]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'terencehill/menu_remove_tab_title' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2 #include "_all.qh"
3
4 #include "anticheat.qh"
5 #include "antilag.qh"
6 #include "bot/bot.qh"
7 #include "campaign.qh"
8 #include "cheats.qh"
9 #include "cl_client.qh"
10 #include "command/common.qh"
11 #include "command/getreplies.qh"
12 #include "command/sv_cmd.qh"
13 #include "command/vote.qh"
14 #include "g_hook.qh"
15 #include "ipban.qh"
16 #include "mapvoting.qh"
17 #include "mutators/mutators_include.qh"
18 #include "race.qh"
19 #include "scores.qh"
20 #include "secret.qh"
21 #include "teamplay.qh"
22 #include "waypointsprites.qh"
23 #include "weapons/weaponstats.qh"
24 #include "../common/buffs.qh"
25 #include "../common/constants.qh"
26 #include "../common/deathtypes.qh"
27 #include "../common/mapinfo.qh"
28 #include "../common/monsters/all.qh"
29 #include "../common/monsters/sv_monsters.qh"
30 #include "../common/notifications.qh"
31 #include "../common/playerstats.qh"
32 #include "../common/stats.qh"
33 #include "../common/teams.qh"
34 #include "../common/util.qh"
35 #include "../common/weapons/all.qh"
36
37 const float LATENCY_THINKRATE = 10;
38 .float latency_sum;
39 .float latency_cnt;
40 .float latency_time;
41 entity pingplreport;
42 void PingPLReport_Think()
43 {
44         float delta;
45         entity e;
46
47         delta = 3 / maxclients;
48         if(delta < sys_frametime)
49                 delta = 0;
50         self.nextthink = time + delta;
51
52         e = edict_num(self.cnt + 1);
53         if(IS_REAL_CLIENT(e))
54         {
55                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
56                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
57                 WriteByte(MSG_BROADCAST, self.cnt);
58                 WriteShort(MSG_BROADCAST, max(1, e.ping));
59                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
60                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
61
62                 // record latency times for clients throughout the match so we can report it to playerstats
63                 if(time > (e.latency_time + LATENCY_THINKRATE))
64                 {
65                         e.latency_sum += e.ping;
66                         e.latency_cnt += 1;
67                         e.latency_time = time;
68                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
69                 }
70         }
71         else
72         {
73                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
74                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
75                 WriteByte(MSG_BROADCAST, self.cnt);
76                 WriteShort(MSG_BROADCAST, 0);
77                 WriteByte(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79         }
80         self.cnt = (self.cnt + 1) % maxclients;
81 }
82 void PingPLReport_Spawn()
83 {
84         pingplreport = spawn();
85         pingplreport.classname = "pingplreport";
86         pingplreport.think = PingPLReport_Think;
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if(autocvar_g_running_guns)
100         {
101                 default_player_alpha = -1;
102                 default_weapon_alpha = +1;
103         }
104         else if(g_cloaked)
105         {
106                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
107                 default_weapon_alpha = default_player_alpha;
108         }
109         else
110         {
111                 default_player_alpha = autocvar_g_player_alpha;
112                 if(default_player_alpha == 0)
113                         default_player_alpha = 1;
114                 default_weapon_alpha = default_player_alpha;
115         }
116 }
117
118 void GotoFirstMap()
119 {
120         float n;
121         if(autocvar__sv_init)
122         {
123                 // cvar_set("_sv_init", "0");
124                 // we do NOT set this to 0 any more, so someone "accidentally" changing
125                 // to this "init" map on a dedicated server will cause no permanent
126                 // harm
127                 if(autocvar_g_maplist_shuffle)
128                         ShuffleMaplist();
129                 n = tokenizebyseparator(autocvar_g_maplist, " ");
130                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
131
132                 MapInfo_Enumerate();
133                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
134
135                 if(!DoNextMapOverride(1))
136                         GotoNextMap(1);
137
138                 return;
139         }
140
141         if(time < 5)
142         {
143                 self.nextthink = time;
144         }
145         else
146         {
147                 self.nextthink = time + 1;
148                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
149         }
150 }
151
152 void cvar_changes_init()
153 {
154         float h;
155         string k, v, d;
156         float n, i, adding, pureadding;
157
158         if(cvar_changes)
159                 strunzone(cvar_changes);
160         cvar_changes = string_null;
161         if(cvar_purechanges)
162                 strunzone(cvar_purechanges);
163         cvar_purechanges = string_null;
164         cvar_purechanges_count = 0;
165
166         h = buf_create();
167         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
168         n = buf_getsize(h);
169
170         adding = true;
171         pureadding = true;
172
173         for(i = 0; i < n; ++i)
174         {
175                 k = bufstr_get(h, i);
176
177 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
178 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
179 #define BADCVAR(p) if(k == p) continue
180
181                 // general excludes and namespaces for server admin used cvars
182                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
183
184                 // internal
185                 BADPREFIX("csqc_");
186                 BADPREFIX("cvar_check_");
187                 BADCVAR("gamecfg");
188                 BADCVAR("g_configversion");
189                 BADCVAR("g_maplist_index");
190                 BADCVAR("halflifebsp");
191                 BADCVAR("sv_mapformat_is_quake2");
192                 BADCVAR("sv_mapformat_is_quake3");
193                 BADPREFIX("sv_world");
194
195                 // client
196                 BADPREFIX("chase_");
197                 BADPREFIX("cl_");
198                 BADPREFIX("con_");
199                 BADPREFIX("scoreboard_");
200                 BADPREFIX("g_campaign");
201                 BADPREFIX("g_waypointsprite_");
202                 BADPREFIX("gl_");
203                 BADPREFIX("joy");
204                 BADPREFIX("hud_");
205                 BADPREFIX("m_");
206                 BADPREFIX("menu_");
207                 BADPREFIX("net_slist_");
208                 BADPREFIX("r_");
209                 BADPREFIX("sbar_");
210                 BADPREFIX("scr_");
211                 BADPREFIX("snd_");
212                 BADPREFIX("show");
213                 BADPREFIX("sensitivity");
214                 BADPREFIX("userbind");
215                 BADPREFIX("v_");
216                 BADPREFIX("vid_");
217                 BADPREFIX("crosshair");
218                 BADCVAR("mod_q3bsp_lightmapmergepower");
219                 BADCVAR("mod_q3bsp_nolightmaps");
220                 BADCVAR("fov");
221                 BADCVAR("mastervolume");
222                 BADCVAR("volume");
223                 BADCVAR("bgmvolume");
224
225                 // private
226                 BADCVAR("developer");
227                 BADCVAR("log_dest_udp");
228                 BADCVAR("net_address");
229                 BADCVAR("net_address_ipv6");
230                 BADCVAR("port");
231                 BADCVAR("savedgamecfg");
232                 BADCVAR("serverconfig");
233                 BADCVAR("sv_autoscreenshot");
234                 BADCVAR("sv_heartbeatperiod");
235                 BADCVAR("sv_vote_master_password");
236                 BADCVAR("sys_colortranslation");
237                 BADCVAR("sys_specialcharactertranslation");
238                 BADCVAR("timeformat");
239                 BADCVAR("timestamps");
240                 BADPREFIX("developer_");
241                 BADPREFIX("g_ban_");
242                 BADPREFIX("g_banned_list");
243                 BADPREFIX("g_chat_flood_");
244                 BADPREFIX("g_ghost_items");
245                 BADPREFIX("g_playerstats_");
246                 BADPREFIX("g_respawn_ghosts");
247                 BADPREFIX("g_voice_flood_");
248                 BADPREFIX("log_file");
249                 BADPREFIX("rcon_");
250                 BADPREFIX("sv_allowdownloads");
251                 BADPREFIX("sv_autodemo");
252                 BADPREFIX("sv_curl_");
253                 BADPREFIX("sv_eventlog");
254                 BADPREFIX("sv_logscores_");
255                 BADPREFIX("sv_master");
256                 BADPREFIX("sv_weaponstats_");
257                 BADPREFIX("sv_waypointsprite_");
258                 BADCVAR("rescan_pending");
259
260                 // these can contain player IDs, so better hide
261                 BADPREFIX("g_forced_team_");
262
263                 // mapinfo
264                 BADCVAR("fraglimit");
265                 BADCVAR("g_assault");
266                 BADCVAR("g_ca");
267                 BADCVAR("g_ca_teams");
268                 BADCVAR("g_ctf");
269                 BADCVAR("g_cts");
270                 BADCVAR("g_dm");
271                 BADCVAR("g_domination");
272                 BADCVAR("g_domination_default_teams");
273                 BADCVAR("g_freezetag");
274                 BADCVAR("g_freezetag_teams");
275                 BADCVAR("g_keepaway");
276                 BADCVAR("g_keyhunt");
277                 BADCVAR("g_keyhunt_teams");
278                 BADCVAR("g_lms");
279                 BADCVAR("g_nexball");
280                 BADCVAR("g_onslaught");
281                 BADCVAR("g_race");
282                 BADCVAR("g_race_qualifying_timelimit");
283                 BADCVAR("g_tdm");
284                 BADCVAR("g_tdm_teams");
285                 BADCVAR("leadlimit");
286                 BADCVAR("nextmap");
287                 BADCVAR("teamplay");
288                 BADCVAR("timelimit");
289
290                 // long
291                 BADCVAR("hostname");
292                 BADCVAR("g_maplist");
293                 BADCVAR("g_maplist_mostrecent");
294                 BADCVAR("sv_motd");
295
296                 v = cvar_string(k);
297                 d = cvar_defstring(k);
298                 if(v == d)
299                         continue;
300
301                 if(adding)
302                 {
303                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
304                         if(strlen(cvar_changes) > 16384)
305                         {
306                                 cvar_changes = "// too many settings have been changed to show them here\n";
307                                 adding = 0;
308                         }
309                 }
310
311                 // now check if the changes are actually gameplay relevant
312
313                 // does nothing visible
314                 BADCVAR("captureleadlimit_override");
315                 BADCVAR("g_balance_kill_delay");
316                 BADCVAR("g_ca_point_limit");
317                 BADCVAR("g_ca_point_leadlimit");
318                 BADCVAR("g_ctf_captimerecord_always");
319                 BADCVAR("g_ctf_flag_glowtrails");
320                 BADCVAR("g_ctf_flag_pickup_verbosename");
321                 BADCVAR("g_domination_point_leadlimit");
322                 BADCVAR("g_forced_respawn");
323                 BADCVAR("g_freezetag_point_limit");
324                 BADCVAR("g_freezetag_point_leadlimit");
325                 BADCVAR("g_keyhunt_point_leadlimit");
326                 BADPREFIX("g_mod_");
327                 BADCVAR("g_invasion_point_limit");
328                 BADCVAR("g_nexball_goalleadlimit");
329                 BADCVAR("g_tdm_point_limit");
330                 BADCVAR("g_tdm_point_leadlimit");
331                 BADCVAR("leadlimit_and_fraglimit");
332                 BADCVAR("leadlimit_override");
333                 BADCVAR("pausable");
334                 BADCVAR("sv_allow_fullbright");
335                 BADCVAR("sv_checkforpacketsduringsleep");
336                 BADCVAR("sv_fraginfo");
337                 BADCVAR("sv_timeout");
338                 BADPREFIX("sv_timeout_");
339                 BADPREFIX("crypto_");
340                 BADPREFIX("g_chat_");
341                 BADPREFIX("g_ctf_captimerecord_");
342                 BADPREFIX("g_maplist_votable_");
343                 BADPREFIX("net_");
344                 BADPREFIX("prvm_");
345                 BADPREFIX("skill_");
346                 BADPREFIX("sv_cullentities_");
347                 BADPREFIX("sv_fraginfo_");
348                 BADPREFIX("sv_maxidle_");
349                 BADPREFIX("sv_vote_");
350                 BADPREFIX("timelimit_");
351                 BADCVAR("gameversion");
352                 BADPREFIX("gameversion_");
353                 BADCVAR("sv_namechangetimer");
354
355                 // allowed changes to server admins (please sync this to server.cfg)
356                 // vi commands:
357                 //   :/"impure"/,$d
358                 //   :g!,^\/\/[^ /],d
359                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
360                 //   :%!sort
361                 // yes, this does contain some redundant stuff, don't really care
362                 BADCVAR("bot_config_file");
363                 BADCVAR("bot_number");
364                 BADCVAR("bot_prefix");
365                 BADCVAR("bot_suffix");
366                 BADCVAR("capturelimit_override");
367                 BADCVAR("fraglimit_override");
368                 BADCVAR("gametype");
369                 BADCVAR("g_antilag");
370                 BADCVAR("g_balance_teams");
371                 BADCVAR("g_balance_teams_prevent_imbalance");
372                 BADCVAR("g_balance_teams_scorefactor");
373                 BADCVAR("g_ban_sync_trusted_servers");
374                 BADCVAR("g_ban_sync_uri");
375                 BADCVAR("g_ca_teams_override");
376                 BADCVAR("g_ctf_ignore_frags");
377                 BADCVAR("g_domination_point_limit");
378                 BADCVAR("g_freezetag_teams_override");
379                 BADCVAR("g_friendlyfire");
380                 BADCVAR("g_fullbrightitems");
381                 BADCVAR("g_fullbrightplayers");
382                 BADCVAR("g_keyhunt_point_limit");
383                 BADCVAR("g_keyhunt_teams_override");
384                 BADCVAR("g_lms_lives_override");
385                 BADCVAR("g_maplist");
386                 BADCVAR("g_maplist_check_waypoints");
387                 BADCVAR("g_maplist_mostrecent_count");
388                 BADCVAR("g_maplist_shuffle");
389                 BADCVAR("g_maplist_votable");
390                 BADCVAR("g_maplist_votable_abstain");
391                 BADCVAR("g_maplist_votable_nodetail");
392                 BADCVAR("g_maplist_votable_suggestions");
393                 BADCVAR("g_maxplayers");
394                 BADCVAR("g_mirrordamage");
395                 BADCVAR("g_nexball_goallimit");
396                 BADCVAR("g_powerups");
397                 BADCVAR("g_start_delay");
398                 BADCVAR("g_warmup");
399                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
400                 BADCVAR("hostname");
401                 BADCVAR("log_file");
402                 BADCVAR("maxplayers");
403                 BADCVAR("minplayers");
404                 BADCVAR("net_address");
405                 BADCVAR("port");
406                 BADCVAR("rcon_password");
407                 BADCVAR("rcon_restricted_commands");
408                 BADCVAR("rcon_restricted_password");
409                 BADCVAR("skill");
410                 BADCVAR("sv_adminnick");
411                 BADCVAR("sv_autoscreenshot");
412                 BADCVAR("sv_autotaunt");
413                 BADCVAR("sv_curl_defaulturl");
414                 BADCVAR("sv_defaultcharacter");
415                 BADCVAR("sv_defaultplayercolors");
416                 BADCVAR("sv_defaultplayermodel");
417                 BADCVAR("sv_defaultplayerskin");
418                 BADCVAR("sv_maxidle");
419                 BADCVAR("sv_maxrate");
420                 BADCVAR("sv_motd");
421                 BADCVAR("sv_public");
422                 BADCVAR("sv_ready_restart");
423                 BADCVAR("sv_status_privacy");
424                 BADCVAR("sv_taunt");
425                 BADCVAR("sv_vote_call");
426                 BADCVAR("sv_vote_commands");
427                 BADCVAR("sv_vote_majority_factor");
428                 BADCVAR("sv_vote_master");
429                 BADCVAR("sv_vote_master_commands");
430                 BADCVAR("sv_vote_master_password");
431                 BADCVAR("sv_vote_simple_majority_factor");
432                 BADCVAR("teamplay_mode");
433                 BADCVAR("timelimit_override");
434                 BADCVAR("g_spawnshieldtime");
435                 BADPREFIX("g_warmup_");
436                 BADPREFIX("sv_ready_restart_");
437
438                 // mutators that announce themselves properly to the server browser
439                 BADCVAR("g_instagib");
440                 BADCVAR("g_new_toys");
441                 BADCVAR("g_nix");
442                 BADCVAR("g_grappling_hook");
443                 BADCVAR("g_jetpack");
444
445 #undef BADPREFIX
446 #undef BADCVAR
447
448                 if(pureadding)
449                 {
450                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
451                         if(strlen(cvar_purechanges) > 16384)
452                         {
453                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
454                                 pureadding = 0;
455                         }
456                 }
457                 ++cvar_purechanges_count;
458                 // WARNING: this variable is used for the server list
459                 // NEVER dare to skip this code!
460                 // Hacks to intentionally appearing as "pure server" even though you DO have
461                 // modified settings may be punished by removal from the server list.
462                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
463                 // though.
464         }
465         buf_del(h);
466         if(cvar_changes == "")
467                 cvar_changes = "// this server runs at default server settings\n";
468         else
469                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
470         cvar_changes = strzone(cvar_changes);
471         if(cvar_purechanges == "")
472                 cvar_purechanges = "// this server runs at default gameplay settings\n";
473         else
474                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
475         cvar_purechanges = strzone(cvar_purechanges);
476 }
477
478 void detect_maptype()
479 {
480 #if 0
481         vector o, v;
482         float i;
483
484         for (;;)
485         {
486                 o = world.mins;
487                 o.x += random() * (world.maxs.x - world.mins.x);
488                 o.y += random() * (world.maxs.y - world.mins.y);
489                 o.z += random() * (world.maxs.z - world.mins.z);
490
491                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
492                 if(trace_fraction == 1)
493                         continue;
494
495                 v = trace_endpos;
496
497                 for(i = 0; i < 64; i += 4)
498                 {
499                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
500         if(trace_fraction == 1)
501                 continue;
502                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
503                 }
504
505                 break;
506         }
507 #endif
508 }
509
510 entity randomseed;
511 float RandomSeed_Send(entity to, int sf)
512 {
513         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
514         WriteShort(MSG_ENTITY, self.cnt);
515         return true;
516 }
517 void RandomSeed_Think()
518 {
519         self.cnt = bound(0, floor(random() * 65536), 65535);
520         self.nextthink = time + 5;
521
522         self.SendFlags |= 1;
523 }
524 void RandomSeed_Spawn()
525 {
526         randomseed = spawn();
527         randomseed.think = RandomSeed_Think;
528         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
529
530         entity oldself;
531         oldself = self;
532         self = randomseed;
533         self.think(); // sets random seed and nextthink
534         self = oldself;
535 }
536
537 void spawnfunc___init_dedicated_server(void)
538 {
539         // handler for _init/_init map (only for dedicated server initialization)
540
541         world_initialized = -1; // don't complain
542         cvar = cvar_normal;
543         cvar_string = cvar_string_normal;
544         cvar_set = cvar_set_normal;
545
546         remove = remove_unsafely;
547
548         entity e;
549         e = spawn();
550         e.think = GotoFirstMap;
551         e.nextthink = time; // this is usually 1 at this point
552
553         e = spawn();
554         e.classname = "info_player_deathmatch"; // safeguard against player joining
555
556         self.classname = "worldspawn"; // safeguard against various stuff ;)
557
558         // needs to be done so early because of the constants they create
559         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
560         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
561         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
562         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
563         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
564         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
565
566         MapInfo_Enumerate();
567         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
568 }
569
570 void Map_MarkAsRecent(string m);
571 float world_already_spawned;
572 void Nagger_Init();
573 void ClientInit_Spawn();
574 void WeaponStats_Init();
575 void WeaponStats_Shutdown();
576 void spawnfunc_worldspawn (void)
577 {
578         float fd, l, j, n;
579         string s;
580
581         cvar = cvar_normal;
582         cvar_string = cvar_string_normal;
583         cvar_set = cvar_set_normal;
584
585         if(world_already_spawned)
586                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
587         world_already_spawned = true;
588
589         remove = remove_safely; // during spawning, watch what you remove!
590
591         cvar_changes_init(); // do this very early now so it REALLY matches the server config
592
593         compressShortVector_init();
594
595         entity head;
596         head = nextent(world);
597         maxclients = 0;
598         while(head)
599         {
600                 ++maxclients;
601                 head = nextent(head);
602         }
603
604         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
605
606         // needs to be done so early because of the constants they create
607         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
608         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
609         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
610         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
611         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
612         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
613
614         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
615
616         TemporaryDB = db_create();
617
618         // 0 normal
619         lightstyle(0, "m");
620
621         // 1 FLICKER (first variety)
622         lightstyle(1, "mmnmmommommnonmmonqnmmo");
623
624         // 2 SLOW STRONG PULSE
625         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
626
627         // 3 CANDLE (first variety)
628         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
629
630         // 4 FAST STROBE
631         lightstyle(4, "mamamamamama");
632
633         // 5 GENTLE PULSE 1
634         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
635
636         // 6 FLICKER (second variety)
637         lightstyle(6, "nmonqnmomnmomomno");
638
639         // 7 CANDLE (second variety)
640         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
641
642         // 8 CANDLE (third variety)
643         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
644
645         // 9 SLOW STROBE (fourth variety)
646         lightstyle(9, "aaaaaaaazzzzzzzz");
647
648         // 10 FLUORESCENT FLICKER
649         lightstyle(10, "mmamammmmammamamaaamammma");
650
651         // 11 SLOW PULSE NOT FADE TO BLACK
652         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
653
654         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
655
656         // 63 testing
657         lightstyle(63, "a");
658
659         if(autocvar_g_campaign)
660                 CampaignPreInit();
661
662         Map_MarkAsRecent(mapname);
663
664         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
665
666         precache_model ("null"); // we need this one before InitGameplayMode
667         InitGameplayMode();
668         readlevelcvars();
669         GrappleHookInit();
670
671         player_count = 0;
672         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
673         if(bot_waypoints_for_items == 1)
674                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
675                         bot_waypoints_for_items = 0;
676
677         precache();
678
679         WaypointSprite_Init();
680
681         GameLogInit(); // prepare everything
682         // NOTE for matchid:
683         // changing the logic generating it is okay. But:
684         // it HAS to stay <= 64 chars
685         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
686         if(autocvar_sv_eventlog)
687         {
688                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
689                 matchid = strzone(s);
690
691                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
692                 s = ":gameinfo:mutators:LIST";
693
694                 ret_string = s;
695                 MUTATOR_CALLHOOK(BuildMutatorsString);
696                 s = ret_string;
697
698                 // simple, probably not good in the mutator system
699                 if(autocvar_g_grappling_hook)
700                         s = strcat(s, ":grappling_hook");
701
702                 // initialiation stuff, not good in the mutator system
703                 if(!autocvar_g_use_ammunition)
704                         s = strcat(s, ":no_use_ammunition");
705
706                 // initialiation stuff, not good in the mutator system
707                 if(autocvar_g_pickup_items == 0)
708                         s = strcat(s, ":no_pickup_items");
709                 if(autocvar_g_pickup_items > 0)
710                         s = strcat(s, ":pickup_items");
711
712                 // initialiation stuff, not good in the mutator system
713                 if(autocvar_g_weaponarena != "0")
714                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
715
716                 // TODO to mutator system
717                 if(autocvar_g_norecoil)
718                         s = strcat(s, ":norecoil");
719
720                 // TODO to mutator system
721                 if(autocvar_g_powerups == 0)
722                         s = strcat(s, ":no_powerups");
723                 if(autocvar_g_powerups > 0)
724                         s = strcat(s, ":powerups");
725
726                 GameLogEcho(s);
727                 GameLogEcho(":gameinfo:end");
728         }
729         else
730                 matchid = strzone(ftos(random()));
731
732         cvar_set("nextmap", "");
733
734         SetDefaultAlpha();
735
736         if(autocvar_g_campaign)
737                 CampaignPostInit();
738
739         Ban_LoadBans();
740
741         MapInfo_Enumerate();
742         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
743
744         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
745         {
746                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
747                 if(fd != -1)
748                 {
749                         while((s = fgets(fd)))
750                         {
751                                 l = tokenize_console(s);
752                                 if(l < 2)
753                                         continue;
754                                 if(argv(0) == "cd")
755                                 {
756                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
757                                         print("  cdtrack ", argv(2), "\n");
758                                 }
759                                 else if(argv(0) == "fog")
760                                 {
761                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
762                                         print("  \"fog\" \"", s, "\"\n");
763                                 }
764                                 else if(argv(0) == "set")
765                                 {
766                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
767                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
768                                 }
769                                 else if(argv(0) != "//")
770                                 {
771                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
772                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
773                                 }
774                         }
775                         fclose(fd);
776                 }
777         }
778
779         WeaponStats_Init();
780
781         WepSet_AddStat();
782         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
783         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
784         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
785         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
786         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
787         Nagger_Init();
788
789         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
790         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
791         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
792         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
793         addstat(STAT_FUEL, AS_INT, ammo_fuel);
794         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
795         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
796         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
797         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
798         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
799         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
800         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
801         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
802         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
803         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
804
805         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
806         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
807
808         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
809
810         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
811
812         // freeze attacks
813         addstat(STAT_FROZEN, AS_INT, frozen);
814         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
815
816         // g_movementspeed hack
817         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
818         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
819         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
820         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
821
822         // secrets
823         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
824         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
825
826         // monsters
827         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
828         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
829
830         // misc
831         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
832
833         next_pingtime = time + 5;
834
835         detect_maptype();
836
837         // set up information replies for clients and server to use
838         maplist_reply = strzone(getmaplist());
839         lsmaps_reply = strzone(getlsmaps());
840         monsterlist_reply = strzone(getmonsterlist());
841         for(int i = 0; i < 10; ++i)
842         {
843                 s = getrecords(i);
844                 if (s)
845                         records_reply[i] = strzone(s);
846         }
847         ladder_reply = strzone(getladder());
848         rankings_reply = strzone(getrankings());
849
850         // begin other init
851         ClientInit_Spawn();
852         RandomSeed_Spawn();
853         PingPLReport_Spawn();
854
855         CheatInit();
856
857         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
858
859         // fill sv_curl_serverpackages from .serverpackage files
860         if(autocvar_sv_curl_serverpackages_auto)
861         {
862                 s = "";
863                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
864                 for(int i = 0; i < n; ++i)
865                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
866                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
867                                 s = strcat(s, " ", argv(i));
868                 fd = search_begin("*-serverpackage.txt", true, false);
869                 if(fd >= 0)
870                 {
871                         j = search_getsize(fd);
872                         for(int i = 0; i < j; ++i)
873                                 s = strcat(s, " ", search_getfilename(fd, i));
874                         search_end(fd);
875                 }
876                 fd = search_begin("*.serverpackage", true, false);
877                 if(fd >= 0)
878                 {
879                         j = search_getsize(fd);
880                         for(int i = 0; i < j; ++i)
881                                 s = strcat(s, " ", search_getfilename(fd, i));
882                         search_end(fd);
883                 }
884                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
885         }
886
887         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
888         modname = "Xonotic";
889         // physics/balance/config changes that count as mod
890         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
891                 modname = cvar_string("g_mod_physics");
892         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
893                 modname = cvar_string("g_mod_balance");
894         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
895                 modname = cvar_string("g_mod_config");
896         // extra mutators that deserve to count as mod
897         MUTATOR_CALLHOOK(SetModname);
898
899         // save it for later
900         modname = strzone(modname);
901
902         WinningConditionHelper(); // set worldstatus
903
904         world_initialized = 1;
905 }
906
907 void spawnfunc_light (void)
908 {
909         //makestatic (self); // Who the f___ did that?
910         remove(self);
911 }
912
913 string GetGametype()
914 {
915         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
916 }
917
918 string GetMapname()
919 {
920         return mapname;
921 }
922
923 float Map_Count, Map_Current;
924 string Map_Current_Name;
925
926 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
927 float GetMaplistPosition()
928 {
929         float pos, idx;
930         string map;
931
932         map = GetMapname();
933         idx = autocvar_g_maplist_index;
934
935         if(idx >= 0)
936                 if(idx < Map_Count)
937                         if(map == argv(idx))
938                                 return idx;
939
940         for(pos = 0; pos < Map_Count; ++pos)
941                 if(map == argv(pos))
942                         return pos;
943
944         // resume normal maplist rotation if current map is not in g_maplist
945         return idx;
946 }
947
948 float MapHasRightSize(string map)
949 {
950         float fh;
951         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
952         if(autocvar_g_maplist_check_waypoints)
953         {
954                 dprint("checkwp "); dprint(map);
955                 if(!fexists(strcat("maps/", map, ".waypoints")))
956                 {
957                         dprint(": no waypoints\n");
958                         return false;
959                 }
960                 dprint(": has waypoints\n");
961         }
962
963         // open map size restriction file
964         dprint("opensize "); dprint(map);
965         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
966         if(fh >= 0)
967         {
968                 float mapmin, mapmax;
969                 dprint(": ok, ");
970                 mapmin = stof(fgets(fh));
971                 mapmax = stof(fgets(fh));
972                 fclose(fh);
973                 if(player_count < mapmin)
974                 {
975                         dprint("not enough\n");
976                         return false;
977                 }
978                 if(player_count > mapmax)
979                 {
980                         dprint("too many\n");
981                         return false;
982                 }
983                 dprint("right size\n");
984                 return true;
985         }
986         dprint(": not found\n");
987         return true;
988 }
989
990 string Map_Filename(float position)
991 {
992         return strcat("maps/", argv(position), ".bsp");
993 }
994
995 string strwords(string s, float w)
996 {
997         float endpos;
998         for(endpos = 0; w && endpos >= 0; --w)
999                 endpos = strstrofs(s, " ", endpos + 1);
1000         if(endpos < 0)
1001                 return s;
1002         else
1003                 return substring(s, 0, endpos);
1004 }
1005
1006 float strhasword(string s, string w)
1007 {
1008         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1009 }
1010
1011 void Map_MarkAsRecent(string m)
1012 {
1013         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1014 }
1015
1016 float Map_IsRecent(string m)
1017 {
1018         return strhasword(autocvar_g_maplist_mostrecent, m);
1019 }
1020
1021 float Map_Check(float position, float pass)
1022 {
1023         string filename;
1024         string map_next;
1025         map_next = argv(position);
1026         if(pass <= 1)
1027         {
1028                 if(Map_IsRecent(map_next))
1029                         return 0;
1030         }
1031         filename = Map_Filename(position);
1032         if(MapInfo_CheckMap(map_next))
1033         {
1034                 if(pass == 2)
1035                         return 1;
1036                 if(MapHasRightSize(map_next))
1037                         return 1;
1038                 return 0;
1039         }
1040         else
1041                 dprint( "Couldn't select '", filename, "'..\n" );
1042
1043         return 0;
1044 }
1045
1046 void Map_Goto_SetStr(string nextmapname)
1047 {
1048         if(getmapname_stored != "")
1049                 strunzone(getmapname_stored);
1050         if(nextmapname == "")
1051                 getmapname_stored = "";
1052         else
1053                 getmapname_stored = strzone(nextmapname);
1054 }
1055
1056 void Map_Goto_SetFloat(float position)
1057 {
1058         cvar_set("g_maplist_index", ftos(position));
1059         Map_Goto_SetStr(argv(position));
1060 }
1061
1062 void Map_Goto(float reinit)
1063 {
1064         MapInfo_LoadMap(getmapname_stored, reinit);
1065 }
1066
1067 // return codes of map selectors:
1068 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1069 //   -2 = permanent failure
1070 float() MaplistMethod_Iterate = // usual method
1071 {
1072         float pass, i;
1073
1074         dprint("Trying MaplistMethod_Iterate\n");
1075
1076         for(pass = 1; pass <= 2; ++pass)
1077         {
1078                 for(i = 1; i < Map_Count; ++i)
1079                 {
1080                         float mapindex;
1081                         mapindex = (i + Map_Current) % Map_Count;
1082                         if(Map_Check(mapindex, pass))
1083                                 return mapindex;
1084                 }
1085         }
1086         return -1;
1087 }
1088
1089 float() MaplistMethod_Repeat = // fallback method
1090 {
1091         dprint("Trying MaplistMethod_Repeat\n");
1092
1093         if(Map_Check(Map_Current, 2))
1094                 return Map_Current;
1095         return -2;
1096 }
1097
1098 float() MaplistMethod_Random = // random map selection
1099 {
1100         float i, imax;
1101
1102         dprint("Trying MaplistMethod_Random\n");
1103
1104         imax = 42;
1105
1106         for(i = 0; i <= imax; ++i)
1107         {
1108                 float mapindex;
1109                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1110                 if(Map_Check(mapindex, 1))
1111                         return mapindex;
1112         }
1113         return -1;
1114 }
1115
1116 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1117 // the exponent sets a bias on the map selection:
1118 // the higher the exponent, the less likely "shortly repeated" same maps are
1119 {
1120         float i, j, imax, insertpos;
1121
1122         dprint("Trying MaplistMethod_Shuffle\n");
1123
1124         imax = 42;
1125
1126         for(i = 0; i <= imax; ++i)
1127         {
1128                 string newlist;
1129
1130                 // now reinsert this at another position
1131                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1132                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1133                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1134                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1135
1136                 // insert the current map there
1137                 newlist = "";
1138                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1139                         newlist = strcat(newlist, " ", argv(j));
1140                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1141                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1142                         newlist = strcat(newlist, " ", argv(j));
1143                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1144                 cvar_set("g_maplist", newlist);
1145                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1146
1147                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1148                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1149                 if(Map_Check(Map_Current, 1))
1150                         return Map_Current;
1151         }
1152         return -1;
1153 }
1154
1155 void Maplist_Init()
1156 {
1157         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1158         float i;
1159         for (i = 0; i < Map_Count; ++i)
1160                 if (Map_Check(i, 2))
1161                         break;
1162         if (i == Map_Count)
1163         {
1164                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1165                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1166                 if(autocvar_g_maplist_shuffle)
1167                         ShuffleMaplist();
1168                 localcmd("\nmenu_cmd sync\n");
1169                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1170         }
1171         if(Map_Count == 0)
1172                 error("empty maplist, cannot select a new map");
1173         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1174
1175         if(Map_Current_Name)
1176                 strunzone(Map_Current_Name);
1177         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1178         // this may or may not be correct, but who cares, in the worst case a map
1179         // isn't chosen in the first pass that should have been
1180 }
1181
1182 string GetNextMap()
1183 {
1184         float nextMap;
1185
1186         Maplist_Init();
1187         nextMap = -1;
1188
1189         if(nextMap == -1)
1190                 if(autocvar_g_maplist_shuffle > 0)
1191                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1192
1193         if(nextMap == -1)
1194                 if(autocvar_g_maplist_selectrandom)
1195                         nextMap = MaplistMethod_Random();
1196
1197         if(nextMap == -1)
1198                 nextMap = MaplistMethod_Iterate();
1199
1200         if(nextMap == -1)
1201                 nextMap = MaplistMethod_Repeat();
1202
1203         if(nextMap >= 0)
1204         {
1205                 Map_Goto_SetFloat(nextMap);
1206                 return getmapname_stored;
1207         }
1208
1209         return "";
1210 }
1211
1212 float DoNextMapOverride(float reinit)
1213 {
1214         if(autocvar_g_campaign)
1215         {
1216                 CampaignPostIntermission();
1217                 alreadychangedlevel = true;
1218                 return true;
1219         }
1220         if(autocvar_quit_when_empty)
1221         {
1222                 if(player_count <= currentbots)
1223                 {
1224                         localcmd("quit\n");
1225                         alreadychangedlevel = true;
1226                         return true;
1227                 }
1228         }
1229         if(autocvar_quit_and_redirect != "")
1230         {
1231                 redirection_target = strzone(autocvar_quit_and_redirect);
1232                 alreadychangedlevel = true;
1233                 return true;
1234         }
1235         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1236         {
1237                 localcmd("restart\n");
1238                 alreadychangedlevel = true;
1239                 return true;
1240         }
1241         if(autocvar_nextmap != "")
1242         {
1243                 string m;
1244                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1245                 cvar_set("nextmap",m);
1246
1247                 if(!m || gametypevote)
1248                         return false;
1249                 if(autocvar_sv_vote_gametype)
1250                 {
1251                         Map_Goto_SetStr(m);
1252                         return false;
1253                 }
1254
1255                 if(MapInfo_CheckMap(m))
1256                 {
1257                         Map_Goto_SetStr(m);
1258                         Map_Goto(reinit);
1259                         alreadychangedlevel = true;
1260                         return true;
1261                 }
1262         }
1263         if(!reinit && autocvar_lastlevel)
1264         {
1265                 cvar_settemp_restore();
1266                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1267                 alreadychangedlevel = true;
1268                 return true;
1269         }
1270         return false;
1271 }
1272
1273 void GotoNextMap(float reinit)
1274 {
1275         //string nextmap;
1276         //float n, nummaps;
1277         //string s;
1278         if (alreadychangedlevel)
1279                 return;
1280         alreadychangedlevel = true;
1281
1282         string nextMap;
1283
1284         nextMap = GetNextMap();
1285         if(nextMap == "")
1286                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1287         Map_Goto(reinit);
1288 }
1289
1290
1291 /*
1292 ============
1293 IntermissionThink
1294
1295 When the player presses attack or jump, change to the next level
1296 ============
1297 */
1298 .float autoscreenshot;
1299 void IntermissionThink()
1300 {
1301         FixIntermissionClient(self);
1302
1303         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1304         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1305
1306         if( (server_screenshot || client_screenshot)
1307                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1308         {
1309                 self.autoscreenshot = -1;
1310                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1311                 return;
1312         }
1313
1314         if (time < intermission_exittime)
1315                 return;
1316
1317         if(!mapvote_initialized)
1318                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1319                         return;
1320
1321         MapVote_Start();
1322 }
1323
1324 /*
1325 ============
1326 FindIntermission
1327
1328 Returns the entity to view from
1329 ============
1330 */
1331 /*
1332 entity FindIntermission()
1333 {
1334         local   entity spot;
1335         local   float cyc;
1336
1337 // look for info_intermission first
1338         spot = find (world, classname, "info_intermission");
1339         if (spot)
1340         {       // pick a random one
1341                 cyc = random() * 4;
1342                 while (cyc > 1)
1343                 {
1344                         spot = find (spot, classname, "info_intermission");
1345                         if (!spot)
1346                                 spot = find (spot, classname, "info_intermission");
1347                         cyc = cyc - 1;
1348                 }
1349                 return spot;
1350         }
1351
1352 // then look for the start position
1353         spot = find (world, classname, "info_player_start");
1354         if (spot)
1355                 return spot;
1356
1357 // testinfo_player_start is only found in regioned levels
1358         spot = find (world, classname, "testplayerstart");
1359         if (spot)
1360                 return spot;
1361
1362 // then look for the start position
1363         spot = find (world, classname, "info_player_deathmatch");
1364         if (spot)
1365                 return spot;
1366
1367         //objerror ("FindIntermission: no spot");
1368         return world;
1369 }
1370 */
1371
1372 /*
1373 ===============================================================================
1374
1375 RULES
1376
1377 ===============================================================================
1378 */
1379
1380 void DumpStats(float final)
1381 {
1382         float file;
1383         string s;
1384         float to_console;
1385         float to_eventlog;
1386         float to_file;
1387         float i;
1388
1389         to_console = autocvar_sv_logscores_console;
1390         to_eventlog = autocvar_sv_eventlog;
1391         to_file = autocvar_sv_logscores_file;
1392
1393         if(!final)
1394         {
1395                 to_console = true; // always print printstats replies
1396                 to_eventlog = false; // but never print them to the event log
1397         }
1398
1399         if(to_eventlog)
1400                 if(autocvar_sv_eventlog_console)
1401                         to_console = false; // otherwise we get the output twice
1402
1403         if(final)
1404                 s = ":scores:";
1405         else
1406                 s = ":status:";
1407         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1408
1409         if(to_console)
1410                 print(s, "\n");
1411         if(to_eventlog)
1412                 GameLogEcho(s);
1413
1414         file = -1;
1415         if(to_file)
1416         {
1417                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1418                 if(file == -1)
1419                         to_file = false;
1420                 else
1421                         fputs(file, strcat(s, "\n"));
1422         }
1423
1424         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1425         if(to_console)
1426                 print(s, "\n");
1427         if(to_eventlog)
1428                 GameLogEcho(s);
1429         if(to_file)
1430                 fputs(file, strcat(s, "\n"));
1431
1432         FOR_EACH_CLIENT(other)
1433         {
1434                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1435                 {
1436                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1437                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1438                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1439                                 s = strcat(s, ftos(other.team), ":");
1440                         else
1441                                 s = strcat(s, "spectator:");
1442
1443                         if(to_console)
1444                                 print(s, other.netname, "\n");
1445                         if(to_eventlog)
1446                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1447                         if(to_file)
1448                                 fputs(file, strcat(s, other.netname, "\n"));
1449                 }
1450         }
1451
1452         if(teamplay)
1453         {
1454                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1455                 if(to_console)
1456                         print(s, "\n");
1457                 if(to_eventlog)
1458                         GameLogEcho(s);
1459                 if(to_file)
1460                         fputs(file, strcat(s, "\n"));
1461
1462                 for(i = 1; i < 16; ++i)
1463                 {
1464                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1465                         s = strcat(s, ":", ftos(i));
1466                         if(to_console)
1467                                 print(s, "\n");
1468                         if(to_eventlog)
1469                                 GameLogEcho(s);
1470                         if(to_file)
1471                                 fputs(file, strcat(s, "\n"));
1472                 }
1473         }
1474
1475         if(to_console)
1476                 print(":end\n");
1477         if(to_eventlog)
1478                 GameLogEcho(":end");
1479         if(to_file)
1480         {
1481                 fputs(file, ":end\n");
1482                 fclose(file);
1483         }
1484 }
1485
1486 void FixIntermissionClient(entity e)
1487 {
1488         string s;
1489         if(!e.autoscreenshot) // initial call
1490         {
1491                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1492                 e.health = -2342;
1493                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1494                 e.solid = SOLID_NOT;
1495                 e.movetype = MOVETYPE_NONE;
1496                 e.takedamage = DAMAGE_NO;
1497                 if(e.weaponentity)
1498                 {
1499                         e.weaponentity.effects = EF_NODRAW;
1500                         if (e.weaponentity.weaponentity)
1501                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1502                 }
1503                 if(IS_REAL_CLIENT(e))
1504                 {
1505                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1506                         s = autocvar_sv_intermission_cdtrack;
1507                         if(s != "")
1508                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1509                         msg_entity = e;
1510                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1511                 }
1512         }
1513 }
1514
1515 /*
1516 go to the next level for deathmatch
1517 only called if a time or frag limit has expired
1518 */
1519 void NextLevel()
1520 {
1521         gameover = true;
1522
1523         intermission_running = 1;
1524
1525 // enforce a wait time before allowing changelevel
1526         if(player_count > 0)
1527                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1528         else
1529                 intermission_exittime = -1;
1530
1531         /*
1532         WriteByte (MSG_ALL, SVC_CDTRACK);
1533         WriteByte (MSG_ALL, 3);
1534         WriteByte (MSG_ALL, 3);
1535         // done in FixIntermission
1536         */
1537
1538         //pos = FindIntermission ();
1539
1540         VoteReset();
1541
1542         DumpStats(true);
1543
1544         // send statistics
1545         PlayerStats_GameReport(true);
1546         WeaponStats_Shutdown();
1547
1548         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1549
1550         if(autocvar_sv_eventlog)
1551                 GameLogEcho(":gameover");
1552
1553         GameLogClose();
1554
1555         FOR_EACH_PLAYER(other) {
1556                 FixIntermissionClient(other);
1557                 if(other.winning)
1558                         bprint(other.netname, " ^7wins.\n");
1559         }
1560
1561         if(autocvar_g_campaign)
1562                 CampaignPreIntermission();
1563
1564         MUTATOR_CALLHOOK(MatchEnd);
1565
1566         localcmd("\nsv_hook_gameend\n");
1567 }
1568
1569 /*
1570 ============
1571 CheckRules_Player
1572
1573 Exit deathmatch games upon conditions
1574 ============
1575 */
1576 void CheckRules_Player()
1577 {
1578         if (gameover)   // someone else quit the game already
1579                 return;
1580
1581         if(self.deadflag == DEAD_NO)
1582                 self.play_time += frametime;
1583
1584         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1585         //   (div0: and that in CheckRules_World please)
1586 }
1587
1588
1589 float InitiateSuddenDeath()
1590 {
1591         // Check first whether normal overtimes could be added before initiating suddendeath mode
1592         // - for this timelimit_overtime needs to be >0 of course
1593         // - also check the winning condition calculated in the previous frame and only add normal overtime
1594         //   again, if at the point at which timelimit would be extended again, still no winner was found
1595         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1596         {
1597                 return 1; // need to call InitiateOvertime later
1598         }
1599         else
1600         {
1601                 if(!checkrules_suddendeathend)
1602                 {
1603                         if(autocvar_g_campaign)
1604                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1605                         else
1606                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1607                         if(g_race && !g_race_qualifying)
1608                                 race_StartCompleting();
1609                 }
1610                 return 0;
1611         }
1612 }
1613
1614 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1615 {
1616         ++checkrules_overtimesadded;
1617         //add one more overtime by simply extending the timelimit
1618         float tl;
1619         tl = autocvar_timelimit;
1620         tl += autocvar_timelimit_overtime;
1621         cvar_set("timelimit", ftos(tl));
1622
1623         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1624 }
1625
1626 float GetWinningCode(float fraglimitreached, float equality)
1627 {
1628         if(autocvar_g_campaign == 1)
1629                 if(fraglimitreached)
1630                         return WINNING_YES;
1631                 else
1632                         return WINNING_NO;
1633
1634         else
1635                 if(equality)
1636                         if(fraglimitreached)
1637                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1638                         else
1639                                 return WINNING_NEVER;
1640                 else
1641                         if(fraglimitreached)
1642                                 return WINNING_YES;
1643                         else
1644                                 return WINNING_NO;
1645 }
1646
1647 // set the .winning flag for exactly those players with a given field value
1648 void SetWinners(.float field, float value)
1649 {
1650         entity head;
1651         FOR_EACH_PLAYER(head)
1652                 head.winning = (head.(field) == value);
1653 }
1654
1655 // set the .winning flag for those players with a given field value
1656 void AddWinners(.float field, float value)
1657 {
1658         entity head;
1659         FOR_EACH_PLAYER(head)
1660                 if (head.(field) == value)
1661                         head.winning = 1;
1662 }
1663
1664 // clear the .winning flags
1665 void ClearWinners(void)
1666 {
1667         entity head;
1668         FOR_EACH_PLAYER(head)
1669                 head.winning = 0;
1670 }
1671
1672 // Onslaught winning condition:
1673 // game terminates if only one team has a working generator (or none)
1674 float WinningCondition_Onslaught()
1675 {
1676         entity head;
1677         float t1, t2, t3, t4;
1678
1679         WinningConditionHelper(); // set worldstatus
1680
1681         if(warmup_stage)
1682                 return WINNING_NO;
1683
1684         // first check if the game has ended
1685         t1 = t2 = t3 = t4 = 0;
1686         head = find(world, classname, "onslaught_generator");
1687         while (head)
1688         {
1689                 if (head.health > 0)
1690                 {
1691                         if (head.team == NUM_TEAM_1) t1 = 1;
1692                         if (head.team == NUM_TEAM_2) t2 = 1;
1693                         if (head.team == NUM_TEAM_3) t3 = 1;
1694                         if (head.team == NUM_TEAM_4) t4 = 1;
1695                 }
1696                 head = find(head, classname, "onslaught_generator");
1697         }
1698         if (t1 + t2 + t3 + t4 < 2)
1699         {
1700                 // game over, only one team remains (or none)
1701                 ClearWinners();
1702                 if (t1) SetWinners(team, NUM_TEAM_1);
1703                 if (t2) SetWinners(team, NUM_TEAM_2);
1704                 if (t3) SetWinners(team, NUM_TEAM_3);
1705                 if (t4) SetWinners(team, NUM_TEAM_4);
1706                 dprint("Have a winner, ending game.\n");
1707                 return WINNING_YES;
1708         }
1709
1710         // Two or more teams remain
1711         return WINNING_NO;
1712 }
1713
1714 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1715 // they win. Otherwise the defending team wins once the timelimit passes.
1716 void assault_new_round();
1717 float WinningCondition_Assault()
1718 {
1719         float status;
1720
1721         WinningConditionHelper(); // set worldstatus
1722
1723         status = WINNING_NO;
1724         // as the timelimit has not yet passed just assume the defending team will win
1725         if(assault_attacker_team == NUM_TEAM_1)
1726         {
1727                 SetWinners(team, NUM_TEAM_2);
1728         }
1729         else
1730         {
1731                 SetWinners(team, NUM_TEAM_1);
1732         }
1733
1734         entity ent;
1735         ent = find(world, classname, "target_assault_roundend");
1736         if(ent)
1737         {
1738                 if(ent.winning) // round end has been triggered by attacking team
1739                 {
1740                         bprint("ASSAULT: round completed...\n");
1741                         SetWinners(team, assault_attacker_team);
1742
1743                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1744
1745                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1746                         {
1747                                 status = WINNING_YES;
1748                         }
1749                         else
1750                         {
1751                                 entity oldself;
1752                                 oldself = self;
1753                                 self = ent;
1754                                 assault_new_round();
1755                                 self = oldself;
1756                         }
1757                 }
1758         }
1759
1760         return status;
1761 }
1762
1763 // LMS winning condition: game terminates if and only if there's at most one
1764 // one player who's living lives. Top two scores being equal cancels the time
1765 // limit.
1766 float WinningCondition_LMS()
1767 {
1768         entity head, head2;
1769         float have_player;
1770         float have_players;
1771         float l;
1772
1773         have_player = false;
1774         have_players = false;
1775         l = LMS_NewPlayerLives();
1776
1777         head = find(world, classname, "player");
1778         if(head)
1779                 have_player = true;
1780         head2 = find(head, classname, "player");
1781         if(head2)
1782                 have_players = true;
1783
1784         if(have_player)
1785         {
1786                 // we have at least one player
1787                 if(have_players)
1788                 {
1789                         // two or more active players - continue with the game
1790                 }
1791                 else
1792                 {
1793                         // exactly one player?
1794
1795                         ClearWinners();
1796                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1797
1798                         if(l)
1799                         {
1800                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1801                                 return WINNING_NO;
1802                         }
1803                         else
1804                         {
1805                                 // a winner!
1806                                 // and assign him his first place
1807                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1808                                 return WINNING_YES;
1809                         }
1810                 }
1811         }
1812         else
1813         {
1814                 // nobody is playing at all...
1815                 if(l)
1816                 {
1817                         // wait for players...
1818                 }
1819                 else
1820                 {
1821                         // SNAFU (maybe a draw game?)
1822                         ClearWinners();
1823                         dprint("No players, ending game.\n");
1824                         return WINNING_YES;
1825                 }
1826         }
1827
1828         // When we get here, we have at least two players who are actually LIVING,
1829         // now check if the top two players have equal score.
1830         WinningConditionHelper();
1831
1832         ClearWinners();
1833         if(WinningConditionHelper_winner)
1834                 WinningConditionHelper_winner.winning = true;
1835         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1836                 return WINNING_NEVER;
1837
1838         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1839         return WINNING_NO;
1840 }
1841
1842 void ShuffleMaplist()
1843 {
1844         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1845 }
1846
1847 float leaderfrags;
1848 float WinningCondition_Scores(float limit, float leadlimit)
1849 {
1850         float limitreached;
1851
1852         // TODO make everything use THIS winning condition (except LMS)
1853         WinningConditionHelper();
1854
1855         if(teamplay)
1856         {
1857                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1858                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1859                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1860                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1861         }
1862
1863         ClearWinners();
1864         if(WinningConditionHelper_winner)
1865                 WinningConditionHelper_winner.winning = 1;
1866         if(WinningConditionHelper_winnerteam >= 0)
1867                 SetWinners(team, WinningConditionHelper_winnerteam);
1868
1869         if(WinningConditionHelper_lowerisbetter)
1870         {
1871                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1872                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1873                 limit = -limit;
1874         }
1875
1876         if(WinningConditionHelper_zeroisworst)
1877                 leadlimit = 0; // not supported in this mode
1878
1879         if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1880         // these modes always score in increments of 1, thus this makes sense
1881         {
1882                 if(leaderfrags != WinningConditionHelper_topscore)
1883                 {
1884                         leaderfrags = WinningConditionHelper_topscore;
1885
1886                         if (limit)
1887                         if (leaderfrags == limit - 1)
1888                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1889                         else if (leaderfrags == limit - 2)
1890                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1891                         else if (leaderfrags == limit - 3)
1892                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1893                 }
1894         }
1895
1896         limitreached = false;
1897         if(limit)
1898                 if(WinningConditionHelper_topscore >= limit)
1899                         limitreached = true;
1900         if(leadlimit)
1901         {
1902                 float leadlimitreached;
1903                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1904                 if(autocvar_leadlimit_and_fraglimit)
1905                         limitreached = (limitreached && leadlimitreached);
1906                 else
1907                         limitreached = (limitreached || leadlimitreached);
1908         }
1909
1910         if(limit)
1911                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1912
1913         return GetWinningCode(
1914                 WinningConditionHelper_topscore && limitreached,
1915                 WinningConditionHelper_equality
1916         );
1917 }
1918
1919 float WinningCondition_Race(float fraglimit)
1920 {
1921         float wc;
1922         entity p;
1923         float n, c;
1924
1925         n = 0;
1926         c = 0;
1927         FOR_EACH_PLAYER(p)
1928         {
1929                 ++n;
1930                 if(p.race_completed)
1931                         ++c;
1932         }
1933         if(n && (n == c))
1934                 return WINNING_YES;
1935         wc = WinningCondition_Scores(fraglimit, 0);
1936
1937         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1938         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1939         // do NOT support equality when the laps are all raced!
1940                 return WINNING_STARTSUDDENDEATHOVERTIME;
1941         else
1942                 return WINNING_NEVER;
1943 }
1944
1945 float WinningCondition_QualifyingThenRace(float limit)
1946 {
1947         float wc;
1948         wc = WinningCondition_Scores(limit, 0);
1949
1950         // NEVER initiate overtime
1951         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1952         {
1953                 return WINNING_YES;
1954         }
1955
1956         return wc;
1957 }
1958
1959 float WinningCondition_RanOutOfSpawns()
1960 {
1961         entity head;
1962
1963         if(have_team_spawns <= 0)
1964                 return WINNING_NO;
1965
1966         if(!autocvar_g_spawn_useallspawns)
1967                 return WINNING_NO;
1968
1969         if(!some_spawn_has_been_used)
1970                 return WINNING_NO;
1971
1972         team1_score = team2_score = team3_score = team4_score = 0;
1973
1974         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1975         {
1976                 if(head.team == NUM_TEAM_1)
1977                         team1_score = 1;
1978                 else if(head.team == NUM_TEAM_2)
1979                         team2_score = 1;
1980                 else if(head.team == NUM_TEAM_3)
1981                         team3_score = 1;
1982                 else if(head.team == NUM_TEAM_4)
1983                         team4_score = 1;
1984         }
1985
1986         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1987         {
1988                 if(head.team == NUM_TEAM_1)
1989                         team1_score = 1;
1990                 else if(head.team == NUM_TEAM_2)
1991                         team2_score = 1;
1992                 else if(head.team == NUM_TEAM_3)
1993                         team3_score = 1;
1994                 else if(head.team == NUM_TEAM_4)
1995                         team4_score = 1;
1996         }
1997
1998         ClearWinners();
1999         if(team1_score + team2_score + team3_score + team4_score == 0)
2000         {
2001                 checkrules_equality = true;
2002                 return WINNING_YES;
2003         }
2004         else if(team1_score + team2_score + team3_score + team4_score == 1)
2005         {
2006                 float t, i;
2007                 if(team1_score)
2008                         t = NUM_TEAM_1;
2009                 else if(team2_score)
2010                         t = NUM_TEAM_2;
2011                 else if(team3_score)
2012                         t = NUM_TEAM_3;
2013                 else // if(team4_score)
2014                         t = NUM_TEAM_4;
2015                 CheckAllowedTeams(world);
2016                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2017                 {
2018                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2019                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2020                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2021                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2022                 }
2023
2024                 AddWinners(team, t);
2025                 return WINNING_YES;
2026         }
2027         else
2028                 return WINNING_NO;
2029 }
2030
2031 /*
2032 ============
2033 CheckRules_World
2034
2035 Exit deathmatch games upon conditions
2036 ============
2037 */
2038 void CheckRules_World()
2039 {
2040         float timelimit;
2041         float fraglimit;
2042         float leadlimit;
2043
2044         VoteThink();
2045         MapVote_Think();
2046
2047         SetDefaultAlpha();
2048
2049         if (gameover)   // someone else quit the game already
2050         {
2051                 if(player_count == 0) // Nobody there? Then let's go to the next map
2052                         MapVote_Start();
2053                         // this will actually check the player count in the next frame
2054                         // again, but this shouldn't hurt
2055                 return;
2056         }
2057
2058         timelimit = autocvar_timelimit * 60;
2059         fraglimit = autocvar_fraglimit;
2060         leadlimit = autocvar_leadlimit;
2061
2062         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2063         {
2064                 if(timelimit > 0)
2065                         timelimit = 0; // timelimit is not made for warmup
2066                 if(fraglimit > 0)
2067                         fraglimit = 0; // no fraglimit for now
2068                 leadlimit = 0; // no leadlimit for now
2069         }
2070
2071         if(timelimit > 0)
2072         {
2073                 timelimit += game_starttime;
2074         }
2075         else if (timelimit < 0)
2076         {
2077                 // endmatch
2078                 NextLevel();
2079                 return;
2080         }
2081
2082         if(g_onslaught)
2083                 timelimit = 0; // ONS has its own overtime rule
2084
2085         float wantovertime;
2086         wantovertime = 0;
2087
2088         if(timelimit > game_starttime)
2089                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2090         else
2091                 game_completion_ratio = 0;
2092
2093         if(checkrules_suddendeathend)
2094         {
2095                 if(!checkrules_suddendeathwarning)
2096                 {
2097                         checkrules_suddendeathwarning = true;
2098                         if(g_race && !g_race_qualifying)
2099                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2100                         else
2101                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2102                 }
2103         }
2104         else
2105         {
2106                 if (timelimit && time >= timelimit)
2107                 {
2108                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2109                         {
2110                                 float totalplayers;
2111                                 float playerswithlaps;
2112                                 float readyplayers;
2113                                 entity head;
2114                                 totalplayers = playerswithlaps = readyplayers = 0;
2115                                 FOR_EACH_PLAYER(head)
2116                                 {
2117                                         ++totalplayers;
2118                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2119                                                 ++playerswithlaps;
2120                                         if(head.ready)
2121                                                 ++readyplayers;
2122                                 }
2123
2124                                 // at least 2 of the players have completed a lap: start the RACE
2125                                 // otherwise, the players should end the qualifying on their own
2126                                 if(readyplayers || playerswithlaps >= 2)
2127                                 {
2128                                         checkrules_suddendeathend = 0;
2129                                         ReadyRestart(); // go to race
2130                                         return;
2131                                 }
2132                                 else
2133                                         wantovertime |= InitiateSuddenDeath();
2134                         }
2135                         else
2136                                 wantovertime |= InitiateSuddenDeath();
2137                 }
2138         }
2139
2140         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2141         {
2142                 NextLevel();
2143                 return;
2144         }
2145
2146         float checkrules_status;
2147         checkrules_status = WinningCondition_RanOutOfSpawns();
2148         if(checkrules_status == WINNING_YES)
2149         {
2150                 bprint("Hey! Someone ran out of spawns!\n");
2151         }
2152         else if(g_race && !g_race_qualifying && timelimit >= 0)
2153         {
2154                 checkrules_status = WinningCondition_Race(fraglimit);
2155                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2156         }
2157         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2158         {
2159                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2160                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2161         }
2162         else if(g_assault)
2163         {
2164                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2165         }
2166         else if(g_lms)
2167         {
2168                 checkrules_status = WinningCondition_LMS();
2169         }
2170         else if (g_onslaught)
2171         {
2172                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2173         }
2174         else
2175         {
2176                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2177                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2178         }
2179
2180         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2181         {
2182                 checkrules_status = WINNING_NEVER;
2183                 checkrules_overtimesadded = -1;
2184                 wantovertime |= InitiateSuddenDeath();
2185         }
2186
2187         if(checkrules_status == WINNING_NEVER)
2188                 // equality cases! Nobody wins if the overtime ends in a draw.
2189                 ClearWinners();
2190
2191         if(wantovertime)
2192         {
2193                 if(checkrules_status == WINNING_NEVER)
2194                         InitiateOvertime();
2195                 else
2196                         checkrules_status = WINNING_YES;
2197         }
2198
2199         if(checkrules_suddendeathend)
2200                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2201                         checkrules_status = WINNING_YES;
2202
2203         if(checkrules_status == WINNING_YES)
2204         {
2205                 //print("WINNING\n");
2206                 NextLevel();
2207         }
2208 }
2209
2210 string GotoMap(string m)
2211 {
2212         m = GameTypeVote_MapInfo_FixName(m);
2213         if (!m)
2214                 return "The map you suggested is not available on this server.";
2215         if (!autocvar_sv_vote_gametype)
2216         if(!MapInfo_CheckMap(m))
2217                 return "The map you suggested does not support the current game mode.";
2218         cvar_set("nextmap", m);
2219         cvar_set("timelimit", "-1");
2220         if(mapvote_initialized || alreadychangedlevel)
2221         {
2222                 if(DoNextMapOverride(0))
2223                         return "Map switch initiated.";
2224                 else
2225                         return "Hm... no. For some reason I like THIS map more.";
2226         }
2227         else
2228                 return "Map switch will happen after scoreboard.";
2229 }
2230
2231
2232 void EndFrame()
2233 {
2234         anticheat_endframe();
2235
2236         float altime;
2237         FOR_EACH_REALCLIENT(self)
2238         {
2239                 entity e = IS_SPEC(self) ? self.enemy : self;
2240                 if(e.typehitsound)
2241                         self.typehit_time = time;
2242                 else if(e.damage_dealt)
2243                 {
2244                         self.hit_time = time;
2245                         self.damage_dealt_total += ceil(e.damage_dealt);
2246                 }
2247         }
2248         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2249         // add 1 frametime because after this, engine SV_Physics
2250         // increases time by a frametime and then networks the frame
2251         // add another frametime because client shows everything with
2252         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2253         // needed!
2254         FOR_EACH_CLIENT(self)
2255         {
2256                 self.typehitsound = false;
2257                 self.damage_dealt = 0;
2258                 antilag_record(self, altime);
2259         }
2260         FOR_EACH_MONSTER(self)
2261                 antilag_record(self, altime);
2262 }
2263
2264
2265 /*
2266  * RedirectionThink:
2267  * returns true if redirecting
2268  */
2269 float redirection_timeout;
2270 float redirection_nextthink;
2271 float RedirectionThink()
2272 {
2273         float clients_found;
2274
2275         if(redirection_target == "")
2276                 return false;
2277
2278         if(!redirection_timeout)
2279         {
2280                 cvar_set("sv_public", "-2");
2281                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2282                 if(redirection_target == "self")
2283                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2284                 else
2285                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2286         }
2287
2288         if(time < redirection_nextthink)
2289                 return true;
2290
2291         redirection_nextthink = time + 1;
2292
2293         clients_found = 0;
2294         FOR_EACH_REALCLIENT(self)
2295         {
2296                 // TODO add timer
2297                 print("Redirecting: sending connect command to ", self.netname, "\n");
2298                 if(redirection_target == "self")
2299                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2300                 else
2301                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2302                 ++clients_found;
2303         }
2304
2305         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2306
2307         if(time > redirection_timeout || clients_found == 0)
2308                 localcmd("\nwait; wait; wait; quit\n");
2309
2310         return true;
2311 }
2312
2313 void TargetMusic_RestoreGame();
2314 void RestoreGame()
2315 {
2316         // Loaded from a save game
2317         // some things then break, so let's work around them...
2318
2319         // Progs DB (capture records)
2320         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2321
2322         // Mapinfo
2323         MapInfo_Shutdown();
2324         MapInfo_Enumerate();
2325         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2326         WeaponStats_Init();
2327
2328         TargetMusic_RestoreGame();
2329 }
2330
2331 void Shutdown()
2332 {
2333         gameover = 2;
2334
2335         if(world_initialized > 0)
2336         {
2337                 world_initialized = 0;
2338                 print("Saving persistent data...\n");
2339                 Ban_SaveBans();
2340
2341                 // playerstats with unfinished match
2342                 PlayerStats_GameReport(false);
2343
2344                 if(!cheatcount_total)
2345                 {
2346                         if(autocvar_sv_db_saveasdump)
2347                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2348                         else
2349                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2350                 }
2351                 if(autocvar_developer)
2352                 {
2353                         if(autocvar_sv_db_saveasdump)
2354                                 db_dump(TemporaryDB, "server-temp.db");
2355                         else
2356                                 db_save(TemporaryDB, "server-temp.db");
2357                 }
2358                 CheatShutdown(); // must be after cheatcount check
2359                 db_close(ServerProgsDB);
2360                 db_close(TemporaryDB);
2361                 print("done!\n");
2362                 // tell the bot system the game is ending now
2363                 bot_endgame();
2364
2365                 WeaponStats_Shutdown();
2366                 MapInfo_Shutdown();
2367         }
2368         else if(world_initialized == 0)
2369         {
2370                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2371         }
2372 }