]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
the "nextmap" setting doesn't even belong in cvar_changes...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 entity pingplreport;
2 void PingPLReport_Think()
3 {
4         float delta;
5         entity e;
6
7         delta = 3 / maxclients;
8         if(delta < sys_frametime)
9                 delta = 0;
10         self.nextthink = time + delta;
11
12         e = edict_num(self.cnt + 1);
13         if(clienttype(e) == CLIENTTYPE_REAL)
14         {
15                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17                 WriteByte(MSG_BROADCAST, self.cnt);
18                 WriteShort(MSG_BROADCAST, max(1, e.ping));
19                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
21         }
22         else
23         {
24                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26                 WriteByte(MSG_BROADCAST, self.cnt);
27                 WriteShort(MSG_BROADCAST, 0);
28                 WriteByte(MSG_BROADCAST, 0);
29                 WriteByte(MSG_BROADCAST, 0);
30         }
31         self.cnt = mod(self.cnt + 1, maxclients);
32 }
33 void PingPLReport_Spawn()
34 {
35         pingplreport = spawn();
36         pingplreport.classname = "pingplreport";
37         pingplreport.think = PingPLReport_Think;
38         pingplreport.nextthink = time;
39 }
40
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
44
45 string GetMapname();
46 string GetGametype();
47 void GotoNextMap();
48 void ShuffleMaplist()
49 float() DoNextMapOverride;
50
51 void SetDefaultAlpha()
52 {
53         if(autocvar_g_running_guns)
54         {
55                 default_player_alpha = -1;
56                 default_weapon_alpha = +1;
57         }
58         else if(g_cloaked)
59         {
60                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
61                 default_weapon_alpha = default_player_alpha;
62         }
63         else
64         {
65                 default_player_alpha = autocvar_g_player_alpha;
66                 if(default_player_alpha == 0)
67                         default_player_alpha = 1;
68                 default_weapon_alpha = default_player_alpha;
69         }
70 }
71
72 void fteqcc_testbugs()
73 {
74         float a, b;
75
76         if(!autocvar_developer_fteqccbugs)
77                 return;
78
79         dprint("*** fteqcc test: checking for bugs...\n");
80
81         a = 1;
82         b = 5;
83         if(sqrt(a) - sqrt(b - a) == 0)
84                 dprint("*** fteqcc test: found same-function-twice bug\n");
85         else
86                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
87
88         world.cnt = -10;
89         world.enemy = world;
90         world.enemy.cnt += 10;
91         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92                 dprint("*** fteqcc test: found += bug\n");
93         else
94                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
95         world.cnt = 0;
96 }
97
98 /**
99  * Takes care of pausing and unpausing the game.
100  * Centerprints the information about an upcoming or active timeout to all active
101  * players. Also plays reminder sounds.
102  */
103 void timeoutHandler_Think() {
104         local string timeStr;
105         local entity plr;
106         if (timeoutStatus == 1) {
107                 if (remainingLeadTime > 0) {
108                         //centerprint the information to every player
109                         timeStr = getTimeoutText(0);
110                         FOR_EACH_REALCLIENT(plr) {
111                                 if(plr.classname == "player") {
112                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
113                                 }
114                         }
115                         remainingLeadTime -= 1;
116                         //think again in 1 second:
117                         self.nextthink = time + 1;
118                 }
119                 else {
120                         //now pause the game:
121                         timeoutStatus = 2;
122                         //reset all the flood variables
123                         FOR_EACH_CLIENT(plr) {
124                                 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
125                         }
126                         cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127                         //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128                         FOR_EACH_REALPLAYER(plr) {
129                                 plr.lastV_angle = plr.v_angle;
130                         }
131                         self.nextthink = time;
132                 }
133         }
134         else if (timeoutStatus == 2) {
135                 if (remainingTimeoutTime > 0) {
136                         timeStr = getTimeoutText(0);
137                         FOR_EACH_REALCLIENT(plr) {
138                                 if(plr.classname == "player") {
139                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
140                                 }
141                         }
142                         if(remainingTimeoutTime == autocvar_sv_timeout_resumetime) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143                                 Announce("prepareforbattle");
144                         }
145                         remainingTimeoutTime -= 1;
146                         self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
147                 }
148                 else {
149                         //unpause the game again
150                         remainingTimeoutTime = timeoutStatus = 0;
151                         cvar_set("slowmo", ftos(orig_slowmo));
152                         //and unlock the fixed view again once there is no timeout active anymore
153                         FOR_EACH_REALPLAYER(plr) {
154                                 plr.fixangle = FALSE;
155                         }
156                         //get rid of the countdown message
157                         FOR_EACH_REALCLIENT(plr) {
158                                 if(plr.classname == "player") {
159                                         centerprint_atprio(plr, CENTERPRIO_SPAM, "");
160                                 }
161                         }
162                         remove(self);
163                         return;
164                 }
165
166         }
167         else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168                 FOR_EACH_REALCLIENT(plr) {
169                         if(plr.classname == "player") {
170                                 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
171                         }
172                 }
173                 remove(self);
174                 return;
175         }
176 }
177
178 void GotoFirstMap()
179 {
180         float n;
181         if(autocvar__sv_init)
182         {
183                 // cvar_set("_sv_init", "0");
184                 // we do NOT set this to 0 any more, so someone "accidentally" changing
185                 // to this "init" map on a dedicated server will cause no permanent
186                 // harm
187                 if(autocvar_g_maplist_shuffle)
188                         ShuffleMaplist();
189                 n = tokenizebyseparator(autocvar_g_maplist, " ");
190                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
191
192                 MapInfo_Enumerate();
193                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
194
195                 if(!DoNextMapOverride())
196                         GotoNextMap();
197
198                 return;
199         }
200
201         if(time < 5)
202         {
203                 self.nextthink = time;
204         }
205         else
206         {
207                 self.nextthink = time + 1;
208                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
209         }
210 }
211
212 void cvar_changes_init()
213 {
214         float h;
215         string k, v, d;
216         float n, i, adding, pureadding;
217
218         if(cvar_changes)
219                 strunzone(cvar_changes);
220         cvar_changes = string_null;
221         if(cvar_purechanges)
222                 strunzone(cvar_purechanges);
223         cvar_purechanges = string_null;
224         cvar_purechanges_count = 0;
225
226         h = buf_create();
227         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
228         n = buf_getsize(h);
229
230         adding = TRUE;
231         pureadding = TRUE;
232
233         for(i = 0; i < n; ++i)
234         {
235                 k = bufstr_get(h, i);
236
237 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
238 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
239 #define BADCVAR(p) if(k == p) continue
240                 // internal
241                 BADPREFIX("csqc_");
242                 BADPREFIX("cvar_check_");
243                 BADCVAR("gamecfg");
244                 BADCVAR("g_configversion");
245                 BADCVAR("g_maplist_index");
246                 BADCVAR("halflifebsp");
247                 BADPREFIX("sv_world");
248
249                 // client
250                 BADPREFIX("chase_");
251                 BADPREFIX("cl_");
252                 BADPREFIX("con_");
253                 BADPREFIX("scoreboard_");
254                 BADPREFIX("g_campaign");
255                 BADPREFIX("gl_");
256                 BADPREFIX("joy");
257                 BADPREFIX("hud_");
258                 BADPREFIX("m_");
259                 BADPREFIX("menu_");
260                 BADPREFIX("net_slist_");
261                 BADPREFIX("r_");
262                 BADPREFIX("sbar_");
263                 BADPREFIX("scr_");
264                 BADPREFIX("snd_");
265                 BADPREFIX("show");
266                 BADPREFIX("sensitivity");
267                 BADPREFIX("userbind");
268                 BADPREFIX("v_");
269                 BADPREFIX("vid_");
270                 BADPREFIX("crosshair");
271                 BADCVAR("mod_q3bsp_lightmapmergepower");
272                 BADCVAR("mod_q3bsp_nolightmaps");
273                 BADCVAR("fov");
274                 BADCVAR("mastervolume");
275                 BADCVAR("volume");
276                 BADCVAR("bgmvolume");
277
278                 // private
279                 BADCVAR("developer");
280                 BADCVAR("g_banned_list");
281                 BADCVAR("log_dest_udp");
282                 BADCVAR("log_file");
283                 BADCVAR("net_address");
284                 BADCVAR("net_address_ipv6");
285                 BADCVAR("port");
286                 BADCVAR("savedgamecfg");
287                 BADCVAR("serverconfig");
288                 BADCVAR("sv_heartbeatperiod");
289                 BADCVAR("sv_vote_master_password");
290                 BADCVAR("sys_colortranslation");
291                 BADCVAR("sys_specialcharactertranslation");
292                 BADCVAR("timestamps");
293                 BADPREFIX("developer_");
294                 BADPREFIX("g_ban_");
295                 BADPREFIX("g_chat_flood_");
296                 BADPREFIX("g_voice_flood_");
297                 BADPREFIX("rcon_");
298                 BADPREFIX("settemp_");
299                 BADPREFIX("sv_allowdownloads_");
300                 BADPREFIX("sv_autodemo");
301                 BADPREFIX("sv_curl_");
302                 BADPREFIX("sv_eventlog");
303                 BADPREFIX("sv_logscores_");
304                 BADPREFIX("sv_master");
305                 BADPREFIX("sv_weaponstats_");
306
307                 // these can contain player IDs, so better hide
308                 BADCVAR("g_forced_team_red");
309                 BADCVAR("g_forced_team_blue");
310                 BADCVAR("g_forced_team_yellow");
311                 BADCVAR("g_forced_team_pink");
312
313                 // mapinfo
314                 BADCVAR("fraglimit");
315                 BADCVAR("g_arena");
316                 BADCVAR("g_assault");
317                 BADCVAR("g_ca");
318                 BADCVAR("g_ctf");
319                 BADCVAR("g_cts");
320                 BADCVAR("g_dm");
321                 BADCVAR("g_domination");
322                 BADCVAR("g_domination_default_teams");
323                 BADCVAR("g_freezetag");
324                 BADCVAR("g_keepaway");
325                 BADCVAR("g_keyhunt");
326                 BADCVAR("g_keyhunt_teams");
327                 BADCVAR("g_keyhunt_teams");
328                 BADCVAR("g_lms");
329                 BADCVAR("g_nexball");
330                 BADCVAR("g_onslaught");
331                 BADCVAR("g_race");
332                 BADCVAR("g_race_qualifying_timelimit");
333                 BADCVAR("g_runematch");
334                 BADCVAR("g_tdm");
335                 BADCVAR("g_tdm_teams");
336                 BADCVAR("leadlimit");
337                 BADCVAR("nextmap");
338                 BADCVAR("teamplay");
339                 BADCVAR("timelimit");
340
341                 // long
342                 BADCVAR("hostname");
343                 BADCVAR("g_maplist");
344                 BADCVAR("g_maplist_mostrecent");
345                 BADCVAR("sv_motd");
346
347                 v = cvar_string(k);
348                 d = cvar_defstring(k);
349                 if(v == d)
350                         continue;
351
352                 if(adding)
353                 {
354                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
355                         if(strlen(cvar_changes) > 16384)
356                         {
357                                 cvar_changes = "// too many settings have been changed to show them here\n";
358                                 adding = 0;
359                         }
360                 }
361
362                 // now check if the changes are actually gameplay relevant
363
364                 // does nothing visible
365                 BADCVAR("captureleadlimit_override");
366                 BADCVAR("g_arena_point_leadlimit");
367                 BADCVAR("g_balance_kill_delay");
368                 BADCVAR("g_ca_point_leadlimit");
369                 BADCVAR("g_ctf_captimerecord_always");
370                 BADCVAR("g_ctf_capture_leadlimit");
371                 BADCVAR("g_ctf_flag_capture_effects");
372                 BADCVAR("g_ctf_flag_glowtrails");
373                 BADCVAR("g_ctf_flag_pickup_effects");
374                 BADCVAR("g_domination_point_leadlimit");
375                 BADCVAR("g_forced_respawn");
376                 BADCVAR("g_keyhunt_point_leadlimit");
377                 BADCVAR("g_nexball_goalleadlimit");
378                 BADCVAR("g_runematch_point_leadlimit");
379                 BADCVAR("leadlimit_and_fraglimit");
380                 BADCVAR("leadlimit_override");
381                 BADCVAR("pausable");
382                 BADCVAR("sv_checkforpacketsduringsleep");
383                 BADCVAR("sv_timeout");
384                 BADCVAR("welcome_message_time");
385                 BADPREFIX("crypto_");
386                 BADPREFIX("g_chat_");
387                 BADPREFIX("g_ctf_captimerecord_");
388                 BADPREFIX("g_maplist_votable_");
389                 BADPREFIX("net_");
390                 BADPREFIX("prvm_");
391                 BADPREFIX("skill_");
392                 BADPREFIX("sv_fragmessage_");
393                 BADPREFIX("sv_maxidle_");
394                 BADPREFIX("sv_vote_");
395                 BADPREFIX("timelimit_");
396
397                 // allowed changes to server admins (please sync this to server.cfg)
398                 // vi commands:
399                 //   :/"impure"/,$d
400                 //   :g!,^\/\/[^ /],d
401                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
402                 //   :%!sort
403                 // yes, this does contain some redundant stuff, don't really care
404                 BADCVAR("bot_number");
405                 BADCVAR("bot_prefix");
406                 BADCVAR("bot_suffix");
407                 BADCVAR("capturelimit_override");
408                 BADCVAR("fraglimit_override");
409                 BADCVAR("gametype");
410                 BADCVAR("g_antilag");
411                 BADCVAR("g_balance_teams");
412                 BADCVAR("g_balance_teams_force");
413                 BADCVAR("g_ban_sync_trusted_servers");
414                 BADCVAR("g_ban_sync_uri");
415                 BADCVAR("g_ctf_capture_limit");
416                 BADCVAR("g_ctf_ignore_frags");
417                 BADCVAR("g_ctf_win_mode");
418                 BADCVAR("g_domination_point_limit");
419                 BADCVAR("g_fullbrightitems");
420                 BADCVAR("g_fullbrightplayers");
421                 BADCVAR("g_keyhunt_point_limit");
422                 BADCVAR("g_keyhunt_teams_override");
423                 BADCVAR("g_lms_lives_override");
424                 BADCVAR("g_maplist");
425                 BADCVAR("g_maplist_check_waypoints");
426                 BADCVAR("g_maplist_mostrecent_count");
427                 BADCVAR("g_maplist_shuffle");
428                 BADCVAR("g_maplist_votable");
429                 BADCVAR("g_maplist_votable_abstain");
430                 BADCVAR("g_maplist_votable_nodetail");
431                 BADCVAR("g_maplist_votable_suggestions");
432                 BADCVAR("g_minstagib");
433                 BADCVAR("g_nexball_goallimit");
434                 BADCVAR("g_runematch_point_limit");
435                 BADCVAR("g_start_delay");
436                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
437                 BADCVAR("hostname");
438                 BADCVAR("log_file");
439                 BADCVAR("maxplayers");
440                 BADCVAR("minplayers");
441                 BADCVAR("net_address");
442                 BADCVAR("port");
443                 BADCVAR("rcon_password");
444                 BADCVAR("rcon_restricted_commands");
445                 BADCVAR("rcon_restricted_password");
446                 BADCVAR("skill");
447                 BADCVAR("sv_adminnick");
448                 BADCVAR("sv_autoscreenshot");
449                 BADCVAR("sv_curl_defaulturl");
450                 BADCVAR("sv_defaultcharacter");
451                 BADCVAR("sv_defaultplayercolors");
452                 BADCVAR("sv_defaultplayermodel");
453                 BADCVAR("sv_defaultplayerskin");
454                 BADCVAR("sv_maxidle");
455                 BADCVAR("sv_maxrate");
456                 BADCVAR("sv_motd");
457                 BADCVAR("sv_public");
458                 BADCVAR("sv_ready_restart");
459                 BADCVAR("sv_status_privacy");
460                 BADCVAR("sv_vote_call");
461                 BADCVAR("sv_vote_commands");
462                 BADCVAR("sv_vote_majority_factor");
463                 BADCVAR("sv_vote_master");
464                 BADCVAR("sv_vote_master_commands");
465                 BADCVAR("sv_vote_master_password");
466                 BADCVAR("sv_vote_simple_majority_factor");
467                 BADCVAR("timelimit_override");
468                 BADCVAR("g_warmup");
469                 BADPREFIX("g_warmup_");
470                 BADCVAR("teamplay_mode");
471
472                 if(autocvar_g_minstagib)
473                 {
474                         BADCVAR("g_grappling_hook");
475                         BADCVAR("g_jetpack");
476                 }
477 #undef BADPREFIX
478 #undef BADCVAR
479
480                 if(pureadding)
481                 {
482                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
483                         if(strlen(cvar_purechanges) > 16384)
484                         {
485                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
486                                 pureadding = 0;
487                         }
488                 }
489                 ++cvar_purechanges_count;
490                 // WARNING: this variable is used for the server list
491                 // NEVER dare to skip this code!
492                 // Hacks to intentionally appearing as "pure server" even though you DO have
493                 // modified settings may be punished by removal from the server list.
494                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
495                 // though.
496         }
497         buf_del(h);
498         if(cvar_changes == "")
499                 cvar_changes = "// this server runs at default server settings\n";
500         else
501                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
502         cvar_changes = strzone(cvar_changes);
503         if(cvar_purechanges == "")
504                 cvar_purechanges = "// this server runs at default gameplay settings\n";
505         else
506                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
507         cvar_purechanges = strzone(cvar_purechanges);
508 }
509
510 void detect_maptype()
511 {
512 #if 0
513         vector o, v;
514         float i;
515
516         for(;;)
517         {
518                 o = world.mins;
519                 o_x += random() * (world.maxs_x - world.mins_x);
520                 o_y += random() * (world.maxs_y - world.mins_y);
521                 o_z += random() * (world.maxs_z - world.mins_z);
522
523                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
524                 if(trace_fraction == 1)
525                         continue;
526
527                 v = trace_endpos;
528
529                 for(i = 0; i < 64; i += 4)
530                 {
531                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
532         if(trace_fraction == 1)
533                 continue;
534                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
535                 }
536
537                 break;
538         }
539 #endif
540 }
541
542 entity randomseed;
543 float RandomSeed_Send(entity to, float sf)
544 {
545         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
546         WriteShort(MSG_ENTITY, self.cnt);
547         return TRUE;
548 }
549 void RandomSeed_Think()
550 {
551         self.cnt = bound(0, floor(random() * 65536), 65535);
552         self.nextthink = time + 5;
553
554         self.SendFlags |= 1;
555 }
556 void RandomSeed_Spawn()
557 {
558         randomseed = spawn();
559         randomseed.think = RandomSeed_Think;
560         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
561
562         entity oldself;
563         oldself = self;
564         self = randomseed;
565         self.think(); // sets random seed and nextthink
566         self = oldself;
567 }
568
569 void spawnfunc___init_dedicated_server(void)
570 {
571         // handler for _init/_init map (only for dedicated server initialization)
572
573         world_initialized = -1; // don't complain
574         cvar = cvar_normal;
575         cvar_string = cvar_string_normal;
576         cvar_set = cvar_set_normal;
577
578         remove = remove_unsafely;
579
580         entity e;
581         e = spawn();
582         e.think = GotoFirstMap;
583         e.nextthink = time; // this is usually 1 at this point
584
585         e = spawn();
586         e.classname = "info_player_deathmatch"; // safeguard against player joining
587
588         self.classname = "worldspawn"; // safeguard against various stuff ;)
589
590         MapInfo_Enumerate();
591         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
592 }
593
594 void Map_MarkAsRecent(string m);
595 float world_already_spawned;
596 void RegisterWeapons();
597 void Nagger_Init();
598 void ClientInit_Spawn();
599 void WeaponStats_Init();
600 void WeaponStats_Shutdown();
601 void spawnfunc_worldspawn (void)
602 {
603         float fd, l, i, j, n;
604         string s, col;
605
606         cvar = cvar_normal;
607         cvar_string = cvar_string_normal;
608         cvar_set = cvar_set_normal;
609
610         if(world_already_spawned)
611                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
612         world_already_spawned = TRUE;
613
614         remove = remove_safely; // during spawning, watch what you remove!
615
616         check_unacceptable_compiler_bugs();
617
618         cvar_changes_init(); // do this very early now so it REALLY matches the server config
619
620         compressShortVector_init();
621
622         allowed_to_spawn = TRUE;
623
624         local entity head;
625         head = nextent(world);
626         maxclients = 0;
627         while(head)
628         {
629                 ++maxclients;
630                 head = nextent(head);
631         }
632
633         // needs to be done so early as they would still spawn
634         RegisterWeapons();
635
636         ServerProgsDB = db_load("server.db");
637
638         TemporaryDB = db_create();
639
640         // 0 normal
641         lightstyle(0, "m");
642
643         // 1 FLICKER (first variety)
644         lightstyle(1, "mmnmmommommnonmmonqnmmo");
645
646         // 2 SLOW STRONG PULSE
647         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
648
649         // 3 CANDLE (first variety)
650         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
651
652         // 4 FAST STROBE
653         lightstyle(4, "mamamamamama");
654
655         // 5 GENTLE PULSE 1
656         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
657
658         // 6 FLICKER (second variety)
659         lightstyle(6, "nmonqnmomnmomomno");
660
661         // 7 CANDLE (second variety)
662         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
663
664         // 8 CANDLE (third variety)
665         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
666
667         // 9 SLOW STROBE (fourth variety)
668         lightstyle(9, "aaaaaaaazzzzzzzz");
669
670         // 10 FLUORESCENT FLICKER
671         lightstyle(10, "mmamammmmammamamaaamammma");
672
673         // 11 SLOW PULSE NOT FADE TO BLACK
674         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
675
676         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
677
678         // 63 testing
679         lightstyle(63, "a");
680
681         if(autocvar_g_campaign)
682                 CampaignPreInit();
683
684         Map_MarkAsRecent(mapname);
685
686         precache_model ("null"); // we need this one before InitGameplayMode
687         InitGameplayMode();
688         readlevelcvars();
689         GrappleHookInit();
690         ElectroInit();
691         LaserInit();
692
693         player_count = 0;
694         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
695         if(bot_waypoints_for_items == 1)
696                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
697                         bot_waypoints_for_items = 0;
698
699         // for setting by mapinfo
700         q3acompat_machineshotgunswap = autocvar_sv_q3acompat_machineshotgunswap;
701         cvar_set("sv_q3acompat_machineshotgunswap", "0");
702
703         precache();
704
705         WaypointSprite_Init();
706
707         //if (g_domination)
708         //      dom_init();
709
710         GameLogInit(); // prepare everything
711         if(autocvar_sv_eventlog)
712         {
713                 s = strcat(ftos(autocvar_sv_eventlog_files_counter), ".");
714                 s = strcat(s, ftos(random()));
715                 matchid = strzone(s);
716
717                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
718                 s = ":gameinfo:mutators:LIST";
719
720                 ret_string = s;
721                 MUTATOR_CALLHOOK(BuildMutatorsString);
722                 s = ret_string;
723
724                 // simple, probably not good in the mutator system
725                 if(autocvar_g_grappling_hook)
726                         s = strcat(s, ":grappling_hook");
727
728                 // initialiation stuff, not good in the mutator system
729                 if(!autocvar_g_use_ammunition)
730                         s = strcat(s, ":no_use_ammunition");
731
732                 // initialiation stuff, not good in the mutator system
733                 if(!autocvar_g_pickup_items)
734                         s = strcat(s, ":no_pickup_items");
735
736                 // initialiation stuff, not good in the mutator system
737                 if(autocvar_g_weaponarena != "0")
738                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
739
740                 // TODO to mutator system
741                 if(autocvar_g_norecoil)
742                         s = strcat(s, ":norecoil");
743
744                 // TODO to mutator system
745                 if(autocvar_g_midair)
746                         s = strcat(s, ":midair");
747
748                 // TODO to mutator system
749                 if(autocvar_g_minstagib)
750                         s = strcat(s, ":minstagib");
751
752                 GameLogEcho(s);
753                 GameLogEcho(":gameinfo:end");
754         }
755         else
756                 matchid = strzone(ftos(random()));
757
758         cvar_set("nextmap", "");
759
760         SetDefaultAlpha();
761
762         if(autocvar_g_campaign)
763                 CampaignPostInit();
764
765         fteqcc_testbugs();
766
767         Ban_LoadBans();
768
769         MapInfo_Enumerate();
770         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
771
772         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
773         {
774                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
775                 if(fd != -1)
776                 {
777                         while((s = fgets(fd)))
778                         {
779                                 l = tokenize_console(s);
780                                 if(l < 2)
781                                         continue;
782                                 if(argv(0) == "cd")
783                                 {
784                                         print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
785                                         print("  cdtrack ", argv(2), "\n");
786                                 }
787                                 else if(argv(0) == "fog")
788                                 {
789                                         print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
790                                         print("  \"fog\" \"", s, "\"\n");
791                                 }
792                                 else if(argv(0) == "set")
793                                 {
794                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
795                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
796                                 }
797                                 else if(argv(0) != "//")
798                                 {
799                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
800                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
801                                 }
802                         }
803                         fclose(fd);
804                 }
805         }
806
807         WeaponStats_Init();
808
809         addstat(STAT_WEAPONS, AS_INT, weapons);
810         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
811         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
812         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
813         Nagger_Init();
814
815         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
816         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
817         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
818         addstat(STAT_FUEL, AS_INT, ammo_fuel);
819         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
820         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
821         addstat(STAT_BULLETS_LOADED, AS_INT, sniperrifle_bulletcounter);
822         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
823
824         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
825         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
826
827         if(g_ca || g_freezetag)
828         {
829                 addstat(STAT_REDALIVE, AS_INT, redalive_stat);
830                 addstat(STAT_BLUEALIVE, AS_INT, bluealive_stat);
831                 addstat(STAT_YELLOWALIVE, AS_INT, yellowalive_stat);
832                 addstat(STAT_PINKALIVE, AS_INT, pinkalive_stat);
833         }
834         if(g_freezetag)
835         {
836                 addstat(STAT_FROZEN, AS_INT, freezetag_frozen);
837                 addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, freezetag_revive_progress);
838         }
839
840         // g_movementspeed hack
841         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
842         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
843         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
844         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
845
846         next_pingtime = time + 5;
847
848         detect_maptype();
849
850         lsmaps_reply = "^7Maps available: ";
851         lsnewmaps_reply = "^7Maps without a record set: ";
852         for(i = 0, j = 0; i < MapInfo_count; ++i)
853         {
854                 if(MapInfo_Get_ByID(i))
855                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
856                         {
857                                 if(mod(i, 2))
858                                         col = "^2";
859                                 else
860                                         col = "^3";
861                                 ++j;
862                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
863                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
864                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
865                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
866                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
867                         }
868         }
869         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
870         if (!g_race && !g_cts)
871                 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";
872         lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));
873
874         maplist_reply = "^7Maps in list: ";
875         n = tokenize_console(autocvar_g_maplist);
876         for(i = 0, j = 0; i < n; ++i)
877         {
878                 if(MapInfo_CheckMap(argv(i)))
879                 {
880                         if(mod(j, 2))
881                                 col = "^2";
882                         else
883                                 col = "^3";
884                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
885                         ++j;
886                 }
887         }
888         maplist_reply = strzone(strcat(maplist_reply, "\n"));
889         MapInfo_ClearTemps();
890
891         for(i = 0; i < 10; ++i)
892         {
893                 records_reply[i] = strzone(getrecords(i));
894         }
895         if(g_cts)
896                 ladder_reply = strzone(getladder());
897
898         rankings_reply = strzone(getrankings());
899
900         ClientInit_Spawn();
901         RandomSeed_Spawn();
902         PingPLReport_Spawn();
903
904         CheatInit();
905
906         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
907
908         // fill sv_curl_serverpackages from .serverpackage files
909         if(autocvar_sv_curl_serverpackages_auto)
910         {
911                 fd = search_begin("*.serverpackage", TRUE, FALSE);
912                 s = "";
913                 if(fd >= 0)
914                 {
915                         j = search_getsize(fd);
916                         for(i = 0; i < j; ++i)
917                                 s = strcat(s, " ", search_getfilename(fd, i));
918                         search_end(fd);
919                 }
920                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
921         }
922
923         PlayerStats_Init();
924
925         world_initialized = 1;
926 }
927
928 void spawnfunc_light (void)
929 {
930         //makestatic (self); // Who the f___ did that?
931         remove(self);
932 }
933
934 float TryFile( string pFilename )
935 {
936         local float lHandle;
937         dprint("TryFile(\"", pFilename, "\")\n");
938         lHandle = fopen( pFilename, FILE_READ );
939         if( lHandle != -1 ) {
940                 fclose( lHandle );
941                 return TRUE;
942         } else {
943                 return FALSE;
944         }
945 };
946
947 string GetGametype()
948 {
949         return GametypeNameFromType(game);
950 }
951
952 string getmapname_stored;
953 string GetMapname()
954 {
955         return mapname;
956 }
957
958 float Map_Count, Map_Current;
959 string Map_Current_Name;
960
961 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
962 float GetMaplistPosition()
963 {
964         float pos, idx;
965         string map;
966
967         map = GetMapname();
968         idx = autocvar_g_maplist_index;
969
970         if(idx >= 0)
971                 if(idx < Map_Count)
972                         if(map == argv(idx))
973                                 return idx;
974
975         for(pos = 0; pos < Map_Count; ++pos)
976                 if(map == argv(pos))
977                         return pos;
978
979         // resume normal maplist rotation if current map is not in g_maplist
980         return idx;
981 }
982
983 float MapHasRightSize(string map)
984 {
985         float fh;
986         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
987         if(autocvar_g_maplist_check_waypoints)
988         {
989                 dprint("checkwp "); dprint(map);
990                 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
991                 if(fh < 0)
992                 {
993                         dprint(": no waypoints\n");
994                         return FALSE;
995                 }
996                 dprint(": has waypoints\n");
997                 fclose(fh);
998         }
999
1000         // open map size restriction file
1001         dprint("opensize "); dprint(map);
1002         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
1003         if(fh >= 0)
1004         {
1005                 float mapmin, mapmax;
1006                 dprint(": ok, ");
1007                 mapmin = stof(fgets(fh));
1008                 mapmax = stof(fgets(fh));
1009                 fclose(fh);
1010                 if(player_count < mapmin)
1011                 {
1012                         dprint("not enough\n");
1013                         return FALSE;
1014                 }
1015                 if(player_count > mapmax)
1016                 {
1017                         dprint("too many\n");
1018                         return FALSE;
1019                 }
1020                 dprint("right size\n");
1021                 return TRUE;
1022         }
1023         dprint(": not found\n");
1024         return TRUE;
1025 }
1026
1027 string Map_Filename(float position)
1028 {
1029         return strcat("maps/", argv(position), ".bsp");
1030 }
1031
1032 string strwords(string s, float w)
1033 {
1034         float endpos;
1035         for(endpos = 0; w && endpos >= 0; --w)
1036                 endpos = strstrofs(s, " ", endpos + 1);
1037         if(endpos < 0)
1038                 return s;
1039         else
1040                 return substring(s, 0, endpos);
1041 }
1042
1043 float strhasword(string s, string w)
1044 {
1045         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1046 }
1047
1048 void Map_MarkAsRecent(string m)
1049 {
1050         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1051 }
1052
1053 float Map_IsRecent(string m)
1054 {
1055         return strhasword(autocvar_g_maplist_mostrecent, m);
1056 }
1057
1058 float Map_Check(float position, float pass)
1059 {
1060         string filename;
1061         string map_next;
1062         map_next = argv(position);
1063         if(pass <= 1)
1064         {
1065                 if(Map_IsRecent(map_next))
1066                         return 0;
1067         }
1068         filename = Map_Filename(position);
1069         if(MapInfo_CheckMap(map_next))
1070         {
1071                 if(pass == 2)
1072                         return 1;
1073                 if(MapHasRightSize(map_next))
1074                         return 1;
1075                 return 0;
1076         }
1077         else
1078                 dprint( "Couldn't select '", filename, "'..\n" );
1079
1080         return 0;
1081 }
1082
1083 void Map_Goto_SetStr(string nextmapname)
1084 {
1085         if(getmapname_stored != "")
1086                 strunzone(getmapname_stored);
1087         if(nextmapname == "")
1088                 getmapname_stored = "";
1089         else
1090                 getmapname_stored = strzone(nextmapname);
1091 }
1092
1093 void Map_Goto_SetFloat(float position)
1094 {
1095         cvar_set("g_maplist_index", ftos(position));
1096         Map_Goto_SetStr(argv(position));
1097 }
1098
1099 void GameResetCfg()
1100 {
1101         // settings persist, except...
1102         localcmd("\nsettemp_restore\n");
1103 };
1104
1105 void Map_Goto()
1106 {
1107         GameResetCfg();
1108         MapInfo_LoadMap(getmapname_stored);
1109 }
1110
1111 // return codes of map selectors:
1112 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1113 //   -2 = permanent failure
1114 float() MaplistMethod_Iterate = // usual method
1115 {
1116         float pass, i;
1117
1118         for(pass = 1; pass <= 2; ++pass)
1119         {
1120                 for(i = 1; i < Map_Count; ++i)
1121                 {
1122                         float mapindex;
1123                         mapindex = mod(i + Map_Current, Map_Count);
1124                         if(Map_Check(mapindex, pass))
1125                                 return mapindex;
1126                 }
1127         }
1128         return -1;
1129 }
1130
1131 float() MaplistMethod_Repeat = // fallback method
1132 {
1133         if(Map_Check(Map_Current, 2))
1134                 return Map_Current;
1135         return -2;
1136 }
1137
1138 float() MaplistMethod_Random = // random map selection
1139 {
1140         float i, imax;
1141
1142         imax = 42;
1143
1144         for(i = 0; i <= imax; ++i)
1145         {
1146                 float mapindex;
1147                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1148                 if(Map_Check(mapindex, 1))
1149                         return mapindex;
1150         }
1151         return -1;
1152 }
1153
1154 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1155 // the exponent sets a bias on the map selection:
1156 // the higher the exponent, the less likely "shortly repeated" same maps are
1157 {
1158         float i, j, imax, insertpos;
1159
1160         imax = 42;
1161
1162         for(i = 0; i <= imax; ++i)
1163         {
1164                 string newlist;
1165
1166                 // now reinsert this at another position
1167                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1168                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1169                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1170                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1171
1172                 // insert the current map there
1173                 newlist = "";
1174                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1175                         newlist = strcat(newlist, " ", argv(j));
1176                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1177                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1178                         newlist = strcat(newlist, " ", argv(j));
1179                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1180                 cvar_set("g_maplist", newlist);
1181                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1182
1183                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1184                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1185                 if(Map_Check(Map_Current, 1))
1186                         return Map_Current;
1187         }
1188         return -1;
1189 }
1190
1191 void Maplist_Init()
1192 {
1193         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1194         if(Map_Count == 0)
1195         {
1196                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1197                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1198                 if(autocvar_g_maplist_shuffle)
1199                         ShuffleMaplist();
1200                 localcmd("\nmenu_cmd sync\n");
1201                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1202         }
1203         if(Map_Count == 0)
1204                 error("empty maplist, cannot select a new map");
1205         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1206
1207         if(Map_Current_Name)
1208                 strunzone(Map_Current_Name);
1209         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1210         // this may or may not be correct, but who cares, in the worst case a map
1211         // isn't chosen in the first pass that should have been
1212 }
1213
1214 string GetNextMap()
1215 {
1216         float nextMap;
1217
1218         Maplist_Init();
1219         nextMap = -1;
1220
1221         if(nextMap == -1)
1222                 if(autocvar_g_maplist_shuffle > 0)
1223                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1224
1225         if(nextMap == -1)
1226                 if(autocvar_g_maplist_selectrandom)
1227                         nextMap = MaplistMethod_Random();
1228
1229         if(nextMap == -1)
1230                 nextMap = MaplistMethod_Iterate();
1231
1232         if(nextMap == -1)
1233                 nextMap = MaplistMethod_Repeat();
1234
1235         if(nextMap >= 0)
1236         {
1237                 Map_Goto_SetFloat(nextMap);
1238                 return getmapname_stored;
1239         }
1240
1241         return "";
1242 };
1243
1244 float DoNextMapOverride()
1245 {
1246         if(autocvar_g_campaign)
1247         {
1248                 CampaignPostIntermission();
1249                 alreadychangedlevel = TRUE;
1250                 return TRUE;
1251         }
1252         if(autocvar_quit_when_empty)
1253         {
1254                 if(player_count <= currentbots)
1255                 {
1256                         localcmd("quit\n");
1257                         alreadychangedlevel = TRUE;
1258                         return TRUE;
1259                 }
1260         }
1261         if(autocvar_quit_and_redirect != "")
1262         {
1263                 redirection_target = strzone(autocvar_quit_and_redirect);
1264                 alreadychangedlevel = TRUE;
1265                 return TRUE;
1266         }
1267         if (autocvar_samelevel) // if samelevel is set, stay on same level
1268         {
1269                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1270                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1271                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1272                 localcmd("restart\n");
1273                 //changelevel (mapname);
1274                 alreadychangedlevel = TRUE;
1275                 return TRUE;
1276         }
1277         if(autocvar_nextmap != "")
1278                 if(MapInfo_CheckMap(autocvar_nextmap))
1279                 {
1280                         Map_Goto_SetStr(autocvar_nextmap);
1281                         Map_Goto();
1282                         alreadychangedlevel = TRUE;
1283                         return TRUE;
1284                 }
1285         if(autocvar_lastlevel)
1286         {
1287                 GameResetCfg();
1288                 localcmd("set lastlevel 0\ntogglemenu\n");
1289                 alreadychangedlevel = TRUE;
1290                 return TRUE;
1291         }
1292         return FALSE;
1293 };
1294
1295 void GotoNextMap()
1296 {
1297         //local string nextmap;
1298         //local float n, nummaps;
1299         //local string s;
1300         if (alreadychangedlevel)
1301                 return;
1302         alreadychangedlevel = TRUE;
1303
1304         {
1305                 string nextMap;
1306                 float allowReset;
1307
1308                 for(allowReset = 1; allowReset >= 0; --allowReset)
1309                 {
1310                         nextMap = GetNextMap();
1311                         if(nextMap != "")
1312                                 break;
1313
1314                         if(allowReset)
1315                         {
1316                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1317                                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1318                                 if(autocvar_g_maplist_shuffle)
1319                                         ShuffleMaplist();
1320                                 localcmd("\nmenu_cmd sync\n");
1321                         }
1322                         else
1323                         {
1324                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1325                         }
1326                 }
1327                 Map_Goto();
1328         }
1329 };
1330
1331
1332 /*
1333 ============
1334 IntermissionThink
1335
1336 When the player presses attack or jump, change to the next level
1337 ============
1338 */
1339 .float autoscreenshot;
1340 void() MapVote_Start;
1341 void() MapVote_Think;
1342 float mapvote_initialized;
1343 void IntermissionThink()
1344 {
1345         FixIntermissionClient(self);
1346
1347         if(autocvar_sv_autoscreenshot)
1348         if(self.autoscreenshot > 0)
1349         if(time > self.autoscreenshot)
1350         {
1351                 self.autoscreenshot = -1;
1352                 if(clienttype(self) == CLIENTTYPE_REAL)
1353                         stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1354                 return;
1355         }
1356
1357         if (time < intermission_exittime)
1358                 return;
1359
1360         if(!mapvote_initialized)
1361                 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1362                         return;
1363
1364         MapVote_Start();
1365 };
1366
1367 /*
1368 ============
1369 FindIntermission
1370
1371 Returns the entity to view from
1372 ============
1373 */
1374 /*
1375 entity FindIntermission()
1376 {
1377         local   entity spot;
1378         local   float cyc;
1379
1380 // look for info_intermission first
1381         spot = find (world, classname, "info_intermission");
1382         if (spot)
1383         {       // pick a random one
1384                 cyc = random() * 4;
1385                 while (cyc > 1)
1386                 {
1387                         spot = find (spot, classname, "info_intermission");
1388                         if (!spot)
1389                                 spot = find (spot, classname, "info_intermission");
1390                         cyc = cyc - 1;
1391                 }
1392                 return spot;
1393         }
1394
1395 // then look for the start position
1396         spot = find (world, classname, "info_player_start");
1397         if (spot)
1398                 return spot;
1399
1400 // testinfo_player_start is only found in regioned levels
1401         spot = find (world, classname, "testplayerstart");
1402         if (spot)
1403                 return spot;
1404
1405 // then look for the start position
1406         spot = find (world, classname, "info_player_deathmatch");
1407         if (spot)
1408                 return spot;
1409
1410         //objerror ("FindIntermission: no spot");
1411         return world;
1412 };
1413 */
1414
1415 /*
1416 ===============================================================================
1417
1418 RULES
1419
1420 ===============================================================================
1421 */
1422
1423 void DumpStats(float final)
1424 {
1425         float file;
1426         string s;
1427         float to_console;
1428         float to_eventlog;
1429         float to_file;
1430         float i;
1431         entity e;
1432
1433         to_console = autocvar_sv_logscores_console;
1434         to_eventlog = autocvar_sv_eventlog;
1435         to_file = autocvar_sv_logscores_file;
1436
1437         if(!final)
1438         {
1439                 to_console = TRUE; // always print printstats replies
1440                 to_eventlog = FALSE; // but never print them to the event log
1441         }
1442
1443         if(to_eventlog)
1444                 if(autocvar_sv_eventlog_console)
1445                         to_console = FALSE; // otherwise we get the output twice
1446
1447         if(final)
1448                 s = ":scores:";
1449         else
1450                 s = ":status:";
1451         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1452
1453         if(to_console)
1454                 print(s, "\n");
1455         if(to_eventlog)
1456                 GameLogEcho(s);
1457         if(to_file)
1458         {
1459                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1460                 if(file == -1)
1461                         to_file = FALSE;
1462                 else
1463                         fputs(file, strcat(s, "\n"));
1464         }
1465
1466         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1467         if(to_console)
1468                 print(s, "\n");
1469         if(to_eventlog)
1470                 GameLogEcho(s);
1471         if(to_file)
1472                 fputs(file, strcat(s, "\n"));
1473
1474         FOR_EACH_CLIENT(other)
1475         {
1476                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && autocvar_sv_logscores_bots))
1477                 {
1478                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1479                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1480                         if(other.classname == "player" || g_arena || g_ca || g_lms)
1481                                 s = strcat(s, ftos(other.team), ":");
1482                         else
1483                                 s = strcat(s, "spectator:");
1484
1485                         if(to_console)
1486                                 print(s, other.netname, "\n");
1487                         if(to_eventlog)
1488                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1489                         if(to_file)
1490                                 fputs(file, strcat(s, other.netname, "\n"));
1491                 }
1492         }
1493
1494         if(teams_matter)
1495         {
1496                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1497                 if(to_console)
1498                         print(s, "\n");
1499                 if(to_eventlog)
1500                         GameLogEcho(s);
1501                 if(to_file)
1502                         fputs(file, strcat(s, "\n"));
1503
1504                 for(i = 1; i < 16; ++i)
1505                 {
1506                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1507                         s = strcat(s, ":", ftos(i));
1508                         if(to_console)
1509                                 print(s, "\n");
1510                         if(to_eventlog)
1511                                 GameLogEcho(s);
1512                         if(to_file)
1513                                 fputs(file, strcat(s, "\n"));
1514                 }
1515         }
1516
1517         if(to_console)
1518                 print(":end\n");
1519         if(to_eventlog)
1520                 GameLogEcho(":end");
1521         if(to_file)
1522         {
1523                 fputs(file, ":end\n");
1524                 fclose(file);
1525         }
1526
1527         // send statistics
1528         FOR_EACH_CLIENT(e)
1529                 PlayerStats_AddGlobalInfo(e);
1530         PlayerStats_Shutdown();
1531 }
1532
1533 void FixIntermissionClient(entity e)
1534 {
1535         string s;
1536         if(!e.autoscreenshot) // initial call
1537         {
1538                 e.angles = e.v_angle;
1539                 e.angles_x = -e.angles_x;
1540                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1541                 e.health = -2342;
1542                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1543                 e.solid = SOLID_NOT;
1544                 e.movetype = MOVETYPE_NONE;
1545                 e.takedamage = DAMAGE_NO;
1546                 if(e.weaponentity)
1547                 {
1548                         e.weaponentity.effects = EF_NODRAW;
1549                         if (e.weaponentity.weaponentity)
1550                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1551                 }
1552                 if(clienttype(e) == CLIENTTYPE_REAL)
1553                 {
1554                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1555                         s = autocvar_sv_intermission_cdtrack;
1556                         if(s != "")
1557                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1558                         msg_entity = e;
1559                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1560                 }
1561         }
1562
1563         //e.velocity = '0 0 0';
1564         //e.fixangle = TRUE;
1565
1566         // TODO halt weapon animation
1567 }
1568
1569
1570 /*
1571 go to the next level for deathmatch
1572 only called if a time or frag limit has expired
1573 */
1574 void NextLevel()
1575 {
1576         gameover = TRUE;
1577
1578         intermission_running = 1;
1579
1580 // enforce a wait time before allowing changelevel
1581         if(player_count > 0)
1582                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1583         else
1584                 intermission_exittime = -1;
1585
1586         /*
1587         WriteByte (MSG_ALL, SVC_CDTRACK);
1588         WriteByte (MSG_ALL, 3);
1589         WriteByte (MSG_ALL, 3);
1590         // done in FixIntermission
1591         */
1592
1593         //pos = FindIntermission ();
1594
1595         VoteReset();
1596
1597         DumpStats(TRUE);
1598
1599         if(autocvar_sv_eventlog)
1600                 GameLogEcho(":gameover");
1601
1602         GameLogClose();
1603
1604         FOR_EACH_PLAYER(other) {
1605                 FixIntermissionClient(other);
1606                 if(other.winning)
1607                         bprint(other.netname, " ^7wins.\n");
1608         }
1609
1610         if(autocvar_g_campaign)
1611                 CampaignPreIntermission();
1612
1613         localcmd("\nsv_hook_gameend\n");
1614 }
1615
1616 /*
1617 ============
1618 CheckRules_Player
1619
1620 Exit deathmatch games upon conditions
1621 ============
1622 */
1623 void CheckRules_Player()
1624 {
1625         if (gameover)   // someone else quit the game already
1626                 return;
1627
1628         if(self.deadflag == DEAD_NO)
1629                 self.play_time += frametime;
1630
1631         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1632         //   (div0: and that in CheckRules_World please)
1633 };
1634
1635 float checkrules_equality;
1636 float checkrules_suddendeathwarning;
1637 float checkrules_suddendeathend;
1638 float checkrules_overtimesadded; //how many overtimes have been already added
1639
1640 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1641 float WINNING_YES = 1; // winner found
1642 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1643 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1644
1645 float InitiateSuddenDeath()
1646 {
1647         // Check first whether normal overtimes could be added before initiating suddendeath mode
1648         // - for this timelimit_overtime needs to be >0 of course
1649         // - also check the winning condition calculated in the previous frame and only add normal overtime
1650         //   again, if at the point at which timelimit would be extended again, still no winner was found
1651         if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1652         {
1653                 return 1; // need to call InitiateOvertime later
1654         }
1655         else
1656         {
1657                 if(!checkrules_suddendeathend)
1658                 {
1659                         checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1660                         if(g_race && !g_race_qualifying)
1661                                 race_StartCompleting();
1662                 }
1663                 return 0;
1664         }
1665 }
1666
1667 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1668 {
1669         ++checkrules_overtimesadded;
1670         //add one more overtime by simply extending the timelimit
1671         float tl;
1672         tl = autocvar_timelimit;
1673         tl += autocvar_timelimit_overtime;
1674         cvar_set("timelimit", ftos(tl));
1675         string minutesPlural;
1676         if (autocvar_timelimit_overtime == 1)
1677                 minutesPlural = " ^3minute";
1678         else
1679                 minutesPlural = " ^3minutes";
1680
1681         bcenterprint(
1682                 strcat(
1683                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1684                         ftos(autocvar_timelimit_overtime),
1685                         minutesPlural,
1686                         " to the game!"
1687                 )
1688         );
1689 }
1690
1691 float GetWinningCode(float fraglimitreached, float equality)
1692 {
1693         if(autocvar_g_campaign == 1)
1694                 if(fraglimitreached)
1695                         return WINNING_YES;
1696                 else
1697                         return WINNING_NO;
1698
1699         else
1700                 if(equality)
1701                         if(fraglimitreached)
1702                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1703                         else
1704                                 return WINNING_NEVER;
1705                 else
1706                         if(fraglimitreached)
1707                                 return WINNING_YES;
1708                         else
1709                                 return WINNING_NO;
1710 }
1711
1712 // set the .winning flag for exactly those players with a given field value
1713 void SetWinners(.float field, float value)
1714 {
1715         entity head;
1716         FOR_EACH_PLAYER(head)
1717                 head.winning = (head.field == value);
1718 }
1719
1720 // set the .winning flag for those players with a given field value
1721 void AddWinners(.float field, float value)
1722 {
1723         entity head;
1724         FOR_EACH_PLAYER(head)
1725                 if(head.field == value)
1726                         head.winning = 1;
1727 }
1728
1729 // clear the .winning flags
1730 void ClearWinners(void)
1731 {
1732         entity head;
1733         FOR_EACH_PLAYER(head)
1734                 head.winning = 0;
1735 }
1736
1737 // Onslaught winning condition:
1738 // game terminates if only one team has a working generator (or none)
1739 float WinningCondition_Onslaught()
1740 {
1741         entity head;
1742         local float t1, t2, t3, t4;
1743
1744         WinningConditionHelper(); // set worldstatus
1745
1746         if(inWarmupStage)
1747                 return WINNING_NO;
1748
1749         // first check if the game has ended
1750         t1 = t2 = t3 = t4 = 0;
1751         head = find(world, classname, "onslaught_generator");
1752         while (head)
1753         {
1754                 if (head.health > 0)
1755                 {
1756                         if (head.team == COLOR_TEAM1) t1 = 1;
1757                         if (head.team == COLOR_TEAM2) t2 = 1;
1758                         if (head.team == COLOR_TEAM3) t3 = 1;
1759                         if (head.team == COLOR_TEAM4) t4 = 1;
1760                 }
1761                 head = find(head, classname, "onslaught_generator");
1762         }
1763         if (t1 + t2 + t3 + t4 < 2)
1764         {
1765                 // game over, only one team remains (or none)
1766                 ClearWinners();
1767                 if (t1) SetWinners(team, COLOR_TEAM1);
1768                 if (t2) SetWinners(team, COLOR_TEAM2);
1769                 if (t3) SetWinners(team, COLOR_TEAM3);
1770                 if (t4) SetWinners(team, COLOR_TEAM4);
1771                 dprint("Have a winner, ending game.\n");
1772                 return WINNING_YES;
1773         }
1774
1775         // Two or more teams remain
1776         return WINNING_NO;
1777 }
1778
1779 float LMS_NewPlayerLives()
1780 {
1781         float fl;
1782         fl = autocvar_fraglimit;
1783         if(fl == 0)
1784                 fl = 999;
1785
1786         // first player has left the game for dying too much? Nobody else can get in.
1787         if(lms_lowest_lives < 1)
1788                 return 0;
1789
1790         if(!autocvar_g_lms_join_anytime)
1791                 if(lms_lowest_lives < fl - autocvar_g_lms_last_join)
1792                         return 0;
1793
1794         return bound(1, lms_lowest_lives, fl);
1795 }
1796
1797 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1798 // they win. Otherwise the defending team wins once the timelimit passes.
1799 void assault_new_round();
1800 float WinningCondition_Assault()
1801 {
1802         local float status;
1803
1804         WinningConditionHelper(); // set worldstatus
1805
1806         status = WINNING_NO;
1807         // as the timelimit has not yet passed just assume the defending team will win
1808         if(assault_attacker_team == COLOR_TEAM1)
1809         {
1810                 SetWinners(team, COLOR_TEAM2);
1811         }
1812         else
1813         {
1814                 SetWinners(team, COLOR_TEAM1);
1815         }
1816
1817         local entity ent;
1818         ent = find(world, classname, "target_assault_roundend");
1819         if(ent)
1820         {
1821                 if(ent.winning) // round end has been triggered by attacking team
1822                 {
1823                         bprint("ASSAULT: round completed...\n");
1824                         SetWinners(team, assault_attacker_team);
1825
1826                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1827
1828                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1829                         {
1830                                 status = WINNING_YES;
1831                         }
1832                         else
1833                         {
1834                                 local entity oldself;
1835                                 oldself = self;
1836                                 self = ent;
1837                                 assault_new_round();
1838                                 self = oldself;
1839                         }
1840                 }
1841         }
1842
1843         return status;
1844 }
1845
1846 // LMS winning condition: game terminates if and only if there's at most one
1847 // one player who's living lives. Top two scores being equal cancels the time
1848 // limit.
1849 float WinningCondition_LMS()
1850 {
1851         entity head, head2;
1852         float have_player;
1853         float have_players;
1854         float l;
1855
1856         have_player = FALSE;
1857         have_players = FALSE;
1858         l = LMS_NewPlayerLives();
1859
1860         head = find(world, classname, "player");
1861         if(head)
1862                 have_player = TRUE;
1863         head2 = find(head, classname, "player");
1864         if(head2)
1865                 have_players = TRUE;
1866
1867         if(have_player)
1868         {
1869                 // we have at least one player
1870                 if(have_players)
1871                 {
1872                         // two or more active players - continue with the game
1873                 }
1874                 else
1875                 {
1876                         // exactly one player?
1877
1878                         ClearWinners();
1879                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1880
1881                         if(l)
1882                         {
1883                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1884                                 return WINNING_NO;
1885                         }
1886                         else
1887                         {
1888                                 // a winner!
1889                                 // and assign him his first place
1890                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1891                                 return WINNING_YES;
1892                         }
1893                 }
1894         }
1895         else
1896         {
1897                 // nobody is playing at all...
1898                 if(l)
1899                 {
1900                         // wait for players...
1901                 }
1902                 else
1903                 {
1904                         // SNAFU (maybe a draw game?)
1905                         ClearWinners();
1906                         dprint("No players, ending game.\n");
1907                         return WINNING_YES;
1908                 }
1909         }
1910
1911         // When we get here, we have at least two players who are actually LIVING,
1912         // now check if the top two players have equal score.
1913         WinningConditionHelper();
1914
1915         ClearWinners();
1916         if(WinningConditionHelper_winner)
1917                 WinningConditionHelper_winner.winning = TRUE;
1918         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1919                 return WINNING_NEVER;
1920
1921         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1922         return WINNING_NO;
1923 }
1924
1925 void ShuffleMaplist()
1926 {
1927         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1928 }
1929
1930 float leaderfrags;
1931 float WinningCondition_Scores(float limit, float leadlimit)
1932 {
1933         float limitreached;
1934
1935         // TODO make everything use THIS winning condition (except LMS)
1936         WinningConditionHelper();
1937
1938         if(teams_matter)
1939         {
1940                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1941                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1942                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1943                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1944         }
1945
1946         ClearWinners();
1947         if(WinningConditionHelper_winner)
1948                 WinningConditionHelper_winner.winning = 1;
1949         if(WinningConditionHelper_winnerteam >= 0)
1950                 SetWinners(team, WinningConditionHelper_winnerteam);
1951
1952         if(WinningConditionHelper_lowerisbetter)
1953         {
1954                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1955                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1956                 limit = -limit;
1957         }
1958
1959         if(WinningConditionHelper_zeroisworst)
1960                 leadlimit = 0; // not supported in this mode
1961
1962         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1963         // these modes always score in increments of 1, thus this makes sense
1964         {
1965                 if(leaderfrags != WinningConditionHelper_topscore)
1966                 {
1967                         leaderfrags = WinningConditionHelper_topscore;
1968
1969                         if (limit)
1970                         if (leaderfrags == limit - 1)
1971                                 Announce("1fragleft");
1972                         else if (leaderfrags == limit - 2)
1973                                 Announce("2fragsleft");
1974                         else if (leaderfrags == limit - 3)
1975                                 Announce("3fragsleft");
1976                 }
1977         }
1978
1979         limitreached = FALSE;
1980         if(limit)
1981                 if(WinningConditionHelper_topscore >= limit)
1982                         limitreached = TRUE;
1983         if(leadlimit)
1984         {
1985                 float leadlimitreached;
1986                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1987                 if(autocvar_leadlimit_and_fraglimit)
1988                         limitreached = (limitreached && leadlimitreached);
1989                 else
1990                         limitreached = (limitreached || leadlimitreached);
1991         }
1992
1993         return GetWinningCode(
1994                 WinningConditionHelper_topscore && limitreached,
1995                 WinningConditionHelper_equality
1996         );
1997 }
1998
1999 float WinningCondition_Race(float fraglimit)
2000 {
2001         float wc;
2002         entity p;
2003         float n, c;
2004
2005         n = 0;
2006         c = 0;
2007         FOR_EACH_PLAYER(p)
2008         {
2009                 ++n;
2010                 if(p.race_completed)
2011                         ++c;
2012         }
2013         if(n && (n == c))
2014                 return WINNING_YES;
2015         wc = WinningCondition_Scores(fraglimit, 0);
2016
2017         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
2018         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2019         // do NOT support equality when the laps are all raced!
2020                 return WINNING_STARTSUDDENDEATHOVERTIME;
2021         else
2022                 return WINNING_NEVER;
2023         return wc;
2024 }
2025
2026 void ReadyRestart();
2027 float WinningCondition_QualifyingThenRace(float limit)
2028 {
2029         float wc;
2030         wc = WinningCondition_Scores(limit, 0);
2031
2032         // NEVER initiate overtime
2033         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
2034         {
2035                 return WINNING_YES;
2036         }
2037
2038         return wc;
2039 }
2040
2041 float WinningCondition_RanOutOfSpawns()
2042 {
2043         entity head;
2044
2045         if(have_team_spawns <= 0)
2046                 return WINNING_NO;
2047
2048         if(!some_spawn_has_been_used)
2049                 return WINNING_NO;
2050
2051         team1_score = team2_score = team3_score = team4_score = 0;
2052
2053         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2054         {
2055                 if(head.team == COLOR_TEAM1)
2056                         team1_score = 1;
2057                 else if(head.team == COLOR_TEAM2)
2058                         team2_score = 1;
2059                 else if(head.team == COLOR_TEAM3)
2060                         team3_score = 1;
2061                 else if(head.team == COLOR_TEAM4)
2062                         team4_score = 1;
2063         }
2064
2065         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2066         {
2067                 if(head.team == COLOR_TEAM1)
2068                         team1_score = 1;
2069                 else if(head.team == COLOR_TEAM2)
2070                         team2_score = 1;
2071                 else if(head.team == COLOR_TEAM3)
2072                         team3_score = 1;
2073                 else if(head.team == COLOR_TEAM4)
2074                         team4_score = 1;
2075         }
2076
2077         ClearWinners();
2078         if(team1_score + team2_score + team3_score + team4_score == 0)
2079         {
2080                 checkrules_equality = TRUE;
2081                 return WINNING_YES;
2082         }
2083         else if(team1_score + team2_score + team3_score + team4_score == 1)
2084         {
2085                 float t, i;
2086                 if(team1_score) t = COLOR_TEAM1;
2087                 if(team2_score) t = COLOR_TEAM2;
2088                 if(team3_score) t = COLOR_TEAM3;
2089                 if(team4_score) t = COLOR_TEAM4;
2090                 CheckAllowedTeams(world);
2091                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2092                 {
2093                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
2094                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
2095                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
2096                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
2097                 }
2098
2099                 AddWinners(team, t);
2100                 return WINNING_YES;
2101         }
2102         else
2103                 return WINNING_NO;
2104 }
2105
2106 /*
2107 ============
2108 CheckRules_World
2109
2110 Exit deathmatch games upon conditions
2111 ============
2112 */
2113 void CheckRules_World()
2114 {
2115         float timelimit;
2116         float fraglimit;
2117         float leadlimit;
2118
2119         VoteThink();
2120         MapVote_Think();
2121
2122         SetDefaultAlpha();
2123
2124         /*
2125         MapVote_Think should now do that part
2126         if (intermission_running)
2127                 if (time >= intermission_exittime + 60)
2128                 {
2129                         if(!DoNextMapOverride())
2130                                 GotoNextMap();
2131                         return;
2132                 }
2133         */
2134
2135         if (gameover)   // someone else quit the game already
2136         {
2137                 if(player_count == 0) // Nobody there? Then let's go to the next map
2138                         MapVote_Start();
2139                         // this will actually check the player count in the next frame
2140                         // again, but this shouldn't hurt
2141                 return;
2142         }
2143
2144         timelimit = autocvar_timelimit * 60;
2145         fraglimit = autocvar_fraglimit;
2146         leadlimit = autocvar_leadlimit;
2147
2148         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2149         {
2150                 if(timelimit > 0)
2151                         timelimit = 0; // timelimit is not made for warmup
2152                 if(fraglimit > 0)
2153                         fraglimit = 0; // no fraglimit for now
2154                 leadlimit = 0; // no leadlimit for now
2155         }
2156
2157         if(g_onslaught)
2158                 timelimit = 0; // ONS has its own overtime rule
2159
2160         if(timelimit > 0)
2161         {
2162                 timelimit += game_starttime;
2163         }
2164         else if (timelimit < 0)
2165         {
2166                 // endmatch
2167                 NextLevel();
2168                 return;
2169         }
2170
2171         float wantovertime;
2172         wantovertime = 0;
2173
2174         if(checkrules_suddendeathend)
2175         {
2176                 if(!checkrules_suddendeathwarning)
2177                 {
2178                         checkrules_suddendeathwarning = TRUE;
2179                         if(g_race && !g_race_qualifying)
2180                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
2181                         else
2182                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
2183                 }
2184         }
2185         else
2186         {
2187                 if (timelimit && time >= timelimit)
2188                 {
2189                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2190                         {
2191                                 float totalplayers;
2192                                 float playerswithlaps;
2193                                 float readyplayers;
2194                                 entity head;
2195                                 totalplayers = playerswithlaps = readyplayers = 0;
2196                                 FOR_EACH_PLAYER(head)
2197                                 {
2198                                         ++totalplayers;
2199                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2200                                                 ++playerswithlaps;
2201                                         if(head.ready)
2202                                                 ++readyplayers;
2203                                 }
2204
2205                                 // at least 2 of the players have completed a lap: start the RACE
2206                                 // otherwise, the players should end the qualifying on their own
2207                                 if(readyplayers || playerswithlaps >= 2)
2208                                 {
2209                                         checkrules_suddendeathend = 0;
2210                                         ReadyRestart(); // go to race
2211                                         return;
2212                                 }
2213                                 else
2214                                         wantovertime |= InitiateSuddenDeath();
2215                         }
2216                         else
2217                                 wantovertime |= InitiateSuddenDeath();
2218                 }
2219         }
2220
2221         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2222         {
2223                 NextLevel();
2224                 return;
2225         }
2226
2227         float checkrules_status;
2228         checkrules_status = WinningCondition_RanOutOfSpawns();
2229         if(checkrules_status == WINNING_YES)
2230         {
2231                 bprint("Hey! Someone ran out of spawns!\n");
2232         }
2233         else if(g_race && !g_race_qualifying && timelimit >= 0)
2234         {
2235                 checkrules_status = WinningCondition_Race(fraglimit);
2236                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2237         }
2238         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2239         {
2240                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2241                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2242         }
2243         else if(g_assault)
2244         {
2245                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2246         }
2247         else if(g_lms)
2248         {
2249                 checkrules_status = WinningCondition_LMS();
2250         }
2251         else if (g_onslaught)
2252         {
2253                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2254         }
2255         else
2256         {
2257                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2258                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2259         }
2260
2261         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2262         {
2263                 checkrules_status = WINNING_NEVER;
2264                 checkrules_overtimesadded = -1;
2265                 wantovertime |= InitiateSuddenDeath();
2266         }
2267
2268         if(checkrules_status == WINNING_NEVER)
2269                 // equality cases! Nobody wins if the overtime ends in a draw.
2270                 ClearWinners();
2271
2272         if(wantovertime)
2273         {
2274                 if(checkrules_status == WINNING_NEVER)
2275                         InitiateOvertime();
2276                 else
2277                         checkrules_status = WINNING_YES;
2278         }
2279
2280         if(checkrules_suddendeathend)
2281                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2282                         checkrules_status = WINNING_YES;
2283
2284         if(checkrules_status == WINNING_YES)
2285         {
2286                 //print("WINNING\n");
2287                 NextLevel();
2288         }
2289 };
2290
2291 float mapvote_nextthink;
2292 float mapvote_initialized;
2293 float mapvote_keeptwotime;
2294 float mapvote_timeout;
2295 string mapvote_message;
2296 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2297 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2298 float mapvote_screenshot_dirs_count;
2299
2300 float mapvote_count;
2301 float mapvote_count_real;
2302 string mapvote_maps[MAPVOTE_COUNT];
2303 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2304 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2305 float mapvote_maps_suggested[MAPVOTE_COUNT];
2306 string mapvote_suggestions[MAPVOTE_COUNT];
2307 float mapvote_suggestion_ptr;
2308 float mapvote_maxlen;
2309 float mapvote_voters;
2310 float mapvote_votes[MAPVOTE_COUNT];
2311 float mapvote_run;
2312 float mapvote_detail;
2313 float mapvote_abstain;
2314 .float mapvote;
2315
2316 void MapVote_ClearAllVotes()
2317 {
2318         FOR_EACH_CLIENT(other)
2319                 other.mapvote = 0;
2320 }
2321
2322 string MapVote_Suggest(string m)
2323 {
2324         float i;
2325         if(m == "")
2326                 return "That's not how to use this command.";
2327         if(!autocvar_g_maplist_votable_suggestions)
2328                 return "Suggestions are not accepted on this server.";
2329         if(mapvote_initialized)
2330                 return "Can't suggest - voting is already in progress!";
2331         m = MapInfo_FixName(m);
2332         if(!m)
2333                 return "The map you suggested is not available on this server.";
2334         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2335                 if(Map_IsRecent(m))
2336                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2337
2338         if(!MapInfo_CheckMap(m))
2339                 return "The map you suggested does not support the current game mode.";
2340         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2341                 if(mapvote_suggestions[i] == m)
2342                         return "This map was already suggested.";
2343         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2344         {
2345                 i = floor(random() * mapvote_suggestion_ptr);
2346         }
2347         else
2348         {
2349                 i = mapvote_suggestion_ptr;
2350                 mapvote_suggestion_ptr += 1;
2351         }
2352         if(mapvote_suggestions[i] != "")
2353                 strunzone(mapvote_suggestions[i]);
2354         mapvote_suggestions[i] = strzone(m);
2355         if(autocvar_sv_eventlog)
2356                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2357         return strcat("Suggestion of ", m, " accepted.");
2358 }
2359
2360 void MapVote_AddVotable(string nextMap, float isSuggestion)
2361 {
2362         float j, i, o;
2363         string pakfile, mapfile;
2364
2365         if(nextMap == "")
2366                 return;
2367         for(j = 0; j < mapvote_count; ++j)
2368                 if(mapvote_maps[j] == nextMap)
2369                         return;
2370         if(strlen(nextMap) > mapvote_maxlen)
2371                 mapvote_maxlen = strlen(nextMap);
2372         mapvote_maps[mapvote_count] = strzone(nextMap);
2373         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2374
2375         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2376         {
2377                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2378                 pakfile = whichpack(strcat(mapfile, ".tga"));
2379                 if(pakfile == "")
2380                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2381                 if(pakfile == "")
2382                         pakfile = whichpack(strcat(mapfile, ".png"));
2383                 if(pakfile != "")
2384                         break;
2385         }
2386         if(i >= mapvote_screenshot_dirs_count)
2387                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2388         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2389                 pakfile = substring(pakfile, o, -1);
2390
2391         mapvote_maps_screenshot_dir[mapvote_count] = i;
2392         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2393
2394         mapvote_count += 1;
2395 }
2396
2397 void MapVote_Spawn();
2398 void MapVote_Init()
2399 {
2400         float i;
2401         float nmax, smax;
2402
2403         MapVote_ClearAllVotes();
2404
2405         mapvote_count = 0;
2406         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2407         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2408
2409         if(mapvote_abstain)
2410                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2411         else
2412                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2413         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2414
2415         // we need this for AddVotable, as that cycles through the screenshot dirs
2416         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2417         if(mapvote_screenshot_dirs_count == 0)
2418                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2419         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2420         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2421                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2422
2423         if(mapvote_suggestion_ptr)
2424                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2425                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2426
2427         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2428                 MapVote_AddVotable(GetNextMap(), FALSE);
2429
2430         if(mapvote_count == 0)
2431         {
2432                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2433                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2434                 if(autocvar_g_maplist_shuffle)
2435                         ShuffleMaplist();
2436                 localcmd("\nmenu_cmd sync\n");
2437                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2438                         MapVote_AddVotable(GetNextMap(), FALSE);
2439         }
2440
2441         mapvote_count_real = mapvote_count;
2442         if(mapvote_abstain)
2443                 MapVote_AddVotable("don't care", 0);
2444
2445         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2446
2447         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2448         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2449         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2450                 mapvote_keeptwotime = 0;
2451         mapvote_message = "Choose a map and press its key!";
2452
2453         MapVote_Spawn();
2454 }
2455
2456 void MapVote_SendPicture(float id)
2457 {
2458         msg_entity = self;
2459         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2460         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2461         WriteByte(MSG_ONE, id);
2462         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2463 }
2464
2465 float GameCommand_MapVote(string cmd)
2466 {
2467         if(!intermission_running)
2468                 return FALSE;
2469
2470         if(cmd == "mv_getpic")
2471         {
2472                 MapVote_SendPicture(stof(argv(1)));
2473                 return TRUE;
2474         }
2475
2476         return FALSE;
2477 }
2478
2479 float MapVote_GetMapMask()
2480 {
2481         float mask, i, power;
2482         mask = 0;
2483         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2484                 if(mapvote_maps[i] != "")
2485                         mask |= power;
2486         return mask;
2487 }
2488
2489 entity mapvote_ent;
2490 float MapVote_SendEntity(entity to, float sf)
2491 {
2492         float i;
2493
2494         if(sf & 1)
2495                 sf &~= 2; // if we send 1, we don't need to also send 2
2496
2497         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2498         WriteByte(MSG_ENTITY, sf);
2499
2500         if(sf & 1)
2501         {
2502                 // flag 1 == initialization
2503                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2504                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2505                 WriteString(MSG_ENTITY, "");
2506                 WriteByte(MSG_ENTITY, mapvote_count);
2507                 WriteByte(MSG_ENTITY, mapvote_abstain);
2508                 WriteByte(MSG_ENTITY, mapvote_detail);
2509                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2510                 if(mapvote_count <= 8)
2511                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2512                 else
2513                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2514                 for(i = 0; i < mapvote_count; ++i)
2515                         if(mapvote_maps[i] != "")
2516                         {
2517                                 if(mapvote_abstain && i == mapvote_count - 1)
2518                                 {
2519                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2520                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2521                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2522                                 }
2523                                 else
2524                                 {
2525                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2526                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2527                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2528                                 }
2529                         }
2530         }
2531
2532         if(sf & 2)
2533         {
2534                 // flag 2 == update of mask
2535                 if(mapvote_count <= 8)
2536                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2537                 else
2538                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2539         }
2540
2541         if(sf & 4)
2542         {
2543                 if(mapvote_detail)
2544                         for(i = 0; i < mapvote_count; ++i)
2545                                 if(mapvote_maps[i] != "")
2546                                         WriteByte(MSG_ENTITY, mapvote_votes[i]);
2547
2548                 WriteByte(MSG_ENTITY, to.mapvote);
2549         }
2550
2551         return TRUE;
2552 }
2553
2554 void MapVote_Spawn()
2555 {
2556         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2557 }
2558
2559 void MapVote_TouchMask()
2560 {
2561         mapvote_ent.SendFlags |= 2;
2562 }
2563
2564 void MapVote_TouchVotes(entity voter)
2565 {
2566         mapvote_ent.SendFlags |= 4;
2567 }
2568
2569 float MapVote_Finished(float mappos)
2570 {
2571         string result;
2572         float i;
2573         float didntvote;
2574
2575         if(autocvar_sv_eventlog)
2576         {
2577                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2578                 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2579                 didntvote = mapvote_voters;
2580                 for(i = 0; i < mapvote_count; ++i)
2581                         if(mapvote_maps[i] != "")
2582                         {
2583                                 didntvote -= mapvote_votes[i];
2584                                 if(i != mappos)
2585                                 {
2586                                         result = strcat(result, ":", mapvote_maps[i]);
2587                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2588                                 }
2589                         }
2590                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2591
2592                 GameLogEcho(result);
2593                 if(mapvote_maps_suggested[mappos])
2594                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2595         }
2596
2597         FOR_EACH_REALCLIENT(other)
2598                 FixClientCvars(other);
2599
2600         Map_Goto_SetStr(mapvote_maps[mappos]);
2601         Map_Goto();
2602         alreadychangedlevel = TRUE;
2603         return TRUE;
2604 }
2605 void MapVote_CheckRules_1()
2606 {
2607         float i;
2608
2609         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2610         {
2611                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2612                 mapvote_votes[i] = 0;
2613         }
2614
2615         mapvote_voters = 0;
2616         FOR_EACH_REALCLIENT(other)
2617         {
2618                 ++mapvote_voters;
2619                 if(other.mapvote)
2620                 {
2621                         i = other.mapvote - 1;
2622                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2623                         mapvote_votes[i] = mapvote_votes[i] + 1;
2624                 }
2625         }
2626 }
2627
2628 float MapVote_CheckRules_2()
2629 {
2630         float i;
2631         float firstPlace, secondPlace;
2632         float firstPlaceVotes, secondPlaceVotes;
2633         float mapvote_voters_real;
2634         string result;
2635
2636         if(mapvote_count_real == 1)
2637                 return MapVote_Finished(0);
2638
2639         mapvote_voters_real = mapvote_voters;
2640         if(mapvote_abstain)
2641                 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2642
2643         RandomSelection_Init();
2644         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2645                 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2646         firstPlace = RandomSelection_chosen_float;
2647         firstPlaceVotes = RandomSelection_best_priority;
2648         //dprint("First place: ", ftos(firstPlace), "\n");
2649         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2650
2651         RandomSelection_Init();
2652         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2653                 if(i != firstPlace)
2654                         RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2655         secondPlace = RandomSelection_chosen_float;
2656         secondPlaceVotes = RandomSelection_best_priority;
2657         //dprint("Second place: ", ftos(secondPlace), "\n");
2658         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2659
2660         if(firstPlace == -1)
2661                 error("No first place in map vote... WTF?");
2662
2663         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2664                 return MapVote_Finished(firstPlace);
2665
2666         if(mapvote_keeptwotime)
2667                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2668                 {
2669                         float didntvote;
2670                         MapVote_TouchMask();
2671                         mapvote_message = "Now decide between the TOP TWO!";
2672                         mapvote_keeptwotime = 0;
2673                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2674                         result = strcat(result, ":", ftos(firstPlaceVotes));
2675                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2676                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2677                         didntvote = mapvote_voters;
2678                         for(i = 0; i < mapvote_count; ++i)
2679                                 if(mapvote_maps[i] != "")
2680                                 {
2681                                         didntvote -= mapvote_votes[i];
2682                                         if(i != firstPlace)
2683                                                 if(i != secondPlace)
2684                                                 {
2685                                                         result = strcat(result, ":", mapvote_maps[i]);
2686                                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2687                                                         if(i < mapvote_count_real)
2688                                                         {
2689                                                                 strunzone(mapvote_maps[i]);
2690                                                                 mapvote_maps[i] = "";
2691                                                                 strunzone(mapvote_maps_pakfile[i]);
2692                                                                 mapvote_maps_pakfile[i] = "";
2693                                                         }
2694                                                 }
2695                                 }
2696                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2697                         if(autocvar_sv_eventlog)
2698                                 GameLogEcho(result);
2699                 }
2700
2701         return FALSE;
2702 }
2703 void MapVote_Tick()
2704 {
2705         float keeptwo;
2706         float totalvotes;
2707
2708         keeptwo = mapvote_keeptwotime;
2709         MapVote_CheckRules_1(); // count
2710         if(MapVote_CheckRules_2()) // decide
2711                 return;
2712
2713         totalvotes = 0;
2714         FOR_EACH_REALCLIENT(other)
2715         {
2716                 // hide scoreboard again
2717                 if(other.health != 2342)
2718                 {
2719                         other.health = 2342;
2720                         other.impulse = 0;
2721                         if(clienttype(other) == CLIENTTYPE_REAL)
2722                         {
2723                                 msg_entity = other;
2724                                 WriteByte(MSG_ONE, SVC_FINALE);
2725                                 WriteString(MSG_ONE, "");
2726                         }
2727                 }
2728
2729                 // clear possibly invalid votes
2730                 if(mapvote_maps[other.mapvote - 1] == "")
2731                         other.mapvote = 0;
2732                 // use impulses as new vote
2733                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2734                         if(mapvote_maps[other.impulse - 1] != "")
2735                         {
2736                                 other.mapvote = other.impulse;
2737                                 MapVote_TouchVotes(other);
2738                         }
2739                 other.impulse = 0;
2740
2741                 if(other.mapvote)
2742                         ++totalvotes;
2743         }
2744
2745         MapVote_CheckRules_1(); // just count
2746 }
2747 void MapVote_Start()
2748 {
2749         if(mapvote_run)
2750                 return;
2751
2752         // wait for stats to be sent first
2753         if(!playerstats_waitforme)
2754                 return;
2755
2756         MapInfo_Enumerate();
2757         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2758                 mapvote_run = TRUE;
2759 }
2760 void MapVote_Think()
2761 {
2762         if(!mapvote_run)
2763                 return;
2764
2765         if(alreadychangedlevel)
2766                 return;
2767
2768         if(time < mapvote_nextthink)
2769                 return;
2770         //dprint("tick\n");
2771
2772         mapvote_nextthink = time + 0.5;
2773
2774         if(!mapvote_initialized)
2775         {
2776                 if(autocvar_rescan_pending == 1)
2777                 {
2778                         cvar_set("rescan_pending", "2");
2779                         localcmd("fs_rescan\nrescan_pending 3\n");
2780                         return;
2781                 }
2782                 else if(autocvar_rescan_pending == 2)
2783                 {
2784                         return;
2785                 }
2786                 else if(autocvar_rescan_pending == 3)
2787                 {
2788                         // now build missing mapinfo files
2789                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2790                                 return;
2791
2792                         // we're done, start the timer
2793                         cvar_set("rescan_pending", "0");
2794                 }
2795
2796                 mapvote_initialized = TRUE;
2797                 if(DoNextMapOverride())
2798                         return;
2799                 if(!autocvar_g_maplist_votable || player_count <= 0)
2800                 {
2801                         GotoNextMap();
2802                         return;
2803                 }
2804                 MapVote_Init();
2805         }
2806
2807         MapVote_Tick();
2808 };
2809
2810 string GotoMap(string m)
2811 {
2812         if(!MapInfo_CheckMap(m))
2813                 return "The map you chose is not available on this server.";
2814         cvar_set("nextmap", m);
2815         cvar_set("timelimit", "-1");
2816         if(mapvote_initialized || alreadychangedlevel)
2817         {
2818                 if(DoNextMapOverride())
2819                         return "Map switch initiated.";
2820                 else
2821                         return "Hm... no. For some reason I like THIS map more.";
2822         }
2823         else
2824                 return "Map switch will happen after scoreboard.";
2825 }
2826
2827
2828 void EndFrame()
2829 {
2830         float altime;
2831         FOR_EACH_REALCLIENT(self)
2832         {
2833                 if(self.classname == "spectator")
2834                 {
2835                         if(self.enemy.typehitsound)
2836                                 play2(self, "misc/typehit.wav");
2837                         else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2838                                 play2(self, "misc/hit.wav");
2839                 }
2840                 else
2841                 {
2842                         if(self.typehitsound)
2843                                 play2(self, "misc/typehit.wav");
2844                         else if(self.hitsound && self.cvar_cl_hitsound)
2845                                 play2(self, "misc/hit.wav");
2846                 }
2847         }
2848         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2849         // add 1 frametime because after this, engine SV_Physics
2850         // increases time by a frametime and then networks the frame
2851         // add another frametime because client shows everything with
2852         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2853         // needed!
2854         FOR_EACH_CLIENT(self)
2855         {
2856                 self.hitsound = FALSE;
2857                 self.typehitsound = FALSE;
2858                 antilag_record(self, altime);
2859         }
2860 }
2861
2862
2863 /*
2864  * RedirectionThink:
2865  * returns TRUE if redirecting
2866  */
2867 float redirection_timeout;
2868 float redirection_nextthink;
2869 float RedirectionThink()
2870 {
2871         float clients_found;
2872
2873         if(redirection_target == "")
2874                 return FALSE;
2875
2876         if(!redirection_timeout)
2877         {
2878                 cvar_set("sv_public", "-2");
2879                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2880                 if(redirection_target == "self")
2881                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2882                 else
2883                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2884         }
2885
2886         if(time < redirection_nextthink)
2887                 return TRUE;
2888
2889         redirection_nextthink = time + 1;
2890
2891         clients_found = 0;
2892         FOR_EACH_REALCLIENT(self)
2893         {
2894                 print("Redirecting: sending connect command to ", self.netname, "\n");
2895                 if(redirection_target == "self")
2896                         stuffcmd(self, "\ndisconnect; reconnect\n");
2897                 else
2898                         stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2899                 ++clients_found;
2900         }
2901
2902         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2903
2904         if(time > redirection_timeout || clients_found == 0)
2905                 localcmd("\nwait; wait; wait; quit\n");
2906
2907         return TRUE;
2908 }
2909
2910 void TargetMusic_RestoreGame();
2911 void RestoreGame()
2912 {
2913         // Loaded from a save game
2914         // some things then break, so let's work around them...
2915
2916         // Progs DB (capture records)
2917         ServerProgsDB = db_load("server.db");
2918
2919         // Mapinfo
2920         MapInfo_Shutdown();
2921         MapInfo_Enumerate();
2922         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2923         WeaponStats_Init();
2924
2925         TargetMusic_RestoreGame();
2926 }
2927
2928 void SV_Shutdown()
2929 {
2930         entity e;
2931
2932         if(gameover > 1) // shutting down already?
2933                 return;
2934
2935         gameover = 2; // 2 = server shutting down
2936
2937         if(world_initialized > 0)
2938         {
2939                 world_initialized = 0;
2940                 print("Saving persistent data...\n");
2941                 Ban_SaveBans();
2942
2943                 FOR_EACH_CLIENT(e)
2944                         PlayerStats_AddGlobalInfo(e);
2945                 PlayerStats_Shutdown();
2946
2947                 if(!cheatcount_total)
2948                 {
2949                         if(autocvar_sv_db_saveasdump)
2950                                 db_dump(ServerProgsDB, "server.db");
2951                         else
2952                                 db_save(ServerProgsDB, "server.db");
2953                 }
2954                 if(autocvar_developer)
2955                 {
2956                         if(autocvar_sv_db_saveasdump)
2957                                 db_dump(TemporaryDB, "server-temp.db");
2958                         else
2959                                 db_save(TemporaryDB, "server-temp.db");
2960                 }
2961                 CheatShutdown(); // must be after cheatcount check
2962                 db_close(ServerProgsDB);
2963                 db_close(TemporaryDB);
2964                 print("done!\n");
2965                 // tell the bot system the game is ending now
2966                 bot_endgame();
2967
2968                 WeaponStats_Shutdown();
2969                 MapInfo_Shutdown();
2970         }
2971         else if(world_initialized == 0)
2972         {
2973                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2974         }
2975 }