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don't null origin_z :(
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1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string GetMapname();
20 string ColoredTeamName(float t);
21
22 string admin_name(void)
23 {
24         if(autocvar_sv_adminnick != "")
25                 return autocvar_sv_adminnick;
26         else
27                 return "SERVER ADMIN";
28 }
29
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
33 {
34     if (DistributeEvenly_amount)
35     {
36         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
38     }
39     if (totalweight == 0)
40         DistributeEvenly_amount = 0;
41     else
42         DistributeEvenly_amount = amount;
43     DistributeEvenly_totalweight = totalweight;
44 }
45 float DistributeEvenly_Get(float weight)
46 {
47     float f;
48     if (weight <= 0)
49         return 0;
50     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51     DistributeEvenly_totalweight -= weight;
52     DistributeEvenly_amount -= f;
53     return f;
54 }
55
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
57
58
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
62
63 #if 0
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #else
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
74 #endif
75
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
78
79 float logfile_open;
80 float logfile;
81
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
83 {
84         local float nPlayerHealth = rint(enPlayer.health);
85         local float nPlayerArmor = rint(enPlayer.armorvalue);
86         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87         local float nPlayerPing = rint(enPlayer.ping);
88         local string strPlayerPingColor;
89         local string strMessage;
90         if(nPlayerPing >= 150)
91                 strPlayerPingColor = "^1";
92         else
93                 strPlayerPingColor = "^2";
94
95         if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
97
98         if(autocvar_sv_fragmessage_information_ping) {
99                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100                         strMessage = strcat(strMessage, " ^7(^2Bot");
101                 else
102                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103                 if(autocvar_sv_fragmessage_information_handicap)
104                         if(autocvar_sv_fragmessage_information_handicap == 2)
105                                 if(nPlayerHandicap <= 1)
106                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
107                                 else
108                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109                         else if not(nPlayerHandicap <= 1)
110                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
111                 else
112                         strMessage = strcat(strMessage, "^7)");
113         } else if(autocvar_sv_fragmessage_information_handicap) {
114                 if(autocvar_sv_fragmessage_information_handicap == 2)
115                         if(nPlayerHandicap <= 1)
116                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
117                         else
118                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119                 else if(nPlayerHandicap > 1)
120                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
121         }
122         return strMessage;
123 }
124 void bcenterprint(string s)
125 {
126     // TODO replace by MSG_ALL (would show it to spectators too, though)?
127     entity head;
128     FOR_EACH_PLAYER(head)
129     if (clienttype(head) == CLIENTTYPE_REAL)
130         centerprint(head, s);
131 }
132
133 void GameLogEcho(string s)
134 {
135     string fn;
136     float matches;
137
138     if (autocvar_sv_eventlog_files)
139     {
140         if (!logfile_open)
141         {
142             logfile_open = TRUE;
143             matches = autocvar_sv_eventlog_files_counter + 1;
144             cvar_set("sv_eventlog_files_counter", ftos(matches));
145             fn = ftos(matches);
146             if (strlen(fn) < 8)
147                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149             logfile = fopen(fn, FILE_APPEND);
150             fputs(logfile, ":logversion:3\n");
151         }
152         if (logfile >= 0)
153         {
154             if (autocvar_sv_eventlog_files_timestamps)
155                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
156             else
157                 fputs(logfile, strcat(s, "\n"));
158         }
159     }
160     if (autocvar_sv_eventlog_console)
161     {
162         print(s, "\n");
163     }
164 }
165
166 void GameLogInit()
167 {
168     logfile_open = 0;
169     // will be opened later
170 }
171
172 void GameLogClose()
173 {
174     if (logfile_open && logfile >= 0)
175     {
176         fclose(logfile);
177         logfile = -1;
178     }
179 }
180
181 vector PL_VIEW_OFS;
182 vector PL_MIN;
183 vector PL_MAX;
184 vector PL_HEAD;
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
188
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
191 {
192     PL_VIEW_OFS                             = stov(autocvar_sv_player_viewoffset);
193     PL_MIN                                  = stov(autocvar_sv_player_mins);
194     PL_MAX                                  = stov(autocvar_sv_player_maxs);
195     PL_HEAD                                 = stov(autocvar_sv_player_headsize);
196     PL_CROUCH_VIEW_OFS                      = stov(autocvar_sv_player_crouch_viewoffset);
197     PL_CROUCH_MIN                           = stov(autocvar_sv_player_crouch_mins);
198     PL_CROUCH_MAX                           = stov(autocvar_sv_player_crouch_maxs);
199
200     // nudge off the floor
201     setorigin(self, self.origin + '0 0 1');
202
203     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204     if (trace_startsolid)
205     {
206         vector o;
207         o = self.origin;
208         self.mins = PL_MIN;
209         self.maxs = PL_MAX;
210         if (!move_out_of_solid(self))
211             objerror("could not get out of solid at all!");
212         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214         print(" ", ftos(self.origin_y - o_y));
215         print(" ", ftos(self.origin_z - o_z), "'\n");
216         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
217         {
218             if (!spawnpoint_nag)
219                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
220             spawnpoint_nag = 1;
221         }
222         else
223         {
224             setorigin(self, o);
225             self.mins = self.maxs = '0 0 0';
226             objerror("player spawn point in solid, mapper sucks!\n");
227             return;
228         }
229     }
230
231     self.use = spawnpoint_use;
232     self.team_saved = self.team;
233     if (!self.cnt)
234         self.cnt = 1;
235
236     if (have_team_spawns != 0)
237         if (self.team)
238             have_team_spawns = 1;
239     have_team_spawns_forteam[self.team] = 1;
240
241     if (autocvar_r_showbboxes)
242     {
243         // show where spawnpoints point at too
244         makevectors(self.angles);
245         entity e;
246         e = spawn();
247         e.classname = "info_player_foo";
248         setorigin(e, self.origin + v_forward * 24);
249         setsize(e, '-8 -8 -8', '8 8 8');
250         e.solid = SOLID_TRIGGER;
251     }
252 }
253
254 #define strstr strstrofs
255 /*
256 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
257 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
258 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
259 // BE CONSTANT OR strzoneD!
260 float strstr(string haystack, string needle, float offset)
261 {
262         float len, endpos;
263         string found;
264         len = strlen(needle);
265         endpos = strlen(haystack) - len;
266         while(offset <= endpos)
267         {
268                 found = substring(haystack, offset, len);
269                 if(found == needle)
270                         return offset;
271                 offset = offset + 1;
272         }
273         return -1;
274 }
275 */
276
277 float NUM_NEAREST_ENTITIES = 4;
278 entity nearest_entity[NUM_NEAREST_ENTITIES];
279 float nearest_length[NUM_NEAREST_ENTITIES];
280 entity findnearest(vector point, .string field, string value, vector axismod)
281 {
282     entity localhead;
283     float i;
284     float j;
285     float len;
286     vector dist;
287
288     float num_nearest;
289     num_nearest = 0;
290
291     localhead = find(world, field, value);
292     while (localhead)
293     {
294         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
295             dist = localhead.oldorigin;
296         else
297             dist = localhead.origin;
298         dist = dist - point;
299         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
300         len = vlen(dist);
301
302         for (i = 0; i < num_nearest; ++i)
303         {
304             if (len < nearest_length[i])
305                 break;
306         }
307
308         // now i tells us where to insert at
309         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
310         if (i < NUM_NEAREST_ENTITIES)
311         {
312             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313             {
314                 nearest_length[j + 1] = nearest_length[j];
315                 nearest_entity[j + 1] = nearest_entity[j];
316             }
317             nearest_length[i] = len;
318             nearest_entity[i] = localhead;
319             if (num_nearest < NUM_NEAREST_ENTITIES)
320                 num_nearest = num_nearest + 1;
321         }
322
323         localhead = find(localhead, field, value);
324     }
325
326     // now use the first one from our list that we can see
327     for (i = 0; i < num_nearest; ++i)
328     {
329         traceline(point, nearest_entity[i].origin, TRUE, world);
330         if (trace_fraction == 1)
331         {
332             if (i != 0)
333             {
334                 dprint("Nearest point (");
335                 dprint(nearest_entity[0].netname);
336                 dprint(") is not visible, using a visible one.\n");
337             }
338             return nearest_entity[i];
339         }
340     }
341
342     if (num_nearest == 0)
343         return world;
344
345     dprint("Not seeing any location point, using nearest as fallback.\n");
346     /* DEBUGGING CODE:
347     dprint("Candidates were: ");
348     for(j = 0; j < num_nearest; ++j)
349     {
350         if(j != 0)
351                 dprint(", ");
352         dprint(nearest_entity[j].netname);
353     }
354     dprint("\n");
355     */
356
357     return nearest_entity[0];
358 }
359
360 void spawnfunc_target_location()
361 {
362     self.classname = "target_location";
363     // location name in netname
364     // eventually support: count, teamgame selectors, line of sight?
365 };
366
367 void spawnfunc_info_location()
368 {
369     self.classname = "target_location";
370     self.message = self.netname;
371 };
372
373 string NearestLocation(vector p)
374 {
375     entity loc;
376     string ret;
377     ret = "somewhere";
378     loc = findnearest(p, classname, "target_location", '1 1 1');
379     if (loc)
380     {
381         ret = loc.message;
382     }
383     else
384     {
385         loc = findnearest(p, target, "###item###", '1 1 4');
386         if (loc)
387             ret = loc.netname;
388     }
389     return ret;
390 }
391
392 string formatmessage(string msg)
393 {
394         float p, p1, p2;
395         float n;
396         vector cursor;
397         entity cursor_ent;
398         string escape;
399         string replacement;
400         p = 0;
401         n = 7;
402
403         WarpZone_crosshair_trace(self);
404         cursor = trace_endpos;
405         cursor_ent = trace_ent;
406
407         while (1) {
408                 if (n < 1)
409                         break; // too many replacements
410
411                 n = n - 1;
412                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
413                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
414
415                 if (p1 < 0)
416                         p1 = p2;
417
418                 if (p2 < 0)
419                         p2 = p1;
420
421                 p = min(p1, p2);
422
423                 if (p < 0)
424                         break;
425
426                 replacement = substring(msg, p, 2);
427                 escape = substring(msg, p + 1, 1);
428
429                 if (escape == "%")
430                         replacement = "%";
431                 else if (escape == "\\")
432                         replacement = "\\";
433                 else if (escape == "n")
434                         replacement = "\n";
435                 else if (escape == "a")
436                         replacement = ftos(floor(self.armorvalue));
437                 else if (escape == "h")
438                         replacement = ftos(floor(self.health));
439                 else if (escape == "l")
440                         replacement = NearestLocation(self.origin);
441                 else if (escape == "y")
442                         replacement = NearestLocation(cursor);
443                 else if (escape == "d")
444                         replacement = NearestLocation(self.death_origin);
445                 else if (escape == "w") {
446                         float wep;
447                         wep = self.weapon;
448                         if (!wep)
449                                 wep = self.switchweapon;
450                         if (!wep)
451                                 wep = self.cnt;
452                         replacement = W_Name(wep);
453                 } else if (escape == "W") {
454                         if (self.items & IT_SHELLS) replacement = "shells";
455                         else if (self.items & IT_NAILS) replacement = "bullets";
456                         else if (self.items & IT_ROCKETS) replacement = "rockets";
457                         else if (self.items & IT_CELLS) replacement = "cells";
458                         else replacement = "batteries"; // ;)
459                 } else if (escape == "x") {
460                         replacement = cursor_ent.netname;
461                         if (!replacement || !cursor_ent)
462                                 replacement = "nothing";
463                 } else if (escape == "s")
464                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
465                 else if (escape == "S")
466                         replacement = ftos(vlen(self.velocity));
467
468                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
469                 p = p + strlen(replacement);
470         }
471         return msg;
472 }
473
474 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
475         return (value == 0) ? FALSE : TRUE;
476 }
477
478 /*
479 =============
480 GetCvars
481 =============
482 Called with:
483   0:  sends the request
484   >0: receives a cvar from name=argv(f) value=argv(f+1)
485 */
486 void GetCvars_handleString(string thisname, float f, .string field, string name)
487 {
488         if (f < 0)
489         {
490                 if (self.field)
491                         strunzone(self.field);
492                 self.field = string_null;
493         }
494         else if (f > 0)
495         {
496                 if (thisname == name)
497                 {
498                         if (self.field)
499                                 strunzone(self.field);
500                         self.field = strzone(argv(f + 1));
501                 }
502         }
503         else
504                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
505 }
506 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
507 {
508         GetCvars_handleString(thisname, f, field, name);
509         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
510                 if (thisname == name)
511                 {
512                         string s;
513                         s = func(strcat1(self.field));
514                         if (s != self.field)
515                         {
516                                 strunzone(self.field);
517                                 self.field = strzone(s);
518                         }
519                 }
520 }
521 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
522 {
523         if (f < 0)
524         {
525         }
526         else if (f > 0)
527         {
528                 if (thisname == name)
529                         self.field = stof(argv(f + 1));
530         }
531         else
532                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
533 }
534 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
535 {
536         if (f < 0)
537         {
538         }
539         else if (f > 0)
540         {
541                 if (thisname == name)
542                 {
543                         if(!self.field)
544                         {
545                                 self.field = stof(argv(f + 1));
546                                 if(!self.field)
547                                         self.field = -1;
548                         }
549                 }
550         }
551         else
552         {
553                 if(!self.field)
554                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
555         }
556 }
557 float w_getbestweapon(entity e);
558 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
559 {
560         string o;
561         o = W_FixWeaponOrder_ForceComplete(wo);
562         if(self.weaponorder_byimpulse)
563         {
564                 strunzone(self.weaponorder_byimpulse);
565                 self.weaponorder_byimpulse = string_null;
566         }
567         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
568         return o;
569 }
570 void GetCvars(float f)
571 {
572         string s;
573
574         if (f > 0)
575                 s = strcat1(argv(f));
576
577         get_cvars_f = f;
578         get_cvars_s = s;
579         MUTATOR_CALLHOOK(GetCvars);
580         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
581         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
582         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
583         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
584         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
585         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
586         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
587         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
588         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
589         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
590         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
591         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
592         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
593         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
594         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
595         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
596         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
597         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
598         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
599         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
600         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
601         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
602         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
603
604         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
605         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
606
607 #ifdef ALLOW_FORCEMODELS
608         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
609         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
610 #endif
611         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
612         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
613         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
614
615         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
616         if (f > 0)
617         {
618                 if (s == "cl_weaponpriority")
619                         self.switchweapon = w_getbestweapon(self);
620         }
621 }
622
623 void backtrace(string msg)
624 {
625     float dev, war;
626     dev = autocvar_developer;
627     war = autocvar_prvm_backtraceforwarnings;
628     cvar_set("developer", "1");
629     cvar_set("prvm_backtraceforwarnings", "1");
630     print("\n");
631     print("--- CUT HERE ---\nWARNING: ");
632     print(msg);
633     print("\n");
634     remove(world); // isn't there any better way to cause a backtrace?
635     print("\n--- CUT UNTIL HERE ---\n");
636     cvar_set("developer", ftos(dev));
637     cvar_set("prvm_backtraceforwarnings", ftos(war));
638 }
639
640 string Team_ColorCode(float teamid)
641 {
642     if (teamid == COLOR_TEAM1)
643         return "^1";
644     else if (teamid == COLOR_TEAM2)
645         return "^4";
646     else if (teamid == COLOR_TEAM3)
647         return "^3";
648     else if (teamid == COLOR_TEAM4)
649         return "^6";
650     else
651         return "^7";
652 }
653
654 string Team_ColorName(float t)
655 {
656     // fixme: Search for team entities and get their .netname's!
657     if (t == COLOR_TEAM1)
658         return "Red";
659     if (t == COLOR_TEAM2)
660         return "Blue";
661     if (t == COLOR_TEAM3)
662         return "Yellow";
663     if (t == COLOR_TEAM4)
664         return "Pink";
665     return "Neutral";
666 }
667
668 string Team_ColorNameLowerCase(float t)
669 {
670     // fixme: Search for team entities and get their .netname's!
671     if (t == COLOR_TEAM1)
672         return "red";
673     if (t == COLOR_TEAM2)
674         return "blue";
675     if (t == COLOR_TEAM3)
676         return "yellow";
677     if (t == COLOR_TEAM4)
678         return "pink";
679     return "neutral";
680 }
681
682 float ColourToNumber(string team_colour)
683 {
684         if (team_colour == "red")
685                 return COLOR_TEAM1;
686
687         if (team_colour == "blue")
688                 return COLOR_TEAM2;
689
690         if (team_colour == "yellow")
691                 return COLOR_TEAM3;
692
693         if (team_colour == "pink")
694                 return COLOR_TEAM4;
695
696         if (team_colour == "auto")
697                 return 0;
698
699         return -1;
700 }
701
702 float NumberToTeamNumber(float number)
703 {
704         if (number == 1)
705                 return COLOR_TEAM1;
706
707         if (number == 2)
708                 return COLOR_TEAM2;
709
710         if (number == 3)
711                 return COLOR_TEAM3;
712
713         if (number == 4)
714                 return COLOR_TEAM4;
715
716         return -1;
717 }
718
719 #define CENTERPRIO_POINT 1
720 #define CENTERPRIO_SPAM 2
721 #define CENTERPRIO_VOTE 4
722 #define CENTERPRIO_NORMAL 5
723 #define CENTERPRIO_SHIELDING 7
724 #define CENTERPRIO_MAPVOTE 9
725 #define CENTERPRIO_IDLEKICK 50
726 #define CENTERPRIO_ADMIN 99
727 .float centerprint_priority;
728 .float centerprint_expires;
729 void centerprint_atprio(entity e, float prio, string s)
730 {
731     if (intermission_running)
732         if (prio < CENTERPRIO_MAPVOTE)
733             return;
734     if (time > e.centerprint_expires)
735         e.centerprint_priority = 0;
736     if (prio >= e.centerprint_priority)
737     {
738         e.centerprint_priority = prio;
739         if (timeoutStatus == 2)
740             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
741         else
742             e.centerprint_expires = time + e.cvar_scr_centertime;
743         centerprint_builtin(e, s);
744     }
745 }
746 void centerprint_expire(entity e, float prio)
747 {
748     if (prio == e.centerprint_priority)
749     {
750         e.centerprint_priority = 0;
751         centerprint_builtin(e, "");
752     }
753 }
754 void centerprint(entity e, string s)
755 {
756     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
757 }
758
759 // decolorizes and team colors the player name when needed
760 string playername(entity p)
761 {
762     string t;
763     if (teams_matter && !intermission_running && p.classname == "player")
764     {
765         t = Team_ColorCode(p.team);
766         return strcat(t, strdecolorize(p.netname));
767     }
768     else
769         return p.netname;
770 }
771
772 vector randompos(vector m1, vector m2)
773 {
774     local vector v;
775     m2 = m2 - m1;
776     v_x = m2_x * random() + m1_x;
777     v_y = m2_y * random() + m1_y;
778     v_z = m2_z * random() + m1_z;
779     return  v;
780 };
781
782 //#NO AUTOCVARS START
783
784 float g_pickup_shells;
785 float g_pickup_shells_max;
786 float g_pickup_nails;
787 float g_pickup_nails_max;
788 float g_pickup_rockets;
789 float g_pickup_rockets_max;
790 float g_pickup_cells;
791 float g_pickup_cells_max;
792 float g_pickup_fuel;
793 float g_pickup_fuel_jetpack;
794 float g_pickup_fuel_max;
795 float g_pickup_armorsmall;
796 float g_pickup_armorsmall_max;
797 float g_pickup_armorsmall_anyway;
798 float g_pickup_armormedium;
799 float g_pickup_armormedium_max;
800 float g_pickup_armormedium_anyway;
801 float g_pickup_armorbig;
802 float g_pickup_armorbig_max;
803 float g_pickup_armorbig_anyway;
804 float g_pickup_armorlarge;
805 float g_pickup_armorlarge_max;
806 float g_pickup_armorlarge_anyway;
807 float g_pickup_healthsmall;
808 float g_pickup_healthsmall_max;
809 float g_pickup_healthsmall_anyway;
810 float g_pickup_healthmedium;
811 float g_pickup_healthmedium_max;
812 float g_pickup_healthmedium_anyway;
813 float g_pickup_healthlarge;
814 float g_pickup_healthlarge_max;
815 float g_pickup_healthlarge_anyway;
816 float g_pickup_healthmega;
817 float g_pickup_healthmega_max;
818 float g_pickup_healthmega_anyway;
819 float g_pickup_ammo_anyway;
820 float g_pickup_weapons_anyway;
821 float g_weaponarena;
822 float g_weaponarena_random;
823 float g_weaponarena_random_with_laser;
824 string g_weaponarena_list;
825 float g_weaponspeedfactor;
826 float g_weaponratefactor;
827 float g_weapondamagefactor;
828 float g_weaponforcefactor;
829 float g_weaponspreadfactor;
830
831 float start_weapons;
832 float start_items;
833 float start_ammo_shells;
834 float start_ammo_nails;
835 float start_ammo_rockets;
836 float start_ammo_cells;
837 float start_ammo_fuel;
838 float start_health;
839 float start_armorvalue;
840 float warmup_start_weapons;
841 float warmup_start_ammo_shells;
842 float warmup_start_ammo_nails;
843 float warmup_start_ammo_rockets;
844 float warmup_start_ammo_cells;
845 float warmup_start_ammo_fuel;
846 float warmup_start_health;
847 float warmup_start_armorvalue;
848 float g_weapon_stay;
849 float g_ghost_items;
850
851 entity get_weaponinfo(float w);
852
853 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
854 {
855         var float i = weaponinfo.weapon;
856
857         if (!i)
858                 return 0;
859
860         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
861
862         if (t < 0) // "default" weapon selection
863         {
864                 if (g_lms || g_ca || allguns)
865                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
866                 else if(t < -1)
867                         t = 0;
868                 else if (g_cts)
869                         t = (i == WEP_SHOTGUN);
870                 else if (g_nexball)
871                         t = 0; // weapon is set a few lines later
872                 else
873                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
874                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
875                         t |= (i == WEP_HOOK);
876         }
877
878         // we cannot disable porto in Nexball, we must force it
879         if(g_nexball && i == WEP_PORTO)
880                 t = 1;
881
882         return t;
883 }
884
885 void readplayerstartcvars()
886 {
887         entity e;
888         float i, j, t;
889         string s;
890
891         // initialize starting values for players
892         start_weapons = 0;
893         start_items = 0;
894         start_ammo_shells = 0;
895         start_ammo_nails = 0;
896         start_ammo_rockets = 0;
897         start_ammo_cells = 0;
898         start_health = cvar("g_balance_health_start");
899         start_armorvalue = cvar("g_balance_armor_start");
900
901         g_weaponarena = 0;
902         s = cvar_string("g_weaponarena");
903         if (s == "0" || s == "")
904         {
905                 if(g_lms || g_ca)
906                         s = "most";
907         }
908
909         if (s == "0" || s == "")
910         {
911                 // no arena
912         }
913         else if (s == "off")
914         {
915                 // forcibly turn off weaponarena
916         }
917         else if (s == "all")
918         {
919                 g_weaponarena_list = "All Weapons";
920                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
921                 {
922                         e = get_weaponinfo(j);
923                         g_weaponarena |= e.weapons;
924                         weapon_action(e.weapon, WR_PRECACHE);
925                 }
926         }
927         else if (s == "most")
928         {
929                 g_weaponarena_list = "Most Weapons";
930                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
931                 {
932                         e = get_weaponinfo(j);
933                         if (e.spawnflags & WEP_FLAG_NORMAL)
934                         {
935                                 g_weaponarena |= e.weapons;
936                                 weapon_action(e.weapon, WR_PRECACHE);
937                         }
938                 }
939         }
940         else if (s == "none")
941         {
942                 g_weaponarena_list = "No Weapons";
943                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
944         }
945         else
946         {
947                 t = tokenize_console(s);
948                 g_weaponarena_list = "";
949                 for (i = 0; i < t; ++i)
950                 {
951                         s = argv(i);
952                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
953                         {
954                                 e = get_weaponinfo(j);
955                                 if (e.netname == s)
956                                 {
957                                         g_weaponarena |= e.weapons;
958                                         weapon_action(e.weapon, WR_PRECACHE);
959                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
960                                         break;
961                                 }
962                         }
963                         if (j > WEP_LAST)
964                         {
965                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
966                         }
967                 }
968                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
969         }
970
971         if(g_weaponarena)
972                 g_weaponarena_random = cvar("g_weaponarena_random");
973         else
974                 g_weaponarena_random = 0;
975         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
976
977         if (g_weaponarena)
978         {
979                 start_weapons = g_weaponarena;
980                 if(!(g_lms || g_ca))
981                         start_items |= IT_UNLIMITED_AMMO;
982         }
983         else if (g_minstagib)
984         {
985                 start_health = 100;
986                 start_armorvalue = 0;
987                 start_weapons = WEPBIT_MINSTANEX;
988                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
989                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
990
991                 if (g_minstagib_invis_alpha <= 0)
992                         g_minstagib_invis_alpha = -1;
993         }
994         else
995         {
996                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
997                 {
998                         e = get_weaponinfo(i);
999                         if(want_weapon("g_start_weapon_", e, FALSE))
1000                                 start_weapons |= e.weapons;
1001                 }
1002         }
1003
1004         if(!cvar("g_use_ammunition"))
1005                 start_items |= IT_UNLIMITED_AMMO;
1006
1007         if(g_minstagib)
1008         {
1009                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1010                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1011         }
1012         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
1013         {
1014                 start_ammo_rockets = 999;
1015                 start_ammo_shells = 999;
1016                 start_ammo_cells = 999;
1017                 start_ammo_nails = 999;
1018                 start_ammo_fuel = 999;
1019         }
1020         else
1021         {
1022                 if(g_lms || g_ca)
1023                 {
1024                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1025                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1026                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1027                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1028                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1029                 }
1030                 else
1031                 {
1032                         start_ammo_shells = cvar("g_start_ammo_shells");
1033                         start_ammo_nails = cvar("g_start_ammo_nails");
1034                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1035                         start_ammo_cells = cvar("g_start_ammo_cells");
1036                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1037                 }
1038         }
1039
1040         if (g_lms || g_ca)
1041         {
1042                 start_health = cvar("g_lms_start_health");
1043                 start_armorvalue = cvar("g_lms_start_armor");
1044         }
1045
1046         if (inWarmupStage)
1047         {
1048                 warmup_start_ammo_shells = start_ammo_shells;
1049                 warmup_start_ammo_nails = start_ammo_nails;
1050                 warmup_start_ammo_rockets = start_ammo_rockets;
1051                 warmup_start_ammo_cells = start_ammo_cells;
1052                 warmup_start_ammo_fuel = start_ammo_fuel;
1053                 warmup_start_health = start_health;
1054                 warmup_start_armorvalue = start_armorvalue;
1055                 warmup_start_weapons = start_weapons;
1056
1057                 if (!g_weaponarena && !g_minstagib && !g_ca)
1058                 {
1059                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1060                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1061                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1062                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1063                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1064                         warmup_start_health = cvar("g_warmup_start_health");
1065                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1066                         warmup_start_weapons = 0;
1067                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1068                         {
1069                                 e = get_weaponinfo(i);
1070                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1071                                         warmup_start_weapons |= e.weapons;
1072                         }
1073                 }
1074         }
1075
1076         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1077         {
1078                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1079                 start_items |= IT_FUEL_REGEN;
1080                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1081                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1082         }
1083
1084         if (g_jetpack)
1085                 start_items |= IT_JETPACK;
1086
1087         if (g_weapon_stay == 2)
1088         {
1089                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1090                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1091                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1092                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1093                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1094                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1095                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1096                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1097                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1098                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1099         }
1100
1101         MUTATOR_CALLHOOK(SetStartItems);
1102
1103         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1104         {
1105                 e = get_weaponinfo(i);
1106                 if(e.weapons & (start_weapons | warmup_start_weapons))
1107                         weapon_action(e.weapon, WR_PRECACHE);
1108         }
1109
1110         start_ammo_shells = max(0, start_ammo_shells);
1111         start_ammo_nails = max(0, start_ammo_nails);
1112         start_ammo_cells = max(0, start_ammo_cells);
1113         start_ammo_rockets = max(0, start_ammo_rockets);
1114         start_ammo_fuel = max(0, start_ammo_fuel);
1115
1116         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1117         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1118         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1119         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1120         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1121 }
1122
1123 float g_bugrigs;
1124 float g_bugrigs_planar_movement;
1125 float g_bugrigs_planar_movement_car_jumping;
1126 float g_bugrigs_reverse_spinning;
1127 float g_bugrigs_reverse_speeding;
1128 float g_bugrigs_reverse_stopping;
1129 float g_bugrigs_air_steering;
1130 float g_bugrigs_angle_smoothing;
1131 float g_bugrigs_friction_floor;
1132 float g_bugrigs_friction_brake;
1133 float g_bugrigs_friction_air;
1134 float g_bugrigs_accel;
1135 float g_bugrigs_speed_ref;
1136 float g_bugrigs_speed_pow;
1137 float g_bugrigs_steer;
1138
1139 float g_touchexplode;
1140 float g_touchexplode_radius;
1141 float g_touchexplode_damage;
1142 float g_touchexplode_edgedamage;
1143 float g_touchexplode_force;
1144
1145 float sv_autotaunt;
1146 float sv_taunt;
1147
1148 float sv_pitch_min;
1149 float sv_pitch_max;
1150 float sv_pitch_fixyaw;
1151
1152 string GetGametype(); // g_world.qc
1153 void readlevelcvars(void)
1154 {
1155         // first load all the mutators
1156         if(cvar("g_nix"))
1157                 MUTATOR_ADD(mutator_nix);
1158         if(cvar("g_dodging"))
1159                 MUTATOR_ADD(mutator_dodging);
1160         if(cvar("g_rocket_flying"))
1161                 MUTATOR_ADD(mutator_rocketflying);
1162         if(cvar("g_vampire"))
1163                 MUTATOR_ADD(mutator_vampire);
1164
1165         if(cvar("sv_allow_fullbright"))
1166                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1167
1168     g_bugrigs = cvar("g_bugrigs");
1169     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1170     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1171     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1172     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1173     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1174     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1175     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1176     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1177     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1178     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1179     g_bugrigs_accel = cvar("g_bugrigs_accel");
1180     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1181     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1182     g_bugrigs_steer = cvar("g_bugrigs_steer");
1183
1184     g_touchexplode = cvar("g_touchexplode");
1185     g_touchexplode_radius = cvar("g_touchexplode_radius");
1186     g_touchexplode_damage = cvar("g_touchexplode_damage");
1187     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1188     g_touchexplode_force = cvar("g_touchexplode_force");
1189
1190 #ifdef ALLOW_FORCEMODELS
1191         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1192 #endif
1193         sv_loddistance1 = cvar("sv_loddistance1");
1194         sv_loddistance2 = cvar("sv_loddistance2");
1195
1196         if(sv_loddistance2 <= sv_loddistance1)
1197                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1198
1199         sv_clones = cvar("sv_clones");
1200         sv_gentle = cvar("sv_gentle");
1201         sv_foginterval = cvar("sv_foginterval");
1202         g_cloaked = cvar("g_cloaked");
1203     if(g_cts)
1204         g_cloaked = 1; // always enable cloak in CTS
1205         g_jump_grunt = cvar("g_jump_grunt");
1206         g_footsteps = cvar("g_footsteps");
1207         g_grappling_hook = cvar("g_grappling_hook");
1208         g_jetpack = cvar("g_jetpack");
1209         g_midair = cvar("g_midair");
1210         g_minstagib = cvar("g_minstagib");
1211         g_norecoil = cvar("g_norecoil");
1212         g_bloodloss = cvar("g_bloodloss");
1213         sv_maxidle = cvar("sv_maxidle");
1214         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1215         sv_pogostick = cvar("sv_pogostick");
1216         g_ctf_reverse = cvar("g_ctf_reverse");
1217         sv_autotaunt = cvar("sv_autotaunt");
1218         sv_taunt = cvar("sv_taunt");
1219
1220         inWarmupStage = cvar("g_warmup");
1221         g_warmup_limit = cvar("g_warmup_limit");
1222         g_warmup_allguns = cvar("g_warmup_allguns");
1223         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1224
1225         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1226                 inWarmupStage = 0; // these modes cannot work together, sorry
1227
1228         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1229         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1230         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1231         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1232         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1233         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1234         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1235         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1236         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1237         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1238         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1239         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1240
1241         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1242         g_weaponratefactor = cvar("g_weaponratefactor");
1243         g_weapondamagefactor = cvar("g_weapondamagefactor");
1244         g_weaponforcefactor = cvar("g_weaponforcefactor");
1245         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1246
1247         g_pickup_shells = cvar("g_pickup_shells");
1248         g_pickup_shells_max = cvar("g_pickup_shells_max");
1249         g_pickup_nails = cvar("g_pickup_nails");
1250         g_pickup_nails_max = cvar("g_pickup_nails_max");
1251         g_pickup_rockets = cvar("g_pickup_rockets");
1252         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1253         g_pickup_cells = cvar("g_pickup_cells");
1254         g_pickup_cells_max = cvar("g_pickup_cells_max");
1255         g_pickup_fuel = cvar("g_pickup_fuel");
1256         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1257         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1258         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1259         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1260         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1261         g_pickup_armormedium = cvar("g_pickup_armormedium");
1262         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1263         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1264         g_pickup_armorbig = cvar("g_pickup_armorbig");
1265         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1266         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1267         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1268         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1269         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1270         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1271         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1272         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1273         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1274         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1275         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1276         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1277         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1278         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1279         g_pickup_healthmega = cvar("g_pickup_healthmega");
1280         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1281         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1282
1283         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1284         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1285
1286         g_pinata = cvar("g_pinata");
1287
1288     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1289     if(!g_weapon_stay)
1290         g_weapon_stay = cvar("g_weapon_stay");
1291
1292         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1293                 g_weapon_stay = 1;
1294
1295         g_ghost_items = cvar("g_ghost_items");
1296
1297         if(g_ghost_items >= 1)
1298                 g_ghost_items = 0.25; // default alpha value
1299
1300         if not(inWarmupStage && !g_ca)
1301                 game_starttime = cvar("g_start_delay");
1302
1303         sv_pitch_min = cvar("sv_pitch_min");
1304         sv_pitch_max = cvar("sv_pitch_max");
1305         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1306
1307         readplayerstartcvars();
1308 }
1309
1310 //#NO AUTOCVARS END
1311
1312 // Sound functions
1313 string precache_sound (string s) = #19;
1314 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1315 float precache_sound_index (string s) = #19;
1316
1317 #define SND_VOLUME      1
1318 #define SND_ATTENUATION 2
1319 #define SND_LARGEENTITY 8
1320 #define SND_LARGESOUND  16
1321
1322 float sound_allowed(float dest, entity e)
1323 {
1324     // sounds from world may always pass
1325     for (;;)
1326     {
1327         if (e.classname == "body")
1328             e = e.enemy;
1329         if (e.owner && e.owner != e)
1330             e = e.owner;
1331         else
1332             break;
1333     }
1334     // sounds to self may always pass
1335     if (dest == MSG_ONE)
1336         if (e == msg_entity)
1337             return TRUE;
1338     // sounds by players can be removed
1339     if (autocvar_bot_sound_monopoly)
1340         if (clienttype(e) == CLIENTTYPE_REAL)
1341             return FALSE;
1342     // anything else may pass
1343     return TRUE;
1344 }
1345
1346 void sound(entity e, float chan, string samp, float vol, float atten)
1347 {
1348     if (!sound_allowed(MSG_BROADCAST, e))
1349         return;
1350     sound_builtin(e, chan, samp, vol, atten);
1351 }
1352 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1353 {
1354     float entno, idx;
1355
1356     if (!sound_allowed(dest, e))
1357         return;
1358
1359     entno = num_for_edict(e);
1360     idx = precache_sound_index(samp);
1361
1362     float sflags;
1363     sflags = 0;
1364
1365     atten = floor(atten * 64);
1366     vol = floor(vol * 255);
1367
1368     if (vol != 255)
1369         sflags |= SND_VOLUME;
1370     if (atten != 64)
1371         sflags |= SND_ATTENUATION;
1372     if (entno >= 8192)
1373         sflags |= SND_LARGEENTITY;
1374     if (idx >= 256)
1375         sflags |= SND_LARGESOUND;
1376
1377     WriteByte(dest, SVC_SOUND);
1378     WriteByte(dest, sflags);
1379     if (sflags & SND_VOLUME)
1380         WriteByte(dest, vol);
1381     if (sflags & SND_ATTENUATION)
1382         WriteByte(dest, atten);
1383     if (sflags & SND_LARGEENTITY)
1384     {
1385         WriteShort(dest, entno);
1386         WriteByte(dest, chan);
1387     }
1388     else
1389     {
1390         WriteShort(dest, entno * 8 + chan);
1391     }
1392     if (sflags & SND_LARGESOUND)
1393         WriteShort(dest, idx);
1394     else
1395         WriteByte(dest, idx);
1396
1397     WriteCoord(dest, o_x);
1398     WriteCoord(dest, o_y);
1399     WriteCoord(dest, o_z);
1400 }
1401 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1402 {
1403     vector o;
1404
1405     if (!sound_allowed(dest, e))
1406         return;
1407
1408     o = e.origin + 0.5 * (e.mins + e.maxs);
1409     soundtoat(dest, e, o, chan, samp, vol, atten);
1410 }
1411 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1412 {
1413     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1414 }
1415 void stopsoundto(float dest, entity e, float chan)
1416 {
1417     float entno;
1418
1419     if (!sound_allowed(dest, e))
1420         return;
1421
1422     entno = num_for_edict(e);
1423
1424     if (entno >= 8192)
1425     {
1426         float idx, sflags;
1427         idx = precache_sound_index("misc/null.wav");
1428         sflags = SND_LARGEENTITY;
1429         if (idx >= 256)
1430             sflags |= SND_LARGESOUND;
1431         WriteByte(dest, SVC_SOUND);
1432         WriteByte(dest, sflags);
1433         WriteShort(dest, entno);
1434         WriteByte(dest, chan);
1435         if (sflags & SND_LARGESOUND)
1436             WriteShort(dest, idx);
1437         else
1438             WriteByte(dest, idx);
1439         WriteCoord(dest, e.origin_x);
1440         WriteCoord(dest, e.origin_y);
1441         WriteCoord(dest, e.origin_z);
1442     }
1443     else
1444     {
1445         WriteByte(dest, SVC_STOPSOUND);
1446         WriteShort(dest, entno * 8 + chan);
1447     }
1448 }
1449 void stopsound(entity e, float chan)
1450 {
1451     if (!sound_allowed(MSG_BROADCAST, e))
1452         return;
1453
1454     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1455     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1456 }
1457
1458 void play2(entity e, string filename)
1459 {
1460     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1461     msg_entity = e;
1462     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1463 }
1464
1465 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1466 .float spamtime;
1467 float spamsound(entity e, float chan, string samp, float vol, float atten)
1468 {
1469     if (!sound_allowed(MSG_BROADCAST, e))
1470         return FALSE;
1471
1472     if (time > e.spamtime)
1473     {
1474         e.spamtime = time;
1475         sound(e, chan, samp, vol, atten);
1476         return TRUE;
1477     }
1478     return FALSE;
1479 }
1480
1481 void play2team(float t, string filename)
1482 {
1483     local entity head;
1484
1485     if (autocvar_bot_sound_monopoly)
1486         return;
1487
1488     FOR_EACH_REALPLAYER(head)
1489     {
1490         if (head.team == t)
1491             play2(head, filename);
1492     }
1493 }
1494
1495 void play2all(string samp)
1496 {
1497     if (autocvar_bot_sound_monopoly)
1498         return;
1499
1500     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1501 }
1502
1503 void PrecachePlayerSounds(string f);
1504 void precache_playermodel(string m)
1505 {
1506         float globhandle, i, n;
1507         string f;
1508
1509         if(substring(m, -9,5) == "_lod1")
1510                 return;
1511         if(substring(m, -9,5) == "_lod2")
1512                 return;
1513         precache_model(m);
1514         if(sv_loddistance1)
1515         {
1516                 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1517                 if(fexists(f))
1518                         precache_model(f);
1519                 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1520                 if(fexists(f))
1521                         precache_model(f);
1522         }
1523
1524         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1525         if (globhandle < 0)
1526                 return;
1527         n = search_getsize(globhandle);
1528         for (i = 0; i < n; ++i)
1529         {
1530                 //print(search_getfilename(globhandle, i), "\n");
1531                 f = search_getfilename(globhandle, i);
1532                 PrecachePlayerSounds(f);
1533         }
1534         search_end(globhandle);
1535 }
1536 void precache_all_playermodels(string pattern)
1537 {
1538         float globhandle, i, n;
1539         string f;
1540
1541         globhandle = search_begin(pattern, TRUE, FALSE);
1542         if (globhandle < 0)
1543                 return;
1544         n = search_getsize(globhandle);
1545         for (i = 0; i < n; ++i)
1546         {
1547                 //print(search_getfilename(globhandle, i), "\n");
1548                 f = search_getfilename(globhandle, i);
1549                 precache_playermodel(f);
1550         }
1551         search_end(globhandle);
1552 }
1553
1554 void precache()
1555 {
1556     // gamemode related things
1557     precache_model ("models/misc/chatbubble.spr");
1558     precache_model ("models/misc/teambubble.spr");
1559     if (g_runematch)
1560     {
1561         precache_model ("models/runematch/curse.mdl");
1562         precache_model ("models/runematch/rune.mdl");
1563     }
1564
1565 #ifdef TTURRETS_ENABLED
1566     if (autocvar_g_turrets)
1567         turrets_precash();
1568 #endif
1569
1570     // Precache all player models if desired
1571     if (autocvar_sv_precacheplayermodels)
1572     {
1573         PrecachePlayerSounds("sound/player/default.sounds");
1574         precache_all_playermodels("models/player/*.zym");
1575         precache_all_playermodels("models/player/*.dpm");
1576         precache_all_playermodels("models/player/*.md3");
1577         precache_all_playermodels("models/player/*.psk");
1578         precache_all_playermodels("models/player/*.iqm");
1579     }
1580
1581     if (autocvar_sv_defaultcharacter)
1582     {
1583         string s;
1584         s = autocvar_sv_defaultplayermodel_red;
1585         if (s != "")
1586             precache_playermodel(s);
1587         s = autocvar_sv_defaultplayermodel_blue;
1588         if (s != "")
1589             precache_playermodel(s);
1590         s = autocvar_sv_defaultplayermodel_yellow;
1591         if (s != "")
1592             precache_playermodel(s);
1593         s = autocvar_sv_defaultplayermodel_pink;
1594         if (s != "")
1595             precache_playermodel(s);
1596         s = autocvar_sv_defaultplayermodel;
1597         if (s != "")
1598             precache_playermodel(s);
1599     }
1600
1601     if (g_footsteps)
1602     {
1603         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1604         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1605     }
1606
1607     // gore and miscellaneous sounds
1608     //precache_sound ("misc/h2ohit.wav");
1609     precache_model ("models/hook.md3");
1610     precache_sound ("misc/armorimpact.wav");
1611     precache_sound ("misc/bodyimpact1.wav");
1612     precache_sound ("misc/bodyimpact2.wav");
1613     precache_sound ("misc/gib.wav");
1614     precache_sound ("misc/gib_splat01.wav");
1615     precache_sound ("misc/gib_splat02.wav");
1616     precache_sound ("misc/gib_splat03.wav");
1617     precache_sound ("misc/gib_splat04.wav");
1618     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1619     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1620     precache_sound ("misc/null.wav");
1621     precache_sound ("misc/spawn.wav");
1622     precache_sound ("misc/talk.wav");
1623     precache_sound ("misc/teleport.wav");
1624     precache_sound ("misc/poweroff.wav");
1625     precache_sound ("player/lava.wav");
1626     precache_sound ("player/slime.wav");
1627
1628     if (g_jetpack)
1629         precache_sound ("misc/jetpack_fly.wav");
1630
1631     precache_model ("models/sprites/0.spr32");
1632     precache_model ("models/sprites/1.spr32");
1633     precache_model ("models/sprites/2.spr32");
1634     precache_model ("models/sprites/3.spr32");
1635     precache_model ("models/sprites/4.spr32");
1636     precache_model ("models/sprites/5.spr32");
1637     precache_model ("models/sprites/6.spr32");
1638     precache_model ("models/sprites/7.spr32");
1639     precache_model ("models/sprites/8.spr32");
1640     precache_model ("models/sprites/9.spr32");
1641     precache_model ("models/sprites/10.spr32");
1642
1643     // common weapon precaches
1644         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1645     precache_sound ("weapons/weapon_switch.wav");
1646     precache_sound ("weapons/weaponpickup.wav");
1647     precache_sound ("weapons/unavailable.wav");
1648     precache_sound ("weapons/dryfire.wav");
1649     if (g_grappling_hook)
1650     {
1651         precache_sound ("weapons/hook_fire.wav"); // hook
1652         precache_sound ("weapons/hook_impact.wav"); // hook
1653     }
1654
1655     if(autocvar_sv_precacheweapons)
1656     {
1657         //precache weapon models/sounds
1658         local float wep;
1659         wep = WEP_FIRST;
1660         while (wep <= WEP_LAST)
1661         {
1662             weapon_action(wep, WR_PRECACHE);
1663             wep = wep + 1;
1664         }
1665     }
1666
1667     precache_model("models/elaser.mdl");
1668     precache_model("models/laser.mdl");
1669     precache_model("models/ebomb.mdl");
1670
1671 #if 0
1672     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1673
1674     if (!self.noise && self.music) // quake 3 uses the music field
1675         self.noise = self.music;
1676
1677     // plays music for the level if there is any
1678     if (self.noise)
1679     {
1680         precache_sound (self.noise);
1681         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1682     }
1683 #endif
1684 }
1685
1686 // sorry, but using \ in macros breaks line numbers
1687 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1688 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1689 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1690
1691 // WARNING: this kills the trace globals
1692 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1693 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1694
1695 #define INITPRIO_FIRST              0
1696 #define INITPRIO_GAMETYPE           0
1697 #define INITPRIO_GAMETYPE_FALLBACK  1
1698 #define INITPRIO_FINDTARGET        10
1699 #define INITPRIO_DROPTOFLOOR       20
1700 #define INITPRIO_SETLOCATION       90
1701 #define INITPRIO_LINKDOORS         91
1702 #define INITPRIO_LAST              99
1703
1704 .void(void) initialize_entity;
1705 .float initialize_entity_order;
1706 .entity initialize_entity_next;
1707 entity initialize_entity_first;
1708
1709 void make_safe_for_remove(entity e)
1710 {
1711     if (e.initialize_entity)
1712     {
1713         entity ent, prev;
1714         for (ent = initialize_entity_first; ent; )
1715         {
1716             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1717             {
1718                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1719                 // skip it in linked list
1720                 if (prev)
1721                 {
1722                     prev.initialize_entity_next = ent.initialize_entity_next;
1723                     ent = prev.initialize_entity_next;
1724                 }
1725                 else
1726                 {
1727                     initialize_entity_first = ent.initialize_entity_next;
1728                     ent = initialize_entity_first;
1729                 }
1730             }
1731             else
1732             {
1733                 prev = ent;
1734                 ent = ent.initialize_entity_next;
1735             }
1736         }
1737     }
1738 }
1739
1740 void objerror(string s)
1741 {
1742     make_safe_for_remove(self);
1743     objerror_builtin(s);
1744 }
1745
1746 .float remove_except_protected_forbidden;
1747 void remove_except_protected(entity e)
1748 {
1749         if(e.remove_except_protected_forbidden)
1750                 error("not allowed to remove this at this point");
1751         remove_builtin(e);
1752 }
1753
1754 void remove_unsafely(entity e)
1755 {
1756     remove_builtin(e);
1757 }
1758
1759 void remove_safely(entity e)
1760 {
1761     make_safe_for_remove(e);
1762     remove_builtin(e);
1763 }
1764
1765 void InitializeEntity(entity e, void(void) func, float order)
1766 {
1767     entity prev, cur;
1768
1769     if (!e || e.initialize_entity)
1770     {
1771         // make a proxy initializer entity
1772         entity e_old;
1773         e_old = e;
1774         e = spawn();
1775         e.classname = "initialize_entity";
1776         e.enemy = e_old;
1777     }
1778
1779     e.initialize_entity = func;
1780     e.initialize_entity_order = order;
1781
1782     cur = initialize_entity_first;
1783     for (;;)
1784     {
1785         if (!cur || cur.initialize_entity_order > order)
1786         {
1787             // insert between prev and cur
1788             if (prev)
1789                 prev.initialize_entity_next = e;
1790             else
1791                 initialize_entity_first = e;
1792             e.initialize_entity_next = cur;
1793             return;
1794         }
1795         prev = cur;
1796         cur = cur.initialize_entity_next;
1797     }
1798 }
1799 void InitializeEntitiesRun()
1800 {
1801     entity startoflist;
1802     startoflist = initialize_entity_first;
1803     initialize_entity_first = world;
1804     remove = remove_except_protected;
1805     for (self = startoflist; self; self = self.initialize_entity_next)
1806     {
1807         self.remove_except_protected_forbidden = 1;
1808     }
1809     for (self = startoflist; self; )
1810     {
1811         entity e;
1812         var void(void) func;
1813         e = self.initialize_entity_next;
1814         func = self.initialize_entity;
1815         self.initialize_entity_order = 0;
1816         self.initialize_entity = func_null;
1817         self.initialize_entity_next = world;
1818         self.remove_except_protected_forbidden = 0;
1819         if (self.classname == "initialize_entity")
1820         {
1821             entity e_old;
1822             e_old = self.enemy;
1823             remove_builtin(self);
1824             self = e_old;
1825         }
1826         //dprint("Delayed initialization: ", self.classname, "\n");
1827         if(func != func_null)
1828             func();
1829         else
1830         {
1831             eprint(self);
1832             backtrace(strcat("Null function in: ", self.classname, "\n"));
1833         }
1834         self = e;
1835     }
1836     remove = remove_unsafely;
1837 }
1838
1839 .float uncustomizeentityforclient_set;
1840 .void(void) uncustomizeentityforclient;
1841 void(void) SUB_Nullpointer = #0;
1842 void UncustomizeEntitiesRun()
1843 {
1844     entity oldself;
1845     oldself = self;
1846     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1847         self.uncustomizeentityforclient();
1848     self = oldself;
1849 }
1850 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1851 {
1852     e.customizeentityforclient = customizer;
1853     e.uncustomizeentityforclient = uncustomizer;
1854     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1855 }
1856
1857 .float nottargeted;
1858 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1859
1860 void() SUB_Remove;
1861 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1862 {
1863     vector mi, ma;
1864
1865     if (e.classname == "")
1866         e.classname = "net_linked";
1867
1868     if (e.model == "" || self.modelindex == 0)
1869     {
1870         mi = e.mins;
1871         ma = e.maxs;
1872         setmodel(e, "null");
1873         setsize(e, mi, ma);
1874     }
1875
1876     e.SendEntity = sendfunc;
1877     e.SendFlags = 0xFFFFFF;
1878
1879     if (!docull)
1880         e.effects |= EF_NODEPTHTEST;
1881
1882     if (dt)
1883     {
1884         e.nextthink = time + dt;
1885         e.think = SUB_Remove;
1886     }
1887 }
1888
1889 void adaptor_think2touch()
1890 {
1891     entity o;
1892     o = other;
1893     other = world;
1894     self.touch();
1895     other = o;
1896 }
1897
1898 void adaptor_think2use()
1899 {
1900     entity o, a;
1901     o = other;
1902     a = activator;
1903     activator = world;
1904     other = world;
1905     self.use();
1906     other = o;
1907     activator = a;
1908 }
1909
1910 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1911 {
1912         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1913                 self.projectiledeathtype |= HITTYPE_SPLASH;
1914         adaptor_think2use();
1915 }
1916
1917 // deferred dropping
1918 void DropToFloor_Handler()
1919 {
1920     droptofloor_builtin();
1921     self.dropped_origin = self.origin;
1922 }
1923
1924 void droptofloor()
1925 {
1926     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1927 }
1928
1929
1930
1931 float trace_hits_box_a0, trace_hits_box_a1;
1932
1933 float trace_hits_box_1d(float end, float thmi, float thma)
1934 {
1935     if (end == 0)
1936     {
1937         // just check if x is in range
1938         if (0 < thmi)
1939             return FALSE;
1940         if (0 > thma)
1941             return FALSE;
1942     }
1943     else
1944     {
1945         // do the trace with respect to x
1946         // 0 -> end has to stay in thmi -> thma
1947         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1948         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1949         if (trace_hits_box_a0 > trace_hits_box_a1)
1950             return FALSE;
1951     }
1952     return TRUE;
1953 }
1954
1955 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1956 {
1957     end -= start;
1958     thmi -= start;
1959     thma -= start;
1960     // now it is a trace from 0 to end
1961
1962     trace_hits_box_a0 = 0;
1963     trace_hits_box_a1 = 1;
1964
1965     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1966         return FALSE;
1967     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1968         return FALSE;
1969     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1970         return FALSE;
1971
1972     return TRUE;
1973 }
1974
1975 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1976 {
1977     return trace_hits_box(start, end, thmi - ma, thma - mi);
1978 }
1979
1980 float SUB_NoImpactCheck()
1981 {
1982         // zero hitcontents = this is not the real impact, but either the
1983         // mirror-impact of something hitting the projectile instead of the
1984         // projectile hitting the something, or a touchareagrid one. Neither of
1985         // these stop the projectile from moving, so...
1986         if(trace_dphitcontents == 0)
1987         {
1988                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1989                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1990                 checkclient();
1991         }
1992     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1993         return 1;
1994     if (other == world && self.size != '0 0 0')
1995     {
1996         vector tic;
1997         tic = self.velocity * sys_frametime;
1998         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1999         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2000         if (trace_fraction >= 1)
2001         {
2002             dprint("Odd... did not hit...?\n");
2003         }
2004         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2005         {
2006             dprint("Detected and prevented the sky-grapple bug.\n");
2007             return 1;
2008         }
2009     }
2010
2011     return 0;
2012 }
2013
2014 #define SUB_OwnerCheck() (other && (other == self.owner))
2015
2016 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2017 {
2018         if(SUB_OwnerCheck())
2019                 return TRUE;
2020         if(SUB_NoImpactCheck())
2021         {
2022                 remove(self);
2023                 return TRUE;
2024         }
2025         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2026                 UpdateCSQCProjectileNextFrame(self);
2027         return FALSE;
2028 }
2029 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2030
2031 float MAX_IPBAN_URIS           = 16;
2032                               
2033 float URI_GET_DISCARD          = 0;
2034 float URI_GET_IPBAN            = 1;
2035 float URI_GET_IPBAN_END        = 16;
2036 float URI_GET_PLAYERSTATS_SENT = 17;
2037
2038 void URI_Get_Callback(float id, float status, string data)
2039 {
2040     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2041     dprint(data);
2042     dprint("\nEnd of data.\n");
2043
2044     if (id == URI_GET_DISCARD)
2045     {
2046         // discard
2047     }
2048     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2049     {
2050         // online ban list
2051         OnlineBanList_URI_Get_Callback(id, status, data);
2052     }
2053     else if (id == URI_GET_PLAYERSTATS_SENT)
2054     {
2055         PlayerStats_Sent_URI_Get_Callback(id, status, data);
2056     }
2057     else
2058     {
2059         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2060     }
2061 }
2062
2063 void print_to(entity e, string s)
2064 {
2065     if (e)
2066         sprint(e, strcat(s, "\n"));
2067     else
2068         print(s, "\n");
2069 }
2070
2071 string uid2name(string myuid) {
2072         string s;
2073         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2074         
2075         if(s == "")
2076                 s = "^1Unregistered Player";
2077         return s;
2078 }
2079
2080 float race_readTime(string map, float pos)
2081 {
2082         string rr;
2083         if(g_cts)
2084                 rr = CTS_RECORD;
2085         else
2086                 rr = RACE_RECORD;
2087
2088         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2089 }
2090
2091 string race_readUID(string map, float pos)
2092 {
2093         string rr;
2094         if(g_cts)
2095                 rr = CTS_RECORD;
2096         else
2097                 rr = RACE_RECORD;
2098
2099         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2100 }
2101
2102 float race_readPos(string map, float t) {
2103         float i;
2104         for (i = 1; i <= RANKINGS_CNT; ++i)
2105                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2106                         return i;
2107
2108         return 0; // pos is zero if unranked
2109 }
2110
2111 void race_writeTime(string map, float t, string myuid)
2112 {
2113         string rr;
2114         if(g_cts)
2115                 rr = CTS_RECORD;
2116         else
2117                 rr = RACE_RECORD;
2118
2119         float newpos;
2120         newpos = race_readPos(map, t);
2121
2122         float i, prevpos;
2123         for(i = 1; i <= RANKINGS_CNT; ++i)
2124         {
2125                 if(race_readUID(map, i) == myuid)
2126                         prevpos = i;
2127         }
2128         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2129                 for (i = prevpos; i > newpos; --i) {
2130                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2131                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2132                 }
2133         } else { // player has no ranked record yet
2134                 for (i = RANKINGS_CNT; i > newpos; --i) {
2135                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2136                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2137                 }
2138         }
2139
2140         // store new time itself
2141         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2142         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2143 }
2144
2145 string race_readName(string map, float pos)
2146 {
2147         string rr;
2148         if(g_cts)
2149                 rr = CTS_RECORD;
2150         else
2151                 rr = RACE_RECORD;
2152
2153         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2154 }
2155
2156 string race_placeName(float pos) {
2157         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2158         {
2159                 if(mod(pos, 10) == 1)
2160                         return strcat(ftos(pos), "st");
2161                 else if(mod(pos, 10) == 2)
2162                         return strcat(ftos(pos), "nd");
2163                 else if(mod(pos, 10) == 3)
2164                         return strcat(ftos(pos), "rd");
2165                 else
2166                         return strcat(ftos(pos), "th");
2167         }
2168         else
2169                 return strcat(ftos(pos), "th");
2170 }
2171 string getrecords(float page) // 50 records per page
2172 {
2173     float rec;
2174     string h;
2175     float r;
2176     float i;
2177     string s;
2178
2179     rec = 0;
2180
2181     s = "";
2182
2183     if (g_ctf)
2184     {
2185         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2186         {
2187             if (MapInfo_Get_ByID(i))
2188             {
2189                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2190                 if (r == 0)
2191                     continue;
2192                 // TODO: uid2name
2193                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2194                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2195                 ++rec;
2196             }
2197         }
2198     }
2199
2200     if (g_race)
2201     {
2202         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2203         {
2204             if (MapInfo_Get_ByID(i))
2205             {
2206                 r = race_readTime(MapInfo_Map_bspname, 1);
2207                 if (r == 0)
2208                     continue;
2209                 h = race_readName(MapInfo_Map_bspname, 1);
2210                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2211                 ++rec;
2212             }
2213         }
2214     }
2215
2216     if (g_cts)
2217     {
2218         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2219         {
2220             if (MapInfo_Get_ByID(i))
2221             {
2222                 r = race_readTime(MapInfo_Map_bspname, 1);
2223                 if (r == 0)
2224                     continue;
2225                 h = race_readName(MapInfo_Map_bspname, 1);
2226                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2227                 ++rec;
2228             }
2229         }
2230     }
2231
2232     MapInfo_ClearTemps();
2233
2234     if (s == "" && page == 0)
2235         return "No records are available on this server.\n";
2236     else
2237         return s;
2238 }
2239
2240 string getrankings()
2241 {
2242     string n;
2243     float t;
2244     float i;
2245     string s;
2246     string p;
2247     string map;
2248
2249     s = "";
2250
2251     map = GetMapname();
2252
2253     for (i = 1; i <= RANKINGS_CNT; ++i)
2254     {
2255         t = race_readTime(map, i);
2256         if (t == 0)
2257             continue;
2258         n = race_readName(map, i);
2259         p = race_placeName(i);
2260         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2261     }
2262
2263     MapInfo_ClearTemps();
2264
2265     if (s == "")
2266         return strcat("No records are available for the map: ", map, "\n");
2267     else
2268         return strcat("Records for ", map, ":\n", s);
2269 }
2270
2271 #define LADDER_FIRSTPOINT 100
2272 #define LADDER_CNT 10
2273         // position X still gives LADDER_FIRSTPOINT/X points
2274 #define LADDER_SIZE 30
2275         // ladder shows the top X players
2276 string top_uids[LADDER_SIZE];
2277 float top_scores[LADDER_SIZE];
2278 string getladder()
2279 {
2280     float i, j, k, uidcnt;
2281     string s, temp_s;
2282
2283     s = "";
2284     temp_s = "";
2285
2286     string rr;
2287     if(g_cts)
2288         rr = CTS_RECORD;
2289     else
2290         rr = RACE_RECORD;
2291
2292     string myuid;
2293
2294     for (k = 0; k < MapInfo_count; ++k)
2295     {
2296         if (MapInfo_Get_ByID(k))
2297         {
2298                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2299                         if(i == 0) // speed award
2300                         {
2301                                 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2302                                         continue;
2303
2304                                 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2305                         }
2306                         else // normal record, if it exists (else break)
2307                         {
2308                                 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2309                                         continue;
2310
2311                                 myuid = race_readUID(MapInfo_Map_bspname, i);
2312                         }
2313
2314                         // string s contains:
2315                         // arg 0 = # of speed recs
2316                         // arg 1 = # of 1st place recs
2317                         // arg 2 = # of 2nd place recs
2318                         // ... etc
2319                         // LADDER_CNT+1 = total points
2320
2321                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2322                         if (temp_s == "")
2323                         {
2324                             db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2325                             ++uidcnt;
2326                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2327                             {
2328                                 if(j != LADDER_CNT + 1)
2329                                     temp_s = strcat(temp_s, "0 ");
2330                                 else
2331                                     temp_s = strcat(temp_s, "0");
2332                             }
2333                         }
2334
2335                         tokenize_console(temp_s);
2336                         s = "";
2337
2338                         if(i == 0) // speed award
2339                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2340                             {
2341                                 if(j == 0) // speed award
2342                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2343                                 else
2344                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2345                             }
2346                         else // record
2347                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2348                             {
2349                                 if(j == 0)
2350                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2351                                 else if(j == i) // wanted rec!
2352                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2353                                 else
2354                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2355                             }
2356
2357                         // total points are (by default) calculated like this:
2358                         // speedrec = floor(100 / 10) = 10 points
2359                         // 1st place = floor(100 / 1) = 100 points
2360                         // 2nd place = floor(100 / 2) = 50 points
2361                         // 3rd place = floor(100 / 3) = 33 points
2362                         // 4th place = floor(100 / 4) = 25 points
2363                         // 5th place = floor(100 / 5) = 20 points
2364                         // ... etc
2365
2366                         if(i == 0)
2367                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2368                         else
2369                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2370
2371                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2372                 }
2373         }
2374     }
2375
2376     float thiscnt;
2377     string thisuid;
2378     for (i = 0; i <= uidcnt; ++i) // for each known uid
2379     {
2380         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2381         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2382         tokenize_console(temp_s);
2383         thiscnt = stof(argv(LADDER_CNT+1));
2384
2385         if(thiscnt > top_scores[LADDER_SIZE-1])
2386         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2387         {
2388             if(thiscnt > top_scores[j])
2389             {
2390                 for (k = LADDER_SIZE-1; k >= j; --k)
2391                 {
2392                     top_uids[k] = top_uids[k-1];
2393                     top_scores[k] = top_scores[k-1];
2394                 }
2395                 top_uids[j] = thisuid;
2396                 top_scores[j] = thiscnt;
2397                 break;
2398             }
2399         }
2400     }
2401
2402     s = "^3-----------------------\n\n";
2403
2404     s = strcat(s, "Pos ^3|");
2405     s = strcat(s, " ^7Total  ^3|");
2406     for (i = 1; i <= LADDER_CNT; ++i)
2407     {
2408         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2409     }
2410     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2411
2412     s = strcat(s, "\n^3----+--------");
2413     for (i = 1; i <= min(9, LADDER_CNT); ++i)
2414     {
2415         s = strcat(s, "+-----");
2416     }
2417 #if LADDER_CNT > 9
2418     for (i = 1; i <= LADDER_CNT - 9; ++i)
2419     {
2420         s = strcat(s, "+------");
2421     }
2422 #endif
2423
2424     s = strcat(s, "+--------------+--------------------\n");
2425
2426     for (i = 0; i < LADDER_SIZE; ++i)
2427     {
2428         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2429         tokenize_console(temp_s);
2430         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2431             continue;
2432         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2433         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2434         for (j = 1; j <= min(9, LADDER_CNT); ++j)
2435         {
2436             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2437         }
2438 #if LADDER_CNT > 9
2439         for (j = 10; j <= LADDER_CNT; ++j)
2440         {
2441             s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2442         }
2443 #endif
2444
2445         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2446         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2447     }
2448
2449     MapInfo_ClearTemps();
2450
2451     if (s == "")
2452         return "No ladder on this server!\n";
2453     else
2454         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2455 }
2456
2457
2458 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2459 {
2460     float m, i;
2461     vector start, org, delta, end, enddown, mstart;
2462
2463     m = e.dphitcontentsmask;
2464     e.dphitcontentsmask = goodcontents | badcontents;
2465
2466     org = world.mins;
2467     delta = world.maxs - world.mins;
2468
2469     for (i = 0; i < attempts; ++i)
2470     {
2471         start_x = org_x + random() * delta_x;
2472         start_y = org_y + random() * delta_y;
2473         start_z = org_z + random() * delta_z;
2474
2475         // rule 1: start inside world bounds, and outside
2476         // solid, and don't start from somewhere where you can
2477         // fall down to evil
2478         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2479         if (trace_fraction >= 1)
2480             continue;
2481         if (trace_startsolid)
2482             continue;
2483         if (trace_dphitcontents & badcontents)
2484             continue;
2485         if (trace_dphitq3surfaceflags & badsurfaceflags)
2486             continue;
2487
2488         // rule 2: if we are too high, lower the point
2489         if (trace_fraction * delta_z > maxaboveground)
2490             start = trace_endpos + '0 0 1' * maxaboveground;
2491         enddown = trace_endpos;
2492
2493         // rule 3: make sure we aren't outside the map. This only works
2494         // for somewhat well formed maps. A good rule of thumb is that
2495         // the map should have a convex outside hull.
2496         // these can be traceLINES as we already verified the starting box
2497         mstart = start + 0.5 * (e.mins + e.maxs);
2498         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2499         if (trace_fraction >= 1)
2500             continue;
2501         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2502         if (trace_fraction >= 1)
2503             continue;
2504         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2505         if (trace_fraction >= 1)
2506             continue;
2507         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2508         if (trace_fraction >= 1)
2509             continue;
2510         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2511         if (trace_fraction >= 1)
2512             continue;
2513
2514         // find a random vector to "look at"
2515         end_x = org_x + random() * delta_x;
2516         end_y = org_y + random() * delta_y;
2517         end_z = org_z + random() * delta_z;
2518         end = start + normalize(end - start) * vlen(delta);
2519
2520         // rule 4: start TO end must not be too short
2521         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2522         if (trace_startsolid)
2523             continue;
2524         if (trace_fraction < minviewdistance / vlen(delta))
2525             continue;
2526
2527         // rule 5: don't want to look at sky
2528         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2529             continue;
2530
2531         // rule 6: we must not end up in trigger_hurt
2532         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2533             continue;
2534
2535         break;
2536     }
2537
2538     e.dphitcontentsmask = m;
2539
2540     if (i < attempts)
2541     {
2542         setorigin(e, start);
2543         e.angles = vectoangles(end - start);
2544         dprint("Needed ", ftos(i + 1), " attempts\n");
2545         return TRUE;
2546     }
2547     else
2548         return FALSE;
2549 }
2550
2551 float zcurveparticles_effectno;
2552 vector zcurveparticles_start;
2553 float zcurveparticles_spd;
2554
2555 void endzcurveparticles()
2556 {
2557         if(zcurveparticles_effectno)
2558         {
2559                 // terminator
2560                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2561         }
2562         zcurveparticles_effectno = 0;
2563 }
2564
2565 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2566 {
2567         spd = bound(0, floor(spd / 16), 32767);
2568         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2569         {
2570                 endzcurveparticles();
2571                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2572                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2573                 WriteShort(MSG_BROADCAST, effectno);
2574                 WriteCoord(MSG_BROADCAST, start_x);
2575                 WriteCoord(MSG_BROADCAST, start_y);
2576                 WriteCoord(MSG_BROADCAST, start_z);
2577                 zcurveparticles_effectno = effectno;
2578                 zcurveparticles_start = start;
2579         }
2580         else
2581                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2582         WriteCoord(MSG_BROADCAST, end_x);
2583         WriteCoord(MSG_BROADCAST, end_y);
2584         WriteCoord(MSG_BROADCAST, end_z);
2585         WriteCoord(MSG_BROADCAST, end_dz);
2586         zcurveparticles_spd = spd;
2587 }
2588
2589 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2590 {
2591         float end_dz;
2592         vector vecxy, velxy;
2593
2594         vecxy = end - start;
2595         vecxy_z = 0;
2596         velxy = vel;
2597         velxy_z = 0;
2598
2599         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2600         {
2601                 endzcurveparticles();
2602                 trailparticles(world, effectno, start, end);
2603                 return;
2604         }
2605
2606         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2607         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2608 }
2609
2610 void write_recordmarker(entity pl, float tstart, float dt)
2611 {
2612     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2613
2614     // also write a marker into demo files for demotc-race-record-extractor to find
2615     stuffcmd(pl,
2616              strcat(
2617                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2618                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2619 }
2620
2621 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2622 {
2623         switch(algn)
2624         {
2625                 case 1: // right
2626                         break;
2627
2628                 case 2: // left
2629                         vecs_y = -vecs_y;
2630                         break;
2631
2632                 default:
2633                 case 3:
2634                         if(allowcenter) // 2: allow center handedness
2635                         {
2636                                 // center
2637                                 vecs_y = 0;
2638                                 vecs_z -= 2;
2639                         }
2640                         else
2641                         {
2642                                 // right
2643                         }
2644                         break;
2645
2646                 case 4:
2647                         if(allowcenter) // 2: allow center handedness
2648                         {
2649                                 // center
2650                                 vecs_y = 0;
2651                                 vecs_z -= 2;
2652                         }
2653                         else
2654                         {
2655                                 // left
2656                                 vecs_y = -vecs_y;
2657                         }
2658                         break;
2659         }
2660         return vecs;
2661 }
2662
2663 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2664 {
2665         string s;
2666         vector v;
2667
2668         if (autocvar_g_shootfromeye)
2669         {
2670                 if (visual)
2671                 {
2672                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2673                 }
2674                 else
2675                 {
2676                         vecs_y = 0;
2677                         vecs_z = 0;
2678                 }
2679         }
2680         else if (autocvar_g_shootfromcenter)
2681         {
2682                 if (visual)
2683                 {
2684                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2685                 }
2686                 else
2687                 {
2688                         vecs_y = 0;
2689                         vecs_z -= 2;
2690                 }
2691         }
2692         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2693         {
2694                 v = stov(s);
2695                 if (y_is_right)
2696                         v_y = -v_y;
2697                 if (v_x != 0)
2698                         vecs_x = v_x;
2699                 vecs_y = v_y;
2700                 vecs_z = v_z;
2701         }
2702         else if (autocvar_g_shootfromclient)
2703         {
2704                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2705         }
2706         return vecs;
2707 }
2708
2709 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2710 {
2711         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2712 }
2713
2714
2715 void attach_sameorigin(entity e, entity to, string tag)
2716 {
2717     vector org, t_forward, t_left, t_up, e_forward, e_up;
2718     vector org0, ang0;
2719     float tagscale;
2720
2721     ang0 = e.angles;
2722     org0 = e.origin;
2723
2724     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2725     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2726     t_forward = v_forward * tagscale;
2727     t_left = v_right * -tagscale;
2728     t_up = v_up * tagscale;
2729
2730     e.origin_x = org * t_forward;
2731     e.origin_y = org * t_left;
2732     e.origin_z = org * t_up;
2733
2734     // current forward and up directions
2735     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2736                 e.angles = AnglesTransform_FromVAngles(e.angles);
2737         else
2738                 e.angles = AnglesTransform_FromAngles(e.angles);
2739     fixedmakevectors(e.angles);
2740
2741     // untransform forward, up!
2742     e_forward_x = v_forward * t_forward;
2743     e_forward_y = v_forward * t_left;
2744     e_forward_z = v_forward * t_up;
2745     e_up_x = v_up * t_forward;
2746     e_up_y = v_up * t_left;
2747     e_up_z = v_up * t_up;
2748
2749     e.angles = fixedvectoangles2(e_forward, e_up);
2750     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2751                 e.angles = AnglesTransform_ToVAngles(e.angles);
2752         else
2753                 e.angles = AnglesTransform_ToAngles(e.angles);
2754
2755     setattachment(e, to, tag);
2756     setorigin(e, e.origin);
2757 }
2758
2759 void detach_sameorigin(entity e)
2760 {
2761     vector org;
2762     org = gettaginfo(e, 0);
2763     e.angles = fixedvectoangles2(v_forward, v_up);
2764     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2765                 e.angles = AnglesTransform_ToVAngles(e.angles);
2766         else
2767                 e.angles = AnglesTransform_ToAngles(e.angles);
2768     setorigin(e, org);
2769     setattachment(e, world, "");
2770     setorigin(e, e.origin);
2771 }
2772
2773 void follow_sameorigin(entity e, entity to)
2774 {
2775     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2776     e.aiment = to; // make the hole follow bmodel
2777     e.punchangle = to.angles; // the original angles of bmodel
2778     e.view_ofs = e.origin - to.origin; // relative origin
2779     e.v_angle = e.angles - to.angles; // relative angles
2780 }
2781
2782 void unfollow_sameorigin(entity e)
2783 {
2784     e.movetype = MOVETYPE_NONE;
2785 }
2786
2787 entity gettaginfo_relative_ent;
2788 vector gettaginfo_relative(entity e, float tag)
2789 {
2790     if (!gettaginfo_relative_ent)
2791     {
2792         gettaginfo_relative_ent = spawn();
2793         gettaginfo_relative_ent.effects = EF_NODRAW;
2794     }
2795     gettaginfo_relative_ent.model = e.model;
2796     gettaginfo_relative_ent.modelindex = e.modelindex;
2797     gettaginfo_relative_ent.frame = e.frame;
2798     return gettaginfo(gettaginfo_relative_ent, tag);
2799 }
2800
2801 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2802 {
2803     float p;
2804     p = pow(2, chan);
2805     if (pl.soundentity.cnt & p)
2806         return;
2807     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2808     pl.soundentity.cnt |= p;
2809 }
2810
2811 void SoundEntity_StopSound(entity pl, float chan)
2812 {
2813     float p;
2814     p = pow(2, chan);
2815     if (pl.soundentity.cnt & p)
2816     {
2817         stopsoundto(MSG_ALL, pl.soundentity, chan);
2818         pl.soundentity.cnt &~= p;
2819     }
2820 }
2821
2822 void SoundEntity_Attach(entity pl)
2823 {
2824     pl.soundentity = spawn();
2825     pl.soundentity.classname = "soundentity";
2826     pl.soundentity.owner = pl;
2827     setattachment(pl.soundentity, pl, "");
2828     setmodel(pl.soundentity, "null");
2829 }
2830
2831 void SoundEntity_Detach(entity pl)
2832 {
2833     float i;
2834     for (i = 0; i <= 7; ++i)
2835         SoundEntity_StopSound(pl, i);
2836 }
2837
2838
2839 float ParseCommandPlayerSlotTarget_firsttoken;
2840 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2841 {
2842         string s;
2843         entity e, head;
2844         float n;
2845
2846         s = string_null;
2847
2848         ParseCommandPlayerSlotTarget_firsttoken = -1;
2849
2850         if (tokens > idx)
2851         {
2852                 if (substring(argv(idx), 0, 1) == "#")
2853                 {
2854                         s = substring(argv(idx), 1, -1);
2855                         ++idx;
2856                         if (s == "") if (tokens > idx)
2857                         {
2858                                 s = argv(idx);
2859                                 ++idx;
2860                         }
2861                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2862                         n = stof(s);
2863                         if (s == ftos(n) && n > 0 && n <= maxclients)
2864                         {
2865                                 e = edict_num(n);
2866                                 if (e.flags & FL_CLIENT)
2867                                         return e;
2868                         }
2869                 }
2870                 else
2871                 {
2872                         // it must be a nick name
2873                         s = argv(idx);
2874                         ++idx;
2875                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2876
2877                         n = 0;
2878                         FOR_EACH_CLIENT(head)
2879                                 if (head.netname == s)
2880                                 {
2881                                         e = head;
2882                                         ++n;
2883                                 }
2884                         if (n == 1)
2885                                 return e;
2886
2887                         s = strdecolorize(s);
2888                         n = 0;
2889                         FOR_EACH_CLIENT(head)
2890                                 if (strdecolorize(head.netname) == s)
2891                                 {
2892                                         e = head;
2893                                         ++n;
2894                                 }
2895                         if (n == 1)
2896                                 return e;
2897                 }
2898         }
2899
2900         return world;
2901 }
2902
2903 .float scale2;
2904
2905 float modeleffect_SendEntity(entity to, float sf)
2906 {
2907         float f;
2908         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2909
2910         f = 0;
2911         if(self.velocity != '0 0 0')
2912                 f |= 1;
2913         if(self.angles != '0 0 0')
2914                 f |= 2;
2915         if(self.avelocity != '0 0 0')
2916                 f |= 4;
2917
2918         WriteByte(MSG_ENTITY, f);
2919         WriteShort(MSG_ENTITY, self.modelindex);
2920         WriteByte(MSG_ENTITY, self.skin);
2921         WriteByte(MSG_ENTITY, self.frame);
2922         WriteCoord(MSG_ENTITY, self.origin_x);
2923         WriteCoord(MSG_ENTITY, self.origin_y);
2924         WriteCoord(MSG_ENTITY, self.origin_z);
2925         if(f & 1)
2926         {
2927                 WriteCoord(MSG_ENTITY, self.velocity_x);
2928                 WriteCoord(MSG_ENTITY, self.velocity_y);
2929                 WriteCoord(MSG_ENTITY, self.velocity_z);
2930         }
2931         if(f & 2)
2932         {
2933                 WriteCoord(MSG_ENTITY, self.angles_x);
2934                 WriteCoord(MSG_ENTITY, self.angles_y);
2935                 WriteCoord(MSG_ENTITY, self.angles_z);
2936         }
2937         if(f & 4)
2938         {
2939                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2940                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2941                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2942         }
2943         WriteShort(MSG_ENTITY, self.scale * 256.0);
2944         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2945         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2946         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2947         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2948
2949         return TRUE;
2950 }
2951
2952 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2953 {
2954         entity e;
2955         float sz;
2956         e = spawn();
2957         e.classname = "modeleffect";
2958         setmodel(e, m);
2959         e.frame = f;
2960         setorigin(e, o);
2961         e.velocity = v;
2962         e.angles = ang;
2963         e.avelocity = angv;
2964         e.alpha = a;
2965         e.teleport_time = t1;
2966         e.fade_time = t2;
2967         e.skin = s;
2968         if(s0 >= 0)
2969                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2970         else
2971                 e.scale = -s0;
2972         if(s2 >= 0)
2973                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2974         else
2975                 e.scale2 = -s2;
2976         sz = max(e.scale, e.scale2);
2977         setsize(e, e.mins * sz, e.maxs * sz);
2978         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2979 }
2980
2981 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2982 {
2983         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2984 }
2985
2986 float randombit(float bits)
2987 {
2988         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2989                 return bits;
2990
2991         float n, f, b, r;
2992
2993         r = random();
2994         b = 0;
2995         n = 0;
2996
2997         for(f = 1; f <= bits; f *= 2)
2998         {
2999                 if(bits & f)
3000                 {
3001                         ++n;
3002                         r *= n;
3003                         if(r <= 1)
3004                                 b = f;
3005                         else
3006                                 r = (r - 1) / (n - 1);
3007                 }
3008         }
3009
3010         return b;
3011 }
3012
3013 float randombits(float bits, float k, float error_return)
3014 {
3015         float r;
3016         r = 0;
3017         while(k > 0 && bits != r)
3018         {
3019                 r += randombit(bits - r);
3020                 --k;
3021         }
3022         if(error_return)
3023                 if(k > 0)
3024                         return -1; // all
3025         return r;
3026 }
3027
3028 void randombit_test(float bits, float iter)
3029 {
3030         while(iter > 0)
3031         {
3032                 print(ftos(randombit(bits)), "\n");
3033                 --iter;
3034         }
3035 }
3036
3037 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3038 {
3039         if(halflifedist > 0)
3040                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3041         else if(halflifedist < 0)
3042                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3043         else
3044                 return 1;
3045 }
3046
3047
3048
3049
3050 #ifdef RELEASE
3051 #define cvar_string_normal cvar_string_builtin
3052 #define cvar_normal cvar_builtin
3053 #else
3054 string cvar_string_normal(string n)
3055 {
3056         if not(cvar_type(n) & 1)
3057                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3058         return cvar_string_builtin(n);
3059 }
3060
3061 float cvar_normal(string n)
3062 {
3063         return stof(cvar_string_normal(n));
3064 }
3065 #endif
3066 #define cvar_set_normal cvar_set_builtin
3067
3068 void defer_think()
3069 {
3070     entity oself;
3071
3072     oself           = self;
3073     self            = self.owner;
3074     oself.think     = SUB_Remove;
3075     oself.nextthink = time;
3076
3077     oself.use();
3078 }
3079
3080 /*
3081     Execute func() after time + fdelay.
3082     self when func is executed = self when defer is called
3083 */
3084 void defer(float fdelay, void() func)
3085 {
3086     entity e;
3087
3088     e           = spawn();
3089     e.owner     = self;
3090     e.use       = func;
3091     e.think     = defer_think;
3092     e.nextthink = time + fdelay;
3093 }