]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'master' into martin-t/okc2
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/_mod.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications/all.qh"
29 #include "../common/physics/player.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/_mod.qh"
37 #include <common/weapons/_all.qh>
38 #include "../common/state.qh"
39
40 const float LATENCY_THINKRATE = 10;
41 .float latency_sum;
42 .float latency_cnt;
43 .float latency_time;
44 entity pingplreport;
45 void PingPLReport_Think(entity this)
46 {
47         float delta;
48         entity e;
49
50         delta = 3 / maxclients;
51         if(delta < sys_frametime)
52                 delta = 0;
53         this.nextthink = time + delta;
54
55         e = edict_num(this.cnt + 1);
56         if(IS_CLIENT(e) && IS_REAL_CLIENT(e))
57         {
58                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59                 WriteByte(MSG_BROADCAST, this.cnt);
60                 WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
61                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
62                 WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
63
64                 // record latency times for clients throughout the match so we can report it to playerstats
65                 if(time > (CS(e).latency_time + LATENCY_THINKRATE))
66                 {
67                         CS(e).latency_sum += CS(e).ping;
68                         CS(e).latency_cnt += 1;
69                         CS(e).latency_time = time;
70                         //print("sum: ", ftos(CS(e).latency_sum), ", cnt: ", ftos(CS(e).latency_cnt), ", avg: ", ftos(CS(e).latency_sum / CS(e).latency_cnt), ".\n");
71                 }
72         }
73         else
74         {
75                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76                 WriteByte(MSG_BROADCAST, this.cnt);
77                 WriteShort(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80         }
81         this.cnt = (this.cnt + 1) % maxclients;
82 }
83 void PingPLReport_Spawn()
84 {
85         pingplreport = new_pure(pingplreport);
86         setthink(pingplreport, PingPLReport_Think);
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100         {
101                 default_player_alpha = autocvar_g_player_alpha;
102                 if(default_player_alpha == 0)
103                         default_player_alpha = 1;
104                 default_weapon_alpha = default_player_alpha;
105         }
106 }
107
108 void GotoFirstMap(entity this)
109 {
110         float n;
111         if(autocvar__sv_init)
112         {
113                 // cvar_set("_sv_init", "0");
114                 // we do NOT set this to 0 any more, so someone "accidentally" changing
115                 // to this "init" map on a dedicated server will cause no permanent
116                 // harm
117                 if(autocvar_g_maplist_shuffle)
118                         ShuffleMaplist();
119                 n = tokenizebyseparator(autocvar_g_maplist, " ");
120                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
121
122                 MapInfo_Enumerate();
123                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124
125                 if(!DoNextMapOverride(1))
126                         GotoNextMap(1);
127
128                 return;
129         }
130
131         if(time < 5)
132         {
133                 this.nextthink = time;
134         }
135         else
136         {
137                 this.nextthink = time + 1;
138                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...");
139         }
140 }
141
142 void cvar_changes_init()
143 {
144         float h;
145         string k, v, d;
146         float n, i, adding, pureadding;
147
148         if(cvar_changes)
149                 strunzone(cvar_changes);
150         cvar_changes = string_null;
151         if(cvar_purechanges)
152                 strunzone(cvar_purechanges);
153         cvar_purechanges = string_null;
154         cvar_purechanges_count = 0;
155
156         h = buf_create();
157         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158         n = buf_getsize(h);
159
160         adding = true;
161         pureadding = true;
162
163         for(i = 0; i < n; ++i)
164         {
165                 k = bufstr_get(h, i);
166
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
170
171                 // general excludes and namespaces for server admin used cvars
172                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
173
174                 // internal
175                 BADPREFIX("csqc_");
176                 BADPREFIX("cvar_check_");
177                 BADCVAR("gamecfg");
178                 BADCVAR("g_configversion");
179                 BADCVAR("halflifebsp");
180                 BADCVAR("sv_mapformat_is_quake2");
181                 BADCVAR("sv_mapformat_is_quake3");
182                 BADPREFIX("sv_world");
183
184                 // client
185                 BADPREFIX("chase_");
186                 BADPREFIX("cl_");
187                 BADPREFIX("con_");
188                 BADPREFIX("scoreboard_");
189                 BADPREFIX("g_campaign");
190                 BADPREFIX("g_waypointsprite_");
191                 BADPREFIX("gl_");
192                 BADPREFIX("joy");
193                 BADPREFIX("hud_");
194                 BADPREFIX("m_");
195                 BADPREFIX("menu_");
196                 BADPREFIX("net_slist_");
197                 BADPREFIX("r_");
198                 BADPREFIX("sbar_");
199                 BADPREFIX("scr_");
200                 BADPREFIX("snd_");
201                 BADPREFIX("show");
202                 BADPREFIX("sensitivity");
203                 BADPREFIX("userbind");
204                 BADPREFIX("v_");
205                 BADPREFIX("vid_");
206                 BADPREFIX("crosshair");
207                 BADCVAR("mod_q3bsp_lightmapmergepower");
208                 BADCVAR("mod_q3bsp_nolightmaps");
209                 BADCVAR("fov");
210                 BADCVAR("mastervolume");
211                 BADCVAR("volume");
212                 BADCVAR("bgmvolume");
213                 BADCVAR("in_pitch_min");
214                 BADCVAR("in_pitch_max");
215
216                 // private
217                 BADCVAR("developer");
218                 BADCVAR("log_dest_udp");
219                 BADCVAR("net_address");
220                 BADCVAR("net_address_ipv6");
221                 BADCVAR("port");
222                 BADCVAR("savedgamecfg");
223                 BADCVAR("serverconfig");
224                 BADCVAR("sv_autoscreenshot");
225                 BADCVAR("sv_heartbeatperiod");
226                 BADCVAR("sv_vote_master_password");
227                 BADCVAR("sys_colortranslation");
228                 BADCVAR("sys_specialcharactertranslation");
229                 BADCVAR("timeformat");
230                 BADCVAR("timestamps");
231                 BADCVAR("g_require_stats");
232                 BADPREFIX("developer_");
233                 BADPREFIX("g_ban_");
234                 BADPREFIX("g_banned_list");
235                 BADPREFIX("g_require_stats_");
236                 BADPREFIX("g_chat_flood_");
237                 BADPREFIX("g_ghost_items");
238                 BADPREFIX("g_playerstats_");
239                 BADPREFIX("g_voice_flood_");
240                 BADPREFIX("log_file");
241                 BADPREFIX("quit_");
242                 BADPREFIX("rcon_");
243                 BADPREFIX("sv_allowdownloads");
244                 BADPREFIX("sv_autodemo");
245                 BADPREFIX("sv_curl_");
246                 BADPREFIX("sv_eventlog");
247                 BADPREFIX("sv_logscores_");
248                 BADPREFIX("sv_master");
249                 BADPREFIX("sv_weaponstats_");
250                 BADPREFIX("sv_waypointsprite_");
251                 BADCVAR("rescan_pending");
252
253                 // these can contain player IDs, so better hide
254                 BADPREFIX("g_forced_team_");
255                 BADCVAR("sv_muteban_list");
256                 BADCVAR("sv_allow_customplayermodels_idlist");
257                 BADCVAR("sv_allow_customplayermodels_speciallist");
258
259                 // mapinfo
260                 BADCVAR("fraglimit");
261                 BADCVAR("g_arena");
262                 BADCVAR("g_assault");
263                 BADCVAR("g_ca");
264                 BADCVAR("g_ca_teams");
265                 BADCVAR("g_conquest");
266                 BADCVAR("g_ctf");
267                 BADCVAR("g_cts");
268                 BADCVAR("g_dotc");
269                 BADCVAR("g_dm");
270                 BADCVAR("g_domination");
271                 BADCVAR("g_domination_default_teams");
272                 BADCVAR("g_freezetag");
273                 BADCVAR("g_freezetag_teams");
274                 BADCVAR("g_invasion_teams");
275                 BADCVAR("g_invasion_type");
276                 BADCVAR("g_jailbreak");
277                 BADCVAR("g_jailbreak_teams");
278                 BADCVAR("g_keepaway");
279                 BADCVAR("g_keyhunt");
280                 BADCVAR("g_keyhunt_teams");
281                 BADCVAR("g_lms");
282                 BADCVAR("g_nexball");
283                 BADCVAR("g_onslaught");
284                 BADCVAR("g_race");
285                 BADCVAR("g_race_laps_limit");
286                 BADCVAR("g_race_qualifying_timelimit");
287                 BADCVAR("g_race_qualifying_timelimit_override");
288                 BADCVAR("g_runematch");
289                 BADCVAR("g_snafu");
290                 BADCVAR("g_tdm");
291                 BADCVAR("g_tdm_teams");
292                 BADCVAR("g_vip");
293                 BADCVAR("leadlimit");
294                 BADCVAR("nextmap");
295                 BADCVAR("teamplay");
296                 BADCVAR("timelimit");
297                 BADCVAR("g_mapinfo_ignore_warnings");
298
299                 // long
300                 BADCVAR("hostname");
301                 BADCVAR("g_maplist");
302                 BADCVAR("g_maplist_mostrecent");
303                 BADCVAR("sv_motd");
304
305                 v = cvar_string(k);
306                 d = cvar_defstring(k);
307                 if(v == d)
308                         continue;
309
310                 if(adding)
311                 {
312                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
313                         if(strlen(cvar_changes) > 16384)
314                         {
315                                 cvar_changes = "// too many settings have been changed to show them here\n";
316                                 adding = 0;
317                         }
318                 }
319
320                 // now check if the changes are actually gameplay relevant
321
322                 // does nothing gameplay relevant
323                 BADCVAR("captureleadlimit_override");
324                 BADCVAR("condump_stripcolors");
325                 BADCVAR("gameversion");
326                 BADCVAR("g_allow_oldvortexbeam");
327                 BADCVAR("g_balance_kill_delay");
328                 BADCVAR("g_buffs_pickup_anyway");
329                 BADCVAR("g_buffs_randomize");
330                 BADCVAR("g_campcheck_distance");
331                 BADCVAR("g_ca_point_leadlimit");
332                 BADCVAR("g_ca_point_limit");
333                 BADCVAR("g_ctf_captimerecord_always");
334                 BADCVAR("g_ctf_flag_glowtrails");
335                 BADCVAR("g_ctf_flag_pickup_verbosename");
336                 BADCVAR("g_domination_point_leadlimit");
337                 BADCVAR("g_forced_respawn");
338                 BADCVAR("g_freezetag_point_leadlimit");
339                 BADCVAR("g_freezetag_point_limit");
340                 BADCVAR("g_hats");
341                 BADCVAR("g_invasion_point_limit");
342                 BADCVAR("g_jump_grunt");
343                 BADCVAR("g_keyhunt_point_leadlimit");
344                 BADCVAR("g_nexball_goalleadlimit");
345                 BADCVAR("g_new_toys_use_pickupsound");
346                 BADCVAR("g_physics_predictall");
347                 BADCVAR("g_piggyback");
348                 BADCVAR("g_playerclip_collisions");
349                 BADCVAR("g_tdm_point_leadlimit");
350                 BADCVAR("g_tdm_point_limit");
351                 BADCVAR("leadlimit_and_fraglimit");
352                 BADCVAR("leadlimit_override");
353                 BADCVAR("pausable");
354                 BADCVAR("sv_checkforpacketsduringsleep");
355                 BADCVAR("sv_damagetext");
356                 BADCVAR("sv_db_saveasdump");
357                 BADCVAR("sv_intermission_cdtrack");
358                 BADCVAR("sv_minigames");
359                 BADCVAR("sv_namechangetimer");
360                 BADCVAR("sv_precacheplayermodels");
361                 BADCVAR("sv_stepheight");
362                 BADCVAR("sv_timeout");
363                 BADCVAR("sv_weapons_modeloverride");
364                 BADPREFIX("crypto_");
365                 BADPREFIX("gameversion_");
366                 BADPREFIX("g_chat_");
367                 BADPREFIX("g_ctf_captimerecord_");
368                 BADPREFIX("g_maplist_");
369                 BADPREFIX("g_mod_");
370                 BADPREFIX("g_respawn_");
371                 BADPREFIX("net_");
372                 BADPREFIX("notification_");
373                 BADPREFIX("prvm_");
374                 BADPREFIX("skill_");
375                 BADPREFIX("sv_allow_");
376                 BADPREFIX("sv_cullentities_");
377                 BADPREFIX("sv_maxidle_");
378                 BADPREFIX("sv_minigames_");
379                 BADPREFIX("sv_radio_");
380                 BADPREFIX("sv_timeout_");
381                 BADPREFIX("sv_vote_");
382                 BADPREFIX("timelimit_");
383
384                 // allowed changes to server admins (please sync this to server.cfg)
385                 // vi commands:
386                 //   :/"impure"/,$d
387                 //   :g!,^\/\/[^ /],d
388                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
389                 //   :%!sort
390                 // yes, this does contain some redundant stuff, don't really care
391                 BADCVAR("bot_config_file");
392                 BADCVAR("bot_number");
393                 BADCVAR("bot_prefix");
394                 BADCVAR("bot_suffix");
395                 BADCVAR("capturelimit_override");
396                 BADCVAR("fraglimit_override");
397                 BADCVAR("gametype");
398                 BADCVAR("g_antilag");
399                 BADCVAR("g_balance_teams");
400                 BADCVAR("g_balance_teams_prevent_imbalance");
401                 BADCVAR("g_balance_teams_scorefactor");
402                 BADCVAR("g_ban_sync_trusted_servers");
403                 BADCVAR("g_ban_sync_uri");
404                 BADCVAR("g_buffs");
405                 BADCVAR("g_ca_teams_override");
406                 BADCVAR("g_ctf_ignore_frags");
407                 BADCVAR("g_ctf_leaderboard");
408                 BADCVAR("g_domination_point_limit");
409                 BADCVAR("g_domination_teams_override");
410                 BADCVAR("g_freezetag_teams_override");
411                 BADCVAR("g_friendlyfire");
412                 BADCVAR("g_fullbrightitems");
413                 BADCVAR("g_fullbrightplayers");
414                 BADCVAR("g_keyhunt_point_limit");
415                 BADCVAR("g_keyhunt_teams_override");
416                 BADCVAR("g_lms_lives_override");
417                 BADCVAR("g_maplist");
418                 BADCVAR("g_maxplayers");
419                 BADCVAR("g_mirrordamage");
420                 BADCVAR("g_nexball_goallimit");
421                 BADCVAR("g_norecoil");
422                 BADCVAR("g_physics_clientselect");
423                 BADCVAR("g_pinata");
424                 BADCVAR("g_powerups");
425                 BADCVAR("g_spawnshieldtime");
426                 BADCVAR("g_start_delay");
427                 BADCVAR("g_superspectate");
428                 BADCVAR("g_tdm_teams_override");
429                 BADCVAR("g_warmup");
430                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
431                 BADCVAR("hostname");
432                 BADCVAR("log_file");
433                 BADCVAR("maxplayers");
434                 BADCVAR("minplayers");
435                 BADCVAR("net_address");
436                 BADCVAR("port");
437                 BADCVAR("rcon_password");
438                 BADCVAR("rcon_restricted_commands");
439                 BADCVAR("rcon_restricted_password");
440                 BADCVAR("skill");
441                 BADCVAR("sv_adminnick");
442                 BADCVAR("sv_autoscreenshot");
443                 BADCVAR("sv_autotaunt");
444                 BADCVAR("sv_curl_defaulturl");
445                 BADCVAR("sv_defaultcharacter");
446                 BADCVAR("sv_defaultcharacterskin");
447                 BADCVAR("sv_defaultplayercolors");
448                 BADCVAR("sv_defaultplayermodel");
449                 BADCVAR("sv_defaultplayerskin");
450                 BADCVAR("sv_maxidle");
451                 BADCVAR("sv_maxrate");
452                 BADCVAR("sv_motd");
453                 BADCVAR("sv_public");
454                 BADCVAR("sv_ready_restart");
455                 BADCVAR("sv_status_privacy");
456                 BADCVAR("sv_taunt");
457                 BADCVAR("sv_vote_call");
458                 BADCVAR("sv_vote_commands");
459                 BADCVAR("sv_vote_majority_factor");
460                 BADCVAR("sv_vote_master");
461                 BADCVAR("sv_vote_master_commands");
462                 BADCVAR("sv_vote_master_password");
463                 BADCVAR("sv_vote_simple_majority_factor");
464                 BADCVAR("teamplay_mode");
465                 BADCVAR("timelimit_override");
466                 BADPREFIX("g_warmup_");
467                 BADPREFIX("sv_info_");
468                 BADPREFIX("sv_ready_restart_");
469
470                 // mutators that announce themselves properly to the server browser
471                 BADCVAR("g_instagib");
472                 BADCVAR("g_new_toys");
473                 BADCVAR("g_nix");
474                 BADCVAR("g_grappling_hook");
475                 BADCVAR("g_jetpack");
476
477 #undef BADPRESUFFIX
478 #undef BADPREFIX
479 #undef BADCVAR
480
481                 if(pureadding)
482                 {
483                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
484                         if(strlen(cvar_purechanges) > 16384)
485                         {
486                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
487                                 pureadding = 0;
488                         }
489                 }
490                 ++cvar_purechanges_count;
491                 // WARNING: this variable is used for the server list
492                 // NEVER dare to skip this code!
493                 // Hacks to intentionally appearing as "pure server" even though you DO have
494                 // modified settings may be punished by removal from the server list.
495                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
496                 // though.
497         }
498         buf_del(h);
499         if(cvar_changes == "")
500                 cvar_changes = "// this server runs at default server settings\n";
501         else
502                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
503         cvar_changes = strzone(cvar_changes);
504         if(cvar_purechanges == "")
505                 cvar_purechanges = "// this server runs at default gameplay settings\n";
506         else
507                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
508         cvar_purechanges = strzone(cvar_purechanges);
509 }
510
511 void detect_maptype()
512 {
513 #if 0
514         vector o, v;
515         float i;
516
517         for (;;)
518         {
519                 o = world.mins;
520                 o.x += random() * (world.maxs.x - world.mins.x);
521                 o.y += random() * (world.maxs.y - world.mins.y);
522                 o.z += random() * (world.maxs.z - world.mins.z);
523
524                 tracebox(o, STAT(PL_MIN), STAT(PL_MAX), o - '0 0 32768', MOVE_WORLDONLY, NULL);
525                 if(trace_fraction == 1)
526                         continue;
527
528                 v = trace_endpos;
529
530                 for(i = 0; i < 64; i += 4)
531                 {
532                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
533         if(trace_fraction == 1)
534                 continue;
535                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos));
536                 }
537
538                 break;
539         }
540 #endif
541 }
542
543 entity randomseed;
544 bool RandomSeed_Send(entity this, entity to, int sf)
545 {
546         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
547         WriteShort(MSG_ENTITY, this.cnt);
548         return true;
549 }
550 void RandomSeed_Think(entity this)
551 {
552         this.cnt = bound(0, floor(random() * 65536), 65535);
553         this.nextthink = time + 5;
554
555         this.SendFlags |= 1;
556 }
557 void RandomSeed_Spawn()
558 {
559         randomseed = new_pure(randomseed);
560         setthink(randomseed, RandomSeed_Think);
561         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
562
563         getthink(randomseed)(randomseed); // sets random seed and nextthink
564 }
565
566 spawnfunc(__init_dedicated_server)
567 {
568         // handler for _init/_init map (only for dedicated server initialization)
569
570         world_initialized = -1; // don't complain
571         cvar = cvar_normal;
572         cvar_string = cvar_string_normal;
573         cvar_set = cvar_set_normal;
574
575         delete_fn = remove_unsafely;
576
577         entity e = spawn();
578         setthink(e, GotoFirstMap);
579         e.nextthink = time; // this is usually 1 at this point
580
581         e = new(info_player_deathmatch);  // safeguard against player joining
582
583         this.classname = "worldspawn"; // safeguard against various stuff ;)
584
585         // needs to be done so early because of the constants they create
586         static_init();
587         static_init_late();
588         static_init_precache();
589
590         IL_PUSH(g_spawnpoints, e); // just incase
591
592         MapInfo_Enumerate();
593         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
594 }
595
596 void __init_dedicated_server_shutdown() {
597         MapInfo_Shutdown();
598 }
599
600 void Map_MarkAsRecent(string m);
601 float world_already_spawned;
602 void Nagger_Init();
603 void ClientInit_Spawn();
604 void WeaponStats_Init();
605 void WeaponStats_Shutdown();
606 spawnfunc(worldspawn)
607 {
608         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
609
610     bool wantrestart = false;
611         {
612                 if (!server_is_dedicated)
613                 {
614                         // force unloading of server pk3 files when starting a listen server
615                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
616                         // restore csqc_progname too
617                         string expect = "csprogs.dat";
618                         wantrestart = cvar_string_normal("csqc_progname") != expect;
619                         cvar_set_normal("csqc_progname", expect);
620                 }
621                 else
622                 {
623                         // Try to use versioned csprogs from pk3
624                         // Only ever use versioned csprogs.dat files on dedicated servers;
625                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
626                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
627                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
628                         string select = "csprogs.dat";
629                         if (fexists(pk3csprogs)) select = pk3csprogs;
630                         if (cvar_string_normal("csqc_progname") != select)
631                         {
632                                 cvar_set_normal("csqc_progname", select);
633                                 wantrestart = true;
634                         }
635                         // Check for updates on startup
636                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
637                         int sentinel = fopen("progs.txt", FILE_READ);
638                         if (sentinel >= 0)
639                         {
640                                 string switchversion = fgets(sentinel);
641                                 fclose(sentinel);
642                                 if (switchversion != "" && switchversion != WATERMARK)
643                                 {
644                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s", switchversion);
645                                         // if it doesn't exist, assume either:
646                                         //   a) the current program was overwritten
647                                         //   b) this is a client only update
648                                         string newprogs = sprintf("progs-%s.dat", switchversion);
649                                         if (fexists(newprogs))
650                                         {
651                                                 cvar_set_normal("sv_progs", newprogs);
652                                                 wantrestart = true;
653                                         }
654                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
655                                         if (fexists(newcsprogs))
656                                         {
657                                                 cvar_set_normal("csqc_progname", newcsprogs);
658                                                 wantrestart = true;
659                                         }
660                                 }
661                         }
662                 }
663                 if (wantrestart)
664                 {
665                         LOG_INFOF("Restart requested");
666                         changelevel(mapname);
667                         // let initialization continue, shutdown depends on it
668                 }
669         }
670
671         cvar = cvar_normal;
672         cvar_string = cvar_string_normal;
673         cvar_set = cvar_set_normal;
674
675         if(world_already_spawned)
676                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
677         world_already_spawned = true;
678
679         delete_fn = remove_safely; // during spawning, watch what you remove!
680
681         cvar_changes_init(); // do this very early now so it REALLY matches the server config
682
683         maxclients = 0;
684         for (entity head = nextent(NULL); head; head = nextent(head))
685         {
686                 ++maxclients;
687         }
688
689         // needs to be done so early because of the constants they create
690         static_init();
691
692         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
693
694         TemporaryDB = db_create();
695
696         // 0 normal
697         lightstyle(0, "m");
698
699         // 1 FLICKER (first variety)
700         lightstyle(1, "mmnmmommommnonmmonqnmmo");
701
702         // 2 SLOW STRONG PULSE
703         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
704
705         // 3 CANDLE (first variety)
706         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
707
708         // 4 FAST STROBE
709         lightstyle(4, "mamamamamama");
710
711         // 5 GENTLE PULSE 1
712         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
713
714         // 6 FLICKER (second variety)
715         lightstyle(6, "nmonqnmomnmomomno");
716
717         // 7 CANDLE (second variety)
718         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
719
720         // 8 CANDLE (third variety)
721         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
722
723         // 9 SLOW STROBE (fourth variety)
724         lightstyle(9, "aaaaaaaazzzzzzzz");
725
726         // 10 FLUORESCENT FLICKER
727         lightstyle(10, "mmamammmmammamamaaamammma");
728
729         // 11 SLOW PULSE NOT FADE TO BLACK
730         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
731
732         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
733
734         // 63 testing
735         lightstyle(63, "a");
736
737         if(autocvar_g_campaign)
738                 CampaignPreInit();
739
740         Map_MarkAsRecent(mapname);
741
742         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
743
744         InitGameplayMode();
745         static_init_late();
746         static_init_precache();
747         readlevelcvars();
748         GrappleHookInit();
749
750     GameRules_limit_fallbacks();
751
752         if(warmup_limit == 0)
753                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
754
755         player_count = 0;
756         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
757         if(bot_waypoints_for_items == 1)
758                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
759                         bot_waypoints_for_items = 0;
760
761         precache();
762
763         WaypointSprite_Init();
764
765         GameLogInit(); // prepare everything
766         // NOTE for matchid:
767         // changing the logic generating it is okay. But:
768         // it HAS to stay <= 64 chars
769         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
770         if(autocvar_sv_eventlog)
771         {
772                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
773                 matchid = strzone(s);
774
775                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
776                 s = ":gameinfo:mutators:LIST";
777
778                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
779                 s = M_ARGV(0, string);
780
781                 // initialiation stuff, not good in the mutator system
782                 if(!autocvar_g_use_ammunition)
783                         s = strcat(s, ":no_use_ammunition");
784
785                 // initialiation stuff, not good in the mutator system
786                 if(autocvar_g_pickup_items == 0)
787                         s = strcat(s, ":no_pickup_items");
788                 if(autocvar_g_pickup_items > 0)
789                         s = strcat(s, ":pickup_items");
790
791                 // initialiation stuff, not good in the mutator system
792                 if(autocvar_g_weaponarena != "0")
793                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
794
795                 // TODO to mutator system
796                 if(autocvar_g_norecoil)
797                         s = strcat(s, ":norecoil");
798
799                 // TODO to mutator system
800                 if(autocvar_g_powerups == 0)
801                         s = strcat(s, ":no_powerups");
802                 if(autocvar_g_powerups > 0)
803                         s = strcat(s, ":powerups");
804
805                 GameLogEcho(s);
806                 GameLogEcho(":gameinfo:end");
807         }
808         else
809                 matchid = strzone(ftos(random()));
810
811         cvar_set("nextmap", "");
812
813         SetDefaultAlpha();
814
815         if(autocvar_g_campaign)
816                 CampaignPostInit();
817
818         Ban_LoadBans();
819
820         MapInfo_Enumerate();
821         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
822
823         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
824         {
825                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
826                 if(fd != -1)
827                 {
828                         string s;
829                         while((s = fgets(fd)))
830                         {
831                                 int l = tokenize_console(s);
832                                 if(l < 2)
833                                         continue;
834                                 if(argv(0) == "cd")
835                                 {
836                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:");
837                                         LOG_INFO("  cdtrack ", argv(2));
838                                 }
839                                 else if(argv(0) == "fog")
840                                 {
841                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:");
842                                         LOG_INFO("  \"fog\" \"", s, "\"");
843                                 }
844                                 else if(argv(0) == "set")
845                                 {
846                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
847                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2));
848                                 }
849                                 else if(argv(0) != "//")
850                                 {
851                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:");
852                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1));
853                                 }
854                         }
855                         fclose(fd);
856                 }
857         }
858
859         WeaponStats_Init();
860
861         Nagger_Init();
862
863         next_pingtime = time + 5;
864
865         detect_maptype();
866
867         // set up information replies for clients and server to use
868         maplist_reply = strzone(getmaplist());
869         lsmaps_reply = strzone(getlsmaps());
870         monsterlist_reply = strzone(getmonsterlist());
871         for(int i = 0; i < 10; ++i)
872         {
873                 string s = getrecords(i);
874                 if (s)
875                         records_reply[i] = strzone(s);
876         }
877         ladder_reply = strzone(getladder());
878         rankings_reply = strzone(getrankings());
879
880         // begin other init
881         ClientInit_Spawn();
882         RandomSeed_Spawn();
883         PingPLReport_Spawn();
884
885         CheatInit();
886
887         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
888
889         // fill sv_curl_serverpackages from .serverpackage files
890         if (autocvar_sv_curl_serverpackages_auto)
891         {
892                 string s = "csprogs-" WATERMARK ".txt";
893                 // remove automatically managed files from the list to prevent duplicates
894                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
895                 {
896                         string pkg = argv(i);
897                         if (startsWith(pkg, "csprogs-")) continue;
898                         if (endsWith(pkg, "-serverpackage.txt")) continue;
899                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
900                         s = cons(s, pkg);
901                 }
902                 // add automatically managed files to the list
903                 #define X(match) MACRO_BEGIN { \
904                         int fd = search_begin(match, true, false); \
905                         if (fd >= 0) \
906                         { \
907                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
908                                 { \
909                                         s = cons(s, search_getfilename(fd, i)); \
910                                 } \
911                                 search_end(fd); \
912                         } \
913                 } MACRO_END
914                 X("*-serverpackage.txt");
915                 X("*.serverpackage");
916                 #undef X
917                 cvar_set("sv_curl_serverpackages", s);
918         }
919
920         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
921         modname = "Xonotic";
922         // physics/balance/config changes that count as mod
923         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
924                 modname = cvar_string("g_mod_physics");
925         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
926                 modname = cvar_string("g_mod_balance");
927         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
928                 modname = cvar_string("g_mod_config");
929         // extra mutators that deserve to count as mod
930         MUTATOR_CALLHOOK(SetModname, modname);
931         modname = M_ARGV(0, string);
932
933         // save it for later
934         modname = strzone(modname);
935
936         WinningConditionHelper(this); // set worldstatus
937
938         world_initialized = 1;
939         __spawnfunc_spawn_all();
940 }
941
942 spawnfunc(light)
943 {
944         //makestatic (this); // Who the f___ did that?
945         delete(this);
946 }
947
948 string GetGametype()
949 {
950         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
951 }
952
953 string GetMapname()
954 {
955         return mapname;
956 }
957
958 float Map_Count, Map_Current;
959 string Map_Current_Name;
960
961 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
962 float GetMaplistPosition()
963 {
964         float pos, idx;
965         string map;
966
967         map = GetMapname();
968         idx = autocvar_g_maplist_index;
969
970         if(idx >= 0)
971                 if(idx < Map_Count)
972                         if(map == argv(idx))
973                                 return idx;
974
975         for(pos = 0; pos < Map_Count; ++pos)
976                 if(map == argv(pos))
977                         return pos;
978
979         // resume normal maplist rotation if current map is not in g_maplist
980         return idx;
981 }
982
983 float MapHasRightSize(string map)
984 {
985         float fh;
986         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
987         if(autocvar_g_maplist_check_waypoints)
988         {
989                 LOG_TRACE("checkwp "); LOG_TRACE(map);
990                 if(!fexists(strcat("maps/", map, ".waypoints")))
991                 {
992                         LOG_TRACE(": no waypoints");
993                         return false;
994                 }
995                 LOG_TRACE(": has waypoints");
996         }
997
998         // open map size restriction file
999         LOG_TRACE("opensize "); LOG_TRACE(map);
1000         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1001         if(fh >= 0)
1002         {
1003                 float mapmin, mapmax;
1004                 LOG_TRACE(": ok, ");
1005                 mapmin = stof(fgets(fh));
1006                 mapmax = stof(fgets(fh));
1007                 fclose(fh);
1008                 if(player_count < mapmin)
1009                 {
1010                         LOG_TRACE("not enough");
1011                         return false;
1012                 }
1013                 if(player_count > mapmax)
1014                 {
1015                         LOG_TRACE("too many");
1016                         return false;
1017                 }
1018                 LOG_TRACE("right size");
1019                 return true;
1020         }
1021         LOG_TRACE(": not found");
1022         return true;
1023 }
1024
1025 string Map_Filename(float position)
1026 {
1027         return strcat("maps/", argv(position), ".bsp");
1028 }
1029
1030 void Map_MarkAsRecent(string m)
1031 {
1032         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1033 }
1034
1035 float Map_IsRecent(string m)
1036 {
1037         return strhasword(autocvar_g_maplist_mostrecent, m);
1038 }
1039
1040 float Map_Check(float position, float pass)
1041 {
1042         string filename;
1043         string map_next;
1044         map_next = argv(position);
1045         if(pass <= 1)
1046         {
1047                 if(Map_IsRecent(map_next))
1048                         return 0;
1049         }
1050         filename = Map_Filename(position);
1051         if(MapInfo_CheckMap(map_next))
1052         {
1053                 if(pass == 2)
1054                         return 1;
1055                 if(MapHasRightSize(map_next))
1056                         return 1;
1057                 return 0;
1058         }
1059         else
1060                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1061
1062         return 0;
1063 }
1064
1065 void Map_Goto_SetStr(string nextmapname)
1066 {
1067         if(getmapname_stored != "")
1068                 strunzone(getmapname_stored);
1069         if(nextmapname == "")
1070                 getmapname_stored = "";
1071         else
1072                 getmapname_stored = strzone(nextmapname);
1073 }
1074
1075 void Map_Goto_SetFloat(float position)
1076 {
1077         cvar_set("g_maplist_index", ftos(position));
1078         Map_Goto_SetStr(argv(position));
1079 }
1080
1081 void Map_Goto(float reinit)
1082 {
1083         MapInfo_LoadMap(getmapname_stored, reinit);
1084 }
1085
1086 // return codes of map selectors:
1087 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1088 //   -2 = permanent failure
1089 float() MaplistMethod_Iterate = // usual method
1090 {
1091         float pass, i;
1092
1093         LOG_TRACE("Trying MaplistMethod_Iterate");
1094
1095         for(pass = 1; pass <= 2; ++pass)
1096         {
1097                 for(i = 1; i < Map_Count; ++i)
1098                 {
1099                         float mapindex;
1100                         mapindex = (i + Map_Current) % Map_Count;
1101                         if(Map_Check(mapindex, pass))
1102                                 return mapindex;
1103                 }
1104         }
1105         return -1;
1106 }
1107
1108 float() MaplistMethod_Repeat = // fallback method
1109 {
1110         LOG_TRACE("Trying MaplistMethod_Repeat");
1111
1112         if(Map_Check(Map_Current, 2))
1113                 return Map_Current;
1114         return -2;
1115 }
1116
1117 float() MaplistMethod_Random = // random map selection
1118 {
1119         float i, imax;
1120
1121         LOG_TRACE("Trying MaplistMethod_Random");
1122
1123         imax = 42;
1124
1125         for(i = 0; i <= imax; ++i)
1126         {
1127                 float mapindex;
1128                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1129                 if(Map_Check(mapindex, 1))
1130                         return mapindex;
1131         }
1132         return -1;
1133 }
1134
1135 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1136 // the exponent sets a bias on the map selection:
1137 // the higher the exponent, the less likely "shortly repeated" same maps are
1138 {
1139         float i, j, imax, insertpos;
1140
1141         LOG_TRACE("Trying MaplistMethod_Shuffle");
1142
1143         imax = 42;
1144
1145         for(i = 0; i <= imax; ++i)
1146         {
1147                 string newlist;
1148
1149                 // now reinsert this at another position
1150                 insertpos = (random() ** (1 / exponent));       // ]0, 1]
1151                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1152                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1153                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1154
1155                 // insert the current map there
1156                 newlist = "";
1157                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1158                         newlist = strcat(newlist, " ", argv(j));
1159                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1160                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1161                         newlist = strcat(newlist, " ", argv(j));
1162                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1163                 cvar_set("g_maplist", newlist);
1164                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1165
1166                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1167                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1168                 if(Map_Check(Map_Current, 1))
1169                         return Map_Current;
1170         }
1171         return -1;
1172 }
1173
1174 void Maplist_Init()
1175 {
1176         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1177         float i;
1178         for (i = 0; i < Map_Count; ++i)
1179                 if (Map_Check(i, 2))
1180                         break;
1181         if (i == Map_Count)
1182         {
1183                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1184                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1185                 if(autocvar_g_maplist_shuffle)
1186                         ShuffleMaplist();
1187                 localcmd("\nmenu_cmd sync\n");
1188                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1189         }
1190         if(Map_Count == 0)
1191                 error("empty maplist, cannot select a new map");
1192         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1193
1194         if(Map_Current_Name)
1195                 strunzone(Map_Current_Name);
1196         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1197         // this may or may not be correct, but who cares, in the worst case a map
1198         // isn't chosen in the first pass that should have been
1199 }
1200
1201 string GetNextMap()
1202 {
1203         float nextMap;
1204
1205         Maplist_Init();
1206         nextMap = -1;
1207
1208         if(nextMap == -1)
1209                 if(autocvar_g_maplist_shuffle > 0)
1210                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1211
1212         if(nextMap == -1)
1213                 if(autocvar_g_maplist_selectrandom)
1214                         nextMap = MaplistMethod_Random();
1215
1216         if(nextMap == -1)
1217                 nextMap = MaplistMethod_Iterate();
1218
1219         if(nextMap == -1)
1220                 nextMap = MaplistMethod_Repeat();
1221
1222         if(nextMap >= 0)
1223         {
1224                 Map_Goto_SetFloat(nextMap);
1225                 return getmapname_stored;
1226         }
1227
1228         return "";
1229 }
1230
1231 float DoNextMapOverride(float reinit)
1232 {
1233         if(autocvar_g_campaign)
1234         {
1235                 CampaignPostIntermission();
1236                 alreadychangedlevel = true;
1237                 return true;
1238         }
1239         if(autocvar_quit_when_empty)
1240         {
1241                 if(player_count <= currentbots)
1242                 {
1243                         localcmd("quit\n");
1244                         alreadychangedlevel = true;
1245                         return true;
1246                 }
1247         }
1248         if(autocvar_quit_and_redirect != "")
1249         {
1250                 redirection_target = strzone(autocvar_quit_and_redirect);
1251                 alreadychangedlevel = true;
1252                 return true;
1253         }
1254         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1255         {
1256                 localcmd("restart\n");
1257                 alreadychangedlevel = true;
1258                 return true;
1259         }
1260         if(autocvar_nextmap != "")
1261         {
1262                 string m;
1263                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1264                 cvar_set("nextmap",m);
1265
1266                 if(!m || gametypevote)
1267                         return false;
1268                 if(autocvar_sv_vote_gametype)
1269                 {
1270                         Map_Goto_SetStr(m);
1271                         return false;
1272                 }
1273
1274                 if(MapInfo_CheckMap(m))
1275                 {
1276                         Map_Goto_SetStr(m);
1277                         Map_Goto(reinit);
1278                         alreadychangedlevel = true;
1279                         return true;
1280                 }
1281         }
1282         if(!reinit && autocvar_lastlevel)
1283         {
1284                 cvar_settemp_restore();
1285                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1286                 alreadychangedlevel = true;
1287                 return true;
1288         }
1289         return false;
1290 }
1291
1292 void GotoNextMap(float reinit)
1293 {
1294         //string nextmap;
1295         //float n, nummaps;
1296         //string s;
1297         if (alreadychangedlevel)
1298                 return;
1299         alreadychangedlevel = true;
1300
1301         string nextMap;
1302
1303         nextMap = GetNextMap();
1304         if(nextMap == "")
1305                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1306         Map_Goto(reinit);
1307 }
1308
1309
1310 /*
1311 ============
1312 IntermissionThink
1313
1314 When the player presses attack or jump, change to the next level
1315 ============
1316 */
1317 .float autoscreenshot;
1318 void IntermissionThink(entity this)
1319 {
1320         FixIntermissionClient(this);
1321
1322         float server_screenshot = (autocvar_sv_autoscreenshot && CS(this).cvar_cl_autoscreenshot);
1323         float client_screenshot = (CS(this).cvar_cl_autoscreenshot == 2);
1324
1325         if( (server_screenshot || client_screenshot)
1326                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1327         {
1328                 this.autoscreenshot = -1;
1329                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1330                 return;
1331         }
1332
1333         if (time < intermission_exittime)
1334                 return;
1335
1336         if(!mapvote_initialized)
1337                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1338                         return;
1339
1340         MapVote_Start();
1341 }
1342
1343 /*
1344 ============
1345 FindIntermission
1346
1347 Returns the entity to view from
1348 ============
1349 */
1350 /*
1351 entity FindIntermission()
1352 {
1353         local   entity spot;
1354         local   float cyc;
1355
1356 // look for info_intermission first
1357         spot = find(NULL, classname, "info_intermission");
1358         if (spot)
1359         {       // pick a random one
1360                 cyc = random() * 4;
1361                 while (cyc > 1)
1362                 {
1363                         spot = find(spot, classname, "info_intermission");
1364                         if (!spot)
1365                                 spot = find(spot, classname, "info_intermission");
1366                         cyc = cyc - 1;
1367                 }
1368                 return spot;
1369         }
1370
1371 // then look for the start position
1372         spot = find(NULL, classname, "info_player_start");
1373         if (spot)
1374                 return spot;
1375
1376 // testinfo_player_start is only found in regioned levels
1377         spot = find(NULL, classname, "testplayerstart");
1378         if (spot)
1379                 return spot;
1380
1381 // then look for the start position
1382         spot = find(NULL, classname, "info_player_deathmatch");
1383         if (spot)
1384                 return spot;
1385
1386         //objerror ("FindIntermission: no spot");
1387         return NULL;
1388 }
1389 */
1390
1391 /*
1392 ===============================================================================
1393
1394 RULES
1395
1396 ===============================================================================
1397 */
1398
1399 void DumpStats(float final)
1400 {
1401         float file;
1402         string s;
1403         float to_console;
1404         float to_eventlog;
1405         float to_file;
1406         float i;
1407
1408         to_console = autocvar_sv_logscores_console;
1409         to_eventlog = autocvar_sv_eventlog;
1410         to_file = autocvar_sv_logscores_file;
1411
1412         if(!final)
1413         {
1414                 to_console = true; // always print printstats replies
1415                 to_eventlog = false; // but never print them to the event log
1416         }
1417
1418         if(to_eventlog)
1419                 if(autocvar_sv_eventlog_console)
1420                         to_console = false; // otherwise we get the output twice
1421
1422         if(final)
1423                 s = ":scores:";
1424         else
1425                 s = ":status:";
1426         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1427
1428         if(to_console)
1429                 LOG_INFO(s);
1430         if(to_eventlog)
1431                 GameLogEcho(s);
1432
1433         file = -1;
1434         if(to_file)
1435         {
1436                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1437                 if(file == -1)
1438                         to_file = false;
1439                 else
1440                         fputs(file, strcat(s, "\n"));
1441         }
1442
1443         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1444         if(to_console)
1445                 LOG_INFO(s);
1446         if(to_eventlog)
1447                 GameLogEcho(s);
1448         if(to_file)
1449                 fputs(file, strcat(s, "\n"));
1450
1451         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
1452                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1453                 s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
1454                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1455                         s = strcat(s, ftos(it.team), ":");
1456                 else
1457                         s = strcat(s, "spectator:");
1458
1459                 if(to_console)
1460                         LOG_INFO(s, playername(it, false));
1461                 if(to_eventlog)
1462                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1463                 if(to_file)
1464                         fputs(file, strcat(s, playername(it, false), "\n"));
1465         });
1466
1467         if(teamplay)
1468         {
1469                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1470                 if(to_console)
1471                         LOG_INFO(s);
1472                 if(to_eventlog)
1473                         GameLogEcho(s);
1474                 if(to_file)
1475                         fputs(file, strcat(s, "\n"));
1476
1477                 for(i = 1; i < 16; ++i)
1478                 {
1479                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1480                         s = strcat(s, ":", ftos(i));
1481                         if(to_console)
1482                                 LOG_INFO(s);
1483                         if(to_eventlog)
1484                                 GameLogEcho(s);
1485                         if(to_file)
1486                                 fputs(file, strcat(s, "\n"));
1487                 }
1488         }
1489
1490         if(to_console)
1491                 LOG_INFO(":end");
1492         if(to_eventlog)
1493                 GameLogEcho(":end");
1494         if(to_file)
1495         {
1496                 fputs(file, ":end\n");
1497                 fclose(file);
1498         }
1499 }
1500
1501 void FixIntermissionClient(entity e)
1502 {
1503         if(!e.autoscreenshot) // initial call
1504         {
1505                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1506                 e.health = -2342;
1507                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1508                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1509                 {
1510                     .entity weaponentity = weaponentities[slot];
1511                         if(e.(weaponentity))
1512                         {
1513                                 e.(weaponentity).effects = EF_NODRAW;
1514                                 if (e.(weaponentity).weaponchild)
1515                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1516                         }
1517                 }
1518                 if(IS_REAL_CLIENT(e))
1519                 {
1520                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1521                         RandomSelection_Init();
1522                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, {
1523                                 RandomSelection_AddString(it, 1, 1);
1524                         });
1525                         if (RandomSelection_chosen_string != "")
1526                         {
1527                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1528                         }
1529                         msg_entity = e;
1530                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1531                 }
1532         }
1533 }
1534
1535 /*
1536 go to the next level for deathmatch
1537 only called if a time or frag limit has expired
1538 */
1539 void NextLevel()
1540 {
1541         game_stopped = true;
1542         intermission_running = 1; // game over
1543
1544         // enforce a wait time before allowing changelevel
1545         if(player_count > 0)
1546                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1547         else
1548                 intermission_exittime = -1;
1549
1550         /*
1551         WriteByte (MSG_ALL, SVC_CDTRACK);
1552         WriteByte (MSG_ALL, 3);
1553         WriteByte (MSG_ALL, 3);
1554         // done in FixIntermission
1555         */
1556
1557         //pos = FindIntermission ();
1558
1559         VoteReset();
1560
1561         DumpStats(true);
1562
1563         // send statistics
1564         PlayerStats_GameReport(true);
1565         WeaponStats_Shutdown();
1566
1567         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1568
1569         if(autocvar_sv_eventlog)
1570                 GameLogEcho(":gameover");
1571
1572         GameLogClose();
1573
1574         FOREACH_CLIENT(IS_PLAYER(it), {
1575                 FixIntermissionClient(it);
1576                 if(it.winning)
1577                         bprint(playername(it, false), " ^7wins.\n");
1578         });
1579
1580         target_music_kill();
1581
1582         if(autocvar_g_campaign)
1583                 CampaignPreIntermission();
1584
1585         MUTATOR_CALLHOOK(MatchEnd);
1586
1587         localcmd("\nsv_hook_gameend\n");
1588 }
1589
1590
1591 float InitiateSuddenDeath()
1592 {
1593         // Check first whether normal overtimes could be added before initiating suddendeath mode
1594         // - for this timelimit_overtime needs to be >0 of course
1595         // - also check the winning condition calculated in the previous frame and only add normal overtime
1596         //   again, if at the point at which timelimit would be extended again, still no winner was found
1597         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1598         {
1599                 return 1; // need to call InitiateOvertime later
1600         }
1601         else
1602         {
1603                 if(!checkrules_suddendeathend)
1604                 {
1605                         if(autocvar_g_campaign)
1606                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1607                         else
1608                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1609                         if(g_race && !g_race_qualifying)
1610                                 race_StartCompleting();
1611                 }
1612                 return 0;
1613         }
1614 }
1615
1616 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1617 {
1618         ++checkrules_overtimesadded;
1619         //add one more overtime by simply extending the timelimit
1620         float tl;
1621         tl = autocvar_timelimit;
1622         tl += autocvar_timelimit_overtime;
1623         cvar_set("timelimit", ftos(tl));
1624
1625         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1626 }
1627
1628 float GetWinningCode(float fraglimitreached, float equality)
1629 {
1630         if(autocvar_g_campaign == 1)
1631                 if(fraglimitreached)
1632                         return WINNING_YES;
1633                 else
1634                         return WINNING_NO;
1635
1636         else
1637                 if(equality)
1638                         if(fraglimitreached)
1639                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1640                         else
1641                                 return WINNING_NEVER;
1642                 else
1643                         if(fraglimitreached)
1644                                 return WINNING_YES;
1645                         else
1646                                 return WINNING_NO;
1647 }
1648
1649 // set the .winning flag for exactly those players with a given field value
1650 void SetWinners(.float field, float value)
1651 {
1652         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
1653 }
1654
1655 // set the .winning flag for those players with a given field value
1656 void AddWinners(.float field, float value)
1657 {
1658         FOREACH_CLIENT(IS_PLAYER(it), {
1659                 if(it.(field) == value)
1660                         it.winning = 1;
1661         });
1662 }
1663
1664 // clear the .winning flags
1665 void ClearWinners()
1666 {
1667         FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
1668 }
1669
1670 void ShuffleMaplist()
1671 {
1672         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1673 }
1674
1675 float leaderfrags;
1676 float WinningCondition_Scores(float limit, float leadlimit)
1677 {
1678         float limitreached;
1679
1680         // TODO make everything use THIS winning condition (except LMS)
1681         WinningConditionHelper(NULL);
1682
1683         if(teamplay)
1684         {
1685                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1686                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1687                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1688                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1689         }
1690
1691         ClearWinners();
1692         if(WinningConditionHelper_winner)
1693                 WinningConditionHelper_winner.winning = 1;
1694         if(WinningConditionHelper_winnerteam >= 0)
1695                 SetWinners(team, WinningConditionHelper_winnerteam);
1696
1697         if(WinningConditionHelper_lowerisbetter)
1698         {
1699                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1700                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1701                 limit = -limit;
1702         }
1703
1704         if(WinningConditionHelper_zeroisworst)
1705                 leadlimit = 0; // not supported in this mode
1706
1707         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1708         // these modes always score in increments of 1, thus this makes sense
1709         {
1710                 if(leaderfrags != WinningConditionHelper_topscore)
1711                 {
1712                         leaderfrags = WinningConditionHelper_topscore;
1713
1714                         if (limit)
1715                         if (leaderfrags == limit - 1)
1716                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1717                         else if (leaderfrags == limit - 2)
1718                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1719                         else if (leaderfrags == limit - 3)
1720                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1721                 }
1722         }
1723
1724         limitreached = false;
1725         if(limit)
1726                 if(WinningConditionHelper_topscore >= limit)
1727                         limitreached = true;
1728         if(leadlimit)
1729         {
1730                 float leadlimitreached;
1731                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1732                 if(autocvar_leadlimit_and_fraglimit)
1733                         limitreached = (limitreached && leadlimitreached);
1734                 else
1735                         limitreached = (limitreached || leadlimitreached);
1736         }
1737
1738         if(limit)
1739                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1740
1741         return GetWinningCode(
1742                 WinningConditionHelper_topscore && limitreached,
1743                 WinningConditionHelper_equality
1744         );
1745 }
1746
1747 float WinningCondition_RanOutOfSpawns()
1748 {
1749         if(have_team_spawns <= 0)
1750                 return WINNING_NO;
1751
1752         if(!autocvar_g_spawn_useallspawns)
1753                 return WINNING_NO;
1754
1755         if(!some_spawn_has_been_used)
1756                 return WINNING_NO;
1757
1758         team1_score = team2_score = team3_score = team4_score = 0;
1759
1760         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), {
1761                 switch(it.team)
1762                 {
1763                         case NUM_TEAM_1: team1_score = 1; break;
1764                         case NUM_TEAM_2: team2_score = 1; break;
1765                         case NUM_TEAM_3: team3_score = 1; break;
1766                         case NUM_TEAM_4: team4_score = 1; break;
1767                 }
1768         });
1769
1770         IL_EACH(g_spawnpoints, true,
1771         {
1772                 switch(it.team)
1773                 {
1774                         case NUM_TEAM_1: team1_score = 1; break;
1775                         case NUM_TEAM_2: team2_score = 1; break;
1776                         case NUM_TEAM_3: team3_score = 1; break;
1777                         case NUM_TEAM_4: team4_score = 1; break;
1778                 }
1779         });
1780
1781         ClearWinners();
1782         if(team1_score + team2_score + team3_score + team4_score == 0)
1783         {
1784                 checkrules_equality = true;
1785                 return WINNING_YES;
1786         }
1787         else if(team1_score + team2_score + team3_score + team4_score == 1)
1788         {
1789                 float t, i;
1790                 if(team1_score)
1791                         t = NUM_TEAM_1;
1792                 else if(team2_score)
1793                         t = NUM_TEAM_2;
1794                 else if(team3_score)
1795                         t = NUM_TEAM_3;
1796                 else // if(team4_score)
1797                         t = NUM_TEAM_4;
1798                 CheckAllowedTeams(NULL);
1799                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1800                 {
1801                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1802                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1803                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1804                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1805                 }
1806
1807                 AddWinners(team, t);
1808                 return WINNING_YES;
1809         }
1810         else
1811                 return WINNING_NO;
1812 }
1813
1814 /*
1815 ============
1816 CheckRules_World
1817
1818 Exit deathmatch games upon conditions
1819 ============
1820 */
1821 void CheckRules_World()
1822 {
1823         float timelimit;
1824         float fraglimit;
1825         float leadlimit;
1826
1827         VoteThink();
1828         MapVote_Think();
1829
1830         SetDefaultAlpha();
1831
1832         if (intermission_running) // someone else quit the game already
1833         {
1834                 if(player_count == 0) // Nobody there? Then let's go to the next map
1835                         MapVote_Start();
1836                         // this will actually check the player count in the next frame
1837                         // again, but this shouldn't hurt
1838                 return;
1839         }
1840
1841         timelimit = autocvar_timelimit * 60;
1842         fraglimit = autocvar_fraglimit;
1843         leadlimit = autocvar_leadlimit;
1844
1845         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1846         {
1847                 if(timelimit > 0)
1848                         timelimit = 0; // timelimit is not made for warmup
1849                 if(fraglimit > 0)
1850                         fraglimit = 0; // no fraglimit for now
1851                 leadlimit = 0; // no leadlimit for now
1852         }
1853
1854         if(timelimit > 0)
1855         {
1856                 timelimit += game_starttime;
1857         }
1858         else if (timelimit < 0)
1859         {
1860                 // endmatch
1861                 NextLevel();
1862                 return;
1863         }
1864
1865         float wantovertime;
1866         wantovertime = 0;
1867
1868         if(timelimit > game_starttime)
1869                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1870         else
1871                 game_completion_ratio = 0;
1872
1873         if(checkrules_suddendeathend)
1874         {
1875                 if(!checkrules_suddendeathwarning)
1876                 {
1877                         checkrules_suddendeathwarning = true;
1878                         if(g_race && !g_race_qualifying)
1879                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1880                         else
1881                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1882                 }
1883         }
1884         else
1885         {
1886                 if (timelimit && time >= timelimit)
1887                 {
1888                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1889                         {
1890                                 float totalplayers;
1891                                 float playerswithlaps;
1892                                 float readyplayers;
1893                                 totalplayers = playerswithlaps = readyplayers = 0;
1894                                 FOREACH_CLIENT(IS_PLAYER(it), {
1895                                         ++totalplayers;
1896                                         if(GameRules_scoring_add(it, RACE_FASTEST, 0))
1897                                                 ++playerswithlaps;
1898                                         if(it.ready)
1899                                                 ++readyplayers;
1900                                 });
1901
1902                                 // at least 2 of the players have completed a lap: start the RACE
1903                                 // otherwise, the players should end the qualifying on their own
1904                                 if(readyplayers || playerswithlaps >= 2)
1905                                 {
1906                                         checkrules_suddendeathend = 0;
1907                                         ReadyRestart(); // go to race
1908                                         return;
1909                                 }
1910                                 else
1911                                         wantovertime |= InitiateSuddenDeath();
1912                         }
1913                         else
1914                                 wantovertime |= InitiateSuddenDeath();
1915                 }
1916         }
1917
1918         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1919         {
1920                 NextLevel();
1921                 return;
1922         }
1923
1924         int checkrules_status = WinningCondition_RanOutOfSpawns();
1925         if(checkrules_status == WINNING_YES)
1926                 bprint("Hey! Someone ran out of spawns!\n");
1927         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1928                 checkrules_status = M_ARGV(0, float);
1929         else
1930                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1931
1932         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1933         {
1934                 checkrules_status = WINNING_NEVER;
1935                 checkrules_overtimesadded = -1;
1936                 wantovertime |= InitiateSuddenDeath();
1937         }
1938
1939         if(checkrules_status == WINNING_NEVER)
1940                 // equality cases! Nobody wins if the overtime ends in a draw.
1941                 ClearWinners();
1942
1943         if(wantovertime)
1944         {
1945                 if(checkrules_status == WINNING_NEVER)
1946                         InitiateOvertime();
1947                 else
1948                         checkrules_status = WINNING_YES;
1949         }
1950
1951         if(checkrules_suddendeathend)
1952                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1953                         checkrules_status = WINNING_YES;
1954
1955         if(checkrules_status == WINNING_YES)
1956         {
1957                 //print("WINNING\n");
1958                 NextLevel();
1959         }
1960 }
1961
1962 string GotoMap(string m)
1963 {
1964         m = GameTypeVote_MapInfo_FixName(m);
1965         if (!m)
1966                 return "The map you suggested is not available on this server.";
1967         if (!autocvar_sv_vote_gametype)
1968         if(!MapInfo_CheckMap(m))
1969                 return "The map you suggested does not support the current game mode.";
1970         cvar_set("nextmap", m);
1971         cvar_set("timelimit", "-1");
1972         if(mapvote_initialized || alreadychangedlevel)
1973         {
1974                 if(DoNextMapOverride(0))
1975                         return "Map switch initiated.";
1976                 else
1977                         return "Hm... no. For some reason I like THIS map more.";
1978         }
1979         else
1980                 return "Map switch will happen after scoreboard.";
1981 }
1982
1983 bool autocvar_sv_gameplayfix_multiplethinksperframe;
1984 void RunThink(entity this)
1985 {
1986         // don't let things stay in the past.
1987         // it is possible to start that way by a trigger with a local time.
1988         if(this.nextthink <= 0 || this.nextthink > time + frametime)
1989                 return;
1990
1991         float oldtime = time; // do we need to save this?
1992
1993         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
1994         {
1995                 time = max(oldtime, this.nextthink);
1996                 this.nextthink = 0;
1997
1998                 if(getthink(this))
1999                         getthink(this)(this);
2000                 // mods often set nextthink to time to cause a think every frame,
2001                 // we don't want to loop in that case, so exit if the new nextthink is
2002                 // <= the time the qc was told, also exit if it is past the end of the
2003                 // frame
2004                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2005                         break;
2006         }
2007
2008         time = oldtime;
2009 }
2010
2011 bool autocvar_sv_freezenonclients;
2012 bool autocvar_sv_gameplayfix_delayprojectiles;
2013 void Physics_Frame()
2014 {
2015         if(autocvar_sv_freezenonclients)
2016                 return;
2017
2018         FOREACH_ENTITY_FLOAT(pure_data, false,
2019         {
2020                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2021                         continue;
2022
2023                 //set_movetype(it, it.move_movetype);
2024                 // inline the set_movetype function, since this is called a lot
2025                 it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
2026
2027                 if(it.move_movetype == MOVETYPE_NONE)
2028                         continue;
2029
2030                 if(it.move_qcphysics)
2031                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2032
2033                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2034                 {
2035                         // handle thinking here
2036                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2037                                 RunThink(it);
2038                 }
2039         });
2040
2041         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2042                 return;
2043
2044         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2045         {
2046                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2047                         continue;
2048                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2049         });
2050 }
2051
2052 void systems_update();
2053 void EndFrame()
2054 {
2055         anticheat_endframe();
2056
2057         Physics_Frame();
2058
2059         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2060                 entity e = IS_SPEC(it) ? it.enemy : it;
2061                 if (e.typehitsound) {
2062                         it.typehit_time = time;
2063                 } else if (e.killsound) {
2064                         it.kill_time = time;
2065                 } else if (e.damage_dealt) {
2066                         it.hit_time = time;
2067                         it.damage_dealt_total += ceil(e.damage_dealt);
2068                 }
2069         });
2070         // add 1 frametime because after this, engine SV_Physics
2071         // increases time by a frametime and then networks the frame
2072         // add another frametime because client shows everything with
2073         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2074         // needed!
2075         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2076         FOREACH_CLIENT(true, {
2077                 it.typehitsound = false;
2078                 it.damage_dealt = 0;
2079                 it.killsound = false;
2080                 antilag_record(it, CS(it), altime);
2081         });
2082         IL_EACH(g_monsters, true,
2083         {
2084                 antilag_record(it, it, altime);
2085         });
2086         systems_update();
2087         IL_ENDFRAME();
2088 }
2089
2090
2091 /*
2092  * RedirectionThink:
2093  * returns true if redirecting
2094  */
2095 float redirection_timeout;
2096 float redirection_nextthink;
2097 float RedirectionThink()
2098 {
2099         float clients_found;
2100
2101         if(redirection_target == "")
2102                 return false;
2103
2104         if(!redirection_timeout)
2105         {
2106                 cvar_set("sv_public", "-2");
2107                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2108                 if(redirection_target == "self")
2109                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2110                 else
2111                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2112         }
2113
2114         if(time < redirection_nextthink)
2115                 return true;
2116
2117         redirection_nextthink = time + 1;
2118
2119         clients_found = 0;
2120         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2121                 // TODO add timer
2122                 LOG_INFO("Redirecting: sending connect command to ", it.netname);
2123                 if(redirection_target == "self")
2124                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2125                 else
2126                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2127                 ++clients_found;
2128         });
2129
2130         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.");
2131
2132         if(time > redirection_timeout || clients_found == 0)
2133                 localcmd("\nwait; wait; wait; quit\n");
2134
2135         return true;
2136 }
2137
2138 void TargetMusic_RestoreGame();
2139 void RestoreGame()
2140 {
2141         // Loaded from a save game
2142         // some things then break, so let's work around them...
2143
2144         // Progs DB (capture records)
2145         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2146
2147         // Mapinfo
2148         MapInfo_Shutdown();
2149         MapInfo_Enumerate();
2150         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2151         WeaponStats_Init();
2152
2153         TargetMusic_RestoreGame();
2154 }
2155
2156 void Shutdown()
2157 {
2158         game_stopped = 2;
2159
2160         if(world_initialized > 0)
2161         {
2162                 world_initialized = 0;
2163                 LOG_TRACE("Saving persistent data...");
2164                 Ban_SaveBans();
2165
2166                 // playerstats with unfinished match
2167                 PlayerStats_GameReport(false);
2168
2169                 if(!cheatcount_total)
2170                 {
2171                         if(autocvar_sv_db_saveasdump)
2172                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2173                         else
2174                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2175                 }
2176                 if(autocvar_developer)
2177                 {
2178                         if(autocvar_sv_db_saveasdump)
2179                                 db_dump(TemporaryDB, "server-temp.db");
2180                         else
2181                                 db_save(TemporaryDB, "server-temp.db");
2182                 }
2183                 CheatShutdown(); // must be after cheatcount check
2184                 db_close(ServerProgsDB);
2185                 db_close(TemporaryDB);
2186                 LOG_TRACE("Saving persistent data... done!");
2187                 // tell the bot system the game is ending now
2188                 bot_endgame();
2189
2190                 WeaponStats_Shutdown();
2191                 MapInfo_Shutdown();
2192         }
2193         else if(world_initialized == 0)
2194         {
2195                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data");
2196         }
2197         else
2198         {
2199                 __init_dedicated_server_shutdown();
2200         }
2201 }