]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'master' into sev/luma_revisions
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2 #include "_all.qh"
3
4 #include "anticheat.qh"
5 #include "antilag.qh"
6 #include "bot/bot.qh"
7 #include "campaign.qh"
8 #include "cheats.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
14 #include "g_hook.qh"
15 #include "ipban.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
18 #include "race.qh"
19 #include "scores.qh"
20 #include "teamplay.qh"
21 #include "waypointsprites.qh"
22 #include "weapons/weaponstats.qh"
23 #include "../common/buffs.qh"
24 #include "../common/constants.qh"
25 #include "../common/deathtypes.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/all.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/notifications.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/util.qh"
34 #include "../common/items/all.qh"
35 #include "../common/weapons/all.qh"
36
37 const float LATENCY_THINKRATE = 10;
38 .float latency_sum;
39 .float latency_cnt;
40 .float latency_time;
41 entity pingplreport;
42 void PingPLReport_Think()
43 {
44         float delta;
45         entity e;
46
47         delta = 3 / maxclients;
48         if(delta < sys_frametime)
49                 delta = 0;
50         self.nextthink = time + delta;
51
52         e = edict_num(self.cnt + 1);
53         if(IS_REAL_CLIENT(e))
54         {
55                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
56                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57                 WriteByte(MSG_BROADCAST, self.cnt);
58                 WriteShort(MSG_BROADCAST, max(1, e.ping));
59                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
61
62                 // record latency times for clients throughout the match so we can report it to playerstats
63                 if(time > (e.latency_time + LATENCY_THINKRATE))
64                 {
65                         e.latency_sum += e.ping;
66                         e.latency_cnt += 1;
67                         e.latency_time = time;
68                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
69                 }
70         }
71         else
72         {
73                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
74                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75                 WriteByte(MSG_BROADCAST, self.cnt);
76                 WriteShort(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79         }
80         self.cnt = (self.cnt + 1) % maxclients;
81 }
82 void PingPLReport_Spawn()
83 {
84         pingplreport = spawn();
85         pingplreport.classname = "pingplreport";
86         pingplreport.think = PingPLReport_Think;
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if(autocvar_g_running_guns)
100         {
101                 default_player_alpha = -1;
102                 default_weapon_alpha = +1;
103         }
104         else if(g_cloaked)
105         {
106                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
107                 default_weapon_alpha = default_player_alpha;
108         }
109         else
110         {
111                 default_player_alpha = autocvar_g_player_alpha;
112                 if(default_player_alpha == 0)
113                         default_player_alpha = 1;
114                 default_weapon_alpha = default_player_alpha;
115         }
116 }
117
118 void GotoFirstMap()
119 {
120         float n;
121         if(autocvar__sv_init)
122         {
123                 // cvar_set("_sv_init", "0");
124                 // we do NOT set this to 0 any more, so someone "accidentally" changing
125                 // to this "init" map on a dedicated server will cause no permanent
126                 // harm
127                 if(autocvar_g_maplist_shuffle)
128                         ShuffleMaplist();
129                 n = tokenizebyseparator(autocvar_g_maplist, " ");
130                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
131
132                 MapInfo_Enumerate();
133                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
134
135                 if(!DoNextMapOverride(1))
136                         GotoNextMap(1);
137
138                 return;
139         }
140
141         if(time < 5)
142         {
143                 self.nextthink = time;
144         }
145         else
146         {
147                 self.nextthink = time + 1;
148                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
149         }
150 }
151
152 void cvar_changes_init()
153 {
154         float h;
155         string k, v, d;
156         float n, i, adding, pureadding;
157
158         if(cvar_changes)
159                 strunzone(cvar_changes);
160         cvar_changes = string_null;
161         if(cvar_purechanges)
162                 strunzone(cvar_purechanges);
163         cvar_purechanges = string_null;
164         cvar_purechanges_count = 0;
165
166         h = buf_create();
167         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
168         n = buf_getsize(h);
169
170         adding = true;
171         pureadding = true;
172
173         for(i = 0; i < n; ++i)
174         {
175                 k = bufstr_get(h, i);
176
177 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
178 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
179 #define BADCVAR(p) if(k == p) continue
180
181                 // general excludes and namespaces for server admin used cvars
182                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
183
184                 // internal
185                 BADPREFIX("csqc_");
186                 BADPREFIX("cvar_check_");
187                 BADCVAR("gamecfg");
188                 BADCVAR("g_configversion");
189                 BADCVAR("g_maplist_index");
190                 BADCVAR("halflifebsp");
191                 BADCVAR("sv_mapformat_is_quake2");
192                 BADCVAR("sv_mapformat_is_quake3");
193                 BADPREFIX("sv_world");
194
195                 // client
196                 BADPREFIX("chase_");
197                 BADPREFIX("cl_");
198                 BADPREFIX("con_");
199                 BADPREFIX("scoreboard_");
200                 BADPREFIX("g_campaign");
201                 BADPREFIX("g_waypointsprite_");
202                 BADPREFIX("gl_");
203                 BADPREFIX("joy");
204                 BADPREFIX("hud_");
205                 BADPREFIX("m_");
206                 BADPREFIX("menu_");
207                 BADPREFIX("net_slist_");
208                 BADPREFIX("r_");
209                 BADPREFIX("sbar_");
210                 BADPREFIX("scr_");
211                 BADPREFIX("snd_");
212                 BADPREFIX("show");
213                 BADPREFIX("sensitivity");
214                 BADPREFIX("userbind");
215                 BADPREFIX("v_");
216                 BADPREFIX("vid_");
217                 BADPREFIX("crosshair");
218                 BADCVAR("mod_q3bsp_lightmapmergepower");
219                 BADCVAR("mod_q3bsp_nolightmaps");
220                 BADCVAR("fov");
221                 BADCVAR("mastervolume");
222                 BADCVAR("volume");
223                 BADCVAR("bgmvolume");
224
225                 // private
226                 BADCVAR("developer");
227                 BADCVAR("log_dest_udp");
228                 BADCVAR("net_address");
229                 BADCVAR("net_address_ipv6");
230                 BADCVAR("port");
231                 BADCVAR("savedgamecfg");
232                 BADCVAR("serverconfig");
233                 BADCVAR("sv_autoscreenshot");
234                 BADCVAR("sv_heartbeatperiod");
235                 BADCVAR("sv_vote_master_password");
236                 BADCVAR("sys_colortranslation");
237                 BADCVAR("sys_specialcharactertranslation");
238                 BADCVAR("timeformat");
239                 BADCVAR("timestamps");
240                 BADPREFIX("developer_");
241                 BADPREFIX("g_ban_");
242                 BADPREFIX("g_banned_list");
243                 BADPREFIX("g_chat_flood_");
244                 BADPREFIX("g_ghost_items");
245                 BADPREFIX("g_playerstats_");
246                 BADPREFIX("g_respawn_ghosts");
247                 BADPREFIX("g_voice_flood_");
248                 BADPREFIX("log_file");
249                 BADPREFIX("rcon_");
250                 BADPREFIX("sv_allowdownloads");
251                 BADPREFIX("sv_autodemo");
252                 BADPREFIX("sv_curl_");
253                 BADPREFIX("sv_eventlog");
254                 BADPREFIX("sv_logscores_");
255                 BADPREFIX("sv_master");
256                 BADPREFIX("sv_weaponstats_");
257                 BADPREFIX("sv_waypointsprite_");
258                 BADCVAR("rescan_pending");
259
260                 // these can contain player IDs, so better hide
261                 BADPREFIX("g_forced_team_");
262
263                 // mapinfo
264                 BADCVAR("fraglimit");
265                 BADCVAR("g_assault");
266                 BADCVAR("g_ca");
267                 BADCVAR("g_ca_teams");
268                 BADCVAR("g_ctf");
269                 BADCVAR("g_cts");
270                 BADCVAR("g_dm");
271                 BADCVAR("g_domination");
272                 BADCVAR("g_domination_default_teams");
273                 BADCVAR("g_freezetag");
274                 BADCVAR("g_freezetag_teams");
275                 BADCVAR("g_invasion_teams");
276                 BADCVAR("g_keepaway");
277                 BADCVAR("g_keyhunt");
278                 BADCVAR("g_keyhunt_teams");
279                 BADCVAR("g_lms");
280                 BADCVAR("g_nexball");
281                 BADCVAR("g_onslaught");
282                 BADCVAR("g_race");
283                 BADCVAR("g_race_qualifying_timelimit");
284                 BADCVAR("g_tdm");
285                 BADCVAR("g_tdm_teams");
286                 BADCVAR("leadlimit");
287                 BADCVAR("nextmap");
288                 BADCVAR("teamplay");
289                 BADCVAR("timelimit");
290
291                 // long
292                 BADCVAR("hostname");
293                 BADCVAR("g_maplist");
294                 BADCVAR("g_maplist_mostrecent");
295                 BADCVAR("sv_motd");
296
297                 v = cvar_string(k);
298                 d = cvar_defstring(k);
299                 if(v == d)
300                         continue;
301
302                 if(adding)
303                 {
304                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
305                         if(strlen(cvar_changes) > 16384)
306                         {
307                                 cvar_changes = "// too many settings have been changed to show them here\n";
308                                 adding = 0;
309                         }
310                 }
311
312                 // now check if the changes are actually gameplay relevant
313
314                 // does nothing visible
315                 BADCVAR("captureleadlimit_override");
316                 BADCVAR("g_balance_kill_delay");
317                 BADCVAR("g_ca_point_limit");
318                 BADCVAR("g_ca_point_leadlimit");
319                 BADCVAR("g_ctf_captimerecord_always");
320                 BADCVAR("g_ctf_flag_glowtrails");
321                 BADCVAR("g_ctf_flag_pickup_verbosename");
322                 BADCVAR("g_domination_point_leadlimit");
323                 BADCVAR("g_forced_respawn");
324                 BADCVAR("g_freezetag_point_limit");
325                 BADCVAR("g_freezetag_point_leadlimit");
326                 BADCVAR("g_keyhunt_point_leadlimit");
327                 BADPREFIX("g_mod_");
328                 BADCVAR("g_invasion_point_limit");
329                 BADCVAR("g_nexball_goalleadlimit");
330                 BADCVAR("g_tdm_point_limit");
331                 BADCVAR("g_tdm_point_leadlimit");
332                 BADCVAR("leadlimit_and_fraglimit");
333                 BADCVAR("leadlimit_override");
334                 BADCVAR("pausable");
335                 BADCVAR("sv_allow_fullbright");
336                 BADCVAR("sv_checkforpacketsduringsleep");
337                 BADCVAR("sv_fraginfo");
338                 BADCVAR("sv_timeout");
339                 BADPREFIX("sv_timeout_");
340                 BADPREFIX("crypto_");
341                 BADPREFIX("g_chat_");
342                 BADPREFIX("g_ctf_captimerecord_");
343                 BADPREFIX("g_maplist_votable_");
344                 BADPREFIX("net_");
345                 BADPREFIX("prvm_");
346                 BADPREFIX("skill_");
347                 BADPREFIX("sv_cullentities_");
348                 BADPREFIX("sv_fraginfo_");
349                 BADPREFIX("sv_maxidle_");
350                 BADPREFIX("sv_vote_");
351                 BADPREFIX("timelimit_");
352                 BADCVAR("gameversion");
353                 BADPREFIX("gameversion_");
354                 BADCVAR("sv_namechangetimer");
355
356                 // allowed changes to server admins (please sync this to server.cfg)
357                 // vi commands:
358                 //   :/"impure"/,$d
359                 //   :g!,^\/\/[^ /],d
360                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
361                 //   :%!sort
362                 // yes, this does contain some redundant stuff, don't really care
363                 BADCVAR("bot_config_file");
364                 BADCVAR("bot_number");
365                 BADCVAR("bot_prefix");
366                 BADCVAR("bot_suffix");
367                 BADCVAR("capturelimit_override");
368                 BADCVAR("fraglimit_override");
369                 BADCVAR("gametype");
370                 BADCVAR("g_antilag");
371                 BADCVAR("g_balance_teams");
372                 BADCVAR("g_balance_teams_prevent_imbalance");
373                 BADCVAR("g_balance_teams_scorefactor");
374                 BADCVAR("g_ban_sync_trusted_servers");
375                 BADCVAR("g_ban_sync_uri");
376                 BADCVAR("g_ca_teams_override");
377                 BADCVAR("g_ctf_ignore_frags");
378                 BADCVAR("g_domination_point_limit");
379                 BADCVAR("g_domination_teams_override");
380                 BADCVAR("g_freezetag_teams_override");
381                 BADCVAR("g_friendlyfire");
382                 BADCVAR("g_fullbrightitems");
383                 BADCVAR("g_fullbrightplayers");
384                 BADCVAR("g_keyhunt_point_limit");
385                 BADCVAR("g_keyhunt_teams_override");
386                 BADCVAR("g_lms_lives_override");
387                 BADCVAR("g_maplist");
388                 BADCVAR("g_maplist_check_waypoints");
389                 BADCVAR("g_maplist_mostrecent_count");
390                 BADCVAR("g_maplist_shuffle");
391                 BADCVAR("g_maplist_votable");
392                 BADCVAR("g_maplist_votable_abstain");
393                 BADCVAR("g_maplist_votable_nodetail");
394                 BADCVAR("g_maplist_votable_suggestions");
395                 BADCVAR("g_maxplayers");
396                 BADCVAR("g_mirrordamage");
397                 BADCVAR("g_nexball_goallimit");
398                 BADCVAR("g_powerups");
399                 BADCVAR("g_start_delay");
400                 BADCVAR("g_tdm_teams_override");
401                 BADCVAR("g_warmup");
402                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
403                 BADCVAR("hostname");
404                 BADCVAR("log_file");
405                 BADCVAR("maxplayers");
406                 BADCVAR("minplayers");
407                 BADCVAR("net_address");
408                 BADCVAR("port");
409                 BADCVAR("rcon_password");
410                 BADCVAR("rcon_restricted_commands");
411                 BADCVAR("rcon_restricted_password");
412                 BADCVAR("skill");
413                 BADCVAR("sv_adminnick");
414                 BADCVAR("sv_autoscreenshot");
415                 BADCVAR("sv_autotaunt");
416                 BADCVAR("sv_curl_defaulturl");
417                 BADCVAR("sv_defaultcharacter");
418                 BADCVAR("sv_defaultplayercolors");
419                 BADCVAR("sv_defaultplayermodel");
420                 BADCVAR("sv_defaultplayerskin");
421                 BADCVAR("sv_maxidle");
422                 BADCVAR("sv_maxrate");
423                 BADCVAR("sv_motd");
424                 BADCVAR("sv_public");
425                 BADCVAR("sv_ready_restart");
426                 BADCVAR("sv_status_privacy");
427                 BADCVAR("sv_taunt");
428                 BADCVAR("sv_vote_call");
429                 BADCVAR("sv_vote_commands");
430                 BADCVAR("sv_vote_majority_factor");
431                 BADCVAR("sv_vote_master");
432                 BADCVAR("sv_vote_master_commands");
433                 BADCVAR("sv_vote_master_password");
434                 BADCVAR("sv_vote_simple_majority_factor");
435                 BADCVAR("teamplay_mode");
436                 BADCVAR("timelimit_override");
437                 BADCVAR("g_spawnshieldtime");
438                 BADPREFIX("g_warmup_");
439                 BADPREFIX("sv_ready_restart_");
440
441                 // mutators that announce themselves properly to the server browser
442                 BADCVAR("g_instagib");
443                 BADCVAR("g_new_toys");
444                 BADCVAR("g_nix");
445                 BADCVAR("g_grappling_hook");
446                 BADCVAR("g_jetpack");
447
448 #undef BADPREFIX
449 #undef BADCVAR
450
451                 if(pureadding)
452                 {
453                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
454                         if(strlen(cvar_purechanges) > 16384)
455                         {
456                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
457                                 pureadding = 0;
458                         }
459                 }
460                 ++cvar_purechanges_count;
461                 // WARNING: this variable is used for the server list
462                 // NEVER dare to skip this code!
463                 // Hacks to intentionally appearing as "pure server" even though you DO have
464                 // modified settings may be punished by removal from the server list.
465                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
466                 // though.
467         }
468         buf_del(h);
469         if(cvar_changes == "")
470                 cvar_changes = "// this server runs at default server settings\n";
471         else
472                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
473         cvar_changes = strzone(cvar_changes);
474         if(cvar_purechanges == "")
475                 cvar_purechanges = "// this server runs at default gameplay settings\n";
476         else
477                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
478         cvar_purechanges = strzone(cvar_purechanges);
479 }
480
481 void detect_maptype()
482 {
483 #if 0
484         vector o, v;
485         float i;
486
487         for (;;)
488         {
489                 o = world.mins;
490                 o.x += random() * (world.maxs.x - world.mins.x);
491                 o.y += random() * (world.maxs.y - world.mins.y);
492                 o.z += random() * (world.maxs.z - world.mins.z);
493
494                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
495                 if(trace_fraction == 1)
496                         continue;
497
498                 v = trace_endpos;
499
500                 for(i = 0; i < 64; i += 4)
501                 {
502                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
503         if(trace_fraction == 1)
504                 continue;
505                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
506                 }
507
508                 break;
509         }
510 #endif
511 }
512
513 entity randomseed;
514 float RandomSeed_Send(entity to, int sf)
515 {
516         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
517         WriteShort(MSG_ENTITY, self.cnt);
518         return true;
519 }
520 void RandomSeed_Think()
521 {
522         self.cnt = bound(0, floor(random() * 65536), 65535);
523         self.nextthink = time + 5;
524
525         self.SendFlags |= 1;
526 }
527 void RandomSeed_Spawn()
528 {
529         randomseed = spawn();
530         randomseed.think = RandomSeed_Think;
531         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
532
533         entity oldself;
534         oldself = self;
535         self = randomseed;
536         self.think(); // sets random seed and nextthink
537         self = oldself;
538 }
539
540 void spawnfunc___init_dedicated_server(void)
541 {
542         // handler for _init/_init map (only for dedicated server initialization)
543
544         world_initialized = -1; // don't complain
545         cvar = cvar_normal;
546         cvar_string = cvar_string_normal;
547         cvar_set = cvar_set_normal;
548
549         remove = remove_unsafely;
550
551         entity e;
552         e = spawn();
553         e.think = GotoFirstMap;
554         e.nextthink = time; // this is usually 1 at this point
555
556         e = spawn();
557         e.classname = "info_player_deathmatch"; // safeguard against player joining
558
559         self.classname = "worldspawn"; // safeguard against various stuff ;)
560
561         // needs to be done so early because of the constants they create
562         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
563         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
564         CALL_ACCUMULATED_FUNCTION(RegisterItems);
565         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
566         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
567         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
568         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
569
570         MapInfo_Enumerate();
571         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
572 }
573
574 void Map_MarkAsRecent(string m);
575 float world_already_spawned;
576 void Nagger_Init();
577 void ClientInit_Spawn();
578 void WeaponStats_Init();
579 void WeaponStats_Shutdown();
580 void Physics_AddStats();
581 void spawnfunc_worldspawn (void)
582 {
583         float fd, l, j, n;
584         string s;
585
586         cvar = cvar_normal;
587         cvar_string = cvar_string_normal;
588         cvar_set = cvar_set_normal;
589
590         if(world_already_spawned)
591                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
592         world_already_spawned = true;
593
594         remove = remove_safely; // during spawning, watch what you remove!
595
596         cvar_changes_init(); // do this very early now so it REALLY matches the server config
597
598         compressShortVector_init();
599
600         entity head;
601         head = nextent(world);
602         maxclients = 0;
603         while(head)
604         {
605                 ++maxclients;
606                 head = nextent(head);
607         }
608
609         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
610
611         // needs to be done so early because of the constants they create
612         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
613         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
614         CALL_ACCUMULATED_FUNCTION(RegisterItems);
615         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
616         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
617         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
618         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
619
620         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
621
622         TemporaryDB = db_create();
623
624         // 0 normal
625         lightstyle(0, "m");
626
627         // 1 FLICKER (first variety)
628         lightstyle(1, "mmnmmommommnonmmonqnmmo");
629
630         // 2 SLOW STRONG PULSE
631         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
632
633         // 3 CANDLE (first variety)
634         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
635
636         // 4 FAST STROBE
637         lightstyle(4, "mamamamamama");
638
639         // 5 GENTLE PULSE 1
640         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
641
642         // 6 FLICKER (second variety)
643         lightstyle(6, "nmonqnmomnmomomno");
644
645         // 7 CANDLE (second variety)
646         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
647
648         // 8 CANDLE (third variety)
649         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
650
651         // 9 SLOW STROBE (fourth variety)
652         lightstyle(9, "aaaaaaaazzzzzzzz");
653
654         // 10 FLUORESCENT FLICKER
655         lightstyle(10, "mmamammmmammamamaaamammma");
656
657         // 11 SLOW PULSE NOT FADE TO BLACK
658         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
659
660         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
661
662         // 63 testing
663         lightstyle(63, "a");
664
665         if(autocvar_g_campaign)
666                 CampaignPreInit();
667
668         Map_MarkAsRecent(mapname);
669
670         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
671
672         precache_model ("null"); // we need this one before InitGameplayMode
673         InitGameplayMode();
674         readlevelcvars();
675         GrappleHookInit();
676
677         player_count = 0;
678         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
679         if(bot_waypoints_for_items == 1)
680                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
681                         bot_waypoints_for_items = 0;
682
683         precache();
684
685         WaypointSprite_Init();
686
687         GameLogInit(); // prepare everything
688         // NOTE for matchid:
689         // changing the logic generating it is okay. But:
690         // it HAS to stay <= 64 chars
691         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
692         if(autocvar_sv_eventlog)
693         {
694                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
695                 matchid = strzone(s);
696
697                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
698                 s = ":gameinfo:mutators:LIST";
699
700                 ret_string = s;
701                 MUTATOR_CALLHOOK(BuildMutatorsString);
702                 s = ret_string;
703
704                 // simple, probably not good in the mutator system
705                 if(autocvar_g_grappling_hook)
706                         s = strcat(s, ":grappling_hook");
707
708                 // initialiation stuff, not good in the mutator system
709                 if(!autocvar_g_use_ammunition)
710                         s = strcat(s, ":no_use_ammunition");
711
712                 // initialiation stuff, not good in the mutator system
713                 if(autocvar_g_pickup_items == 0)
714                         s = strcat(s, ":no_pickup_items");
715                 if(autocvar_g_pickup_items > 0)
716                         s = strcat(s, ":pickup_items");
717
718                 // initialiation stuff, not good in the mutator system
719                 if(autocvar_g_weaponarena != "0")
720                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
721
722                 // TODO to mutator system
723                 if(autocvar_g_norecoil)
724                         s = strcat(s, ":norecoil");
725
726                 // TODO to mutator system
727                 if(autocvar_g_powerups == 0)
728                         s = strcat(s, ":no_powerups");
729                 if(autocvar_g_powerups > 0)
730                         s = strcat(s, ":powerups");
731
732                 GameLogEcho(s);
733                 GameLogEcho(":gameinfo:end");
734         }
735         else
736                 matchid = strzone(ftos(random()));
737
738         cvar_set("nextmap", "");
739
740         SetDefaultAlpha();
741
742         if(autocvar_g_campaign)
743                 CampaignPostInit();
744
745         Ban_LoadBans();
746
747         MapInfo_Enumerate();
748         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
749
750         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
751         {
752                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
753                 if(fd != -1)
754                 {
755                         while((s = fgets(fd)))
756                         {
757                                 l = tokenize_console(s);
758                                 if(l < 2)
759                                         continue;
760                                 if(argv(0) == "cd")
761                                 {
762                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
763                                         print("  cdtrack ", argv(2), "\n");
764                                 }
765                                 else if(argv(0) == "fog")
766                                 {
767                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
768                                         print("  \"fog\" \"", s, "\"\n");
769                                 }
770                                 else if(argv(0) == "set")
771                                 {
772                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
773                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
774                                 }
775                                 else if(argv(0) != "//")
776                                 {
777                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
778                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
779                                 }
780                         }
781                         fclose(fd);
782                 }
783         }
784
785         WeaponStats_Init();
786
787         WepSet_AddStat();
788         WepSet_AddStat_InMap();
789         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
790         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
791         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
792         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
793         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
794         Nagger_Init();
795
796         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
797         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
798         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
799         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
800         addstat(STAT_FUEL, AS_INT, ammo_fuel);
801         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
802         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
803         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
804         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
805         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
806         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
807         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
808         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
809         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
810         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
811
812         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
813         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
814
815         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
816
817         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
818
819         // freeze attacks
820         addstat(STAT_FROZEN, AS_INT, frozen);
821         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
822
823         // physics
824         Physics_AddStats();
825
826         // new properties
827         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
828         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
829         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
830         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
831         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
832         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
833         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
834         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
835         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
836         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
837         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
838         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
839         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
840         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
841         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
842         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
843         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
844         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
845         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
846
847         // secrets
848         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
849         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
850
851         // monsters
852         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
853         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
854
855         // misc
856         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
857
858         next_pingtime = time + 5;
859
860         detect_maptype();
861
862         // set up information replies for clients and server to use
863         maplist_reply = strzone(getmaplist());
864         lsmaps_reply = strzone(getlsmaps());
865         monsterlist_reply = strzone(getmonsterlist());
866         for(int i = 0; i < 10; ++i)
867         {
868                 s = getrecords(i);
869                 if (s)
870                         records_reply[i] = strzone(s);
871         }
872         ladder_reply = strzone(getladder());
873         rankings_reply = strzone(getrankings());
874
875         // begin other init
876         ClientInit_Spawn();
877         RandomSeed_Spawn();
878         PingPLReport_Spawn();
879
880         CheatInit();
881
882         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
883
884         // fill sv_curl_serverpackages from .serverpackage files
885         if(autocvar_sv_curl_serverpackages_auto)
886         {
887                 s = "";
888                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
889                 for(int i = 0; i < n; ++i)
890                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
891                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
892                                 s = strcat(s, " ", argv(i));
893                 fd = search_begin("*-serverpackage.txt", true, false);
894                 if(fd >= 0)
895                 {
896                         j = search_getsize(fd);
897                         for(int i = 0; i < j; ++i)
898                                 s = strcat(s, " ", search_getfilename(fd, i));
899                         search_end(fd);
900                 }
901                 fd = search_begin("*.serverpackage", true, false);
902                 if(fd >= 0)
903                 {
904                         j = search_getsize(fd);
905                         for(int i = 0; i < j; ++i)
906                                 s = strcat(s, " ", search_getfilename(fd, i));
907                         search_end(fd);
908                 }
909                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
910         }
911
912         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
913         modname = "Xonotic";
914         // physics/balance/config changes that count as mod
915         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
916                 modname = cvar_string("g_mod_physics");
917         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
918                 modname = cvar_string("g_mod_balance");
919         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
920                 modname = cvar_string("g_mod_config");
921         // extra mutators that deserve to count as mod
922         MUTATOR_CALLHOOK(SetModname);
923
924         // save it for later
925         modname = strzone(modname);
926
927         WinningConditionHelper(); // set worldstatus
928
929         world_initialized = 1;
930 }
931
932 void spawnfunc_light (void)
933 {
934         //makestatic (self); // Who the f___ did that?
935         remove(self);
936 }
937
938 string GetGametype()
939 {
940         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
941 }
942
943 string GetMapname()
944 {
945         return mapname;
946 }
947
948 float Map_Count, Map_Current;
949 string Map_Current_Name;
950
951 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
952 float GetMaplistPosition()
953 {
954         float pos, idx;
955         string map;
956
957         map = GetMapname();
958         idx = autocvar_g_maplist_index;
959
960         if(idx >= 0)
961                 if(idx < Map_Count)
962                         if(map == argv(idx))
963                                 return idx;
964
965         for(pos = 0; pos < Map_Count; ++pos)
966                 if(map == argv(pos))
967                         return pos;
968
969         // resume normal maplist rotation if current map is not in g_maplist
970         return idx;
971 }
972
973 float MapHasRightSize(string map)
974 {
975         float fh;
976         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
977         if(autocvar_g_maplist_check_waypoints)
978         {
979                 dprint("checkwp "); dprint(map);
980                 if(!fexists(strcat("maps/", map, ".waypoints")))
981                 {
982                         dprint(": no waypoints\n");
983                         return false;
984                 }
985                 dprint(": has waypoints\n");
986         }
987
988         // open map size restriction file
989         dprint("opensize "); dprint(map);
990         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
991         if(fh >= 0)
992         {
993                 float mapmin, mapmax;
994                 dprint(": ok, ");
995                 mapmin = stof(fgets(fh));
996                 mapmax = stof(fgets(fh));
997                 fclose(fh);
998                 if(player_count < mapmin)
999                 {
1000                         dprint("not enough\n");
1001                         return false;
1002                 }
1003                 if(player_count > mapmax)
1004                 {
1005                         dprint("too many\n");
1006                         return false;
1007                 }
1008                 dprint("right size\n");
1009                 return true;
1010         }
1011         dprint(": not found\n");
1012         return true;
1013 }
1014
1015 string Map_Filename(float position)
1016 {
1017         return strcat("maps/", argv(position), ".bsp");
1018 }
1019
1020 string strwords(string s, float w)
1021 {
1022         float endpos;
1023         for(endpos = 0; w && endpos >= 0; --w)
1024                 endpos = strstrofs(s, " ", endpos + 1);
1025         if(endpos < 0)
1026                 return s;
1027         else
1028                 return substring(s, 0, endpos);
1029 }
1030
1031 float strhasword(string s, string w)
1032 {
1033         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1034 }
1035
1036 void Map_MarkAsRecent(string m)
1037 {
1038         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1039 }
1040
1041 float Map_IsRecent(string m)
1042 {
1043         return strhasword(autocvar_g_maplist_mostrecent, m);
1044 }
1045
1046 float Map_Check(float position, float pass)
1047 {
1048         string filename;
1049         string map_next;
1050         map_next = argv(position);
1051         if(pass <= 1)
1052         {
1053                 if(Map_IsRecent(map_next))
1054                         return 0;
1055         }
1056         filename = Map_Filename(position);
1057         if(MapInfo_CheckMap(map_next))
1058         {
1059                 if(pass == 2)
1060                         return 1;
1061                 if(MapHasRightSize(map_next))
1062                         return 1;
1063                 return 0;
1064         }
1065         else
1066                 dprint( "Couldn't select '", filename, "'..\n" );
1067
1068         return 0;
1069 }
1070
1071 void Map_Goto_SetStr(string nextmapname)
1072 {
1073         if(getmapname_stored != "")
1074                 strunzone(getmapname_stored);
1075         if(nextmapname == "")
1076                 getmapname_stored = "";
1077         else
1078                 getmapname_stored = strzone(nextmapname);
1079 }
1080
1081 void Map_Goto_SetFloat(float position)
1082 {
1083         cvar_set("g_maplist_index", ftos(position));
1084         Map_Goto_SetStr(argv(position));
1085 }
1086
1087 void Map_Goto(float reinit)
1088 {
1089         MapInfo_LoadMap(getmapname_stored, reinit);
1090 }
1091
1092 // return codes of map selectors:
1093 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1094 //   -2 = permanent failure
1095 float() MaplistMethod_Iterate = // usual method
1096 {
1097         float pass, i;
1098
1099         dprint("Trying MaplistMethod_Iterate\n");
1100
1101         for(pass = 1; pass <= 2; ++pass)
1102         {
1103                 for(i = 1; i < Map_Count; ++i)
1104                 {
1105                         float mapindex;
1106                         mapindex = (i + Map_Current) % Map_Count;
1107                         if(Map_Check(mapindex, pass))
1108                                 return mapindex;
1109                 }
1110         }
1111         return -1;
1112 }
1113
1114 float() MaplistMethod_Repeat = // fallback method
1115 {
1116         dprint("Trying MaplistMethod_Repeat\n");
1117
1118         if(Map_Check(Map_Current, 2))
1119                 return Map_Current;
1120         return -2;
1121 }
1122
1123 float() MaplistMethod_Random = // random map selection
1124 {
1125         float i, imax;
1126
1127         dprint("Trying MaplistMethod_Random\n");
1128
1129         imax = 42;
1130
1131         for(i = 0; i <= imax; ++i)
1132         {
1133                 float mapindex;
1134                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1135                 if(Map_Check(mapindex, 1))
1136                         return mapindex;
1137         }
1138         return -1;
1139 }
1140
1141 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1142 // the exponent sets a bias on the map selection:
1143 // the higher the exponent, the less likely "shortly repeated" same maps are
1144 {
1145         float i, j, imax, insertpos;
1146
1147         dprint("Trying MaplistMethod_Shuffle\n");
1148
1149         imax = 42;
1150
1151         for(i = 0; i <= imax; ++i)
1152         {
1153                 string newlist;
1154
1155                 // now reinsert this at another position
1156                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1157                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1158                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1159                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1160
1161                 // insert the current map there
1162                 newlist = "";
1163                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1164                         newlist = strcat(newlist, " ", argv(j));
1165                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1166                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1167                         newlist = strcat(newlist, " ", argv(j));
1168                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1169                 cvar_set("g_maplist", newlist);
1170                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1171
1172                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1173                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1174                 if(Map_Check(Map_Current, 1))
1175                         return Map_Current;
1176         }
1177         return -1;
1178 }
1179
1180 void Maplist_Init()
1181 {
1182         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1183         float i;
1184         for (i = 0; i < Map_Count; ++i)
1185                 if (Map_Check(i, 2))
1186                         break;
1187         if (i == Map_Count)
1188         {
1189                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1190                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1191                 if(autocvar_g_maplist_shuffle)
1192                         ShuffleMaplist();
1193                 localcmd("\nmenu_cmd sync\n");
1194                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1195         }
1196         if(Map_Count == 0)
1197                 error("empty maplist, cannot select a new map");
1198         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1199
1200         if(Map_Current_Name)
1201                 strunzone(Map_Current_Name);
1202         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1203         // this may or may not be correct, but who cares, in the worst case a map
1204         // isn't chosen in the first pass that should have been
1205 }
1206
1207 string GetNextMap()
1208 {
1209         float nextMap;
1210
1211         Maplist_Init();
1212         nextMap = -1;
1213
1214         if(nextMap == -1)
1215                 if(autocvar_g_maplist_shuffle > 0)
1216                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1217
1218         if(nextMap == -1)
1219                 if(autocvar_g_maplist_selectrandom)
1220                         nextMap = MaplistMethod_Random();
1221
1222         if(nextMap == -1)
1223                 nextMap = MaplistMethod_Iterate();
1224
1225         if(nextMap == -1)
1226                 nextMap = MaplistMethod_Repeat();
1227
1228         if(nextMap >= 0)
1229         {
1230                 Map_Goto_SetFloat(nextMap);
1231                 return getmapname_stored;
1232         }
1233
1234         return "";
1235 }
1236
1237 float DoNextMapOverride(float reinit)
1238 {
1239         if(autocvar_g_campaign)
1240         {
1241                 CampaignPostIntermission();
1242                 alreadychangedlevel = true;
1243                 return true;
1244         }
1245         if(autocvar_quit_when_empty)
1246         {
1247                 if(player_count <= currentbots)
1248                 {
1249                         localcmd("quit\n");
1250                         alreadychangedlevel = true;
1251                         return true;
1252                 }
1253         }
1254         if(autocvar_quit_and_redirect != "")
1255         {
1256                 redirection_target = strzone(autocvar_quit_and_redirect);
1257                 alreadychangedlevel = true;
1258                 return true;
1259         }
1260         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1261         {
1262                 localcmd("restart\n");
1263                 alreadychangedlevel = true;
1264                 return true;
1265         }
1266         if(autocvar_nextmap != "")
1267         {
1268                 string m;
1269                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1270                 cvar_set("nextmap",m);
1271
1272                 if(!m || gametypevote)
1273                         return false;
1274                 if(autocvar_sv_vote_gametype)
1275                 {
1276                         Map_Goto_SetStr(m);
1277                         return false;
1278                 }
1279
1280                 if(MapInfo_CheckMap(m))
1281                 {
1282                         Map_Goto_SetStr(m);
1283                         Map_Goto(reinit);
1284                         alreadychangedlevel = true;
1285                         return true;
1286                 }
1287         }
1288         if(!reinit && autocvar_lastlevel)
1289         {
1290                 cvar_settemp_restore();
1291                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1292                 alreadychangedlevel = true;
1293                 return true;
1294         }
1295         return false;
1296 }
1297
1298 void GotoNextMap(float reinit)
1299 {
1300         //string nextmap;
1301         //float n, nummaps;
1302         //string s;
1303         if (alreadychangedlevel)
1304                 return;
1305         alreadychangedlevel = true;
1306
1307         string nextMap;
1308
1309         nextMap = GetNextMap();
1310         if(nextMap == "")
1311                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1312         Map_Goto(reinit);
1313 }
1314
1315
1316 /*
1317 ============
1318 IntermissionThink
1319
1320 When the player presses attack or jump, change to the next level
1321 ============
1322 */
1323 .float autoscreenshot;
1324 void IntermissionThink()
1325 {
1326         FixIntermissionClient(self);
1327
1328         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1329         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1330
1331         if( (server_screenshot || client_screenshot)
1332                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1333         {
1334                 self.autoscreenshot = -1;
1335                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1336                 return;
1337         }
1338
1339         if (time < intermission_exittime)
1340                 return;
1341
1342         if(!mapvote_initialized)
1343                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1344                         return;
1345
1346         MapVote_Start();
1347 }
1348
1349 /*
1350 ============
1351 FindIntermission
1352
1353 Returns the entity to view from
1354 ============
1355 */
1356 /*
1357 entity FindIntermission()
1358 {
1359         local   entity spot;
1360         local   float cyc;
1361
1362 // look for info_intermission first
1363         spot = find (world, classname, "info_intermission");
1364         if (spot)
1365         {       // pick a random one
1366                 cyc = random() * 4;
1367                 while (cyc > 1)
1368                 {
1369                         spot = find (spot, classname, "info_intermission");
1370                         if (!spot)
1371                                 spot = find (spot, classname, "info_intermission");
1372                         cyc = cyc - 1;
1373                 }
1374                 return spot;
1375         }
1376
1377 // then look for the start position
1378         spot = find (world, classname, "info_player_start");
1379         if (spot)
1380                 return spot;
1381
1382 // testinfo_player_start is only found in regioned levels
1383         spot = find (world, classname, "testplayerstart");
1384         if (spot)
1385                 return spot;
1386
1387 // then look for the start position
1388         spot = find (world, classname, "info_player_deathmatch");
1389         if (spot)
1390                 return spot;
1391
1392         //objerror ("FindIntermission: no spot");
1393         return world;
1394 }
1395 */
1396
1397 /*
1398 ===============================================================================
1399
1400 RULES
1401
1402 ===============================================================================
1403 */
1404
1405 void DumpStats(float final)
1406 {
1407         float file;
1408         string s;
1409         float to_console;
1410         float to_eventlog;
1411         float to_file;
1412         float i;
1413
1414         to_console = autocvar_sv_logscores_console;
1415         to_eventlog = autocvar_sv_eventlog;
1416         to_file = autocvar_sv_logscores_file;
1417
1418         if(!final)
1419         {
1420                 to_console = true; // always print printstats replies
1421                 to_eventlog = false; // but never print them to the event log
1422         }
1423
1424         if(to_eventlog)
1425                 if(autocvar_sv_eventlog_console)
1426                         to_console = false; // otherwise we get the output twice
1427
1428         if(final)
1429                 s = ":scores:";
1430         else
1431                 s = ":status:";
1432         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1433
1434         if(to_console)
1435                 print(s, "\n");
1436         if(to_eventlog)
1437                 GameLogEcho(s);
1438
1439         file = -1;
1440         if(to_file)
1441         {
1442                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1443                 if(file == -1)
1444                         to_file = false;
1445                 else
1446                         fputs(file, strcat(s, "\n"));
1447         }
1448
1449         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1450         if(to_console)
1451                 print(s, "\n");
1452         if(to_eventlog)
1453                 GameLogEcho(s);
1454         if(to_file)
1455                 fputs(file, strcat(s, "\n"));
1456
1457         FOR_EACH_CLIENT(other)
1458         {
1459                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1460                 {
1461                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1462                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1463                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1464                                 s = strcat(s, ftos(other.team), ":");
1465                         else
1466                                 s = strcat(s, "spectator:");
1467
1468                         if(to_console)
1469                                 print(s, other.netname, "\n");
1470                         if(to_eventlog)
1471                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1472                         if(to_file)
1473                                 fputs(file, strcat(s, other.netname, "\n"));
1474                 }
1475         }
1476
1477         if(teamplay)
1478         {
1479                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1480                 if(to_console)
1481                         print(s, "\n");
1482                 if(to_eventlog)
1483                         GameLogEcho(s);
1484                 if(to_file)
1485                         fputs(file, strcat(s, "\n"));
1486
1487                 for(i = 1; i < 16; ++i)
1488                 {
1489                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1490                         s = strcat(s, ":", ftos(i));
1491                         if(to_console)
1492                                 print(s, "\n");
1493                         if(to_eventlog)
1494                                 GameLogEcho(s);
1495                         if(to_file)
1496                                 fputs(file, strcat(s, "\n"));
1497                 }
1498         }
1499
1500         if(to_console)
1501                 print(":end\n");
1502         if(to_eventlog)
1503                 GameLogEcho(":end");
1504         if(to_file)
1505         {
1506                 fputs(file, ":end\n");
1507                 fclose(file);
1508         }
1509 }
1510
1511 void FixIntermissionClient(entity e)
1512 {
1513         string s;
1514         if(!e.autoscreenshot) // initial call
1515         {
1516                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1517                 e.health = -2342;
1518                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1519                 e.solid = SOLID_NOT;
1520                 e.movetype = MOVETYPE_NONE;
1521                 e.takedamage = DAMAGE_NO;
1522                 if(e.weaponentity)
1523                 {
1524                         e.weaponentity.effects = EF_NODRAW;
1525                         if (e.weaponentity.weaponentity)
1526                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1527                 }
1528                 if(IS_REAL_CLIENT(e))
1529                 {
1530                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1531                         s = autocvar_sv_intermission_cdtrack;
1532                         if(s != "")
1533                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1534                         msg_entity = e;
1535                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1536                 }
1537         }
1538 }
1539
1540 /*
1541 go to the next level for deathmatch
1542 only called if a time or frag limit has expired
1543 */
1544 void NextLevel()
1545 {
1546         gameover = true;
1547
1548         intermission_running = 1;
1549
1550 // enforce a wait time before allowing changelevel
1551         if(player_count > 0)
1552                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1553         else
1554                 intermission_exittime = -1;
1555
1556         /*
1557         WriteByte (MSG_ALL, SVC_CDTRACK);
1558         WriteByte (MSG_ALL, 3);
1559         WriteByte (MSG_ALL, 3);
1560         // done in FixIntermission
1561         */
1562
1563         //pos = FindIntermission ();
1564
1565         VoteReset();
1566
1567         DumpStats(true);
1568
1569         // send statistics
1570         PlayerStats_GameReport(true);
1571         WeaponStats_Shutdown();
1572
1573         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1574
1575         if(autocvar_sv_eventlog)
1576                 GameLogEcho(":gameover");
1577
1578         GameLogClose();
1579
1580         FOR_EACH_PLAYER(other) {
1581                 FixIntermissionClient(other);
1582                 if(other.winning)
1583                         bprint(other.netname, " ^7wins.\n");
1584         }
1585
1586         if(autocvar_g_campaign)
1587                 CampaignPreIntermission();
1588
1589         MUTATOR_CALLHOOK(MatchEnd);
1590
1591         localcmd("\nsv_hook_gameend\n");
1592 }
1593
1594 /*
1595 ============
1596 CheckRules_Player
1597
1598 Exit deathmatch games upon conditions
1599 ============
1600 */
1601 void CheckRules_Player()
1602 {
1603         if (gameover)   // someone else quit the game already
1604                 return;
1605
1606         if(self.deadflag == DEAD_NO)
1607                 self.play_time += frametime;
1608
1609         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1610         //   (div0: and that in CheckRules_World please)
1611 }
1612
1613
1614 float InitiateSuddenDeath()
1615 {
1616         // Check first whether normal overtimes could be added before initiating suddendeath mode
1617         // - for this timelimit_overtime needs to be >0 of course
1618         // - also check the winning condition calculated in the previous frame and only add normal overtime
1619         //   again, if at the point at which timelimit would be extended again, still no winner was found
1620         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1621         {
1622                 return 1; // need to call InitiateOvertime later
1623         }
1624         else
1625         {
1626                 if(!checkrules_suddendeathend)
1627                 {
1628                         if(autocvar_g_campaign)
1629                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1630                         else
1631                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1632                         if(g_race && !g_race_qualifying)
1633                                 race_StartCompleting();
1634                 }
1635                 return 0;
1636         }
1637 }
1638
1639 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1640 {
1641         ++checkrules_overtimesadded;
1642         //add one more overtime by simply extending the timelimit
1643         float tl;
1644         tl = autocvar_timelimit;
1645         tl += autocvar_timelimit_overtime;
1646         cvar_set("timelimit", ftos(tl));
1647
1648         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1649 }
1650
1651 float GetWinningCode(float fraglimitreached, float equality)
1652 {
1653         if(autocvar_g_campaign == 1)
1654                 if(fraglimitreached)
1655                         return WINNING_YES;
1656                 else
1657                         return WINNING_NO;
1658
1659         else
1660                 if(equality)
1661                         if(fraglimitreached)
1662                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1663                         else
1664                                 return WINNING_NEVER;
1665                 else
1666                         if(fraglimitreached)
1667                                 return WINNING_YES;
1668                         else
1669                                 return WINNING_NO;
1670 }
1671
1672 // set the .winning flag for exactly those players with a given field value
1673 void SetWinners(.float field, float value)
1674 {
1675         entity head;
1676         FOR_EACH_PLAYER(head)
1677                 head.winning = (head.(field) == value);
1678 }
1679
1680 // set the .winning flag for those players with a given field value
1681 void AddWinners(.float field, float value)
1682 {
1683         entity head;
1684         FOR_EACH_PLAYER(head)
1685                 if (head.(field) == value)
1686                         head.winning = 1;
1687 }
1688
1689 // clear the .winning flags
1690 void ClearWinners(void)
1691 {
1692         entity head;
1693         FOR_EACH_PLAYER(head)
1694                 head.winning = 0;
1695 }
1696
1697 // Onslaught winning condition:
1698 // game terminates if only one team has a working generator (or none)
1699 float WinningCondition_Onslaught()
1700 {
1701         entity head;
1702         float t1, t2, t3, t4;
1703
1704         WinningConditionHelper(); // set worldstatus
1705
1706         if(warmup_stage)
1707                 return WINNING_NO;
1708
1709         // first check if the game has ended
1710         t1 = t2 = t3 = t4 = 0;
1711         head = find(world, classname, "onslaught_generator");
1712         while (head)
1713         {
1714                 if (head.health > 0)
1715                 {
1716                         if (head.team == NUM_TEAM_1) t1 = 1;
1717                         if (head.team == NUM_TEAM_2) t2 = 1;
1718                         if (head.team == NUM_TEAM_3) t3 = 1;
1719                         if (head.team == NUM_TEAM_4) t4 = 1;
1720                 }
1721                 head = find(head, classname, "onslaught_generator");
1722         }
1723         if (t1 + t2 + t3 + t4 < 2)
1724         {
1725                 // game over, only one team remains (or none)
1726                 ClearWinners();
1727                 if (t1) SetWinners(team, NUM_TEAM_1);
1728                 if (t2) SetWinners(team, NUM_TEAM_2);
1729                 if (t3) SetWinners(team, NUM_TEAM_3);
1730                 if (t4) SetWinners(team, NUM_TEAM_4);
1731                 dprint("Have a winner, ending game.\n");
1732                 return WINNING_YES;
1733         }
1734
1735         // Two or more teams remain
1736         return WINNING_NO;
1737 }
1738
1739 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1740 // they win. Otherwise the defending team wins once the timelimit passes.
1741 void assault_new_round();
1742 float WinningCondition_Assault()
1743 {
1744         float status;
1745
1746         WinningConditionHelper(); // set worldstatus
1747
1748         status = WINNING_NO;
1749         // as the timelimit has not yet passed just assume the defending team will win
1750         if(assault_attacker_team == NUM_TEAM_1)
1751         {
1752                 SetWinners(team, NUM_TEAM_2);
1753         }
1754         else
1755         {
1756                 SetWinners(team, NUM_TEAM_1);
1757         }
1758
1759         entity ent;
1760         ent = find(world, classname, "target_assault_roundend");
1761         if(ent)
1762         {
1763                 if(ent.winning) // round end has been triggered by attacking team
1764                 {
1765                         bprint("ASSAULT: round completed...\n");
1766                         SetWinners(team, assault_attacker_team);
1767
1768                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1769
1770                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1771                         {
1772                                 status = WINNING_YES;
1773                         }
1774                         else
1775                         {
1776                                 entity oldself;
1777                                 oldself = self;
1778                                 self = ent;
1779                                 assault_new_round();
1780                                 self = oldself;
1781                         }
1782                 }
1783         }
1784
1785         return status;
1786 }
1787
1788 // LMS winning condition: game terminates if and only if there's at most one
1789 // one player who's living lives. Top two scores being equal cancels the time
1790 // limit.
1791 float WinningCondition_LMS()
1792 {
1793         entity head, head2;
1794         float have_player;
1795         float have_players;
1796         float l;
1797
1798         have_player = false;
1799         have_players = false;
1800         l = LMS_NewPlayerLives();
1801
1802         head = find(world, classname, "player");
1803         if(head)
1804                 have_player = true;
1805         head2 = find(head, classname, "player");
1806         if(head2)
1807                 have_players = true;
1808
1809         if(have_player)
1810         {
1811                 // we have at least one player
1812                 if(have_players)
1813                 {
1814                         // two or more active players - continue with the game
1815                 }
1816                 else
1817                 {
1818                         // exactly one player?
1819
1820                         ClearWinners();
1821                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1822
1823                         if(l)
1824                         {
1825                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1826                                 return WINNING_NO;
1827                         }
1828                         else
1829                         {
1830                                 // a winner!
1831                                 // and assign him his first place
1832                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1833                                 return WINNING_YES;
1834                         }
1835                 }
1836         }
1837         else
1838         {
1839                 // nobody is playing at all...
1840                 if(l)
1841                 {
1842                         // wait for players...
1843                 }
1844                 else
1845                 {
1846                         // SNAFU (maybe a draw game?)
1847                         ClearWinners();
1848                         dprint("No players, ending game.\n");
1849                         return WINNING_YES;
1850                 }
1851         }
1852
1853         // When we get here, we have at least two players who are actually LIVING,
1854         // now check if the top two players have equal score.
1855         WinningConditionHelper();
1856
1857         ClearWinners();
1858         if(WinningConditionHelper_winner)
1859                 WinningConditionHelper_winner.winning = true;
1860         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1861                 return WINNING_NEVER;
1862
1863         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1864         return WINNING_NO;
1865 }
1866
1867 void ShuffleMaplist()
1868 {
1869         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1870 }
1871
1872 float leaderfrags;
1873 float WinningCondition_Scores(float limit, float leadlimit)
1874 {
1875         float limitreached;
1876
1877         // TODO make everything use THIS winning condition (except LMS)
1878         WinningConditionHelper();
1879
1880         if(teamplay)
1881         {
1882                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1883                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1884                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1885                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1886         }
1887
1888         ClearWinners();
1889         if(WinningConditionHelper_winner)
1890                 WinningConditionHelper_winner.winning = 1;
1891         if(WinningConditionHelper_winnerteam >= 0)
1892                 SetWinners(team, WinningConditionHelper_winnerteam);
1893
1894         if(WinningConditionHelper_lowerisbetter)
1895         {
1896                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1897                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1898                 limit = -limit;
1899         }
1900
1901         if(WinningConditionHelper_zeroisworst)
1902                 leadlimit = 0; // not supported in this mode
1903
1904         if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1905         // these modes always score in increments of 1, thus this makes sense
1906         {
1907                 if(leaderfrags != WinningConditionHelper_topscore)
1908                 {
1909                         leaderfrags = WinningConditionHelper_topscore;
1910
1911                         if (limit)
1912                         if (leaderfrags == limit - 1)
1913                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1914                         else if (leaderfrags == limit - 2)
1915                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1916                         else if (leaderfrags == limit - 3)
1917                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1918                 }
1919         }
1920
1921         limitreached = false;
1922         if(limit)
1923                 if(WinningConditionHelper_topscore >= limit)
1924                         limitreached = true;
1925         if(leadlimit)
1926         {
1927                 float leadlimitreached;
1928                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1929                 if(autocvar_leadlimit_and_fraglimit)
1930                         limitreached = (limitreached && leadlimitreached);
1931                 else
1932                         limitreached = (limitreached || leadlimitreached);
1933         }
1934
1935         if(limit)
1936                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1937
1938         return GetWinningCode(
1939                 WinningConditionHelper_topscore && limitreached,
1940                 WinningConditionHelper_equality
1941         );
1942 }
1943
1944 float WinningCondition_Race(float fraglimit)
1945 {
1946         float wc;
1947         entity p;
1948         float n, c;
1949
1950         n = 0;
1951         c = 0;
1952         FOR_EACH_PLAYER(p)
1953         {
1954                 ++n;
1955                 if(p.race_completed)
1956                         ++c;
1957         }
1958         if(n && (n == c))
1959                 return WINNING_YES;
1960         wc = WinningCondition_Scores(fraglimit, 0);
1961
1962         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1963         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1964         // do NOT support equality when the laps are all raced!
1965                 return WINNING_STARTSUDDENDEATHOVERTIME;
1966         else
1967                 return WINNING_NEVER;
1968 }
1969
1970 float WinningCondition_QualifyingThenRace(float limit)
1971 {
1972         float wc;
1973         wc = WinningCondition_Scores(limit, 0);
1974
1975         // NEVER initiate overtime
1976         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1977         {
1978                 return WINNING_YES;
1979         }
1980
1981         return wc;
1982 }
1983
1984 float WinningCondition_RanOutOfSpawns()
1985 {
1986         entity head;
1987
1988         if(have_team_spawns <= 0)
1989                 return WINNING_NO;
1990
1991         if(!autocvar_g_spawn_useallspawns)
1992                 return WINNING_NO;
1993
1994         if(!some_spawn_has_been_used)
1995                 return WINNING_NO;
1996
1997         team1_score = team2_score = team3_score = team4_score = 0;
1998
1999         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2000         {
2001                 if(head.team == NUM_TEAM_1)
2002                         team1_score = 1;
2003                 else if(head.team == NUM_TEAM_2)
2004                         team2_score = 1;
2005                 else if(head.team == NUM_TEAM_3)
2006                         team3_score = 1;
2007                 else if(head.team == NUM_TEAM_4)
2008                         team4_score = 1;
2009         }
2010
2011         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2012         {
2013                 if(head.team == NUM_TEAM_1)
2014                         team1_score = 1;
2015                 else if(head.team == NUM_TEAM_2)
2016                         team2_score = 1;
2017                 else if(head.team == NUM_TEAM_3)
2018                         team3_score = 1;
2019                 else if(head.team == NUM_TEAM_4)
2020                         team4_score = 1;
2021         }
2022
2023         ClearWinners();
2024         if(team1_score + team2_score + team3_score + team4_score == 0)
2025         {
2026                 checkrules_equality = true;
2027                 return WINNING_YES;
2028         }
2029         else if(team1_score + team2_score + team3_score + team4_score == 1)
2030         {
2031                 float t, i;
2032                 if(team1_score)
2033                         t = NUM_TEAM_1;
2034                 else if(team2_score)
2035                         t = NUM_TEAM_2;
2036                 else if(team3_score)
2037                         t = NUM_TEAM_3;
2038                 else // if(team4_score)
2039                         t = NUM_TEAM_4;
2040                 CheckAllowedTeams(world);
2041                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2042                 {
2043                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2044                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2045                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2046                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2047                 }
2048
2049                 AddWinners(team, t);
2050                 return WINNING_YES;
2051         }
2052         else
2053                 return WINNING_NO;
2054 }
2055
2056 /*
2057 ============
2058 CheckRules_World
2059
2060 Exit deathmatch games upon conditions
2061 ============
2062 */
2063 void CheckRules_World()
2064 {
2065         float timelimit;
2066         float fraglimit;
2067         float leadlimit;
2068
2069         VoteThink();
2070         MapVote_Think();
2071
2072         SetDefaultAlpha();
2073
2074         if (gameover)   // someone else quit the game already
2075         {
2076                 if(player_count == 0) // Nobody there? Then let's go to the next map
2077                         MapVote_Start();
2078                         // this will actually check the player count in the next frame
2079                         // again, but this shouldn't hurt
2080                 return;
2081         }
2082
2083         timelimit = autocvar_timelimit * 60;
2084         fraglimit = autocvar_fraglimit;
2085         leadlimit = autocvar_leadlimit;
2086
2087         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2088         {
2089                 if(timelimit > 0)
2090                         timelimit = 0; // timelimit is not made for warmup
2091                 if(fraglimit > 0)
2092                         fraglimit = 0; // no fraglimit for now
2093                 leadlimit = 0; // no leadlimit for now
2094         }
2095
2096         if(timelimit > 0)
2097         {
2098                 timelimit += game_starttime;
2099         }
2100         else if (timelimit < 0)
2101         {
2102                 // endmatch
2103                 NextLevel();
2104                 return;
2105         }
2106
2107         if(g_onslaught)
2108                 timelimit = 0; // ONS has its own overtime rule
2109
2110         float wantovertime;
2111         wantovertime = 0;
2112
2113         if(timelimit > game_starttime)
2114                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2115         else
2116                 game_completion_ratio = 0;
2117
2118         if(checkrules_suddendeathend)
2119         {
2120                 if(!checkrules_suddendeathwarning)
2121                 {
2122                         checkrules_suddendeathwarning = true;
2123                         if(g_race && !g_race_qualifying)
2124                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2125                         else
2126                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2127                 }
2128         }
2129         else
2130         {
2131                 if (timelimit && time >= timelimit)
2132                 {
2133                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2134                         {
2135                                 float totalplayers;
2136                                 float playerswithlaps;
2137                                 float readyplayers;
2138                                 entity head;
2139                                 totalplayers = playerswithlaps = readyplayers = 0;
2140                                 FOR_EACH_PLAYER(head)
2141                                 {
2142                                         ++totalplayers;
2143                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2144                                                 ++playerswithlaps;
2145                                         if(head.ready)
2146                                                 ++readyplayers;
2147                                 }
2148
2149                                 // at least 2 of the players have completed a lap: start the RACE
2150                                 // otherwise, the players should end the qualifying on their own
2151                                 if(readyplayers || playerswithlaps >= 2)
2152                                 {
2153                                         checkrules_suddendeathend = 0;
2154                                         ReadyRestart(); // go to race
2155                                         return;
2156                                 }
2157                                 else
2158                                         wantovertime |= InitiateSuddenDeath();
2159                         }
2160                         else
2161                                 wantovertime |= InitiateSuddenDeath();
2162                 }
2163         }
2164
2165         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2166         {
2167                 NextLevel();
2168                 return;
2169         }
2170
2171         float checkrules_status;
2172         checkrules_status = WinningCondition_RanOutOfSpawns();
2173         if(checkrules_status == WINNING_YES)
2174         {
2175                 bprint("Hey! Someone ran out of spawns!\n");
2176         }
2177         else if(g_race && !g_race_qualifying && timelimit >= 0)
2178         {
2179                 checkrules_status = WinningCondition_Race(fraglimit);
2180                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2181         }
2182         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2183         {
2184                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2185                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2186         }
2187         else if(g_assault)
2188         {
2189                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2190         }
2191         else if(g_lms)
2192         {
2193                 checkrules_status = WinningCondition_LMS();
2194         }
2195         else if (g_onslaught)
2196         {
2197                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2198         }
2199         else
2200         {
2201                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2202                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2203         }
2204
2205         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2206         {
2207                 checkrules_status = WINNING_NEVER;
2208                 checkrules_overtimesadded = -1;
2209                 wantovertime |= InitiateSuddenDeath();
2210         }
2211
2212         if(checkrules_status == WINNING_NEVER)
2213                 // equality cases! Nobody wins if the overtime ends in a draw.
2214                 ClearWinners();
2215
2216         if(wantovertime)
2217         {
2218                 if(checkrules_status == WINNING_NEVER)
2219                         InitiateOvertime();
2220                 else
2221                         checkrules_status = WINNING_YES;
2222         }
2223
2224         if(checkrules_suddendeathend)
2225                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2226                         checkrules_status = WINNING_YES;
2227
2228         if(checkrules_status == WINNING_YES)
2229         {
2230                 //print("WINNING\n");
2231                 NextLevel();
2232         }
2233 }
2234
2235 string GotoMap(string m)
2236 {
2237         m = GameTypeVote_MapInfo_FixName(m);
2238         if (!m)
2239                 return "The map you suggested is not available on this server.";
2240         if (!autocvar_sv_vote_gametype)
2241         if(!MapInfo_CheckMap(m))
2242                 return "The map you suggested does not support the current game mode.";
2243         cvar_set("nextmap", m);
2244         cvar_set("timelimit", "-1");
2245         if(mapvote_initialized || alreadychangedlevel)
2246         {
2247                 if(DoNextMapOverride(0))
2248                         return "Map switch initiated.";
2249                 else
2250                         return "Hm... no. For some reason I like THIS map more.";
2251         }
2252         else
2253                 return "Map switch will happen after scoreboard.";
2254 }
2255
2256
2257 void EndFrame()
2258 {
2259         anticheat_endframe();
2260
2261         float altime;
2262         FOR_EACH_REALCLIENT(self)
2263         {
2264                 entity e = IS_SPEC(self) ? self.enemy : self;
2265                 if(e.typehitsound)
2266                         self.typehit_time = time;
2267                 else if(e.damage_dealt)
2268                 {
2269                         self.hit_time = time;
2270                         self.damage_dealt_total += ceil(e.damage_dealt);
2271                 }
2272         }
2273         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2274         // add 1 frametime because after this, engine SV_Physics
2275         // increases time by a frametime and then networks the frame
2276         // add another frametime because client shows everything with
2277         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2278         // needed!
2279         FOR_EACH_CLIENT(self)
2280         {
2281                 self.typehitsound = false;
2282                 self.damage_dealt = 0;
2283                 antilag_record(self, altime);
2284         }
2285         FOR_EACH_MONSTER(self)
2286                 antilag_record(self, altime);
2287 }
2288
2289
2290 /*
2291  * RedirectionThink:
2292  * returns true if redirecting
2293  */
2294 float redirection_timeout;
2295 float redirection_nextthink;
2296 float RedirectionThink()
2297 {
2298         float clients_found;
2299
2300         if(redirection_target == "")
2301                 return false;
2302
2303         if(!redirection_timeout)
2304         {
2305                 cvar_set("sv_public", "-2");
2306                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2307                 if(redirection_target == "self")
2308                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2309                 else
2310                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2311         }
2312
2313         if(time < redirection_nextthink)
2314                 return true;
2315
2316         redirection_nextthink = time + 1;
2317
2318         clients_found = 0;
2319         FOR_EACH_REALCLIENT(self)
2320         {
2321                 // TODO add timer
2322                 print("Redirecting: sending connect command to ", self.netname, "\n");
2323                 if(redirection_target == "self")
2324                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2325                 else
2326                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2327                 ++clients_found;
2328         }
2329
2330         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2331
2332         if(time > redirection_timeout || clients_found == 0)
2333                 localcmd("\nwait; wait; wait; quit\n");
2334
2335         return true;
2336 }
2337
2338 void TargetMusic_RestoreGame();
2339 void RestoreGame()
2340 {
2341         // Loaded from a save game
2342         // some things then break, so let's work around them...
2343
2344         // Progs DB (capture records)
2345         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2346
2347         // Mapinfo
2348         MapInfo_Shutdown();
2349         MapInfo_Enumerate();
2350         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2351         WeaponStats_Init();
2352
2353         TargetMusic_RestoreGame();
2354 }
2355
2356 void Shutdown()
2357 {
2358         gameover = 2;
2359
2360         if(world_initialized > 0)
2361         {
2362                 world_initialized = 0;
2363                 print("Saving persistent data...\n");
2364                 Ban_SaveBans();
2365
2366                 // playerstats with unfinished match
2367                 PlayerStats_GameReport(false);
2368
2369                 if(!cheatcount_total)
2370                 {
2371                         if(autocvar_sv_db_saveasdump)
2372                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2373                         else
2374                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2375                 }
2376                 if(autocvar_developer)
2377                 {
2378                         if(autocvar_sv_db_saveasdump)
2379                                 db_dump(TemporaryDB, "server-temp.db");
2380                         else
2381                                 db_save(TemporaryDB, "server-temp.db");
2382                 }
2383                 CheatShutdown(); // must be after cheatcount check
2384                 db_close(ServerProgsDB);
2385                 db_close(TemporaryDB);
2386                 print("done!\n");
2387                 // tell the bot system the game is ending now
2388                 bot_endgame();
2389
2390                 WeaponStats_Shutdown();
2391                 MapInfo_Shutdown();
2392         }
2393         else if(world_initialized == 0)
2394         {
2395                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2396         }
2397 }