4 /// \brief Source file that contains implementation of the handicap system.
6 /// \copyright GNU GPLv2 or any later version.
8 .float m_handicap; ///< Holds the handicap value.
10 void Handicap_Initialize(entity player)
12 player.m_handicap = 1;
15 float Handicap_GetVoluntaryHandicap(entity player)
17 return bound(1.0, CS(player).cvar_cl_handicap, 10.0);
20 float Handicap_GetForcedHandicap(entity player)
22 return player.m_handicap;
25 void Handicap_SetForcedHandicap(entity player, float value)
29 error("Handicap_SetForcedHandicap: Invalid handicap value.");
31 player.m_handicap = value;
34 float Handicap_GetTotalHandicap(entity player)
36 return Handicap_GetForcedHandicap(player) * Handicap_GetVoluntaryHandicap(