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allow sv_defaultplayer* and sv_defaultcharacter cvars in a pure server, don't use...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string GetMapname();
20 string ColoredTeamName(float t);
21
22 string admin_name(void)
23 {
24         if(cvar_string("sv_adminnick") != "")
25                 return cvar_string("sv_adminnick");
26         else
27                 return "SERVER ADMIN";
28 }
29
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
33 {
34     if (DistributeEvenly_amount)
35     {
36         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
38     }
39     if (totalweight == 0)
40         DistributeEvenly_amount = 0;
41     else
42         DistributeEvenly_amount = amount;
43     DistributeEvenly_totalweight = totalweight;
44 }
45 float DistributeEvenly_Get(float weight)
46 {
47     float f;
48     if (weight <= 0)
49         return 0;
50     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51     DistributeEvenly_totalweight -= weight;
52     DistributeEvenly_amount -= f;
53     return f;
54 }
55
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
57
58
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
62
63 #if 0
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #else
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
74 #endif
75
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
78
79 float logfile_open;
80 float logfile;
81
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
83 {
84         local float nPlayerHealth = rint(enPlayer.health);
85         local float nPlayerArmor = rint(enPlayer.armorvalue);
86         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87         local float nPlayerPing = rint(enPlayer.ping);
88         local string strPlayerPingColor;
89         local string strMessage;
90         if(nPlayerPing >= 150)
91                 strPlayerPingColor = "^1";
92         else
93                 strPlayerPingColor = "^2";
94
95         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
96                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
97
98         if(cvar("sv_fragmessage_information_ping")) {
99                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100                         strMessage = strcat(strMessage, " ^7(^2Bot");
101                 else
102                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103                 if(cvar("sv_fragmessage_information_handicap"))
104                         if(cvar("sv_fragmessage_information_handicap") == 2)
105                                 if(nPlayerHandicap <= 1)
106                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
107                                 else
108                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109                         else if not(nPlayerHandicap <= 1)
110                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
111                 else
112                         strMessage = strcat(strMessage, "^7)");
113         } else if(cvar("sv_fragmessage_information_handicap")) {
114                 if(cvar("sv_fragmessage_information_handicap") == 2)
115                         if(nPlayerHandicap <= 1)
116                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
117                         else
118                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119                 else if(nPlayerHandicap > 1)
120                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
121         }
122         return strMessage;
123 }
124 void bcenterprint(string s)
125 {
126     // TODO replace by MSG_ALL (would show it to spectators too, though)?
127     entity head;
128     FOR_EACH_PLAYER(head)
129     if (clienttype(head) == CLIENTTYPE_REAL)
130         centerprint(head, s);
131 }
132
133 void GameLogEcho(string s)
134 {
135     string fn;
136     float matches;
137
138     if (cvar("sv_eventlog_files"))
139     {
140         if (!logfile_open)
141         {
142             logfile_open = TRUE;
143             matches = cvar("sv_eventlog_files_counter") + 1;
144             cvar_set("sv_eventlog_files_counter", ftos(matches));
145             fn = ftos(matches);
146             if (strlen(fn) < 8)
147                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
149             logfile = fopen(fn, FILE_APPEND);
150             fputs(logfile, ":logversion:3\n");
151         }
152         if (logfile >= 0)
153         {
154             if (cvar("sv_eventlog_files_timestamps"))
155                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
156             else
157                 fputs(logfile, strcat(s, "\n"));
158         }
159     }
160     if (cvar("sv_eventlog_console"))
161     {
162         print(s, "\n");
163     }
164 }
165
166 void GameLogInit()
167 {
168     logfile_open = 0;
169     // will be opened later
170 }
171
172 void GameLogClose()
173 {
174     if (logfile_open && logfile >= 0)
175     {
176         fclose(logfile);
177         logfile = -1;
178     }
179 }
180
181 vector PL_VIEW_OFS;
182 vector PL_MIN;
183 vector PL_MAX;
184 vector PL_HEAD;
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
188
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
191 {
192     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));
193     PL_MIN                                  = stov(cvar_string("sv_player_mins"));
194     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));
195     PL_HEAD                                 = stov(cvar_string("sv_player_headsize"));
196     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));
197     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));
198     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));
199
200     // nudge off the floor
201     setorigin(self, self.origin + '0 0 1');
202
203     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204     if (trace_startsolid)
205     {
206         vector o;
207         o = self.origin;
208         self.mins = PL_MIN;
209         self.maxs = PL_MAX;
210         if (!move_out_of_solid(self))
211             objerror("could not get out of solid at all!");
212         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214         print(" ", ftos(self.origin_y - o_y));
215         print(" ", ftos(self.origin_z - o_z), "'\n");
216         if (cvar("g_spawnpoints_auto_move_out_of_solid"))
217         {
218             if (!spawnpoint_nag)
219                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
220             spawnpoint_nag = 1;
221         }
222         else
223         {
224             setorigin(self, o);
225             self.mins = self.maxs = '0 0 0';
226             objerror("player spawn point in solid, mapper sucks!\n");
227             return;
228         }
229     }
230
231     self.use = spawnpoint_use;
232     self.team_saved = self.team;
233     if (!self.cnt)
234         self.cnt = 1;
235
236     if (have_team_spawns != 0)
237         if (self.team)
238             have_team_spawns = 1;
239
240     if (cvar("r_showbboxes"))
241     {
242         // show where spawnpoints point at too
243         makevectors(self.angles);
244         entity e;
245         e = spawn();
246         e.classname = "info_player_foo";
247         setorigin(e, self.origin + v_forward * 24);
248         setsize(e, '-8 -8 -8', '8 8 8');
249         e.solid = SOLID_TRIGGER;
250     }
251 }
252
253 #define strstr strstrofs
254 /*
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
260 {
261         float len, endpos;
262         string found;
263         len = strlen(needle);
264         endpos = strlen(haystack) - len;
265         while(offset <= endpos)
266         {
267                 found = substring(haystack, offset, len);
268                 if(found == needle)
269                         return offset;
270                 offset = offset + 1;
271         }
272         return -1;
273 }
274 */
275
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
280 {
281     entity localhead;
282     float i;
283     float j;
284     float len;
285     vector dist;
286
287     float num_nearest;
288     num_nearest = 0;
289
290     localhead = find(world, field, value);
291     while (localhead)
292     {
293         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294             dist = localhead.oldorigin;
295         else
296             dist = localhead.origin;
297         dist = dist - point;
298         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
299         len = vlen(dist);
300
301         for (i = 0; i < num_nearest; ++i)
302         {
303             if (len < nearest_length[i])
304                 break;
305         }
306
307         // now i tells us where to insert at
308         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
309         if (i < NUM_NEAREST_ENTITIES)
310         {
311             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
312             {
313                 nearest_length[j + 1] = nearest_length[j];
314                 nearest_entity[j + 1] = nearest_entity[j];
315             }
316             nearest_length[i] = len;
317             nearest_entity[i] = localhead;
318             if (num_nearest < NUM_NEAREST_ENTITIES)
319                 num_nearest = num_nearest + 1;
320         }
321
322         localhead = find(localhead, field, value);
323     }
324
325     // now use the first one from our list that we can see
326     for (i = 0; i < num_nearest; ++i)
327     {
328         traceline(point, nearest_entity[i].origin, TRUE, world);
329         if (trace_fraction == 1)
330         {
331             if (i != 0)
332             {
333                 dprint("Nearest point (");
334                 dprint(nearest_entity[0].netname);
335                 dprint(") is not visible, using a visible one.\n");
336             }
337             return nearest_entity[i];
338         }
339     }
340
341     if (num_nearest == 0)
342         return world;
343
344     dprint("Not seeing any location point, using nearest as fallback.\n");
345     /* DEBUGGING CODE:
346     dprint("Candidates were: ");
347     for(j = 0; j < num_nearest; ++j)
348     {
349         if(j != 0)
350                 dprint(", ");
351         dprint(nearest_entity[j].netname);
352     }
353     dprint("\n");
354     */
355
356     return nearest_entity[0];
357 }
358
359 void spawnfunc_target_location()
360 {
361     self.classname = "target_location";
362     // location name in netname
363     // eventually support: count, teamgame selectors, line of sight?
364 };
365
366 void spawnfunc_info_location()
367 {
368     self.classname = "target_location";
369     self.message = self.netname;
370 };
371
372 string NearestLocation(vector p)
373 {
374     entity loc;
375     string ret;
376     ret = "somewhere";
377     loc = findnearest(p, classname, "target_location", '1 1 1');
378     if (loc)
379     {
380         ret = loc.message;
381     }
382     else
383     {
384         loc = findnearest(p, target, "###item###", '1 1 4');
385         if (loc)
386             ret = loc.netname;
387     }
388     return ret;
389 }
390
391 string formatmessage(string msg)
392 {
393         float p, p1, p2;
394         float n;
395         vector cursor;
396         entity cursor_ent;
397         string escape;
398         string replacement;
399         p = 0;
400         n = 7;
401
402         WarpZone_crosshair_trace(self);
403         cursor = trace_endpos;
404         cursor_ent = trace_ent;
405
406         while (1) {
407                 if (n < 1)
408                         break; // too many replacements
409
410                 n = n - 1;
411                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
413
414                 if (p1 < 0)
415                         p1 = p2;
416
417                 if (p2 < 0)
418                         p2 = p1;
419
420                 p = min(p1, p2);
421
422                 if (p < 0)
423                         break;
424
425                 replacement = substring(msg, p, 2);
426                 escape = substring(msg, p + 1, 1);
427
428                 if (escape == "%")
429                         replacement = "%";
430                 else if (escape == "\\")
431                         replacement = "\\";
432                 else if (escape == "n")
433                         replacement = "\n";
434                 else if (escape == "a")
435                         replacement = ftos(floor(self.armorvalue));
436                 else if (escape == "h")
437                         replacement = ftos(floor(self.health));
438                 else if (escape == "l")
439                         replacement = NearestLocation(self.origin);
440                 else if (escape == "y")
441                         replacement = NearestLocation(cursor);
442                 else if (escape == "d")
443                         replacement = NearestLocation(self.death_origin);
444                 else if (escape == "w") {
445                         float wep;
446                         wep = self.weapon;
447                         if (!wep)
448                                 wep = self.switchweapon;
449                         if (!wep)
450                                 wep = self.cnt;
451                         replacement = W_Name(wep);
452                 } else if (escape == "W") {
453                         if (self.items & IT_SHELLS) replacement = "shells";
454                         else if (self.items & IT_NAILS) replacement = "bullets";
455                         else if (self.items & IT_ROCKETS) replacement = "rockets";
456                         else if (self.items & IT_CELLS) replacement = "cells";
457                         else replacement = "batteries"; // ;)
458                 } else if (escape == "x") {
459                         replacement = cursor_ent.netname;
460                         if (!replacement || !cursor_ent)
461                                 replacement = "nothing";
462                 } else if (escape == "p") {
463                         if (self.last_selected_player)
464                                 replacement = self.last_selected_player.netname;
465                         else
466                                 replacement = "(nobody)";
467                 } else if (escape == "s")
468                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469                 else if (escape == "S")
470                         replacement = ftos(vlen(self.velocity));
471                 else if (escape == "v") {
472                         float weapon_number;
473                         local entity stats;
474
475                         if(self.classname == "spectator")
476                                 stats = self.enemy;
477                         else
478                                 stats = self;
479
480                         weapon_number = stats.weapon;
481
482                         if (!weapon_number)
483                                 weapon_number = stats.switchweapon;
484
485                         if (!weapon_number)
486                                 weapon_number = stats.cnt;
487
488                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
489                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
490                         else
491                                 replacement = "~"; // or something to indicate NULL, not available
492                 }
493
494                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
495                 p = p + strlen(replacement);
496         }
497         return msg;
498 }
499
500 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
501         return (value == 0) ? FALSE : TRUE;
502 }
503
504 /*
505 =============
506 GetCvars
507 =============
508 Called with:
509   0:  sends the request
510   >0: receives a cvar from name=argv(f) value=argv(f+1)
511 */
512 void GetCvars_handleString(string thisname, float f, .string field, string name)
513 {
514         if (f < 0)
515         {
516                 if (self.field)
517                         strunzone(self.field);
518                 self.field = string_null;
519         }
520         else if (f > 0)
521         {
522                 if (thisname == name)
523                 {
524                         if (self.field)
525                                 strunzone(self.field);
526                         self.field = strzone(argv(f + 1));
527                 }
528         }
529         else
530                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
531 }
532 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
533 {
534         GetCvars_handleString(thisname, f, field, name);
535         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
536                 if (thisname == name)
537                 {
538                         string s;
539                         s = func(strcat1(self.field));
540                         if (s != self.field)
541                         {
542                                 strunzone(self.field);
543                                 self.field = strzone(s);
544                         }
545                 }
546 }
547 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
548 {
549         if (f < 0)
550         {
551         }
552         else if (f > 0)
553         {
554                 if (thisname == name)
555                         self.field = stof(argv(f + 1));
556         }
557         else
558                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
559 }
560 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
561 {
562         if (f < 0)
563         {
564         }
565         else if (f > 0)
566         {
567                 if (thisname == name)
568                 {
569                         if(!self.field)
570                         {
571                                 self.field = stof(argv(f + 1));
572                                 if(!self.field)
573                                         self.field = -1;
574                         }
575                 }
576         }
577         else
578         {
579                 if(!self.field)
580                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
581         }
582 }
583 float w_getbestweapon(entity e);
584 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
585 {
586         string o;
587         o = W_FixWeaponOrder_ForceComplete(wo);
588         if(self.weaponorder_byimpulse)
589         {
590                 strunzone(self.weaponorder_byimpulse);
591                 self.weaponorder_byimpulse = string_null;
592         }
593         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
594         return o;
595 }
596 void GetCvars(float f)
597 {
598         string s;
599
600         if (f > 0)
601                 s = strcat1(argv(f));
602
603         get_cvars_f = f;
604         get_cvars_s = s;
605         MUTATOR_CALLHOOK(GetCvars);
606         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
607         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
608         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
609         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
610         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
611         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
612         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
613         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
614         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
615         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
616         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
617         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
618         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
619         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
620         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
621         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
622         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
623         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
624         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
625         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
626         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
627         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
628         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
629         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
630         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
631
632         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
633         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
634
635 #ifdef ALLOW_FORCEMODELS
636         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
637         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
638 #endif
639         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
640         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
641
642         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
643         if (f > 0)
644         {
645                 if (s == "cl_weaponpriority")
646                         self.switchweapon = w_getbestweapon(self);
647         }
648 }
649
650 float fexists(string f)
651 {
652     float fh;
653     fh = fopen(f, FILE_READ);
654     if (fh < 0)
655         return FALSE;
656     fclose(fh);
657     return TRUE;
658 }
659
660 void backtrace(string msg)
661 {
662     float dev, war;
663     dev = cvar("developer");
664     war = cvar("prvm_backtraceforwarnings");
665     cvar_set("developer", "1");
666     cvar_set("prvm_backtraceforwarnings", "1");
667     print("\n");
668     print("--- CUT HERE ---\nWARNING: ");
669     print(msg);
670     print("\n");
671     remove(world); // isn't there any better way to cause a backtrace?
672     print("\n--- CUT UNTIL HERE ---\n");
673     cvar_set("developer", ftos(dev));
674     cvar_set("prvm_backtraceforwarnings", ftos(war));
675 }
676
677 string Team_ColorCode(float teamid)
678 {
679     if (teamid == COLOR_TEAM1)
680         return "^1";
681     else if (teamid == COLOR_TEAM2)
682         return "^4";
683     else if (teamid == COLOR_TEAM3)
684         return "^3";
685     else if (teamid == COLOR_TEAM4)
686         return "^6";
687     else
688         return "^7";
689 }
690
691 string Team_ColorName(float t)
692 {
693     // fixme: Search for team entities and get their .netname's!
694     if (t == COLOR_TEAM1)
695         return "Red";
696     if (t == COLOR_TEAM2)
697         return "Blue";
698     if (t == COLOR_TEAM3)
699         return "Yellow";
700     if (t == COLOR_TEAM4)
701         return "Pink";
702     return "Neutral";
703 }
704
705 string Team_ColorNameLowerCase(float t)
706 {
707     // fixme: Search for team entities and get their .netname's!
708     if (t == COLOR_TEAM1)
709         return "red";
710     if (t == COLOR_TEAM2)
711         return "blue";
712     if (t == COLOR_TEAM3)
713         return "yellow";
714     if (t == COLOR_TEAM4)
715         return "pink";
716     return "neutral";
717 }
718
719 float ColourToNumber(string team_colour)
720 {
721         if (team_colour == "red")
722                 return COLOR_TEAM1;
723
724         if (team_colour == "blue")
725                 return COLOR_TEAM2;
726
727         if (team_colour == "yellow")
728                 return COLOR_TEAM3;
729
730         if (team_colour == "pink")
731                 return COLOR_TEAM4;
732
733         if (team_colour == "auto")
734                 return 0;
735
736         return -1;
737 }
738
739 float NumberToTeamNumber(float number)
740 {
741         if (number == 1)
742                 return COLOR_TEAM1;
743
744         if (number == 2)
745                 return COLOR_TEAM2;
746
747         if (number == 3)
748                 return COLOR_TEAM3;
749
750         if (number == 4)
751                 return COLOR_TEAM4;
752
753         return -1;
754 }
755
756 #define CENTERPRIO_POINT 1
757 #define CENTERPRIO_SPAM 2
758 #define CENTERPRIO_VOTE 4
759 #define CENTERPRIO_NORMAL 5
760 #define CENTERPRIO_SHIELDING 7
761 #define CENTERPRIO_MAPVOTE 9
762 #define CENTERPRIO_IDLEKICK 50
763 #define CENTERPRIO_ADMIN 99
764 .float centerprint_priority;
765 .float centerprint_expires;
766 void centerprint_atprio(entity e, float prio, string s)
767 {
768     if (intermission_running)
769         if (prio < CENTERPRIO_MAPVOTE)
770             return;
771     if (time > e.centerprint_expires)
772         e.centerprint_priority = 0;
773     if (prio >= e.centerprint_priority)
774     {
775         e.centerprint_priority = prio;
776         if (timeoutStatus == 2)
777             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
778         else
779             e.centerprint_expires = time + e.cvar_scr_centertime;
780         centerprint_builtin(e, s);
781     }
782 }
783 void centerprint_expire(entity e, float prio)
784 {
785     if (prio == e.centerprint_priority)
786     {
787         e.centerprint_priority = 0;
788         centerprint_builtin(e, "");
789     }
790 }
791 void centerprint(entity e, string s)
792 {
793     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
794 }
795
796 // decolorizes and team colors the player name when needed
797 string playername(entity p)
798 {
799     string t;
800     if (teams_matter && !intermission_running && p.classname == "player")
801     {
802         t = Team_ColorCode(p.team);
803         return strcat(t, strdecolorize(p.netname));
804     }
805     else
806         return p.netname;
807 }
808
809 vector randompos(vector m1, vector m2)
810 {
811     local vector v;
812     m2 = m2 - m1;
813     v_x = m2_x * random() + m1_x;
814     v_y = m2_y * random() + m1_y;
815     v_z = m2_z * random() + m1_z;
816     return  v;
817 };
818
819 float g_pickup_shells;
820 float g_pickup_shells_max;
821 float g_pickup_nails;
822 float g_pickup_nails_max;
823 float g_pickup_rockets;
824 float g_pickup_rockets_max;
825 float g_pickup_cells;
826 float g_pickup_cells_max;
827 float g_pickup_fuel;
828 float g_pickup_fuel_jetpack;
829 float g_pickup_fuel_max;
830 float g_pickup_armorsmall;
831 float g_pickup_armorsmall_max;
832 float g_pickup_armorsmall_anyway;
833 float g_pickup_armormedium;
834 float g_pickup_armormedium_max;
835 float g_pickup_armormedium_anyway;
836 float g_pickup_armorbig;
837 float g_pickup_armorbig_max;
838 float g_pickup_armorbig_anyway;
839 float g_pickup_armorlarge;
840 float g_pickup_armorlarge_max;
841 float g_pickup_armorlarge_anyway;
842 float g_pickup_healthsmall;
843 float g_pickup_healthsmall_max;
844 float g_pickup_healthsmall_anyway;
845 float g_pickup_healthmedium;
846 float g_pickup_healthmedium_max;
847 float g_pickup_healthmedium_anyway;
848 float g_pickup_healthlarge;
849 float g_pickup_healthlarge_max;
850 float g_pickup_healthlarge_anyway;
851 float g_pickup_healthmega;
852 float g_pickup_healthmega_max;
853 float g_pickup_healthmega_anyway;
854 float g_pickup_ammo_anyway;
855 float g_pickup_weapons_anyway;
856 float g_weaponarena;
857 float g_weaponarena_random;
858 float g_weaponarena_random_with_laser;
859 string g_weaponarena_list;
860 float g_weaponspeedfactor;
861 float g_weaponratefactor;
862 float g_weapondamagefactor;
863 float g_weaponforcefactor;
864 float g_weaponspreadfactor;
865
866 float start_weapons;
867 float start_items;
868 float start_ammo_shells;
869 float start_ammo_nails;
870 float start_ammo_rockets;
871 float start_ammo_cells;
872 float start_ammo_fuel;
873 float start_health;
874 float start_armorvalue;
875 float warmup_start_weapons;
876 float warmup_start_ammo_shells;
877 float warmup_start_ammo_nails;
878 float warmup_start_ammo_rockets;
879 float warmup_start_ammo_cells;
880 float warmup_start_ammo_fuel;
881 float warmup_start_health;
882 float warmup_start_armorvalue;
883 float g_weapon_stay;
884 float g_ghost_items;
885
886 entity get_weaponinfo(float w);
887
888 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
889 {
890         var float i = weaponinfo.weapon;
891
892         if (!i)
893                 return 0;
894
895         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
896
897         if (t < 0) // "default" weapon selection
898         {
899                 if (g_lms || g_ca || allguns)
900                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
901                 else if(t < -1)
902                         t = 0;
903                 else if (g_race || g_cts)
904                         t = (i == WEP_LASER);
905                 else if (g_nexball)
906                         t = 0; // weapon is set a few lines later
907                 else
908                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
909                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
910                         t |= (i == WEP_HOOK);
911         }
912
913         // we cannot disable porto in Nexball, we must force it
914         if(g_nexball && i == WEP_PORTO)
915                 t = 1;
916
917         return t;
918 }
919
920 void readplayerstartcvars()
921 {
922         entity e;
923         float i, j, t;
924         string s;
925
926         // initialize starting values for players
927         start_weapons = 0;
928         start_items = 0;
929         start_ammo_shells = 0;
930         start_ammo_nails = 0;
931         start_ammo_rockets = 0;
932         start_ammo_cells = 0;
933         start_health = cvar("g_balance_health_start");
934         start_armorvalue = cvar("g_balance_armor_start");
935
936         g_weaponarena = 0;
937         s = cvar_string("g_weaponarena");
938         if (s == "0")
939         {
940         }
941         else if (s == "all")
942         {
943                 g_weaponarena_list = "All Weapons";
944                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
945                 {
946                         e = get_weaponinfo(j);
947                         g_weaponarena |= e.weapons;
948                         weapon_action(e.weapon, WR_PRECACHE);
949                 }
950         }
951         else if (s == "most")
952         {
953                 g_weaponarena_list = "Most Weapons";
954                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
955                 {
956                         e = get_weaponinfo(j);
957                         if (e.spawnflags & WEP_FLAG_NORMAL)
958                         {
959                                 g_weaponarena |= e.weapons;
960                                 weapon_action(e.weapon, WR_PRECACHE);
961                         }
962                 }
963         }
964         else if (s == "none")
965         {
966                 g_weaponarena_list = "No Weapons";
967                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
968         }
969         else
970         {
971                 t = tokenize_console(s);
972                 g_weaponarena_list = "";
973                 for (i = 0; i < t; ++i)
974                 {
975                         s = argv(i);
976                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
977                         {
978                                 e = get_weaponinfo(j);
979                                 if (e.netname == s)
980                                 {
981                                         g_weaponarena |= e.weapons;
982                                         weapon_action(e.weapon, WR_PRECACHE);
983                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
984                                         break;
985                                 }
986                         }
987                         if (j > WEP_LAST)
988                         {
989                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
990                         }
991                 }
992                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
993         }
994
995         if(g_weaponarena)
996                 g_weaponarena_random = cvar("g_weaponarena_random");
997         else
998                 g_weaponarena_random = 0;
999         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
1000
1001         if (g_weaponarena)
1002         {
1003                 start_weapons = g_weaponarena;
1004                 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
1005                         start_ammo_rockets = 999;
1006                 if (g_weaponarena & WEPBIT_SHOTGUN)
1007                         start_ammo_shells = 999;
1008                 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
1009                         start_ammo_cells = 999;
1010                 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
1011                         start_ammo_nails = 999;
1012                 if (g_weaponarena & WEPBIT_HOOK)
1013                         start_ammo_fuel = 999;
1014                 start_items |= IT_UNLIMITED_AMMO;
1015         }
1016         else if (g_minstagib)
1017         {
1018                 start_health = 100;
1019                 start_armorvalue = 0;
1020                 start_weapons = WEPBIT_MINSTANEX;
1021                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1022                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1023                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1024                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1025
1026                 if (g_minstagib_invis_alpha <= 0)
1027                         g_minstagib_invis_alpha = -1;
1028         }
1029         else
1030         {
1031                 if (g_lms || g_ca)
1032                 {
1033                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1034                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1035                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1036                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1037                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1038                         start_health = cvar("g_lms_start_health");
1039                         start_armorvalue = cvar("g_lms_start_armor");
1040                 }
1041                 else
1042                 {
1043                         start_ammo_shells = cvar("g_start_ammo_shells");
1044                         start_ammo_nails = cvar("g_start_ammo_nails");
1045                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1046                         start_ammo_cells = cvar("g_start_ammo_cells");
1047                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1048                 }
1049
1050                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1051                 {
1052                         e = get_weaponinfo(i);
1053                         if(want_weapon("g_start_weapon_", e, FALSE))
1054                                 start_weapons |= e.weapons;
1055                 }
1056         }
1057
1058         if (inWarmupStage)
1059         {
1060                 warmup_start_ammo_shells = start_ammo_shells;
1061                 warmup_start_ammo_nails = start_ammo_nails;
1062                 warmup_start_ammo_rockets = start_ammo_rockets;
1063                 warmup_start_ammo_cells = start_ammo_cells;
1064                 warmup_start_ammo_fuel = start_ammo_fuel;
1065                 warmup_start_health = start_health;
1066                 warmup_start_armorvalue = start_armorvalue;
1067                 warmup_start_weapons = start_weapons;
1068
1069                 if (!g_weaponarena && !g_minstagib && !g_ca)
1070                 {
1071                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1072                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1073                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1074                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1075                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1076                         warmup_start_health = cvar("g_warmup_start_health");
1077                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1078                         warmup_start_weapons = 0;
1079                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1080                         {
1081                                 e = get_weaponinfo(i);
1082                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1083                                         warmup_start_weapons |= e.weapons;
1084                         }
1085                 }
1086         }
1087
1088         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1089         {
1090                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1091                 start_items |= IT_FUEL_REGEN;
1092                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1093                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1094         }
1095
1096         if(!cvar("g_use_ammunition"))
1097         {
1098                 start_ammo_shells = cvar("g_pickup_shells_max");
1099                 start_ammo_nails = cvar("g_pickup_nails_max");
1100                 start_ammo_rockets = cvar("g_pickup_rockets_max");
1101                 start_ammo_cells = cvar("g_pickup_cells_max");
1102                 start_ammo_fuel = cvar("g_pickup_fuel_max");
1103                 start_items |= IT_UNLIMITED_AMMO;
1104                 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1105                 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1106                 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1107                 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1108                 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1109                 //warmup_start_items |= IT_UNLIMITED_AMMO;
1110         }
1111
1112         if (g_jetpack)
1113                 start_items |= IT_JETPACK;
1114
1115         if (g_weapon_stay == 2)
1116         {
1117                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1118                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1119                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1120                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1121                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1122                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1123                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1124                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1125                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1126                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1127         }
1128
1129         MUTATOR_CALLHOOK(SetStartItems);
1130
1131         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1132         {
1133                 e = get_weaponinfo(i);
1134                 if(e.weapons & (start_weapons | warmup_start_weapons))
1135                         weapon_action(e.weapon, WR_PRECACHE);
1136         }
1137
1138         start_ammo_shells = max(0, start_ammo_shells);
1139         start_ammo_nails = max(0, start_ammo_nails);
1140         start_ammo_cells = max(0, start_ammo_cells);
1141         start_ammo_rockets = max(0, start_ammo_rockets);
1142         start_ammo_fuel = max(0, start_ammo_fuel);
1143
1144         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1145         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1146         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1147         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1148         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1149 }
1150
1151 float g_bugrigs;
1152 float g_bugrigs_planar_movement;
1153 float g_bugrigs_planar_movement_car_jumping;
1154 float g_bugrigs_reverse_spinning;
1155 float g_bugrigs_reverse_speeding;
1156 float g_bugrigs_reverse_stopping;
1157 float g_bugrigs_air_steering;
1158 float g_bugrigs_angle_smoothing;
1159 float g_bugrigs_friction_floor;
1160 float g_bugrigs_friction_brake;
1161 float g_bugrigs_friction_air;
1162 float g_bugrigs_accel;
1163 float g_bugrigs_speed_ref;
1164 float g_bugrigs_speed_pow;
1165 float g_bugrigs_steer;
1166
1167 float g_touchexplode;
1168 float g_touchexplode_radius;
1169 float g_touchexplode_damage;
1170 float g_touchexplode_edgedamage;
1171 float g_touchexplode_force;
1172
1173 float sv_autotaunt;
1174 float sv_taunt;
1175
1176 float sv_pitch_min;
1177 float sv_pitch_max;
1178 float sv_pitch_fixyaw;
1179
1180 float sv_accuracy_data_share;
1181
1182 void readlevelcvars(void)
1183 {
1184         // first load all the mutators
1185         if(cvar("g_nix"))
1186                 MUTATOR_ADD(mutator_nix);
1187         if(cvar("g_dodging"))
1188                 MUTATOR_ADD(mutator_dodging);
1189         if(cvar("g_rocket_flying"))
1190                 MUTATOR_ADD(mutator_rocketflying);
1191         if(cvar("g_vampire"))
1192                 MUTATOR_ADD(mutator_vampire);
1193
1194         serverflags = 0;
1195         if(cvar("sv_allow_fullbright"))
1196                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1197
1198     g_bugrigs = cvar("g_bugrigs");
1199     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1200     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1201     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1202     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1203     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1204     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1205     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1206     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1207     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1208     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1209     g_bugrigs_accel = cvar("g_bugrigs_accel");
1210     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1211     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1212     g_bugrigs_steer = cvar("g_bugrigs_steer");
1213
1214     g_touchexplode = cvar("g_touchexplode");
1215     g_touchexplode_radius = cvar("g_touchexplode_radius");
1216     g_touchexplode_damage = cvar("g_touchexplode_damage");
1217     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1218     g_touchexplode_force = cvar("g_touchexplode_force");
1219
1220 #ifdef ALLOW_FORCEMODELS
1221         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1222 #endif
1223         sv_loddistance1 = cvar("sv_loddistance1");
1224         sv_loddistance2 = cvar("sv_loddistance2");
1225
1226         if(sv_loddistance2 <= sv_loddistance1)
1227                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1228
1229         sv_clones = cvar("sv_clones");
1230         sv_gentle = cvar("sv_gentle");
1231         sv_foginterval = cvar("sv_foginterval");
1232         g_cloaked = cvar("g_cloaked");
1233         g_jump_grunt = cvar("g_jump_grunt");
1234         g_footsteps = cvar("g_footsteps");
1235         g_grappling_hook = cvar("g_grappling_hook");
1236         g_jetpack = cvar("g_jetpack");
1237         g_midair = cvar("g_midair");
1238         g_minstagib = cvar("g_minstagib");
1239         g_norecoil = cvar("g_norecoil");
1240         g_bloodloss = cvar("g_bloodloss");
1241         sv_maxidle = cvar("sv_maxidle");
1242         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1243         sv_pogostick = cvar("sv_pogostick");
1244         g_ctf_reverse = cvar("g_ctf_reverse");
1245         sv_autotaunt = cvar("sv_autotaunt");
1246         sv_taunt = cvar("sv_taunt");
1247
1248         inWarmupStage = cvar("g_warmup");
1249         g_warmup_limit = cvar("g_warmup_limit");
1250         g_warmup_allguns = cvar("g_warmup_allguns");
1251         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1252
1253         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1254                 inWarmupStage = 0; // these modes cannot work together, sorry
1255
1256         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1257         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1258         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1259         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1260         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1261         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1262         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1263         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1264         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1265         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1266         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1267         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1268
1269         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1270         g_weaponratefactor = cvar("g_weaponratefactor");
1271         g_weapondamagefactor = cvar("g_weapondamagefactor");
1272         g_weaponforcefactor = cvar("g_weaponforcefactor");
1273         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1274
1275         g_pickup_shells = cvar("g_pickup_shells");
1276         g_pickup_shells_max = cvar("g_pickup_shells_max");
1277         g_pickup_nails = cvar("g_pickup_nails");
1278         g_pickup_nails_max = cvar("g_pickup_nails_max");
1279         g_pickup_rockets = cvar("g_pickup_rockets");
1280         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1281         g_pickup_cells = cvar("g_pickup_cells");
1282         g_pickup_cells_max = cvar("g_pickup_cells_max");
1283         g_pickup_fuel = cvar("g_pickup_fuel");
1284         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1285         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1286         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1287         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1288         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1289         g_pickup_armormedium = cvar("g_pickup_armormedium");
1290         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1291         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1292         g_pickup_armorbig = cvar("g_pickup_armorbig");
1293         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1294         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1295         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1296         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1297         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1298         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1299         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1300         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1301         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1302         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1303         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1304         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1305         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1306         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1307         g_pickup_healthmega = cvar("g_pickup_healthmega");
1308         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1309         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1310
1311         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1312         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1313
1314         g_pinata = cvar("g_pinata");
1315
1316         g_weapon_stay = cvar("g_weapon_stay");
1317
1318         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1319                 g_weapon_stay = 1;
1320
1321         g_ghost_items = cvar("g_ghost_items");
1322
1323         if(g_ghost_items >= 1)
1324                 g_ghost_items = 0.25; // default alpha value
1325
1326         if not(inWarmupStage && !g_ca)
1327                 game_starttime = cvar("g_start_delay");
1328
1329         sv_pitch_min = cvar("sv_pitch_min");
1330         sv_pitch_max = cvar("sv_pitch_max");
1331         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1332
1333         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1334
1335         readplayerstartcvars();
1336 }
1337
1338 /*
1339 // TODO sound pack system
1340 string soundpack;
1341
1342 string precache_sound_builtin (string s) = #19;
1343 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1344 string precache_sound(string s)
1345 {
1346         return precache_sound_builtin(strcat(soundpack, s));
1347 }
1348 void play2(entity e, string filename)
1349 {
1350         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1351 }
1352 void sound(entity e, float chan, string samp, float vol, float atten)
1353 {
1354         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1355 }
1356 */
1357
1358 // Sound functions
1359 string precache_sound (string s) = #19;
1360 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1361 float precache_sound_index (string s) = #19;
1362
1363 #define SND_VOLUME      1
1364 #define SND_ATTENUATION 2
1365 #define SND_LARGEENTITY 8
1366 #define SND_LARGESOUND  16
1367
1368 float sound_allowed(float dest, entity e)
1369 {
1370     // sounds from world may always pass
1371     for (;;)
1372     {
1373         if (e.classname == "body")
1374             e = e.enemy;
1375         if (e.owner && e.owner != e)
1376             e = e.owner;
1377         else
1378             break;
1379     }
1380     // sounds to self may always pass
1381     if (dest == MSG_ONE)
1382         if (e == msg_entity)
1383             return TRUE;
1384     // sounds by players can be removed
1385     if (cvar("bot_sound_monopoly"))
1386         if (clienttype(e) == CLIENTTYPE_REAL)
1387             return FALSE;
1388     // anything else may pass
1389     return TRUE;
1390 }
1391
1392 void sound(entity e, float chan, string samp, float vol, float atten)
1393 {
1394     if (!sound_allowed(MSG_BROADCAST, e))
1395         return;
1396     sound_builtin(e, chan, samp, vol, atten);
1397 }
1398 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1399 {
1400     float entno, idx;
1401
1402     if (!sound_allowed(dest, e))
1403         return;
1404
1405     entno = num_for_edict(e);
1406     idx = precache_sound_index(samp);
1407
1408     float sflags;
1409     sflags = 0;
1410
1411     atten = floor(atten * 64);
1412     vol = floor(vol * 255);
1413
1414     if (vol != 255)
1415         sflags |= SND_VOLUME;
1416     if (atten != 64)
1417         sflags |= SND_ATTENUATION;
1418     if (entno >= 8192)
1419         sflags |= SND_LARGEENTITY;
1420     if (idx >= 256)
1421         sflags |= SND_LARGESOUND;
1422
1423     WriteByte(dest, SVC_SOUND);
1424     WriteByte(dest, sflags);
1425     if (sflags & SND_VOLUME)
1426         WriteByte(dest, vol);
1427     if (sflags & SND_ATTENUATION)
1428         WriteByte(dest, atten);
1429     if (sflags & SND_LARGEENTITY)
1430     {
1431         WriteShort(dest, entno);
1432         WriteByte(dest, chan);
1433     }
1434     else
1435     {
1436         WriteShort(dest, entno * 8 + chan);
1437     }
1438     if (sflags & SND_LARGESOUND)
1439         WriteShort(dest, idx);
1440     else
1441         WriteByte(dest, idx);
1442
1443     WriteCoord(dest, o_x);
1444     WriteCoord(dest, o_y);
1445     WriteCoord(dest, o_z);
1446 }
1447 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1448 {
1449     vector o;
1450
1451     if (!sound_allowed(dest, e))
1452         return;
1453
1454     o = e.origin + 0.5 * (e.mins + e.maxs);
1455     soundtoat(dest, e, o, chan, samp, vol, atten);
1456 }
1457 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1458 {
1459     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1460 }
1461 void stopsoundto(float dest, entity e, float chan)
1462 {
1463     float entno;
1464
1465     if (!sound_allowed(dest, e))
1466         return;
1467
1468     entno = num_for_edict(e);
1469
1470     if (entno >= 8192)
1471     {
1472         float idx, sflags;
1473         idx = precache_sound_index("misc/null.wav");
1474         sflags = SND_LARGEENTITY;
1475         if (idx >= 256)
1476             sflags |= SND_LARGESOUND;
1477         WriteByte(dest, SVC_SOUND);
1478         WriteByte(dest, sflags);
1479         WriteShort(dest, entno);
1480         WriteByte(dest, chan);
1481         if (sflags & SND_LARGESOUND)
1482             WriteShort(dest, idx);
1483         else
1484             WriteByte(dest, idx);
1485         WriteCoord(dest, e.origin_x);
1486         WriteCoord(dest, e.origin_y);
1487         WriteCoord(dest, e.origin_z);
1488     }
1489     else
1490     {
1491         WriteByte(dest, SVC_STOPSOUND);
1492         WriteShort(dest, entno * 8 + chan);
1493     }
1494 }
1495 void stopsound(entity e, float chan)
1496 {
1497     if (!sound_allowed(MSG_BROADCAST, e))
1498         return;
1499
1500     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1501     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1502 }
1503
1504 void play2(entity e, string filename)
1505 {
1506     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1507     msg_entity = e;
1508     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1509 }
1510
1511 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1512 .float spamtime;
1513 float spamsound(entity e, float chan, string samp, float vol, float atten)
1514 {
1515     if (!sound_allowed(MSG_BROADCAST, e))
1516         return FALSE;
1517
1518     if (time > e.spamtime)
1519     {
1520         e.spamtime = time;
1521         sound(e, chan, samp, vol, atten);
1522         return TRUE;
1523     }
1524     return FALSE;
1525 }
1526
1527 void play2team(float t, string filename)
1528 {
1529     local entity head;
1530
1531     if (cvar("bot_sound_monopoly"))
1532         return;
1533
1534     FOR_EACH_REALPLAYER(head)
1535     {
1536         if (head.team == t)
1537             play2(head, filename);
1538     }
1539 }
1540
1541 void play2all(string samp)
1542 {
1543     if (cvar("bot_sound_monopoly"))
1544         return;
1545
1546     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1547 }
1548
1549 void PrecachePlayerSounds(string f);
1550 void precache_playermodel(string m)
1551 {
1552         float globhandle, i, n;
1553         string f;
1554
1555         if(substring(m, -9,5) == "_lod1")
1556                 return;
1557         if(substring(m, -9,5) == "_lod2")
1558                 return;
1559         precache_model(m);
1560         if(sv_loddistance1)
1561         {
1562                 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1563                 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1564         }
1565
1566         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1567         if (globhandle < 0)
1568                 return;
1569         n = search_getsize(globhandle);
1570         for (i = 0; i < n; ++i)
1571         {
1572                 //print(search_getfilename(globhandle, i), "\n");
1573                 f = search_getfilename(globhandle, i);
1574                 PrecachePlayerSounds(f);
1575         }
1576         search_end(globhandle);
1577 }
1578 void precache_all_playermodels(string pattern)
1579 {
1580         float globhandle, i, n;
1581         string f;
1582
1583         globhandle = search_begin(pattern, TRUE, FALSE);
1584         if (globhandle < 0)
1585                 return;
1586         n = search_getsize(globhandle);
1587         for (i = 0; i < n; ++i)
1588         {
1589                 //print(search_getfilename(globhandle, i), "\n");
1590                 f = search_getfilename(globhandle, i);
1591                 precache_playermodel(f);
1592         }
1593         search_end(globhandle);
1594 }
1595
1596 void precache()
1597 {
1598     // gamemode related things
1599     precache_model ("models/misc/chatbubble.spr");
1600     precache_model ("models/misc/teambubble.spr");
1601     if (g_runematch)
1602     {
1603         precache_model ("models/runematch/curse.mdl");
1604         precache_model ("models/runematch/rune.mdl");
1605     }
1606
1607 #ifdef TTURRETS_ENABLED
1608     if (cvar("g_turrets"))
1609         turrets_precash();
1610 #endif
1611
1612     // Precache all player models if desired
1613     if (cvar("sv_precacheplayermodels"))
1614     {
1615         PrecachePlayerSounds("sound/player/default.sounds");
1616         precache_all_playermodels("models/player/*.zym");
1617         precache_all_playermodels("models/player/*.dpm");
1618         precache_all_playermodels("models/player/*.md3");
1619         precache_all_playermodels("models/player/*.psk");
1620         precache_all_playermodels("models/player/*.iqm");
1621     }
1622
1623     if (cvar("sv_defaultcharacter"))
1624     {
1625         string s;
1626         s = cvar_string("sv_defaultplayermodel_red");
1627         if (s != "")
1628             precache_playermodel(s);
1629         s = cvar_string("sv_defaultplayermodel_blue");
1630         if (s != "")
1631             precache_playermodel(s);
1632         s = cvar_string("sv_defaultplayermodel_yellow");
1633         if (s != "")
1634             precache_playermodel(s);
1635         s = cvar_string("sv_defaultplayermodel_pink");
1636         if (s != "")
1637             precache_playermodel(s);
1638         s = cvar_string("sv_defaultplayermodel");
1639         if (s != "")
1640             precache_playermodel(s);
1641     }
1642
1643     if (g_footsteps)
1644     {
1645         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1646         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1647     }
1648
1649     // gore and miscellaneous sounds
1650     //precache_sound ("misc/h2ohit.wav");
1651     precache_model ("models/hook.md3");
1652     precache_sound ("misc/armorimpact.wav");
1653     precache_sound ("misc/bodyimpact1.wav");
1654     precache_sound ("misc/bodyimpact2.wav");
1655     precache_sound ("misc/gib.wav");
1656     precache_sound ("misc/gib_splat01.wav");
1657     precache_sound ("misc/gib_splat02.wav");
1658     precache_sound ("misc/gib_splat03.wav");
1659     precache_sound ("misc/gib_splat04.wav");
1660     precache_sound ("misc/hit.wav");
1661         precache_sound ("misc/typehit.wav");
1662     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1663     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1664     precache_sound ("misc/null.wav");
1665     precache_sound ("misc/spawn.wav");
1666     precache_sound ("misc/talk.wav");
1667     precache_sound ("misc/teleport.wav");
1668     precache_sound ("misc/poweroff.wav");
1669     precache_sound ("player/lava.wav");
1670     precache_sound ("player/slime.wav");
1671
1672     if (g_jetpack)
1673         precache_sound ("misc/jetpack_fly.wav");
1674
1675     precache_model ("models/sprites/0.spr32");
1676     precache_model ("models/sprites/1.spr32");
1677     precache_model ("models/sprites/2.spr32");
1678     precache_model ("models/sprites/3.spr32");
1679     precache_model ("models/sprites/4.spr32");
1680     precache_model ("models/sprites/5.spr32");
1681     precache_model ("models/sprites/6.spr32");
1682     precache_model ("models/sprites/7.spr32");
1683     precache_model ("models/sprites/8.spr32");
1684     precache_model ("models/sprites/9.spr32");
1685     precache_model ("models/sprites/10.spr32");
1686
1687     // common weapon precaches
1688     precache_sound ("weapons/weapon_switch.wav");
1689     precache_sound ("weapons/weaponpickup.wav");
1690     precache_sound ("weapons/unavailable.wav");
1691     precache_sound ("weapons/dryfire.wav");
1692     if (g_grappling_hook)
1693     {
1694         precache_sound ("weapons/hook_fire.wav"); // hook
1695         precache_sound ("weapons/hook_impact.wav"); // hook
1696     }
1697
1698     if(cvar("sv_precacheweapons"))
1699     {
1700         //precache weapon models/sounds
1701         local float wep;
1702         wep = WEP_FIRST;
1703         while (wep <= WEP_LAST)
1704         {
1705             weapon_action(wep, WR_PRECACHE);
1706             wep = wep + 1;
1707         }
1708     }
1709
1710     precache_model("models/elaser.mdl");
1711     precache_model("models/laser.mdl");
1712     precache_model("models/ebomb.mdl");
1713
1714 #if 0
1715     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1716
1717     if (!self.noise && self.music) // quake 3 uses the music field
1718         self.noise = self.music;
1719
1720     // plays music for the level if there is any
1721     if (self.noise)
1722     {
1723         precache_sound (self.noise);
1724         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1725     }
1726 #endif
1727 }
1728
1729 // sorry, but using \ in macros breaks line numbers
1730 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1731 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1732 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1733
1734 // WARNING: this kills the trace globals
1735 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1736 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1737
1738 #define INITPRIO_FIRST              0
1739 #define INITPRIO_GAMETYPE           0
1740 #define INITPRIO_GAMETYPE_FALLBACK  1
1741 #define INITPRIO_FINDTARGET        10
1742 #define INITPRIO_DROPTOFLOOR       20
1743 #define INITPRIO_SETLOCATION       90
1744 #define INITPRIO_LINKDOORS         91
1745 #define INITPRIO_LAST              99
1746
1747 .void(void) initialize_entity;
1748 .float initialize_entity_order;
1749 .entity initialize_entity_next;
1750 entity initialize_entity_first;
1751
1752 void make_safe_for_remove(entity e)
1753 {
1754     if (e.initialize_entity)
1755     {
1756         entity ent, prev;
1757         for (ent = initialize_entity_first; ent; )
1758         {
1759             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1760             {
1761                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1762                 // skip it in linked list
1763                 if (prev)
1764                 {
1765                     prev.initialize_entity_next = ent.initialize_entity_next;
1766                     ent = prev.initialize_entity_next;
1767                 }
1768                 else
1769                 {
1770                     initialize_entity_first = ent.initialize_entity_next;
1771                     ent = initialize_entity_first;
1772                 }
1773             }
1774             else
1775             {
1776                 prev = ent;
1777                 ent = ent.initialize_entity_next;
1778             }
1779         }
1780     }
1781 }
1782
1783 void objerror(string s)
1784 {
1785     make_safe_for_remove(self);
1786     objerror_builtin(s);
1787 }
1788
1789 void remove_unsafely(entity e)
1790 {
1791     remove_builtin(e);
1792 }
1793
1794 void remove_safely(entity e)
1795 {
1796     make_safe_for_remove(e);
1797     remove_builtin(e);
1798 }
1799
1800 void InitializeEntity(entity e, void(void) func, float order)
1801 {
1802     entity prev, cur;
1803
1804     if (!e || e.initialize_entity)
1805     {
1806         // make a proxy initializer entity
1807         entity e_old;
1808         e_old = e;
1809         e = spawn();
1810         e.classname = "initialize_entity";
1811         e.enemy = e_old;
1812     }
1813
1814     e.initialize_entity = func;
1815     e.initialize_entity_order = order;
1816
1817     cur = initialize_entity_first;
1818     for (;;)
1819     {
1820         if (!cur || cur.initialize_entity_order > order)
1821         {
1822             // insert between prev and cur
1823             if (prev)
1824                 prev.initialize_entity_next = e;
1825             else
1826                 initialize_entity_first = e;
1827             e.initialize_entity_next = cur;
1828             return;
1829         }
1830         prev = cur;
1831         cur = cur.initialize_entity_next;
1832     }
1833 }
1834 void InitializeEntitiesRun()
1835 {
1836     entity startoflist;
1837     startoflist = initialize_entity_first;
1838     initialize_entity_first = world;
1839     for (self = startoflist; self; )
1840     {
1841         entity e;
1842         var void(void) func;
1843         e = self.initialize_entity_next;
1844         func = self.initialize_entity;
1845         self.initialize_entity_order = 0;
1846         self.initialize_entity = func_null;
1847         self.initialize_entity_next = world;
1848         if (self.classname == "initialize_entity")
1849         {
1850             entity e_old;
1851             e_old = self.enemy;
1852             remove_builtin(self);
1853             self = e_old;
1854         }
1855         //dprint("Delayed initialization: ", self.classname, "\n");
1856         func();
1857         self = e;
1858     }
1859 }
1860
1861 .float uncustomizeentityforclient_set;
1862 .void(void) uncustomizeentityforclient;
1863 void(void) SUB_Nullpointer = #0;
1864 void UncustomizeEntitiesRun()
1865 {
1866     entity oldself;
1867     oldself = self;
1868     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1869         self.uncustomizeentityforclient();
1870     self = oldself;
1871 }
1872 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1873 {
1874     e.customizeentityforclient = customizer;
1875     e.uncustomizeentityforclient = uncustomizer;
1876     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1877 }
1878
1879 .float nottargeted;
1880 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1881
1882 void() SUB_Remove;
1883 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1884 {
1885     vector mi, ma;
1886
1887     if (e.classname == "")
1888         e.classname = "net_linked";
1889
1890     if (e.model == "" || self.modelindex == 0)
1891     {
1892         mi = e.mins;
1893         ma = e.maxs;
1894         setmodel(e, "null");
1895         setsize(e, mi, ma);
1896     }
1897
1898     e.SendEntity = sendfunc;
1899     e.SendFlags = 0xFFFFFF;
1900
1901     if (!docull)
1902         e.effects |= EF_NODEPTHTEST;
1903
1904     if (dt)
1905     {
1906         e.nextthink = time + dt;
1907         e.think = SUB_Remove;
1908     }
1909 }
1910
1911 void adaptor_think2touch()
1912 {
1913     entity o;
1914     o = other;
1915     other = world;
1916     self.touch();
1917     other = o;
1918 }
1919
1920 void adaptor_think2use()
1921 {
1922     entity o, a;
1923     o = other;
1924     a = activator;
1925     activator = world;
1926     other = world;
1927     self.use();
1928     other = o;
1929     activator = a;
1930 }
1931
1932 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1933 {
1934         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1935                 self.projectiledeathtype |= HITTYPE_SPLASH;
1936         adaptor_think2use();
1937 }
1938
1939 // deferred dropping
1940 void DropToFloor_Handler()
1941 {
1942     droptofloor_builtin();
1943     self.dropped_origin = self.origin;
1944 }
1945
1946 void droptofloor()
1947 {
1948     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1949 }
1950
1951
1952
1953 float trace_hits_box_a0, trace_hits_box_a1;
1954
1955 float trace_hits_box_1d(float end, float thmi, float thma)
1956 {
1957     if (end == 0)
1958     {
1959         // just check if x is in range
1960         if (0 < thmi)
1961             return FALSE;
1962         if (0 > thma)
1963             return FALSE;
1964     }
1965     else
1966     {
1967         // do the trace with respect to x
1968         // 0 -> end has to stay in thmi -> thma
1969         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1970         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1971         if (trace_hits_box_a0 > trace_hits_box_a1)
1972             return FALSE;
1973     }
1974     return TRUE;
1975 }
1976
1977 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1978 {
1979     end -= start;
1980     thmi -= start;
1981     thma -= start;
1982     // now it is a trace from 0 to end
1983
1984     trace_hits_box_a0 = 0;
1985     trace_hits_box_a1 = 1;
1986
1987     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1988         return FALSE;
1989     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1990         return FALSE;
1991     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1992         return FALSE;
1993
1994     return TRUE;
1995 }
1996
1997 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1998 {
1999     return trace_hits_box(start, end, thmi - ma, thma - mi);
2000 }
2001
2002 float SUB_NoImpactCheck()
2003 {
2004         // zero hitcontents = this is not the real impact, but either the
2005         // mirror-impact of something hitting the projectile instead of the
2006         // projectile hitting the something, or a touchareagrid one. Neither of
2007         // these stop the projectile from moving, so...
2008         if(trace_dphitcontents == 0)
2009         {
2010                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2011                 checkclient();
2012         }
2013     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2014         return 1;
2015     if (other == world && self.size != '0 0 0')
2016     {
2017         vector tic;
2018         tic = self.velocity * sys_frametime;
2019         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2020         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2021         if (trace_fraction >= 1)
2022         {
2023             dprint("Odd... did not hit...?\n");
2024         }
2025         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2026         {
2027             dprint("Detected and prevented the sky-grapple bug.\n");
2028             return 1;
2029         }
2030     }
2031
2032     return 0;
2033 }
2034
2035 #define SUB_OwnerCheck() (other && (other == self.owner))
2036
2037 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2038 {
2039         if(SUB_OwnerCheck())
2040                 return TRUE;
2041         if(SUB_NoImpactCheck())
2042         {
2043                 remove(self);
2044                 return TRUE;
2045         }
2046         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2047                 UpdateCSQCProjectileNextFrame(self);
2048         return FALSE;
2049 }
2050 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2051
2052 float MAX_IPBAN_URIS = 16;
2053
2054 float URI_GET_DISCARD   = 0;
2055 float URI_GET_IPBAN     = 1;
2056 float URI_GET_IPBAN_END = 16;
2057
2058 void URI_Get_Callback(float id, float status, string data)
2059 {
2060     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2061     dprint(data);
2062     dprint("\nEnd of data.\n");
2063
2064     if (id == URI_GET_DISCARD)
2065     {
2066         // discard
2067     }
2068     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2069     {
2070         // online ban list
2071         OnlineBanList_URI_Get_Callback(id, status, data);
2072     }
2073     else
2074     {
2075         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2076     }
2077 }
2078
2079 void print_to(entity e, string s)
2080 {
2081     if (e)
2082         sprint(e, strcat(s, "\n"));
2083     else
2084         print(s, "\n");
2085 }
2086
2087 string uid2name(string myuid) {
2088         string s;
2089         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2090         
2091         if(s == "")
2092                 s = "^1Unregistered Player";
2093         return s;
2094 }
2095
2096 float race_readTime(string map, float pos)
2097 {
2098         string rr;
2099         if(g_cts)
2100                 rr = CTS_RECORD;
2101         else
2102                 rr = RACE_RECORD;
2103
2104         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2105 }
2106
2107 string race_readUID(string map, float pos)
2108 {
2109         string rr;
2110         if(g_cts)
2111                 rr = CTS_RECORD;
2112         else
2113                 rr = RACE_RECORD;
2114
2115         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2116 }
2117
2118 float race_readPos(string map, float t) {
2119         float i;
2120         for (i = 1; i <= RANKINGS_CNT; ++i)
2121                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2122                         return i;
2123
2124         return 0; // pos is zero if unranked
2125 }
2126
2127 void race_writeTime(string map, float t, string myuid)
2128 {
2129         string rr;
2130         if(g_cts)
2131                 rr = CTS_RECORD;
2132         else
2133                 rr = RACE_RECORD;
2134
2135         float newpos;
2136         newpos = race_readPos(map, t);
2137
2138         float i, prevpos;
2139         for(i = 1; i <= RANKINGS_CNT; ++i)
2140         {
2141                 if(race_readUID(map, i) == myuid)
2142                         prevpos = i;
2143         }
2144         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2145                 for (i = prevpos; i > newpos; --i) {
2146                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2147                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2148                 }
2149         } else { // player has no ranked record yet
2150                 for (i = RANKINGS_CNT; i > newpos; --i) {
2151                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2152                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2153                 }
2154         }
2155
2156         // store new time itself
2157         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2158         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2159 }
2160
2161 string race_readName(string map, float pos)
2162 {
2163         string rr;
2164         if(g_cts)
2165                 rr = CTS_RECORD;
2166         else
2167                 rr = RACE_RECORD;
2168
2169         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2170 }
2171
2172 string race_placeName(float pos) {
2173         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2174         {
2175                 if(mod(pos, 10) == 1)
2176                         return strcat(ftos(pos), "st");
2177                 else if(mod(pos, 10) == 2)
2178                         return strcat(ftos(pos), "nd");
2179                 else if(mod(pos, 10) == 3)
2180                         return strcat(ftos(pos), "rd");
2181                 else
2182                         return strcat(ftos(pos), "th");
2183         }
2184         else
2185                 return strcat(ftos(pos), "th");
2186 }
2187 string getrecords(float page) // 50 records per page
2188 {
2189     float rec;
2190     string h;
2191     float r;
2192     float i;
2193     string s;
2194
2195     rec = 0;
2196
2197     s = "";
2198
2199     if (g_ctf)
2200     {
2201         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2202         {
2203             if (MapInfo_Get_ByID(i))
2204             {
2205                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2206                 if (r == 0)
2207                     continue;
2208                 // TODO: uid2name
2209                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2210                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2211                 ++rec;
2212             }
2213         }
2214     }
2215
2216     if (g_race)
2217     {
2218         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2219         {
2220             if (MapInfo_Get_ByID(i))
2221             {
2222                 r = race_readTime(MapInfo_Map_bspname, 1);
2223                 if (r == 0)
2224                     continue;
2225                 h = race_readName(MapInfo_Map_bspname, 1);
2226                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2227                 ++rec;
2228             }
2229         }
2230     }
2231
2232     if (g_cts)
2233     {
2234         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2235         {
2236             if (MapInfo_Get_ByID(i))
2237             {
2238                 r = race_readTime(MapInfo_Map_bspname, 1);
2239                 if (r == 0)
2240                     continue;
2241                 h = race_readName(MapInfo_Map_bspname, 1);
2242                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2243                 ++rec;
2244             }
2245         }
2246     }
2247
2248     MapInfo_ClearTemps();
2249
2250     if (s == "" && page == 0)
2251         return "No records are available on this server.\n";
2252     else
2253         return s;
2254 }
2255
2256 string getrankings()
2257 {
2258     string n;
2259     float t;
2260     float i;
2261     string s;
2262     string p;
2263     string map;
2264
2265     s = "";
2266
2267     map = GetMapname();
2268
2269     for (i = 1; i <= RANKINGS_CNT; ++i)
2270     {
2271         t = race_readTime(map, i);
2272         if (t == 0)
2273             continue;
2274         n = race_readName(map, i);
2275         p = race_placeName(i);
2276         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2277     }
2278
2279     MapInfo_ClearTemps();
2280
2281     if (s == "")
2282         return strcat("No records are available for the map: ", map, "\n");
2283     else
2284         return strcat("Records for ", map, ":\n", s);
2285 }
2286
2287 #define LADDER_FIRSTPOINT 100
2288 #define LADDER_CNT 10
2289         // position X still gives LADDER_FIRSTPOINT/X points
2290 #define LADDER_SIZE 30
2291         // ladder shows the top X players
2292 string top_uids[LADDER_SIZE];
2293 float top_scores[LADDER_SIZE];
2294 string getladder()
2295 {
2296     float i, j, k, uidcnt;
2297     string s, temp_s;
2298
2299     s = "";
2300     temp_s = "";
2301
2302     string rr;
2303     if(g_cts)
2304         rr = CTS_RECORD;
2305     else
2306         rr = RACE_RECORD;
2307
2308     string myuid;
2309
2310     for (k = 0; k < MapInfo_count; ++k)
2311     {
2312         if (MapInfo_Get_ByID(k))
2313         {
2314                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2315                         if(i == 0) // speed award
2316                         {
2317                                 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2318                                         continue;
2319
2320                                 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2321                         }
2322                         else // normal record, if it exists (else break)
2323                         {
2324                                 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2325                                         continue;
2326
2327                                 myuid = race_readUID(MapInfo_Map_bspname, i);
2328                         }
2329
2330                         // string s contains:
2331                         // arg 0 = # of speed recs
2332                         // arg 1 = # of 1st place recs
2333                         // arg 2 = # of 2nd place recs
2334                         // ... etc
2335                         // LADDER_CNT+1 = total points
2336
2337                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2338                         if (temp_s == "")
2339                         {
2340                             db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2341                             ++uidcnt;
2342                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2343                             {
2344                                 if(j != LADDER_CNT + 1)
2345                                     temp_s = strcat(temp_s, "0 ");
2346                                 else
2347                                     temp_s = strcat(temp_s, "0");
2348                             }
2349                         }
2350
2351                         tokenize_console(temp_s);
2352                         s = "";
2353
2354                         if(i == 0) // speed award
2355                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2356                             {
2357                                 if(j == 0) // speed award
2358                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2359                                 else
2360                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2361                             }
2362                         else // record
2363                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2364                             {
2365                                 if(j == 0)
2366                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2367                                 else if(j == i) // wanted rec!
2368                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2369                                 else
2370                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2371                             }
2372
2373                         // total points are (by default) calculated like this:
2374                         // speedrec = floor(100 / 10) = 10 points
2375                         // 1st place = floor(100 / 1) = 100 points
2376                         // 2nd place = floor(100 / 2) = 50 points
2377                         // 3rd place = floor(100 / 3) = 33 points
2378                         // 4th place = floor(100 / 4) = 25 points
2379                         // 5th place = floor(100 / 5) = 20 points
2380                         // ... etc
2381
2382                         if(i == 0)
2383                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2384                         else
2385                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2386
2387                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2388                 }
2389         }
2390     }
2391
2392     float thiscnt;
2393     string thisuid;
2394     for (i = 0; i <= uidcnt; ++i) // for each known uid
2395     {
2396         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2397         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2398         tokenize_console(temp_s);
2399         thiscnt = stof(argv(LADDER_CNT+1));
2400
2401         if(thiscnt > top_scores[LADDER_SIZE-1])
2402         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2403         {
2404             if(thiscnt > top_scores[j])
2405             {
2406                 for (k = LADDER_SIZE-1; k >= j; --k)
2407                 {
2408                     top_uids[k] = top_uids[k-1];
2409                     top_scores[k] = top_scores[k-1];
2410                 }
2411                 top_uids[j] = thisuid;
2412                 top_scores[j] = thiscnt;
2413                 break;
2414             }
2415         }
2416     }
2417
2418     s = "^3-----------------------\n\n";
2419
2420     s = strcat(s, "Pos ^3|");
2421     s = strcat(s, " ^7Total  ^3|");
2422     for (i = 1; i <= LADDER_CNT; ++i)
2423     {
2424         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2425     }
2426     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2427
2428     s = strcat(s, "\n^3----+--------");
2429     for (i = 1; i <= min(9, LADDER_CNT); ++i)
2430     {
2431         s = strcat(s, "+-----");
2432     }
2433 #if LADDER_CNT > 9
2434     for (i = 1; i <= LADDER_CNT - 9; ++i)
2435     {
2436         s = strcat(s, "+------");
2437     }
2438 #endif
2439
2440     s = strcat(s, "+--------------+--------------------\n");
2441
2442     for (i = 0; i < LADDER_SIZE; ++i)
2443     {
2444         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2445         tokenize_console(temp_s);
2446         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2447             continue;
2448         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2449         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2450         for (j = 1; j <= min(9, LADDER_CNT); ++j)
2451         {
2452             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2453         }
2454 #if LADDER_CNT > 9
2455         for (j = 10; j <= LADDER_CNT; ++j)
2456         {
2457             s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2458         }
2459 #endif
2460
2461         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2462         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2463     }
2464
2465     MapInfo_ClearTemps();
2466
2467     if (s == "")
2468         return "No ladder on this server!\n";
2469     else
2470         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2471 }
2472
2473
2474 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2475 {
2476     float m, i;
2477     vector start, org, delta, end, enddown, mstart;
2478
2479     m = e.dphitcontentsmask;
2480     e.dphitcontentsmask = goodcontents | badcontents;
2481
2482     org = world.mins;
2483     delta = world.maxs - world.mins;
2484
2485     for (i = 0; i < attempts; ++i)
2486     {
2487         start_x = org_x + random() * delta_x;
2488         start_y = org_y + random() * delta_y;
2489         start_z = org_z + random() * delta_z;
2490
2491         // rule 1: start inside world bounds, and outside
2492         // solid, and don't start from somewhere where you can
2493         // fall down to evil
2494         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2495         if (trace_fraction >= 1)
2496             continue;
2497         if (trace_startsolid)
2498             continue;
2499         if (trace_dphitcontents & badcontents)
2500             continue;
2501         if (trace_dphitq3surfaceflags & badsurfaceflags)
2502             continue;
2503
2504         // rule 2: if we are too high, lower the point
2505         if (trace_fraction * delta_z > maxaboveground)
2506             start = trace_endpos + '0 0 1' * maxaboveground;
2507         enddown = trace_endpos;
2508
2509         // rule 3: make sure we aren't outside the map. This only works
2510         // for somewhat well formed maps. A good rule of thumb is that
2511         // the map should have a convex outside hull.
2512         // these can be traceLINES as we already verified the starting box
2513         mstart = start + 0.5 * (e.mins + e.maxs);
2514         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2515         if (trace_fraction >= 1)
2516             continue;
2517         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2518         if (trace_fraction >= 1)
2519             continue;
2520         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2521         if (trace_fraction >= 1)
2522             continue;
2523         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2524         if (trace_fraction >= 1)
2525             continue;
2526         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2527         if (trace_fraction >= 1)
2528             continue;
2529
2530         // find a random vector to "look at"
2531         end_x = org_x + random() * delta_x;
2532         end_y = org_y + random() * delta_y;
2533         end_z = org_z + random() * delta_z;
2534         end = start + normalize(end - start) * vlen(delta);
2535
2536         // rule 4: start TO end must not be too short
2537         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2538         if (trace_startsolid)
2539             continue;
2540         if (trace_fraction < minviewdistance / vlen(delta))
2541             continue;
2542
2543         // rule 5: don't want to look at sky
2544         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2545             continue;
2546
2547         // rule 6: we must not end up in trigger_hurt
2548         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2549         {
2550             dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2551             continue;
2552         }
2553
2554         break;
2555     }
2556
2557     e.dphitcontentsmask = m;
2558
2559     if (i < attempts)
2560     {
2561         setorigin(e, start);
2562         e.angles = vectoangles(end - start);
2563         dprint("Needed ", ftos(i + 1), " attempts\n");
2564         return TRUE;
2565     }
2566     else
2567         return FALSE;
2568 }
2569
2570 float zcurveparticles_effectno;
2571 vector zcurveparticles_start;
2572 float zcurveparticles_spd;
2573
2574 void endzcurveparticles()
2575 {
2576         if(zcurveparticles_effectno)
2577         {
2578                 // terminator
2579                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2580         }
2581         zcurveparticles_effectno = 0;
2582 }
2583
2584 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2585 {
2586         spd = bound(0, floor(spd / 16), 32767);
2587         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2588         {
2589                 endzcurveparticles();
2590                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2591                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2592                 WriteShort(MSG_BROADCAST, effectno);
2593                 WriteCoord(MSG_BROADCAST, start_x);
2594                 WriteCoord(MSG_BROADCAST, start_y);
2595                 WriteCoord(MSG_BROADCAST, start_z);
2596                 zcurveparticles_effectno = effectno;
2597                 zcurveparticles_start = start;
2598         }
2599         else
2600                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2601         WriteCoord(MSG_BROADCAST, end_x);
2602         WriteCoord(MSG_BROADCAST, end_y);
2603         WriteCoord(MSG_BROADCAST, end_z);
2604         WriteCoord(MSG_BROADCAST, end_dz);
2605         zcurveparticles_spd = spd;
2606 }
2607
2608 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2609 {
2610         float end_dz;
2611         vector vecxy, velxy;
2612
2613         vecxy = end - start;
2614         vecxy_z = 0;
2615         velxy = vel;
2616         velxy_z = 0;
2617
2618         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2619         {
2620                 endzcurveparticles();
2621                 trailparticles(world, effectno, start, end);
2622                 return;
2623         }
2624
2625         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2626         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2627 }
2628
2629 string GetGametype(); // g_world.qc
2630 void write_recordmarker(entity pl, float tstart, float dt)
2631 {
2632     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2633
2634     // also write a marker into demo files for demotc-race-record-extractor to find
2635     stuffcmd(pl,
2636              strcat(
2637                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2638                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2639 }
2640
2641 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2642 {
2643         switch(algn)
2644         {
2645                 case 1: // right
2646                         break;
2647
2648                 case 2: // left
2649                         vecs_y = -vecs_y;
2650                         break;
2651
2652                 default:
2653                 case 3:
2654                         if(allowcenter) // 2: allow center handedness
2655                         {
2656                                 // center
2657                                 vecs_y = 0;
2658                                 vecs_z -= 2;
2659                         }
2660                         else
2661                         {
2662                                 // right
2663                         }
2664                         break;
2665
2666                 case 4:
2667                         if(allowcenter) // 2: allow center handedness
2668                         {
2669                                 // center
2670                                 vecs_y = 0;
2671                                 vecs_z -= 2;
2672                         }
2673                         else
2674                         {
2675                                 // left
2676                                 vecs_y = -vecs_y;
2677                         }
2678                         break;
2679         }
2680         return vecs;
2681 }
2682
2683 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2684 {
2685         string s;
2686         vector v;
2687
2688         if (cvar("g_shootfromeye"))
2689         {
2690                 if (visual)
2691                 {
2692                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2693                 }
2694                 else
2695                 {
2696                         vecs_y = 0;
2697                         vecs_z = 0;
2698                 }
2699         }
2700         else if (cvar("g_shootfromcenter"))
2701         {
2702                 if (visual)
2703                 {
2704                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2705                 }
2706                 else
2707                 {
2708                         vecs_y = 0;
2709                         vecs_z -= 2;
2710                 }
2711         }
2712         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2713         {
2714                 v = stov(s);
2715                 if (y_is_right)
2716                         v_y = -v_y;
2717                 if (v_x != 0)
2718                         vecs_x = v_x;
2719                 vecs_y = v_y;
2720                 vecs_z = v_z;
2721         }
2722         else if (cvar("g_shootfromclient"))
2723         {
2724                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2), algn);
2725         }
2726         return vecs;
2727 }
2728
2729 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2730 {
2731         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2732 }
2733
2734
2735 void attach_sameorigin(entity e, entity to, string tag)
2736 {
2737     vector org, t_forward, t_left, t_up, e_forward, e_up;
2738     vector org0, ang0;
2739     float tagscale;
2740
2741     ang0 = e.angles;
2742     org0 = e.origin;
2743
2744     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2745     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2746     t_forward = v_forward * tagscale;
2747     t_left = v_right * -tagscale;
2748     t_up = v_up * tagscale;
2749
2750     e.origin_x = org * t_forward;
2751     e.origin_y = org * t_left;
2752     e.origin_z = org * t_up;
2753
2754     // current forward and up directions
2755     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2756                 e.angles = AnglesTransform_FromVAngles(e.angles);
2757         else
2758                 e.angles = AnglesTransform_FromAngles(e.angles);
2759     fixedmakevectors(e.angles);
2760
2761     // untransform forward, up!
2762     e_forward_x = v_forward * t_forward;
2763     e_forward_y = v_forward * t_left;
2764     e_forward_z = v_forward * t_up;
2765     e_up_x = v_up * t_forward;
2766     e_up_y = v_up * t_left;
2767     e_up_z = v_up * t_up;
2768
2769     e.angles = fixedvectoangles2(e_forward, e_up);
2770     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2771                 e.angles = AnglesTransform_ToVAngles(e.angles);
2772         else
2773                 e.angles = AnglesTransform_ToAngles(e.angles);
2774
2775     setattachment(e, to, tag);
2776     setorigin(e, e.origin);
2777 }
2778
2779 void detach_sameorigin(entity e)
2780 {
2781     vector org;
2782     org = gettaginfo(e, 0);
2783     e.angles = fixedvectoangles2(v_forward, v_up);
2784     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2785                 e.angles = AnglesTransform_ToVAngles(e.angles);
2786         else
2787                 e.angles = AnglesTransform_ToAngles(e.angles);
2788     setorigin(e, org);
2789     setattachment(e, world, "");
2790     setorigin(e, e.origin);
2791 }
2792
2793 void follow_sameorigin(entity e, entity to)
2794 {
2795     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2796     e.aiment = to; // make the hole follow bmodel
2797     e.punchangle = to.angles; // the original angles of bmodel
2798     e.view_ofs = e.origin - to.origin; // relative origin
2799     e.v_angle = e.angles - to.angles; // relative angles
2800 }
2801
2802 void unfollow_sameorigin(entity e)
2803 {
2804     e.movetype = MOVETYPE_NONE;
2805 }
2806
2807 entity gettaginfo_relative_ent;
2808 vector gettaginfo_relative(entity e, float tag)
2809 {
2810     if (!gettaginfo_relative_ent)
2811     {
2812         gettaginfo_relative_ent = spawn();
2813         gettaginfo_relative_ent.effects = EF_NODRAW;
2814     }
2815     gettaginfo_relative_ent.model = e.model;
2816     gettaginfo_relative_ent.modelindex = e.modelindex;
2817     gettaginfo_relative_ent.frame = e.frame;
2818     return gettaginfo(gettaginfo_relative_ent, tag);
2819 }
2820
2821 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2822 {
2823     float p;
2824     p = pow(2, chan);
2825     if (pl.soundentity.cnt & p)
2826         return;
2827     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2828     pl.soundentity.cnt |= p;
2829 }
2830
2831 void SoundEntity_StopSound(entity pl, float chan)
2832 {
2833     float p;
2834     p = pow(2, chan);
2835     if (pl.soundentity.cnt & p)
2836     {
2837         stopsoundto(MSG_ALL, pl.soundentity, chan);
2838         pl.soundentity.cnt &~= p;
2839     }
2840 }
2841
2842 void SoundEntity_Attach(entity pl)
2843 {
2844     pl.soundentity = spawn();
2845     pl.soundentity.classname = "soundentity";
2846     pl.soundentity.owner = pl;
2847     setattachment(pl.soundentity, pl, "");
2848     setmodel(pl.soundentity, "null");
2849 }
2850
2851 void SoundEntity_Detach(entity pl)
2852 {
2853     float i;
2854     for (i = 0; i <= 7; ++i)
2855         SoundEntity_StopSound(pl, i);
2856 }
2857
2858
2859 float ParseCommandPlayerSlotTarget_firsttoken;
2860 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2861 {
2862     string s;
2863     entity e, head;
2864     float n;
2865
2866     s = string_null;
2867
2868     ParseCommandPlayerSlotTarget_firsttoken = -1;
2869
2870     if (tokens > idx)
2871     {
2872         if (substring(argv(idx), 0, 1) == "#")
2873         {
2874             s = substring(argv(idx), 1, -1);
2875             ++idx;
2876             if (s == "")
2877                 if (tokens > idx)
2878                 {
2879                     s = argv(idx);
2880                     ++idx;
2881                 }
2882                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2883             if (s == ftos(stof(s)))
2884             {
2885                 e = edict_num(stof(s));
2886                 if (e.flags & FL_CLIENT)
2887                     return e;
2888             }
2889         }
2890         else
2891         {
2892             // it must be a nick name
2893             s = argv(idx);
2894             ++idx;
2895                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2896
2897             n = 0;
2898             FOR_EACH_CLIENT(head)
2899             if (head.netname == s)
2900             {
2901                 e = head;
2902                 ++n;
2903             }
2904             if (n == 1)
2905                 return e;
2906
2907             s = strdecolorize(s);
2908             n = 0;
2909             FOR_EACH_CLIENT(head)
2910             if (strdecolorize(head.netname) == s)
2911             {
2912                 e = head;
2913                 ++n;
2914             }
2915             if (n == 1)
2916                 return e;
2917         }
2918     }
2919
2920     return world;
2921 }
2922
2923 .float scale2;
2924
2925 float modeleffect_SendEntity(entity to, float sf)
2926 {
2927         float f;
2928         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2929
2930         f = 0;
2931         if(self.velocity != '0 0 0')
2932                 f |= 1;
2933         if(self.angles != '0 0 0')
2934                 f |= 2;
2935         if(self.avelocity != '0 0 0')
2936                 f |= 4;
2937
2938         WriteByte(MSG_ENTITY, f);
2939         WriteShort(MSG_ENTITY, self.modelindex);
2940         WriteByte(MSG_ENTITY, self.skin);
2941         WriteByte(MSG_ENTITY, self.frame);
2942         WriteCoord(MSG_ENTITY, self.origin_x);
2943         WriteCoord(MSG_ENTITY, self.origin_y);
2944         WriteCoord(MSG_ENTITY, self.origin_z);
2945         if(f & 1)
2946         {
2947                 WriteCoord(MSG_ENTITY, self.velocity_x);
2948                 WriteCoord(MSG_ENTITY, self.velocity_y);
2949                 WriteCoord(MSG_ENTITY, self.velocity_z);
2950         }
2951         if(f & 2)
2952         {
2953                 WriteCoord(MSG_ENTITY, self.angles_x);
2954                 WriteCoord(MSG_ENTITY, self.angles_y);
2955                 WriteCoord(MSG_ENTITY, self.angles_z);
2956         }
2957         if(f & 4)
2958         {
2959                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2960                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2961                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2962         }
2963         WriteShort(MSG_ENTITY, self.scale * 256.0);
2964         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2965         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2966         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2967         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2968
2969         return TRUE;
2970 }
2971
2972 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2973 {
2974         entity e;
2975         float sz;
2976         e = spawn();
2977         e.classname = "modeleffect";
2978         setmodel(e, m);
2979         e.frame = f;
2980         setorigin(e, o);
2981         e.velocity = v;
2982         e.angles = ang;
2983         e.avelocity = angv;
2984         e.alpha = a;
2985         e.teleport_time = t1;
2986         e.fade_time = t2;
2987         e.skin = s;
2988         if(s0 >= 0)
2989                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2990         else
2991                 e.scale = -s0;
2992         if(s2 >= 0)
2993                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2994         else
2995                 e.scale2 = -s2;
2996         sz = max(e.scale, e.scale2);
2997         setsize(e, e.mins * sz, e.maxs * sz);
2998         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2999 }
3000
3001 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
3002 {
3003         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3004 }
3005
3006 float randombit(float bits)
3007 {
3008         if not(bits & (bits-1)) // this ONLY holds for powers of two!
3009                 return bits;
3010
3011         float n, f, b, r;
3012
3013         r = random();
3014         b = 0;
3015         n = 0;
3016
3017         for(f = 1; f <= bits; f *= 2)
3018         {
3019                 if(bits & f)
3020                 {
3021                         ++n;
3022                         r *= n;
3023                         if(r <= 1)
3024                                 b = f;
3025                         else
3026                                 r = (r - 1) / (n - 1);
3027                 }
3028         }
3029
3030         return b;
3031 }
3032
3033 float randombits(float bits, float k, float error_return)
3034 {
3035         float r;
3036         r = 0;
3037         while(k > 0 && bits != r)
3038         {
3039                 r += randombit(bits - r);
3040                 --k;
3041         }
3042         if(error_return)
3043                 if(k > 0)
3044                         return -1; // all
3045         return r;
3046 }
3047
3048 void randombit_test(float bits, float iter)
3049 {
3050         while(iter > 0)
3051         {
3052                 print(ftos(randombit(bits)), "\n");
3053                 --iter;
3054         }
3055 }
3056
3057 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3058 {
3059         if(halflifedist > 0)
3060                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3061         else if(halflifedist < 0)
3062                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3063         else
3064                 return 1;
3065 }
3066
3067
3068
3069
3070 #ifdef RELEASE
3071 #define cvar_string_normal cvar_string_builtin
3072 #define cvar_normal cvar_builtin
3073 #else
3074 string cvar_string_normal(string n)
3075 {
3076         if not(cvar_type(n) & 1)
3077                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3078         return cvar_string_builtin(n);
3079 }
3080
3081 float cvar_normal(string n)
3082 {
3083         return stof(cvar_string_normal(n));
3084 }
3085 #endif
3086 #define cvar_set_normal cvar_set_builtin
3087
3088 void defer_think()
3089 {
3090     entity oself;
3091
3092     oself           = self;
3093     self            = self.owner;
3094     oself.think     = SUB_Remove;
3095     oself.nextthink = time;
3096
3097     oself.use();
3098 }
3099
3100 /*
3101     Execute func() after time + fdelay.
3102     self when func is executed = self when defer is called
3103 */
3104 void defer(float fdelay, void() func)
3105 {
3106     entity e;
3107
3108     e           = spawn();
3109     e.owner     = self;
3110     e.use       = func;
3111     e.think     = defer_think;
3112     e.nextthink = time + fdelay;
3113 }