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Laying down some ground work for the keepaway game mode, lots more work to do for...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 entity pingplreport;
2 void PingPLReport_Think()
3 {
4         float delta;
5         entity e;
6
7         delta = 3 / maxclients;
8         if(delta < sys_frametime)
9                 delta = 0;
10         self.nextthink = time + delta;
11
12         e = edict_num(self.cnt + 1);
13         if(clienttype(e) == CLIENTTYPE_REAL)
14         {
15                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17                 WriteByte(MSG_BROADCAST, self.cnt);
18                 WriteShort(MSG_BROADCAST, max(1, e.ping));
19                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
21         }
22         else
23         {
24                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26                 WriteByte(MSG_BROADCAST, self.cnt);
27                 WriteShort(MSG_BROADCAST, 0);
28                 WriteByte(MSG_BROADCAST, 0);
29                 WriteByte(MSG_BROADCAST, 0);
30         }
31         self.cnt = mod(self.cnt + 1, maxclients);
32 }
33 void PingPLReport_Spawn()
34 {
35         pingplreport = spawn();
36         pingplreport.classname = "pingplreport";
37         pingplreport.think = PingPLReport_Think;
38         pingplreport.nextthink = time;
39 }
40
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
44
45 string GetMapname();
46 string GetGametype();
47 void GotoNextMap();
48 void ShuffleMaplist()
49 float() DoNextMapOverride;
50
51 void SetDefaultAlpha()
52 {
53         if(cvar("g_running_guns"))
54         {
55                 default_player_alpha = -1;
56                 default_weapon_alpha = +1;
57         }
58         else if(g_cloaked)
59         {
60                 default_player_alpha = cvar("g_balance_cloaked_alpha");
61                 default_weapon_alpha = default_player_alpha;
62         }
63         else
64         {
65                 default_player_alpha = cvar("g_player_alpha");
66                 if(default_player_alpha == 0)
67                         default_player_alpha = 1;
68                 default_weapon_alpha = default_player_alpha;
69         }
70 }
71
72 void fteqcc_testbugs()
73 {
74         float a, b;
75
76         if(!cvar("developer_fteqccbugs"))
77                 return;
78
79         dprint("*** fteqcc test: checking for bugs...\n");
80
81         a = 1;
82         b = 5;
83         if(sqrt(a) - sqrt(b - a) == 0)
84                 dprint("*** fteqcc test: found same-function-twice bug\n");
85         else
86                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
87
88         world.cnt = -10;
89         world.enemy = world;
90         world.enemy.cnt += 10;
91         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92                 dprint("*** fteqcc test: found += bug\n");
93         else
94                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
95         world.cnt = 0;
96 }
97
98 /**
99  * Takes care of pausing and unpausing the game.
100  * Centerprints the information about an upcoming or active timeout to all active
101  * players. Also plays reminder sounds.
102  */
103 void timeoutHandler_Think() {
104         local string timeStr;
105         local entity plr;
106         if (timeoutStatus == 1) {
107                 if (remainingLeadTime > 0) {
108                         //centerprint the information to every player
109                         timeStr = getTimeoutText(0);
110                         FOR_EACH_REALCLIENT(plr) {
111                                 if(plr.classname == "player") {
112                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
113                                 }
114                         }
115                         remainingLeadTime -= 1;
116                         //think again in 1 second:
117                         self.nextthink = time + 1;
118                 }
119                 else {
120                         //now pause the game:
121                         timeoutStatus = 2;
122                         //reset all the flood variables
123                         FOR_EACH_CLIENT(plr) {
124                                 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
125                         }
126                         cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127                         //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128                         FOR_EACH_REALPLAYER(plr) {
129                                 plr.lastV_angle = plr.v_angle;
130                         }
131                         self.nextthink = time;
132                 }
133         }
134         else if (timeoutStatus == 2) {
135                 if (remainingTimeoutTime > 0) {
136                         timeStr = getTimeoutText(0);
137                         FOR_EACH_REALCLIENT(plr) {
138                                 if(plr.classname == "player") {
139                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
140                                 }
141                         }
142                         if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143                                 Announce("prepareforbattle");
144                         }
145                         remainingTimeoutTime -= 1;
146                         self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
147                 }
148                 else {
149                         //unpause the game again
150                         remainingTimeoutTime = timeoutStatus = 0;
151                         cvar_set("slowmo", ftos(orig_slowmo));
152                         //and unlock the fixed view again once there is no timeout active anymore
153                         FOR_EACH_REALPLAYER(plr) {
154                                 plr.fixangle = FALSE;
155                         }
156                         //get rid of the countdown message
157                         FOR_EACH_REALCLIENT(plr) {
158                                 if(plr.classname == "player") {
159                                         centerprint_atprio(plr, CENTERPRIO_SPAM, "");
160                                 }
161                         }
162                         remove(self);
163                         return;
164                 }
165
166         }
167         else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168                 FOR_EACH_REALCLIENT(plr) {
169                         if(plr.classname == "player") {
170                                 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
171                         }
172                 }
173                 remove(self);
174                 return;
175         }
176 }
177
178 void GotoFirstMap()
179 {
180         float n;
181         if(cvar("_sv_init"))
182         {
183                 // cvar_set("_sv_init", "0");
184                 // we do NOT set this to 0 any more, so someone "accidentally" changing
185                 // to this "init" map on a dedicated server will cause no permanent
186                 // harm
187                 if(cvar("g_maplist_shuffle"))
188                         ShuffleMaplist();
189                 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
191
192                 MapInfo_Enumerate();
193                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
194
195                 if(!DoNextMapOverride())
196                         GotoNextMap();
197
198                 return;
199         }
200
201         if(time < 5)
202         {
203                 self.nextthink = time;
204         }
205         else
206         {
207                 self.nextthink = time + 1;
208                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
209         }
210 }
211
212 void cvar_changes_init()
213 {
214         float h;
215         string k, v, d;
216         float n, i, adding, pureadding;
217
218         if(cvar_changes)
219                 strunzone(cvar_changes);
220         cvar_changes = string_null;
221         if(cvar_purechanges)
222                 strunzone(cvar_purechanges);
223         cvar_purechanges = string_null;
224         cvar_purechanges_count = 0;
225
226         h = buf_create();
227         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
228         n = buf_getsize(h);
229
230         adding = TRUE;
231         pureadding = TRUE;
232
233         for(i = 0; i < n; ++i)
234         {
235                 k = bufstr_get(h, i);
236
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADCVAR(p) if(k == p) continue
239                 // internal
240                 BADPREFIX("csqc_");
241                 BADPREFIX("cvar_check_");
242                 BADCVAR("gamecfg");
243                 BADCVAR("g_configversion");
244                 BADCVAR("g_maplist_index");
245                 BADCVAR("halflifebsp");
246                 BADPREFIX("sv_world");
247
248                 // client
249                 BADPREFIX("chase_");
250                 BADPREFIX("cl_");
251                 BADPREFIX("con_");
252                 BADPREFIX("scoreboard_");
253                 BADPREFIX("g_campaign");
254                 BADPREFIX("gl_");
255                 BADPREFIX("joy");
256                 BADPREFIX("hud_");
257                 BADPREFIX("menu_");
258                 BADPREFIX("net_slist_");
259                 BADPREFIX("r_");
260                 BADPREFIX("sbar_");
261                 BADPREFIX("scr_");
262                 BADPREFIX("snd_");
263                 BADPREFIX("userbind");
264                 BADPREFIX("v_");
265                 BADPREFIX("vid_");
266                 BADPREFIX("crosshair");
267                 BADCVAR("mod_q3bsp_lightmapmergepower");
268                 BADCVAR("mod_q3bsp_nolightmaps");
269                 BADCVAR("fov");
270                 BADCVAR("mastervolume");
271                 BADCVAR("volume");
272                 BADCVAR("bgmvolume");
273
274                 // private
275                 BADCVAR("developer");
276                 BADCVAR("g_banned_list");
277                 BADCVAR("log_dest_udp");
278                 BADCVAR("log_file");
279                 BADCVAR("net_address");
280                 BADCVAR("net_address_ipv6");
281                 BADCVAR("port");
282                 BADCVAR("savedgamecfg");
283                 BADCVAR("serverconfig");
284                 BADCVAR("sv_heartbeatperiod");
285                 BADCVAR("sv_vote_master_password");
286                 BADCVAR("sys_colortranslation");
287                 BADCVAR("sys_specialcharactertranslation");
288                 BADCVAR("timestamps");
289                 BADPREFIX("developer_");
290                 BADPREFIX("g_ban_");
291                 BADPREFIX("g_chat_flood_");
292                 BADPREFIX("g_voice_flood_");
293                 BADPREFIX("rcon_");
294                 BADPREFIX("settemp_");
295                 BADPREFIX("sv_allowdownloads_");
296                 BADPREFIX("sv_autodemo");
297                 BADPREFIX("sv_curl_");
298                 BADPREFIX("sv_eventlog");
299                 BADPREFIX("sv_logscores_");
300                 BADPREFIX("sv_master");
301                 BADPREFIX("sv_weaponstats_");
302
303                 // these can contain player IDs, so better hide
304                 BADCVAR("g_forced_team_red");
305                 BADCVAR("g_forced_team_blue");
306                 BADCVAR("g_forced_team_yellow");
307                 BADCVAR("g_forced_team_pink");
308
309                 // mapinfo
310                 BADCVAR("timelimit");
311                 BADCVAR("fraglimit");
312                 BADCVAR("leadlimit");
313                 BADCVAR("g_tdm_teams");
314                 BADCVAR("g_keyhunt_teams");
315                 BADCVAR("g_domination_default_teams");
316                 BADCVAR("g_race_qualifying_timelimit");
317                 BADCVAR("g_lms");
318                 BADCVAR("g_arena");
319                 BADCVAR("g_ca");
320                 BADCVAR("g_assault");
321                 BADCVAR("g_ctf");
322                 BADCVAR("g_dm");
323                 BADCVAR("g_domination");
324                 BADCVAR("g_keyhunt");
325                 BADCVAR("g_keyhunt_teams");
326                 BADCVAR("g_onslaught");
327                 BADCVAR("g_race");
328                 BADCVAR("g_cts");
329                 BADCVAR("g_runematch");
330                 BADCVAR("g_tdm");
331                 BADCVAR("g_nexball");
332                 BADCVAR("g_ka");
333                 BADCVAR("teamplay");
334
335                 // long
336                 BADCVAR("hostname");
337                 BADCVAR("g_maplist");
338                 BADCVAR("g_maplist_mostrecent");
339                 BADCVAR("sv_motd");
340
341                 v = cvar_string(k);
342                 d = cvar_defstring(k);
343                 if(v == d)
344                         continue;
345
346                 if(adding)
347                 {
348                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
349                         if(strlen(cvar_changes) > 16384)
350                         {
351                                 cvar_changes = "// too many settings have been changed to show them here\n";
352                                 adding = 0;
353                         }
354                 }
355
356                 // now check if the changes are actually gameplay relevant
357
358                 // does nothing visible
359                 BADCVAR("captureleadlimit_override");
360                 BADCVAR("g_arena_point_leadlimit");
361                 BADCVAR("g_ca_point_leadlimit");
362                 BADCVAR("g_ctf_capture_leadlimit");
363                 BADCVAR("g_domination_point_leadlimit");
364                 BADCVAR("g_keyhunt_point_leadlimit");
365                 BADCVAR("g_nexball_goalleadlimit");
366                 BADCVAR("g_runematch_point_leadlimit");
367                 BADCVAR("leadlimit_and_fraglimit");
368                 BADCVAR("leadlimit_override");
369                 BADCVAR("sv_checkforpacketsduringsleep");
370                 BADPREFIX("crypto_");
371                 BADPREFIX("g_chat_");
372                 BADPREFIX("net_");
373                 BADPREFIX("prvm_");
374                 BADPREFIX("sv_fragmessage_");
375                 BADPREFIX("sv_vote_");
376                 BADPREFIX("timelimit_");
377
378                 // allowed changes to server admins (please sync this to server.cfg)
379                 // vi commands:
380                 //   :/"impure"/,$d
381                 //   :g!,^\/\/[^ /],d
382                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
383                 //   :%!sort
384                 // yes, this does contain some redundant stuff, don't really care
385                 BADCVAR("bot_number");
386                 BADCVAR("bot_prefix");
387                 BADCVAR("bot_suffix");
388                 BADCVAR("capturelimit_override");
389                 BADCVAR("fraglimit_override");
390                 BADCVAR("gametype");
391                 BADCVAR("g_antilag");
392                 BADCVAR("g_balance_teams");
393                 BADCVAR("g_balance_teams_force");
394                 BADCVAR("g_ban_sync_trusted_servers");
395                 BADCVAR("g_ban_sync_uri");
396                 BADCVAR("g_ctf_capture_limit");
397                 BADCVAR("g_ctf_ignore_frags");
398                 BADCVAR("g_ctf_win_mode");
399                 BADCVAR("g_domination_point_limit");
400                 BADCVAR("g_fullbrightitems");
401                 BADCVAR("g_fullbrightplayers");
402                 BADCVAR("g_keyhunt_point_limit");
403                 BADCVAR("g_keyhunt_teams_override");
404                 BADCVAR("g_lms_lives_override");
405                 BADCVAR("g_maplist");
406                 BADCVAR("g_maplist_check_waypoints");
407                 BADCVAR("g_maplist_mostrecent_count");
408                 BADCVAR("g_maplist_shuffle");
409                 BADCVAR("g_maplist_votable");
410                 BADCVAR("g_maplist_votable_abstain");
411                 BADCVAR("g_maplist_votable_nodetail");
412                 BADCVAR("g_maplist_votable_suggestions");
413                 BADCVAR("g_minstagib");
414                 BADCVAR("g_nexball_goallimit");
415                 BADCVAR("g_runematch_point_limit");
416                 BADCVAR("g_start_delay");
417                 BADCVAR("hostname");
418                 BADCVAR("log_file");
419                 BADCVAR("maxplayers");
420                 BADCVAR("minplayers");
421                 BADCVAR("net_address");
422                 BADCVAR("port");
423                 BADCVAR("rcon_password");
424                 BADCVAR("rcon_restricted_commands");
425                 BADCVAR("rcon_restricted_password");
426                 BADCVAR("skill");
427                 BADCVAR("sv_adminnick");
428                 BADCVAR("sv_autoscreenshot");
429                 BADCVAR("sv_curl_defaulturl");
430                 BADCVAR("sv_defaultcharacter");
431                 BADCVAR("sv_defaultplayermodel");
432                 BADCVAR("sv_defaultplayerskin");
433                 BADCVAR("sv_maxidle");
434                 BADCVAR("sv_maxrate");
435                 BADCVAR("sv_motd");
436                 BADCVAR("sv_public");
437                 BADCVAR("sv_ready_restart");
438                 BADCVAR("sv_status_privacy");
439                 BADCVAR("sv_vote_call");
440                 BADCVAR("sv_vote_commands");
441                 BADCVAR("sv_vote_majority_factor");
442                 BADCVAR("sv_vote_master");
443                 BADCVAR("sv_vote_master_commands");
444                 BADCVAR("sv_vote_master_password");
445                 BADCVAR("sv_vote_simple_majority_factor");
446                 BADCVAR("timelimit_override");
447
448                 if(cvar("g_minstagib"))
449                 {
450                         BADCVAR("g_grappling_hook");
451                         BADCVAR("g_jetpack");
452                 }
453 #undef BADPREFIX
454 #undef BADCVAR
455
456                 if(pureadding)
457                 {
458                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
459                         if(strlen(cvar_purechanges) > 16384)
460                         {
461                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
462                                 pureadding = 0;
463                         }
464                 }
465                 ++cvar_purechanges_count;
466                 // WARNING: this variable is used for the server list
467                 // NEVER dare to skip this code!
468                 // Hacks to intentionally appearing as "pure server" even though you DO have
469                 // modified settings may be punished by removal from the server list.
470                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
471                 // though.
472         }
473         buf_del(h);
474         if(cvar_changes == "")
475                 cvar_changes = "// this server runs at default server settings\n";
476         else
477                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
478         cvar_changes = strzone(cvar_changes);
479         if(cvar_purechanges == "")
480                 cvar_purechanges = "// this server runs at default gameplay settings\n";
481         else
482                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
483         cvar_purechanges = strzone(cvar_purechanges);
484 }
485
486 void detect_maptype()
487 {
488 #if 0
489         vector o, v;
490         float i;
491
492         for(;;)
493         {
494                 o = world.mins;
495                 o_x += random() * (world.maxs_x - world.mins_x);
496                 o_y += random() * (world.maxs_y - world.mins_y);
497                 o_z += random() * (world.maxs_z - world.mins_z);
498
499                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
500                 if(trace_fraction == 1)
501                         continue;
502
503                 v = trace_endpos;
504
505                 for(i = 0; i < 64; i += 4)
506                 {
507                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
508         if(trace_fraction == 1)
509                 continue;
510                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
511                 }
512
513                 break;
514         }
515 #endif
516 }
517
518 entity randomseed;
519 float RandomSeed_Send(entity to, float sf)
520 {
521         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
522         WriteShort(MSG_ENTITY, self.cnt);
523         return TRUE;
524 }
525 void RandomSeed_Think()
526 {
527         self.cnt = bound(0, floor(random() * 65536), 65535);
528         self.nextthink = time + 5;
529
530         self.SendFlags |= 1;
531 }
532 void RandomSeed_Spawn()
533 {
534         randomseed = spawn();
535         randomseed.think = RandomSeed_Think;
536         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
537
538         entity oldself;
539         oldself = self;
540         self = randomseed;
541         self.think(); // sets random seed and nextthink
542         self = oldself;
543 }
544
545 void spawnfunc___init_dedicated_server(void)
546 {
547         // handler for _init/_init map (only for dedicated server initialization)
548
549         world_initialized = -1; // don't complain
550         cvar = cvar_normal;
551         cvar_string = cvar_string_normal;
552         cvar_set = cvar_set_normal;
553
554         remove = remove_unsafely;
555
556         entity e;
557         e = spawn();
558         e.think = GotoFirstMap;
559         e.nextthink = time; // this is usually 1 at this point
560
561         e = spawn();
562         e.classname = "info_player_deathmatch"; // safeguard against player joining
563
564         self.classname = "worldspawn"; // safeguard against various stuff ;)
565
566         MapInfo_Enumerate();
567         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
568 }
569
570 void Map_MarkAsRecent(string m);
571 float world_already_spawned;
572 void RegisterWeapons();
573 void Nagger_Init();
574 void ClientInit_Spawn();
575 void WeaponStats_Init();
576 void WeaponStats_Shutdown();
577 void spawnfunc_worldspawn (void)
578 {
579         float fd, l, i, j, n;
580         string s, col;
581
582         cvar = cvar_normal;
583         cvar_string = cvar_string_normal;
584         cvar_set = cvar_set_normal;
585
586         if(world_already_spawned)
587                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
588         world_already_spawned = TRUE;
589
590         remove = remove_safely; // during spawning, watch what you remove!
591
592         check_unacceptable_compiler_bugs();
593
594         cvar_changes_init(); // do this very early now so it REALLY matches the server config
595
596         compressShortVector_init();
597
598         allowed_to_spawn = TRUE;
599
600         local entity head;
601         head = nextent(world);
602         maxclients = 0;
603         while(head)
604         {
605                 ++maxclients;
606                 head = nextent(head);
607         }
608
609         // needs to be done so early as they would still spawn
610         RegisterWeapons();
611
612         ServerProgsDB = db_load("server.db");
613
614         TemporaryDB = db_create();
615
616         /*
617         TODO sound pack system
618         // initialize sound pack system
619         soundpack = cvar_string("g_soundpack");
620         if(soundpack != "")
621                 soundpack = strcat(soundpack, "/");
622         soundpack = strzone(soundpack);
623         */
624
625         // 0 normal
626         lightstyle(0, "m");
627
628         // 1 FLICKER (first variety)
629         lightstyle(1, "mmnmmommommnonmmonqnmmo");
630
631         // 2 SLOW STRONG PULSE
632         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
633
634         // 3 CANDLE (first variety)
635         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
636
637         // 4 FAST STROBE
638         lightstyle(4, "mamamamamama");
639
640         // 5 GENTLE PULSE 1
641         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
642
643         // 6 FLICKER (second variety)
644         lightstyle(6, "nmonqnmomnmomomno");
645
646         // 7 CANDLE (second variety)
647         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
648
649         // 8 CANDLE (third variety)
650         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
651
652         // 9 SLOW STROBE (fourth variety)
653         lightstyle(9, "aaaaaaaazzzzzzzz");
654
655         // 10 FLUORESCENT FLICKER
656         lightstyle(10, "mmamammmmammamamaaamammma");
657
658         // 11 SLOW PULSE NOT FADE TO BLACK
659         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
660
661         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
662
663         // 63 testing
664         lightstyle(63, "a");
665
666         if(cvar("g_campaign"))
667                 CampaignPreInit();
668
669         Map_MarkAsRecent(mapname);
670
671         precache_model ("null"); // we need this one before InitGameplayMode
672         InitGameplayMode();
673         readlevelcvars();
674         GrappleHookInit();
675         ElectroInit();
676         LaserInit();
677
678         player_count = 0;
679         bot_waypoints_for_items = cvar("g_waypoints_for_items");
680         if(bot_waypoints_for_items == 1)
681                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
682                         bot_waypoints_for_items = 0;
683
684         // for setting by mapinfo
685         q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
686         cvar_set("sv_q3acompat_machineshotgunswap", "0");
687
688         precache();
689
690         WaypointSprite_Init();
691
692         //if (g_domination)
693         //      dom_init();
694
695         GameLogInit(); // prepare everything
696         if(cvar("sv_eventlog"))
697         {
698                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
699                 s = strcat(s, ftos(random()));
700                 matchid = strzone(s);
701
702                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
703                 s = ":gameinfo:mutators:LIST";
704
705                 ret_string = s;
706                 MUTATOR_CALLHOOK(BuildMutatorsString);
707                 s = ret_string;
708
709                 // simple, probably not good in the mutator system
710                 if(cvar("g_grappling_hook"))
711                         s = strcat(s, ":grappling_hook");
712
713                 // initialiation stuff, not good in the mutator system
714                 if(!cvar("g_use_ammunition"))
715                         s = strcat(s, ":no_use_ammunition");
716
717                 // initialiation stuff, not good in the mutator system
718                 if(!cvar("g_pickup_items"))
719                         s = strcat(s, ":no_pickup_items");
720
721                 // initialiation stuff, not good in the mutator system
722                 if(cvar_string("g_weaponarena") != "0")
723                         s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
724
725                 // TODO to mutator system
726                 if(cvar("g_norecoil"))
727                         s = strcat(s, ":norecoil");
728
729                 // TODO to mutator system
730                 if(cvar("g_midair"))
731                         s = strcat(s, ":midair");
732
733                 // TODO to mutator system
734                 if(cvar("g_minstagib"))
735                         s = strcat(s, ":minstagib");
736
737                 GameLogEcho(s);
738                 GameLogEcho(":gameinfo:end");
739         }
740         else
741                 matchid = strzone(ftos(random()));
742
743         cvar_set("nextmap", "");
744
745         SetDefaultAlpha();
746
747         if(cvar("g_campaign"))
748                 CampaignPostInit();
749
750         fteqcc_testbugs();
751
752         Ban_LoadBans();
753
754         MapInfo_Enumerate();
755         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
756
757         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
758         {
759                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
760                 if(fd != -1)
761                 {
762                         while((s = fgets(fd)))
763                         {
764                                 l = tokenize_console(s);
765                                 if(l < 2)
766                                         continue;
767                                 if(argv(0) == "cd")
768                                 {
769                                         print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
770                                         print("  cdtrack ", argv(2), "\n");
771                                 }
772                                 else if(argv(0) == "fog")
773                                 {
774                                         print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
775                                         print("  \"fog\" \"", s, "\"\n");
776                                 }
777                                 else if(argv(0) == "set")
778                                 {
779                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
780                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
781                                 }
782                                 else if(argv(0) != "//")
783                                 {
784                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
785                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
786                                 }
787                         }
788                         fclose(fd);
789                 }
790         }
791
792         WeaponStats_Init();
793
794         addstat(STAT_WEAPONS, AS_INT, weapons);
795         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
796         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
797         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
798         Nagger_Init();
799
800         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
801         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
802         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
803         addstat(STAT_FUEL, AS_INT, ammo_fuel);
804         addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
805         addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
806         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
807         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
808         addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
809         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
810
811         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
812
813         if(g_ca)
814         {
815                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
816                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
817         }
818         // g_movementspeed hack
819         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
820         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
821         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
822
823         next_pingtime = time + 5;
824
825         detect_maptype();
826
827         lsmaps_reply = "^7Maps available: ";
828         lsnewmaps_reply = "^7Maps without a record set: ";
829         for(i = 0, j = 0; i < MapInfo_count; ++i)
830         {
831                 if(MapInfo_Get_ByID(i))
832                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
833                         {
834                                 if(mod(i, 2))
835                                         col = "^2";
836                                 else
837                                         col = "^3";
838                                 ++j;
839                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
840                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
841                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
842                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
843                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
844                         }
845         }
846         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
847         if (!g_race && !g_cts)
848                 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
849         lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
850
851         maplist_reply = "^7Maps in list: ";
852         n = tokenize_console(cvar_string("g_maplist"));
853         for(i = 0, j = 0; i < n; ++i)
854         {
855                 if(MapInfo_CheckMap(argv(i)))
856                 {
857                         if(mod(j, 2))
858                                 col = "^2";
859                         else
860                                 col = "^3";
861                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
862                         ++j;
863                 }
864         }
865         maplist_reply = strzone(strcat(maplist_reply, "\n"));
866         MapInfo_ClearTemps();
867
868         for(i = 0; i < 10; ++i)
869         {
870                 records_reply[i] = strzone(getrecords(i));
871         }
872         if(g_cts)
873                 ladder_reply = strzone(getladder());
874
875         rankings_reply = strzone(getrankings());
876
877         ClientInit_Spawn();
878         RandomSeed_Spawn();
879         PingPLReport_Spawn();
880
881         CheatInit();
882
883         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
884
885         // fill sv_curl_serverpackages from .serverpackage files
886         if(cvar("sv_curl_serverpackages_auto"))
887         {
888                 fd = search_begin("*.serverpackage", TRUE, FALSE);
889                 s = "";
890                 if(fd >= 0)
891                 {
892                         j = search_getsize(fd);
893                         for(i = 0; i < j; ++i)
894                                 s = strcat(s, " ", search_getfilename(fd, i));
895                         search_end(fd);
896                 }
897                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
898         }
899
900         world_initialized = 1;
901 }
902
903 void spawnfunc_light (void)
904 {
905         //makestatic (self); // Who the f___ did that?
906         remove(self);
907 }
908
909 float TryFile( string pFilename )
910 {
911         local float lHandle;
912         dprint("TryFile(\"", pFilename, "\")\n");
913         lHandle = fopen( pFilename, FILE_READ );
914         if( lHandle != -1 ) {
915                 fclose( lHandle );
916                 return TRUE;
917         } else {
918                 return FALSE;
919         }
920 };
921
922 string GetGametype()
923 {
924         return GametypeNameFromType(game);
925 }
926
927 string getmapname_stored;
928 string GetMapname()
929 {
930         return mapname;
931 }
932
933 float Map_Count, Map_Current;
934 string Map_Current_Name;
935
936 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
937 float GetMaplistPosition()
938 {
939         float pos, idx;
940         string map;
941
942         map = GetMapname();
943         idx = cvar("g_maplist_index");
944
945         if(idx >= 0)
946                 if(idx < Map_Count)
947                         if(map == argv(idx))
948                                 return idx;
949
950         for(pos = 0; pos < Map_Count; ++pos)
951                 if(map == argv(pos))
952                         return pos;
953
954         // resume normal maplist rotation if current map is not in g_maplist
955         return idx;
956 }
957
958 float MapHasRightSize(string map)
959 {
960         float fh;
961         if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
962         if(cvar("g_maplist_check_waypoints"))
963         {
964                 dprint("checkwp "); dprint(map);
965                 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
966                 if(fh < 0)
967                 {
968                         dprint(": no waypoints\n");
969                         return FALSE;
970                 }
971                 dprint(": has waypoints\n");
972                 fclose(fh);
973         }
974
975         // open map size restriction file
976         dprint("opensize "); dprint(map);
977         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
978         if(fh >= 0)
979         {
980                 float mapmin, mapmax;
981                 dprint(": ok, ");
982                 mapmin = stof(fgets(fh));
983                 mapmax = stof(fgets(fh));
984                 fclose(fh);
985                 if(player_count < mapmin)
986                 {
987                         dprint("not enough\n");
988                         return FALSE;
989                 }
990                 if(player_count > mapmax)
991                 {
992                         dprint("too many\n");
993                         return FALSE;
994                 }
995                 dprint("right size\n");
996                 return TRUE;
997         }
998         dprint(": not found\n");
999         return TRUE;
1000 }
1001
1002 string Map_Filename(float position)
1003 {
1004         return strcat("maps/", argv(position), ".bsp");
1005 }
1006
1007 string strwords(string s, float w)
1008 {
1009         float endpos;
1010         for(endpos = 0; w && endpos >= 0; --w)
1011                 endpos = strstrofs(s, " ", endpos + 1);
1012         if(endpos < 0)
1013                 return s;
1014         else
1015                 return substring(s, 0, endpos);
1016 }
1017
1018 float strhasword(string s, string w)
1019 {
1020         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1021 }
1022
1023 void Map_MarkAsRecent(string m)
1024 {
1025         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
1026 }
1027
1028 float Map_IsRecent(string m)
1029 {
1030         return strhasword(cvar_string("g_maplist_mostrecent"), m);
1031 }
1032
1033 float Map_Check(float position, float pass)
1034 {
1035         string filename;
1036         string map_next;
1037         map_next = argv(position);
1038         if(pass <= 1)
1039         {
1040                 if(Map_IsRecent(map_next))
1041                         return 0;
1042         }
1043         filename = Map_Filename(position);
1044         if(MapInfo_CheckMap(map_next))
1045         {
1046                 if(pass == 2)
1047                         return 1;
1048                 if(MapHasRightSize(map_next))
1049                         return 1;
1050                 return 0;
1051         }
1052         else
1053                 dprint( "Couldn't select '", filename, "'..\n" );
1054
1055         return 0;
1056 }
1057
1058 void Map_Goto_SetStr(string nextmapname)
1059 {
1060         if(getmapname_stored != "")
1061                 strunzone(getmapname_stored);
1062         if(nextmapname == "")
1063                 getmapname_stored = "";
1064         else
1065                 getmapname_stored = strzone(nextmapname);
1066 }
1067
1068 void Map_Goto_SetFloat(float position)
1069 {
1070         cvar_set("g_maplist_index", ftos(position));
1071         Map_Goto_SetStr(argv(position));
1072 }
1073
1074 void GameResetCfg()
1075 {
1076         // settings persist, except...
1077         localcmd("\nsettemp_restore\n");
1078 };
1079
1080 void Map_Goto()
1081 {
1082         GameResetCfg();
1083         MapInfo_LoadMap(getmapname_stored);
1084 }
1085
1086 // return codes of map selectors:
1087 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1088 //   -2 = permanent failure
1089 float() MaplistMethod_Iterate = // usual method
1090 {
1091         float pass, i;
1092
1093         for(pass = 1; pass <= 2; ++pass)
1094         {
1095                 for(i = 1; i < Map_Count; ++i)
1096                 {
1097                         float mapindex;
1098                         mapindex = mod(i + Map_Current, Map_Count);
1099                         if(Map_Check(mapindex, pass))
1100                                 return mapindex;
1101                 }
1102         }
1103         return -1;
1104 }
1105
1106 float() MaplistMethod_Repeat = // fallback method
1107 {
1108         if(Map_Check(Map_Current, 2))
1109                 return Map_Current;
1110         return -2;
1111 }
1112
1113 float() MaplistMethod_Random = // random map selection
1114 {
1115         float i, imax;
1116
1117         imax = 42;
1118
1119         for(i = 0; i <= imax; ++i)
1120         {
1121                 float mapindex;
1122                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1123                 if(Map_Check(mapindex, 1))
1124                         return mapindex;
1125         }
1126         return -1;
1127 }
1128
1129 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1130 // the exponent sets a bias on the map selection:
1131 // the higher the exponent, the less likely "shortly repeated" same maps are
1132 {
1133         float i, j, imax, insertpos;
1134
1135         imax = 42;
1136
1137         for(i = 0; i <= imax; ++i)
1138         {
1139                 string newlist;
1140
1141                 // now reinsert this at another position
1142                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1143                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1144                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1145                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1146
1147                 // insert the current map there
1148                 newlist = "";
1149                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1150                         newlist = strcat(newlist, " ", argv(j));
1151                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1152                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1153                         newlist = strcat(newlist, " ", argv(j));
1154                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1155                 cvar_set("g_maplist", newlist);
1156                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1157
1158                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1159                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1160                 if(Map_Check(Map_Current, 1))
1161                         return Map_Current;
1162         }
1163         return -1;
1164 }
1165
1166 void Maplist_Init()
1167 {
1168         Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1169         if(Map_Count == 0)
1170         {
1171                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1172                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1173                 if(cvar("g_maplist_shuffle"))
1174                         ShuffleMaplist();
1175                 localcmd("\nmenu_cmd sync\n");
1176                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
1177         }
1178         if(Map_Count == 0)
1179                 error("empty maplist, cannot select a new map");
1180         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1181
1182         if(Map_Current_Name)
1183                 strunzone(Map_Current_Name);
1184         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1185         // this may or may not be correct, but who cares, in the worst case a map
1186         // isn't chosen in the first pass that should have been
1187 }
1188
1189 string GetNextMap()
1190 {
1191         float nextMap;
1192
1193         Maplist_Init();
1194         nextMap = -1;
1195
1196         if(nextMap == -1)
1197                 if(cvar("g_maplist_shuffle") > 0)
1198                         nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
1199
1200         if(nextMap == -1)
1201                 if(cvar("g_maplist_selectrandom"))
1202                         nextMap = MaplistMethod_Random();
1203
1204         if(nextMap == -1)
1205                 nextMap = MaplistMethod_Iterate();
1206
1207         if(nextMap == -1)
1208                 nextMap = MaplistMethod_Repeat();
1209
1210         if(nextMap >= 0)
1211         {
1212                 Map_Goto_SetFloat(nextMap);
1213                 return getmapname_stored;
1214         }
1215
1216         return "";
1217 };
1218
1219 float DoNextMapOverride()
1220 {
1221         if(cvar("g_campaign"))
1222         {
1223                 CampaignPostIntermission();
1224                 alreadychangedlevel = TRUE;
1225                 return TRUE;
1226         }
1227         if(cvar("quit_when_empty"))
1228         {
1229                 if(player_count <= currentbots)
1230                 {
1231                         localcmd("quit\n");
1232                         alreadychangedlevel = TRUE;
1233                         return TRUE;
1234                 }
1235         }
1236         if(cvar_string("quit_and_redirect") != "")
1237         {
1238                 redirection_target = strzone(cvar_string("quit_and_redirect"));
1239                 alreadychangedlevel = TRUE;
1240                 return TRUE;
1241         }
1242         if (cvar("samelevel")) // if samelevel is set, stay on same level
1243         {
1244                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1245                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1246                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1247                 localcmd("restart\n");
1248                 //changelevel (mapname);
1249                 alreadychangedlevel = TRUE;
1250                 return TRUE;
1251         }
1252         if(cvar_string("nextmap") != "")
1253                 if(MapInfo_CheckMap(cvar_string("nextmap")))
1254                 {
1255                         Map_Goto_SetStr(cvar_string("nextmap"));
1256                         Map_Goto();
1257                         alreadychangedlevel = TRUE;
1258                         return TRUE;
1259                 }
1260         if(cvar("lastlevel"))
1261         {
1262                 GameResetCfg();
1263                 localcmd("set lastlevel 0\ntogglemenu\n");
1264                 alreadychangedlevel = TRUE;
1265                 return TRUE;
1266         }
1267         return FALSE;
1268 };
1269
1270 void GotoNextMap()
1271 {
1272         //local string nextmap;
1273         //local float n, nummaps;
1274         //local string s;
1275         if (alreadychangedlevel)
1276                 return;
1277         alreadychangedlevel = TRUE;
1278
1279         {
1280                 string nextMap;
1281                 float allowReset;
1282
1283                 for(allowReset = 1; allowReset >= 0; --allowReset)
1284                 {
1285                         nextMap = GetNextMap();
1286                         if(nextMap != "")
1287                                 break;
1288
1289                         if(allowReset)
1290                         {
1291                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1292                                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1293                                 if(cvar("g_maplist_shuffle"))
1294                                         ShuffleMaplist();
1295                                 localcmd("\nmenu_cmd sync\n");
1296                         }
1297                         else
1298                         {
1299                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1300                         }
1301                 }
1302                 Map_Goto();
1303         }
1304 };
1305
1306
1307 /*
1308 ============
1309 IntermissionThink
1310
1311 When the player presses attack or jump, change to the next level
1312 ============
1313 */
1314 .float autoscreenshot;
1315 void() MapVote_Start;
1316 void() MapVote_Think;
1317 float mapvote_initialized;
1318 void IntermissionThink()
1319 {
1320         FixIntermissionClient(self);
1321
1322         if(cvar("sv_autoscreenshot"))
1323         if(self.autoscreenshot > 0)
1324         if(time > self.autoscreenshot)
1325         {
1326                 self.autoscreenshot = -1;
1327                 if(clienttype(self) == CLIENTTYPE_REAL)
1328                         stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1329                 return;
1330         }
1331
1332         if (time < intermission_exittime)
1333                 return;
1334
1335         if(!mapvote_initialized)
1336                 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1337                         return;
1338
1339         MapVote_Start();
1340 };
1341
1342 /*
1343 ============
1344 FindIntermission
1345
1346 Returns the entity to view from
1347 ============
1348 */
1349 /*
1350 entity FindIntermission()
1351 {
1352         local   entity spot;
1353         local   float cyc;
1354
1355 // look for info_intermission first
1356         spot = find (world, classname, "info_intermission");
1357         if (spot)
1358         {       // pick a random one
1359                 cyc = random() * 4;
1360                 while (cyc > 1)
1361                 {
1362                         spot = find (spot, classname, "info_intermission");
1363                         if (!spot)
1364                                 spot = find (spot, classname, "info_intermission");
1365                         cyc = cyc - 1;
1366                 }
1367                 return spot;
1368         }
1369
1370 // then look for the start position
1371         spot = find (world, classname, "info_player_start");
1372         if (spot)
1373                 return spot;
1374
1375 // testinfo_player_start is only found in regioned levels
1376         spot = find (world, classname, "testplayerstart");
1377         if (spot)
1378                 return spot;
1379
1380 // then look for the start position
1381         spot = find (world, classname, "info_player_deathmatch");
1382         if (spot)
1383                 return spot;
1384
1385         //objerror ("FindIntermission: no spot");
1386         return world;
1387 };
1388 */
1389
1390 /*
1391 ===============================================================================
1392
1393 RULES
1394
1395 ===============================================================================
1396 */
1397
1398 void DumpStats(float final)
1399 {
1400         local float file;
1401         local string s;
1402         local float to_console;
1403         local float to_eventlog;
1404         local float to_file;
1405         local float i;
1406
1407         to_console = cvar("sv_logscores_console");
1408         to_eventlog = cvar("sv_eventlog");
1409         to_file = cvar("sv_logscores_file");
1410
1411         if(!final)
1412         {
1413                 to_console = TRUE; // always print printstats replies
1414                 to_eventlog = FALSE; // but never print them to the event log
1415         }
1416
1417         if(to_eventlog)
1418                 if(cvar("sv_eventlog_console"))
1419                         to_console = FALSE; // otherwise we get the output twice
1420
1421         if(final)
1422                 s = ":scores:";
1423         else
1424                 s = ":status:";
1425         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1426
1427         if(to_console)
1428                 print(s, "\n");
1429         if(to_eventlog)
1430                 GameLogEcho(s);
1431         if(to_file)
1432         {
1433                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1434                 if(file == -1)
1435                         to_file = FALSE;
1436                 else
1437                         fputs(file, strcat(s, "\n"));
1438         }
1439
1440         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1441         if(to_console)
1442                 print(s, "\n");
1443         if(to_eventlog)
1444                 GameLogEcho(s);
1445         if(to_file)
1446                 fputs(file, strcat(s, "\n"));
1447
1448         FOR_EACH_CLIENT(other)
1449         {
1450                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1451                 {
1452                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1453                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1454                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1455                                 s = strcat(s, ftos(other.team), ":");
1456                         else
1457                                 s = strcat(s, "spectator:");
1458
1459                         if(to_console)
1460                                 print(s, other.netname, "\n");
1461                         if(to_eventlog)
1462                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1463                         if(to_file)
1464                                 fputs(file, strcat(s, other.netname, "\n"));
1465                 }
1466         }
1467
1468         if(teams_matter)
1469         {
1470                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1471                 if(to_console)
1472                         print(s, "\n");
1473                 if(to_eventlog)
1474                         GameLogEcho(s);
1475                 if(to_file)
1476                         fputs(file, strcat(s, "\n"));
1477
1478                 for(i = 1; i < 16; ++i)
1479                 {
1480                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1481                         s = strcat(s, ":", ftos(i));
1482                         if(to_console)
1483                                 print(s, "\n");
1484                         if(to_eventlog)
1485                                 GameLogEcho(s);
1486                         if(to_file)
1487                                 fputs(file, strcat(s, "\n"));
1488                 }
1489         }
1490
1491         if(to_console)
1492                 print(":end\n");
1493         if(to_eventlog)
1494                 GameLogEcho(":end");
1495         if(to_file)
1496         {
1497                 fputs(file, ":end\n");
1498                 fclose(file);
1499         }
1500 }
1501
1502 void FixIntermissionClient(entity e)
1503 {
1504         string s;
1505         if(!e.autoscreenshot) // initial call
1506         {
1507                 e.angles = e.v_angle;
1508                 e.angles_x = -e.angles_x;
1509                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1510                 e.health = -2342;
1511                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1512                 e.solid = SOLID_NOT;
1513                 e.movetype = MOVETYPE_NONE;
1514                 e.takedamage = DAMAGE_NO;
1515                 if(e.weaponentity)
1516                 {
1517                         e.weaponentity.effects = EF_NODRAW;
1518                         if (e.weaponentity.weaponentity)
1519                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1520                 }
1521                 if(clienttype(e) == CLIENTTYPE_REAL)
1522                 {
1523                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1524                         s = cvar_string("sv_intermission_cdtrack");
1525                         if(s != "")
1526                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1527                         msg_entity = e;
1528                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1529                 }
1530         }
1531
1532         //e.velocity = '0 0 0';
1533         //e.fixangle = TRUE;
1534
1535         // TODO halt weapon animation
1536 }
1537
1538
1539 /*
1540 go to the next level for deathmatch
1541 only called if a time or frag limit has expired
1542 */
1543 void NextLevel()
1544 {
1545         float i;
1546
1547         gameover = TRUE;
1548
1549         intermission_running = 1;
1550
1551 // enforce a wait time before allowing changelevel
1552         if(player_count > 0)
1553                 intermission_exittime = time + cvar("sv_mapchange_delay");
1554         else
1555                 intermission_exittime = -1;
1556
1557         /*
1558         WriteByte (MSG_ALL, SVC_CDTRACK);
1559         WriteByte (MSG_ALL, 3);
1560         WriteByte (MSG_ALL, 3);
1561         // done in FixIntermission
1562         */
1563
1564         //pos = FindIntermission ();
1565
1566         VoteReset();
1567
1568         DumpStats(TRUE);
1569
1570         if(cvar("sv_eventlog"))
1571                 GameLogEcho(":gameover");
1572
1573         GameLogClose();
1574
1575 // TO DO
1576
1577 // save the stats to a text file on the client
1578 // stuffcmd(other, log_stats "stats/file_name");
1579 // bprint stats
1580 // stuffcmd(other, log_stats "");
1581 // use a filename similar to the demo name
1582         // string file_name;
1583         // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\"");  // open the log file
1584
1585 // write a stats parser for the menu
1586
1587         if(cvar("sv_accuracy_data_send")) {
1588                 string stats_to_send;
1589
1590                 FOR_EACH_CLIENT(other) {  // make the string to send
1591                         FixIntermissionClient(other);
1592
1593                         if(other.cvar_cl_accuracy_data_share) {
1594                                 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1595
1596                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1597                                         stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1598
1599                                 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1600
1601                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1602                                         stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1603
1604                                 stats_to_send = strcat(stats_to_send, "\n");
1605                         }
1606                 }
1607
1608                 FOR_EACH_REALCLIENT(other) {  // only spam humans
1609                         Score_NicePrint(other);  // print the score
1610
1611                         if(other.cvar_cl_accuracy_data_receive)  // send the stats string to all the willing clients
1612                                 bprint(stats_to_send);
1613                 }
1614         } else { // ye olde message
1615                 FOR_EACH_PLAYER(other) {
1616                         FixIntermissionClient(other);
1617
1618                         if(other.winning)
1619                                 bprint(other.netname, " ^7wins.\n");
1620                 }
1621         }
1622
1623         if(cvar("g_campaign"))
1624                 CampaignPreIntermission();
1625
1626         localcmd("\nsv_hook_gameend\n");
1627 }
1628
1629 /*
1630 ============
1631 CheckRules_Player
1632
1633 Exit deathmatch games upon conditions
1634 ============
1635 */
1636 void CheckRules_Player()
1637 {
1638         if (gameover)   // someone else quit the game already
1639                 return;
1640
1641         if(self.deadflag == DEAD_NO)
1642                 self.play_time += frametime;
1643
1644         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1645         //   (div0: and that in CheckRules_World please)
1646 };
1647
1648 float checkrules_equality;
1649 float checkrules_suddendeathwarning;
1650 float checkrules_suddendeathend;
1651 float checkrules_overtimesadded; //how many overtimes have been already added
1652
1653 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1654 float WINNING_YES = 1; // winner found
1655 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1656 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1657
1658 float InitiateSuddenDeath()
1659 {
1660         // Check first whether normal overtimes could be added before initiating suddendeath mode
1661         // - for this timelimit_overtime needs to be >0 of course
1662         // - also check the winning condition calculated in the previous frame and only add normal overtime
1663         //   again, if at the point at which timelimit would be extended again, still no winner was found
1664         if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1665         {
1666                 return 1; // need to call InitiateOvertime later
1667         }
1668         else
1669         {
1670                 if(!checkrules_suddendeathend)
1671                 {
1672                         checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1673                         if(g_race && !g_race_qualifying)
1674                                 race_StartCompleting();
1675                 }
1676                 return 0;
1677         }
1678 }
1679
1680 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1681 {
1682         ++checkrules_overtimesadded;
1683         //add one more overtime by simply extending the timelimit
1684         float tl;
1685         tl = cvar("timelimit");
1686         tl += cvar("timelimit_overtime");
1687         cvar_set("timelimit", ftos(tl));
1688         string minutesPlural;
1689         if (cvar("timelimit_overtime") == 1)
1690                 minutesPlural = " ^3minute";
1691         else
1692                 minutesPlural = " ^3minutes";
1693
1694         bcenterprint(
1695                 strcat(
1696                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1697                         ftos(cvar("timelimit_overtime")),
1698                         minutesPlural,
1699                         " to the game!"
1700                 )
1701         );
1702 }
1703
1704 float GetWinningCode(float fraglimitreached, float equality)
1705 {
1706         if(cvar("g_campaign") == 1)
1707                 if(fraglimitreached)
1708                         return WINNING_YES;
1709                 else
1710                         return WINNING_NO;
1711
1712         else
1713                 if(equality)
1714                         if(fraglimitreached)
1715                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1716                         else
1717                                 return WINNING_NEVER;
1718                 else
1719                         if(fraglimitreached)
1720                                 return WINNING_YES;
1721                         else
1722                                 return WINNING_NO;
1723 }
1724
1725 // set the .winning flag for exactly those players with a given field value
1726 void SetWinners(.float field, float value)
1727 {
1728         entity head;
1729         FOR_EACH_PLAYER(head)
1730                 head.winning = (head.field == value);
1731 }
1732
1733 // set the .winning flag for those players with a given field value
1734 void AddWinners(.float field, float value)
1735 {
1736         entity head;
1737         FOR_EACH_PLAYER(head)
1738                 if(head.field == value)
1739                         head.winning = 1;
1740 }
1741
1742 // clear the .winning flags
1743 void ClearWinners(void)
1744 {
1745         entity head;
1746         FOR_EACH_PLAYER(head)
1747                 head.winning = 0;
1748 }
1749
1750 // Onslaught winning condition:
1751 // game terminates if only one team has a working generator (or none)
1752 float WinningCondition_Onslaught()
1753 {
1754         entity head;
1755         local float t1, t2, t3, t4;
1756
1757         WinningConditionHelper(); // set worldstatus
1758
1759         if(inWarmupStage)
1760                 return WINNING_NO;
1761
1762         // first check if the game has ended
1763         t1 = t2 = t3 = t4 = 0;
1764         head = find(world, classname, "onslaught_generator");
1765         while (head)
1766         {
1767                 if (head.health > 0)
1768                 {
1769                         if (head.team == COLOR_TEAM1) t1 = 1;
1770                         if (head.team == COLOR_TEAM2) t2 = 1;
1771                         if (head.team == COLOR_TEAM3) t3 = 1;
1772                         if (head.team == COLOR_TEAM4) t4 = 1;
1773                 }
1774                 head = find(head, classname, "onslaught_generator");
1775         }
1776         if (t1 + t2 + t3 + t4 < 2)
1777         {
1778                 // game over, only one team remains (or none)
1779                 ClearWinners();
1780                 if (t1) SetWinners(team, COLOR_TEAM1);
1781                 if (t2) SetWinners(team, COLOR_TEAM2);
1782                 if (t3) SetWinners(team, COLOR_TEAM3);
1783                 if (t4) SetWinners(team, COLOR_TEAM4);
1784                 dprint("Have a winner, ending game.\n");
1785                 return WINNING_YES;
1786         }
1787
1788         // Two or more teams remain
1789         return WINNING_NO;
1790 }
1791
1792 float LMS_NewPlayerLives()
1793 {
1794         float fl;
1795         fl = cvar("fraglimit");
1796         if(fl == 0)
1797                 fl = 999;
1798
1799         // first player has left the game for dying too much? Nobody else can get in.
1800         if(lms_lowest_lives < 1)
1801                 return 0;
1802
1803         if(!cvar("g_lms_join_anytime"))
1804                 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1805                         return 0;
1806
1807         return bound(1, lms_lowest_lives, fl);
1808 }
1809
1810 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1811 // they win. Otherwise the defending team wins once the timelimit passes.
1812 void assault_new_round();
1813 float WinningCondition_Assault()
1814 {
1815         local float status;
1816
1817         WinningConditionHelper(); // set worldstatus
1818
1819         status = WINNING_NO;
1820         // as the timelimit has not yet passed just assume the defending team will win
1821         if(assault_attacker_team == COLOR_TEAM1)
1822         {
1823                 SetWinners(team, COLOR_TEAM2);
1824         }
1825         else
1826         {
1827                 SetWinners(team, COLOR_TEAM1);
1828         }
1829
1830         local entity ent;
1831         ent = find(world, classname, "target_assault_roundend");
1832         if(ent)
1833         {
1834                 if(ent.winning) // round end has been triggered by attacking team
1835                 {
1836                         bprint("ASSAULT: round completed...\n");
1837                         SetWinners(team, assault_attacker_team);
1838
1839                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1840
1841                         if(ent.cnt == 1 || cvar("g_campaign")) // this was the second round
1842                         {
1843                                 status = WINNING_YES;
1844                         }
1845                         else
1846                         {
1847                                 local entity oldself;
1848                                 oldself = self;
1849                                 self = ent;
1850                                 assault_new_round();
1851                                 self = oldself;
1852                         }
1853                 }
1854         }
1855
1856         return status;
1857 }
1858
1859 // LMS winning condition: game terminates if and only if there's at most one
1860 // one player who's living lives. Top two scores being equal cancels the time
1861 // limit.
1862 float WinningCondition_LMS()
1863 {
1864         entity head, head2;
1865         float have_player;
1866         float have_players;
1867         float l;
1868
1869         have_player = FALSE;
1870         have_players = FALSE;
1871         l = LMS_NewPlayerLives();
1872
1873         head = find(world, classname, "player");
1874         if(head)
1875                 have_player = TRUE;
1876         head2 = find(head, classname, "player");
1877         if(head2)
1878                 have_players = TRUE;
1879
1880         if(have_player)
1881         {
1882                 // we have at least one player
1883                 if(have_players)
1884                 {
1885                         // two or more active players - continue with the game
1886                 }
1887                 else
1888                 {
1889                         // exactly one player?
1890
1891                         ClearWinners();
1892                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1893
1894                         if(l)
1895                         {
1896                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1897                                 return WINNING_NO;
1898                         }
1899                         else
1900                         {
1901                                 // a winner!
1902                                 // and assign him his first place
1903                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1904                                 return WINNING_YES;
1905                         }
1906                 }
1907         }
1908         else
1909         {
1910                 // nobody is playing at all...
1911                 if(l)
1912                 {
1913                         // wait for players...
1914                 }
1915                 else
1916                 {
1917                         // SNAFU (maybe a draw game?)
1918                         ClearWinners();
1919                         dprint("No players, ending game.\n");
1920                         return WINNING_YES;
1921                 }
1922         }
1923
1924         // When we get here, we have at least two players who are actually LIVING,
1925         // now check if the top two players have equal score.
1926         WinningConditionHelper();
1927
1928         ClearWinners();
1929         if(WinningConditionHelper_winner)
1930                 WinningConditionHelper_winner.winning = TRUE;
1931         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1932                 return WINNING_NEVER;
1933
1934         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1935         return WINNING_NO;
1936 }
1937
1938 void ShuffleMaplist()
1939 {
1940         cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1941 }
1942
1943 float leaderfrags;
1944 float WinningCondition_Scores(float limit, float leadlimit)
1945 {
1946         float limitreached;
1947
1948         // TODO make everything use THIS winning condition (except LMS)
1949         WinningConditionHelper();
1950
1951         if(teams_matter)
1952         {
1953                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1954                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1955                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1956                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1957         }
1958
1959         ClearWinners();
1960         if(WinningConditionHelper_winner)
1961                 WinningConditionHelper_winner.winning = 1;
1962         if(WinningConditionHelper_winnerteam >= 0)
1963                 SetWinners(team, WinningConditionHelper_winnerteam);
1964
1965         if(WinningConditionHelper_lowerisbetter)
1966         {
1967                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1968                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1969                 limit = -limit;
1970         }
1971
1972         if(WinningConditionHelper_zeroisworst)
1973                 leadlimit = 0; // not supported in this mode
1974
1975         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1976         // these modes always score in increments of 1, thus this makes sense
1977         {
1978                 if(leaderfrags != WinningConditionHelper_topscore)
1979                 {
1980                         leaderfrags = WinningConditionHelper_topscore;
1981
1982                         if (limit)
1983                         if (leaderfrags == limit - 1)
1984                                 Announce("1fragleft");
1985                         else if (leaderfrags == limit - 2)
1986                                 Announce("2fragsleft");
1987                         else if (leaderfrags == limit - 3)
1988                                 Announce("3fragsleft");
1989                 }
1990         }
1991
1992         limitreached = FALSE;
1993         if(limit)
1994                 if(WinningConditionHelper_topscore >= limit)
1995                         limitreached = TRUE;
1996         if(leadlimit)
1997         {
1998                 float leadlimitreached;
1999                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
2000                 if(cvar("leadlimit_and_fraglimit"))
2001                         limitreached = (limitreached && leadlimitreached);
2002                 else
2003                         limitreached = (limitreached || leadlimitreached);
2004         }
2005
2006         return GetWinningCode(
2007                 WinningConditionHelper_topscore && limitreached,
2008                 WinningConditionHelper_equality
2009         );
2010 }
2011
2012 float WinningCondition_Race(float fraglimit)
2013 {
2014         float wc;
2015         entity p;
2016         float n, c;
2017
2018         n = 0;
2019         c = 0;
2020         FOR_EACH_PLAYER(p)
2021         {
2022                 ++n;
2023                 if(p.race_completed)
2024                         ++c;
2025         }
2026         if(n && (n == c))
2027                 return WINNING_YES;
2028         wc = WinningCondition_Scores(fraglimit, 0);
2029
2030         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2031         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2032         // do NOT support equality when the laps are all raced!
2033                 return WINNING_STARTSUDDENDEATHOVERTIME;
2034         else
2035                 return WINNING_NEVER;
2036         return wc;
2037 }
2038
2039 void ReadyRestart();
2040 float WinningCondition_QualifyingThenRace(float limit)
2041 {
2042         float wc;
2043         wc = WinningCondition_Scores(limit, 0);
2044
2045         // NEVER initiate overtime
2046         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2047         {
2048                 return WINNING_YES;
2049         }
2050
2051         return wc;
2052 }
2053
2054 float WinningCondition_RanOutOfSpawns()
2055 {
2056         entity head;
2057
2058         if(have_team_spawns <= 0)
2059                 return WINNING_NO;
2060
2061         if(!some_spawn_has_been_used)
2062                 return WINNING_NO;
2063
2064         team1_score = team2_score = team3_score = team4_score = 0;
2065
2066         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2067         {
2068                 if(head.team == COLOR_TEAM1)
2069                         team1_score = 1;
2070                 else if(head.team == COLOR_TEAM2)
2071                         team2_score = 1;
2072                 else if(head.team == COLOR_TEAM3)
2073                         team3_score = 1;
2074                 else if(head.team == COLOR_TEAM4)
2075                         team4_score = 1;
2076         }
2077
2078         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2079         {
2080                 if(head.team == COLOR_TEAM1)
2081                         team1_score = 1;
2082                 else if(head.team == COLOR_TEAM2)
2083                         team2_score = 1;
2084                 else if(head.team == COLOR_TEAM3)
2085                         team3_score = 1;
2086                 else if(head.team == COLOR_TEAM4)
2087                         team4_score = 1;
2088         }
2089
2090         ClearWinners();
2091         if(team1_score + team2_score + team3_score + team4_score == 0)
2092         {
2093                 checkrules_equality = TRUE;
2094                 return WINNING_YES;
2095         }
2096         else if(team1_score + team2_score + team3_score + team4_score == 1)
2097         {
2098                 float t, i;
2099                 if(team1_score) t = COLOR_TEAM1;
2100                 if(team2_score) t = COLOR_TEAM2;
2101                 if(team3_score) t = COLOR_TEAM3;
2102                 if(team4_score) t = COLOR_TEAM4;
2103                 CheckAllowedTeams(world);
2104                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2105                 {
2106                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2107                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2108                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2109                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2110                 }
2111
2112                 AddWinners(team, t);
2113                 return WINNING_YES;
2114         }
2115         else
2116                 return WINNING_NO;
2117 }
2118
2119 /*
2120 ============
2121 CheckRules_World
2122
2123 Exit deathmatch games upon conditions
2124 ============
2125 */
2126 void CheckRules_World()
2127 {
2128         float timelimit;
2129         float fraglimit;
2130         float leadlimit;
2131
2132         VoteThink();
2133         MapVote_Think();
2134
2135         SetDefaultAlpha();
2136
2137         /*
2138         MapVote_Think should now do that part
2139         if (intermission_running)
2140                 if (time >= intermission_exittime + 60)
2141                 {
2142                         if(!DoNextMapOverride())
2143                                 GotoNextMap();
2144                         return;
2145                 }
2146         */
2147
2148         if (gameover)   // someone else quit the game already
2149         {
2150                 if(player_count == 0) // Nobody there? Then let's go to the next map
2151                         MapVote_Start();
2152                         // this will actually check the player count in the next frame
2153                         // again, but this shouldn't hurt
2154                 return;
2155         }
2156
2157         timelimit = cvar("timelimit") * 60;
2158         fraglimit = cvar("fraglimit");
2159         leadlimit = cvar("leadlimit");
2160
2161         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2162         {
2163                 if(timelimit > 0)
2164                         timelimit = 0; // timelimit is not made for warmup
2165                 if(fraglimit > 0)
2166                         fraglimit = 0; // no fraglimit for now
2167                 leadlimit = 0; // no leadlimit for now
2168         }
2169
2170         if(g_onslaught)
2171                 timelimit = 0; // ONS has its own overtime rule
2172
2173         if(timelimit > 0)
2174         {
2175                 timelimit += game_starttime;
2176         }
2177         else if (timelimit < 0)
2178         {
2179                 // endmatch
2180                 NextLevel();
2181                 return;
2182         }
2183
2184         float wantovertime;
2185         wantovertime = 0;
2186
2187         if(checkrules_suddendeathend)
2188         {
2189                 if(!checkrules_suddendeathwarning)
2190                 {
2191                         checkrules_suddendeathwarning = TRUE;
2192                         if(g_race && !g_race_qualifying)
2193                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2194                         else
2195                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2196                 }
2197         }
2198         else
2199         {
2200                 if (timelimit && time >= timelimit)
2201                 {
2202                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2203                         {
2204                                 float totalplayers;
2205                                 float playerswithlaps;
2206                                 float readyplayers;
2207                                 entity head;
2208                                 totalplayers = playerswithlaps = readyplayers = 0;
2209                                 FOR_EACH_PLAYER(head)
2210                                 {
2211                                         ++totalplayers;
2212                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2213                                                 ++playerswithlaps;
2214                                         if(head.ready)
2215                                                 ++readyplayers;
2216                                 }
2217
2218                                 // at least 2 of the players have completed a lap: start the RACE
2219                                 // otherwise, the players should end the qualifying on their own
2220                                 if(readyplayers || playerswithlaps >= 2)
2221                                 {
2222                                         checkrules_suddendeathend = 0;
2223                                         ReadyRestart(); // go to race
2224                                         return;
2225                                 }
2226                                 else
2227                                         wantovertime |= InitiateSuddenDeath();
2228                         }
2229                         else
2230                                 wantovertime |= InitiateSuddenDeath();
2231                 }
2232         }
2233
2234         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2235         {
2236                 NextLevel();
2237                 return;
2238         }
2239
2240         float checkrules_status;
2241         checkrules_status = WinningCondition_RanOutOfSpawns();
2242         if(checkrules_status == WINNING_YES)
2243         {
2244                 bprint("Hey! Someone ran out of spawns!\n");
2245         }
2246         else if(g_race && !g_race_qualifying && timelimit >= 0)
2247         {
2248                 checkrules_status = WinningCondition_Race(fraglimit);
2249                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2250         }
2251         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2252         {
2253                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2254                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2255         }
2256         else if(g_assault)
2257         {
2258                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2259         }
2260         else if(g_lms)
2261         {
2262                 checkrules_status = WinningCondition_LMS();
2263         }
2264         else if (g_onslaught)
2265         {
2266                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2267         }
2268         else
2269         {
2270                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2271                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2272         }
2273
2274         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2275         {
2276                 checkrules_status = WINNING_NEVER;
2277                 checkrules_overtimesadded = -1;
2278                 wantovertime |= InitiateSuddenDeath();
2279         }
2280
2281         if(checkrules_status == WINNING_NEVER)
2282                 // equality cases! Nobody wins if the overtime ends in a draw.
2283                 ClearWinners();
2284
2285         if(wantovertime)
2286         {
2287                 if(checkrules_status == WINNING_NEVER)
2288                         InitiateOvertime();
2289                 else
2290                         checkrules_status = WINNING_YES;
2291         }
2292
2293         if(checkrules_suddendeathend)
2294                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2295                         checkrules_status = WINNING_YES;
2296
2297         if(checkrules_status == WINNING_YES)
2298         {
2299                 //print("WINNING\n");
2300                 NextLevel();
2301         }
2302 };
2303
2304 float mapvote_nextthink;
2305 float mapvote_initialized;
2306 float mapvote_keeptwotime;
2307 float mapvote_timeout;
2308 string mapvote_message;
2309 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2310 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2311 float mapvote_screenshot_dirs_count;
2312
2313 float mapvote_count;
2314 float mapvote_count_real;
2315 string mapvote_maps[MAPVOTE_COUNT];
2316 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2317 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2318 float mapvote_maps_suggested[MAPVOTE_COUNT];
2319 string mapvote_suggestions[MAPVOTE_COUNT];
2320 float mapvote_suggestion_ptr;
2321 float mapvote_maxlen;
2322 float mapvote_voters;
2323 float mapvote_votes[MAPVOTE_COUNT];
2324 float mapvote_run;
2325 float mapvote_detail;
2326 float mapvote_abstain;
2327 .float mapvote;
2328
2329 void MapVote_ClearAllVotes()
2330 {
2331         FOR_EACH_CLIENT(other)
2332                 other.mapvote = 0;
2333 }
2334
2335 string MapVote_Suggest(string m)
2336 {
2337         float i;
2338         if(m == "")
2339                 return "That's not how to use this command.";
2340         if(!cvar("g_maplist_votable_suggestions"))
2341                 return "Suggestions are not accepted on this server.";
2342         if(mapvote_initialized)
2343                 return "Can't suggest - voting is already in progress!";
2344         m = MapInfo_FixName(m);
2345         if(!m)
2346                 return "The map you suggested is not available on this server.";
2347         if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2348                 if(Map_IsRecent(m))
2349                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2350
2351         if(!MapInfo_CheckMap(m))
2352                 return "The map you suggested does not support the current game mode.";
2353         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2354                 if(mapvote_suggestions[i] == m)
2355                         return "This map was already suggested.";
2356         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2357         {
2358                 i = floor(random() * mapvote_suggestion_ptr);
2359         }
2360         else
2361         {
2362                 i = mapvote_suggestion_ptr;
2363                 mapvote_suggestion_ptr += 1;
2364         }
2365         if(mapvote_suggestions[i] != "")
2366                 strunzone(mapvote_suggestions[i]);
2367         mapvote_suggestions[i] = strzone(m);
2368         if(cvar("sv_eventlog"))
2369                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2370         return strcat("Suggestion of ", m, " accepted.");
2371 }
2372
2373 void MapVote_AddVotable(string nextMap, float isSuggestion)
2374 {
2375         float j, i, o;
2376         string pakfile, mapfile;
2377
2378         if(nextMap == "")
2379                 return;
2380         for(j = 0; j < mapvote_count; ++j)
2381                 if(mapvote_maps[j] == nextMap)
2382                         return;
2383         if(strlen(nextMap) > mapvote_maxlen)
2384                 mapvote_maxlen = strlen(nextMap);
2385         mapvote_maps[mapvote_count] = strzone(nextMap);
2386         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2387
2388         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2389         {
2390                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2391                 pakfile = whichpack(strcat(mapfile, ".tga"));
2392                 if(pakfile == "")
2393                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2394                 if(pakfile == "")
2395                         pakfile = whichpack(strcat(mapfile, ".png"));
2396                 if(pakfile != "")
2397                         break;
2398         }
2399         if(i >= mapvote_screenshot_dirs_count)
2400                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2401         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2402                 pakfile = substring(pakfile, o, -1);
2403
2404         mapvote_maps_screenshot_dir[mapvote_count] = i;
2405         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2406
2407         mapvote_count += 1;
2408 }
2409
2410 void MapVote_Spawn();
2411 void MapVote_Init()
2412 {
2413         float i;
2414         float nmax, smax;
2415
2416         MapVote_ClearAllVotes();
2417
2418         mapvote_count = 0;
2419         mapvote_detail = !cvar("g_maplist_votable_nodetail");
2420         mapvote_abstain = cvar("g_maplist_votable_abstain");
2421
2422         if(mapvote_abstain)
2423                 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2424         else
2425                 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2426         smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2427
2428         // we need this for AddVotable, as that cycles through the screenshot dirs
2429         mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));
2430         if(mapvote_screenshot_dirs_count == 0)
2431                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2432         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2433         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2434                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2435
2436         if(mapvote_suggestion_ptr)
2437                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2438                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2439
2440         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2441                 MapVote_AddVotable(GetNextMap(), FALSE);
2442
2443         if(mapvote_count == 0)
2444         {
2445                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2446                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2447                 if(cvar("g_maplist_shuffle"))
2448                         ShuffleMaplist();
2449                 localcmd("\nmenu_cmd sync\n");
2450                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2451                         MapVote_AddVotable(GetNextMap(), FALSE);
2452         }
2453
2454         mapvote_count_real = mapvote_count;
2455         if(mapvote_abstain)
2456                 MapVote_AddVotable("don't care", 0);
2457
2458         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2459
2460         mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2461         mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2462         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2463                 mapvote_keeptwotime = 0;
2464         mapvote_message = "Choose a map and press its key!";
2465
2466         MapVote_Spawn();
2467 }
2468
2469 void MapVote_SendPicture(float id)
2470 {
2471         msg_entity = self;
2472         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2473         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2474         WriteByte(MSG_ONE, id);
2475         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2476 }
2477
2478 float GameCommand_MapVote(string cmd)
2479 {
2480         if(!intermission_running)
2481                 return FALSE;
2482
2483         if(cmd == "mv_getpic")
2484         {
2485                 MapVote_SendPicture(stof(argv(1)));
2486                 return TRUE;
2487         }
2488
2489         return FALSE;
2490 }
2491
2492 float MapVote_GetMapMask()
2493 {
2494         float mask, i, power;
2495         mask = 0;
2496         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2497                 if(mapvote_maps[i] != "")
2498                         mask |= power;
2499         return mask;
2500 }
2501
2502 entity mapvote_ent;
2503 float MapVote_SendEntity(entity to, float sf)
2504 {
2505         float i;
2506
2507         if(sf & 1)
2508                 sf &~= 2; // if we send 1, we don't need to also send 2
2509
2510         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2511         WriteByte(MSG_ENTITY, sf);
2512
2513         if(sf & 1)
2514         {
2515                 // flag 1 == initialization
2516                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2517                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2518                 WriteString(MSG_ENTITY, "");
2519                 WriteByte(MSG_ENTITY, mapvote_count);
2520                 WriteByte(MSG_ENTITY, mapvote_abstain);
2521                 WriteByte(MSG_ENTITY, mapvote_detail);
2522                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2523                 if(mapvote_count <= 8)
2524                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2525                 else
2526                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2527                 for(i = 0; i < mapvote_count; ++i)
2528                         if(mapvote_maps[i] != "")
2529                         {
2530                                 if(mapvote_abstain && i == mapvote_count - 1)
2531                                 {
2532                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2533                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2534                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2535                                 }
2536                                 else
2537                                 {
2538                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2539                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2540                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2541                                 }
2542                         }
2543         }
2544
2545         if(sf & 2)
2546         {
2547                 // flag 2 == update of mask
2548                 if(mapvote_count <= 8)
2549                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2550                 else
2551                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2552         }
2553
2554         if(sf & 4)
2555         {
2556                 if(mapvote_detail)
2557                         for(i = 0; i < mapvote_count; ++i)
2558                                 if(mapvote_maps[i] != "")
2559                                         WriteByte(MSG_ENTITY, mapvote_votes[i]);
2560
2561                 WriteByte(MSG_ENTITY, to.mapvote);
2562         }
2563
2564         return TRUE;
2565 }
2566
2567 void MapVote_Spawn()
2568 {
2569         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2570 }
2571
2572 void MapVote_TouchMask()
2573 {
2574         mapvote_ent.SendFlags |= 2;
2575 }
2576
2577 void MapVote_TouchVotes(entity voter)
2578 {
2579         mapvote_ent.SendFlags |= 4;
2580 }
2581
2582 float MapVote_Finished(float mappos)
2583 {
2584         string result;
2585         float i;
2586         float didntvote;
2587
2588         if(cvar("sv_eventlog"))
2589         {
2590                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2591                 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2592                 didntvote = mapvote_voters;
2593                 for(i = 0; i < mapvote_count; ++i)
2594                         if(mapvote_maps[i] != "")
2595                         {
2596                                 didntvote -= mapvote_votes[i];
2597                                 if(i != mappos)
2598                                 {
2599                                         result = strcat(result, ":", mapvote_maps[i]);
2600                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2601                                 }
2602                         }
2603                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2604
2605                 GameLogEcho(result);
2606                 if(mapvote_maps_suggested[mappos])
2607                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2608         }
2609
2610         FOR_EACH_REALCLIENT(other)
2611                 FixClientCvars(other);
2612
2613         Map_Goto_SetStr(mapvote_maps[mappos]);
2614         Map_Goto();
2615         alreadychangedlevel = TRUE;
2616         return TRUE;
2617 }
2618 void MapVote_CheckRules_1()
2619 {
2620         float i;
2621
2622         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2623         {
2624                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2625                 mapvote_votes[i] = 0;
2626         }
2627
2628         mapvote_voters = 0;
2629         FOR_EACH_REALCLIENT(other)
2630         {
2631                 ++mapvote_voters;
2632                 if(other.mapvote)
2633                 {
2634                         i = other.mapvote - 1;
2635                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2636                         mapvote_votes[i] = mapvote_votes[i] + 1;
2637                 }
2638         }
2639 }
2640
2641 float MapVote_CheckRules_2()
2642 {
2643         float i;
2644         float firstPlace, secondPlace;
2645         float firstPlaceVotes, secondPlaceVotes;
2646         float mapvote_voters_real;
2647         string result;
2648
2649         if(mapvote_count_real == 1)
2650                 return MapVote_Finished(0);
2651
2652         mapvote_voters_real = mapvote_voters;
2653         if(mapvote_abstain)
2654                 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2655
2656         RandomSelection_Init();
2657         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2658                 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2659         firstPlace = RandomSelection_chosen_float;
2660         firstPlaceVotes = RandomSelection_best_priority;
2661         //dprint("First place: ", ftos(firstPlace), "\n");
2662         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2663
2664         RandomSelection_Init();
2665         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2666                 if(i != firstPlace)
2667                         RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2668         secondPlace = RandomSelection_chosen_float;
2669         secondPlaceVotes = RandomSelection_best_priority;
2670         //dprint("Second place: ", ftos(secondPlace), "\n");
2671         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2672
2673         if(firstPlace == -1)
2674                 error("No first place in map vote... WTF?");
2675
2676         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2677                 return MapVote_Finished(firstPlace);
2678
2679         if(mapvote_keeptwotime)
2680                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2681                 {
2682                         float didntvote;
2683                         MapVote_TouchMask();
2684                         mapvote_message = "Now decide between the TOP TWO!";
2685                         mapvote_keeptwotime = 0;
2686                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2687                         result = strcat(result, ":", ftos(firstPlaceVotes));
2688                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2689                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2690                         didntvote = mapvote_voters;
2691                         for(i = 0; i < mapvote_count; ++i)
2692                                 if(mapvote_maps[i] != "")
2693                                 {
2694                                         didntvote -= mapvote_votes[i];
2695                                         if(i != firstPlace)
2696                                                 if(i != secondPlace)
2697                                                 {
2698                                                         result = strcat(result, ":", mapvote_maps[i]);
2699                                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2700                                                         if(i < mapvote_count_real)
2701                                                         {
2702                                                                 strunzone(mapvote_maps[i]);
2703                                                                 mapvote_maps[i] = "";
2704                                                                 strunzone(mapvote_maps_pakfile[i]);
2705                                                                 mapvote_maps_pakfile[i] = "";
2706                                                         }
2707                                                 }
2708                                 }
2709                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2710                         if(cvar("sv_eventlog"))
2711                                 GameLogEcho(result);
2712                 }
2713
2714         return FALSE;
2715 }
2716 void MapVote_Tick()
2717 {
2718         float keeptwo;
2719         float totalvotes;
2720
2721         keeptwo = mapvote_keeptwotime;
2722         MapVote_CheckRules_1(); // count
2723         if(MapVote_CheckRules_2()) // decide
2724                 return;
2725
2726         totalvotes = 0;
2727         FOR_EACH_REALCLIENT(other)
2728         {
2729                 // hide scoreboard again
2730                 if(other.health != 2342)
2731                 {
2732                         other.health = 2342;
2733                         other.impulse = 0;
2734                         if(clienttype(other) == CLIENTTYPE_REAL)
2735                         {
2736                                 msg_entity = other;
2737                                 WriteByte(MSG_ONE, SVC_FINALE);
2738                                 WriteString(MSG_ONE, "");
2739                         }
2740                 }
2741
2742                 // clear possibly invalid votes
2743                 if(mapvote_maps[other.mapvote - 1] == "")
2744                         other.mapvote = 0;
2745                 // use impulses as new vote
2746                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2747                         if(mapvote_maps[other.impulse - 1] != "")
2748                         {
2749                                 other.mapvote = other.impulse;
2750                                 MapVote_TouchVotes(other);
2751                         }
2752                 other.impulse = 0;
2753
2754                 if(other.mapvote)
2755                         ++totalvotes;
2756         }
2757
2758         MapVote_CheckRules_1(); // just count
2759 }
2760 void MapVote_Start()
2761 {
2762         if(mapvote_run)
2763                 return;
2764
2765         MapInfo_Enumerate();
2766         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2767                 mapvote_run = TRUE;
2768 }
2769 void MapVote_Think()
2770 {
2771         if(!mapvote_run)
2772                 return;
2773
2774         if(alreadychangedlevel)
2775                 return;
2776
2777         if(time < mapvote_nextthink)
2778                 return;
2779         //dprint("tick\n");
2780
2781         mapvote_nextthink = time + 0.5;
2782
2783         if(!mapvote_initialized)
2784         {
2785                 if(cvar("rescan_pending") == 1)
2786                 {
2787                         cvar_set("rescan_pending", "2");
2788                         localcmd("fs_rescan\nrescan_pending 3\n");
2789                         return;
2790                 }
2791                 else if(cvar("rescan_pending") == 2)
2792                 {
2793                         return;
2794                 }
2795                 else if(cvar("rescan_pending") == 3)
2796                 {
2797                         // now build missing mapinfo files
2798                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2799                                 return;
2800
2801                         // we're done, start the timer
2802                         cvar_set("rescan_pending", "0");
2803                 }
2804
2805                 mapvote_initialized = TRUE;
2806                 if(DoNextMapOverride())
2807                         return;
2808                 if(!cvar("g_maplist_votable") || player_count <= 0)
2809                 {
2810                         GotoNextMap();
2811                         return;
2812                 }
2813                 MapVote_Init();
2814         }
2815
2816         MapVote_Tick();
2817 };
2818
2819 string GotoMap(string m)
2820 {
2821         if(!MapInfo_CheckMap(m))
2822                 return "The map you chose is not available on this server.";
2823         cvar_set("nextmap", m);
2824         cvar_set("timelimit", "-1");
2825         if(mapvote_initialized || alreadychangedlevel)
2826         {
2827                 if(DoNextMapOverride())
2828                         return "Map switch initiated.";
2829                 else
2830                         return "Hm... no. For some reason I like THIS map more.";
2831         }
2832         else
2833                 return "Map switch will happen after scoreboard.";
2834 }
2835
2836
2837 void EndFrame()
2838 {
2839         float altime;
2840         FOR_EACH_REALCLIENT(self)
2841         {
2842                 if(self.classname == "spectator")
2843                 {
2844                         if(self.enemy.typehitsound)
2845                                 play2(self, "misc/typehit.wav");
2846                         else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2847                                 play2(self, "misc/hit.wav");
2848                 }
2849                 else
2850                 {
2851                         if(self.typehitsound)
2852                                 play2(self, "misc/typehit.wav");
2853                         else if(self.hitsound && self.cvar_cl_hitsound)
2854                                 play2(self, "misc/hit.wav");
2855                 }
2856         }
2857         altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2858         // add 1 frametime because after this, engine SV_Physics
2859         // increases time by a frametime and then networks the frame
2860         // add another frametime because client shows everything with
2861         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2862         // needed!
2863         FOR_EACH_CLIENT(self)
2864         {
2865                 self.hitsound = FALSE;
2866                 self.typehitsound = FALSE;
2867                 antilag_record(self, altime);
2868         }
2869 }
2870
2871
2872 /*
2873  * RedirectionThink:
2874  * returns TRUE if redirecting
2875  */
2876 float redirection_timeout;
2877 float redirection_nextthink;
2878 float RedirectionThink()
2879 {
2880         float clients_found;
2881
2882         if(redirection_target == "")
2883                 return FALSE;
2884
2885         if(!redirection_timeout)
2886         {
2887                 cvar_set("sv_public", "-2");
2888                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2889                 if(redirection_target == "self")
2890                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2891                 else
2892                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2893         }
2894
2895         if(time < redirection_nextthink)
2896                 return TRUE;
2897
2898         redirection_nextthink = time + 1;
2899
2900         clients_found = 0;
2901         FOR_EACH_REALCLIENT(self)
2902         {
2903                 print("Redirecting: sending connect command to ", self.netname, "\n");
2904                 if(redirection_target == "self")
2905                         stuffcmd(self, "\ndisconnect; reconnect\n");
2906                 else
2907                         stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2908                 ++clients_found;
2909         }
2910
2911         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2912
2913         if(time > redirection_timeout || clients_found == 0)
2914                 localcmd("\nwait; wait; wait; quit\n");
2915
2916         return TRUE;
2917 }
2918
2919 void TargetMusic_RestoreGame();
2920 void RestoreGame()
2921 {
2922         // Loaded from a save game
2923         // some things then break, so let's work around them...
2924
2925         // Progs DB (capture records)
2926         ServerProgsDB = db_load("server.db");
2927
2928         // Mapinfo
2929         MapInfo_Shutdown();
2930         MapInfo_Enumerate();
2931         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2932         WeaponStats_Init();
2933
2934         TargetMusic_RestoreGame();
2935 }
2936
2937 void SV_Shutdown()
2938 {
2939         if(gameover > 1) // shutting down already?
2940                 return;
2941
2942         gameover = 2; // 2 = server shutting down
2943
2944         if(world_initialized > 0)
2945         {
2946                 world_initialized = 0;
2947                 print("Saving persistent data...\n");
2948                 Ban_SaveBans();
2949                 if(!cheatcount_total)
2950                 {
2951                         if(cvar("sv_db_saveasdump"))
2952                                 db_dump(ServerProgsDB, "server.db");
2953                         else
2954                                 db_save(ServerProgsDB, "server.db");
2955                 }
2956                 if(cvar("developer"))
2957                 {
2958                         if(cvar("sv_db_saveasdump"))
2959                                 db_dump(TemporaryDB, "server-temp.db");
2960                         else
2961                                 db_save(TemporaryDB, "server-temp.db");
2962                 }
2963                 CheatShutdown(); // must be after cheatcount check
2964                 db_close(ServerProgsDB);
2965                 db_close(TemporaryDB);
2966                 print("done!\n");
2967                 // tell the bot system the game is ending now
2968                 bot_endgame();
2969
2970                 WeaponStats_Shutdown();
2971                 MapInfo_Shutdown();
2972         }
2973         else if(world_initialized == 0)
2974         {
2975                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2976         }
2977 }