]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'Mario/bd_tweak' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/api.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/_mod.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/constants.qh"
22 #include <common/net_linked.qh>
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/_mod.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications/all.qh"
29 #include "../common/physics/player.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/_mod.qh"
37 #include <common/weapons/_all.qh>
38 #include "../common/state.qh"
39
40 const float LATENCY_THINKRATE = 10;
41 .float latency_sum;
42 .float latency_cnt;
43 .float latency_time;
44 entity pingplreport;
45 void PingPLReport_Think(entity this)
46 {
47         float delta;
48         entity e;
49
50         delta = 3 / maxclients;
51         if(delta < sys_frametime)
52                 delta = 0;
53         this.nextthink = time + delta;
54
55         e = edict_num(this.cnt + 1);
56         if(IS_REAL_CLIENT(e))
57         {
58                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59                 WriteByte(MSG_BROADCAST, this.cnt);
60                 WriteShort(MSG_BROADCAST, bound(1, e.ping, 65535));
61                 WriteByte(MSG_BROADCAST, min(ceil(e.ping_packetloss * 255), 255));
62                 WriteByte(MSG_BROADCAST, min(ceil(e.ping_movementloss * 255), 255));
63
64                 // record latency times for clients throughout the match so we can report it to playerstats
65                 if(time > (e.latency_time + LATENCY_THINKRATE))
66                 {
67                         e.latency_sum += e.ping;
68                         e.latency_cnt += 1;
69                         e.latency_time = time;
70                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
71                 }
72         }
73         else
74         {
75                 WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
76                 WriteByte(MSG_BROADCAST, this.cnt);
77                 WriteShort(MSG_BROADCAST, 0);
78                 WriteByte(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80         }
81         this.cnt = (this.cnt + 1) % maxclients;
82 }
83 void PingPLReport_Spawn()
84 {
85         pingplreport = new_pure(pingplreport);
86         setthink(pingplreport, PingPLReport_Think);
87         pingplreport.nextthink = time;
88 }
89
90 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
91 string redirection_target;
92 float world_initialized;
93
94 string GetGametype();
95 void ShuffleMaplist();
96
97 void SetDefaultAlpha()
98 {
99         if (!MUTATOR_CALLHOOK(SetDefaultAlpha))
100         {
101                 default_player_alpha = autocvar_g_player_alpha;
102                 if(default_player_alpha == 0)
103                         default_player_alpha = 1;
104                 default_weapon_alpha = default_player_alpha;
105         }
106 }
107
108 void GotoFirstMap(entity this)
109 {
110         float n;
111         if(autocvar__sv_init)
112         {
113                 // cvar_set("_sv_init", "0");
114                 // we do NOT set this to 0 any more, so someone "accidentally" changing
115                 // to this "init" map on a dedicated server will cause no permanent
116                 // harm
117                 if(autocvar_g_maplist_shuffle)
118                         ShuffleMaplist();
119                 n = tokenizebyseparator(autocvar_g_maplist, " ");
120                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
121
122                 MapInfo_Enumerate();
123                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
124
125                 if(!DoNextMapOverride(1))
126                         GotoNextMap(1);
127
128                 return;
129         }
130
131         if(time < 5)
132         {
133                 this.nextthink = time;
134         }
135         else
136         {
137                 this.nextthink = time + 1;
138                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
139         }
140 }
141
142 void cvar_changes_init()
143 {
144         float h;
145         string k, v, d;
146         float n, i, adding, pureadding;
147
148         if(cvar_changes)
149                 strunzone(cvar_changes);
150         cvar_changes = string_null;
151         if(cvar_purechanges)
152                 strunzone(cvar_purechanges);
153         cvar_purechanges = string_null;
154         cvar_purechanges_count = 0;
155
156         h = buf_create();
157         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
158         n = buf_getsize(h);
159
160         adding = true;
161         pureadding = true;
162
163         for(i = 0; i < n; ++i)
164         {
165                 k = bufstr_get(h, i);
166
167 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
168 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
169 #define BADCVAR(p) if(k == p) continue
170
171                 // general excludes and namespaces for server admin used cvars
172                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
173
174                 // internal
175                 BADPREFIX("csqc_");
176                 BADPREFIX("cvar_check_");
177                 BADCVAR("gamecfg");
178                 BADCVAR("g_configversion");
179                 BADCVAR("g_maplist_index");
180                 BADCVAR("halflifebsp");
181                 BADCVAR("sv_mapformat_is_quake2");
182                 BADCVAR("sv_mapformat_is_quake3");
183                 BADPREFIX("sv_world");
184
185                 // client
186                 BADPREFIX("chase_");
187                 BADPREFIX("cl_");
188                 BADPREFIX("con_");
189                 BADPREFIX("scoreboard_");
190                 BADPREFIX("g_campaign");
191                 BADPREFIX("g_waypointsprite_");
192                 BADPREFIX("gl_");
193                 BADPREFIX("joy");
194                 BADPREFIX("hud_");
195                 BADPREFIX("m_");
196                 BADPREFIX("menu_");
197                 BADPREFIX("net_slist_");
198                 BADPREFIX("r_");
199                 BADPREFIX("sbar_");
200                 BADPREFIX("scr_");
201                 BADPREFIX("snd_");
202                 BADPREFIX("show");
203                 BADPREFIX("sensitivity");
204                 BADPREFIX("userbind");
205                 BADPREFIX("v_");
206                 BADPREFIX("vid_");
207                 BADPREFIX("crosshair");
208                 BADCVAR("mod_q3bsp_lightmapmergepower");
209                 BADCVAR("mod_q3bsp_nolightmaps");
210                 BADCVAR("fov");
211                 BADCVAR("mastervolume");
212                 BADCVAR("volume");
213                 BADCVAR("bgmvolume");
214
215                 // private
216                 BADCVAR("developer");
217                 BADCVAR("log_dest_udp");
218                 BADCVAR("net_address");
219                 BADCVAR("net_address_ipv6");
220                 BADCVAR("port");
221                 BADCVAR("savedgamecfg");
222                 BADCVAR("serverconfig");
223                 BADCVAR("sv_autoscreenshot");
224                 BADCVAR("sv_heartbeatperiod");
225                 BADCVAR("sv_vote_master_password");
226                 BADCVAR("sys_colortranslation");
227                 BADCVAR("sys_specialcharactertranslation");
228                 BADCVAR("timeformat");
229                 BADCVAR("timestamps");
230                 BADPREFIX("developer_");
231                 BADPREFIX("g_ban_");
232                 BADPREFIX("g_banned_list");
233                 BADPREFIX("g_chat_flood_");
234                 BADPREFIX("g_ghost_items");
235                 BADPREFIX("g_playerstats_");
236                 BADPREFIX("g_voice_flood_");
237                 BADPREFIX("log_file");
238                 BADPREFIX("rcon_");
239                 BADPREFIX("sv_allowdownloads");
240                 BADPREFIX("sv_autodemo");
241                 BADPREFIX("sv_curl_");
242                 BADPREFIX("sv_eventlog");
243                 BADPREFIX("sv_logscores_");
244                 BADPREFIX("sv_master");
245                 BADPREFIX("sv_weaponstats_");
246                 BADPREFIX("sv_waypointsprite_");
247                 BADCVAR("rescan_pending");
248
249                 // these can contain player IDs, so better hide
250                 BADPREFIX("g_forced_team_");
251
252                 // mapinfo
253                 BADCVAR("fraglimit");
254                 BADCVAR("g_assault");
255                 BADCVAR("g_ca");
256                 BADCVAR("g_ca_teams");
257                 BADCVAR("g_ctf");
258                 BADCVAR("g_cts");
259                 BADCVAR("g_dm");
260                 BADCVAR("g_domination");
261                 BADCVAR("g_domination_default_teams");
262                 BADCVAR("g_freezetag");
263                 BADCVAR("g_freezetag_teams");
264                 BADCVAR("g_invasion_teams");
265                 BADCVAR("g_keepaway");
266                 BADCVAR("g_keyhunt");
267                 BADCVAR("g_keyhunt_teams");
268                 BADCVAR("g_lms");
269                 BADCVAR("g_nexball");
270                 BADCVAR("g_onslaught");
271                 BADCVAR("g_race");
272                 BADCVAR("g_race_laps_limit");
273                 BADCVAR("g_race_qualifying_timelimit");
274                 BADCVAR("g_race_qualifying_timelimit_override");
275                 BADCVAR("g_tdm");
276                 BADCVAR("g_tdm_teams");
277                 BADCVAR("leadlimit");
278                 BADCVAR("nextmap");
279                 BADCVAR("teamplay");
280                 BADCVAR("timelimit");
281
282                 // long
283                 BADCVAR("hostname");
284                 BADCVAR("g_maplist");
285                 BADCVAR("g_maplist_mostrecent");
286                 BADCVAR("sv_motd");
287
288                 v = cvar_string(k);
289                 d = cvar_defstring(k);
290                 if(v == d)
291                         continue;
292
293                 if(adding)
294                 {
295                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296                         if(strlen(cvar_changes) > 16384)
297                         {
298                                 cvar_changes = "// too many settings have been changed to show them here\n";
299                                 adding = 0;
300                         }
301                 }
302
303                 // now check if the changes are actually gameplay relevant
304
305                 // does nothing gameplay relevant
306                 BADCVAR("captureleadlimit_override");
307                 BADCVAR("gameversion");
308                 BADCVAR("g_allow_oldvortexbeam");
309                 BADCVAR("g_balance_kill_delay");
310                 BADCVAR("g_campcheck_distance");
311                 BADCVAR("g_ca_point_leadlimit");
312                 BADCVAR("g_ca_point_limit");
313                 BADCVAR("g_ctf_captimerecord_always");
314                 BADCVAR("g_ctf_flag_glowtrails");
315                 BADCVAR("g_ctf_flag_pickup_verbosename");
316                 BADCVAR("g_domination_point_leadlimit");
317                 BADCVAR("g_forced_respawn");
318                 BADCVAR("g_freezetag_point_leadlimit");
319                 BADCVAR("g_freezetag_point_limit");
320                 BADCVAR("g_hats");
321                 BADCVAR("g_invasion_point_limit");
322                 BADCVAR("g_keyhunt_point_leadlimit");
323                 BADCVAR("g_nexball_goalleadlimit");
324                 BADCVAR("g_new_toys_use_pickupsound");
325                 BADCVAR("g_physics_predictall");
326                 BADCVAR("g_piggyback");
327                 BADCVAR("g_tdm_point_leadlimit");
328                 BADCVAR("g_tdm_point_limit");
329                 BADCVAR("leadlimit_and_fraglimit");
330                 BADCVAR("leadlimit_override");
331                 BADCVAR("pausable");
332                 BADCVAR("sv_checkforpacketsduringsleep");
333                 BADCVAR("sv_intermission_cdtrack");
334                 BADCVAR("sv_minigames");
335                 BADCVAR("sv_namechangetimer");
336                 BADCVAR("sv_precacheplayermodels");
337                 BADCVAR("sv_stepheight");
338                 BADCVAR("sv_timeout");
339                 BADPREFIX("crypto_");
340                 BADPREFIX("gameversion_");
341                 BADPREFIX("g_chat_");
342                 BADPREFIX("g_ctf_captimerecord_");
343                 BADPREFIX("g_maplist_votable_");
344                 BADPREFIX("g_mod_");
345                 BADPREFIX("g_respawn_");
346                 BADPREFIX("net_");
347                 BADPREFIX("prvm_");
348                 BADPREFIX("skill_");
349                 BADPREFIX("sv_allow_");
350                 BADPREFIX("sv_cullentities_");
351                 BADPREFIX("sv_maxidle_");
352                 BADPREFIX("sv_minigames_");
353                 BADPREFIX("sv_radio_");
354                 BADPREFIX("sv_timeout_");
355                 BADPREFIX("sv_vote_");
356                 BADPREFIX("timelimit_");
357
358                 // allowed changes to server admins (please sync this to server.cfg)
359                 // vi commands:
360                 //   :/"impure"/,$d
361                 //   :g!,^\/\/[^ /],d
362                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
363                 //   :%!sort
364                 // yes, this does contain some redundant stuff, don't really care
365                 BADCVAR("bot_config_file");
366                 BADCVAR("bot_number");
367                 BADCVAR("bot_prefix");
368                 BADCVAR("bot_suffix");
369                 BADCVAR("capturelimit_override");
370                 BADCVAR("fraglimit_override");
371                 BADCVAR("gametype");
372                 BADCVAR("g_antilag");
373                 BADCVAR("g_balance_teams");
374                 BADCVAR("g_balance_teams_prevent_imbalance");
375                 BADCVAR("g_balance_teams_scorefactor");
376                 BADCVAR("g_ban_sync_trusted_servers");
377                 BADCVAR("g_ban_sync_uri");
378                 BADCVAR("g_buffs");
379                 BADCVAR("g_ca_teams_override");
380                 BADCVAR("g_ctf_ignore_frags");
381                 BADCVAR("g_domination_point_limit");
382                 BADCVAR("g_domination_teams_override");
383                 BADCVAR("g_freezetag_teams_override");
384                 BADCVAR("g_friendlyfire");
385                 BADCVAR("g_fullbrightitems");
386                 BADCVAR("g_fullbrightplayers");
387                 BADCVAR("g_keyhunt_point_limit");
388                 BADCVAR("g_keyhunt_teams_override");
389                 BADCVAR("g_lms_lives_override");
390                 BADCVAR("g_maplist");
391                 BADCVAR("g_maplist_check_waypoints");
392                 BADCVAR("g_maplist_mostrecent_count");
393                 BADCVAR("g_maplist_shuffle");
394                 BADCVAR("g_maplist_votable");
395                 BADCVAR("g_maplist_votable_abstain");
396                 BADCVAR("g_maplist_votable_nodetail");
397                 BADCVAR("g_maplist_votable_suggestions");
398                 BADCVAR("g_maxplayers");
399                 BADCVAR("g_mirrordamage");
400                 BADCVAR("g_nexball_goallimit");
401                 BADCVAR("g_norecoil");
402                 BADCVAR("g_physics_clientselect");
403                 BADCVAR("g_pinata");
404                 BADCVAR("g_powerups");
405                 BADCVAR("g_spawnshieldtime");
406                 BADCVAR("g_start_delay");
407                 BADCVAR("g_superspectate");
408                 BADCVAR("g_tdm_teams_override");
409                 BADCVAR("g_warmup");
410                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
411                 BADCVAR("hostname");
412                 BADCVAR("log_file");
413                 BADCVAR("maxplayers");
414                 BADCVAR("minplayers");
415                 BADCVAR("net_address");
416                 BADCVAR("port");
417                 BADCVAR("rcon_password");
418                 BADCVAR("rcon_restricted_commands");
419                 BADCVAR("rcon_restricted_password");
420                 BADCVAR("skill");
421                 BADCVAR("sv_adminnick");
422                 BADCVAR("sv_autoscreenshot");
423                 BADCVAR("sv_autotaunt");
424                 BADCVAR("sv_curl_defaulturl");
425                 BADCVAR("sv_defaultcharacter");
426                 BADCVAR("sv_defaultcharacterskin");
427                 BADCVAR("sv_defaultplayercolors");
428                 BADCVAR("sv_defaultplayermodel");
429                 BADCVAR("sv_defaultplayerskin");
430                 BADCVAR("sv_maxidle");
431                 BADCVAR("sv_maxrate");
432                 BADCVAR("sv_motd");
433                 BADCVAR("sv_public");
434                 BADCVAR("sv_ready_restart");
435                 BADCVAR("sv_status_privacy");
436                 BADCVAR("sv_taunt");
437                 BADCVAR("sv_vote_call");
438                 BADCVAR("sv_vote_commands");
439                 BADCVAR("sv_vote_majority_factor");
440                 BADCVAR("sv_vote_master");
441                 BADCVAR("sv_vote_master_commands");
442                 BADCVAR("sv_vote_master_password");
443                 BADCVAR("sv_vote_simple_majority_factor");
444                 BADCVAR("teamplay_mode");
445                 BADCVAR("timelimit_override");
446                 BADPREFIX("g_warmup_");
447                 BADPREFIX("sv_ready_restart_");
448
449                 // mutators that announce themselves properly to the server browser
450                 BADCVAR("g_instagib");
451                 BADCVAR("g_new_toys");
452                 BADCVAR("g_nix");
453                 BADCVAR("g_grappling_hook");
454                 BADCVAR("g_jetpack");
455
456 #undef BADPRESUFFIX
457 #undef BADPREFIX
458 #undef BADCVAR
459
460                 if(pureadding)
461                 {
462                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
463                         if(strlen(cvar_purechanges) > 16384)
464                         {
465                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
466                                 pureadding = 0;
467                         }
468                 }
469                 ++cvar_purechanges_count;
470                 // WARNING: this variable is used for the server list
471                 // NEVER dare to skip this code!
472                 // Hacks to intentionally appearing as "pure server" even though you DO have
473                 // modified settings may be punished by removal from the server list.
474                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
475                 // though.
476         }
477         buf_del(h);
478         if(cvar_changes == "")
479                 cvar_changes = "// this server runs at default server settings\n";
480         else
481                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
482         cvar_changes = strzone(cvar_changes);
483         if(cvar_purechanges == "")
484                 cvar_purechanges = "// this server runs at default gameplay settings\n";
485         else
486                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
487         cvar_purechanges = strzone(cvar_purechanges);
488 }
489
490 void detect_maptype()
491 {
492 #if 0
493         vector o, v;
494         float i;
495
496         for (;;)
497         {
498                 o = world.mins;
499                 o.x += random() * (world.maxs.x - world.mins.x);
500                 o.y += random() * (world.maxs.y - world.mins.y);
501                 o.z += random() * (world.maxs.z - world.mins.z);
502
503                 tracebox(o, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), o - '0 0 32768', MOVE_WORLDONLY, NULL);
504                 if(trace_fraction == 1)
505                         continue;
506
507                 v = trace_endpos;
508
509                 for(i = 0; i < 64; i += 4)
510                 {
511                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, NULL);
512         if(trace_fraction == 1)
513                 continue;
514                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
515                 }
516
517                 break;
518         }
519 #endif
520 }
521
522 entity randomseed;
523 bool RandomSeed_Send(entity this, entity to, int sf)
524 {
525         WriteHeader(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
526         WriteShort(MSG_ENTITY, this.cnt);
527         return true;
528 }
529 void RandomSeed_Think(entity this)
530 {
531         this.cnt = bound(0, floor(random() * 65536), 65535);
532         this.nextthink = time + 5;
533
534         this.SendFlags |= 1;
535 }
536 void RandomSeed_Spawn()
537 {
538         randomseed = new_pure(randomseed);
539         setthink(randomseed, RandomSeed_Think);
540         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
541
542         getthink(randomseed)(randomseed); // sets random seed and nextthink
543 }
544
545 spawnfunc(__init_dedicated_server)
546 {
547         // handler for _init/_init map (only for dedicated server initialization)
548
549         world_initialized = -1; // don't complain
550         cvar = cvar_normal;
551         cvar_string = cvar_string_normal;
552         cvar_set = cvar_set_normal;
553
554         delete_fn = remove_unsafely;
555
556         entity e = spawn();
557         setthink(e, GotoFirstMap);
558         e.nextthink = time; // this is usually 1 at this point
559
560         e = new(info_player_deathmatch);  // safeguard against player joining
561
562         this.classname = "worldspawn"; // safeguard against various stuff ;)
563
564         // needs to be done so early because of the constants they create
565         static_init();
566         static_init_late();
567         static_init_precache();
568
569         IL_PUSH(g_spawnpoints, e); // just incase
570
571         MapInfo_Enumerate();
572         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
573 }
574
575 void __init_dedicated_server_shutdown() {
576         MapInfo_Shutdown();
577 }
578
579 void SetLimits(int fraglimit_override, int leadlimit_override, float timelimit_override, float qualifying_override)
580 {
581         if(!autocvar_g_campaign)
582         {
583                 if(fraglimit_override >= 0) cvar_set("fraglimit", ftos(fraglimit_override));
584                 if(timelimit_override >= 0) cvar_set("timelimit", ftos(timelimit_override));
585                 if(leadlimit_override >= 0) cvar_set("leadlimit", ftos(leadlimit_override));
586                 if(qualifying_override >= 0) cvar_set("g_race_qualifying_timelimit", ftos(qualifying_override));
587         }
588         limits_are_set = true;
589 }
590
591 void Map_MarkAsRecent(string m);
592 float world_already_spawned;
593 void Nagger_Init();
594 void ClientInit_Spawn();
595 void WeaponStats_Init();
596 void WeaponStats_Shutdown();
597 spawnfunc(worldspawn)
598 {
599         server_is_dedicated = boolean(stof(cvar_defstring("is_dedicated")));
600
601     bool wantrestart = false;
602         {
603                 if (!server_is_dedicated)
604                 {
605                         // force unloading of server pk3 files when starting a listen server
606                         // localcmd("\nfs_rescan\n"); // FIXME: does more harm than good, has unintended side effects. What we really want is to unload temporary pk3s only
607                         // restore csqc_progname too
608                         string expect = "csprogs.dat";
609                         wantrestart = cvar_string_normal("csqc_progname") != expect;
610                         cvar_set_normal("csqc_progname", expect);
611                 }
612                 else
613                 {
614                         // Try to use versioned csprogs from pk3
615                         // Only ever use versioned csprogs.dat files on dedicated servers;
616                         // we need to reset csqc_progname on clients ourselves, and it's easier if the client's release name is constant
617                         string pk3csprogs = "csprogs-" WATERMARK ".dat";
618                         // This always works; fall back to it if a versioned csprogs.dat is suddenly missing
619                         string select = "csprogs.dat";
620                         if (fexists(pk3csprogs)) select = pk3csprogs;
621                         if (cvar_string_normal("csqc_progname") != select)
622                         {
623                                 cvar_set_normal("csqc_progname", select);
624                                 wantrestart = true;
625                         }
626                         // Check for updates on startup
627                         // We do it this way for atomicity so that connecting clients still match the server progs and don't disconnect
628                         int sentinel = fopen("progs.txt", FILE_READ);
629                         if (sentinel >= 0)
630                         {
631                                 string switchversion = fgets(sentinel);
632                                 fclose(sentinel);
633                                 if (switchversion != "" && switchversion != WATERMARK)
634                                 {
635                                         LOG_INFOF("Switching progs: " WATERMARK " -> %s\n", switchversion);
636                                         // if it doesn't exist, assume either:
637                                         //   a) the current program was overwritten
638                                         //   b) this is a client only update
639                                         string newprogs = sprintf("progs-%s.dat", switchversion);
640                                         if (fexists(newprogs))
641                                         {
642                                                 cvar_set_normal("sv_progs", newprogs);
643                                                 wantrestart = true;
644                                         }
645                                         string newcsprogs = sprintf("csprogs-%s.dat", switchversion);
646                                         if (fexists(newcsprogs))
647                                         {
648                                                 cvar_set_normal("csqc_progname", newcsprogs);
649                                                 wantrestart = true;
650                                         }
651                                 }
652                         }
653                 }
654                 if (wantrestart)
655                 {
656                         LOG_INFOF("Restart requested\n");
657                         changelevel(mapname);
658                         // let initialization continue, shutdown depends on it
659                 }
660         }
661
662         cvar = cvar_normal;
663         cvar_string = cvar_string_normal;
664         cvar_set = cvar_set_normal;
665
666         if(world_already_spawned)
667                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
668         world_already_spawned = true;
669
670         delete_fn = remove_safely; // during spawning, watch what you remove!
671
672         cvar_changes_init(); // do this very early now so it REALLY matches the server config
673
674         maxclients = 0;
675         for (entity head = nextent(NULL); head; head = nextent(head))
676         {
677                 ++maxclients;
678         }
679
680         // needs to be done so early because of the constants they create
681         static_init();
682
683         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
684
685         TemporaryDB = db_create();
686
687         // 0 normal
688         lightstyle(0, "m");
689
690         // 1 FLICKER (first variety)
691         lightstyle(1, "mmnmmommommnonmmonqnmmo");
692
693         // 2 SLOW STRONG PULSE
694         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
695
696         // 3 CANDLE (first variety)
697         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
698
699         // 4 FAST STROBE
700         lightstyle(4, "mamamamamama");
701
702         // 5 GENTLE PULSE 1
703         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
704
705         // 6 FLICKER (second variety)
706         lightstyle(6, "nmonqnmomnmomomno");
707
708         // 7 CANDLE (second variety)
709         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
710
711         // 8 CANDLE (third variety)
712         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
713
714         // 9 SLOW STROBE (fourth variety)
715         lightstyle(9, "aaaaaaaazzzzzzzz");
716
717         // 10 FLUORESCENT FLICKER
718         lightstyle(10, "mmamammmmammamamaaamammma");
719
720         // 11 SLOW PULSE NOT FADE TO BLACK
721         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
722
723         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
724
725         // 63 testing
726         lightstyle(63, "a");
727
728         if(autocvar_g_campaign)
729                 CampaignPreInit();
730
731         Map_MarkAsRecent(mapname);
732
733         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
734
735         InitGameplayMode();
736         static_init_late();
737         static_init_precache();
738         readlevelcvars();
739         GrappleHookInit();
740
741         if(!limits_are_set)
742                 SetLimits(autocvar_fraglimit_override, autocvar_leadlimit_override, autocvar_timelimit_override, -1);
743
744         if(warmup_limit == 0)
745                 warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit;
746
747         player_count = 0;
748         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
749         if(bot_waypoints_for_items == 1)
750                 if(this.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
751                         bot_waypoints_for_items = 0;
752
753         precache();
754
755         WaypointSprite_Init();
756
757         GameLogInit(); // prepare everything
758         // NOTE for matchid:
759         // changing the logic generating it is okay. But:
760         // it HAS to stay <= 64 chars
761         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
762         if(autocvar_sv_eventlog)
763         {
764                 string s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
765                 matchid = strzone(s);
766
767                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
768                 s = ":gameinfo:mutators:LIST";
769
770                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
771                 s = M_ARGV(0, string);
772
773                 // initialiation stuff, not good in the mutator system
774                 if(!autocvar_g_use_ammunition)
775                         s = strcat(s, ":no_use_ammunition");
776
777                 // initialiation stuff, not good in the mutator system
778                 if(autocvar_g_pickup_items == 0)
779                         s = strcat(s, ":no_pickup_items");
780                 if(autocvar_g_pickup_items > 0)
781                         s = strcat(s, ":pickup_items");
782
783                 // initialiation stuff, not good in the mutator system
784                 if(autocvar_g_weaponarena != "0")
785                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
786
787                 // TODO to mutator system
788                 if(autocvar_g_norecoil)
789                         s = strcat(s, ":norecoil");
790
791                 // TODO to mutator system
792                 if(autocvar_g_powerups == 0)
793                         s = strcat(s, ":no_powerups");
794                 if(autocvar_g_powerups > 0)
795                         s = strcat(s, ":powerups");
796
797                 GameLogEcho(s);
798                 GameLogEcho(":gameinfo:end");
799         }
800         else
801                 matchid = strzone(ftos(random()));
802
803         cvar_set("nextmap", "");
804
805         SetDefaultAlpha();
806
807         if(autocvar_g_campaign)
808                 CampaignPostInit();
809
810         Ban_LoadBans();
811
812         MapInfo_Enumerate();
813         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
814
815         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
816         {
817                 int fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
818                 if(fd != -1)
819                 {
820                         string s;
821                         while((s = fgets(fd)))
822                         {
823                                 int l = tokenize_console(s);
824                                 if(l < 2)
825                                         continue;
826                                 if(argv(0) == "cd")
827                                 {
828                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
829                                         LOG_INFO("  cdtrack ", argv(2), "\n");
830                                 }
831                                 else if(argv(0) == "fog")
832                                 {
833                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
834                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
835                                 }
836                                 else if(argv(0) == "set")
837                                 {
838                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
839                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
840                                 }
841                                 else if(argv(0) != "//")
842                                 {
843                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
844                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
845                                 }
846                         }
847                         fclose(fd);
848                 }
849         }
850
851         WeaponStats_Init();
852
853         Nagger_Init();
854
855         next_pingtime = time + 5;
856
857         detect_maptype();
858
859         // set up information replies for clients and server to use
860         maplist_reply = strzone(getmaplist());
861         lsmaps_reply = strzone(getlsmaps());
862         monsterlist_reply = strzone(getmonsterlist());
863         for(int i = 0; i < 10; ++i)
864         {
865                 string s = getrecords(i);
866                 if (s)
867                         records_reply[i] = strzone(s);
868         }
869         ladder_reply = strzone(getladder());
870         rankings_reply = strzone(getrankings());
871
872         // begin other init
873         ClientInit_Spawn();
874         RandomSeed_Spawn();
875         PingPLReport_Spawn();
876
877         CheatInit();
878
879         if (!wantrestart) localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
880
881         // fill sv_curl_serverpackages from .serverpackage files
882         if (autocvar_sv_curl_serverpackages_auto)
883         {
884                 string s = "csprogs-" WATERMARK ".txt";
885                 // remove automatically managed files from the list to prevent duplicates
886                 for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
887                 {
888                         string pkg = argv(i);
889                         if (startsWith(pkg, "csprogs-")) continue;
890                         if (endsWith(pkg, "-serverpackage.txt")) continue;
891                         if (endsWith(pkg, ".serverpackage")) continue;  // OLD legacy
892                         s = cons(s, pkg);
893                 }
894                 // add automatically managed files to the list
895                 #define X(match) MACRO_BEGIN { \
896                         int fd = search_begin(match, true, false); \
897                         if (fd >= 0) \
898                         { \
899                                 for (int i = 0, j = search_getsize(fd); i < j; ++i) \
900                                 { \
901                                         s = cons(s, search_getfilename(fd, i)); \
902                                 } \
903                                 search_end(fd); \
904                         } \
905                 } MACRO_END
906                 X("*-serverpackage.txt");
907                 X("*.serverpackage");
908                 #undef X
909                 cvar_set("sv_curl_serverpackages", s);
910         }
911
912         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
913         modname = "Xonotic";
914         // physics/balance/config changes that count as mod
915         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
916                 modname = cvar_string("g_mod_physics");
917         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
918                 modname = cvar_string("g_mod_balance");
919         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
920                 modname = cvar_string("g_mod_config");
921         // extra mutators that deserve to count as mod
922         MUTATOR_CALLHOOK(SetModname, modname);
923         modname = M_ARGV(0, string);
924
925         // save it for later
926         modname = strzone(modname);
927
928         WinningConditionHelper(this); // set worldstatus
929
930         world_initialized = 1;
931 }
932
933 spawnfunc(light)
934 {
935         //makestatic (this); // Who the f___ did that?
936         delete(this);
937 }
938
939 string GetGametype()
940 {
941         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
942 }
943
944 string GetMapname()
945 {
946         return mapname;
947 }
948
949 float Map_Count, Map_Current;
950 string Map_Current_Name;
951
952 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
953 float GetMaplistPosition()
954 {
955         float pos, idx;
956         string map;
957
958         map = GetMapname();
959         idx = autocvar_g_maplist_index;
960
961         if(idx >= 0)
962                 if(idx < Map_Count)
963                         if(map == argv(idx))
964                                 return idx;
965
966         for(pos = 0; pos < Map_Count; ++pos)
967                 if(map == argv(pos))
968                         return pos;
969
970         // resume normal maplist rotation if current map is not in g_maplist
971         return idx;
972 }
973
974 float MapHasRightSize(string map)
975 {
976         float fh;
977         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
978         if(autocvar_g_maplist_check_waypoints)
979         {
980                 LOG_TRACE("checkwp "); LOG_TRACE(map);
981                 if(!fexists(strcat("maps/", map, ".waypoints")))
982                 {
983                         LOG_TRACE(": no waypoints");
984                         return false;
985                 }
986                 LOG_TRACE(": has waypoints");
987         }
988
989         // open map size restriction file
990         LOG_TRACE("opensize "); LOG_TRACE(map);
991         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
992         if(fh >= 0)
993         {
994                 float mapmin, mapmax;
995                 LOG_TRACE(": ok, ");
996                 mapmin = stof(fgets(fh));
997                 mapmax = stof(fgets(fh));
998                 fclose(fh);
999                 if(player_count < mapmin)
1000                 {
1001                         LOG_TRACE("not enough");
1002                         return false;
1003                 }
1004                 if(player_count > mapmax)
1005                 {
1006                         LOG_TRACE("too many");
1007                         return false;
1008                 }
1009                 LOG_TRACE("right size");
1010                 return true;
1011         }
1012         LOG_TRACE(": not found");
1013         return true;
1014 }
1015
1016 string Map_Filename(float position)
1017 {
1018         return strcat("maps/", argv(position), ".bsp");
1019 }
1020
1021 void Map_MarkAsRecent(string m)
1022 {
1023         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1024 }
1025
1026 float Map_IsRecent(string m)
1027 {
1028         return strhasword(autocvar_g_maplist_mostrecent, m);
1029 }
1030
1031 float Map_Check(float position, float pass)
1032 {
1033         string filename;
1034         string map_next;
1035         map_next = argv(position);
1036         if(pass <= 1)
1037         {
1038                 if(Map_IsRecent(map_next))
1039                         return 0;
1040         }
1041         filename = Map_Filename(position);
1042         if(MapInfo_CheckMap(map_next))
1043         {
1044                 if(pass == 2)
1045                         return 1;
1046                 if(MapHasRightSize(map_next))
1047                         return 1;
1048                 return 0;
1049         }
1050         else
1051                 LOG_DEBUG( "Couldn't select '", filename, "'..." );
1052
1053         return 0;
1054 }
1055
1056 void Map_Goto_SetStr(string nextmapname)
1057 {
1058         if(getmapname_stored != "")
1059                 strunzone(getmapname_stored);
1060         if(nextmapname == "")
1061                 getmapname_stored = "";
1062         else
1063                 getmapname_stored = strzone(nextmapname);
1064 }
1065
1066 void Map_Goto_SetFloat(float position)
1067 {
1068         cvar_set("g_maplist_index", ftos(position));
1069         Map_Goto_SetStr(argv(position));
1070 }
1071
1072 void Map_Goto(float reinit)
1073 {
1074         MapInfo_LoadMap(getmapname_stored, reinit);
1075 }
1076
1077 // return codes of map selectors:
1078 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1079 //   -2 = permanent failure
1080 float() MaplistMethod_Iterate = // usual method
1081 {
1082         float pass, i;
1083
1084         LOG_TRACE("Trying MaplistMethod_Iterate");
1085
1086         for(pass = 1; pass <= 2; ++pass)
1087         {
1088                 for(i = 1; i < Map_Count; ++i)
1089                 {
1090                         float mapindex;
1091                         mapindex = (i + Map_Current) % Map_Count;
1092                         if(Map_Check(mapindex, pass))
1093                                 return mapindex;
1094                 }
1095         }
1096         return -1;
1097 }
1098
1099 float() MaplistMethod_Repeat = // fallback method
1100 {
1101         LOG_TRACE("Trying MaplistMethod_Repeat");
1102
1103         if(Map_Check(Map_Current, 2))
1104                 return Map_Current;
1105         return -2;
1106 }
1107
1108 float() MaplistMethod_Random = // random map selection
1109 {
1110         float i, imax;
1111
1112         LOG_TRACE("Trying MaplistMethod_Random");
1113
1114         imax = 42;
1115
1116         for(i = 0; i <= imax; ++i)
1117         {
1118                 float mapindex;
1119                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1120                 if(Map_Check(mapindex, 1))
1121                         return mapindex;
1122         }
1123         return -1;
1124 }
1125
1126 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1127 // the exponent sets a bias on the map selection:
1128 // the higher the exponent, the less likely "shortly repeated" same maps are
1129 {
1130         float i, j, imax, insertpos;
1131
1132         LOG_TRACE("Trying MaplistMethod_Shuffle");
1133
1134         imax = 42;
1135
1136         for(i = 0; i <= imax; ++i)
1137         {
1138                 string newlist;
1139
1140                 // now reinsert this at another position
1141                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1142                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1143                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1144                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos));
1145
1146                 // insert the current map there
1147                 newlist = "";
1148                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1149                         newlist = strcat(newlist, " ", argv(j));
1150                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1151                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1152                         newlist = strcat(newlist, " ", argv(j));
1153                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1154                 cvar_set("g_maplist", newlist);
1155                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1156
1157                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1158                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1159                 if(Map_Check(Map_Current, 1))
1160                         return Map_Current;
1161         }
1162         return -1;
1163 }
1164
1165 void Maplist_Init()
1166 {
1167         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1168         float i;
1169         for (i = 0; i < Map_Count; ++i)
1170                 if (Map_Check(i, 2))
1171                         break;
1172         if (i == Map_Count)
1173         {
1174                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1175                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1176                 if(autocvar_g_maplist_shuffle)
1177                         ShuffleMaplist();
1178                 localcmd("\nmenu_cmd sync\n");
1179                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1180         }
1181         if(Map_Count == 0)
1182                 error("empty maplist, cannot select a new map");
1183         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1184
1185         if(Map_Current_Name)
1186                 strunzone(Map_Current_Name);
1187         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1188         // this may or may not be correct, but who cares, in the worst case a map
1189         // isn't chosen in the first pass that should have been
1190 }
1191
1192 string GetNextMap()
1193 {
1194         float nextMap;
1195
1196         Maplist_Init();
1197         nextMap = -1;
1198
1199         if(nextMap == -1)
1200                 if(autocvar_g_maplist_shuffle > 0)
1201                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1202
1203         if(nextMap == -1)
1204                 if(autocvar_g_maplist_selectrandom)
1205                         nextMap = MaplistMethod_Random();
1206
1207         if(nextMap == -1)
1208                 nextMap = MaplistMethod_Iterate();
1209
1210         if(nextMap == -1)
1211                 nextMap = MaplistMethod_Repeat();
1212
1213         if(nextMap >= 0)
1214         {
1215                 Map_Goto_SetFloat(nextMap);
1216                 return getmapname_stored;
1217         }
1218
1219         return "";
1220 }
1221
1222 float DoNextMapOverride(float reinit)
1223 {
1224         if(autocvar_g_campaign)
1225         {
1226                 CampaignPostIntermission();
1227                 alreadychangedlevel = true;
1228                 return true;
1229         }
1230         if(autocvar_quit_when_empty)
1231         {
1232                 if(player_count <= currentbots)
1233                 {
1234                         localcmd("quit\n");
1235                         alreadychangedlevel = true;
1236                         return true;
1237                 }
1238         }
1239         if(autocvar_quit_and_redirect != "")
1240         {
1241                 redirection_target = strzone(autocvar_quit_and_redirect);
1242                 alreadychangedlevel = true;
1243                 return true;
1244         }
1245         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1246         {
1247                 localcmd("restart\n");
1248                 alreadychangedlevel = true;
1249                 return true;
1250         }
1251         if(autocvar_nextmap != "")
1252         {
1253                 string m;
1254                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1255                 cvar_set("nextmap",m);
1256
1257                 if(!m || gametypevote)
1258                         return false;
1259                 if(autocvar_sv_vote_gametype)
1260                 {
1261                         Map_Goto_SetStr(m);
1262                         return false;
1263                 }
1264
1265                 if(MapInfo_CheckMap(m))
1266                 {
1267                         Map_Goto_SetStr(m);
1268                         Map_Goto(reinit);
1269                         alreadychangedlevel = true;
1270                         return true;
1271                 }
1272         }
1273         if(!reinit && autocvar_lastlevel)
1274         {
1275                 cvar_settemp_restore();
1276                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1277                 alreadychangedlevel = true;
1278                 return true;
1279         }
1280         return false;
1281 }
1282
1283 void GotoNextMap(float reinit)
1284 {
1285         //string nextmap;
1286         //float n, nummaps;
1287         //string s;
1288         if (alreadychangedlevel)
1289                 return;
1290         alreadychangedlevel = true;
1291
1292         string nextMap;
1293
1294         nextMap = GetNextMap();
1295         if(nextMap == "")
1296                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1297         Map_Goto(reinit);
1298 }
1299
1300
1301 /*
1302 ============
1303 IntermissionThink
1304
1305 When the player presses attack or jump, change to the next level
1306 ============
1307 */
1308 .float autoscreenshot;
1309 void IntermissionThink(entity this)
1310 {
1311         FixIntermissionClient(this);
1312
1313         float server_screenshot = (autocvar_sv_autoscreenshot && this.cvar_cl_autoscreenshot);
1314         float client_screenshot = (this.cvar_cl_autoscreenshot == 2);
1315
1316         if( (server_screenshot || client_screenshot)
1317                 && ((this.autoscreenshot > 0) && (time > this.autoscreenshot)) )
1318         {
1319                 this.autoscreenshot = -1;
1320                 if(IS_REAL_CLIENT(this)) { stuffcmd(this, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1321                 return;
1322         }
1323
1324         if (time < intermission_exittime)
1325                 return;
1326
1327         if(!mapvote_initialized)
1328                 if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this) || PHYS_INPUT_BUTTON_ATCK2(this) || PHYS_INPUT_BUTTON_HOOK(this) || PHYS_INPUT_BUTTON_USE(this)))
1329                         return;
1330
1331         MapVote_Start();
1332 }
1333
1334 /*
1335 ============
1336 FindIntermission
1337
1338 Returns the entity to view from
1339 ============
1340 */
1341 /*
1342 entity FindIntermission()
1343 {
1344         local   entity spot;
1345         local   float cyc;
1346
1347 // look for info_intermission first
1348         spot = find(NULL, classname, "info_intermission");
1349         if (spot)
1350         {       // pick a random one
1351                 cyc = random() * 4;
1352                 while (cyc > 1)
1353                 {
1354                         spot = find(spot, classname, "info_intermission");
1355                         if (!spot)
1356                                 spot = find(spot, classname, "info_intermission");
1357                         cyc = cyc - 1;
1358                 }
1359                 return spot;
1360         }
1361
1362 // then look for the start position
1363         spot = find(NULL, classname, "info_player_start");
1364         if (spot)
1365                 return spot;
1366
1367 // testinfo_player_start is only found in regioned levels
1368         spot = find(NULL, classname, "testplayerstart");
1369         if (spot)
1370                 return spot;
1371
1372 // then look for the start position
1373         spot = find(NULL, classname, "info_player_deathmatch");
1374         if (spot)
1375                 return spot;
1376
1377         //objerror ("FindIntermission: no spot");
1378         return NULL;
1379 }
1380 */
1381
1382 /*
1383 ===============================================================================
1384
1385 RULES
1386
1387 ===============================================================================
1388 */
1389
1390 void DumpStats(float final)
1391 {
1392         float file;
1393         string s;
1394         float to_console;
1395         float to_eventlog;
1396         float to_file;
1397         float i;
1398
1399         to_console = autocvar_sv_logscores_console;
1400         to_eventlog = autocvar_sv_eventlog;
1401         to_file = autocvar_sv_logscores_file;
1402
1403         if(!final)
1404         {
1405                 to_console = true; // always print printstats replies
1406                 to_eventlog = false; // but never print them to the event log
1407         }
1408
1409         if(to_eventlog)
1410                 if(autocvar_sv_eventlog_console)
1411                         to_console = false; // otherwise we get the output twice
1412
1413         if(final)
1414                 s = ":scores:";
1415         else
1416                 s = ":status:";
1417         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1418
1419         if(to_console)
1420                 LOG_INFO(s, "\n");
1421         if(to_eventlog)
1422                 GameLogEcho(s);
1423
1424         file = -1;
1425         if(to_file)
1426         {
1427                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1428                 if(file == -1)
1429                         to_file = false;
1430                 else
1431                         fputs(file, strcat(s, "\n"));
1432         }
1433
1434         s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
1435         if(to_console)
1436                 LOG_INFO(s, "\n");
1437         if(to_eventlog)
1438                 GameLogEcho(s);
1439         if(to_file)
1440                 fputs(file, strcat(s, "\n"));
1441
1442         FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), LAMBDA(
1443                 s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
1444                 s = strcat(s, ftos(rint(time - it.jointime)), ":");
1445                 if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
1446                         s = strcat(s, ftos(it.team), ":");
1447                 else
1448                         s = strcat(s, "spectator:");
1449
1450                 if(to_console)
1451                         LOG_INFO(s, playername(it, false), "\n");
1452                 if(to_eventlog)
1453                         GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it, false)));
1454                 if(to_file)
1455                         fputs(file, strcat(s, playername(it, false), "\n"));
1456         ));
1457
1458         if(teamplay)
1459         {
1460                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1461                 if(to_console)
1462                         LOG_INFO(s, "\n");
1463                 if(to_eventlog)
1464                         GameLogEcho(s);
1465                 if(to_file)
1466                         fputs(file, strcat(s, "\n"));
1467
1468                 for(i = 1; i < 16; ++i)
1469                 {
1470                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1471                         s = strcat(s, ":", ftos(i));
1472                         if(to_console)
1473                                 LOG_INFO(s, "\n");
1474                         if(to_eventlog)
1475                                 GameLogEcho(s);
1476                         if(to_file)
1477                                 fputs(file, strcat(s, "\n"));
1478                 }
1479         }
1480
1481         if(to_console)
1482                 LOG_INFO(":end\n");
1483         if(to_eventlog)
1484                 GameLogEcho(":end");
1485         if(to_file)
1486         {
1487                 fputs(file, ":end\n");
1488                 fclose(file);
1489         }
1490 }
1491
1492 void FixIntermissionClient(entity e)
1493 {
1494         if(!e.autoscreenshot) // initial call
1495         {
1496                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1497                 e.health = -2342;
1498                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1499                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1500                 {
1501                     .entity weaponentity = weaponentities[slot];
1502                         if(e.(weaponentity))
1503                         {
1504                                 e.(weaponentity).effects = EF_NODRAW;
1505                                 if (e.(weaponentity).weaponchild)
1506                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1507                         }
1508                 }
1509                 if(IS_REAL_CLIENT(e))
1510                 {
1511                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1512                         RandomSelection_Init();
1513                         FOREACH_WORD(autocvar_sv_intermission_cdtrack, true, LAMBDA(
1514                                 RandomSelection_AddString(it, 1, 1);
1515                         ));
1516                         if (RandomSelection_chosen_string != "")
1517                         {
1518                                 stuffcmd(e, sprintf("\ncd loop %s\n", RandomSelection_chosen_string));
1519                         }
1520                         msg_entity = e;
1521                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1522                 }
1523         }
1524 }
1525
1526 /*
1527 go to the next level for deathmatch
1528 only called if a time or frag limit has expired
1529 */
1530 void NextLevel()
1531 {
1532         game_stopped = true;
1533         intermission_running = 1; // game over
1534
1535         // enforce a wait time before allowing changelevel
1536         if(player_count > 0)
1537                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1538         else
1539                 intermission_exittime = -1;
1540
1541         /*
1542         WriteByte (MSG_ALL, SVC_CDTRACK);
1543         WriteByte (MSG_ALL, 3);
1544         WriteByte (MSG_ALL, 3);
1545         // done in FixIntermission
1546         */
1547
1548         //pos = FindIntermission ();
1549
1550         VoteReset();
1551
1552         DumpStats(true);
1553
1554         // send statistics
1555         PlayerStats_GameReport(true);
1556         WeaponStats_Shutdown();
1557
1558         Kill_Notification(NOTIF_ALL, NULL, MSG_CENTER, CPID_Null); // kill all centerprints now
1559
1560         if(autocvar_sv_eventlog)
1561                 GameLogEcho(":gameover");
1562
1563         GameLogClose();
1564
1565         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1566                 FixIntermissionClient(it);
1567                 if(it.winning)
1568                         bprint(playername(it, false), " ^7wins.\n");
1569         ));
1570
1571         target_music_kill();
1572
1573         if(autocvar_g_campaign)
1574                 CampaignPreIntermission();
1575
1576         MUTATOR_CALLHOOK(MatchEnd);
1577
1578         localcmd("\nsv_hook_gameend\n");
1579 }
1580
1581 /*
1582 ============
1583 CheckRules_Player
1584
1585 Exit deathmatch games upon conditions
1586 ============
1587 */
1588 void CheckRules_Player(entity this)
1589 {
1590         if (game_stopped) // someone else quit the game already
1591                 return;
1592
1593         if(!IS_DEAD(this))
1594                 this.play_time += frametime;
1595
1596         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1597         //   (div0: and that in CheckRules_World please)
1598 }
1599
1600
1601 float InitiateSuddenDeath()
1602 {
1603         // Check first whether normal overtimes could be added before initiating suddendeath mode
1604         // - for this timelimit_overtime needs to be >0 of course
1605         // - also check the winning condition calculated in the previous frame and only add normal overtime
1606         //   again, if at the point at which timelimit would be extended again, still no winner was found
1607         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1608         {
1609                 return 1; // need to call InitiateOvertime later
1610         }
1611         else
1612         {
1613                 if(!checkrules_suddendeathend)
1614                 {
1615                         if(autocvar_g_campaign)
1616                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1617                         else
1618                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1619                         if(g_race && !g_race_qualifying)
1620                                 race_StartCompleting();
1621                 }
1622                 return 0;
1623         }
1624 }
1625
1626 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1627 {
1628         ++checkrules_overtimesadded;
1629         //add one more overtime by simply extending the timelimit
1630         float tl;
1631         tl = autocvar_timelimit;
1632         tl += autocvar_timelimit_overtime;
1633         cvar_set("timelimit", ftos(tl));
1634
1635         Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1636 }
1637
1638 float GetWinningCode(float fraglimitreached, float equality)
1639 {
1640         if(autocvar_g_campaign == 1)
1641                 if(fraglimitreached)
1642                         return WINNING_YES;
1643                 else
1644                         return WINNING_NO;
1645
1646         else
1647                 if(equality)
1648                         if(fraglimitreached)
1649                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1650                         else
1651                                 return WINNING_NEVER;
1652                 else
1653                         if(fraglimitreached)
1654                                 return WINNING_YES;
1655                         else
1656                                 return WINNING_NO;
1657 }
1658
1659 // set the .winning flag for exactly those players with a given field value
1660 void SetWinners(.float field, float value)
1661 {
1662         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = (it.(field) == value)));
1663 }
1664
1665 // set the .winning flag for those players with a given field value
1666 void AddWinners(.float field, float value)
1667 {
1668         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1669                 if(it.(field) == value)
1670                         it.winning = 1;
1671         ));
1672 }
1673
1674 // clear the .winning flags
1675 void ClearWinners()
1676 {
1677         FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(it.winning = 0));
1678 }
1679
1680 void ShuffleMaplist()
1681 {
1682         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1683 }
1684
1685 float leaderfrags;
1686 float WinningCondition_Scores(float limit, float leadlimit)
1687 {
1688         float limitreached;
1689
1690         // TODO make everything use THIS winning condition (except LMS)
1691         WinningConditionHelper(NULL);
1692
1693         if(teamplay)
1694         {
1695                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1696                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1697                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1698                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1699         }
1700
1701         ClearWinners();
1702         if(WinningConditionHelper_winner)
1703                 WinningConditionHelper_winner.winning = 1;
1704         if(WinningConditionHelper_winnerteam >= 0)
1705                 SetWinners(team, WinningConditionHelper_winnerteam);
1706
1707         if(WinningConditionHelper_lowerisbetter)
1708         {
1709                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1710                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1711                 limit = -limit;
1712         }
1713
1714         if(WinningConditionHelper_zeroisworst)
1715                 leadlimit = 0; // not supported in this mode
1716
1717         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1718         // these modes always score in increments of 1, thus this makes sense
1719         {
1720                 if(leaderfrags != WinningConditionHelper_topscore)
1721                 {
1722                         leaderfrags = WinningConditionHelper_topscore;
1723
1724                         if (limit)
1725                         if (leaderfrags == limit - 1)
1726                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1727                         else if (leaderfrags == limit - 2)
1728                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1729                         else if (leaderfrags == limit - 3)
1730                                 Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1731                 }
1732         }
1733
1734         limitreached = false;
1735         if(limit)
1736                 if(WinningConditionHelper_topscore >= limit)
1737                         limitreached = true;
1738         if(leadlimit)
1739         {
1740                 float leadlimitreached;
1741                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1742                 if(autocvar_leadlimit_and_fraglimit)
1743                         limitreached = (limitreached && leadlimitreached);
1744                 else
1745                         limitreached = (limitreached || leadlimitreached);
1746         }
1747
1748         if(limit)
1749                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1750
1751         return GetWinningCode(
1752                 WinningConditionHelper_topscore && limitreached,
1753                 WinningConditionHelper_equality
1754         );
1755 }
1756
1757 float WinningCondition_RanOutOfSpawns()
1758 {
1759         if(have_team_spawns <= 0)
1760                 return WINNING_NO;
1761
1762         if(!autocvar_g_spawn_useallspawns)
1763                 return WINNING_NO;
1764
1765         if(!some_spawn_has_been_used)
1766                 return WINNING_NO;
1767
1768         team1_score = team2_score = team3_score = team4_score = 0;
1769
1770         FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), LAMBDA(
1771                 switch(it.team)
1772                 {
1773                         case NUM_TEAM_1: team1_score = 1; break;
1774                         case NUM_TEAM_2: team2_score = 1; break;
1775                         case NUM_TEAM_3: team3_score = 1; break;
1776                         case NUM_TEAM_4: team4_score = 1; break;
1777                 }
1778         ));
1779
1780         IL_EACH(g_spawnpoints, true,
1781         {
1782                 switch(it.team)
1783                 {
1784                         case NUM_TEAM_1: team1_score = 1; break;
1785                         case NUM_TEAM_2: team2_score = 1; break;
1786                         case NUM_TEAM_3: team3_score = 1; break;
1787                         case NUM_TEAM_4: team4_score = 1; break;
1788                 }
1789         });
1790
1791         ClearWinners();
1792         if(team1_score + team2_score + team3_score + team4_score == 0)
1793         {
1794                 checkrules_equality = true;
1795                 return WINNING_YES;
1796         }
1797         else if(team1_score + team2_score + team3_score + team4_score == 1)
1798         {
1799                 float t, i;
1800                 if(team1_score)
1801                         t = NUM_TEAM_1;
1802                 else if(team2_score)
1803                         t = NUM_TEAM_2;
1804                 else if(team3_score)
1805                         t = NUM_TEAM_3;
1806                 else // if(team4_score)
1807                         t = NUM_TEAM_4;
1808                 CheckAllowedTeams(NULL);
1809                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1810                 {
1811                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1812                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1813                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1814                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1815                 }
1816
1817                 AddWinners(team, t);
1818                 return WINNING_YES;
1819         }
1820         else
1821                 return WINNING_NO;
1822 }
1823
1824 /*
1825 ============
1826 CheckRules_World
1827
1828 Exit deathmatch games upon conditions
1829 ============
1830 */
1831 void CheckRules_World()
1832 {
1833         float timelimit;
1834         float fraglimit;
1835         float leadlimit;
1836
1837         VoteThink();
1838         MapVote_Think();
1839
1840         SetDefaultAlpha();
1841
1842         if (intermission_running) // someone else quit the game already
1843         {
1844                 if(player_count == 0) // Nobody there? Then let's go to the next map
1845                         MapVote_Start();
1846                         // this will actually check the player count in the next frame
1847                         // again, but this shouldn't hurt
1848                 return;
1849         }
1850
1851         timelimit = autocvar_timelimit * 60;
1852         fraglimit = autocvar_fraglimit;
1853         leadlimit = autocvar_leadlimit;
1854
1855         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1856         {
1857                 if(timelimit > 0)
1858                         timelimit = 0; // timelimit is not made for warmup
1859                 if(fraglimit > 0)
1860                         fraglimit = 0; // no fraglimit for now
1861                 leadlimit = 0; // no leadlimit for now
1862         }
1863
1864         if(timelimit > 0)
1865         {
1866                 timelimit += game_starttime;
1867         }
1868         else if (timelimit < 0)
1869         {
1870                 // endmatch
1871                 NextLevel();
1872                 return;
1873         }
1874
1875         float wantovertime;
1876         wantovertime = 0;
1877
1878         if(timelimit > game_starttime)
1879                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1880         else
1881                 game_completion_ratio = 0;
1882
1883         if(checkrules_suddendeathend)
1884         {
1885                 if(!checkrules_suddendeathwarning)
1886                 {
1887                         checkrules_suddendeathwarning = true;
1888                         if(g_race && !g_race_qualifying)
1889                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_RACE_FINISHLAP);
1890                         else
1891                                 Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_OVERTIME_FRAG);
1892                 }
1893         }
1894         else
1895         {
1896                 if (timelimit && time >= timelimit)
1897                 {
1898                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1899                         {
1900                                 float totalplayers;
1901                                 float playerswithlaps;
1902                                 float readyplayers;
1903                                 totalplayers = playerswithlaps = readyplayers = 0;
1904                                 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
1905                                         ++totalplayers;
1906                                         if(PlayerScore_Add(it, SP_RACE_FASTEST, 0))
1907                                                 ++playerswithlaps;
1908                                         if(it.ready)
1909                                                 ++readyplayers;
1910                                 ));
1911
1912                                 // at least 2 of the players have completed a lap: start the RACE
1913                                 // otherwise, the players should end the qualifying on their own
1914                                 if(readyplayers || playerswithlaps >= 2)
1915                                 {
1916                                         checkrules_suddendeathend = 0;
1917                                         ReadyRestart(); // go to race
1918                                         return;
1919                                 }
1920                                 else
1921                                         wantovertime |= InitiateSuddenDeath();
1922                         }
1923                         else
1924                                 wantovertime |= InitiateSuddenDeath();
1925                 }
1926         }
1927
1928         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1929         {
1930                 NextLevel();
1931                 return;
1932         }
1933
1934         int checkrules_status = WinningCondition_RanOutOfSpawns();
1935         if(checkrules_status == WINNING_YES)
1936                 bprint("Hey! Someone ran out of spawns!\n");
1937         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
1938                 checkrules_status = M_ARGV(0, float);
1939         else
1940                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1941
1942         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1943         {
1944                 checkrules_status = WINNING_NEVER;
1945                 checkrules_overtimesadded = -1;
1946                 wantovertime |= InitiateSuddenDeath();
1947         }
1948
1949         if(checkrules_status == WINNING_NEVER)
1950                 // equality cases! Nobody wins if the overtime ends in a draw.
1951                 ClearWinners();
1952
1953         if(wantovertime)
1954         {
1955                 if(checkrules_status == WINNING_NEVER)
1956                         InitiateOvertime();
1957                 else
1958                         checkrules_status = WINNING_YES;
1959         }
1960
1961         if(checkrules_suddendeathend)
1962                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1963                         checkrules_status = WINNING_YES;
1964
1965         if(checkrules_status == WINNING_YES)
1966         {
1967                 //print("WINNING\n");
1968                 NextLevel();
1969         }
1970 }
1971
1972 string GotoMap(string m)
1973 {
1974         m = GameTypeVote_MapInfo_FixName(m);
1975         if (!m)
1976                 return "The map you suggested is not available on this server.";
1977         if (!autocvar_sv_vote_gametype)
1978         if(!MapInfo_CheckMap(m))
1979                 return "The map you suggested does not support the current game mode.";
1980         cvar_set("nextmap", m);
1981         cvar_set("timelimit", "-1");
1982         if(mapvote_initialized || alreadychangedlevel)
1983         {
1984                 if(DoNextMapOverride(0))
1985                         return "Map switch initiated.";
1986                 else
1987                         return "Hm... no. For some reason I like THIS map more.";
1988         }
1989         else
1990                 return "Map switch will happen after scoreboard.";
1991 }
1992
1993 bool autocvar_sv_gameplayfix_multiplethinksperframe;
1994 void RunThink(entity this)
1995 {
1996         // don't let things stay in the past.
1997         // it is possible to start that way by a trigger with a local time.
1998         if(this.nextthink <= 0 || this.nextthink > time + frametime)
1999                 return;
2000
2001         float oldtime = time; // do we need to save this?
2002
2003         for (int iterations = 0; iterations < 128 && !wasfreed(this); iterations++)
2004         {
2005                 time = max(oldtime, this.nextthink);
2006                 this.nextthink = 0;
2007
2008                 if(getthink(this))
2009                         getthink(this)(this);
2010                 // mods often set nextthink to time to cause a think every frame,
2011                 // we don't want to loop in that case, so exit if the new nextthink is
2012                 // <= the time the qc was told, also exit if it is past the end of the
2013                 // frame
2014                 if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
2015                         break;
2016         }
2017
2018         time = oldtime;
2019 }
2020
2021 bool autocvar_sv_freezenonclients;
2022 bool autocvar_sv_gameplayfix_delayprojectiles;
2023 void Physics_Frame()
2024 {
2025         if(autocvar_sv_freezenonclients)
2026                 return;
2027
2028         FOREACH_ENTITY_FLOAT(pure_data, false,
2029         {
2030                 if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
2031                         continue;
2032
2033                 set_movetype(it, it.move_movetype);
2034
2035                 if(it.move_movetype == MOVETYPE_NONE)
2036                         continue;
2037
2038                 if(it.move_qcphysics)
2039                         Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2040
2041                 if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
2042                 {
2043                         // handle thinking here
2044                         if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
2045                                 RunThink(it);
2046                 }
2047         });
2048
2049         if(autocvar_sv_gameplayfix_delayprojectiles >= 0)
2050                 return;
2051
2052         FOREACH_ENTITY_FLOAT(move_qcphysics, true,
2053         {
2054                 if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
2055                         continue;
2056                 Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
2057         });
2058 }
2059
2060 void systems_update();
2061 void EndFrame()
2062 {
2063         anticheat_endframe();
2064
2065         Physics_Frame();
2066
2067         FOREACH_CLIENT(IS_REAL_CLIENT(it), {
2068                 entity e = IS_SPEC(it) ? it.enemy : it;
2069                 if (e.typehitsound) {
2070                         it.typehit_time = time;
2071                 } else if (e.damage_dealt) {
2072                         it.hit_time = time;
2073                         it.damage_dealt_total += ceil(e.damage_dealt);
2074                 }
2075         });
2076         // add 1 frametime because after this, engine SV_Physics
2077         // increases time by a frametime and then networks the frame
2078         // add another frametime because client shows everything with
2079         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2080         // needed!
2081         float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2082         FOREACH_CLIENT(true, {
2083                 it.typehitsound = false;
2084                 it.damage_dealt = 0;
2085                 antilag_record(it, CS(it), altime);
2086         });
2087         IL_EACH(g_monsters, true,
2088         {
2089                 antilag_record(it, it, altime);
2090         });
2091         systems_update();
2092         IL_ENDFRAME();
2093 }
2094
2095
2096 /*
2097  * RedirectionThink:
2098  * returns true if redirecting
2099  */
2100 float redirection_timeout;
2101 float redirection_nextthink;
2102 float RedirectionThink()
2103 {
2104         float clients_found;
2105
2106         if(redirection_target == "")
2107                 return false;
2108
2109         if(!redirection_timeout)
2110         {
2111                 cvar_set("sv_public", "-2");
2112                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2113                 if(redirection_target == "self")
2114                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2115                 else
2116                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2117         }
2118
2119         if(time < redirection_nextthink)
2120                 return true;
2121
2122         redirection_nextthink = time + 1;
2123
2124         clients_found = 0;
2125         FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
2126                 // TODO add timer
2127                 LOG_INFO("Redirecting: sending connect command to ", it.netname, "\n");
2128                 if(redirection_target == "self")
2129                         stuffcmd(it, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2130                 else
2131                         stuffcmd(it, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2132                 ++clients_found;
2133         ));
2134
2135         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2136
2137         if(time > redirection_timeout || clients_found == 0)
2138                 localcmd("\nwait; wait; wait; quit\n");
2139
2140         return true;
2141 }
2142
2143 void TargetMusic_RestoreGame();
2144 void RestoreGame()
2145 {
2146         // Loaded from a save game
2147         // some things then break, so let's work around them...
2148
2149         // Progs DB (capture records)
2150         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2151
2152         // Mapinfo
2153         MapInfo_Shutdown();
2154         MapInfo_Enumerate();
2155         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2156         WeaponStats_Init();
2157
2158         TargetMusic_RestoreGame();
2159 }
2160
2161 void Shutdown()
2162 {
2163         game_stopped = 2;
2164
2165         if(world_initialized > 0)
2166         {
2167                 world_initialized = 0;
2168                 LOG_TRACE("Saving persistent data...");
2169                 Ban_SaveBans();
2170
2171                 // playerstats with unfinished match
2172                 PlayerStats_GameReport(false);
2173
2174                 if(!cheatcount_total)
2175                 {
2176                         if(autocvar_sv_db_saveasdump)
2177                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2178                         else
2179                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2180                 }
2181                 if(autocvar_developer)
2182                 {
2183                         if(autocvar_sv_db_saveasdump)
2184                                 db_dump(TemporaryDB, "server-temp.db");
2185                         else
2186                                 db_save(TemporaryDB, "server-temp.db");
2187                 }
2188                 CheatShutdown(); // must be after cheatcount check
2189                 db_close(ServerProgsDB);
2190                 db_close(TemporaryDB);
2191                 LOG_TRACE("Saving persistent data... done!");
2192                 // tell the bot system the game is ending now
2193                 bot_endgame();
2194
2195                 WeaponStats_Shutdown();
2196                 MapInfo_Shutdown();
2197         }
2198         else if(world_initialized == 0)
2199         {
2200                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2201         }
2202         else
2203         {
2204                 __init_dedicated_server_shutdown();
2205         }
2206 }