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1 #include "miscfunctions.qh"
2
3 #include "antilag.qh"
4 #include "command/common.qh"
5 #include "constants.qh"
6 #include "g_hook.qh"
7 #include "ipban.qh"
8 #include <server/mutators/_mod.qh>
9 #include "../common/t_items.qh"
10 #include "resources.qh"
11 #include "items.qh"
12 #include "player.qh"
13 #include "weapons/accuracy.qh"
14 #include "weapons/csqcprojectile.qh"
15 #include "weapons/selection.qh"
16 #include "../common/command/_mod.qh"
17 #include "../common/constants.qh"
18 #include <common/net_linked.qh>
19 #include <common/weapons/weapon/crylink.qh>
20 #include "../common/deathtypes/all.qh"
21 #include "../common/mapinfo.qh"
22 #include "../common/notifications/all.qh"
23 #include "../common/playerstats.qh"
24 #include "../common/teams.qh"
25 #include "../common/mapobjects/subs.qh"
26 #include "../common/util.qh"
27 #include "../common/turrets/sv_turrets.qh"
28 #include <common/weapons/_all.qh>
29 #include "../common/vehicles/sv_vehicles.qh"
30 #include "../common/vehicles/vehicle.qh"
31 #include "../common/items/_mod.qh"
32 #include "../common/state.qh"
33 #include "../common/effects/qc/globalsound.qh"
34 #include "../common/wepent.qh"
35 #include "../lib/csqcmodel/sv_model.qh"
36 #include "../lib/warpzone/anglestransform.qh"
37 #include "../lib/warpzone/server.qh"
38
39 void crosshair_trace(entity pl)
40 {
41         traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
42 }
43
44 void crosshair_trace_plusvisibletriggers(entity pl)
45 {
46         crosshair_trace_plusvisibletriggers__is_wz(pl, false);
47 }
48
49 void WarpZone_crosshair_trace_plusvisibletriggers(entity pl)
50 {
51         crosshair_trace_plusvisibletriggers__is_wz(pl, true);
52 }
53
54 void crosshair_trace_plusvisibletriggers__is_wz(entity pl, bool is_wz)
55 {
56         FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
57         {
58                 if(it.model != "")
59                 {
60                         it.solid = SOLID_BSP;
61                         IL_PUSH(g_ctrace_changed, it);
62                 }
63         });
64
65         if (is_wz)
66                 WarpZone_crosshair_trace(pl);
67         else
68                 crosshair_trace(pl);
69
70         IL_EACH(g_ctrace_changed, true, { it.solid = SOLID_TRIGGER; });
71
72         IL_CLEAR(g_ctrace_changed);
73 }
74
75 void WarpZone_crosshair_trace(entity pl)
76 {
77         WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
78 }
79
80 void dedicated_print(string input)
81 {
82         if (server_is_dedicated) print(input);
83 }
84
85 void GameLogEcho(string s)
86 {
87     string fn;
88     int matches;
89
90     if (autocvar_sv_eventlog_files)
91     {
92         if (!logfile_open)
93         {
94             logfile_open = true;
95             matches = autocvar_sv_eventlog_files_counter + 1;
96             cvar_set("sv_eventlog_files_counter", itos(matches));
97             fn = ftos(matches);
98             if (strlen(fn) < 8)
99                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
100             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
101             logfile = fopen(fn, FILE_APPEND);
102             fputs(logfile, ":logversion:3\n");
103         }
104         if (logfile >= 0)
105         {
106             if (autocvar_sv_eventlog_files_timestamps)
107                 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
108             else
109                 fputs(logfile, strcat(s, "\n"));
110         }
111     }
112     if (autocvar_sv_eventlog_console)
113     {
114         dedicated_print(strcat(s, "\n"));
115     }
116 }
117
118 void GameLogInit()
119 {
120     logfile_open = 0;
121     // will be opened later
122 }
123
124 void GameLogClose()
125 {
126     if (logfile_open && logfile >= 0)
127     {
128         fclose(logfile);
129         logfile = -1;
130     }
131 }
132
133 entity findnearest(vector point, bool checkitems, vector axismod)
134 {
135     vector dist;
136     int num_nearest = 0;
137
138     IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
139     {
140         if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
141             dist = it.oldorigin;
142         else
143             dist = it.origin;
144         dist = dist - point;
145         dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
146         float len = vlen2(dist);
147
148         int l;
149         for (l = 0; l < num_nearest; ++l)
150         {
151             if (len < nearest_length[l])
152                 break;
153         }
154
155         // now i tells us where to insert at
156         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
157         if (l < NUM_NEAREST_ENTITIES)
158         {
159             for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
160             {
161                 nearest_length[j + 1] = nearest_length[j];
162                 nearest_entity[j + 1] = nearest_entity[j];
163             }
164             nearest_length[l] = len;
165             nearest_entity[l] = it;
166             if (num_nearest < NUM_NEAREST_ENTITIES)
167                 num_nearest = num_nearest + 1;
168         }
169     });
170
171     // now use the first one from our list that we can see
172     for (int j = 0; j < num_nearest; ++j)
173     {
174         traceline(point, nearest_entity[j].origin, true, NULL);
175         if (trace_fraction == 1)
176         {
177             if (j != 0)
178                 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
179             return nearest_entity[j];
180         }
181     }
182
183     if (num_nearest == 0)
184         return NULL;
185
186     LOG_TRACE("Not seeing any location point, using nearest as fallback.");
187     /* DEBUGGING CODE:
188     dprint("Candidates were: ");
189     for(j = 0; j < num_nearest; ++j)
190     {
191         if(j != 0)
192                 dprint(", ");
193         dprint(nearest_entity[j].netname);
194     }
195     dprint("\n");
196     */
197
198     return nearest_entity[0];
199 }
200
201 string NearestLocation(vector p)
202 {
203     string ret = "somewhere";
204     entity loc = findnearest(p, false, '1 1 1');
205     if (loc)
206         ret = loc.message;
207     else
208     {
209         loc = findnearest(p, true, '1 1 4');
210         if (loc)
211             ret = loc.netname;
212     }
213     return ret;
214 }
215
216 string AmmoNameFromWeaponentity(Weapon wep)
217 {
218         string ammoitems = "batteries";
219         switch (wep.ammo_type)
220         {
221                 case RES_SHELLS:  ammoitems = ITEM_Shells.m_name;      break;
222                 case RES_BULLETS: ammoitems = ITEM_Bullets.m_name;     break;
223                 case RES_ROCKETS: ammoitems = ITEM_Rockets.m_name;     break;
224                 case RES_CELLS:   ammoitems = ITEM_Cells.m_name;       break;
225                 case RES_PLASMA:  ammoitems = ITEM_Plasma.m_name;      break;
226                 case RES_FUEL:    ammoitems = ITEM_JetpackFuel.m_name; break;
227         }
228         return ammoitems;
229 }
230
231 string formatmessage(entity this, string msg)
232 {
233         float p, p1, p2;
234         float n;
235         vector cursor = '0 0 0';
236         entity cursor_ent = NULL;
237         string escape;
238         string replacement;
239         p = 0;
240         n = 7;
241         bool traced = false;
242
243         MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
244         msg = M_ARGV(1, string);
245
246         while (1) {
247                 if (n < 1)
248                         break; // too many replacements
249
250                 n = n - 1;
251                 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
252                 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
253
254                 if (p1 < 0)
255                         p1 = p2;
256
257                 if (p2 < 0)
258                         p2 = p1;
259
260                 p = min(p1, p2);
261
262                 if (p < 0)
263                         break;
264
265                 if(!traced)
266                 {
267                         WarpZone_crosshair_trace_plusvisibletriggers(this);
268                         cursor = trace_endpos;
269                         cursor_ent = trace_ent;
270                         traced = true;
271                 }
272
273                 replacement = substring(msg, p, 2);
274                 escape = substring(msg, p + 1, 1);
275
276                 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
277
278                 switch(escape)
279                 {
280                         case "%": replacement = "%"; break;
281                         case "\\":replacement = "\\"; break;
282                         case "n": replacement = "\n"; break;
283                         case "a": replacement = ftos(floor(GetResource(this, RES_ARMOR))); break;
284                         case "h": replacement = ftos(floor(GetResource(this, RES_HEALTH))); break;
285                         case "l": replacement = NearestLocation(this.origin); break;
286                         case "y": replacement = NearestLocation(cursor); break;
287                         case "d": replacement = NearestLocation(this.death_origin); break;
288                         case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
289                         case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity).m_weapon); break;
290                         case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
291                         case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
292                         case "S": replacement = ftos(vlen(this.velocity)); break;
293                         case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
294                         case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
295                         default:
296                         {
297                                 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
298                                 replacement = M_ARGV(2, string);
299                                 break;
300                         }
301                 }
302
303                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
304                 p = p + strlen(replacement);
305         }
306         return msg;
307 }
308
309 /*
310 =============
311 GetCvars
312 =============
313 Called with:
314   0:  sends the request
315   >0: receives a cvar from name=argv(f) value=argv(f+1)
316 */
317 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
318 {
319         if (f < 0)
320         {
321                 strfree(store.(field));
322         }
323         else if (f > 0)
324         {
325                 if (thisname == name)
326                 {
327                         strcpy(store.(field), argv(f + 1));
328                 }
329         }
330         else
331                 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
332 }
333 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
334 {
335         GetCvars_handleString(this, store, thisname, f, field, name);
336         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
337                 if (thisname == name)
338                 {
339                         string s = func(this, strcat1(store.(field)));
340                         if (s != store.(field))
341                         {
342                                 strcpy(store.(field), s);
343                         }
344                 }
345 }
346 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
347 {
348         if (f < 0)
349         {
350         }
351         else if (f > 0)
352         {
353                 if (thisname == name)
354                         store.(field) = stof(argv(f + 1));
355         }
356         else
357                 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
358 }
359 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
360 {
361         if (f < 0)
362         {
363         }
364         else if (f > 0)
365         {
366                 if (thisname == name)
367                 {
368                         if (!store.(field))
369                         {
370                                 store.(field) = stof(argv(f + 1));
371                                 if (!store.(field))
372                                         store.(field) = -1;
373                         }
374                 }
375         }
376         else
377         {
378                 if (!store.(field))
379                         stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
380         }
381 }
382 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
383 {
384         string o = W_FixWeaponOrder_ForceComplete(wo);
385         strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
386         return o;
387 }
388
389 REPLICATE(autoswitch, bool, "cl_autoswitch");
390
391 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
392
393 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
394
395 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
396
397 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
398
399 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
400
401 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
402
403 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
404
405 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
406
407 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
408
409 REPLICATE(cvar_cl_physics, string, "cl_physics");
410
411 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
412
413 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
414
415 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
416
417 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
418
419 REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch");
420
421 REPLICATE(cvar_cl_weapon_switch_reload, bool, "cl_weapon_switch_reload");
422
423 REPLICATE(cvar_cl_weapon_switch_fallback_to_impulse, bool, "cl_weapon_switch_fallback_to_impulse");
424
425 /**
426  * @param f -1: cleanup, 0: request, 1: receive
427  */
428 void GetCvars(entity this, entity store, int f)
429 {
430         string s = string_null;
431
432         if (f > 0)
433                 s = strcat1(argv(f));
434
435         get_cvars_f = f;
436         get_cvars_s = s;
437         MUTATOR_CALLHOOK(GetCvars);
438
439         Notification_GetCvars(this);
440
441         ReplicateVars(this, store, s, f);
442
443         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
444         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
445         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
446         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
447         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
448         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
449         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
450         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
451         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
452         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
453         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
454
455         GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
456
457         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
458         if (f > 0)
459         {
460                 if (s == "cl_weaponpriority")
461                 {
462                         for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
463                         {
464                                 .entity weaponentity = weaponentities[slot];
465                                 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
466                                         this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
467                         }
468                 }
469                 if (s == "cl_allow_uidtracking")
470                         PlayerStats_GameReport_AddPlayer(this);
471         }
472 }
473
474 // decolorizes and team colors the player name when needed
475 string playername(entity p, bool team_colorize)
476 {
477     string t;
478     if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
479     {
480         t = Team_ColorCode(p.team);
481         return strcat(t, strdecolorize(p.netname));
482     }
483     else
484         return p.netname;
485 }
486
487 float want_weapon(entity weaponinfo, float allguns)
488 {
489         int d = 0;
490         bool allow_mutatorblocked = false;
491
492         if(!weaponinfo.m_id)
493                 return 0;
494
495         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
496         d = M_ARGV(1, float);
497         allguns = M_ARGV(2, bool);
498         allow_mutatorblocked = M_ARGV(3, bool);
499
500         if(allguns)
501                 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & WEP_FLAG_HIDDEN));
502         else if(!mutator_returnvalue)
503                 d = !(!weaponinfo.weaponstart);
504
505         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
506                 d = 0;
507
508         float t = weaponinfo.weaponstartoverride;
509
510         //LOG_INFOF("want_weapon: %s - d: %d t: %d\n", weaponinfo.netname, d, t);
511
512         // bit order in t:
513         // 1: want or not
514         // 2: is default?
515         // 4: is set by default?
516         if(t < 0)
517                 t = 4 | (3 * d);
518         else
519                 t |= (2 * d);
520
521         return t;
522 }
523
524 /// Weapons the player normally starts with outside weapon arena.
525 WepSet weapons_start()
526 {
527         WepSet ret = '0 0 0';
528         FOREACH(Weapons, it != WEP_Null, {
529                 int w = want_weapon(it, false);
530                 if(w & 1)
531                         ret |= it.m_wepset;
532         });
533         return ret;
534 }
535
536 WepSet weapons_all()
537 {
538         WepSet ret = '0 0 0';
539         FOREACH(Weapons, it != WEP_Null, {
540                 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
541                         ret |= it.m_wepset;
542         });
543         return ret;
544 }
545
546 WepSet weapons_devall()
547 {
548         WepSet ret = '0 0 0';
549         FOREACH(Weapons, it != WEP_Null,
550         {
551                 ret |= it.m_wepset;
552         });
553         return ret;
554 }
555
556 WepSet weapons_most()
557 {
558         WepSet ret = '0 0 0';
559         FOREACH(Weapons, it != WEP_Null, {
560                 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED) && (it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & WEP_FLAG_HIDDEN))
561                         ret |= it.m_wepset;
562         });
563         return ret;
564 }
565
566 void weaponarena_available_all_update(entity this)
567 {
568         if (weaponsInMapAll)
569         {
570                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_all());
571         }
572         else
573         {
574                 // if no weapons are available on the map, just fall back to all weapons arena
575                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_all();
576         }
577 }
578
579 void weaponarena_available_devall_update(entity this)
580 {
581         if (weaponsInMapAll)
582         {
583                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | weaponsInMapAll;
584         }
585         else
586         {
587                 // if no weapons are available on the map, just fall back to devall weapons arena
588                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_devall();
589         }
590 }
591
592 void weaponarena_available_most_update(entity this)
593 {
594         if (weaponsInMapAll)
595         {
596                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_start() | (weaponsInMapAll & weapons_most());
597         }
598         else
599         {
600                 // if no weapons are available on the map, just fall back to most weapons arena
601                 start_weapons = warmup_start_weapons = g_weaponarena_weapons = weapons_most();
602         }
603 }
604
605 void readplayerstartcvars()
606 {
607         float i, t;
608
609         // initialize starting values for players
610         start_weapons = '0 0 0';
611         start_weapons_default = '0 0 0';
612         start_weapons_defaultmask = '0 0 0';
613         start_items = 0;
614         start_ammo_shells = 0;
615         start_ammo_nails = 0;
616         start_ammo_rockets = 0;
617         start_ammo_cells = 0;
618         start_ammo_plasma = 0;
619         if (random_start_ammo == NULL)
620         {
621                 random_start_ammo = spawn();
622         }
623         start_health = cvar("g_balance_health_start");
624         start_armorvalue = cvar("g_balance_armor_start");
625
626         g_weaponarena = 0;
627         g_weaponarena_weapons = '0 0 0';
628
629         string s = cvar_string("g_weaponarena");
630
631         MUTATOR_CALLHOOK(SetWeaponArena, s);
632         s = M_ARGV(0, string);
633
634         if (s == "0" || s == "")
635         {
636                 // no arena
637         }
638         else if (s == "off")
639         {
640                 // forcibly turn off weaponarena
641         }
642         else if (s == "all" || s == "1")
643         {
644                 g_weaponarena = 1;
645                 g_weaponarena_list = "All Weapons";
646                 g_weaponarena_weapons = weapons_all();
647         }
648         else if (s == "devall")
649         {
650                 g_weaponarena = 1;
651                 g_weaponarena_list = "Dev All Weapons";
652                 g_weaponarena_weapons = weapons_devall();
653         }
654         else if (s == "most")
655         {
656                 g_weaponarena = 1;
657                 g_weaponarena_list = "Most Weapons";
658                 g_weaponarena_weapons = weapons_most();
659         }
660         else if (s == "all_available")
661         {
662                 g_weaponarena = 1;
663                 g_weaponarena_list = "All Available Weapons";
664
665                 // this needs to run after weaponsInMapAll is initialized
666                 InitializeEntity(NULL, weaponarena_available_all_update, INITPRIO_FINDTARGET);
667         }
668         else if (s == "devall_available")
669         {
670                 g_weaponarena = 1;
671                 g_weaponarena_list = "Dev All Available Weapons";
672
673                 // this needs to run after weaponsInMapAll is initialized
674                 InitializeEntity(NULL, weaponarena_available_devall_update, INITPRIO_FINDTARGET);
675         }
676         else if (s == "most_available")
677         {
678                 g_weaponarena = 1;
679                 g_weaponarena_list = "Most Available Weapons";
680
681                 // this needs to run after weaponsInMapAll is initialized
682                 InitializeEntity(NULL, weaponarena_available_most_update, INITPRIO_FINDTARGET);
683         }
684         else if (s == "none")
685         {
686                 g_weaponarena = 1;
687                 g_weaponarena_list = "No Weapons";
688         }
689         else
690         {
691                 g_weaponarena = 1;
692                 t = tokenize_console(s);
693                 g_weaponarena_list = "";
694                 for (i = 0; i < t; ++i)
695                 {
696                         s = argv(i);
697                         Weapon wep = Weapons_fromstr(s);
698                         if(wep != WEP_Null)
699                         {
700                                 g_weaponarena_weapons |= (wep.m_wepset);
701                                 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
702                         }
703                 }
704                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
705         }
706
707         if (g_weaponarena)
708         {
709                 g_weapon_stay = 0; // incompatible
710                 start_weapons = g_weaponarena_weapons;
711                 start_items |= IT_UNLIMITED_AMMO;
712         }
713         else
714         {
715                 FOREACH(Weapons, it != WEP_Null, {
716                         int w = want_weapon(it, false);
717                         WepSet s = it.m_wepset;
718                         if(w & 1)
719                                 start_weapons |= s;
720                         if(w & 2)
721                                 start_weapons_default |= s;
722                         if(w & 4)
723                                 start_weapons_defaultmask |= s;
724                 });
725         }
726
727         if(cvar("g_balance_superweapons_time") < 0)
728                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
729
730         if(!cvar("g_use_ammunition"))
731                 start_items |= IT_UNLIMITED_AMMO;
732
733         if(start_items & IT_UNLIMITED_WEAPON_AMMO)
734         {
735                 start_ammo_shells = 999;
736                 start_ammo_nails = 999;
737                 start_ammo_rockets = 999;
738                 start_ammo_cells = 999;
739                 start_ammo_plasma = 999;
740                 start_ammo_fuel = 999;
741         }
742         else
743         {
744                 start_ammo_shells = cvar("g_start_ammo_shells");
745                 start_ammo_nails = cvar("g_start_ammo_nails");
746                 start_ammo_rockets = cvar("g_start_ammo_rockets");
747                 start_ammo_cells = cvar("g_start_ammo_cells");
748                 start_ammo_plasma = cvar("g_start_ammo_plasma");
749                 start_ammo_fuel = cvar("g_start_ammo_fuel");
750                 random_start_weapons_count = cvar("g_random_start_weapons_count");
751                 SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
752                 SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
753                 SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
754                 SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
755                 SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
756         }
757
758         warmup_start_ammo_shells = start_ammo_shells;
759         warmup_start_ammo_nails = start_ammo_nails;
760         warmup_start_ammo_rockets = start_ammo_rockets;
761         warmup_start_ammo_cells = start_ammo_cells;
762         warmup_start_ammo_plasma = start_ammo_plasma;
763         warmup_start_ammo_fuel = start_ammo_fuel;
764         warmup_start_health = start_health;
765         warmup_start_armorvalue = start_armorvalue;
766         warmup_start_weapons = start_weapons;
767         warmup_start_weapons_default = start_weapons_default;
768         warmup_start_weapons_defaultmask = start_weapons_defaultmask;
769
770         if (!g_weaponarena)
771         {
772                 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
773                 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
774                 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
775                 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
776                 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
777                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
778                 warmup_start_health = cvar("g_warmup_start_health");
779                 warmup_start_armorvalue = cvar("g_warmup_start_armor");
780                 warmup_start_weapons = '0 0 0';
781                 warmup_start_weapons_default = '0 0 0';
782                 warmup_start_weapons_defaultmask = '0 0 0';
783                 FOREACH(Weapons, it != WEP_Null, {
784                         int w = want_weapon(it, g_warmup_allguns);
785                         WepSet s = it.m_wepset;
786                         if(w & 1)
787                                 warmup_start_weapons |= s;
788                         if(w & 2)
789                                 warmup_start_weapons_default |= s;
790                         if(w & 4)
791                                 warmup_start_weapons_defaultmask |= s;
792                 });
793         }
794
795         if (g_jetpack)
796                 start_items |= ITEM_Jetpack.m_itemid;
797
798         MUTATOR_CALLHOOK(SetStartItems);
799
800         if (start_items & ITEM_Jetpack.m_itemid)
801         {
802                 start_items |= ITEM_JetpackRegen.m_itemid;
803                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
804                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
805         }
806
807         start_ammo_shells = max(0, start_ammo_shells);
808         start_ammo_nails = max(0, start_ammo_nails);
809         start_ammo_rockets = max(0, start_ammo_rockets);
810         start_ammo_cells = max(0, start_ammo_cells);
811         start_ammo_plasma = max(0, start_ammo_plasma);
812         start_ammo_fuel = max(0, start_ammo_fuel);
813         SetResource(random_start_ammo, RES_SHELLS,
814                 max(0, GetResource(random_start_ammo, RES_SHELLS)));
815         SetResource(random_start_ammo, RES_BULLETS,
816                 max(0, GetResource(random_start_ammo, RES_BULLETS)));
817         SetResource(random_start_ammo, RES_ROCKETS,
818                 max(0, GetResource(random_start_ammo, RES_ROCKETS)));
819         SetResource(random_start_ammo, RES_CELLS,
820                 max(0, GetResource(random_start_ammo, RES_CELLS)));
821         SetResource(random_start_ammo, RES_PLASMA,
822                 max(0, GetResource(random_start_ammo, RES_PLASMA)));
823
824         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
825         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
826         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
827         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
828         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
829         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
830 }
831
832 void precache_playermodel(string m)
833 {
834         float globhandle, i, n;
835         string f;
836
837         if(substring(m, -9, 5) == "_lod1")
838                 return;
839         if(substring(m, -9, 5) == "_lod2")
840                 return;
841         precache_model(m);
842         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
843         if(fexists(f))
844                 precache_model(f);
845         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
846         if(fexists(f))
847                 precache_model(f);
848
849         globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
850         if (globhandle < 0)
851                 return;
852         n = search_getsize(globhandle);
853         for (i = 0; i < n; ++i)
854         {
855                 //print(search_getfilename(globhandle, i), "\n");
856                 f = search_getfilename(globhandle, i);
857                 PrecachePlayerSounds(f);
858         }
859         search_end(globhandle);
860 }
861 void precache_all_playermodels(string pattern)
862 {
863         int globhandle = search_begin(pattern, true, false);
864         if (globhandle < 0) return;
865         int n = search_getsize(globhandle);
866         for (int i = 0; i < n; ++i)
867         {
868                 string s = search_getfilename(globhandle, i);
869                 precache_playermodel(s);
870         }
871         search_end(globhandle);
872 }
873
874 void precache_playermodels(string s)
875 {
876         FOREACH_WORD(s, true, { precache_playermodel(it); });
877 }
878
879 void precache()
880 {
881     // gamemode related things
882
883     // Precache all player models if desired
884     if (autocvar_sv_precacheplayermodels)
885     {
886         PrecachePlayerSounds("sound/player/default.sounds");
887         precache_all_playermodels("models/player/*.zym");
888         precache_all_playermodels("models/player/*.dpm");
889         precache_all_playermodels("models/player/*.md3");
890         precache_all_playermodels("models/player/*.psk");
891         precache_all_playermodels("models/player/*.iqm");
892     }
893
894     if (autocvar_sv_defaultcharacter)
895     {
896                 precache_playermodels(autocvar_sv_defaultplayermodel_red);
897                 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
898                 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
899                 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
900                 precache_playermodels(autocvar_sv_defaultplayermodel);
901     }
902
903 #if 0
904     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
905
906     if (!this.noise && this.music) // quake 3 uses the music field
907         this.noise = this.music;
908
909     // plays music for the level if there is any
910     if (this.noise)
911     {
912         precache_sound (this.noise);
913         ambientsound ('0 0 0', this.noise, VOL_BASE, ATTEN_NONE);
914     }
915 #endif
916 }
917
918
919 void make_safe_for_remove(entity e)
920 {
921     if (e.initialize_entity)
922     {
923         entity ent, prev = NULL;
924         for (ent = initialize_entity_first; ent; )
925         {
926             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
927             {
928                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
929                 // skip it in linked list
930                 if (prev)
931                 {
932                     prev.initialize_entity_next = ent.initialize_entity_next;
933                     ent = prev.initialize_entity_next;
934                 }
935                 else
936                 {
937                     initialize_entity_first = ent.initialize_entity_next;
938                     ent = initialize_entity_first;
939                 }
940             }
941             else
942             {
943                 prev = ent;
944                 ent = ent.initialize_entity_next;
945             }
946         }
947     }
948 }
949
950 .float remove_except_protected_forbidden;
951 void remove_except_protected(entity e)
952 {
953         if(e.remove_except_protected_forbidden)
954                 error("not allowed to remove this at this point");
955         builtin_remove(e);
956 }
957
958 void remove_unsafely(entity e)
959 {
960     if(e.classname == "spike")
961         error("Removing spikes is forbidden (crylink bug), please report");
962     builtin_remove(e);
963 }
964
965 void remove_safely(entity e)
966 {
967     make_safe_for_remove(e);
968     builtin_remove(e);
969 }
970
971 void InitializeEntity(entity e, void(entity this) func, int order)
972 {
973     entity prev, cur;
974
975     if (!e || e.initialize_entity)
976     {
977         // make a proxy initializer entity
978         entity e_old = e;
979         e = new(initialize_entity);
980         e.enemy = e_old;
981     }
982
983     e.initialize_entity = func;
984     e.initialize_entity_order = order;
985
986     cur = initialize_entity_first;
987     prev = NULL;
988     for (;;)
989     {
990         if (!cur || cur.initialize_entity_order > order)
991         {
992             // insert between prev and cur
993             if (prev)
994                 prev.initialize_entity_next = e;
995             else
996                 initialize_entity_first = e;
997             e.initialize_entity_next = cur;
998             return;
999         }
1000         prev = cur;
1001         cur = cur.initialize_entity_next;
1002     }
1003 }
1004 void InitializeEntitiesRun()
1005 {
1006     entity startoflist = initialize_entity_first;
1007     initialize_entity_first = NULL;
1008     delete_fn = remove_except_protected;
1009     for (entity e = startoflist; e; e = e.initialize_entity_next)
1010     {
1011                 e.remove_except_protected_forbidden = 1;
1012     }
1013     for (entity e = startoflist; e; )
1014     {
1015                 e.remove_except_protected_forbidden = 0;
1016         e.initialize_entity_order = 0;
1017         entity next = e.initialize_entity_next;
1018         e.initialize_entity_next = NULL;
1019         var void(entity this) func = e.initialize_entity;
1020         e.initialize_entity = func_null;
1021         if (e.classname == "initialize_entity")
1022         {
1023             entity wrappee = e.enemy;
1024             builtin_remove(e);
1025             e = wrappee;
1026         }
1027         //dprint("Delayed initialization: ", e.classname, "\n");
1028         if (func)
1029         {
1030                 func(e);
1031         }
1032         else
1033         {
1034             eprint(e);
1035             backtrace(strcat("Null function in: ", e.classname, "\n"));
1036         }
1037         e = next;
1038     }
1039     delete_fn = remove_unsafely;
1040 }
1041
1042 .float(entity) isEliminated;
1043 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
1044 {
1045         Stream out = MSG_ENTITY;
1046         WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
1047         serialize(byte, out, sendflags);
1048         if (sendflags & 1) {
1049                 for (int i = 1; i <= maxclients; i += 8) {
1050                         int f = 0;
1051                         entity e = edict_num(i);
1052                         for (int b = 0; b < 8; ++b, e = nextent(e)) {
1053                                 if (eliminatedPlayers.isEliminated(e)) {
1054                                         f |= BIT(b);
1055                                 }
1056                         }
1057                         serialize(byte, out, f);
1058                 }
1059         }
1060         return true;
1061 }
1062
1063 void EliminatedPlayers_Init(float(entity) isEliminated_func)
1064 {
1065         if(eliminatedPlayers)
1066         {
1067                 backtrace("Can't spawn eliminatedPlayers again!");
1068                 return;
1069         }
1070         Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
1071         eliminatedPlayers.isEliminated = isEliminated_func;
1072 }
1073
1074
1075
1076
1077 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
1078 {
1079         if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1080                 this.projectiledeathtype |= HITTYPE_SPLASH;
1081         adaptor_think2use(this);
1082 }
1083
1084 // deferred dropping
1085 void DropToFloor_Handler(entity this)
1086 {
1087     WITHSELF(this, builtin_droptofloor());
1088     this.dropped_origin = this.origin;
1089 }
1090
1091 void droptofloor(entity this)
1092 {
1093     InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1094 }
1095
1096
1097
1098 float trace_hits_box_a0, trace_hits_box_a1;
1099
1100 float trace_hits_box_1d(float end, float thmi, float thma)
1101 {
1102     if (end == 0)
1103     {
1104         // just check if x is in range
1105         if (0 < thmi)
1106             return false;
1107         if (0 > thma)
1108             return false;
1109     }
1110     else
1111     {
1112         // do the trace with respect to x
1113         // 0 -> end has to stay in thmi -> thma
1114         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1115         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1116         if (trace_hits_box_a0 > trace_hits_box_a1)
1117             return false;
1118     }
1119     return true;
1120 }
1121
1122 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1123 {
1124     end -= start;
1125     thmi -= start;
1126     thma -= start;
1127     // now it is a trace from 0 to end
1128
1129     trace_hits_box_a0 = 0;
1130     trace_hits_box_a1 = 1;
1131
1132     if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1133         return false;
1134     if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1135         return false;
1136     if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1137         return false;
1138
1139     return true;
1140 }
1141
1142 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1143 {
1144     return trace_hits_box(start, end, thmi - ma, thma - mi);
1145 }
1146
1147 bool SUB_NoImpactCheck(entity this, entity toucher)
1148 {
1149         // zero hitcontents = this is not the real impact, but either the
1150         // mirror-impact of something hitting the projectile instead of the
1151         // projectile hitting the something, or a touchareagrid one. Neither of
1152         // these stop the projectile from moving, so...
1153         if(trace_dphitcontents == 0)
1154         {
1155                 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1156                 checkclient(this); // TODO: .health is checked in the engine with this, possibly replace with a QC function?
1157         }
1158     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1159         return true;
1160     if (toucher == NULL && this.size != '0 0 0')
1161     {
1162         vector tic;
1163         tic = this.velocity * sys_frametime;
1164         tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1165         traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1166         if (trace_fraction >= 1)
1167         {
1168             LOG_TRACE("Odd... did not hit...?");
1169         }
1170         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1171         {
1172             LOG_TRACE("Detected and prevented the sky-grapple bug.");
1173             return true;
1174         }
1175     }
1176
1177     return false;
1178 }
1179
1180 #define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
1181
1182 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1183 {
1184         if(SUB_OwnerCheck(this, toucher))
1185                 return true;
1186         if(SUB_NoImpactCheck(this, toucher))
1187         {
1188                 if(this.classname == "nade")
1189                         return false; // no checks here
1190                 else if(this.classname == "grapplinghook")
1191                         RemoveHook(this);
1192                 else if(this.classname == "spike")
1193                 {
1194                         W_Crylink_Dequeue(this);
1195                         delete(this);
1196                 }
1197                 else
1198                         delete(this);
1199                 return true;
1200         }
1201         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1202                 UpdateCSQCProjectile(this);
1203         return false;
1204 }
1205
1206 /** engine callback */
1207 void URI_Get_Callback(float id, float status, string data)
1208 {
1209         if(url_URI_Get_Callback(id, status, data))
1210         {
1211                 // handled
1212         }
1213         else if (id == URI_GET_DISCARD)
1214         {
1215                 // discard
1216         }
1217         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1218         {
1219                 // sv_cmd curl
1220                 Curl_URI_Get_Callback(id, status, data);
1221         }
1222         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1223         {
1224                 // online ban list
1225                 OnlineBanList_URI_Get_Callback(id, status, data);
1226         }
1227         else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1228         {
1229                 // handled by a mutator
1230         }
1231         else
1232         {
1233                 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1234         }
1235 }
1236
1237 string uid2name(string myuid) {
1238         string s;
1239         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1240
1241         // FIXME remove this later after 0.6 release
1242         // convert old style broken records to correct style
1243         if(s == "")
1244         {
1245                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1246                 if(s != "")
1247                 {
1248                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1249                         db_remove(ServerProgsDB, strcat("uid2name", myuid));
1250                 }
1251         }
1252
1253         if(s == "")
1254                 s = "^1Unregistered Player";
1255         return s;
1256 }
1257
1258 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1259 {
1260     float m, i;
1261     vector start, org, delta, end, enddown, mstart;
1262
1263     m = e.dphitcontentsmask;
1264     e.dphitcontentsmask = goodcontents | badcontents;
1265
1266     org = boundmin;
1267     delta = boundmax - boundmin;
1268
1269     start = end = org;
1270
1271     for (i = 0; i < attempts; ++i)
1272     {
1273         start.x = org.x + random() * delta.x;
1274         start.y = org.y + random() * delta.y;
1275         start.z = org.z + random() * delta.z;
1276
1277         // rule 1: start inside world bounds, and outside
1278         // solid, and don't start from somewhere where you can
1279         // fall down to evil
1280         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1281         if (trace_fraction >= 1)
1282             continue;
1283         if (trace_startsolid)
1284             continue;
1285         if (trace_dphitcontents & badcontents)
1286             continue;
1287         if (trace_dphitq3surfaceflags & badsurfaceflags)
1288             continue;
1289
1290         // rule 2: if we are too high, lower the point
1291         if (trace_fraction * delta.z > maxaboveground)
1292             start = trace_endpos + '0 0 1' * maxaboveground;
1293         enddown = trace_endpos;
1294
1295         // rule 3: make sure we aren't outside the map. This only works
1296         // for somewhat well formed maps. A good rule of thumb is that
1297         // the map should have a convex outside hull.
1298         // these can be traceLINES as we already verified the starting box
1299         mstart = start + 0.5 * (e.mins + e.maxs);
1300         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1301         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1302             continue;
1303         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1304         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1305             continue;
1306         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1307         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1308             continue;
1309         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1310         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1311             continue;
1312         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1313         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1314             continue;
1315
1316         // rule 4: we must "see" some spawnpoint or item
1317     entity sp = NULL;
1318     IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1319     {
1320         if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1321         {
1322                 sp = it;
1323                 break;
1324         }
1325     });
1326         if(!sp)
1327         {
1328                 int items_checked = 0;
1329                 IL_EACH(g_items, checkpvs(mstart, it),
1330                 {
1331                         if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1332                         {
1333                                 sp = it;
1334                                 break;
1335                         }
1336
1337                         ++items_checked;
1338                         if(items_checked >= attempts)
1339                                 break; // sanity
1340                 });
1341
1342                 if(!sp)
1343                         continue;
1344         }
1345
1346         // find a random vector to "look at"
1347         end.x = org.x + random() * delta.x;
1348         end.y = org.y + random() * delta.y;
1349         end.z = org.z + random() * delta.z;
1350         end = start + normalize(end - start) * vlen(delta);
1351
1352         // rule 4: start TO end must not be too short
1353         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1354         if (trace_startsolid)
1355             continue;
1356         if (trace_fraction < minviewdistance / vlen(delta))
1357             continue;
1358
1359         // rule 5: don't want to look at sky
1360         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1361             continue;
1362
1363         // rule 6: we must not end up in trigger_hurt
1364         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1365             continue;
1366
1367         break;
1368     }
1369
1370     e.dphitcontentsmask = m;
1371
1372     if (i < attempts)
1373     {
1374         setorigin(e, start);
1375         e.angles = vectoangles(end - start);
1376         LOG_DEBUG("Needed ", ftos(i + 1), " attempts");
1377         return true;
1378     }
1379     else
1380         return false;
1381 }
1382
1383 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1384 {
1385         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1386 }
1387
1388 void write_recordmarker(entity pl, float tstart, float dt)
1389 {
1390     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1391
1392     // also write a marker into demo files for demotc-race-record-extractor to find
1393     stuffcmd(pl,
1394              strcat(
1395                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1396                  " ", ftos(tstart), " ", ftos(dt), "\n"));
1397 }
1398
1399 void attach_sameorigin(entity e, entity to, string tag)
1400 {
1401     vector org, t_forward, t_left, t_up, e_forward, e_up;
1402     float tagscale;
1403
1404     org = e.origin - gettaginfo(to, gettagindex(to, tag));
1405     tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1406     t_forward = v_forward * tagscale;
1407     t_left = v_right * -tagscale;
1408     t_up = v_up * tagscale;
1409
1410     e.origin_x = org * t_forward;
1411     e.origin_y = org * t_left;
1412     e.origin_z = org * t_up;
1413
1414     // current forward and up directions
1415     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1416                 e.angles = AnglesTransform_FromVAngles(e.angles);
1417         else
1418                 e.angles = AnglesTransform_FromAngles(e.angles);
1419     fixedmakevectors(e.angles);
1420
1421     // untransform forward, up!
1422     e_forward.x = v_forward * t_forward;
1423     e_forward.y = v_forward * t_left;
1424     e_forward.z = v_forward * t_up;
1425     e_up.x = v_up * t_forward;
1426     e_up.y = v_up * t_left;
1427     e_up.z = v_up * t_up;
1428
1429     e.angles = fixedvectoangles2(e_forward, e_up);
1430     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1431                 e.angles = AnglesTransform_ToVAngles(e.angles);
1432         else
1433                 e.angles = AnglesTransform_ToAngles(e.angles);
1434
1435     setattachment(e, to, tag);
1436     setorigin(e, e.origin);
1437 }
1438
1439 void detach_sameorigin(entity e)
1440 {
1441     vector org;
1442     org = gettaginfo(e, 0);
1443     e.angles = fixedvectoangles2(v_forward, v_up);
1444     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1445                 e.angles = AnglesTransform_ToVAngles(e.angles);
1446         else
1447                 e.angles = AnglesTransform_ToAngles(e.angles);
1448     setorigin(e, org);
1449     setattachment(e, NULL, "");
1450     setorigin(e, e.origin);
1451 }
1452
1453 void follow_sameorigin(entity e, entity to)
1454 {
1455     set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1456     e.aiment = to; // make the hole follow bmodel
1457     e.punchangle = to.angles; // the original angles of bmodel
1458     e.view_ofs = e.origin - to.origin; // relative origin
1459     e.v_angle = e.angles - to.angles; // relative angles
1460 }
1461
1462 void unfollow_sameorigin(entity e)
1463 {
1464     set_movetype(e, MOVETYPE_NONE);
1465 }
1466
1467 entity gettaginfo_relative_ent;
1468 vector gettaginfo_relative(entity e, float tag)
1469 {
1470     if (!gettaginfo_relative_ent)
1471     {
1472         gettaginfo_relative_ent = spawn();
1473         gettaginfo_relative_ent.effects = EF_NODRAW;
1474     }
1475     gettaginfo_relative_ent.model = e.model;
1476     gettaginfo_relative_ent.modelindex = e.modelindex;
1477     gettaginfo_relative_ent.frame = e.frame;
1478     return gettaginfo(gettaginfo_relative_ent, tag);
1479 }
1480
1481 .string aiment_classname;
1482 .float aiment_deadflag;
1483 void SetMovetypeFollow(entity ent, entity e)
1484 {
1485         // FIXME this may not be warpzone aware
1486         set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1487         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1488         ent.aiment = e; // make the hole follow bmodel
1489         ent.punchangle = e.angles; // the original angles of bmodel
1490         ent.view_ofs = ent.origin - e.origin; // relative origin
1491         ent.v_angle = ent.angles - e.angles; // relative angles
1492         ent.aiment_classname = strzone(e.classname);
1493         ent.aiment_deadflag = e.deadflag;
1494 }
1495 void UnsetMovetypeFollow(entity ent)
1496 {
1497         set_movetype(ent, MOVETYPE_FLY);
1498         PROJECTILE_MAKETRIGGER(ent);
1499         ent.aiment = NULL;
1500 }
1501 float LostMovetypeFollow(entity ent)
1502 {
1503 /*
1504         if(ent.move_movetype != MOVETYPE_FOLLOW)
1505                 if(ent.aiment)
1506                         error("???");
1507 */
1508         if(ent.aiment)
1509         {
1510                 if(ent.aiment.classname != ent.aiment_classname)
1511                         return 1;
1512                 if(ent.aiment.deadflag != ent.aiment_deadflag)
1513                         return 1;
1514         }
1515         return 0;
1516 }
1517
1518 .bool pushable;
1519 bool isPushable(entity e)
1520 {
1521         if(e.pushable)
1522                 return true;
1523         if(IS_VEHICLE(e))
1524                 return false;
1525         if(e.iscreature)
1526                 return true;
1527         if (Item_IsLoot(e))
1528         {
1529                 return true;
1530         }
1531         switch(e.classname)
1532         {
1533                 case "body":
1534                         return true;
1535                 case "bullet": // antilagged bullets can't hit this either
1536                         return false;
1537         }
1538         if (e.projectiledeathtype)
1539                 return true;
1540         return false;
1541 }