]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Add a couple more gameplay-irrelevant cvars
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/bot.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include "../common/deathtypes/all.qh"
23 #include "../common/mapinfo.qh"
24 #include "../common/monsters/all.qh"
25 #include "../common/monsters/sv_monsters.qh"
26 #include "../common/vehicles/all.qh"
27 #include "../common/notifications.qh"
28 #include "../common/physics/player.qh"
29 #include "../common/playerstats.qh"
30 #include "../common/stats.qh"
31 #include "../common/teams.qh"
32 #include "../common/triggers/trigger/secret.qh"
33 #include "../common/triggers/target/music.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
37
38 const float LATENCY_THINKRATE = 10;
39 .float latency_sum;
40 .float latency_cnt;
41 .float latency_time;
42 entity pingplreport;
43 void PingPLReport_Think()
44 {SELFPARAM();
45         float delta;
46         entity e;
47
48         delta = 3 / maxclients;
49         if(delta < sys_frametime)
50                 delta = 0;
51         self.nextthink = time + delta;
52
53         e = edict_num(self.cnt + 1);
54         if(IS_REAL_CLIENT(e))
55         {
56                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57                 WriteByte(MSG_BROADCAST, self.cnt);
58                 WriteShort(MSG_BROADCAST, max(1, e.ping));
59                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
61
62                 // record latency times for clients throughout the match so we can report it to playerstats
63                 if(time > (e.latency_time + LATENCY_THINKRATE))
64                 {
65                         e.latency_sum += e.ping;
66                         e.latency_cnt += 1;
67                         e.latency_time = time;
68                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
69                 }
70         }
71         else
72         {
73                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
74                 WriteByte(MSG_BROADCAST, self.cnt);
75                 WriteShort(MSG_BROADCAST, 0);
76                 WriteByte(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78         }
79         self.cnt = (self.cnt + 1) % maxclients;
80 }
81 void PingPLReport_Spawn()
82 {
83         pingplreport = new(pingplreport);
84         make_pure(pingplreport);
85         pingplreport.think = PingPLReport_Think;
86         pingplreport.nextthink = time;
87 }
88
89 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
90 string redirection_target;
91 float world_initialized;
92
93 string GetGametype();
94 void ShuffleMaplist();
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap()
108 {SELFPARAM();
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 self.nextthink = time;
133         }
134         else
135         {
136                 self.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         if(cvar_changes)
148                 strunzone(cvar_changes);
149         cvar_changes = string_null;
150         if(cvar_purechanges)
151                 strunzone(cvar_purechanges);
152         cvar_purechanges = string_null;
153         cvar_purechanges_count = 0;
154
155         h = buf_create();
156         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
157         n = buf_getsize(h);
158
159         adding = true;
160         pureadding = true;
161
162         for(i = 0; i < n; ++i)
163         {
164                 k = bufstr_get(h, i);
165
166 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
167 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
168 #define BADCVAR(p) if(k == p) continue
169
170                 // general excludes and namespaces for server admin used cvars
171                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
172
173                 // internal
174                 BADPREFIX("csqc_");
175                 BADPREFIX("cvar_check_");
176                 BADCVAR("gamecfg");
177                 BADCVAR("g_configversion");
178                 BADCVAR("g_maplist_index");
179                 BADCVAR("halflifebsp");
180                 BADCVAR("sv_mapformat_is_quake2");
181                 BADCVAR("sv_mapformat_is_quake3");
182                 BADPREFIX("sv_world");
183
184                 // client
185                 BADPREFIX("chase_");
186                 BADPREFIX("cl_");
187                 BADPREFIX("con_");
188                 BADPREFIX("scoreboard_");
189                 BADPREFIX("g_campaign");
190                 BADPREFIX("g_waypointsprite_");
191                 BADPREFIX("gl_");
192                 BADPREFIX("joy");
193                 BADPREFIX("hud_");
194                 BADPREFIX("m_");
195                 BADPREFIX("menu_");
196                 BADPREFIX("net_slist_");
197                 BADPREFIX("r_");
198                 BADPREFIX("sbar_");
199                 BADPREFIX("scr_");
200                 BADPREFIX("snd_");
201                 BADPREFIX("show");
202                 BADPREFIX("sensitivity");
203                 BADPREFIX("userbind");
204                 BADPREFIX("v_");
205                 BADPREFIX("vid_");
206                 BADPREFIX("crosshair");
207                 BADCVAR("mod_q3bsp_lightmapmergepower");
208                 BADCVAR("mod_q3bsp_nolightmaps");
209                 BADCVAR("fov");
210                 BADCVAR("mastervolume");
211                 BADCVAR("volume");
212                 BADCVAR("bgmvolume");
213
214                 // private
215                 BADCVAR("developer");
216                 BADCVAR("log_dest_udp");
217                 BADCVAR("net_address");
218                 BADCVAR("net_address_ipv6");
219                 BADCVAR("port");
220                 BADCVAR("savedgamecfg");
221                 BADCVAR("serverconfig");
222                 BADCVAR("sv_autoscreenshot");
223                 BADCVAR("sv_heartbeatperiod");
224                 BADCVAR("sv_vote_master_password");
225                 BADCVAR("sys_colortranslation");
226                 BADCVAR("sys_specialcharactertranslation");
227                 BADCVAR("timeformat");
228                 BADCVAR("timestamps");
229                 BADPREFIX("developer_");
230                 BADPREFIX("g_ban_");
231                 BADPREFIX("g_banned_list");
232                 BADPREFIX("g_chat_flood_");
233                 BADPREFIX("g_ghost_items");
234                 BADPREFIX("g_playerstats_");
235                 BADPREFIX("g_respawn_ghosts");
236                 BADPREFIX("g_voice_flood_");
237                 BADPREFIX("log_file");
238                 BADPREFIX("rcon_");
239                 BADPREFIX("sv_allowdownloads");
240                 BADPREFIX("sv_autodemo");
241                 BADPREFIX("sv_curl_");
242                 BADPREFIX("sv_eventlog");
243                 BADPREFIX("sv_logscores_");
244                 BADPREFIX("sv_master");
245                 BADPREFIX("sv_weaponstats_");
246                 BADPREFIX("sv_waypointsprite_");
247                 BADCVAR("rescan_pending");
248
249                 // these can contain player IDs, so better hide
250                 BADPREFIX("g_forced_team_");
251
252                 // mapinfo
253                 BADCVAR("fraglimit");
254                 BADCVAR("g_assault");
255                 BADCVAR("g_ca");
256                 BADCVAR("g_ca_teams");
257                 BADCVAR("g_ctf");
258                 BADCVAR("g_cts");
259                 BADCVAR("g_dm");
260                 BADCVAR("g_domination");
261                 BADCVAR("g_domination_default_teams");
262                 BADCVAR("g_freezetag");
263                 BADCVAR("g_freezetag_teams");
264                 BADCVAR("g_invasion_teams");
265                 BADCVAR("g_keepaway");
266                 BADCVAR("g_keyhunt");
267                 BADCVAR("g_keyhunt_teams");
268                 BADCVAR("g_lms");
269                 BADCVAR("g_nexball");
270                 BADCVAR("g_onslaught");
271                 BADCVAR("g_race");
272                 BADCVAR("g_race_laps_limit");
273                 BADCVAR("g_race_qualifying_timelimit");
274                 BADCVAR("g_race_qualifying_timelimit_override");
275                 BADCVAR("g_tdm");
276                 BADCVAR("g_tdm_teams");
277                 BADCVAR("leadlimit");
278                 BADCVAR("nextmap");
279                 BADCVAR("teamplay");
280                 BADCVAR("timelimit");
281
282                 // long
283                 BADCVAR("hostname");
284                 BADCVAR("g_maplist");
285                 BADCVAR("g_maplist_mostrecent");
286                 BADCVAR("sv_motd");
287
288                 v = cvar_string(k);
289                 d = cvar_defstring(k);
290                 if(v == d)
291                         continue;
292
293                 if(adding)
294                 {
295                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296                         if(strlen(cvar_changes) > 16384)
297                         {
298                                 cvar_changes = "// too many settings have been changed to show them here\n";
299                                 adding = 0;
300                         }
301                 }
302
303                 // now check if the changes are actually gameplay relevant
304
305                 // does nothing gameplay relevant
306                 BADCVAR("captureleadlimit_override");
307                 BADCVAR("gameversion");
308                 BADCVAR("g_allow_oldvortexbeam");
309                 BADCVAR("g_balance_kill_delay");
310                 BADCVAR("g_campcheck_distance");
311                 BADCVAR("g_ca_point_leadlimit");
312                 BADCVAR("g_ca_point_limit");
313                 BADCVAR("g_ctf_captimerecord_always");
314                 BADCVAR("g_ctf_flag_glowtrails");
315                 BADCVAR("g_ctf_flag_pickup_verbosename");
316                 BADCVAR("g_domination_point_leadlimit");
317                 BADCVAR("g_forced_respawn");
318                 BADCVAR("g_freezetag_point_leadlimit");
319                 BADCVAR("g_freezetag_point_limit");
320                 BADCVAR("g_hats");
321                 BADCVAR("g_invasion_point_limit");
322                 BADCVAR("g_keyhunt_point_leadlimit");
323                 BADCVAR("g_nexball_goalleadlimit");
324                 BADCVAR("g_tdm_point_leadlimit");
325                 BADCVAR("g_tdm_point_limit");
326                 BADCVAR("leadlimit_and_fraglimit");
327                 BADCVAR("leadlimit_override");
328                 BADCVAR("pausable");
329                 BADCVAR("sv_allow_fullbright");
330                 BADCVAR("sv_checkforpacketsduringsleep");
331                 BADCVAR("sv_intermission_cdtrack");
332                 BADCVAR("sv_minigames");
333                 BADCVAR("sv_namechangetimer");
334                 BADCVAR("sv_precacheplayermodels");
335                 BADCVAR("sv_timeout");
336                 BADPREFIX("crypto_");
337                 BADPREFIX("gameversion_");
338                 BADPREFIX("g_chat_");
339                 BADPREFIX("g_ctf_captimerecord_");
340                 BADPREFIX("g_maplist_votable_");
341                 BADPREFIX("g_mod_");
342                 BADPREFIX("net_");
343                 BADPREFIX("prvm_");
344                 BADPREFIX("skill_");
345                 BADPREFIX("sv_cullentities_");
346                 BADPREFIX("sv_maxidle_");
347                 BADPREFIX("sv_minigames_");
348                 BADPREFIX("sv_timeout_");
349                 BADPREFIX("sv_vote_");
350                 BADPREFIX("timelimit_");
351
352                 // allowed changes to server admins (please sync this to server.cfg)
353                 // vi commands:
354                 //   :/"impure"/,$d
355                 //   :g!,^\/\/[^ /],d
356                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
357                 //   :%!sort
358                 // yes, this does contain some redundant stuff, don't really care
359                 BADCVAR("bot_config_file");
360                 BADCVAR("bot_number");
361                 BADCVAR("bot_prefix");
362                 BADCVAR("bot_suffix");
363                 BADCVAR("capturelimit_override");
364                 BADCVAR("fraglimit_override");
365                 BADCVAR("gametype");
366                 BADCVAR("g_antilag");
367                 BADCVAR("g_balance_teams");
368                 BADCVAR("g_balance_teams_prevent_imbalance");
369                 BADCVAR("g_balance_teams_scorefactor");
370                 BADCVAR("g_ban_sync_trusted_servers");
371                 BADCVAR("g_ban_sync_uri");
372                 BADCVAR("g_ca_teams_override");
373                 BADCVAR("g_ctf_ignore_frags");
374                 BADCVAR("g_domination_point_limit");
375                 BADCVAR("g_domination_teams_override");
376                 BADCVAR("g_freezetag_teams_override");
377                 BADCVAR("g_friendlyfire");
378                 BADCVAR("g_fullbrightitems");
379                 BADCVAR("g_fullbrightplayers");
380                 BADCVAR("g_keyhunt_point_limit");
381                 BADCVAR("g_keyhunt_teams_override");
382                 BADCVAR("g_lms_lives_override");
383                 BADCVAR("g_maplist");
384                 BADCVAR("g_maplist_check_waypoints");
385                 BADCVAR("g_maplist_mostrecent_count");
386                 BADCVAR("g_maplist_shuffle");
387                 BADCVAR("g_maplist_votable");
388                 BADCVAR("g_maplist_votable_abstain");
389                 BADCVAR("g_maplist_votable_nodetail");
390                 BADCVAR("g_maplist_votable_suggestions");
391                 BADCVAR("g_maxplayers");
392                 BADCVAR("g_mirrordamage");
393                 BADCVAR("g_nexball_goallimit");
394                 BADCVAR("g_powerups");
395                 BADCVAR("g_spawnshieldtime");
396                 BADCVAR("g_start_delay");
397                 BADCVAR("g_superspectate");
398                 BADCVAR("g_tdm_teams_override");
399                 BADCVAR("g_warmup");
400                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
401                 BADCVAR("hostname");
402                 BADCVAR("log_file");
403                 BADCVAR("maxplayers");
404                 BADCVAR("minplayers");
405                 BADCVAR("net_address");
406                 BADCVAR("port");
407                 BADCVAR("rcon_password");
408                 BADCVAR("rcon_restricted_commands");
409                 BADCVAR("rcon_restricted_password");
410                 BADCVAR("skill");
411                 BADCVAR("sv_adminnick");
412                 BADCVAR("sv_autoscreenshot");
413                 BADCVAR("sv_autotaunt");
414                 BADCVAR("sv_curl_defaulturl");
415                 BADCVAR("sv_defaultcharacter");
416                 BADCVAR("sv_defaultplayercolors");
417                 BADCVAR("sv_defaultplayermodel");
418                 BADCVAR("sv_defaultplayerskin");
419                 BADCVAR("sv_maxidle");
420                 BADCVAR("sv_maxrate");
421                 BADCVAR("sv_motd");
422                 BADCVAR("sv_public");
423                 BADCVAR("sv_ready_restart");
424                 BADCVAR("sv_status_privacy");
425                 BADCVAR("sv_taunt");
426                 BADCVAR("sv_vote_call");
427                 BADCVAR("sv_vote_commands");
428                 BADCVAR("sv_vote_majority_factor");
429                 BADCVAR("sv_vote_master");
430                 BADCVAR("sv_vote_master_commands");
431                 BADCVAR("sv_vote_master_password");
432                 BADCVAR("sv_vote_simple_majority_factor");
433                 BADCVAR("teamplay_mode");
434                 BADCVAR("timelimit_override");
435                 BADPREFIX("g_warmup_");
436                 BADPREFIX("sv_ready_restart_");
437
438                 // mutators that announce themselves properly to the server browser
439                 BADCVAR("g_instagib");
440                 BADCVAR("g_new_toys");
441                 BADCVAR("g_nix");
442                 BADCVAR("g_grappling_hook");
443                 BADCVAR("g_jetpack");
444
445 #undef BADPREFIX
446 #undef BADCVAR
447
448                 if(pureadding)
449                 {
450                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
451                         if(strlen(cvar_purechanges) > 16384)
452                         {
453                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
454                                 pureadding = 0;
455                         }
456                 }
457                 ++cvar_purechanges_count;
458                 // WARNING: this variable is used for the server list
459                 // NEVER dare to skip this code!
460                 // Hacks to intentionally appearing as "pure server" even though you DO have
461                 // modified settings may be punished by removal from the server list.
462                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
463                 // though.
464         }
465         buf_del(h);
466         if(cvar_changes == "")
467                 cvar_changes = "// this server runs at default server settings\n";
468         else
469                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
470         cvar_changes = strzone(cvar_changes);
471         if(cvar_purechanges == "")
472                 cvar_purechanges = "// this server runs at default gameplay settings\n";
473         else
474                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
475         cvar_purechanges = strzone(cvar_purechanges);
476 }
477
478 void detect_maptype()
479 {
480 #if 0
481         vector o, v;
482         float i;
483
484         for (;;)
485         {
486                 o = world.mins;
487                 o.x += random() * (world.maxs.x - world.mins.x);
488                 o.y += random() * (world.maxs.y - world.mins.y);
489                 o.z += random() * (world.maxs.z - world.mins.z);
490
491                 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, world);
492                 if(trace_fraction == 1)
493                         continue;
494
495                 v = trace_endpos;
496
497                 for(i = 0; i < 64; i += 4)
498                 {
499                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
500         if(trace_fraction == 1)
501                 continue;
502                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
503                 }
504
505                 break;
506         }
507 #endif
508 }
509
510 entity randomseed;
511 bool RandomSeed_Send(entity this, entity to, int sf)
512 {
513         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
514         WriteShort(MSG_ENTITY, self.cnt);
515         return true;
516 }
517 void RandomSeed_Think()
518 {SELFPARAM();
519         self.cnt = bound(0, floor(random() * 65536), 65535);
520         self.nextthink = time + 5;
521
522         self.SendFlags |= 1;
523 }
524 void RandomSeed_Spawn()
525 {SELFPARAM();
526         randomseed = new(randomseed);
527         make_pure(randomseed);
528         randomseed.think = RandomSeed_Think;
529         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
530
531         WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
532 }
533
534 spawnfunc(__init_dedicated_server)
535 {
536         // handler for _init/_init map (only for dedicated server initialization)
537
538         world_initialized = -1; // don't complain
539         cvar = cvar_normal;
540         cvar_string = cvar_string_normal;
541         cvar_set = cvar_set_normal;
542
543         remove = remove_unsafely;
544
545         entity e = spawn();
546         e.think = GotoFirstMap;
547         e.nextthink = time; // this is usually 1 at this point
548
549         e = new(info_player_deathmatch);  // safeguard against player joining
550
551         self.classname = "worldspawn"; // safeguard against various stuff ;)
552
553         // needs to be done so early because of the constants they create
554         static_init();
555         static_init_late();
556         static_init_precache();
557
558         MapInfo_Enumerate();
559         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
560 }
561
562 void __init_dedicated_server_shutdown() {
563         MapInfo_Shutdown();
564 }
565
566 void Map_MarkAsRecent(string m);
567 float world_already_spawned;
568 void Nagger_Init();
569 void ClientInit_Spawn();
570 void WeaponStats_Init();
571 void WeaponStats_Shutdown();
572 spawnfunc(worldspawn)
573 {
574         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
575
576         {
577                 bool wantrestart = false;
578
579                 if (!server_is_dedicated)
580                 {
581                         // force unloading of server pk3 files when starting a listen server
582                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
583                         // restore csqc_progname too
584                         string expect = "csprogs.dat";
585                         wantrestart = cvar_string_normal("csqc_progname") != expect;
586                         cvar_set_normal("csqc_progname", expect);
587                 }
588                 else
589                 {
590                         // Try to use versioned csprogs from pk3
591                         // Only ever use versioned csprogs.dat files on dedicated servers;
592                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
593                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
594                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
595                         string select = "csprogs.dat";
596                         if (fexists(pk3csprogs)) select = pk3csprogs;
597                         if (cvar_string_normal("csqc_progname") != select)
598                         {
599                                 cvar_set_normal("csqc_progname", select);
600                                 wantrestart = true;
601                         }
602                         // Check for updates on startup
603                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
604                         int sentinel = fopen("progs.txt", FILE_READ);
605                         if (sentinel >= 0)
606                         {
607                                 string switchversion = fgets(sentinel);
608                                 fclose(sentinel);
609                                 if (switchversion != "" && switchversion != WATERMARK)
610                                 {
611                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
612                                         // if it doesn't exist, assume either:
613                                         //   a) the current program was overwritten
614                                         //   b) this is a client only update
615                                         string newprogs = sprintf("progs-%s.dat", switchversion);
616                                         if (fexists(newprogs))
617                                         {
618                                                 cvar_set_normal("sv_progs", newprogs);
619                                                 wantrestart = true;
620                                         }
621                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
622                                         if (fexists(newcsprogs))
623                                         {
624                                                 cvar_set_normal("csqc_progname", newcsprogs);
625                                                 wantrestart = true;
626                                         }
627                                 }
628                         }
629                 }
630                 if (wantrestart)
631                 {
632                         LOG_INFOF("Restart requested\n");
633                         changelevel(mapname);
634                         // let initialization continue, shutdown depends on it
635                 }
636         }
637
638         float fd, l;
639         string s;
640
641         cvar = cvar_normal;
642         cvar_string = cvar_string_normal;
643         cvar_set = cvar_set_normal;
644
645         if(world_already_spawned)
646                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
647         world_already_spawned = true;
648
649         remove = remove_safely; // during spawning, watch what you remove!
650
651         cvar_changes_init(); // do this very early now so it REALLY matches the server config
652
653         compressShortVector_init();
654
655         maxclients = 0;
656         for (entity head = nextent(world); head; head = nextent(head))
657         {
658                 ++maxclients;
659         }
660
661         // needs to be done so early because of the constants they create
662         static_init();
663
664         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
665
666         TemporaryDB = db_create();
667
668         // 0 normal
669         lightstyle(0, "m");
670
671         // 1 FLICKER (first variety)
672         lightstyle(1, "mmnmmommommnonmmonqnmmo");
673
674         // 2 SLOW STRONG PULSE
675         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
676
677         // 3 CANDLE (first variety)
678         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
679
680         // 4 FAST STROBE
681         lightstyle(4, "mamamamamama");
682
683         // 5 GENTLE PULSE 1
684         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
685
686         // 6 FLICKER (second variety)
687         lightstyle(6, "nmonqnmomnmomomno");
688
689         // 7 CANDLE (second variety)
690         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
691
692         // 8 CANDLE (third variety)
693         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
694
695         // 9 SLOW STROBE (fourth variety)
696         lightstyle(9, "aaaaaaaazzzzzzzz");
697
698         // 10 FLUORESCENT FLICKER
699         lightstyle(10, "mmamammmmammamamaaamammma");
700
701         // 11 SLOW PULSE NOT FADE TO BLACK
702         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
703
704         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
705
706         // 63 testing
707         lightstyle(63, "a");
708
709         if(autocvar_g_campaign)
710                 CampaignPreInit();
711
712         Map_MarkAsRecent(mapname);
713
714         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
715
716         InitGameplayMode();
717         static_init_late();
718         static_init_precache();
719         readlevelcvars();
720         GrappleHookInit();
721
722         player_count = 0;
723         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
724         if(bot_waypoints_for_items == 1)
725                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
726                         bot_waypoints_for_items = 0;
727
728         precache();
729
730         WaypointSprite_Init();
731
732         GameLogInit(); // prepare everything
733         // NOTE for matchid:
734         // changing the logic generating it is okay. But:
735         // it HAS to stay <= 64 chars
736         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
737         if(autocvar_sv_eventlog)
738         {
739                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
740                 matchid = strzone(s);
741
742                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
743                 s = ":gameinfo:mutators:LIST";
744
745                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
746                 s = ret_string;
747
748                 // initialiation stuff, not good in the mutator system
749                 if(!autocvar_g_use_ammunition)
750                         s = strcat(s, ":no_use_ammunition");
751
752                 // initialiation stuff, not good in the mutator system
753                 if(autocvar_g_pickup_items == 0)
754                         s = strcat(s, ":no_pickup_items");
755                 if(autocvar_g_pickup_items > 0)
756                         s = strcat(s, ":pickup_items");
757
758                 // initialiation stuff, not good in the mutator system
759                 if(autocvar_g_weaponarena != "0")
760                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
761
762                 // TODO to mutator system
763                 if(autocvar_g_norecoil)
764                         s = strcat(s, ":norecoil");
765
766                 // TODO to mutator system
767                 if(autocvar_g_powerups == 0)
768                         s = strcat(s, ":no_powerups");
769                 if(autocvar_g_powerups > 0)
770                         s = strcat(s, ":powerups");
771
772                 GameLogEcho(s);
773                 GameLogEcho(":gameinfo:end");
774         }
775         else
776                 matchid = strzone(ftos(random()));
777
778         cvar_set("nextmap", "");
779
780         SetDefaultAlpha();
781
782         if(autocvar_g_campaign)
783                 CampaignPostInit();
784
785         Ban_LoadBans();
786
787         MapInfo_Enumerate();
788         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
789
790         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
791         {
792                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
793                 if(fd != -1)
794                 {
795                         while((s = fgets(fd)))
796                         {
797                                 l = tokenize_console(s);
798                                 if(l < 2)
799                                         continue;
800                                 if(argv(0) == "cd")
801                                 {
802                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
803                                         LOG_INFO("  cdtrack ", argv(2), "\n");
804                                 }
805                                 else if(argv(0) == "fog")
806                                 {
807                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
808                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
809                                 }
810                                 else if(argv(0) == "set")
811                                 {
812                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
813                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
814                                 }
815                                 else if(argv(0) != "//")
816                                 {
817                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
818                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
819                                 }
820                         }
821                         fclose(fd);
822                 }
823         }
824
825         WeaponStats_Init();
826
827         Nagger_Init();
828
829         next_pingtime = time + 5;
830
831         detect_maptype();
832
833         // set up information replies for clients and server to use
834         maplist_reply = strzone(getmaplist());
835         lsmaps_reply = strzone(getlsmaps());
836         monsterlist_reply = strzone(getmonsterlist());
837         for(int i = 0; i < 10; ++i)
838         {
839                 s = getrecords(i);
840                 if (s)
841                         records_reply[i] = strzone(s);
842         }
843         ladder_reply = strzone(getladder());
844         rankings_reply = strzone(getrankings());
845
846         // begin other init
847         ClientInit_Spawn();
848         RandomSeed_Spawn();
849         PingPLReport_Spawn();
850
851         CheatInit();
852
853         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
854
855         // fill sv_curl_serverpackages from .serverpackage files
856         if (autocvar_sv_curl_serverpackages_auto)
857         {
858                 s = "csprogs-" WATERMARK ".txt";
859                 // remove automatically managed files from the list to prevent duplicates
860                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
861                 {
862                         string pkg = argv(i);
863                         if (startsWith(pkg, "csprogs-")) continue;
864                         if (endsWith(pkg, "-serverpackage.txt")) continue;
865                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
866                         s = cons(s, pkg);
867                 }
868                 // add automatically managed files to the list
869                 #define X(match) MACRO_BEGIN { \
870                         fd = search_begin(match, true, false); \
871                         if (fd >= 0) \
872                         { \
873                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
874                                 { \
875                                         s = cons(s, search_getfilename(fd, i)); \
876                                 } \
877                                 search_end(fd); \
878                         } \
879                 } MACRO_END
880                 X("*-serverpackage.txt");
881                 X("*.serverpackage");
882                 #undef X
883                 cvar_set("sv_curl_serverpackages", s);
884         }
885
886         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
887         modname = "Xonotic";
888         // physics/balance/config changes that count as mod
889         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
890                 modname = cvar_string("g_mod_physics");
891         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
892                 modname = cvar_string("g_mod_balance");
893         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
894                 modname = cvar_string("g_mod_config");
895         // extra mutators that deserve to count as mod
896         MUTATOR_CALLHOOK(SetModname);
897
898         // save it for later
899         modname = strzone(modname);
900
901         WinningConditionHelper(); // set worldstatus
902
903         world_initialized = 1;
904 }
905
906 spawnfunc(light)
907 {
908         //makestatic (self); // Who the f___ did that?
909         remove(self);
910 }
911
912 string GetGametype()
913 {
914         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
915 }
916
917 string GetMapname()
918 {
919         return mapname;
920 }
921
922 float Map_Count, Map_Current;
923 string Map_Current_Name;
924
925 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
926 float GetMaplistPosition()
927 {
928         float pos, idx;
929         string map;
930
931         map = GetMapname();
932         idx = autocvar_g_maplist_index;
933
934         if(idx >= 0)
935                 if(idx < Map_Count)
936                         if(map == argv(idx))
937                                 return idx;
938
939         for(pos = 0; pos < Map_Count; ++pos)
940                 if(map == argv(pos))
941                         return pos;
942
943         // resume normal maplist rotation if current map is not in g_maplist
944         return idx;
945 }
946
947 float MapHasRightSize(string map)
948 {
949         float fh;
950         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
951         if(autocvar_g_maplist_check_waypoints)
952         {
953                 LOG_TRACE("checkwp "); LOG_TRACE(map);
954                 if(!fexists(strcat("maps/", map, ".waypoints")))
955                 {
956                         LOG_TRACE(": no waypoints\n");
957                         return false;
958                 }
959                 LOG_TRACE(": has waypoints\n");
960         }
961
962         // open map size restriction file
963         LOG_TRACE("opensize "); LOG_TRACE(map);
964         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
965         if(fh >= 0)
966         {
967                 float mapmin, mapmax;
968                 LOG_TRACE(": ok, ");
969                 mapmin = stof(fgets(fh));
970                 mapmax = stof(fgets(fh));
971                 fclose(fh);
972                 if(player_count < mapmin)
973                 {
974                         LOG_TRACE("not enough\n");
975                         return false;
976                 }
977                 if(player_count > mapmax)
978                 {
979                         LOG_TRACE("too many\n");
980                         return false;
981                 }
982                 LOG_TRACE("right size\n");
983                 return true;
984         }
985         LOG_TRACE(": not found\n");
986         return true;
987 }
988
989 string Map_Filename(float position)
990 {
991         return strcat("maps/", argv(position), ".bsp");
992 }
993
994 void Map_MarkAsRecent(string m)
995 {
996         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
997 }
998
999 float Map_IsRecent(string m)
1000 {
1001         return strhasword(autocvar_g_maplist_mostrecent, m);
1002 }
1003
1004 float Map_Check(float position, float pass)
1005 {
1006         string filename;
1007         string map_next;
1008         map_next = argv(position);
1009         if(pass <= 1)
1010         {
1011                 if(Map_IsRecent(map_next))
1012                         return 0;
1013         }
1014         filename = Map_Filename(position);
1015         if(MapInfo_CheckMap(map_next))
1016         {
1017                 if(pass == 2)
1018                         return 1;
1019                 if(MapHasRightSize(map_next))
1020                         return 1;
1021                 return 0;
1022         }
1023         else
1024                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1025
1026         return 0;
1027 }
1028
1029 void Map_Goto_SetStr(string nextmapname)
1030 {
1031         if(getmapname_stored != "")
1032                 strunzone(getmapname_stored);
1033         if(nextmapname == "")
1034                 getmapname_stored = "";
1035         else
1036                 getmapname_stored = strzone(nextmapname);
1037 }
1038
1039 void Map_Goto_SetFloat(float position)
1040 {
1041         cvar_set("g_maplist_index", ftos(position));
1042         Map_Goto_SetStr(argv(position));
1043 }
1044
1045 void Map_Goto(float reinit)
1046 {
1047         MapInfo_LoadMap(getmapname_stored, reinit);
1048 }
1049
1050 // return codes of map selectors:
1051 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1052 //   -2 = permanent failure
1053 float() MaplistMethod_Iterate = // usual method
1054 {
1055         float pass, i;
1056
1057         LOG_TRACE("Trying MaplistMethod_Iterate\n");
1058
1059         for(pass = 1; pass <= 2; ++pass)
1060         {
1061                 for(i = 1; i < Map_Count; ++i)
1062                 {
1063                         float mapindex;
1064                         mapindex = (i + Map_Current) % Map_Count;
1065                         if(Map_Check(mapindex, pass))
1066                                 return mapindex;
1067                 }
1068         }
1069         return -1;
1070 }
1071
1072 float() MaplistMethod_Repeat = // fallback method
1073 {
1074         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1075
1076         if(Map_Check(Map_Current, 2))
1077                 return Map_Current;
1078         return -2;
1079 }
1080
1081 float() MaplistMethod_Random = // random map selection
1082 {
1083         float i, imax;
1084
1085         LOG_TRACE("Trying MaplistMethod_Random\n");
1086
1087         imax = 42;
1088
1089         for(i = 0; i <= imax; ++i)
1090         {
1091                 float mapindex;
1092                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1093                 if(Map_Check(mapindex, 1))
1094                         return mapindex;
1095         }
1096         return -1;
1097 }
1098
1099 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1100 // the exponent sets a bias on the map selection:
1101 // the higher the exponent, the less likely "shortly repeated" same maps are
1102 {
1103         float i, j, imax, insertpos;
1104
1105         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1106
1107         imax = 42;
1108
1109         for(i = 0; i <= imax; ++i)
1110         {
1111                 string newlist;
1112
1113                 // now reinsert this at another position
1114                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1115                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1116                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1117                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1118
1119                 // insert the current map there
1120                 newlist = "";
1121                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1122                         newlist = strcat(newlist, " ", argv(j));
1123                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1124                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1125                         newlist = strcat(newlist, " ", argv(j));
1126                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1127                 cvar_set("g_maplist", newlist);
1128                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1129
1130                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1131                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1132                 if(Map_Check(Map_Current, 1))
1133                         return Map_Current;
1134         }
1135         return -1;
1136 }
1137
1138 void Maplist_Init()
1139 {
1140         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1141         float i;
1142         for (i = 0; i < Map_Count; ++i)
1143                 if (Map_Check(i, 2))
1144                         break;
1145         if (i == Map_Count)
1146         {
1147                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1148                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1149                 if(autocvar_g_maplist_shuffle)
1150                         ShuffleMaplist();
1151                 localcmd("\nmenu_cmd sync\n");
1152                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1153         }
1154         if(Map_Count == 0)
1155                 error("empty maplist, cannot select a new map");
1156         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1157
1158         if(Map_Current_Name)
1159                 strunzone(Map_Current_Name);
1160         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1161         // this may or may not be correct, but who cares, in the worst case a map
1162         // isn't chosen in the first pass that should have been
1163 }
1164
1165 string GetNextMap()
1166 {
1167         float nextMap;
1168
1169         Maplist_Init();
1170         nextMap = -1;
1171
1172         if(nextMap == -1)
1173                 if(autocvar_g_maplist_shuffle > 0)
1174                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1175
1176         if(nextMap == -1)
1177                 if(autocvar_g_maplist_selectrandom)
1178                         nextMap = MaplistMethod_Random();
1179
1180         if(nextMap == -1)
1181                 nextMap = MaplistMethod_Iterate();
1182
1183         if(nextMap == -1)
1184                 nextMap = MaplistMethod_Repeat();
1185
1186         if(nextMap >= 0)
1187         {
1188                 Map_Goto_SetFloat(nextMap);
1189                 return getmapname_stored;
1190         }
1191
1192         return "";
1193 }
1194
1195 float DoNextMapOverride(float reinit)
1196 {
1197         if(autocvar_g_campaign)
1198         {
1199                 CampaignPostIntermission();
1200                 alreadychangedlevel = true;
1201                 return true;
1202         }
1203         if(autocvar_quit_when_empty)
1204         {
1205                 if(player_count <= currentbots)
1206                 {
1207                         localcmd("quit\n");
1208                         alreadychangedlevel = true;
1209                         return true;
1210                 }
1211         }
1212         if(autocvar_quit_and_redirect != "")
1213         {
1214                 redirection_target = strzone(autocvar_quit_and_redirect);
1215                 alreadychangedlevel = true;
1216                 return true;
1217         }
1218         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1219         {
1220                 localcmd("restart\n");
1221                 alreadychangedlevel = true;
1222                 return true;
1223         }
1224         if(autocvar_nextmap != "")
1225         {
1226                 string m;
1227                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1228                 cvar_set("nextmap",m);
1229
1230                 if(!m || gametypevote)
1231                         return false;
1232                 if(autocvar_sv_vote_gametype)
1233                 {
1234                         Map_Goto_SetStr(m);
1235                         return false;
1236                 }
1237
1238                 if(MapInfo_CheckMap(m))
1239                 {
1240                         Map_Goto_SetStr(m);
1241                         Map_Goto(reinit);
1242                         alreadychangedlevel = true;
1243                         return true;
1244                 }
1245         }
1246         if(!reinit && autocvar_lastlevel)
1247         {
1248                 cvar_settemp_restore();
1249                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1250                 alreadychangedlevel = true;
1251                 return true;
1252         }
1253         return false;
1254 }
1255
1256 void GotoNextMap(float reinit)
1257 {
1258         //string nextmap;
1259         //float n, nummaps;
1260         //string s;
1261         if (alreadychangedlevel)
1262                 return;
1263         alreadychangedlevel = true;
1264
1265         string nextMap;
1266
1267         nextMap = GetNextMap();
1268         if(nextMap == "")
1269                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1270         Map_Goto(reinit);
1271 }
1272
1273
1274 /*
1275 ============
1276 IntermissionThink
1277
1278 When the player presses attack or jump, change to the next level
1279 ============
1280 */
1281 .float autoscreenshot;
1282 void IntermissionThink()
1283 {SELFPARAM();
1284         FixIntermissionClient(self);
1285
1286         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1287         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1288
1289         if( (server_screenshot || client_screenshot)
1290                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1291         {
1292                 self.autoscreenshot = -1;
1293                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1294                 return;
1295         }
1296
1297         if (time < intermission_exittime)
1298                 return;
1299
1300         if(!mapvote_initialized)
1301                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1302                         return;
1303
1304         MapVote_Start();
1305 }
1306
1307 /*
1308 ============
1309 FindIntermission
1310
1311 Returns the entity to view from
1312 ============
1313 */
1314 /*
1315 entity FindIntermission()
1316 {
1317         local   entity spot;
1318         local   float cyc;
1319
1320 // look for info_intermission first
1321         spot = find (world, classname, "info_intermission");
1322         if (spot)
1323         {       // pick a random one
1324                 cyc = random() * 4;
1325                 while (cyc > 1)
1326                 {
1327                         spot = find (spot, classname, "info_intermission");
1328                         if (!spot)
1329                                 spot = find (spot, classname, "info_intermission");
1330                         cyc = cyc - 1;
1331                 }
1332                 return spot;
1333         }
1334
1335 // then look for the start position
1336         spot = find (world, classname, "info_player_start");
1337         if (spot)
1338                 return spot;
1339
1340 // testinfo_player_start is only found in regioned levels
1341         spot = find (world, classname, "testplayerstart");
1342         if (spot)
1343                 return spot;
1344
1345 // then look for the start position
1346         spot = find (world, classname, "info_player_deathmatch");
1347         if (spot)
1348                 return spot;
1349
1350         //objerror ("FindIntermission: no spot");
1351         return world;
1352 }
1353 */
1354
1355 /*
1356 ===============================================================================
1357
1358 RULES
1359
1360 ===============================================================================
1361 */
1362
1363 void DumpStats(float final)
1364 {
1365         float file;
1366         string s;
1367         float to_console;
1368         float to_eventlog;
1369         float to_file;
1370         float i;
1371
1372         to_console = autocvar_sv_logscores_console;
1373         to_eventlog = autocvar_sv_eventlog;
1374         to_file = autocvar_sv_logscores_file;
1375
1376         if(!final)
1377         {
1378                 to_console = true; // always print printstats replies
1379                 to_eventlog = false; // but never print them to the event log
1380         }
1381
1382         if(to_eventlog)
1383                 if(autocvar_sv_eventlog_console)
1384                         to_console = false; // otherwise we get the output twice
1385
1386         if(final)
1387                 s = ":scores:";
1388         else
1389                 s = ":status:";
1390         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1391
1392         if(to_console)
1393                 LOG_INFO(s, "\n");
1394         if(to_eventlog)
1395                 GameLogEcho(s);
1396
1397         file = -1;
1398         if(to_file)
1399         {
1400                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1401                 if(file == -1)
1402                         to_file = false;
1403                 else
1404                         fputs(file, strcat(s, "\n"));
1405         }
1406
1407         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1408         if(to_console)
1409                 LOG_INFO(s, "\n");
1410         if(to_eventlog)
1411                 GameLogEcho(s);
1412         if(to_file)
1413                 fputs(file, strcat(s, "\n"));
1414
1415         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1416                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1417                 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1418                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it, s))
1419                         s = strcat(s, ftos(it.team), ":");
1420                 else
1421                         s = strcat(s, "spectator:");
1422
1423                 if(to_console)
1424                         LOG_INFO(s, it.netname, "\n");
1425                 if(to_eventlog)
1426                         GameLogEcho(strcat(s, ftos(it.playerid), ":", it.netname));
1427                 if(to_file)
1428                         fputs(file, strcat(s, it.netname, "\n"));
1429         ));
1430
1431         if(teamplay)
1432         {
1433                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1434                 if(to_console)
1435                         LOG_INFO(s, "\n");
1436                 if(to_eventlog)
1437                         GameLogEcho(s);
1438                 if(to_file)
1439                         fputs(file, strcat(s, "\n"));
1440
1441                 for(i = 1; i < 16; ++i)
1442                 {
1443                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1444                         s = strcat(s, ":", ftos(i));
1445                         if(to_console)
1446                                 LOG_INFO(s, "\n");
1447                         if(to_eventlog)
1448                                 GameLogEcho(s);
1449                         if(to_file)
1450                                 fputs(file, strcat(s, "\n"));
1451                 }
1452         }
1453
1454         if(to_console)
1455                 LOG_INFO(":end\n");
1456         if(to_eventlog)
1457                 GameLogEcho(":end");
1458         if(to_file)
1459         {
1460                 fputs(file, ":end\n");
1461                 fclose(file);
1462         }
1463 }
1464
1465 void FixIntermissionClient(entity e)
1466 {
1467         if(!e.autoscreenshot) // initial call
1468         {
1469                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1470                 e.health = -2342;
1471                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1472                 e.solid = SOLID_NOT;
1473                 e.movetype = MOVETYPE_NONE;
1474                 e.takedamage = DAMAGE_NO;
1475                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1476                 {
1477                     .entity weaponentity = weaponentities[slot];
1478                         if(e.(weaponentity))
1479                         {
1480                                 e.(weaponentity).effects = EF_NODRAW;
1481                                 if (e.(weaponentity).weaponchild)
1482                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1483                         }
1484                 }
1485                 if(IS_REAL_CLIENT(e))
1486                 {
1487                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1488                         RandomSelection_Init();
1489                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1490                                 RandomSelection_Add(NULL, 0, it, 1, 1);
1491                         ));
1492                         if (RandomSelection_chosen_string != "")
1493                         {
1494                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1495                         }
1496                         msg_entity = e;
1497                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1498                 }
1499         }
1500 }
1501
1502 /*
1503 go to the next level for deathmatch
1504 only called if a time or frag limit has expired
1505 */
1506 void NextLevel()
1507 {
1508         gameover = true;
1509
1510         intermission_running = 1;
1511
1512 // enforce a wait time before allowing changelevel
1513         if(player_count > 0)
1514                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1515         else
1516                 intermission_exittime = -1;
1517
1518         /*
1519         WriteByte (MSG_ALL, SVC_CDTRACK);
1520         WriteByte (MSG_ALL, 3);
1521         WriteByte (MSG_ALL, 3);
1522         // done in FixIntermission
1523         */
1524
1525         //pos = FindIntermission ();
1526
1527         VoteReset();
1528
1529         DumpStats(true);
1530
1531         // send statistics
1532         PlayerStats_GameReport(true);
1533         WeaponStats_Shutdown();
1534
1535         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1536
1537         if(autocvar_sv_eventlog)
1538                 GameLogEcho(":gameover");
1539
1540         GameLogClose();
1541
1542         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1543                 FixIntermissionClient(it);
1544                 if(it.winning)
1545                         bprint(it.netname, " ^7wins.\n");
1546         ));
1547
1548         entity oldself = self;
1549         target_music_kill();
1550         self = oldself;
1551
1552         if(autocvar_g_campaign)
1553                 CampaignPreIntermission();
1554
1555         MUTATOR_CALLHOOK(MatchEnd);
1556
1557         localcmd("\nsv_hook_gameend\n");
1558 }
1559
1560 /*
1561 ============
1562 CheckRules_Player
1563
1564 Exit deathmatch games upon conditions
1565 ============
1566 */
1567 void CheckRules_Player()
1568 {SELFPARAM();
1569         if (gameover)   // someone else quit the game already
1570                 return;
1571
1572         if(!IS_DEAD(self))
1573                 self.play_time += frametime;
1574
1575         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1576         //   (div0: and that in CheckRules_World please)
1577 }
1578
1579
1580 float InitiateSuddenDeath()
1581 {
1582         // Check first whether normal overtimes could be added before initiating suddendeath mode
1583         // - for this timelimit_overtime needs to be >0 of course
1584         // - also check the winning condition calculated in the previous frame and only add normal overtime
1585         //   again, if at the point at which timelimit would be extended again, still no winner was found
1586         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1587         {
1588                 return 1; // need to call InitiateOvertime later
1589         }
1590         else
1591         {
1592                 if(!checkrules_suddendeathend)
1593                 {
1594                         if(autocvar_g_campaign)
1595                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1596                         else
1597                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1598                         if(g_race && !g_race_qualifying)
1599                                 race_StartCompleting();
1600                 }
1601                 return 0;
1602         }
1603 }
1604
1605 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1606 {
1607         ++checkrules_overtimesadded;
1608         //add one more overtime by simply extending the timelimit
1609         float tl;
1610         tl = autocvar_timelimit;
1611         tl += autocvar_timelimit_overtime;
1612         cvar_set("timelimit", ftos(tl));
1613
1614         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1615 }
1616
1617 float GetWinningCode(float fraglimitreached, float equality)
1618 {
1619         if(autocvar_g_campaign == 1)
1620                 if(fraglimitreached)
1621                         return WINNING_YES;
1622                 else
1623                         return WINNING_NO;
1624
1625         else
1626                 if(equality)
1627                         if(fraglimitreached)
1628                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1629                         else
1630                                 return WINNING_NEVER;
1631                 else
1632                         if(fraglimitreached)
1633                                 return WINNING_YES;
1634                         else
1635                                 return WINNING_NO;
1636 }
1637
1638 // set the .winning flag for exactly those players with a given field value
1639 void SetWinners(.float field, float value)
1640 {
1641         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1642 }
1643
1644 // set the .winning flag for those players with a given field value
1645 void AddWinners(.float field, float value)
1646 {
1647         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1648                 if(it.(field) == value)
1649                         it.winning = 1;
1650         ));
1651 }
1652
1653 // clear the .winning flags
1654 void ClearWinners()
1655 {
1656         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1657 }
1658
1659 void ShuffleMaplist()
1660 {
1661         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1662 }
1663
1664 float leaderfrags;
1665 float WinningCondition_Scores(float limit, float leadlimit)
1666 {
1667         float limitreached;
1668
1669         // TODO make everything use THIS winning condition (except LMS)
1670         WinningConditionHelper();
1671
1672         if(teamplay)
1673         {
1674                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1675                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1676                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1677                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1678         }
1679
1680         ClearWinners();
1681         if(WinningConditionHelper_winner)
1682                 WinningConditionHelper_winner.winning = 1;
1683         if(WinningConditionHelper_winnerteam >= 0)
1684                 SetWinners(team, WinningConditionHelper_winnerteam);
1685
1686         if(WinningConditionHelper_lowerisbetter)
1687         {
1688                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1689                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1690                 limit = -limit;
1691         }
1692
1693         if(WinningConditionHelper_zeroisworst)
1694                 leadlimit = 0; // not supported in this mode
1695
1696         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1697         // these modes always score in increments of 1, thus this makes sense
1698         {
1699                 if(leaderfrags != WinningConditionHelper_topscore)
1700                 {
1701                         leaderfrags = WinningConditionHelper_topscore;
1702
1703                         if (limit)
1704                         if (leaderfrags == limit - 1)
1705                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1706                         else if (leaderfrags == limit - 2)
1707                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1708                         else if (leaderfrags == limit - 3)
1709                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1710                 }
1711         }
1712
1713         limitreached = false;
1714         if(limit)
1715                 if(WinningConditionHelper_topscore >= limit)
1716                         limitreached = true;
1717         if(leadlimit)
1718         {
1719                 float leadlimitreached;
1720                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1721                 if(autocvar_leadlimit_and_fraglimit)
1722                         limitreached = (limitreached && leadlimitreached);
1723                 else
1724                         limitreached = (limitreached || leadlimitreached);
1725         }
1726
1727         if(limit)
1728                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1729
1730         return GetWinningCode(
1731                 WinningConditionHelper_topscore && limitreached,
1732                 WinningConditionHelper_equality
1733         );
1734 }
1735
1736 float WinningCondition_RanOutOfSpawns()
1737 {
1738         if(have_team_spawns <= 0)
1739                 return WINNING_NO;
1740
1741         if(!autocvar_g_spawn_useallspawns)
1742                 return WINNING_NO;
1743
1744         if(!some_spawn_has_been_used)
1745                 return WINNING_NO;
1746
1747         team1_score = team2_score = team3_score = team4_score = 0;
1748
1749         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1750                 switch(it.team)
1751                 {
1752                         case NUM_TEAM_1: team1_score = 1; break;
1753                         case NUM_TEAM_2: team2_score = 1; break;
1754                         case NUM_TEAM_3: team3_score = 1; break;
1755                         case NUM_TEAM_4: team4_score = 1; break;
1756                 }
1757         ));
1758
1759         FOREACH_ENTITY_CLASS("info_player_deathmatch", true, LAMBDA(
1760                 switch(it.team)
1761                 {
1762                         case NUM_TEAM_1: team1_score = 1; break;
1763                         case NUM_TEAM_2: team2_score = 1; break;
1764                         case NUM_TEAM_3: team3_score = 1; break;
1765                         case NUM_TEAM_4: team4_score = 1; break;
1766                 }
1767         ));
1768
1769         ClearWinners();
1770         if(team1_score + team2_score + team3_score + team4_score == 0)
1771         {
1772                 checkrules_equality = true;
1773                 return WINNING_YES;
1774         }
1775         else if(team1_score + team2_score + team3_score + team4_score == 1)
1776         {
1777                 float t, i;
1778                 if(team1_score)
1779                         t = NUM_TEAM_1;
1780                 else if(team2_score)
1781                         t = NUM_TEAM_2;
1782                 else if(team3_score)
1783                         t = NUM_TEAM_3;
1784                 else // if(team4_score)
1785                         t = NUM_TEAM_4;
1786                 CheckAllowedTeams(world);
1787                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1788                 {
1789                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1790                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1791                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1792                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1793                 }
1794
1795                 AddWinners(team, t);
1796                 return WINNING_YES;
1797         }
1798         else
1799                 return WINNING_NO;
1800 }
1801
1802 /*
1803 ============
1804 CheckRules_World
1805
1806 Exit deathmatch games upon conditions
1807 ============
1808 */
1809 void CheckRules_World()
1810 {
1811         float timelimit;
1812         float fraglimit;
1813         float leadlimit;
1814
1815         VoteThink();
1816         MapVote_Think();
1817
1818         SetDefaultAlpha();
1819
1820         if (gameover)   // someone else quit the game already
1821         {
1822                 if(player_count == 0) // Nobody there? Then let's go to the next map
1823                         MapVote_Start();
1824                         // this will actually check the player count in the next frame
1825                         // again, but this shouldn't hurt
1826                 return;
1827         }
1828
1829         timelimit = autocvar_timelimit * 60;
1830         fraglimit = autocvar_fraglimit;
1831         leadlimit = autocvar_leadlimit;
1832
1833         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1834         {
1835                 if(timelimit > 0)
1836                         timelimit = 0; // timelimit is not made for warmup
1837                 if(fraglimit > 0)
1838                         fraglimit = 0; // no fraglimit for now
1839                 leadlimit = 0; // no leadlimit for now
1840         }
1841
1842         if(timelimit > 0)
1843         {
1844                 timelimit += game_starttime;
1845         }
1846         else if (timelimit < 0)
1847         {
1848                 // endmatch
1849                 NextLevel();
1850                 return;
1851         }
1852
1853         float wantovertime;
1854         wantovertime = 0;
1855
1856         if(timelimit > game_starttime)
1857                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1858         else
1859                 game_completion_ratio = 0;
1860
1861         if(checkrules_suddendeathend)
1862         {
1863                 if(!checkrules_suddendeathwarning)
1864                 {
1865                         checkrules_suddendeathwarning = true;
1866                         if(g_race && !g_race_qualifying)
1867                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1868                         else
1869                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1870                 }
1871         }
1872         else
1873         {
1874                 if (timelimit && time >= timelimit)
1875                 {
1876                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1877                         {
1878                                 float totalplayers;
1879                                 float playerswithlaps;
1880                                 float readyplayers;
1881                                 totalplayers = playerswithlaps = readyplayers = 0;
1882                                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1883                                         ++totalplayers;
1884                                         if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1885                                                 ++playerswithlaps;
1886                                         if(it.ready)
1887                                                 ++readyplayers;
1888                                 ));
1889
1890                                 // at least 2 of the players have completed a lap: start the RACE
1891                                 // otherwise, the players should end the qualifying on their own
1892                                 if(readyplayers || playerswithlaps >= 2)
1893                                 {
1894                                         checkrules_suddendeathend = 0;
1895                                         ReadyRestart(); // go to race
1896                                         return;
1897                                 }
1898                                 else
1899                                         wantovertime |= InitiateSuddenDeath();
1900                         }
1901                         else
1902                                 wantovertime |= InitiateSuddenDeath();
1903                 }
1904         }
1905
1906         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1907         {
1908                 NextLevel();
1909                 return;
1910         }
1911
1912         int checkrules_status = WinningCondition_RanOutOfSpawns();
1913         if(checkrules_status == WINNING_YES)
1914                 bprint("Hey! Someone ran out of spawns!\n");
1915         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1916                 checkrules_status = ret_float;
1917         else
1918                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1919
1920         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1921         {
1922                 checkrules_status = WINNING_NEVER;
1923                 checkrules_overtimesadded = -1;
1924                 wantovertime |= InitiateSuddenDeath();
1925         }
1926
1927         if(checkrules_status == WINNING_NEVER)
1928                 // equality cases! Nobody wins if the overtime ends in a draw.
1929                 ClearWinners();
1930
1931         if(wantovertime)
1932         {
1933                 if(checkrules_status == WINNING_NEVER)
1934                         InitiateOvertime();
1935                 else
1936                         checkrules_status = WINNING_YES;
1937         }
1938
1939         if(checkrules_suddendeathend)
1940                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1941                         checkrules_status = WINNING_YES;
1942
1943         if(checkrules_status == WINNING_YES)
1944         {
1945                 //print("WINNING\n");
1946                 NextLevel();
1947         }
1948 }
1949
1950 string GotoMap(string m)
1951 {
1952         m = GameTypeVote_MapInfo_FixName(m);
1953         if (!m)
1954                 return "The map you suggested is not available on this server.";
1955         if (!autocvar_sv_vote_gametype)
1956         if(!MapInfo_CheckMap(m))
1957                 return "The map you suggested does not support the current game mode.";
1958         cvar_set("nextmap", m);
1959         cvar_set("timelimit", "-1");
1960         if(mapvote_initialized || alreadychangedlevel)
1961         {
1962                 if(DoNextMapOverride(0))
1963                         return "Map switch initiated.";
1964                 else
1965                         return "Hm... no. For some reason I like THIS map more.";
1966         }
1967         else
1968                 return "Map switch will happen after scoreboard.";
1969 }
1970
1971
1972 void EndFrame()
1973 {SELFPARAM();
1974         anticheat_endframe();
1975
1976         float altime;
1977         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
1978                 entity e = IS_SPEC(it) ? it.enemy : it;
1979                 if(e.typehitsound)
1980                         it.typehit_time = time;
1981                 else if(e.damage_dealt)
1982                 {
1983                         it.hit_time = time;
1984                         it.damage_dealt_total += ceil(e.damage_dealt);
1985                 }
1986         ));
1987         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
1988         // add 1 frametime because after this, engine SV_Physics
1989         // increases time by a frametime and then networks the frame
1990         // add another frametime because client shows everything with
1991         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
1992         // needed!
1993         FOREACH_CLIENT(true, LAMBDA(
1994                 it.typehitsound = false;
1995                 it.damage_dealt = 0;
1996                 setself(it);
1997                 antilag_record(it, altime);
1998         ));
1999         FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA(
2000                 setself(it);
2001                 antilag_record(it, altime);
2002         ));
2003         FOREACH_CLIENT(PS(it), LAMBDA(
2004                 PlayerState s = PS(it);
2005                 s.ps_push(s, it);
2006         ));
2007 }
2008
2009
2010 /*
2011  * RedirectionThink:
2012  * returns true if redirecting
2013  */
2014 float redirection_timeout;
2015 float redirection_nextthink;
2016 float RedirectionThink()
2017 {SELFPARAM();
2018         float clients_found;
2019
2020         if(redirection_target == "")
2021                 return false;
2022
2023         if(!redirection_timeout)
2024         {
2025                 cvar_set("sv_public", "-2");
2026                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2027                 if(redirection_target == "self")
2028                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2029                 else
2030                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2031         }
2032
2033         if(time < redirection_nextthink)
2034                 return true;
2035
2036         redirection_nextthink = time + 1;
2037
2038         clients_found = 0;
2039         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2040                 setself(it);
2041                 // TODO add timer
2042                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2043                 if(redirection_target == "self")
2044                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2045                 else
2046                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2047                 ++clients_found;
2048         ));
2049
2050         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2051
2052         if(time > redirection_timeout || clients_found == 0)
2053                 localcmd("\nwait; wait; wait; quit\n");
2054
2055         return true;
2056 }
2057
2058 void TargetMusic_RestoreGame();
2059 void RestoreGame()
2060 {
2061         // Loaded from a save game
2062         // some things then break, so let's work around them...
2063
2064         // Progs DB (capture records)
2065         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2066
2067         // Mapinfo
2068         MapInfo_Shutdown();
2069         MapInfo_Enumerate();
2070         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2071         WeaponStats_Init();
2072
2073         TargetMusic_RestoreGame();
2074 }
2075
2076 void Shutdown()
2077 {
2078         gameover = 2;
2079
2080         if(world_initialized > 0)
2081         {
2082                 world_initialized = 0;
2083                 LOG_TRACE("Saving persistent data...\n");
2084                 Ban_SaveBans();
2085
2086                 // playerstats with unfinished match
2087                 PlayerStats_GameReport(false);
2088
2089                 if(!cheatcount_total)
2090                 {
2091                         if(autocvar_sv_db_saveasdump)
2092                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2093                         else
2094                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2095                 }
2096                 if(autocvar_developer)
2097                 {
2098                         if(autocvar_sv_db_saveasdump)
2099                                 db_dump(TemporaryDB, "server-temp.db");
2100                         else
2101                                 db_save(TemporaryDB, "server-temp.db");
2102                 }
2103                 CheatShutdown(); // must be after cheatcount check
2104                 db_close(ServerProgsDB);
2105                 db_close(TemporaryDB);
2106                 LOG_TRACE("Saving persistent data... done!\n");
2107                 // tell the bot system the game is ending now
2108                 bot_endgame();
2109
2110                 WeaponStats_Shutdown();
2111                 MapInfo_Shutdown();
2112         }
2113         else if(world_initialized == 0)
2114         {
2115                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2116         }
2117         else
2118         {
2119                 __init_dedicated_server_shutdown();
2120         }
2121 }