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1 #include "g_world.qh"
2
3 #include "anticheat.qh"
4 #include "antilag.qh"
5 #include "bot/bot.qh"
6 #include "campaign.qh"
7 #include "cheats.qh"
8 #include "cl_client.qh"
9 #include "command/common.qh"
10 #include "command/getreplies.qh"
11 #include "command/sv_cmd.qh"
12 #include "command/vote.qh"
13 #include "g_hook.qh"
14 #include "ipban.qh"
15 #include "mapvoting.qh"
16 #include "mutators/all.qh"
17 #include "race.qh"
18 #include "scores.qh"
19 #include "teamplay.qh"
20 #include "weapons/weaponstats.qh"
21 #include "../common/buffs/all.qh"
22 #include "../common/constants.qh"
23 #include "../common/deathtypes/all.qh"
24 #include "../common/mapinfo.qh"
25 #include "../common/monsters/all.qh"
26 #include "../common/monsters/sv_monsters.qh"
27 #include "../common/vehicles/all.qh"
28 #include "../common/notifications.qh"
29 #include "../common/physics.qh"
30 #include "../common/playerstats.qh"
31 #include "../common/stats.qh"
32 #include "../common/teams.qh"
33 #include "../common/triggers/trigger/secret.qh"
34 #include "../common/triggers/target/music.qh"
35 #include "../common/util.qh"
36 #include "../common/items/all.qh"
37 #include "../common/weapons/all.qh"
38
39 const float LATENCY_THINKRATE = 10;
40 .float latency_sum;
41 .float latency_cnt;
42 .float latency_time;
43 entity pingplreport;
44 void PingPLReport_Think()
45 {SELFPARAM();
46         float delta;
47         entity e;
48
49         delta = 3 / maxclients;
50         if(delta < sys_frametime)
51                 delta = 0;
52         self.nextthink = time + delta;
53
54         e = edict_num(self.cnt + 1);
55         if(IS_REAL_CLIENT(e))
56         {
57                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
58                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
59                 WriteByte(MSG_BROADCAST, self.cnt);
60                 WriteShort(MSG_BROADCAST, max(1, e.ping));
61                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
62                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
63
64                 // record latency times for clients throughout the match so we can report it to playerstats
65                 if(time > (e.latency_time + LATENCY_THINKRATE))
66                 {
67                         e.latency_sum += e.ping;
68                         e.latency_cnt += 1;
69                         e.latency_time = time;
70                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
71                 }
72         }
73         else
74         {
75                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
76                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
77                 WriteByte(MSG_BROADCAST, self.cnt);
78                 WriteShort(MSG_BROADCAST, 0);
79                 WriteByte(MSG_BROADCAST, 0);
80                 WriteByte(MSG_BROADCAST, 0);
81         }
82         self.cnt = (self.cnt + 1) % maxclients;
83 }
84 void PingPLReport_Spawn()
85 {
86         pingplreport = spawn();
87         pingplreport.classname = "pingplreport";
88         pingplreport.think = PingPLReport_Think;
89         pingplreport.nextthink = time;
90 }
91
92 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
93 string redirection_target;
94 float world_initialized;
95
96 string GetGametype();
97 void ShuffleMaplist();
98
99 void SetDefaultAlpha()
100 {
101         if(autocvar_g_running_guns)
102         {
103                 default_player_alpha = -1;
104                 default_weapon_alpha = +1;
105         }
106         else if(g_cloaked)
107         {
108                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
109                 default_weapon_alpha = default_player_alpha;
110         }
111         else
112         {
113                 default_player_alpha = autocvar_g_player_alpha;
114                 if(default_player_alpha == 0)
115                         default_player_alpha = 1;
116                 default_weapon_alpha = default_player_alpha;
117         }
118 }
119
120 void GotoFirstMap()
121 {SELFPARAM();
122         float n;
123         if(autocvar__sv_init)
124         {
125                 // cvar_set("_sv_init", "0");
126                 // we do NOT set this to 0 any more, so someone "accidentally" changing
127                 // to this "init" map on a dedicated server will cause no permanent
128                 // harm
129                 if(autocvar_g_maplist_shuffle)
130                         ShuffleMaplist();
131                 n = tokenizebyseparator(autocvar_g_maplist, " ");
132                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
133
134                 MapInfo_Enumerate();
135                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
136
137                 if(!DoNextMapOverride(1))
138                         GotoNextMap(1);
139
140                 return;
141         }
142
143         if(time < 5)
144         {
145                 self.nextthink = time;
146         }
147         else
148         {
149                 self.nextthink = time + 1;
150                 LOG_INFO("Waiting for _sv_init being set to 1 by initialization scripts...\n");
151         }
152 }
153
154 void cvar_changes_init()
155 {
156         float h;
157         string k, v, d;
158         float n, i, adding, pureadding;
159
160         if(cvar_changes)
161                 strunzone(cvar_changes);
162         cvar_changes = string_null;
163         if(cvar_purechanges)
164                 strunzone(cvar_purechanges);
165         cvar_purechanges = string_null;
166         cvar_purechanges_count = 0;
167
168         h = buf_create();
169         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
170         n = buf_getsize(h);
171
172         adding = true;
173         pureadding = true;
174
175         for(i = 0; i < n; ++i)
176         {
177                 k = bufstr_get(h, i);
178
179 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
180 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
181 #define BADCVAR(p) if(k == p) continue
182
183                 // general excludes and namespaces for server admin used cvars
184                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
185
186                 // internal
187                 BADPREFIX("csqc_");
188                 BADPREFIX("cvar_check_");
189                 BADCVAR("gamecfg");
190                 BADCVAR("g_configversion");
191                 BADCVAR("g_maplist_index");
192                 BADCVAR("halflifebsp");
193                 BADCVAR("sv_mapformat_is_quake2");
194                 BADCVAR("sv_mapformat_is_quake3");
195                 BADPREFIX("sv_world");
196
197                 // client
198                 BADPREFIX("chase_");
199                 BADPREFIX("cl_");
200                 BADPREFIX("con_");
201                 BADPREFIX("scoreboard_");
202                 BADPREFIX("g_campaign");
203                 BADPREFIX("g_waypointsprite_");
204                 BADPREFIX("gl_");
205                 BADPREFIX("joy");
206                 BADPREFIX("hud_");
207                 BADPREFIX("m_");
208                 BADPREFIX("menu_");
209                 BADPREFIX("net_slist_");
210                 BADPREFIX("r_");
211                 BADPREFIX("sbar_");
212                 BADPREFIX("scr_");
213                 BADPREFIX("snd_");
214                 BADPREFIX("show");
215                 BADPREFIX("sensitivity");
216                 BADPREFIX("userbind");
217                 BADPREFIX("v_");
218                 BADPREFIX("vid_");
219                 BADPREFIX("crosshair");
220                 BADCVAR("mod_q3bsp_lightmapmergepower");
221                 BADCVAR("mod_q3bsp_nolightmaps");
222                 BADCVAR("fov");
223                 BADCVAR("mastervolume");
224                 BADCVAR("volume");
225                 BADCVAR("bgmvolume");
226
227                 // private
228                 BADCVAR("developer");
229                 BADCVAR("log_dest_udp");
230                 BADCVAR("net_address");
231                 BADCVAR("net_address_ipv6");
232                 BADCVAR("port");
233                 BADCVAR("savedgamecfg");
234                 BADCVAR("serverconfig");
235                 BADCVAR("sv_autoscreenshot");
236                 BADCVAR("sv_heartbeatperiod");
237                 BADCVAR("sv_vote_master_password");
238                 BADCVAR("sys_colortranslation");
239                 BADCVAR("sys_specialcharactertranslation");
240                 BADCVAR("timeformat");
241                 BADCVAR("timestamps");
242                 BADPREFIX("developer_");
243                 BADPREFIX("g_ban_");
244                 BADPREFIX("g_banned_list");
245                 BADPREFIX("g_chat_flood_");
246                 BADPREFIX("g_ghost_items");
247                 BADPREFIX("g_playerstats_");
248                 BADPREFIX("g_respawn_ghosts");
249                 BADPREFIX("g_voice_flood_");
250                 BADPREFIX("log_file");
251                 BADPREFIX("rcon_");
252                 BADPREFIX("sv_allowdownloads");
253                 BADPREFIX("sv_autodemo");
254                 BADPREFIX("sv_curl_");
255                 BADPREFIX("sv_eventlog");
256                 BADPREFIX("sv_logscores_");
257                 BADPREFIX("sv_master");
258                 BADPREFIX("sv_weaponstats_");
259                 BADPREFIX("sv_waypointsprite_");
260                 BADCVAR("rescan_pending");
261
262                 // these can contain player IDs, so better hide
263                 BADPREFIX("g_forced_team_");
264
265                 // mapinfo
266                 BADCVAR("fraglimit");
267                 BADCVAR("g_assault");
268                 BADCVAR("g_ca");
269                 BADCVAR("g_ca_teams");
270                 BADCVAR("g_ctf");
271                 BADCVAR("g_cts");
272                 BADCVAR("g_dm");
273                 BADCVAR("g_domination");
274                 BADCVAR("g_domination_default_teams");
275                 BADCVAR("g_freezetag");
276                 BADCVAR("g_freezetag_teams");
277                 BADCVAR("g_invasion_teams");
278                 BADCVAR("g_keepaway");
279                 BADCVAR("g_keyhunt");
280                 BADCVAR("g_keyhunt_teams");
281                 BADCVAR("g_lms");
282                 BADCVAR("g_nexball");
283                 BADCVAR("g_onslaught");
284                 BADCVAR("g_race");
285                 BADCVAR("g_race_qualifying_timelimit");
286                 BADCVAR("g_tdm");
287                 BADCVAR("g_tdm_teams");
288                 BADCVAR("leadlimit");
289                 BADCVAR("nextmap");
290                 BADCVAR("teamplay");
291                 BADCVAR("timelimit");
292
293                 // long
294                 BADCVAR("hostname");
295                 BADCVAR("g_maplist");
296                 BADCVAR("g_maplist_mostrecent");
297                 BADCVAR("sv_motd");
298
299                 v = cvar_string(k);
300                 d = cvar_defstring(k);
301                 if(v == d)
302                         continue;
303
304                 if(adding)
305                 {
306                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
307                         if(strlen(cvar_changes) > 16384)
308                         {
309                                 cvar_changes = "// too many settings have been changed to show them here\n";
310                                 adding = 0;
311                         }
312                 }
313
314                 // now check if the changes are actually gameplay relevant
315
316                 // does nothing visible
317                 BADCVAR("captureleadlimit_override");
318                 BADCVAR("g_balance_kill_delay");
319                 BADCVAR("g_ca_point_limit");
320                 BADCVAR("g_ca_point_leadlimit");
321                 BADCVAR("g_ctf_captimerecord_always");
322                 BADCVAR("g_ctf_flag_glowtrails");
323                 BADCVAR("g_ctf_flag_pickup_verbosename");
324                 BADCVAR("g_domination_point_leadlimit");
325                 BADCVAR("g_forced_respawn");
326                 BADCVAR("g_freezetag_point_limit");
327                 BADCVAR("g_freezetag_point_leadlimit");
328                 BADCVAR("g_keyhunt_point_leadlimit");
329                 BADPREFIX("g_mod_");
330                 BADCVAR("g_invasion_point_limit");
331                 BADCVAR("g_nexball_goalleadlimit");
332                 BADCVAR("g_tdm_point_limit");
333                 BADCVAR("g_tdm_point_leadlimit");
334                 BADCVAR("leadlimit_and_fraglimit");
335                 BADCVAR("leadlimit_override");
336                 BADCVAR("pausable");
337                 BADCVAR("sv_allow_fullbright");
338                 BADCVAR("sv_checkforpacketsduringsleep");
339                 BADCVAR("sv_timeout");
340                 BADPREFIX("sv_timeout_");
341                 BADPREFIX("crypto_");
342                 BADPREFIX("g_chat_");
343                 BADPREFIX("g_ctf_captimerecord_");
344                 BADPREFIX("g_maplist_votable_");
345                 BADPREFIX("net_");
346                 BADPREFIX("prvm_");
347                 BADPREFIX("skill_");
348                 BADPREFIX("sv_cullentities_");
349                 BADPREFIX("sv_maxidle_");
350                 BADPREFIX("sv_vote_");
351                 BADPREFIX("timelimit_");
352                 BADCVAR("gameversion");
353                 BADPREFIX("gameversion_");
354                 BADCVAR("sv_minigames");
355                 BADPREFIX("sv_minigames_");
356                 BADCVAR("sv_namechangetimer");
357
358                 // allowed changes to server admins (please sync this to server.cfg)
359                 // vi commands:
360                 //   :/"impure"/,$d
361                 //   :g!,^\/\/[^ /],d
362                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
363                 //   :%!sort
364                 // yes, this does contain some redundant stuff, don't really care
365                 BADCVAR("bot_config_file");
366                 BADCVAR("bot_number");
367                 BADCVAR("bot_prefix");
368                 BADCVAR("bot_suffix");
369                 BADCVAR("capturelimit_override");
370                 BADCVAR("fraglimit_override");
371                 BADCVAR("gametype");
372                 BADCVAR("g_antilag");
373                 BADCVAR("g_balance_teams");
374                 BADCVAR("g_balance_teams_prevent_imbalance");
375                 BADCVAR("g_balance_teams_scorefactor");
376                 BADCVAR("g_ban_sync_trusted_servers");
377                 BADCVAR("g_ban_sync_uri");
378                 BADCVAR("g_ca_teams_override");
379                 BADCVAR("g_ctf_ignore_frags");
380                 BADCVAR("g_domination_point_limit");
381                 BADCVAR("g_domination_teams_override");
382                 BADCVAR("g_freezetag_teams_override");
383                 BADCVAR("g_friendlyfire");
384                 BADCVAR("g_fullbrightitems");
385                 BADCVAR("g_fullbrightplayers");
386                 BADCVAR("g_keyhunt_point_limit");
387                 BADCVAR("g_keyhunt_teams_override");
388                 BADCVAR("g_lms_lives_override");
389                 BADCVAR("g_maplist");
390                 BADCVAR("g_maplist_check_waypoints");
391                 BADCVAR("g_maplist_mostrecent_count");
392                 BADCVAR("g_maplist_shuffle");
393                 BADCVAR("g_maplist_votable");
394                 BADCVAR("g_maplist_votable_abstain");
395                 BADCVAR("g_maplist_votable_nodetail");
396                 BADCVAR("g_maplist_votable_suggestions");
397                 BADCVAR("g_maxplayers");
398                 BADCVAR("g_mirrordamage");
399                 BADCVAR("g_nexball_goallimit");
400                 BADCVAR("g_powerups");
401                 BADCVAR("g_start_delay");
402                 BADCVAR("g_tdm_teams_override");
403                 BADCVAR("g_warmup");
404                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
405                 BADCVAR("hostname");
406                 BADCVAR("log_file");
407                 BADCVAR("maxplayers");
408                 BADCVAR("minplayers");
409                 BADCVAR("net_address");
410                 BADCVAR("port");
411                 BADCVAR("rcon_password");
412                 BADCVAR("rcon_restricted_commands");
413                 BADCVAR("rcon_restricted_password");
414                 BADCVAR("skill");
415                 BADCVAR("sv_adminnick");
416                 BADCVAR("sv_autoscreenshot");
417                 BADCVAR("sv_autotaunt");
418                 BADCVAR("sv_curl_defaulturl");
419                 BADCVAR("sv_defaultcharacter");
420                 BADCVAR("sv_defaultplayercolors");
421                 BADCVAR("sv_defaultplayermodel");
422                 BADCVAR("sv_defaultplayerskin");
423                 BADCVAR("sv_maxidle");
424                 BADCVAR("sv_maxrate");
425                 BADCVAR("sv_motd");
426                 BADCVAR("sv_public");
427                 BADCVAR("sv_ready_restart");
428                 BADCVAR("sv_status_privacy");
429                 BADCVAR("sv_taunt");
430                 BADCVAR("sv_vote_call");
431                 BADCVAR("sv_vote_commands");
432                 BADCVAR("sv_vote_majority_factor");
433                 BADCVAR("sv_vote_master");
434                 BADCVAR("sv_vote_master_commands");
435                 BADCVAR("sv_vote_master_password");
436                 BADCVAR("sv_vote_simple_majority_factor");
437                 BADCVAR("teamplay_mode");
438                 BADCVAR("timelimit_override");
439                 BADCVAR("g_spawnshieldtime");
440                 BADPREFIX("g_warmup_");
441                 BADPREFIX("sv_ready_restart_");
442
443                 // mutators that announce themselves properly to the server browser
444                 BADCVAR("g_instagib");
445                 BADCVAR("g_new_toys");
446                 BADCVAR("g_nix");
447                 BADCVAR("g_grappling_hook");
448                 BADCVAR("g_jetpack");
449
450 #undef BADPREFIX
451 #undef BADCVAR
452
453                 if(pureadding)
454                 {
455                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
456                         if(strlen(cvar_purechanges) > 16384)
457                         {
458                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
459                                 pureadding = 0;
460                         }
461                 }
462                 ++cvar_purechanges_count;
463                 // WARNING: this variable is used for the server list
464                 // NEVER dare to skip this code!
465                 // Hacks to intentionally appearing as "pure server" even though you DO have
466                 // modified settings may be punished by removal from the server list.
467                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
468                 // though.
469         }
470         buf_del(h);
471         if(cvar_changes == "")
472                 cvar_changes = "// this server runs at default server settings\n";
473         else
474                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
475         cvar_changes = strzone(cvar_changes);
476         if(cvar_purechanges == "")
477                 cvar_purechanges = "// this server runs at default gameplay settings\n";
478         else
479                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
480         cvar_purechanges = strzone(cvar_purechanges);
481 }
482
483 void detect_maptype()
484 {
485 #if 0
486         vector o, v;
487         float i;
488
489         for (;;)
490         {
491                 o = world.mins;
492                 o.x += random() * (world.maxs.x - world.mins.x);
493                 o.y += random() * (world.maxs.y - world.mins.y);
494                 o.z += random() * (world.maxs.z - world.mins.z);
495
496                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
497                 if(trace_fraction == 1)
498                         continue;
499
500                 v = trace_endpos;
501
502                 for(i = 0; i < 64; i += 4)
503                 {
504                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
505         if(trace_fraction == 1)
506                 continue;
507                         LOG_INFO(ftos(i), " -> ", vtos(trace_endpos), "\n");
508                 }
509
510                 break;
511         }
512 #endif
513 }
514
515 entity randomseed;
516 bool RandomSeed_Send(entity this, entity to, int sf)
517 {
518         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
519         WriteShort(MSG_ENTITY, self.cnt);
520         return true;
521 }
522 void RandomSeed_Think()
523 {SELFPARAM();
524         self.cnt = bound(0, floor(random() * 65536), 65535);
525         self.nextthink = time + 5;
526
527         self.SendFlags |= 1;
528 }
529 void RandomSeed_Spawn()
530 {SELFPARAM();
531         randomseed = spawn();
532         randomseed.think = RandomSeed_Think;
533         Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
534
535         WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
536 }
537
538 spawnfunc(__init_dedicated_server)
539 {
540         // handler for _init/_init map (only for dedicated server initialization)
541
542         world_initialized = -1; // don't complain
543         cvar = cvar_normal;
544         cvar_string = cvar_string_normal;
545         cvar_set = cvar_set_normal;
546
547         remove = remove_unsafely;
548
549         entity e;
550         e = spawn();
551         e.think = GotoFirstMap;
552         e.nextthink = time; // this is usually 1 at this point
553
554         e = spawn();
555         e.classname = "info_player_deathmatch"; // safeguard against player joining
556
557         self.classname = "worldspawn"; // safeguard against various stuff ;)
558
559         // needs to be done so early because of the constants they create
560         static_init();
561         static_init_late();
562         static_init_precache();
563
564         MapInfo_Enumerate();
565         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
566 }
567
568 void Map_MarkAsRecent(string m);
569 float world_already_spawned;
570 void Nagger_Init();
571 void ClientInit_Spawn();
572 void WeaponStats_Init();
573 void WeaponStats_Shutdown();
574 void Physics_AddStats();
575 spawnfunc(worldspawn)
576 {
577         float fd, l, j, n;
578         string s;
579
580         cvar = cvar_normal;
581         cvar_string = cvar_string_normal;
582         cvar_set = cvar_set_normal;
583
584         if(world_already_spawned)
585                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
586         world_already_spawned = true;
587
588         remove = remove_safely; // during spawning, watch what you remove!
589
590         cvar_changes_init(); // do this very early now so it REALLY matches the server config
591
592         compressShortVector_init();
593
594         entity head;
595         head = nextent(world);
596         maxclients = 0;
597         while(head)
598         {
599                 ++maxclients;
600                 head = nextent(head);
601         }
602
603         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? true : false);
604
605         // needs to be done so early because of the constants they create
606         static_init();
607
608         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
609
610         TemporaryDB = db_create();
611
612         // 0 normal
613         lightstyle(0, "m");
614
615         // 1 FLICKER (first variety)
616         lightstyle(1, "mmnmmommommnonmmonqnmmo");
617
618         // 2 SLOW STRONG PULSE
619         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
620
621         // 3 CANDLE (first variety)
622         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
623
624         // 4 FAST STROBE
625         lightstyle(4, "mamamamamama");
626
627         // 5 GENTLE PULSE 1
628         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
629
630         // 6 FLICKER (second variety)
631         lightstyle(6, "nmonqnmomnmomomno");
632
633         // 7 CANDLE (second variety)
634         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
635
636         // 8 CANDLE (third variety)
637         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
638
639         // 9 SLOW STROBE (fourth variety)
640         lightstyle(9, "aaaaaaaazzzzzzzz");
641
642         // 10 FLUORESCENT FLICKER
643         lightstyle(10, "mmamammmmammamamaaamammma");
644
645         // 11 SLOW PULSE NOT FADE TO BLACK
646         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
647
648         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
649
650         // 63 testing
651         lightstyle(63, "a");
652
653         if(autocvar_g_campaign)
654                 CampaignPreInit();
655
656         Map_MarkAsRecent(mapname);
657
658         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
659
660         InitGameplayMode();
661         static_init_late();
662         static_init_precache();
663         readlevelcvars();
664         GrappleHookInit();
665
666         player_count = 0;
667         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
668         if(bot_waypoints_for_items == 1)
669                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
670                         bot_waypoints_for_items = 0;
671
672         precache();
673
674         WaypointSprite_Init();
675
676         GameLogInit(); // prepare everything
677         // NOTE for matchid:
678         // changing the logic generating it is okay. But:
679         // it HAS to stay <= 64 chars
680         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
681         if(autocvar_sv_eventlog)
682         {
683                 s = sprintf("%d.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
684                 matchid = strzone(s);
685
686                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
687                 s = ":gameinfo:mutators:LIST";
688
689                 MUTATOR_CALLHOOK(BuildMutatorsString, s);
690                 s = ret_string;
691
692                 // initialiation stuff, not good in the mutator system
693                 if(!autocvar_g_use_ammunition)
694                         s = strcat(s, ":no_use_ammunition");
695
696                 // initialiation stuff, not good in the mutator system
697                 if(autocvar_g_pickup_items == 0)
698                         s = strcat(s, ":no_pickup_items");
699                 if(autocvar_g_pickup_items > 0)
700                         s = strcat(s, ":pickup_items");
701
702                 // initialiation stuff, not good in the mutator system
703                 if(autocvar_g_weaponarena != "0")
704                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
705
706                 // TODO to mutator system
707                 if(autocvar_g_norecoil)
708                         s = strcat(s, ":norecoil");
709
710                 // TODO to mutator system
711                 if(autocvar_g_powerups == 0)
712                         s = strcat(s, ":no_powerups");
713                 if(autocvar_g_powerups > 0)
714                         s = strcat(s, ":powerups");
715
716                 GameLogEcho(s);
717                 GameLogEcho(":gameinfo:end");
718         }
719         else
720                 matchid = strzone(ftos(random()));
721
722         cvar_set("nextmap", "");
723
724         SetDefaultAlpha();
725
726         if(autocvar_g_campaign)
727                 CampaignPostInit();
728
729         Ban_LoadBans();
730
731         MapInfo_Enumerate();
732         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
733
734         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
735         {
736                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
737                 if(fd != -1)
738                 {
739                         while((s = fgets(fd)))
740                         {
741                                 l = tokenize_console(s);
742                                 if(l < 2)
743                                         continue;
744                                 if(argv(0) == "cd")
745                                 {
746                                         LOG_INFO("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
747                                         LOG_INFO("  cdtrack ", argv(2), "\n");
748                                 }
749                                 else if(argv(0) == "fog")
750                                 {
751                                         LOG_INFO("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
752                                         LOG_INFO("  \"fog\" \"", s, "\"\n");
753                                 }
754                                 else if(argv(0) == "set")
755                                 {
756                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
757                                         LOG_INFO("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
758                                 }
759                                 else if(argv(0) != "//")
760                                 {
761                                         LOG_INFO("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
762                                         LOG_INFO("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
763                                 }
764                         }
765                         fclose(fd);
766                 }
767         }
768
769         WeaponStats_Init();
770
771         WepSet_AddStat();
772         WepSet_AddStat_InMap();
773         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
774         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
775         addstat(STAT_WEAPON_NEXTTHINK, AS_FLOAT, weapon_nextthink);
776         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
777         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
778         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
779         Nagger_Init();
780
781         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
782         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
783         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
784         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
785         addstat(STAT_FUEL, AS_INT, ammo_fuel);
786         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
787         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
788         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
789         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
790         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
791         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
792         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
793         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
794         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
795         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
796
797         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
798         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
799
800         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
801
802         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
803
804         // freeze attacks
805         addstat(STAT_FROZEN, AS_INT, frozen);
806         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
807
808         // physics
809         Physics_AddStats();
810
811         // new properties
812         addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity);
813         addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor);
814         addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed);
815         addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed);
816         addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate);
817         addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel);
818         addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction);
819         addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol);
820         addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power);
821         addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty);
822         addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel);
823         addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed);
824         addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel);
825         addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio);
826         addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction);
827         addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate);
828         addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed);
829         addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate);
830         addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate);
831
832         // secrets
833         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
834         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
835
836         // monsters
837         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
838         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
839
840         // misc
841         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
842
843         next_pingtime = time + 5;
844
845         detect_maptype();
846
847         // set up information replies for clients and server to use
848         maplist_reply = strzone(getmaplist());
849         lsmaps_reply = strzone(getlsmaps());
850         monsterlist_reply = strzone(getmonsterlist());
851         for(int i = 0; i < 10; ++i)
852         {
853                 s = getrecords(i);
854                 if (s)
855                         records_reply[i] = strzone(s);
856         }
857         ladder_reply = strzone(getladder());
858         rankings_reply = strzone(getrankings());
859
860         // begin other init
861         ClientInit_Spawn();
862         RandomSeed_Spawn();
863         PingPLReport_Spawn();
864
865         CheatInit();
866
867         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
868
869         // fill sv_curl_serverpackages from .serverpackage files
870         if(autocvar_sv_curl_serverpackages_auto)
871         {
872                 s = "";
873                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
874                 for(int i = 0; i < n; ++i)
875                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
876                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
877                                 s = strcat(s, " ", argv(i));
878                 fd = search_begin("*-serverpackage.txt", true, false);
879                 if(fd >= 0)
880                 {
881                         j = search_getsize(fd);
882                         for(int i = 0; i < j; ++i)
883                                 s = strcat(s, " ", search_getfilename(fd, i));
884                         search_end(fd);
885                 }
886                 fd = search_begin("*.serverpackage", true, false);
887                 if(fd >= 0)
888                 {
889                         j = search_getsize(fd);
890                         for(int i = 0; i < j; ++i)
891                                 s = strcat(s, " ", search_getfilename(fd, i));
892                         search_end(fd);
893                 }
894                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
895         }
896
897         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
898         modname = "Xonotic";
899         // physics/balance/config changes that count as mod
900         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
901                 modname = cvar_string("g_mod_physics");
902         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
903                 modname = cvar_string("g_mod_balance");
904         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
905                 modname = cvar_string("g_mod_config");
906         // extra mutators that deserve to count as mod
907         MUTATOR_CALLHOOK(SetModname);
908
909         // save it for later
910         modname = strzone(modname);
911
912         WinningConditionHelper(); // set worldstatus
913
914         world_initialized = 1;
915 }
916
917 spawnfunc(light)
918 {
919         //makestatic (self); // Who the f___ did that?
920         remove(self);
921 }
922
923 string GetGametype()
924 {
925         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
926 }
927
928 string GetMapname()
929 {
930         return mapname;
931 }
932
933 float Map_Count, Map_Current;
934 string Map_Current_Name;
935
936 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
937 float GetMaplistPosition()
938 {
939         float pos, idx;
940         string map;
941
942         map = GetMapname();
943         idx = autocvar_g_maplist_index;
944
945         if(idx >= 0)
946                 if(idx < Map_Count)
947                         if(map == argv(idx))
948                                 return idx;
949
950         for(pos = 0; pos < Map_Count; ++pos)
951                 if(map == argv(pos))
952                         return pos;
953
954         // resume normal maplist rotation if current map is not in g_maplist
955         return idx;
956 }
957
958 float MapHasRightSize(string map)
959 {
960         float fh;
961         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
962         if(autocvar_g_maplist_check_waypoints)
963         {
964                 LOG_TRACE("checkwp "); LOG_TRACE(map);
965                 if(!fexists(strcat("maps/", map, ".waypoints")))
966                 {
967                         LOG_TRACE(": no waypoints\n");
968                         return false;
969                 }
970                 LOG_TRACE(": has waypoints\n");
971         }
972
973         // open map size restriction file
974         LOG_TRACE("opensize "); LOG_TRACE(map);
975         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
976         if(fh >= 0)
977         {
978                 float mapmin, mapmax;
979                 LOG_TRACE(": ok, ");
980                 mapmin = stof(fgets(fh));
981                 mapmax = stof(fgets(fh));
982                 fclose(fh);
983                 if(player_count < mapmin)
984                 {
985                         LOG_TRACE("not enough\n");
986                         return false;
987                 }
988                 if(player_count > mapmax)
989                 {
990                         LOG_TRACE("too many\n");
991                         return false;
992                 }
993                 LOG_TRACE("right size\n");
994                 return true;
995         }
996         LOG_TRACE(": not found\n");
997         return true;
998 }
999
1000 string Map_Filename(float position)
1001 {
1002         return strcat("maps/", argv(position), ".bsp");
1003 }
1004
1005 void Map_MarkAsRecent(string m)
1006 {
1007         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1008 }
1009
1010 float Map_IsRecent(string m)
1011 {
1012         return strhasword(autocvar_g_maplist_mostrecent, m);
1013 }
1014
1015 float Map_Check(float position, float pass)
1016 {
1017         string filename;
1018         string map_next;
1019         map_next = argv(position);
1020         if(pass <= 1)
1021         {
1022                 if(Map_IsRecent(map_next))
1023                         return 0;
1024         }
1025         filename = Map_Filename(position);
1026         if(MapInfo_CheckMap(map_next))
1027         {
1028                 if(pass == 2)
1029                         return 1;
1030                 if(MapHasRightSize(map_next))
1031                         return 1;
1032                 return 0;
1033         }
1034         else
1035                 LOG_TRACE( "Couldn't select '", filename, "'..\n" );
1036
1037         return 0;
1038 }
1039
1040 void Map_Goto_SetStr(string nextmapname)
1041 {
1042         if(getmapname_stored != "")
1043                 strunzone(getmapname_stored);
1044         if(nextmapname == "")
1045                 getmapname_stored = "";
1046         else
1047                 getmapname_stored = strzone(nextmapname);
1048 }
1049
1050 void Map_Goto_SetFloat(float position)
1051 {
1052         cvar_set("g_maplist_index", ftos(position));
1053         Map_Goto_SetStr(argv(position));
1054 }
1055
1056 void Map_Goto(float reinit)
1057 {
1058         MapInfo_LoadMap(getmapname_stored, reinit);
1059 }
1060
1061 // return codes of map selectors:
1062 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1063 //   -2 = permanent failure
1064 float() MaplistMethod_Iterate = // usual method
1065 {
1066         float pass, i;
1067
1068         LOG_TRACE("Trying MaplistMethod_Iterate\n");
1069
1070         for(pass = 1; pass <= 2; ++pass)
1071         {
1072                 for(i = 1; i < Map_Count; ++i)
1073                 {
1074                         float mapindex;
1075                         mapindex = (i + Map_Current) % Map_Count;
1076                         if(Map_Check(mapindex, pass))
1077                                 return mapindex;
1078                 }
1079         }
1080         return -1;
1081 }
1082
1083 float() MaplistMethod_Repeat = // fallback method
1084 {
1085         LOG_TRACE("Trying MaplistMethod_Repeat\n");
1086
1087         if(Map_Check(Map_Current, 2))
1088                 return Map_Current;
1089         return -2;
1090 }
1091
1092 float() MaplistMethod_Random = // random map selection
1093 {
1094         float i, imax;
1095
1096         LOG_TRACE("Trying MaplistMethod_Random\n");
1097
1098         imax = 42;
1099
1100         for(i = 0; i <= imax; ++i)
1101         {
1102                 float mapindex;
1103                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1104                 if(Map_Check(mapindex, 1))
1105                         return mapindex;
1106         }
1107         return -1;
1108 }
1109
1110 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1111 // the exponent sets a bias on the map selection:
1112 // the higher the exponent, the less likely "shortly repeated" same maps are
1113 {
1114         float i, j, imax, insertpos;
1115
1116         LOG_TRACE("Trying MaplistMethod_Shuffle\n");
1117
1118         imax = 42;
1119
1120         for(i = 0; i <= imax; ++i)
1121         {
1122                 string newlist;
1123
1124                 // now reinsert this at another position
1125                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1126                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1127                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1128                 LOG_TRACE("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1129
1130                 // insert the current map there
1131                 newlist = "";
1132                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1133                         newlist = strcat(newlist, " ", argv(j));
1134                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1135                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1136                         newlist = strcat(newlist, " ", argv(j));
1137                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1138                 cvar_set("g_maplist", newlist);
1139                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1140
1141                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1142                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1143                 if(Map_Check(Map_Current, 1))
1144                         return Map_Current;
1145         }
1146         return -1;
1147 }
1148
1149 void Maplist_Init()
1150 {
1151         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1152         float i;
1153         for (i = 0; i < Map_Count; ++i)
1154                 if (Map_Check(i, 2))
1155                         break;
1156         if (i == Map_Count)
1157         {
1158                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1159                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1160                 if(autocvar_g_maplist_shuffle)
1161                         ShuffleMaplist();
1162                 localcmd("\nmenu_cmd sync\n");
1163                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1164         }
1165         if(Map_Count == 0)
1166                 error("empty maplist, cannot select a new map");
1167         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1168
1169         if(Map_Current_Name)
1170                 strunzone(Map_Current_Name);
1171         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1172         // this may or may not be correct, but who cares, in the worst case a map
1173         // isn't chosen in the first pass that should have been
1174 }
1175
1176 string GetNextMap()
1177 {
1178         float nextMap;
1179
1180         Maplist_Init();
1181         nextMap = -1;
1182
1183         if(nextMap == -1)
1184                 if(autocvar_g_maplist_shuffle > 0)
1185                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1186
1187         if(nextMap == -1)
1188                 if(autocvar_g_maplist_selectrandom)
1189                         nextMap = MaplistMethod_Random();
1190
1191         if(nextMap == -1)
1192                 nextMap = MaplistMethod_Iterate();
1193
1194         if(nextMap == -1)
1195                 nextMap = MaplistMethod_Repeat();
1196
1197         if(nextMap >= 0)
1198         {
1199                 Map_Goto_SetFloat(nextMap);
1200                 return getmapname_stored;
1201         }
1202
1203         return "";
1204 }
1205
1206 float DoNextMapOverride(float reinit)
1207 {
1208         if(autocvar_g_campaign)
1209         {
1210                 CampaignPostIntermission();
1211                 alreadychangedlevel = true;
1212                 return true;
1213         }
1214         if(autocvar_quit_when_empty)
1215         {
1216                 if(player_count <= currentbots)
1217                 {
1218                         localcmd("quit\n");
1219                         alreadychangedlevel = true;
1220                         return true;
1221                 }
1222         }
1223         if(autocvar_quit_and_redirect != "")
1224         {
1225                 redirection_target = strzone(autocvar_quit_and_redirect);
1226                 alreadychangedlevel = true;
1227                 return true;
1228         }
1229         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1230         {
1231                 localcmd("restart\n");
1232                 alreadychangedlevel = true;
1233                 return true;
1234         }
1235         if(autocvar_nextmap != "")
1236         {
1237                 string m;
1238                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1239                 cvar_set("nextmap",m);
1240
1241                 if(!m || gametypevote)
1242                         return false;
1243                 if(autocvar_sv_vote_gametype)
1244                 {
1245                         Map_Goto_SetStr(m);
1246                         return false;
1247                 }
1248
1249                 if(MapInfo_CheckMap(m))
1250                 {
1251                         Map_Goto_SetStr(m);
1252                         Map_Goto(reinit);
1253                         alreadychangedlevel = true;
1254                         return true;
1255                 }
1256         }
1257         if(!reinit && autocvar_lastlevel)
1258         {
1259                 cvar_settemp_restore();
1260                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1261                 alreadychangedlevel = true;
1262                 return true;
1263         }
1264         return false;
1265 }
1266
1267 void GotoNextMap(float reinit)
1268 {
1269         //string nextmap;
1270         //float n, nummaps;
1271         //string s;
1272         if (alreadychangedlevel)
1273                 return;
1274         alreadychangedlevel = true;
1275
1276         string nextMap;
1277
1278         nextMap = GetNextMap();
1279         if(nextMap == "")
1280                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1281         Map_Goto(reinit);
1282 }
1283
1284
1285 /*
1286 ============
1287 IntermissionThink
1288
1289 When the player presses attack or jump, change to the next level
1290 ============
1291 */
1292 .float autoscreenshot;
1293 void IntermissionThink()
1294 {SELFPARAM();
1295         FixIntermissionClient(self);
1296
1297         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1298         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1299
1300         if( (server_screenshot || client_screenshot)
1301                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1302         {
1303                 self.autoscreenshot = -1;
1304                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(false, "%s"))); }
1305                 return;
1306         }
1307
1308         if (time < intermission_exittime)
1309                 return;
1310
1311         if(!mapvote_initialized)
1312                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1313                         return;
1314
1315         MapVote_Start();
1316 }
1317
1318 /*
1319 ============
1320 FindIntermission
1321
1322 Returns the entity to view from
1323 ============
1324 */
1325 /*
1326 entity FindIntermission()
1327 {
1328         local   entity spot;
1329         local   float cyc;
1330
1331 // look for info_intermission first
1332         spot = find (world, classname, "info_intermission");
1333         if (spot)
1334         {       // pick a random one
1335                 cyc = random() * 4;
1336                 while (cyc > 1)
1337                 {
1338                         spot = find (spot, classname, "info_intermission");
1339                         if (!spot)
1340                                 spot = find (spot, classname, "info_intermission");
1341                         cyc = cyc - 1;
1342                 }
1343                 return spot;
1344         }
1345
1346 // then look for the start position
1347         spot = find (world, classname, "info_player_start");
1348         if (spot)
1349                 return spot;
1350
1351 // testinfo_player_start is only found in regioned levels
1352         spot = find (world, classname, "testplayerstart");
1353         if (spot)
1354                 return spot;
1355
1356 // then look for the start position
1357         spot = find (world, classname, "info_player_deathmatch");
1358         if (spot)
1359                 return spot;
1360
1361         //objerror ("FindIntermission: no spot");
1362         return world;
1363 }
1364 */
1365
1366 /*
1367 ===============================================================================
1368
1369 RULES
1370
1371 ===============================================================================
1372 */
1373
1374 void DumpStats(float final)
1375 {
1376         float file;
1377         string s;
1378         float to_console;
1379         float to_eventlog;
1380         float to_file;
1381         float i;
1382
1383         to_console = autocvar_sv_logscores_console;
1384         to_eventlog = autocvar_sv_eventlog;
1385         to_file = autocvar_sv_logscores_file;
1386
1387         if(!final)
1388         {
1389                 to_console = true; // always print printstats replies
1390                 to_eventlog = false; // but never print them to the event log
1391         }
1392
1393         if(to_eventlog)
1394                 if(autocvar_sv_eventlog_console)
1395                         to_console = false; // otherwise we get the output twice
1396
1397         if(final)
1398                 s = ":scores:";
1399         else
1400                 s = ":status:";
1401         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1402
1403         if(to_console)
1404                 LOG_INFO(s, "\n");
1405         if(to_eventlog)
1406                 GameLogEcho(s);
1407
1408         file = -1;
1409         if(to_file)
1410         {
1411                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1412                 if(file == -1)
1413                         to_file = false;
1414                 else
1415                         fputs(file, strcat(s, "\n"));
1416         }
1417
1418         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1419         if(to_console)
1420                 LOG_INFO(s, "\n");
1421         if(to_eventlog)
1422                 GameLogEcho(s);
1423         if(to_file)
1424                 fputs(file, strcat(s, "\n"));
1425
1426         FOR_EACH_CLIENT(other)
1427         {
1428                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1429                 {
1430                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1431                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1432                         if(IS_PLAYER(other) || MUTATOR_CALLHOOK(GetPlayerStatus, other, s))
1433                                 s = strcat(s, ftos(other.team), ":");
1434                         else
1435                                 s = strcat(s, "spectator:");
1436
1437                         if(to_console)
1438                                 LOG_INFO(s, other.netname, "\n");
1439                         if(to_eventlog)
1440                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1441                         if(to_file)
1442                                 fputs(file, strcat(s, other.netname, "\n"));
1443                 }
1444         }
1445
1446         if(teamplay)
1447         {
1448                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1449                 if(to_console)
1450                         LOG_INFO(s, "\n");
1451                 if(to_eventlog)
1452                         GameLogEcho(s);
1453                 if(to_file)
1454                         fputs(file, strcat(s, "\n"));
1455
1456                 for(i = 1; i < 16; ++i)
1457                 {
1458                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1459                         s = strcat(s, ":", ftos(i));
1460                         if(to_console)
1461                                 LOG_INFO(s, "\n");
1462                         if(to_eventlog)
1463                                 GameLogEcho(s);
1464                         if(to_file)
1465                                 fputs(file, strcat(s, "\n"));
1466                 }
1467         }
1468
1469         if(to_console)
1470                 LOG_INFO(":end\n");
1471         if(to_eventlog)
1472                 GameLogEcho(":end");
1473         if(to_file)
1474         {
1475                 fputs(file, ":end\n");
1476                 fclose(file);
1477         }
1478 }
1479
1480 void FixIntermissionClient(entity e)
1481 {
1482         string s;
1483         if(!e.autoscreenshot) // initial call
1484         {
1485                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1486                 e.health = -2342;
1487                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1488                 e.solid = SOLID_NOT;
1489                 e.movetype = MOVETYPE_NONE;
1490                 e.takedamage = DAMAGE_NO;
1491                 for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
1492                 {
1493                     .entity weaponentity = weaponentities[slot];
1494                         if(e.(weaponentity))
1495                         {
1496                                 e.(weaponentity).effects = EF_NODRAW;
1497                                 if (e.(weaponentity).weaponchild)
1498                                         e.(weaponentity).weaponchild.effects = EF_NODRAW;
1499                         }
1500                 }
1501                 if(IS_REAL_CLIENT(e))
1502                 {
1503                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1504                         s = autocvar_sv_intermission_cdtrack;
1505                         if(s != "")
1506                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1507                         msg_entity = e;
1508                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1509                 }
1510         }
1511 }
1512
1513 /*
1514 go to the next level for deathmatch
1515 only called if a time or frag limit has expired
1516 */
1517 void NextLevel()
1518 {
1519         gameover = true;
1520
1521         intermission_running = 1;
1522
1523 // enforce a wait time before allowing changelevel
1524         if(player_count > 0)
1525                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1526         else
1527                 intermission_exittime = -1;
1528
1529         /*
1530         WriteByte (MSG_ALL, SVC_CDTRACK);
1531         WriteByte (MSG_ALL, 3);
1532         WriteByte (MSG_ALL, 3);
1533         // done in FixIntermission
1534         */
1535
1536         //pos = FindIntermission ();
1537
1538         VoteReset();
1539
1540         DumpStats(true);
1541
1542         // send statistics
1543         PlayerStats_GameReport(true);
1544         WeaponStats_Shutdown();
1545
1546         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1547
1548         if(autocvar_sv_eventlog)
1549                 GameLogEcho(":gameover");
1550
1551         GameLogClose();
1552
1553         FOR_EACH_PLAYER(other) {
1554                 FixIntermissionClient(other);
1555                 if(other.winning)
1556                         bprint(other.netname, " ^7wins.\n");
1557         }
1558
1559         entity oldself = self;
1560         target_music_kill();
1561         self = oldself;
1562
1563         if(autocvar_g_campaign)
1564                 CampaignPreIntermission();
1565
1566         MUTATOR_CALLHOOK(MatchEnd);
1567
1568         localcmd("\nsv_hook_gameend\n");
1569 }
1570
1571 /*
1572 ============
1573 CheckRules_Player
1574
1575 Exit deathmatch games upon conditions
1576 ============
1577 */
1578 void CheckRules_Player()
1579 {SELFPARAM();
1580         if (gameover)   // someone else quit the game already
1581                 return;
1582
1583         if(self.deadflag == DEAD_NO)
1584                 self.play_time += frametime;
1585
1586         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1587         //   (div0: and that in CheckRules_World please)
1588 }
1589
1590
1591 float InitiateSuddenDeath()
1592 {
1593         // Check first whether normal overtimes could be added before initiating suddendeath mode
1594         // - for this timelimit_overtime needs to be >0 of course
1595         // - also check the winning condition calculated in the previous frame and only add normal overtime
1596         //   again, if at the point at which timelimit would be extended again, still no winner was found
1597         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1598         {
1599                 return 1; // need to call InitiateOvertime later
1600         }
1601         else
1602         {
1603                 if(!checkrules_suddendeathend)
1604                 {
1605                         if(autocvar_g_campaign)
1606                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1607                         else
1608                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1609                         if(g_race && !g_race_qualifying)
1610                                 race_StartCompleting();
1611                 }
1612                 return 0;
1613         }
1614 }
1615
1616 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1617 {
1618         ++checkrules_overtimesadded;
1619         //add one more overtime by simply extending the timelimit
1620         float tl;
1621         tl = autocvar_timelimit;
1622         tl += autocvar_timelimit_overtime;
1623         cvar_set("timelimit", ftos(tl));
1624
1625         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1626 }
1627
1628 float GetWinningCode(float fraglimitreached, float equality)
1629 {
1630         if(autocvar_g_campaign == 1)
1631                 if(fraglimitreached)
1632                         return WINNING_YES;
1633                 else
1634                         return WINNING_NO;
1635
1636         else
1637                 if(equality)
1638                         if(fraglimitreached)
1639                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1640                         else
1641                                 return WINNING_NEVER;
1642                 else
1643                         if(fraglimitreached)
1644                                 return WINNING_YES;
1645                         else
1646                                 return WINNING_NO;
1647 }
1648
1649 // set the .winning flag for exactly those players with a given field value
1650 void SetWinners(.float field, float value)
1651 {
1652         entity head;
1653         FOR_EACH_PLAYER(head)
1654                 head.winning = (head.(field) == value);
1655 }
1656
1657 // set the .winning flag for those players with a given field value
1658 void AddWinners(.float field, float value)
1659 {
1660         entity head;
1661         FOR_EACH_PLAYER(head)
1662                 if (head.(field) == value)
1663                         head.winning = 1;
1664 }
1665
1666 // clear the .winning flags
1667 void ClearWinners(void)
1668 {
1669         entity head;
1670         FOR_EACH_PLAYER(head)
1671                 head.winning = 0;
1672 }
1673
1674 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1675 // they win. Otherwise the defending team wins once the timelimit passes.
1676 void assault_new_round();
1677 float WinningCondition_Assault()
1678 {SELFPARAM();
1679         float status;
1680
1681         WinningConditionHelper(); // set worldstatus
1682
1683         status = WINNING_NO;
1684         // as the timelimit has not yet passed just assume the defending team will win
1685         if(assault_attacker_team == NUM_TEAM_1)
1686         {
1687                 SetWinners(team, NUM_TEAM_2);
1688         }
1689         else
1690         {
1691                 SetWinners(team, NUM_TEAM_1);
1692         }
1693
1694         entity ent;
1695         ent = find(world, classname, "target_assault_roundend");
1696         if(ent)
1697         {
1698                 if(ent.winning) // round end has been triggered by attacking team
1699                 {
1700                         bprint("ASSAULT: round completed...\n");
1701                         SetWinners(team, assault_attacker_team);
1702
1703                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1704
1705                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1706                         {
1707                                 status = WINNING_YES;
1708                         }
1709                         else
1710                         {
1711                                 WITH(entity, self, ent, assault_new_round());
1712                         }
1713                 }
1714         }
1715
1716         return status;
1717 }
1718
1719 void ShuffleMaplist()
1720 {
1721         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1722 }
1723
1724 float leaderfrags;
1725 float WinningCondition_Scores(float limit, float leadlimit)
1726 {
1727         float limitreached;
1728
1729         // TODO make everything use THIS winning condition (except LMS)
1730         WinningConditionHelper();
1731
1732         if(teamplay)
1733         {
1734                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1735                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1736                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1737                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1738         }
1739
1740         ClearWinners();
1741         if(WinningConditionHelper_winner)
1742                 WinningConditionHelper_winner.winning = 1;
1743         if(WinningConditionHelper_winnerteam >= 0)
1744                 SetWinners(team, WinningConditionHelper_winnerteam);
1745
1746         if(WinningConditionHelper_lowerisbetter)
1747         {
1748                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1749                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1750                 limit = -limit;
1751         }
1752
1753         if(WinningConditionHelper_zeroisworst)
1754                 leadlimit = 0; // not supported in this mode
1755
1756         if(MUTATOR_CALLHOOK(Scores_CountFragsRemaining))
1757         // these modes always score in increments of 1, thus this makes sense
1758         {
1759                 if(leaderfrags != WinningConditionHelper_topscore)
1760                 {
1761                         leaderfrags = WinningConditionHelper_topscore;
1762
1763                         if (limit)
1764                         if (leaderfrags == limit - 1)
1765                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1766                         else if (leaderfrags == limit - 2)
1767                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1768                         else if (leaderfrags == limit - 3)
1769                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1770                 }
1771         }
1772
1773         limitreached = false;
1774         if(limit)
1775                 if(WinningConditionHelper_topscore >= limit)
1776                         limitreached = true;
1777         if(leadlimit)
1778         {
1779                 float leadlimitreached;
1780                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1781                 if(autocvar_leadlimit_and_fraglimit)
1782                         limitreached = (limitreached && leadlimitreached);
1783                 else
1784                         limitreached = (limitreached || leadlimitreached);
1785         }
1786
1787         if(limit)
1788                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1789
1790         return GetWinningCode(
1791                 WinningConditionHelper_topscore && limitreached,
1792                 WinningConditionHelper_equality
1793         );
1794 }
1795
1796 float WinningCondition_Race(float fraglimit)
1797 {
1798         float wc;
1799         entity p;
1800         float n, c;
1801
1802         n = 0;
1803         c = 0;
1804         FOR_EACH_PLAYER(p)
1805         {
1806                 ++n;
1807                 if(p.race_completed)
1808                         ++c;
1809         }
1810         if(n && (n == c))
1811                 return WINNING_YES;
1812         wc = WinningCondition_Scores(fraglimit, 0);
1813
1814         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1815         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1816         // do NOT support equality when the laps are all raced!
1817                 return WINNING_STARTSUDDENDEATHOVERTIME;
1818         else
1819                 return WINNING_NEVER;
1820 }
1821
1822 float WinningCondition_QualifyingThenRace(float limit)
1823 {
1824         float wc;
1825         wc = WinningCondition_Scores(limit, 0);
1826
1827         // NEVER initiate overtime
1828         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1829         {
1830                 return WINNING_YES;
1831         }
1832
1833         return wc;
1834 }
1835
1836 float WinningCondition_RanOutOfSpawns()
1837 {
1838         entity head;
1839
1840         if(have_team_spawns <= 0)
1841                 return WINNING_NO;
1842
1843         if(!autocvar_g_spawn_useallspawns)
1844                 return WINNING_NO;
1845
1846         if(!some_spawn_has_been_used)
1847                 return WINNING_NO;
1848
1849         team1_score = team2_score = team3_score = team4_score = 0;
1850
1851         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1852         {
1853                 if(head.team == NUM_TEAM_1)
1854                         team1_score = 1;
1855                 else if(head.team == NUM_TEAM_2)
1856                         team2_score = 1;
1857                 else if(head.team == NUM_TEAM_3)
1858                         team3_score = 1;
1859                 else if(head.team == NUM_TEAM_4)
1860                         team4_score = 1;
1861         }
1862
1863         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1864         {
1865                 if(head.team == NUM_TEAM_1)
1866                         team1_score = 1;
1867                 else if(head.team == NUM_TEAM_2)
1868                         team2_score = 1;
1869                 else if(head.team == NUM_TEAM_3)
1870                         team3_score = 1;
1871                 else if(head.team == NUM_TEAM_4)
1872                         team4_score = 1;
1873         }
1874
1875         ClearWinners();
1876         if(team1_score + team2_score + team3_score + team4_score == 0)
1877         {
1878                 checkrules_equality = true;
1879                 return WINNING_YES;
1880         }
1881         else if(team1_score + team2_score + team3_score + team4_score == 1)
1882         {
1883                 float t, i;
1884                 if(team1_score)
1885                         t = NUM_TEAM_1;
1886                 else if(team2_score)
1887                         t = NUM_TEAM_2;
1888                 else if(team3_score)
1889                         t = NUM_TEAM_3;
1890                 else // if(team4_score)
1891                         t = NUM_TEAM_4;
1892                 CheckAllowedTeams(world);
1893                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1894                 {
1895                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1896                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1897                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1898                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1899                 }
1900
1901                 AddWinners(team, t);
1902                 return WINNING_YES;
1903         }
1904         else
1905                 return WINNING_NO;
1906 }
1907
1908 /*
1909 ============
1910 CheckRules_World
1911
1912 Exit deathmatch games upon conditions
1913 ============
1914 */
1915 void CheckRules_World()
1916 {
1917         float timelimit;
1918         float fraglimit;
1919         float leadlimit;
1920
1921         VoteThink();
1922         MapVote_Think();
1923
1924         SetDefaultAlpha();
1925
1926         if (gameover)   // someone else quit the game already
1927         {
1928                 if(player_count == 0) // Nobody there? Then let's go to the next map
1929                         MapVote_Start();
1930                         // this will actually check the player count in the next frame
1931                         // again, but this shouldn't hurt
1932                 return;
1933         }
1934
1935         timelimit = autocvar_timelimit * 60;
1936         fraglimit = autocvar_fraglimit;
1937         leadlimit = autocvar_leadlimit;
1938
1939         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1940         {
1941                 if(timelimit > 0)
1942                         timelimit = 0; // timelimit is not made for warmup
1943                 if(fraglimit > 0)
1944                         fraglimit = 0; // no fraglimit for now
1945                 leadlimit = 0; // no leadlimit for now
1946         }
1947
1948         if(timelimit > 0)
1949         {
1950                 timelimit += game_starttime;
1951         }
1952         else if (timelimit < 0)
1953         {
1954                 // endmatch
1955                 NextLevel();
1956                 return;
1957         }
1958
1959         float wantovertime;
1960         wantovertime = 0;
1961
1962         if(timelimit > game_starttime)
1963                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
1964         else
1965                 game_completion_ratio = 0;
1966
1967         if(checkrules_suddendeathend)
1968         {
1969                 if(!checkrules_suddendeathwarning)
1970                 {
1971                         checkrules_suddendeathwarning = true;
1972                         if(g_race && !g_race_qualifying)
1973                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
1974                         else
1975                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
1976                 }
1977         }
1978         else
1979         {
1980                 if (timelimit && time >= timelimit)
1981                 {
1982                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1983                         {
1984                                 float totalplayers;
1985                                 float playerswithlaps;
1986                                 float readyplayers;
1987                                 entity head;
1988                                 totalplayers = playerswithlaps = readyplayers = 0;
1989                                 FOR_EACH_PLAYER(head)
1990                                 {
1991                                         ++totalplayers;
1992                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1993                                                 ++playerswithlaps;
1994                                         if(head.ready)
1995                                                 ++readyplayers;
1996                                 }
1997
1998                                 // at least 2 of the players have completed a lap: start the RACE
1999                                 // otherwise, the players should end the qualifying on their own
2000                                 if(readyplayers || playerswithlaps >= 2)
2001                                 {
2002                                         checkrules_suddendeathend = 0;
2003                                         ReadyRestart(); // go to race
2004                                         return;
2005                                 }
2006                                 else
2007                                         wantovertime |= InitiateSuddenDeath();
2008                         }
2009                         else
2010                                 wantovertime |= InitiateSuddenDeath();
2011                 }
2012         }
2013
2014         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2015         {
2016                 NextLevel();
2017                 return;
2018         }
2019
2020         int checkrules_status = WinningCondition_RanOutOfSpawns();
2021         if(checkrules_status == WINNING_YES)
2022                 bprint("Hey! Someone ran out of spawns!\n");
2023         else if(MUTATOR_CALLHOOK(CheckRules_World, checkrules_status, timelimit, fraglimit))
2024                 checkrules_status = ret_float;
2025         else
2026                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2027
2028         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2029         {
2030                 checkrules_status = WINNING_NEVER;
2031                 checkrules_overtimesadded = -1;
2032                 wantovertime |= InitiateSuddenDeath();
2033         }
2034
2035         if(checkrules_status == WINNING_NEVER)
2036                 // equality cases! Nobody wins if the overtime ends in a draw.
2037                 ClearWinners();
2038
2039         if(wantovertime)
2040         {
2041                 if(checkrules_status == WINNING_NEVER)
2042                         InitiateOvertime();
2043                 else
2044                         checkrules_status = WINNING_YES;
2045         }
2046
2047         if(checkrules_suddendeathend)
2048                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2049                         checkrules_status = WINNING_YES;
2050
2051         if(checkrules_status == WINNING_YES)
2052         {
2053                 //print("WINNING\n");
2054                 NextLevel();
2055         }
2056 }
2057
2058 string GotoMap(string m)
2059 {
2060         m = GameTypeVote_MapInfo_FixName(m);
2061         if (!m)
2062                 return "The map you suggested is not available on this server.";
2063         if (!autocvar_sv_vote_gametype)
2064         if(!MapInfo_CheckMap(m))
2065                 return "The map you suggested does not support the current game mode.";
2066         cvar_set("nextmap", m);
2067         cvar_set("timelimit", "-1");
2068         if(mapvote_initialized || alreadychangedlevel)
2069         {
2070                 if(DoNextMapOverride(0))
2071                         return "Map switch initiated.";
2072                 else
2073                         return "Hm... no. For some reason I like THIS map more.";
2074         }
2075         else
2076                 return "Map switch will happen after scoreboard.";
2077 }
2078
2079
2080 void EndFrame()
2081 {SELFPARAM();
2082         anticheat_endframe();
2083
2084         float altime;
2085         entity e_;
2086         FOR_EACH_REALCLIENT(e_)
2087         {
2088                 entity e = IS_SPEC(e_) ? e_.enemy : e_;
2089                 if(e.typehitsound)
2090                         e_.typehit_time = time;
2091                 else if(e.damage_dealt)
2092                 {
2093                         e_.hit_time = time;
2094                         e_.damage_dealt_total += ceil(e.damage_dealt);
2095                 }
2096         }
2097         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2098         // add 1 frametime because after this, engine SV_Physics
2099         // increases time by a frametime and then networks the frame
2100         // add another frametime because client shows everything with
2101         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2102         // needed!
2103         FOR_EACH_CLIENT(e_)
2104         {
2105                 e_.typehitsound = false;
2106                 e_.damage_dealt = 0;
2107                 setself(e_);
2108                 antilag_record(e_, altime);
2109         }
2110         FOR_EACH_MONSTER(e_)
2111         {
2112                 setself(e_);
2113                 antilag_record(e_, altime);
2114         }
2115 }
2116
2117
2118 /*
2119  * RedirectionThink:
2120  * returns true if redirecting
2121  */
2122 float redirection_timeout;
2123 float redirection_nextthink;
2124 float RedirectionThink()
2125 {SELFPARAM();
2126         float clients_found;
2127
2128         if(redirection_target == "")
2129                 return false;
2130
2131         if(!redirection_timeout)
2132         {
2133                 cvar_set("sv_public", "-2");
2134                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2135                 if(redirection_target == "self")
2136                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2137                 else
2138                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2139         }
2140
2141         if(time < redirection_nextthink)
2142                 return true;
2143
2144         redirection_nextthink = time + 1;
2145
2146         clients_found = 0;
2147         entity e;
2148         FOR_EACH_REALCLIENT(e)
2149         {
2150                 setself(e);
2151                 // TODO add timer
2152                 LOG_INFO("Redirecting: sending connect command to ", self.netname, "\n");
2153                 if(redirection_target == "self")
2154                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2155                 else
2156                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2157                 ++clients_found;
2158         }
2159
2160         LOG_INFO("Redirecting: ", ftos(clients_found), " clients left.\n");
2161
2162         if(time > redirection_timeout || clients_found == 0)
2163                 localcmd("\nwait; wait; wait; quit\n");
2164
2165         return true;
2166 }
2167
2168 void TargetMusic_RestoreGame();
2169 void RestoreGame()
2170 {
2171         // Loaded from a save game
2172         // some things then break, so let's work around them...
2173
2174         // Progs DB (capture records)
2175         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2176
2177         // Mapinfo
2178         MapInfo_Shutdown();
2179         MapInfo_Enumerate();
2180         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2181         WeaponStats_Init();
2182
2183         TargetMusic_RestoreGame();
2184 }
2185
2186 void Shutdown()
2187 {
2188         gameover = 2;
2189
2190         if(world_initialized > 0)
2191         {
2192                 world_initialized = 0;
2193                 LOG_INFO("Saving persistent data...\n");
2194                 Ban_SaveBans();
2195
2196                 // playerstats with unfinished match
2197                 PlayerStats_GameReport(false);
2198
2199                 if(!cheatcount_total)
2200                 {
2201                         if(autocvar_sv_db_saveasdump)
2202                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2203                         else
2204                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2205                 }
2206                 if(autocvar_developer)
2207                 {
2208                         if(autocvar_sv_db_saveasdump)
2209                                 db_dump(TemporaryDB, "server-temp.db");
2210                         else
2211                                 db_save(TemporaryDB, "server-temp.db");
2212                 }
2213                 CheatShutdown(); // must be after cheatcount check
2214                 db_close(ServerProgsDB);
2215                 db_close(TemporaryDB);
2216                 LOG_INFO("done!\n");
2217                 // tell the bot system the game is ending now
2218                 bot_endgame();
2219
2220                 WeaponStats_Shutdown();
2221                 MapInfo_Shutdown();
2222         }
2223         else if(world_initialized == 0)
2224         {
2225                 LOG_INFO("NOTE: crashed before even initializing the world, not saving persistent data\n");
2226         }
2227 }