]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'master' into martin-t/globals
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include <server/mutators/_mod.qh>
17 #include "race.qh"
18 #include "scores.qh"
19 #include "scores_rules.qh"
20 #include "teamplay.qh"
21 #include "weapons/weaponstats.qh"
22 #include "../common/constants.qh"
23 #include <common/net_linked.qh>
24 #include "../common/deathtypes/all.qh"
25 #include "../common/gamemodes/sv_rules.qh"
26 #include "../common/mapinfo.qh"
27 #include "../common/monsters/_mod.qh"
28 #include "../common/monsters/sv_monsters.qh"
29 #include "../common/vehicles/all.qh"
30 #include "../common/notifications/all.qh"
31 #include "../common/physics/player.qh"
32 #include "../common/playerstats.qh"
33 #include "../common/stats.qh"
34 #include "../common/teams.qh"
35 #include "../common/mapobjects/trigger/secret.qh"
36 #include "../common/mapobjects/target/music.qh"
37 #include "../common/util.qh"
38 #include "../common/items/_mod.qh"
39 #include <common/weapons/_all.qh>
40 #include "../common/state.qh"
41
42 const float LATENCY_THINKRATE = 10;
43 .float latency_sum;
44 .float latency_cnt;
45 .float latency_time;
46 entity pingplreport;
47 void PingPLReport_Think(entity this)
48 {
49         float delta;
50         entity e;
51
52         delta = 3 / maxclients;
53         if(delta < sys_frametime)
54                 delta = 0;
55         this.nextthink = time + delta;
56
57         e = edict_num(this.cnt + 1);
58         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
59         {
60                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
61                 WriteByte(MSG_BROADCAST, this.cnt);
62                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
63                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
64                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
65
66                 // record latency times for clients throughout the match so we can report it to playerstats
67                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
68                 {
69                         CS(e).latency_sum += CS(e).ping;
70                         CS(e).latency_cnt += 1;
71                         CS(e).latency_time = time;
72                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
73                 }
74         }
75         else
76         {
77                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
78                 WriteByte(MSG_BROADCAST, this.cnt);
79                 WriteShort(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81                 WriteByte(MSG_BROADCAST, 0);
82         }
83         this.cnt = (this.cnt + 1) % maxclients;
84 }
85 void PingPLReport_Spawn()
86 {
87         pingplreport = new_pure(pingplreport);
88         setthink(pingplreport, PingPLReport_Think);
89         pingplreport.nextthink = time;
90 }
91
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap(entity this)
108 {
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 this.nextthink = time;
133         }
134         else
135         {
136                 this.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         strfree(cvar_changes);
148         strfree(cvar_purechanges);
149         cvar_purechanges_count = 0;
150
151         h = buf_create();
152         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
153         n = buf_getsize(h);
154
155         adding = true;
156         pureadding = true;
157
158         for(i = 0; i < n; ++i)
159         {
160                 k = bufstr_get(h, i);
161
162 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
163 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
164 #define BADCVAR(p) if(k == p) continue
165
166                 // general excludes and namespaces for server admin used cvars
167                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
168
169                 // internal
170                 BADPREFIX("csqc_");
171                 BADPREFIX("cvar_check_");
172                 BADCVAR("gamecfg");
173                 BADCVAR("g_configversion");
174                 BADCVAR("halflifebsp");
175                 BADCVAR("sv_mapformat_is_quake2");
176                 BADCVAR("sv_mapformat_is_quake3");
177                 BADPREFIX("sv_world");
178
179                 // client
180                 BADPREFIX("chase_");
181                 BADPREFIX("cl_");
182                 BADPREFIX("con_");
183                 BADPREFIX("scoreboard_");
184                 BADPREFIX("g_campaign");
185                 BADPREFIX("g_waypointsprite_");
186                 BADPREFIX("gl_");
187                 BADPREFIX("joy");
188                 BADPREFIX("hud_");
189                 BADPREFIX("m_");
190                 BADPREFIX("menu_");
191                 BADPREFIX("net_slist_");
192                 BADPREFIX("r_");
193                 BADPREFIX("sbar_");
194                 BADPREFIX("scr_");
195                 BADPREFIX("snd_");
196                 BADPREFIX("show");
197                 BADPREFIX("sensitivity");
198                 BADPREFIX("userbind");
199                 BADPREFIX("v_");
200                 BADPREFIX("vid_");
201                 BADPREFIX("crosshair");
202                 BADCVAR("mod_q3bsp_lightmapmergepower");
203                 BADCVAR("mod_q3bsp_nolightmaps");
204                 BADCVAR("fov");
205                 BADCVAR("mastervolume");
206                 BADCVAR("volume");
207                 BADCVAR("bgmvolume");
208                 BADCVAR("in_pitch_min");
209                 BADCVAR("in_pitch_max");
210
211                 // private
212                 BADCVAR("developer");
213                 BADCVAR("log_dest_udp");
214                 BADCVAR("net_address");
215                 BADCVAR("net_address_ipv6");
216                 BADCVAR("port");
217                 BADCVAR("savedgamecfg");
218                 BADCVAR("serverconfig");
219                 BADCVAR("sv_autoscreenshot");
220                 BADCVAR("sv_heartbeatperiod");
221                 BADCVAR("sv_vote_master_password");
222                 BADCVAR("sys_colortranslation");
223                 BADCVAR("sys_specialcharactertranslation");
224                 BADCVAR("timeformat");
225                 BADCVAR("timestamps");
226                 BADCVAR("g_require_stats");
227                 BADPREFIX("developer_");
228                 BADPREFIX("g_ban_");
229                 BADPREFIX("g_banned_list");
230                 BADPREFIX("g_require_stats_");
231                 BADPREFIX("g_chat_flood_");
232                 BADPREFIX("g_ghost_items");
233                 BADPREFIX("g_playerstats_");
234                 BADPREFIX("g_voice_flood_");
235                 BADPREFIX("log_file");
236                 BADPREFIX("quit_");
237                 BADPREFIX("rcon_");
238                 BADPREFIX("sv_allowdownloads");
239                 BADPREFIX("sv_autodemo");
240                 BADPREFIX("sv_curl_");
241                 BADPREFIX("sv_eventlog");
242                 BADPREFIX("sv_logscores_");
243                 BADPREFIX("sv_master");
244                 BADPREFIX("sv_weaponstats_");
245                 BADPREFIX("sv_waypointsprite_");
246                 BADCVAR("rescan_pending");
247
248                 // these can contain player IDs, so better hide
249                 BADPREFIX("g_forced_team_");
250                 BADCVAR("sv_muteban_list");
251                 BADCVAR("sv_voteban_list");
252                 BADCVAR("sv_allow_customplayermodels_idlist");
253                 BADCVAR("sv_allow_customplayermodels_speciallist");
254
255                 // mapinfo
256                 BADCVAR("fraglimit");
257                 BADCVAR("g_arena");
258                 BADCVAR("g_assault");
259                 BADCVAR("g_ca");
260                 BADCVAR("g_ca_teams");
261                 BADCVAR("g_conquest");
262                 BADCVAR("g_ctf");
263                 BADCVAR("g_cts");
264                 BADCVAR("g_dotc");
265                 BADCVAR("g_dm");
266                 BADCVAR("g_domination");
267                 BADCVAR("g_domination_default_teams");
268                 BADCVAR("g_duel");
269                 BADCVAR("g_freezetag");
270                 BADCVAR("g_freezetag_teams");
271                 BADCVAR("g_invasion_teams");
272                 BADCVAR("g_invasion_type");
273                 BADCVAR("g_jailbreak");
274                 BADCVAR("g_jailbreak_teams");
275                 BADCVAR("g_keepaway");
276                 BADCVAR("g_keyhunt");
277                 BADCVAR("g_keyhunt_teams");
278                 BADCVAR("g_lms");
279                 BADCVAR("g_nexball");
280                 BADCVAR("g_onslaught");
281                 BADCVAR("g_race");
282                 BADCVAR("g_race_laps_limit");
283                 BADCVAR("g_race_qualifying_timelimit");
284                 BADCVAR("g_race_qualifying_timelimit_override");
285                 BADCVAR("g_runematch");
286                 BADCVAR("g_snafu");
287                 BADCVAR("g_tdm");
288                 BADCVAR("g_tdm_teams");
289                 BADCVAR("g_vip");
290                 BADCVAR("leadlimit");
291                 BADCVAR("nextmap");
292                 BADCVAR("teamplay");
293                 BADCVAR("timelimit");
294                 BADCVAR("g_mapinfo_ignore_warnings");
295
296                 // long
297                 BADCVAR("hostname");
298                 BADCVAR("g_maplist");
299                 BADCVAR("g_maplist_mostrecent");
300                 BADCVAR("sv_motd");
301
302                 v = cvar_string(k);
303                 d = cvar_defstring(k);
304                 if(v == d)
305                         continue;
306
307                 if(adding)
308                 {
309                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
310                         if(strlen(cvar_changes) > 16384)
311                         {
312                                 cvar_changes = "// too many settings have been changed to show them here\n";
313                                 adding = 0;
314                         }
315                 }
316
317                 // now check if the changes are actually gameplay relevant
318
319                 // does nothing gameplay relevant
320                 BADCVAR("captureleadlimit_override");
321                 BADCVAR("condump_stripcolors");
322                 BADCVAR("gameversion");
323                 BADCVAR("g_allow_oldvortexbeam");
324                 BADCVAR("g_balance_kill_delay");
325                 BADCVAR("g_buffs_pickup_anyway");
326                 BADCVAR("g_buffs_randomize");
327                 BADCVAR("g_campcheck_distance");
328                 BADCVAR("g_ca_point_leadlimit");
329                 BADCVAR("g_ca_point_limit");
330                 BADCVAR("g_ctf_captimerecord_always");
331                 BADCVAR("g_ctf_flag_glowtrails");
332                 BADCVAR("g_ctf_flag_pickup_verbosename");
333                 BADCVAR("g_domination_point_leadlimit");
334                 BADCVAR("g_forced_respawn");
335                 BADCVAR("g_freezetag_point_leadlimit");
336                 BADCVAR("g_freezetag_point_limit");
337                 BADCVAR("g_hats");
338                 BADCVAR("g_invasion_point_limit");
339                 BADCVAR("g_jump_grunt");
340                 BADCVAR("g_keyhunt_point_leadlimit");
341                 BADCVAR("g_nexball_goalleadlimit");
342                 BADCVAR("g_new_toys_use_pickupsound");
343                 BADCVAR("g_physics_predictall");
344                 BADCVAR("g_piggyback");
345                 BADCVAR("g_playerclip_collisions");
346                 BADCVAR("g_tdm_point_leadlimit");
347                 BADCVAR("g_tdm_point_limit");
348                 BADCVAR("leadlimit_and_fraglimit");
349                 BADCVAR("leadlimit_override");
350                 BADCVAR("pausable");
351                 BADCVAR("sv_checkforpacketsduringsleep");
352                 BADCVAR("sv_damagetext");
353                 BADCVAR("sv_db_saveasdump");
354                 BADCVAR("sv_intermission_cdtrack");
355                 BADCVAR("sv_minigames");
356                 BADCVAR("sv_namechangetimer");
357                 BADCVAR("sv_precacheplayermodels");
358                 BADCVAR("sv_stepheight");
359                 BADCVAR("sv_timeout");
360                 BADCVAR("sv_weapons_modeloverride");
361                 BADCVAR("w_prop_interval");
362                 BADPREFIX("crypto_");
363                 BADPREFIX("gameversion_");
364                 BADPREFIX("g_chat_");
365                 BADPREFIX("g_ctf_captimerecord_");
366                 BADPREFIX("g_hats_");
367                 BADPREFIX("g_maplist_");
368                 BADPREFIX("g_mod_");
369                 BADPREFIX("g_respawn_");
370                 BADPREFIX("net_");
371                 BADPREFIX("notification_");
372                 BADPREFIX("prvm_");
373                 BADPREFIX("skill_");
374                 BADPREFIX("sv_allow_");
375                 BADPREFIX("sv_cullentities_");
376                 BADPREFIX("sv_maxidle_");
377                 BADPREFIX("sv_minigames_");
378                 BADPREFIX("sv_radio_");
379                 BADPREFIX("sv_timeout_");
380                 BADPREFIX("sv_vote_");
381                 BADPREFIX("timelimit_");
382
383                 // allowed changes to server admins (please sync this to server.cfg)
384                 // vi commands:
385                 //   :/"impure"/,$d
386                 //   :g!,^\/\/[^ /],d
387                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
388                 //   :%!sort
389                 // yes, this does contain some redundant stuff, don't really care
390                 BADCVAR("bot_config_file");
391                 BADCVAR("bot_number");
392                 BADCVAR("bot_prefix");
393                 BADCVAR("bot_suffix");
394                 BADCVAR("capturelimit_override");
395                 BADCVAR("fraglimit_override");
396                 BADCVAR("gametype");
397                 BADCVAR("g_antilag");
398                 BADCVAR("g_balance_teams");
399                 BADCVAR("g_balance_teams_prevent_imbalance");
400                 BADCVAR("g_balance_teams_scorefactor");
401                 BADCVAR("g_ban_sync_trusted_servers");
402                 BADCVAR("g_ban_sync_uri");
403                 BADCVAR("g_buffs");
404                 BADCVAR("g_ca_teams_override");
405                 BADCVAR("g_ctf_ignore_frags");
406                 BADCVAR("g_ctf_leaderboard");
407                 BADCVAR("g_domination_point_limit");
408                 BADCVAR("g_domination_teams_override");
409                 BADCVAR("g_freezetag_teams_override");
410                 BADCVAR("g_friendlyfire");
411                 BADCVAR("g_fullbrightitems");
412                 BADCVAR("g_fullbrightplayers");
413                 BADCVAR("g_keyhunt_point_limit");
414                 BADCVAR("g_keyhunt_teams_override");
415                 BADCVAR("g_lms_lives_override");
416                 BADCVAR("g_maplist");
417                 BADCVAR("g_maxplayers");
418                 BADCVAR("g_mirrordamage");
419                 BADCVAR("g_nexball_goallimit");
420                 BADCVAR("g_norecoil");
421                 BADCVAR("g_physics_clientselect");
422                 BADCVAR("g_pinata");
423                 BADCVAR("g_powerups");
424                 BADCVAR("g_spawnshieldtime");
425                 BADCVAR("g_start_delay");
426                 BADCVAR("g_superspectate");
427                 BADCVAR("g_tdm_teams_override");
428                 BADCVAR("g_warmup");
429                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
430                 BADCVAR("hostname");
431                 BADCVAR("log_file");
432                 BADCVAR("maxplayers");
433                 BADCVAR("minplayers");
434                 BADCVAR("minplayers_per_team");
435                 BADCVAR("net_address");
436                 BADCVAR("port");
437                 BADCVAR("rcon_password");
438                 BADCVAR("rcon_restricted_commands");
439                 BADCVAR("rcon_restricted_password");
440                 BADCVAR("skill");
441                 BADCVAR("sv_adminnick");
442                 BADCVAR("sv_autoscreenshot");
443                 BADCVAR("sv_autotaunt");
444                 BADCVAR("sv_curl_defaulturl");
445                 BADCVAR("sv_defaultcharacter");
446                 BADCVAR("sv_defaultcharacterskin");
447                 BADCVAR("sv_defaultplayercolors");
448                 BADCVAR("sv_defaultplayermodel");
449                 BADCVAR("sv_defaultplayerskin");
450                 BADCVAR("sv_maxidle");
451                 BADCVAR("sv_maxrate");
452                 BADCVAR("sv_motd");
453                 BADCVAR("sv_public");
454                 BADCVAR("sv_ready_restart");
455                 BADCVAR("sv_status_privacy");
456                 BADCVAR("sv_taunt");
457                 BADCVAR("sv_vote_call");
458                 BADCVAR("sv_vote_commands");
459                 BADCVAR("sv_vote_majority_factor");
460                 BADCVAR("sv_vote_master");
461                 BADCVAR("sv_vote_master_commands");
462                 BADCVAR("sv_vote_master_password");
463                 BADCVAR("sv_vote_simple_majority_factor");
464                 BADCVAR("teamplay_mode");
465                 BADCVAR("timelimit_override");
466                 BADPREFIX("g_warmup_");
467                 BADPREFIX("sv_info_");
468                 BADPREFIX("sv_ready_restart_");
469
470                 // mutators that announce themselves properly to the server browser
471                 BADCVAR("g_instagib");
472                 BADCVAR("g_new_toys");
473                 BADCVAR("g_nix");
474                 BADCVAR("g_grappling_hook");
475                 BADCVAR("g_jetpack");
476
477 #undef BADPRESUFFIX
478 #undef BADPREFIX
479 #undef BADCVAR
480
481                 if(pureadding)
482                 {
483                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
484                         if(strlen(cvar_purechanges) > 16384)
485                         {
486                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
487                                 pureadding = 0;
488                         }
489                 }
490                 ++cvar_purechanges_count;
491                 // WARNING: this variable is used for the server list
492                 // NEVER dare to skip this code!
493                 // Hacks to intentionally appearing as "pure server" even though you DO have
494                 // modified settings may be punished by removal from the server list.
495                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
496                 // though.
497         }
498         buf_del(h);
499         if(cvar_changes == "")
500                 cvar_changes = "// this server runs at default server settings\n";
501         else
502                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
503         cvar_changes = strzone(cvar_changes);
504         if(cvar_purechanges == "")
505                 cvar_purechanges = "// this server runs at default gameplay settings\n";
506         else
507                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
508         cvar_purechanges = strzone(cvar_purechanges);
509 }
510
511 entity randomseed;
512 bool RandomSeed_Send(entity this, entity to, int sf)
513 {
514         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
515         WriteShort(MSG_ENTITY, this.cnt);
516         return true;
517 }
518 void RandomSeed_Think(entity this)
519 {
520         this.cnt = bound(0, floor(random() * 65536), 65535);
521         this.nextthink = time + 5;
522
523         this.SendFlags |= 1;
524 }
525 void RandomSeed_Spawn()
526 {
527         randomseed = new_pure(randomseed);
528         setthink(randomseed, RandomSeed_Think);
529         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
530
531         getthink(randomseed)(randomseed); // sets random seed and nextthink
532 }
533
534 spawnfunc(__init_dedicated_server)
535 {
536         // handler for _init/_init map (only for dedicated server initialization)
537
538         world_initialized = -1; // don't complain
539         cvar = cvar_normal;
540         cvar_string = cvar_string_normal;
541         cvar_set = cvar_set_normal;
542
543         delete_fn = remove_unsafely;
544
545         entity e = spawn();
546         setthink(e, GotoFirstMap);
547         e.nextthink = time; // this is usually 1 at this point
548
549         e = new(info_player_deathmatch);  // safeguard against player joining
550
551     // assign reflectively to avoid "assignment to world" warning
552     for (int i = 0, n = numentityfields(); i < n; ++i) {
553         string k = entityfieldname(i);
554         if (k == "classname") {
555             // safeguard against various stuff ;)
556             putentityfieldstring(i, this, "worldspawn");
557             break;
558         }
559     }
560
561         // needs to be done so early because of the constants they create
562         static_init();
563         static_init_late();
564         static_init_precache();
565
566         IL_PUSH(g_spawnpoints, e); // just incase
567
568         MapInfo_Enumerate();
569         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
570 }
571
572 void __init_dedicated_server_shutdown() {
573         MapInfo_Shutdown();
574 }
575
576 STATIC_INIT_EARLY(maxclients)
577 {
578         maxclients = 0;
579         for (entity head = nextent(NULL); head; head = nextent(head)) {
580                 ++maxclients;
581         }
582 }
583
584 void default_delayedinit(entity this)
585 {
586         if(!scores_initialized)
587                 ScoreRules_generic();
588 }
589
590 void InitGameplayMode()
591 {
592         VoteReset();
593
594         // find out good world mins/maxs bounds, either the static bounds found by looking for solid, or the mapinfo specified bounds
595         get_mi_min_max(1);
596         // assign reflectively to avoid "assignment to world" warning
597         int done = 0; for (int i = 0, n = numentityfields(); i < n; ++i) {
598             string k = entityfieldname(i); vector v = (k == "mins") ? mi_min : (k == "maxs") ? mi_max : '0 0 0';
599             if (v) {
600             putentityfieldstring(i, world, sprintf("%v", v));
601             if (++done == 2) break;
602         }
603         }
604         // currently, NetRadiant's limit is 131072 qu for each side
605         // distance from one corner of a 131072qu cube to the opposite corner is approx. 227023 qu
606         // set the distance according to map size but don't go over the limit to avoid issues with float precision
607         // in case somebody makes extremely large maps
608         max_shot_distance = min(230000, vlen(world.maxs - world.mins));
609
610         MapInfo_LoadMapSettings(mapname);
611         GameRules_teams(false);
612
613         if (!cvar_value_issafe(world.fog))
614         {
615                 LOG_INFO("The current map contains a potentially harmful fog setting, ignored");
616                 world.fog = string_null;
617         }
618         if(MapInfo_Map_fog != "")
619         {
620                 if(MapInfo_Map_fog == "none")
621                         world.fog = string_null;
622                 else
623                         world.fog = strzone(MapInfo_Map_fog);
624         }
625         clientstuff = strzone(MapInfo_Map_clientstuff);
626
627         MapInfo_ClearTemps();
628
629         gamemode_name = MapInfo_Type_ToText(MapInfo_LoadedGametype);
630
631         cache_mutatormsg = strzone("");
632         cache_lastmutatormsg = strzone("");
633
634         InitializeEntity(NULL, default_delayedinit, INITPRIO_GAMETYPE_FALLBACK);
635 }
636
637 void Map_MarkAsRecent(string m);
638 float world_already_spawned;
639 spawnfunc(worldspawn)
640 {
641         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
642
643         bool wantrestart = false;
644         {
645                 if (!server_is_dedicated)
646                 {
647                         // force unloading of server pk3 files when starting a listen server
648                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
649                         // restore csqc_progname too
650                         string expect = "csprogs.dat";
651                         wantrestart = cvar_string_normal("csqc_progname") != expect;
652                         cvar_set_normal("csqc_progname", expect);
653                 }
654                 else
655                 {
656                         // Try to use versioned csprogs from pk3
657                         // Only ever use versioned csprogs.dat files on dedicated servers;
658                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
659                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
660                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
661                         string select = "csprogs.dat";
662                         if (fexists(pk3csprogs)) select = pk3csprogs;
663                         if (cvar_string_normal("csqc_progname") != select)
664                         {
665                                 cvar_set_normal("csqc_progname", select);
666                                 wantrestart = true;
667                         }
668                         // Check for updates on startup
669                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
670                         int sentinel = fopen("progs.txt", FILE_READ);
671                         if (sentinel >= 0)
672                         {
673                                 string switchversion = fgets(sentinel);
674                                 fclose(sentinel);
675                                 if (switchversion != "" && switchversion != WATERMARK)
676                                 {
677                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
678                                         // if it doesn't exist, assume either:
679                                         //   a) the current program was overwritten
680                                         //   b) this is a client only update
681                                         string newprogs = sprintf("progs-%s.dat", switchversion);
682                                         if (fexists(newprogs))
683                                         {
684                                                 cvar_set_normal("sv_progs", newprogs);
685                                                 wantrestart = true;
686                                         }
687                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
688                                         if (fexists(newcsprogs))
689                                         {
690                                                 cvar_set_normal("csqc_progname", newcsprogs);
691                                                 wantrestart = true;
692                                         }
693                                 }
694                         }
695                 }
696                 if (wantrestart)
697                 {
698                         LOG_INFO("Restart requested");
699                         changelevel(mapname);
700                         // let initialization continue, shutdown depends on it
701                 }
702         }
703
704         cvar = cvar_normal;
705         cvar_string = cvar_string_normal;
706         cvar_set = cvar_set_normal;
707
708         if(world_already_spawned)
709                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
710         world_already_spawned = true;
711
712         delete_fn = remove_safely; // during spawning, watch what you remove!
713
714         cvar_changes_init(); // do this very early now so it REALLY matches the server config
715
716         // needs to be done so early because of the constants they create
717         static_init();
718
719         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
720
721         TemporaryDB = db_create();
722
723         // 0 normal
724         lightstyle(0, "m");
725
726         // 1 FLICKER (first variety)
727         lightstyle(1, "mmnmmommommnonmmonqnmmo");
728
729         // 2 SLOW STRONG PULSE
730         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
731
732         // 3 CANDLE (first variety)
733         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
734
735         // 4 FAST STROBE
736         lightstyle(4, "mamamamamama");
737
738         // 5 GENTLE PULSE 1
739         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
740
741         // 6 FLICKER (second variety)
742         lightstyle(6, "nmonqnmomnmomomno");
743
744         // 7 CANDLE (second variety)
745         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
746
747         // 8 CANDLE (third variety)
748         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
749
750         // 9 SLOW STROBE (fourth variety)
751         lightstyle(9, "aaaaaaaazzzzzzzz");
752
753         // 10 FLUORESCENT FLICKER
754         lightstyle(10, "mmamammmmammamamaaamammma");
755
756         // 11 SLOW PULSE NOT FADE TO BLACK
757         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
758
759         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
760
761         // 63 testing
762         lightstyle(63, "a");
763
764         if(autocvar_g_campaign)
765                 CampaignPreInit();
766
767         Map_MarkAsRecent(mapname);
768
769         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
770
771         InitGameplayMode();
772         static_init_late();
773         static_init_precache();
774         readlevelcvars();
775         GrappleHookInit();
776
777         GameRules_limit_fallbacks();
778
779         if(warmup_limit == 0)
780                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
781
782         player_count = 0;
783         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
784         if(bot_waypoints_for_items == 1)
785                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
786                         bot_waypoints_for_items = 0;
787
788         precache();
789
790         WaypointSprite_Init();
791
792         GameLogInit(); // prepare everything
793         // NOTE for matchid:
794         // changing the logic generating it is okay. But:
795         // it HAS to stay <= 64 chars
796         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
797         if(autocvar_sv_eventlog)
798         {
799                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
800                 matchid = strzone(s);
801
802                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
803                 s = ":gameinfo:mutators:LIST";
804
805                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
806                 s = M_ARGV(0, string);
807
808                 // initialiation stuff, not good in the mutator system
809                 if(!autocvar_g_use_ammunition)
810                         s = strcat(s, ":no_use_ammunition");
811
812                 // initialiation stuff, not good in the mutator system
813                 if(autocvar_g_pickup_items == 0)
814                         s = strcat(s, ":no_pickup_items");
815                 if(autocvar_g_pickup_items > 0)
816                         s = strcat(s, ":pickup_items");
817
818                 // initialiation stuff, not good in the mutator system
819                 if(autocvar_g_weaponarena != "0")
820                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
821
822                 // TODO to mutator system
823                 if(autocvar_g_norecoil)
824                         s = strcat(s, ":norecoil");
825
826                 // TODO to mutator system
827                 if(autocvar_g_powerups == 0)
828                         s = strcat(s, ":no_powerups");
829                 if(autocvar_g_powerups > 0)
830                         s = strcat(s, ":powerups");
831
832                 GameLogEcho(s);
833                 GameLogEcho(":gameinfo:end");
834         }
835         else
836                 matchid = strzone(ftos(random()));
837
838         cvar_set("nextmap", "");
839
840         SetDefaultAlpha();
841
842         if(autocvar_g_campaign)
843                 CampaignPostInit();
844
845         Ban_LoadBans();
846
847         MapInfo_Enumerate();
848         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
849
850         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
851         {
852                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
853                 if(fd != -1)
854                 {
855                         string s;
856                         while((s = fgets(fd)))
857                         {
858                                 int l = tokenize_console(s);
859                                 if(l < 2)
860                                         continue;
861                                 if(argv(0) == "cd")
862                                 {
863                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
864                                         LOG_INFO("  cdtrack ", argv(2));
865                                 }
866                                 else if(argv(0) == "fog")
867                                 {
868                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
869                                         LOG_INFO("  \"fog\" \"", s, "\"");
870                                 }
871                                 else if(argv(0) == "set")
872                                 {
873                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
874                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
875                                 }
876                                 else if(argv(0) != "//")
877                                 {
878                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
879                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
880                                 }
881                         }
882                         fclose(fd);
883                 }
884         }
885
886         WeaponStats_Init();
887
888         Nagger_Init();
889
890         next_pingtime = time + 5;
891
892         // set up information replies for clients and server to use
893         maplist_reply = strzone(getmaplist());
894         lsmaps_reply = strzone(getlsmaps());
895         monsterlist_reply = strzone(getmonsterlist());
896         for(int i = 0; i < 10; ++i)
897         {
898                 string s = getrecords(i);
899                 if (s)
900                         records_reply[i] = strzone(s);
901         }
902         ladder_reply = strzone(getladder());
903         rankings_reply = strzone(getrankings());
904
905         // begin other init
906         ClientInit_Spawn();
907         RandomSeed_Spawn();
908         PingPLReport_Spawn();
909
910         CheatInit();
911
912         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
913
914         // fill sv_curl_serverpackages from .serverpackage files
915         if (autocvar_sv_curl_serverpackages_auto)
916         {
917                 string s = "csprogs-" WATERMARK ".txt";
918                 // remove automatically managed files from the list to prevent duplicates
919                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
920                 {
921                         string pkg = argv(i);
922                         if (startsWith(pkg, "csprogs-")) continue;
923                         if (endsWith(pkg, "-serverpackage.txt")) continue;
924                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
925                         s = cons(s, pkg);
926                 }
927                 // add automatically managed files to the list
928                 #define X(match) MACRO_BEGIN \
929                         int fd = search_begin(match, true, false); \
930                         if (fd >= 0) \
931                         { \
932                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
933                                 { \
934                                         s = cons(s, search_getfilename(fd, i)); \
935                                 } \
936                                 search_end(fd); \
937                         } \
938                 MACRO_END
939                 X("*-serverpackage.txt");
940                 X("*.serverpackage");
941                 #undef X
942                 cvar_set("sv_curl_serverpackages", s);
943         }
944
945         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
946         modname = "Xonotic";
947         // physics/balance/config changes that count as mod
948         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
949                 modname = cvar_string("g_mod_physics");
950         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
951                 modname = cvar_string("g_mod_balance");
952         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
953                 modname = cvar_string("g_mod_config");
954         // extra mutators that deserve to count as mod
955         MUTATOR_CALLHOOK(SetModname, modname);
956         modname = M_ARGV(0, string);
957
958         // save it for later
959         modname = strzone(modname);
960
961         WinningConditionHelper(this); // set worldstatus
962
963         world_initialized = 1;
964         __spawnfunc_spawn_all();
965 }
966
967 spawnfunc(light)
968 {
969         //makestatic (this); // Who the f___ did that?
970         delete(this);
971 }
972
973 string GetGametype()
974 {
975         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
976 }
977
978 string GetMapname()
979 {
980         return mapname;
981 }
982
983 float Map_Count, Map_Current;
984 string Map_Current_Name;
985
986 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
987 float GetMaplistPosition()
988 {
989         float pos, idx;
990         string map;
991
992         map = GetMapname();
993         idx = autocvar_g_maplist_index;
994
995         if(idx >= 0)
996                 if(idx < Map_Count)
997                         if(map == argv(idx))
998                                 return idx;
999
1000         for(pos = 0; pos < Map_Count; ++pos)
1001                 if(map == argv(pos))
1002                         return pos;
1003
1004         // resume normal maplist rotation if current map is not in g_maplist
1005         return idx;
1006 }
1007
1008 bool MapHasRightSize(string map)
1009 {
1010         int minplayers = max(0, floor(autocvar_minplayers));
1011         if (teamplay)
1012                 minplayers = max(0, floor(autocvar_minplayers_per_team) * AvailableTeams());
1013         if (autocvar_g_maplist_check_waypoints
1014                 && (currentbots || autocvar_bot_number || player_count < minplayers))
1015         {
1016                 string checkwp_msg = strcat("checkwp ", map);
1017                 if(!fexists(strcat("maps/", map, ".waypoints")))
1018                 {
1019                         LOG_TRACE(checkwp_msg, ": no waypoints");
1020                         return false;
1021                 }
1022                 LOG_TRACE(checkwp_msg, ": has waypoints");
1023         }
1024
1025         // open map size restriction file
1026         string opensize_msg = strcat("opensize ", map);
1027         float fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1028         if(fh >= 0)
1029         {
1030                 opensize_msg = strcat(opensize_msg, ": ok, ");
1031                 int mapmin = stoi(fgets(fh));
1032                 int mapmax = stoi(fgets(fh));
1033                 fclose(fh);
1034                 if(player_count < mapmin)
1035                 {
1036                         LOG_TRACE(opensize_msg, "not enough");
1037                         return false;
1038                 }
1039                 if(mapmax && player_count > mapmax)
1040                 {
1041                         LOG_TRACE(opensize_msg, "too many");
1042                         return false;
1043                 }
1044                 LOG_TRACE(opensize_msg, "right size");
1045                 return true;
1046         }
1047         LOG_TRACE(opensize_msg, ": not found");
1048         return true;
1049 }
1050
1051 string Map_Filename(float position)
1052 {
1053         return strcat("maps/", argv(position), ".bsp");
1054 }
1055
1056 void Map_MarkAsRecent(string m)
1057 {
1058         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1059 }
1060
1061 float Map_IsRecent(string m)
1062 {
1063         return strhasword(autocvar_g_maplist_mostrecent, m);
1064 }
1065
1066 float Map_Check(float position, float pass)
1067 {
1068         string filename;
1069         string map_next;
1070         map_next = argv(position);
1071         if(pass <= 1)
1072         {
1073                 if(Map_IsRecent(map_next))
1074                         return 0;
1075         }
1076         filename = Map_Filename(position);
1077         if(MapInfo_CheckMap(map_next))
1078         {
1079                 if(pass == 2)
1080                         return 1;
1081                 if(MapHasRightSize(map_next))
1082                         return 1;
1083                 return 0;
1084         }
1085         else
1086                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1087
1088         return 0;
1089 }
1090
1091 void Map_Goto_SetStr(string nextmapname)
1092 {
1093         if(getmapname_stored != "")
1094                 strunzone(getmapname_stored);
1095         if(nextmapname == "")
1096                 getmapname_stored = "";
1097         else
1098                 getmapname_stored = strzone(nextmapname);
1099 }
1100
1101 void Map_Goto_SetFloat(float position)
1102 {
1103         cvar_set("g_maplist_index", ftos(position));
1104         Map_Goto_SetStr(argv(position));
1105 }
1106
1107 void Map_Goto(float reinit)
1108 {
1109         MapInfo_LoadMap(getmapname_stored, reinit);
1110 }
1111
1112 // return codes of map selectors:
1113 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1114 //   -2 = permanent failure
1115 float MaplistMethod_Iterate() // usual method
1116 {
1117         float pass, i;
1118
1119         LOG_TRACE("Trying MaplistMethod_Iterate");
1120
1121         for(pass = 1; pass <= 2; ++pass)
1122         {
1123                 for(i = 1; i < Map_Count; ++i)
1124                 {
1125                         float mapindex;
1126                         mapindex = (i + Map_Current) % Map_Count;
1127                         if(Map_Check(mapindex, pass))
1128                                 return mapindex;
1129                 }
1130         }
1131         return -1;
1132 }
1133
1134 float MaplistMethod_Repeat() // fallback method
1135 {
1136         LOG_TRACE("Trying MaplistMethod_Repeat");
1137
1138         if(Map_Check(Map_Current, 2))
1139                 return Map_Current;
1140         return -2;
1141 }
1142
1143 float MaplistMethod_Random() // random map selection
1144 {
1145         float i, imax;
1146
1147         LOG_TRACE("Trying MaplistMethod_Random");
1148
1149         imax = 42;
1150
1151         for(i = 0; i <= imax; ++i)
1152         {
1153                 float mapindex;
1154                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1155                 if(Map_Check(mapindex, 1))
1156                         return mapindex;
1157         }
1158         return -1;
1159 }
1160
1161 float MaplistMethod_Shuffle(float exponent) // more clever shuffling
1162 // the exponent sets a bias on the map selection:
1163 // the higher the exponent, the less likely "shortly repeated" same maps are
1164 {
1165         float i, j, imax, insertpos;
1166
1167         LOG_TRACE("Trying MaplistMethod_Shuffle");
1168
1169         imax = 42;
1170
1171         for(i = 0; i <= imax; ++i)
1172         {
1173                 string newlist;
1174
1175                 // now reinsert this at another position
1176                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1177                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1178                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1179                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1180
1181                 // insert the current map there
1182                 newlist = "";
1183                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1184                         newlist = strcat(newlist, " ", argv(j));
1185                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1186                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1187                         newlist = strcat(newlist, " ", argv(j));
1188                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1189                 cvar_set("g_maplist", newlist);
1190                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1191
1192                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1193                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1194                 if(Map_Check(Map_Current, 1))
1195                         return Map_Current;
1196         }
1197         return -1;
1198 }
1199
1200 void Maplist_Init()
1201 {
1202         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1203         float i;
1204         for (i = 0; i < Map_Count; ++i)
1205                 if (Map_Check(i, 2))
1206                         break;
1207         if (i == Map_Count)
1208         {
1209                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1210                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1211                 if(autocvar_g_maplist_shuffle)
1212                         ShuffleMaplist();
1213                 localcmd("\nmenu_cmd sync\n");
1214                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1215         }
1216         if(Map_Count == 0)
1217                 error("empty maplist, cannot select a new map");
1218         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1219
1220         strcpy(Map_Current_Name, argv(Map_Current)); // will be automatically freed on exit thanks to DP
1221         // this may or may not be correct, but who cares, in the worst case a map
1222         // isn't chosen in the first pass that should have been
1223 }
1224
1225 string GetNextMap()
1226 {
1227         float nextMap;
1228
1229         Maplist_Init();
1230         nextMap = -1;
1231
1232         if(nextMap == -1)
1233                 if(autocvar_g_maplist_shuffle > 0)
1234                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1235
1236         if(nextMap == -1)
1237                 if(autocvar_g_maplist_selectrandom)
1238                         nextMap = MaplistMethod_Random();
1239
1240         if(nextMap == -1)
1241                 nextMap = MaplistMethod_Iterate();
1242
1243         if(nextMap == -1)
1244                 nextMap = MaplistMethod_Repeat();
1245
1246         if(nextMap >= 0)
1247         {
1248                 Map_Goto_SetFloat(nextMap);
1249                 return getmapname_stored;
1250         }
1251
1252         return "";
1253 }
1254
1255 float DoNextMapOverride(float reinit)
1256 {
1257         if(autocvar_g_campaign)
1258         {
1259                 CampaignPostIntermission();
1260                 alreadychangedlevel = true;
1261                 return true;
1262         }
1263         if(autocvar_quit_when_empty)
1264         {
1265                 if(player_count <= currentbots)
1266                 {
1267                         localcmd("quit\n");
1268                         alreadychangedlevel = true;
1269                         return true;
1270                 }
1271         }
1272         if(autocvar_quit_and_redirect != "")
1273         {
1274                 redirection_target = strzone(autocvar_quit_and_redirect);
1275                 alreadychangedlevel = true;
1276                 return true;
1277         }
1278         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1279         {
1280                 localcmd("restart\n");
1281                 alreadychangedlevel = true;
1282                 return true;
1283         }
1284         if(autocvar_nextmap != "")
1285         {
1286                 string m;
1287                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1288                 cvar_set("nextmap",m);
1289
1290                 if(!m || gametypevote)
1291                         return false;
1292                 if(autocvar_sv_vote_gametype)
1293                 {
1294                         Map_Goto_SetStr(m);
1295                         return false;
1296                 }
1297
1298                 if(MapInfo_CheckMap(m))
1299                 {
1300                         Map_Goto_SetStr(m);
1301                         Map_Goto(reinit);
1302                         alreadychangedlevel = true;
1303                         return true;
1304                 }
1305         }
1306         if(!reinit && autocvar_lastlevel)
1307         {
1308                 cvar_settemp_restore();
1309                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1310                 alreadychangedlevel = true;
1311                 return true;
1312         }
1313         return false;
1314 }
1315
1316 void GotoNextMap(float reinit)
1317 {
1318         //string nextmap;
1319         //float n, nummaps;
1320         //string s;
1321         if (alreadychangedlevel)
1322                 return;
1323         alreadychangedlevel = true;
1324
1325         string nextMap;
1326
1327         nextMap = GetNextMap();
1328         if(nextMap == "")
1329                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1330         Map_Goto(reinit);
1331 }
1332
1333
1334 /*
1335 ============
1336 IntermissionThink
1337
1338 When the player presses attack or jump, change to the next level
1339 ============
1340 */
1341 .float autoscreenshot;
1342 void IntermissionThink(entity this)
1343 {
1344         FixIntermissionClient(this);
1345
1346         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1347         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1348
1349         if( (server_screenshot || client_screenshot)
1350                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1351         {
1352                 this.autoscreenshot = -1;
1353                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1354                 return;
1355         }
1356
1357         if (time < intermission_exittime)
1358                 return;
1359
1360         if(!mapvote_initialized)
1361                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1362                         return;
1363
1364         MapVote_Start();
1365 }
1366
1367 /*
1368 ============
1369 FindIntermission
1370
1371 Returns the entity to view from
1372 ============
1373 */
1374 /*
1375 entity FindIntermission()
1376 {
1377         local   entity spot;
1378         local   float cyc;
1379
1380 // look for info_intermission first
1381         spot = find(NULL, classname, "info_intermission");
1382         if (spot)
1383         {       // pick a random one
1384                 cyc = random() * 4;
1385                 while (cyc > 1)
1386                 {
1387                         spot = find(spot, classname, "info_intermission");
1388                         if (!spot)
1389                                 spot = find(spot, classname, "info_intermission");
1390                         cyc = cyc - 1;
1391                 }
1392                 return spot;
1393         }
1394
1395 // then look for the start position
1396         spot = find(NULL, classname, "info_player_start");
1397         if (spot)
1398                 return spot;
1399
1400 // testinfo_player_start is only found in regioned levels
1401         spot = find(NULL, classname, "testplayerstart");
1402         if (spot)
1403                 return spot;
1404
1405 // then look for the start position
1406         spot = find(NULL, classname, "info_player_deathmatch");
1407         if (spot)
1408                 return spot;
1409
1410         //objerror ("FindIntermission: no spot");
1411         return NULL;
1412 }
1413 */
1414
1415 /*
1416 ===============================================================================
1417
1418 RULES
1419
1420 ===============================================================================
1421 */
1422
1423 void DumpStats(float final)
1424 {
1425         float file;
1426         string s;
1427         float to_console;
1428         float to_eventlog;
1429         float to_file;
1430         float i;
1431
1432         to_console = autocvar_sv_logscores_console;
1433         to_eventlog = autocvar_sv_eventlog;
1434         to_file = autocvar_sv_logscores_file;
1435
1436         if(!final)
1437         {
1438                 to_console = true; // always print printstats replies
1439                 to_eventlog = false; // but never print them to the event log
1440         }
1441
1442         if(to_eventlog)
1443                 if(autocvar_sv_eventlog_console)
1444                         to_console = false; // otherwise we get the output twice
1445
1446         if(final)
1447                 s = ":scores:";
1448         else
1449                 s = ":status:";
1450         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1451
1452         if(to_console)
1453                 LOG_INFO(s);
1454         if(to_eventlog)
1455                 GameLogEcho(s);
1456
1457         file = -1;
1458         if(to_file)
1459         {
1460                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1461                 if(file == -1)
1462                         to_file = false;
1463                 else
1464                         fputs(file, strcat(s, "\n"));
1465         }
1466
1467         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1468         if(to_console)
1469                 LOG_INFO(s);
1470         if(to_eventlog)
1471                 GameLogEcho(s);
1472         if(to_file)
1473                 fputs(file, strcat(s, "\n"));
1474
1475         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1476                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1477                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1478                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1479                         s = strcat(s, ftos(it.team), ":");
1480                 else
1481                         s = strcat(s, "spectator:");
1482
1483                 if(to_console)
1484                         LOG_INFO(s, playername(it, false));
1485                 if(to_eventlog)
1486                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1487                 if(to_file)
1488                         fputs(file, strcat(s, playername(it, false), "\n"));
1489         });
1490
1491         if(teamplay)
1492         {
1493                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1494                 if(to_console)
1495                         LOG_INFO(s);
1496                 if(to_eventlog)
1497                         GameLogEcho(s);
1498                 if(to_file)
1499                         fputs(file, strcat(s, "\n"));
1500
1501                 for(i = 1; i < 16; ++i)
1502                 {
1503                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1504                         s = strcat(s, ":", ftos(i));
1505                         if(to_console)
1506                                 LOG_INFO(s);
1507                         if(to_eventlog)
1508                                 GameLogEcho(s);
1509                         if(to_file)
1510                                 fputs(file, strcat(s, "\n"));
1511                 }
1512         }
1513
1514         if(to_console)
1515                 LOG_INFO(":end");
1516         if(to_eventlog)
1517                 GameLogEcho(":end");
1518         if(to_file)
1519         {
1520                 fputs(file, ":end\n");
1521                 fclose(file);
1522         }
1523 }
1524
1525 void FixIntermissionClient(entity e)
1526 {
1527         if(!e.autoscreenshot) // initial call
1528         {
1529                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1530                 SetResourceExplicit(e, RES_HEALTH, -2342);
1531                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1532                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1533                 {
1534                     .entity weaponentity = weaponentities[slot];
1535                         if(e.(weaponentity))
1536                         {
1537                                 e.(weaponentity).effects = EF_NODRAW;
1538                                 if (e.(weaponentity).weaponchild)
1539                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1540                         }
1541                 }
1542                 if(IS_REAL_CLIENT(e))
1543                 {
1544                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1545                         RandomSelection_Init();
1546                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1547                                 RandomSelection_AddString(it, 1, 1);
1548                         });
1549                         if (RandomSelection_chosen_string != "")
1550                         {
1551                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1552                         }
1553                         msg_entity = e;
1554                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1555                 }
1556         }
1557 }
1558
1559 /*
1560 go to the next level for deathmatch
1561 only called if a time or frag limit has expired
1562 */
1563 void NextLevel()
1564 {
1565         game_stopped = true;
1566         intermission_running = 1; // game over
1567
1568         // enforce a wait time before allowing changelevel
1569         if(player_count > 0)
1570                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1571         else
1572                 intermission_exittime = -1;
1573
1574         /*
1575         WriteByte (MSG_ALL, SVC_CDTRACK);
1576         WriteByte (MSG_ALL, 3);
1577         WriteByte (MSG_ALL, 3);
1578         // done in FixIntermission
1579         */
1580
1581         //pos = FindIntermission ();
1582
1583         VoteReset();
1584
1585         DumpStats(true);
1586
1587         // send statistics
1588         PlayerStats_GameReport(true);
1589         WeaponStats_Shutdown();
1590
1591         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1592
1593         if(autocvar_sv_eventlog)
1594                 GameLogEcho(":gameover");
1595
1596         GameLogClose();
1597
1598         FOREACH_CLIENT(IS_PLAYER(it), {
1599                 FixIntermissionClient(it);
1600                 if(it.winning)
1601                         bprint(playername(it, false), " ^7wins.\n");
1602         });
1603
1604         target_music_kill();
1605
1606         if(autocvar_g_campaign)
1607                 CampaignPreIntermission();
1608
1609         MUTATOR_CALLHOOK(MatchEnd);
1610
1611         localcmd("\nsv_hook_gameend\n");
1612 }
1613
1614
1615 float InitiateSuddenDeath()
1616 {
1617         // Check first whether normal overtimes could be added before initiating suddendeath mode
1618         // - for this timelimit_overtime needs to be >0 of course
1619         // - also check the winning condition calculated in the previous frame and only add normal overtime
1620         //   again, if at the point at which timelimit would be extended again, still no winner was found
1621         if (!autocvar_g_campaign && checkrules_overtimesadded >= 0
1622                 && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0)
1623                 && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1624         {
1625                 return 1; // need to call InitiateOvertime later
1626         }
1627         else
1628         {
1629                 if(!checkrules_suddendeathend)
1630                 {
1631                         if(autocvar_g_campaign)
1632                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1633                         else
1634                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1635                         if(g_race && !g_race_qualifying)
1636                                 race_StartCompleting();
1637                 }
1638                 return 0;
1639         }
1640 }
1641
1642 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1643 {
1644         ++checkrules_overtimesadded;
1645         //add one more overtime by simply extending the timelimit
1646         cvar_set("timelimit", ftos(autocvar_timelimit + autocvar_timelimit_overtime));
1647         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1648 }
1649
1650 float GetWinningCode(float fraglimitreached, float equality)
1651 {
1652         if(autocvar_g_campaign == 1)
1653         {
1654                 if(fraglimitreached)
1655                         return WINNING_YES;
1656                 else
1657                         return WINNING_NO;
1658         }
1659         else
1660         {
1661                 if(equality)
1662                 {
1663                         if(fraglimitreached)
1664                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1665                         else
1666                                 return WINNING_NEVER;
1667                 }
1668                 else
1669                 {
1670                         if(fraglimitreached)
1671                                 return WINNING_YES;
1672                         else
1673                                 return WINNING_NO;
1674                 }
1675         }
1676 }
1677
1678 // set the .winning flag for exactly those players with a given field value
1679 void SetWinners(.float field, float value)
1680 {
1681         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1682 }
1683
1684 // set the .winning flag for those players with a given field value
1685 void AddWinners(.float field, float value)
1686 {
1687         FOREACH_CLIENT(IS_PLAYER(it), {
1688                 if(it.(field) == value)
1689                         it.winning = 1;
1690         });
1691 }
1692
1693 // clear the .winning flags
1694 void ClearWinners()
1695 {
1696         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1697 }
1698
1699 void ShuffleMaplist()
1700 {
1701         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1702 }
1703
1704 float leaderfrags;
1705 float WinningCondition_Scores(float limit, float leadlimit)
1706 {
1707         float limitreached;
1708
1709         // TODO make everything use THIS winning condition (except LMS)
1710         WinningConditionHelper(NULL);
1711
1712         if(teamplay)
1713         {
1714                 for (int i = 1; i < 5; ++i)
1715                 {
1716                         Team_SetTeamScore(Team_GetTeamFromIndex(i),
1717                                 TeamScore_GetCompareValue(Team_IndexToTeam(i)));
1718                 }
1719         }
1720
1721         ClearWinners();
1722         if(WinningConditionHelper_winner)
1723                 WinningConditionHelper_winner.winning = 1;
1724         if(WinningConditionHelper_winnerteam >= 0)
1725                 SetWinners(team, WinningConditionHelper_winnerteam);
1726
1727         if(WinningConditionHelper_lowerisbetter)
1728         {
1729                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1730                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1731                 limit = -limit;
1732         }
1733
1734         if(WinningConditionHelper_zeroisworst)
1735                 leadlimit = 0; // not supported in this mode
1736
1737         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1738         // these modes always score in increments of 1, thus this makes sense
1739         {
1740                 if(leaderfrags != WinningConditionHelper_topscore)
1741                 {
1742                         leaderfrags = WinningConditionHelper_topscore;
1743
1744                         if (limit)
1745                         {
1746                                 if (leaderfrags == limit - 1)
1747                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1748                                 else if (leaderfrags == limit - 2)
1749                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1750                                 else if (leaderfrags == limit - 3)
1751                                         Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1752                         }
1753                 }
1754         }
1755
1756         limitreached = false;
1757         if (limit && WinningConditionHelper_topscore >= limit)
1758                 limitreached = true;
1759         if(leadlimit)
1760         {
1761                 float leadlimitreached;
1762                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1763                 if(autocvar_leadlimit_and_fraglimit)
1764                         limitreached = (limitreached && leadlimitreached);
1765                 else
1766                         limitreached = (limitreached || leadlimitreached);
1767         }
1768
1769         if(limit)
1770                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1771
1772         return GetWinningCode(
1773                 WinningConditionHelper_topscore && limitreached,
1774                 WinningConditionHelper_equality
1775         );
1776 }
1777
1778 float WinningCondition_RanOutOfSpawns()
1779 {
1780         if(have_team_spawns <= 0)
1781                 return WINNING_NO;
1782
1783         if(!autocvar_g_spawn_useallspawns)
1784                 return WINNING_NO;
1785
1786         if(!some_spawn_has_been_used)
1787                 return WINNING_NO;
1788
1789         for (int i = 1; i < 5; ++i)
1790         {
1791                 Team_SetTeamScore(Team_GetTeamFromIndex(i), 0);
1792         }
1793
1794         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it),
1795         {
1796                 if (Team_IsValidTeam(it.team))
1797                 {
1798                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1799                 }
1800         });
1801
1802         IL_EACH(g_spawnpoints, true,
1803         {
1804                 if (Team_IsValidTeam(it.team))
1805                 {
1806                         Team_SetTeamScore(Team_GetTeam(it.team), 1);
1807                 }
1808         });
1809
1810         ClearWinners();
1811         float team1_score = Team_GetTeamScore(Team_GetTeamFromIndex(1));
1812         float team2_score = Team_GetTeamScore(Team_GetTeamFromIndex(2));
1813         float team3_score = Team_GetTeamScore(Team_GetTeamFromIndex(3));
1814         float team4_score = Team_GetTeamScore(Team_GetTeamFromIndex(4));
1815         if(team1_score + team2_score + team3_score + team4_score == 0)
1816         {
1817                 checkrules_equality = true;
1818                 return WINNING_YES;
1819         }
1820         else if(team1_score + team2_score + team3_score + team4_score == 1)
1821         {
1822                 float t, i;
1823                 if(team1_score)
1824                         t = 1;
1825                 else if(team2_score)
1826                         t = 2;
1827                 else if(team3_score)
1828                         t = 3;
1829                 else // if(team4_score)
1830                         t = 4;
1831                 entity balance = TeamBalance_CheckAllowedTeams(NULL);
1832                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1833                 {
1834                         for (int j = 1; j <= NUM_TEAMS; ++j)
1835                         {
1836                                 if (t == j)
1837                                 {
1838                                         continue;
1839                                 }
1840                                 if (!TeamBalance_IsTeamAllowed(balance, j))
1841                                 {
1842                                         continue;
1843                                 }
1844                                 TeamScore_AddToTeam(Team_IndexToTeam(j), i, -1000);
1845                         }
1846                 }
1847
1848                 AddWinners(team, t);
1849                 return WINNING_YES;
1850         }
1851         else
1852                 return WINNING_NO;
1853 }
1854
1855 /*
1856 ============
1857 CheckRules_World
1858
1859 Exit deathmatch games upon conditions
1860 ============
1861 */
1862 void CheckRules_World()
1863 {
1864         float timelimit;
1865         float fraglimit;
1866         float leadlimit;
1867
1868         VoteThink();
1869         MapVote_Think();
1870
1871         SetDefaultAlpha();
1872
1873         if (intermission_running) // someone else quit the game already
1874         {
1875                 if(player_count == 0) // Nobody there? Then let's go to the next map
1876                         MapVote_Start();
1877                         // this will actually check the player count in the next frame
1878                         // again, but this shouldn't hurt
1879                 return;
1880         }
1881
1882         timelimit = autocvar_timelimit * 60;
1883         fraglimit = autocvar_fraglimit;
1884         leadlimit = autocvar_leadlimit;
1885
1886         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1887         {
1888                 if(timelimit > 0)
1889                         timelimit = 0; // timelimit is not made for warmup
1890                 if(fraglimit > 0)
1891                         fraglimit = 0; // no fraglimit for now
1892                 leadlimit = 0; // no leadlimit for now
1893         }
1894
1895         if(timelimit > 0)
1896         {
1897                 timelimit += game_starttime;
1898         }
1899         else if (timelimit < 0)
1900         {
1901                 // endmatch
1902                 NextLevel();
1903                 return;
1904         }
1905
1906         float wantovertime;
1907         wantovertime = 0;
1908
1909         if(timelimit > game_starttime)
1910                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1911         else
1912                 game_completion_ratio = 0;
1913
1914         if(checkrules_suddendeathend)
1915         {
1916                 if(!checkrules_suddendeathwarning)
1917                 {
1918                         checkrules_suddendeathwarning = true;
1919                         if(g_race && !g_race_qualifying)
1920                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1921                         else
1922                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1923                 }
1924         }
1925         else
1926         {
1927                 if (timelimit && time >= timelimit)
1928                 {
1929                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1930                         {
1931                                 float totalplayers;
1932                                 float playerswithlaps;
1933                                 float readyplayers;
1934                                 totalplayers = playerswithlaps = readyplayers = 0;
1935                                 FOREACH_CLIENT(IS_PLAYER(it), {
1936                                         ++totalplayers;
1937                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1938                                                 ++playerswithlaps;
1939                                         if(it.ready)
1940                                                 ++readyplayers;
1941                                 });
1942
1943                                 // at least 2 of the players have completed a lap: start the RACE
1944                                 // otherwise, the players should end the qualifying on their own
1945                                 if(readyplayers || playerswithlaps >= 2)
1946                                 {
1947                                         checkrules_suddendeathend = 0;
1948                                         ReadyRestart(); // go to race
1949                                         return;
1950                                 }
1951                                 else
1952                                         wantovertime |= InitiateSuddenDeath();
1953                         }
1954                         else
1955                                 wantovertime |= InitiateSuddenDeath();
1956                 }
1957         }
1958
1959         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1960         {
1961                 NextLevel();
1962                 return;
1963         }
1964
1965         int checkrules_status = WinningCondition_RanOutOfSpawns();
1966         if(checkrules_status == WINNING_YES)
1967                 bprint("Hey! Someone ran out of spawns!\n");
1968         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1969                 checkrules_status = M_ARGV(0, float);
1970         else
1971                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1972
1973         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1974         {
1975                 checkrules_status = WINNING_NEVER;
1976                 checkrules_overtimesadded = -1;
1977                 wantovertime |= InitiateSuddenDeath();
1978         }
1979
1980         if(checkrules_status == WINNING_NEVER)
1981                 // equality cases! Nobody wins if the overtime ends in a draw.
1982                 ClearWinners();
1983
1984         if(wantovertime)
1985         {
1986                 if(checkrules_status == WINNING_NEVER)
1987                         InitiateOvertime();
1988                 else
1989                         checkrules_status = WINNING_YES;
1990         }
1991
1992         if(checkrules_suddendeathend)
1993                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1994                         checkrules_status = WINNING_YES;
1995
1996         if(checkrules_status == WINNING_YES)
1997         {
1998                 //print("WINNING\n");
1999                 NextLevel();
2000         }
2001 }
2002
2003 string GotoMap(string m)
2004 {
2005         m = GameTypeVote_MapInfo_FixName(m);
2006         if (!m)
2007                 return "The map you suggested is not available on this server.";
2008         if (!autocvar_sv_vote_gametype)
2009         if(!MapInfo_CheckMap(m))
2010                 return "The map you suggested does not support the current game mode.";
2011         cvar_set("nextmap", m);
2012         cvar_set("timelimit", "-1");
2013         if(mapvote_initialized || alreadychangedlevel)
2014         {
2015                 if(DoNextMapOverride(0))
2016                         return "Map switch initiated.";
2017                 else
2018                         return "Hm... no. For some reason I like THIS map more.";
2019         }
2020         else
2021                 return "Map switch will happen after scoreboard.";
2022 }
2023
2024 bool autocvar_sv_gameplayfix_multiplethinksperframe;
2025 void RunThink(entity this)
2026 {
2027         // don't let things stay in the past.
2028         // it is possible to start that way by a trigger with a local time.
2029         if(this.nextthink <= 0 || this.nextthink > time + frametime)
2030                 return;
2031
2032         float oldtime = time; // do we need to save this?
2033
2034         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2035         {
2036                 time = max(oldtime, this.nextthink);
2037                 this.nextthink = 0;
2038
2039                 if(getthink(this))
2040                         getthink(this)(this);
2041                 // mods often set nextthink to time to cause a think every frame,
2042                 // we don't want to loop in that case, so exit if the new nextthink is
2043                 // <= the time the qc was told, also exit if it is past the end of the
2044                 // frame
2045                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2046                         break;
2047         }
2048
2049         time = oldtime;
2050 }
2051
2052 bool autocvar_sv_freezenonclients;
2053 bool autocvar_sv_gameplayfix_delayprojectiles;
2054 void Physics_Frame()
2055 {
2056         if(autocvar_sv_freezenonclients)
2057                 return;
2058
2059         FOREACH_ENTITY_FLOAT(pure_data, false,
2060         {
2061                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2062                         continue;
2063
2064                 //set_movetype(it, it.move_movetype);
2065                 // inline the set_movetype function, since this is called a lot
2066                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2067
2068                 if(it.move_movetype == MOVETYPE_NONE)
2069                         continue;
2070
2071                 if(it.move_qcphysics)
2072                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2073
2074                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2075                 {
2076                         // handle thinking here
2077                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2078                                 RunThink(it);
2079                 }
2080         });
2081
2082         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2083                 return;
2084
2085         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2086         {
2087                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2088                         continue;
2089                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2090         });
2091 }
2092
2093 void systems_update();
2094 void EndFrame()
2095 {
2096         anticheat_endframe();
2097
2098         Physics_Frame();
2099
2100         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2101                 entity e = IS_SPEC(it) ? it.enemy : it;
2102                 if (e.typehitsound) {
2103                         STAT(TYPEHIT_TIME, it) = time;
2104                 } else if (e.killsound) {
2105                         STAT(KILL_TIME, it) = time;
2106                 } else if (e.damage_dealt) {
2107                         STAT(HIT_TIME, it) = time;
2108                         STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
2109                 }
2110         });
2111         // add 1 frametime because after this, engine SV_Physics
2112         // increases time by a frametime and then networks the frame
2113         // add another frametime because client shows everything with
2114         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2115         // needed!
2116         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2117         FOREACH_CLIENT(true, {
2118                 it.typehitsound = false;
2119                 it.damage_dealt = 0;
2120                 it.killsound = false;
2121                 antilag_record(it, CS(it), altime);
2122         });
2123         IL_EACH(g_monsters, true,
2124         {
2125                 antilag_record(it, it, altime);
2126         });
2127         IL_EACH(g_projectiles, it.classname == "nade",
2128         {
2129                 antilag_record(it, it, altime);
2130         });
2131         systems_update();
2132         IL_ENDFRAME();
2133 }
2134
2135
2136 /*
2137  * RedirectionThink:
2138  * returns true if redirecting
2139  */
2140 float redirection_timeout;
2141 float redirection_nextthink;
2142 float RedirectionThink()
2143 {
2144         float clients_found;
2145
2146         if(redirection_target == "")
2147                 return false;
2148
2149         if(!redirection_timeout)
2150         {
2151                 cvar_set("sv_public", "-2");
2152                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2153                 if(redirection_target == "self")
2154                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2155                 else
2156                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2157         }
2158
2159         if(time < redirection_nextthink)
2160                 return true;
2161
2162         redirection_nextthink = time + 1;
2163
2164         clients_found = 0;
2165         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2166                 // TODO add timer
2167                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2168                 if(redirection_target == "self")
2169                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2170                 else
2171                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2172                 ++clients_found;
2173         });
2174
2175         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2176
2177         if(time > redirection_timeout || clients_found == 0)
2178                 localcmd("\nwait; wait; wait; quit\n");
2179
2180         return true;
2181 }
2182
2183 void RestoreGame()
2184 {
2185         // Loaded from a save game
2186         // some things then break, so let's work around them...
2187
2188         // Progs DB (capture records)
2189         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2190
2191         // Mapinfo
2192         MapInfo_Shutdown();
2193         MapInfo_Enumerate();
2194         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2195         WeaponStats_Init();
2196
2197         TargetMusic_RestoreGame();
2198 }
2199
2200 void Shutdown()
2201 {
2202         game_stopped = 2;
2203
2204         if(world_initialized > 0)
2205         {
2206                 world_initialized = 0;
2207                 LOG_TRACE("Saving persistent data...");
2208                 Ban_SaveBans();
2209
2210                 // playerstats with unfinished match
2211                 PlayerStats_GameReport(false);
2212
2213                 if(!cheatcount_total)
2214                 {
2215                         if(autocvar_sv_db_saveasdump)
2216                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2217                         else
2218                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2219                 }
2220                 if(autocvar_developer)
2221                 {
2222                         if(autocvar_sv_db_saveasdump)
2223                                 db_dump(TemporaryDB, "server-temp.db");
2224                         else
2225                                 db_save(TemporaryDB, "server-temp.db");
2226                 }
2227                 CheatShutdown(); // must be after cheatcount check
2228                 db_close(ServerProgsDB);
2229                 db_close(TemporaryDB);
2230                 LOG_TRACE("Saving persistent data... done!");
2231                 // tell the bot system the game is ending now
2232                 bot_endgame();
2233
2234                 WeaponStats_Shutdown();
2235                 MapInfo_Shutdown();
2236         }
2237         else if(world_initialized == 0)
2238         {
2239                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2240         }
2241         else
2242         {
2243                 __init_dedicated_server_shutdown();
2244         }
2245 }