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Blacklist a couple of cvars
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/_mod.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications/all.qh"
29 #include "../common/physics/player.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/_mod.qh"
37 #include <common/weapons/_all.qh>
38 #include "../common/state.qh"
39
40 const float LATENCY_THINKRATE = 10;
41 .float latency_sum;
42 .float latency_cnt;
43 .float latency_time;
44 entity pingplreport;
45 void PingPLReport_Think(entity this)
46 {
47         float delta;
48         entity e;
49
50         delta = 3 / maxclients;
51         if(delta < sys_frametime)
52                 delta = 0;
53         this.nextthink = time + delta;
54
55         e = edict_num(this.cnt + 1);
56         if(IS_REAL_CLIENT(e))
57         {
58                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59                 WriteByte(MSG_BROADCAST, this.cnt);
60                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
61                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
62                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
63
64                 // record latency times for clients throughout the match so we can report it to playerstats
65                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
66                 {
67                         CS(e).latency_sum += CS(e).ping;
68                         CS(e).latency_cnt += 1;
69                         CS(e).latency_time = time;
70                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
71                 }
72         }
73         else
74         {
75                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76                 WriteByte(MSG_BROADCAST, this.cnt);
77                 WriteShort(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80         }
81         this.cnt = (this.cnt + 1) % maxclients;
82 }
83 void PingPLReport_Spawn()
84 {
85         pingplreport = new_pure(pingplreport);
86         setthink(pingplreport, PingPLReport_Think);
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100         {
101                 default_player_alpha = autocvar_g_player_alpha;
102                 if(default_player_alpha == 0)
103                         default_player_alpha = 1;
104                 default_weapon_alpha = default_player_alpha;
105         }
106 }
107
108 void GotoFirstMap(entity this)
109 {
110         float n;
111         if(autocvar__sv_init)
112         {
113                 // cvar_set("_sv_init", "0");
114                 // we do NOT set this to 0 any more, so someone "accidentally" changing
115                 // to this "init" map on a dedicated server will cause no permanent
116                 // harm
117                 if(autocvar_g_maplist_shuffle)
118                         ShuffleMaplist();
119                 n = tokenizebyseparator(autocvar_g_maplist, " ");
120                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
121
122                 MapInfo_Enumerate();
123                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124
125                 if(!DoNextMapOverride(1))
126                         GotoNextMap(1);
127
128                 return;
129         }
130
131         if(time < 5)
132         {
133                 this.nextthink = time;
134         }
135         else
136         {
137                 this.nextthink = time + 1;
138                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
139         }
140 }
141
142 void cvar_changes_init()
143 {
144         float h;
145         string k, v, d;
146         float n, i, adding, pureadding;
147
148         if(cvar_changes)
149                 strunzone(cvar_changes);
150         cvar_changes = string_null;
151         if(cvar_purechanges)
152                 strunzone(cvar_purechanges);
153         cvar_purechanges = string_null;
154         cvar_purechanges_count = 0;
155
156         h = buf_create();
157         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158         n = buf_getsize(h);
159
160         adding = true;
161         pureadding = true;
162
163         for(i = 0; i < n; ++i)
164         {
165                 k = bufstr_get(h, i);
166
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
170
171                 // general excludes and namespaces for server admin used cvars
172                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
173
174                 // internal
175                 BADPREFIX("csqc_");
176                 BADPREFIX("cvar_check_");
177                 BADCVAR("gamecfg");
178                 BADCVAR("g_configversion");
179                 BADCVAR("halflifebsp");
180                 BADCVAR("sv_mapformat_is_quake2");
181                 BADCVAR("sv_mapformat_is_quake3");
182                 BADPREFIX("sv_world");
183
184                 // client
185                 BADPREFIX("chase_");
186                 BADPREFIX("cl_");
187                 BADPREFIX("con_");
188                 BADPREFIX("scoreboard_");
189                 BADPREFIX("g_campaign");
190                 BADPREFIX("g_waypointsprite_");
191                 BADPREFIX("gl_");
192                 BADPREFIX("joy");
193                 BADPREFIX("hud_");
194                 BADPREFIX("m_");
195                 BADPREFIX("menu_");
196                 BADPREFIX("net_slist_");
197                 BADPREFIX("r_");
198                 BADPREFIX("sbar_");
199                 BADPREFIX("scr_");
200                 BADPREFIX("snd_");
201                 BADPREFIX("show");
202                 BADPREFIX("sensitivity");
203                 BADPREFIX("userbind");
204                 BADPREFIX("v_");
205                 BADPREFIX("vid_");
206                 BADPREFIX("crosshair");
207                 BADCVAR("mod_q3bsp_lightmapmergepower");
208                 BADCVAR("mod_q3bsp_nolightmaps");
209                 BADCVAR("fov");
210                 BADCVAR("mastervolume");
211                 BADCVAR("volume");
212                 BADCVAR("bgmvolume");
213                 BADCVAR("in_pitch_min");
214                 BADCVAR("in_pitch_max");
215
216                 // private
217                 BADCVAR("developer");
218                 BADCVAR("log_dest_udp");
219                 BADCVAR("net_address");
220                 BADCVAR("net_address_ipv6");
221                 BADCVAR("port");
222                 BADCVAR("savedgamecfg");
223                 BADCVAR("serverconfig");
224                 BADCVAR("sv_autoscreenshot");
225                 BADCVAR("sv_heartbeatperiod");
226                 BADCVAR("sv_vote_master_password");
227                 BADCVAR("sys_colortranslation");
228                 BADCVAR("sys_specialcharactertranslation");
229                 BADCVAR("timeformat");
230                 BADCVAR("timestamps");
231                 BADCVAR("g_require_stats");
232                 BADPREFIX("developer_");
233                 BADPREFIX("g_ban_");
234                 BADPREFIX("g_banned_list");
235                 BADPREFIX("g_require_stats_");
236                 BADPREFIX("g_chat_flood_");
237                 BADPREFIX("g_ghost_items");
238                 BADPREFIX("g_playerstats_");
239                 BADPREFIX("g_voice_flood_");
240                 BADPREFIX("log_file");
241                 BADPREFIX("quit_");
242                 BADPREFIX("rcon_");
243                 BADPREFIX("sv_allowdownloads");
244                 BADPREFIX("sv_autodemo");
245                 BADPREFIX("sv_curl_");
246                 BADPREFIX("sv_eventlog");
247                 BADPREFIX("sv_logscores_");
248                 BADPREFIX("sv_master");
249                 BADPREFIX("sv_weaponstats_");
250                 BADPREFIX("sv_waypointsprite_");
251                 BADCVAR("rescan_pending");
252
253                 // these can contain player IDs, so better hide
254                 BADPREFIX("g_forced_team_");
255                 BADCVAR("sv_muteban_list");
256                 BADCVAR("sv_allow_customplayermodels_idlist");
257                 BADCVAR("sv_allow_customplayermodels_speciallist");
258
259                 // mapinfo
260                 BADCVAR("fraglimit");
261                 BADCVAR("g_arena");
262                 BADCVAR("g_assault");
263                 BADCVAR("g_ca");
264                 BADCVAR("g_ca_teams");
265                 BADCVAR("g_conquest");
266                 BADCVAR("g_ctf");
267                 BADCVAR("g_cts");
268                 BADCVAR("g_dotc");
269                 BADCVAR("g_dm");
270                 BADCVAR("g_domination");
271                 BADCVAR("g_domination_default_teams");
272                 BADCVAR("g_freezetag");
273                 BADCVAR("g_freezetag_teams");
274                 BADCVAR("g_invasion_teams");
275                 BADCVAR("g_jailbreak");
276                 BADCVAR("g_jailbreak_teams");
277                 BADCVAR("g_keepaway");
278                 BADCVAR("g_keyhunt");
279                 BADCVAR("g_keyhunt_teams");
280                 BADCVAR("g_lms");
281                 BADCVAR("g_nexball");
282                 BADCVAR("g_onslaught");
283                 BADCVAR("g_race");
284                 BADCVAR("g_race_laps_limit");
285                 BADCVAR("g_race_qualifying_timelimit");
286                 BADCVAR("g_race_qualifying_timelimit_override");
287                 BADCVAR("g_runematch");
288                 BADCVAR("g_snafu");
289                 BADCVAR("g_tdm");
290                 BADCVAR("g_tdm_teams");
291                 BADCVAR("g_vip");
292                 BADCVAR("leadlimit");
293                 BADCVAR("nextmap");
294                 BADCVAR("teamplay");
295                 BADCVAR("timelimit");
296                 BADCVAR("g_mapinfo_ignore_warnings");
297
298                 // long
299                 BADCVAR("hostname");
300                 BADCVAR("g_maplist");
301                 BADCVAR("g_maplist_mostrecent");
302                 BADCVAR("sv_motd");
303
304                 v = cvar_string(k);
305                 d = cvar_defstring(k);
306                 if(v == d)
307                         continue;
308
309                 if(adding)
310                 {
311                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
312                         if(strlen(cvar_changes) > 16384)
313                         {
314                                 cvar_changes = "// too many settings have been changed to show them here\n";
315                                 adding = 0;
316                         }
317                 }
318
319                 // now check if the changes are actually gameplay relevant
320
321                 // does nothing gameplay relevant
322                 BADCVAR("captureleadlimit_override");
323                 BADCVAR("condump_stripcolors");
324                 BADCVAR("gameversion");
325                 BADCVAR("g_allow_oldvortexbeam");
326                 BADCVAR("g_balance_kill_delay");
327                 BADCVAR("g_buffs_pickup_anyway");
328                 BADCVAR("g_buffs_randomize");
329                 BADCVAR("g_campcheck_distance");
330                 BADCVAR("g_ca_point_leadlimit");
331                 BADCVAR("g_ca_point_limit");
332                 BADCVAR("g_ctf_captimerecord_always");
333                 BADCVAR("g_ctf_flag_glowtrails");
334                 BADCVAR("g_ctf_flag_pickup_verbosename");
335                 BADCVAR("g_domination_point_leadlimit");
336                 BADCVAR("g_forced_respawn");
337                 BADCVAR("g_freezetag_point_leadlimit");
338                 BADCVAR("g_freezetag_point_limit");
339                 BADCVAR("g_hats");
340                 BADCVAR("g_invasion_point_limit");
341                 BADCVAR("g_jump_grunt");
342                 BADCVAR("g_keyhunt_point_leadlimit");
343                 BADCVAR("g_nexball_goalleadlimit");
344                 BADCVAR("g_new_toys_use_pickupsound");
345                 BADCVAR("g_physics_predictall");
346                 BADCVAR("g_piggyback");
347                 BADCVAR("g_playerclip_collisions");
348                 BADCVAR("g_tdm_point_leadlimit");
349                 BADCVAR("g_tdm_point_limit");
350                 BADCVAR("leadlimit_and_fraglimit");
351                 BADCVAR("leadlimit_override");
352                 BADCVAR("pausable");
353                 BADCVAR("sv_checkforpacketsduringsleep");
354                 BADCVAR("sv_damagetext");
355                 BADCVAR("sv_db_saveasdump");
356                 BADCVAR("sv_intermission_cdtrack");
357                 BADCVAR("sv_minigames");
358                 BADCVAR("sv_namechangetimer");
359                 BADCVAR("sv_precacheplayermodels");
360                 BADCVAR("sv_stepheight");
361                 BADCVAR("sv_timeout");
362                 BADCVAR("sv_weapons_modeloverride");
363                 BADPREFIX("crypto_");
364                 BADPREFIX("gameversion_");
365                 BADPREFIX("g_chat_");
366                 BADPREFIX("g_ctf_captimerecord_");
367                 BADPREFIX("g_maplist_");
368                 BADPREFIX("g_mod_");
369                 BADPREFIX("g_respawn_");
370                 BADPREFIX("net_");
371                 BADPREFIX("notification_");
372                 BADPREFIX("prvm_");
373                 BADPREFIX("skill_");
374                 BADPREFIX("sv_allow_");
375                 BADPREFIX("sv_cullentities_");
376                 BADPREFIX("sv_maxidle_");
377                 BADPREFIX("sv_minigames_");
378                 BADPREFIX("sv_radio_");
379                 BADPREFIX("sv_timeout_");
380                 BADPREFIX("sv_vote_");
381                 BADPREFIX("timelimit_");
382
383                 // allowed changes to server admins (please sync this to server.cfg)
384                 // vi commands:
385                 //   :/"impure"/,$d
386                 //   :g!,^\/\/[^ /],d
387                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
388                 //   :%!sort
389                 // yes, this does contain some redundant stuff, don't really care
390                 BADCVAR("bot_config_file");
391                 BADCVAR("bot_number");
392                 BADCVAR("bot_prefix");
393                 BADCVAR("bot_suffix");
394                 BADCVAR("capturelimit_override");
395                 BADCVAR("fraglimit_override");
396                 BADCVAR("gametype");
397                 BADCVAR("g_antilag");
398                 BADCVAR("g_balance_teams");
399                 BADCVAR("g_balance_teams_prevent_imbalance");
400                 BADCVAR("g_balance_teams_scorefactor");
401                 BADCVAR("g_ban_sync_trusted_servers");
402                 BADCVAR("g_ban_sync_uri");
403                 BADCVAR("g_buffs");
404                 BADCVAR("g_ca_teams_override");
405                 BADCVAR("g_ctf_ignore_frags");
406                 BADCVAR("g_ctf_leaderboard");
407                 BADCVAR("g_domination_point_limit");
408                 BADCVAR("g_domination_teams_override");
409                 BADCVAR("g_freezetag_teams_override");
410                 BADCVAR("g_friendlyfire");
411                 BADCVAR("g_fullbrightitems");
412                 BADCVAR("g_fullbrightplayers");
413                 BADCVAR("g_keyhunt_point_limit");
414                 BADCVAR("g_keyhunt_teams_override");
415                 BADCVAR("g_lms_lives_override");
416                 BADCVAR("g_maplist");
417                 BADCVAR("g_maxplayers");
418                 BADCVAR("g_mirrordamage");
419                 BADCVAR("g_nexball_goallimit");
420                 BADCVAR("g_norecoil");
421                 BADCVAR("g_physics_clientselect");
422                 BADCVAR("g_pinata");
423                 BADCVAR("g_powerups");
424                 BADCVAR("g_spawnshieldtime");
425                 BADCVAR("g_start_delay");
426                 BADCVAR("g_superspectate");
427                 BADCVAR("g_tdm_teams_override");
428                 BADCVAR("g_warmup");
429                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
430                 BADCVAR("hostname");
431                 BADCVAR("log_file");
432                 BADCVAR("maxplayers");
433                 BADCVAR("minplayers");
434                 BADCVAR("net_address");
435                 BADCVAR("port");
436                 BADCVAR("rcon_password");
437                 BADCVAR("rcon_restricted_commands");
438                 BADCVAR("rcon_restricted_password");
439                 BADCVAR("skill");
440                 BADCVAR("sv_adminnick");
441                 BADCVAR("sv_autoscreenshot");
442                 BADCVAR("sv_autotaunt");
443                 BADCVAR("sv_curl_defaulturl");
444                 BADCVAR("sv_defaultcharacter");
445                 BADCVAR("sv_defaultcharacterskin");
446                 BADCVAR("sv_defaultplayercolors");
447                 BADCVAR("sv_defaultplayermodel");
448                 BADCVAR("sv_defaultplayerskin");
449                 BADCVAR("sv_maxidle");
450                 BADCVAR("sv_maxrate");
451                 BADCVAR("sv_motd");
452                 BADCVAR("sv_public");
453                 BADCVAR("sv_ready_restart");
454                 BADCVAR("sv_status_privacy");
455                 BADCVAR("sv_taunt");
456                 BADCVAR("sv_vote_call");
457                 BADCVAR("sv_vote_commands");
458                 BADCVAR("sv_vote_majority_factor");
459                 BADCVAR("sv_vote_master");
460                 BADCVAR("sv_vote_master_commands");
461                 BADCVAR("sv_vote_master_password");
462                 BADCVAR("sv_vote_simple_majority_factor");
463                 BADCVAR("teamplay_mode");
464                 BADCVAR("timelimit_override");
465                 BADPREFIX("g_warmup_");
466                 BADPREFIX("sv_info_");
467                 BADPREFIX("sv_ready_restart_");
468
469                 // mutators that announce themselves properly to the server browser
470                 BADCVAR("g_instagib");
471                 BADCVAR("g_new_toys");
472                 BADCVAR("g_nix");
473                 BADCVAR("g_grappling_hook");
474                 BADCVAR("g_jetpack");
475
476 #undef BADPRESUFFIX
477 #undef BADPREFIX
478 #undef BADCVAR
479
480                 if(pureadding)
481                 {
482                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
483                         if(strlen(cvar_purechanges) > 16384)
484                         {
485                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
486                                 pureadding = 0;
487                         }
488                 }
489                 ++cvar_purechanges_count;
490                 // WARNING: this variable is used for the server list
491                 // NEVER dare to skip this code!
492                 // Hacks to intentionally appearing as "pure server" even though you DO have
493                 // modified settings may be punished by removal from the server list.
494                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
495                 // though.
496         }
497         buf_del(h);
498         if(cvar_changes == "")
499                 cvar_changes = "// this server runs at default server settings\n";
500         else
501                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
502         cvar_changes = strzone(cvar_changes);
503         if(cvar_purechanges == "")
504                 cvar_purechanges = "// this server runs at default gameplay settings\n";
505         else
506                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
507         cvar_purechanges = strzone(cvar_purechanges);
508 }
509
510 void detect_maptype()
511 {
512 #if 0
513         vector o, v;
514         float i;
515
516         for (;;)
517         {
518                 o = world.mins;
519                 o.x += random() * (world.maxs.x - world.mins.x);
520                 o.y += random() * (world.maxs.y - world.mins.y);
521                 o.z += random() * (world.maxs.z - world.mins.z);
522
523                 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
524                 if(trace_fraction == 1)
525                         continue;
526
527                 v = trace_endpos;
528
529                 for(i = 0; i < 64; i += 4)
530                 {
531                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
532         if(trace_fraction == 1)
533                 continue;
534                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
535                 }
536
537                 break;
538         }
539 #endif
540 }
541
542 entity randomseed;
543 bool RandomSeed_Send(entity this, entity to, int sf)
544 {
545         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
546         WriteShort(MSG_ENTITY, this.cnt);
547         return true;
548 }
549 void RandomSeed_Think(entity this)
550 {
551         this.cnt = bound(0, floor(random() * 65536), 65535);
552         this.nextthink = time + 5;
553
554         this.SendFlags |= 1;
555 }
556 void RandomSeed_Spawn()
557 {
558         randomseed = new_pure(randomseed);
559         setthink(randomseed, RandomSeed_Think);
560         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
561
562         getthink(randomseed)(randomseed); // sets random seed and nextthink
563 }
564
565 spawnfunc(__init_dedicated_server)
566 {
567         // handler for _init/_init map (only for dedicated server initialization)
568
569         world_initialized = -1; // don't complain
570         cvar = cvar_normal;
571         cvar_string = cvar_string_normal;
572         cvar_set = cvar_set_normal;
573
574         delete_fn = remove_unsafely;
575
576         entity e = spawn();
577         setthink(e, GotoFirstMap);
578         e.nextthink = time; // this is usually 1 at this point
579
580         e = new(info_player_deathmatch);  // safeguard against player joining
581
582         this.classname = "worldspawn"; // safeguard against various stuff ;)
583
584         // needs to be done so early because of the constants they create
585         static_init();
586         static_init_late();
587         static_init_precache();
588
589         IL_PUSH(g_spawnpoints, e); // just incase
590
591         MapInfo_Enumerate();
592         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
593 }
594
595 void __init_dedicated_server_shutdown() {
596         MapInfo_Shutdown();
597 }
598
599 void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
600 {
601         if(!autocvar_g_campaign)
602         {
603                 if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
604                 if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
605                 if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
606                 if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
607         }
608         limits_are_set = true;
609 }
610
611 void Map_MarkAsRecent(string m);
612 float world_already_spawned;
613 void Nagger_Init();
614 void ClientInit_Spawn();
615 void WeaponStats_Init();
616 void WeaponStats_Shutdown();
617 spawnfunc(worldspawn)
618 {
619         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
620
621     bool wantrestart = false;
622         {
623                 if (!server_is_dedicated)
624                 {
625                         // force unloading of server pk3 files when starting a listen server
626                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
627                         // restore csqc_progname too
628                         string expect = "csprogs.dat";
629                         wantrestart = cvar_string_normal("csqc_progname") != expect;
630                         cvar_set_normal("csqc_progname", expect);
631                 }
632                 else
633                 {
634                         // Try to use versioned csprogs from pk3
635                         // Only ever use versioned csprogs.dat files on dedicated servers;
636                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
637                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
638                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
639                         string select = "csprogs.dat";
640                         if (fexists(pk3csprogs)) select = pk3csprogs;
641                         if (cvar_string_normal("csqc_progname") != select)
642                         {
643                                 cvar_set_normal("csqc_progname", select);
644                                 wantrestart = true;
645                         }
646                         // Check for updates on startup
647                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
648                         int sentinel = fopen("progs.txt", FILE_READ);
649                         if (sentinel >= 0)
650                         {
651                                 string switchversion = fgets(sentinel);
652                                 fclose(sentinel);
653                                 if (switchversion != "" && switchversion != WATERMARK)
654                                 {
655                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
656                                         // if it doesn't exist, assume either:
657                                         //   a) the current program was overwritten
658                                         //   b) this is a client only update
659                                         string newprogs = sprintf("progs-%s.dat", switchversion);
660                                         if (fexists(newprogs))
661                                         {
662                                                 cvar_set_normal("sv_progs", newprogs);
663                                                 wantrestart = true;
664                                         }
665                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
666                                         if (fexists(newcsprogs))
667                                         {
668                                                 cvar_set_normal("csqc_progname", newcsprogs);
669                                                 wantrestart = true;
670                                         }
671                                 }
672                         }
673                 }
674                 if (wantrestart)
675                 {
676                         LOG_INFOF("Restart requested\n");
677                         changelevel(mapname);
678                         // let initialization continue, shutdown depends on it
679                 }
680         }
681
682         cvar = cvar_normal;
683         cvar_string = cvar_string_normal;
684         cvar_set = cvar_set_normal;
685
686         if(world_already_spawned)
687                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
688         world_already_spawned = true;
689
690         delete_fn = remove_safely; // during spawning, watch what you remove!
691
692         cvar_changes_init(); // do this very early now so it REALLY matches the server config
693
694         maxclients = 0;
695         for (entity head = nextent(NULL); head; head = nextent(head))
696         {
697                 ++maxclients;
698         }
699
700         // needs to be done so early because of the constants they create
701         static_init();
702
703         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
704
705         TemporaryDB = db_create();
706
707         // 0 normal
708         lightstyle(0, "m");
709
710         // 1 FLICKER (first variety)
711         lightstyle(1, "mmnmmommommnonmmonqnmmo");
712
713         // 2 SLOW STRONG PULSE
714         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
715
716         // 3 CANDLE (first variety)
717         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
718
719         // 4 FAST STROBE
720         lightstyle(4, "mamamamamama");
721
722         // 5 GENTLE PULSE 1
723         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
724
725         // 6 FLICKER (second variety)
726         lightstyle(6, "nmonqnmomnmomomno");
727
728         // 7 CANDLE (second variety)
729         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
730
731         // 8 CANDLE (third variety)
732         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
733
734         // 9 SLOW STROBE (fourth variety)
735         lightstyle(9, "aaaaaaaazzzzzzzz");
736
737         // 10 FLUORESCENT FLICKER
738         lightstyle(10, "mmamammmmammamamaaamammma");
739
740         // 11 SLOW PULSE NOT FADE TO BLACK
741         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
742
743         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
744
745         // 63 testing
746         lightstyle(63, "a");
747
748         if(autocvar_g_campaign)
749                 CampaignPreInit();
750
751         Map_MarkAsRecent(mapname);
752
753         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
754
755         InitGameplayMode();
756         static_init_late();
757         static_init_precache();
758         readlevelcvars();
759         GrappleHookInit();
760
761         if(!limits_are_set)
762                 SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
763
764         if(warmup_limit == 0)
765                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
766
767         player_count = 0;
768         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
769         if(bot_waypoints_for_items == 1)
770                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
771                         bot_waypoints_for_items = 0;
772
773         precache();
774
775         WaypointSprite_Init();
776
777         GameLogInit(); // prepare everything
778         // NOTE for matchid:
779         // changing the logic generating it is okay. But:
780         // it HAS to stay <= 64 chars
781         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
782         if(autocvar_sv_eventlog)
783         {
784                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
785                 matchid = strzone(s);
786
787                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
788                 s = ":gameinfo:mutators:LIST";
789
790                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
791                 s = M_ARGV(0, string);
792
793                 // initialiation stuff, not good in the mutator system
794                 if(!autocvar_g_use_ammunition)
795                         s = strcat(s, ":no_use_ammunition");
796
797                 // initialiation stuff, not good in the mutator system
798                 if(autocvar_g_pickup_items == 0)
799                         s = strcat(s, ":no_pickup_items");
800                 if(autocvar_g_pickup_items > 0)
801                         s = strcat(s, ":pickup_items");
802
803                 // initialiation stuff, not good in the mutator system
804                 if(autocvar_g_weaponarena != "0")
805                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
806
807                 // TODO to mutator system
808                 if(autocvar_g_norecoil)
809                         s = strcat(s, ":norecoil");
810
811                 // TODO to mutator system
812                 if(autocvar_g_powerups == 0)
813                         s = strcat(s, ":no_powerups");
814                 if(autocvar_g_powerups > 0)
815                         s = strcat(s, ":powerups");
816
817                 GameLogEcho(s);
818                 GameLogEcho(":gameinfo:end");
819         }
820         else
821                 matchid = strzone(ftos(random()));
822
823         cvar_set("nextmap", "");
824
825         SetDefaultAlpha();
826
827         if(autocvar_g_campaign)
828                 CampaignPostInit();
829
830         Ban_LoadBans();
831
832         MapInfo_Enumerate();
833         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
834
835         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
836         {
837                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
838                 if(fd != -1)
839                 {
840                         string s;
841                         while((s = fgets(fd)))
842                         {
843                                 int l = tokenize_console(s);
844                                 if(l < 2)
845                                         continue;
846                                 if(argv(0) == "cd")
847                                 {
848                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
849                                         LOG_INFO("  cdtrack ", argv(2), "\n");
850                                 }
851                                 else if(argv(0) == "fog")
852                                 {
853                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
854                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
855                                 }
856                                 else if(argv(0) == "set")
857                                 {
858                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
859                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
860                                 }
861                                 else if(argv(0) != "//")
862                                 {
863                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
864                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
865                                 }
866                         }
867                         fclose(fd);
868                 }
869         }
870
871         WeaponStats_Init();
872
873         Nagger_Init();
874
875         next_pingtime = time + 5;
876
877         detect_maptype();
878
879         // set up information replies for clients and server to use
880         maplist_reply = strzone(getmaplist());
881         lsmaps_reply = strzone(getlsmaps());
882         monsterlist_reply = strzone(getmonsterlist());
883         for(int i = 0; i < 10; ++i)
884         {
885                 string s = getrecords(i);
886                 if (s)
887                         records_reply[i] = strzone(s);
888         }
889         ladder_reply = strzone(getladder());
890         rankings_reply = strzone(getrankings());
891
892         // begin other init
893         ClientInit_Spawn();
894         RandomSeed_Spawn();
895         PingPLReport_Spawn();
896
897         CheatInit();
898
899         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
900
901         // fill sv_curl_serverpackages from .serverpackage files
902         if (autocvar_sv_curl_serverpackages_auto)
903         {
904                 string s = "csprogs-" WATERMARK ".txt";
905                 // remove automatically managed files from the list to prevent duplicates
906                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
907                 {
908                         string pkg = argv(i);
909                         if (startsWith(pkg, "csprogs-")) continue;
910                         if (endsWith(pkg, "-serverpackage.txt")) continue;
911                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
912                         s = cons(s, pkg);
913                 }
914                 // add automatically managed files to the list
915                 #define X(match) MACRO_BEGIN { \
916                         int fd = search_begin(match, true, false); \
917                         if (fd >= 0) \
918                         { \
919                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
920                                 { \
921                                         s = cons(s, search_getfilename(fd, i)); \
922                                 } \
923                                 search_end(fd); \
924                         } \
925                 } MACRO_END
926                 X("*-serverpackage.txt");
927                 X("*.serverpackage");
928                 #undef X
929                 cvar_set("sv_curl_serverpackages", s);
930         }
931
932         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
933         modname = "Xonotic";
934         // physics/balance/config changes that count as mod
935         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
936                 modname = cvar_string("g_mod_physics");
937         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
938                 modname = cvar_string("g_mod_balance");
939         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
940                 modname = cvar_string("g_mod_config");
941         // extra mutators that deserve to count as mod
942         MUTATOR_CALLHOOK(SetModname, modname);
943         modname = M_ARGV(0, string);
944
945         // save it for later
946         modname = strzone(modname);
947
948         WinningConditionHelper(this); // set worldstatus
949
950         world_initialized = 1;
951 }
952
953 spawnfunc(light)
954 {
955         //makestatic (this); // Who the f___ did that?
956         delete(this);
957 }
958
959 string GetGametype()
960 {
961         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
962 }
963
964 string GetMapname()
965 {
966         return mapname;
967 }
968
969 float Map_Count, Map_Current;
970 string Map_Current_Name;
971
972 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
973 float GetMaplistPosition()
974 {
975         float pos, idx;
976         string map;
977
978         map = GetMapname();
979         idx = autocvar_g_maplist_index;
980
981         if(idx >= 0)
982                 if(idx < Map_Count)
983                         if(map == argv(idx))
984                                 return idx;
985
986         for(pos = 0; pos < Map_Count; ++pos)
987                 if(map == argv(pos))
988                         return pos;
989
990         // resume normal maplist rotation if current map is not in g_maplist
991         return idx;
992 }
993
994 float MapHasRightSize(string map)
995 {
996         float fh;
997         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
998         if(autocvar_g_maplist_check_waypoints)
999         {
1000                 LOG_TRACE("checkwp "); LOG_TRACE(map);
1001                 if(!fexists(strcat("maps/", map, ".waypoints")))
1002                 {
1003                         LOG_TRACE(": no waypoints");
1004                         return false;
1005                 }
1006                 LOG_TRACE(": has waypoints");
1007         }
1008
1009         // open map size restriction file
1010         LOG_TRACE("opensize "); LOG_TRACE(map);
1011         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1012         if(fh >= 0)
1013         {
1014                 float mapmin, mapmax;
1015                 LOG_TRACE(": ok, ");
1016                 mapmin = stof(fgets(fh));
1017                 mapmax = stof(fgets(fh));
1018                 fclose(fh);
1019                 if(player_count < mapmin)
1020                 {
1021                         LOG_TRACE("not enough");
1022                         return false;
1023                 }
1024                 if(player_count > mapmax)
1025                 {
1026                         LOG_TRACE("too many");
1027                         return false;
1028                 }
1029                 LOG_TRACE("right size");
1030                 return true;
1031         }
1032         LOG_TRACE(": not found");
1033         return true;
1034 }
1035
1036 string Map_Filename(float position)
1037 {
1038         return strcat("maps/", argv(position), ".bsp");
1039 }
1040
1041 void Map_MarkAsRecent(string m)
1042 {
1043         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1044 }
1045
1046 float Map_IsRecent(string m)
1047 {
1048         return strhasword(autocvar_g_maplist_mostrecent, m);
1049 }
1050
1051 float Map_Check(float position, float pass)
1052 {
1053         string filename;
1054         string map_next;
1055         map_next = argv(position);
1056         if(pass <= 1)
1057         {
1058                 if(Map_IsRecent(map_next))
1059                         return 0;
1060         }
1061         filename = Map_Filename(position);
1062         if(MapInfo_CheckMap(map_next))
1063         {
1064                 if(pass == 2)
1065                         return 1;
1066                 if(MapHasRightSize(map_next))
1067                         return 1;
1068                 return 0;
1069         }
1070         else
1071                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1072
1073         return 0;
1074 }
1075
1076 void Map_Goto_SetStr(string nextmapname)
1077 {
1078         if(getmapname_stored != "")
1079                 strunzone(getmapname_stored);
1080         if(nextmapname == "")
1081                 getmapname_stored = "";
1082         else
1083                 getmapname_stored = strzone(nextmapname);
1084 }
1085
1086 void Map_Goto_SetFloat(float position)
1087 {
1088         cvar_set("g_maplist_index", ftos(position));
1089         Map_Goto_SetStr(argv(position));
1090 }
1091
1092 void Map_Goto(float reinit)
1093 {
1094         MapInfo_LoadMap(getmapname_stored, reinit);
1095 }
1096
1097 // return codes of map selectors:
1098 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1099 //   -2 = permanent failure
1100 float() MaplistMethod_Iterate = // usual method
1101 {
1102         float pass, i;
1103
1104         LOG_TRACE("Trying MaplistMethod_Iterate");
1105
1106         for(pass = 1; pass <= 2; ++pass)
1107         {
1108                 for(i = 1; i < Map_Count; ++i)
1109                 {
1110                         float mapindex;
1111                         mapindex = (i + Map_Current) % Map_Count;
1112                         if(Map_Check(mapindex, pass))
1113                                 return mapindex;
1114                 }
1115         }
1116         return -1;
1117 }
1118
1119 float() MaplistMethod_Repeat = // fallback method
1120 {
1121         LOG_TRACE("Trying MaplistMethod_Repeat");
1122
1123         if(Map_Check(Map_Current, 2))
1124                 return Map_Current;
1125         return -2;
1126 }
1127
1128 float() MaplistMethod_Random = // random map selection
1129 {
1130         float i, imax;
1131
1132         LOG_TRACE("Trying MaplistMethod_Random");
1133
1134         imax = 42;
1135
1136         for(i = 0; i <= imax; ++i)
1137         {
1138                 float mapindex;
1139                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1140                 if(Map_Check(mapindex, 1))
1141                         return mapindex;
1142         }
1143         return -1;
1144 }
1145
1146 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1147 // the exponent sets a bias on the map selection:
1148 // the higher the exponent, the less likely "shortly repeated" same maps are
1149 {
1150         float i, j, imax, insertpos;
1151
1152         LOG_TRACE("Trying MaplistMethod_Shuffle");
1153
1154         imax = 42;
1155
1156         for(i = 0; i <= imax; ++i)
1157         {
1158                 string newlist;
1159
1160                 // now reinsert this at another position
1161                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1162                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1163                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1164                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1165
1166                 // insert the current map there
1167                 newlist = "";
1168                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1169                         newlist = strcat(newlist, " ", argv(j));
1170                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1171                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1172                         newlist = strcat(newlist, " ", argv(j));
1173                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1174                 cvar_set("g_maplist", newlist);
1175                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1176
1177                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1178                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1179                 if(Map_Check(Map_Current, 1))
1180                         return Map_Current;
1181         }
1182         return -1;
1183 }
1184
1185 void Maplist_Init()
1186 {
1187         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1188         float i;
1189         for (i = 0; i < Map_Count; ++i)
1190                 if (Map_Check(i, 2))
1191                         break;
1192         if (i == Map_Count)
1193         {
1194                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1195                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1196                 if(autocvar_g_maplist_shuffle)
1197                         ShuffleMaplist();
1198                 localcmd("\nmenu_cmd sync\n");
1199                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1200         }
1201         if(Map_Count == 0)
1202                 error("empty maplist, cannot select a new map");
1203         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1204
1205         if(Map_Current_Name)
1206                 strunzone(Map_Current_Name);
1207         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1208         // this may or may not be correct, but who cares, in the worst case a map
1209         // isn't chosen in the first pass that should have been
1210 }
1211
1212 string GetNextMap()
1213 {
1214         float nextMap;
1215
1216         Maplist_Init();
1217         nextMap = -1;
1218
1219         if(nextMap == -1)
1220                 if(autocvar_g_maplist_shuffle > 0)
1221                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1222
1223         if(nextMap == -1)
1224                 if(autocvar_g_maplist_selectrandom)
1225                         nextMap = MaplistMethod_Random();
1226
1227         if(nextMap == -1)
1228                 nextMap = MaplistMethod_Iterate();
1229
1230         if(nextMap == -1)
1231                 nextMap = MaplistMethod_Repeat();
1232
1233         if(nextMap >= 0)
1234         {
1235                 Map_Goto_SetFloat(nextMap);
1236                 return getmapname_stored;
1237         }
1238
1239         return "";
1240 }
1241
1242 float DoNextMapOverride(float reinit)
1243 {
1244         if(autocvar_g_campaign)
1245         {
1246                 CampaignPostIntermission();
1247                 alreadychangedlevel = true;
1248                 return true;
1249         }
1250         if(autocvar_quit_when_empty)
1251         {
1252                 if(player_count <= currentbots)
1253                 {
1254                         localcmd("quit\n");
1255                         alreadychangedlevel = true;
1256                         return true;
1257                 }
1258         }
1259         if(autocvar_quit_and_redirect != "")
1260         {
1261                 redirection_target = strzone(autocvar_quit_and_redirect);
1262                 alreadychangedlevel = true;
1263                 return true;
1264         }
1265         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1266         {
1267                 localcmd("restart\n");
1268                 alreadychangedlevel = true;
1269                 return true;
1270         }
1271         if(autocvar_nextmap != "")
1272         {
1273                 string m;
1274                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1275                 cvar_set("nextmap",m);
1276
1277                 if(!m || gametypevote)
1278                         return false;
1279                 if(autocvar_sv_vote_gametype)
1280                 {
1281                         Map_Goto_SetStr(m);
1282                         return false;
1283                 }
1284
1285                 if(MapInfo_CheckMap(m))
1286                 {
1287                         Map_Goto_SetStr(m);
1288                         Map_Goto(reinit);
1289                         alreadychangedlevel = true;
1290                         return true;
1291                 }
1292         }
1293         if(!reinit && autocvar_lastlevel)
1294         {
1295                 cvar_settemp_restore();
1296                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1297                 alreadychangedlevel = true;
1298                 return true;
1299         }
1300         return false;
1301 }
1302
1303 void GotoNextMap(float reinit)
1304 {
1305         //string nextmap;
1306         //float n, nummaps;
1307         //string s;
1308         if (alreadychangedlevel)
1309                 return;
1310         alreadychangedlevel = true;
1311
1312         string nextMap;
1313
1314         nextMap = GetNextMap();
1315         if(nextMap == "")
1316                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1317         Map_Goto(reinit);
1318 }
1319
1320
1321 /*
1322 ============
1323 IntermissionThink
1324
1325 When the player presses attack or jump, change to the next level
1326 ============
1327 */
1328 .float autoscreenshot;
1329 void IntermissionThink(entity this)
1330 {
1331         FixIntermissionClient(this);
1332
1333         float server_screenshot = (autocvar_sv_autoscreenshot && this.cvar_cl_autoscreenshot);
1334         float client_screenshot = (this.cvar_cl_autoscreenshot == 2);
1335
1336         if( (server_screenshot || client_screenshot)
1337                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1338         {
1339                 this.autoscreenshot = -1;
1340                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1341                 return;
1342         }
1343
1344         if (time < intermission_exittime)
1345                 return;
1346
1347         if(!mapvote_initialized)
1348                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1349                         return;
1350
1351         MapVote_Start();
1352 }
1353
1354 /*
1355 ============
1356 FindIntermission
1357
1358 Returns the entity to view from
1359 ============
1360 */
1361 /*
1362 entity FindIntermission()
1363 {
1364         local   entity spot;
1365         local   float cyc;
1366
1367 // look for info_intermission first
1368         spot = find(NULL, classname, "info_intermission");
1369         if (spot)
1370         {       // pick a random one
1371                 cyc = random() * 4;
1372                 while (cyc > 1)
1373                 {
1374                         spot = find(spot, classname, "info_intermission");
1375                         if (!spot)
1376                                 spot = find(spot, classname, "info_intermission");
1377                         cyc = cyc - 1;
1378                 }
1379                 return spot;
1380         }
1381
1382 // then look for the start position
1383         spot = find(NULL, classname, "info_player_start");
1384         if (spot)
1385                 return spot;
1386
1387 // testinfo_player_start is only found in regioned levels
1388         spot = find(NULL, classname, "testplayerstart");
1389         if (spot)
1390                 return spot;
1391
1392 // then look for the start position
1393         spot = find(NULL, classname, "info_player_deathmatch");
1394         if (spot)
1395                 return spot;
1396
1397         //objerror ("FindIntermission: no spot");
1398         return NULL;
1399 }
1400 */
1401
1402 /*
1403 ===============================================================================
1404
1405 RULES
1406
1407 ===============================================================================
1408 */
1409
1410 void DumpStats(float final)
1411 {
1412         float file;
1413         string s;
1414         float to_console;
1415         float to_eventlog;
1416         float to_file;
1417         float i;
1418
1419         to_console = autocvar_sv_logscores_console;
1420         to_eventlog = autocvar_sv_eventlog;
1421         to_file = autocvar_sv_logscores_file;
1422
1423         if(!final)
1424         {
1425                 to_console = true; // always print printstats replies
1426                 to_eventlog = false; // but never print them to the event log
1427         }
1428
1429         if(to_eventlog)
1430                 if(autocvar_sv_eventlog_console)
1431                         to_console = false; // otherwise we get the output twice
1432
1433         if(final)
1434                 s = ":scores:";
1435         else
1436                 s = ":status:";
1437         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1438
1439         if(to_console)
1440                 LOG_INFO(s, "\n");
1441         if(to_eventlog)
1442                 GameLogEcho(s);
1443
1444         file = -1;
1445         if(to_file)
1446         {
1447                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1448                 if(file == -1)
1449                         to_file = false;
1450                 else
1451                         fputs(file, strcat(s, "\n"));
1452         }
1453
1454         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1455         if(to_console)
1456                 LOG_INFO(s, "\n");
1457         if(to_eventlog)
1458                 GameLogEcho(s);
1459         if(to_file)
1460                 fputs(file, strcat(s, "\n"));
1461
1462         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1463                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1464                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1465                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1466                         s = strcat(s, ftos(it.team), ":");
1467                 else
1468                         s = strcat(s, "spectator:");
1469
1470                 if(to_console)
1471                         LOG_INFO(s, playername(it, false), "\n");
1472                 if(to_eventlog)
1473                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1474                 if(to_file)
1475                         fputs(file, strcat(s, playername(it, false), "\n"));
1476         ));
1477
1478         if(teamplay)
1479         {
1480                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1481                 if(to_console)
1482                         LOG_INFO(s, "\n");
1483                 if(to_eventlog)
1484                         GameLogEcho(s);
1485                 if(to_file)
1486                         fputs(file, strcat(s, "\n"));
1487
1488                 for(i = 1; i < 16; ++i)
1489                 {
1490                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1491                         s = strcat(s, ":", ftos(i));
1492                         if(to_console)
1493                                 LOG_INFO(s, "\n");
1494                         if(to_eventlog)
1495                                 GameLogEcho(s);
1496                         if(to_file)
1497                                 fputs(file, strcat(s, "\n"));
1498                 }
1499         }
1500
1501         if(to_console)
1502                 LOG_INFO(":end\n");
1503         if(to_eventlog)
1504                 GameLogEcho(":end");
1505         if(to_file)
1506         {
1507                 fputs(file, ":end\n");
1508                 fclose(file);
1509         }
1510 }
1511
1512 void FixIntermissionClient(entity e)
1513 {
1514         if(!e.autoscreenshot) // initial call
1515         {
1516                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1517                 e.health = -2342;
1518                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1519                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1520                 {
1521                     .entity weaponentity = weaponentities[slot];
1522                         if(e.(weaponentity))
1523                         {
1524                                 e.(weaponentity).effects = EF_NODRAW;
1525                                 if (e.(weaponentity).weaponchild)
1526                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1527                         }
1528                 }
1529                 if(IS_REAL_CLIENT(e))
1530                 {
1531                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1532                         RandomSelection_Init();
1533                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1534                                 RandomSelection_AddString(it, 1, 1);
1535                         ));
1536                         if (RandomSelection_chosen_string != "")
1537                         {
1538                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1539                         }
1540                         msg_entity = e;
1541                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1542                 }
1543         }
1544 }
1545
1546 /*
1547 go to the next level for deathmatch
1548 only called if a time or frag limit has expired
1549 */
1550 void NextLevel()
1551 {
1552         game_stopped = true;
1553         intermission_running = 1; // game over
1554
1555         // enforce a wait time before allowing changelevel
1556         if(player_count > 0)
1557                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1558         else
1559                 intermission_exittime = -1;
1560
1561         /*
1562         WriteByte (MSG_ALL, SVC_CDTRACK);
1563         WriteByte (MSG_ALL, 3);
1564         WriteByte (MSG_ALL, 3);
1565         // done in FixIntermission
1566         */
1567
1568         //pos = FindIntermission ();
1569
1570         VoteReset();
1571
1572         DumpStats(true);
1573
1574         // send statistics
1575         PlayerStats_GameReport(true);
1576         WeaponStats_Shutdown();
1577
1578         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1579
1580         if(autocvar_sv_eventlog)
1581                 GameLogEcho(":gameover");
1582
1583         GameLogClose();
1584
1585         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1586                 FixIntermissionClient(it);
1587                 if(it.winning)
1588                         bprint(playername(it, false), " ^7wins.\n");
1589         ));
1590
1591         target_music_kill();
1592
1593         if(autocvar_g_campaign)
1594                 CampaignPreIntermission();
1595
1596         MUTATOR_CALLHOOK(MatchEnd);
1597
1598         localcmd("\nsv_hook_gameend\n");
1599 }
1600
1601
1602 float InitiateSuddenDeath()
1603 {
1604         // Check first whether normal overtimes could be added before initiating suddendeath mode
1605         // - for this timelimit_overtime needs to be >0 of course
1606         // - also check the winning condition calculated in the previous frame and only add normal overtime
1607         //   again, if at the point at which timelimit would be extended again, still no winner was found
1608         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1609         {
1610                 return 1; // need to call InitiateOvertime later
1611         }
1612         else
1613         {
1614                 if(!checkrules_suddendeathend)
1615                 {
1616                         if(autocvar_g_campaign)
1617                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1618                         else
1619                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1620                         if(g_race && !g_race_qualifying)
1621                                 race_StartCompleting();
1622                 }
1623                 return 0;
1624         }
1625 }
1626
1627 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1628 {
1629         ++checkrules_overtimesadded;
1630         //add one more overtime by simply extending the timelimit
1631         float tl;
1632         tl = autocvar_timelimit;
1633         tl += autocvar_timelimit_overtime;
1634         cvar_set("timelimit", ftos(tl));
1635
1636         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1637 }
1638
1639 float GetWinningCode(float fraglimitreached, float equality)
1640 {
1641         if(autocvar_g_campaign == 1)
1642                 if(fraglimitreached)
1643                         return WINNING_YES;
1644                 else
1645                         return WINNING_NO;
1646
1647         else
1648                 if(equality)
1649                         if(fraglimitreached)
1650                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1651                         else
1652                                 return WINNING_NEVER;
1653                 else
1654                         if(fraglimitreached)
1655                                 return WINNING_YES;
1656                         else
1657                                 return WINNING_NO;
1658 }
1659
1660 // set the .winning flag for exactly those players with a given field value
1661 void SetWinners(.float field, float value)
1662 {
1663         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1664 }
1665
1666 // set the .winning flag for those players with a given field value
1667 void AddWinners(.float field, float value)
1668 {
1669         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1670                 if(it.(field) == value)
1671                         it.winning = 1;
1672         ));
1673 }
1674
1675 // clear the .winning flags
1676 void ClearWinners()
1677 {
1678         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1679 }
1680
1681 void ShuffleMaplist()
1682 {
1683         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1684 }
1685
1686 float leaderfrags;
1687 float WinningCondition_Scores(float limit, float leadlimit)
1688 {
1689         float limitreached;
1690
1691         // TODO make everything use THIS winning condition (except LMS)
1692         WinningConditionHelper(NULL);
1693
1694         if(teamplay)
1695         {
1696                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1697                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1698                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1699                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1700         }
1701
1702         ClearWinners();
1703         if(WinningConditionHelper_winner)
1704                 WinningConditionHelper_winner.winning = 1;
1705         if(WinningConditionHelper_winnerteam >= 0)
1706                 SetWinners(team, WinningConditionHelper_winnerteam);
1707
1708         if(WinningConditionHelper_lowerisbetter)
1709         {
1710                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1711                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1712                 limit = -limit;
1713         }
1714
1715         if(WinningConditionHelper_zeroisworst)
1716                 leadlimit = 0; // not supported in this mode
1717
1718         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1719         // these modes always score in increments of 1, thus this makes sense
1720         {
1721                 if(leaderfrags != WinningConditionHelper_topscore)
1722                 {
1723                         leaderfrags = WinningConditionHelper_topscore;
1724
1725                         if (limit)
1726                         if (leaderfrags == limit - 1)
1727                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1728                         else if (leaderfrags == limit - 2)
1729                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1730                         else if (leaderfrags == limit - 3)
1731                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1732                 }
1733         }
1734
1735         limitreached = false;
1736         if(limit)
1737                 if(WinningConditionHelper_topscore >= limit)
1738                         limitreached = true;
1739         if(leadlimit)
1740         {
1741                 float leadlimitreached;
1742                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1743                 if(autocvar_leadlimit_and_fraglimit)
1744                         limitreached = (limitreached && leadlimitreached);
1745                 else
1746                         limitreached = (limitreached || leadlimitreached);
1747         }
1748
1749         if(limit)
1750                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1751
1752         return GetWinningCode(
1753                 WinningConditionHelper_topscore && limitreached,
1754                 WinningConditionHelper_equality
1755         );
1756 }
1757
1758 float WinningCondition_RanOutOfSpawns()
1759 {
1760         if(have_team_spawns <= 0)
1761                 return WINNING_NO;
1762
1763         if(!autocvar_g_spawn_useallspawns)
1764                 return WINNING_NO;
1765
1766         if(!some_spawn_has_been_used)
1767                 return WINNING_NO;
1768
1769         team1_score = team2_score = team3_score = team4_score = 0;
1770
1771         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1772                 switch(it.team)
1773                 {
1774                         case NUM_TEAM_1: team1_score = 1; break;
1775                         case NUM_TEAM_2: team2_score = 1; break;
1776                         case NUM_TEAM_3: team3_score = 1; break;
1777                         case NUM_TEAM_4: team4_score = 1; break;
1778                 }
1779         ));
1780
1781         IL_EACH(g_spawnpoints, true,
1782         {
1783                 switch(it.team)
1784                 {
1785                         case NUM_TEAM_1: team1_score = 1; break;
1786                         case NUM_TEAM_2: team2_score = 1; break;
1787                         case NUM_TEAM_3: team3_score = 1; break;
1788                         case NUM_TEAM_4: team4_score = 1; break;
1789                 }
1790         });
1791
1792         ClearWinners();
1793         if(team1_score + team2_score + team3_score + team4_score == 0)
1794         {
1795                 checkrules_equality = true;
1796                 return WINNING_YES;
1797         }
1798         else if(team1_score + team2_score + team3_score + team4_score == 1)
1799         {
1800                 float t, i;
1801                 if(team1_score)
1802                         t = NUM_TEAM_1;
1803                 else if(team2_score)
1804                         t = NUM_TEAM_2;
1805                 else if(team3_score)
1806                         t = NUM_TEAM_3;
1807                 else // if(team4_score)
1808                         t = NUM_TEAM_4;
1809                 CheckAllowedTeams(NULL);
1810                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1811                 {
1812                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1813                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1814                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1815                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1816                 }
1817
1818                 AddWinners(team, t);
1819                 return WINNING_YES;
1820         }
1821         else
1822                 return WINNING_NO;
1823 }
1824
1825 /*
1826 ============
1827 CheckRules_World
1828
1829 Exit deathmatch games upon conditions
1830 ============
1831 */
1832 void CheckRules_World()
1833 {
1834         float timelimit;
1835         float fraglimit;
1836         float leadlimit;
1837
1838         VoteThink();
1839         MapVote_Think();
1840
1841         SetDefaultAlpha();
1842
1843         if (intermission_running) // someone else quit the game already
1844         {
1845                 if(player_count == 0) // Nobody there? Then let's go to the next map
1846                         MapVote_Start();
1847                         // this will actually check the player count in the next frame
1848                         // again, but this shouldn't hurt
1849                 return;
1850         }
1851
1852         timelimit = autocvar_timelimit * 60;
1853         fraglimit = autocvar_fraglimit;
1854         leadlimit = autocvar_leadlimit;
1855
1856         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1857         {
1858                 if(timelimit > 0)
1859                         timelimit = 0; // timelimit is not made for warmup
1860                 if(fraglimit > 0)
1861                         fraglimit = 0; // no fraglimit for now
1862                 leadlimit = 0; // no leadlimit for now
1863         }
1864
1865         if(timelimit > 0)
1866         {
1867                 timelimit += game_starttime;
1868         }
1869         else if (timelimit < 0)
1870         {
1871                 // endmatch
1872                 NextLevel();
1873                 return;
1874         }
1875
1876         float wantovertime;
1877         wantovertime = 0;
1878
1879         if(timelimit > game_starttime)
1880                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1881         else
1882                 game_completion_ratio = 0;
1883
1884         if(checkrules_suddendeathend)
1885         {
1886                 if(!checkrules_suddendeathwarning)
1887                 {
1888                         checkrules_suddendeathwarning = true;
1889                         if(g_race && !g_race_qualifying)
1890                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1891                         else
1892                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1893                 }
1894         }
1895         else
1896         {
1897                 if (timelimit && time >= timelimit)
1898                 {
1899                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1900                         {
1901                                 float totalplayers;
1902                                 float playerswithlaps;
1903                                 float readyplayers;
1904                                 totalplayers = playerswithlaps = readyplayers = 0;
1905                                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1906                                         ++totalplayers;
1907                                         if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1908                                                 ++playerswithlaps;
1909                                         if(it.ready)
1910                                                 ++readyplayers;
1911                                 ));
1912
1913                                 // at least 2 of the players have completed a lap: start the RACE
1914                                 // otherwise, the players should end the qualifying on their own
1915                                 if(readyplayers || playerswithlaps >= 2)
1916                                 {
1917                                         checkrules_suddendeathend = 0;
1918                                         ReadyRestart(); // go to race
1919                                         return;
1920                                 }
1921                                 else
1922                                         wantovertime |= InitiateSuddenDeath();
1923                         }
1924                         else
1925                                 wantovertime |= InitiateSuddenDeath();
1926                 }
1927         }
1928
1929         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1930         {
1931                 NextLevel();
1932                 return;
1933         }
1934
1935         int checkrules_status = WinningCondition_RanOutOfSpawns();
1936         if(checkrules_status == WINNING_YES)
1937                 bprint("Hey! Someone ran out of spawns!\n");
1938         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1939                 checkrules_status = M_ARGV(0, float);
1940         else
1941                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1942
1943         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1944         {
1945                 checkrules_status = WINNING_NEVER;
1946                 checkrules_overtimesadded = -1;
1947                 wantovertime |= InitiateSuddenDeath();
1948         }
1949
1950         if(checkrules_status == WINNING_NEVER)
1951                 // equality cases! Nobody wins if the overtime ends in a draw.
1952                 ClearWinners();
1953
1954         if(wantovertime)
1955         {
1956                 if(checkrules_status == WINNING_NEVER)
1957                         InitiateOvertime();
1958                 else
1959                         checkrules_status = WINNING_YES;
1960         }
1961
1962         if(checkrules_suddendeathend)
1963                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1964                         checkrules_status = WINNING_YES;
1965
1966         if(checkrules_status == WINNING_YES)
1967         {
1968                 //print("WINNING\n");
1969                 NextLevel();
1970         }
1971 }
1972
1973 string GotoMap(string m)
1974 {
1975         m = GameTypeVote_MapInfo_FixName(m);
1976         if (!m)
1977                 return "The map you suggested is not available on this server.";
1978         if (!autocvar_sv_vote_gametype)
1979         if(!MapInfo_CheckMap(m))
1980                 return "The map you suggested does not support the current game mode.";
1981         cvar_set("nextmap", m);
1982         cvar_set("timelimit", "-1");
1983         if(mapvote_initialized || alreadychangedlevel)
1984         {
1985                 if(DoNextMapOverride(0))
1986                         return "Map switch initiated.";
1987                 else
1988                         return "Hm... no. For some reason I like THIS map more.";
1989         }
1990         else
1991                 return "Map switch will happen after scoreboard.";
1992 }
1993
1994 bool autocvar_sv_gameplayfix_multiplethinksperframe;
1995 void RunThink(entity this)
1996 {
1997         // don't let things stay in the past.
1998         // it is possible to start that way by a trigger with a local time.
1999         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2000                 return;
2001
2002         float oldtime = time; // do we need to save this?
2003
2004         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2005         {
2006                 time = max(oldtime, this.nextthink);
2007                 this.nextthink = 0;
2008
2009                 if(getthink(this))
2010                         getthink(this)(this);
2011                 // mods often set nextthink to time to cause a think every frame,
2012                 // we don't want to loop in that case, so exit if the new nextthink is
2013                 // <= the time the qc was told, also exit if it is past the end of the
2014                 // frame
2015                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2016                         break;
2017         }
2018
2019         time = oldtime;
2020 }
2021
2022 bool autocvar_sv_freezenonclients;
2023 bool autocvar_sv_gameplayfix_delayprojectiles;
2024 void Physics_Frame()
2025 {
2026         if(autocvar_sv_freezenonclients)
2027                 return;
2028
2029         FOREACH_ENTITY_FLOAT(pure_data, false,
2030         {
2031                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2032                         continue;
2033
2034                 //set_movetype(it, it.move_movetype);
2035                 // inline the set_movetype function, since this is called a lot
2036                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2037
2038                 if(it.move_movetype == MOVETYPE_NONE)
2039                         continue;
2040
2041                 if(it.move_qcphysics)
2042                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2043
2044                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2045                 {
2046                         // handle thinking here
2047                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2048                                 RunThink(it);
2049                 }
2050         });
2051
2052         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2053                 return;
2054
2055         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2056         {
2057                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2058                         continue;
2059                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2060         });
2061 }
2062
2063 void systems_update();
2064 void EndFrame()
2065 {
2066         anticheat_endframe();
2067
2068         Physics_Frame();
2069
2070         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2071                 entity e = IS_SPEC(it) ? it.enemy : it;
2072                 if (e.typehitsound) {
2073                         it.typehit_time = time;
2074                 } else if (e.killsound) {
2075                         it.kill_time = time;
2076                 } else if (e.damage_dealt) {
2077                         it.hit_time = time;
2078                         it.damage_dealt_total += ceil(e.damage_dealt);
2079                 }
2080         });
2081         // add 1 frametime because after this, engine SV_Physics
2082         // increases time by a frametime and then networks the frame
2083         // add another frametime because client shows everything with
2084         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2085         // needed!
2086         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2087         FOREACH_CLIENT(true, {
2088                 it.typehitsound = false;
2089                 it.damage_dealt = 0;
2090                 it.killsound = false;
2091                 antilag_record(it, CS(it), altime);
2092         });
2093         IL_EACH(g_monsters, true,
2094         {
2095                 antilag_record(it, it, altime);
2096         });
2097         systems_update();
2098         IL_ENDFRAME();
2099 }
2100
2101
2102 /*
2103  * RedirectionThink:
2104  * returns true if redirecting
2105  */
2106 float redirection_timeout;
2107 float redirection_nextthink;
2108 float RedirectionThink()
2109 {
2110         float clients_found;
2111
2112         if(redirection_target == "")
2113                 return false;
2114
2115         if(!redirection_timeout)
2116         {
2117                 cvar_set("sv_public", "-2");
2118                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2119                 if(redirection_target == "self")
2120                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2121                 else
2122                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2123         }
2124
2125         if(time < redirection_nextthink)
2126                 return true;
2127
2128         redirection_nextthink = time + 1;
2129
2130         clients_found = 0;
2131         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2132                 // TODO add timer
2133                 LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n");
2134                 if(redirection_target == "self")
2135                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2136                 else
2137                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2138                 ++clients_found;
2139         ));
2140
2141         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2142
2143         if(time > redirection_timeout || clients_found == 0)
2144                 localcmd("\nwait; wait; wait; quit\n");
2145
2146         return true;
2147 }
2148
2149 void TargetMusic_RestoreGame();
2150 void RestoreGame()
2151 {
2152         // Loaded from a save game
2153         // some things then break, so let's work around them...
2154
2155         // Progs DB (capture records)
2156         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2157
2158         // Mapinfo
2159         MapInfo_Shutdown();
2160         MapInfo_Enumerate();
2161         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2162         WeaponStats_Init();
2163
2164         TargetMusic_RestoreGame();
2165 }
2166
2167 void Shutdown()
2168 {
2169         game_stopped = 2;
2170
2171         if(world_initialized > 0)
2172         {
2173                 world_initialized = 0;
2174                 LOG_TRACE("Saving persistent data...");
2175                 Ban_SaveBans();
2176
2177                 // playerstats with unfinished match
2178                 PlayerStats_GameReport(false);
2179
2180                 if(!cheatcount_total)
2181                 {
2182                         if(autocvar_sv_db_saveasdump)
2183                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2184                         else
2185                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2186                 }
2187                 if(autocvar_developer)
2188                 {
2189                         if(autocvar_sv_db_saveasdump)
2190                                 db_dump(TemporaryDB, "server-temp.db");
2191                         else
2192                                 db_save(TemporaryDB, "server-temp.db");
2193                 }
2194                 CheatShutdown(); // must be after cheatcount check
2195                 db_close(ServerProgsDB);
2196                 db_close(TemporaryDB);
2197                 LOG_TRACE("Saving persistent data... done!");
2198                 // tell the bot system the game is ending now
2199                 bot_endgame();
2200
2201                 WeaponStats_Shutdown();
2202                 MapInfo_Shutdown();
2203         }
2204         else if(world_initialized == 0)
2205         {
2206                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2207         }
2208         else
2209         {
2210                 __init_dedicated_server_shutdown();
2211         }
2212 }