]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'master' into Mario/bulldozer
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/bot.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include "../common/deathtypes/all.qh"
23 #include "../common/mapinfo.qh"
24 #include "../common/monsters/all.qh"
25 #include "../common/monsters/sv_monsters.qh"
26 #include "../common/vehicles/all.qh"
27 #include "../common/notifications.qh"
28 #include "../common/physics.qh"
29 #include "../common/playerstats.qh"
30 #include "../common/stats.qh"
31 #include "../common/teams.qh"
32 #include "../common/triggers/trigger/secret.qh"
33 #include "../common/triggers/target/music.qh"
34 #include "../common/util.qh"
35 #include "../common/items/all.qh"
36 #include "../common/weapons/all.qh"
37
38 const float LATENCY_THINKRATE = 10;
39 .float latency_sum;
40 .float latency_cnt;
41 .float latency_time;
42 entity pingplreport;
43 void PingPLReport_Think()
44 {SELFPARAM();
45         float delta;
46         entity e;
47
48         delta = 3 / maxclients;
49         if(delta < sys_frametime)
50                 delta = 0;
51         self.nextthink = time + delta;
52
53         e = edict_num(self.cnt + 1);
54         if(IS_REAL_CLIENT(e))
55         {
56                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57                 WriteByte(MSG_BROADCAST, self.cnt);
58                 WriteShort(MSG_BROADCAST, max(1, e.ping));
59                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
61
62                 // record latency times for clients throughout the match so we can report it to playerstats
63                 if(time > (e.latency_time + LATENCY_THINKRATE))
64                 {
65                         e.latency_sum += e.ping;
66                         e.latency_cnt += 1;
67                         e.latency_time = time;
68                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
69                 }
70         }
71         else
72         {
73                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
74                 WriteByte(MSG_BROADCAST, self.cnt);
75                 WriteShort(MSG_BROADCAST, 0);
76                 WriteByte(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78         }
79         self.cnt = (self.cnt + 1) % maxclients;
80 }
81 void PingPLReport_Spawn()
82 {
83         pingplreport = new(pingplreport);
84         make_pure(pingplreport);
85         pingplreport.think = PingPLReport_Think;
86         pingplreport.nextthink = time;
87 }
88
89 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
90 string redirection_target;
91 float world_initialized;
92
93 string GetGametype();
94 void ShuffleMaplist();
95
96 void SetDefaultAlpha()
97 {
98         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
99         {
100                 default_player_alpha = autocvar_g_player_alpha;
101                 if(default_player_alpha == 0)
102                         default_player_alpha = 1;
103                 default_weapon_alpha = default_player_alpha;
104         }
105 }
106
107 void GotoFirstMap()
108 {SELFPARAM();
109         float n;
110         if(autocvar__sv_init)
111         {
112                 // cvar_set("_sv_init", "0");
113                 // we do NOT set this to 0 any more, so someone "accidentally" changing
114                 // to this "init" map on a dedicated server will cause no permanent
115                 // harm
116                 if(autocvar_g_maplist_shuffle)
117                         ShuffleMaplist();
118                 n = tokenizebyseparator(autocvar_g_maplist, " ");
119                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
120
121                 MapInfo_Enumerate();
122                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
123
124                 if(!DoNextMapOverride(1))
125                         GotoNextMap(1);
126
127                 return;
128         }
129
130         if(time < 5)
131         {
132                 self.nextthink = time;
133         }
134         else
135         {
136                 self.nextthink = time + 1;
137                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
138         }
139 }
140
141 void cvar_changes_init()
142 {
143         float h;
144         string k, v, d;
145         float n, i, adding, pureadding;
146
147         if(cvar_changes)
148                 strunzone(cvar_changes);
149         cvar_changes = string_null;
150         if(cvar_purechanges)
151                 strunzone(cvar_purechanges);
152         cvar_purechanges = string_null;
153         cvar_purechanges_count = 0;
154
155         h = buf_create();
156         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
157         n = buf_getsize(h);
158
159         adding = true;
160         pureadding = true;
161
162         for(i = 0; i < n; ++i)
163         {
164                 k = bufstr_get(h, i);
165
166 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
167 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
168 #define BADCVAR(p) if(k == p) continue
169
170                 // general excludes and namespaces for server admin used cvars
171                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
172
173                 // internal
174                 BADPREFIX("csqc_");
175                 BADPREFIX("cvar_check_");
176                 BADCVAR("gamecfg");
177                 BADCVAR("g_configversion");
178                 BADCVAR("g_maplist_index");
179                 BADCVAR("halflifebsp");
180                 BADCVAR("sv_mapformat_is_quake2");
181                 BADCVAR("sv_mapformat_is_quake3");
182                 BADPREFIX("sv_world");
183
184                 // client
185                 BADPREFIX("chase_");
186                 BADPREFIX("cl_");
187                 BADPREFIX("con_");
188                 BADPREFIX("scoreboard_");
189                 BADPREFIX("g_campaign");
190                 BADPREFIX("g_waypointsprite_");
191                 BADPREFIX("gl_");
192                 BADPREFIX("joy");
193                 BADPREFIX("hud_");
194                 BADPREFIX("m_");
195                 BADPREFIX("menu_");
196                 BADPREFIX("net_slist_");
197                 BADPREFIX("r_");
198                 BADPREFIX("sbar_");
199                 BADPREFIX("scr_");
200                 BADPREFIX("snd_");
201                 BADPREFIX("show");
202                 BADPREFIX("sensitivity");
203                 BADPREFIX("userbind");
204                 BADPREFIX("v_");
205                 BADPREFIX("vid_");
206                 BADPREFIX("crosshair");
207                 BADCVAR("mod_q3bsp_lightmapmergepower");
208                 BADCVAR("mod_q3bsp_nolightmaps");
209                 BADCVAR("fov");
210                 BADCVAR("mastervolume");
211                 BADCVAR("volume");
212                 BADCVAR("bgmvolume");
213
214                 // private
215                 BADCVAR("developer");
216                 BADCVAR("log_dest_udp");
217                 BADCVAR("net_address");
218                 BADCVAR("net_address_ipv6");
219                 BADCVAR("port");
220                 BADCVAR("savedgamecfg");
221                 BADCVAR("serverconfig");
222                 BADCVAR("sv_autoscreenshot");
223                 BADCVAR("sv_heartbeatperiod");
224                 BADCVAR("sv_vote_master_password");
225                 BADCVAR("sys_colortranslation");
226                 BADCVAR("sys_specialcharactertranslation");
227                 BADCVAR("timeformat");
228                 BADCVAR("timestamps");
229                 BADPREFIX("developer_");
230                 BADPREFIX("g_ban_");
231                 BADPREFIX("g_banned_list");
232                 BADPREFIX("g_chat_flood_");
233                 BADPREFIX("g_ghost_items");
234                 BADPREFIX("g_playerstats_");
235                 BADPREFIX("g_respawn_ghosts");
236                 BADPREFIX("g_voice_flood_");
237                 BADPREFIX("log_file");
238                 BADPREFIX("rcon_");
239                 BADPREFIX("sv_allowdownloads");
240                 BADPREFIX("sv_autodemo");
241                 BADPREFIX("sv_curl_");
242                 BADPREFIX("sv_eventlog");
243                 BADPREFIX("sv_logscores_");
244                 BADPREFIX("sv_master");
245                 BADPREFIX("sv_weaponstats_");
246                 BADPREFIX("sv_waypointsprite_");
247                 BADCVAR("rescan_pending");
248
249                 // these can contain player IDs, so better hide
250                 BADPREFIX("g_forced_team_");
251
252                 // mapinfo
253                 BADCVAR("fraglimit");
254                 BADCVAR("g_assault");
255                 BADCVAR("g_ca");
256                 BADCVAR("g_ca_teams");
257                 BADCVAR("g_ctf");
258                 BADCVAR("g_cts");
259                 BADCVAR("g_dm");
260                 BADCVAR("g_domination");
261                 BADCVAR("g_domination_default_teams");
262                 BADCVAR("g_freezetag");
263                 BADCVAR("g_freezetag_teams");
264                 BADCVAR("g_invasion_teams");
265                 BADCVAR("g_keepaway");
266                 BADCVAR("g_keyhunt");
267                 BADCVAR("g_keyhunt_teams");
268                 BADCVAR("g_lms");
269                 BADCVAR("g_nexball");
270                 BADCVAR("g_onslaught");
271                 BADCVAR("g_race");
272                 BADCVAR("g_race_qualifying_timelimit");
273                 BADCVAR("g_tdm");
274                 BADCVAR("g_tdm_teams");
275                 BADCVAR("leadlimit");
276                 BADCVAR("nextmap");
277                 BADCVAR("teamplay");
278                 BADCVAR("timelimit");
279
280                 // long
281                 BADCVAR("hostname");
282                 BADCVAR("g_maplist");
283                 BADCVAR("g_maplist_mostrecent");
284                 BADCVAR("sv_motd");
285
286                 v = cvar_string(k);
287                 d = cvar_defstring(k);
288                 if(v == d)
289                         continue;
290
291                 if(adding)
292                 {
293                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
294                         if(strlen(cvar_changes) > 16384)
295                         {
296                                 cvar_changes = "// too many settings have been changed to show them here\n";
297                                 adding = 0;
298                         }
299                 }
300
301                 // now check if the changes are actually gameplay relevant
302
303                 // does nothing visible
304                 BADCVAR("captureleadlimit_override");
305                 BADCVAR("g_balance_kill_delay");
306                 BADCVAR("g_ca_point_limit");
307                 BADCVAR("g_ca_point_leadlimit");
308                 BADCVAR("g_ctf_captimerecord_always");
309                 BADCVAR("g_ctf_flag_glowtrails");
310                 BADCVAR("g_ctf_flag_pickup_verbosename");
311                 BADCVAR("g_domination_point_leadlimit");
312                 BADCVAR("g_forced_respawn");
313                 BADCVAR("g_freezetag_point_limit");
314                 BADCVAR("g_freezetag_point_leadlimit");
315                 BADCVAR("g_keyhunt_point_leadlimit");
316                 BADPREFIX("g_mod_");
317                 BADCVAR("g_invasion_point_limit");
318                 BADCVAR("g_nexball_goalleadlimit");
319                 BADCVAR("g_tdm_point_limit");
320                 BADCVAR("g_tdm_point_leadlimit");
321                 BADCVAR("leadlimit_and_fraglimit");
322                 BADCVAR("leadlimit_override");
323                 BADCVAR("pausable");
324                 BADCVAR("sv_allow_fullbright");
325                 BADCVAR("sv_checkforpacketsduringsleep");
326                 BADCVAR("sv_timeout");
327                 BADPREFIX("sv_timeout_");
328                 BADPREFIX("crypto_");
329                 BADPREFIX("g_chat_");
330                 BADPREFIX("g_ctf_captimerecord_");
331                 BADPREFIX("g_maplist_votable_");
332                 BADPREFIX("net_");
333                 BADPREFIX("prvm_");
334                 BADPREFIX("skill_");
335                 BADPREFIX("sv_cullentities_");
336                 BADPREFIX("sv_maxidle_");
337                 BADPREFIX("sv_vote_");
338                 BADPREFIX("timelimit_");
339                 BADCVAR("gameversion");
340                 BADPREFIX("gameversion_");
341                 BADCVAR("sv_minigames");
342                 BADPREFIX("sv_minigames_");
343                 BADCVAR("sv_namechangetimer");
344
345                 // allowed changes to server admins (please sync this to server.cfg)
346                 // vi commands:
347                 //   :/"impure"/,$d
348                 //   :g!,^\/\/[^ /],d
349                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
350                 //   :%!sort
351                 // yes, this does contain some redundant stuff, don't really care
352                 BADCVAR("bot_config_file");
353                 BADCVAR("bot_number");
354                 BADCVAR("bot_prefix");
355                 BADCVAR("bot_suffix");
356                 BADCVAR("capturelimit_override");
357                 BADCVAR("fraglimit_override");
358                 BADCVAR("gametype");
359                 BADCVAR("g_antilag");
360                 BADCVAR("g_balance_teams");
361                 BADCVAR("g_balance_teams_prevent_imbalance");
362                 BADCVAR("g_balance_teams_scorefactor");
363                 BADCVAR("g_ban_sync_trusted_servers");
364                 BADCVAR("g_ban_sync_uri");
365                 BADCVAR("g_ca_teams_override");
366                 BADCVAR("g_ctf_ignore_frags");
367                 BADCVAR("g_domination_point_limit");
368                 BADCVAR("g_domination_teams_override");
369                 BADCVAR("g_freezetag_teams_override");
370                 BADCVAR("g_friendlyfire");
371                 BADCVAR("g_fullbrightitems");
372                 BADCVAR("g_fullbrightplayers");
373                 BADCVAR("g_keyhunt_point_limit");
374                 BADCVAR("g_keyhunt_teams_override");
375                 BADCVAR("g_lms_lives_override");
376                 BADCVAR("g_maplist");
377                 BADCVAR("g_maplist_check_waypoints");
378                 BADCVAR("g_maplist_mostrecent_count");
379                 BADCVAR("g_maplist_shuffle");
380                 BADCVAR("g_maplist_votable");
381                 BADCVAR("g_maplist_votable_abstain");
382                 BADCVAR("g_maplist_votable_nodetail");
383                 BADCVAR("g_maplist_votable_suggestions");
384                 BADCVAR("g_maxplayers");
385                 BADCVAR("g_mirrordamage");
386                 BADCVAR("g_nexball_goallimit");
387                 BADCVAR("g_powerups");
388                 BADCVAR("g_start_delay");
389                 BADCVAR("g_tdm_teams_override");
390                 BADCVAR("g_warmup");
391                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
392                 BADCVAR("hostname");
393                 BADCVAR("log_file");
394                 BADCVAR("maxplayers");
395                 BADCVAR("minplayers");
396                 BADCVAR("net_address");
397                 BADCVAR("port");
398                 BADCVAR("rcon_password");
399                 BADCVAR("rcon_restricted_commands");
400                 BADCVAR("rcon_restricted_password");
401                 BADCVAR("skill");
402                 BADCVAR("sv_adminnick");
403                 BADCVAR("sv_autoscreenshot");
404                 BADCVAR("sv_autotaunt");
405                 BADCVAR("sv_curl_defaulturl");
406                 BADCVAR("sv_defaultcharacter");
407                 BADCVAR("sv_defaultplayercolors");
408                 BADCVAR("sv_defaultplayermodel");
409                 BADCVAR("sv_defaultplayerskin");
410                 BADCVAR("sv_maxidle");
411                 BADCVAR("sv_maxrate");
412                 BADCVAR("sv_motd");
413                 BADCVAR("sv_public");
414                 BADCVAR("sv_ready_restart");
415                 BADCVAR("sv_status_privacy");
416                 BADCVAR("sv_taunt");
417                 BADCVAR("sv_vote_call");
418                 BADCVAR("sv_vote_commands");
419                 BADCVAR("sv_vote_majority_factor");
420                 BADCVAR("sv_vote_master");
421                 BADCVAR("sv_vote_master_commands");
422                 BADCVAR("sv_vote_master_password");
423                 BADCVAR("sv_vote_simple_majority_factor");
424                 BADCVAR("teamplay_mode");
425                 BADCVAR("timelimit_override");
426                 BADCVAR("g_spawnshieldtime");
427                 BADPREFIX("g_warmup_");
428                 BADPREFIX("sv_ready_restart_");
429
430                 // mutators that announce themselves properly to the server browser
431                 BADCVAR("g_instagib");
432                 BADCVAR("g_new_toys");
433                 BADCVAR("g_nix");
434                 BADCVAR("g_grappling_hook");
435                 BADCVAR("g_jetpack");
436
437 #undef BADPREFIX
438 #undef BADCVAR
439
440                 if(pureadding)
441                 {
442                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
443                         if(strlen(cvar_purechanges) > 16384)
444                         {
445                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
446                                 pureadding = 0;
447                         }
448                 }
449                 ++cvar_purechanges_count;
450                 // WARNING: this variable is used for the server list
451                 // NEVER dare to skip this code!
452                 // Hacks to intentionally appearing as "pure server" even though you DO have
453                 // modified settings may be punished by removal from the server list.
454                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
455                 // though.
456         }
457         buf_del(h);
458         if(cvar_changes == "")
459                 cvar_changes = "// this server runs at default server settings\n";
460         else
461                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
462         cvar_changes = strzone(cvar_changes);
463         if(cvar_purechanges == "")
464                 cvar_purechanges = "// this server runs at default gameplay settings\n";
465         else
466                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
467         cvar_purechanges = strzone(cvar_purechanges);
468 }
469
470 void detect_maptype()
471 {
472 #if 0
473         vector o, v;
474         float i;
475
476         for (;;)
477         {
478                 o = world.mins;
479                 o.x += random() * (world.maxs.x - world.mins.x);
480                 o.y += random() * (world.maxs.y - world.mins.y);
481                 o.z += random() * (world.maxs.z - world.mins.z);
482
483                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
484                 if(trace_fraction == 1)
485                         continue;
486
487                 v = trace_endpos;
488
489                 for(i = 0; i < 64; i += 4)
490                 {
491                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
492         if(trace_fraction == 1)
493                 continue;
494                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
495                 }
496
497                 break;
498         }
499 #endif
500 }
501
502 entity randomseed;
503 bool RandomSeed_Send(entity this, entity to, int sf)
504 {
505         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
506         WriteShort(MSG_ENTITY, self.cnt);
507         return true;
508 }
509 void RandomSeed_Think()
510 {SELFPARAM();
511         self.cnt = bound(0, floor(random() * 65536), 65535);
512         self.nextthink = time + 5;
513
514         self.SendFlags |= 1;
515 }
516 void RandomSeed_Spawn()
517 {SELFPARAM();
518         randomseed = new(randomseed);
519         make_pure(randomseed);
520         randomseed.think = RandomSeed_Think;
521         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
522
523         WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
524 }
525
526 spawnfunc(__init_dedicated_server)
527 {
528         // handler for _init/_init map (only for dedicated server initialization)
529
530         world_initialized = -1; // don't complain
531         cvar = cvar_normal;
532         cvar_string = cvar_string_normal;
533         cvar_set = cvar_set_normal;
534
535         remove = remove_unsafely;
536
537         entity e = spawn();
538         e.think = GotoFirstMap;
539         e.nextthink = time; // this is usually 1 at this point
540
541         e = new(info_player_deathmatch);  // safeguard against player joining
542
543         self.classname = "worldspawn"; // safeguard against various stuff ;)
544
545         // needs to be done so early because of the constants they create
546         static_init();
547         static_init_late();
548         static_init_precache();
549
550         MapInfo_Enumerate();
551         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
552 }
553
554 void Map_MarkAsRecent(string m);
555 float world_already_spawned;
556 void Nagger_Init();
557 void ClientInit_Spawn();
558 void WeaponStats_Init();
559 void WeaponStats_Shutdown();
560 void Physics_AddStats();
561 spawnfunc(worldspawn)
562 {
563         float fd, l, j, n;
564         string s;
565
566         cvar = cvar_normal;
567         cvar_string = cvar_string_normal;
568         cvar_set = cvar_set_normal;
569
570         if(world_already_spawned)
571                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
572         world_already_spawned = true;
573
574         remove = remove_safely; // during spawning, watch what you remove!
575
576         cvar_changes_init(); // do this very early now so it REALLY matches the server config
577
578         compressShortVector_init();
579
580         entity head;
581         head = nextent(world);
582         maxclients = 0;
583         while(head)
584         {
585                 ++maxclients;
586                 head = nextent(head);
587         }
588
589         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
590
591         // needs to be done so early because of the constants they create
592         static_init();
593
594         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
595
596         TemporaryDB = db_create();
597
598         // 0 normal
599         lightstyle(0, "m");
600
601         // 1 FLICKER (first variety)
602         lightstyle(1, "mmnmmommommnonmmonqnmmo");
603
604         // 2 SLOW STRONG PULSE
605         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
606
607         // 3 CANDLE (first variety)
608         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
609
610         // 4 FAST STROBE
611         lightstyle(4, "mamamamamama");
612
613         // 5 GENTLE PULSE 1
614         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
615
616         // 6 FLICKER (second variety)
617         lightstyle(6, "nmonqnmomnmomomno");
618
619         // 7 CANDLE (second variety)
620         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
621
622         // 8 CANDLE (third variety)
623         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
624
625         // 9 SLOW STROBE (fourth variety)
626         lightstyle(9, "aaaaaaaazzzzzzzz");
627
628         // 10 FLUORESCENT FLICKER
629         lightstyle(10, "mmamammmmammamamaaamammma");
630
631         // 11 SLOW PULSE NOT FADE TO BLACK
632         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
633
634         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
635
636         // 63 testing
637         lightstyle(63, "a");
638
639         if(autocvar_g_campaign)
640                 CampaignPreInit();
641
642         Map_MarkAsRecent(mapname);
643
644         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
645
646         InitGameplayMode();
647         static_init_late();
648         static_init_precache();
649         readlevelcvars();
650         GrappleHookInit();
651
652         player_count = 0;
653         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
654         if(bot_waypoints_for_items == 1)
655                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
656                         bot_waypoints_for_items = 0;
657
658         precache();
659
660         WaypointSprite_Init();
661
662         GameLogInit(); // prepare everything
663         // NOTE for matchid:
664         // changing the logic generating it is okay. But:
665         // it HAS to stay <= 64 chars
666         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
667         if(autocvar_sv_eventlog)
668         {
669                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
670                 matchid = strzone(s);
671
672                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
673                 s = ":gameinfo:mutators:LIST";
674
675                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
676                 s = ret_string;
677
678                 // initialiation stuff, not good in the mutator system
679                 if(!autocvar_g_use_ammunition)
680                         s = strcat(s, ":no_use_ammunition");
681
682                 // initialiation stuff, not good in the mutator system
683                 if(autocvar_g_pickup_items == 0)
684                         s = strcat(s, ":no_pickup_items");
685                 if(autocvar_g_pickup_items > 0)
686                         s = strcat(s, ":pickup_items");
687
688                 // initialiation stuff, not good in the mutator system
689                 if(autocvar_g_weaponarena != "0")
690                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
691
692                 // TODO to mutator system
693                 if(autocvar_g_norecoil)
694                         s = strcat(s, ":norecoil");
695
696                 // TODO to mutator system
697                 if(autocvar_g_powerups == 0)
698                         s = strcat(s, ":no_powerups");
699                 if(autocvar_g_powerups > 0)
700                         s = strcat(s, ":powerups");
701
702                 GameLogEcho(s);
703                 GameLogEcho(":gameinfo:end");
704         }
705         else
706                 matchid = strzone(ftos(random()));
707
708         cvar_set("nextmap", "");
709
710         SetDefaultAlpha();
711
712         if(autocvar_g_campaign)
713                 CampaignPostInit();
714
715         Ban_LoadBans();
716
717         MapInfo_Enumerate();
718         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
719
720         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
721         {
722                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
723                 if(fd != -1)
724                 {
725                         while((s = fgets(fd)))
726                         {
727                                 l = tokenize_console(s);
728                                 if(l < 2)
729                                         continue;
730                                 if(argv(0) == "cd")
731                                 {
732                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
733                                         LOG_INFO("  cdtrack ", argv(2), "\n");
734                                 }
735                                 else if(argv(0) == "fog")
736                                 {
737                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
738                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
739                                 }
740                                 else if(argv(0) == "set")
741                                 {
742                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
743                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
744                                 }
745                                 else if(argv(0) != "//")
746                                 {
747                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
748                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
749                                 }
750                         }
751                         fclose(fd);
752                 }
753         }
754
755         WeaponStats_Init();
756
757         WepSet_AddStat();
758         WepSet_AddStat_InMap();
759         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
760         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
761         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
762         Nagger_Init();
763
764         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
765         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
766         addstat(STAT_FUEL, AS_INT, ammo_fuel);
767         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
768         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
769         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
770         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
771         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
772         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
773         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
774         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
775         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
776         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
777
778         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
779         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
780
781         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
782
783         // freeze attacks
784         addstat(STAT_FROZEN, AS_INT, frozen);
785         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
786
787         // physics
788         Physics_AddStats();
789
790         // new properties
791         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
792         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
793         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
794         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
795         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
796         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
797         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
798         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
799         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
800         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
801         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
802         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
803         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
804         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
805         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
806         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
807         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
808         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
809         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
810
811         // secrets
812         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
813         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
814
815         // monsters
816         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
817         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
818
819         // misc
820         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
821
822         next_pingtime = time + 5;
823
824         detect_maptype();
825
826         // set up information replies for clients and server to use
827         maplist_reply = strzone(getmaplist());
828         lsmaps_reply = strzone(getlsmaps());
829         monsterlist_reply = strzone(getmonsterlist());
830         for(int i = 0; i < 10; ++i)
831         {
832                 s = getrecords(i);
833                 if (s)
834                         records_reply[i] = strzone(s);
835         }
836         ladder_reply = strzone(getladder());
837         rankings_reply = strzone(getrankings());
838
839         // begin other init
840         ClientInit_Spawn();
841         RandomSeed_Spawn();
842         PingPLReport_Spawn();
843
844         CheatInit();
845
846         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
847
848         // fill sv_curl_serverpackages from .serverpackage files
849         if(autocvar_sv_curl_serverpackages_auto)
850         {
851                 s = "";
852                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
853                 for(int i = 0; i < n; ++i)
854                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
855                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
856                                 s = strcat(s, " ", argv(i));
857                 fd = search_begin("*-serverpackage.txt", true, false);
858                 if(fd >= 0)
859                 {
860                         j = search_getsize(fd);
861                         for(int i = 0; i < j; ++i)
862                                 s = strcat(s, " ", search_getfilename(fd, i));
863                         search_end(fd);
864                 }
865                 fd = search_begin("*.serverpackage", true, false);
866                 if(fd >= 0)
867                 {
868                         j = search_getsize(fd);
869                         for(int i = 0; i < j; ++i)
870                                 s = strcat(s, " ", search_getfilename(fd, i));
871                         search_end(fd);
872                 }
873                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
874         }
875
876         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
877         modname = "Xonotic";
878         // physics/balance/config changes that count as mod
879         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
880                 modname = cvar_string("g_mod_physics");
881         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
882                 modname = cvar_string("g_mod_balance");
883         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
884                 modname = cvar_string("g_mod_config");
885         // extra mutators that deserve to count as mod
886         MUTATOR_CALLHOOK(SetModname);
887
888         // save it for later
889         modname = strzone(modname);
890
891         WinningConditionHelper(); // set worldstatus
892
893         world_initialized = 1;
894 }
895
896 spawnfunc(light)
897 {
898         //makestatic (self); // Who the f___ did that?
899         remove(self);
900 }
901
902 string GetGametype()
903 {
904         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
905 }
906
907 string GetMapname()
908 {
909         return mapname;
910 }
911
912 float Map_Count, Map_Current;
913 string Map_Current_Name;
914
915 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
916 float GetMaplistPosition()
917 {
918         float pos, idx;
919         string map;
920
921         map = GetMapname();
922         idx = autocvar_g_maplist_index;
923
924         if(idx >= 0)
925                 if(idx < Map_Count)
926                         if(map == argv(idx))
927                                 return idx;
928
929         for(pos = 0; pos < Map_Count; ++pos)
930                 if(map == argv(pos))
931                         return pos;
932
933         // resume normal maplist rotation if current map is not in g_maplist
934         return idx;
935 }
936
937 float MapHasRightSize(string map)
938 {
939         float fh;
940         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
941         if(autocvar_g_maplist_check_waypoints)
942         {
943                 LOG_TRACE("checkwp "); LOG_TRACE(map);
944                 if(!fexists(strcat("maps/", map, ".waypoints")))
945                 {
946                         LOG_TRACE(": no waypoints\n");
947                         return false;
948                 }
949                 LOG_TRACE(": has waypoints\n");
950         }
951
952         // open map size restriction file
953         LOG_TRACE("opensize "); LOG_TRACE(map);
954         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
955         if(fh >= 0)
956         {
957                 float mapmin, mapmax;
958                 LOG_TRACE(": ok, ");
959                 mapmin = stof(fgets(fh));
960                 mapmax = stof(fgets(fh));
961                 fclose(fh);
962                 if(player_count < mapmin)
963                 {
964                         LOG_TRACE("not enough\n");
965                         return false;
966                 }
967                 if(player_count > mapmax)
968                 {
969                         LOG_TRACE("too many\n");
970                         return false;
971                 }
972                 LOG_TRACE("right size\n");
973                 return true;
974         }
975         LOG_TRACE(": not found\n");
976         return true;
977 }
978
979 string Map_Filename(float position)
980 {
981         return strcat("maps/", argv(position), ".bsp");
982 }
983
984 void Map_MarkAsRecent(string m)
985 {
986         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
987 }
988
989 float Map_IsRecent(string m)
990 {
991         return strhasword(autocvar_g_maplist_mostrecent, m);
992 }
993
994 float Map_Check(float position, float pass)
995 {
996         string filename;
997         string map_next;
998         map_next = argv(position);
999         if(pass <= 1)
1000         {
1001                 if(Map_IsRecent(map_next))
1002                         return 0;
1003         }
1004         filename = Map_Filename(position);
1005         if(MapInfo_CheckMap(map_next))
1006         {
1007                 if(pass == 2)
1008                         return 1;
1009                 if(MapHasRightSize(map_next))
1010                         return 1;
1011                 return 0;
1012         }
1013         else
1014                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1015
1016         return 0;
1017 }
1018
1019 void Map_Goto_SetStr(string nextmapname)
1020 {
1021         if(getmapname_stored != "")
1022                 strunzone(getmapname_stored);
1023         if(nextmapname == "")
1024                 getmapname_stored = "";
1025         else
1026                 getmapname_stored = strzone(nextmapname);
1027 }
1028
1029 void Map_Goto_SetFloat(float position)
1030 {
1031         cvar_set("g_maplist_index", ftos(position));
1032         Map_Goto_SetStr(argv(position));
1033 }
1034
1035 void Map_Goto(float reinit)
1036 {
1037         MapInfo_LoadMap(getmapname_stored, reinit);
1038 }
1039
1040 // return codes of map selectors:
1041 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1042 //   -2 = permanent failure
1043 float() MaplistMethod_Iterate = // usual method
1044 {
1045         float pass, i;
1046
1047         LOG_TRACE("Trying MaplistMethod_Iterate\n");
1048
1049         for(pass = 1; pass <= 2; ++pass)
1050         {
1051                 for(i = 1; i < Map_Count; ++i)
1052                 {
1053                         float mapindex;
1054                         mapindex = (i + Map_Current) % Map_Count;
1055                         if(Map_Check(mapindex, pass))
1056                                 return mapindex;
1057                 }
1058         }
1059         return -1;
1060 }
1061
1062 float() MaplistMethod_Repeat = // fallback method
1063 {
1064         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1065
1066         if(Map_Check(Map_Current, 2))
1067                 return Map_Current;
1068         return -2;
1069 }
1070
1071 float() MaplistMethod_Random = // random map selection
1072 {
1073         float i, imax;
1074
1075         LOG_TRACE("Trying MaplistMethod_Random\n");
1076
1077         imax = 42;
1078
1079         for(i = 0; i <= imax; ++i)
1080         {
1081                 float mapindex;
1082                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1083                 if(Map_Check(mapindex, 1))
1084                         return mapindex;
1085         }
1086         return -1;
1087 }
1088
1089 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1090 // the exponent sets a bias on the map selection:
1091 // the higher the exponent, the less likely "shortly repeated" same maps are
1092 {
1093         float i, j, imax, insertpos;
1094
1095         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1096
1097         imax = 42;
1098
1099         for(i = 0; i <= imax; ++i)
1100         {
1101                 string newlist;
1102
1103                 // now reinsert this at another position
1104                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1105                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1106                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1107                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1108
1109                 // insert the current map there
1110                 newlist = "";
1111                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1112                         newlist = strcat(newlist, " ", argv(j));
1113                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1114                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1115                         newlist = strcat(newlist, " ", argv(j));
1116                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1117                 cvar_set("g_maplist", newlist);
1118                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1119
1120                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1121                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1122                 if(Map_Check(Map_Current, 1))
1123                         return Map_Current;
1124         }
1125         return -1;
1126 }
1127
1128 void Maplist_Init()
1129 {
1130         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1131         float i;
1132         for (i = 0; i < Map_Count; ++i)
1133                 if (Map_Check(i, 2))
1134                         break;
1135         if (i == Map_Count)
1136         {
1137                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1138                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1139                 if(autocvar_g_maplist_shuffle)
1140                         ShuffleMaplist();
1141                 localcmd("\nmenu_cmd sync\n");
1142                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1143         }
1144         if(Map_Count == 0)
1145                 error("empty maplist, cannot select a new map");
1146         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1147
1148         if(Map_Current_Name)
1149                 strunzone(Map_Current_Name);
1150         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1151         // this may or may not be correct, but who cares, in the worst case a map
1152         // isn't chosen in the first pass that should have been
1153 }
1154
1155 string GetNextMap()
1156 {
1157         float nextMap;
1158
1159         Maplist_Init();
1160         nextMap = -1;
1161
1162         if(nextMap == -1)
1163                 if(autocvar_g_maplist_shuffle > 0)
1164                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1165
1166         if(nextMap == -1)
1167                 if(autocvar_g_maplist_selectrandom)
1168                         nextMap = MaplistMethod_Random();
1169
1170         if(nextMap == -1)
1171                 nextMap = MaplistMethod_Iterate();
1172
1173         if(nextMap == -1)
1174                 nextMap = MaplistMethod_Repeat();
1175
1176         if(nextMap >= 0)
1177         {
1178                 Map_Goto_SetFloat(nextMap);
1179                 return getmapname_stored;
1180         }
1181
1182         return "";
1183 }
1184
1185 float DoNextMapOverride(float reinit)
1186 {
1187         if(autocvar_g_campaign)
1188         {
1189                 CampaignPostIntermission();
1190                 alreadychangedlevel = true;
1191                 return true;
1192         }
1193         if(autocvar_quit_when_empty)
1194         {
1195                 if(player_count <= currentbots)
1196                 {
1197                         localcmd("quit\n");
1198                         alreadychangedlevel = true;
1199                         return true;
1200                 }
1201         }
1202         if(autocvar_quit_and_redirect != "")
1203         {
1204                 redirection_target = strzone(autocvar_quit_and_redirect);
1205                 alreadychangedlevel = true;
1206                 return true;
1207         }
1208         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1209         {
1210                 localcmd("restart\n");
1211                 alreadychangedlevel = true;
1212                 return true;
1213         }
1214         if(autocvar_nextmap != "")
1215         {
1216                 string m;
1217                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1218                 cvar_set("nextmap",m);
1219
1220                 if(!m || gametypevote)
1221                         return false;
1222                 if(autocvar_sv_vote_gametype)
1223                 {
1224                         Map_Goto_SetStr(m);
1225                         return false;
1226                 }
1227
1228                 if(MapInfo_CheckMap(m))
1229                 {
1230                         Map_Goto_SetStr(m);
1231                         Map_Goto(reinit);
1232                         alreadychangedlevel = true;
1233                         return true;
1234                 }
1235         }
1236         if(!reinit && autocvar_lastlevel)
1237         {
1238                 cvar_settemp_restore();
1239                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1240                 alreadychangedlevel = true;
1241                 return true;
1242         }
1243         return false;
1244 }
1245
1246 void GotoNextMap(float reinit)
1247 {
1248         //string nextmap;
1249         //float n, nummaps;
1250         //string s;
1251         if (alreadychangedlevel)
1252                 return;
1253         alreadychangedlevel = true;
1254
1255         string nextMap;
1256
1257         nextMap = GetNextMap();
1258         if(nextMap == "")
1259                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1260         Map_Goto(reinit);
1261 }
1262
1263
1264 /*
1265 ============
1266 IntermissionThink
1267
1268 When the player presses attack or jump, change to the next level
1269 ============
1270 */
1271 .float autoscreenshot;
1272 void IntermissionThink()
1273 {SELFPARAM();
1274         FixIntermissionClient(self);
1275
1276         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1277         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1278
1279         if( (server_screenshot || client_screenshot)
1280                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1281         {
1282                 self.autoscreenshot = -1;
1283                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1284                 return;
1285         }
1286
1287         if (time < intermission_exittime)
1288                 return;
1289
1290         if(!mapvote_initialized)
1291                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1292                         return;
1293
1294         MapVote_Start();
1295 }
1296
1297 /*
1298 ============
1299 FindIntermission
1300
1301 Returns the entity to view from
1302 ============
1303 */
1304 /*
1305 entity FindIntermission()
1306 {
1307         local   entity spot;
1308         local   float cyc;
1309
1310 // look for info_intermission first
1311         spot = find (world, classname, "info_intermission");
1312         if (spot)
1313         {       // pick a random one
1314                 cyc = random() * 4;
1315                 while (cyc > 1)
1316                 {
1317                         spot = find (spot, classname, "info_intermission");
1318                         if (!spot)
1319                                 spot = find (spot, classname, "info_intermission");
1320                         cyc = cyc - 1;
1321                 }
1322                 return spot;
1323         }
1324
1325 // then look for the start position
1326         spot = find (world, classname, "info_player_start");
1327         if (spot)
1328                 return spot;
1329
1330 // testinfo_player_start is only found in regioned levels
1331         spot = find (world, classname, "testplayerstart");
1332         if (spot)
1333                 return spot;
1334
1335 // then look for the start position
1336         spot = find (world, classname, "info_player_deathmatch");
1337         if (spot)
1338                 return spot;
1339
1340         //objerror ("FindIntermission: no spot");
1341         return world;
1342 }
1343 */
1344
1345 /*
1346 ===============================================================================
1347
1348 RULES
1349
1350 ===============================================================================
1351 */
1352
1353 void DumpStats(float final)
1354 {
1355         float file;
1356         string s;
1357         float to_console;
1358         float to_eventlog;
1359         float to_file;
1360         float i;
1361
1362         to_console = autocvar_sv_logscores_console;
1363         to_eventlog = autocvar_sv_eventlog;
1364         to_file = autocvar_sv_logscores_file;
1365
1366         if(!final)
1367         {
1368                 to_console = true; // always print printstats replies
1369                 to_eventlog = false; // but never print them to the event log
1370         }
1371
1372         if(to_eventlog)
1373                 if(autocvar_sv_eventlog_console)
1374                         to_console = false; // otherwise we get the output twice
1375
1376         if(final)
1377                 s = ":scores:";
1378         else
1379                 s = ":status:";
1380         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1381
1382         if(to_console)
1383                 LOG_INFO(s, "\n");
1384         if(to_eventlog)
1385                 GameLogEcho(s);
1386
1387         file = -1;
1388         if(to_file)
1389         {
1390                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1391                 if(file == -1)
1392                         to_file = false;
1393                 else
1394                         fputs(file, strcat(s, "\n"));
1395         }
1396
1397         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1398         if(to_console)
1399                 LOG_INFO(s, "\n");
1400         if(to_eventlog)
1401                 GameLogEcho(s);
1402         if(to_file)
1403                 fputs(file, strcat(s, "\n"));
1404
1405         FOR_EACH_CLIENT(other)
1406         {
1407                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1408                 {
1409                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1410                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1411                         if(IS_PLAYER(other) || MUTATOR_CALLHOOK(GetPlayerStatus, other, s))
1412                                 s = strcat(s, ftos(other.team), ":");
1413                         else
1414                                 s = strcat(s, "spectator:");
1415
1416                         if(to_console)
1417                                 LOG_INFO(s, other.netname, "\n");
1418                         if(to_eventlog)
1419                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1420                         if(to_file)
1421                                 fputs(file, strcat(s, other.netname, "\n"));
1422                 }
1423         }
1424
1425         if(teamplay)
1426         {
1427                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1428                 if(to_console)
1429                         LOG_INFO(s, "\n");
1430                 if(to_eventlog)
1431                         GameLogEcho(s);
1432                 if(to_file)
1433                         fputs(file, strcat(s, "\n"));
1434
1435                 for(i = 1; i < 16; ++i)
1436                 {
1437                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1438                         s = strcat(s, ":", ftos(i));
1439                         if(to_console)
1440                                 LOG_INFO(s, "\n");
1441                         if(to_eventlog)
1442                                 GameLogEcho(s);
1443                         if(to_file)
1444                                 fputs(file, strcat(s, "\n"));
1445                 }
1446         }
1447
1448         if(to_console)
1449                 LOG_INFO(":end\n");
1450         if(to_eventlog)
1451                 GameLogEcho(":end");
1452         if(to_file)
1453         {
1454                 fputs(file, ":end\n");
1455                 fclose(file);
1456         }
1457 }
1458
1459 void FixIntermissionClient(entity e)
1460 {
1461         if(!e.autoscreenshot) // initial call
1462         {
1463                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1464                 e.health = -2342;
1465                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1466                 e.solid = SOLID_NOT;
1467                 e.movetype = MOVETYPE_NONE;
1468                 e.takedamage = DAMAGE_NO;
1469                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1470                 {
1471                     .entity weaponentity = weaponentities[slot];
1472                         if(e.(weaponentity))
1473                         {
1474                                 e.(weaponentity).effects = EF_NODRAW;
1475                                 if (e.(weaponentity).(weaponentity))
1476                                         e.(weaponentity).(weaponentity).effects = EF_NODRAW;
1477                         }
1478                 }
1479                 if(IS_REAL_CLIENT(e))
1480                 {
1481                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1482                         string list = autocvar_sv_intermission_cdtrack;
1483                         for(string it; (it = car(list)); list = cdr(list))
1484                                 RandomSelection_Add(world, 0, it, 1, 1);
1485                         if(RandomSelection_chosen_string && RandomSelection_chosen_string != "")
1486                                 stuffcmd(e, strcat("\ncd loop ", RandomSelection_chosen_string, "\n"));
1487                         msg_entity = e;
1488                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1489                 }
1490         }
1491 }
1492
1493 /*
1494 go to the next level for deathmatch
1495 only called if a time or frag limit has expired
1496 */
1497 void NextLevel()
1498 {
1499         gameover = true;
1500
1501         intermission_running = 1;
1502
1503 // enforce a wait time before allowing changelevel
1504         if(player_count > 0)
1505                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1506         else
1507                 intermission_exittime = -1;
1508
1509         /*
1510         WriteByte (MSG_ALL, SVC_CDTRACK);
1511         WriteByte (MSG_ALL, 3);
1512         WriteByte (MSG_ALL, 3);
1513         // done in FixIntermission
1514         */
1515
1516         //pos = FindIntermission ();
1517
1518         VoteReset();
1519
1520         DumpStats(true);
1521
1522         // send statistics
1523         PlayerStats_GameReport(true);
1524         WeaponStats_Shutdown();
1525
1526         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1527
1528         if(autocvar_sv_eventlog)
1529                 GameLogEcho(":gameover");
1530
1531         GameLogClose();
1532
1533         FOR_EACH_PLAYER(other) {
1534                 FixIntermissionClient(other);
1535                 if(other.winning)
1536                         bprint(other.netname, " ^7wins.\n");
1537         }
1538
1539         entity oldself = self;
1540         target_music_kill();
1541         self = oldself;
1542
1543         if(autocvar_g_campaign)
1544                 CampaignPreIntermission();
1545
1546         MUTATOR_CALLHOOK(MatchEnd);
1547
1548         localcmd("\nsv_hook_gameend\n");
1549 }
1550
1551 /*
1552 ============
1553 CheckRules_Player
1554
1555 Exit deathmatch games upon conditions
1556 ============
1557 */
1558 void CheckRules_Player()
1559 {SELFPARAM();
1560         if (gameover)   // someone else quit the game already
1561                 return;
1562
1563         if(self.deadflag == DEAD_NO)
1564                 self.play_time += frametime;
1565
1566         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1567         //   (div0: and that in CheckRules_World please)
1568 }
1569
1570
1571 float InitiateSuddenDeath()
1572 {
1573         // Check first whether normal overtimes could be added before initiating suddendeath mode
1574         // - for this timelimit_overtime needs to be >0 of course
1575         // - also check the winning condition calculated in the previous frame and only add normal overtime
1576         //   again, if at the point at which timelimit would be extended again, still no winner was found
1577         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1578         {
1579                 return 1; // need to call InitiateOvertime later
1580         }
1581         else
1582         {
1583                 if(!checkrules_suddendeathend)
1584                 {
1585                         if(autocvar_g_campaign)
1586                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1587                         else
1588                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1589                         if(g_race && !g_race_qualifying)
1590                                 race_StartCompleting();
1591                 }
1592                 return 0;
1593         }
1594 }
1595
1596 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1597 {
1598         ++checkrules_overtimesadded;
1599         //add one more overtime by simply extending the timelimit
1600         float tl;
1601         tl = autocvar_timelimit;
1602         tl += autocvar_timelimit_overtime;
1603         cvar_set("timelimit", ftos(tl));
1604
1605         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1606 }
1607
1608 float GetWinningCode(float fraglimitreached, float equality)
1609 {
1610         if(autocvar_g_campaign == 1)
1611                 if(fraglimitreached)
1612                         return WINNING_YES;
1613                 else
1614                         return WINNING_NO;
1615
1616         else
1617                 if(equality)
1618                         if(fraglimitreached)
1619                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1620                         else
1621                                 return WINNING_NEVER;
1622                 else
1623                         if(fraglimitreached)
1624                                 return WINNING_YES;
1625                         else
1626                                 return WINNING_NO;
1627 }
1628
1629 // set the .winning flag for exactly those players with a given field value
1630 void SetWinners(.float field, float value)
1631 {
1632         entity head;
1633         FOR_EACH_PLAYER(head)
1634                 head.winning = (head.(field) == value);
1635 }
1636
1637 // set the .winning flag for those players with a given field value
1638 void AddWinners(.float field, float value)
1639 {
1640         entity head;
1641         FOR_EACH_PLAYER(head)
1642                 if (head.(field) == value)
1643                         head.winning = 1;
1644 }
1645
1646 // clear the .winning flags
1647 void ClearWinners()
1648 {
1649         entity head;
1650         FOR_EACH_PLAYER(head)
1651                 head.winning = 0;
1652 }
1653
1654 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1655 // they win. Otherwise the defending team wins once the timelimit passes.
1656 void assault_new_round();
1657 float WinningCondition_Assault()
1658 {SELFPARAM();
1659         float status;
1660
1661         WinningConditionHelper(); // set worldstatus
1662
1663         status = WINNING_NO;
1664         // as the timelimit has not yet passed just assume the defending team will win
1665         if(assault_attacker_team == NUM_TEAM_1)
1666         {
1667                 SetWinners(team, NUM_TEAM_2);
1668         }
1669         else
1670         {
1671                 SetWinners(team, NUM_TEAM_1);
1672         }
1673
1674         entity ent;
1675         ent = find(world, classname, "target_assault_roundend");
1676         if(ent)
1677         {
1678                 if(ent.winning) // round end has been triggered by attacking team
1679                 {
1680                         bprint("ASSAULT: round completed...\n");
1681                         SetWinners(team, assault_attacker_team);
1682
1683                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1684
1685                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1686                         {
1687                                 status = WINNING_YES;
1688                         }
1689                         else
1690                         {
1691                                 WITH(entity, self, ent, assault_new_round());
1692                         }
1693                 }
1694         }
1695
1696         return status;
1697 }
1698
1699 void ShuffleMaplist()
1700 {
1701         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1702 }
1703
1704 float leaderfrags;
1705 float WinningCondition_Scores(float limit, float leadlimit)
1706 {
1707         float limitreached;
1708
1709         // TODO make everything use THIS winning condition (except LMS)
1710         WinningConditionHelper();
1711
1712         if(teamplay)
1713         {
1714                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1715                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1716                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1717                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1718         }
1719
1720         ClearWinners();
1721         if(WinningConditionHelper_winner)
1722                 WinningConditionHelper_winner.winning = 1;
1723         if(WinningConditionHelper_winnerteam >= 0)
1724                 SetWinners(team, WinningConditionHelper_winnerteam);
1725
1726         if(WinningConditionHelper_lowerisbetter)
1727         {
1728                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1729                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1730                 limit = -limit;
1731         }
1732
1733         if(WinningConditionHelper_zeroisworst)
1734                 leadlimit = 0; // not supported in this mode
1735
1736         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1737         // these modes always score in increments of 1, thus this makes sense
1738         {
1739                 if(leaderfrags != WinningConditionHelper_topscore)
1740                 {
1741                         leaderfrags = WinningConditionHelper_topscore;
1742
1743                         if (limit)
1744                         if (leaderfrags == limit - 1)
1745                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1746                         else if (leaderfrags == limit - 2)
1747                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1748                         else if (leaderfrags == limit - 3)
1749                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1750                 }
1751         }
1752
1753         limitreached = false;
1754         if(limit)
1755                 if(WinningConditionHelper_topscore >= limit)
1756                         limitreached = true;
1757         if(leadlimit)
1758         {
1759                 float leadlimitreached;
1760                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1761                 if(autocvar_leadlimit_and_fraglimit)
1762                         limitreached = (limitreached && leadlimitreached);
1763                 else
1764                         limitreached = (limitreached || leadlimitreached);
1765         }
1766
1767         if(limit)
1768                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1769
1770         return GetWinningCode(
1771                 WinningConditionHelper_topscore && limitreached,
1772                 WinningConditionHelper_equality
1773         );
1774 }
1775
1776 float WinningCondition_Race(float fraglimit)
1777 {
1778         float wc;
1779         entity p;
1780         float n, c;
1781
1782         n = 0;
1783         c = 0;
1784         FOR_EACH_PLAYER(p)
1785         {
1786                 ++n;
1787                 if(p.race_completed)
1788                         ++c;
1789         }
1790         if(n && (n == c))
1791                 return WINNING_YES;
1792         wc = WinningCondition_Scores(fraglimit, 0);
1793
1794         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1795         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1796         // do NOT support equality when the laps are all raced!
1797                 return WINNING_STARTSUDDENDEATHOVERTIME;
1798         else
1799                 return WINNING_NEVER;
1800 }
1801
1802 float WinningCondition_QualifyingThenRace(float limit)
1803 {
1804         float wc;
1805         wc = WinningCondition_Scores(limit, 0);
1806
1807         // NEVER initiate overtime
1808         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1809         {
1810                 return WINNING_YES;
1811         }
1812
1813         return wc;
1814 }
1815
1816 float WinningCondition_RanOutOfSpawns()
1817 {
1818         entity head;
1819
1820         if(have_team_spawns <= 0)
1821                 return WINNING_NO;
1822
1823         if(!autocvar_g_spawn_useallspawns)
1824                 return WINNING_NO;
1825
1826         if(!some_spawn_has_been_used)
1827                 return WINNING_NO;
1828
1829         team1_score = team2_score = team3_score = team4_score = 0;
1830
1831         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1832         {
1833                 if(head.team == NUM_TEAM_1)
1834                         team1_score = 1;
1835                 else if(head.team == NUM_TEAM_2)
1836                         team2_score = 1;
1837                 else if(head.team == NUM_TEAM_3)
1838                         team3_score = 1;
1839                 else if(head.team == NUM_TEAM_4)
1840                         team4_score = 1;
1841         }
1842
1843         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1844         {
1845                 if(head.team == NUM_TEAM_1)
1846                         team1_score = 1;
1847                 else if(head.team == NUM_TEAM_2)
1848                         team2_score = 1;
1849                 else if(head.team == NUM_TEAM_3)
1850                         team3_score = 1;
1851                 else if(head.team == NUM_TEAM_4)
1852                         team4_score = 1;
1853         }
1854
1855         ClearWinners();
1856         if(team1_score + team2_score + team3_score + team4_score == 0)
1857         {
1858                 checkrules_equality = true;
1859                 return WINNING_YES;
1860         }
1861         else if(team1_score + team2_score + team3_score + team4_score == 1)
1862         {
1863                 float t, i;
1864                 if(team1_score)
1865                         t = NUM_TEAM_1;
1866                 else if(team2_score)
1867                         t = NUM_TEAM_2;
1868                 else if(team3_score)
1869                         t = NUM_TEAM_3;
1870                 else // if(team4_score)
1871                         t = NUM_TEAM_4;
1872                 CheckAllowedTeams(world);
1873                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1874                 {
1875                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1876                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1877                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1878                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1879                 }
1880
1881                 AddWinners(team, t);
1882                 return WINNING_YES;
1883         }
1884         else
1885                 return WINNING_NO;
1886 }
1887
1888 /*
1889 ============
1890 CheckRules_World
1891
1892 Exit deathmatch games upon conditions
1893 ============
1894 */
1895 void CheckRules_World()
1896 {
1897         float timelimit;
1898         float fraglimit;
1899         float leadlimit;
1900
1901         VoteThink();
1902         MapVote_Think();
1903
1904         SetDefaultAlpha();
1905
1906         if (gameover)   // someone else quit the game already
1907         {
1908                 if(player_count == 0) // Nobody there? Then let's go to the next map
1909                         MapVote_Start();
1910                         // this will actually check the player count in the next frame
1911                         // again, but this shouldn't hurt
1912                 return;
1913         }
1914
1915         timelimit = autocvar_timelimit * 60;
1916         fraglimit = autocvar_fraglimit;
1917         leadlimit = autocvar_leadlimit;
1918
1919         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1920         {
1921                 if(timelimit > 0)
1922                         timelimit = 0; // timelimit is not made for warmup
1923                 if(fraglimit > 0)
1924                         fraglimit = 0; // no fraglimit for now
1925                 leadlimit = 0; // no leadlimit for now
1926         }
1927
1928         if(timelimit > 0)
1929         {
1930                 timelimit += game_starttime;
1931         }
1932         else if (timelimit < 0)
1933         {
1934                 // endmatch
1935                 NextLevel();
1936                 return;
1937         }
1938
1939         float wantovertime;
1940         wantovertime = 0;
1941
1942         if(timelimit > game_starttime)
1943                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1944         else
1945                 game_completion_ratio = 0;
1946
1947         if(checkrules_suddendeathend)
1948         {
1949                 if(!checkrules_suddendeathwarning)
1950                 {
1951                         checkrules_suddendeathwarning = true;
1952                         if(g_race && !g_race_qualifying)
1953                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1954                         else
1955                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1956                 }
1957         }
1958         else
1959         {
1960                 if (timelimit && time >= timelimit)
1961                 {
1962                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1963                         {
1964                                 float totalplayers;
1965                                 float playerswithlaps;
1966                                 float readyplayers;
1967                                 entity head;
1968                                 totalplayers = playerswithlaps = readyplayers = 0;
1969                                 FOR_EACH_PLAYER(head)
1970                                 {
1971                                         ++totalplayers;
1972                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1973                                                 ++playerswithlaps;
1974                                         if(head.ready)
1975                                                 ++readyplayers;
1976                                 }
1977
1978                                 // at least 2 of the players have completed a lap: start the RACE
1979                                 // otherwise, the players should end the qualifying on their own
1980                                 if(readyplayers || playerswithlaps >= 2)
1981                                 {
1982                                         checkrules_suddendeathend = 0;
1983                                         ReadyRestart(); // go to race
1984                                         return;
1985                                 }
1986                                 else
1987                                         wantovertime |= InitiateSuddenDeath();
1988                         }
1989                         else
1990                                 wantovertime |= InitiateSuddenDeath();
1991                 }
1992         }
1993
1994         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1995         {
1996                 NextLevel();
1997                 return;
1998         }
1999
2000         int checkrules_status = WinningCondition_RanOutOfSpawns();
2001         if(checkrules_status == WINNING_YES)
2002                 bprint("Hey! Someone ran out of spawns!\n");
2003         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
2004                 checkrules_status = ret_float;
2005         else
2006                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2007
2008         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2009         {
2010                 checkrules_status = WINNING_NEVER;
2011                 checkrules_overtimesadded = -1;
2012                 wantovertime |= InitiateSuddenDeath();
2013         }
2014
2015         if(checkrules_status == WINNING_NEVER)
2016                 // equality cases! Nobody wins if the overtime ends in a draw.
2017                 ClearWinners();
2018
2019         if(wantovertime)
2020         {
2021                 if(checkrules_status == WINNING_NEVER)
2022                         InitiateOvertime();
2023                 else
2024                         checkrules_status = WINNING_YES;
2025         }
2026
2027         if(checkrules_suddendeathend)
2028                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2029                         checkrules_status = WINNING_YES;
2030
2031         if(checkrules_status == WINNING_YES)
2032         {
2033                 //print("WINNING\n");
2034                 NextLevel();
2035         }
2036 }
2037
2038 string GotoMap(string m)
2039 {
2040         m = GameTypeVote_MapInfo_FixName(m);
2041         if (!m)
2042                 return "The map you suggested is not available on this server.";
2043         if (!autocvar_sv_vote_gametype)
2044         if(!MapInfo_CheckMap(m))
2045                 return "The map you suggested does not support the current game mode.";
2046         cvar_set("nextmap", m);
2047         cvar_set("timelimit", "-1");
2048         if(mapvote_initialized || alreadychangedlevel)
2049         {
2050                 if(DoNextMapOverride(0))
2051                         return "Map switch initiated.";
2052                 else
2053                         return "Hm... no. For some reason I like THIS map more.";
2054         }
2055         else
2056                 return "Map switch will happen after scoreboard.";
2057 }
2058
2059
2060 void EndFrame()
2061 {SELFPARAM();
2062         anticheat_endframe();
2063
2064         float altime;
2065         entity e_;
2066         FOR_EACH_REALCLIENT(e_)
2067         {
2068                 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2069                 if(e.typehitsound)
2070                         e_.typehit_time = time;
2071                 else if(e.damage_dealt)
2072                 {
2073                         e_.hit_time = time;
2074                         e_.damage_dealt_total += ceil(e.damage_dealt);
2075                 }
2076         }
2077         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2078         // add 1 frametime because after this, engine SV_Physics
2079         // increases time by a frametime and then networks the frame
2080         // add another frametime because client shows everything with
2081         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2082         // needed!
2083         FOR_EACH_CLIENT(e_)
2084         {
2085                 e_.typehitsound = false;
2086                 e_.damage_dealt = 0;
2087                 setself(e_);
2088                 antilag_record(e_, altime);
2089         }
2090         FOR_EACH_MONSTER(e_)
2091         {
2092                 setself(e_);
2093                 antilag_record(e_, altime);
2094         }
2095 }
2096
2097
2098 /*
2099  * RedirectionThink:
2100  * returns true if redirecting
2101  */
2102 float redirection_timeout;
2103 float redirection_nextthink;
2104 float RedirectionThink()
2105 {SELFPARAM();
2106         float clients_found;
2107
2108         if(redirection_target == "")
2109                 return false;
2110
2111         if(!redirection_timeout)
2112         {
2113                 cvar_set("sv_public", "-2");
2114                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2115                 if(redirection_target == "self")
2116                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2117                 else
2118                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2119         }
2120
2121         if(time < redirection_nextthink)
2122                 return true;
2123
2124         redirection_nextthink = time + 1;
2125
2126         clients_found = 0;
2127         entity e;
2128         FOR_EACH_REALCLIENT(e)
2129         {
2130                 setself(e);
2131                 // TODO add timer
2132                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2133                 if(redirection_target == "self")
2134                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2135                 else
2136                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2137                 ++clients_found;
2138         }
2139
2140         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2141
2142         if(time > redirection_timeout || clients_found == 0)
2143                 localcmd("\nwait; wait; wait; quit\n");
2144
2145         return true;
2146 }
2147
2148 void TargetMusic_RestoreGame();
2149 void RestoreGame()
2150 {
2151         // Loaded from a save game
2152         // some things then break, so let's work around them...
2153
2154         // Progs DB (capture records)
2155         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2156
2157         // Mapinfo
2158         MapInfo_Shutdown();
2159         MapInfo_Enumerate();
2160         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2161         WeaponStats_Init();
2162
2163         TargetMusic_RestoreGame();
2164 }
2165
2166 void Shutdown()
2167 {
2168         gameover = 2;
2169
2170         if(world_initialized > 0)
2171         {
2172                 world_initialized = 0;
2173                 LOG_INFO("Saving persistent data...\n");
2174                 Ban_SaveBans();
2175
2176                 // playerstats with unfinished match
2177                 PlayerStats_GameReport(false);
2178
2179                 if(!cheatcount_total)
2180                 {
2181                         if(autocvar_sv_db_saveasdump)
2182                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2183                         else
2184                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2185                 }
2186                 if(autocvar_developer)
2187                 {
2188                         if(autocvar_sv_db_saveasdump)
2189                                 db_dump(TemporaryDB, "server-temp.db");
2190                         else
2191                                 db_save(TemporaryDB, "server-temp.db");
2192                 }
2193                 CheatShutdown(); // must be after cheatcount check
2194                 db_close(ServerProgsDB);
2195                 db_close(TemporaryDB);
2196                 LOG_INFO("done!\n");
2197                 // tell the bot system the game is ending now
2198                 bot_endgame();
2199
2200                 WeaponStats_Shutdown();
2201                 MapInfo_Shutdown();
2202         }
2203         else if(world_initialized == 0)
2204         {
2205                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2206         }
2207 }