]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge branch 'master' into TimePath/experiments/csqc_prediction (blame TimePath if...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #define LATENCY_THINKRATE 10
2 .float latency_sum;
3 .float latency_cnt;
4 .float latency_time;
5 entity pingplreport;
6 void PingPLReport_Think()
7 {
8         float delta;
9         entity e;
10
11         delta = 3 / maxclients;
12         if(delta < sys_frametime)
13                 delta = 0;
14         self.nextthink = time + delta;
15
16         e = edict_num(self.cnt + 1);
17         if(IS_REAL_CLIENT(e))
18         {
19                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21                 WriteByte(MSG_BROADCAST, self.cnt);
22                 WriteShort(MSG_BROADCAST, max(1, e.ping));
23                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
25
26                 // record latency times for clients throughout the match so we can report it to playerstats
27                 if(time > (e.latency_time + LATENCY_THINKRATE))
28                 {
29                         e.latency_sum += e.ping;
30                         e.latency_cnt += 1;
31                         e.latency_time = time;
32                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
33                 }
34         }
35         else
36         {
37                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39                 WriteByte(MSG_BROADCAST, self.cnt);
40                 WriteShort(MSG_BROADCAST, 0);
41                 WriteByte(MSG_BROADCAST, 0);
42                 WriteByte(MSG_BROADCAST, 0);
43         }
44         self.cnt = (self.cnt + 1) % maxclients;
45 }
46 void PingPLReport_Spawn()
47 {
48         pingplreport = spawn();
49         pingplreport.classname = "pingplreport";
50         pingplreport.think = PingPLReport_Think;
51         pingplreport.nextthink = time;
52 }
53
54 const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
57
58 string GetGametype();
59 void GotoNextMap(float reinit);
60 void ShuffleMaplist();
61 float(float reinit) DoNextMapOverride;
62
63 void SetDefaultAlpha()
64 {
65         if(autocvar_g_running_guns)
66         {
67                 default_player_alpha = -1;
68                 default_weapon_alpha = +1;
69         }
70         else if(g_cloaked)
71         {
72                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
73                 default_weapon_alpha = default_player_alpha;
74         }
75         else
76         {
77                 default_player_alpha = autocvar_g_player_alpha;
78                 if(default_player_alpha == 0)
79                         default_player_alpha = 1;
80                 default_weapon_alpha = default_player_alpha;
81         }
82 }
83
84 void GotoFirstMap()
85 {
86         float n;
87         if(autocvar__sv_init)
88         {
89                 // cvar_set("_sv_init", "0");
90                 // we do NOT set this to 0 any more, so someone "accidentally" changing
91                 // to this "init" map on a dedicated server will cause no permanent
92                 // harm
93                 if(autocvar_g_maplist_shuffle)
94                         ShuffleMaplist();
95                 n = tokenizebyseparator(autocvar_g_maplist, " ");
96                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
97
98                 MapInfo_Enumerate();
99                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
100
101                 if(!DoNextMapOverride(1))
102                         GotoNextMap(1);
103
104                 return;
105         }
106
107         if(time < 5)
108         {
109                 self.nextthink = time;
110         }
111         else
112         {
113                 self.nextthink = time + 1;
114                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
115         }
116 }
117
118 void cvar_changes_init()
119 {
120         float h;
121         string k, v, d;
122         float n, i, adding, pureadding;
123
124         if(cvar_changes)
125                 strunzone(cvar_changes);
126         cvar_changes = string_null;
127         if(cvar_purechanges)
128                 strunzone(cvar_purechanges);
129         cvar_purechanges = string_null;
130         cvar_purechanges_count = 0;
131
132         h = buf_create();
133         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
134         n = buf_getsize(h);
135
136         adding = TRUE;
137         pureadding = TRUE;
138
139         for(i = 0; i < n; ++i)
140         {
141                 k = bufstr_get(h, i);
142
143 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
144 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
145 #define BADCVAR(p) if(k == p) continue
146
147                 // general excludes and namespaces for server admin used cvars
148                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
149
150                 // internal
151                 BADPREFIX("csqc_");
152                 BADPREFIX("cvar_check_");
153                 BADCVAR("gamecfg");
154                 BADCVAR("g_configversion");
155                 BADCVAR("g_maplist_index");
156                 BADCVAR("halflifebsp");
157                 BADPREFIX("sv_world");
158
159                 // client
160                 BADPREFIX("chase_");
161                 BADPREFIX("cl_");
162                 BADPREFIX("con_");
163                 BADPREFIX("scoreboard_");
164                 BADPREFIX("g_campaign");
165                 BADPREFIX("g_waypointsprite_");
166                 BADPREFIX("gl_");
167                 BADPREFIX("joy");
168                 BADPREFIX("hud_");
169                 BADPREFIX("m_");
170                 BADPREFIX("menu_");
171                 BADPREFIX("net_slist_");
172                 BADPREFIX("r_");
173                 BADPREFIX("sbar_");
174                 BADPREFIX("scr_");
175                 BADPREFIX("snd_");
176                 BADPREFIX("show");
177                 BADPREFIX("sensitivity");
178                 BADPREFIX("userbind");
179                 BADPREFIX("v_");
180                 BADPREFIX("vid_");
181                 BADPREFIX("crosshair");
182                 BADCVAR("mod_q3bsp_lightmapmergepower");
183                 BADCVAR("mod_q3bsp_nolightmaps");
184                 BADCVAR("fov");
185                 BADCVAR("mastervolume");
186                 BADCVAR("volume");
187                 BADCVAR("bgmvolume");
188
189                 // private
190                 BADCVAR("developer");
191                 BADCVAR("log_dest_udp");
192                 BADCVAR("net_address");
193                 BADCVAR("net_address_ipv6");
194                 BADCVAR("port");
195                 BADCVAR("savedgamecfg");
196                 BADCVAR("serverconfig");
197                 BADCVAR("sv_autoscreenshot");
198                 BADCVAR("sv_heartbeatperiod");
199                 BADCVAR("sv_vote_master_password");
200                 BADCVAR("sys_colortranslation");
201                 BADCVAR("sys_specialcharactertranslation");
202                 BADCVAR("timeformat");
203                 BADCVAR("timestamps");
204                 BADPREFIX("developer_");
205                 BADPREFIX("g_ban_");
206                 BADPREFIX("g_banned_list");
207                 BADPREFIX("g_chat_flood_");
208                 BADPREFIX("g_ghost_items");
209                 BADPREFIX("g_playerstats_");
210                 BADPREFIX("g_respawn_ghosts");
211                 BADPREFIX("g_voice_flood_");
212                 BADPREFIX("log_file");
213                 BADPREFIX("rcon_");
214                 BADPREFIX("sv_allowdownloads");
215                 BADPREFIX("sv_autodemo");
216                 BADPREFIX("sv_curl_");
217                 BADPREFIX("sv_eventlog");
218                 BADPREFIX("sv_logscores_");
219                 BADPREFIX("sv_master");
220                 BADPREFIX("sv_weaponstats_");
221                 BADPREFIX("sv_waypointsprite_");
222                 BADCVAR("rescan_pending");
223
224                 // these can contain player IDs, so better hide
225                 BADPREFIX("g_forced_team_");
226
227                 // mapinfo
228                 BADCVAR("fraglimit");
229                 BADCVAR("g_assault");
230                 BADCVAR("g_ca");
231                 BADCVAR("g_ca_teams");
232                 BADCVAR("g_ctf");
233                 BADCVAR("g_cts");
234                 BADCVAR("g_dm");
235                 BADCVAR("g_domination");
236                 BADCVAR("g_domination_default_teams");
237                 BADCVAR("g_freezetag");
238                 BADCVAR("g_freezetag_teams");
239                 BADCVAR("g_keepaway");
240                 BADCVAR("g_keyhunt");
241                 BADCVAR("g_keyhunt_teams");
242                 BADCVAR("g_lms");
243                 BADCVAR("g_nexball");
244                 BADCVAR("g_onslaught");
245                 BADCVAR("g_race");
246                 BADCVAR("g_race_qualifying_timelimit");
247                 BADCVAR("g_tdm");
248                 BADCVAR("g_tdm_teams");
249                 BADCVAR("leadlimit");
250                 BADCVAR("nextmap");
251                 BADCVAR("teamplay");
252                 BADCVAR("timelimit");
253
254                 // long
255                 BADCVAR("hostname");
256                 BADCVAR("g_maplist");
257                 BADCVAR("g_maplist_mostrecent");
258                 BADCVAR("sv_motd");
259
260                 v = cvar_string(k);
261                 d = cvar_defstring(k);
262                 if(v == d)
263                         continue;
264
265                 if(adding)
266                 {
267                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
268                         if(strlen(cvar_changes) > 16384)
269                         {
270                                 cvar_changes = "// too many settings have been changed to show them here\n";
271                                 adding = 0;
272                         }
273                 }
274
275                 // now check if the changes are actually gameplay relevant
276
277                 // does nothing visible
278                 BADCVAR("captureleadlimit_override");
279                 BADCVAR("g_balance_kill_delay");
280                 BADCVAR("g_ca_point_leadlimit");
281                 BADCVAR("g_ctf_captimerecord_always");
282                 BADCVAR("g_ctf_flag_glowtrails");
283                 BADCVAR("g_ctf_flag_pickup_verbosename");
284                 BADCVAR("g_domination_point_leadlimit");
285                 BADCVAR("g_forced_respawn");
286                 BADCVAR("g_keyhunt_point_leadlimit");
287                 BADPREFIX("g_mod_");
288                 BADCVAR("g_nexball_goalleadlimit");
289                 BADCVAR("leadlimit_and_fraglimit");
290                 BADCVAR("leadlimit_override");
291                 BADCVAR("pausable");
292                 BADCVAR("sv_allow_fullbright");
293                 BADCVAR("sv_checkforpacketsduringsleep");
294                 BADCVAR("sv_fraginfo");
295                 BADCVAR("sv_timeout");
296                 BADPREFIX("sv_timeout_");
297                 BADPREFIX("crypto_");
298                 BADPREFIX("g_chat_");
299                 BADPREFIX("g_ctf_captimerecord_");
300                 BADPREFIX("g_maplist_votable_");
301                 BADPREFIX("net_");
302                 BADPREFIX("prvm_");
303                 BADPREFIX("skill_");
304                 BADPREFIX("sv_cullentities_");
305                 BADPREFIX("sv_fraginfo_");
306                 BADPREFIX("sv_maxidle_");
307                 BADPREFIX("sv_vote_");
308                 BADPREFIX("timelimit_");
309                 BADCVAR("gameversion");
310                 BADPREFIX("gameversion_");
311                 BADCVAR("sv_namechangetimer");
312
313                 // allowed changes to server admins (please sync this to server.cfg)
314                 // vi commands:
315                 //   :/"impure"/,$d
316                 //   :g!,^\/\/[^ /],d
317                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
318                 //   :%!sort
319                 // yes, this does contain some redundant stuff, don't really care
320                 BADCVAR("bot_config_file");
321                 BADCVAR("bot_number");
322                 BADCVAR("bot_prefix");
323                 BADCVAR("bot_suffix");
324                 BADCVAR("capturelimit_override");
325                 BADCVAR("fraglimit_override");
326                 BADCVAR("gametype");
327                 BADCVAR("g_antilag");
328                 BADCVAR("g_balance_teams");
329                 BADCVAR("g_balance_teams_prevent_imbalance");
330                 BADCVAR("g_balance_teams_scorefactor");
331                 BADCVAR("g_ban_sync_trusted_servers");
332                 BADCVAR("g_ban_sync_uri");
333                 BADCVAR("g_ca_teams_override");
334                 BADCVAR("g_ctf_ignore_frags");
335                 BADCVAR("g_domination_point_limit");
336                 BADCVAR("g_freezetag_teams_override");
337                 BADCVAR("g_friendlyfire");
338                 BADCVAR("g_fullbrightitems");
339                 BADCVAR("g_fullbrightplayers");
340                 BADCVAR("g_keyhunt_point_limit");
341                 BADCVAR("g_keyhunt_teams_override");
342                 BADCVAR("g_lms_lives_override");
343                 BADCVAR("g_maplist");
344                 BADCVAR("g_maplist_check_waypoints");
345                 BADCVAR("g_maplist_mostrecent_count");
346                 BADCVAR("g_maplist_shuffle");
347                 BADCVAR("g_maplist_votable");
348                 BADCVAR("g_maplist_votable_abstain");
349                 BADCVAR("g_maplist_votable_nodetail");
350                 BADCVAR("g_maplist_votable_suggestions");
351                 BADCVAR("g_maxplayers");
352                 BADCVAR("g_mirrordamage");
353                 BADCVAR("g_nexball_goallimit");
354                 BADCVAR("g_powerups");
355                 BADCVAR("g_start_delay");
356                 BADCVAR("g_warmup");
357                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
358                 BADCVAR("hostname");
359                 BADCVAR("log_file");
360                 BADCVAR("maxplayers");
361                 BADCVAR("minplayers");
362                 BADCVAR("net_address");
363                 BADCVAR("port");
364                 BADCVAR("rcon_password");
365                 BADCVAR("rcon_restricted_commands");
366                 BADCVAR("rcon_restricted_password");
367                 BADCVAR("skill");
368                 BADCVAR("sv_adminnick");
369                 BADCVAR("sv_autoscreenshot");
370                 BADCVAR("sv_autotaunt");
371                 BADCVAR("sv_curl_defaulturl");
372                 BADCVAR("sv_defaultcharacter");
373                 BADCVAR("sv_defaultplayercolors");
374                 BADCVAR("sv_defaultplayermodel");
375                 BADCVAR("sv_defaultplayerskin");
376                 BADCVAR("sv_maxidle");
377                 BADCVAR("sv_maxrate");
378                 BADCVAR("sv_motd");
379                 BADCVAR("sv_public");
380                 BADCVAR("sv_ready_restart");
381                 BADCVAR("sv_status_privacy");
382                 BADCVAR("sv_taunt");
383                 BADCVAR("sv_vote_call");
384                 BADCVAR("sv_vote_commands");
385                 BADCVAR("sv_vote_majority_factor");
386                 BADCVAR("sv_vote_master");
387                 BADCVAR("sv_vote_master_commands");
388                 BADCVAR("sv_vote_master_password");
389                 BADCVAR("sv_vote_simple_majority_factor");
390                 BADCVAR("teamplay_mode");
391                 BADCVAR("timelimit_override");
392                 BADCVAR("g_spawnshieldtime");
393                 BADPREFIX("g_warmup_");
394                 BADPREFIX("sv_ready_restart_");
395
396                 // mutators that announce themselves properly to the server browser
397                 BADCVAR("g_instagib");
398                 BADCVAR("g_new_toys");
399                 BADCVAR("g_nix");
400                 BADCVAR("g_grappling_hook");
401                 BADCVAR("g_jetpack");
402
403 #undef BADPREFIX
404 #undef BADCVAR
405
406                 if(pureadding)
407                 {
408                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
409                         if(strlen(cvar_purechanges) > 16384)
410                         {
411                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
412                                 pureadding = 0;
413                         }
414                 }
415                 ++cvar_purechanges_count;
416                 // WARNING: this variable is used for the server list
417                 // NEVER dare to skip this code!
418                 // Hacks to intentionally appearing as "pure server" even though you DO have
419                 // modified settings may be punished by removal from the server list.
420                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
421                 // though.
422         }
423         buf_del(h);
424         if(cvar_changes == "")
425                 cvar_changes = "// this server runs at default server settings\n";
426         else
427                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
428         cvar_changes = strzone(cvar_changes);
429         if(cvar_purechanges == "")
430                 cvar_purechanges = "// this server runs at default gameplay settings\n";
431         else
432                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
433         cvar_purechanges = strzone(cvar_purechanges);
434 }
435
436 void detect_maptype()
437 {
438 #if 0
439         vector o, v;
440         float i;
441
442         for(;;)
443         {
444                 o = world.mins;
445                 o_x += random() * (world.maxs_x - world.mins_x);
446                 o_y += random() * (world.maxs_y - world.mins_y);
447                 o_z += random() * (world.maxs_z - world.mins_z);
448
449                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
450                 if(trace_fraction == 1)
451                         continue;
452
453                 v = trace_endpos;
454
455                 for(i = 0; i < 64; i += 4)
456                 {
457                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
458         if(trace_fraction == 1)
459                 continue;
460                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
461                 }
462
463                 break;
464         }
465 #endif
466 }
467
468 entity randomseed;
469 float RandomSeed_Send(entity to, float sf)
470 {
471         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
472         WriteShort(MSG_ENTITY, self.cnt);
473         return TRUE;
474 }
475 void RandomSeed_Think()
476 {
477         self.cnt = bound(0, floor(random() * 65536), 65535);
478         self.nextthink = time + 5;
479
480         self.SendFlags |= 1;
481 }
482 void RandomSeed_Spawn()
483 {
484         randomseed = spawn();
485         randomseed.think = RandomSeed_Think;
486         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
487
488         entity oldself;
489         oldself = self;
490         self = randomseed;
491         self.think(); // sets random seed and nextthink
492         self = oldself;
493 }
494
495 void spawnfunc___init_dedicated_server(void)
496 {
497         // handler for _init/_init map (only for dedicated server initialization)
498
499         world_initialized = -1; // don't complain
500         cvar = cvar_normal;
501         cvar_string = cvar_string_normal;
502         cvar_set = cvar_set_normal;
503
504         remove = remove_unsafely;
505
506         entity e;
507         e = spawn();
508         e.think = GotoFirstMap;
509         e.nextthink = time; // this is usually 1 at this point
510
511         e = spawn();
512         e.classname = "info_player_deathmatch"; // safeguard against player joining
513
514         self.classname = "worldspawn"; // safeguard against various stuff ;)
515
516         // needs to be done so early because of the constants they create
517         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
518         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
519         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
520         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
521         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
522         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
523
524         MapInfo_Enumerate();
525         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
526 }
527
528 void Map_MarkAsRecent(string m);
529 float world_already_spawned;
530 void Nagger_Init();
531 void ClientInit_Spawn();
532 void WeaponStats_Init();
533 void WeaponStats_Shutdown();
534 void Physics_AddStats();
535 void spawnfunc_worldspawn (void)
536 {
537         float fd, l, i, j, n;
538         string s;
539
540         cvar = cvar_normal;
541         cvar_string = cvar_string_normal;
542         cvar_set = cvar_set_normal;
543
544         if(world_already_spawned)
545                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
546         world_already_spawned = TRUE;
547
548         remove = remove_safely; // during spawning, watch what you remove!
549
550         cvar_changes_init(); // do this very early now so it REALLY matches the server config
551
552         compressShortVector_init();
553
554         entity head;
555         head = nextent(world);
556         maxclients = 0;
557         while(head)
558         {
559                 ++maxclients;
560                 head = nextent(head);
561         }
562
563         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
564
565         // needs to be done so early because of the constants they create
566         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
567         CALL_ACCUMULATED_FUNCTION(RegisterMonsters);
568         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
569         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
570         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
571         CALL_ACCUMULATED_FUNCTION(RegisterBuffs);
572
573         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
574
575         TemporaryDB = db_create();
576
577         // 0 normal
578         lightstyle(0, "m");
579
580         // 1 FLICKER (first variety)
581         lightstyle(1, "mmnmmommommnonmmonqnmmo");
582
583         // 2 SLOW STRONG PULSE
584         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
585
586         // 3 CANDLE (first variety)
587         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
588
589         // 4 FAST STROBE
590         lightstyle(4, "mamamamamama");
591
592         // 5 GENTLE PULSE 1
593         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
594
595         // 6 FLICKER (second variety)
596         lightstyle(6, "nmonqnmomnmomomno");
597
598         // 7 CANDLE (second variety)
599         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
600
601         // 8 CANDLE (third variety)
602         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
603
604         // 9 SLOW STROBE (fourth variety)
605         lightstyle(9, "aaaaaaaazzzzzzzz");
606
607         // 10 FLUORESCENT FLICKER
608         lightstyle(10, "mmamammmmammamamaaamammma");
609
610         // 11 SLOW PULSE NOT FADE TO BLACK
611         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
612
613         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
614
615         // 63 testing
616         lightstyle(63, "a");
617
618         if(autocvar_g_campaign)
619                 CampaignPreInit();
620
621         Map_MarkAsRecent(mapname);
622
623         PlayerStats_GameReport_Init(); // we need this to be initiated before InitGameplayMode
624
625         precache_model ("null"); // we need this one before InitGameplayMode
626         InitGameplayMode();
627         readlevelcvars();
628         GrappleHookInit();
629
630         player_count = 0;
631         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
632         if(bot_waypoints_for_items == 1)
633                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
634                         bot_waypoints_for_items = 0;
635
636         precache();
637
638         WaypointSprite_Init();
639
640         GameLogInit(); // prepare everything
641         // NOTE for matchid:
642         // changing the logic generating it is okay. But:
643         // it HAS to stay <= 64 chars
644         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
645         if(autocvar_sv_eventlog)
646         {
647                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
648                 matchid = strzone(s);
649
650                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
651                 s = ":gameinfo:mutators:LIST";
652
653                 ret_string = s;
654                 MUTATOR_CALLHOOK(BuildMutatorsString);
655                 s = ret_string;
656
657                 // simple, probably not good in the mutator system
658                 if(autocvar_g_grappling_hook)
659                         s = strcat(s, ":grappling_hook");
660
661                 // initialiation stuff, not good in the mutator system
662                 if(!autocvar_g_use_ammunition)
663                         s = strcat(s, ":no_use_ammunition");
664
665                 // initialiation stuff, not good in the mutator system
666                 if(autocvar_g_pickup_items == 0)
667                         s = strcat(s, ":no_pickup_items");
668                 if(autocvar_g_pickup_items > 0)
669                         s = strcat(s, ":pickup_items");
670
671                 // initialiation stuff, not good in the mutator system
672                 if(autocvar_g_weaponarena != "0")
673                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
674
675                 // TODO to mutator system
676                 if(autocvar_g_norecoil)
677                         s = strcat(s, ":norecoil");
678
679                 // TODO to mutator system
680                 if(autocvar_g_powerups == 0)
681                         s = strcat(s, ":no_powerups");
682                 if(autocvar_g_powerups > 0)
683                         s = strcat(s, ":powerups");
684
685                 GameLogEcho(s);
686                 GameLogEcho(":gameinfo:end");
687         }
688         else
689                 matchid = strzone(ftos(random()));
690
691         cvar_set("nextmap", "");
692
693         SetDefaultAlpha();
694
695         if(autocvar_g_campaign)
696                 CampaignPostInit();
697
698         Ban_LoadBans();
699
700         MapInfo_Enumerate();
701         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
702
703         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
704         {
705                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
706                 if(fd != -1)
707                 {
708                         while((s = fgets(fd)))
709                         {
710                                 l = tokenize_console(s);
711                                 if(l < 2)
712                                         continue;
713                                 if(argv(0) == "cd")
714                                 {
715                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
716                                         print("  cdtrack ", argv(2), "\n");
717                                 }
718                                 else if(argv(0) == "fog")
719                                 {
720                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
721                                         print("  \"fog\" \"", s, "\"\n");
722                                 }
723                                 else if(argv(0) == "set")
724                                 {
725                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
726                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
727                                 }
728                                 else if(argv(0) != "//")
729                                 {
730                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
731                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
732                                 }
733                         }
734                         fclose(fd);
735                 }
736         }
737
738         WeaponStats_Init();
739
740         WepSet_AddStat();
741         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
742         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
743         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
744         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
745         addstat(STAT_ALLOW_OLDVORTEXBEAM, AS_INT, stat_allow_oldvortexbeam);
746         Nagger_Init();
747
748         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
749         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
750         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
751         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
752         addstat(STAT_FUEL, AS_INT, ammo_fuel);
753         addstat(STAT_PLASMA, AS_INT, ammo_plasma);
754         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
755         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
756         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
757         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
758         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
759         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
760         addstat(STAT_DAMAGE_DEALT_TOTAL, AS_INT, damage_dealt_total);
761         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
762         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
763
764         addstat(STAT_VORTEX_CHARGE, AS_FLOAT, vortex_charge);
765         addstat(STAT_VORTEX_CHARGEPOOL, AS_FLOAT, vortex_chargepool_ammo);
766
767         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
768         
769         addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent);
770
771         // freeze attacks
772         addstat(STAT_FROZEN, AS_INT, frozen);
773         addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress);
774
775         // physics
776         Physics_AddStats();
777
778         // secrets
779         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
780         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
781
782         // monsters
783         addstat(STAT_MONSTERS_TOTAL, AS_FLOAT, stat_monsters_total);
784         addstat(STAT_MONSTERS_KILLED, AS_FLOAT, stat_monsters_killed);
785
786         // misc
787         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
788
789         next_pingtime = time + 5;
790
791         detect_maptype();
792
793         // set up information replies for clients and server to use
794         maplist_reply = strzone(getmaplist());
795         lsmaps_reply = strzone(getlsmaps());
796         monsterlist_reply = strzone(getmonsterlist());
797         for(i = 0; i < 10; ++i)
798         {
799                 s = getrecords(i);
800                 if (s)
801                         records_reply[i] = strzone(s);
802         }
803         ladder_reply = strzone(getladder());
804         rankings_reply = strzone(getrankings());
805
806         // begin other init
807         ClientInit_Spawn();
808         RandomSeed_Spawn();
809         PingPLReport_Spawn();
810
811         CheatInit();
812
813         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
814
815         // fill sv_curl_serverpackages from .serverpackage files
816         if(autocvar_sv_curl_serverpackages_auto)
817         {
818                 s = "";
819                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
820                 for(i = 0; i < n; ++i)
821                         if(substring(argv(i), -18, -1) != "-serverpackage.txt")
822                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
823                                 s = strcat(s, " ", argv(i));
824                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
825                 if(fd >= 0)
826                 {
827                         j = search_getsize(fd);
828                         for(i = 0; i < j; ++i)
829                                 s = strcat(s, " ", search_getfilename(fd, i));
830                         search_end(fd);
831                 }
832                 fd = search_begin("*.serverpackage", TRUE, FALSE);
833                 if(fd >= 0)
834                 {
835                         j = search_getsize(fd);
836                         for(i = 0; i < j; ++i)
837                                 s = strcat(s, " ", search_getfilename(fd, i));
838                         search_end(fd);
839                 }
840                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
841         }
842
843         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
844         modname = "Xonotic";
845         // physics/balance/config changes that count as mod
846         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
847                 modname = cvar_string("g_mod_physics");
848         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
849                 modname = cvar_string("g_mod_balance");
850         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
851                 modname = cvar_string("g_mod_config");
852         // extra mutators that deserve to count as mod
853         MUTATOR_CALLHOOK(SetModname);
854
855         // save it for later
856         modname = strzone(modname);
857
858         WinningConditionHelper(); // set worldstatus
859
860         world_initialized = 1;
861 }
862
863 void spawnfunc_light (void)
864 {
865         //makestatic (self); // Who the f___ did that?
866         remove(self);
867 }
868
869 string GetGametype()
870 {
871         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
872 }
873
874 string GetMapname()
875 {
876         return mapname;
877 }
878
879 float Map_Count, Map_Current;
880 string Map_Current_Name;
881
882 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
883 float GetMaplistPosition()
884 {
885         float pos, idx;
886         string map;
887
888         map = GetMapname();
889         idx = autocvar_g_maplist_index;
890
891         if(idx >= 0)
892                 if(idx < Map_Count)
893                         if(map == argv(idx))
894                                 return idx;
895
896         for(pos = 0; pos < Map_Count; ++pos)
897                 if(map == argv(pos))
898                         return pos;
899
900         // resume normal maplist rotation if current map is not in g_maplist
901         return idx;
902 }
903
904 float MapHasRightSize(string map)
905 {
906         float fh;
907         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
908         if(autocvar_g_maplist_check_waypoints)
909         {
910                 dprint("checkwp "); dprint(map);
911                 if(!fexists(strcat("maps/", map, ".waypoints")))
912                 {
913                         dprint(": no waypoints\n");
914                         return FALSE;
915                 }
916                 dprint(": has waypoints\n");
917         }
918
919         // open map size restriction file
920         dprint("opensize "); dprint(map);
921         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
922         if(fh >= 0)
923         {
924                 float mapmin, mapmax;
925                 dprint(": ok, ");
926                 mapmin = stof(fgets(fh));
927                 mapmax = stof(fgets(fh));
928                 fclose(fh);
929                 if(player_count < mapmin)
930                 {
931                         dprint("not enough\n");
932                         return FALSE;
933                 }
934                 if(player_count > mapmax)
935                 {
936                         dprint("too many\n");
937                         return FALSE;
938                 }
939                 dprint("right size\n");
940                 return TRUE;
941         }
942         dprint(": not found\n");
943         return TRUE;
944 }
945
946 string Map_Filename(float position)
947 {
948         return strcat("maps/", argv(position), ".bsp");
949 }
950
951 string strwords(string s, float w)
952 {
953         float endpos;
954         for(endpos = 0; w && endpos >= 0; --w)
955                 endpos = strstrofs(s, " ", endpos + 1);
956         if(endpos < 0)
957                 return s;
958         else
959                 return substring(s, 0, endpos);
960 }
961
962 float strhasword(string s, string w)
963 {
964         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
965 }
966
967 void Map_MarkAsRecent(string m)
968 {
969         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
970 }
971
972 float Map_IsRecent(string m)
973 {
974         return strhasword(autocvar_g_maplist_mostrecent, m);
975 }
976
977 float Map_Check(float position, float pass)
978 {
979         string filename;
980         string map_next;
981         map_next = argv(position);
982         if(pass <= 1)
983         {
984                 if(Map_IsRecent(map_next))
985                         return 0;
986         }
987         filename = Map_Filename(position);
988         if(MapInfo_CheckMap(map_next))
989         {
990                 if(pass == 2)
991                         return 1;
992                 if(MapHasRightSize(map_next))
993                         return 1;
994                 return 0;
995         }
996         else
997                 dprint( "Couldn't select '", filename, "'..\n" );
998
999         return 0;
1000 }
1001
1002 void Map_Goto_SetStr(string nextmapname)
1003 {
1004         if(getmapname_stored != "")
1005                 strunzone(getmapname_stored);
1006         if(nextmapname == "")
1007                 getmapname_stored = "";
1008         else
1009                 getmapname_stored = strzone(nextmapname);
1010 }
1011
1012 void Map_Goto_SetFloat(float position)
1013 {
1014         cvar_set("g_maplist_index", ftos(position));
1015         Map_Goto_SetStr(argv(position));
1016 }
1017
1018 void Map_Goto(float reinit)
1019 {
1020         MapInfo_LoadMap(getmapname_stored, reinit);
1021 }
1022
1023 // return codes of map selectors:
1024 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1025 //   -2 = permanent failure
1026 float() MaplistMethod_Iterate = // usual method
1027 {
1028         float pass, i;
1029
1030         dprint("Trying MaplistMethod_Iterate\n");
1031
1032         for(pass = 1; pass <= 2; ++pass)
1033         {
1034                 for(i = 1; i < Map_Count; ++i)
1035                 {
1036                         float mapindex;
1037                         mapindex = (i + Map_Current) % Map_Count;
1038                         if(Map_Check(mapindex, pass))
1039                                 return mapindex;
1040                 }
1041         }
1042         return -1;
1043 }
1044
1045 float() MaplistMethod_Repeat = // fallback method
1046 {
1047         dprint("Trying MaplistMethod_Repeat\n");
1048
1049         if(Map_Check(Map_Current, 2))
1050                 return Map_Current;
1051         return -2;
1052 }
1053
1054 float() MaplistMethod_Random = // random map selection
1055 {
1056         float i, imax;
1057
1058         dprint("Trying MaplistMethod_Random\n");
1059
1060         imax = 42;
1061
1062         for(i = 0; i <= imax; ++i)
1063         {
1064                 float mapindex;
1065                 mapindex = (Map_Current + floor(random() * (Map_Count - 1) + 1)) % Map_Count; // any OTHER map
1066                 if(Map_Check(mapindex, 1))
1067                         return mapindex;
1068         }
1069         return -1;
1070 }
1071
1072 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1073 // the exponent sets a bias on the map selection:
1074 // the higher the exponent, the less likely "shortly repeated" same maps are
1075 {
1076         float i, j, imax, insertpos;
1077
1078         dprint("Trying MaplistMethod_Shuffle\n");
1079
1080         imax = 42;
1081
1082         for(i = 0; i <= imax; ++i)
1083         {
1084                 string newlist;
1085
1086                 // now reinsert this at another position
1087                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1088                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1089                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1090                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1091
1092                 // insert the current map there
1093                 newlist = "";
1094                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1095                         newlist = strcat(newlist, " ", argv(j));
1096                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1097                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1098                         newlist = strcat(newlist, " ", argv(j));
1099                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1100                 cvar_set("g_maplist", newlist);
1101                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1102
1103                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1104                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1105                 if(Map_Check(Map_Current, 1))
1106                         return Map_Current;
1107         }
1108         return -1;
1109 }
1110
1111 void Maplist_Init()
1112 {
1113         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1114         float i;
1115         for (i = 0; i < Map_Count; ++i)
1116                 if (Map_Check(i, 2))
1117                         break;
1118         if (i == Map_Count)
1119         {
1120                 bprint( "Maplist contains no usable maps!  Resetting it to default map list.\n" );
1121                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags() | MAPINFO_FLAG_NOAUTOMAPLIST));
1122                 if(autocvar_g_maplist_shuffle)
1123                         ShuffleMaplist();
1124                 localcmd("\nmenu_cmd sync\n");
1125                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1126         }
1127         if(Map_Count == 0)
1128                 error("empty maplist, cannot select a new map");
1129         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1130
1131         if(Map_Current_Name)
1132                 strunzone(Map_Current_Name);
1133         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1134         // this may or may not be correct, but who cares, in the worst case a map
1135         // isn't chosen in the first pass that should have been
1136 }
1137
1138 string GetNextMap()
1139 {
1140         float nextMap;
1141
1142         Maplist_Init();
1143         nextMap = -1;
1144
1145         if(nextMap == -1)
1146                 if(autocvar_g_maplist_shuffle > 0)
1147                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1148
1149         if(nextMap == -1)
1150                 if(autocvar_g_maplist_selectrandom)
1151                         nextMap = MaplistMethod_Random();
1152
1153         if(nextMap == -1)
1154                 nextMap = MaplistMethod_Iterate();
1155
1156         if(nextMap == -1)
1157                 nextMap = MaplistMethod_Repeat();
1158
1159         if(nextMap >= 0)
1160         {
1161                 Map_Goto_SetFloat(nextMap);
1162                 return getmapname_stored;
1163         }
1164
1165         return "";
1166 }
1167
1168 float DoNextMapOverride(float reinit)
1169 {
1170         if(autocvar_g_campaign)
1171         {
1172                 CampaignPostIntermission();
1173                 alreadychangedlevel = TRUE;
1174                 return TRUE;
1175         }
1176         if(autocvar_quit_when_empty)
1177         {
1178                 if(player_count <= currentbots)
1179                 {
1180                         localcmd("quit\n");
1181                         alreadychangedlevel = TRUE;
1182                         return TRUE;
1183                 }
1184         }
1185         if(autocvar_quit_and_redirect != "")
1186         {
1187                 redirection_target = strzone(autocvar_quit_and_redirect);
1188                 alreadychangedlevel = TRUE;
1189                 return TRUE;
1190         }
1191         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1192         {
1193                 localcmd("restart\n");
1194                 alreadychangedlevel = TRUE;
1195                 return TRUE;
1196         }
1197         if(autocvar_nextmap != "")
1198         {
1199                 string m;
1200                 m = GameTypeVote_MapInfo_FixName(autocvar_nextmap);
1201                 cvar_set("nextmap",m);
1202         
1203                 if(!m || gametypevote)
1204                         return FALSE;
1205                 if(autocvar_sv_vote_gametype)
1206                 {
1207                         Map_Goto_SetStr(m);
1208                         return FALSE;
1209                 }
1210                 
1211                 if(MapInfo_CheckMap(m))
1212                 {
1213                         Map_Goto_SetStr(m);
1214                         Map_Goto(reinit);
1215                         alreadychangedlevel = TRUE;
1216                         return TRUE;
1217                 }
1218         }
1219         if(!reinit && autocvar_lastlevel)
1220         {
1221                 cvar_settemp_restore();
1222                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1223                 alreadychangedlevel = TRUE;
1224                 return TRUE;
1225         }
1226         return FALSE;
1227 }
1228
1229 void GotoNextMap(float reinit)
1230 {
1231         //string nextmap;
1232         //float n, nummaps;
1233         //string s;
1234         if (alreadychangedlevel)
1235                 return;
1236         alreadychangedlevel = TRUE;
1237
1238         string nextMap;
1239
1240         nextMap = GetNextMap();
1241         if(nextMap == "")
1242                 error("Everything is broken - cannot find a next map. Please report this to the developers.");
1243         Map_Goto(reinit);
1244 }
1245
1246
1247 /*
1248 ============
1249 IntermissionThink
1250
1251 When the player presses attack or jump, change to the next level
1252 ============
1253 */
1254 .float autoscreenshot;
1255 void IntermissionThink()
1256 {
1257         FixIntermissionClient(self);
1258
1259         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1260         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1261
1262         if( (server_screenshot || client_screenshot)
1263                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1264         {
1265                 self.autoscreenshot = -1;
1266                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1267                 return;
1268         }
1269
1270         if (time < intermission_exittime)
1271                 return;
1272
1273         if(!mapvote_initialized)
1274                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1275                         return;
1276
1277         MapVote_Start();
1278 }
1279
1280 /*
1281 ============
1282 FindIntermission
1283
1284 Returns the entity to view from
1285 ============
1286 */
1287 /*
1288 entity FindIntermission()
1289 {
1290         local   entity spot;
1291         local   float cyc;
1292
1293 // look for info_intermission first
1294         spot = find (world, classname, "info_intermission");
1295         if (spot)
1296         {       // pick a random one
1297                 cyc = random() * 4;
1298                 while (cyc > 1)
1299                 {
1300                         spot = find (spot, classname, "info_intermission");
1301                         if (!spot)
1302                                 spot = find (spot, classname, "info_intermission");
1303                         cyc = cyc - 1;
1304                 }
1305                 return spot;
1306         }
1307
1308 // then look for the start position
1309         spot = find (world, classname, "info_player_start");
1310         if (spot)
1311                 return spot;
1312
1313 // testinfo_player_start is only found in regioned levels
1314         spot = find (world, classname, "testplayerstart");
1315         if (spot)
1316                 return spot;
1317
1318 // then look for the start position
1319         spot = find (world, classname, "info_player_deathmatch");
1320         if (spot)
1321                 return spot;
1322
1323         //objerror ("FindIntermission: no spot");
1324         return world;
1325 }
1326 */
1327
1328 /*
1329 ===============================================================================
1330
1331 RULES
1332
1333 ===============================================================================
1334 */
1335
1336 void DumpStats(float final)
1337 {
1338         float file;
1339         string s;
1340         float to_console;
1341         float to_eventlog;
1342         float to_file;
1343         float i;
1344
1345         to_console = autocvar_sv_logscores_console;
1346         to_eventlog = autocvar_sv_eventlog;
1347         to_file = autocvar_sv_logscores_file;
1348
1349         if(!final)
1350         {
1351                 to_console = TRUE; // always print printstats replies
1352                 to_eventlog = FALSE; // but never print them to the event log
1353         }
1354
1355         if(to_eventlog)
1356                 if(autocvar_sv_eventlog_console)
1357                         to_console = FALSE; // otherwise we get the output twice
1358
1359         if(final)
1360                 s = ":scores:";
1361         else
1362                 s = ":status:";
1363         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1364
1365         if(to_console)
1366                 print(s, "\n");
1367         if(to_eventlog)
1368                 GameLogEcho(s);
1369
1370         file = -1;
1371         if(to_file)
1372         {
1373                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1374                 if(file == -1)
1375                         to_file = FALSE;
1376                 else
1377                         fputs(file, strcat(s, "\n"));
1378         }
1379
1380         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1381         if(to_console)
1382                 print(s, "\n");
1383         if(to_eventlog)
1384                 GameLogEcho(s);
1385         if(to_file)
1386                 fputs(file, strcat(s, "\n"));
1387
1388         FOR_EACH_CLIENT(other)
1389         {
1390                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1391                 {
1392                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1393                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1394                         if(IS_PLAYER(other) || other.caplayer == 1 || g_lms)
1395                                 s = strcat(s, ftos(other.team), ":");
1396                         else
1397                                 s = strcat(s, "spectator:");
1398
1399                         if(to_console)
1400                                 print(s, other.netname, "\n");
1401                         if(to_eventlog)
1402                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1403                         if(to_file)
1404                                 fputs(file, strcat(s, other.netname, "\n"));
1405                 }
1406         }
1407
1408         if(teamplay)
1409         {
1410                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1411                 if(to_console)
1412                         print(s, "\n");
1413                 if(to_eventlog)
1414                         GameLogEcho(s);
1415                 if(to_file)
1416                         fputs(file, strcat(s, "\n"));
1417
1418                 for(i = 1; i < 16; ++i)
1419                 {
1420                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1421                         s = strcat(s, ":", ftos(i));
1422                         if(to_console)
1423                                 print(s, "\n");
1424                         if(to_eventlog)
1425                                 GameLogEcho(s);
1426                         if(to_file)
1427                                 fputs(file, strcat(s, "\n"));
1428                 }
1429         }
1430
1431         if(to_console)
1432                 print(":end\n");
1433         if(to_eventlog)
1434                 GameLogEcho(":end");
1435         if(to_file)
1436         {
1437                 fputs(file, ":end\n");
1438                 fclose(file);
1439         }
1440 }
1441
1442 void FixIntermissionClient(entity e)
1443 {
1444         string s;
1445         if(!e.autoscreenshot) // initial call
1446         {
1447                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1448                 e.health = -2342;
1449                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1450                 e.solid = SOLID_NOT;
1451                 e.movetype = MOVETYPE_NONE;
1452                 e.takedamage = DAMAGE_NO;
1453                 if(e.weaponentity)
1454                 {
1455                         e.weaponentity.effects = EF_NODRAW;
1456                         if (e.weaponentity.weaponentity)
1457                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1458                 }
1459                 if(IS_REAL_CLIENT(e))
1460                 {
1461                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1462                         s = autocvar_sv_intermission_cdtrack;
1463                         if(s != "")
1464                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1465                         msg_entity = e;
1466                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1467                 }
1468         }
1469 }
1470
1471 /*
1472 go to the next level for deathmatch
1473 only called if a time or frag limit has expired
1474 */
1475 void NextLevel()
1476 {
1477         gameover = TRUE;
1478
1479         intermission_running = 1;
1480
1481 // enforce a wait time before allowing changelevel
1482         if(player_count > 0)
1483                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1484         else
1485                 intermission_exittime = -1;
1486
1487         /*
1488         WriteByte (MSG_ALL, SVC_CDTRACK);
1489         WriteByte (MSG_ALL, 3);
1490         WriteByte (MSG_ALL, 3);
1491         // done in FixIntermission
1492         */
1493
1494         //pos = FindIntermission ();
1495
1496         VoteReset();
1497
1498         DumpStats(TRUE);
1499
1500         // send statistics
1501         PlayerStats_GameReport(TRUE);
1502         WeaponStats_Shutdown();
1503
1504         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1505
1506         if(autocvar_sv_eventlog)
1507                 GameLogEcho(":gameover");
1508
1509         GameLogClose();
1510
1511         FOR_EACH_PLAYER(other) {
1512                 FixIntermissionClient(other);
1513                 if(other.winning)
1514                         bprint(other.netname, " ^7wins.\n");
1515         }
1516
1517         if(autocvar_g_campaign)
1518                 CampaignPreIntermission();
1519
1520         MUTATOR_CALLHOOK(MatchEnd);
1521
1522         localcmd("\nsv_hook_gameend\n");
1523 }
1524
1525 /*
1526 ============
1527 CheckRules_Player
1528
1529 Exit deathmatch games upon conditions
1530 ============
1531 */
1532 void CheckRules_Player()
1533 {
1534         if (gameover)   // someone else quit the game already
1535                 return;
1536
1537         if(self.deadflag == DEAD_NO)
1538                 self.play_time += frametime;
1539
1540         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1541         //   (div0: and that in CheckRules_World please)
1542 }
1543
1544 float checkrules_equality;
1545 float checkrules_suddendeathwarning;
1546 float checkrules_suddendeathend;
1547 float checkrules_overtimesadded; //how many overtimes have been already added
1548
1549 const float WINNING_NO = 0; // no winner, but time limits may terminate the game
1550 const float WINNING_YES = 1; // winner found
1551 const float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1552 const float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1553
1554 float InitiateSuddenDeath()
1555 {
1556         // Check first whether normal overtimes could be added before initiating suddendeath mode
1557         // - for this timelimit_overtime needs to be >0 of course
1558         // - also check the winning condition calculated in the previous frame and only add normal overtime
1559         //   again, if at the point at which timelimit would be extended again, still no winner was found
1560         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes || autocvar_timelimit_overtimes < 0) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1561         {
1562                 return 1; // need to call InitiateOvertime later
1563         }
1564         else
1565         {
1566                 if(!checkrules_suddendeathend)
1567                 {
1568                         if(autocvar_g_campaign)
1569                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1570                         else
1571                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1572                         if(g_race && !g_race_qualifying)
1573                                 race_StartCompleting();
1574                 }
1575                 return 0;
1576         }
1577 }
1578
1579 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1580 {
1581         ++checkrules_overtimesadded;
1582         //add one more overtime by simply extending the timelimit
1583         float tl;
1584         tl = autocvar_timelimit;
1585         tl += autocvar_timelimit_overtime;
1586         cvar_set("timelimit", ftos(tl));
1587
1588         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1589 }
1590
1591 float GetWinningCode(float fraglimitreached, float equality)
1592 {
1593         if(autocvar_g_campaign == 1)
1594                 if(fraglimitreached)
1595                         return WINNING_YES;
1596                 else
1597                         return WINNING_NO;
1598
1599         else
1600                 if(equality)
1601                         if(fraglimitreached)
1602                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1603                         else
1604                                 return WINNING_NEVER;
1605                 else
1606                         if(fraglimitreached)
1607                                 return WINNING_YES;
1608                         else
1609                                 return WINNING_NO;
1610 }
1611
1612 // set the .winning flag for exactly those players with a given field value
1613 void SetWinners(.float field, float value)
1614 {
1615         entity head;
1616         FOR_EACH_PLAYER(head)
1617                 head.winning = (head.field == value);
1618 }
1619
1620 // set the .winning flag for those players with a given field value
1621 void AddWinners(.float field, float value)
1622 {
1623         entity head;
1624         FOR_EACH_PLAYER(head)
1625                 if(head.field == value)
1626                         head.winning = 1;
1627 }
1628
1629 // clear the .winning flags
1630 void ClearWinners(void)
1631 {
1632         entity head;
1633         FOR_EACH_PLAYER(head)
1634                 head.winning = 0;
1635 }
1636
1637 // Onslaught winning condition:
1638 // game terminates if only one team has a working generator (or none)
1639 float WinningCondition_Onslaught()
1640 {
1641         entity head;
1642         float t1, t2, t3, t4;
1643
1644         WinningConditionHelper(); // set worldstatus
1645
1646         if(warmup_stage)
1647                 return WINNING_NO;
1648
1649         // first check if the game has ended
1650         t1 = t2 = t3 = t4 = 0;
1651         head = find(world, classname, "onslaught_generator");
1652         while (head)
1653         {
1654                 if (head.health > 0)
1655                 {
1656                         if (head.team == NUM_TEAM_1) t1 = 1;
1657                         if (head.team == NUM_TEAM_2) t2 = 1;
1658                         if (head.team == NUM_TEAM_3) t3 = 1;
1659                         if (head.team == NUM_TEAM_4) t4 = 1;
1660                 }
1661                 head = find(head, classname, "onslaught_generator");
1662         }
1663         if (t1 + t2 + t3 + t4 < 2)
1664         {
1665                 // game over, only one team remains (or none)
1666                 ClearWinners();
1667                 if (t1) SetWinners(team, NUM_TEAM_1);
1668                 if (t2) SetWinners(team, NUM_TEAM_2);
1669                 if (t3) SetWinners(team, NUM_TEAM_3);
1670                 if (t4) SetWinners(team, NUM_TEAM_4);
1671                 dprint("Have a winner, ending game.\n");
1672                 return WINNING_YES;
1673         }
1674
1675         // Two or more teams remain
1676         return WINNING_NO;
1677 }
1678
1679 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1680 // they win. Otherwise the defending team wins once the timelimit passes.
1681 void assault_new_round();
1682 float WinningCondition_Assault()
1683 {
1684         float status;
1685
1686         WinningConditionHelper(); // set worldstatus
1687
1688         status = WINNING_NO;
1689         // as the timelimit has not yet passed just assume the defending team will win
1690         if(assault_attacker_team == NUM_TEAM_1)
1691         {
1692                 SetWinners(team, NUM_TEAM_2);
1693         }
1694         else
1695         {
1696                 SetWinners(team, NUM_TEAM_1);
1697         }
1698
1699         entity ent;
1700         ent = find(world, classname, "target_assault_roundend");
1701         if(ent)
1702         {
1703                 if(ent.winning) // round end has been triggered by attacking team
1704                 {
1705                         bprint("ASSAULT: round completed...\n");
1706                         SetWinners(team, assault_attacker_team);
1707
1708                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1709
1710                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1711                         {
1712                                 status = WINNING_YES;
1713                         }
1714                         else
1715                         {
1716                                 entity oldself;
1717                                 oldself = self;
1718                                 self = ent;
1719                                 assault_new_round();
1720                                 self = oldself;
1721                         }
1722                 }
1723         }
1724
1725         return status;
1726 }
1727
1728 // LMS winning condition: game terminates if and only if there's at most one
1729 // one player who's living lives. Top two scores being equal cancels the time
1730 // limit.
1731 float WinningCondition_LMS()
1732 {
1733         entity head, head2;
1734         float have_player;
1735         float have_players;
1736         float l;
1737
1738         have_player = FALSE;
1739         have_players = FALSE;
1740         l = LMS_NewPlayerLives();
1741
1742         head = find(world, classname, "player");
1743         if(head)
1744                 have_player = TRUE;
1745         head2 = find(head, classname, "player");
1746         if(head2)
1747                 have_players = TRUE;
1748
1749         if(have_player)
1750         {
1751                 // we have at least one player
1752                 if(have_players)
1753                 {
1754                         // two or more active players - continue with the game
1755                 }
1756                 else
1757                 {
1758                         // exactly one player?
1759
1760                         ClearWinners();
1761                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1762
1763                         if(l)
1764                         {
1765                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1766                                 return WINNING_NO;
1767                         }
1768                         else
1769                         {
1770                                 // a winner!
1771                                 // and assign him his first place
1772                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1773                                 return WINNING_YES;
1774                         }
1775                 }
1776         }
1777         else
1778         {
1779                 // nobody is playing at all...
1780                 if(l)
1781                 {
1782                         // wait for players...
1783                 }
1784                 else
1785                 {
1786                         // SNAFU (maybe a draw game?)
1787                         ClearWinners();
1788                         dprint("No players, ending game.\n");
1789                         return WINNING_YES;
1790                 }
1791         }
1792
1793         // When we get here, we have at least two players who are actually LIVING,
1794         // now check if the top two players have equal score.
1795         WinningConditionHelper();
1796
1797         ClearWinners();
1798         if(WinningConditionHelper_winner)
1799                 WinningConditionHelper_winner.winning = TRUE;
1800         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1801                 return WINNING_NEVER;
1802
1803         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1804         return WINNING_NO;
1805 }
1806
1807 void ShuffleMaplist()
1808 {
1809         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1810 }
1811
1812 float leaderfrags;
1813 float WinningCondition_Scores(float limit, float leadlimit)
1814 {
1815         float limitreached;
1816
1817         // TODO make everything use THIS winning condition (except LMS)
1818         WinningConditionHelper();
1819
1820         if(teamplay)
1821         {
1822                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1823                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1824                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1825                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1826         }
1827
1828         ClearWinners();
1829         if(WinningConditionHelper_winner)
1830                 WinningConditionHelper_winner.winning = 1;
1831         if(WinningConditionHelper_winnerteam >= 0)
1832                 SetWinners(team, WinningConditionHelper_winnerteam);
1833
1834         if(WinningConditionHelper_lowerisbetter)
1835         {
1836                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1837                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1838                 limit = -limit;
1839         }
1840
1841         if(WinningConditionHelper_zeroisworst)
1842                 leadlimit = 0; // not supported in this mode
1843
1844         if(g_dm || g_tdm || g_ca || g_freezetag || (g_race && !g_race_qualifying) || g_nexball)
1845         // these modes always score in increments of 1, thus this makes sense
1846         {
1847                 if(leaderfrags != WinningConditionHelper_topscore)
1848                 {
1849                         leaderfrags = WinningConditionHelper_topscore;
1850
1851                         if (limit)
1852                         if (leaderfrags == limit - 1)
1853                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1854                         else if (leaderfrags == limit - 2)
1855                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1856                         else if (leaderfrags == limit - 3)
1857                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1858                 }
1859         }
1860
1861         limitreached = FALSE;
1862         if(limit)
1863                 if(WinningConditionHelper_topscore >= limit)
1864                         limitreached = TRUE;
1865         if(leadlimit)
1866         {
1867                 float leadlimitreached;
1868                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1869                 if(autocvar_leadlimit_and_fraglimit)
1870                         limitreached = (limitreached && leadlimitreached);
1871                 else
1872                         limitreached = (limitreached || leadlimitreached);
1873         }
1874
1875         if(limit)
1876                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1877
1878         return GetWinningCode(
1879                 WinningConditionHelper_topscore && limitreached,
1880                 WinningConditionHelper_equality
1881         );
1882 }
1883
1884 float WinningCondition_Race(float fraglimit)
1885 {
1886         float wc;
1887         entity p;
1888         float n, c;
1889
1890         n = 0;
1891         c = 0;
1892         FOR_EACH_PLAYER(p)
1893         {
1894                 ++n;
1895                 if(p.race_completed)
1896                         ++c;
1897         }
1898         if(n && (n == c))
1899                 return WINNING_YES;
1900         wc = WinningCondition_Scores(fraglimit, 0);
1901
1902         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1903         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1904         // do NOT support equality when the laps are all raced!
1905                 return WINNING_STARTSUDDENDEATHOVERTIME;
1906         else
1907                 return WINNING_NEVER;
1908 }
1909
1910 float WinningCondition_QualifyingThenRace(float limit)
1911 {
1912         float wc;
1913         wc = WinningCondition_Scores(limit, 0);
1914
1915         // NEVER initiate overtime
1916         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1917         {
1918                 return WINNING_YES;
1919         }
1920
1921         return wc;
1922 }
1923
1924 float WinningCondition_RanOutOfSpawns()
1925 {
1926         entity head;
1927
1928         if(have_team_spawns <= 0)
1929                 return WINNING_NO;
1930
1931         if(autocvar_g_spawn_useallspawns <= 0)
1932                 return WINNING_NO;
1933
1934         if(!some_spawn_has_been_used)
1935                 return WINNING_NO;
1936
1937         team1_score = team2_score = team3_score = team4_score = 0;
1938
1939         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1940         {
1941                 if(head.team == NUM_TEAM_1)
1942                         team1_score = 1;
1943                 else if(head.team == NUM_TEAM_2)
1944                         team2_score = 1;
1945                 else if(head.team == NUM_TEAM_3)
1946                         team3_score = 1;
1947                 else if(head.team == NUM_TEAM_4)
1948                         team4_score = 1;
1949         }
1950
1951         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1952         {
1953                 if(head.team == NUM_TEAM_1)
1954                         team1_score = 1;
1955                 else if(head.team == NUM_TEAM_2)
1956                         team2_score = 1;
1957                 else if(head.team == NUM_TEAM_3)
1958                         team3_score = 1;
1959                 else if(head.team == NUM_TEAM_4)
1960                         team4_score = 1;
1961         }
1962
1963         ClearWinners();
1964         if(team1_score + team2_score + team3_score + team4_score == 0)
1965         {
1966                 checkrules_equality = TRUE;
1967                 return WINNING_YES;
1968         }
1969         else if(team1_score + team2_score + team3_score + team4_score == 1)
1970         {
1971                 float t, i;
1972                 if(team1_score)
1973                         t = NUM_TEAM_1;
1974                 else if(team2_score)
1975                         t = NUM_TEAM_2;
1976                 else if(team3_score)
1977                         t = NUM_TEAM_3;
1978                 else // if(team4_score)
1979                         t = NUM_TEAM_4;
1980                 CheckAllowedTeams(world);
1981                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1982                 {
1983                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
1984                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
1985                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
1986                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
1987                 }
1988
1989                 AddWinners(team, t);
1990                 return WINNING_YES;
1991         }
1992         else
1993                 return WINNING_NO;
1994 }
1995
1996 /*
1997 ============
1998 CheckRules_World
1999
2000 Exit deathmatch games upon conditions
2001 ============
2002 */
2003 void ReadyRestart();
2004 void CheckRules_World()
2005 {
2006         float timelimit;
2007         float fraglimit;
2008         float leadlimit;
2009
2010         VoteThink();
2011         MapVote_Think();
2012
2013         SetDefaultAlpha();
2014
2015         if (gameover)   // someone else quit the game already
2016         {
2017                 if(player_count == 0) // Nobody there? Then let's go to the next map
2018                         MapVote_Start();
2019                         // this will actually check the player count in the next frame
2020                         // again, but this shouldn't hurt
2021                 return;
2022         }
2023
2024         timelimit = autocvar_timelimit * 60;
2025         fraglimit = autocvar_fraglimit;
2026         leadlimit = autocvar_leadlimit;
2027
2028         if(warmup_stage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2029         {
2030                 if(timelimit > 0)
2031                         timelimit = 0; // timelimit is not made for warmup
2032                 if(fraglimit > 0)
2033                         fraglimit = 0; // no fraglimit for now
2034                 leadlimit = 0; // no leadlimit for now
2035         }
2036
2037         if(timelimit > 0)
2038         {
2039                 timelimit += game_starttime;
2040         }
2041         else if (timelimit < 0)
2042         {
2043                 // endmatch
2044                 NextLevel();
2045                 return;
2046         }
2047
2048         if(g_onslaught)
2049                 timelimit = 0; // ONS has its own overtime rule
2050
2051         float wantovertime;
2052         wantovertime = 0;
2053
2054         if(timelimit > game_starttime)
2055                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2056         else
2057                 game_completion_ratio = 0;
2058
2059         if(checkrules_suddendeathend)
2060         {
2061                 if(!checkrules_suddendeathwarning)
2062                 {
2063                         checkrules_suddendeathwarning = TRUE;
2064                         if(g_race && !g_race_qualifying)
2065                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2066                         else
2067                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2068                 }
2069         }
2070         else
2071         {
2072                 if (timelimit && time >= timelimit)
2073                 {
2074                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2075                         {
2076                                 float totalplayers;
2077                                 float playerswithlaps;
2078                                 float readyplayers;
2079                                 entity head;
2080                                 totalplayers = playerswithlaps = readyplayers = 0;
2081                                 FOR_EACH_PLAYER(head)
2082                                 {
2083                                         ++totalplayers;
2084                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2085                                                 ++playerswithlaps;
2086                                         if(head.ready)
2087                                                 ++readyplayers;
2088                                 }
2089
2090                                 // at least 2 of the players have completed a lap: start the RACE
2091                                 // otherwise, the players should end the qualifying on their own
2092                                 if(readyplayers || playerswithlaps >= 2)
2093                                 {
2094                                         checkrules_suddendeathend = 0;
2095                                         ReadyRestart(); // go to race
2096                                         return;
2097                                 }
2098                                 else
2099                                         wantovertime |= InitiateSuddenDeath();
2100                         }
2101                         else
2102                                 wantovertime |= InitiateSuddenDeath();
2103                 }
2104         }
2105
2106         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2107         {
2108                 NextLevel();
2109                 return;
2110         }
2111
2112         float checkrules_status;
2113         checkrules_status = WinningCondition_RanOutOfSpawns();
2114         if(checkrules_status == WINNING_YES)
2115         {
2116                 bprint("Hey! Someone ran out of spawns!\n");
2117         }
2118         else if(g_race && !g_race_qualifying && timelimit >= 0)
2119         {
2120                 checkrules_status = WinningCondition_Race(fraglimit);
2121                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2122         }
2123         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2124         {
2125                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2126                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2127         }
2128         else if(g_assault)
2129         {
2130                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2131         }
2132         else if(g_lms)
2133         {
2134                 checkrules_status = WinningCondition_LMS();
2135         }
2136         else if (g_onslaught)
2137         {
2138                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2139         }
2140         else
2141         {
2142                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2143                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2144         }
2145
2146         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2147         {
2148                 checkrules_status = WINNING_NEVER;
2149                 checkrules_overtimesadded = -1;
2150                 wantovertime |= InitiateSuddenDeath();
2151         }
2152
2153         if(checkrules_status == WINNING_NEVER)
2154                 // equality cases! Nobody wins if the overtime ends in a draw.
2155                 ClearWinners();
2156
2157         if(wantovertime)
2158         {
2159                 if(checkrules_status == WINNING_NEVER)
2160                         InitiateOvertime();
2161                 else
2162                         checkrules_status = WINNING_YES;
2163         }
2164
2165         if(checkrules_suddendeathend)
2166                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2167                         checkrules_status = WINNING_YES;
2168
2169         if(checkrules_status == WINNING_YES)
2170         {
2171                 //print("WINNING\n");
2172                 NextLevel();
2173         }
2174 }
2175
2176 string GotoMap(string m)
2177 {
2178         m = GameTypeVote_MapInfo_FixName(m);
2179         if (!m)
2180                 return "The map you suggested is not available on this server.";
2181         if (!autocvar_sv_vote_gametype)
2182         if(!MapInfo_CheckMap(m))
2183                 return "The map you suggested does not support the current game mode.";
2184         cvar_set("nextmap", m);
2185         cvar_set("timelimit", "-1");
2186         if(mapvote_initialized || alreadychangedlevel)
2187         {
2188                 if(DoNextMapOverride(0))
2189                         return "Map switch initiated.";
2190                 else
2191                         return "Hm... no. For some reason I like THIS map more.";
2192         }
2193         else
2194                 return "Map switch will happen after scoreboard.";
2195 }
2196
2197
2198 void EndFrame()
2199 {
2200         anticheat_endframe();
2201
2202         float altime;
2203         FOR_EACH_REALCLIENT(self)
2204         {
2205                 entity e = IS_SPEC(self) ? self.enemy : self;
2206                 if(e.typehitsound)
2207                         self.typehit_time = time;
2208                 else if(e.damage_dealt)
2209                 {
2210                         self.hit_time = time;
2211                         self.damage_dealt_total += ceil(e.damage_dealt);
2212                 }
2213         }
2214         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2215         // add 1 frametime because after this, engine SV_Physics
2216         // increases time by a frametime and then networks the frame
2217         // add another frametime because client shows everything with
2218         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2219         // needed!
2220         FOR_EACH_CLIENT(self)
2221         {
2222                 self.typehitsound = FALSE;
2223                 self.damage_dealt = 0;
2224                 antilag_record(self, altime);
2225         }
2226         FOR_EACH_MONSTER(self)
2227                 antilag_record(self, altime);
2228 }
2229
2230
2231 /*
2232  * RedirectionThink:
2233  * returns TRUE if redirecting
2234  */
2235 float redirection_timeout;
2236 float redirection_nextthink;
2237 float RedirectionThink()
2238 {
2239         float clients_found;
2240
2241         if(redirection_target == "")
2242                 return FALSE;
2243
2244         if(!redirection_timeout)
2245         {
2246                 cvar_set("sv_public", "-2");
2247                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2248                 if(redirection_target == "self")
2249                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2250                 else
2251                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2252         }
2253
2254         if(time < redirection_nextthink)
2255                 return TRUE;
2256
2257         redirection_nextthink = time + 1;
2258
2259         clients_found = 0;
2260         FOR_EACH_REALCLIENT(self)
2261         {
2262                 // TODO add timer
2263                 print("Redirecting: sending connect command to ", self.netname, "\n");
2264                 if(redirection_target == "self")
2265                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2266                 else
2267                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2268                 ++clients_found;
2269         }
2270
2271         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2272
2273         if(time > redirection_timeout || clients_found == 0)
2274                 localcmd("\nwait; wait; wait; quit\n");
2275
2276         return TRUE;
2277 }
2278
2279 void TargetMusic_RestoreGame();
2280 void RestoreGame()
2281 {
2282         // Loaded from a save game
2283         // some things then break, so let's work around them...
2284
2285         // Progs DB (capture records)
2286         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2287
2288         // Mapinfo
2289         MapInfo_Shutdown();
2290         MapInfo_Enumerate();
2291         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2292         WeaponStats_Init();
2293
2294         TargetMusic_RestoreGame();
2295 }
2296
2297 void Shutdown()
2298 {
2299         gameover = 2;
2300
2301         if(world_initialized > 0)
2302         {
2303                 world_initialized = 0;
2304                 print("Saving persistent data...\n");
2305                 Ban_SaveBans();
2306
2307                 // playerstats with unfinished match
2308                 PlayerStats_GameReport(FALSE);
2309
2310                 if(!cheatcount_total)
2311                 {
2312                         if(autocvar_sv_db_saveasdump)
2313                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2314                         else
2315                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2316                 }
2317                 if(autocvar_developer)
2318                 {
2319                         if(autocvar_sv_db_saveasdump)
2320                                 db_dump(TemporaryDB, "server-temp.db");
2321                         else
2322                                 db_save(TemporaryDB, "server-temp.db");
2323                 }
2324                 CheatShutdown(); // must be after cheatcount check
2325                 db_close(ServerProgsDB);
2326                 db_close(TemporaryDB);
2327                 print("done!\n");
2328                 // tell the bot system the game is ending now
2329                 bot_endgame();
2330
2331                 WeaponStats_Shutdown();
2332                 MapInfo_Shutdown();
2333         }
2334         else if(world_initialized == 0)
2335         {
2336                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2337         }
2338 }