]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/g_world.qc
Merge remote-tracking branch 'origin/Mario/extralife_fix'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
1 #define LATENCY_THINKRATE 10
2 .float latency_sum;
3 .float latency_cnt;
4 .float latency_time;
5 entity pingplreport;
6 void PingPLReport_Think()
7 {
8         float delta;
9         entity e;
10
11         delta = 3 / maxclients;
12         if(delta < sys_frametime)
13                 delta = 0;
14         self.nextthink = time + delta;
15
16         e = edict_num(self.cnt + 1);
17         if(IS_REAL_CLIENT(e))
18         {
19                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
20                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
21                 WriteByte(MSG_BROADCAST, self.cnt);
22                 WriteShort(MSG_BROADCAST, max(1, e.ping));
23                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
24                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
25
26                 // record latency times for clients throughout the match so we can report it to playerstats
27                 if(time > (e.latency_time + LATENCY_THINKRATE))
28                 {
29                         e.latency_sum += e.ping;
30                         e.latency_cnt += 1;
31                         e.latency_time = time;
32                         //print("sum: ", ftos(e.latency_sum), ", cnt: ", ftos(e.latency_cnt), ", avg: ", ftos(e.latency_sum / e.latency_cnt), ".\n");
33                 }
34         }
35         else
36         {
37                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
38                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
39                 WriteByte(MSG_BROADCAST, self.cnt);
40                 WriteShort(MSG_BROADCAST, 0);
41                 WriteByte(MSG_BROADCAST, 0);
42                 WriteByte(MSG_BROADCAST, 0);
43         }
44         self.cnt = mod(self.cnt + 1, maxclients);
45 }
46 void PingPLReport_Spawn()
47 {
48         pingplreport = spawn();
49         pingplreport.classname = "pingplreport";
50         pingplreport.think = PingPLReport_Think;
51         pingplreport.nextthink = time;
52 }
53
54 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
55 string redirection_target;
56 float world_initialized;
57
58 string GetMapname();
59 string GetGametype();
60 void GotoNextMap(float reinit);
61 void ShuffleMaplist();
62 float(float reinit) DoNextMapOverride;
63
64 void SetDefaultAlpha()
65 {
66         if(autocvar_g_running_guns)
67         {
68                 default_player_alpha = -1;
69                 default_weapon_alpha = +1;
70         }
71         else if(g_cloaked)
72         {
73                 default_player_alpha = autocvar_g_balance_cloaked_alpha;
74                 default_weapon_alpha = default_player_alpha;
75         }
76         else
77         {
78                 default_player_alpha = autocvar_g_player_alpha;
79                 if(default_player_alpha == 0)
80                         default_player_alpha = 1;
81                 default_weapon_alpha = default_player_alpha;
82         }
83 }
84
85 void fteqcc_testbugs()
86 {
87         float a, b;
88
89         if(!autocvar_developer_fteqccbugs)
90                 return;
91
92         dprint("*** fteqcc test: checking for bugs...\n");
93
94         a = 1;
95         b = 5;
96         if(sqrt(a) - sqrt(b - a) == 0)
97                 dprint("*** fteqcc test: found same-function-twice bug\n");
98         else
99                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
100
101         world.cnt = -10;
102         world.enemy = world;
103         world.enemy.cnt += 10;
104         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
105                 dprint("*** fteqcc test: found += bug\n");
106         else
107                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
108         world.cnt = 0;
109 }
110
111 void GotoFirstMap()
112 {
113         float n;
114         if(autocvar__sv_init)
115         {
116                 // cvar_set("_sv_init", "0");
117                 // we do NOT set this to 0 any more, so someone "accidentally" changing
118                 // to this "init" map on a dedicated server will cause no permanent
119                 // harm
120                 if(autocvar_g_maplist_shuffle)
121                         ShuffleMaplist();
122                 n = tokenizebyseparator(autocvar_g_maplist, " ");
123                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
124
125                 MapInfo_Enumerate();
126                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
127
128                 if(!DoNextMapOverride(1))
129                         GotoNextMap(1);
130
131                 return;
132         }
133
134         if(time < 5)
135         {
136                 self.nextthink = time;
137         }
138         else
139         {
140                 self.nextthink = time + 1;
141                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
142         }
143 }
144
145 void cvar_changes_init()
146 {
147         float h;
148         string k, v, d;
149         float n, i, adding, pureadding;
150
151         if(cvar_changes)
152                 strunzone(cvar_changes);
153         cvar_changes = string_null;
154         if(cvar_purechanges)
155                 strunzone(cvar_purechanges);
156         cvar_purechanges = string_null;
157         cvar_purechanges_count = 0;
158
159         h = buf_create();
160         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
161         n = buf_getsize(h);
162
163         adding = TRUE;
164         pureadding = TRUE;
165
166         for(i = 0; i < n; ++i)
167         {
168                 k = bufstr_get(h, i);
169
170 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
171 #define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
172 #define BADCVAR(p) if(k == p) continue
173
174                 // general excludes and namespaces for server admin used cvars
175                 BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
176
177                 // internal
178                 BADPREFIX("csqc_");
179                 BADPREFIX("cvar_check_");
180                 BADCVAR("gamecfg");
181                 BADCVAR("g_configversion");
182                 BADCVAR("g_maplist_index");
183                 BADCVAR("halflifebsp");
184                 BADPREFIX("sv_world");
185
186                 // client
187                 BADPREFIX("chase_");
188                 BADPREFIX("cl_");
189                 BADPREFIX("con_");
190                 BADPREFIX("scoreboard_");
191                 BADPREFIX("g_campaign");
192                 BADPREFIX("g_waypointsprite_");
193                 BADPREFIX("gl_");
194                 BADPREFIX("joy");
195                 BADPREFIX("hud_");
196                 BADPREFIX("m_");
197                 BADPREFIX("menu_");
198                 BADPREFIX("net_slist_");
199                 BADPREFIX("r_");
200                 BADPREFIX("sbar_");
201                 BADPREFIX("scr_");
202                 BADPREFIX("snd_");
203                 BADPREFIX("show");
204                 BADPREFIX("sensitivity");
205                 BADPREFIX("userbind");
206                 BADPREFIX("v_");
207                 BADPREFIX("vid_");
208                 BADPREFIX("crosshair");
209                 BADCVAR("mod_q3bsp_lightmapmergepower");
210                 BADCVAR("mod_q3bsp_nolightmaps");
211                 BADCVAR("fov");
212                 BADCVAR("mastervolume");
213                 BADCVAR("volume");
214                 BADCVAR("bgmvolume");
215
216                 // private
217                 BADCVAR("developer");
218                 BADCVAR("log_dest_udp");
219                 BADCVAR("log_file");
220                 BADCVAR("net_address");
221                 BADCVAR("net_address_ipv6");
222                 BADCVAR("port");
223                 BADCVAR("savedgamecfg");
224                 BADCVAR("serverconfig");
225                 BADCVAR("sv_autoscreenshot");
226                 BADCVAR("sv_heartbeatperiod");
227                 BADCVAR("sv_vote_master_password");
228                 BADCVAR("sys_colortranslation");
229                 BADCVAR("sys_specialcharactertranslation");
230                 BADCVAR("timeformat");
231                 BADCVAR("timestamps");
232                 BADPREFIX("developer_");
233                 BADPREFIX("g_ban_");
234                 BADPREFIX("g_banned_list");
235                 BADPREFIX("g_chat_flood_");
236                 BADPREFIX("g_ghost_items");
237                 BADPREFIX("g_playerstats_");
238                 BADPREFIX("g_respawn_ghosts");
239                 BADPREFIX("g_voice_flood_");
240                 BADPREFIX("rcon_");
241                 BADPREFIX("sv_allowdownloads");
242                 BADPREFIX("sv_autodemo");
243                 BADPREFIX("sv_curl_");
244                 BADPREFIX("sv_eventlog");
245                 BADPREFIX("sv_logscores_");
246                 BADPREFIX("sv_master");
247                 BADPREFIX("sv_weaponstats_");
248                 BADPREFIX("sv_waypointsprite_");
249                 BADCVAR("rescan_pending");
250
251                 // these can contain player IDs, so better hide
252                 BADPREFIX("g_forced_team_");
253
254                 // mapinfo
255                 BADCVAR("fraglimit");
256                 BADCVAR("g_arena");
257                 BADCVAR("g_assault");
258                 BADCVAR("g_ca");
259                 BADCVAR("g_ca_teams");
260                 BADCVAR("g_ctf");
261                 BADCVAR("g_cts");
262                 BADCVAR("g_dm");
263                 BADCVAR("g_domination");
264                 BADCVAR("g_domination_default_teams");
265                 BADCVAR("g_freezetag");
266                 BADCVAR("g_freezetag_teams");
267                 BADCVAR("g_keepaway");
268                 BADCVAR("g_keyhunt");
269                 BADCVAR("g_keyhunt_teams");
270                 BADCVAR("g_lms");
271                 BADCVAR("g_nexball");
272                 BADCVAR("g_onslaught");
273                 BADCVAR("g_race");
274                 BADCVAR("g_race_qualifying_timelimit");
275                 BADCVAR("g_tdm");
276                 BADCVAR("g_tdm_teams");
277                 BADCVAR("leadlimit");
278                 BADCVAR("nextmap");
279                 BADCVAR("teamplay");
280                 BADCVAR("timelimit");
281
282                 // long
283                 BADCVAR("hostname");
284                 BADCVAR("g_maplist");
285                 BADCVAR("g_maplist_mostrecent");
286                 BADCVAR("sv_motd");
287
288                 v = cvar_string(k);
289                 d = cvar_defstring(k);
290                 if(v == d)
291                         continue;
292
293                 if(adding)
294                 {
295                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
296                         if(strlen(cvar_changes) > 16384)
297                         {
298                                 cvar_changes = "// too many settings have been changed to show them here\n";
299                                 adding = 0;
300                         }
301                 }
302
303                 // now check if the changes are actually gameplay relevant
304
305                 // does nothing visible
306                 BADCVAR("captureleadlimit_override");
307                 BADCVAR("g_arena_point_leadlimit");
308                 BADCVAR("g_balance_kill_delay");
309                 BADCVAR("g_ca_point_leadlimit");
310                 BADCVAR("g_ctf_captimerecord_always");
311                 BADCVAR("g_ctf_flag_glowtrails");
312                 BADCVAR("g_ctf_flag_pickup_verbosename");
313                 BADCVAR("g_domination_point_leadlimit");
314                 BADCVAR("g_forced_respawn");
315                 BADCVAR("g_keyhunt_point_leadlimit");
316                 BADPREFIX("g_mod_");
317                 BADCVAR("g_nexball_goalleadlimit");
318                 BADCVAR("leadlimit_and_fraglimit");
319                 BADCVAR("leadlimit_override");
320                 BADCVAR("pausable");
321                 BADCVAR("sv_allow_fullbright");
322                 BADCVAR("sv_checkforpacketsduringsleep");
323                 BADCVAR("sv_fraginfo");
324                 BADCVAR("sv_timeout");
325                 BADPREFIX("sv_timeout_");
326                 BADCVAR("welcome_message_time");
327                 BADPREFIX("crypto_");
328                 BADPREFIX("g_chat_");
329                 BADPREFIX("g_ctf_captimerecord_");
330                 BADPREFIX("g_maplist_votable_");
331                 BADPREFIX("net_");
332                 BADPREFIX("prvm_");
333                 BADPREFIX("skill_");
334                 BADPREFIX("sv_cullentities_");
335                 BADPREFIX("sv_fraginfo_");
336                 BADPREFIX("sv_maxidle_");
337                 BADPREFIX("sv_vote_");
338                 BADPREFIX("timelimit_");
339                 BADCVAR("gameversion");
340                 BADPREFIX("gameversion_");
341                 BADCVAR("sv_namechangetimer");
342
343                 // allowed changes to server admins (please sync this to server.cfg)
344                 // vi commands:
345                 //   :/"impure"/,$d
346                 //   :g!,^\/\/[^ /],d
347                 //   :%s,//\([^ ]*\).*,BADCVAR("\1");,
348                 //   :%!sort
349                 // yes, this does contain some redundant stuff, don't really care
350                 BADCVAR("bot_config_file");
351                 BADCVAR("bot_number");
352                 BADCVAR("bot_prefix");
353                 BADCVAR("bot_suffix");
354                 BADCVAR("capturelimit_override");
355                 BADCVAR("fraglimit_override");
356                 BADCVAR("gametype");
357                 BADCVAR("g_antilag");
358                 BADCVAR("g_balance_teams");
359                 BADCVAR("g_balance_teams_prevent_imbalance");
360                 BADCVAR("g_balance_teams_scorefactor");
361                 BADCVAR("g_ban_sync_trusted_servers");
362                 BADCVAR("g_ban_sync_uri");
363                 BADCVAR("g_ca_teams_override");
364                 BADCVAR("g_ctf_ignore_frags");
365                 BADCVAR("g_domination_point_limit");
366                 BADCVAR("g_freezetag_teams_override");
367                 BADCVAR("g_friendlyfire");
368                 BADCVAR("g_fullbrightitems");
369                 BADCVAR("g_fullbrightplayers");
370                 BADCVAR("g_keyhunt_point_limit");
371                 BADCVAR("g_keyhunt_teams_override");
372                 BADCVAR("g_lms_lives_override");
373                 BADCVAR("g_maplist");
374                 BADCVAR("g_maplist_check_waypoints");
375                 BADCVAR("g_maplist_mostrecent_count");
376                 BADCVAR("g_maplist_shuffle");
377                 BADCVAR("g_maplist_votable");
378                 BADCVAR("g_maplist_votable_abstain");
379                 BADCVAR("g_maplist_votable_nodetail");
380                 BADCVAR("g_maplist_votable_suggestions");
381                 BADCVAR("g_maxplayers");
382                 BADCVAR("g_mirrordamage");
383                 BADCVAR("g_nexball_goallimit");
384                 BADCVAR("g_powerups");
385                 BADCVAR("g_start_delay");
386                 BADCVAR("g_warmup");
387                 BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
388                 BADCVAR("hostname");
389                 BADCVAR("log_file");
390                 BADCVAR("maxplayers");
391                 BADCVAR("minplayers");
392                 BADCVAR("net_address");
393                 BADCVAR("port");
394                 BADCVAR("rcon_password");
395                 BADCVAR("rcon_restricted_commands");
396                 BADCVAR("rcon_restricted_password");
397                 BADCVAR("skill");
398                 BADCVAR("sv_adminnick");
399                 BADCVAR("sv_autoscreenshot");
400                 BADCVAR("sv_autotaunt");
401                 BADCVAR("sv_curl_defaulturl");
402                 BADCVAR("sv_defaultcharacter");
403                 BADCVAR("sv_defaultplayercolors");
404                 BADCVAR("sv_defaultplayermodel");
405                 BADCVAR("sv_defaultplayerskin");
406                 BADCVAR("sv_maxidle");
407                 BADCVAR("sv_maxrate");
408                 BADCVAR("sv_motd");
409                 BADCVAR("sv_public");
410                 BADCVAR("sv_ready_restart");
411                 BADCVAR("sv_status_privacy");
412                 BADCVAR("sv_taunt");
413                 BADCVAR("sv_vote_call");
414                 BADCVAR("sv_vote_commands");
415                 BADCVAR("sv_vote_majority_factor");
416                 BADCVAR("sv_vote_master");
417                 BADCVAR("sv_vote_master_commands");
418                 BADCVAR("sv_vote_master_password");
419                 BADCVAR("sv_vote_simple_majority_factor");
420                 BADCVAR("sys_ticrate");
421                 BADCVAR("teamplay_mode");
422                 BADCVAR("timelimit_override");
423                 BADCVAR("g_spawnshieldtime");
424                 BADPREFIX("g_warmup_");
425                 BADPREFIX("sv_ready_restart_");
426
427                 // mutators that announce themselves properly to the server browser
428                 BADCVAR("g_minstagib");
429                 BADCVAR("g_new_toys");
430                 BADCVAR("g_nix");
431                 BADCVAR("g_grappling_hook");
432                 BADCVAR("g_jetpack");
433                 
434 #undef BADPREFIX
435 #undef BADCVAR
436
437                 if(pureadding)
438                 {
439                         cvar_purechanges = strcat(cvar_purechanges, k, " \"", v, "\" // \"", d, "\"\n");
440                         if(strlen(cvar_purechanges) > 16384)
441                         {
442                                 cvar_purechanges = "// too many settings have been changed to show them here\n";
443                                 pureadding = 0;
444                         }
445                 }
446                 ++cvar_purechanges_count;
447                 // WARNING: this variable is used for the server list
448                 // NEVER dare to skip this code!
449                 // Hacks to intentionally appearing as "pure server" even though you DO have
450                 // modified settings may be punished by removal from the server list.
451                 // You can do to the variables cvar_changes and cvar_purechanges all you want,
452                 // though.
453         }
454         buf_del(h);
455         if(cvar_changes == "")
456                 cvar_changes = "// this server runs at default server settings\n";
457         else
458                 cvar_changes = strcat("// this server runs at modified server settings:\n", cvar_changes);
459         cvar_changes = strzone(cvar_changes);
460         if(cvar_purechanges == "")
461                 cvar_purechanges = "// this server runs at default gameplay settings\n";
462         else
463                 cvar_purechanges = strcat("// this server runs at modified gameplay settings:\n", cvar_purechanges);
464         cvar_purechanges = strzone(cvar_purechanges);
465 }
466
467 void detect_maptype()
468 {
469 #if 0
470         vector o, v;
471         float i;
472
473         for(;;)
474         {
475                 o = world.mins;
476                 o_x += random() * (world.maxs_x - world.mins_x);
477                 o_y += random() * (world.maxs_y - world.mins_y);
478                 o_z += random() * (world.maxs_z - world.mins_z);
479
480                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
481                 if(trace_fraction == 1)
482                         continue;
483
484                 v = trace_endpos;
485
486                 for(i = 0; i < 64; i += 4)
487                 {
488                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
489         if(trace_fraction == 1)
490                 continue;
491                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
492                 }
493
494                 break;
495         }
496 #endif
497 }
498
499 entity randomseed;
500 float RandomSeed_Send(entity to, float sf)
501 {
502         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
503         WriteShort(MSG_ENTITY, self.cnt);
504         return TRUE;
505 }
506 void RandomSeed_Think()
507 {
508         self.cnt = bound(0, floor(random() * 65536), 65535);
509         self.nextthink = time + 5;
510
511         self.SendFlags |= 1;
512 }
513 void RandomSeed_Spawn()
514 {
515         randomseed = spawn();
516         randomseed.think = RandomSeed_Think;
517         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
518
519         entity oldself;
520         oldself = self;
521         self = randomseed;
522         self.think(); // sets random seed and nextthink
523         self = oldself;
524 }
525
526 void spawnfunc___init_dedicated_server(void)
527 {
528         // handler for _init/_init map (only for dedicated server initialization)
529
530         world_initialized = -1; // don't complain
531         cvar = cvar_normal;
532         cvar_string = cvar_string_normal;
533         cvar_set = cvar_set_normal;
534
535         remove = remove_unsafely;
536
537         entity e;
538         e = spawn();
539         e.think = GotoFirstMap;
540         e.nextthink = time; // this is usually 1 at this point
541
542         e = spawn();
543         e.classname = "info_player_deathmatch"; // safeguard against player joining
544
545         self.classname = "worldspawn"; // safeguard against various stuff ;)
546
547         // needs to be done so early because of the constants they create
548         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
549         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
550         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
551         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
552
553         MapInfo_Enumerate();
554         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
555 }
556
557 void Map_MarkAsRecent(string m);
558 float world_already_spawned;
559 void Nagger_Init();
560 void ClientInit_Spawn();
561 void WeaponStats_Init();
562 void WeaponStats_Shutdown();
563 void spawnfunc_worldspawn (void)
564 {
565         float fd, l, i, j, n;
566         string s, col;
567
568         cvar = cvar_normal;
569         cvar_string = cvar_string_normal;
570         cvar_set = cvar_set_normal;
571
572         if(world_already_spawned)
573                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
574         world_already_spawned = TRUE;
575
576         remove = remove_safely; // during spawning, watch what you remove!
577
578         check_unacceptable_compiler_bugs();
579
580         cvar_changes_init(); // do this very early now so it REALLY matches the server config
581
582         compressShortVector_init();
583
584         entity head;
585         head = nextent(world);
586         maxclients = 0;
587         while(head)
588         {
589                 ++maxclients;
590                 head = nextent(head);
591         }
592
593         server_is_dedicated = (stof(cvar_defstring("is_dedicated")) ? TRUE : FALSE);
594
595         // needs to be done so early because of the constants they create
596         CALL_ACCUMULATED_FUNCTION(RegisterWeapons);
597         CALL_ACCUMULATED_FUNCTION(RegisterGametypes);
598         CALL_ACCUMULATED_FUNCTION(RegisterNotifications);
599         CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes);
600
601         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
602
603         TemporaryDB = db_create();
604
605         // 0 normal
606         lightstyle(0, "m");
607
608         // 1 FLICKER (first variety)
609         lightstyle(1, "mmnmmommommnonmmonqnmmo");
610
611         // 2 SLOW STRONG PULSE
612         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
613
614         // 3 CANDLE (first variety)
615         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
616
617         // 4 FAST STROBE
618         lightstyle(4, "mamamamamama");
619
620         // 5 GENTLE PULSE 1
621         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
622
623         // 6 FLICKER (second variety)
624         lightstyle(6, "nmonqnmomnmomomno");
625
626         // 7 CANDLE (second variety)
627         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
628
629         // 8 CANDLE (third variety)
630         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
631
632         // 9 SLOW STROBE (fourth variety)
633         lightstyle(9, "aaaaaaaazzzzzzzz");
634
635         // 10 FLUORESCENT FLICKER
636         lightstyle(10, "mmamammmmammamamaaamammma");
637
638         // 11 SLOW PULSE NOT FADE TO BLACK
639         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
640
641         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
642
643         // 63 testing
644         lightstyle(63, "a");
645
646         if(autocvar_g_campaign)
647                 CampaignPreInit();
648
649         Map_MarkAsRecent(mapname);
650
651         PlayerStats_Init(); // we need this to be initiated before InitGameplayMode
652
653         precache_model ("null"); // we need this one before InitGameplayMode
654         InitGameplayMode();
655         readlevelcvars();
656         GrappleHookInit();
657         ElectroInit();
658         LaserInit();
659
660         player_count = 0;
661         bot_waypoints_for_items = autocvar_g_waypoints_for_items;
662         if(bot_waypoints_for_items == 1)
663                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
664                         bot_waypoints_for_items = 0;
665
666         precache();
667
668         WaypointSprite_Init();
669
670         GameLogInit(); // prepare everything
671         // NOTE for matchid:
672         // changing the logic generating it is okay. But:
673         // it HAS to stay <= 64 chars
674         // character set: ASCII 33-126 without the following characters: : ; ' " \ $
675         if(autocvar_sv_eventlog)
676         {
677                 s = sprintf("%d.%s.%06d", ftos(autocvar_sv_eventlog_files_counter), strftime(FALSE, "%s"), floor(random() * 1000000));
678                 matchid = strzone(s);
679
680                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
681                 s = ":gameinfo:mutators:LIST";
682
683                 ret_string = s;
684                 MUTATOR_CALLHOOK(BuildMutatorsString);
685                 s = ret_string;
686
687                 // simple, probably not good in the mutator system
688                 if(autocvar_g_grappling_hook)
689                         s = strcat(s, ":grappling_hook");
690
691                 // initialiation stuff, not good in the mutator system
692                 if(!autocvar_g_use_ammunition)
693                         s = strcat(s, ":no_use_ammunition");
694
695                 // initialiation stuff, not good in the mutator system
696                 if(autocvar_g_pickup_items == 0)
697                         s = strcat(s, ":no_pickup_items");
698                 if(autocvar_g_pickup_items > 0)
699                         s = strcat(s, ":pickup_items");
700
701                 // initialiation stuff, not good in the mutator system
702                 if(autocvar_g_weaponarena != "0")
703                         s = strcat(s, ":", autocvar_g_weaponarena, " arena");
704
705                 // TODO to mutator system
706                 if(autocvar_g_norecoil)
707                         s = strcat(s, ":norecoil");
708
709                 // TODO to mutator system
710                 if(autocvar_g_midair)
711                         s = strcat(s, ":midair");
712
713                 // TODO to mutator system
714                 if(autocvar_g_powerups == 0)
715                         s = strcat(s, ":no_powerups");
716                 if(autocvar_g_powerups > 0)
717                         s = strcat(s, ":powerups");
718
719                 GameLogEcho(s);
720                 GameLogEcho(":gameinfo:end");
721         }
722         else
723                 matchid = strzone(ftos(random()));
724
725         cvar_set("nextmap", "");
726
727         SetDefaultAlpha();
728
729         if(autocvar_g_campaign)
730                 CampaignPostInit();
731
732         fteqcc_testbugs();
733
734         Ban_LoadBans();
735
736         MapInfo_Enumerate();
737         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
738
739         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
740         {
741                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
742                 if(fd != -1)
743                 {
744                         while((s = fgets(fd)))
745                         {
746                                 l = tokenize_console(s);
747                                 if(l < 2)
748                                         continue;
749                                 if(argv(0) == "cd")
750                                 {
751                                         print("Found ^1UNSUPPORTED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
752                                         print("  cdtrack ", argv(2), "\n");
753                                 }
754                                 else if(argv(0) == "fog")
755                                 {
756                                         print("Found ^1UNSUPPORTED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
757                                         print("  \"fog\" \"", s, "\"\n");
758                                 }
759                                 else if(argv(0) == "set")
760                                 {
761                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
762                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
763                                 }
764                                 else if(argv(0) != "//")
765                                 {
766                                         print("Found ^1UNSUPPORTED^7 set command in .cfg file; put this line in mapinfo instead:\n");
767                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
768                                 }
769                         }
770                         fclose(fd);
771                 }
772         }
773
774         WeaponStats_Init();
775
776         WEPSET_ADDSTAT();
777         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
778         addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon);
779         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
780         addstat(STAT_ROUNDSTARTTIME, AS_FLOAT, stat_round_starttime);
781         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
782         Nagger_Init();
783
784         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
785         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
786         addstat(STAT_SUPERWEAPONS_FINISHED, AS_FLOAT, superweapons_finished);
787         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
788         addstat(STAT_FUEL, AS_INT, ammo_fuel);
789         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
790         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
791         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);
792         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);
793         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);
794         addstat(STAT_HIT_TIME, AS_FLOAT, hit_time);
795         addstat(STAT_TYPEHIT_TIME, AS_FLOAT, typehit_time);
796         addstat(STAT_LAYED_MINES, AS_INT, minelayer_mines);
797
798         addstat(STAT_NEX_CHARGE, AS_FLOAT, nex_charge);
799         addstat(STAT_NEX_CHARGEPOOL, AS_FLOAT, nex_chargepool_ammo);
800
801         addstat(STAT_HAGAR_LOAD, AS_INT, hagar_load);
802
803         // g_movementspeed hack
804         addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw);
805         addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed);
806         addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw);
807         addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw);
808
809         // secrets
810         addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total);
811         addstat(STAT_SECRETS_FOUND, AS_FLOAT, stat_secrets_found);
812
813         // misc
814         addstat(STAT_RESPAWN_TIME, AS_FLOAT, stat_respawn_time);
815
816         next_pingtime = time + 5;
817
818         detect_maptype();
819
820         // set up information replies for clients and server to use
821         lsmaps_reply = "^7Maps available: ";
822         lsnewmaps_reply = "^7Maps without a record set: ";
823         for(i = 0, j = 0; i < MapInfo_count; ++i)
824         {
825                 if(MapInfo_Get_ByID(i))
826                         if not(MapInfo_Map_flags & MapInfo_ForbiddenFlags())
827                         {
828                                 if(mod(i, 2))
829                                         col = "^2";
830                                 else
831                                         col = "^3";
832
833                                 ++j;
834
835                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
836
837                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))
838                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
839                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))
840                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");
841                         }
842         }
843
844         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
845         lsnewmaps_reply = strzone(strcat(((!g_race && !g_cts) ? "Need to be playing race or CTS for lsnewmaps to work." : lsnewmaps_reply), "\n"));
846
847         maplist_reply = "^7Maps in list: ";
848         n = tokenize_console(autocvar_g_maplist);
849         for(i = 0, j = 0; i < n; ++i)
850         {
851                 if(MapInfo_CheckMap(argv(i)))
852                 {
853                         if(mod(j, 2))
854                                 col = "^2";
855                         else
856                                 col = "^3";
857                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
858                         ++j;
859                 }
860         }
861         maplist_reply = strzone(strcat(maplist_reply, "\n"));
862         MapInfo_ClearTemps();
863
864         for(i = 0; i < 10; ++i)
865         {
866                 s = getrecords(i);
867                 if (s)
868                         records_reply[i] = strzone(s);
869         }
870
871         ladder_reply = strzone(getladder());
872
873         rankings_reply = strzone(getrankings());
874
875         // begin other init
876         ClientInit_Spawn();
877         RandomSeed_Spawn();
878         PingPLReport_Spawn();
879
880         CheatInit();
881
882         localcmd("\n_sv_hook_gamestart ", GetGametype(), "\n");
883
884         // fill sv_curl_serverpackages from .serverpackage files
885         if(autocvar_sv_curl_serverpackages_auto)
886         {
887                 s = "";
888                 n = tokenize_console(cvar_string("sv_curl_serverpackages"));
889                 for(i = 0; i < n; ++i)
890                         if(substring(argv(i), -14, -1) != "-serverpackage.txt")
891                         if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy
892                                 s = strcat(s, " ", argv(i));
893                 fd = search_begin("*-serverpackage.txt", TRUE, FALSE);
894                 if(fd >= 0)
895                 {
896                         j = search_getsize(fd);
897                         for(i = 0; i < j; ++i)
898                                 s = strcat(s, " ", search_getfilename(fd, i));
899                         search_end(fd);
900                 }
901                 fd = search_begin("*.serverpackage", TRUE, FALSE);
902                 if(fd >= 0)
903                 {
904                         j = search_getsize(fd);
905                         for(i = 0; i < j; ++i)
906                                 s = strcat(s, " ", search_getfilename(fd, i));
907                         search_end(fd);
908                 }
909                 cvar_set("sv_curl_serverpackages", substring(s, 1, -1));
910         }
911
912         // MOD AUTHORS: change this, and possibly remove a few of the blocks below to ignore certain changes
913         modname = "Xonotic";
914         // physics/balance/config changes that count as mod
915         if(cvar_string("g_mod_physics") != cvar_defstring("g_mod_physics"))
916                 modname = cvar_string("g_mod_physics");
917         if(cvar_string("g_mod_balance") != cvar_defstring("g_mod_balance"))
918                 modname = cvar_string("g_mod_balance");
919         if(cvar_string("g_mod_config") != cvar_defstring("g_mod_config"))
920                 modname = cvar_string("g_mod_config");
921         // extra mutators that deserve to count as mod
922         MUTATOR_CALLHOOK(SetModname);
923
924         // save it for later
925         modname = strzone(modname);
926
927         WinningConditionHelper(); // set worldstatus
928
929         world_initialized = 1;
930 }
931
932 void spawnfunc_light (void)
933 {
934         //makestatic (self); // Who the f___ did that?
935         remove(self);
936 }
937
938 string GetGametype()
939 {
940         return MapInfo_Type_ToString(MapInfo_LoadedGametype);
941 }
942
943 string getmapname_stored;
944 string GetMapname()
945 {
946         return mapname;
947 }
948
949 float Map_Count, Map_Current;
950 string Map_Current_Name;
951
952 // NOTE: this now expects the map list to be already tokenized and the count in Map_Count
953 float GetMaplistPosition()
954 {
955         float pos, idx;
956         string map;
957
958         map = GetMapname();
959         idx = autocvar_g_maplist_index;
960
961         if(idx >= 0)
962                 if(idx < Map_Count)
963                         if(map == argv(idx))
964                                 return idx;
965
966         for(pos = 0; pos < Map_Count; ++pos)
967                 if(map == argv(pos))
968                         return pos;
969
970         // resume normal maplist rotation if current map is not in g_maplist
971         return idx;
972 }
973
974 float MapHasRightSize(string map)
975 {
976         float fh;
977         if(currentbots || autocvar_bot_number || player_count < autocvar_minplayers)
978         if(autocvar_g_maplist_check_waypoints)
979         {
980                 dprint("checkwp "); dprint(map);
981                 if(!fexists(strcat("maps/", map, ".waypoints")))
982                 {
983                         dprint(": no waypoints\n");
984                         return FALSE;
985                 }
986                 dprint(": has waypoints\n");
987         }
988
989         // open map size restriction file
990         dprint("opensize "); dprint(map);
991         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
992         if(fh >= 0)
993         {
994                 float mapmin, mapmax;
995                 dprint(": ok, ");
996                 mapmin = stof(fgets(fh));
997                 mapmax = stof(fgets(fh));
998                 fclose(fh);
999                 if(player_count < mapmin)
1000                 {
1001                         dprint("not enough\n");
1002                         return FALSE;
1003                 }
1004                 if(player_count > mapmax)
1005                 {
1006                         dprint("too many\n");
1007                         return FALSE;
1008                 }
1009                 dprint("right size\n");
1010                 return TRUE;
1011         }
1012         dprint(": not found\n");
1013         return TRUE;
1014 }
1015
1016 string Map_Filename(float position)
1017 {
1018         return strcat("maps/", argv(position), ".bsp");
1019 }
1020
1021 string strwords(string s, float w)
1022 {
1023         float endpos;
1024         for(endpos = 0; w && endpos >= 0; --w)
1025                 endpos = strstrofs(s, " ", endpos + 1);
1026         if(endpos < 0)
1027                 return s;
1028         else
1029                 return substring(s, 0, endpos);
1030 }
1031
1032 float strhasword(string s, string w)
1033 {
1034         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
1035 }
1036
1037 void Map_MarkAsRecent(string m)
1038 {
1039         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", autocvar_g_maplist_mostrecent), max(0, autocvar_g_maplist_mostrecent_count)));
1040 }
1041
1042 float Map_IsRecent(string m)
1043 {
1044         return strhasword(autocvar_g_maplist_mostrecent, m);
1045 }
1046
1047 float Map_Check(float position, float pass)
1048 {
1049         string filename;
1050         string map_next;
1051         map_next = argv(position);
1052         if(pass <= 1)
1053         {
1054                 if(Map_IsRecent(map_next))
1055                         return 0;
1056         }
1057         filename = Map_Filename(position);
1058         if(MapInfo_CheckMap(map_next))
1059         {
1060                 if(pass == 2)
1061                         return 1;
1062                 if(MapHasRightSize(map_next))
1063                         return 1;
1064                 return 0;
1065         }
1066         else
1067                 dprint( "Couldn't select '", filename, "'..\n" );
1068
1069         return 0;
1070 }
1071
1072 void Map_Goto_SetStr(string nextmapname)
1073 {
1074         if(getmapname_stored != "")
1075                 strunzone(getmapname_stored);
1076         if(nextmapname == "")
1077                 getmapname_stored = "";
1078         else
1079                 getmapname_stored = strzone(nextmapname);
1080 }
1081
1082 void Map_Goto_SetFloat(float position)
1083 {
1084         cvar_set("g_maplist_index", ftos(position));
1085         Map_Goto_SetStr(argv(position));
1086 }
1087
1088 void Map_Goto(float reinit)
1089 {
1090         MapInfo_LoadMap(getmapname_stored, reinit);
1091 }
1092
1093 // return codes of map selectors:
1094 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
1095 //   -2 = permanent failure
1096 float() MaplistMethod_Iterate = // usual method
1097 {
1098         float pass, i;
1099
1100         for(pass = 1; pass <= 2; ++pass)
1101         {
1102                 for(i = 1; i < Map_Count; ++i)
1103                 {
1104                         float mapindex;
1105                         mapindex = mod(i + Map_Current, Map_Count);
1106                         if(Map_Check(mapindex, pass))
1107                                 return mapindex;
1108                 }
1109         }
1110         return -1;
1111 }
1112
1113 float() MaplistMethod_Repeat = // fallback method
1114 {
1115         if(Map_Check(Map_Current, 2))
1116                 return Map_Current;
1117         return -2;
1118 }
1119
1120 float() MaplistMethod_Random = // random map selection
1121 {
1122         float i, imax;
1123
1124         imax = 42;
1125
1126         for(i = 0; i <= imax; ++i)
1127         {
1128                 float mapindex;
1129                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
1130                 if(Map_Check(mapindex, 1))
1131                         return mapindex;
1132         }
1133         return -1;
1134 }
1135
1136 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
1137 // the exponent sets a bias on the map selection:
1138 // the higher the exponent, the less likely "shortly repeated" same maps are
1139 {
1140         float i, j, imax, insertpos;
1141
1142         imax = 42;
1143
1144         for(i = 0; i <= imax; ++i)
1145         {
1146                 string newlist;
1147
1148                 // now reinsert this at another position
1149                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
1150                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
1151                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
1152                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
1153
1154                 // insert the current map there
1155                 newlist = "";
1156                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
1157                         newlist = strcat(newlist, " ", argv(j));
1158                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
1159                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
1160                         newlist = strcat(newlist, " ", argv(j));
1161                 newlist = substring(newlist, 1, strlen(newlist) - 1);
1162                 cvar_set("g_maplist", newlist);
1163                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1164
1165                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
1166                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
1167                 if(Map_Check(Map_Current, 1))
1168                         return Map_Current;
1169         }
1170         return -1;
1171 }
1172
1173 void Maplist_Init()
1174 {
1175         Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1176         if(Map_Count == 0)
1177         {
1178                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
1179                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1180                 if(autocvar_g_maplist_shuffle)
1181                         ShuffleMaplist();
1182                 localcmd("\nmenu_cmd sync\n");
1183                 Map_Count = tokenizebyseparator(autocvar_g_maplist, " ");
1184         }
1185         if(Map_Count == 0)
1186                 error("empty maplist, cannot select a new map");
1187         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
1188
1189         if(Map_Current_Name)
1190                 strunzone(Map_Current_Name);
1191         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
1192         // this may or may not be correct, but who cares, in the worst case a map
1193         // isn't chosen in the first pass that should have been
1194 }
1195
1196 string GetNextMap()
1197 {
1198         float nextMap;
1199
1200         Maplist_Init();
1201         nextMap = -1;
1202
1203         if(nextMap == -1)
1204                 if(autocvar_g_maplist_shuffle > 0)
1205                         nextMap = MaplistMethod_Shuffle(autocvar_g_maplist_shuffle + 1);
1206
1207         if(nextMap == -1)
1208                 if(autocvar_g_maplist_selectrandom)
1209                         nextMap = MaplistMethod_Random();
1210
1211         if(nextMap == -1)
1212                 nextMap = MaplistMethod_Iterate();
1213
1214         if(nextMap == -1)
1215                 nextMap = MaplistMethod_Repeat();
1216
1217         if(nextMap >= 0)
1218         {
1219                 Map_Goto_SetFloat(nextMap);
1220                 return getmapname_stored;
1221         }
1222
1223         return "";
1224 }
1225
1226 float DoNextMapOverride(float reinit)
1227 {
1228         if(autocvar_g_campaign)
1229         {
1230                 CampaignPostIntermission();
1231                 alreadychangedlevel = TRUE;
1232                 return TRUE;
1233         }
1234         if(autocvar_quit_when_empty)
1235         {
1236                 if(player_count <= currentbots)
1237                 {
1238                         localcmd("quit\n");
1239                         alreadychangedlevel = TRUE;
1240                         return TRUE;
1241                 }
1242         }
1243         if(autocvar_quit_and_redirect != "")
1244         {
1245                 redirection_target = strzone(autocvar_quit_and_redirect);
1246                 alreadychangedlevel = TRUE;
1247                 return TRUE;
1248         }
1249         if (!reinit && autocvar_samelevel) // if samelevel is set, stay on same level
1250         {
1251                 localcmd("restart\n");
1252                 alreadychangedlevel = TRUE;
1253                 return TRUE;
1254         }
1255         if(autocvar_nextmap != "")
1256                 if(MapInfo_CheckMap(autocvar_nextmap))
1257                 {
1258                         Map_Goto_SetStr(autocvar_nextmap);
1259                         Map_Goto(reinit);
1260                         alreadychangedlevel = TRUE;
1261                         return TRUE;
1262                 }
1263         if(!reinit && autocvar_lastlevel)
1264         {
1265                 cvar_settemp_restore();
1266                 localcmd("set lastlevel 0\ntogglemenu 1\n");
1267                 alreadychangedlevel = TRUE;
1268                 return TRUE;
1269         }
1270         return FALSE;
1271 }
1272
1273 void GotoNextMap(float reinit)
1274 {
1275         //string nextmap;
1276         //float n, nummaps;
1277         //string s;
1278         if (alreadychangedlevel)
1279                 return;
1280         alreadychangedlevel = TRUE;
1281
1282         {
1283                 string nextMap;
1284                 float allowReset;
1285
1286                 for(allowReset = 1; allowReset >= 0; --allowReset)
1287                 {
1288                         nextMap = GetNextMap();
1289                         if(nextMap != "")
1290                                 break;
1291
1292                         if(allowReset)
1293                         {
1294                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1295                                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1296                                 if(autocvar_g_maplist_shuffle)
1297                                         ShuffleMaplist();
1298                                 localcmd("\nmenu_cmd sync\n");
1299                         }
1300                         else
1301                         {
1302                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1303                         }
1304                 }
1305                 Map_Goto(reinit);
1306         }
1307 }
1308
1309
1310 /*
1311 ============
1312 IntermissionThink
1313
1314 When the player presses attack or jump, change to the next level
1315 ============
1316 */
1317 .float autoscreenshot;
1318 void() MapVote_Start;
1319 void() MapVote_Think;
1320 float mapvote_initialized;
1321 void IntermissionThink()
1322 {
1323         FixIntermissionClient(self);
1324
1325         float server_screenshot = (autocvar_sv_autoscreenshot && self.cvar_cl_autoscreenshot);
1326         float client_screenshot = (self.cvar_cl_autoscreenshot == 2);
1327
1328         if( (server_screenshot || client_screenshot)
1329                 && ((self.autoscreenshot > 0) && (time > self.autoscreenshot)) )
1330         {
1331                 self.autoscreenshot = -1;
1332                 if(IS_REAL_CLIENT(self)) { stuffcmd(self, sprintf("\nscreenshot screenshots/autoscreenshot/%s-%s.jpg; echo \"^5A screenshot has been taken at request of the server.\"\n", GetMapname(), strftime(FALSE, "%s"))); }
1333                 return;
1334         }
1335
1336         if (time < intermission_exittime)
1337                 return;
1338
1339         if(!mapvote_initialized)
1340                 if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
1341                         return;
1342
1343         MapVote_Start();
1344 }
1345
1346 /*
1347 ============
1348 FindIntermission
1349
1350 Returns the entity to view from
1351 ============
1352 */
1353 /*
1354 entity FindIntermission()
1355 {
1356         local   entity spot;
1357         local   float cyc;
1358
1359 // look for info_intermission first
1360         spot = find (world, classname, "info_intermission");
1361         if (spot)
1362         {       // pick a random one
1363                 cyc = random() * 4;
1364                 while (cyc > 1)
1365                 {
1366                         spot = find (spot, classname, "info_intermission");
1367                         if (!spot)
1368                                 spot = find (spot, classname, "info_intermission");
1369                         cyc = cyc - 1;
1370                 }
1371                 return spot;
1372         }
1373
1374 // then look for the start position
1375         spot = find (world, classname, "info_player_start");
1376         if (spot)
1377                 return spot;
1378
1379 // testinfo_player_start is only found in regioned levels
1380         spot = find (world, classname, "testplayerstart");
1381         if (spot)
1382                 return spot;
1383
1384 // then look for the start position
1385         spot = find (world, classname, "info_player_deathmatch");
1386         if (spot)
1387                 return spot;
1388
1389         //objerror ("FindIntermission: no spot");
1390         return world;
1391 }
1392 */
1393
1394 /*
1395 ===============================================================================
1396
1397 RULES
1398
1399 ===============================================================================
1400 */
1401
1402 void DumpStats(float final)
1403 {
1404         float file;
1405         string s;
1406         float to_console;
1407         float to_eventlog;
1408         float to_file;
1409         float i;
1410
1411         to_console = autocvar_sv_logscores_console;
1412         to_eventlog = autocvar_sv_eventlog;
1413         to_file = autocvar_sv_logscores_file;
1414
1415         if(!final)
1416         {
1417                 to_console = TRUE; // always print printstats replies
1418                 to_eventlog = FALSE; // but never print them to the event log
1419         }
1420
1421         if(to_eventlog)
1422                 if(autocvar_sv_eventlog_console)
1423                         to_console = FALSE; // otherwise we get the output twice
1424
1425         if(final)
1426                 s = ":scores:";
1427         else
1428                 s = ":status:";
1429         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1430
1431         if(to_console)
1432                 print(s, "\n");
1433         if(to_eventlog)
1434                 GameLogEcho(s);
1435
1436         file = -1;
1437         if(to_file)
1438         {
1439                 file = fopen(autocvar_sv_logscores_filename, FILE_APPEND);
1440                 if(file == -1)
1441                         to_file = FALSE;
1442                 else
1443                         fputs(file, strcat(s, "\n"));
1444         }
1445
1446         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1447         if(to_console)
1448                 print(s, "\n");
1449         if(to_eventlog)
1450                 GameLogEcho(s);
1451         if(to_file)
1452                 fputs(file, strcat(s, "\n"));
1453
1454         FOR_EACH_CLIENT(other)
1455         {
1456                 if ((IS_REAL_CLIENT(other)) || (IS_BOT_CLIENT(other) && autocvar_sv_logscores_bots))
1457                 {
1458                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1459                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1460                         if(IS_PLAYER(other) || g_arena || other.caplayer == 1 || g_lms)
1461                                 s = strcat(s, ftos(other.team), ":");
1462                         else
1463                                 s = strcat(s, "spectator:");
1464
1465                         if(to_console)
1466                                 print(s, other.netname, "\n");
1467                         if(to_eventlog)
1468                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1469                         if(to_file)
1470                                 fputs(file, strcat(s, other.netname, "\n"));
1471                 }
1472         }
1473
1474         if(teamplay)
1475         {
1476                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1477                 if(to_console)
1478                         print(s, "\n");
1479                 if(to_eventlog)
1480                         GameLogEcho(s);
1481                 if(to_file)
1482                         fputs(file, strcat(s, "\n"));
1483
1484                 for(i = 1; i < 16; ++i)
1485                 {
1486                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1487                         s = strcat(s, ":", ftos(i));
1488                         if(to_console)
1489                                 print(s, "\n");
1490                         if(to_eventlog)
1491                                 GameLogEcho(s);
1492                         if(to_file)
1493                                 fputs(file, strcat(s, "\n"));
1494                 }
1495         }
1496
1497         if(to_console)
1498                 print(":end\n");
1499         if(to_eventlog)
1500                 GameLogEcho(":end");
1501         if(to_file)
1502         {
1503                 fputs(file, ":end\n");
1504                 fclose(file);
1505         }
1506 }
1507
1508 void FixIntermissionClient(entity e)
1509 {
1510         string s;
1511         if(!e.autoscreenshot) // initial call
1512         {
1513                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1514                 e.health = -2342;
1515                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1516                 e.solid = SOLID_NOT;
1517                 e.movetype = MOVETYPE_NONE;
1518                 e.takedamage = DAMAGE_NO;
1519                 if(e.weaponentity)
1520                 {
1521                         e.weaponentity.effects = EF_NODRAW;
1522                         if (e.weaponentity.weaponentity)
1523                                 e.weaponentity.weaponentity.effects = EF_NODRAW;
1524                 }
1525                 if(IS_REAL_CLIENT(e))
1526                 {
1527                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1528                         s = autocvar_sv_intermission_cdtrack;
1529                         if(s != "")
1530                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1531                         msg_entity = e;
1532                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1533                 }
1534         }
1535 }
1536
1537 /*
1538 go to the next level for deathmatch
1539 only called if a time or frag limit has expired
1540 */
1541 void NextLevel()
1542 {
1543         gameover = TRUE;
1544
1545         intermission_running = 1;
1546
1547 // enforce a wait time before allowing changelevel
1548         if(player_count > 0)
1549                 intermission_exittime = time + autocvar_sv_mapchange_delay;
1550         else
1551                 intermission_exittime = -1;
1552
1553         /*
1554         WriteByte (MSG_ALL, SVC_CDTRACK);
1555         WriteByte (MSG_ALL, 3);
1556         WriteByte (MSG_ALL, 3);
1557         // done in FixIntermission
1558         */
1559
1560         //pos = FindIntermission ();
1561
1562         VoteReset();
1563
1564         DumpStats(TRUE);
1565
1566         // send statistics
1567         entity e;
1568         PlayerStats_EndMatch(1);
1569         FOR_EACH_CLIENT(e)
1570                 PlayerStats_AddGlobalInfo(e);
1571         PlayerStats_Shutdown();
1572         WeaponStats_Shutdown();
1573         
1574         Kill_Notification(NOTIF_ALL, world, MSG_CENTER, 0); // kill all centerprints now
1575
1576         if(autocvar_sv_eventlog)
1577                 GameLogEcho(":gameover");
1578
1579         GameLogClose();
1580
1581         FOR_EACH_PLAYER(other) {
1582                 FixIntermissionClient(other);
1583                 if(other.winning)
1584                         bprint(other.netname, " ^7wins.\n");
1585         }
1586
1587         if(autocvar_g_campaign)
1588                 CampaignPreIntermission();
1589
1590         MUTATOR_CALLHOOK(MatchEnd);
1591
1592         localcmd("\nsv_hook_gameend\n");
1593 }
1594
1595 /*
1596 ============
1597 CheckRules_Player
1598
1599 Exit deathmatch games upon conditions
1600 ============
1601 */
1602 void CheckRules_Player()
1603 {
1604         if (gameover)   // someone else quit the game already
1605                 return;
1606
1607         if(self.deadflag == DEAD_NO)
1608                 self.play_time += frametime;
1609
1610         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1611         //   (div0: and that in CheckRules_World please)
1612 }
1613
1614 float checkrules_equality;
1615 float checkrules_suddendeathwarning;
1616 float checkrules_suddendeathend;
1617 float checkrules_overtimesadded; //how many overtimes have been already added
1618
1619 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1620 float WINNING_YES = 1; // winner found
1621 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1622 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1623
1624 float InitiateSuddenDeath()
1625 {
1626         // Check first whether normal overtimes could be added before initiating suddendeath mode
1627         // - for this timelimit_overtime needs to be >0 of course
1628         // - also check the winning condition calculated in the previous frame and only add normal overtime
1629         //   again, if at the point at which timelimit would be extended again, still no winner was found
1630         if (!autocvar_g_campaign && (checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < autocvar_timelimit_overtimes) && autocvar_timelimit_overtime && !(g_race && !g_race_qualifying))
1631         {
1632                 return 1; // need to call InitiateOvertime later
1633         }
1634         else
1635         {
1636                 if(!checkrules_suddendeathend)
1637                 {
1638                         if(autocvar_g_campaign)
1639                                 checkrules_suddendeathend = time; // no suddendeath in campaign
1640                         else
1641                                 checkrules_suddendeathend = time + 60 * autocvar_timelimit_suddendeath;
1642                         if(g_race && !g_race_qualifying)
1643                                 race_StartCompleting();
1644                 }
1645                 return 0;
1646         }
1647 }
1648
1649 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1650 {
1651         ++checkrules_overtimesadded;
1652         //add one more overtime by simply extending the timelimit
1653         float tl;
1654         tl = autocvar_timelimit;
1655         tl += autocvar_timelimit_overtime;
1656         cvar_set("timelimit", ftos(tl));
1657
1658         Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_TIME, autocvar_timelimit_overtime * 60);
1659 }
1660
1661 float GetWinningCode(float fraglimitreached, float equality)
1662 {
1663         if(autocvar_g_campaign == 1)
1664                 if(fraglimitreached)
1665                         return WINNING_YES;
1666                 else
1667                         return WINNING_NO;
1668
1669         else
1670                 if(equality)
1671                         if(fraglimitreached)
1672                                 return WINNING_STARTSUDDENDEATHOVERTIME;
1673                         else
1674                                 return WINNING_NEVER;
1675                 else
1676                         if(fraglimitreached)
1677                                 return WINNING_YES;
1678                         else
1679                                 return WINNING_NO;
1680 }
1681
1682 // set the .winning flag for exactly those players with a given field value
1683 void SetWinners(.float field, float value)
1684 {
1685         entity head;
1686         FOR_EACH_PLAYER(head)
1687                 head.winning = (head.field == value);
1688 }
1689
1690 // set the .winning flag for those players with a given field value
1691 void AddWinners(.float field, float value)
1692 {
1693         entity head;
1694         FOR_EACH_PLAYER(head)
1695                 if(head.field == value)
1696                         head.winning = 1;
1697 }
1698
1699 // clear the .winning flags
1700 void ClearWinners(void)
1701 {
1702         entity head;
1703         FOR_EACH_PLAYER(head)
1704                 head.winning = 0;
1705 }
1706
1707 // Onslaught winning condition:
1708 // game terminates if only one team has a working generator (or none)
1709 float WinningCondition_Onslaught()
1710 {
1711         entity head;
1712         float t1, t2, t3, t4;
1713
1714         WinningConditionHelper(); // set worldstatus
1715
1716         if(inWarmupStage)
1717                 return WINNING_NO;
1718
1719         // first check if the game has ended
1720         t1 = t2 = t3 = t4 = 0;
1721         head = find(world, classname, "onslaught_generator");
1722         while (head)
1723         {
1724                 if (head.health > 0)
1725                 {
1726                         if (head.team == NUM_TEAM_1) t1 = 1;
1727                         if (head.team == NUM_TEAM_2) t2 = 1;
1728                         if (head.team == NUM_TEAM_3) t3 = 1;
1729                         if (head.team == NUM_TEAM_4) t4 = 1;
1730                 }
1731                 head = find(head, classname, "onslaught_generator");
1732         }
1733         if (t1 + t2 + t3 + t4 < 2)
1734         {
1735                 // game over, only one team remains (or none)
1736                 ClearWinners();
1737                 if (t1) SetWinners(team, NUM_TEAM_1);
1738                 if (t2) SetWinners(team, NUM_TEAM_2);
1739                 if (t3) SetWinners(team, NUM_TEAM_3);
1740                 if (t4) SetWinners(team, NUM_TEAM_4);
1741                 dprint("Have a winner, ending game.\n");
1742                 return WINNING_YES;
1743         }
1744
1745         // Two or more teams remain
1746         return WINNING_NO;
1747 }
1748
1749 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1750 // they win. Otherwise the defending team wins once the timelimit passes.
1751 void assault_new_round();
1752 float WinningCondition_Assault()
1753 {
1754         float status;
1755
1756         WinningConditionHelper(); // set worldstatus
1757
1758         status = WINNING_NO;
1759         // as the timelimit has not yet passed just assume the defending team will win
1760         if(assault_attacker_team == NUM_TEAM_1)
1761         {
1762                 SetWinners(team, NUM_TEAM_2);
1763         }
1764         else
1765         {
1766                 SetWinners(team, NUM_TEAM_1);
1767         }
1768
1769         entity ent;
1770         ent = find(world, classname, "target_assault_roundend");
1771         if(ent)
1772         {
1773                 if(ent.winning) // round end has been triggered by attacking team
1774                 {
1775                         bprint("ASSAULT: round completed...\n");
1776                         SetWinners(team, assault_attacker_team);
1777
1778                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1779
1780                         if(ent.cnt == 1 || autocvar_g_campaign) // this was the second round
1781                         {
1782                                 status = WINNING_YES;
1783                         }
1784                         else
1785                         {
1786                                 entity oldself;
1787                                 oldself = self;
1788                                 self = ent;
1789                                 assault_new_round();
1790                                 self = oldself;
1791                         }
1792                 }
1793         }
1794
1795         return status;
1796 }
1797
1798 // LMS winning condition: game terminates if and only if there's at most one
1799 // one player who's living lives. Top two scores being equal cancels the time
1800 // limit.
1801 float WinningCondition_LMS()
1802 {
1803         entity head, head2;
1804         float have_player;
1805         float have_players;
1806         float l;
1807
1808         have_player = FALSE;
1809         have_players = FALSE;
1810         l = LMS_NewPlayerLives();
1811
1812         head = find(world, classname, "player");
1813         if(head)
1814                 have_player = TRUE;
1815         head2 = find(head, classname, "player");
1816         if(head2)
1817                 have_players = TRUE;
1818
1819         if(have_player)
1820         {
1821                 // we have at least one player
1822                 if(have_players)
1823                 {
1824                         // two or more active players - continue with the game
1825                 }
1826                 else
1827                 {
1828                         // exactly one player?
1829
1830                         ClearWinners();
1831                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1832
1833                         if(l)
1834                         {
1835                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1836                                 return WINNING_NO;
1837                         }
1838                         else
1839                         {
1840                                 // a winner!
1841                                 // and assign him his first place
1842                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1843                                 return WINNING_YES;
1844                         }
1845                 }
1846         }
1847         else
1848         {
1849                 // nobody is playing at all...
1850                 if(l)
1851                 {
1852                         // wait for players...
1853                 }
1854                 else
1855                 {
1856                         // SNAFU (maybe a draw game?)
1857                         ClearWinners();
1858                         dprint("No players, ending game.\n");
1859                         return WINNING_YES;
1860                 }
1861         }
1862
1863         // When we get here, we have at least two players who are actually LIVING,
1864         // now check if the top two players have equal score.
1865         WinningConditionHelper();
1866
1867         ClearWinners();
1868         if(WinningConditionHelper_winner)
1869                 WinningConditionHelper_winner.winning = TRUE;
1870         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1871                 return WINNING_NEVER;
1872
1873         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1874         return WINNING_NO;
1875 }
1876
1877 void ShuffleMaplist()
1878 {
1879         cvar_set("g_maplist", shufflewords(autocvar_g_maplist));
1880 }
1881
1882 float leaderfrags;
1883 float WinningCondition_Scores(float limit, float leadlimit)
1884 {
1885         float limitreached;
1886
1887         // TODO make everything use THIS winning condition (except LMS)
1888         WinningConditionHelper();
1889
1890         if(teamplay)
1891         {
1892                 team1_score = TeamScore_GetCompareValue(NUM_TEAM_1);
1893                 team2_score = TeamScore_GetCompareValue(NUM_TEAM_2);
1894                 team3_score = TeamScore_GetCompareValue(NUM_TEAM_3);
1895                 team4_score = TeamScore_GetCompareValue(NUM_TEAM_4);
1896         }
1897
1898         ClearWinners();
1899         if(WinningConditionHelper_winner)
1900                 WinningConditionHelper_winner.winning = 1;
1901         if(WinningConditionHelper_winnerteam >= 0)
1902                 SetWinners(team, WinningConditionHelper_winnerteam);
1903
1904         if(WinningConditionHelper_lowerisbetter)
1905         {
1906                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1907                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1908                 limit = -limit;
1909         }
1910
1911         if(WinningConditionHelper_zeroisworst)
1912                 leadlimit = 0; // not supported in this mode
1913
1914         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1915         // these modes always score in increments of 1, thus this makes sense
1916         {
1917                 if(leaderfrags != WinningConditionHelper_topscore)
1918                 {
1919                         leaderfrags = WinningConditionHelper_topscore;
1920
1921                         if (limit)
1922                         if (leaderfrags == limit - 1)
1923                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_1);
1924                         else if (leaderfrags == limit - 2)
1925                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_2);
1926                         else if (leaderfrags == limit - 3)
1927                                 Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_REMAINING_FRAG_3);
1928                 }
1929         }
1930
1931         limitreached = FALSE;
1932         if(limit)
1933                 if(WinningConditionHelper_topscore >= limit)
1934                         limitreached = TRUE;
1935         if(leadlimit)
1936         {
1937                 float leadlimitreached;
1938                 leadlimitreached = (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit);
1939                 if(autocvar_leadlimit_and_fraglimit)
1940                         limitreached = (limitreached && leadlimitreached);
1941                 else
1942                         limitreached = (limitreached || leadlimitreached);
1943         }
1944
1945         if(limit)
1946                 game_completion_ratio = max(game_completion_ratio, bound(0, WinningConditionHelper_topscore / limit, 1));
1947
1948         return GetWinningCode(
1949                 WinningConditionHelper_topscore && limitreached,
1950                 WinningConditionHelper_equality
1951         );
1952 }
1953
1954 float WinningCondition_Race(float fraglimit)
1955 {
1956         float wc;
1957         entity p;
1958         float n, c;
1959
1960         n = 0;
1961         c = 0;
1962         FOR_EACH_PLAYER(p)
1963         {
1964                 ++n;
1965                 if(p.race_completed)
1966                         ++c;
1967         }
1968         if(n && (n == c))
1969                 return WINNING_YES;
1970         wc = WinningCondition_Scores(fraglimit, 0);
1971
1972         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1973         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1974         // do NOT support equality when the laps are all raced!
1975                 return WINNING_STARTSUDDENDEATHOVERTIME;
1976         else
1977                 return WINNING_NEVER;
1978 }
1979
1980 float WinningCondition_QualifyingThenRace(float limit)
1981 {
1982         float wc;
1983         wc = WinningCondition_Scores(limit, 0);
1984
1985         // NEVER initiate overtime
1986         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1987         {
1988                 return WINNING_YES;
1989         }
1990
1991         return wc;
1992 }
1993
1994 float WinningCondition_RanOutOfSpawns()
1995 {
1996         entity head;
1997
1998         if(have_team_spawns <= 0)
1999                 return WINNING_NO;
2000
2001         if(autocvar_g_spawn_useallspawns <= 0)
2002                 return WINNING_NO;
2003
2004         if(!some_spawn_has_been_used)
2005                 return WINNING_NO;
2006
2007         team1_score = team2_score = team3_score = team4_score = 0;
2008
2009         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
2010         {
2011                 if(head.team == NUM_TEAM_1)
2012                         team1_score = 1;
2013                 else if(head.team == NUM_TEAM_2)
2014                         team2_score = 1;
2015                 else if(head.team == NUM_TEAM_3)
2016                         team3_score = 1;
2017                 else if(head.team == NUM_TEAM_4)
2018                         team4_score = 1;
2019         }
2020
2021         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
2022         {
2023                 if(head.team == NUM_TEAM_1)
2024                         team1_score = 1;
2025                 else if(head.team == NUM_TEAM_2)
2026                         team2_score = 1;
2027                 else if(head.team == NUM_TEAM_3)
2028                         team3_score = 1;
2029                 else if(head.team == NUM_TEAM_4)
2030                         team4_score = 1;
2031         }
2032
2033         ClearWinners();
2034         if(team1_score + team2_score + team3_score + team4_score == 0)
2035         {
2036                 checkrules_equality = TRUE;
2037                 return WINNING_YES;
2038         }
2039         else if(team1_score + team2_score + team3_score + team4_score == 1)
2040         {
2041                 float t, i;
2042                 if(team1_score)
2043                         t = NUM_TEAM_1;
2044                 else if(team2_score)
2045                         t = NUM_TEAM_2;
2046                 else if(team3_score)
2047                         t = NUM_TEAM_3;
2048                 else // if(team4_score)
2049                         t = NUM_TEAM_4;
2050                 CheckAllowedTeams(world);
2051                 for(i = 0; i < MAX_TEAMSCORE; ++i)
2052                 {
2053                         if(t != NUM_TEAM_1) if(c1 >= 0) TeamScore_AddToTeam(NUM_TEAM_1, i, -1000);
2054                         if(t != NUM_TEAM_2) if(c2 >= 0) TeamScore_AddToTeam(NUM_TEAM_2, i, -1000);
2055                         if(t != NUM_TEAM_3) if(c3 >= 0) TeamScore_AddToTeam(NUM_TEAM_3, i, -1000);
2056                         if(t != NUM_TEAM_4) if(c4 >= 0) TeamScore_AddToTeam(NUM_TEAM_4, i, -1000);
2057                 }
2058
2059                 AddWinners(team, t);
2060                 return WINNING_YES;
2061         }
2062         else
2063                 return WINNING_NO;
2064 }
2065
2066 /*
2067 ============
2068 CheckRules_World
2069
2070 Exit deathmatch games upon conditions
2071 ============
2072 */
2073 void ReadyRestart();
2074 void CheckRules_World()
2075 {
2076         float timelimit;
2077         float fraglimit;
2078         float leadlimit;
2079
2080         VoteThink();
2081         MapVote_Think();
2082
2083         SetDefaultAlpha();
2084
2085         /*
2086         MapVote_Think should now do that part
2087         if (intermission_running)
2088                 if (time >= intermission_exittime + 60)
2089                 {
2090                         if(!DoNextMapOverride())
2091                                 GotoNextMap();
2092                         return;
2093                 }
2094         */
2095
2096         if (gameover)   // someone else quit the game already
2097         {
2098                 if(player_count == 0) // Nobody there? Then let's go to the next map
2099                         MapVote_Start();
2100                         // this will actually check the player count in the next frame
2101                         // again, but this shouldn't hurt
2102                 return;
2103         }
2104
2105         timelimit = autocvar_timelimit * 60;
2106         fraglimit = autocvar_fraglimit;
2107         leadlimit = autocvar_leadlimit;
2108
2109         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
2110         {
2111                 if(timelimit > 0)
2112                         timelimit = 0; // timelimit is not made for warmup
2113                 if(fraglimit > 0)
2114                         fraglimit = 0; // no fraglimit for now
2115                 leadlimit = 0; // no leadlimit for now
2116         }
2117
2118         if(timelimit > 0)
2119         {
2120                 timelimit += game_starttime;
2121         }
2122         else if (timelimit < 0)
2123         {
2124                 // endmatch
2125                 NextLevel();
2126                 return;
2127         }
2128
2129         if(g_onslaught)
2130                 timelimit = 0; // ONS has its own overtime rule
2131
2132         float wantovertime;
2133         wantovertime = 0;
2134
2135         if(timelimit > game_starttime)
2136                 game_completion_ratio = (time - game_starttime) / (timelimit - game_starttime);
2137         else
2138                 game_completion_ratio = 0;
2139
2140         if(checkrules_suddendeathend)
2141         {
2142                 if(!checkrules_suddendeathwarning)
2143                 {
2144                         checkrules_suddendeathwarning = TRUE;
2145                         if(g_race && !g_race_qualifying)
2146                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_RACE_FINISHLAP);
2147                         else
2148                                 Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_FRAG);
2149                 }
2150         }
2151         else
2152         {
2153                 if (timelimit && time >= timelimit)
2154                 {
2155                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)
2156                         {
2157                                 float totalplayers;
2158                                 float playerswithlaps;
2159                                 float readyplayers;
2160                                 entity head;
2161                                 totalplayers = playerswithlaps = readyplayers = 0;
2162                                 FOR_EACH_PLAYER(head)
2163                                 {
2164                                         ++totalplayers;
2165                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
2166                                                 ++playerswithlaps;
2167                                         if(head.ready)
2168                                                 ++readyplayers;
2169                                 }
2170
2171                                 // at least 2 of the players have completed a lap: start the RACE
2172                                 // otherwise, the players should end the qualifying on their own
2173                                 if(readyplayers || playerswithlaps >= 2)
2174                                 {
2175                                         checkrules_suddendeathend = 0;
2176                                         ReadyRestart(); // go to race
2177                                         return;
2178                                 }
2179                                 else
2180                                         wantovertime |= InitiateSuddenDeath();
2181                         }
2182                         else
2183                                 wantovertime |= InitiateSuddenDeath();
2184                 }
2185         }
2186
2187         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2188         {
2189                 NextLevel();
2190                 return;
2191         }
2192
2193         float checkrules_status;
2194         checkrules_status = WinningCondition_RanOutOfSpawns();
2195         if(checkrules_status == WINNING_YES)
2196         {
2197                 bprint("Hey! Someone ran out of spawns!\n");
2198         }
2199         else if(g_race && !g_race_qualifying && timelimit >= 0)
2200         {
2201                 checkrules_status = WinningCondition_Race(fraglimit);
2202                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2203         }
2204         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2205         {
2206                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2207                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2208         }
2209         else if(g_assault)
2210         {
2211                 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2212         }
2213         else if(g_lms)
2214         {
2215                 checkrules_status = WinningCondition_LMS();
2216         }
2217         else if (g_onslaught)
2218         {
2219                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2220         }
2221         else
2222         {
2223                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2224                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2225         }
2226
2227         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2228         {
2229                 checkrules_status = WINNING_NEVER;
2230                 checkrules_overtimesadded = -1;
2231                 wantovertime |= InitiateSuddenDeath();
2232         }
2233
2234         if(checkrules_status == WINNING_NEVER)
2235                 // equality cases! Nobody wins if the overtime ends in a draw.
2236                 ClearWinners();
2237
2238         if(wantovertime)
2239         {
2240                 if(checkrules_status == WINNING_NEVER)
2241                         InitiateOvertime();
2242                 else
2243                         checkrules_status = WINNING_YES;
2244         }
2245
2246         if(checkrules_suddendeathend)
2247                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2248                         checkrules_status = WINNING_YES;
2249
2250         if(checkrules_status == WINNING_YES)
2251         {
2252                 //print("WINNING\n");
2253                 NextLevel();
2254         }
2255 }
2256
2257 float mapvote_nextthink;
2258 float mapvote_initialized;
2259 float mapvote_keeptwotime;
2260 float mapvote_timeout;
2261 string mapvote_message;
2262 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2263 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2264 float mapvote_screenshot_dirs_count;
2265
2266 float mapvote_count;
2267 float mapvote_count_real;
2268 string mapvote_maps[MAPVOTE_COUNT];
2269 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2270 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2271 float mapvote_maps_suggested[MAPVOTE_COUNT];
2272 string mapvote_suggestions[MAPVOTE_COUNT];
2273 float mapvote_suggestion_ptr;
2274 float mapvote_voters;
2275 float mapvote_selections[MAPVOTE_COUNT];
2276 float mapvote_run;
2277 float mapvote_detail;
2278 float mapvote_abstain;
2279 .float mapvote;
2280
2281 void MapVote_ClearAllVotes()
2282 {
2283         FOR_EACH_CLIENT(other)
2284                 other.mapvote = 0;
2285 }
2286
2287 string MapVote_Suggest(string m)
2288 {
2289         float i;
2290         if(m == "")
2291                 return "That's not how to use this command.";
2292         if(!autocvar_g_maplist_votable_suggestions)
2293                 return "Suggestions are not accepted on this server.";
2294         if(mapvote_initialized)
2295                 return "Can't suggest - voting is already in progress!";
2296         m = MapInfo_FixName(m);
2297         if not(m)
2298                 return "The map you suggested is not available on this server.";
2299         if(!autocvar_g_maplist_votable_suggestions_override_mostrecent)
2300                 if(Map_IsRecent(m))
2301                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2302
2303         if(!MapInfo_CheckMap(m))
2304                 return "The map you suggested does not support the current game mode.";
2305         for(i = 0; i < mapvote_suggestion_ptr; ++i)
2306                 if(mapvote_suggestions[i] == m)
2307                         return "This map was already suggested.";
2308         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2309         {
2310                 i = floor(random() * mapvote_suggestion_ptr);
2311         }
2312         else
2313         {
2314                 i = mapvote_suggestion_ptr;
2315                 mapvote_suggestion_ptr += 1;
2316         }
2317         if(mapvote_suggestions[i] != "")
2318                 strunzone(mapvote_suggestions[i]);
2319         mapvote_suggestions[i] = strzone(m);
2320         if(autocvar_sv_eventlog)
2321                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2322         return strcat("Suggestion of ", m, " accepted.");
2323 }
2324
2325 void MapVote_AddVotable(string nextMap, float isSuggestion)
2326 {
2327         float j, i, o;
2328         string pakfile, mapfile;
2329
2330         if(nextMap == "")
2331                 return;
2332         for(j = 0; j < mapvote_count; ++j)
2333                 if(mapvote_maps[j] == nextMap)
2334                         return;
2335         // suggestions might be no longer valid/allowed after gametype switch!
2336         if(isSuggestion)
2337                 if(!MapInfo_CheckMap(nextMap))
2338                         return;
2339         mapvote_maps[mapvote_count] = strzone(nextMap);
2340         mapvote_maps_suggested[mapvote_count] = isSuggestion;
2341
2342         pakfile = string_null;
2343         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2344         {
2345                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2346                 pakfile = whichpack(strcat(mapfile, ".tga"));
2347                 if(pakfile == "")
2348                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2349                 if(pakfile == "")
2350                         pakfile = whichpack(strcat(mapfile, ".png"));
2351                 if(pakfile != "")
2352                         break;
2353         }
2354         if(i >= mapvote_screenshot_dirs_count)
2355                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2356         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2357                 pakfile = substring(pakfile, o, -1);
2358
2359         mapvote_maps_screenshot_dir[mapvote_count] = i;
2360         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2361
2362         mapvote_count += 1;
2363 }
2364
2365 void MapVote_Spawn();
2366 void MapVote_Init()
2367 {
2368         float i;
2369         float nmax, smax;
2370
2371         MapVote_ClearAllVotes();
2372
2373         mapvote_count = 0;
2374         mapvote_detail = !autocvar_g_maplist_votable_nodetail;
2375         mapvote_abstain = autocvar_g_maplist_votable_abstain;
2376
2377         if(mapvote_abstain)
2378                 nmax = min(MAPVOTE_COUNT - 1, autocvar_g_maplist_votable);
2379         else
2380                 nmax = min(MAPVOTE_COUNT, autocvar_g_maplist_votable);
2381         smax = min3(nmax, autocvar_g_maplist_votable_suggestions, mapvote_suggestion_ptr);
2382
2383         // we need this for AddVotable, as that cycles through the screenshot dirs
2384         mapvote_screenshot_dirs_count = tokenize_console(autocvar_g_maplist_votable_screenshot_dir);
2385         if(mapvote_screenshot_dirs_count == 0)
2386                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2387         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2388         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2389                 mapvote_screenshot_dirs[i] = strzone(argv(i));
2390
2391         if(mapvote_suggestion_ptr)
2392                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2393                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2394
2395         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2396                 MapVote_AddVotable(GetNextMap(), FALSE);
2397
2398         if(mapvote_count == 0)
2399         {
2400                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2401                 cvar_set("g_maplist", MapInfo_ListAllAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2402                 if(autocvar_g_maplist_shuffle)
2403                         ShuffleMaplist();
2404                 localcmd("\nmenu_cmd sync\n");
2405                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2406                         MapVote_AddVotable(GetNextMap(), FALSE);
2407         }
2408
2409         mapvote_count_real = mapvote_count;
2410         if(mapvote_abstain)
2411                 MapVote_AddVotable("don't care", 0);
2412
2413         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2414
2415         mapvote_keeptwotime = time + autocvar_g_maplist_votable_keeptwotime;
2416         mapvote_timeout = time + autocvar_g_maplist_votable_timeout;
2417         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2418                 mapvote_keeptwotime = 0;
2419         mapvote_message = "Choose a map and press its key!";
2420
2421         MapVote_Spawn();
2422 }
2423
2424 void MapVote_SendPicture(float id)
2425 {
2426         msg_entity = self;
2427         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2428         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2429         WriteByte(MSG_ONE, id);
2430         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2431 }
2432
2433 float MapVote_GetMapMask()
2434 {
2435         float mask, i, power;
2436         mask = 0;
2437         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2438                 if(mapvote_maps[i] != "")
2439                         mask |= power;
2440         return mask;
2441 }
2442
2443 entity mapvote_ent;
2444 float MapVote_SendEntity(entity to, float sf)
2445 {
2446         float i;
2447
2448         if(sf & 1)
2449                 sf &~= 2; // if we send 1, we don't need to also send 2
2450
2451         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2452         WriteByte(MSG_ENTITY, sf);
2453
2454         if(sf & 1)
2455         {
2456                 // flag 1 == initialization
2457                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2458                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2459                 WriteString(MSG_ENTITY, "");
2460                 WriteByte(MSG_ENTITY, mapvote_count);
2461                 WriteByte(MSG_ENTITY, mapvote_abstain);
2462                 WriteByte(MSG_ENTITY, mapvote_detail);
2463                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2464                 if(mapvote_count <= 8)
2465                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2466                 else
2467                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2468                 for(i = 0; i < mapvote_count; ++i)
2469                         if(mapvote_maps[i] != "")
2470                         {
2471                                 if(mapvote_abstain && i == mapvote_count - 1)
2472                                 {
2473                                         WriteString(MSG_ENTITY, ""); // abstain needs no text
2474                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack
2475                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2476                                 }
2477                                 else
2478                                 {
2479                                         WriteString(MSG_ENTITY, mapvote_maps[i]);
2480                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2481                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2482                                 }
2483                         }
2484         }
2485
2486         if(sf & 2)
2487         {
2488                 // flag 2 == update of mask
2489                 if(mapvote_count <= 8)
2490                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2491                 else
2492                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2493         }
2494
2495         if(sf & 4)
2496         {
2497                 if(mapvote_detail)
2498                         for(i = 0; i < mapvote_count; ++i)
2499                                 if(mapvote_maps[i] != "")
2500                                         WriteByte(MSG_ENTITY, mapvote_selections[i]);
2501
2502                 WriteByte(MSG_ENTITY, to.mapvote);
2503         }
2504
2505         return TRUE;
2506 }
2507
2508 void MapVote_Spawn()
2509 {
2510         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2511 }
2512
2513 void MapVote_TouchMask()
2514 {
2515         mapvote_ent.SendFlags |= 2;
2516 }
2517
2518 void MapVote_TouchVotes(entity voter)
2519 {
2520         mapvote_ent.SendFlags |= 4;
2521 }
2522
2523 float MapVote_Finished(float mappos)
2524 {
2525         string result;
2526         float i;
2527         float didntvote;
2528
2529         if(autocvar_sv_eventlog)
2530         {
2531                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2532                 result = strcat(result, ":", ftos(mapvote_selections[mappos]), "::");
2533                 didntvote = mapvote_voters;
2534                 for(i = 0; i < mapvote_count; ++i)
2535                         if(mapvote_maps[i] != "")
2536                         {
2537                                 didntvote -= mapvote_selections[i];
2538                                 if(i != mappos)
2539                                 {
2540                                         result = strcat(result, ":", mapvote_maps[i]);
2541                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2542                                 }
2543                         }
2544                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2545
2546                 GameLogEcho(result);
2547                 if(mapvote_maps_suggested[mappos])
2548                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2549         }
2550
2551         FOR_EACH_REALCLIENT(other)
2552                 FixClientCvars(other);
2553
2554         Map_Goto_SetStr(mapvote_maps[mappos]);
2555         Map_Goto(0);
2556         alreadychangedlevel = TRUE;
2557         return TRUE;
2558 }
2559 void MapVote_CheckRules_1()
2560 {
2561         float i;
2562
2563         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2564         {
2565                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2566                 mapvote_selections[i] = 0;
2567         }
2568
2569         mapvote_voters = 0;
2570         FOR_EACH_REALCLIENT(other)
2571         {
2572                 ++mapvote_voters;
2573                 if(other.mapvote)
2574                 {
2575                         i = other.mapvote - 1;
2576                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2577                         mapvote_selections[i] = mapvote_selections[i] + 1;
2578                 }
2579         }
2580 }
2581
2582 float MapVote_CheckRules_2()
2583 {
2584         float i;
2585         float firstPlace, secondPlace;
2586         float firstPlaceVotes, secondPlaceVotes;
2587         float mapvote_voters_real;
2588         string result;
2589
2590         if(mapvote_count_real == 1)
2591                 return MapVote_Finished(0);
2592
2593         mapvote_voters_real = mapvote_voters;
2594         if(mapvote_abstain)
2595                 mapvote_voters_real -= mapvote_selections[mapvote_count - 1];
2596
2597         RandomSelection_Init();
2598         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2599                 RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2600         firstPlace = RandomSelection_chosen_float;
2601         firstPlaceVotes = RandomSelection_best_priority;
2602         //dprint("First place: ", ftos(firstPlace), "\n");
2603         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2604
2605         RandomSelection_Init();
2606         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2607                 if(i != firstPlace)
2608                         RandomSelection_Add(world, i, string_null, 1, mapvote_selections[i]);
2609         secondPlace = RandomSelection_chosen_float;
2610         secondPlaceVotes = RandomSelection_best_priority;
2611         //dprint("Second place: ", ftos(secondPlace), "\n");
2612         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2613
2614         if(firstPlace == -1)
2615                 error("No first place in map vote... WTF?");
2616
2617         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2618                 return MapVote_Finished(firstPlace);
2619
2620         if(mapvote_keeptwotime)
2621                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2622                 {
2623                         float didntvote;
2624                         MapVote_TouchMask();
2625                         mapvote_message = "Now decide between the TOP TWO!";
2626                         mapvote_keeptwotime = 0;
2627                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2628                         result = strcat(result, ":", ftos(firstPlaceVotes));
2629                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2630                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2631                         didntvote = mapvote_voters;
2632                         for(i = 0; i < mapvote_count; ++i)
2633                                 if(mapvote_maps[i] != "")
2634                                 {
2635                                         didntvote -= mapvote_selections[i];
2636                                         if(i != firstPlace)
2637                                                 if(i != secondPlace)
2638                                                 {
2639                                                         result = strcat(result, ":", mapvote_maps[i]);
2640                                                         result = strcat(result, ":", ftos(mapvote_selections[i]));
2641                                                         if(i < mapvote_count_real)
2642                                                         {
2643                                                                 strunzone(mapvote_maps[i]);
2644                                                                 mapvote_maps[i] = "";
2645                                                                 strunzone(mapvote_maps_pakfile[i]);
2646                                                                 mapvote_maps_pakfile[i] = "";
2647                                                         }
2648                                                 }
2649                                 }
2650                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2651                         if(autocvar_sv_eventlog)
2652                                 GameLogEcho(result);
2653                 }
2654
2655         return FALSE;
2656 }
2657 void MapVote_Tick()
2658 {
2659         float keeptwo;
2660         float totalvotes;
2661
2662         keeptwo = mapvote_keeptwotime;
2663         MapVote_CheckRules_1(); // count
2664         if(MapVote_CheckRules_2()) // decide
2665                 return;
2666
2667         totalvotes = 0;
2668         FOR_EACH_REALCLIENT(other)
2669         {
2670                 // hide scoreboard again
2671                 if(other.health != 2342)
2672                 {
2673                         other.health = 2342;
2674                         other.impulse = 0;
2675                         if(IS_REAL_CLIENT(other))
2676                         {
2677                                 msg_entity = other;
2678                                 WriteByte(MSG_ONE, SVC_FINALE);
2679                                 WriteString(MSG_ONE, "");
2680                         }
2681                 }
2682
2683                 // clear possibly invalid votes
2684                 if(mapvote_maps[other.mapvote - 1] == "")
2685                         other.mapvote = 0;
2686                 // use impulses as new vote
2687                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2688                         if(mapvote_maps[other.impulse - 1] != "")
2689                         {
2690                                 other.mapvote = other.impulse;
2691                                 MapVote_TouchVotes(other);
2692                         }
2693                 other.impulse = 0;
2694
2695                 if(other.mapvote)
2696                         ++totalvotes;
2697         }
2698
2699         MapVote_CheckRules_1(); // just count
2700 }
2701 void MapVote_Start()
2702 {
2703         if(mapvote_run)
2704                 return;
2705
2706         // wait for stats to be sent first
2707         if(!playerstats_waitforme)
2708                 return;
2709
2710         MapInfo_Enumerate();
2711         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2712                 mapvote_run = TRUE;
2713 }
2714 void MapVote_Think()
2715 {
2716         if(!mapvote_run)
2717                 return;
2718
2719         if(alreadychangedlevel)
2720                 return;
2721
2722         if(time < mapvote_nextthink)
2723                 return;
2724         //dprint("tick\n");
2725
2726         mapvote_nextthink = time + 0.5;
2727
2728         if(!mapvote_initialized)
2729         {
2730                 if(autocvar_rescan_pending == 1)
2731                 {
2732                         cvar_set("rescan_pending", "2");
2733                         localcmd("fs_rescan\nrescan_pending 3\n");
2734                         return;
2735                 }
2736                 else if(autocvar_rescan_pending == 2)
2737                 {
2738                         return;
2739                 }
2740                 else if(autocvar_rescan_pending == 3)
2741                 {
2742                         // now build missing mapinfo files
2743                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2744                                 return;
2745
2746                         // we're done, start the timer
2747                         cvar_set("rescan_pending", "0");
2748                 }
2749
2750                 mapvote_initialized = TRUE;
2751                 if(DoNextMapOverride(0))
2752                         return;
2753                 if(!autocvar_g_maplist_votable || player_count <= 0)
2754                 {
2755                         GotoNextMap(0);
2756                         return;
2757                 }
2758                 MapVote_Init();
2759         }
2760
2761         MapVote_Tick();
2762 }
2763
2764 string GotoMap(string m)
2765 {
2766         if(!MapInfo_CheckMap(m))
2767                 return "The map you chose is not available on this server.";
2768         cvar_set("nextmap", m);
2769         cvar_set("timelimit", "-1");
2770         if(mapvote_initialized || alreadychangedlevel)
2771         {
2772                 if(DoNextMapOverride(0))
2773                         return "Map switch initiated.";
2774                 else
2775                         return "Hm... no. For some reason I like THIS map more.";
2776         }
2777         else
2778                 return "Map switch will happen after scoreboard.";
2779 }
2780
2781
2782 void EndFrame()
2783 {
2784         float altime;
2785         FOR_EACH_REALCLIENT(self)
2786         {
2787                 if(IS_SPEC(self))
2788                 {
2789                         if(self.enemy.typehitsound)
2790                                 self.typehit_time = time;
2791                         else if(self.enemy.hitsound)
2792                                 self.hit_time = time;
2793                 }
2794                 else
2795                 {
2796                         if(self.typehitsound)
2797                                 self.typehit_time = time;
2798                         else if(self.hitsound)
2799                                 self.hit_time = time;
2800                 }
2801         }
2802         altime = time + frametime * (1 + autocvar_g_antilag_nudge);
2803         // add 1 frametime because after this, engine SV_Physics
2804         // increases time by a frametime and then networks the frame
2805         // add another frametime because client shows everything with
2806         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2807         // needed!
2808         FOR_EACH_CLIENT(self)
2809         {
2810                 self.hitsound = FALSE;
2811                 self.typehitsound = FALSE;
2812                 antilag_record(self, altime);
2813         }
2814 }
2815
2816
2817 /*
2818  * RedirectionThink:
2819  * returns TRUE if redirecting
2820  */
2821 float redirection_timeout;
2822 float redirection_nextthink;
2823 float RedirectionThink()
2824 {
2825         float clients_found;
2826
2827         if(redirection_target == "")
2828                 return FALSE;
2829
2830         if(!redirection_timeout)
2831         {
2832                 cvar_set("sv_public", "-2");
2833                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2834                 if(redirection_target == "self")
2835                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2836                 else
2837                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2838         }
2839
2840         if(time < redirection_nextthink)
2841                 return TRUE;
2842
2843         redirection_nextthink = time + 1;
2844
2845         clients_found = 0;
2846         FOR_EACH_REALCLIENT(self)
2847         {
2848                 // TODO add timer
2849                 print("Redirecting: sending connect command to ", self.netname, "\n");
2850                 if(redirection_target == "self")
2851                         stuffcmd(self, "\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " reconnect\n");
2852                 else
2853                         stuffcmd(self, strcat("\ndisconnect; defer ", ftos(autocvar_quit_and_redirect_timer), " \"connect ", redirection_target, "\"\n"));
2854                 ++clients_found;
2855         }
2856
2857         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2858
2859         if(time > redirection_timeout || clients_found == 0)
2860                 localcmd("\nwait; wait; wait; quit\n");
2861
2862         return TRUE;
2863 }
2864
2865 void TargetMusic_RestoreGame();
2866 void RestoreGame()
2867 {
2868         // Loaded from a save game
2869         // some things then break, so let's work around them...
2870
2871         // Progs DB (capture records)
2872         ServerProgsDB = db_load(strcat("server.db", autocvar_sessionid));
2873
2874         // Mapinfo
2875         MapInfo_Shutdown();
2876         MapInfo_Enumerate();
2877         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2878         WeaponStats_Init();
2879
2880         TargetMusic_RestoreGame();
2881 }
2882
2883 void Shutdown()
2884 {
2885         entity e;
2886
2887         gameover = 2;
2888
2889         if(world_initialized > 0)
2890         {
2891                 world_initialized = 0;
2892                 print("Saving persistent data...\n");
2893                 Ban_SaveBans();
2894
2895                 PlayerStats_EndMatch(0);
2896                 FOR_EACH_CLIENT(e)
2897                         PlayerStats_AddGlobalInfo(e);
2898                 PlayerStats_Shutdown();
2899
2900                 if(!cheatcount_total)
2901                 {
2902                         if(autocvar_sv_db_saveasdump)
2903                                 db_dump(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2904                         else
2905                                 db_save(ServerProgsDB, strcat("server.db", autocvar_sessionid));
2906                 }
2907                 if(autocvar_developer)
2908                 {
2909                         if(autocvar_sv_db_saveasdump)
2910                                 db_dump(TemporaryDB, "server-temp.db");
2911                         else
2912                                 db_save(TemporaryDB, "server-temp.db");
2913                 }
2914                 CheatShutdown(); // must be after cheatcount check
2915                 db_close(ServerProgsDB);
2916                 db_close(TemporaryDB);
2917                 print("done!\n");
2918                 // tell the bot system the game is ending now
2919                 bot_endgame();
2920
2921                 WeaponStats_Shutdown();
2922                 MapInfo_Shutdown();
2923         }
2924         else if(world_initialized == 0)
2925         {
2926                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2927         }
2928 }