1 #define LATENCY_THINKRATE 10
6 void PingPLReport_Think()
11 delta = 3 / maxclients;
12 if(delta < sys_frametime)
14 self.nextthink = time + delta;
16 e = edict_num(self.cnt + 1);
19 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21 WriteByte(MSG_BROADCAST, self.cnt);
22 WriteShort(MSG_BROADCAST, max(1, e.ping));
23 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
26 // record latency times for clients throughout the match so we can report it to playerstats
27 if(time > (e.latency_time + LATENCY_THINKRATE))
29 e.latency_sum += e.ping;
31 e.latency_time = time;
32 //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
37 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39 WriteByte(MSG_BROADCAST, self.cnt);
40 WriteShort(MSG_BROADCAST, 0);
41 WriteByte(MSG_BROADCAST, 0);
42 WriteByte(MSG_BROADCAST, 0);
44 self.cnt = mod(self.cnt + 1, maxclients);
46 void PingPLReport_Spawn()
48 pingplreport = spawn();
49 pingplreport.classname = "pingplreport";
50 pingplreport.think = PingPLReport_Think;
51 pingplreport.nextthink = time;
54 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
64 void SetDefaultAlpha()
66 if(autocvar_g_running_guns)
68 default_player_alpha = -1;
69 default_weapon_alpha = +1;
73 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74 default_weapon_alpha = default_player_alpha;
78 default_player_alpha = autocvar_g_player_alpha;
79 if(default_player_alpha == 0)
80 default_player_alpha = 1;
81 default_weapon_alpha = default_player_alpha;
85 void fteqcc_testbugs()
89 if(!autocvar_developer_fteqccbugs)
92 dprint("*** fteqcc test: checking for bugs...\n");
96 if(sqrt(a) - sqrt(b - a) == 0)
97 dprint("*** fteqcc test: found same-function-twice bug\n");
99 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
103 world.enemy.cnt += 10;
104 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105 dprint("*** fteqcc test: found += bug\n");
107 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
114 if(autocvar__sv_init)
116 // cvar_set("_sv_init", "0");
117 // we do NOT set this to 0 any more, so someone "accidentally" changing
118 // to this "init" map on a dedicated server will cause no permanent
120 if(autocvar_g_maplist_shuffle)
122 n = tokenizebyseparator(autocvar_g_maplist, " ");
123 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
126 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
128 if(!DoNextMapOverride(1))
136 self.nextthink = time;
140 self.nextthink = time + 1;
141 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
145 void cvar_changes_init()
149 float n, i, adding, pureadding;
152 strunzone(cvar_changes);
153 cvar_changes = string_null;
155 strunzone(cvar_purechanges);
156 cvar_purechanges = string_null;
157 cvar_purechanges_count = 0;
160 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
166 for(i = 0; i < n; ++i)
168 k = bufstr_get(h, i);
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
174 // general excludes and namespaces for server admin used cvars
175 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("g_maplist_index");
183 BADCVAR("halflifebsp");
184 BADPREFIX("sv_world");
190 BADPREFIX("scoreboard_");
191 BADPREFIX("g_campaign");
192 BADPREFIX("g_waypointsprite_");
198 BADPREFIX("net_slist_");
204 BADPREFIX("sensitivity");
205 BADPREFIX("userbind");
208 BADPREFIX("crosshair");
209 BADCVAR("mod_q3bsp_lightmapmergepower");
210 BADCVAR("mod_q3bsp_nolightmaps");
212 BADCVAR("mastervolume");
214 BADCVAR("bgmvolume");
217 BADCVAR("developer");
218 BADCVAR("log_dest_udp");
220 BADCVAR("net_address");
221 BADCVAR("net_address_ipv6");
223 BADCVAR("savedgamecfg");
224 BADCVAR("serverconfig");
225 BADCVAR("sv_autoscreenshot");
226 BADCVAR("sv_heartbeatperiod");
227 BADCVAR("sv_vote_master_password");
228 BADCVAR("sys_colortranslation");
229 BADCVAR("sys_specialcharactertranslation");
230 BADCVAR("timeformat");
231 BADCVAR("timestamps");
232 BADPREFIX("developer_");
234 BADPREFIX("g_banned_list");
235 BADPREFIX("g_chat_flood_");
236 BADPREFIX("g_ghost_items");
237 BADPREFIX("g_playerstats_");
238 BADPREFIX("g_respawn_ghosts");
239 BADPREFIX("g_voice_flood_");
241 BADPREFIX("sv_allowdownloads");
242 BADPREFIX("sv_autodemo");
243 BADPREFIX("sv_curl_");
244 BADPREFIX("sv_eventlog");
245 BADPREFIX("sv_logscores_");
246 BADPREFIX("sv_master");
247 BADPREFIX("sv_weaponstats_");
248 BADPREFIX("sv_waypointsprite_");
249 BADCVAR("rescan_pending");
251 // these can contain player IDs, so better hide
252 BADPREFIX("g_forced_team_");
255 BADCVAR("fraglimit");
257 BADCVAR("g_assault");
259 BADCVAR("g_ca_teams");
263 BADCVAR("g_domination");
264 BADCVAR("g_domination_default_teams");
265 BADCVAR("g_freezetag");
266 BADCVAR("g_freezetag_teams");
267 BADCVAR("g_keepaway");
268 BADCVAR("g_keyhunt");
269 BADCVAR("g_keyhunt_teams");
271 BADCVAR("g_nexball");
272 BADCVAR("g_onslaught");
274 BADCVAR("g_race_qualifying_timelimit");
276 BADCVAR("g_tdm_teams");
277 BADCVAR("leadlimit");
280 BADCVAR("timelimit");
284 BADCVAR("g_maplist");
285 BADCVAR("g_maplist_mostrecent");
289 d = cvar_defstring(k);
295 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296 if(strlen(cvar_changes) > 16384)
298 cvar_changes = "// too many settings have been changed to show them here\n";
303 // now check if the changes are actually gameplay relevant
305 // does nothing visible
306 BADCVAR("captureleadlimit_override");
307 BADCVAR("g_arena_point_leadlimit");
308 BADCVAR("g_balance_kill_delay");
309 BADCVAR("g_ca_point_leadlimit");
310 BADCVAR("g_ctf_captimerecord_always");
311 BADCVAR("g_ctf_flag_glowtrails");
312 BADCVAR("g_ctf_flag_pickup_verbosename");
313 BADCVAR("g_domination_point_leadlimit");
314 BADCVAR("g_forced_respawn");
315 BADCVAR("g_keyhunt_point_leadlimit");
317 BADCVAR("g_nexball_goalleadlimit");
318 BADCVAR("leadlimit_and_fraglimit");
319 BADCVAR("leadlimit_override");
321 BADCVAR("sv_allow_fullbright");
322 BADCVAR("sv_checkforpacketsduringsleep");
323 BADCVAR("sv_fraginfo");
324 BADCVAR("sv_timeout");
325 BADPREFIX("sv_timeout_");
326 BADPREFIX("crypto_");
327 BADPREFIX("g_chat_");
328 BADPREFIX("g_ctf_captimerecord_");
329 BADPREFIX("g_maplist_votable_");
333 BADPREFIX("sv_cullentities_");
334 BADPREFIX("sv_fraginfo_");
335 BADPREFIX("sv_maxidle_");
336 BADPREFIX("sv_vote_");
337 BADPREFIX("timelimit_");
338 BADCVAR("gameversion");
339 BADPREFIX("gameversion_");
340 BADCVAR("sv_namechangetimer");
342 // allowed changes to server admins (please sync this to server.cfg)
346 // :%s,//\([^ ]*\).*,BADCVAR("\1");,
348 // yes, this does contain some redundant stuff, don't really care
349 BADCVAR("bot_config_file");
350 BADCVAR("bot_number");
351 BADCVAR("bot_prefix");
352 BADCVAR("bot_suffix");
353 BADCVAR("capturelimit_override");
354 BADCVAR("fraglimit_override");
356 BADCVAR("g_antilag");
357 BADCVAR("g_balance_teams");
358 BADCVAR("g_balance_teams_prevent_imbalance");
359 BADCVAR("g_balance_teams_scorefactor");
360 BADCVAR("g_ban_sync_trusted_servers");
361 BADCVAR("g_ban_sync_uri");
362 BADCVAR("g_ca_teams_override");
363 BADCVAR("g_ctf_ignore_frags");
364 BADCVAR("g_domination_point_limit");
365 BADCVAR("g_freezetag_teams_override");
366 BADCVAR("g_friendlyfire");
367 BADCVAR("g_fullbrightitems");
368 BADCVAR("g_fullbrightplayers");
369 BADCVAR("g_keyhunt_point_limit");
370 BADCVAR("g_keyhunt_teams_override");
371 BADCVAR("g_lms_lives_override");
372 BADCVAR("g_maplist");
373 BADCVAR("g_maplist_check_waypoints");
374 BADCVAR("g_maplist_mostrecent_count");
375 BADCVAR("g_maplist_shuffle");
376 BADCVAR("g_maplist_votable");
377 BADCVAR("g_maplist_votable_abstain");
378 BADCVAR("g_maplist_votable_nodetail");
379 BADCVAR("g_maplist_votable_suggestions");
380 BADCVAR("g_maxplayers");
381 BADCVAR("g_mirrordamage");
382 BADCVAR("g_nexball_goallimit");
383 BADCVAR("g_powerups");
384 BADCVAR("g_start_delay");
386 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
389 BADCVAR("maxplayers");
390 BADCVAR("minplayers");
391 BADCVAR("net_address");
393 BADCVAR("rcon_password");
394 BADCVAR("rcon_restricted_commands");
395 BADCVAR("rcon_restricted_password");
397 BADCVAR("sv_adminnick");
398 BADCVAR("sv_autoscreenshot");
399 BADCVAR("sv_autotaunt");
400 BADCVAR("sv_curl_defaulturl");
401 BADCVAR("sv_defaultcharacter");
402 BADCVAR("sv_defaultplayercolors");
403 BADCVAR("sv_defaultplayermodel");
404 BADCVAR("sv_defaultplayerskin");
405 BADCVAR("sv_maxidle");
406 BADCVAR("sv_maxrate");
408 BADCVAR("sv_public");
409 BADCVAR("sv_ready_restart");
410 BADCVAR("sv_status_privacy");
412 BADCVAR("sv_vote_call");
413 BADCVAR("sv_vote_commands");
414 BADCVAR("sv_vote_majority_factor");
415 BADCVAR("sv_vote_master");
416 BADCVAR("sv_vote_master_commands");
417 BADCVAR("sv_vote_master_password");
418 BADCVAR("sv_vote_simple_majority_factor");
419 BADCVAR("teamplay_mode");
420 BADCVAR("timelimit_override");
421 BADCVAR("g_spawnshieldtime");
422 BADPREFIX("g_warmup_");
423 BADPREFIX("sv_ready_restart_");
425 // mutators that announce themselves properly to the server browser
426 BADCVAR("g_minstagib");
427 BADCVAR("g_new_toys");
429 BADCVAR("g_grappling_hook");
430 BADCVAR("g_jetpack");
437 cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
438 if(strlen(cvar_purechanges) > 16384)
440 cvar_purechanges = "// too many settings have been changed to show them here\n";
444 ++cvar_purechanges_count;
445 // WARNING: this variable is used for the server list
446 // NEVER dare to skip this code!
447 // Hacks to intentionally appearing as "pure server" even though you DO have
448 // modified settings may be punished by removal from the server list.
449 // You can do to the variables cvar_changes and cvar_purechanges all you want,
453 if(cvar_changes == "")
454 cvar_changes = "// this server runs at default server settings\n";
456 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
457 cvar_changes = strzone(cvar_changes);
458 if(cvar_purechanges == "")
459 cvar_purechanges = "// this server runs at default gameplay settings\n";
461 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
462 cvar_purechanges = strzone(cvar_purechanges);
465 void detect_maptype()
474 o_x += random() * (world.maxs_x - world.mins_x);
475 o_y += random() * (world.maxs_y - world.mins_y);
476 o_z += random() * (world.maxs_z - world.mins_z);
478 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
479 if(trace_fraction == 1)
484 for(i = 0; i < 64; i += 4)
486 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
487 if(trace_fraction == 1)
489 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
498 float RandomSeed_Send(entity to, float sf)
500 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
501 WriteShort(MSG_ENTITY, self.cnt);
504 void RandomSeed_Think()
506 self.cnt = bound(0, floor(random() * 65536), 65535);
507 self.nextthink = time + 5;
511 void RandomSeed_Spawn()
513 randomseed = spawn();
514 randomseed.think = RandomSeed_Think;
515 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
520 self.think(); // sets random seed and nextthink
524 void spawnfunc___init_dedicated_server(void)
526 // handler for _init/_init map (only for dedicated server initialization)
528 world_initialized = -1; // don't complain
530 cvar_string = cvar_string_normal;
531 cvar_set = cvar_set_normal;
533 remove = remove_unsafely;
537 e.think = GotoFirstMap;
538 e.nextthink = time; // this is usually 1 at this point
541 e.classname = "info_player_deathmatch"; // safeguard against player joining
543 self.classname = "worldspawn"; // safeguard against various stuff ;)
545 // needs to be done so early because of the constants they create
546 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
547 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
548 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
549 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
550 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
553 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
556 void Map_MarkAsRecent(string m);
557 float world_already_spawned;
559 void ClientInit_Spawn();
560 void WeaponStats_Init();
561 void WeaponStats_Shutdown();
562 void spawnfunc_worldspawn (void)
564 float fd, l, i, j, n;
568 cvar_string = cvar_string_normal;
569 cvar_set = cvar_set_normal;
571 if(world_already_spawned)
572 error("world already spawned - you may have EXACTLY ONE worldspawn!");
573 world_already_spawned = TRUE;
575 remove = remove_safely; // during spawning, watch what you remove!
577 check_unacceptable_compiler_bugs();
579 cvar_changes_init(); // do this very early now so it REALLY matches the server config
581 compressShortVector_init();
584 head = nextent(world);
589 head = nextent(head);
592 server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
594 // needs to be done so early because of the constants they create
595 CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
596 CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
597 CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
598 CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
599 CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
601 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
603 TemporaryDB = db_create();
608 // 1 FLICKER (first variety)
609 lightstyle(1, "mmnmmommommnonmmonqnmmo");
611 // 2 SLOW STRONG PULSE
612 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
614 // 3 CANDLE (first variety)
615 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
618 lightstyle(4, "mamamamamama");
621 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
623 // 6 FLICKER (second variety)
624 lightstyle(6, "nmonqnmomnmomomno");
626 // 7 CANDLE (second variety)
627 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
629 // 8 CANDLE (third variety)
630 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
632 // 9 SLOW STROBE (fourth variety)
633 lightstyle(9, "aaaaaaaazzzzzzzz");
635 // 10 FLUORESCENT FLICKER
636 lightstyle(10, "mmamammmmammamamaaamammma");
638 // 11 SLOW PULSE NOT FADE TO BLACK
639 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
641 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
646 if(autocvar_g_campaign)
649 Map_MarkAsRecent(mapname);
651 PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
653 precache_model ("null"); // we need this one before InitGameplayMode
661 bot_waypoints_for_items = autocvar_g_waypoints_for_items;
662 if(bot_waypoints_for_items == 1)
663 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
664 bot_waypoints_for_items = 0;
668 WaypointSprite_Init();
670 GameLogInit(); // prepare everything
672 // changing the logic generating it is okay. But:
673 // it HAS to stay <= 64 chars
674 // character set: ASCII 33-126 without the following characters: : ; ' " \ $
675 if(autocvar_sv_eventlog)
677 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
678 matchid = strzone(s);
680 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
681 s = ":gameinfo:mutators:LIST";
684 MUTATOR_CALLHOOK(BuildMutatorsString);
687 // simple, probably not good in the mutator system
688 if(autocvar_g_grappling_hook)
689 s = strcat(s, ":grappling_hook");
691 // initialiation stuff, not good in the mutator system
692 if(!autocvar_g_use_ammunition)
693 s = strcat(s, ":no_use_ammunition");
695 // initialiation stuff, not good in the mutator system
696 if(autocvar_g_pickup_items == 0)
697 s = strcat(s, ":no_pickup_items");
698 if(autocvar_g_pickup_items > 0)
699 s = strcat(s, ":pickup_items");
701 // initialiation stuff, not good in the mutator system
702 if(autocvar_g_weaponarena != "0")
703 s = strcat(s, ":", autocvar_g_weaponarena, " arena");
705 // TODO to mutator system
706 if(autocvar_g_norecoil)
707 s = strcat(s, ":norecoil");
709 // TODO to mutator system
710 if(autocvar_g_powerups == 0)
711 s = strcat(s, ":no_powerups");
712 if(autocvar_g_powerups > 0)
713 s = strcat(s, ":powerups");
716 GameLogEcho(":gameinfo:end");
719 matchid = strzone(ftos(random()));
721 cvar_set("nextmap", "");
725 if(autocvar_g_campaign)
733 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
735 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
737 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
740 while((s = fgets(fd)))
742 l = tokenize_console(s);
747 print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
748 print(" cdtrack ", argv(2), "\n");
750 else if(argv(0) == "fog")
752 print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
753 print(" \"fog\" \"", s, "\"\n");
755 else if(argv(0) == "set")
757 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
758 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
760 else if(argv(0) != "//")
762 print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
763 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
773 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
774 addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
775 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
776 addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
777 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
780 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
781 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
782 addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
783 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
784 addstat(STAT_FUEL, AS_INT, ammo_fuel);
785 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
786 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
787 addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
788 addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
789 addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
790 addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
791 addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
792 addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
794 addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
795 addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
797 addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
800 addstat(STAT_FROZEN, AS_INT, frozen);
801 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
803 // g_movementspeed hack
804 addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
805 addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
806 addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
807 addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
810 addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
811 addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
814 addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
815 addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
818 addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
820 next_pingtime = time + 5;
824 // set up information replies for clients and server to use
825 maplist_reply = strzone(getmaplist());
826 lsmaps_reply = strzone(getlsmaps());
827 for(i = 0; i < 10; ++i)
831 records_reply[i] = strzone(s);
833 ladder_reply = strzone(getladder());
834 rankings_reply = strzone(getrankings());
839 PingPLReport_Spawn();
843 localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
845 // fill sv_curl_serverpackages from .serverpackage files
846 if(autocvar_sv_curl_serverpackages_auto)
849 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
850 for(i = 0; i < n; ++i)
851 if(substring(argv(i), -18, -1) != "-serverpackage.txt")
852 if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
853 s = strcat(s, " ", argv(i));
854 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
857 j = search_getsize(fd);
858 for(i = 0; i < j; ++i)
859 s = strcat(s, " ", search_getfilename(fd, i));
862 fd = search_begin("*.serverpackage", TRUE, FALSE);
865 j = search_getsize(fd);
866 for(i = 0; i < j; ++i)
867 s = strcat(s, " ", search_getfilename(fd, i));
870 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
873 // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
875 // physics/balance/config changes that count as mod
876 if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
877 modname = cvar_string("g_mod_physics");
878 if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
879 modname = cvar_string("g_mod_balance");
880 if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
881 modname = cvar_string("g_mod_config");
882 // extra mutators that deserve to count as mod
883 MUTATOR_CALLHOOK(SetModname);
886 modname = strzone(modname);
888 WinningConditionHelper(); // set worldstatus
890 world_initialized = 1;
893 void spawnfunc_light (void)
895 //makestatic (self); // Who the f___ did that?
901 return MapInfo_Type_ToString(MapInfo_LoadedGametype);
904 string getmapname_stored;
910 float Map_Count, Map_Current;
911 string Map_Current_Name;
913 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
914 float GetMaplistPosition()
920 idx = autocvar_g_maplist_index;
927 for(pos = 0; pos < Map_Count; ++pos)
931 // resume normal maplist rotation if current map is not in g_maplist
935 float MapHasRightSize(string map)
938 if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
939 if(autocvar_g_maplist_check_waypoints)
941 dprint("checkwp "); dprint(map);
942 if(!fexists(strcat("maps/", map, ".waypoints")))
944 dprint(": no waypoints\n");
947 dprint(": has waypoints\n");
950 // open map size restriction file
951 dprint("opensize "); dprint(map);
952 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
955 float mapmin, mapmax;
957 mapmin = stof(fgets(fh));
958 mapmax = stof(fgets(fh));
960 if(player_count < mapmin)
962 dprint("not enough\n");
965 if(player_count > mapmax)
967 dprint("too many\n");
970 dprint("right size\n");
973 dprint(": not found\n");
977 string Map_Filename(float position)
979 return strcat("maps/", argv(position), ".bsp");
982 string strwords(string s, float w)
985 for(endpos = 0; w && endpos >= 0; --w)
986 endpos = strstrofs(s, " ", endpos + 1);
990 return substring(s, 0, endpos);
993 float strhasword(string s, string w)
995 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
998 void Map_MarkAsRecent(string m)
1000 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1003 float Map_IsRecent(string m)
1005 return strhasword(autocvar_g_maplist_mostrecent, m);
1008 float Map_Check(float position, float pass)
1012 map_next = argv(position);
1015 if(Map_IsRecent(map_next))
1018 filename = Map_Filename(position);
1019 if(MapInfo_CheckMap(map_next))
1023 if(MapHasRightSize(map_next))
1028 dprint( "Couldn't select '", filename, "'..\n" );
1033 void Map_Goto_SetStr(string nextmapname)
1035 if(getmapname_stored != "")
1036 strunzone(getmapname_stored);
1037 if(nextmapname == "")
1038 getmapname_stored = "";
1040 getmapname_stored = strzone(nextmapname);
1043 void Map_Goto_SetFloat(float position)
1045 cvar_set("g_maplist_index", ftos(position));
1046 Map_Goto_SetStr(argv(position));
1049 void Map_Goto(float reinit)
1051 MapInfo_LoadMap(getmapname_stored, reinit);
1054 // return codes of map selectors:
1055 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1056 // -2 = permanent failure
1057 float() MaplistMethod_Iterate = // usual method
1061 dprint("Trying MaplistMethod_Iterate\n");
1063 for(pass = 1; pass <= 2; ++pass)
1065 for(i = 1; i < Map_Count; ++i)
1068 mapindex = mod(i + Map_Current, Map_Count);
1069 if(Map_Check(mapindex, pass))
1076 float() MaplistMethod_Repeat = // fallback method
1078 dprint("Trying MaplistMethod_Repeat\n");
1080 if(Map_Check(Map_Current, 2))
1085 float() MaplistMethod_Random = // random map selection
1089 dprint("Trying MaplistMethod_Random\n");
1093 for(i = 0; i <= imax; ++i)
1096 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1097 if(Map_Check(mapindex, 1))
1103 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1104 // the exponent sets a bias on the map selection:
1105 // the higher the exponent, the less likely "shortly repeated" same maps are
1107 float i, j, imax, insertpos;
1109 dprint("Trying MaplistMethod_Shuffle\n");
1113 for(i = 0; i <= imax; ++i)
1117 // now reinsert this at another position
1118 insertpos = pow(random(), 1 / exponent); // ]0, 1]
1119 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
1120 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
1121 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1123 // insert the current map there
1125 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1126 newlist = strcat(newlist, " ", argv(j));
1127 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
1128 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
1129 newlist = strcat(newlist, " ", argv(j));
1130 newlist = substring(newlist, 1, strlen(newlist) - 1);
1131 cvar_set("g_maplist", newlist);
1132 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1134 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1135 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1136 if(Map_Check(Map_Current, 1))
1144 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1146 for (i = 0; i < Map_Count; ++i)
1147 if (Map_Check(i, 2))
1151 bprint( "Maplist contains no usable maps! Resetting it to default map list.\n" );
1152 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1153 if(autocvar_g_maplist_shuffle)
1155 localcmd("\nmenu_cmd sync\n");
1156 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1159 error("empty maplist, cannot select a new map");
1160 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1162 if(Map_Current_Name)
1163 strunzone(Map_Current_Name);
1164 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1165 // this may or may not be correct, but who cares, in the worst case a map
1166 // isn't chosen in the first pass that should have been
1177 if(autocvar_g_maplist_shuffle > 0)
1178 nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1181 if(autocvar_g_maplist_selectrandom)
1182 nextMap = MaplistMethod_Random();
1185 nextMap = MaplistMethod_Iterate();
1188 nextMap = MaplistMethod_Repeat();
1192 Map_Goto_SetFloat(nextMap);
1193 return getmapname_stored;
1199 float DoNextMapOverride(float reinit)
1201 if(autocvar_g_campaign)
1203 CampaignPostIntermission();
1204 alreadychangedlevel = TRUE;
1207 if(autocvar_quit_when_empty)
1209 if(player_count <= currentbots)
1212 alreadychangedlevel = TRUE;
1216 if(autocvar_quit_and_redirect != "")
1218 redirection_target = strzone(autocvar_quit_and_redirect);
1219 alreadychangedlevel = TRUE;
1222 if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1224 localcmd("restart\n");
1225 alreadychangedlevel = TRUE;
1228 if(autocvar_nextmap != "")
1229 if(MapInfo_CheckMap(autocvar_nextmap))
1231 Map_Goto_SetStr(autocvar_nextmap);
1233 alreadychangedlevel = TRUE;
1236 if(!reinit && autocvar_lastlevel)
1238 cvar_settemp_restore();
1239 localcmd("set lastlevel 0\ntogglemenu 1\n");
1240 alreadychangedlevel = TRUE;
1246 void GotoNextMap(float reinit)
1251 if (alreadychangedlevel)
1253 alreadychangedlevel = TRUE;
1257 nextMap = GetNextMap();
1259 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1268 When the player presses attack or jump, change to the next level
1271 .float autoscreenshot;
1272 void() MapVote_Start;
1273 void() MapVote_Think;
1274 float mapvote_initialized;
1275 void IntermissionThink()
1277 FixIntermissionClient(self);
1279 float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1280 float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1282 if( (server_screenshot || client_screenshot)
1283 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1285 self.autoscreenshot = -1;
1286 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1290 if (time < intermission_exittime)
1293 if(!mapvote_initialized)
1294 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1304 Returns the entity to view from
1308 entity FindIntermission()
1313 // look for info_intermission first
1314 spot = find (world, classname, "info_intermission");
1316 { // pick a random one
1320 spot = find (spot, classname, "info_intermission");
1322 spot = find (spot, classname, "info_intermission");
1328 // then look for the start position
1329 spot = find (world, classname, "info_player_start");
1333 // testinfo_player_start is only found in regioned levels
1334 spot = find (world, classname, "testplayerstart");
1338 // then look for the start position
1339 spot = find (world, classname, "info_player_deathmatch");
1343 //objerror ("FindIntermission: no spot");
1349 ===============================================================================
1353 ===============================================================================
1356 void DumpStats(float final)
1365 to_console = autocvar_sv_logscores_console;
1366 to_eventlog = autocvar_sv_eventlog;
1367 to_file = autocvar_sv_logscores_file;
1371 to_console = TRUE; // always print printstats replies
1372 to_eventlog = FALSE; // but never print them to the event log
1376 if(autocvar_sv_eventlog_console)
1377 to_console = FALSE; // otherwise we get the output twice
1383 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1393 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1397 fputs(file, strcat(s, "\n"));
1400 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1406 fputs(file, strcat(s, "\n"));
1408 FOR_EACH_CLIENT(other)
1410 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1412 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1413 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1414 if(IS_PLAYER(other) || g_arena || other.caplayer == 1 || g_lms)
1415 s = strcat(s, ftos(other.team), ":");
1417 s = strcat(s, "spectator:");
1420 print(s, other.netname, "\n");
1422 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1424 fputs(file, strcat(s, other.netname, "\n"));
1430 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1436 fputs(file, strcat(s, "\n"));
1438 for(i = 1; i < 16; ++i)
1440 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1441 s = strcat(s, ":", ftos(i));
1447 fputs(file, strcat(s, "\n"));
1454 GameLogEcho(":end");
1457 fputs(file, ":end\n");
1462 void FixIntermissionClient(entity e)
1465 if(!e.autoscreenshot) // initial call
1467 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1469 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1470 e.solid = SOLID_NOT;
1471 e.movetype = MOVETYPE_NONE;
1472 e.takedamage = DAMAGE_NO;
1475 e.weaponentity.effects = EF_NODRAW;
1476 if (e.weaponentity.weaponentity)
1477 e.weaponentity.weaponentity.effects = EF_NODRAW;
1479 if(IS_REAL_CLIENT(e))
1481 stuffcmd(e, "\nscr_printspeed 1000000\n");
1482 s = autocvar_sv_intermission_cdtrack;
1484 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1486 WriteByte(MSG_ONE, SVC_INTERMISSION);
1492 go to the next level for deathmatch
1493 only called if a time or frag limit has expired
1499 intermission_running = 1;
1501 // enforce a wait time before allowing changelevel
1502 if(player_count > 0)
1503 intermission_exittime = time + autocvar_sv_mapchange_delay;
1505 intermission_exittime = -1;
1508 WriteByte (MSG_ALL, SVC_CDTRACK);
1509 WriteByte (MSG_ALL, 3);
1510 WriteByte (MSG_ALL, 3);
1511 // done in FixIntermission
1514 //pos = FindIntermission ();
1522 PlayerStats_EndMatch(1);
1524 PlayerStats_AddGlobalInfo(e);
1525 PlayerStats_Shutdown();
1526 WeaponStats_Shutdown();
1528 Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1530 if(autocvar_sv_eventlog)
1531 GameLogEcho(":gameover");
1535 FOR_EACH_PLAYER(other) {
1536 FixIntermissionClient(other);
1538 bprint(other.netname, " ^7wins.\n");
1541 if(autocvar_g_campaign)
1542 CampaignPreIntermission();
1544 MUTATOR_CALLHOOK(MatchEnd);
1546 localcmd("\nsv_hook_gameend\n");
1553 Exit deathmatch games upon conditions
1556 void CheckRules_Player()
1558 if (gameover) // someone else quit the game already
1561 if(self.deadflag == DEAD_NO)
1562 self.play_time += frametime;
1564 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1565 // (div0: and that in CheckRules_World please)
1568 float checkrules_equality;
1569 float checkrules_suddendeathwarning;
1570 float checkrules_suddendeathend;
1571 float checkrules_overtimesadded; //how many overtimes have been already added
1573 const float WINNING_NO = 0; // no winner, but time limits may terminate the game
1574 const float WINNING_YES = 1; // winner found
1575 const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1576 const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1578 float InitiateSuddenDeath()
1580 // Check first whether normal overtimes could be added before initiating suddendeath mode
1581 // - for this timelimit_overtime needs to be >0 of course
1582 // - also check the winning condition calculated in the previous frame and only add normal overtime
1583 // again, if at the point at which timelimit would be extended again, still no winner was found
1584 if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1586 return 1; // need to call InitiateOvertime later
1590 if(!checkrules_suddendeathend)
1592 if(autocvar_g_campaign)
1593 checkrules_suddendeathend = time; // no suddendeath in campaign
1595 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1596 if(g_race && !g_race_qualifying)
1597 race_StartCompleting();
1603 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1605 ++checkrules_overtimesadded;
1606 //add one more overtime by simply extending the timelimit
1608 tl = autocvar_timelimit;
1609 tl += autocvar_timelimit_overtime;
1610 cvar_set("timelimit", ftos(tl));
1612 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1615 float GetWinningCode(float fraglimitreached, float equality)
1617 if(autocvar_g_campaign == 1)
1618 if(fraglimitreached)
1625 if(fraglimitreached)
1626 return WINNING_STARTSUDDENDEATHOVERTIME;
1628 return WINNING_NEVER;
1630 if(fraglimitreached)
1636 // set the .winning flag for exactly those players with a given field value
1637 void SetWinners(.float field, float value)
1640 FOR_EACH_PLAYER(head)
1641 head.winning = (head.field == value);
1644 // set the .winning flag for those players with a given field value
1645 void AddWinners(.float field, float value)
1648 FOR_EACH_PLAYER(head)
1649 if(head.field == value)
1653 // clear the .winning flags
1654 void ClearWinners(void)
1657 FOR_EACH_PLAYER(head)
1661 // Onslaught winning condition:
1662 // game terminates if only one team has a working generator (or none)
1663 float WinningCondition_Onslaught()
1666 float t1, t2, t3, t4;
1668 WinningConditionHelper(); // set worldstatus
1673 // first check if the game has ended
1674 t1 = t2 = t3 = t4 = 0;
1675 head = find(world, classname, "onslaught_generator");
1678 if (head.health > 0)
1680 if (head.team == NUM_TEAM_1) t1 = 1;
1681 if (head.team == NUM_TEAM_2) t2 = 1;
1682 if (head.team == NUM_TEAM_3) t3 = 1;
1683 if (head.team == NUM_TEAM_4) t4 = 1;
1685 head = find(head, classname, "onslaught_generator");
1687 if (t1 + t2 + t3 + t4 < 2)
1689 // game over, only one team remains (or none)
1691 if (t1) SetWinners(team, NUM_TEAM_1);
1692 if (t2) SetWinners(team, NUM_TEAM_2);
1693 if (t3) SetWinners(team, NUM_TEAM_3);
1694 if (t4) SetWinners(team, NUM_TEAM_4);
1695 dprint("Have a winner, ending game.\n");
1699 // Two or more teams remain
1703 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1704 // they win. Otherwise the defending team wins once the timelimit passes.
1705 void assault_new_round();
1706 float WinningCondition_Assault()
1710 WinningConditionHelper(); // set worldstatus
1712 status = WINNING_NO;
1713 // as the timelimit has not yet passed just assume the defending team will win
1714 if(assault_attacker_team == NUM_TEAM_1)
1716 SetWinners(team, NUM_TEAM_2);
1720 SetWinners(team, NUM_TEAM_1);
1724 ent = find(world, classname, "target_assault_roundend");
1727 if(ent.winning) // round end has been triggered by attacking team
1729 bprint("ASSAULT: round completed...\n");
1730 SetWinners(team, assault_attacker_team);
1732 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1734 if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1736 status = WINNING_YES;
1743 assault_new_round();
1752 // LMS winning condition: game terminates if and only if there's at most one
1753 // one player who's living lives. Top two scores being equal cancels the time
1755 float WinningCondition_LMS()
1762 have_player = FALSE;
1763 have_players = FALSE;
1764 l = LMS_NewPlayerLives();
1766 head = find(world, classname, "player");
1769 head2 = find(head, classname, "player");
1771 have_players = TRUE;
1775 // we have at least one player
1778 // two or more active players - continue with the game
1782 // exactly one player?
1785 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1789 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1795 // and assign him his first place
1796 PlayerScore_Add(head, SP_LMS_RANK, 1);
1803 // nobody is playing at all...
1806 // wait for players...
1810 // SNAFU (maybe a draw game?)
1812 dprint("No players, ending game.\n");
1817 // When we get here, we have at least two players who are actually LIVING,
1818 // now check if the top two players have equal score.
1819 WinningConditionHelper();
1822 if(WinningConditionHelper_winner)
1823 WinningConditionHelper_winner.winning = TRUE;
1824 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1825 return WINNING_NEVER;
1827 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1831 void ShuffleMaplist()
1833 cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1837 float WinningCondition_Scores(float limit, float leadlimit)
1841 // TODO make everything use THIS winning condition (except LMS)
1842 WinningConditionHelper();
1846 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1847 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1848 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1849 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1853 if(WinningConditionHelper_winner)
1854 WinningConditionHelper_winner.winning = 1;
1855 if(WinningConditionHelper_winnerteam >= 0)
1856 SetWinners(team, WinningConditionHelper_winnerteam);
1858 if(WinningConditionHelper_lowerisbetter)
1860 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1861 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1865 if(WinningConditionHelper_zeroisworst)
1866 leadlimit = 0; // not supported in this mode
1868 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1869 // these modes always score in increments of 1, thus this makes sense
1871 if(leaderfrags != WinningConditionHelper_topscore)
1873 leaderfrags = WinningConditionHelper_topscore;
1876 if (leaderfrags == limit - 1)
1877 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1878 else if (leaderfrags == limit - 2)
1879 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1880 else if (leaderfrags == limit - 3)
1881 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1885 limitreached = FALSE;
1887 if(WinningConditionHelper_topscore >= limit)
1888 limitreached = TRUE;
1891 float leadlimitreached;
1892 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1893 if(autocvar_leadlimit_and_fraglimit)
1894 limitreached = (limitreached && leadlimitreached);
1896 limitreached = (limitreached || leadlimitreached);
1900 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1902 return GetWinningCode(
1903 WinningConditionHelper_topscore && limitreached,
1904 WinningConditionHelper_equality
1908 float WinningCondition_Race(float fraglimit)
1919 if(p.race_completed)
1924 wc = WinningCondition_Scores(fraglimit, 0);
1926 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1927 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1928 // do NOT support equality when the laps are all raced!
1929 return WINNING_STARTSUDDENDEATHOVERTIME;
1931 return WINNING_NEVER;
1934 float WinningCondition_QualifyingThenRace(float limit)
1937 wc = WinningCondition_Scores(limit, 0);
1939 // NEVER initiate overtime
1940 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1948 float WinningCondition_RanOutOfSpawns()
1952 if(have_team_spawns <= 0)
1955 if(autocvar_g_spawn_useallspawns <= 0)
1958 if(!some_spawn_has_been_used)
1961 team1_score = team2_score = team3_score = team4_score = 0;
1963 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1965 if(head.team == NUM_TEAM_1)
1967 else if(head.team == NUM_TEAM_2)
1969 else if(head.team == NUM_TEAM_3)
1971 else if(head.team == NUM_TEAM_4)
1975 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1977 if(head.team == NUM_TEAM_1)
1979 else if(head.team == NUM_TEAM_2)
1981 else if(head.team == NUM_TEAM_3)
1983 else if(head.team == NUM_TEAM_4)
1988 if(team1_score + team2_score + team3_score + team4_score == 0)
1990 checkrules_equality = TRUE;
1993 else if(team1_score + team2_score + team3_score + team4_score == 1)
1998 else if(team2_score)
2000 else if(team3_score)
2002 else // if(team4_score)
2004 CheckAllowedTeams(world);
2005 for(i = 0; i < MAX_TEAMSCORE; ++i)
2007 if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2008 if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2009 if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2010 if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2013 AddWinners(team, t);
2024 Exit deathmatch games upon conditions
2027 void ReadyRestart();
2028 void CheckRules_World()
2040 MapVote_Think should now do that part
2041 if (intermission_running)
2042 if (time >= intermission_exittime + 60)
2044 if(!DoNextMapOverride())
2050 if (gameover) // someone else quit the game already
2052 if(player_count == 0) // Nobody there? Then let's go to the next map
2054 // this will actually check the player count in the next frame
2055 // again, but this shouldn't hurt
2059 timelimit = autocvar_timelimit * 60;
2060 fraglimit = autocvar_fraglimit;
2061 leadlimit = autocvar_leadlimit;
2063 if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2066 timelimit = 0; // timelimit is not made for warmup
2068 fraglimit = 0; // no fraglimit for now
2069 leadlimit = 0; // no leadlimit for now
2074 timelimit += game_starttime;
2076 else if (timelimit < 0)
2084 timelimit = 0; // ONS has its own overtime rule
2089 if(timelimit > game_starttime)
2090 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2092 game_completion_ratio = 0;
2094 if(checkrules_suddendeathend)
2096 if(!checkrules_suddendeathwarning)
2098 checkrules_suddendeathwarning = TRUE;
2099 if(g_race && !g_race_qualifying)
2100 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2102 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2107 if (timelimit && time >= timelimit)
2109 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2112 float playerswithlaps;
2115 totalplayers = playerswithlaps = readyplayers = 0;
2116 FOR_EACH_PLAYER(head)
2119 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2125 // at least 2 of the players have completed a lap: start the RACE
2126 // otherwise, the players should end the qualifying on their own
2127 if(readyplayers || playerswithlaps >= 2)
2129 checkrules_suddendeathend = 0;
2130 ReadyRestart(); // go to race
2134 wantovertime |= InitiateSuddenDeath();
2137 wantovertime |= InitiateSuddenDeath();
2141 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2147 float checkrules_status;
2148 checkrules_status = WinningCondition_RanOutOfSpawns();
2149 if(checkrules_status == WINNING_YES)
2151 bprint("Hey! Someone ran out of spawns!\n");
2153 else if(g_race && !g_race_qualifying && timelimit >= 0)
2155 checkrules_status = WinningCondition_Race(fraglimit);
2156 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2158 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2160 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2161 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2165 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2169 checkrules_status = WinningCondition_LMS();
2171 else if (g_onslaught)
2173 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2177 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2178 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2181 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2183 checkrules_status = WINNING_NEVER;
2184 checkrules_overtimesadded = -1;
2185 wantovertime |= InitiateSuddenDeath();
2188 if(checkrules_status == WINNING_NEVER)
2189 // equality cases! Nobody wins if the overtime ends in a draw.
2194 if(checkrules_status == WINNING_NEVER)
2197 checkrules_status = WINNING_YES;
2200 if(checkrules_suddendeathend)
2201 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2202 checkrules_status = WINNING_YES;
2204 if(checkrules_status == WINNING_YES)
2206 //print("WINNING\n");
2211 float mapvote_nextthink;
2212 float mapvote_initialized;
2213 float mapvote_keeptwotime;
2214 float mapvote_timeout;
2215 string mapvote_message;
2216 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2217 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2218 float mapvote_screenshot_dirs_count;
2220 float mapvote_count;
2221 float mapvote_count_real;
2222 string mapvote_maps[MAPVOTE_COUNT];
2223 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2224 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2225 float mapvote_maps_suggested[MAPVOTE_COUNT];
2226 string mapvote_suggestions[MAPVOTE_COUNT];
2227 float mapvote_suggestion_ptr;
2228 float mapvote_voters;
2229 float mapvote_selections[MAPVOTE_COUNT];
2231 float mapvote_detail;
2232 float mapvote_abstain;
2235 void MapVote_ClearAllVotes()
2237 FOR_EACH_CLIENT(other)
2241 string MapVote_Suggest(string m)
2245 return "That's not how to use this command.";
2246 if(!autocvar_g_maplist_votable_suggestions)
2247 return "Suggestions are not accepted on this server.";
2248 if(mapvote_initialized)
2249 return "Can't suggest - voting is already in progress!";
2250 m = MapInfo_FixName(m);
2252 return "The map you suggested is not available on this server.";
2253 if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2255 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2257 if(!MapInfo_CheckMap(m))
2258 return "The map you suggested does not support the current game mode.";
2259 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2260 if(mapvote_suggestions[i] == m)
2261 return "This map was already suggested.";
2262 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2264 i = floor(random() * mapvote_suggestion_ptr);
2268 i = mapvote_suggestion_ptr;
2269 mapvote_suggestion_ptr += 1;
2271 if(mapvote_suggestions[i] != "")
2272 strunzone(mapvote_suggestions[i]);
2273 mapvote_suggestions[i] = strzone(m);
2274 if(autocvar_sv_eventlog)
2275 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2276 return strcat("Suggestion of ", m, " accepted.");
2279 void MapVote_AddVotable(string nextMap, float isSuggestion)
2282 string pakfile, mapfile;
2286 for(j = 0; j < mapvote_count; ++j)
2287 if(mapvote_maps[j] == nextMap)
2289 // suggestions might be no longer valid/allowed after gametype switch!
2291 if(!MapInfo_CheckMap(nextMap))
2293 mapvote_maps[mapvote_count] = strzone(nextMap);
2294 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2296 pakfile = string_null;
2297 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2299 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2300 pakfile = whichpack(strcat(mapfile, ".tga"));
2302 pakfile = whichpack(strcat(mapfile, ".jpg"));
2304 pakfile = whichpack(strcat(mapfile, ".png"));
2308 if(i >= mapvote_screenshot_dirs_count)
2309 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2310 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2311 pakfile = substring(pakfile, o, -1);
2313 mapvote_maps_screenshot_dir[mapvote_count] = i;
2314 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2319 void MapVote_Spawn();
2325 MapVote_ClearAllVotes();
2328 mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2329 mapvote_abstain = autocvar_g_maplist_votable_abstain;
2332 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2334 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2335 smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2337 // we need this for AddVotable, as that cycles through the screenshot dirs
2338 mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2339 if(mapvote_screenshot_dirs_count == 0)
2340 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2341 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2342 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2343 mapvote_screenshot_dirs[i] = strzone(argv(i));
2345 if(mapvote_suggestion_ptr)
2346 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2347 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2349 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2350 MapVote_AddVotable(GetNextMap(), FALSE);
2352 if(mapvote_count == 0)
2354 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2355 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2356 if(autocvar_g_maplist_shuffle)
2358 localcmd("\nmenu_cmd sync\n");
2359 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2360 MapVote_AddVotable(GetNextMap(), FALSE);
2363 mapvote_count_real = mapvote_count;
2365 MapVote_AddVotable("don't care", 0);
2367 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2369 mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2370 mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2371 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2372 mapvote_keeptwotime = 0;
2373 mapvote_message = "Choose a map and press its key!";
2378 void MapVote_SendPicture(float id)
2381 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2382 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2383 WriteByte(MSG_ONE, id);
2384 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2387 float MapVote_GetMapMask()
2389 float mask, i, power;
2391 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2392 if(mapvote_maps[i] != "")
2398 float MapVote_SendEntity(entity to, float sf)
2403 sf &= ~2; // if we send 1, we don't need to also send 2
2405 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2406 WriteByte(MSG_ENTITY, sf);
2410 // flag 1 == initialization
2411 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2412 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2413 WriteString(MSG_ENTITY, "");
2414 WriteByte(MSG_ENTITY, mapvote_count);
2415 WriteByte(MSG_ENTITY, mapvote_abstain);
2416 WriteByte(MSG_ENTITY, mapvote_detail);
2417 WriteCoord(MSG_ENTITY, mapvote_timeout);
2418 if(mapvote_count <= 8)
2419 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2421 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2422 for(i = 0; i < mapvote_count; ++i)
2423 if(mapvote_maps[i] != "")
2425 if(mapvote_abstain && i == mapvote_count - 1)
2427 WriteString(MSG_ENTITY, ""); // abstain needs no text
2428 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2429 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2433 WriteString(MSG_ENTITY, mapvote_maps[i]);
2434 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2435 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2442 // flag 2 == update of mask
2443 if(mapvote_count <= 8)
2444 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2446 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2452 for(i = 0; i < mapvote_count; ++i)
2453 if(mapvote_maps[i] != "")
2454 WriteByte(MSG_ENTITY, mapvote_selections[i]);
2456 WriteByte(MSG_ENTITY, to.mapvote);
2462 void MapVote_Spawn()
2464 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2467 void MapVote_TouchMask()
2469 mapvote_ent.SendFlags |= 2;
2472 void MapVote_TouchVotes(entity voter)
2474 mapvote_ent.SendFlags |= 4;
2477 float MapVote_Finished(float mappos)
2483 if(autocvar_sv_eventlog)
2485 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2486 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2487 didntvote = mapvote_voters;
2488 for(i = 0; i < mapvote_count; ++i)
2489 if(mapvote_maps[i] != "")
2491 didntvote -= mapvote_selections[i];
2494 result = strcat(result, ":", mapvote_maps[i]);
2495 result = strcat(result, ":", ftos(mapvote_selections[i]));
2498 result = strcat(result, ":didn't vote:", ftos(didntvote));
2500 GameLogEcho(result);
2501 if(mapvote_maps_suggested[mappos])
2502 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2505 FOR_EACH_REALCLIENT(other)
2506 FixClientCvars(other);
2508 Map_Goto_SetStr(mapvote_maps[mappos]);
2510 alreadychangedlevel = TRUE;
2513 void MapVote_CheckRules_1()
2517 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2519 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2520 mapvote_selections[i] = 0;
2524 FOR_EACH_REALCLIENT(other)
2529 i = other.mapvote - 1;
2530 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2531 mapvote_selections[i] = mapvote_selections[i] + 1;
2536 float MapVote_CheckRules_2()
2539 float firstPlace, secondPlace;
2540 float firstPlaceVotes, secondPlaceVotes;
2541 float mapvote_voters_real;
2544 if(mapvote_count_real == 1)
2545 return MapVote_Finished(0);
2547 mapvote_voters_real = mapvote_voters;
2549 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2551 RandomSelection_Init();
2552 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2553 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2554 firstPlace = RandomSelection_chosen_float;
2555 firstPlaceVotes = RandomSelection_best_priority;
2556 //dprint("First place: ", ftos(firstPlace), "\n");
2557 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2559 RandomSelection_Init();
2560 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2562 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2563 secondPlace = RandomSelection_chosen_float;
2564 secondPlaceVotes = RandomSelection_best_priority;
2565 //dprint("Second place: ", ftos(secondPlace), "\n");
2566 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2568 if(firstPlace == -1)
2569 error("No first place in map vote... WTF?");
2571 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2572 return MapVote_Finished(firstPlace);
2574 if(mapvote_keeptwotime)
2575 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2578 MapVote_TouchMask();
2579 mapvote_message = "Now decide between the TOP TWO!";
2580 mapvote_keeptwotime = 0;
2581 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2582 result = strcat(result, ":", ftos(firstPlaceVotes));
2583 result = strcat(result, ":", mapvote_maps[secondPlace]);
2584 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2585 didntvote = mapvote_voters;
2586 for(i = 0; i < mapvote_count; ++i)
2587 if(mapvote_maps[i] != "")
2589 didntvote -= mapvote_selections[i];
2591 if(i != secondPlace)
2593 result = strcat(result, ":", mapvote_maps[i]);
2594 result = strcat(result, ":", ftos(mapvote_selections[i]));
2595 if(i < mapvote_count_real)
2597 strunzone(mapvote_maps[i]);
2598 mapvote_maps[i] = "";
2599 strunzone(mapvote_maps_pakfile[i]);
2600 mapvote_maps_pakfile[i] = "";
2604 result = strcat(result, ":didn't vote:", ftos(didntvote));
2605 if(autocvar_sv_eventlog)
2606 GameLogEcho(result);
2616 keeptwo = mapvote_keeptwotime;
2617 MapVote_CheckRules_1(); // count
2618 if(MapVote_CheckRules_2()) // decide
2622 FOR_EACH_REALCLIENT(other)
2624 // hide scoreboard again
2625 if(other.health != 2342)
2627 other.health = 2342;
2629 if(IS_REAL_CLIENT(other))
2632 WriteByte(MSG_ONE, SVC_FINALE);
2633 WriteString(MSG_ONE, "");
2637 // clear possibly invalid votes
2638 if(mapvote_maps[other.mapvote - 1] == "")
2640 // use impulses as new vote
2641 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2642 if(mapvote_maps[other.impulse - 1] != "")
2644 other.mapvote = other.impulse;
2645 MapVote_TouchVotes(other);
2653 MapVote_CheckRules_1(); // just count
2655 void MapVote_Start()
2660 // wait for stats to be sent first
2661 if(!playerstats_waitforme)
2664 MapInfo_Enumerate();
2665 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2668 void MapVote_Think()
2673 if(alreadychangedlevel)
2676 if(time < mapvote_nextthink)
2680 mapvote_nextthink = time + 0.5;
2682 if(!mapvote_initialized)
2684 if(autocvar_rescan_pending == 1)
2686 cvar_set("rescan_pending", "2");
2687 localcmd("fs_rescan\nrescan_pending 3\n");
2690 else if(autocvar_rescan_pending == 2)
2694 else if(autocvar_rescan_pending == 3)
2696 // now build missing mapinfo files
2697 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2700 // we're done, start the timer
2701 cvar_set("rescan_pending", "0");
2704 mapvote_initialized = TRUE;
2705 if(DoNextMapOverride(0))
2707 if(!autocvar_g_maplist_votable || player_count <= 0)
2718 string GotoMap(string m)
2720 if(!MapInfo_CheckMap(m))
2721 return "The map you chose is not available on this server.";
2722 cvar_set("nextmap", m);
2723 cvar_set("timelimit", "-1");
2724 if(mapvote_initialized || alreadychangedlevel)
2726 if(DoNextMapOverride(0))
2727 return "Map switch initiated.";
2729 return "Hm... no. For some reason I like THIS map more.";
2732 return "Map switch will happen after scoreboard.";
2739 FOR_EACH_REALCLIENT(self)
2743 if(self.enemy.typehitsound)
2744 self.typehit_time = time;
2745 else if(self.enemy.hitsound)
2746 self.hit_time = time;
2750 if(self.typehitsound)
2751 self.typehit_time = time;
2752 else if(self.hitsound)
2753 self.hit_time = time;
2756 altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2757 // add 1 frametime because after this, engine SV_Physics
2758 // increases time by a frametime and then networks the frame
2759 // add another frametime because client shows everything with
2760 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2762 FOR_EACH_CLIENT(self)
2764 self.hitsound = FALSE;
2765 self.typehitsound = FALSE;
2766 antilag_record(self, altime);
2773 * returns TRUE if redirecting
2775 float redirection_timeout;
2776 float redirection_nextthink;
2777 float RedirectionThink()
2779 float clients_found;
2781 if(redirection_target == "")
2784 if(!redirection_timeout)
2786 cvar_set("sv_public", "-2");
2787 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2788 if(redirection_target == "self")
2789 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2791 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2794 if(time < redirection_nextthink)
2797 redirection_nextthink = time + 1;
2800 FOR_EACH_REALCLIENT(self)
2803 print("Redirecting: sending connect command to ", self.netname, "\n");
2804 if(redirection_target == "self")
2805 stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2807 stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2811 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2813 if(time > redirection_timeout || clients_found == 0)
2814 localcmd("\nwait; wait; wait; quit\n");
2819 void TargetMusic_RestoreGame();
2822 // Loaded from a save game
2823 // some things then break, so let's work around them...
2825 // Progs DB (capture records)
2826 ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2830 MapInfo_Enumerate();
2831 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2834 TargetMusic_RestoreGame();
2843 if(world_initialized > 0)
2845 world_initialized = 0;
2846 print("Saving persistent data...\n");
2849 PlayerStats_EndMatch(0);
2851 PlayerStats_AddGlobalInfo(e);
2852 PlayerStats_Shutdown();
2854 if(!cheatcount_total)
2856 if(autocvar_sv_db_saveasdump)
2857 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2859 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2861 if(autocvar_developer)
2863 if(autocvar_sv_db_saveasdump)
2864 db_dump(TemporaryDB, "server-temp.db");
2866 db_save(TemporaryDB, "server-temp.db");
2868 CheatShutdown(); // must be after cheatcount check
2869 db_close(ServerProgsDB);
2870 db_close(TemporaryDB);
2872 // tell the bot system the game is ending now
2875 WeaponStats_Shutdown();
2878 else if(world_initialized == 0)
2880 print("NOTE: crashed before even initializing the world, not saving persistent data\n");