]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/miscfunctions.qc
Merge remote-tracking branch 'origin/master' into samual/weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35
36 string admin_name(void)
37 {
38         if(autocvar_sv_adminnick != "")
39                 return autocvar_sv_adminnick;
40         else
41                 return "SERVER ADMIN";
42 }
43
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
47 {
48     if (DistributeEvenly_amount)
49     {
50         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
52     }
53     if (totalweight == 0)
54         DistributeEvenly_amount = 0;
55     else
56         DistributeEvenly_amount = amount;
57     DistributeEvenly_totalweight = totalweight;
58 }
59 float DistributeEvenly_Get(float weight)
60 {
61     float f;
62     if (weight <= 0)
63         return 0;
64     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65     DistributeEvenly_totalweight -= weight;
66     DistributeEvenly_amount -= f;
67     return f;
68 }
69 float DistributeEvenly_GetRandomized(float weight)
70 {
71     float f;
72     if (weight <= 0)
73         return 0;
74     f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75     DistributeEvenly_totalweight -= weight;
76     DistributeEvenly_amount -= f;
77     return f;
78 }
79
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
81
82 string STR_PLAYER = "player";
83 string STR_SPECTATOR = "spectator";
84 string STR_OBSERVER = "observer";
85
86 #define IS_PLAYER(v)                    (v.classname == STR_PLAYER)
87 #define IS_SPEC(v)                              (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v)                  (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v)                    (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v)                (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v)               (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v)              (clienttype(v) == CLIENTTYPE_NOTACLIENT)
93
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
97
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
101
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
103
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
106
107 float logfile_open;
108 float logfile;
109
110 void GameLogEcho(string s)
111 {
112     string fn;
113     float matches;
114
115     if (autocvar_sv_eventlog_files)
116     {
117         if (!logfile_open)
118         {
119             logfile_open = TRUE;
120             matches = autocvar_sv_eventlog_files_counter + 1;
121             cvar_set("sv_eventlog_files_counter", ftos(matches));
122             fn = ftos(matches);
123             if (strlen(fn) < 8)
124                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
125             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
126             logfile = fopen(fn, FILE_APPEND);
127             fputs(logfile, ":logversion:3\n");
128         }
129         if (logfile >= 0)
130         {
131             if (autocvar_sv_eventlog_files_timestamps)
132                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
133             else
134                 fputs(logfile, strcat(s, "\n"));
135         }
136     }
137     if (autocvar_sv_eventlog_console)
138     {
139         print(s, "\n");
140     }
141 }
142
143 void GameLogInit()
144 {
145     logfile_open = 0;
146     // will be opened later
147 }
148
149 void GameLogClose()
150 {
151     if (logfile_open && logfile >= 0)
152     {
153         fclose(logfile);
154         logfile = -1;
155     }
156 }
157
158 #define strstr strstrofs
159 /*
160 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
161 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
162 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
163 // BE CONSTANT OR strzoneD!
164 float strstr(string haystack, string needle, float offset)
165 {
166         float len, endpos;
167         string found;
168         len = strlen(needle);
169         endpos = strlen(haystack) - len;
170         while(offset <= endpos)
171         {
172                 found = substring(haystack, offset, len);
173                 if(found == needle)
174                         return offset;
175                 offset = offset + 1;
176         }
177         return -1;
178 }
179 */
180
181 float NUM_NEAREST_ENTITIES = 4;
182 entity nearest_entity[NUM_NEAREST_ENTITIES];
183 float nearest_length[NUM_NEAREST_ENTITIES];
184 entity findnearest(vector point, .string field, string value, vector axismod)
185 {
186     entity localhead;
187     float i;
188     float j;
189     float len;
190     vector dist;
191
192     float num_nearest;
193     num_nearest = 0;
194
195     localhead = find(world, field, value);
196     while (localhead)
197     {
198         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
199             dist = localhead.oldorigin;
200         else
201             dist = localhead.origin;
202         dist = dist - point;
203         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
204         len = vlen(dist);
205
206         for (i = 0; i < num_nearest; ++i)
207         {
208             if (len < nearest_length[i])
209                 break;
210         }
211
212         // now i tells us where to insert at
213         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
214         if (i < NUM_NEAREST_ENTITIES)
215         {
216             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
217             {
218                 nearest_length[j + 1] = nearest_length[j];
219                 nearest_entity[j + 1] = nearest_entity[j];
220             }
221             nearest_length[i] = len;
222             nearest_entity[i] = localhead;
223             if (num_nearest < NUM_NEAREST_ENTITIES)
224                 num_nearest = num_nearest + 1;
225         }
226
227         localhead = find(localhead, field, value);
228     }
229
230     // now use the first one from our list that we can see
231     for (i = 0; i < num_nearest; ++i)
232     {
233         traceline(point, nearest_entity[i].origin, TRUE, world);
234         if (trace_fraction == 1)
235         {
236             if (i != 0)
237             {
238                 dprint("Nearest point (");
239                 dprint(nearest_entity[0].netname);
240                 dprint(") is not visible, using a visible one.\n");
241             }
242             return nearest_entity[i];
243         }
244     }
245
246     if (num_nearest == 0)
247         return world;
248
249     dprint("Not seeing any location point, using nearest as fallback.\n");
250     /* DEBUGGING CODE:
251     dprint("Candidates were: ");
252     for(j = 0; j < num_nearest; ++j)
253     {
254         if(j != 0)
255                 dprint(", ");
256         dprint(nearest_entity[j].netname);
257     }
258     dprint("\n");
259     */
260
261     return nearest_entity[0];
262 }
263
264 void spawnfunc_target_location()
265 {
266     self.classname = "target_location";
267     // location name in netname
268     // eventually support: count, teamgame selectors, line of sight?
269 }
270
271 void spawnfunc_info_location()
272 {
273     self.classname = "target_location";
274     self.message = self.netname;
275 }
276
277 string NearestLocation(vector p)
278 {
279     entity loc;
280     string ret;
281     ret = "somewhere";
282     loc = findnearest(p, classname, "target_location", '1 1 1');
283     if (loc)
284     {
285         ret = loc.message;
286     }
287     else
288     {
289         loc = findnearest(p, target, "###item###", '1 1 4');
290         if (loc)
291             ret = loc.netname;
292     }
293     return ret;
294 }
295
296 string formatmessage(string msg)
297 {
298         float p, p1, p2;
299         float n;
300         vector cursor;
301         entity cursor_ent;
302         string escape;
303         string replacement;
304         p = 0;
305         n = 7;
306
307         WarpZone_crosshair_trace(self);
308         cursor = trace_endpos;
309         cursor_ent = trace_ent;
310
311         while (1) {
312                 if (n < 1)
313                         break; // too many replacements
314
315                 n = n - 1;
316                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
317                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
318
319                 if (p1 < 0)
320                         p1 = p2;
321
322                 if (p2 < 0)
323                         p2 = p1;
324
325                 p = min(p1, p2);
326
327                 if (p < 0)
328                         break;
329
330                 replacement = substring(msg, p, 2);
331                 escape = substring(msg, p + 1, 1);
332
333                 if (escape == "%")
334                         replacement = "%";
335                 else if (escape == "\\")
336                         replacement = "\\";
337                 else if (escape == "n")
338                         replacement = "\n";
339                 else if (escape == "a")
340                         replacement = ftos(floor(self.armorvalue));
341                 else if (escape == "h")
342                         replacement = ftos(floor(self.health));
343                 else if (escape == "l")
344                         replacement = NearestLocation(self.origin);
345                 else if (escape == "y")
346                         replacement = NearestLocation(cursor);
347                 else if (escape == "d")
348                         replacement = NearestLocation(self.death_origin);
349                 else if (escape == "w") {
350                         float wep;
351                         wep = self.weapon;
352                         if (!wep)
353                                 wep = self.switchweapon;
354                         if (!wep)
355                                 wep = self.cnt;
356                         replacement = W_Name(wep);
357                 } else if (escape == "W") {
358                         if (self.items & IT_SHELLS) replacement = "shells";
359                         else if (self.items & IT_NAILS) replacement = "bullets";
360                         else if (self.items & IT_ROCKETS) replacement = "rockets";
361                         else if (self.items & IT_CELLS) replacement = "cells";
362                         else replacement = "batteries"; // ;)
363                 } else if (escape == "x") {
364                         replacement = cursor_ent.netname;
365                         if (replacement == "" || !cursor_ent)
366                                 replacement = "nothing";
367                 } else if (escape == "s")
368                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
369                 else if (escape == "S")
370                         replacement = ftos(vlen(self.velocity));
371
372                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
373                 p = p + strlen(replacement);
374         }
375         return msg;
376 }
377
378 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
379         return (value == 0) ? FALSE : TRUE;
380 }
381
382 /*
383 =============
384 GetCvars
385 =============
386 Called with:
387   0:  sends the request
388   >0: receives a cvar from name=argv(f) value=argv(f+1)
389 */
390 void GetCvars_handleString(string thisname, float f, .string field, string name)
391 {
392         if (f < 0)
393         {
394                 if (self.field)
395                         strunzone(self.field);
396                 self.field = string_null;
397         }
398         else if (f > 0)
399         {
400                 if (thisname == name)
401                 {
402                         if (self.field)
403                                 strunzone(self.field);
404                         self.field = strzone(argv(f + 1));
405                 }
406         }
407         else
408                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
409 }
410 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
411 {
412         GetCvars_handleString(thisname, f, field, name);
413         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
414                 if (thisname == name)
415                 {
416                         string s;
417                         s = func(strcat1(self.field));
418                         if (s != self.field)
419                         {
420                                 strunzone(self.field);
421                                 self.field = strzone(s);
422                         }
423                 }
424 }
425 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
426 {
427         if (f < 0)
428         {
429         }
430         else if (f > 0)
431         {
432                 if (thisname == name)
433                         self.field = stof(argv(f + 1));
434         }
435         else
436                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
437 }
438 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
439 {
440         if (f < 0)
441         {
442         }
443         else if (f > 0)
444         {
445                 if (thisname == name)
446                 {
447                         if(!self.field)
448                         {
449                                 self.field = stof(argv(f + 1));
450                                 if(!self.field)
451                                         self.field = -1;
452                         }
453                 }
454         }
455         else
456         {
457                 if(!self.field)
458                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
459         }
460 }
461 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
462 {
463         string o;
464         o = W_FixWeaponOrder_ForceComplete(wo);
465         if(self.weaponorder_byimpulse)
466         {
467                 strunzone(self.weaponorder_byimpulse);
468                 self.weaponorder_byimpulse = string_null;
469         }
470         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
471         return o;
472 }
473 void GetCvars(float f)
474 {
475         string s = string_null;
476
477         if (f > 0)
478                 s = strcat1(argv(f));
479
480         get_cvars_f = f;
481         get_cvars_s = s;
482
483         MUTATOR_CALLHOOK(GetCvars);
484
485         Notification_GetCvars();
486
487         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
488         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
489         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
490         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
491         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
492         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
493         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
494         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
495         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
496         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
497         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
498         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
499         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
500         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
501         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
502         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
503         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
504         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
505         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
506         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
507         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
508         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
509         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
510
511         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
512         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
513
514         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
515         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
516         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
517         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
518         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
519
520         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
521         if (f > 0)
522         {
523                 if (s == "cl_weaponpriority")
524                         self.switchweapon = w_getbestweapon(self);
525                 if (s == "cl_allow_uidtracking")
526                         PlayerStats_AddPlayer(self);
527         }
528 }
529
530 // decolorizes and team colors the player name when needed
531 string playername(entity p)
532 {
533     string t;
534     if (teamplay && !intermission_running && IS_PLAYER(p))
535     {
536         t = Team_ColorCode(p.team);
537         return strcat(t, strdecolorize(p.netname));
538     }
539     else
540         return p.netname;
541 }
542
543 vector randompos(vector m1, vector m2)
544 {
545     vector v;
546     m2 = m2 - m1;
547     v_x = m2_x * random() + m1_x;
548     v_y = m2_y * random() + m1_y;
549     v_z = m2_z * random() + m1_z;
550     return  v;
551 }
552
553 //#NO AUTOCVARS START
554
555 float g_pickup_shells;
556 float g_pickup_shells_max;
557 float g_pickup_nails;
558 float g_pickup_nails_max;
559 float g_pickup_rockets;
560 float g_pickup_rockets_max;
561 float g_pickup_cells;
562 float g_pickup_cells_max;
563 float g_pickup_fuel;
564 float g_pickup_fuel_jetpack;
565 float g_pickup_fuel_max;
566 float g_pickup_armorsmall;
567 float g_pickup_armorsmall_max;
568 float g_pickup_armorsmall_anyway;
569 float g_pickup_armormedium;
570 float g_pickup_armormedium_max;
571 float g_pickup_armormedium_anyway;
572 float g_pickup_armorbig;
573 float g_pickup_armorbig_max;
574 float g_pickup_armorbig_anyway;
575 float g_pickup_armorlarge;
576 float g_pickup_armorlarge_max;
577 float g_pickup_armorlarge_anyway;
578 float g_pickup_healthsmall;
579 float g_pickup_healthsmall_max;
580 float g_pickup_healthsmall_anyway;
581 float g_pickup_healthmedium;
582 float g_pickup_healthmedium_max;
583 float g_pickup_healthmedium_anyway;
584 float g_pickup_healthlarge;
585 float g_pickup_healthlarge_max;
586 float g_pickup_healthlarge_anyway;
587 float g_pickup_healthmega;
588 float g_pickup_healthmega_max;
589 float g_pickup_healthmega_anyway;
590 float g_pickup_ammo_anyway;
591 float g_pickup_weapons_anyway;
592 float g_weaponarena;
593 WEPSET_DECLARE_A(g_weaponarena_weapons);
594 float g_weaponarena_random;
595 float g_weaponarena_random_with_laser;
596 string g_weaponarena_list;
597 float g_weaponspeedfactor;
598 float g_weaponratefactor;
599 float g_weapondamagefactor;
600 float g_weaponforcefactor;
601 float g_weaponspreadfactor;
602
603 WEPSET_DECLARE_A(start_weapons);
604 WEPSET_DECLARE_A(start_weapons_default);
605 WEPSET_DECLARE_A(start_weapons_defaultmask);
606 float start_items;
607 float start_ammo_shells;
608 float start_ammo_nails;
609 float start_ammo_rockets;
610 float start_ammo_cells;
611 float start_ammo_fuel;
612 float start_health;
613 float start_armorvalue;
614 WEPSET_DECLARE_A(warmup_start_weapons);
615 WEPSET_DECLARE_A(warmup_start_weapons_default);
616 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
617 float warmup_start_ammo_shells;
618 float warmup_start_ammo_nails;
619 float warmup_start_ammo_rockets;
620 float warmup_start_ammo_cells;
621 float warmup_start_ammo_fuel;
622 float warmup_start_health;
623 float warmup_start_armorvalue;
624 float g_weapon_stay;
625
626 entity get_weaponinfo(float w);
627
628 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
629 {
630         var float i = weaponinfo.weapon;
631         var float d = 0;
632
633         if (!i)
634                 return 0;
635
636         if (g_lms || g_ca || allguns)
637         {
638                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
639                         d = TRUE;
640                 else
641                         d = FALSE;
642         }
643         else if (g_cts)
644                 d = (i == WEP_SHOTGUN); // todo: how to handle shotgun in CTS mode? we're removing it.. so.... 
645         else if (g_nexball)
646                 d = 0; // weapon is set a few lines later
647         else
648                 d = (i == WEP_LASER);
649                 
650         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
651                 d |= (i == WEP_HOOK);
652         if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
653                 d = 0;
654
655         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
656         
657         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
658         
659         // bit order in t:
660         // 1: want or not
661         // 2: is default?
662         // 4: is set by default?
663         if(t < 0)
664                 t = 4 | (3 * d);
665         else
666                 t |= (2 * d);
667
668         return t;
669 }
670
671 void readplayerstartcvars()
672 {
673         entity e;
674         float i, j, t;
675         string s;
676
677         // initialize starting values for players
678         WEPSET_CLEAR_A(start_weapons);
679         WEPSET_CLEAR_A(start_weapons_default);
680         WEPSET_CLEAR_A(start_weapons_defaultmask);
681         start_items = 0;
682         start_ammo_shells = 0;
683         start_ammo_nails = 0;
684         start_ammo_rockets = 0;
685         start_ammo_cells = 0;
686         start_health = cvar("g_balance_health_start");
687         start_armorvalue = cvar("g_balance_armor_start");
688
689         g_weaponarena = 0;
690         WEPSET_CLEAR_A(g_weaponarena_weapons);
691
692         s = cvar_string("g_weaponarena");
693         if (s == "0" || s == "")
694         {
695                 if(g_ca)
696                         s = "most";
697         }
698
699         if (s == "0" || s == "")
700         {
701                 // no arena
702         }
703         else if (s == "off")
704         {
705                 // forcibly turn off weaponarena
706         }
707         else if (s == "all")
708         {
709                 g_weaponarena = 1;
710                 g_weaponarena_list = "All Weapons";
711                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
712                 {
713                         e = get_weaponinfo(j);
714                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
715                                 WEPSET_OR_AW(g_weaponarena_weapons, j);
716                 }
717         }
718         else if (s == "most")
719         {
720                 g_weaponarena = 1;
721                 g_weaponarena_list = "Most Weapons";
722                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
723                 {
724                         e = get_weaponinfo(j);
725                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
726                                 if (e.spawnflags & WEP_FLAG_NORMAL)
727                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
728                 }
729         }
730         else if (s == "none")
731         {
732                 g_weaponarena = 1;
733                 g_weaponarena_list = "No Weapons";
734         }
735         else
736         {
737                 g_weaponarena = 1;
738                 t = tokenize_console(s);
739                 g_weaponarena_list = "";
740                 for (i = 0; i < t; ++i)
741                 {
742                         s = argv(i);
743                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
744                         {
745                                 e = get_weaponinfo(j);
746                                 if (e.netname == s)
747                                 {
748                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
749                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
750                                         break;
751                                 }
752                         }
753                         if (j > WEP_LAST)
754                         {
755                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
756                         }
757                 }
758                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
759         }
760
761         if(g_weaponarena)
762                 g_weaponarena_random = cvar("g_weaponarena_random");
763         else
764                 g_weaponarena_random = 0;
765         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
766
767         if (g_weaponarena)
768         {
769                 g_weapon_stay = 0; // incompatible
770                 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
771                 start_items |= IT_UNLIMITED_AMMO;
772         }
773         else
774         {
775                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
776                 {
777                         e = get_weaponinfo(i);
778                         float w = want_weapon("g_start_weapon_", e, FALSE);
779                         if(w & 1)
780                                 WEPSET_OR_AW(start_weapons, i);
781                         if(w & 2)
782                                 WEPSET_OR_AW(start_weapons_default, i);
783                         if(w & 4)
784                                 WEPSET_OR_AW(start_weapons_defaultmask, i);
785                 }
786         }
787
788         if(!cvar("g_use_ammunition"))
789                 start_items |= IT_UNLIMITED_AMMO;
790         
791         if(start_items & IT_UNLIMITED_WEAPON_AMMO)
792         {
793                 start_ammo_rockets = 999;
794                 start_ammo_shells = 999;
795                 start_ammo_cells = 999;
796                 start_ammo_nails = 999;
797                 start_ammo_fuel = 999;
798         }
799         else
800         {
801                 start_ammo_shells = cvar("g_start_ammo_shells");
802                 start_ammo_nails = cvar("g_start_ammo_nails");
803                 start_ammo_rockets = cvar("g_start_ammo_rockets");
804                 start_ammo_cells = cvar("g_start_ammo_cells");
805                 start_ammo_fuel = cvar("g_start_ammo_fuel");
806         }
807
808         if (inWarmupStage)
809         {
810                 warmup_start_ammo_shells = start_ammo_shells;
811                 warmup_start_ammo_nails = start_ammo_nails;
812                 warmup_start_ammo_rockets = start_ammo_rockets;
813                 warmup_start_ammo_cells = start_ammo_cells;
814                 warmup_start_ammo_fuel = start_ammo_fuel;
815                 warmup_start_health = start_health;
816                 warmup_start_armorvalue = start_armorvalue;
817                 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
818                 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
819                 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
820
821                 if (!g_weaponarena && !g_ca)
822                 {
823                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
824                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
825                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
826                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
827                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
828                         warmup_start_health = cvar("g_warmup_start_health");
829                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
830                         WEPSET_CLEAR_A(warmup_start_weapons);
831                         WEPSET_CLEAR_A(warmup_start_weapons_default);
832                         WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
833                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
834                         {
835                                 e = get_weaponinfo(i);
836                                 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
837                                 if(w & 1)
838                                         WEPSET_OR_AW(warmup_start_weapons, i);
839                                 if(w & 2)
840                                         WEPSET_OR_AW(warmup_start_weapons_default, i);
841                                 if(w & 4)
842                                         WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
843                         }
844                 }
845         }
846
847         if (g_jetpack)
848                 start_items |= IT_JETPACK;
849
850         MUTATOR_CALLHOOK(SetStartItems);
851
852         if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
853         {
854                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
855                 start_items |= IT_FUEL_REGEN;
856                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
857                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
858         }
859
860         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
861         {
862                 e = get_weaponinfo(i);
863                 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
864                         WEP_ACTION(i, WR_INIT);
865         }
866
867         start_ammo_shells = max(0, start_ammo_shells);
868         start_ammo_nails = max(0, start_ammo_nails);
869         start_ammo_cells = max(0, start_ammo_cells);
870         start_ammo_rockets = max(0, start_ammo_rockets);
871         start_ammo_fuel = max(0, start_ammo_fuel);
872
873         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
874         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
875         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
876         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
877         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
878 }
879
880 float g_bugrigs;
881 float g_bugrigs_planar_movement;
882 float g_bugrigs_planar_movement_car_jumping;
883 float g_bugrigs_reverse_spinning;
884 float g_bugrigs_reverse_speeding;
885 float g_bugrigs_reverse_stopping;
886 float g_bugrigs_air_steering;
887 float g_bugrigs_angle_smoothing;
888 float g_bugrigs_friction_floor;
889 float g_bugrigs_friction_brake;
890 float g_bugrigs_friction_air;
891 float g_bugrigs_accel;
892 float g_bugrigs_speed_ref;
893 float g_bugrigs_speed_pow;
894 float g_bugrigs_steer;
895
896 float sv_autotaunt;
897 float sv_taunt;
898
899 string GetGametype(); // g_world.qc
900 void readlevelcvars(void)
901 {
902         // load mutators
903         #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
904                 { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
905                 
906         CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
907         CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, 1);
908         CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
909         CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
910         CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
911         CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
912         CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
913         CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
914         CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
915         CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
916         CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
917         CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
918         CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
919         CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
920         CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
921         CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
922         CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
923         CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
924         CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
925         CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
926         
927         #undef CHECK_MUTATOR_ADD
928         
929         if(cvar("sv_allow_fullbright"))
930                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
931
932     g_bugrigs = cvar("g_bugrigs");
933     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
934     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
935     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
936     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
937     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
938     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
939     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
940     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
941     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
942     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
943     g_bugrigs_accel = cvar("g_bugrigs_accel");
944     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
945     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
946     g_bugrigs_steer = cvar("g_bugrigs_steer");
947         
948         g_minstagib = cvar("g_minstagib");
949
950         sv_clones = cvar("sv_clones");
951         sv_foginterval = cvar("sv_foginterval");
952         g_cloaked = cvar("g_cloaked");
953     if(g_cts)
954         g_cloaked = 1; // always enable cloak in CTS
955         g_footsteps = cvar("g_footsteps");
956         g_grappling_hook = cvar("g_grappling_hook");
957         g_jetpack = cvar("g_jetpack");
958         sv_maxidle = cvar("sv_maxidle");
959         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
960         sv_autotaunt = cvar("sv_autotaunt");
961         sv_taunt = cvar("sv_taunt");
962
963         inWarmupStage = cvar("g_warmup");
964         g_warmup_limit = cvar("g_warmup_limit");
965         g_warmup_allguns = cvar("g_warmup_allguns");
966         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
967
968         if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))
969                 inWarmupStage = 0; // these modes cannot work together, sorry
970
971         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
972         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
973         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
974         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
975         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
976         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
977         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
978         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
979         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
980         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
981         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
982         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
983         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
984         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
985
986         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
987         g_weaponratefactor = cvar("g_weaponratefactor");
988         g_weapondamagefactor = cvar("g_weapondamagefactor");
989         g_weaponforcefactor = cvar("g_weaponforcefactor");
990         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
991
992         g_pickup_shells = cvar("g_pickup_shells");
993         g_pickup_shells_max = cvar("g_pickup_shells_max");
994         g_pickup_nails = cvar("g_pickup_nails");
995         g_pickup_nails_max = cvar("g_pickup_nails_max");
996         g_pickup_rockets = cvar("g_pickup_rockets");
997         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
998         g_pickup_cells = cvar("g_pickup_cells");
999         g_pickup_cells_max = cvar("g_pickup_cells_max");
1000         g_pickup_fuel = cvar("g_pickup_fuel");
1001         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1002         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1003         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1004         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1005         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1006         g_pickup_armormedium = cvar("g_pickup_armormedium");
1007         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1008         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1009         g_pickup_armorbig = cvar("g_pickup_armorbig");
1010         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1011         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1012         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1013         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1014         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1015         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1016         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1017         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1018         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1019         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1020         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1021         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1022         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1023         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1024         g_pickup_healthmega = cvar("g_pickup_healthmega");
1025         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1026         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1027
1028         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1029         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1030
1031     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1032     if(!g_weapon_stay)
1033         g_weapon_stay = cvar("g_weapon_stay");
1034
1035         if not(inWarmupStage)
1036                 game_starttime = time + cvar("g_start_delay");
1037
1038         readplayerstartcvars();
1039 }
1040
1041 //#NO AUTOCVARS END
1042
1043 // Sound functions
1044 string precache_sound (string s) = #19;
1045 float precache_sound_index (string s) = #19;
1046
1047 #define SND_VOLUME      1
1048 #define SND_ATTENUATION 2
1049 #define SND_LARGEENTITY 8
1050 #define SND_LARGESOUND  16
1051
1052 float sound_allowed(float dest, entity e)
1053 {
1054     // sounds from world may always pass
1055     for (;;)
1056     {
1057         if (e.classname == "body")
1058             e = e.enemy;
1059         else if (e.realowner && e.realowner != e)
1060             e = e.realowner;
1061         else if (e.owner && e.owner != e)
1062             e = e.owner;
1063         else
1064             break;
1065     }
1066     // sounds to self may always pass
1067     if (dest == MSG_ONE)
1068         if (e == msg_entity)
1069             return TRUE;
1070     // sounds by players can be removed
1071     if (autocvar_bot_sound_monopoly)
1072         if (IS_REAL_CLIENT(e))
1073             return FALSE;
1074     // anything else may pass
1075     return TRUE;
1076 }
1077
1078 #ifdef COMPAT_XON010_CHANNELS
1079 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1080 void sound(entity e, float chan, string samp, float vol, float atten)
1081 {
1082     if (!sound_allowed(MSG_BROADCAST, e))
1083         return;
1084     builtin_sound(e, chan, samp, vol, atten);
1085 }
1086 #else
1087 #undef sound
1088 void sound(entity e, float chan, string samp, float vol, float atten)
1089 {
1090     if (!sound_allowed(MSG_BROADCAST, e))
1091         return;
1092     sound7(e, chan, samp, vol, atten, 0, 0);
1093 }
1094 #endif
1095
1096 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1097 {
1098     float entno, idx;
1099
1100     if (!sound_allowed(dest, e))
1101         return;
1102
1103     entno = num_for_edict(e);
1104     idx = precache_sound_index(samp);
1105
1106     float sflags;
1107     sflags = 0;
1108
1109     atten = floor(atten * 64);
1110     vol = floor(vol * 255);
1111
1112     if (vol != 255)
1113         sflags |= SND_VOLUME;
1114     if (atten != 64)
1115         sflags |= SND_ATTENUATION;
1116     if (entno >= 8192 || chan < 0 || chan > 7)
1117         sflags |= SND_LARGEENTITY;
1118     if (idx >= 256)
1119         sflags |= SND_LARGESOUND;
1120
1121     WriteByte(dest, SVC_SOUND);
1122     WriteByte(dest, sflags);
1123     if (sflags & SND_VOLUME)
1124         WriteByte(dest, vol);
1125     if (sflags & SND_ATTENUATION)
1126         WriteByte(dest, atten);
1127     if (sflags & SND_LARGEENTITY)
1128     {
1129         WriteShort(dest, entno);
1130         WriteByte(dest, chan);
1131     }
1132     else
1133     {
1134         WriteShort(dest, entno * 8 + chan);
1135     }
1136     if (sflags & SND_LARGESOUND)
1137         WriteShort(dest, idx);
1138     else
1139         WriteByte(dest, idx);
1140
1141     WriteCoord(dest, o_x);
1142     WriteCoord(dest, o_y);
1143     WriteCoord(dest, o_z);
1144 }
1145 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1146 {
1147     vector o;
1148
1149     if (!sound_allowed(dest, e))
1150         return;
1151
1152     o = e.origin + 0.5 * (e.mins + e.maxs);
1153     soundtoat(dest, e, o, chan, samp, vol, atten);
1154 }
1155 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1156 {
1157     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1158 }
1159 void stopsoundto(float dest, entity e, float chan)
1160 {
1161     float entno;
1162
1163     if (!sound_allowed(dest, e))
1164         return;
1165
1166     entno = num_for_edict(e);
1167
1168     if (entno >= 8192 || chan < 0 || chan > 7)
1169     {
1170         float idx, sflags;
1171         idx = precache_sound_index("misc/null.wav");
1172         sflags = SND_LARGEENTITY;
1173         if (idx >= 256)
1174             sflags |= SND_LARGESOUND;
1175         WriteByte(dest, SVC_SOUND);
1176         WriteByte(dest, sflags);
1177         WriteShort(dest, entno);
1178         WriteByte(dest, chan);
1179         if (sflags & SND_LARGESOUND)
1180             WriteShort(dest, idx);
1181         else
1182             WriteByte(dest, idx);
1183         WriteCoord(dest, e.origin_x);
1184         WriteCoord(dest, e.origin_y);
1185         WriteCoord(dest, e.origin_z);
1186     }
1187     else
1188     {
1189         WriteByte(dest, SVC_STOPSOUND);
1190         WriteShort(dest, entno * 8 + chan);
1191     }
1192 }
1193 void stopsound(entity e, float chan)
1194 {
1195     if (!sound_allowed(MSG_BROADCAST, e))
1196         return;
1197
1198     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1199     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1200 }
1201
1202 void play2(entity e, string filename)
1203 {
1204     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1205     msg_entity = e;
1206     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1207 }
1208
1209 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1210 .float spamtime;
1211 float spamsound(entity e, float chan, string samp, float vol, float atten)
1212 {
1213     if (!sound_allowed(MSG_BROADCAST, e))
1214         return FALSE;
1215
1216     if (time > e.spamtime)
1217     {
1218         e.spamtime = time;
1219         sound(e, chan, samp, vol, atten);
1220         return TRUE;
1221     }
1222     return FALSE;
1223 }
1224
1225 void play2team(float t, string filename)
1226 {
1227     entity head;
1228
1229     if (autocvar_bot_sound_monopoly)
1230         return;
1231
1232     FOR_EACH_REALPLAYER(head)
1233     {
1234         if (head.team == t)
1235             play2(head, filename);
1236     }
1237 }
1238
1239 void play2all(string samp)
1240 {
1241     if (autocvar_bot_sound_monopoly)
1242         return;
1243
1244     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1245 }
1246
1247 void PrecachePlayerSounds(string f);
1248 void precache_playermodel(string m)
1249 {
1250         float globhandle, i, n;
1251         string f;
1252
1253         if(substring(m, -9,5) == "_lod1")
1254                 return;
1255         if(substring(m, -9,5) == "_lod2")
1256                 return;
1257         precache_model(m);
1258         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1259         if(fexists(f))
1260                 precache_model(f);
1261         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1262         if(fexists(f))
1263                 precache_model(f);
1264
1265         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1266         if (globhandle < 0)
1267                 return;
1268         n = search_getsize(globhandle);
1269         for (i = 0; i < n; ++i)
1270         {
1271                 //print(search_getfilename(globhandle, i), "\n");
1272                 f = search_getfilename(globhandle, i);
1273                 PrecachePlayerSounds(f);
1274         }
1275         search_end(globhandle);
1276 }
1277 void precache_all_playermodels(string pattern)
1278 {
1279         float globhandle, i, n;
1280         string f;
1281
1282         globhandle = search_begin(pattern, TRUE, FALSE);
1283         if (globhandle < 0)
1284                 return;
1285         n = search_getsize(globhandle);
1286         for (i = 0; i < n; ++i)
1287         {
1288                 //print(search_getfilename(globhandle, i), "\n");
1289                 f = search_getfilename(globhandle, i);
1290                 precache_playermodel(f);
1291         }
1292         search_end(globhandle);
1293 }
1294
1295 void precache()
1296 {
1297     // gamemode related things
1298     precache_model ("models/misc/chatbubble.spr");
1299
1300 #ifdef TTURRETS_ENABLED
1301     if (autocvar_g_turrets)
1302         turrets_precash();
1303 #endif
1304
1305     // Precache all player models if desired
1306     if (autocvar_sv_precacheplayermodels)
1307     {
1308         PrecachePlayerSounds("sound/player/default.sounds");
1309         precache_all_playermodels("models/player/*.zym");
1310         precache_all_playermodels("models/player/*.dpm");
1311         precache_all_playermodels("models/player/*.md3");
1312         precache_all_playermodels("models/player/*.psk");
1313         precache_all_playermodels("models/player/*.iqm");
1314     }
1315
1316     if (autocvar_sv_defaultcharacter)
1317     {
1318         string s;
1319         s = autocvar_sv_defaultplayermodel_red;
1320         if (s != "")
1321             precache_playermodel(s);
1322         s = autocvar_sv_defaultplayermodel_blue;
1323         if (s != "")
1324             precache_playermodel(s);
1325         s = autocvar_sv_defaultplayermodel_yellow;
1326         if (s != "")
1327             precache_playermodel(s);
1328         s = autocvar_sv_defaultplayermodel_pink;
1329         if (s != "")
1330             precache_playermodel(s);
1331         s = autocvar_sv_defaultplayermodel;
1332         if (s != "")
1333             precache_playermodel(s);
1334     }
1335
1336     if (g_footsteps)
1337     {
1338         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1339         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1340     }
1341
1342     // gore and miscellaneous sounds
1343     //precache_sound ("misc/h2ohit.wav");
1344     precache_model ("models/hook.md3");
1345     precache_sound ("misc/armorimpact.wav");
1346     precache_sound ("misc/bodyimpact1.wav");
1347     precache_sound ("misc/bodyimpact2.wav");
1348     precache_sound ("misc/gib.wav");
1349     precache_sound ("misc/gib_splat01.wav");
1350     precache_sound ("misc/gib_splat02.wav");
1351     precache_sound ("misc/gib_splat03.wav");
1352     precache_sound ("misc/gib_splat04.wav");
1353     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1354     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1355     precache_sound ("misc/null.wav");
1356     precache_sound ("misc/spawn.wav");
1357     precache_sound ("misc/talk.wav");
1358     precache_sound ("misc/teleport.wav");
1359     precache_sound ("misc/poweroff.wav");
1360     precache_sound ("player/lava.wav");
1361     precache_sound ("player/slime.wav");
1362
1363     precache_model ("models/sprites/0.spr32");
1364     precache_model ("models/sprites/1.spr32");
1365     precache_model ("models/sprites/2.spr32");
1366     precache_model ("models/sprites/3.spr32");
1367     precache_model ("models/sprites/4.spr32");
1368     precache_model ("models/sprites/5.spr32");
1369     precache_model ("models/sprites/6.spr32");
1370     precache_model ("models/sprites/7.spr32");
1371     precache_model ("models/sprites/8.spr32");
1372     precache_model ("models/sprites/9.spr32");
1373     precache_model ("models/sprites/10.spr32");
1374
1375     // common weapon precaches
1376         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1377     precache_sound ("weapons/weapon_switch.wav");
1378     precache_sound ("weapons/weaponpickup.wav");
1379     precache_sound ("weapons/unavailable.wav");
1380     precache_sound ("weapons/dryfire.wav");
1381     if (g_grappling_hook)
1382     {
1383         precache_sound ("weapons/hook_fire.wav"); // hook
1384         precache_sound ("weapons/hook_impact.wav"); // hook
1385     }
1386
1387     precache_model("models/elaser.mdl");
1388     precache_model("models/laser.mdl");
1389     precache_model("models/ebomb.mdl");
1390
1391 #if 0
1392     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1393
1394     if (!self.noise && self.music) // quake 3 uses the music field
1395         self.noise = self.music;
1396
1397     // plays music for the level if there is any
1398     if (self.noise)
1399     {
1400         precache_sound (self.noise);
1401         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1402     }
1403 #endif
1404
1405 #include "precache-for-csqc.inc"
1406 }
1407
1408 // WARNING: this kills the trace globals
1409 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1410 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1411
1412 #define INITPRIO_FIRST              0
1413 #define INITPRIO_GAMETYPE           0
1414 #define INITPRIO_GAMETYPE_FALLBACK  1
1415 #define INITPRIO_FINDTARGET        10
1416 #define INITPRIO_DROPTOFLOOR       20
1417 #define INITPRIO_SETLOCATION       90
1418 #define INITPRIO_LINKDOORS         91
1419 #define INITPRIO_LAST              99
1420
1421 .void(void) initialize_entity;
1422 .float initialize_entity_order;
1423 .entity initialize_entity_next;
1424 entity initialize_entity_first;
1425
1426 void make_safe_for_remove(entity e)
1427 {
1428     if (e.initialize_entity)
1429     {
1430         entity ent, prev = world;
1431         for (ent = initialize_entity_first; ent; )
1432         {
1433             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1434             {
1435                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1436                 // skip it in linked list
1437                 if (prev)
1438                 {
1439                     prev.initialize_entity_next = ent.initialize_entity_next;
1440                     ent = prev.initialize_entity_next;
1441                 }
1442                 else
1443                 {
1444                     initialize_entity_first = ent.initialize_entity_next;
1445                     ent = initialize_entity_first;
1446                 }
1447             }
1448             else
1449             {
1450                 prev = ent;
1451                 ent = ent.initialize_entity_next;
1452             }
1453         }
1454     }
1455 }
1456
1457 void objerror(string s)
1458 {
1459     make_safe_for_remove(self);
1460     builtin_objerror(s);
1461 }
1462
1463 .float remove_except_protected_forbidden;
1464 void remove_except_protected(entity e)
1465 {
1466         if(e.remove_except_protected_forbidden)
1467                 error("not allowed to remove this at this point");
1468         builtin_remove(e);
1469 }
1470
1471 void remove_unsafely(entity e)
1472 {
1473     if(e.classname == "spike")
1474         error("Removing spikes is forbidden (crylink bug), please report");
1475     builtin_remove(e);
1476 }
1477
1478 void remove_safely(entity e)
1479 {
1480     make_safe_for_remove(e);
1481     builtin_remove(e);
1482 }
1483
1484 void InitializeEntity(entity e, void(void) func, float order)
1485 {
1486     entity prev, cur;
1487
1488     if (!e || e.initialize_entity)
1489     {
1490         // make a proxy initializer entity
1491         entity e_old;
1492         e_old = e;
1493         e = spawn();
1494         e.classname = "initialize_entity";
1495         e.enemy = e_old;
1496     }
1497
1498     e.initialize_entity = func;
1499     e.initialize_entity_order = order;
1500
1501     cur = initialize_entity_first;
1502     prev = world;
1503     for (;;)
1504     {
1505         if (!cur || cur.initialize_entity_order > order)
1506         {
1507             // insert between prev and cur
1508             if (prev)
1509                 prev.initialize_entity_next = e;
1510             else
1511                 initialize_entity_first = e;
1512             e.initialize_entity_next = cur;
1513             return;
1514         }
1515         prev = cur;
1516         cur = cur.initialize_entity_next;
1517     }
1518 }
1519 void InitializeEntitiesRun()
1520 {
1521     entity startoflist;
1522     startoflist = initialize_entity_first;
1523     initialize_entity_first = world;
1524     remove = remove_except_protected;
1525     for (self = startoflist; self; self = self.initialize_entity_next)
1526     {
1527         self.remove_except_protected_forbidden = 1;
1528     }
1529     for (self = startoflist; self; )
1530     {
1531         entity e;
1532         var void(void) func;
1533         e = self.initialize_entity_next;
1534         func = self.initialize_entity;
1535         self.initialize_entity_order = 0;
1536         self.initialize_entity = func_null;
1537         self.initialize_entity_next = world;
1538         self.remove_except_protected_forbidden = 0;
1539         if (self.classname == "initialize_entity")
1540         {
1541             entity e_old;
1542             e_old = self.enemy;
1543             builtin_remove(self);
1544             self = e_old;
1545         }
1546         //dprint("Delayed initialization: ", self.classname, "\n");
1547         if(func)
1548             func();
1549         else
1550         {
1551             eprint(self);
1552             backtrace(strcat("Null function in: ", self.classname, "\n"));
1553         }
1554         self = e;
1555     }
1556     remove = remove_unsafely;
1557 }
1558
1559 .float uncustomizeentityforclient_set;
1560 .void(void) uncustomizeentityforclient;
1561 void UncustomizeEntitiesRun()
1562 {
1563     entity oldself;
1564     oldself = self;
1565     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1566         self.uncustomizeentityforclient();
1567     self = oldself;
1568 }
1569 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1570 {
1571     e.customizeentityforclient = customizer;
1572     e.uncustomizeentityforclient = uncustomizer;
1573     e.uncustomizeentityforclient_set = !!uncustomizer;
1574 }
1575
1576 .float nottargeted;
1577 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1578
1579 void() SUB_Remove;
1580 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1581 {
1582     vector mi, ma;
1583
1584     if (e.classname == "")
1585         e.classname = "net_linked";
1586
1587     if (e.model == "" || self.modelindex == 0)
1588     {
1589         mi = e.mins;
1590         ma = e.maxs;
1591         setmodel(e, "null");
1592         setsize(e, mi, ma);
1593     }
1594
1595     e.SendEntity = sendfunc;
1596     e.SendFlags = 0xFFFFFF;
1597
1598     if (!docull)
1599         e.effects |= EF_NODEPTHTEST;
1600
1601     if (dt)
1602     {
1603         e.nextthink = time + dt;
1604         e.think = SUB_Remove;
1605     }
1606 }
1607
1608 void adaptor_think2touch()
1609 {
1610     entity o;
1611     o = other;
1612     other = world;
1613     self.touch();
1614     other = o;
1615 }
1616
1617 void adaptor_think2use()
1618 {
1619     entity o, a;
1620     o = other;
1621     a = activator;
1622     activator = world;
1623     other = world;
1624     self.use();
1625     other = o;
1626     activator = a;
1627 }
1628
1629 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1630 {
1631         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1632                 self.projectiledeathtype |= HITTYPE_SPLASH;
1633         adaptor_think2use();
1634 }
1635
1636 // deferred dropping
1637 void DropToFloor_Handler()
1638 {
1639     builtin_droptofloor();
1640     self.dropped_origin = self.origin;
1641 }
1642
1643 void droptofloor()
1644 {
1645     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1646 }
1647
1648
1649
1650 float trace_hits_box_a0, trace_hits_box_a1;
1651
1652 float trace_hits_box_1d(float end, float thmi, float thma)
1653 {
1654     if (end == 0)
1655     {
1656         // just check if x is in range
1657         if (0 < thmi)
1658             return FALSE;
1659         if (0 > thma)
1660             return FALSE;
1661     }
1662     else
1663     {
1664         // do the trace with respect to x
1665         // 0 -> end has to stay in thmi -> thma
1666         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1667         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1668         if (trace_hits_box_a0 > trace_hits_box_a1)
1669             return FALSE;
1670     }
1671     return TRUE;
1672 }
1673
1674 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1675 {
1676     end -= start;
1677     thmi -= start;
1678     thma -= start;
1679     // now it is a trace from 0 to end
1680
1681     trace_hits_box_a0 = 0;
1682     trace_hits_box_a1 = 1;
1683
1684     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1685         return FALSE;
1686     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1687         return FALSE;
1688     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1689         return FALSE;
1690
1691     return TRUE;
1692 }
1693
1694 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1695 {
1696     return trace_hits_box(start, end, thmi - ma, thma - mi);
1697 }
1698
1699 float SUB_NoImpactCheck()
1700 {
1701         // zero hitcontents = this is not the real impact, but either the
1702         // mirror-impact of something hitting the projectile instead of the
1703         // projectile hitting the something, or a touchareagrid one. Neither of
1704         // these stop the projectile from moving, so...
1705         if(trace_dphitcontents == 0)
1706         {
1707                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1708                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1709                 checkclient();
1710         }
1711     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1712         return 1;
1713     if (other == world && self.size != '0 0 0')
1714     {
1715         vector tic;
1716         tic = self.velocity * sys_frametime;
1717         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1718         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1719         if (trace_fraction >= 1)
1720         {
1721             dprint("Odd... did not hit...?\n");
1722         }
1723         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1724         {
1725             dprint("Detected and prevented the sky-grapple bug.\n");
1726             return 1;
1727         }
1728     }
1729
1730     return 0;
1731 }
1732
1733 #define SUB_OwnerCheck() (other && (other == self.owner))
1734
1735 void RemoveGrapplingHook(entity pl);
1736 void W_Crylink_Dequeue(entity e);
1737 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1738 {
1739         if(SUB_OwnerCheck())
1740                 return TRUE;
1741         if(SUB_NoImpactCheck())
1742         {
1743                 if(self.classname == "grapplinghook")
1744                         RemoveGrapplingHook(self.realowner);
1745                 else if(self.classname == "spike")
1746                 {
1747                         W_Crylink_Dequeue(self);
1748                         remove(self);
1749                 }
1750                 else
1751                         remove(self);
1752                 return TRUE;
1753         }
1754         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1755                 UpdateCSQCProjectile(self);
1756         return FALSE;
1757 }
1758 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1759
1760 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1761 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1762
1763 void URI_Get_Callback(float id, float status, string data)
1764 {
1765         if(url_URI_Get_Callback(id, status, data))
1766         {
1767                 // handled
1768         }
1769         else if (id == URI_GET_DISCARD)
1770         {
1771                 // discard
1772         }
1773         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1774         {
1775                 // sv_cmd curl
1776                 Curl_URI_Get_Callback(id, status, data);
1777         }
1778         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1779         {
1780                 // online ban list
1781                 OnlineBanList_URI_Get_Callback(id, status, data);
1782         }
1783         else
1784         {
1785                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1786         }
1787 }
1788
1789 string uid2name(string myuid) {
1790         string s;
1791         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1792
1793         // FIXME remove this later after 0.6 release
1794         // convert old style broken records to correct style
1795         if(s == "")
1796         {
1797                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1798                 if(s != "")
1799                 {
1800                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1801                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1802                 }
1803         }
1804         
1805         if(s == "")
1806                 s = "^1Unregistered Player";
1807         return s;
1808 }
1809
1810 float race_readTime(string map, float pos)
1811 {
1812         string rr;
1813         if(g_cts)
1814                 rr = CTS_RECORD;
1815         else
1816                 rr = RACE_RECORD;
1817
1818         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1819 }
1820
1821 string race_readUID(string map, float pos)
1822 {
1823         string rr;
1824         if(g_cts)
1825                 rr = CTS_RECORD;
1826         else
1827                 rr = RACE_RECORD;
1828
1829         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1830 }
1831
1832 float race_readPos(string map, float t) {
1833         float i;
1834         for (i = 1; i <= RANKINGS_CNT; ++i)
1835                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1836                         return i;
1837
1838         return 0; // pos is zero if unranked
1839 }
1840
1841 void race_writeTime(string map, float t, string myuid)
1842 {
1843         string rr;
1844         if(g_cts)
1845                 rr = CTS_RECORD;
1846         else
1847                 rr = RACE_RECORD;
1848
1849         float newpos;
1850         newpos = race_readPos(map, t);
1851
1852         float i, prevpos = 0;
1853         for(i = 1; i <= RANKINGS_CNT; ++i)
1854         {
1855                 if(race_readUID(map, i) == myuid)
1856                         prevpos = i;
1857         }
1858         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1859                 for (i = prevpos; i > newpos; --i) {
1860                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1861                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1862                 }
1863         } else { // player has no ranked record yet
1864                 for (i = RANKINGS_CNT; i > newpos; --i) {
1865                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1866                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1867                 }
1868         }
1869
1870         // store new time itself
1871         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1872         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1873 }
1874
1875 string race_readName(string map, float pos)
1876 {
1877         string rr;
1878         if(g_cts)
1879                 rr = CTS_RECORD;
1880         else
1881                 rr = RACE_RECORD;
1882
1883         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1884 }
1885
1886 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1887 {
1888     float m, i;
1889     vector start, org, delta, end, enddown, mstart;
1890     entity sp;
1891
1892     m = e.dphitcontentsmask;
1893     e.dphitcontentsmask = goodcontents | badcontents;
1894
1895     org = world.mins;
1896     delta = world.maxs - world.mins;
1897
1898     start = end = org;
1899
1900     for (i = 0; i < attempts; ++i)
1901     {
1902         start_x = org_x + random() * delta_x;
1903         start_y = org_y + random() * delta_y;
1904         start_z = org_z + random() * delta_z;
1905
1906         // rule 1: start inside world bounds, and outside
1907         // solid, and don't start from somewhere where you can
1908         // fall down to evil
1909         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1910         if (trace_fraction >= 1)
1911             continue;
1912         if (trace_startsolid)
1913             continue;
1914         if (trace_dphitcontents & badcontents)
1915             continue;
1916         if (trace_dphitq3surfaceflags & badsurfaceflags)
1917             continue;
1918
1919         // rule 2: if we are too high, lower the point
1920         if (trace_fraction * delta_z > maxaboveground)
1921             start = trace_endpos + '0 0 1' * maxaboveground;
1922         enddown = trace_endpos;
1923
1924         // rule 3: make sure we aren't outside the map. This only works
1925         // for somewhat well formed maps. A good rule of thumb is that
1926         // the map should have a convex outside hull.
1927         // these can be traceLINES as we already verified the starting box
1928         mstart = start + 0.5 * (e.mins + e.maxs);
1929         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1930         if (trace_fraction >= 1)
1931             continue;
1932         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1933         if (trace_fraction >= 1)
1934             continue;
1935         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1936         if (trace_fraction >= 1)
1937             continue;
1938         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1939         if (trace_fraction >= 1)
1940             continue;
1941         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1942         if (trace_fraction >= 1)
1943             continue;
1944
1945         // rule 4: we must "see" some spawnpoint
1946         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1947                 if(checkpvs(mstart, sp))
1948                         break;
1949         if(!sp)
1950         {
1951                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1952                         if(checkpvs(mstart, sp))
1953                                 break;
1954                 if(!sp)
1955                         continue;
1956         }
1957
1958         // find a random vector to "look at"
1959         end_x = org_x + random() * delta_x;
1960         end_y = org_y + random() * delta_y;
1961         end_z = org_z + random() * delta_z;
1962         end = start + normalize(end - start) * vlen(delta);
1963
1964         // rule 4: start TO end must not be too short
1965         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1966         if (trace_startsolid)
1967             continue;
1968         if (trace_fraction < minviewdistance / vlen(delta))
1969             continue;
1970
1971         // rule 5: don't want to look at sky
1972         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1973             continue;
1974
1975         // rule 6: we must not end up in trigger_hurt
1976         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1977             continue;
1978
1979         break;
1980     }
1981
1982     e.dphitcontentsmask = m;
1983
1984     if (i < attempts)
1985     {
1986         setorigin(e, start);
1987         e.angles = vectoangles(end - start);
1988         dprint("Needed ", ftos(i + 1), " attempts\n");
1989         return TRUE;
1990     }
1991     else
1992         return FALSE;
1993 }
1994
1995 float zcurveparticles_effectno;
1996 vector zcurveparticles_start;
1997 float zcurveparticles_spd;
1998
1999 void endzcurveparticles()
2000 {
2001         if(zcurveparticles_effectno)
2002         {
2003                 // terminator
2004                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2005         }
2006         zcurveparticles_effectno = 0;
2007 }
2008
2009 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2010 {
2011         spd = bound(0, floor(spd / 16), 32767);
2012         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2013         {
2014                 endzcurveparticles();
2015                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2016                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2017                 WriteShort(MSG_BROADCAST, effectno);
2018                 WriteCoord(MSG_BROADCAST, start_x);
2019                 WriteCoord(MSG_BROADCAST, start_y);
2020                 WriteCoord(MSG_BROADCAST, start_z);
2021                 zcurveparticles_effectno = effectno;
2022                 zcurveparticles_start = start;
2023         }
2024         else
2025                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2026         WriteCoord(MSG_BROADCAST, end_x);
2027         WriteCoord(MSG_BROADCAST, end_y);
2028         WriteCoord(MSG_BROADCAST, end_z);
2029         WriteCoord(MSG_BROADCAST, end_dz);
2030         zcurveparticles_spd = spd;
2031 }
2032
2033 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2034 {
2035         float end_dz;
2036         vector vecxy, velxy;
2037
2038         vecxy = end - start;
2039         vecxy_z = 0;
2040         velxy = vel;
2041         velxy_z = 0;
2042
2043         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2044         {
2045                 endzcurveparticles();
2046                 trailparticles(world, effectno, start, end);
2047                 return;
2048         }
2049
2050         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2051         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2052 }
2053
2054 void write_recordmarker(entity pl, float tstart, float dt)
2055 {
2056     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2057
2058     // also write a marker into demo files for demotc-race-record-extractor to find
2059     stuffcmd(pl,
2060              strcat(
2061                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2062                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2063 }
2064
2065 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2066 {
2067         switch(algn)
2068         {
2069                 default:
2070                 case 3: // right
2071                         break;
2072
2073                 case 4: // left
2074                         vecs_y = -vecs_y;
2075                         break;
2076
2077                 case 1:
2078                         if(allowcenter) // 2: allow center handedness
2079                         {
2080                                 // center
2081                                 vecs_y = 0;
2082                                 vecs_z -= 2;
2083                         }
2084                         else
2085                         {
2086                                 // right
2087                         }
2088                         break;
2089
2090                 case 2:
2091                         if(allowcenter) // 2: allow center handedness
2092                         {
2093                                 // center
2094                                 vecs_y = 0;
2095                                 vecs_z -= 2;
2096                         }
2097                         else
2098                         {
2099                                 // left
2100                                 vecs_y = -vecs_y;
2101                         }
2102                         break;
2103         }
2104         return vecs;
2105 }
2106
2107 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2108 {
2109         string s;
2110         vector v;
2111
2112         if (autocvar_g_shootfromeye)
2113         {
2114                 if (visual)
2115                 {
2116                         if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2117                         else { vecs_y = 0; vecs_z -= 2; }
2118                 }
2119                 else
2120                 {
2121                         vecs_y = 0;
2122                         vecs_z = 0;
2123                 }
2124         }
2125         else if (autocvar_g_shootfromcenter)
2126         {
2127                 vecs_y = 0;
2128                 vecs_z -= 2;
2129         }
2130         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2131         {
2132                 v = stov(s);
2133                 if (y_is_right)
2134                         v_y = -v_y;
2135                 if (v_x != 0)
2136                         vecs_x = v_x;
2137                 vecs_y = v_y;
2138                 vecs_z = v_z;
2139         }
2140         else if (autocvar_g_shootfromclient)
2141         {
2142                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2143         }
2144         return vecs;
2145 }
2146
2147 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2148 {
2149         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2150 }
2151
2152
2153 void attach_sameorigin(entity e, entity to, string tag)
2154 {
2155     vector org, t_forward, t_left, t_up, e_forward, e_up;
2156     float tagscale;
2157
2158     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2159     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2160     t_forward = v_forward * tagscale;
2161     t_left = v_right * -tagscale;
2162     t_up = v_up * tagscale;
2163
2164     e.origin_x = org * t_forward;
2165     e.origin_y = org * t_left;
2166     e.origin_z = org * t_up;
2167
2168     // current forward and up directions
2169     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2170                 e.angles = AnglesTransform_FromVAngles(e.angles);
2171         else
2172                 e.angles = AnglesTransform_FromAngles(e.angles);
2173     fixedmakevectors(e.angles);
2174
2175     // untransform forward, up!
2176     e_forward_x = v_forward * t_forward;
2177     e_forward_y = v_forward * t_left;
2178     e_forward_z = v_forward * t_up;
2179     e_up_x = v_up * t_forward;
2180     e_up_y = v_up * t_left;
2181     e_up_z = v_up * t_up;
2182
2183     e.angles = fixedvectoangles2(e_forward, e_up);
2184     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2185                 e.angles = AnglesTransform_ToVAngles(e.angles);
2186         else
2187                 e.angles = AnglesTransform_ToAngles(e.angles);
2188
2189     setattachment(e, to, tag);
2190     setorigin(e, e.origin);
2191 }
2192
2193 void detach_sameorigin(entity e)
2194 {
2195     vector org;
2196     org = gettaginfo(e, 0);
2197     e.angles = fixedvectoangles2(v_forward, v_up);
2198     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2199                 e.angles = AnglesTransform_ToVAngles(e.angles);
2200         else
2201                 e.angles = AnglesTransform_ToAngles(e.angles);
2202     setorigin(e, org);
2203     setattachment(e, world, "");
2204     setorigin(e, e.origin);
2205 }
2206
2207 void follow_sameorigin(entity e, entity to)
2208 {
2209     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2210     e.aiment = to; // make the hole follow bmodel
2211     e.punchangle = to.angles; // the original angles of bmodel
2212     e.view_ofs = e.origin - to.origin; // relative origin
2213     e.v_angle = e.angles - to.angles; // relative angles
2214 }
2215
2216 void unfollow_sameorigin(entity e)
2217 {
2218     e.movetype = MOVETYPE_NONE;
2219 }
2220
2221 entity gettaginfo_relative_ent;
2222 vector gettaginfo_relative(entity e, float tag)
2223 {
2224     if (!gettaginfo_relative_ent)
2225     {
2226         gettaginfo_relative_ent = spawn();
2227         gettaginfo_relative_ent.effects = EF_NODRAW;
2228     }
2229     gettaginfo_relative_ent.model = e.model;
2230     gettaginfo_relative_ent.modelindex = e.modelindex;
2231     gettaginfo_relative_ent.frame = e.frame;
2232     return gettaginfo(gettaginfo_relative_ent, tag);
2233 }
2234
2235 .float scale2;
2236
2237 float modeleffect_SendEntity(entity to, float sf)
2238 {
2239         float f;
2240         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2241
2242         f = 0;
2243         if(self.velocity != '0 0 0')
2244                 f |= 1;
2245         if(self.angles != '0 0 0')
2246                 f |= 2;
2247         if(self.avelocity != '0 0 0')
2248                 f |= 4;
2249
2250         WriteByte(MSG_ENTITY, f);
2251         WriteShort(MSG_ENTITY, self.modelindex);
2252         WriteByte(MSG_ENTITY, self.skin);
2253         WriteByte(MSG_ENTITY, self.frame);
2254         WriteCoord(MSG_ENTITY, self.origin_x);
2255         WriteCoord(MSG_ENTITY, self.origin_y);
2256         WriteCoord(MSG_ENTITY, self.origin_z);
2257         if(f & 1)
2258         {
2259                 WriteCoord(MSG_ENTITY, self.velocity_x);
2260                 WriteCoord(MSG_ENTITY, self.velocity_y);
2261                 WriteCoord(MSG_ENTITY, self.velocity_z);
2262         }
2263         if(f & 2)
2264         {
2265                 WriteCoord(MSG_ENTITY, self.angles_x);
2266                 WriteCoord(MSG_ENTITY, self.angles_y);
2267                 WriteCoord(MSG_ENTITY, self.angles_z);
2268         }
2269         if(f & 4)
2270         {
2271                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2272                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2273                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2274         }
2275         WriteShort(MSG_ENTITY, self.scale * 256.0);
2276         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2277         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2278         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2279         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2280
2281         return TRUE;
2282 }
2283
2284 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2285 {
2286         entity e;
2287         float sz;
2288         e = spawn();
2289         e.classname = "modeleffect";
2290         setmodel(e, m);
2291         e.frame = f;
2292         setorigin(e, o);
2293         e.velocity = v;
2294         e.angles = ang;
2295         e.avelocity = angv;
2296         e.alpha = a;
2297         e.teleport_time = t1;
2298         e.fade_time = t2;
2299         e.skin = s;
2300         if(s0 >= 0)
2301                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2302         else
2303                 e.scale = -s0;
2304         if(s2 >= 0)
2305                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2306         else
2307                 e.scale2 = -s2;
2308         sz = max(e.scale, e.scale2);
2309         setsize(e, e.mins * sz, e.maxs * sz);
2310         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2311 }
2312
2313 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2314 {
2315         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2316 }
2317
2318 float randombit(float bits)
2319 {
2320         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2321                 return bits;
2322
2323         float n, f, b, r;
2324
2325         r = random();
2326         b = 0;
2327         n = 0;
2328
2329         for(f = 1; f <= bits; f *= 2)
2330         {
2331                 if(bits & f)
2332                 {
2333                         ++n;
2334                         r *= n;
2335                         if(r <= 1)
2336                                 b = f;
2337                         else
2338                                 r = (r - 1) / (n - 1);
2339                 }
2340         }
2341
2342         return b;
2343 }
2344
2345 float randombits(float bits, float k, float error_return)
2346 {
2347         float r;
2348         r = 0;
2349         while(k > 0 && bits != r)
2350         {
2351                 r += randombit(bits - r);
2352                 --k;
2353         }
2354         if(error_return)
2355                 if(k > 0)
2356                         return -1; // all
2357         return r;
2358 }
2359
2360 void randombit_test(float bits, float iter)
2361 {
2362         while(iter > 0)
2363         {
2364                 print(ftos(randombit(bits)), "\n");
2365                 --iter;
2366         }
2367 }
2368
2369 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2370 {
2371         if(halflifedist > 0)
2372                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2373         else if(halflifedist < 0)
2374                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2375         else
2376                 return 1;
2377 }
2378
2379
2380
2381
2382 #ifdef RELEASE
2383 #define cvar_string_normal builtin_cvar_string
2384 #define cvar_normal builtin_cvar
2385 #else
2386 string cvar_string_normal(string n)
2387 {
2388         if not(cvar_type(n) & 1)
2389                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2390         return builtin_cvar_string(n);
2391 }
2392
2393 float cvar_normal(string n)
2394 {
2395         return stof(cvar_string_normal(n));
2396 }
2397 #endif
2398 #define cvar_set_normal builtin_cvar_set
2399
2400 void defer_think()
2401 {
2402     entity oself;
2403
2404     oself           = self;
2405     self            = self.owner;
2406     oself.think     = SUB_Remove;
2407     oself.nextthink = time;
2408
2409     oself.use();
2410 }
2411
2412 /*
2413     Execute func() after time + fdelay.
2414     self when func is executed = self when defer is called
2415 */
2416 void defer(float fdelay, void() func)
2417 {
2418     entity e;
2419
2420     e           = spawn();
2421     e.owner     = self;
2422     e.use       = func;
2423     e.think     = defer_think;
2424     e.nextthink = time + fdelay;
2425 }
2426
2427 .string aiment_classname;
2428 .float aiment_deadflag;
2429 void SetMovetypeFollow(entity ent, entity e)
2430 {
2431         // FIXME this may not be warpzone aware
2432         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2433         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2434         ent.aiment = e; // make the hole follow bmodel
2435         ent.punchangle = e.angles; // the original angles of bmodel
2436         ent.view_ofs = ent.origin - e.origin; // relative origin
2437         ent.v_angle = ent.angles - e.angles; // relative angles
2438         ent.aiment_classname = strzone(e.classname);
2439         ent.aiment_deadflag = e.deadflag;
2440 }
2441 void UnsetMovetypeFollow(entity ent)
2442 {
2443         ent.movetype = MOVETYPE_FLY;
2444         PROJECTILE_MAKETRIGGER(ent);
2445         ent.aiment = world;
2446 }
2447 float LostMovetypeFollow(entity ent)
2448 {
2449 /*
2450         if(ent.movetype != MOVETYPE_FOLLOW)
2451                 if(ent.aiment)
2452                         error("???");
2453 */
2454         if(ent.aiment)
2455         {
2456                 if(ent.aiment.classname != ent.aiment_classname)
2457                         return 1;
2458                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2459                         return 1;
2460         }
2461         return 0;
2462 }
2463
2464 float isPushable(entity e)
2465 {
2466         if(e.iscreature)
2467                 return TRUE;
2468         if(e.pushable)
2469                 return TRUE;
2470         switch(e.classname)
2471         {
2472                 case "body":
2473                 case "droppedweapon":
2474                 case "keepawayball":
2475                 case "nexball_basketball":
2476                 case "nexball_football":
2477                         return TRUE;
2478                 case "bullet": // antilagged bullets can't hit this either
2479                         return FALSE;
2480         }
2481         if (e.projectiledeathtype)
2482                 return TRUE;
2483         return FALSE;
2484 }