1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
240 if (autocvar_r_showbboxes)
242 // show where spawnpoints point at too
243 makevectors(self.angles);
246 e.classname = "info_player_foo";
247 setorigin(e, self.origin + v_forward * 24);
248 setsize(e, '-8 -8 -8', '8 8 8');
249 e.solid = SOLID_TRIGGER;
253 #define strstr strstrofs
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
263 len = strlen(needle);
264 endpos = strlen(haystack) - len;
265 while(offset <= endpos)
267 found = substring(haystack, offset, len);
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
290 localhead = find(world, field, value);
293 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294 dist = localhead.oldorigin;
296 dist = localhead.origin;
298 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
301 for (i = 0; i < num_nearest; ++i)
303 if (len < nearest_length[i])
307 // now i tells us where to insert at
308 // INSERTION SORT! YOU'VE SEEN IT! RUN!
309 if (i < NUM_NEAREST_ENTITIES)
311 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313 nearest_length[j + 1] = nearest_length[j];
314 nearest_entity[j + 1] = nearest_entity[j];
316 nearest_length[i] = len;
317 nearest_entity[i] = localhead;
318 if (num_nearest < NUM_NEAREST_ENTITIES)
319 num_nearest = num_nearest + 1;
322 localhead = find(localhead, field, value);
325 // now use the first one from our list that we can see
326 for (i = 0; i < num_nearest; ++i)
328 traceline(point, nearest_entity[i].origin, TRUE, world);
329 if (trace_fraction == 1)
333 dprint("Nearest point (");
334 dprint(nearest_entity[0].netname);
335 dprint(") is not visible, using a visible one.\n");
337 return nearest_entity[i];
341 if (num_nearest == 0)
344 dprint("Not seeing any location point, using nearest as fallback.\n");
346 dprint("Candidates were: ");
347 for(j = 0; j < num_nearest; ++j)
351 dprint(nearest_entity[j].netname);
356 return nearest_entity[0];
359 void spawnfunc_target_location()
361 self.classname = "target_location";
362 // location name in netname
363 // eventually support: count, teamgame selectors, line of sight?
366 void spawnfunc_info_location()
368 self.classname = "target_location";
369 self.message = self.netname;
372 string NearestLocation(vector p)
377 loc = findnearest(p, classname, "target_location", '1 1 1');
384 loc = findnearest(p, target, "###item###", '1 1 4');
391 string formatmessage(string msg)
402 WarpZone_crosshair_trace(self);
403 cursor = trace_endpos;
404 cursor_ent = trace_ent;
408 break; // too many replacements
411 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
425 replacement = substring(msg, p, 2);
426 escape = substring(msg, p + 1, 1);
430 else if (escape == "\\")
432 else if (escape == "n")
434 else if (escape == "a")
435 replacement = ftos(floor(self.armorvalue));
436 else if (escape == "h")
437 replacement = ftos(floor(self.health));
438 else if (escape == "l")
439 replacement = NearestLocation(self.origin);
440 else if (escape == "y")
441 replacement = NearestLocation(cursor);
442 else if (escape == "d")
443 replacement = NearestLocation(self.death_origin);
444 else if (escape == "w") {
448 wep = self.switchweapon;
451 replacement = W_Name(wep);
452 } else if (escape == "W") {
453 if (self.items & IT_SHELLS) replacement = "shells";
454 else if (self.items & IT_NAILS) replacement = "bullets";
455 else if (self.items & IT_ROCKETS) replacement = "rockets";
456 else if (self.items & IT_CELLS) replacement = "cells";
457 else replacement = "batteries"; // ;)
458 } else if (escape == "x") {
459 replacement = cursor_ent.netname;
460 if (!replacement || !cursor_ent)
461 replacement = "nothing";
462 } else if (escape == "p") {
463 if (self.last_selected_player)
464 replacement = self.last_selected_player.netname;
466 replacement = "(nobody)";
467 } else if (escape == "s")
468 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469 else if (escape == "S")
470 replacement = ftos(vlen(self.velocity));
472 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
473 p = p + strlen(replacement);
478 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
479 return (value == 0) ? FALSE : TRUE;
488 >0: receives a cvar from name=argv(f) value=argv(f+1)
490 void GetCvars_handleString(string thisname, float f, .string field, string name)
495 strunzone(self.field);
496 self.field = string_null;
500 if (thisname == name)
503 strunzone(self.field);
504 self.field = strzone(argv(f + 1));
508 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
510 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
512 GetCvars_handleString(thisname, f, field, name);
513 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
514 if (thisname == name)
517 s = func(strcat1(self.field));
520 strunzone(self.field);
521 self.field = strzone(s);
525 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
532 if (thisname == name)
533 self.field = stof(argv(f + 1));
536 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
545 if (thisname == name)
549 self.field = stof(argv(f + 1));
558 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
561 float w_getbestweapon(entity e);
562 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
565 o = W_FixWeaponOrder_ForceComplete(wo);
566 if(self.weaponorder_byimpulse)
568 strunzone(self.weaponorder_byimpulse);
569 self.weaponorder_byimpulse = string_null;
571 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
574 void GetCvars(float f)
579 s = strcat1(argv(f));
583 MUTATOR_CALLHOOK(GetCvars);
584 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
585 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
586 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
587 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
588 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
610 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
613 #ifdef ALLOW_FORCEMODELS
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
617 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
620 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
623 if (s == "cl_weaponpriority")
624 self.switchweapon = w_getbestweapon(self);
628 float fexists(string f)
631 fh = fopen(f, FILE_READ);
638 void backtrace(string msg)
641 dev = autocvar_developer;
642 war = autocvar_prvm_backtraceforwarnings;
643 cvar_set("developer", "1");
644 cvar_set("prvm_backtraceforwarnings", "1");
646 print("--- CUT HERE ---\nWARNING: ");
649 remove(world); // isn't there any better way to cause a backtrace?
650 print("\n--- CUT UNTIL HERE ---\n");
651 cvar_set("developer", ftos(dev));
652 cvar_set("prvm_backtraceforwarnings", ftos(war));
655 string Team_ColorCode(float teamid)
657 if (teamid == COLOR_TEAM1)
659 else if (teamid == COLOR_TEAM2)
661 else if (teamid == COLOR_TEAM3)
663 else if (teamid == COLOR_TEAM4)
669 string Team_ColorName(float t)
671 // fixme: Search for team entities and get their .netname's!
672 if (t == COLOR_TEAM1)
674 if (t == COLOR_TEAM2)
676 if (t == COLOR_TEAM3)
678 if (t == COLOR_TEAM4)
683 string Team_ColorNameLowerCase(float t)
685 // fixme: Search for team entities and get their .netname's!
686 if (t == COLOR_TEAM1)
688 if (t == COLOR_TEAM2)
690 if (t == COLOR_TEAM3)
692 if (t == COLOR_TEAM4)
697 float ColourToNumber(string team_colour)
699 if (team_colour == "red")
702 if (team_colour == "blue")
705 if (team_colour == "yellow")
708 if (team_colour == "pink")
711 if (team_colour == "auto")
717 float NumberToTeamNumber(float number)
734 #define CENTERPRIO_POINT 1
735 #define CENTERPRIO_SPAM 2
736 #define CENTERPRIO_VOTE 4
737 #define CENTERPRIO_NORMAL 5
738 #define CENTERPRIO_SHIELDING 7
739 #define CENTERPRIO_MAPVOTE 9
740 #define CENTERPRIO_IDLEKICK 50
741 #define CENTERPRIO_ADMIN 99
742 .float centerprint_priority;
743 .float centerprint_expires;
744 void centerprint_atprio(entity e, float prio, string s)
746 if (intermission_running)
747 if (prio < CENTERPRIO_MAPVOTE)
749 if (time > e.centerprint_expires)
750 e.centerprint_priority = 0;
751 if (prio >= e.centerprint_priority)
753 e.centerprint_priority = prio;
754 if (timeoutStatus == 2)
755 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
757 e.centerprint_expires = time + e.cvar_scr_centertime;
758 centerprint_builtin(e, s);
761 void centerprint_expire(entity e, float prio)
763 if (prio == e.centerprint_priority)
765 e.centerprint_priority = 0;
766 centerprint_builtin(e, "");
769 void centerprint(entity e, string s)
771 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
774 // decolorizes and team colors the player name when needed
775 string playername(entity p)
778 if (teams_matter && !intermission_running && p.classname == "player")
780 t = Team_ColorCode(p.team);
781 return strcat(t, strdecolorize(p.netname));
787 vector randompos(vector m1, vector m2)
791 v_x = m2_x * random() + m1_x;
792 v_y = m2_y * random() + m1_y;
793 v_z = m2_z * random() + m1_z;
797 //#NO AUTOCVARS START
799 float g_pickup_shells;
800 float g_pickup_shells_max;
801 float g_pickup_nails;
802 float g_pickup_nails_max;
803 float g_pickup_rockets;
804 float g_pickup_rockets_max;
805 float g_pickup_cells;
806 float g_pickup_cells_max;
808 float g_pickup_fuel_jetpack;
809 float g_pickup_fuel_max;
810 float g_pickup_armorsmall;
811 float g_pickup_armorsmall_max;
812 float g_pickup_armorsmall_anyway;
813 float g_pickup_armormedium;
814 float g_pickup_armormedium_max;
815 float g_pickup_armormedium_anyway;
816 float g_pickup_armorbig;
817 float g_pickup_armorbig_max;
818 float g_pickup_armorbig_anyway;
819 float g_pickup_armorlarge;
820 float g_pickup_armorlarge_max;
821 float g_pickup_armorlarge_anyway;
822 float g_pickup_healthsmall;
823 float g_pickup_healthsmall_max;
824 float g_pickup_healthsmall_anyway;
825 float g_pickup_healthmedium;
826 float g_pickup_healthmedium_max;
827 float g_pickup_healthmedium_anyway;
828 float g_pickup_healthlarge;
829 float g_pickup_healthlarge_max;
830 float g_pickup_healthlarge_anyway;
831 float g_pickup_healthmega;
832 float g_pickup_healthmega_max;
833 float g_pickup_healthmega_anyway;
834 float g_pickup_ammo_anyway;
835 float g_pickup_weapons_anyway;
837 float g_weaponarena_random;
838 float g_weaponarena_random_with_laser;
839 string g_weaponarena_list;
840 float g_weaponspeedfactor;
841 float g_weaponratefactor;
842 float g_weapondamagefactor;
843 float g_weaponforcefactor;
844 float g_weaponspreadfactor;
848 float start_ammo_shells;
849 float start_ammo_nails;
850 float start_ammo_rockets;
851 float start_ammo_cells;
852 float start_ammo_fuel;
854 float start_armorvalue;
855 float warmup_start_weapons;
856 float warmup_start_ammo_shells;
857 float warmup_start_ammo_nails;
858 float warmup_start_ammo_rockets;
859 float warmup_start_ammo_cells;
860 float warmup_start_ammo_fuel;
861 float warmup_start_health;
862 float warmup_start_armorvalue;
866 entity get_weaponinfo(float w);
868 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
870 var float i = weaponinfo.weapon;
875 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
877 if (t < 0) // "default" weapon selection
879 if (g_lms || g_ca || allguns)
880 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
883 else if (g_race || g_cts)
884 t = (i == WEP_SHOTGUN);
886 t = 0; // weapon is set a few lines later
888 t = (i == WEP_LASER || i == WEP_SHOTGUN);
889 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
890 t |= (i == WEP_HOOK);
893 // we cannot disable porto in Nexball, we must force it
894 if(g_nexball && i == WEP_PORTO)
900 void readplayerstartcvars()
906 // initialize starting values for players
909 start_ammo_shells = 0;
910 start_ammo_nails = 0;
911 start_ammo_rockets = 0;
912 start_ammo_cells = 0;
913 start_health = cvar("g_balance_health_start");
914 start_armorvalue = cvar("g_balance_armor_start");
917 s = cvar_string("g_weaponarena");
923 g_weaponarena_list = "All Weapons";
924 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
926 e = get_weaponinfo(j);
927 g_weaponarena |= e.weapons;
928 weapon_action(e.weapon, WR_PRECACHE);
931 else if (s == "most")
933 g_weaponarena_list = "Most Weapons";
934 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
936 e = get_weaponinfo(j);
937 if (e.spawnflags & WEP_FLAG_NORMAL)
939 g_weaponarena |= e.weapons;
940 weapon_action(e.weapon, WR_PRECACHE);
944 else if (s == "none")
946 g_weaponarena_list = "No Weapons";
947 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
951 t = tokenize_console(s);
952 g_weaponarena_list = "";
953 for (i = 0; i < t; ++i)
956 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
958 e = get_weaponinfo(j);
961 g_weaponarena |= e.weapons;
962 weapon_action(e.weapon, WR_PRECACHE);
963 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
969 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
972 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
976 g_weaponarena_random = cvar("g_weaponarena_random");
978 g_weaponarena_random = 0;
979 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
983 start_weapons = g_weaponarena;
984 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
985 start_ammo_rockets = 999;
986 if (g_weaponarena & WEPBIT_SHOTGUN)
987 start_ammo_shells = 999;
988 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
989 start_ammo_cells = 999;
990 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
991 start_ammo_nails = 999;
992 if (g_weaponarena & WEPBIT_HOOK)
993 start_ammo_fuel = 999;
994 start_items |= IT_UNLIMITED_AMMO;
996 else if (g_minstagib)
999 start_armorvalue = 0;
1000 start_weapons = WEPBIT_MINSTANEX;
1001 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1002 start_ammo_cells = cvar("g_minstagib_ammo_start");
1003 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1004 start_ammo_fuel = cvar("g_start_ammo_fuel");
1006 if (g_minstagib_invis_alpha <= 0)
1007 g_minstagib_invis_alpha = -1;
1013 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1014 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1015 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1016 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1017 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1018 start_health = cvar("g_lms_start_health");
1019 start_armorvalue = cvar("g_lms_start_armor");
1023 start_ammo_shells = cvar("g_start_ammo_shells");
1024 start_ammo_nails = cvar("g_start_ammo_nails");
1025 start_ammo_rockets = cvar("g_start_ammo_rockets");
1026 start_ammo_cells = cvar("g_start_ammo_cells");
1027 start_ammo_fuel = cvar("g_start_ammo_fuel");
1030 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1032 e = get_weaponinfo(i);
1033 if(want_weapon("g_start_weapon_", e, FALSE))
1034 start_weapons |= e.weapons;
1040 warmup_start_ammo_shells = start_ammo_shells;
1041 warmup_start_ammo_nails = start_ammo_nails;
1042 warmup_start_ammo_rockets = start_ammo_rockets;
1043 warmup_start_ammo_cells = start_ammo_cells;
1044 warmup_start_ammo_fuel = start_ammo_fuel;
1045 warmup_start_health = start_health;
1046 warmup_start_armorvalue = start_armorvalue;
1047 warmup_start_weapons = start_weapons;
1049 if (!g_weaponarena && !g_minstagib && !g_ca)
1051 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1052 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1053 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1054 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1055 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1056 warmup_start_health = cvar("g_warmup_start_health");
1057 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1058 warmup_start_weapons = 0;
1059 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1061 e = get_weaponinfo(i);
1062 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1063 warmup_start_weapons |= e.weapons;
1068 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1070 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1071 start_items |= IT_FUEL_REGEN;
1072 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1073 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1076 if(!cvar("g_use_ammunition"))
1078 start_ammo_shells = cvar("g_pickup_shells_max");
1079 start_ammo_nails = cvar("g_pickup_nails_max");
1080 start_ammo_rockets = cvar("g_pickup_rockets_max");
1081 start_ammo_cells = cvar("g_pickup_cells_max");
1082 start_ammo_fuel = cvar("g_pickup_fuel_max");
1083 start_items |= IT_UNLIMITED_AMMO;
1084 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1085 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1086 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1087 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1088 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1089 //warmup_start_items |= IT_UNLIMITED_AMMO;
1093 start_items |= IT_JETPACK;
1095 if (g_weapon_stay == 2)
1097 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1098 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1099 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1100 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1101 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1102 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1103 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1104 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1105 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1106 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1109 MUTATOR_CALLHOOK(SetStartItems);
1111 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1113 e = get_weaponinfo(i);
1114 if(e.weapons & (start_weapons | warmup_start_weapons))
1115 weapon_action(e.weapon, WR_PRECACHE);
1118 start_ammo_shells = max(0, start_ammo_shells);
1119 start_ammo_nails = max(0, start_ammo_nails);
1120 start_ammo_cells = max(0, start_ammo_cells);
1121 start_ammo_rockets = max(0, start_ammo_rockets);
1122 start_ammo_fuel = max(0, start_ammo_fuel);
1124 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1125 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1126 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1127 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1128 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1132 float g_bugrigs_planar_movement;
1133 float g_bugrigs_planar_movement_car_jumping;
1134 float g_bugrigs_reverse_spinning;
1135 float g_bugrigs_reverse_speeding;
1136 float g_bugrigs_reverse_stopping;
1137 float g_bugrigs_air_steering;
1138 float g_bugrigs_angle_smoothing;
1139 float g_bugrigs_friction_floor;
1140 float g_bugrigs_friction_brake;
1141 float g_bugrigs_friction_air;
1142 float g_bugrigs_accel;
1143 float g_bugrigs_speed_ref;
1144 float g_bugrigs_speed_pow;
1145 float g_bugrigs_steer;
1147 float g_touchexplode;
1148 float g_touchexplode_radius;
1149 float g_touchexplode_damage;
1150 float g_touchexplode_edgedamage;
1151 float g_touchexplode_force;
1158 float sv_pitch_fixyaw;
1160 void readlevelcvars(void)
1162 // first load all the mutators
1164 MUTATOR_ADD(mutator_nix);
1165 if(cvar("g_dodging"))
1166 MUTATOR_ADD(mutator_dodging);
1167 if(cvar("g_rocket_flying"))
1168 MUTATOR_ADD(mutator_rocketflying);
1169 if(cvar("g_vampire"))
1170 MUTATOR_ADD(mutator_vampire);
1172 if(cvar("sv_allow_fullbright"))
1173 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1175 g_bugrigs = cvar("g_bugrigs");
1176 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1177 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1178 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1179 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1180 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1181 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1182 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1183 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1184 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1185 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1186 g_bugrigs_accel = cvar("g_bugrigs_accel");
1187 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1188 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1189 g_bugrigs_steer = cvar("g_bugrigs_steer");
1191 g_touchexplode = cvar("g_touchexplode");
1192 g_touchexplode_radius = cvar("g_touchexplode_radius");
1193 g_touchexplode_damage = cvar("g_touchexplode_damage");
1194 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1195 g_touchexplode_force = cvar("g_touchexplode_force");
1197 #ifdef ALLOW_FORCEMODELS
1198 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1200 sv_loddistance1 = cvar("sv_loddistance1");
1201 sv_loddistance2 = cvar("sv_loddistance2");
1203 if(sv_loddistance2 <= sv_loddistance1)
1204 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1206 sv_clones = cvar("sv_clones");
1207 sv_gentle = cvar("sv_gentle");
1208 sv_foginterval = cvar("sv_foginterval");
1209 g_cloaked = cvar("g_cloaked");
1210 g_jump_grunt = cvar("g_jump_grunt");
1211 g_footsteps = cvar("g_footsteps");
1212 g_grappling_hook = cvar("g_grappling_hook");
1213 g_jetpack = cvar("g_jetpack");
1214 g_midair = cvar("g_midair");
1215 g_minstagib = cvar("g_minstagib");
1216 g_norecoil = cvar("g_norecoil");
1217 g_bloodloss = cvar("g_bloodloss");
1218 sv_maxidle = cvar("sv_maxidle");
1219 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1220 sv_pogostick = cvar("sv_pogostick");
1221 g_ctf_reverse = cvar("g_ctf_reverse");
1222 sv_autotaunt = cvar("sv_autotaunt");
1223 sv_taunt = cvar("sv_taunt");
1225 inWarmupStage = cvar("g_warmup");
1226 g_warmup_limit = cvar("g_warmup_limit");
1227 g_warmup_allguns = cvar("g_warmup_allguns");
1228 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1230 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1231 inWarmupStage = 0; // these modes cannot work together, sorry
1233 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1234 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1235 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1236 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1237 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1238 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1239 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1240 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1241 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1242 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1243 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1244 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1246 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1247 g_weaponratefactor = cvar("g_weaponratefactor");
1248 g_weapondamagefactor = cvar("g_weapondamagefactor");
1249 g_weaponforcefactor = cvar("g_weaponforcefactor");
1250 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1252 g_pickup_shells = cvar("g_pickup_shells");
1253 g_pickup_shells_max = cvar("g_pickup_shells_max");
1254 g_pickup_nails = cvar("g_pickup_nails");
1255 g_pickup_nails_max = cvar("g_pickup_nails_max");
1256 g_pickup_rockets = cvar("g_pickup_rockets");
1257 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1258 g_pickup_cells = cvar("g_pickup_cells");
1259 g_pickup_cells_max = cvar("g_pickup_cells_max");
1260 g_pickup_fuel = cvar("g_pickup_fuel");
1261 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1262 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1263 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1264 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1265 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1266 g_pickup_armormedium = cvar("g_pickup_armormedium");
1267 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1268 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1269 g_pickup_armorbig = cvar("g_pickup_armorbig");
1270 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1271 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1272 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1273 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1274 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1275 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1276 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1277 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1278 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1279 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1280 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1281 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1282 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1283 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1284 g_pickup_healthmega = cvar("g_pickup_healthmega");
1285 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1286 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1288 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1289 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1291 g_pinata = cvar("g_pinata");
1293 g_weapon_stay = cvar("g_weapon_stay");
1295 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1298 g_ghost_items = cvar("g_ghost_items");
1300 if(g_ghost_items >= 1)
1301 g_ghost_items = 0.25; // default alpha value
1303 if not(inWarmupStage && !g_ca)
1304 game_starttime = cvar("g_start_delay");
1306 sv_pitch_min = cvar("sv_pitch_min");
1307 sv_pitch_max = cvar("sv_pitch_max");
1308 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1310 readplayerstartcvars();
1316 string precache_sound (string s) = #19;
1317 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1318 float precache_sound_index (string s) = #19;
1320 #define SND_VOLUME 1
1321 #define SND_ATTENUATION 2
1322 #define SND_LARGEENTITY 8
1323 #define SND_LARGESOUND 16
1325 float sound_allowed(float dest, entity e)
1327 // sounds from world may always pass
1330 if (e.classname == "body")
1332 if (e.owner && e.owner != e)
1337 // sounds to self may always pass
1338 if (dest == MSG_ONE)
1339 if (e == msg_entity)
1341 // sounds by players can be removed
1342 if (autocvar_bot_sound_monopoly)
1343 if (clienttype(e) == CLIENTTYPE_REAL)
1345 // anything else may pass
1349 void sound(entity e, float chan, string samp, float vol, float atten)
1351 if (!sound_allowed(MSG_BROADCAST, e))
1353 sound_builtin(e, chan, samp, vol, atten);
1355 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1359 if (!sound_allowed(dest, e))
1362 entno = num_for_edict(e);
1363 idx = precache_sound_index(samp);
1368 atten = floor(atten * 64);
1369 vol = floor(vol * 255);
1372 sflags |= SND_VOLUME;
1374 sflags |= SND_ATTENUATION;
1376 sflags |= SND_LARGEENTITY;
1378 sflags |= SND_LARGESOUND;
1380 WriteByte(dest, SVC_SOUND);
1381 WriteByte(dest, sflags);
1382 if (sflags & SND_VOLUME)
1383 WriteByte(dest, vol);
1384 if (sflags & SND_ATTENUATION)
1385 WriteByte(dest, atten);
1386 if (sflags & SND_LARGEENTITY)
1388 WriteShort(dest, entno);
1389 WriteByte(dest, chan);
1393 WriteShort(dest, entno * 8 + chan);
1395 if (sflags & SND_LARGESOUND)
1396 WriteShort(dest, idx);
1398 WriteByte(dest, idx);
1400 WriteCoord(dest, o_x);
1401 WriteCoord(dest, o_y);
1402 WriteCoord(dest, o_z);
1404 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1408 if (!sound_allowed(dest, e))
1411 o = e.origin + 0.5 * (e.mins + e.maxs);
1412 soundtoat(dest, e, o, chan, samp, vol, atten);
1414 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1416 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1418 void stopsoundto(float dest, entity e, float chan)
1422 if (!sound_allowed(dest, e))
1425 entno = num_for_edict(e);
1430 idx = precache_sound_index("misc/null.wav");
1431 sflags = SND_LARGEENTITY;
1433 sflags |= SND_LARGESOUND;
1434 WriteByte(dest, SVC_SOUND);
1435 WriteByte(dest, sflags);
1436 WriteShort(dest, entno);
1437 WriteByte(dest, chan);
1438 if (sflags & SND_LARGESOUND)
1439 WriteShort(dest, idx);
1441 WriteByte(dest, idx);
1442 WriteCoord(dest, e.origin_x);
1443 WriteCoord(dest, e.origin_y);
1444 WriteCoord(dest, e.origin_z);
1448 WriteByte(dest, SVC_STOPSOUND);
1449 WriteShort(dest, entno * 8 + chan);
1452 void stopsound(entity e, float chan)
1454 if (!sound_allowed(MSG_BROADCAST, e))
1457 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1458 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1461 void play2(entity e, string filename)
1463 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1465 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1468 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1470 float spamsound(entity e, float chan, string samp, float vol, float atten)
1472 if (!sound_allowed(MSG_BROADCAST, e))
1475 if (time > e.spamtime)
1478 sound(e, chan, samp, vol, atten);
1484 void play2team(float t, string filename)
1488 if (autocvar_bot_sound_monopoly)
1491 FOR_EACH_REALPLAYER(head)
1494 play2(head, filename);
1498 void play2all(string samp)
1500 if (autocvar_bot_sound_monopoly)
1503 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1506 void PrecachePlayerSounds(string f);
1507 void precache_playermodel(string m)
1509 float globhandle, i, n;
1512 if(substring(m, -9,5) == "_lod1")
1514 if(substring(m, -9,5) == "_lod2")
1519 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1520 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1523 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1526 n = search_getsize(globhandle);
1527 for (i = 0; i < n; ++i)
1529 //print(search_getfilename(globhandle, i), "\n");
1530 f = search_getfilename(globhandle, i);
1531 PrecachePlayerSounds(f);
1533 search_end(globhandle);
1535 void precache_all_playermodels(string pattern)
1537 float globhandle, i, n;
1540 globhandle = search_begin(pattern, TRUE, FALSE);
1543 n = search_getsize(globhandle);
1544 for (i = 0; i < n; ++i)
1546 //print(search_getfilename(globhandle, i), "\n");
1547 f = search_getfilename(globhandle, i);
1548 precache_playermodel(f);
1550 search_end(globhandle);
1555 // gamemode related things
1556 precache_model ("models/misc/chatbubble.spr");
1557 precache_model ("models/misc/teambubble.spr");
1560 precache_model ("models/runematch/curse.mdl");
1561 precache_model ("models/runematch/rune.mdl");
1564 #ifdef TTURRETS_ENABLED
1565 if (autocvar_g_turrets)
1569 // Precache all player models if desired
1570 if (autocvar_sv_precacheplayermodels)
1572 PrecachePlayerSounds("sound/player/default.sounds");
1573 precache_all_playermodels("models/player/*.zym");
1574 precache_all_playermodels("models/player/*.dpm");
1575 precache_all_playermodels("models/player/*.md3");
1576 precache_all_playermodels("models/player/*.psk");
1577 precache_all_playermodels("models/player/*.iqm");
1580 if (autocvar_sv_defaultcharacter)
1583 s = autocvar_sv_defaultplayermodel_red;
1585 precache_playermodel(s);
1586 s = autocvar_sv_defaultplayermodel_blue;
1588 precache_playermodel(s);
1589 s = autocvar_sv_defaultplayermodel_yellow;
1591 precache_playermodel(s);
1592 s = autocvar_sv_defaultplayermodel_pink;
1594 precache_playermodel(s);
1595 s = autocvar_sv_defaultplayermodel;
1597 precache_playermodel(s);
1602 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1603 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1606 // gore and miscellaneous sounds
1607 //precache_sound ("misc/h2ohit.wav");
1608 precache_model ("models/hook.md3");
1609 precache_sound ("misc/armorimpact.wav");
1610 precache_sound ("misc/bodyimpact1.wav");
1611 precache_sound ("misc/bodyimpact2.wav");
1612 precache_sound ("misc/gib.wav");
1613 precache_sound ("misc/gib_splat01.wav");
1614 precache_sound ("misc/gib_splat02.wav");
1615 precache_sound ("misc/gib_splat03.wav");
1616 precache_sound ("misc/gib_splat04.wav");
1617 precache_sound ("misc/hit.wav");
1618 precache_sound ("misc/typehit.wav");
1619 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1620 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1621 precache_sound ("misc/null.wav");
1622 precache_sound ("misc/spawn.wav");
1623 precache_sound ("misc/talk.wav");
1624 precache_sound ("misc/teleport.wav");
1625 precache_sound ("misc/poweroff.wav");
1626 precache_sound ("player/lava.wav");
1627 precache_sound ("player/slime.wav");
1630 precache_sound ("misc/jetpack_fly.wav");
1632 precache_model ("models/sprites/0.spr32");
1633 precache_model ("models/sprites/1.spr32");
1634 precache_model ("models/sprites/2.spr32");
1635 precache_model ("models/sprites/3.spr32");
1636 precache_model ("models/sprites/4.spr32");
1637 precache_model ("models/sprites/5.spr32");
1638 precache_model ("models/sprites/6.spr32");
1639 precache_model ("models/sprites/7.spr32");
1640 precache_model ("models/sprites/8.spr32");
1641 precache_model ("models/sprites/9.spr32");
1642 precache_model ("models/sprites/10.spr32");
1644 // common weapon precaches
1645 precache_sound ("weapons/weapon_switch.wav");
1646 precache_sound ("weapons/weaponpickup.wav");
1647 precache_sound ("weapons/unavailable.wav");
1648 precache_sound ("weapons/dryfire.wav");
1649 if (g_grappling_hook)
1651 precache_sound ("weapons/hook_fire.wav"); // hook
1652 precache_sound ("weapons/hook_impact.wav"); // hook
1655 if(autocvar_sv_precacheweapons)
1657 //precache weapon models/sounds
1660 while (wep <= WEP_LAST)
1662 weapon_action(wep, WR_PRECACHE);
1667 precache_model("models/elaser.mdl");
1668 precache_model("models/laser.mdl");
1669 precache_model("models/ebomb.mdl");
1672 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1674 if (!self.noise && self.music) // quake 3 uses the music field
1675 self.noise = self.music;
1677 // plays music for the level if there is any
1680 precache_sound (self.noise);
1681 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1686 // sorry, but using \ in macros breaks line numbers
1687 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1688 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1689 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1691 // WARNING: this kills the trace globals
1692 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1693 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1695 #define INITPRIO_FIRST 0
1696 #define INITPRIO_GAMETYPE 0
1697 #define INITPRIO_GAMETYPE_FALLBACK 1
1698 #define INITPRIO_FINDTARGET 10
1699 #define INITPRIO_DROPTOFLOOR 20
1700 #define INITPRIO_SETLOCATION 90
1701 #define INITPRIO_LINKDOORS 91
1702 #define INITPRIO_LAST 99
1704 .void(void) initialize_entity;
1705 .float initialize_entity_order;
1706 .entity initialize_entity_next;
1707 entity initialize_entity_first;
1709 void make_safe_for_remove(entity e)
1711 if (e.initialize_entity)
1714 for (ent = initialize_entity_first; ent; )
1716 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1718 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1719 // skip it in linked list
1722 prev.initialize_entity_next = ent.initialize_entity_next;
1723 ent = prev.initialize_entity_next;
1727 initialize_entity_first = ent.initialize_entity_next;
1728 ent = initialize_entity_first;
1734 ent = ent.initialize_entity_next;
1740 void objerror(string s)
1742 make_safe_for_remove(self);
1743 objerror_builtin(s);
1746 void remove_unsafely(entity e)
1751 void remove_safely(entity e)
1753 make_safe_for_remove(e);
1757 void InitializeEntity(entity e, void(void) func, float order)
1761 if (!e || e.initialize_entity)
1763 // make a proxy initializer entity
1767 e.classname = "initialize_entity";
1771 e.initialize_entity = func;
1772 e.initialize_entity_order = order;
1774 cur = initialize_entity_first;
1777 if (!cur || cur.initialize_entity_order > order)
1779 // insert between prev and cur
1781 prev.initialize_entity_next = e;
1783 initialize_entity_first = e;
1784 e.initialize_entity_next = cur;
1788 cur = cur.initialize_entity_next;
1791 void InitializeEntitiesRun()
1794 startoflist = initialize_entity_first;
1795 initialize_entity_first = world;
1796 for (self = startoflist; self; )
1799 var void(void) func;
1800 e = self.initialize_entity_next;
1801 func = self.initialize_entity;
1802 self.initialize_entity_order = 0;
1803 self.initialize_entity = func_null;
1804 self.initialize_entity_next = world;
1805 if (self.classname == "initialize_entity")
1809 remove_builtin(self);
1812 //dprint("Delayed initialization: ", self.classname, "\n");
1813 if(func != func_null)
1818 backtrace(strcat("Null function in: ", self.classname, "\n"));
1824 .float uncustomizeentityforclient_set;
1825 .void(void) uncustomizeentityforclient;
1826 void(void) SUB_Nullpointer = #0;
1827 void UncustomizeEntitiesRun()
1831 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1832 self.uncustomizeentityforclient();
1835 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1837 e.customizeentityforclient = customizer;
1838 e.uncustomizeentityforclient = uncustomizer;
1839 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1843 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1846 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1850 if (e.classname == "")
1851 e.classname = "net_linked";
1853 if (e.model == "" || self.modelindex == 0)
1857 setmodel(e, "null");
1861 e.SendEntity = sendfunc;
1862 e.SendFlags = 0xFFFFFF;
1865 e.effects |= EF_NODEPTHTEST;
1869 e.nextthink = time + dt;
1870 e.think = SUB_Remove;
1874 void adaptor_think2touch()
1883 void adaptor_think2use()
1895 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1897 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1898 self.projectiledeathtype |= HITTYPE_SPLASH;
1899 adaptor_think2use();
1902 // deferred dropping
1903 void DropToFloor_Handler()
1905 droptofloor_builtin();
1906 self.dropped_origin = self.origin;
1911 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1916 float trace_hits_box_a0, trace_hits_box_a1;
1918 float trace_hits_box_1d(float end, float thmi, float thma)
1922 // just check if x is in range
1930 // do the trace with respect to x
1931 // 0 -> end has to stay in thmi -> thma
1932 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1933 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1934 if (trace_hits_box_a0 > trace_hits_box_a1)
1940 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1945 // now it is a trace from 0 to end
1947 trace_hits_box_a0 = 0;
1948 trace_hits_box_a1 = 1;
1950 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1952 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1954 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1960 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1962 return trace_hits_box(start, end, thmi - ma, thma - mi);
1965 float SUB_NoImpactCheck()
1967 // zero hitcontents = this is not the real impact, but either the
1968 // mirror-impact of something hitting the projectile instead of the
1969 // projectile hitting the something, or a touchareagrid one. Neither of
1970 // these stop the projectile from moving, so...
1971 if(trace_dphitcontents == 0)
1973 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1976 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1978 if (other == world && self.size != '0 0 0')
1981 tic = self.velocity * sys_frametime;
1982 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1983 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1984 if (trace_fraction >= 1)
1986 dprint("Odd... did not hit...?\n");
1988 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1990 dprint("Detected and prevented the sky-grapple bug.\n");
1998 #define SUB_OwnerCheck() (other && (other == self.owner))
2000 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2002 if(SUB_OwnerCheck())
2004 if(SUB_NoImpactCheck())
2009 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2010 UpdateCSQCProjectileNextFrame(self);
2013 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2015 float MAX_IPBAN_URIS = 16;
2017 float URI_GET_DISCARD = 0;
2018 float URI_GET_IPBAN = 1;
2019 float URI_GET_IPBAN_END = 16;
2020 float URI_GET_PLAYERSTATS_SENT = 17;
2022 void URI_Get_Callback(float id, float status, string data)
2024 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2026 dprint("\nEnd of data.\n");
2028 if (id == URI_GET_DISCARD)
2032 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2035 OnlineBanList_URI_Get_Callback(id, status, data);
2037 else if (id == URI_GET_PLAYERSTATS_SENT)
2039 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2043 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2047 void print_to(entity e, string s)
2050 sprint(e, strcat(s, "\n"));
2055 string uid2name(string myuid) {
2057 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2060 s = "^1Unregistered Player";
2064 float race_readTime(string map, float pos)
2072 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2075 string race_readUID(string map, float pos)
2083 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2086 float race_readPos(string map, float t) {
2088 for (i = 1; i <= RANKINGS_CNT; ++i)
2089 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2092 return 0; // pos is zero if unranked
2095 void race_writeTime(string map, float t, string myuid)
2104 newpos = race_readPos(map, t);
2107 for(i = 1; i <= RANKINGS_CNT; ++i)
2109 if(race_readUID(map, i) == myuid)
2112 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2113 for (i = prevpos; i > newpos; --i) {
2114 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2115 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2117 } else { // player has no ranked record yet
2118 for (i = RANKINGS_CNT; i > newpos; --i) {
2119 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2120 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2124 // store new time itself
2125 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2126 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2129 string race_readName(string map, float pos)
2137 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2140 string race_placeName(float pos) {
2141 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2143 if(mod(pos, 10) == 1)
2144 return strcat(ftos(pos), "st");
2145 else if(mod(pos, 10) == 2)
2146 return strcat(ftos(pos), "nd");
2147 else if(mod(pos, 10) == 3)
2148 return strcat(ftos(pos), "rd");
2150 return strcat(ftos(pos), "th");
2153 return strcat(ftos(pos), "th");
2155 string getrecords(float page) // 50 records per page
2169 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2171 if (MapInfo_Get_ByID(i))
2173 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2177 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2178 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2186 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2188 if (MapInfo_Get_ByID(i))
2190 r = race_readTime(MapInfo_Map_bspname, 1);
2193 h = race_readName(MapInfo_Map_bspname, 1);
2194 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2202 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2204 if (MapInfo_Get_ByID(i))
2206 r = race_readTime(MapInfo_Map_bspname, 1);
2209 h = race_readName(MapInfo_Map_bspname, 1);
2210 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2216 MapInfo_ClearTemps();
2218 if (s == "" && page == 0)
2219 return "No records are available on this server.\n";
2224 string getrankings()
2237 for (i = 1; i <= RANKINGS_CNT; ++i)
2239 t = race_readTime(map, i);
2242 n = race_readName(map, i);
2243 p = race_placeName(i);
2244 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2247 MapInfo_ClearTemps();
2250 return strcat("No records are available for the map: ", map, "\n");
2252 return strcat("Records for ", map, ":\n", s);
2255 #define LADDER_FIRSTPOINT 100
2256 #define LADDER_CNT 10
2257 // position X still gives LADDER_FIRSTPOINT/X points
2258 #define LADDER_SIZE 30
2259 // ladder shows the top X players
2260 string top_uids[LADDER_SIZE];
2261 float top_scores[LADDER_SIZE];
2264 float i, j, k, uidcnt;
2278 for (k = 0; k < MapInfo_count; ++k)
2280 if (MapInfo_Get_ByID(k))
2282 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2283 if(i == 0) // speed award
2285 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2288 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2290 else // normal record, if it exists (else break)
2292 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2295 myuid = race_readUID(MapInfo_Map_bspname, i);
2298 // string s contains:
2299 // arg 0 = # of speed recs
2300 // arg 1 = # of 1st place recs
2301 // arg 2 = # of 2nd place recs
2303 // LADDER_CNT+1 = total points
2305 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2308 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2310 for (j = 0; j <= LADDER_CNT + 1; ++j)
2312 if(j != LADDER_CNT + 1)
2313 temp_s = strcat(temp_s, "0 ");
2315 temp_s = strcat(temp_s, "0");
2319 tokenize_console(temp_s);
2322 if(i == 0) // speed award
2323 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2325 if(j == 0) // speed award
2326 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2328 s = strcat(s, " ", argv(j)); // just copy over everything else
2331 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2334 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2335 else if(j == i) // wanted rec!
2336 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2338 s = strcat(s, " ", argv(j)); // just copy over everything else
2341 // total points are (by default) calculated like this:
2342 // speedrec = floor(100 / 10) = 10 points
2343 // 1st place = floor(100 / 1) = 100 points
2344 // 2nd place = floor(100 / 2) = 50 points
2345 // 3rd place = floor(100 / 3) = 33 points
2346 // 4th place = floor(100 / 4) = 25 points
2347 // 5th place = floor(100 / 5) = 20 points
2351 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2353 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2355 db_put(TemporaryDB, strcat("ladder", myuid), s);
2362 for (i = 0; i <= uidcnt; ++i) // for each known uid
2364 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2365 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2366 tokenize_console(temp_s);
2367 thiscnt = stof(argv(LADDER_CNT+1));
2369 if(thiscnt > top_scores[LADDER_SIZE-1])
2370 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2372 if(thiscnt > top_scores[j])
2374 for (k = LADDER_SIZE-1; k >= j; --k)
2376 top_uids[k] = top_uids[k-1];
2377 top_scores[k] = top_scores[k-1];
2379 top_uids[j] = thisuid;
2380 top_scores[j] = thiscnt;
2386 s = "^3-----------------------\n\n";
2388 s = strcat(s, "Pos ^3|");
2389 s = strcat(s, " ^7Total ^3|");
2390 for (i = 1; i <= LADDER_CNT; ++i)
2392 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2394 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2396 s = strcat(s, "\n^3----+--------");
2397 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2399 s = strcat(s, "+-----");
2402 for (i = 1; i <= LADDER_CNT - 9; ++i)
2404 s = strcat(s, "+------");
2408 s = strcat(s, "+--------------+--------------------\n");
2410 for (i = 0; i < LADDER_SIZE; ++i)
2412 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2413 tokenize_console(temp_s);
2414 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2416 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2417 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2418 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2420 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2423 for (j = 10; j <= LADDER_CNT; ++j)
2425 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2429 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2430 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2433 MapInfo_ClearTemps();
2436 return "No ladder on this server!\n";
2438 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2442 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2445 vector start, org, delta, end, enddown, mstart;
2447 m = e.dphitcontentsmask;
2448 e.dphitcontentsmask = goodcontents | badcontents;
2451 delta = world.maxs - world.mins;
2453 for (i = 0; i < attempts; ++i)
2455 start_x = org_x + random() * delta_x;
2456 start_y = org_y + random() * delta_y;
2457 start_z = org_z + random() * delta_z;
2459 // rule 1: start inside world bounds, and outside
2460 // solid, and don't start from somewhere where you can
2461 // fall down to evil
2462 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2463 if (trace_fraction >= 1)
2465 if (trace_startsolid)
2467 if (trace_dphitcontents & badcontents)
2469 if (trace_dphitq3surfaceflags & badsurfaceflags)
2472 // rule 2: if we are too high, lower the point
2473 if (trace_fraction * delta_z > maxaboveground)
2474 start = trace_endpos + '0 0 1' * maxaboveground;
2475 enddown = trace_endpos;
2477 // rule 3: make sure we aren't outside the map. This only works
2478 // for somewhat well formed maps. A good rule of thumb is that
2479 // the map should have a convex outside hull.
2480 // these can be traceLINES as we already verified the starting box
2481 mstart = start + 0.5 * (e.mins + e.maxs);
2482 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2483 if (trace_fraction >= 1)
2485 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2486 if (trace_fraction >= 1)
2488 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2489 if (trace_fraction >= 1)
2491 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2492 if (trace_fraction >= 1)
2494 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2495 if (trace_fraction >= 1)
2498 // find a random vector to "look at"
2499 end_x = org_x + random() * delta_x;
2500 end_y = org_y + random() * delta_y;
2501 end_z = org_z + random() * delta_z;
2502 end = start + normalize(end - start) * vlen(delta);
2504 // rule 4: start TO end must not be too short
2505 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2506 if (trace_startsolid)
2508 if (trace_fraction < minviewdistance / vlen(delta))
2511 // rule 5: don't want to look at sky
2512 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2515 // rule 6: we must not end up in trigger_hurt
2516 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2518 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2525 e.dphitcontentsmask = m;
2529 setorigin(e, start);
2530 e.angles = vectoangles(end - start);
2531 dprint("Needed ", ftos(i + 1), " attempts\n");
2538 float zcurveparticles_effectno;
2539 vector zcurveparticles_start;
2540 float zcurveparticles_spd;
2542 void endzcurveparticles()
2544 if(zcurveparticles_effectno)
2547 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2549 zcurveparticles_effectno = 0;
2552 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2554 spd = bound(0, floor(spd / 16), 32767);
2555 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2557 endzcurveparticles();
2558 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2559 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2560 WriteShort(MSG_BROADCAST, effectno);
2561 WriteCoord(MSG_BROADCAST, start_x);
2562 WriteCoord(MSG_BROADCAST, start_y);
2563 WriteCoord(MSG_BROADCAST, start_z);
2564 zcurveparticles_effectno = effectno;
2565 zcurveparticles_start = start;
2568 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2569 WriteCoord(MSG_BROADCAST, end_x);
2570 WriteCoord(MSG_BROADCAST, end_y);
2571 WriteCoord(MSG_BROADCAST, end_z);
2572 WriteCoord(MSG_BROADCAST, end_dz);
2573 zcurveparticles_spd = spd;
2576 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2579 vector vecxy, velxy;
2581 vecxy = end - start;
2586 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2588 endzcurveparticles();
2589 trailparticles(world, effectno, start, end);
2593 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2594 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2597 string GetGametype(); // g_world.qc
2598 void write_recordmarker(entity pl, float tstart, float dt)
2600 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2602 // also write a marker into demo files for demotc-race-record-extractor to find
2605 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2606 " ", ftos(tstart), " ", ftos(dt), "\n"));
2609 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2622 if(allowcenter) // 2: allow center handedness
2635 if(allowcenter) // 2: allow center handedness
2651 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2656 if (autocvar_g_shootfromeye)
2660 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2668 else if (autocvar_g_shootfromcenter)
2672 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2680 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2690 else if (autocvar_g_shootfromclient)
2692 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2697 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2699 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2703 void attach_sameorigin(entity e, entity to, string tag)
2705 vector org, t_forward, t_left, t_up, e_forward, e_up;
2712 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2713 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2714 t_forward = v_forward * tagscale;
2715 t_left = v_right * -tagscale;
2716 t_up = v_up * tagscale;
2718 e.origin_x = org * t_forward;
2719 e.origin_y = org * t_left;
2720 e.origin_z = org * t_up;
2722 // current forward and up directions
2723 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2724 e.angles = AnglesTransform_FromVAngles(e.angles);
2726 e.angles = AnglesTransform_FromAngles(e.angles);
2727 fixedmakevectors(e.angles);
2729 // untransform forward, up!
2730 e_forward_x = v_forward * t_forward;
2731 e_forward_y = v_forward * t_left;
2732 e_forward_z = v_forward * t_up;
2733 e_up_x = v_up * t_forward;
2734 e_up_y = v_up * t_left;
2735 e_up_z = v_up * t_up;
2737 e.angles = fixedvectoangles2(e_forward, e_up);
2738 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2739 e.angles = AnglesTransform_ToVAngles(e.angles);
2741 e.angles = AnglesTransform_ToAngles(e.angles);
2743 setattachment(e, to, tag);
2744 setorigin(e, e.origin);
2747 void detach_sameorigin(entity e)
2750 org = gettaginfo(e, 0);
2751 e.angles = fixedvectoangles2(v_forward, v_up);
2752 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2753 e.angles = AnglesTransform_ToVAngles(e.angles);
2755 e.angles = AnglesTransform_ToAngles(e.angles);
2757 setattachment(e, world, "");
2758 setorigin(e, e.origin);
2761 void follow_sameorigin(entity e, entity to)
2763 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2764 e.aiment = to; // make the hole follow bmodel
2765 e.punchangle = to.angles; // the original angles of bmodel
2766 e.view_ofs = e.origin - to.origin; // relative origin
2767 e.v_angle = e.angles - to.angles; // relative angles
2770 void unfollow_sameorigin(entity e)
2772 e.movetype = MOVETYPE_NONE;
2775 entity gettaginfo_relative_ent;
2776 vector gettaginfo_relative(entity e, float tag)
2778 if (!gettaginfo_relative_ent)
2780 gettaginfo_relative_ent = spawn();
2781 gettaginfo_relative_ent.effects = EF_NODRAW;
2783 gettaginfo_relative_ent.model = e.model;
2784 gettaginfo_relative_ent.modelindex = e.modelindex;
2785 gettaginfo_relative_ent.frame = e.frame;
2786 return gettaginfo(gettaginfo_relative_ent, tag);
2789 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2793 if (pl.soundentity.cnt & p)
2795 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2796 pl.soundentity.cnt |= p;
2799 void SoundEntity_StopSound(entity pl, float chan)
2803 if (pl.soundentity.cnt & p)
2805 stopsoundto(MSG_ALL, pl.soundentity, chan);
2806 pl.soundentity.cnt &~= p;
2810 void SoundEntity_Attach(entity pl)
2812 pl.soundentity = spawn();
2813 pl.soundentity.classname = "soundentity";
2814 pl.soundentity.owner = pl;
2815 setattachment(pl.soundentity, pl, "");
2816 setmodel(pl.soundentity, "null");
2819 void SoundEntity_Detach(entity pl)
2822 for (i = 0; i <= 7; ++i)
2823 SoundEntity_StopSound(pl, i);
2827 float ParseCommandPlayerSlotTarget_firsttoken;
2828 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2836 ParseCommandPlayerSlotTarget_firsttoken = -1;
2840 if (substring(argv(idx), 0, 1) == "#")
2842 s = substring(argv(idx), 1, -1);
2850 ParseCommandPlayerSlotTarget_firsttoken = idx;
2851 if (s == ftos(stof(s)))
2853 e = edict_num(stof(s));
2854 if (e.flags & FL_CLIENT)
2860 // it must be a nick name
2863 ParseCommandPlayerSlotTarget_firsttoken = idx;
2866 FOR_EACH_CLIENT(head)
2867 if (head.netname == s)
2875 s = strdecolorize(s);
2877 FOR_EACH_CLIENT(head)
2878 if (strdecolorize(head.netname) == s)
2893 float modeleffect_SendEntity(entity to, float sf)
2896 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2899 if(self.velocity != '0 0 0')
2901 if(self.angles != '0 0 0')
2903 if(self.avelocity != '0 0 0')
2906 WriteByte(MSG_ENTITY, f);
2907 WriteShort(MSG_ENTITY, self.modelindex);
2908 WriteByte(MSG_ENTITY, self.skin);
2909 WriteByte(MSG_ENTITY, self.frame);
2910 WriteCoord(MSG_ENTITY, self.origin_x);
2911 WriteCoord(MSG_ENTITY, self.origin_y);
2912 WriteCoord(MSG_ENTITY, self.origin_z);
2915 WriteCoord(MSG_ENTITY, self.velocity_x);
2916 WriteCoord(MSG_ENTITY, self.velocity_y);
2917 WriteCoord(MSG_ENTITY, self.velocity_z);
2921 WriteCoord(MSG_ENTITY, self.angles_x);
2922 WriteCoord(MSG_ENTITY, self.angles_y);
2923 WriteCoord(MSG_ENTITY, self.angles_z);
2927 WriteCoord(MSG_ENTITY, self.avelocity_x);
2928 WriteCoord(MSG_ENTITY, self.avelocity_y);
2929 WriteCoord(MSG_ENTITY, self.avelocity_z);
2931 WriteShort(MSG_ENTITY, self.scale * 256.0);
2932 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2933 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2934 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2935 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2940 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2945 e.classname = "modeleffect";
2953 e.teleport_time = t1;
2957 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2961 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2964 sz = max(e.scale, e.scale2);
2965 setsize(e, e.mins * sz, e.maxs * sz);
2966 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2969 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2971 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2974 float randombit(float bits)
2976 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2985 for(f = 1; f <= bits; f *= 2)
2994 r = (r - 1) / (n - 1);
3001 float randombits(float bits, float k, float error_return)
3005 while(k > 0 && bits != r)
3007 r += randombit(bits - r);
3016 void randombit_test(float bits, float iter)
3020 print(ftos(randombit(bits)), "\n");
3025 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3027 if(halflifedist > 0)
3028 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3029 else if(halflifedist < 0)
3030 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3039 #define cvar_string_normal cvar_string_builtin
3040 #define cvar_normal cvar_builtin
3042 string cvar_string_normal(string n)
3044 if not(cvar_type(n) & 1)
3045 backtrace(strcat("Attempt to access undefined cvar: ", n));
3046 return cvar_string_builtin(n);
3049 float cvar_normal(string n)
3051 return stof(cvar_string_normal(n));
3054 #define cvar_set_normal cvar_set_builtin
3062 oself.think = SUB_Remove;
3063 oself.nextthink = time;
3069 Execute func() after time + fdelay.
3070 self when func is executed = self when defer is called
3072 void defer(float fdelay, void() func)
3079 e.think = defer_think;
3080 e.nextthink = time + fdelay;