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1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/bot.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/buffs/all.qh"
22 #include "../common/constants.qh"
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/all.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications.qh"
29 #include "../common/physics.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/all.qh"
37 #include "../common/weapons/all.qh"
38
39 const float LATENCY_THINKRATE = 10;
40 .float latency_sum;
41 .float latency_cnt;
42 .float latency_time;
43 entity pingplreport;
44 void PingPLReport_Think()
45 {SELFPARAM();
46         float delta;
47         entity e;
48
49         delta = 3 / maxclients;
50         if(delta < sys_frametime)
51                 delta = 0;
52         self.nextthink = time + delta;
53
54         e = edict_num(self.cnt + 1);
55         if(IS_REAL_CLIENT(e))
56         {
57                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
58                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59                 WriteByte(MSG_BROADCAST, self.cnt);
60                 WriteShort(MSG_BROADCAST, max(1, e.ping));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
62                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
63
64                 // record latency times for clients throughout the match so we can report it to playerstats
65                 if(time > (e.latency_time + LATENCY_THINKRATE))
66                 {
67                         e.latency_sum += e.ping;
68                         e.latency_cnt += 1;
69                         e.latency_time = time;
70                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
71                 }
72         }
73         else
74         {
75                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
76                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
77                 WriteByte(MSG_BROADCAST, self.cnt);
78                 WriteShort(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81         }
82         self.cnt = (self.cnt + 1) % maxclients;
83 }
84 void PingPLReport_Spawn()
85 {
86         pingplreport = spawn();
87         pingplreport.classname = "pingplreport";
88         pingplreport.think = PingPLReport_Think;
89         pingplreport.nextthink = time;
90 }
91
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
95
96 string GetGametype();
97 void ShuffleMaplist();
98
99 void SetDefaultAlpha()
100 {
101         if(autocvar_g_running_guns)
102         {
103                 default_player_alpha = -1;
104                 default_weapon_alpha = +1;
105         }
106         else if(g_cloaked)
107         {
108                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
109                 default_weapon_alpha = default_player_alpha;
110         }
111         else
112         {
113                 default_player_alpha = autocvar_g_player_alpha;
114                 if(default_player_alpha == 0)
115                         default_player_alpha = 1;
116                 default_weapon_alpha = default_player_alpha;
117         }
118 }
119
120 void GotoFirstMap()
121 {SELFPARAM();
122         float n;
123         if(autocvar__sv_init)
124         {
125                 // cvar_set("_sv_init", "0");
126                 // we do NOT set this to 0 any more, so someone "accidentally" changing
127                 // to this "init" map on a dedicated server will cause no permanent
128                 // harm
129                 if(autocvar_g_maplist_shuffle)
130                         ShuffleMaplist();
131                 n = tokenizebyseparator(autocvar_g_maplist, " ");
132                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
133
134                 MapInfo_Enumerate();
135                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
136
137                 if(!DoNextMapOverride(1))
138                         GotoNextMap(1);
139
140                 return;
141         }
142
143         if(time < 5)
144         {
145                 self.nextthink = time;
146         }
147         else
148         {
149                 self.nextthink = time + 1;
150                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
151         }
152 }
153
154 void cvar_changes_init()
155 {
156         float h;
157         string k, v, d;
158         float n, i, adding, pureadding;
159
160         if(cvar_changes)
161                 strunzone(cvar_changes);
162         cvar_changes = string_null;
163         if(cvar_purechanges)
164                 strunzone(cvar_purechanges);
165         cvar_purechanges = string_null;
166         cvar_purechanges_count = 0;
167
168         h = buf_create();
169         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
170         n = buf_getsize(h);
171
172         adding = true;
173         pureadding = true;
174
175         for(i = 0; i < n; ++i)
176         {
177                 k = bufstr_get(h, i);
178
179 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
180 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
181 #define BADCVAR(p) if(k == p) continue
182
183                 // general excludes and namespaces for server admin used cvars
184                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
185
186                 // internal
187                 BADPREFIX("csqc_");
188                 BADPREFIX("cvar_check_");
189                 BADCVAR("gamecfg");
190                 BADCVAR("g_configversion");
191                 BADCVAR("g_maplist_index");
192                 BADCVAR("halflifebsp");
193                 BADCVAR("sv_mapformat_is_quake2");
194                 BADCVAR("sv_mapformat_is_quake3");
195                 BADPREFIX("sv_world");
196
197                 // client
198                 BADPREFIX("chase_");
199                 BADPREFIX("cl_");
200                 BADPREFIX("con_");
201                 BADPREFIX("scoreboard_");
202                 BADPREFIX("g_campaign");
203                 BADPREFIX("g_waypointsprite_");
204                 BADPREFIX("gl_");
205                 BADPREFIX("joy");
206                 BADPREFIX("hud_");
207                 BADPREFIX("m_");
208                 BADPREFIX("menu_");
209                 BADPREFIX("net_slist_");
210                 BADPREFIX("r_");
211                 BADPREFIX("sbar_");
212                 BADPREFIX("scr_");
213                 BADPREFIX("snd_");
214                 BADPREFIX("show");
215                 BADPREFIX("sensitivity");
216                 BADPREFIX("userbind");
217                 BADPREFIX("v_");
218                 BADPREFIX("vid_");
219                 BADPREFIX("crosshair");
220                 BADCVAR("mod_q3bsp_lightmapmergepower");
221                 BADCVAR("mod_q3bsp_nolightmaps");
222                 BADCVAR("fov");
223                 BADCVAR("mastervolume");
224                 BADCVAR("volume");
225                 BADCVAR("bgmvolume");
226
227                 // private
228                 BADCVAR("developer");
229                 BADCVAR("log_dest_udp");
230                 BADCVAR("net_address");
231                 BADCVAR("net_address_ipv6");
232                 BADCVAR("port");
233                 BADCVAR("savedgamecfg");
234                 BADCVAR("serverconfig");
235                 BADCVAR("sv_autoscreenshot");
236                 BADCVAR("sv_heartbeatperiod");
237                 BADCVAR("sv_vote_master_password");
238                 BADCVAR("sys_colortranslation");
239                 BADCVAR("sys_specialcharactertranslation");
240                 BADCVAR("timeformat");
241                 BADCVAR("timestamps");
242                 BADPREFIX("developer_");
243                 BADPREFIX("g_ban_");
244                 BADPREFIX("g_banned_list");
245                 BADPREFIX("g_chat_flood_");
246                 BADPREFIX("g_ghost_items");
247                 BADPREFIX("g_playerstats_");
248                 BADPREFIX("g_respawn_ghosts");
249                 BADPREFIX("g_voice_flood_");
250                 BADPREFIX("log_file");
251                 BADPREFIX("rcon_");
252                 BADPREFIX("sv_allowdownloads");
253                 BADPREFIX("sv_autodemo");
254                 BADPREFIX("sv_curl_");
255                 BADPREFIX("sv_eventlog");
256                 BADPREFIX("sv_logscores_");
257                 BADPREFIX("sv_master");
258                 BADPREFIX("sv_weaponstats_");
259                 BADPREFIX("sv_waypointsprite_");
260                 BADCVAR("rescan_pending");
261
262                 // these can contain player IDs, so better hide
263                 BADPREFIX("g_forced_team_");
264
265                 // mapinfo
266                 BADCVAR("fraglimit");
267                 BADCVAR("g_assault");
268                 BADCVAR("g_ca");
269                 BADCVAR("g_ca_teams");
270                 BADCVAR("g_ctf");
271                 BADCVAR("g_cts");
272                 BADCVAR("g_dm");
273                 BADCVAR("g_domination");
274                 BADCVAR("g_domination_default_teams");
275                 BADCVAR("g_freezetag");
276                 BADCVAR("g_freezetag_teams");
277                 BADCVAR("g_invasion_teams");
278                 BADCVAR("g_keepaway");
279                 BADCVAR("g_keyhunt");
280                 BADCVAR("g_keyhunt_teams");
281                 BADCVAR("g_lms");
282                 BADCVAR("g_nexball");
283                 BADCVAR("g_onslaught");
284                 BADCVAR("g_race");
285                 BADCVAR("g_race_qualifying_timelimit");
286                 BADCVAR("g_tdm");
287                 BADCVAR("g_tdm_teams");
288                 BADCVAR("leadlimit");
289                 BADCVAR("nextmap");
290                 BADCVAR("teamplay");
291                 BADCVAR("timelimit");
292
293                 // long
294                 BADCVAR("hostname");
295                 BADCVAR("g_maplist");
296                 BADCVAR("g_maplist_mostrecent");
297                 BADCVAR("sv_motd");
298
299                 v = cvar_string(k);
300                 d = cvar_defstring(k);
301                 if(v == d)
302                         continue;
303
304                 if(adding)
305                 {
306                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
307                         if(strlen(cvar_changes) > 16384)
308                         {
309                                 cvar_changes = "// too many settings have been changed to show them here\n";
310                                 adding = 0;
311                         }
312                 }
313
314                 // now check if the changes are actually gameplay relevant
315
316                 // does nothing visible
317                 BADCVAR("captureleadlimit_override");
318                 BADCVAR("g_balance_kill_delay");
319                 BADCVAR("g_ca_point_limit");
320                 BADCVAR("g_ca_point_leadlimit");
321                 BADCVAR("g_ctf_captimerecord_always");
322                 BADCVAR("g_ctf_flag_glowtrails");
323                 BADCVAR("g_ctf_flag_pickup_verbosename");
324                 BADCVAR("g_domination_point_leadlimit");
325                 BADCVAR("g_forced_respawn");
326                 BADCVAR("g_freezetag_point_limit");
327                 BADCVAR("g_freezetag_point_leadlimit");
328                 BADCVAR("g_keyhunt_point_leadlimit");
329                 BADPREFIX("g_mod_");
330                 BADCVAR("g_invasion_point_limit");
331                 BADCVAR("g_nexball_goalleadlimit");
332                 BADCVAR("g_tdm_point_limit");
333                 BADCVAR("g_tdm_point_leadlimit");
334                 BADCVAR("leadlimit_and_fraglimit");
335                 BADCVAR("leadlimit_override");
336                 BADCVAR("pausable");
337                 BADCVAR("sv_allow_fullbright");
338                 BADCVAR("sv_checkforpacketsduringsleep");
339                 BADCVAR("sv_timeout");
340                 BADPREFIX("sv_timeout_");
341                 BADPREFIX("crypto_");
342                 BADPREFIX("g_chat_");
343                 BADPREFIX("g_ctf_captimerecord_");
344                 BADPREFIX("g_maplist_votable_");
345                 BADPREFIX("net_");
346                 BADPREFIX("prvm_");
347                 BADPREFIX("skill_");
348                 BADPREFIX("sv_cullentities_");
349                 BADPREFIX("sv_maxidle_");
350                 BADPREFIX("sv_vote_");
351                 BADPREFIX("timelimit_");
352                 BADCVAR("gameversion");
353                 BADPREFIX("gameversion_");
354                 BADCVAR("sv_minigames");
355                 BADPREFIX("sv_minigames_");
356                 BADCVAR("sv_namechangetimer");
357
358                 // allowed changes to server admins (please sync this to server.cfg)
359                 // vi commands:
360                 //   :/"impure"/,$d
361                 //   :g!,^\/\/[^ /],d
362                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
363                 //   :%!sort
364                 // yes, this does contain some redundant stuff, don't really care
365                 BADCVAR("bot_config_file");
366                 BADCVAR("bot_number");
367                 BADCVAR("bot_prefix");
368                 BADCVAR("bot_suffix");
369                 BADCVAR("capturelimit_override");
370                 BADCVAR("fraglimit_override");
371                 BADCVAR("gametype");
372                 BADCVAR("g_antilag");
373                 BADCVAR("g_balance_teams");
374                 BADCVAR("g_balance_teams_prevent_imbalance");
375                 BADCVAR("g_balance_teams_scorefactor");
376                 BADCVAR("g_ban_sync_trusted_servers");
377                 BADCVAR("g_ban_sync_uri");
378                 BADCVAR("g_ca_teams_override");
379                 BADCVAR("g_ctf_ignore_frags");
380                 BADCVAR("g_domination_point_limit");
381                 BADCVAR("g_domination_teams_override");
382                 BADCVAR("g_freezetag_teams_override");
383                 BADCVAR("g_friendlyfire");
384                 BADCVAR("g_fullbrightitems");
385                 BADCVAR("g_fullbrightplayers");
386                 BADCVAR("g_keyhunt_point_limit");
387                 BADCVAR("g_keyhunt_teams_override");
388                 BADCVAR("g_lms_lives_override");
389                 BADCVAR("g_maplist");
390                 BADCVAR("g_maplist_check_waypoints");
391                 BADCVAR("g_maplist_mostrecent_count");
392                 BADCVAR("g_maplist_shuffle");
393                 BADCVAR("g_maplist_votable");
394                 BADCVAR("g_maplist_votable_abstain");
395                 BADCVAR("g_maplist_votable_nodetail");
396                 BADCVAR("g_maplist_votable_suggestions");
397                 BADCVAR("g_maxplayers");
398                 BADCVAR("g_mirrordamage");
399                 BADCVAR("g_nexball_goallimit");
400                 BADCVAR("g_powerups");
401                 BADCVAR("g_start_delay");
402                 BADCVAR("g_tdm_teams_override");
403                 BADCVAR("g_warmup");
404                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
405                 BADCVAR("hostname");
406                 BADCVAR("log_file");
407                 BADCVAR("maxplayers");
408                 BADCVAR("minplayers");
409                 BADCVAR("net_address");
410                 BADCVAR("port");
411                 BADCVAR("rcon_password");
412                 BADCVAR("rcon_restricted_commands");
413                 BADCVAR("rcon_restricted_password");
414                 BADCVAR("skill");
415                 BADCVAR("sv_adminnick");
416                 BADCVAR("sv_autoscreenshot");
417                 BADCVAR("sv_autotaunt");
418                 BADCVAR("sv_curl_defaulturl");
419                 BADCVAR("sv_defaultcharacter");
420                 BADCVAR("sv_defaultplayercolors");
421                 BADCVAR("sv_defaultplayermodel");
422                 BADCVAR("sv_defaultplayerskin");
423                 BADCVAR("sv_maxidle");
424                 BADCVAR("sv_maxrate");
425                 BADCVAR("sv_motd");
426                 BADCVAR("sv_public");
427                 BADCVAR("sv_ready_restart");
428                 BADCVAR("sv_status_privacy");
429                 BADCVAR("sv_taunt");
430                 BADCVAR("sv_vote_call");
431                 BADCVAR("sv_vote_commands");
432                 BADCVAR("sv_vote_majority_factor");
433                 BADCVAR("sv_vote_master");
434                 BADCVAR("sv_vote_master_commands");
435                 BADCVAR("sv_vote_master_password");
436                 BADCVAR("sv_vote_simple_majority_factor");
437                 BADCVAR("teamplay_mode");
438                 BADCVAR("timelimit_override");
439                 BADCVAR("g_spawnshieldtime");
440                 BADPREFIX("g_warmup_");
441                 BADPREFIX("sv_ready_restart_");
442
443                 // mutators that announce themselves properly to the server browser
444                 BADCVAR("g_instagib");
445                 BADCVAR("g_new_toys");
446                 BADCVAR("g_nix");
447                 BADCVAR("g_grappling_hook");
448                 BADCVAR("g_jetpack");
449
450 #undef BADPREFIX
451 #undef BADCVAR
452
453                 if(pureadding)
454                 {
455                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
456                         if(strlen(cvar_purechanges) > 16384)
457                         {
458                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
459                                 pureadding = 0;
460                         }
461                 }
462                 ++cvar_purechanges_count;
463                 // WARNING: this variable is used for the server list
464                 // NEVER dare to skip this code!
465                 // Hacks to intentionally appearing as "pure server" even though you DO have
466                 // modified settings may be punished by removal from the server list.
467                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
468                 // though.
469         }
470         buf_del(h);
471         if(cvar_changes == "")
472                 cvar_changes = "// this server runs at default server settings\n";
473         else
474                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
475         cvar_changes = strzone(cvar_changes);
476         if(cvar_purechanges == "")
477                 cvar_purechanges = "// this server runs at default gameplay settings\n";
478         else
479                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
480         cvar_purechanges = strzone(cvar_purechanges);
481 }
482
483 void detect_maptype()
484 {
485 #if 0
486         vector o, v;
487         float i;
488
489         for (;;)
490         {
491                 o = world.mins;
492                 o.x += random() * (world.maxs.x - world.mins.x);
493                 o.y += random() * (world.maxs.y - world.mins.y);
494                 o.z += random() * (world.maxs.z - world.mins.z);
495
496                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
497                 if(trace_fraction == 1)
498                         continue;
499
500                 v = trace_endpos;
501
502                 for(i = 0; i < 64; i += 4)
503                 {
504                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
505         if(trace_fraction == 1)
506                 continue;
507                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
508                 }
509
510                 break;
511         }
512 #endif
513 }
514
515 entity randomseed;
516 bool RandomSeed_Send(entity this, entity to, int sf)
517 {
518         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
519         WriteShort(MSG_ENTITY, self.cnt);
520         return true;
521 }
522 void RandomSeed_Think()
523 {SELFPARAM();
524         self.cnt = bound(0, floor(random() * 65536), 65535);
525         self.nextthink = time + 5;
526
527         self.SendFlags |= 1;
528 }
529 void RandomSeed_Spawn()
530 {SELFPARAM();
531         randomseed = spawn();
532         randomseed.think = RandomSeed_Think;
533         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
534
535         WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
536 }
537
538 spawnfunc(__init_dedicated_server)
539 {
540         // handler for _init/_init map (only for dedicated server initialization)
541
542         world_initialized = -1; // don't complain
543         cvar = cvar_normal;
544         cvar_string = cvar_string_normal;
545         cvar_set = cvar_set_normal;
546
547         remove = remove_unsafely;
548
549         entity e;
550         e = spawn();
551         e.think = GotoFirstMap;
552         e.nextthink = time; // this is usually 1 at this point
553
554         e = spawn();
555         e.classname = "info_player_deathmatch"; // safeguard against player joining
556
557         self.classname = "worldspawn"; // safeguard against various stuff ;)
558
559         // needs to be done so early because of the constants they create
560         static_init();
561         static_init_late();
562         static_init_precache();
563
564         MapInfo_Enumerate();
565         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
566 }
567
568 void Map_MarkAsRecent(string m);
569 float world_already_spawned;
570 void Nagger_Init();
571 void ClientInit_Spawn();
572 void WeaponStats_Init();
573 void WeaponStats_Shutdown();
574 void Physics_AddStats();
575 spawnfunc(worldspawn)
576 {
577         float fd, l, j, n;
578         string s;
579
580         cvar = cvar_normal;
581         cvar_string = cvar_string_normal;
582         cvar_set = cvar_set_normal;
583
584         if(world_already_spawned)
585                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
586         world_already_spawned = true;
587
588         remove = remove_safely; // during spawning, watch what you remove!
589
590         cvar_changes_init(); // do this very early now so it REALLY matches the server config
591
592         compressShortVector_init();
593
594         entity head;
595         head = nextent(world);
596         maxclients = 0;
597         while(head)
598         {
599                 ++maxclients;
600                 head = nextent(head);
601         }
602
603         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
604
605         // needs to be done so early because of the constants they create
606         static_init();
607
608         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
609
610         TemporaryDB = db_create();
611
612         // 0 normal
613         lightstyle(0, "m");
614
615         // 1 FLICKER (first variety)
616         lightstyle(1, "mmnmmommommnonmmonqnmmo");
617
618         // 2 SLOW STRONG PULSE
619         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
620
621         // 3 CANDLE (first variety)
622         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
623
624         // 4 FAST STROBE
625         lightstyle(4, "mamamamamama");
626
627         // 5 GENTLE PULSE 1
628         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
629
630         // 6 FLICKER (second variety)
631         lightstyle(6, "nmonqnmomnmomomno");
632
633         // 7 CANDLE (second variety)
634         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
635
636         // 8 CANDLE (third variety)
637         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
638
639         // 9 SLOW STROBE (fourth variety)
640         lightstyle(9, "aaaaaaaazzzzzzzz");
641
642         // 10 FLUORESCENT FLICKER
643         lightstyle(10, "mmamammmmammamamaaamammma");
644
645         // 11 SLOW PULSE NOT FADE TO BLACK
646         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
647
648         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
649
650         // 63 testing
651         lightstyle(63, "a");
652
653         if(autocvar_g_campaign)
654                 CampaignPreInit();
655
656         Map_MarkAsRecent(mapname);
657
658         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
659
660         InitGameplayMode();
661         static_init_late();
662         static_init_precache();
663         readlevelcvars();
664         GrappleHookInit();
665
666         player_count = 0;
667         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
668         if(bot_waypoints_for_items == 1)
669                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
670                         bot_waypoints_for_items = 0;
671
672         precache();
673
674         WaypointSprite_Init();
675
676         GameLogInit(); // prepare everything
677         // NOTE for matchid:
678         // changing the logic generating it is okay. But:
679         // it HAS to stay <= 64 chars
680         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
681         if(autocvar_sv_eventlog)
682         {
683                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
684                 matchid = strzone(s);
685
686                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
687                 s = ":gameinfo:mutators:LIST";
688
689                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
690                 s = ret_string;
691
692                 // initialiation stuff, not good in the mutator system
693                 if(!autocvar_g_use_ammunition)
694                         s = strcat(s, ":no_use_ammunition");
695
696                 // initialiation stuff, not good in the mutator system
697                 if(autocvar_g_pickup_items == 0)
698                         s = strcat(s, ":no_pickup_items");
699                 if(autocvar_g_pickup_items > 0)
700                         s = strcat(s, ":pickup_items");
701
702                 // initialiation stuff, not good in the mutator system
703                 if(autocvar_g_weaponarena != "0")
704                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
705
706                 // TODO to mutator system
707                 if(autocvar_g_norecoil)
708                         s = strcat(s, ":norecoil");
709
710                 // TODO to mutator system
711                 if(autocvar_g_powerups == 0)
712                         s = strcat(s, ":no_powerups");
713                 if(autocvar_g_powerups > 0)
714                         s = strcat(s, ":powerups");
715
716                 GameLogEcho(s);
717                 GameLogEcho(":gameinfo:end");
718         }
719         else
720                 matchid = strzone(ftos(random()));
721
722         cvar_set("nextmap", "");
723
724         SetDefaultAlpha();
725
726         if(autocvar_g_campaign)
727                 CampaignPostInit();
728
729         Ban_LoadBans();
730
731         MapInfo_Enumerate();
732         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
733
734         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
735         {
736                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
737                 if(fd != -1)
738                 {
739                         while((s = fgets(fd)))
740                         {
741                                 l = tokenize_console(s);
742                                 if(l < 2)
743                                         continue;
744                                 if(argv(0) == "cd")
745                                 {
746                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
747                                         LOG_INFO("  cdtrack ", argv(2), "\n");
748                                 }
749                                 else if(argv(0) == "fog")
750                                 {
751                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
752                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
753                                 }
754                                 else if(argv(0) == "set")
755                                 {
756                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
757                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
758                                 }
759                                 else if(argv(0) != "//")
760                                 {
761                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
762                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
763                                 }
764                         }
765                         fclose(fd);
766                 }
767         }
768
769         WeaponStats_Init();
770
771         WepSet_AddStat();
772         WepSet_AddStat_InMap();
773         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
774         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
775         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
776         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
777         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
778         Nagger_Init();
779
780         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
781         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
782         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
783         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
784         addstat(STAT_FUEL, AS_INT, ammo_fuel);
785         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
786         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
787         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
788         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
789         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
790         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
791         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
792         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
793         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
794         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
795
796         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
797         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
798
799         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
800
801         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
802
803         // freeze attacks
804         addstat(STAT_FROZEN, AS_INT, frozen);
805         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
806
807         // physics
808         Physics_AddStats();
809
810         // new properties
811         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
812         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
813         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
814         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
815         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
816         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
817         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
818         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
819         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
820         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
821         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
822         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
823         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
824         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
825         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
826         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
827         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
828         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
829         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
830
831         // secrets
832         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
833         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
834
835         // monsters
836         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
837         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
838
839         // misc
840         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
841
842         next_pingtime = time + 5;
843
844         detect_maptype();
845
846         // set up information replies for clients and server to use
847         maplist_reply = strzone(getmaplist());
848         lsmaps_reply = strzone(getlsmaps());
849         monsterlist_reply = strzone(getmonsterlist());
850         for(int i = 0; i < 10; ++i)
851         {
852                 s = getrecords(i);
853                 if (s)
854                         records_reply[i] = strzone(s);
855         }
856         ladder_reply = strzone(getladder());
857         rankings_reply = strzone(getrankings());
858
859         // begin other init
860         ClientInit_Spawn();
861         RandomSeed_Spawn();
862         PingPLReport_Spawn();
863
864         CheatInit();
865
866         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
867
868         // fill sv_curl_serverpackages from .serverpackage files
869         if(autocvar_sv_curl_serverpackages_auto)
870         {
871                 s = "";
872                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
873                 for(int i = 0; i < n; ++i)
874                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
875                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
876                                 s = strcat(s, " ", argv(i));
877                 fd = search_begin("*-serverpackage.txt", true, false);
878                 if(fd >= 0)
879                 {
880                         j = search_getsize(fd);
881                         for(int i = 0; i < j; ++i)
882                                 s = strcat(s, " ", search_getfilename(fd, i));
883                         search_end(fd);
884                 }
885                 fd = search_begin("*.serverpackage", true, false);
886                 if(fd >= 0)
887                 {
888                         j = search_getsize(fd);
889                         for(int i = 0; i < j; ++i)
890                                 s = strcat(s, " ", search_getfilename(fd, i));
891                         search_end(fd);
892                 }
893                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
894         }
895
896         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
897         modname = "Xonotic";
898         // physics/balance/config changes that count as mod
899         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
900                 modname = cvar_string("g_mod_physics");
901         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
902                 modname = cvar_string("g_mod_balance");
903         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
904                 modname = cvar_string("g_mod_config");
905         // extra mutators that deserve to count as mod
906         MUTATOR_CALLHOOK(SetModname);
907
908         // save it for later
909         modname = strzone(modname);
910
911         WinningConditionHelper(); // set worldstatus
912
913         world_initialized = 1;
914 }
915
916 spawnfunc(light)
917 {
918         //makestatic (self); // Who the f___ did that?
919         remove(self);
920 }
921
922 string GetGametype()
923 {
924         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
925 }
926
927 string GetMapname()
928 {
929         return mapname;
930 }
931
932 float Map_Count, Map_Current;
933 string Map_Current_Name;
934
935 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
936 float GetMaplistPosition()
937 {
938         float pos, idx;
939         string map;
940
941         map = GetMapname();
942         idx = autocvar_g_maplist_index;
943
944         if(idx >= 0)
945                 if(idx < Map_Count)
946                         if(map == argv(idx))
947                                 return idx;
948
949         for(pos = 0; pos < Map_Count; ++pos)
950                 if(map == argv(pos))
951                         return pos;
952
953         // resume normal maplist rotation if current map is not in g_maplist
954         return idx;
955 }
956
957 float MapHasRightSize(string map)
958 {
959         float fh;
960         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
961         if(autocvar_g_maplist_check_waypoints)
962         {
963                 LOG_TRACE("checkwp "); LOG_TRACE(map);
964                 if(!fexists(strcat("maps/", map, ".waypoints")))
965                 {
966                         LOG_TRACE(": no waypoints\n");
967                         return false;
968                 }
969                 LOG_TRACE(": has waypoints\n");
970         }
971
972         // open map size restriction file
973         LOG_TRACE("opensize "); LOG_TRACE(map);
974         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
975         if(fh >= 0)
976         {
977                 float mapmin, mapmax;
978                 LOG_TRACE(": ok, ");
979                 mapmin = stof(fgets(fh));
980                 mapmax = stof(fgets(fh));
981                 fclose(fh);
982                 if(player_count < mapmin)
983                 {
984                         LOG_TRACE("not enough\n");
985                         return false;
986                 }
987                 if(player_count > mapmax)
988                 {
989                         LOG_TRACE("too many\n");
990                         return false;
991                 }
992                 LOG_TRACE("right size\n");
993                 return true;
994         }
995         LOG_TRACE(": not found\n");
996         return true;
997 }
998
999 string Map_Filename(float position)
1000 {
1001         return strcat("maps/", argv(position), ".bsp");
1002 }
1003
1004 void Map_MarkAsRecent(string m)
1005 {
1006         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1007 }
1008
1009 float Map_IsRecent(string m)
1010 {
1011         return strhasword(autocvar_g_maplist_mostrecent, m);
1012 }
1013
1014 float Map_Check(float position, float pass)
1015 {
1016         string filename;
1017         string map_next;
1018         map_next = argv(position);
1019         if(pass <= 1)
1020         {
1021                 if(Map_IsRecent(map_next))
1022                         return 0;
1023         }
1024         filename = Map_Filename(position);
1025         if(MapInfo_CheckMap(map_next))
1026         {
1027                 if(pass == 2)
1028                         return 1;
1029                 if(MapHasRightSize(map_next))
1030                         return 1;
1031                 return 0;
1032         }
1033         else
1034                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1035
1036         return 0;
1037 }
1038
1039 void Map_Goto_SetStr(string nextmapname)
1040 {
1041         if(getmapname_stored != "")
1042                 strunzone(getmapname_stored);
1043         if(nextmapname == "")
1044                 getmapname_stored = "";
1045         else
1046                 getmapname_stored = strzone(nextmapname);
1047 }
1048
1049 void Map_Goto_SetFloat(float position)
1050 {
1051         cvar_set("g_maplist_index", ftos(position));
1052         Map_Goto_SetStr(argv(position));
1053 }
1054
1055 void Map_Goto(float reinit)
1056 {
1057         MapInfo_LoadMap(getmapname_stored, reinit);
1058 }
1059
1060 // return codes of map selectors:
1061 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1062 //   -2 = permanent failure
1063 float() MaplistMethod_Iterate = // usual method
1064 {
1065         float pass, i;
1066
1067         LOG_TRACE("Trying MaplistMethod_Iterate\n");
1068
1069         for(pass = 1; pass <= 2; ++pass)
1070         {
1071                 for(i = 1; i < Map_Count; ++i)
1072                 {
1073                         float mapindex;
1074                         mapindex = (i + Map_Current) % Map_Count;
1075                         if(Map_Check(mapindex, pass))
1076                                 return mapindex;
1077                 }
1078         }
1079         return -1;
1080 }
1081
1082 float() MaplistMethod_Repeat = // fallback method
1083 {
1084         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1085
1086         if(Map_Check(Map_Current, 2))
1087                 return Map_Current;
1088         return -2;
1089 }
1090
1091 float() MaplistMethod_Random = // random map selection
1092 {
1093         float i, imax;
1094
1095         LOG_TRACE("Trying MaplistMethod_Random\n");
1096
1097         imax = 42;
1098
1099         for(i = 0; i <= imax; ++i)
1100         {
1101                 float mapindex;
1102                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1103                 if(Map_Check(mapindex, 1))
1104                         return mapindex;
1105         }
1106         return -1;
1107 }
1108
1109 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1110 // the exponent sets a bias on the map selection:
1111 // the higher the exponent, the less likely "shortly repeated" same maps are
1112 {
1113         float i, j, imax, insertpos;
1114
1115         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1116
1117         imax = 42;
1118
1119         for(i = 0; i <= imax; ++i)
1120         {
1121                 string newlist;
1122
1123                 // now reinsert this at another position
1124                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1125                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1126                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1127                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1128
1129                 // insert the current map there
1130                 newlist = "";
1131                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1132                         newlist = strcat(newlist, " ", argv(j));
1133                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1134                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1135                         newlist = strcat(newlist, " ", argv(j));
1136                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1137                 cvar_set("g_maplist", newlist);
1138                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1139
1140                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1141                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1142                 if(Map_Check(Map_Current, 1))
1143                         return Map_Current;
1144         }
1145         return -1;
1146 }
1147
1148 void Maplist_Init()
1149 {
1150         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1151         float i;
1152         for (i = 0; i < Map_Count; ++i)
1153                 if (Map_Check(i, 2))
1154                         break;
1155         if (i == Map_Count)
1156         {
1157                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1158                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1159                 if(autocvar_g_maplist_shuffle)
1160                         ShuffleMaplist();
1161                 localcmd("\nmenu_cmd sync\n");
1162                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1163         }
1164         if(Map_Count == 0)
1165                 error("empty maplist, cannot select a new map");
1166         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1167
1168         if(Map_Current_Name)
1169                 strunzone(Map_Current_Name);
1170         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1171         // this may or may not be correct, but who cares, in the worst case a map
1172         // isn't chosen in the first pass that should have been
1173 }
1174
1175 string GetNextMap()
1176 {
1177         float nextMap;
1178
1179         Maplist_Init();
1180         nextMap = -1;
1181
1182         if(nextMap == -1)
1183                 if(autocvar_g_maplist_shuffle > 0)
1184                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1185
1186         if(nextMap == -1)
1187                 if(autocvar_g_maplist_selectrandom)
1188                         nextMap = MaplistMethod_Random();
1189
1190         if(nextMap == -1)
1191                 nextMap = MaplistMethod_Iterate();
1192
1193         if(nextMap == -1)
1194                 nextMap = MaplistMethod_Repeat();
1195
1196         if(nextMap >= 0)
1197         {
1198                 Map_Goto_SetFloat(nextMap);
1199                 return getmapname_stored;
1200         }
1201
1202         return "";
1203 }
1204
1205 float DoNextMapOverride(float reinit)
1206 {
1207         if(autocvar_g_campaign)
1208         {
1209                 CampaignPostIntermission();
1210                 alreadychangedlevel = true;
1211                 return true;
1212         }
1213         if(autocvar_quit_when_empty)
1214         {
1215                 if(player_count <= currentbots)
1216                 {
1217                         localcmd("quit\n");
1218                         alreadychangedlevel = true;
1219                         return true;
1220                 }
1221         }
1222         if(autocvar_quit_and_redirect != "")
1223         {
1224                 redirection_target = strzone(autocvar_quit_and_redirect);
1225                 alreadychangedlevel = true;
1226                 return true;
1227         }
1228         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1229         {
1230                 localcmd("restart\n");
1231                 alreadychangedlevel = true;
1232                 return true;
1233         }
1234         if(autocvar_nextmap != "")
1235         {
1236                 string m;
1237                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1238                 cvar_set("nextmap",m);
1239
1240                 if(!m || gametypevote)
1241                         return false;
1242                 if(autocvar_sv_vote_gametype)
1243                 {
1244                         Map_Goto_SetStr(m);
1245                         return false;
1246                 }
1247
1248                 if(MapInfo_CheckMap(m))
1249                 {
1250                         Map_Goto_SetStr(m);
1251                         Map_Goto(reinit);
1252                         alreadychangedlevel = true;
1253                         return true;
1254                 }
1255         }
1256         if(!reinit && autocvar_lastlevel)
1257         {
1258                 cvar_settemp_restore();
1259                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1260                 alreadychangedlevel = true;
1261                 return true;
1262         }
1263         return false;
1264 }
1265
1266 void GotoNextMap(float reinit)
1267 {
1268         //string nextmap;
1269         //float n, nummaps;
1270         //string s;
1271         if (alreadychangedlevel)
1272                 return;
1273         alreadychangedlevel = true;
1274
1275         string nextMap;
1276
1277         nextMap = GetNextMap();
1278         if(nextMap == "")
1279                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1280         Map_Goto(reinit);
1281 }
1282
1283
1284 /*
1285 ============
1286 IntermissionThink
1287
1288 When the player presses attack or jump, change to the next level
1289 ============
1290 */
1291 .float autoscreenshot;
1292 void IntermissionThink()
1293 {SELFPARAM();
1294         FixIntermissionClient(self);
1295
1296         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1297         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1298
1299         if( (server_screenshot || client_screenshot)
1300                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1301         {
1302                 self.autoscreenshot = -1;
1303                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1304                 return;
1305         }
1306
1307         if (time < intermission_exittime)
1308                 return;
1309
1310         if(!mapvote_initialized)
1311                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1312                         return;
1313
1314         MapVote_Start();
1315 }
1316
1317 /*
1318 ============
1319 FindIntermission
1320
1321 Returns the entity to view from
1322 ============
1323 */
1324 /*
1325 entity FindIntermission()
1326 {
1327         local   entity spot;
1328         local   float cyc;
1329
1330 // look for info_intermission first
1331         spot = find (world, classname, "info_intermission");
1332         if (spot)
1333         {       // pick a random one
1334                 cyc = random() * 4;
1335                 while (cyc > 1)
1336                 {
1337                         spot = find (spot, classname, "info_intermission");
1338                         if (!spot)
1339                                 spot = find (spot, classname, "info_intermission");
1340                         cyc = cyc - 1;
1341                 }
1342                 return spot;
1343         }
1344
1345 // then look for the start position
1346         spot = find (world, classname, "info_player_start");
1347         if (spot)
1348                 return spot;
1349
1350 // testinfo_player_start is only found in regioned levels
1351         spot = find (world, classname, "testplayerstart");
1352         if (spot)
1353                 return spot;
1354
1355 // then look for the start position
1356         spot = find (world, classname, "info_player_deathmatch");
1357         if (spot)
1358                 return spot;
1359
1360         //objerror ("FindIntermission: no spot");
1361         return world;
1362 }
1363 */
1364
1365 /*
1366 ===============================================================================
1367
1368 RULES
1369
1370 ===============================================================================
1371 */
1372
1373 void DumpStats(float final)
1374 {
1375         float file;
1376         string s;
1377         float to_console;
1378         float to_eventlog;
1379         float to_file;
1380         float i;
1381
1382         to_console = autocvar_sv_logscores_console;
1383         to_eventlog = autocvar_sv_eventlog;
1384         to_file = autocvar_sv_logscores_file;
1385
1386         if(!final)
1387         {
1388                 to_console = true; // always print printstats replies
1389                 to_eventlog = false; // but never print them to the event log
1390         }
1391
1392         if(to_eventlog)
1393                 if(autocvar_sv_eventlog_console)
1394                         to_console = false; // otherwise we get the output twice
1395
1396         if(final)
1397                 s = ":scores:";
1398         else
1399                 s = ":status:";
1400         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1401
1402         if(to_console)
1403                 LOG_INFO(s, "\n");
1404         if(to_eventlog)
1405                 GameLogEcho(s);
1406
1407         file = -1;
1408         if(to_file)
1409         {
1410                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1411                 if(file == -1)
1412                         to_file = false;
1413                 else
1414                         fputs(file, strcat(s, "\n"));
1415         }
1416
1417         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1418         if(to_console)
1419                 LOG_INFO(s, "\n");
1420         if(to_eventlog)
1421                 GameLogEcho(s);
1422         if(to_file)
1423                 fputs(file, strcat(s, "\n"));
1424
1425         FOR_EACH_CLIENT(other)
1426         {
1427                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1428                 {
1429                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1430                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1431                         if(IS_PLAYER(other) || MUTATOR_CALLHOOK(GetPlayerStatus, other, s))
1432                                 s = strcat(s, ftos(other.team), ":");
1433                         else
1434                                 s = strcat(s, "spectator:");
1435
1436                         if(to_console)
1437                                 LOG_INFO(s, other.netname, "\n");
1438                         if(to_eventlog)
1439                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1440                         if(to_file)
1441                                 fputs(file, strcat(s, other.netname, "\n"));
1442                 }
1443         }
1444
1445         if(teamplay)
1446         {
1447                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1448                 if(to_console)
1449                         LOG_INFO(s, "\n");
1450                 if(to_eventlog)
1451                         GameLogEcho(s);
1452                 if(to_file)
1453                         fputs(file, strcat(s, "\n"));
1454
1455                 for(i = 1; i < 16; ++i)
1456                 {
1457                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1458                         s = strcat(s, ":", ftos(i));
1459                         if(to_console)
1460                                 LOG_INFO(s, "\n");
1461                         if(to_eventlog)
1462                                 GameLogEcho(s);
1463                         if(to_file)
1464                                 fputs(file, strcat(s, "\n"));
1465                 }
1466         }
1467
1468         if(to_console)
1469                 LOG_INFO(":end\n");
1470         if(to_eventlog)
1471                 GameLogEcho(":end");
1472         if(to_file)
1473         {
1474                 fputs(file, ":end\n");
1475                 fclose(file);
1476         }
1477 }
1478
1479 void FixIntermissionClient(entity e)
1480 {
1481         string s;
1482         if(!e.autoscreenshot) // initial call
1483         {
1484                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1485                 e.health = -2342;
1486                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1487                 e.solid = SOLID_NOT;
1488                 e.movetype = MOVETYPE_NONE;
1489                 e.takedamage = DAMAGE_NO;
1490                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1491                 {
1492                         if(e.weaponentity[slot])
1493                         {
1494                                 e.weaponentity[slot].effects = EF_NODRAW;
1495                                 if (e.weaponentity[slot].weaponentity[slot])
1496                                         e.weaponentity[slot].weaponentity[slot].effects = EF_NODRAW;
1497                         }
1498                 }
1499                 if(IS_REAL_CLIENT(e))
1500                 {
1501                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1502                         s = autocvar_sv_intermission_cdtrack;
1503                         if(s != "")
1504                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1505                         msg_entity = e;
1506                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1507                 }
1508         }
1509 }
1510
1511 /*
1512 go to the next level for deathmatch
1513 only called if a time or frag limit has expired
1514 */
1515 void NextLevel()
1516 {
1517         gameover = true;
1518
1519         intermission_running = 1;
1520
1521 // enforce a wait time before allowing changelevel
1522         if(player_count > 0)
1523                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1524         else
1525                 intermission_exittime = -1;
1526
1527         /*
1528         WriteByte (MSG_ALL, SVC_CDTRACK);
1529         WriteByte (MSG_ALL, 3);
1530         WriteByte (MSG_ALL, 3);
1531         // done in FixIntermission
1532         */
1533
1534         //pos = FindIntermission ();
1535
1536         VoteReset();
1537
1538         DumpStats(true);
1539
1540         // send statistics
1541         PlayerStats_GameReport(true);
1542         WeaponStats_Shutdown();
1543
1544         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1545
1546         if(autocvar_sv_eventlog)
1547                 GameLogEcho(":gameover");
1548
1549         GameLogClose();
1550
1551         FOR_EACH_PLAYER(other) {
1552                 FixIntermissionClient(other);
1553                 if(other.winning)
1554                         bprint(other.netname, " ^7wins.\n");
1555         }
1556
1557         entity oldself = self;
1558         target_music_kill();
1559         self = oldself;
1560
1561         if(autocvar_g_campaign)
1562                 CampaignPreIntermission();
1563
1564         MUTATOR_CALLHOOK(MatchEnd);
1565
1566         localcmd("\nsv_hook_gameend\n");
1567 }
1568
1569 /*
1570 ============
1571 CheckRules_Player
1572
1573 Exit deathmatch games upon conditions
1574 ============
1575 */
1576 void CheckRules_Player()
1577 {SELFPARAM();
1578         if (gameover)   // someone else quit the game already
1579                 return;
1580
1581         if(self.deadflag == DEAD_NO)
1582                 self.play_time += frametime;
1583
1584         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1585         //   (div0: and that in CheckRules_World please)
1586 }
1587
1588
1589 float InitiateSuddenDeath()
1590 {
1591         // Check first whether normal overtimes could be added before initiating suddendeath mode
1592         // - for this timelimit_overtime needs to be >0 of course
1593         // - also check the winning condition calculated in the previous frame and only add normal overtime
1594         //   again, if at the point at which timelimit would be extended again, still no winner was found
1595         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1596         {
1597                 return 1; // need to call InitiateOvertime later
1598         }
1599         else
1600         {
1601                 if(!checkrules_suddendeathend)
1602                 {
1603                         if(autocvar_g_campaign)
1604                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1605                         else
1606                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1607                         if(g_race && !g_race_qualifying)
1608                                 race_StartCompleting();
1609                 }
1610                 return 0;
1611         }
1612 }
1613
1614 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1615 {
1616         ++checkrules_overtimesadded;
1617         //add one more overtime by simply extending the timelimit
1618         float tl;
1619         tl = autocvar_timelimit;
1620         tl += autocvar_timelimit_overtime;
1621         cvar_set("timelimit", ftos(tl));
1622
1623         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1624 }
1625
1626 float GetWinningCode(float fraglimitreached, float equality)
1627 {
1628         if(autocvar_g_campaign == 1)
1629                 if(fraglimitreached)
1630                         return WINNING_YES;
1631                 else
1632                         return WINNING_NO;
1633
1634         else
1635                 if(equality)
1636                         if(fraglimitreached)
1637                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1638                         else
1639                                 return WINNING_NEVER;
1640                 else
1641                         if(fraglimitreached)
1642                                 return WINNING_YES;
1643                         else
1644                                 return WINNING_NO;
1645 }
1646
1647 // set the .winning flag for exactly those players with a given field value
1648 void SetWinners(.float field, float value)
1649 {
1650         entity head;
1651         FOR_EACH_PLAYER(head)
1652                 head.winning = (head.(field) == value);
1653 }
1654
1655 // set the .winning flag for those players with a given field value
1656 void AddWinners(.float field, float value)
1657 {
1658         entity head;
1659         FOR_EACH_PLAYER(head)
1660                 if (head.(field) == value)
1661                         head.winning = 1;
1662 }
1663
1664 // clear the .winning flags
1665 void ClearWinners(void)
1666 {
1667         entity head;
1668         FOR_EACH_PLAYER(head)
1669                 head.winning = 0;
1670 }
1671
1672 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1673 // they win. Otherwise the defending team wins once the timelimit passes.
1674 void assault_new_round();
1675 float WinningCondition_Assault()
1676 {SELFPARAM();
1677         float status;
1678
1679         WinningConditionHelper(); // set worldstatus
1680
1681         status = WINNING_NO;
1682         // as the timelimit has not yet passed just assume the defending team will win
1683         if(assault_attacker_team == NUM_TEAM_1)
1684         {
1685                 SetWinners(team, NUM_TEAM_2);
1686         }
1687         else
1688         {
1689                 SetWinners(team, NUM_TEAM_1);
1690         }
1691
1692         entity ent;
1693         ent = find(world, classname, "target_assault_roundend");
1694         if(ent)
1695         {
1696                 if(ent.winning) // round end has been triggered by attacking team
1697                 {
1698                         bprint("ASSAULT: round completed...\n");
1699                         SetWinners(team, assault_attacker_team);
1700
1701                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1702
1703                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1704                         {
1705                                 status = WINNING_YES;
1706                         }
1707                         else
1708                         {
1709                                 WITH(entity, self, ent, assault_new_round());
1710                         }
1711                 }
1712         }
1713
1714         return status;
1715 }
1716
1717 void ShuffleMaplist()
1718 {
1719         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1720 }
1721
1722 float leaderfrags;
1723 float WinningCondition_Scores(float limit, float leadlimit)
1724 {
1725         float limitreached;
1726
1727         // TODO make everything use THIS winning condition (except LMS)
1728         WinningConditionHelper();
1729
1730         if(teamplay)
1731         {
1732                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1733                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1734                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1735                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1736         }
1737
1738         ClearWinners();
1739         if(WinningConditionHelper_winner)
1740                 WinningConditionHelper_winner.winning = 1;
1741         if(WinningConditionHelper_winnerteam >= 0)
1742                 SetWinners(team, WinningConditionHelper_winnerteam);
1743
1744         if(WinningConditionHelper_lowerisbetter)
1745         {
1746                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1747                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1748                 limit = -limit;
1749         }
1750
1751         if(WinningConditionHelper_zeroisworst)
1752                 leadlimit = 0; // not supported in this mode
1753
1754         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1755         // these modes always score in increments of 1, thus this makes sense
1756         {
1757                 if(leaderfrags != WinningConditionHelper_topscore)
1758                 {
1759                         leaderfrags = WinningConditionHelper_topscore;
1760
1761                         if (limit)
1762                         if (leaderfrags == limit - 1)
1763                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1764                         else if (leaderfrags == limit - 2)
1765                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1766                         else if (leaderfrags == limit - 3)
1767                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1768                 }
1769         }
1770
1771         limitreached = false;
1772         if(limit)
1773                 if(WinningConditionHelper_topscore >= limit)
1774                         limitreached = true;
1775         if(leadlimit)
1776         {
1777                 float leadlimitreached;
1778                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1779                 if(autocvar_leadlimit_and_fraglimit)
1780                         limitreached = (limitreached && leadlimitreached);
1781                 else
1782                         limitreached = (limitreached || leadlimitreached);
1783         }
1784
1785         if(limit)
1786                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1787
1788         return GetWinningCode(
1789                 WinningConditionHelper_topscore && limitreached,
1790                 WinningConditionHelper_equality
1791         );
1792 }
1793
1794 float WinningCondition_Race(float fraglimit)
1795 {
1796         float wc;
1797         entity p;
1798         float n, c;
1799
1800         n = 0;
1801         c = 0;
1802         FOR_EACH_PLAYER(p)
1803         {
1804                 ++n;
1805                 if(p.race_completed)
1806                         ++c;
1807         }
1808         if(n && (n == c))
1809                 return WINNING_YES;
1810         wc = WinningCondition_Scores(fraglimit, 0);
1811
1812         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1813         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1814         // do NOT support equality when the laps are all raced!
1815                 return WINNING_STARTSUDDENDEATHOVERTIME;
1816         else
1817                 return WINNING_NEVER;
1818 }
1819
1820 float WinningCondition_QualifyingThenRace(float limit)
1821 {
1822         float wc;
1823         wc = WinningCondition_Scores(limit, 0);
1824
1825         // NEVER initiate overtime
1826         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1827         {
1828                 return WINNING_YES;
1829         }
1830
1831         return wc;
1832 }
1833
1834 float WinningCondition_RanOutOfSpawns()
1835 {
1836         entity head;
1837
1838         if(have_team_spawns <= 0)
1839                 return WINNING_NO;
1840
1841         if(!autocvar_g_spawn_useallspawns)
1842                 return WINNING_NO;
1843
1844         if(!some_spawn_has_been_used)
1845                 return WINNING_NO;
1846
1847         team1_score = team2_score = team3_score = team4_score = 0;
1848
1849         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1850         {
1851                 if(head.team == NUM_TEAM_1)
1852                         team1_score = 1;
1853                 else if(head.team == NUM_TEAM_2)
1854                         team2_score = 1;
1855                 else if(head.team == NUM_TEAM_3)
1856                         team3_score = 1;
1857                 else if(head.team == NUM_TEAM_4)
1858                         team4_score = 1;
1859         }
1860
1861         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1862         {
1863                 if(head.team == NUM_TEAM_1)
1864                         team1_score = 1;
1865                 else if(head.team == NUM_TEAM_2)
1866                         team2_score = 1;
1867                 else if(head.team == NUM_TEAM_3)
1868                         team3_score = 1;
1869                 else if(head.team == NUM_TEAM_4)
1870                         team4_score = 1;
1871         }
1872
1873         ClearWinners();
1874         if(team1_score + team2_score + team3_score + team4_score == 0)
1875         {
1876                 checkrules_equality = true;
1877                 return WINNING_YES;
1878         }
1879         else if(team1_score + team2_score + team3_score + team4_score == 1)
1880         {
1881                 float t, i;
1882                 if(team1_score)
1883                         t = NUM_TEAM_1;
1884                 else if(team2_score)
1885                         t = NUM_TEAM_2;
1886                 else if(team3_score)
1887                         t = NUM_TEAM_3;
1888                 else // if(team4_score)
1889                         t = NUM_TEAM_4;
1890                 CheckAllowedTeams(world);
1891                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1892                 {
1893                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1894                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1895                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1896                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1897                 }
1898
1899                 AddWinners(team, t);
1900                 return WINNING_YES;
1901         }
1902         else
1903                 return WINNING_NO;
1904 }
1905
1906 /*
1907 ============
1908 CheckRules_World
1909
1910 Exit deathmatch games upon conditions
1911 ============
1912 */
1913 void CheckRules_World()
1914 {
1915         float timelimit;
1916         float fraglimit;
1917         float leadlimit;
1918
1919         VoteThink();
1920         MapVote_Think();
1921
1922         SetDefaultAlpha();
1923
1924         if (gameover)   // someone else quit the game already
1925         {
1926                 if(player_count == 0) // Nobody there? Then let's go to the next map
1927                         MapVote_Start();
1928                         // this will actually check the player count in the next frame
1929                         // again, but this shouldn't hurt
1930                 return;
1931         }
1932
1933         timelimit = autocvar_timelimit * 60;
1934         fraglimit = autocvar_fraglimit;
1935         leadlimit = autocvar_leadlimit;
1936
1937         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1938         {
1939                 if(timelimit > 0)
1940                         timelimit = 0; // timelimit is not made for warmup
1941                 if(fraglimit > 0)
1942                         fraglimit = 0; // no fraglimit for now
1943                 leadlimit = 0; // no leadlimit for now
1944         }
1945
1946         if(timelimit > 0)
1947         {
1948                 timelimit += game_starttime;
1949         }
1950         else if (timelimit < 0)
1951         {
1952                 // endmatch
1953                 NextLevel();
1954                 return;
1955         }
1956
1957         float wantovertime;
1958         wantovertime = 0;
1959
1960         if(timelimit > game_starttime)
1961                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1962         else
1963                 game_completion_ratio = 0;
1964
1965         if(checkrules_suddendeathend)
1966         {
1967                 if(!checkrules_suddendeathwarning)
1968                 {
1969                         checkrules_suddendeathwarning = true;
1970                         if(g_race && !g_race_qualifying)
1971                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1972                         else
1973                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1974                 }
1975         }
1976         else
1977         {
1978                 if (timelimit && time >= timelimit)
1979                 {
1980                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1981                         {
1982                                 float totalplayers;
1983                                 float playerswithlaps;
1984                                 float readyplayers;
1985                                 entity head;
1986                                 totalplayers = playerswithlaps = readyplayers = 0;
1987                                 FOR_EACH_PLAYER(head)
1988                                 {
1989                                         ++totalplayers;
1990                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1991                                                 ++playerswithlaps;
1992                                         if(head.ready)
1993                                                 ++readyplayers;
1994                                 }
1995
1996                                 // at least 2 of the players have completed a lap: start the RACE
1997                                 // otherwise, the players should end the qualifying on their own
1998                                 if(readyplayers || playerswithlaps >= 2)
1999                                 {
2000                                         checkrules_suddendeathend = 0;
2001                                         ReadyRestart(); // go to race
2002                                         return;
2003                                 }
2004                                 else
2005                                         wantovertime |= InitiateSuddenDeath();
2006                         }
2007                         else
2008                                 wantovertime |= InitiateSuddenDeath();
2009                 }
2010         }
2011
2012         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2013         {
2014                 NextLevel();
2015                 return;
2016         }
2017
2018         int checkrules_status = WinningCondition_RanOutOfSpawns();
2019         if(checkrules_status == WINNING_YES)
2020                 bprint("Hey! Someone ran out of spawns!\n");
2021         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
2022                 checkrules_status = ret_float;
2023         else
2024                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2025
2026         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2027         {
2028                 checkrules_status = WINNING_NEVER;
2029                 checkrules_overtimesadded = -1;
2030                 wantovertime |= InitiateSuddenDeath();
2031         }
2032
2033         if(checkrules_status == WINNING_NEVER)
2034                 // equality cases! Nobody wins if the overtime ends in a draw.
2035                 ClearWinners();
2036
2037         if(wantovertime)
2038         {
2039                 if(checkrules_status == WINNING_NEVER)
2040                         InitiateOvertime();
2041                 else
2042                         checkrules_status = WINNING_YES;
2043         }
2044
2045         if(checkrules_suddendeathend)
2046                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2047                         checkrules_status = WINNING_YES;
2048
2049         if(checkrules_status == WINNING_YES)
2050         {
2051                 //print("WINNING\n");
2052                 NextLevel();
2053         }
2054 }
2055
2056 string GotoMap(string m)
2057 {
2058         m = GameTypeVote_MapInfo_FixName(m);
2059         if (!m)
2060                 return "The map you suggested is not available on this server.";
2061         if (!autocvar_sv_vote_gametype)
2062         if(!MapInfo_CheckMap(m))
2063                 return "The map you suggested does not support the current game mode.";
2064         cvar_set("nextmap", m);
2065         cvar_set("timelimit", "-1");
2066         if(mapvote_initialized || alreadychangedlevel)
2067         {
2068                 if(DoNextMapOverride(0))
2069                         return "Map switch initiated.";
2070                 else
2071                         return "Hm... no. For some reason I like THIS map more.";
2072         }
2073         else
2074                 return "Map switch will happen after scoreboard.";
2075 }
2076
2077
2078 void EndFrame()
2079 {SELFPARAM();
2080         anticheat_endframe();
2081
2082         float altime;
2083         entity e_;
2084         FOR_EACH_REALCLIENT(e_)
2085         {
2086                 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2087                 if(e.typehitsound)
2088                         e_.typehit_time = time;
2089                 else if(e.damage_dealt)
2090                 {
2091                         e_.hit_time = time;
2092                         e_.damage_dealt_total += ceil(e.damage_dealt);
2093                 }
2094         }
2095         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2096         // add 1 frametime because after this, engine SV_Physics
2097         // increases time by a frametime and then networks the frame
2098         // add another frametime because client shows everything with
2099         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2100         // needed!
2101         FOR_EACH_CLIENT(e_)
2102         {
2103                 e_.typehitsound = false;
2104                 e_.damage_dealt = 0;
2105                 setself(e_);
2106                 antilag_record(e_, altime);
2107         }
2108         FOR_EACH_MONSTER(e_)
2109         {
2110                 setself(e_);
2111                 antilag_record(e_, altime);
2112         }
2113 }
2114
2115
2116 /*
2117  * RedirectionThink:
2118  * returns true if redirecting
2119  */
2120 float redirection_timeout;
2121 float redirection_nextthink;
2122 float RedirectionThink()
2123 {SELFPARAM();
2124         float clients_found;
2125
2126         if(redirection_target == "")
2127                 return false;
2128
2129         if(!redirection_timeout)
2130         {
2131                 cvar_set("sv_public", "-2");
2132                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2133                 if(redirection_target == "self")
2134                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2135                 else
2136                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2137         }
2138
2139         if(time < redirection_nextthink)
2140                 return true;
2141
2142         redirection_nextthink = time + 1;
2143
2144         clients_found = 0;
2145         entity e;
2146         FOR_EACH_REALCLIENT(e)
2147         {
2148                 setself(e);
2149                 // TODO add timer
2150                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2151                 if(redirection_target == "self")
2152                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2153                 else
2154                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2155                 ++clients_found;
2156         }
2157
2158         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2159
2160         if(time > redirection_timeout || clients_found == 0)
2161                 localcmd("\nwait; wait; wait; quit\n");
2162
2163         return true;
2164 }
2165
2166 void TargetMusic_RestoreGame();
2167 void RestoreGame()
2168 {
2169         // Loaded from a save game
2170         // some things then break, so let's work around them...
2171
2172         // Progs DB (capture records)
2173         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2174
2175         // Mapinfo
2176         MapInfo_Shutdown();
2177         MapInfo_Enumerate();
2178         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2179         WeaponStats_Init();
2180
2181         TargetMusic_RestoreGame();
2182 }
2183
2184 void Shutdown()
2185 {
2186         gameover = 2;
2187
2188         if(world_initialized > 0)
2189         {
2190                 world_initialized = 0;
2191                 LOG_INFO("Saving persistent data...\n");
2192                 Ban_SaveBans();
2193
2194                 // playerstats with unfinished match
2195                 PlayerStats_GameReport(false);
2196
2197                 if(!cheatcount_total)
2198                 {
2199                         if(autocvar_sv_db_saveasdump)
2200                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2201                         else
2202                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2203                 }
2204                 if(autocvar_developer)
2205                 {
2206                         if(autocvar_sv_db_saveasdump)
2207                                 db_dump(TemporaryDB, "server-temp.db");
2208                         else
2209                                 db_save(TemporaryDB, "server-temp.db");
2210                 }
2211                 CheatShutdown(); // must be after cheatcount check
2212                 db_close(ServerProgsDB);
2213                 db_close(TemporaryDB);
2214                 LOG_INFO("done!\n");
2215                 // tell the bot system the game is ending now
2216                 bot_endgame();
2217
2218                 WeaponStats_Shutdown();
2219                 MapInfo_Shutdown();
2220         }
2221         else if(world_initialized == 0)
2222         {
2223                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2224         }
2225 }