Remove `-Wno-double-declaration`
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35
36 string admin_name(void)
37 {
38         if(autocvar_sv_adminnick != "")
39                 return autocvar_sv_adminnick;
40         else
41                 return "SERVER ADMIN";
42 }
43
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
47 {
48     if (DistributeEvenly_amount)
49     {
50         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
52     }
53     if (totalweight == 0)
54         DistributeEvenly_amount = 0;
55     else
56         DistributeEvenly_amount = amount;
57     DistributeEvenly_totalweight = totalweight;
58 }
59 float DistributeEvenly_Get(float weight)
60 {
61     float f;
62     if (weight <= 0)
63         return 0;
64     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65     DistributeEvenly_totalweight -= weight;
66     DistributeEvenly_amount -= f;
67     return f;
68 }
69 float DistributeEvenly_GetRandomized(float weight)
70 {
71     float f;
72     if (weight <= 0)
73         return 0;
74     f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75     DistributeEvenly_totalweight -= weight;
76     DistributeEvenly_amount -= f;
77     return f;
78 }
79
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
81
82 const string STR_PLAYER = "player";
83 const string STR_SPECTATOR = "spectator";
84 const string STR_OBSERVER = "observer";
85
86 #define IS_PLAYER(v)                    (v.classname == STR_PLAYER)
87 #define IS_SPEC(v)                              (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v)                  (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v)                    (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v)                (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v)               (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v)              (clienttype(v) == CLIENTTYPE_NOTACLIENT)
93
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
97
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
101
102 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
103
104 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
105
106 // copies a string to a tempstring (so one can strunzone it)
107 string strcat1(string s) = #115; // FRIK_FILE
108
109 float logfile_open;
110 float logfile;
111
112 void GameLogEcho(string s)
113 {
114     string fn;
115     float matches;
116
117     if (autocvar_sv_eventlog_files)
118     {
119         if (!logfile_open)
120         {
121             logfile_open = true;
122             matches = autocvar_sv_eventlog_files_counter + 1;
123             cvar_set("sv_eventlog_files_counter", ftos(matches));
124             fn = ftos(matches);
125             if (strlen(fn) < 8)
126                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
127             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
128             logfile = fopen(fn, FILE_APPEND);
129             fputs(logfile, ":logversion:3\n");
130         }
131         if (logfile >= 0)
132         {
133             if (autocvar_sv_eventlog_files_timestamps)
134                 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
135             else
136                 fputs(logfile, strcat(s, "\n"));
137         }
138     }
139     if (autocvar_sv_eventlog_console)
140     {
141         print(s, "\n");
142     }
143 }
144
145 void GameLogInit()
146 {
147     logfile_open = 0;
148     // will be opened later
149 }
150
151 void GameLogClose()
152 {
153     if (logfile_open && logfile >= 0)
154     {
155         fclose(logfile);
156         logfile = -1;
157     }
158 }
159
160 #define strstr strstrofs
161 /*
162 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
163 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
164 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
165 // BE CONSTANT OR strzoneD!
166 float strstr(string haystack, string needle, float offset)
167 {
168         float len, endpos;
169         string found;
170         len = strlen(needle);
171         endpos = strlen(haystack) - len;
172         while(offset <= endpos)
173         {
174                 found = substring(haystack, offset, len);
175                 if(found == needle)
176                         return offset;
177                 offset = offset + 1;
178         }
179         return -1;
180 }
181 */
182
183 const float NUM_NEAREST_ENTITIES = 4;
184 entity nearest_entity[NUM_NEAREST_ENTITIES];
185 float nearest_length[NUM_NEAREST_ENTITIES];
186 entity findnearest(vector point, .string field, string value, vector axismod)
187 {
188     entity localhead;
189     float i;
190     float j;
191     float len;
192     vector dist;
193
194     float num_nearest;
195     num_nearest = 0;
196
197     localhead = find(world, field, value);
198     while (localhead)
199     {
200         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
201             dist = localhead.oldorigin;
202         else
203             dist = localhead.origin;
204         dist = dist - point;
205         dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
206         len = vlen(dist);
207
208         for (i = 0; i < num_nearest; ++i)
209         {
210             if (len < nearest_length[i])
211                 break;
212         }
213
214         // now i tells us where to insert at
215         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
216         if (i < NUM_NEAREST_ENTITIES)
217         {
218             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
219             {
220                 nearest_length[j + 1] = nearest_length[j];
221                 nearest_entity[j + 1] = nearest_entity[j];
222             }
223             nearest_length[i] = len;
224             nearest_entity[i] = localhead;
225             if (num_nearest < NUM_NEAREST_ENTITIES)
226                 num_nearest = num_nearest + 1;
227         }
228
229         localhead = find(localhead, field, value);
230     }
231
232     // now use the first one from our list that we can see
233     for (i = 0; i < num_nearest; ++i)
234     {
235         traceline(point, nearest_entity[i].origin, true, world);
236         if (trace_fraction == 1)
237         {
238             if (i != 0)
239             {
240                 dprint("Nearest point (");
241                 dprint(nearest_entity[0].netname);
242                 dprint(") is not visible, using a visible one.\n");
243             }
244             return nearest_entity[i];
245         }
246     }
247
248     if (num_nearest == 0)
249         return world;
250
251     dprint("Not seeing any location point, using nearest as fallback.\n");
252     /* DEBUGGING CODE:
253     dprint("Candidates were: ");
254     for(j = 0; j < num_nearest; ++j)
255     {
256         if(j != 0)
257                 dprint(", ");
258         dprint(nearest_entity[j].netname);
259     }
260     dprint("\n");
261     */
262
263     return nearest_entity[0];
264 }
265
266 void spawnfunc_target_location()
267 {
268     self.classname = "target_location";
269     // location name in netname
270     // eventually support: count, teamgame selectors, line of sight?
271 }
272
273 void spawnfunc_info_location()
274 {
275     self.classname = "target_location";
276     self.message = self.netname;
277 }
278
279 string NearestLocation(vector p)
280 {
281     entity loc;
282     string ret;
283     ret = "somewhere";
284     loc = findnearest(p, classname, "target_location", '1 1 1');
285     if (loc)
286     {
287         ret = loc.message;
288     }
289     else
290     {
291         loc = findnearest(p, target, "###item###", '1 1 4');
292         if (loc)
293             ret = loc.netname;
294     }
295     return ret;
296 }
297
298 string formatmessage(string msg)
299 {
300         float p, p1, p2;
301         float n;
302         vector cursor;
303         entity cursor_ent;
304         string escape;
305         string replacement;
306         p = 0;
307         n = 7;
308
309         WarpZone_crosshair_trace(self);
310         cursor = trace_endpos;
311         cursor_ent = trace_ent;
312
313         while (1) {
314                 if (n < 1)
315                         break; // too many replacements
316
317                 n = n - 1;
318                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
319                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
320
321                 if (p1 < 0)
322                         p1 = p2;
323
324                 if (p2 < 0)
325                         p2 = p1;
326
327                 p = min(p1, p2);
328
329                 if (p < 0)
330                         break;
331
332                 replacement = substring(msg, p, 2);
333                 escape = substring(msg, p + 1, 1);
334
335                 if (escape == "%")
336                         replacement = "%";
337                 else if (escape == "\\")
338                         replacement = "\\";
339                 else if (escape == "n")
340                         replacement = "\n";
341                 else if (escape == "a")
342                         replacement = ftos(floor(self.armorvalue));
343                 else if (escape == "h")
344                         replacement = ftos(floor(self.health));
345                 else if (escape == "l")
346                         replacement = NearestLocation(self.origin);
347                 else if (escape == "y")
348                         replacement = NearestLocation(cursor);
349                 else if (escape == "d")
350                         replacement = NearestLocation(self.death_origin);
351                 else if (escape == "w") {
352                         float wep;
353                         wep = self.weapon;
354                         if (!wep)
355                                 wep = self.switchweapon;
356                         if (!wep)
357                                 wep = self.cnt;
358                         replacement = WEP_NAME(wep);
359                 } else if (escape == "W") {
360                         if (self.items & IT_SHELLS) replacement = "shells";
361                         else if (self.items & IT_NAILS) replacement = "bullets";
362                         else if (self.items & IT_ROCKETS) replacement = "rockets";
363                         else if (self.items & IT_CELLS) replacement = "cells";
364                         else if (self.items & IT_PLASMA) replacement = "plasma";
365                         else replacement = "batteries"; // ;)
366                 } else if (escape == "x") {
367                         replacement = cursor_ent.netname;
368                         if (replacement == "" || !cursor_ent)
369                                 replacement = "nothing";
370                 } else if (escape == "s")
371                         replacement = ftos(vlen(self.velocity - self.velocity.z * '0 0 1'));
372                 else if (escape == "S")
373                         replacement = ftos(vlen(self.velocity));
374
375                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
376                 p = p + strlen(replacement);
377         }
378         return msg;
379 }
380
381 float boolean(float value) { // if value is 0 return false (0), otherwise return true (1)
382         return (value == 0) ? false : true;
383 }
384
385 /*
386 =============
387 GetCvars
388 =============
389 Called with:
390   0:  sends the request
391   >0: receives a cvar from name=argv(f) value=argv(f+1)
392 */
393 void GetCvars_handleString(string thisname, float f, .string field, string name)
394 {
395         if (f < 0)
396         {
397                 if (self.field)
398                         strunzone(self.field);
399                 self.field = string_null;
400         }
401         else if (f > 0)
402         {
403                 if (thisname == name)
404                 {
405                         if (self.field)
406                                 strunzone(self.field);
407                         self.field = strzone(argv(f + 1));
408                 }
409         }
410         else
411                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
412 }
413 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
414 {
415         GetCvars_handleString(thisname, f, field, name);
416         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
417                 if (thisname == name)
418                 {
419                         string s;
420                         s = func(strcat1(self.field));
421                         if (s != self.field)
422                         {
423                                 strunzone(self.field);
424                                 self.field = strzone(s);
425                         }
426                 }
427 }
428 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
429 {
430         if (f < 0)
431         {
432         }
433         else if (f > 0)
434         {
435                 if (thisname == name)
436                         self.field = stof(argv(f + 1));
437         }
438         else
439                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
440 }
441 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
442 {
443         if (f < 0)
444         {
445         }
446         else if (f > 0)
447         {
448                 if (thisname == name)
449                 {
450                         if(!self.field)
451                         {
452                                 self.field = stof(argv(f + 1));
453                                 if(!self.field)
454                                         self.field = -1;
455                         }
456                 }
457         }
458         else
459         {
460                 if(!self.field)
461                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
462         }
463 }
464 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
465 {
466         string o;
467         o = W_FixWeaponOrder_ForceComplete(wo);
468         if(self.weaponorder_byimpulse)
469         {
470                 strunzone(self.weaponorder_byimpulse);
471                 self.weaponorder_byimpulse = string_null;
472         }
473         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
474         return o;
475 }
476 void GetCvars(float f)
477 {
478         string s = string_null;
479
480         if (f > 0)
481                 s = strcat1(argv(f));
482
483         get_cvars_f = f;
484         get_cvars_s = s;
485
486         MUTATOR_CALLHOOK(GetCvars);
487
488         Notification_GetCvars();
489
490         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
491         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
492         GetCvars_handleFloat(s, f, cvar_cl_jetpack_jump, "cl_jetpack_jump");
493         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
494         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
495         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
496         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
497         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
498         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
499         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
500         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
501         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
502         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
503         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
504         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
505         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
506         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
507         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
508         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
509         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
510         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
511         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
512         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
513         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
514
515         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
516         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
517
518         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
519         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
520         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
521         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
522         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
523
524         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
525         if (f > 0)
526         {
527                 if (s == "cl_weaponpriority")
528                         self.switchweapon = w_getbestweapon(self);
529                 if (s == "cl_allow_uidtracking")
530                         PlayerStats_GameReport_AddPlayer(self);
531         }
532 }
533
534 // decolorizes and team colors the player name when needed
535 string playername(entity p)
536 {
537     string t;
538     if (teamplay && !intermission_running && IS_PLAYER(p))
539     {
540         t = Team_ColorCode(p.team);
541         return strcat(t, strdecolorize(p.netname));
542     }
543     else
544         return p.netname;
545 }
546
547 vector randompos(vector m1, vector m2)
548 {
549     vector v;
550     m2 = m2 - m1;
551     v_x = m2_x * random() + m1_x;
552     v_y = m2_y * random() + m1_y;
553     v_z = m2_z * random() + m1_z;
554     return  v;
555 }
556
557 //#NO AUTOCVARS START
558
559 float g_pickup_shells;
560 float g_pickup_shells_max;
561 float g_pickup_nails;
562 float g_pickup_nails_max;
563 float g_pickup_rockets;
564 float g_pickup_rockets_max;
565 float g_pickup_cells;
566 float g_pickup_cells_max;
567 float g_pickup_plasma;
568 float g_pickup_plasma_max;
569 float g_pickup_fuel;
570 float g_pickup_fuel_jetpack;
571 float g_pickup_fuel_max;
572 float g_pickup_armorsmall;
573 float g_pickup_armorsmall_max;
574 float g_pickup_armorsmall_anyway;
575 float g_pickup_armormedium;
576 float g_pickup_armormedium_max;
577 float g_pickup_armormedium_anyway;
578 float g_pickup_armorbig;
579 float g_pickup_armorbig_max;
580 float g_pickup_armorbig_anyway;
581 float g_pickup_armorlarge;
582 float g_pickup_armorlarge_max;
583 float g_pickup_armorlarge_anyway;
584 float g_pickup_healthsmall;
585 float g_pickup_healthsmall_max;
586 float g_pickup_healthsmall_anyway;
587 float g_pickup_healthmedium;
588 float g_pickup_healthmedium_max;
589 float g_pickup_healthmedium_anyway;
590 float g_pickup_healthlarge;
591 float g_pickup_healthlarge_max;
592 float g_pickup_healthlarge_anyway;
593 float g_pickup_healthmega;
594 float g_pickup_healthmega_max;
595 float g_pickup_healthmega_anyway;
596 float g_pickup_ammo_anyway;
597 float g_pickup_weapons_anyway;
598 float g_weaponarena;
599 WepSet g_weaponarena_weapons;
600 float g_weaponarena_random;
601 float g_weaponarena_random_with_blaster;
602 string g_weaponarena_list;
603 float g_weaponspeedfactor;
604 float g_weaponratefactor;
605 float g_weapondamagefactor;
606 float g_weaponforcefactor;
607 float g_weaponspreadfactor;
608
609 WepSet start_weapons;
610 WepSet start_weapons_default;
611 WepSet start_weapons_defaultmask;
612 float start_items;
613 float start_ammo_shells;
614 float start_ammo_nails;
615 float start_ammo_rockets;
616 float start_ammo_cells;
617 float start_ammo_plasma;
618 float start_ammo_fuel;
619 float start_health;
620 float start_armorvalue;
621 WepSet warmup_start_weapons;
622 WepSet warmup_start_weapons_default;
623 WepSet warmup_start_weapons_defaultmask;
624 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
625 float warmup_start_ammo_shells;
626 float warmup_start_ammo_nails;
627 float warmup_start_ammo_rockets;
628 float warmup_start_ammo_cells;
629 float warmup_start_ammo_plasma;
630 float warmup_start_ammo_fuel;
631 float warmup_start_health;
632 float warmup_start_armorvalue;
633 float g_weapon_stay;
634
635 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done? 
636 {
637         float i = weaponinfo.weapon;
638         float d = 0;
639
640         if (!i)
641                 return 0;
642
643         if (g_lms || g_ca || allguns)
644         {
645                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
646                         d = true;
647                 else
648                         d = false;
649         }
650         else if (g_cts)
651                 d = (i == WEP_SHOTGUN);
652         else if (g_nexball)
653                 d = 0; // weapon is set a few lines later
654         else
655                 d = !(!weaponinfo.weaponstart);
656
657         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
658                 d |= (i == WEP_HOOK);
659         if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
660                 d = 0;
661
662         float t = weaponinfo.weaponstartoverride;
663
664         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
665
666         // bit order in t:
667         // 1: want or not
668         // 2: is default?
669         // 4: is set by default?
670         if(t < 0)
671                 t = 4 | (3 * d);
672         else
673                 t |= (2 * d);
674
675         return t;
676 }
677
678 void readplayerstartcvars()
679 {
680         entity e;
681         float i, j, t;
682         string s;
683
684         // initialize starting values for players
685         start_weapons = '0 0 0';
686         start_weapons_default = '0 0 0';
687         start_weapons_defaultmask = '0 0 0';
688         start_items = 0;
689         start_ammo_shells = 0;
690         start_ammo_nails = 0;
691         start_ammo_rockets = 0;
692         start_ammo_cells = 0;
693         start_ammo_plasma = 0;
694         start_health = cvar("g_balance_health_start");
695         start_armorvalue = cvar("g_balance_armor_start");
696
697         g_weaponarena = 0;
698         g_weaponarena_weapons = '0 0 0';
699
700         s = cvar_string("g_weaponarena");
701         if (s == "0" || s == "")
702         {
703                 if(g_ca)
704                         s = "most";
705         }
706
707         if (s == "0" || s == "")
708         {
709                 // no arena
710         }
711         else if (s == "off")
712         {
713                 // forcibly turn off weaponarena
714         }
715         else if (s == "all" || s == "1")
716         {
717                 g_weaponarena = 1;
718                 g_weaponarena_list = "All Weapons";
719                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
720                 {
721                         e = get_weaponinfo(j);
722                         if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
723                                 g_weaponarena_weapons |= WepSet_FromWeapon(j);
724                 }
725         }
726         else if (s == "most")
727         {
728                 g_weaponarena = 1;
729                 g_weaponarena_list = "Most Weapons";
730                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
731                 {
732                         e = get_weaponinfo(j);
733                         if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
734                                 if (e.spawnflags & WEP_FLAG_NORMAL)
735                                         g_weaponarena_weapons |= WepSet_FromWeapon(j);
736                 }
737         }
738         else if (s == "none")
739         {
740                 g_weaponarena = 1;
741                 g_weaponarena_list = "No Weapons";
742         }
743         else
744         {
745                 g_weaponarena = 1;
746                 t = tokenize_console(s);
747                 g_weaponarena_list = "";
748                 for (i = 0; i < t; ++i)
749                 {
750                         s = argv(i);
751                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
752                         {
753                                 e = get_weaponinfo(j);
754                                 if (e.netname == s)
755                                 {
756                                         g_weaponarena_weapons |= WepSet_FromWeapon(j);
757                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
758                                         break;
759                                 }
760                         }
761                         if (j > WEP_LAST)
762                         {
763                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
764                         }
765                 }
766                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
767         }
768
769         if(g_weaponarena)
770                 g_weaponarena_random = cvar("g_weaponarena_random");
771         else
772                 g_weaponarena_random = 0;
773         g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
774
775         if (g_weaponarena)
776         {
777                 g_weapon_stay = 0; // incompatible
778                 start_weapons = g_weaponarena_weapons;
779                 start_items |= IT_UNLIMITED_AMMO;
780         }
781         else
782         {
783                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
784                 {
785                         e = get_weaponinfo(i);
786                         float w = want_weapon(e, false);
787                         if(w & 1)
788                                 start_weapons |= WepSet_FromWeapon(i);
789                         if(w & 2)
790                                 start_weapons_default |= WepSet_FromWeapon(i);
791                         if(w & 4)
792                                 start_weapons_defaultmask |= WepSet_FromWeapon(i);
793                 }
794         }
795
796         if(!cvar("g_use_ammunition"))
797                 start_items |= IT_UNLIMITED_AMMO;
798
799         if(start_items & IT_UNLIMITED_WEAPON_AMMO)
800         {
801                 start_ammo_shells = 999;
802                 start_ammo_nails = 999;
803                 start_ammo_rockets = 999;
804                 start_ammo_cells = 999;
805                 start_ammo_plasma = 999;
806                 start_ammo_fuel = 999;
807         }
808         else
809         {
810                 start_ammo_shells = cvar("g_start_ammo_shells");
811                 start_ammo_nails = cvar("g_start_ammo_nails");
812                 start_ammo_rockets = cvar("g_start_ammo_rockets");
813                 start_ammo_cells = cvar("g_start_ammo_cells");
814                 start_ammo_plasma = cvar("g_start_ammo_plasma");
815                 start_ammo_fuel = cvar("g_start_ammo_fuel");
816         }
817
818         if (warmup_stage)
819         {
820                 warmup_start_ammo_shells = start_ammo_shells;
821                 warmup_start_ammo_nails = start_ammo_nails;
822                 warmup_start_ammo_rockets = start_ammo_rockets;
823                 warmup_start_ammo_cells = start_ammo_cells;
824                 warmup_start_ammo_plasma = start_ammo_plasma;
825                 warmup_start_ammo_fuel = start_ammo_fuel;
826                 warmup_start_health = start_health;
827                 warmup_start_armorvalue = start_armorvalue;
828                 warmup_start_weapons = start_weapons;
829                 warmup_start_weapons_default = start_weapons_default;
830                 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
831
832                 if (!g_weaponarena && !g_ca)
833                 {
834                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
835                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
836                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
837                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
838                         warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
839                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
840                         warmup_start_health = cvar("g_warmup_start_health");
841                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
842                         warmup_start_weapons = '0 0 0';
843                         warmup_start_weapons_default = '0 0 0';
844                         warmup_start_weapons_defaultmask = '0 0 0';
845                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
846                         {
847                                 e = get_weaponinfo(i);
848                                 float w = want_weapon(e, g_warmup_allguns);
849                                 if(w & 1)
850                                         warmup_start_weapons |= WepSet_FromWeapon(i);
851                                 if(w & 2)
852                                         warmup_start_weapons_default |= WepSet_FromWeapon(i);
853                                 if(w & 4)
854                                         warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
855                         }
856                 }
857         }
858
859         if (g_jetpack)
860                 start_items |= IT_JETPACK;
861
862         MUTATOR_CALLHOOK(SetStartItems);
863
864         if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
865         {
866                 start_items |= IT_FUEL_REGEN;
867                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
868                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
869         }
870
871         WepSet precache_weapons = start_weapons;
872         if (g_warmup_allguns != 1)
873                 precache_weapons |= warmup_start_weapons;
874         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
875         {
876                 e = get_weaponinfo(i);
877                 if(precache_weapons & WepSet_FromWeapon(i))
878                         WEP_ACTION(i, WR_INIT);
879         }
880
881         start_ammo_shells = max(0, start_ammo_shells);
882         start_ammo_nails = max(0, start_ammo_nails);
883         start_ammo_rockets = max(0, start_ammo_rockets);
884         start_ammo_cells = max(0, start_ammo_cells);
885         start_ammo_plasma = max(0, start_ammo_plasma);
886         start_ammo_fuel = max(0, start_ammo_fuel);
887
888         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
889         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
890         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
891         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
892         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
893         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
894 }
895
896 float g_bugrigs;
897 float g_bugrigs_planar_movement;
898 float g_bugrigs_planar_movement_car_jumping;
899 float g_bugrigs_reverse_spinning;
900 float g_bugrigs_reverse_speeding;
901 float g_bugrigs_reverse_stopping;
902 float g_bugrigs_air_steering;
903 float g_bugrigs_angle_smoothing;
904 float g_bugrigs_friction_floor;
905 float g_bugrigs_friction_brake;
906 float g_bugrigs_friction_air;
907 float g_bugrigs_accel;
908 float g_bugrigs_speed_ref;
909 float g_bugrigs_speed_pow;
910 float g_bugrigs_steer;
911
912 float sv_autotaunt;
913 float sv_taunt;
914
915 string GetGametype(); // g_world.qc
916 void mutators_add(); // mutators.qc
917 void readlevelcvars(void)
918 {
919         // load mutators
920         mutators_add();
921
922         if(cvar("sv_allow_fullbright"))
923                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
924
925     g_bugrigs = cvar("g_bugrigs");
926     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
927     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
928     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
929     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
930     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
931     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
932     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
933     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
934     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
935     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
936     g_bugrigs_accel = cvar("g_bugrigs_accel");
937     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
938     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
939     g_bugrigs_steer = cvar("g_bugrigs_steer");
940
941         g_instagib = cvar("g_instagib");
942
943         sv_clones = cvar("sv_clones");
944         sv_foginterval = cvar("sv_foginterval");
945         g_cloaked = cvar("g_cloaked");
946         g_footsteps = cvar("g_footsteps");
947         g_grappling_hook = cvar("g_grappling_hook");
948         g_jetpack = cvar("g_jetpack");
949         sv_maxidle = cvar("sv_maxidle");
950         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
951         sv_autotaunt = cvar("sv_autotaunt");
952         sv_taunt = cvar("sv_taunt");
953
954         warmup_stage = cvar("g_warmup");
955         g_warmup_limit = cvar("g_warmup_limit");
956         g_warmup_allguns = cvar("g_warmup_allguns");
957         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
958
959         if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
960                 warmup_stage = 0; // these modes cannot work together, sorry
961
962         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
963         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
964         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
965         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
966         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
967         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
968         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
969         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
970         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
971         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
972         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
973         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
974         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
975         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
976
977         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
978         g_weaponratefactor = cvar("g_weaponratefactor");
979         g_weapondamagefactor = cvar("g_weapondamagefactor");
980         g_weaponforcefactor = cvar("g_weaponforcefactor");
981         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
982
983         g_pickup_shells = cvar("g_pickup_shells");
984         g_pickup_shells_max = cvar("g_pickup_shells_max");
985         g_pickup_nails = cvar("g_pickup_nails");
986         g_pickup_nails_max = cvar("g_pickup_nails_max");
987         g_pickup_rockets = cvar("g_pickup_rockets");
988         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
989         g_pickup_cells = cvar("g_pickup_cells");
990         g_pickup_cells_max = cvar("g_pickup_cells_max");
991         g_pickup_plasma = cvar("g_pickup_plasma");
992         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
993         g_pickup_fuel = cvar("g_pickup_fuel");
994         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
995         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
996         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
997         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
998         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
999         g_pickup_armormedium = cvar("g_pickup_armormedium");
1000         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1001         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1002         g_pickup_armorbig = cvar("g_pickup_armorbig");
1003         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1004         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1005         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1006         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1007         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1008         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1009         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1010         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1011         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1012         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1013         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1014         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1015         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1016         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1017         g_pickup_healthmega = cvar("g_pickup_healthmega");
1018         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1019         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1020
1021         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1022         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1023
1024     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1025     if(!g_weapon_stay)
1026         g_weapon_stay = cvar("g_weapon_stay");
1027
1028         if (!warmup_stage)
1029                 game_starttime = time + cvar("g_start_delay");
1030
1031         readplayerstartcvars();
1032 }
1033
1034 //#NO AUTOCVARS END
1035
1036 // Sound functions
1037 //string precache_sound (string s) = #19;
1038 // hack
1039 float precache_sound_index (string s) = #19;
1040
1041 const float SND_VOLUME = 1;
1042 const float SND_ATTENUATION = 2;
1043 const float SND_LARGEENTITY = 8;
1044 const float SND_LARGESOUND = 16;
1045
1046 float sound_allowed(float dest, entity e)
1047 {
1048     // sounds from world may always pass
1049     for(0;;)
1050     {
1051         if (e.classname == "body")
1052             e = e.enemy;
1053         else if (e.realowner && e.realowner != e)
1054             e = e.realowner;
1055         else if (e.owner && e.owner != e)
1056             e = e.owner;
1057         else
1058             break;
1059     }
1060     // sounds to self may always pass
1061     if (dest == MSG_ONE)
1062         if (e == msg_entity)
1063             return true;
1064     // sounds by players can be removed
1065     if (autocvar_bot_sound_monopoly)
1066         if (IS_REAL_CLIENT(e))
1067             return false;
1068     // anything else may pass
1069     return true;
1070 }
1071
1072 #undef sound
1073 void sound(entity e, float chan, string samp, float vol, float atten)
1074 {
1075     if (!sound_allowed(MSG_BROADCAST, e))
1076         return;
1077     sound7(e, chan, samp, vol, atten, 0, 0);
1078 }
1079
1080 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1081 {
1082     float entno, idx;
1083
1084     if (!sound_allowed(dest, e))
1085         return;
1086
1087     entno = num_for_edict(e);
1088     idx = precache_sound_index(samp);
1089
1090     float sflags;
1091     sflags = 0;
1092
1093     atten = floor(atten * 64);
1094     vol = floor(vol * 255);
1095
1096     if (vol != 255)
1097         sflags |= SND_VOLUME;
1098     if (atten != 64)
1099         sflags |= SND_ATTENUATION;
1100     if (entno >= 8192 || chan < 0 || chan > 7)
1101         sflags |= SND_LARGEENTITY;
1102     if (idx >= 256)
1103         sflags |= SND_LARGESOUND;
1104
1105     WriteByte(dest, SVC_SOUND);
1106     WriteByte(dest, sflags);
1107     if (sflags & SND_VOLUME)
1108         WriteByte(dest, vol);
1109     if (sflags & SND_ATTENUATION)
1110         WriteByte(dest, atten);
1111     if (sflags & SND_LARGEENTITY)
1112     {
1113         WriteShort(dest, entno);
1114         WriteByte(dest, chan);
1115     }
1116     else
1117     {
1118         WriteShort(dest, entno * 8 + chan);
1119     }
1120     if (sflags & SND_LARGESOUND)
1121         WriteShort(dest, idx);
1122     else
1123         WriteByte(dest, idx);
1124
1125     WriteCoord(dest, o.x);
1126     WriteCoord(dest, o.y);
1127     WriteCoord(dest, o.z);
1128 }
1129 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1130 {
1131     vector o;
1132
1133     if (!sound_allowed(dest, e))
1134         return;
1135
1136     o = e.origin + 0.5 * (e.mins + e.maxs);
1137     soundtoat(dest, e, o, chan, samp, vol, atten);
1138 }
1139 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1140 {
1141     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1142 }
1143 void stopsoundto(float dest, entity e, float chan)
1144 {
1145     float entno;
1146
1147     if (!sound_allowed(dest, e))
1148         return;
1149
1150     entno = num_for_edict(e);
1151
1152     if (entno >= 8192 || chan < 0 || chan > 7)
1153     {
1154         float idx, sflags;
1155         idx = precache_sound_index("misc/null.wav");
1156         sflags = SND_LARGEENTITY;
1157         if (idx >= 256)
1158             sflags |= SND_LARGESOUND;
1159         WriteByte(dest, SVC_SOUND);
1160         WriteByte(dest, sflags);
1161         WriteShort(dest, entno);
1162         WriteByte(dest, chan);
1163         if (sflags & SND_LARGESOUND)
1164             WriteShort(dest, idx);
1165         else
1166             WriteByte(dest, idx);
1167         WriteCoord(dest, e.origin.x);
1168         WriteCoord(dest, e.origin.y);
1169         WriteCoord(dest, e.origin.z);
1170     }
1171     else
1172     {
1173         WriteByte(dest, SVC_STOPSOUND);
1174         WriteShort(dest, entno * 8 + chan);
1175     }
1176 }
1177 void stopsound(entity e, float chan)
1178 {
1179     if (!sound_allowed(MSG_BROADCAST, e))
1180         return;
1181
1182     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1183     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1184 }
1185
1186 void play2(entity e, string filename)
1187 {
1188     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1189     msg_entity = e;
1190     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
1191 }
1192
1193 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1194 .float spamtime;
1195 float spamsound(entity e, float chan, string samp, float vol, float atten)
1196 {
1197     if (!sound_allowed(MSG_BROADCAST, e))
1198         return false;
1199
1200     if (time > e.spamtime)
1201     {
1202         e.spamtime = time;
1203         sound(e, chan, samp, vol, atten);
1204         return true;
1205     }
1206     return false;
1207 }
1208
1209 void play2team(float t, string filename)
1210 {
1211     entity head;
1212
1213     if (autocvar_bot_sound_monopoly)
1214         return;
1215
1216     FOR_EACH_REALPLAYER(head)
1217     {
1218         if (head.team == t)
1219             play2(head, filename);
1220     }
1221 }
1222
1223 void play2all(string samp)
1224 {
1225     if (autocvar_bot_sound_monopoly)
1226         return;
1227
1228     sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
1229 }
1230
1231 void PrecachePlayerSounds(string f);
1232 void precache_playermodel(string m)
1233 {
1234         float globhandle, i, n;
1235         string f;
1236
1237         if(substring(m, -9,5) == "_lod1")
1238                 return;
1239         if(substring(m, -9,5) == "_lod2")
1240                 return;
1241         precache_model(m);
1242         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1243         if(fexists(f))
1244                 precache_model(f);
1245         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1246         if(fexists(f))
1247                 precache_model(f);
1248
1249         globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
1250         if (globhandle < 0)
1251                 return;
1252         n = search_getsize(globhandle);
1253         for (i = 0; i < n; ++i)
1254         {
1255                 //print(search_getfilename(globhandle, i), "\n");
1256                 f = search_getfilename(globhandle, i);
1257                 PrecachePlayerSounds(f);
1258         }
1259         search_end(globhandle);
1260 }
1261 void precache_all_playermodels(string pattern)
1262 {
1263         float globhandle, i, n;
1264         string f;
1265
1266         globhandle = search_begin(pattern, true, false);
1267         if (globhandle < 0)
1268                 return;
1269         n = search_getsize(globhandle);
1270         for (i = 0; i < n; ++i)
1271         {
1272                 //print(search_getfilename(globhandle, i), "\n");
1273                 f = search_getfilename(globhandle, i);
1274                 precache_playermodel(f);
1275         }
1276         search_end(globhandle);
1277 }
1278
1279 void precache()
1280 {
1281     // gamemode related things
1282     precache_model ("models/misc/chatbubble.spr");
1283         precache_model("models/ice/ice.md3");
1284
1285 #ifdef TTURRETS_ENABLED
1286     if (autocvar_g_turrets)
1287         turrets_precash();
1288 #endif
1289
1290     // Precache all player models if desired
1291     if (autocvar_sv_precacheplayermodels)
1292     {
1293         PrecachePlayerSounds("sound/player/default.sounds");
1294         precache_all_playermodels("models/player/*.zym");
1295         precache_all_playermodels("models/player/*.dpm");
1296         precache_all_playermodels("models/player/*.md3");
1297         precache_all_playermodels("models/player/*.psk");
1298         precache_all_playermodels("models/player/*.iqm");
1299     }
1300
1301     if (autocvar_sv_defaultcharacter)
1302     {
1303         string s;
1304         s = autocvar_sv_defaultplayermodel_red;
1305         if (s != "")
1306             precache_playermodel(s);
1307         s = autocvar_sv_defaultplayermodel_blue;
1308         if (s != "")
1309             precache_playermodel(s);
1310         s = autocvar_sv_defaultplayermodel_yellow;
1311         if (s != "")
1312             precache_playermodel(s);
1313         s = autocvar_sv_defaultplayermodel_pink;
1314         if (s != "")
1315             precache_playermodel(s);
1316         s = autocvar_sv_defaultplayermodel;
1317         if (s != "")
1318             precache_playermodel(s);
1319     }
1320
1321     if (g_footsteps)
1322     {
1323         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1324         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1325     }
1326
1327     // gore and miscellaneous sounds
1328     //precache_sound ("misc/h2ohit.wav");
1329     precache_model ("models/hook.md3");
1330     precache_sound ("misc/armorimpact.wav");
1331     precache_sound ("misc/bodyimpact1.wav");
1332     precache_sound ("misc/bodyimpact2.wav");
1333     precache_sound ("misc/gib.wav");
1334     precache_sound ("misc/gib_splat01.wav");
1335     precache_sound ("misc/gib_splat02.wav");
1336     precache_sound ("misc/gib_splat03.wav");
1337     precache_sound ("misc/gib_splat04.wav");
1338     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1339     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1340     precache_sound ("misc/null.wav");
1341     precache_sound ("misc/spawn.wav");
1342     precache_sound ("misc/talk.wav");
1343     precache_sound ("misc/teleport.wav");
1344     precache_sound ("misc/poweroff.wav");
1345     precache_sound ("player/lava.wav");
1346     precache_sound ("player/slime.wav");
1347
1348     precache_model ("models/sprites/0.spr32");
1349     precache_model ("models/sprites/1.spr32");
1350     precache_model ("models/sprites/2.spr32");
1351     precache_model ("models/sprites/3.spr32");
1352     precache_model ("models/sprites/4.spr32");
1353     precache_model ("models/sprites/5.spr32");
1354     precache_model ("models/sprites/6.spr32");
1355     precache_model ("models/sprites/7.spr32");
1356     precache_model ("models/sprites/8.spr32");
1357     precache_model ("models/sprites/9.spr32");
1358     precache_model ("models/sprites/10.spr32");
1359
1360     // common weapon precaches
1361         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1362     precache_sound ("weapons/weapon_switch.wav");
1363     precache_sound ("weapons/weaponpickup.wav");
1364     precache_sound ("weapons/unavailable.wav");
1365     precache_sound ("weapons/dryfire.wav");
1366     if (g_grappling_hook)
1367     {
1368         precache_sound ("weapons/hook_fire.wav"); // hook
1369         precache_sound ("weapons/hook_impact.wav"); // hook
1370     }
1371
1372     precache_model("models/elaser.mdl");
1373     precache_model("models/laser.mdl");
1374     precache_model("models/ebomb.mdl");
1375
1376 #if 0
1377     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1378
1379     if (!self.noise && self.music) // quake 3 uses the music field
1380         self.noise = self.music;
1381
1382     // plays music for the level if there is any
1383     if (self.noise)
1384     {
1385         precache_sound (self.noise);
1386         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
1387     }
1388 #endif
1389
1390 #include "precache-for-csqc.inc"
1391 }
1392
1393 // WARNING: this kills the trace globals
1394 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1395 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1396
1397 const float INITPRIO_FIRST                              = 0;
1398 const float INITPRIO_GAMETYPE                   = 0;
1399 const float INITPRIO_GAMETYPE_FALLBACK  = 1;
1400 const float INITPRIO_FINDTARGET                 = 10;
1401 const float INITPRIO_DROPTOFLOOR                = 20;
1402 const float INITPRIO_SETLOCATION                = 90;
1403 const float INITPRIO_LINKDOORS                  = 91;
1404 const float INITPRIO_LAST                               = 99;
1405
1406 .void(void) initialize_entity;
1407 .float initialize_entity_order;
1408 .entity initialize_entity_next;
1409 entity initialize_entity_first;
1410
1411 void make_safe_for_remove(entity e)
1412 {
1413     if (e.initialize_entity)
1414     {
1415         entity ent, prev = world;
1416         for (ent = initialize_entity_first; ent; )
1417         {
1418             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1419             {
1420                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1421                 // skip it in linked list
1422                 if (prev)
1423                 {
1424                     prev.initialize_entity_next = ent.initialize_entity_next;
1425                     ent = prev.initialize_entity_next;
1426                 }
1427                 else
1428                 {
1429                     initialize_entity_first = ent.initialize_entity_next;
1430                     ent = initialize_entity_first;
1431                 }
1432             }
1433             else
1434             {
1435                 prev = ent;
1436                 ent = ent.initialize_entity_next;
1437             }
1438         }
1439     }
1440 }
1441
1442 void objerror(string s)
1443 {
1444     make_safe_for_remove(self);
1445     builtin_objerror(s);
1446 }
1447
1448 .float remove_except_protected_forbidden;
1449 void remove_except_protected(entity e)
1450 {
1451         if(e.remove_except_protected_forbidden)
1452                 error("not allowed to remove this at this point");
1453         builtin_remove(e);
1454 }
1455
1456 void remove_unsafely(entity e)
1457 {
1458     if(e.classname == "spike")
1459         error("Removing spikes is forbidden (crylink bug), please report");
1460     builtin_remove(e);
1461 }
1462
1463 void remove_safely(entity e)
1464 {
1465     make_safe_for_remove(e);
1466     builtin_remove(e);
1467 }
1468
1469 void InitializeEntity(entity e, void(void) func, float order)
1470 {
1471     entity prev, cur;
1472
1473     if (!e || e.initialize_entity)
1474     {
1475         // make a proxy initializer entity
1476         entity e_old;
1477         e_old = e;
1478         e = spawn();
1479         e.classname = "initialize_entity";
1480         e.enemy = e_old;
1481     }
1482
1483     e.initialize_entity = func;
1484     e.initialize_entity_order = order;
1485
1486     cur = initialize_entity_first;
1487     prev = world;
1488     for(0;;)
1489     {
1490         if (!cur || cur.initialize_entity_order > order)
1491         {
1492             // insert between prev and cur
1493             if (prev)
1494                 prev.initialize_entity_next = e;
1495             else
1496                 initialize_entity_first = e;
1497             e.initialize_entity_next = cur;
1498             return;
1499         }
1500         prev = cur;
1501         cur = cur.initialize_entity_next;
1502     }
1503 }
1504 void InitializeEntitiesRun()
1505 {
1506     entity startoflist;
1507     startoflist = initialize_entity_first;
1508     initialize_entity_first = world;
1509     remove = remove_except_protected;
1510     for (self = startoflist; self; self = self.initialize_entity_next)
1511     {
1512         self.remove_except_protected_forbidden = 1;
1513     }
1514     for (self = startoflist; self; )
1515     {
1516         entity e;
1517         var void(void) func;
1518         e = self.initialize_entity_next;
1519         func = self.initialize_entity;
1520         self.initialize_entity_order = 0;
1521         self.initialize_entity = func_null;
1522         self.initialize_entity_next = world;
1523         self.remove_except_protected_forbidden = 0;
1524         if (self.classname == "initialize_entity")
1525         {
1526             entity e_old;
1527             e_old = self.enemy;
1528             builtin_remove(self);
1529             self = e_old;
1530         }
1531         //dprint("Delayed initialization: ", self.classname, "\n");
1532         if(func)
1533             func();
1534         else
1535         {
1536             eprint(self);
1537             backtrace(strcat("Null function in: ", self.classname, "\n"));
1538         }
1539         self = e;
1540     }
1541     remove = remove_unsafely;
1542 }
1543
1544 .float uncustomizeentityforclient_set;
1545 .void(void) uncustomizeentityforclient;
1546 void UncustomizeEntitiesRun()
1547 {
1548     entity oldself;
1549     oldself = self;
1550     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1551         self.uncustomizeentityforclient();
1552     self = oldself;
1553 }
1554 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1555 {
1556     e.customizeentityforclient = customizer;
1557     e.uncustomizeentityforclient = uncustomizer;
1558     e.uncustomizeentityforclient_set = !!uncustomizer;
1559 }
1560
1561 .float nottargeted;
1562 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1563
1564 void() SUB_Remove;
1565 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1566 {
1567     vector mi, ma;
1568
1569     if (e.classname == "")
1570         e.classname = "net_linked";
1571
1572     if (e.model == "" || self.modelindex == 0)
1573     {
1574         mi = e.mins;
1575         ma = e.maxs;
1576         setmodel(e, "null");
1577         setsize(e, mi, ma);
1578     }
1579
1580     e.SendEntity = sendfunc;
1581     e.SendFlags = 0xFFFFFF;
1582
1583     if (!docull)
1584         e.effects |= EF_NODEPTHTEST;
1585
1586     if (dt)
1587     {
1588         e.nextthink = time + dt;
1589         e.think = SUB_Remove;
1590     }
1591 }
1592
1593
1594 entity eliminatedPlayers;
1595 .float(entity) isEliminated;
1596 float EliminatedPlayers_SendEntity(entity to, float sendflags)
1597 {
1598         float i, f, b;
1599         entity e;
1600         WriteByte(MSG_ENTITY, ENT_CLIENT_ELIMINATEDPLAYERS);
1601         WriteByte(MSG_ENTITY, sendflags);
1602
1603         if(sendflags & 1)
1604         {
1605                 for(i = 1; i <= maxclients; i += 8)
1606                 {
1607                         for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
1608                         {
1609                                 if(eliminatedPlayers.isEliminated(e))
1610                                         f |= b;
1611                         }
1612                         WriteByte(MSG_ENTITY, f);
1613                 }
1614         }
1615
1616         return true;
1617 }
1618
1619 void EliminatedPlayers_Init(float(entity) isEliminated_func)
1620 {
1621         if(eliminatedPlayers)
1622         {
1623                 backtrace("Can't spawn eliminatedPlayers again!");
1624                 return;
1625         }
1626         Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
1627         eliminatedPlayers.isEliminated = isEliminated_func;
1628 }
1629
1630
1631 void adaptor_think2touch()
1632 {
1633     entity o;
1634     o = other;
1635     other = world;
1636     self.touch();
1637     other = o;
1638 }
1639
1640 void adaptor_think2use()
1641 {
1642     entity o, a;
1643     o = other;
1644     a = activator;
1645     activator = world;
1646     other = world;
1647     self.use();
1648     other = o;
1649     activator = a;
1650 }
1651
1652 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1653 {
1654         if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1655                 self.projectiledeathtype |= HITTYPE_SPLASH;
1656         adaptor_think2use();
1657 }
1658
1659 // deferred dropping
1660 void DropToFloor_Handler()
1661 {
1662     builtin_droptofloor();
1663     self.dropped_origin = self.origin;
1664 }
1665
1666 void droptofloor()
1667 {
1668     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1669 }
1670
1671
1672
1673 float trace_hits_box_a0, trace_hits_box_a1;
1674
1675 float trace_hits_box_1d(float end, float thmi, float thma)
1676 {
1677     if (end == 0)
1678     {
1679         // just check if x is in range
1680         if (0 < thmi)
1681             return false;
1682         if (0 > thma)
1683             return false;
1684     }
1685     else
1686     {
1687         // do the trace with respect to x
1688         // 0 -> end has to stay in thmi -> thma
1689         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1690         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1691         if (trace_hits_box_a0 > trace_hits_box_a1)
1692             return false;
1693     }
1694     return true;
1695 }
1696
1697 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1698 {
1699     end -= start;
1700     thmi -= start;
1701     thma -= start;
1702     // now it is a trace from 0 to end
1703
1704     trace_hits_box_a0 = 0;
1705     trace_hits_box_a1 = 1;
1706
1707     if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1708         return false;
1709     if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1710         return false;
1711     if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1712         return false;
1713
1714     return true;
1715 }
1716
1717 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1718 {
1719     return trace_hits_box(start, end, thmi - ma, thma - mi);
1720 }
1721
1722 float SUB_NoImpactCheck()
1723 {
1724         // zero hitcontents = this is not the real impact, but either the
1725         // mirror-impact of something hitting the projectile instead of the
1726         // projectile hitting the something, or a touchareagrid one. Neither of
1727         // these stop the projectile from moving, so...
1728         if(trace_dphitcontents == 0)
1729         {
1730                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1731                 dprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin));
1732                 checkclient();
1733         }
1734     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1735         return 1;
1736     if (other == world && self.size != '0 0 0')
1737     {
1738         vector tic;
1739         tic = self.velocity * sys_frametime;
1740         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1741         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1742         if (trace_fraction >= 1)
1743         {
1744             dprint("Odd... did not hit...?\n");
1745         }
1746         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1747         {
1748             dprint("Detected and prevented the sky-grapple bug.\n");
1749             return 1;
1750         }
1751     }
1752
1753     return 0;
1754 }
1755
1756 #define SUB_OwnerCheck() (other && (other == self.owner))
1757
1758 void RemoveGrapplingHook(entity pl);
1759 void W_Crylink_Dequeue(entity e);
1760 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1761 {
1762         if(SUB_OwnerCheck())
1763                 return true;
1764         if(SUB_NoImpactCheck())
1765         {
1766                 if(self.classname == "nade")
1767                         return false; // no checks here
1768                 else if(self.classname == "grapplinghook")
1769                         RemoveGrapplingHook(self.realowner);
1770                 else if(self.classname == "spike")
1771                 {
1772                         W_Crylink_Dequeue(self);
1773                         remove(self);
1774                 }
1775                 else
1776                         remove(self);
1777                 return true;
1778         }
1779         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1780                 UpdateCSQCProjectile(self);
1781         return false;
1782 }
1783 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1784
1785 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1786 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1787
1788 void URI_Get_Callback(float id, float status, string data)
1789 {
1790         if(url_URI_Get_Callback(id, status, data))
1791         {
1792                 // handled
1793         }
1794         else if (id == URI_GET_DISCARD)
1795         {
1796                 // discard
1797         }
1798         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1799         {
1800                 // sv_cmd curl
1801                 Curl_URI_Get_Callback(id, status, data);
1802         }
1803         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1804         {
1805                 // online ban list
1806                 OnlineBanList_URI_Get_Callback(id, status, data);
1807         }
1808         else
1809         {
1810                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1811         }
1812 }
1813
1814 string uid2name(string myuid) {
1815         string s;
1816         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1817
1818         // FIXME remove this later after 0.6 release
1819         // convert old style broken records to correct style
1820         if(s == "")
1821         {
1822                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1823                 if(s != "")
1824                 {
1825                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1826                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1827                 }
1828         }
1829
1830         if(s == "")
1831                 s = "^1Unregistered Player";
1832         return s;
1833 }
1834
1835 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1836 {
1837     float m, i;
1838     vector start, org, delta, end, enddown, mstart;
1839     entity sp;
1840
1841     m = e.dphitcontentsmask;
1842     e.dphitcontentsmask = goodcontents | badcontents;
1843
1844     org = world.mins;
1845     delta = world.maxs - world.mins;
1846
1847     start = end = org;
1848
1849     for (i = 0; i < attempts; ++i)
1850     {
1851         start_x = org.x + random() * delta.x;
1852         start_y = org.y + random() * delta.y;
1853         start_z = org.z + random() * delta.z;
1854
1855         // rule 1: start inside world bounds, and outside
1856         // solid, and don't start from somewhere where you can
1857         // fall down to evil
1858         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1859         if (trace_fraction >= 1)
1860             continue;
1861         if (trace_startsolid)
1862             continue;
1863         if (trace_dphitcontents & badcontents)
1864             continue;
1865         if (trace_dphitq3surfaceflags & badsurfaceflags)
1866             continue;
1867
1868         // rule 2: if we are too high, lower the point
1869         if (trace_fraction * delta.z > maxaboveground)
1870             start = trace_endpos + '0 0 1' * maxaboveground;
1871         enddown = trace_endpos;
1872
1873         // rule 3: make sure we aren't outside the map. This only works
1874         // for somewhat well formed maps. A good rule of thumb is that
1875         // the map should have a convex outside hull.
1876         // these can be traceLINES as we already verified the starting box
1877         mstart = start + 0.5 * (e.mins + e.maxs);
1878         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1879         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1880             continue;
1881         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1882         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1883             continue;
1884         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1885         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1886             continue;
1887         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1888         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1889             continue;
1890         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1891         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1892             continue;
1893
1894         // rule 4: we must "see" some spawnpoint or item
1895         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1896                 if(checkpvs(mstart, sp))
1897                         if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1898                                 break;
1899         if(!sp)
1900         {
1901                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1902                         if(checkpvs(mstart, sp))
1903                                 if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1904                                         break;
1905                 if(!sp)
1906                         continue;
1907         }
1908
1909         // find a random vector to "look at"
1910         end_x = org.x + random() * delta.x;
1911         end_y = org.y + random() * delta.y;
1912         end_z = org.z + random() * delta.z;
1913         end = start + normalize(end - start) * vlen(delta);
1914
1915         // rule 4: start TO end must not be too short
1916         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1917         if (trace_startsolid)
1918             continue;
1919         if (trace_fraction < minviewdistance / vlen(delta))
1920             continue;
1921
1922         // rule 5: don't want to look at sky
1923         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1924             continue;
1925
1926         // rule 6: we must not end up in trigger_hurt
1927         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1928             continue;
1929
1930         break;
1931     }
1932
1933     e.dphitcontentsmask = m;
1934
1935     if (i < attempts)
1936     {
1937         setorigin(e, start);
1938         e.angles = vectoangles(end - start);
1939         dprint("Needed ", ftos(i + 1), " attempts\n");
1940         return true;
1941     }
1942     else
1943         return false;
1944 }
1945
1946 void write_recordmarker(entity pl, float tstart, float dt)
1947 {
1948     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1949
1950     // also write a marker into demo files for demotc-race-record-extractor to find
1951     stuffcmd(pl,
1952              strcat(
1953                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1954                  " ", ftos(tstart), " ", ftos(dt), "\n"));
1955 }
1956
1957 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
1958 {
1959         switch(algn)
1960         {
1961                 default:
1962                 case 3: // right
1963                         break;
1964
1965                 case 4: // left
1966                         vecs_y = -vecs.y;
1967                         break;
1968
1969                 case 1:
1970                         if(allowcenter) // 2: allow center handedness
1971                         {
1972                                 // center
1973                                 vecs_y = 0;
1974                                 vecs.z -= 2;
1975                         }
1976                         else
1977                         {
1978                                 // right
1979                         }
1980                         break;
1981
1982                 case 2:
1983                         if(allowcenter) // 2: allow center handedness
1984                         {
1985                                 // center
1986                                 vecs_y = 0;
1987                                 vecs.z -= 2;
1988                         }
1989                         else
1990                         {
1991                                 // left
1992                                 vecs_y = -vecs.y;
1993                         }
1994                         break;
1995         }
1996         return vecs;
1997 }
1998
1999 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2000 {
2001         string s;
2002         vector v;
2003
2004         if (autocvar_g_shootfromeye)
2005         {
2006                 if (visual)
2007                 {
2008                         if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2009                         else { vecs_y = 0; vecs.z -= 2; }
2010                 }
2011                 else
2012                 {
2013                         vecs_y = 0;
2014                         vecs_z = 0;
2015                 }
2016         }
2017         else if (autocvar_g_shootfromcenter)
2018         {
2019                 vecs_y = 0;
2020                 vecs.z -= 2;
2021         }
2022         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2023         {
2024                 v = stov(s);
2025                 if (y_is_right)
2026                         v_y = -v.y;
2027                 if (v.x != 0)
2028                         vecs_x = v.x;
2029                 vecs_y = v.y;
2030                 vecs_z = v.z;
2031         }
2032         else if (autocvar_g_shootfromclient)
2033         {
2034                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2035         }
2036         return vecs;
2037 }
2038
2039 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2040 {
2041         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2042 }
2043
2044
2045 void attach_sameorigin(entity e, entity to, string tag)
2046 {
2047     vector org, t_forward, t_left, t_up, e_forward, e_up;
2048     float tagscale;
2049
2050     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2051     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2052     t_forward = v_forward * tagscale;
2053     t_left = v_right * -tagscale;
2054     t_up = v_up * tagscale;
2055
2056     e.origin_x = org * t_forward;
2057     e.origin_y = org * t_left;
2058     e.origin_z = org * t_up;
2059
2060     // current forward and up directions
2061     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2062                 e.angles = AnglesTransform_FromVAngles(e.angles);
2063         else
2064                 e.angles = AnglesTransform_FromAngles(e.angles);
2065     fixedmakevectors(e.angles);
2066
2067     // untransform forward, up!
2068     e_forward_x = v_forward * t_forward;
2069     e_forward_y = v_forward * t_left;
2070     e_forward_z = v_forward * t_up;
2071     e_up_x = v_up * t_forward;
2072     e_up_y = v_up * t_left;
2073     e_up_z = v_up * t_up;
2074
2075     e.angles = fixedvectoangles2(e_forward, e_up);
2076     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2077                 e.angles = AnglesTransform_ToVAngles(e.angles);
2078         else
2079                 e.angles = AnglesTransform_ToAngles(e.angles);
2080
2081     setattachment(e, to, tag);
2082     setorigin(e, e.origin);
2083 }
2084
2085 void detach_sameorigin(entity e)
2086 {
2087     vector org;
2088     org = gettaginfo(e, 0);
2089     e.angles = fixedvectoangles2(v_forward, v_up);
2090     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2091                 e.angles = AnglesTransform_ToVAngles(e.angles);
2092         else
2093                 e.angles = AnglesTransform_ToAngles(e.angles);
2094     setorigin(e, org);
2095     setattachment(e, world, "");
2096     setorigin(e, e.origin);
2097 }
2098
2099 void follow_sameorigin(entity e, entity to)
2100 {
2101     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2102     e.aiment = to; // make the hole follow bmodel
2103     e.punchangle = to.angles; // the original angles of bmodel
2104     e.view_ofs = e.origin - to.origin; // relative origin
2105     e.v_angle = e.angles - to.angles; // relative angles
2106 }
2107
2108 void unfollow_sameorigin(entity e)
2109 {
2110     e.movetype = MOVETYPE_NONE;
2111 }
2112
2113 entity gettaginfo_relative_ent;
2114 vector gettaginfo_relative(entity e, float tag)
2115 {
2116     if (!gettaginfo_relative_ent)
2117     {
2118         gettaginfo_relative_ent = spawn();
2119         gettaginfo_relative_ent.effects = EF_NODRAW;
2120     }
2121     gettaginfo_relative_ent.model = e.model;
2122     gettaginfo_relative_ent.modelindex = e.modelindex;
2123     gettaginfo_relative_ent.frame = e.frame;
2124     return gettaginfo(gettaginfo_relative_ent, tag);
2125 }
2126
2127 .float scale2;
2128
2129 float modeleffect_SendEntity(entity to, float sf)
2130 {
2131         float f;
2132         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2133
2134         f = 0;
2135         if(self.velocity != '0 0 0')
2136                 f |= 1;
2137         if(self.angles != '0 0 0')
2138                 f |= 2;
2139         if(self.avelocity != '0 0 0')
2140                 f |= 4;
2141
2142         WriteByte(MSG_ENTITY, f);
2143         WriteShort(MSG_ENTITY, self.modelindex);
2144         WriteByte(MSG_ENTITY, self.skin);
2145         WriteByte(MSG_ENTITY, self.frame);
2146         WriteCoord(MSG_ENTITY, self.origin.x);
2147         WriteCoord(MSG_ENTITY, self.origin.y);
2148         WriteCoord(MSG_ENTITY, self.origin.z);
2149         if(f & 1)
2150         {
2151                 WriteCoord(MSG_ENTITY, self.velocity.x);
2152                 WriteCoord(MSG_ENTITY, self.velocity.y);
2153                 WriteCoord(MSG_ENTITY, self.velocity.z);
2154         }
2155         if(f & 2)
2156         {
2157                 WriteCoord(MSG_ENTITY, self.angles.x);
2158                 WriteCoord(MSG_ENTITY, self.angles.y);
2159                 WriteCoord(MSG_ENTITY, self.angles.z);
2160         }
2161         if(f & 4)
2162         {
2163                 WriteCoord(MSG_ENTITY, self.avelocity.x);
2164                 WriteCoord(MSG_ENTITY, self.avelocity.y);
2165                 WriteCoord(MSG_ENTITY, self.avelocity.z);
2166         }
2167         WriteShort(MSG_ENTITY, self.scale * 256.0);
2168         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2169         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2170         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2171         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2172
2173         return true;
2174 }
2175
2176 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2177 {
2178         entity e;
2179         float sz;
2180         e = spawn();
2181         e.classname = "modeleffect";
2182         setmodel(e, m);
2183         e.frame = f;
2184         setorigin(e, o);
2185         e.velocity = v;
2186         e.angles = ang;
2187         e.avelocity = angv;
2188         e.alpha = a;
2189         e.teleport_time = t1;
2190         e.fade_time = t2;
2191         e.skin = s;
2192         if(s0 >= 0)
2193                 e.scale = s0 / max6(-e.mins.x, -e.mins.y, -e.mins.z, e.maxs.x, e.maxs.y, e.maxs.z);
2194         else
2195                 e.scale = -s0;
2196         if(s2 >= 0)
2197                 e.scale2 = s2 / max6(-e.mins.x, -e.mins.y, -e.mins.z, e.maxs.x, e.maxs.y, e.maxs.z);
2198         else
2199                 e.scale2 = -s2;
2200         sz = max(e.scale, e.scale2);
2201         setsize(e, e.mins * sz, e.maxs * sz);
2202         Net_LinkEntity(e, false, 0.1, modeleffect_SendEntity);
2203 }
2204
2205 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2206 {
2207         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2208 }
2209
2210 float randombit(float bits)
2211 {
2212         if(!(bits & (bits-1))) // this ONLY holds for powers of two!
2213                 return bits;
2214
2215         float n, f, b, r;
2216
2217         r = random();
2218         b = 0;
2219         n = 0;
2220
2221         for(f = 1; f <= bits; f *= 2)
2222         {
2223                 if(bits & f)
2224                 {
2225                         ++n;
2226                         r *= n;
2227                         if(r <= 1)
2228                                 b = f;
2229                         else
2230                                 r = (r - 1) / (n - 1);
2231                 }
2232         }
2233
2234         return b;
2235 }
2236
2237 float randombits(float bits, float k, float error_return)
2238 {
2239         float r;
2240         r = 0;
2241         while(k > 0 && bits != r)
2242         {
2243                 r += randombit(bits - r);
2244                 --k;
2245         }
2246         if(error_return)
2247                 if(k > 0)
2248                         return -1; // all
2249         return r;
2250 }
2251
2252 void randombit_test(float bits, float iter)
2253 {
2254         while(iter > 0)
2255         {
2256                 print(ftos(randombit(bits)), "\n");
2257                 --iter;
2258         }
2259 }
2260
2261 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2262 {
2263         if(halflifedist > 0)
2264                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2265         else if(halflifedist < 0)
2266                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2267         else
2268                 return 1;
2269 }
2270
2271
2272
2273
2274 #ifdef RELEASE
2275 #define cvar_string_normal builtin_cvar_string
2276 #define cvar_normal builtin_cvar
2277 #else
2278 string cvar_string_normal(string n)
2279 {
2280         if (!(cvar_type(n) & 1))
2281                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2282         return builtin_cvar_string(n);
2283 }
2284
2285 float cvar_normal(string n)
2286 {
2287         return stof(cvar_string_normal(n));
2288 }
2289 #endif
2290 #define cvar_set_normal builtin_cvar_set
2291
2292 void defer_think()
2293 {
2294     entity oself;
2295
2296     oself           = self;
2297     self            = self.owner;
2298     oself.think     = SUB_Remove;
2299     oself.nextthink = time;
2300
2301     oself.use();
2302 }
2303
2304 /*
2305     Execute func() after time + fdelay.
2306     self when func is executed = self when defer is called
2307 */
2308 void defer(float fdelay, void() func)
2309 {
2310     entity e;
2311
2312     e           = spawn();
2313     e.owner     = self;
2314     e.use       = func;
2315     e.think     = defer_think;
2316     e.nextthink = time + fdelay;
2317 }
2318
2319 .string aiment_classname;
2320 .float aiment_deadflag;
2321 void SetMovetypeFollow(entity ent, entity e)
2322 {
2323         // FIXME this may not be warpzone aware
2324         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2325         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2326         ent.aiment = e; // make the hole follow bmodel
2327         ent.punchangle = e.angles; // the original angles of bmodel
2328         ent.view_ofs = ent.origin - e.origin; // relative origin
2329         ent.v_angle = ent.angles - e.angles; // relative angles
2330         ent.aiment_classname = strzone(e.classname);
2331         ent.aiment_deadflag = e.deadflag;
2332 }
2333 void UnsetMovetypeFollow(entity ent)
2334 {
2335         ent.movetype = MOVETYPE_FLY;
2336         PROJECTILE_MAKETRIGGER(ent);
2337         ent.aiment = world;
2338 }
2339 float LostMovetypeFollow(entity ent)
2340 {
2341 /*
2342         if(ent.movetype != MOVETYPE_FOLLOW)
2343                 if(ent.aiment)
2344                         error("???");
2345 */
2346         if(ent.aiment)
2347         {
2348                 if(ent.aiment.classname != ent.aiment_classname)
2349                         return 1;
2350                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2351                         return 1;
2352         }
2353         return 0;
2354 }
2355
2356 float isPushable(entity e)
2357 {
2358         if(e.iscreature)
2359                 return true;
2360         if(e.pushable)
2361                 return true;
2362         switch(e.classname)
2363         {
2364                 case "body":
2365                 case "droppedweapon":
2366                 case "keepawayball":
2367                 case "nexball_basketball":
2368                 case "nexball_football":
2369                         return true;
2370                 case "bullet": // antilagged bullets can't hit this either
2371                         return false;
2372         }
2373         if (e.projectiledeathtype)
2374                 return true;
2375         return false;
2376 }