]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge remote-tracking branch 'origin/mrbougo/quickfix-mapinfo_gen_typo', fixes #1756
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #define LATENCY_THINKRATE 10
2 .float latency_sum;
3 .float latency_cnt;
4 .float latency_time;
5 entity pingplreport;
6 void PingPLReport_Think()
7 {
8         float delta;
9         entity e;
10
11         delta = 3 / maxclients;
12         if(delta < sys_frametime)
13                 delta = 0;
14         self.nextthink = time + delta;
15
16         e = edict_num(self.cnt + 1);
17         if(IS_REAL_CLIENT(e))
18         {
19                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21                 WriteByte(MSG_BROADCAST, self.cnt);
22                 WriteShort(MSG_BROADCAST, max(1, e.ping));
23                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
25
26                 // record latency times for clients throughout the match so we can report it to playerstats
27                 if(time > (e.latency_time + LATENCY_THINKRATE))
28                 {
29                         e.latency_sum += e.ping;
30                         e.latency_cnt += 1;
31                         e.latency_time = time;
32                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
33                 }
34         }
35         else
36         {
37                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39                 WriteByte(MSG_BROADCAST, self.cnt);
40                 WriteShort(MSG_BROADCAST, 0);
41                 WriteByte(MSG_BROADCAST, 0);
42                 WriteByte(MSG_BROADCAST, 0);
43         }
44         self.cnt = mod(self.cnt + 1, maxclients);
45 }
46 void PingPLReport_Spawn()
47 {
48         pingplreport = spawn();
49         pingplreport.classname = "pingplreport";
50         pingplreport.think = PingPLReport_Think;
51         pingplreport.nextthink = time;
52 }
53
54 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
57
58 string GetMapname();
59 string GetGametype();
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
63
64 void SetDefaultAlpha()
65 {
66         if(autocvar_g_running_guns)
67         {
68                 default_player_alpha = -1;
69                 default_weapon_alpha = +1;
70         }
71         else if(g_cloaked)
72         {
73                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74                 default_weapon_alpha = default_player_alpha;
75         }
76         else
77         {
78                 default_player_alpha = autocvar_g_player_alpha;
79                 if(default_player_alpha == 0)
80                         default_player_alpha = 1;
81                 default_weapon_alpha = default_player_alpha;
82         }
83 }
84
85 void fteqcc_testbugs()
86 {
87         float a, b;
88
89         if(!autocvar_developer_fteqccbugs)
90                 return;
91
92         dprint("*** fteqcc test: checking for bugs...\n");
93
94         a = 1;
95         b = 5;
96         if(sqrt(a) - sqrt(b - a) == 0)
97                 dprint("*** fteqcc test: found same-function-twice bug\n");
98         else
99                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
100
101         world.cnt = -10;
102         world.enemy = world;
103         world.enemy.cnt += 10;
104         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105                 dprint("*** fteqcc test: found += bug\n");
106         else
107                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
108         world.cnt = 0;
109 }
110
111 void GotoFirstMap()
112 {
113         float n;
114         if(autocvar__sv_init)
115         {
116                 // cvar_set("_sv_init", "0");
117                 // we do NOT set this to 0 any more, so someone "accidentally" changing
118                 // to this "init" map on a dedicated server will cause no permanent
119                 // harm
120                 if(autocvar_g_maplist_shuffle)
121                         ShuffleMaplist();
122                 n = tokenizebyseparator(autocvar_g_maplist, " ");
123                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
124
125                 MapInfo_Enumerate();
126                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
127
128                 if(!DoNextMapOverride(1))
129                         GotoNextMap(1);
130
131                 return;
132         }
133
134         if(time < 5)
135         {
136                 self.nextthink = time;
137         }
138         else
139         {
140                 self.nextthink = time + 1;
141                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
142         }
143 }
144
145 void cvar_changes_init()
146 {
147         float h;
148         string k, v, d;
149         float n, i, adding, pureadding;
150
151         if(cvar_changes)
152                 strunzone(cvar_changes);
153         cvar_changes = string_null;
154         if(cvar_purechanges)
155                 strunzone(cvar_purechanges);
156         cvar_purechanges = string_null;
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = TRUE;
164         pureadding = TRUE;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173
174                 // general excludes and namespaces for server admin used cvars
175                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176
177                 // internal
178                 BADPREFIX("csqc_");
179                 BADPREFIX("cvar_check_");
180                 BADCVAR("gamecfg");
181                 BADCVAR("g_configversion");
182                 BADCVAR("g_maplist_index");
183                 BADCVAR("halflifebsp");
184                 BADPREFIX("sv_world");
185
186                 // client
187                 BADPREFIX("chase_");
188                 BADPREFIX("cl_");
189                 BADPREFIX("con_");
190                 BADPREFIX("scoreboard_");
191                 BADPREFIX("g_campaign");
192                 BADPREFIX("g_waypointsprite_");
193                 BADPREFIX("gl_");
194                 BADPREFIX("joy");
195                 BADPREFIX("hud_");
196                 BADPREFIX("m_");
197                 BADPREFIX("menu_");
198                 BADPREFIX("net_slist_");
199                 BADPREFIX("r_");
200                 BADPREFIX("sbar_");
201                 BADPREFIX("scr_");
202                 BADPREFIX("snd_");
203                 BADPREFIX("show");
204                 BADPREFIX("sensitivity");
205                 BADPREFIX("userbind");
206                 BADPREFIX("v_");
207                 BADPREFIX("vid_");
208                 BADPREFIX("crosshair");
209                 BADCVAR("mod_q3bsp_lightmapmergepower");
210                 BADCVAR("mod_q3bsp_nolightmaps");
211                 BADCVAR("fov");
212                 BADCVAR("mastervolume");
213                 BADCVAR("volume");
214                 BADCVAR("bgmvolume");
215
216                 // private
217                 BADCVAR("developer");
218                 BADCVAR("log_dest_udp");
219                 BADCVAR("log_file");
220                 BADCVAR("net_address");
221                 BADCVAR("net_address_ipv6");
222                 BADCVAR("port");
223                 BADCVAR("savedgamecfg");
224                 BADCVAR("serverconfig");
225                 BADCVAR("sv_autoscreenshot");
226                 BADCVAR("sv_heartbeatperiod");
227                 BADCVAR("sv_vote_master_password");
228                 BADCVAR("sys_colortranslation");
229                 BADCVAR("sys_specialcharactertranslation");
230                 BADCVAR("timeformat");
231                 BADCVAR("timestamps");
232                 BADPREFIX("developer_");
233                 BADPREFIX("g_ban_");
234                 BADPREFIX("g_banned_list");
235                 BADPREFIX("g_chat_flood_");
236                 BADPREFIX("g_ghost_items");
237                 BADPREFIX("g_playerstats_");
238                 BADPREFIX("g_respawn_ghosts");
239                 BADPREFIX("g_voice_flood_");
240                 BADPREFIX("rcon_");
241                 BADPREFIX("sv_allowdownloads");
242                 BADPREFIX("sv_autodemo");
243                 BADPREFIX("sv_curl_");
244                 BADPREFIX("sv_eventlog");
245                 BADPREFIX("sv_logscores_");
246                 BADPREFIX("sv_master");
247                 BADPREFIX("sv_weaponstats_");
248                 BADPREFIX("sv_waypointsprite_");
249                 BADCVAR("rescan_pending");
250
251                 // these can contain player IDs, so better hide
252                 BADPREFIX("g_forced_team_");
253
254                 // mapinfo
255                 BADCVAR("fraglimit");
256                 BADCVAR("g_arena");
257                 BADCVAR("g_assault");
258                 BADCVAR("g_ca");
259                 BADCVAR("g_ca_teams");
260                 BADCVAR("g_ctf");
261                 BADCVAR("g_cts");
262                 BADCVAR("g_dm");
263                 BADCVAR("g_domination");
264                 BADCVAR("g_domination_default_teams");
265                 BADCVAR("g_freezetag");
266                 BADCVAR("g_freezetag_teams");
267                 BADCVAR("g_keepaway");
268                 BADCVAR("g_keyhunt");
269                 BADCVAR("g_keyhunt_teams");
270                 BADCVAR("g_lms");
271                 BADCVAR("g_nexball");
272                 BADCVAR("g_onslaught");
273                 BADCVAR("g_race");
274                 BADCVAR("g_race_qualifying_timelimit");
275                 BADCVAR("g_tdm");
276                 BADCVAR("g_tdm_teams");
277                 BADCVAR("leadlimit");
278                 BADCVAR("nextmap");
279                 BADCVAR("teamplay");
280                 BADCVAR("timelimit");
281
282                 // long
283                 BADCVAR("hostname");
284                 BADCVAR("g_maplist");
285                 BADCVAR("g_maplist_mostrecent");
286                 BADCVAR("sv_motd");
287
288                 v = cvar_string(k);
289                 d = cvar_defstring(k);
290                 if(v == d)
291                         continue;
292
293                 if(adding)
294                 {
295                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296                         if(strlen(cvar_changes) > 16384)
297                         {
298                                 cvar_changes = "// too many settings have been changed to show them here\n";
299                                 adding = 0;
300                         }
301                 }
302
303                 // now check if the changes are actually gameplay relevant
304
305                 // does nothing visible
306                 BADCVAR("captureleadlimit_override");
307                 BADCVAR("g_arena_point_leadlimit");
308                 BADCVAR("g_balance_kill_delay");
309                 BADCVAR("g_ca_point_leadlimit");
310                 BADCVAR("g_ctf_captimerecord_always");
311                 BADCVAR("g_ctf_flag_glowtrails");
312                 BADCVAR("g_ctf_flag_pickup_verbosename");
313                 BADCVAR("g_domination_point_leadlimit");
314                 BADCVAR("g_forced_respawn");
315                 BADCVAR("g_keyhunt_point_leadlimit");
316                 BADPREFIX("g_mod_");
317                 BADCVAR("g_nexball_goalleadlimit");
318                 BADCVAR("leadlimit_and_fraglimit");
319                 BADCVAR("leadlimit_override");
320                 BADCVAR("pausable");
321                 BADCVAR("sv_allow_fullbright");
322                 BADCVAR("sv_checkforpacketsduringsleep");
323                 BADCVAR("sv_fraginfo");
324                 BADCVAR("sv_timeout");
325                 BADPREFIX("sv_timeout_");
326                 BADPREFIX("crypto_");
327                 BADPREFIX("g_chat_");
328                 BADPREFIX("g_ctf_captimerecord_");
329                 BADPREFIX("g_maplist_votable_");
330                 BADPREFIX("net_");
331                 BADPREFIX("prvm_");
332                 BADPREFIX("skill_");
333                 BADPREFIX("sv_cullentities_");
334                 BADPREFIX("sv_fraginfo_");
335                 BADPREFIX("sv_maxidle_");
336                 BADPREFIX("sv_vote_");
337                 BADPREFIX("timelimit_");
338                 BADCVAR("gameversion");
339                 BADPREFIX("gameversion_");
340                 BADCVAR("sv_namechangetimer");
341
342                 // allowed changes to server admins (please sync this to server.cfg)
343                 // vi commands:
344                 //   :/"impure"/,$d
345                 //   :g!,^\/\/[^ /],d
346                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
347                 //   :%!sort
348                 // yes, this does contain some redundant stuff, don't really care
349                 BADCVAR("bot_config_file");
350                 BADCVAR("bot_number");
351                 BADCVAR("bot_prefix");
352                 BADCVAR("bot_suffix");
353                 BADCVAR("capturelimit_override");
354                 BADCVAR("fraglimit_override");
355                 BADCVAR("gametype");
356                 BADCVAR("g_antilag");
357                 BADCVAR("g_balance_teams");
358                 BADCVAR("g_balance_teams_prevent_imbalance");
359                 BADCVAR("g_balance_teams_scorefactor");
360                 BADCVAR("g_ban_sync_trusted_servers");
361                 BADCVAR("g_ban_sync_uri");
362                 BADCVAR("g_ca_teams_override");
363                 BADCVAR("g_ctf_ignore_frags");
364                 BADCVAR("g_domination_point_limit");
365                 BADCVAR("g_freezetag_teams_override");
366                 BADCVAR("g_friendlyfire");
367                 BADCVAR("g_fullbrightitems");
368                 BADCVAR("g_fullbrightplayers");
369                 BADCVAR("g_keyhunt_point_limit");
370                 BADCVAR("g_keyhunt_teams_override");
371                 BADCVAR("g_lms_lives_override");
372                 BADCVAR("g_maplist");
373                 BADCVAR("g_maplist_check_waypoints");
374                 BADCVAR("g_maplist_mostrecent_count");
375                 BADCVAR("g_maplist_shuffle");
376                 BADCVAR("g_maplist_votable");
377                 BADCVAR("g_maplist_votable_abstain");
378                 BADCVAR("g_maplist_votable_nodetail");
379                 BADCVAR("g_maplist_votable_suggestions");
380                 BADCVAR("g_maxplayers");
381                 BADCVAR("g_mirrordamage");
382                 BADCVAR("g_nexball_goallimit");
383                 BADCVAR("g_powerups");
384                 BADCVAR("g_start_delay");
385                 BADCVAR("g_warmup");
386                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
387                 BADCVAR("hostname");
388                 BADCVAR("log_file");
389                 BADCVAR("maxplayers");
390                 BADCVAR("minplayers");
391                 BADCVAR("net_address");
392                 BADCVAR("port");
393                 BADCVAR("rcon_password");
394                 BADCVAR("rcon_restricted_commands");
395                 BADCVAR("rcon_restricted_password");
396                 BADCVAR("skill");
397                 BADCVAR("sv_adminnick");
398                 BADCVAR("sv_autoscreenshot");
399                 BADCVAR("sv_autotaunt");
400                 BADCVAR("sv_curl_defaulturl");
401                 BADCVAR("sv_defaultcharacter");
402                 BADCVAR("sv_defaultplayercolors");
403                 BADCVAR("sv_defaultplayermodel");
404                 BADCVAR("sv_defaultplayerskin");
405                 BADCVAR("sv_maxidle");
406                 BADCVAR("sv_maxrate");
407                 BADCVAR("sv_motd");
408                 BADCVAR("sv_public");
409                 BADCVAR("sv_ready_restart");
410                 BADCVAR("sv_status_privacy");
411                 BADCVAR("sv_taunt");
412                 BADCVAR("sv_vote_call");
413                 BADCVAR("sv_vote_commands");
414                 BADCVAR("sv_vote_majority_factor");
415                 BADCVAR("sv_vote_master");
416                 BADCVAR("sv_vote_master_commands");
417                 BADCVAR("sv_vote_master_password");
418                 BADCVAR("sv_vote_simple_majority_factor");
419                 BADCVAR("teamplay_mode");
420                 BADCVAR("timelimit_override");
421                 BADCVAR("g_spawnshieldtime");
422                 BADPREFIX("g_warmup_");
423                 BADPREFIX("sv_ready_restart_");
424
425                 // mutators that announce themselves properly to the server browser
426                 BADCVAR("g_minstagib");
427                 BADCVAR("g_new_toys");
428                 BADCVAR("g_nix");
429                 BADCVAR("g_grappling_hook");
430                 BADCVAR("g_jetpack");
431                 
432 #undef BADPREFIX
433 #undef BADCVAR
434
435                 if(pureadding)
436                 {
437                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
438                         if(strlen(cvar_purechanges) > 16384)
439                         {
440                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
441                                 pureadding = 0;
442                         }
443                 }
444                 ++cvar_purechanges_count;
445                 // WARNING: this variable is used for the server list
446                 // NEVER dare to skip this code!
447                 // Hacks to intentionally appearing as "pure server" even though you DO have
448                 // modified settings may be punished by removal from the server list.
449                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
450                 // though.
451         }
452         buf_del(h);
453         if(cvar_changes == "")
454                 cvar_changes = "// this server runs at default server settings\n";
455         else
456                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
457         cvar_changes = strzone(cvar_changes);
458         if(cvar_purechanges == "")
459                 cvar_purechanges = "// this server runs at default gameplay settings\n";
460         else
461                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
462         cvar_purechanges = strzone(cvar_purechanges);
463 }
464
465 void detect_maptype()
466 {
467 #if 0
468         vector o, v;
469         float i;
470
471         for(;;)
472         {
473                 o = world.mins;
474                 o_x += random() * (world.maxs_x - world.mins_x);
475                 o_y += random() * (world.maxs_y - world.mins_y);
476                 o_z += random() * (world.maxs_z - world.mins_z);
477
478                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
479                 if(trace_fraction == 1)
480                         continue;
481
482                 v = trace_endpos;
483
484                 for(i = 0; i < 64; i += 4)
485                 {
486                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
487         if(trace_fraction == 1)
488                 continue;
489                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
490                 }
491
492                 break;
493         }
494 #endif
495 }
496
497 entity randomseed;
498 float RandomSeed_Send(entity to, float sf)
499 {
500         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
501         WriteShort(MSG_ENTITY, self.cnt);
502         return TRUE;
503 }
504 void RandomSeed_Think()
505 {
506         self.cnt = bound(0, floor(random() * 65536), 65535);
507         self.nextthink = time + 5;
508
509         self.SendFlags |= 1;
510 }
511 void RandomSeed_Spawn()
512 {
513         randomseed = spawn();
514         randomseed.think = RandomSeed_Think;
515         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
516
517         entity oldself;
518         oldself = self;
519         self = randomseed;
520         self.think(); // sets random seed and nextthink
521         self = oldself;
522 }
523
524 void spawnfunc___init_dedicated_server(void)
525 {
526         // handler for _init/_init map (only for dedicated server initialization)
527
528         world_initialized = -1; // don't complain
529         cvar = cvar_normal;
530         cvar_string = cvar_string_normal;
531         cvar_set = cvar_set_normal;
532
533         remove = remove_unsafely;
534
535         entity e;
536         e = spawn();
537         e.think = GotoFirstMap;
538         e.nextthink = time; // this is usually 1 at this point
539
540         e = spawn();
541         e.classname = "info_player_deathmatch"; // safeguard against player joining
542
543         self.classname = "worldspawn"; // safeguard against various stuff ;)
544
545         // needs to be done so early because of the constants they create
546         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
547         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
548         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
549         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
550
551         MapInfo_Enumerate();
552         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
553 }
554
555 void Map_MarkAsRecent(string m);
556 float world_already_spawned;
557 void Nagger_Init();
558 void ClientInit_Spawn();
559 void WeaponStats_Init();
560 void WeaponStats_Shutdown();
561 void spawnfunc_worldspawn (void)
562 {
563         float fd, l, i, j, n;
564         string s;
565
566         cvar = cvar_normal;
567         cvar_string = cvar_string_normal;
568         cvar_set = cvar_set_normal;
569
570         if(world_already_spawned)
571                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
572         world_already_spawned = TRUE;
573
574         remove = remove_safely; // during spawning, watch what you remove!
575
576         check_unacceptable_compiler_bugs();
577
578         cvar_changes_init(); // do this very early now so it REALLY matches the server config
579
580         compressShortVector_init();
581
582         entity head;
583         head = nextent(world);
584         maxclients = 0;
585         while(head)
586         {
587                 ++maxclients;
588                 head = nextent(head);
589         }
590
591         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
592
593         // needs to be done so early because of the constants they create
594         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
595         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
596         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
597         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
598
599         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
600
601         TemporaryDB = db_create();
602
603         // 0 normal
604         lightstyle(0, "m");
605
606         // 1 FLICKER (first variety)
607         lightstyle(1, "mmnmmommommnonmmonqnmmo");
608
609         // 2 SLOW STRONG PULSE
610         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
611
612         // 3 CANDLE (first variety)
613         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
614
615         // 4 FAST STROBE
616         lightstyle(4, "mamamamamama");
617
618         // 5 GENTLE PULSE 1
619         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
620
621         // 6 FLICKER (second variety)
622         lightstyle(6, "nmonqnmomnmomomno");
623
624         // 7 CANDLE (second variety)
625         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
626
627         // 8 CANDLE (third variety)
628         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
629
630         // 9 SLOW STROBE (fourth variety)
631         lightstyle(9, "aaaaaaaazzzzzzzz");
632
633         // 10 FLUORESCENT FLICKER
634         lightstyle(10, "mmamammmmammamamaaamammma");
635
636         // 11 SLOW PULSE NOT FADE TO BLACK
637         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
638
639         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
640
641         // 63 testing
642         lightstyle(63, "a");
643
644         if(autocvar_g_campaign)
645                 CampaignPreInit();
646
647         Map_MarkAsRecent(mapname);
648
649         PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
650
651         precache_model ("null"); // we need this one before InitGameplayMode
652         InitGameplayMode();
653         readlevelcvars();
654         GrappleHookInit();
655         ElectroInit();
656         LaserInit();
657
658         player_count = 0;
659         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
660         if(bot_waypoints_for_items == 1)
661                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
662                         bot_waypoints_for_items = 0;
663
664         precache();
665
666         WaypointSprite_Init();
667
668         GameLogInit(); // prepare everything
669         // NOTE for matchid:
670         // changing the logic generating it is okay. But:
671         // it HAS to stay <= 64 chars
672         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
673         if(autocvar_sv_eventlog)
674         {
675                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
676                 matchid = strzone(s);
677
678                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
679                 s = ":gameinfo:mutators:LIST";
680
681                 ret_string = s;
682                 MUTATOR_CALLHOOK(BuildMutatorsString);
683                 s = ret_string;
684
685                 // simple, probably not good in the mutator system
686                 if(autocvar_g_grappling_hook)
687                         s = strcat(s, ":grappling_hook");
688
689                 // initialiation stuff, not good in the mutator system
690                 if(!autocvar_g_use_ammunition)
691                         s = strcat(s, ":no_use_ammunition");
692
693                 // initialiation stuff, not good in the mutator system
694                 if(autocvar_g_pickup_items == 0)
695                         s = strcat(s, ":no_pickup_items");
696                 if(autocvar_g_pickup_items > 0)
697                         s = strcat(s, ":pickup_items");
698
699                 // initialiation stuff, not good in the mutator system
700                 if(autocvar_g_weaponarena != "0")
701                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
702
703                 // TODO to mutator system
704                 if(autocvar_g_norecoil)
705                         s = strcat(s, ":norecoil");
706
707                 // TODO to mutator system
708                 if(autocvar_g_powerups == 0)
709                         s = strcat(s, ":no_powerups");
710                 if(autocvar_g_powerups > 0)
711                         s = strcat(s, ":powerups");
712
713                 GameLogEcho(s);
714                 GameLogEcho(":gameinfo:end");
715         }
716         else
717                 matchid = strzone(ftos(random()));
718
719         cvar_set("nextmap", "");
720
721         SetDefaultAlpha();
722
723         if(autocvar_g_campaign)
724                 CampaignPostInit();
725
726         fteqcc_testbugs();
727
728         Ban_LoadBans();
729
730         MapInfo_Enumerate();
731         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
732
733         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
734         {
735                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
736                 if(fd != -1)
737                 {
738                         while((s = fgets(fd)))
739                         {
740                                 l = tokenize_console(s);
741                                 if(l < 2)
742                                         continue;
743                                 if(argv(0) == "cd")
744                                 {
745                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
746                                         print("  cdtrack ", argv(2), "\n");
747                                 }
748                                 else if(argv(0) == "fog")
749                                 {
750                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
751                                         print("  \"fog\" \"", s, "\"\n");
752                                 }
753                                 else if(argv(0) == "set")
754                                 {
755                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
756                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
757                                 }
758                                 else if(argv(0) != "//")
759                                 {
760                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
761                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
762                                 }
763                         }
764                         fclose(fd);
765                 }
766         }
767
768         WeaponStats_Init();
769
770         WepSet_AddStat();
771         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
772         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
773         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
774         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
775         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
776         Nagger_Init();
777
778         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
779         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
780         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
781         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
782         addstat(STAT_FUEL, AS_INT, ammo_fuel);
783         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
784         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
785         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
786         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
787         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
788         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
789         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
790         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
791
792         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
793         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
794
795         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
796
797         // g_movementspeed hack
798         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
799         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
800         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
801         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
802
803         // secrets
804         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
805         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
806
807         // misc
808         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
809
810         next_pingtime = time + 5;
811
812         detect_maptype();
813
814         // set up information replies for clients and server to use
815         maplist_reply = strzone(getmaplist());
816         lsmaps_reply = strzone(getlsmaps());
817         for(i = 0; i < 10; ++i)
818         {
819                 s = getrecords(i);
820                 if (s)
821                         records_reply[i] = strzone(s);
822         }
823         ladder_reply = strzone(getladder());
824         rankings_reply = strzone(getrankings());
825
826         // begin other init
827         ClientInit_Spawn();
828         RandomSeed_Spawn();
829         PingPLReport_Spawn();
830
831         CheatInit();
832
833         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
834
835         // fill sv_curl_serverpackages from .serverpackage files
836         if(autocvar_sv_curl_serverpackages_auto)
837         {
838                 s = "";
839                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
840                 for(i = 0; i < n; ++i)
841                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
842                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
843                                 s = strcat(s, " ", argv(i));
844                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
845                 if(fd >= 0)
846                 {
847                         j = search_getsize(fd);
848                         for(i = 0; i < j; ++i)
849                                 s = strcat(s, " ", search_getfilename(fd, i));
850                         search_end(fd);
851                 }
852                 fd = search_begin("*.serverpackage", TRUE, FALSE);
853                 if(fd >= 0)
854                 {
855                         j = search_getsize(fd);
856                         for(i = 0; i < j; ++i)
857                                 s = strcat(s, " ", search_getfilename(fd, i));
858                         search_end(fd);
859                 }
860                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
861         }
862
863         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
864         modname = "Xonotic";
865         // physics/balance/config changes that count as mod
866         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
867                 modname = cvar_string("g_mod_physics");
868         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
869                 modname = cvar_string("g_mod_balance");
870         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
871                 modname = cvar_string("g_mod_config");
872         // extra mutators that deserve to count as mod
873         MUTATOR_CALLHOOK(SetModname);
874
875         // save it for later
876         modname = strzone(modname);
877
878         WinningConditionHelper(); // set worldstatus
879
880         world_initialized = 1;
881 }
882
883 void spawnfunc_light (void)
884 {
885         //makestatic (self); // Who the f___ did that?
886         remove(self);
887 }
888
889 string GetGametype()
890 {
891         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
892 }
893
894 string getmapname_stored;
895 string GetMapname()
896 {
897         return mapname;
898 }
899
900 float Map_Count, Map_Current;
901 string Map_Current_Name;
902
903 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
904 float GetMaplistPosition()
905 {
906         float pos, idx;
907         string map;
908
909         map = GetMapname();
910         idx = autocvar_g_maplist_index;
911
912         if(idx >= 0)
913                 if(idx < Map_Count)
914                         if(map == argv(idx))
915                                 return idx;
916
917         for(pos = 0; pos < Map_Count; ++pos)
918                 if(map == argv(pos))
919                         return pos;
920
921         // resume normal maplist rotation if current map is not in g_maplist
922         return idx;
923 }
924
925 float MapHasRightSize(string map)
926 {
927         float fh;
928         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
929         if(autocvar_g_maplist_check_waypoints)
930         {
931                 dprint("checkwp "); dprint(map);
932                 if(!fexists(strcat("maps/", map, ".waypoints")))
933                 {
934                         dprint(": no waypoints\n");
935                         return FALSE;
936                 }
937                 dprint(": has waypoints\n");
938         }
939
940         // open map size restriction file
941         dprint("opensize "); dprint(map);
942         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
943         if(fh >= 0)
944         {
945                 float mapmin, mapmax;
946                 dprint(": ok, ");
947                 mapmin = stof(fgets(fh));
948                 mapmax = stof(fgets(fh));
949                 fclose(fh);
950                 if(player_count < mapmin)
951                 {
952                         dprint("not enough\n");
953                         return FALSE;
954                 }
955                 if(player_count > mapmax)
956                 {
957                         dprint("too many\n");
958                         return FALSE;
959                 }
960                 dprint("right size\n");
961                 return TRUE;
962         }
963         dprint(": not found\n");
964         return TRUE;
965 }
966
967 string Map_Filename(float position)
968 {
969         return strcat("maps/", argv(position), ".bsp");
970 }
971
972 string strwords(string s, float w)
973 {
974         float endpos;
975         for(endpos = 0; w && endpos >= 0; --w)
976                 endpos = strstrofs(s, " ", endpos + 1);
977         if(endpos < 0)
978                 return s;
979         else
980                 return substring(s, 0, endpos);
981 }
982
983 float strhasword(string s, string w)
984 {
985         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
986 }
987
988 void Map_MarkAsRecent(string m)
989 {
990         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
991 }
992
993 float Map_IsRecent(string m)
994 {
995         return strhasword(autocvar_g_maplist_mostrecent, m);
996 }
997
998 float Map_Check(float position, float pass)
999 {
1000         string filename;
1001         string map_next;
1002         map_next = argv(position);
1003         if(pass <= 1)
1004         {
1005                 if(Map_IsRecent(map_next))
1006                         return 0;
1007         }
1008         filename = Map_Filename(position);
1009         if(MapInfo_CheckMap(map_next))
1010         {
1011                 if(pass == 2)
1012                         return 1;
1013                 if(MapHasRightSize(map_next))
1014                         return 1;
1015                 return 0;
1016         }
1017         else
1018                 dprint( "Couldn't select '", filename, "'..\n" );
1019
1020         return 0;
1021 }
1022
1023 void Map_Goto_SetStr(string nextmapname)
1024 {
1025         if(getmapname_stored != "")
1026                 strunzone(getmapname_stored);
1027         if(nextmapname == "")
1028                 getmapname_stored = "";
1029         else
1030                 getmapname_stored = strzone(nextmapname);
1031 }
1032
1033 void Map_Goto_SetFloat(float position)
1034 {
1035         cvar_set("g_maplist_index", ftos(position));
1036         Map_Goto_SetStr(argv(position));
1037 }
1038
1039 void Map_Goto(float reinit)
1040 {
1041         MapInfo_LoadMap(getmapname_stored, reinit);
1042 }
1043
1044 // return codes of map selectors:
1045 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1046 //   -2 = permanent failure
1047 float() MaplistMethod_Iterate = // usual method
1048 {
1049         float pass, i;
1050
1051         dprint("Trying MaplistMethod_Iterate\n");
1052
1053         for(pass = 1; pass <= 2; ++pass)
1054         {
1055                 for(i = 1; i < Map_Count; ++i)
1056                 {
1057                         float mapindex;
1058                         mapindex = mod(i + Map_Current, Map_Count);
1059                         if(Map_Check(mapindex, pass))
1060                                 return mapindex;
1061                 }
1062         }
1063         return -1;
1064 }
1065
1066 float() MaplistMethod_Repeat = // fallback method
1067 {
1068         dprint("Trying MaplistMethod_Repeat\n");
1069
1070         if(Map_Check(Map_Current, 2))
1071                 return Map_Current;
1072         return -2;
1073 }
1074
1075 float() MaplistMethod_Random = // random map selection
1076 {
1077         float i, imax;
1078
1079         dprint("Trying MaplistMethod_Random\n");
1080
1081         imax = 42;
1082
1083         for(i = 0; i <= imax; ++i)
1084         {
1085                 float mapindex;
1086                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1087                 if(Map_Check(mapindex, 1))
1088                         return mapindex;
1089         }
1090         return -1;
1091 }
1092
1093 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1094 // the exponent sets a bias on the map selection:
1095 // the higher the exponent, the less likely "shortly repeated" same maps are
1096 {
1097         float i, j, imax, insertpos;
1098
1099         dprint("Trying MaplistMethod_Shuffle\n");
1100
1101         imax = 42;
1102
1103         for(i = 0; i <= imax; ++i)
1104         {
1105                 string newlist;
1106
1107                 // now reinsert this at another position
1108                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1109                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1110                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1111                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1112
1113                 // insert the current map there
1114                 newlist = "";
1115                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1116                         newlist = strcat(newlist, " ", argv(j));
1117                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1118                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1119                         newlist = strcat(newlist, " ", argv(j));
1120                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1121                 cvar_set("g_maplist", newlist);
1122                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1123
1124                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1125                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1126                 if(Map_Check(Map_Current, 1))
1127                         return Map_Current;
1128         }
1129         return -1;
1130 }
1131
1132 void Maplist_Init()
1133 {
1134         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1135         float i;
1136         for (i = 0; i < Map_Count; ++i)
1137                 if (Map_Check(i, 2))
1138                         break;
1139         if (i == Map_Count)
1140         {
1141                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1142                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1143                 if(autocvar_g_maplist_shuffle)
1144                         ShuffleMaplist();
1145                 localcmd("\nmenu_cmd sync\n");
1146                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1147         }
1148         if(Map_Count == 0)
1149                 error("empty maplist, cannot select a new map");
1150         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1151
1152         if(Map_Current_Name)
1153                 strunzone(Map_Current_Name);
1154         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1155         // this may or may not be correct, but who cares, in the worst case a map
1156         // isn't chosen in the first pass that should have been
1157 }
1158
1159 string GetNextMap()
1160 {
1161         float nextMap;
1162
1163         Maplist_Init();
1164         nextMap = -1;
1165
1166         if(nextMap == -1)
1167                 if(autocvar_g_maplist_shuffle > 0)
1168                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1169
1170         if(nextMap == -1)
1171                 if(autocvar_g_maplist_selectrandom)
1172                         nextMap = MaplistMethod_Random();
1173
1174         if(nextMap == -1)
1175                 nextMap = MaplistMethod_Iterate();
1176
1177         if(nextMap == -1)
1178                 nextMap = MaplistMethod_Repeat();
1179
1180         if(nextMap >= 0)
1181         {
1182                 Map_Goto_SetFloat(nextMap);
1183                 return getmapname_stored;
1184         }
1185
1186         return "";
1187 }
1188
1189 float DoNextMapOverride(float reinit)
1190 {
1191         if(autocvar_g_campaign)
1192         {
1193                 CampaignPostIntermission();
1194                 alreadychangedlevel = TRUE;
1195                 return TRUE;
1196         }
1197         if(autocvar_quit_when_empty)
1198         {
1199                 if(player_count <= currentbots)
1200                 {
1201                         localcmd("quit\n");
1202                         alreadychangedlevel = TRUE;
1203                         return TRUE;
1204                 }
1205         }
1206         if(autocvar_quit_and_redirect != "")
1207         {
1208                 redirection_target = strzone(autocvar_quit_and_redirect);
1209                 alreadychangedlevel = TRUE;
1210                 return TRUE;
1211         }
1212         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1213         {
1214                 localcmd("restart\n");
1215                 alreadychangedlevel = TRUE;
1216                 return TRUE;
1217         }
1218         if(autocvar_nextmap != "")
1219                 if(MapInfo_CheckMap(autocvar_nextmap))
1220                 {
1221                         Map_Goto_SetStr(autocvar_nextmap);
1222                         Map_Goto(reinit);
1223                         alreadychangedlevel = TRUE;
1224                         return TRUE;
1225                 }
1226         if(!reinit && autocvar_lastlevel)
1227         {
1228                 cvar_settemp_restore();
1229                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1230                 alreadychangedlevel = TRUE;
1231                 return TRUE;
1232         }
1233         return FALSE;
1234 }
1235
1236 void GotoNextMap(float reinit)
1237 {
1238         //string nextmap;
1239         //float n, nummaps;
1240         //string s;
1241         if (alreadychangedlevel)
1242                 return;
1243         alreadychangedlevel = TRUE;
1244
1245         string nextMap;
1246
1247         nextMap = GetNextMap();
1248         if(nextMap == "")
1249                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1250         Map_Goto(reinit);
1251 }
1252
1253
1254 /*
1255 ============
1256 IntermissionThink
1257
1258 When the player presses attack or jump, change to the next level
1259 ============
1260 */
1261 .float autoscreenshot;
1262 void() MapVote_Start;
1263 void() MapVote_Think;
1264 float mapvote_initialized;
1265 void IntermissionThink()
1266 {
1267         FixIntermissionClient(self);
1268
1269         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1270         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1271
1272         if( (server_screenshot || client_screenshot)
1273                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1274         {
1275                 self.autoscreenshot = -1;
1276                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1277                 return;
1278         }
1279
1280         if (time < intermission_exittime)
1281                 return;
1282
1283         if(!mapvote_initialized)
1284                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1285                         return;
1286
1287         MapVote_Start();
1288 }
1289
1290 /*
1291 ============
1292 FindIntermission
1293
1294 Returns the entity to view from
1295 ============
1296 */
1297 /*
1298 entity FindIntermission()
1299 {
1300         local   entity spot;
1301         local   float cyc;
1302
1303 // look for info_intermission first
1304         spot = find (world, classname, "info_intermission");
1305         if (spot)
1306         {       // pick a random one
1307                 cyc = random() * 4;
1308                 while (cyc > 1)
1309                 {
1310                         spot = find (spot, classname, "info_intermission");
1311                         if (!spot)
1312                                 spot = find (spot, classname, "info_intermission");
1313                         cyc = cyc - 1;
1314                 }
1315                 return spot;
1316         }
1317
1318 // then look for the start position
1319         spot = find (world, classname, "info_player_start");
1320         if (spot)
1321                 return spot;
1322
1323 // testinfo_player_start is only found in regioned levels
1324         spot = find (world, classname, "testplayerstart");
1325         if (spot)
1326                 return spot;
1327
1328 // then look for the start position
1329         spot = find (world, classname, "info_player_deathmatch");
1330         if (spot)
1331                 return spot;
1332
1333         //objerror ("FindIntermission: no spot");
1334         return world;
1335 }
1336 */
1337
1338 /*
1339 ===============================================================================
1340
1341 RULES
1342
1343 ===============================================================================
1344 */
1345
1346 void DumpStats(float final)
1347 {
1348         float file;
1349         string s;
1350         float to_console;
1351         float to_eventlog;
1352         float to_file;
1353         float i;
1354
1355         to_console = autocvar_sv_logscores_console;
1356         to_eventlog = autocvar_sv_eventlog;
1357         to_file = autocvar_sv_logscores_file;
1358
1359         if(!final)
1360         {
1361                 to_console = TRUE; // always print printstats replies
1362                 to_eventlog = FALSE; // but never print them to the event log
1363         }
1364
1365         if(to_eventlog)
1366                 if(autocvar_sv_eventlog_console)
1367                         to_console = FALSE; // otherwise we get the output twice
1368
1369         if(final)
1370                 s = ":scores:";
1371         else
1372                 s = ":status:";
1373         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1374
1375         if(to_console)
1376                 print(s, "\n");
1377         if(to_eventlog)
1378                 GameLogEcho(s);
1379
1380         file = -1;
1381         if(to_file)
1382         {
1383                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1384                 if(file == -1)
1385                         to_file = FALSE;
1386                 else
1387                         fputs(file, strcat(s, "\n"));
1388         }
1389
1390         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1391         if(to_console)
1392                 print(s, "\n");
1393         if(to_eventlog)
1394                 GameLogEcho(s);
1395         if(to_file)
1396                 fputs(file, strcat(s, "\n"));
1397
1398         FOR_EACH_CLIENT(other)
1399         {
1400                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1401                 {
1402                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1403                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1404                         if(IS_PLAYER(other) || g_arena || other.caplayer == 1 || g_lms)
1405                                 s = strcat(s, ftos(other.team), ":");
1406                         else
1407                                 s = strcat(s, "spectator:");
1408
1409                         if(to_console)
1410                                 print(s, other.netname, "\n");
1411                         if(to_eventlog)
1412                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1413                         if(to_file)
1414                                 fputs(file, strcat(s, other.netname, "\n"));
1415                 }
1416         }
1417
1418         if(teamplay)
1419         {
1420                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1421                 if(to_console)
1422                         print(s, "\n");
1423                 if(to_eventlog)
1424                         GameLogEcho(s);
1425                 if(to_file)
1426                         fputs(file, strcat(s, "\n"));
1427
1428                 for(i = 1; i < 16; ++i)
1429                 {
1430                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1431                         s = strcat(s, ":", ftos(i));
1432                         if(to_console)
1433                                 print(s, "\n");
1434                         if(to_eventlog)
1435                                 GameLogEcho(s);
1436                         if(to_file)
1437                                 fputs(file, strcat(s, "\n"));
1438                 }
1439         }
1440
1441         if(to_console)
1442                 print(":end\n");
1443         if(to_eventlog)
1444                 GameLogEcho(":end");
1445         if(to_file)
1446         {
1447                 fputs(file, ":end\n");
1448                 fclose(file);
1449         }
1450 }
1451
1452 void FixIntermissionClient(entity e)
1453 {
1454         string s;
1455         if(!e.autoscreenshot) // initial call
1456         {
1457                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1458                 e.health = -2342;
1459                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1460                 e.solid = SOLID_NOT;
1461                 e.movetype = MOVETYPE_NONE;
1462                 e.takedamage = DAMAGE_NO;
1463                 if(e.weaponentity)
1464                 {
1465                         e.weaponentity.effects = EF_NODRAW;
1466                         if (e.weaponentity.weaponentity)
1467                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1468                 }
1469                 if(IS_REAL_CLIENT(e))
1470                 {
1471                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1472                         s = autocvar_sv_intermission_cdtrack;
1473                         if(s != "")
1474                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1475                         msg_entity = e;
1476                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1477                 }
1478         }
1479 }
1480
1481 /*
1482 go to the next level for deathmatch
1483 only called if a time or frag limit has expired
1484 */
1485 void NextLevel()
1486 {
1487         gameover = TRUE;
1488
1489         intermission_running = 1;
1490
1491 // enforce a wait time before allowing changelevel
1492         if(player_count > 0)
1493                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1494         else
1495                 intermission_exittime = -1;
1496
1497         /*
1498         WriteByte (MSG_ALL, SVC_CDTRACK);
1499         WriteByte (MSG_ALL, 3);
1500         WriteByte (MSG_ALL, 3);
1501         // done in FixIntermission
1502         */
1503
1504         //pos = FindIntermission ();
1505
1506         VoteReset();
1507
1508         DumpStats(TRUE);
1509
1510         // send statistics
1511         entity e;
1512         PlayerStats_EndMatch(1);
1513         FOR_EACH_CLIENT(e)
1514                 PlayerStats_AddGlobalInfo(e);
1515         PlayerStats_Shutdown();
1516         WeaponStats_Shutdown();
1517         
1518         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1519
1520         if(autocvar_sv_eventlog)
1521                 GameLogEcho(":gameover");
1522
1523         GameLogClose();
1524
1525         FOR_EACH_PLAYER(other) {
1526                 FixIntermissionClient(other);
1527                 if(other.winning)
1528                         bprint(other.netname, " ^7wins.\n");
1529         }
1530
1531         if(autocvar_g_campaign)
1532                 CampaignPreIntermission();
1533
1534         MUTATOR_CALLHOOK(MatchEnd);
1535
1536         localcmd("\nsv_hook_gameend\n");
1537 }
1538
1539 /*
1540 ============
1541 CheckRules_Player
1542
1543 Exit deathmatch games upon conditions
1544 ============
1545 */
1546 void CheckRules_Player()
1547 {
1548         if (gameover)   // someone else quit the game already
1549                 return;
1550
1551         if(self.deadflag == DEAD_NO)
1552                 self.play_time += frametime;
1553
1554         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1555         //   (div0: and that in CheckRules_World please)
1556 }
1557
1558 float checkrules_equality;
1559 float checkrules_suddendeathwarning;
1560 float checkrules_suddendeathend;
1561 float checkrules_overtimesadded; //how many overtimes have been already added
1562
1563 const float WINNING_NO = 0; // no winner, but time limits may terminate the game
1564 const float WINNING_YES = 1; // winner found
1565 const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1566 const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1567
1568 float InitiateSuddenDeath()
1569 {
1570         // Check first whether normal overtimes could be added before initiating suddendeath mode
1571         // - for this timelimit_overtime needs to be >0 of course
1572         // - also check the winning condition calculated in the previous frame and only add normal overtime
1573         //   again, if at the point at which timelimit would be extended again, still no winner was found
1574         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1575         {
1576                 return 1; // need to call InitiateOvertime later
1577         }
1578         else
1579         {
1580                 if(!checkrules_suddendeathend)
1581                 {
1582                         if(autocvar_g_campaign)
1583                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1584                         else
1585                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1586                         if(g_race && !g_race_qualifying)
1587                                 race_StartCompleting();
1588                 }
1589                 return 0;
1590         }
1591 }
1592
1593 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1594 {
1595         ++checkrules_overtimesadded;
1596         //add one more overtime by simply extending the timelimit
1597         float tl;
1598         tl = autocvar_timelimit;
1599         tl += autocvar_timelimit_overtime;
1600         cvar_set("timelimit", ftos(tl));
1601
1602         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1603 }
1604
1605 float GetWinningCode(float fraglimitreached, float equality)
1606 {
1607         if(autocvar_g_campaign == 1)
1608                 if(fraglimitreached)
1609                         return WINNING_YES;
1610                 else
1611                         return WINNING_NO;
1612
1613         else
1614                 if(equality)
1615                         if(fraglimitreached)
1616                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1617                         else
1618                                 return WINNING_NEVER;
1619                 else
1620                         if(fraglimitreached)
1621                                 return WINNING_YES;
1622                         else
1623                                 return WINNING_NO;
1624 }
1625
1626 // set the .winning flag for exactly those players with a given field value
1627 void SetWinners(.float field, float value)
1628 {
1629         entity head;
1630         FOR_EACH_PLAYER(head)
1631                 head.winning = (head.field == value);
1632 }
1633
1634 // set the .winning flag for those players with a given field value
1635 void AddWinners(.float field, float value)
1636 {
1637         entity head;
1638         FOR_EACH_PLAYER(head)
1639                 if(head.field == value)
1640                         head.winning = 1;
1641 }
1642
1643 // clear the .winning flags
1644 void ClearWinners(void)
1645 {
1646         entity head;
1647         FOR_EACH_PLAYER(head)
1648                 head.winning = 0;
1649 }
1650
1651 // Onslaught winning condition:
1652 // game terminates if only one team has a working generator (or none)
1653 float WinningCondition_Onslaught()
1654 {
1655         entity head;
1656         float t1, t2, t3, t4;
1657
1658         WinningConditionHelper(); // set worldstatus
1659
1660         if(warmup_stage)
1661                 return WINNING_NO;
1662
1663         // first check if the game has ended
1664         t1 = t2 = t3 = t4 = 0;
1665         head = find(world, classname, "onslaught_generator");
1666         while (head)
1667         {
1668                 if (head.health > 0)
1669                 {
1670                         if (head.team == NUM_TEAM_1) t1 = 1;
1671                         if (head.team == NUM_TEAM_2) t2 = 1;
1672                         if (head.team == NUM_TEAM_3) t3 = 1;
1673                         if (head.team == NUM_TEAM_4) t4 = 1;
1674                 }
1675                 head = find(head, classname, "onslaught_generator");
1676         }
1677         if (t1 + t2 + t3 + t4 < 2)
1678         {
1679                 // game over, only one team remains (or none)
1680                 ClearWinners();
1681                 if (t1) SetWinners(team, NUM_TEAM_1);
1682                 if (t2) SetWinners(team, NUM_TEAM_2);
1683                 if (t3) SetWinners(team, NUM_TEAM_3);
1684                 if (t4) SetWinners(team, NUM_TEAM_4);
1685                 dprint("Have a winner, ending game.\n");
1686                 return WINNING_YES;
1687         }
1688
1689         // Two or more teams remain
1690         return WINNING_NO;
1691 }
1692
1693 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1694 // they win. Otherwise the defending team wins once the timelimit passes.
1695 void assault_new_round();
1696 float WinningCondition_Assault()
1697 {
1698         float status;
1699
1700         WinningConditionHelper(); // set worldstatus
1701
1702         status = WINNING_NO;
1703         // as the timelimit has not yet passed just assume the defending team will win
1704         if(assault_attacker_team == NUM_TEAM_1)
1705         {
1706                 SetWinners(team, NUM_TEAM_2);
1707         }
1708         else
1709         {
1710                 SetWinners(team, NUM_TEAM_1);
1711         }
1712
1713         entity ent;
1714         ent = find(world, classname, "target_assault_roundend");
1715         if(ent)
1716         {
1717                 if(ent.winning) // round end has been triggered by attacking team
1718                 {
1719                         bprint("ASSAULT: round completed...\n");
1720                         SetWinners(team, assault_attacker_team);
1721
1722                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1723
1724                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1725                         {
1726                                 status = WINNING_YES;
1727                         }
1728                         else
1729                         {
1730                                 entity oldself;
1731                                 oldself = self;
1732                                 self = ent;
1733                                 assault_new_round();
1734                                 self = oldself;
1735                         }
1736                 }
1737         }
1738
1739         return status;
1740 }
1741
1742 // LMS winning condition: game terminates if and only if there's at most one
1743 // one player who's living lives. Top two scores being equal cancels the time
1744 // limit.
1745 float WinningCondition_LMS()
1746 {
1747         entity head, head2;
1748         float have_player;
1749         float have_players;
1750         float l;
1751
1752         have_player = FALSE;
1753         have_players = FALSE;
1754         l = LMS_NewPlayerLives();
1755
1756         head = find(world, classname, "player");
1757         if(head)
1758                 have_player = TRUE;
1759         head2 = find(head, classname, "player");
1760         if(head2)
1761                 have_players = TRUE;
1762
1763         if(have_player)
1764         {
1765                 // we have at least one player
1766                 if(have_players)
1767                 {
1768                         // two or more active players - continue with the game
1769                 }
1770                 else
1771                 {
1772                         // exactly one player?
1773
1774                         ClearWinners();
1775                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1776
1777                         if(l)
1778                         {
1779                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1780                                 return WINNING_NO;
1781                         }
1782                         else
1783                         {
1784                                 // a winner!
1785                                 // and assign him his first place
1786                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1787                                 return WINNING_YES;
1788                         }
1789                 }
1790         }
1791         else
1792         {
1793                 // nobody is playing at all...
1794                 if(l)
1795                 {
1796                         // wait for players...
1797                 }
1798                 else
1799                 {
1800                         // SNAFU (maybe a draw game?)
1801                         ClearWinners();
1802                         dprint("No players, ending game.\n");
1803                         return WINNING_YES;
1804                 }
1805         }
1806
1807         // When we get here, we have at least two players who are actually LIVING,
1808         // now check if the top two players have equal score.
1809         WinningConditionHelper();
1810
1811         ClearWinners();
1812         if(WinningConditionHelper_winner)
1813                 WinningConditionHelper_winner.winning = TRUE;
1814         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1815                 return WINNING_NEVER;
1816
1817         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1818         return WINNING_NO;
1819 }
1820
1821 void ShuffleMaplist()
1822 {
1823         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1824 }
1825
1826 float leaderfrags;
1827 float WinningCondition_Scores(float limit, float leadlimit)
1828 {
1829         float limitreached;
1830
1831         // TODO make everything use THIS winning condition (except LMS)
1832         WinningConditionHelper();
1833
1834         if(teamplay)
1835         {
1836                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1837                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1838                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1839                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1840         }
1841
1842         ClearWinners();
1843         if(WinningConditionHelper_winner)
1844                 WinningConditionHelper_winner.winning = 1;
1845         if(WinningConditionHelper_winnerteam >= 0)
1846                 SetWinners(team, WinningConditionHelper_winnerteam);
1847
1848         if(WinningConditionHelper_lowerisbetter)
1849         {
1850                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1851                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1852                 limit = -limit;
1853         }
1854
1855         if(WinningConditionHelper_zeroisworst)
1856                 leadlimit = 0; // not supported in this mode
1857
1858         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1859         // these modes always score in increments of 1, thus this makes sense
1860         {
1861                 if(leaderfrags != WinningConditionHelper_topscore)
1862                 {
1863                         leaderfrags = WinningConditionHelper_topscore;
1864
1865                         if (limit)
1866                         if (leaderfrags == limit - 1)
1867                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1868                         else if (leaderfrags == limit - 2)
1869                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1870                         else if (leaderfrags == limit - 3)
1871                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1872                 }
1873         }
1874
1875         limitreached = FALSE;
1876         if(limit)
1877                 if(WinningConditionHelper_topscore >= limit)
1878                         limitreached = TRUE;
1879         if(leadlimit)
1880         {
1881                 float leadlimitreached;
1882                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1883                 if(autocvar_leadlimit_and_fraglimit)
1884                         limitreached = (limitreached && leadlimitreached);
1885                 else
1886                         limitreached = (limitreached || leadlimitreached);
1887         }
1888
1889         if(limit)
1890                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1891
1892         return GetWinningCode(
1893                 WinningConditionHelper_topscore && limitreached,
1894                 WinningConditionHelper_equality
1895         );
1896 }
1897
1898 float WinningCondition_Race(float fraglimit)
1899 {
1900         float wc;
1901         entity p;
1902         float n, c;
1903
1904         n = 0;
1905         c = 0;
1906         FOR_EACH_PLAYER(p)
1907         {
1908                 ++n;
1909                 if(p.race_completed)
1910                         ++c;
1911         }
1912         if(n && (n == c))
1913                 return WINNING_YES;
1914         wc = WinningCondition_Scores(fraglimit, 0);
1915
1916         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1917         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1918         // do NOT support equality when the laps are all raced!
1919                 return WINNING_STARTSUDDENDEATHOVERTIME;
1920         else
1921                 return WINNING_NEVER;
1922 }
1923
1924 float WinningCondition_QualifyingThenRace(float limit)
1925 {
1926         float wc;
1927         wc = WinningCondition_Scores(limit, 0);
1928
1929         // NEVER initiate overtime
1930         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1931         {
1932                 return WINNING_YES;
1933         }
1934
1935         return wc;
1936 }
1937
1938 float WinningCondition_RanOutOfSpawns()
1939 {
1940         entity head;
1941
1942         if(have_team_spawns <= 0)
1943                 return WINNING_NO;
1944
1945         if(autocvar_g_spawn_useallspawns <= 0)
1946                 return WINNING_NO;
1947
1948         if(!some_spawn_has_been_used)
1949                 return WINNING_NO;
1950
1951         team1_score = team2_score = team3_score = team4_score = 0;
1952
1953         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1954         {
1955                 if(head.team == NUM_TEAM_1)
1956                         team1_score = 1;
1957                 else if(head.team == NUM_TEAM_2)
1958                         team2_score = 1;
1959                 else if(head.team == NUM_TEAM_3)
1960                         team3_score = 1;
1961                 else if(head.team == NUM_TEAM_4)
1962                         team4_score = 1;
1963         }
1964
1965         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1966         {
1967                 if(head.team == NUM_TEAM_1)
1968                         team1_score = 1;
1969                 else if(head.team == NUM_TEAM_2)
1970                         team2_score = 1;
1971                 else if(head.team == NUM_TEAM_3)
1972                         team3_score = 1;
1973                 else if(head.team == NUM_TEAM_4)
1974                         team4_score = 1;
1975         }
1976
1977         ClearWinners();
1978         if(team1_score + team2_score + team3_score + team4_score == 0)
1979         {
1980                 checkrules_equality = TRUE;
1981                 return WINNING_YES;
1982         }
1983         else if(team1_score + team2_score + team3_score + team4_score == 1)
1984         {
1985                 float t, i;
1986                 if(team1_score)
1987                         t = NUM_TEAM_1;
1988                 else if(team2_score)
1989                         t = NUM_TEAM_2;
1990                 else if(team3_score)
1991                         t = NUM_TEAM_3;
1992                 else // if(team4_score)
1993                         t = NUM_TEAM_4;
1994                 CheckAllowedTeams(world);
1995                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1996                 {
1997                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1998                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1999                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2000                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2001                 }
2002
2003                 AddWinners(team, t);
2004                 return WINNING_YES;
2005         }
2006         else
2007                 return WINNING_NO;
2008 }
2009
2010 /*
2011 ============
2012 CheckRules_World
2013
2014 Exit deathmatch games upon conditions
2015 ============
2016 */
2017 void ReadyRestart();
2018 void CheckRules_World()
2019 {
2020         float timelimit;
2021         float fraglimit;
2022         float leadlimit;
2023
2024         VoteThink();
2025         MapVote_Think();
2026
2027         SetDefaultAlpha();
2028
2029         /*
2030         MapVote_Think should now do that part
2031         if (intermission_running)
2032                 if (time >= intermission_exittime + 60)
2033                 {
2034                         if(!DoNextMapOverride())
2035                                 GotoNextMap();
2036                         return;
2037                 }
2038         */
2039
2040         if (gameover)   // someone else quit the game already
2041         {
2042                 if(player_count == 0) // Nobody there? Then let's go to the next map
2043                         MapVote_Start();
2044                         // this will actually check the player count in the next frame
2045                         // again, but this shouldn't hurt
2046                 return;
2047         }
2048
2049         timelimit = autocvar_timelimit * 60;
2050         fraglimit = autocvar_fraglimit;
2051         leadlimit = autocvar_leadlimit;
2052
2053         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2054         {
2055                 if(timelimit > 0)
2056                         timelimit = 0; // timelimit is not made for warmup
2057                 if(fraglimit > 0)
2058                         fraglimit = 0; // no fraglimit for now
2059                 leadlimit = 0; // no leadlimit for now
2060         }
2061
2062         if(timelimit > 0)
2063         {
2064                 timelimit += game_starttime;
2065         }
2066         else if (timelimit < 0)
2067         {
2068                 // endmatch
2069                 NextLevel();
2070                 return;
2071         }
2072
2073         if(g_onslaught)
2074                 timelimit = 0; // ONS has its own overtime rule
2075
2076         float wantovertime;
2077         wantovertime = 0;
2078
2079         if(timelimit > game_starttime)
2080                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2081         else
2082                 game_completion_ratio = 0;
2083
2084         if(checkrules_suddendeathend)
2085         {
2086                 if(!checkrules_suddendeathwarning)
2087                 {
2088                         checkrules_suddendeathwarning = TRUE;
2089                         if(g_race && !g_race_qualifying)
2090                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2091                         else
2092                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2093                 }
2094         }
2095         else
2096         {
2097                 if (timelimit && time >= timelimit)
2098                 {
2099                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2100                         {
2101                                 float totalplayers;
2102                                 float playerswithlaps;
2103                                 float readyplayers;
2104                                 entity head;
2105                                 totalplayers = playerswithlaps = readyplayers = 0;
2106                                 FOR_EACH_PLAYER(head)
2107                                 {
2108                                         ++totalplayers;
2109                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2110                                                 ++playerswithlaps;
2111                                         if(head.ready)
2112                                                 ++readyplayers;
2113                                 }
2114
2115                                 // at least 2 of the players have completed a lap: start the RACE
2116                                 // otherwise, the players should end the qualifying on their own
2117                                 if(readyplayers || playerswithlaps >= 2)
2118                                 {
2119                                         checkrules_suddendeathend = 0;
2120                                         ReadyRestart(); // go to race
2121                                         return;
2122                                 }
2123                                 else
2124                                         wantovertime |= InitiateSuddenDeath();
2125                         }
2126                         else
2127                                 wantovertime |= InitiateSuddenDeath();
2128                 }
2129         }
2130
2131         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2132         {
2133                 NextLevel();
2134                 return;
2135         }
2136
2137         float checkrules_status;
2138         checkrules_status = WinningCondition_RanOutOfSpawns();
2139         if(checkrules_status == WINNING_YES)
2140         {
2141                 bprint("Hey! Someone ran out of spawns!\n");
2142         }
2143         else if(g_race && !g_race_qualifying && timelimit >= 0)
2144         {
2145                 checkrules_status = WinningCondition_Race(fraglimit);
2146                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2147         }
2148         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2149         {
2150                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2151                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2152         }
2153         else if(g_assault)
2154         {
2155                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2156         }
2157         else if(g_lms)
2158         {
2159                 checkrules_status = WinningCondition_LMS();
2160         }
2161         else if (g_onslaught)
2162         {
2163                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2164         }
2165         else
2166         {
2167                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2168                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2169         }
2170
2171         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2172         {
2173                 checkrules_status = WINNING_NEVER;
2174                 checkrules_overtimesadded = -1;
2175                 wantovertime |= InitiateSuddenDeath();
2176         }
2177
2178         if(checkrules_status == WINNING_NEVER)
2179                 // equality cases! Nobody wins if the overtime ends in a draw.
2180                 ClearWinners();
2181
2182         if(wantovertime)
2183         {
2184                 if(checkrules_status == WINNING_NEVER)
2185                         InitiateOvertime();
2186                 else
2187                         checkrules_status = WINNING_YES;
2188         }
2189
2190         if(checkrules_suddendeathend)
2191                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2192                         checkrules_status = WINNING_YES;
2193
2194         if(checkrules_status == WINNING_YES)
2195         {
2196                 //print("WINNING\n");
2197                 NextLevel();
2198         }
2199 }
2200
2201 float mapvote_nextthink;
2202 float mapvote_initialized;
2203 float mapvote_keeptwotime;
2204 float mapvote_timeout;
2205 string mapvote_message;
2206 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2207 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2208 float mapvote_screenshot_dirs_count;
2209
2210 float mapvote_count;
2211 float mapvote_count_real;
2212 string mapvote_maps[MAPVOTE_COUNT];
2213 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2214 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2215 float mapvote_maps_suggested[MAPVOTE_COUNT];
2216 string mapvote_suggestions[MAPVOTE_COUNT];
2217 float mapvote_suggestion_ptr;
2218 float mapvote_voters;
2219 float mapvote_selections[MAPVOTE_COUNT];
2220 float mapvote_run;
2221 float mapvote_detail;
2222 float mapvote_abstain;
2223 .float mapvote;
2224
2225 void MapVote_ClearAllVotes()
2226 {
2227         FOR_EACH_CLIENT(other)
2228                 other.mapvote = 0;
2229 }
2230
2231 string MapVote_Suggest(string m)
2232 {
2233         float i;
2234         if(m == "")
2235                 return "That's not how to use this command.";
2236         if(!autocvar_g_maplist_votable_suggestions)
2237                 return "Suggestions are not accepted on this server.";
2238         if(mapvote_initialized)
2239                 return "Can't suggest - voting is already in progress!";
2240         m = MapInfo_FixName(m);
2241         if not(m)
2242                 return "The map you suggested is not available on this server.";
2243         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2244                 if(Map_IsRecent(m))
2245                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2246
2247         if(!MapInfo_CheckMap(m))
2248                 return "The map you suggested does not support the current game mode.";
2249         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2250                 if(mapvote_suggestions[i] == m)
2251                         return "This map was already suggested.";
2252         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2253         {
2254                 i = floor(random() * mapvote_suggestion_ptr);
2255         }
2256         else
2257         {
2258                 i = mapvote_suggestion_ptr;
2259                 mapvote_suggestion_ptr += 1;
2260         }
2261         if(mapvote_suggestions[i] != "")
2262                 strunzone(mapvote_suggestions[i]);
2263         mapvote_suggestions[i] = strzone(m);
2264         if(autocvar_sv_eventlog)
2265                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2266         return strcat("Suggestion of ", m, " accepted.");
2267 }
2268
2269 void MapVote_AddVotable(string nextMap, float isSuggestion)
2270 {
2271         float j, i, o;
2272         string pakfile, mapfile;
2273
2274         if(nextMap == "")
2275                 return;
2276         for(j = 0; j < mapvote_count; ++j)
2277                 if(mapvote_maps[j] == nextMap)
2278                         return;
2279         // suggestions might be no longer valid/allowed after gametype switch!
2280         if(isSuggestion)
2281                 if(!MapInfo_CheckMap(nextMap))
2282                         return;
2283         mapvote_maps[mapvote_count] = strzone(nextMap);
2284         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2285
2286         pakfile = string_null;
2287         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2288         {
2289                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2290                 pakfile = whichpack(strcat(mapfile, ".tga"));
2291                 if(pakfile == "")
2292                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2293                 if(pakfile == "")
2294                         pakfile = whichpack(strcat(mapfile, ".png"));
2295                 if(pakfile != "")
2296                         break;
2297         }
2298         if(i >= mapvote_screenshot_dirs_count)
2299                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2300         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2301                 pakfile = substring(pakfile, o, -1);
2302
2303         mapvote_maps_screenshot_dir[mapvote_count] = i;
2304         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2305
2306         mapvote_count += 1;
2307 }
2308
2309 void MapVote_Spawn();
2310 void MapVote_Init()
2311 {
2312         float i;
2313         float nmax, smax;
2314
2315         MapVote_ClearAllVotes();
2316
2317         mapvote_count = 0;
2318         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2319         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2320
2321         if(mapvote_abstain)
2322                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2323         else
2324                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2325         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2326
2327         // we need this for AddVotable, as that cycles through the screenshot dirs
2328         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2329         if(mapvote_screenshot_dirs_count == 0)
2330                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2331         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2332         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2333                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2334
2335         if(mapvote_suggestion_ptr)
2336                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2337                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2338
2339         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2340                 MapVote_AddVotable(GetNextMap(), FALSE);
2341
2342         if(mapvote_count == 0)
2343         {
2344                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2345                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2346                 if(autocvar_g_maplist_shuffle)
2347                         ShuffleMaplist();
2348                 localcmd("\nmenu_cmd sync\n");
2349                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2350                         MapVote_AddVotable(GetNextMap(), FALSE);
2351         }
2352
2353         mapvote_count_real = mapvote_count;
2354         if(mapvote_abstain)
2355                 MapVote_AddVotable("don't care", 0);
2356
2357         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2358
2359         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2360         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2361         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2362                 mapvote_keeptwotime = 0;
2363         mapvote_message = "Choose a map and press its key!";
2364
2365         MapVote_Spawn();
2366 }
2367
2368 void MapVote_SendPicture(float id)
2369 {
2370         msg_entity = self;
2371         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2372         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2373         WriteByte(MSG_ONE, id);
2374         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2375 }
2376
2377 float MapVote_GetMapMask()
2378 {
2379         float mask, i, power;
2380         mask = 0;
2381         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2382                 if(mapvote_maps[i] != "")
2383                         mask |= power;
2384         return mask;
2385 }
2386
2387 entity mapvote_ent;
2388 float MapVote_SendEntity(entity to, float sf)
2389 {
2390         float i;
2391
2392         if(sf & 1)
2393                 sf &= ~2; // if we send 1, we don't need to also send 2
2394
2395         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2396         WriteByte(MSG_ENTITY, sf);
2397
2398         if(sf & 1)
2399         {
2400                 // flag 1 == initialization
2401                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2402                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2403                 WriteString(MSG_ENTITY, "");
2404                 WriteByte(MSG_ENTITY, mapvote_count);
2405                 WriteByte(MSG_ENTITY, mapvote_abstain);
2406                 WriteByte(MSG_ENTITY, mapvote_detail);
2407                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2408                 if(mapvote_count <= 8)
2409                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2410                 else
2411                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2412                 for(i = 0; i < mapvote_count; ++i)
2413                         if(mapvote_maps[i] != "")
2414                         {
2415                                 if(mapvote_abstain && i == mapvote_count - 1)
2416                                 {
2417                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2418                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2419                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2420                                 }
2421                                 else
2422                                 {
2423                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2424                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2425                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2426                                 }
2427                         }
2428         }
2429
2430         if(sf & 2)
2431         {
2432                 // flag 2 == update of mask
2433                 if(mapvote_count <= 8)
2434                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2435                 else
2436                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2437         }
2438
2439         if(sf & 4)
2440         {
2441                 if(mapvote_detail)
2442                         for(i = 0; i < mapvote_count; ++i)
2443                                 if(mapvote_maps[i] != "")
2444                                         WriteByte(MSG_ENTITY, mapvote_selections[i]);
2445
2446                 WriteByte(MSG_ENTITY, to.mapvote);
2447         }
2448
2449         return TRUE;
2450 }
2451
2452 void MapVote_Spawn()
2453 {
2454         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2455 }
2456
2457 void MapVote_TouchMask()
2458 {
2459         mapvote_ent.SendFlags |= 2;
2460 }
2461
2462 void MapVote_TouchVotes(entity voter)
2463 {
2464         mapvote_ent.SendFlags |= 4;
2465 }
2466
2467 float MapVote_Finished(float mappos)
2468 {
2469         string result;
2470         float i;
2471         float didntvote;
2472
2473         if(autocvar_sv_eventlog)
2474         {
2475                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2476                 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2477                 didntvote = mapvote_voters;
2478                 for(i = 0; i < mapvote_count; ++i)
2479                         if(mapvote_maps[i] != "")
2480                         {
2481                                 didntvote -= mapvote_selections[i];
2482                                 if(i != mappos)
2483                                 {
2484                                         result = strcat(result, ":", mapvote_maps[i]);
2485                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2486                                 }
2487                         }
2488                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2489
2490                 GameLogEcho(result);
2491                 if(mapvote_maps_suggested[mappos])
2492                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2493         }
2494
2495         FOR_EACH_REALCLIENT(other)
2496                 FixClientCvars(other);
2497
2498         Map_Goto_SetStr(mapvote_maps[mappos]);
2499         Map_Goto(0);
2500         alreadychangedlevel = TRUE;
2501         return TRUE;
2502 }
2503 void MapVote_CheckRules_1()
2504 {
2505         float i;
2506
2507         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2508         {
2509                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2510                 mapvote_selections[i] = 0;
2511         }
2512
2513         mapvote_voters = 0;
2514         FOR_EACH_REALCLIENT(other)
2515         {
2516                 ++mapvote_voters;
2517                 if(other.mapvote)
2518                 {
2519                         i = other.mapvote - 1;
2520                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2521                         mapvote_selections[i] = mapvote_selections[i] + 1;
2522                 }
2523         }
2524 }
2525
2526 float MapVote_CheckRules_2()
2527 {
2528         float i;
2529         float firstPlace, secondPlace;
2530         float firstPlaceVotes, secondPlaceVotes;
2531         float mapvote_voters_real;
2532         string result;
2533
2534         if(mapvote_count_real == 1)
2535                 return MapVote_Finished(0);
2536
2537         mapvote_voters_real = mapvote_voters;
2538         if(mapvote_abstain)
2539                 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2540
2541         RandomSelection_Init();
2542         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2543                 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2544         firstPlace = RandomSelection_chosen_float;
2545         firstPlaceVotes = RandomSelection_best_priority;
2546         //dprint("First place: ", ftos(firstPlace), "\n");
2547         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2548
2549         RandomSelection_Init();
2550         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2551                 if(i != firstPlace)
2552                         RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2553         secondPlace = RandomSelection_chosen_float;
2554         secondPlaceVotes = RandomSelection_best_priority;
2555         //dprint("Second place: ", ftos(secondPlace), "\n");
2556         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2557
2558         if(firstPlace == -1)
2559                 error("No first place in map vote... WTF?");
2560
2561         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2562                 return MapVote_Finished(firstPlace);
2563
2564         if(mapvote_keeptwotime)
2565                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2566                 {
2567                         float didntvote;
2568                         MapVote_TouchMask();
2569                         mapvote_message = "Now decide between the TOP TWO!";
2570                         mapvote_keeptwotime = 0;
2571                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2572                         result = strcat(result, ":", ftos(firstPlaceVotes));
2573                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2574                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2575                         didntvote = mapvote_voters;
2576                         for(i = 0; i < mapvote_count; ++i)
2577                                 if(mapvote_maps[i] != "")
2578                                 {
2579                                         didntvote -= mapvote_selections[i];
2580                                         if(i != firstPlace)
2581                                                 if(i != secondPlace)
2582                                                 {
2583                                                         result = strcat(result, ":", mapvote_maps[i]);
2584                                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2585                                                         if(i < mapvote_count_real)
2586                                                         {
2587                                                                 strunzone(mapvote_maps[i]);
2588                                                                 mapvote_maps[i] = "";
2589                                                                 strunzone(mapvote_maps_pakfile[i]);
2590                                                                 mapvote_maps_pakfile[i] = "";
2591                                                         }
2592                                                 }
2593                                 }
2594                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2595                         if(autocvar_sv_eventlog)
2596                                 GameLogEcho(result);
2597                 }
2598
2599         return FALSE;
2600 }
2601 void MapVote_Tick()
2602 {
2603         float keeptwo;
2604         float totalvotes;
2605
2606         keeptwo = mapvote_keeptwotime;
2607         MapVote_CheckRules_1(); // count
2608         if(MapVote_CheckRules_2()) // decide
2609                 return;
2610
2611         totalvotes = 0;
2612         FOR_EACH_REALCLIENT(other)
2613         {
2614                 // hide scoreboard again
2615                 if(other.health != 2342)
2616                 {
2617                         other.health = 2342;
2618                         other.impulse = 0;
2619                         if(IS_REAL_CLIENT(other))
2620                         {
2621                                 msg_entity = other;
2622                                 WriteByte(MSG_ONE, SVC_FINALE);
2623                                 WriteString(MSG_ONE, "");
2624                         }
2625                 }
2626
2627                 // clear possibly invalid votes
2628                 if(mapvote_maps[other.mapvote - 1] == "")
2629                         other.mapvote = 0;
2630                 // use impulses as new vote
2631                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2632                         if(mapvote_maps[other.impulse - 1] != "")
2633                         {
2634                                 other.mapvote = other.impulse;
2635                                 MapVote_TouchVotes(other);
2636                         }
2637                 other.impulse = 0;
2638
2639                 if(other.mapvote)
2640                         ++totalvotes;
2641         }
2642
2643         MapVote_CheckRules_1(); // just count
2644 }
2645 void MapVote_Start()
2646 {
2647         if(mapvote_run)
2648                 return;
2649
2650         // wait for stats to be sent first
2651         if(!playerstats_waitforme)
2652                 return;
2653
2654         MapInfo_Enumerate();
2655         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2656                 mapvote_run = TRUE;
2657 }
2658 void MapVote_Think()
2659 {
2660         if(!mapvote_run)
2661                 return;
2662
2663         if(alreadychangedlevel)
2664                 return;
2665
2666         if(time < mapvote_nextthink)
2667                 return;
2668         //dprint("tick\n");
2669
2670         mapvote_nextthink = time + 0.5;
2671
2672         if(!mapvote_initialized)
2673         {
2674                 if(autocvar_rescan_pending == 1)
2675                 {
2676                         cvar_set("rescan_pending", "2");
2677                         localcmd("fs_rescan\nrescan_pending 3\n");
2678                         return;
2679                 }
2680                 else if(autocvar_rescan_pending == 2)
2681                 {
2682                         return;
2683                 }
2684                 else if(autocvar_rescan_pending == 3)
2685                 {
2686                         // now build missing mapinfo files
2687                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2688                                 return;
2689
2690                         // we're done, start the timer
2691                         cvar_set("rescan_pending", "0");
2692                 }
2693
2694                 mapvote_initialized = TRUE;
2695                 if(DoNextMapOverride(0))
2696                         return;
2697                 if(!autocvar_g_maplist_votable || player_count <= 0)
2698                 {
2699                         GotoNextMap(0);
2700                         return;
2701                 }
2702                 MapVote_Init();
2703         }
2704
2705         MapVote_Tick();
2706 }
2707
2708 string GotoMap(string m)
2709 {
2710         if(!MapInfo_CheckMap(m))
2711                 return "The map you chose is not available on this server.";
2712         cvar_set("nextmap", m);
2713         cvar_set("timelimit", "-1");
2714         if(mapvote_initialized || alreadychangedlevel)
2715         {
2716                 if(DoNextMapOverride(0))
2717                         return "Map switch initiated.";
2718                 else
2719                         return "Hm... no. For some reason I like THIS map more.";
2720         }
2721         else
2722                 return "Map switch will happen after scoreboard.";
2723 }
2724
2725
2726 void EndFrame()
2727 {
2728         float altime;
2729         FOR_EACH_REALCLIENT(self)
2730         {
2731                 if(IS_SPEC(self))
2732                 {
2733                         if(self.enemy.typehitsound)
2734                                 self.typehit_time = time;
2735                         else if(self.enemy.hitsound)
2736                                 self.hit_time = time;
2737                 }
2738                 else
2739                 {
2740                         if(self.typehitsound)
2741                                 self.typehit_time = time;
2742                         else if(self.hitsound)
2743                                 self.hit_time = time;
2744                 }
2745         }
2746         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2747         // add 1 frametime because after this, engine SV_Physics
2748         // increases time by a frametime and then networks the frame
2749         // add another frametime because client shows everything with
2750         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2751         // needed!
2752         FOR_EACH_CLIENT(self)
2753         {
2754                 self.hitsound = FALSE;
2755                 self.typehitsound = FALSE;
2756                 antilag_record(self, altime);
2757         }
2758 }
2759
2760
2761 /*
2762  * RedirectionThink:
2763  * returns TRUE if redirecting
2764  */
2765 float redirection_timeout;
2766 float redirection_nextthink;
2767 float RedirectionThink()
2768 {
2769         float clients_found;
2770
2771         if(redirection_target == "")
2772                 return FALSE;
2773
2774         if(!redirection_timeout)
2775         {
2776                 cvar_set("sv_public", "-2");
2777                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2778                 if(redirection_target == "self")
2779                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2780                 else
2781                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2782         }
2783
2784         if(time < redirection_nextthink)
2785                 return TRUE;
2786
2787         redirection_nextthink = time + 1;
2788
2789         clients_found = 0;
2790         FOR_EACH_REALCLIENT(self)
2791         {
2792                 // TODO add timer
2793                 print("Redirecting: sending connect command to ", self.netname, "\n");
2794                 if(redirection_target == "self")
2795                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2796                 else
2797                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2798                 ++clients_found;
2799         }
2800
2801         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2802
2803         if(time > redirection_timeout || clients_found == 0)
2804                 localcmd("\nwait; wait; wait; quit\n");
2805
2806         return TRUE;
2807 }
2808
2809 void TargetMusic_RestoreGame();
2810 void RestoreGame()
2811 {
2812         // Loaded from a save game
2813         // some things then break, so let's work around them...
2814
2815         // Progs DB (capture records)
2816         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2817
2818         // Mapinfo
2819         MapInfo_Shutdown();
2820         MapInfo_Enumerate();
2821         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2822         WeaponStats_Init();
2823
2824         TargetMusic_RestoreGame();
2825 }
2826
2827 void Shutdown()
2828 {
2829         entity e;
2830
2831         gameover = 2;
2832
2833         if(world_initialized > 0)
2834         {
2835                 world_initialized = 0;
2836                 print("Saving persistent data...\n");
2837                 Ban_SaveBans();
2838
2839                 PlayerStats_EndMatch(0);
2840                 FOR_EACH_CLIENT(e)
2841                         PlayerStats_AddGlobalInfo(e);
2842                 PlayerStats_Shutdown();
2843
2844                 if(!cheatcount_total)
2845                 {
2846                         if(autocvar_sv_db_saveasdump)
2847                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2848                         else
2849                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2850                 }
2851                 if(autocvar_developer)
2852                 {
2853                         if(autocvar_sv_db_saveasdump)
2854                                 db_dump(TemporaryDB, "server-temp.db");
2855                         else
2856                                 db_save(TemporaryDB, "server-temp.db");
2857                 }
2858                 CheatShutdown(); // must be after cheatcount check
2859                 db_close(ServerProgsDB);
2860                 db_close(TemporaryDB);
2861                 print("done!\n");
2862                 // tell the bot system the game is ending now
2863                 bot_endgame();
2864
2865                 WeaponStats_Shutdown();
2866                 MapInfo_Shutdown();
2867         }
2868         else if(world_initialized == 0)
2869         {
2870                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2871         }
2872 }