Merge branch 'master' into Mario/mutator_minstagib
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35
36 string admin_name(void)
37 {
38         if(autocvar_sv_adminnick != "")
39                 return autocvar_sv_adminnick;
40         else
41                 return "SERVER ADMIN";
42 }
43
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
47 {
48     if (DistributeEvenly_amount)
49     {
50         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
52     }
53     if (totalweight == 0)
54         DistributeEvenly_amount = 0;
55     else
56         DistributeEvenly_amount = amount;
57     DistributeEvenly_totalweight = totalweight;
58 }
59 float DistributeEvenly_Get(float weight)
60 {
61     float f;
62     if (weight <= 0)
63         return 0;
64     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65     DistributeEvenly_totalweight -= weight;
66     DistributeEvenly_amount -= f;
67     return f;
68 }
69 float DistributeEvenly_GetRandomized(float weight)
70 {
71     float f;
72     if (weight <= 0)
73         return 0;
74     f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75     DistributeEvenly_totalweight -= weight;
76     DistributeEvenly_amount -= f;
77     return f;
78 }
79
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
81
82 string STR_PLAYER = "player";
83 string STR_SPECTATOR = "spectator";
84 string STR_OBSERVER = "observer";
85
86 #define IS_PLAYER(v)                    (v.classname == STR_PLAYER)
87 #define IS_SPEC(v)                              (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v)                  (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v)                    (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v)                (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v)               (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v)              (clienttype(v) == CLIENTTYPE_NOTACLIENT)
93
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
97
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
101
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
103
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
106
107 float logfile_open;
108 float logfile;
109
110 void GameLogEcho(string s)
111 {
112     string fn;
113     float matches;
114
115     if (autocvar_sv_eventlog_files)
116     {
117         if (!logfile_open)
118         {
119             logfile_open = TRUE;
120             matches = autocvar_sv_eventlog_files_counter + 1;
121             cvar_set("sv_eventlog_files_counter", ftos(matches));
122             fn = ftos(matches);
123             if (strlen(fn) < 8)
124                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
125             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
126             logfile = fopen(fn, FILE_APPEND);
127             fputs(logfile, ":logversion:3\n");
128         }
129         if (logfile >= 0)
130         {
131             if (autocvar_sv_eventlog_files_timestamps)
132                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
133             else
134                 fputs(logfile, strcat(s, "\n"));
135         }
136     }
137     if (autocvar_sv_eventlog_console)
138     {
139         print(s, "\n");
140     }
141 }
142
143 void GameLogInit()
144 {
145     logfile_open = 0;
146     // will be opened later
147 }
148
149 void GameLogClose()
150 {
151     if (logfile_open && logfile >= 0)
152     {
153         fclose(logfile);
154         logfile = -1;
155     }
156 }
157
158 float spawnpoint_nag;
159 void relocate_spawnpoint()
160 {
161     // nudge off the floor
162     setorigin(self, self.origin + '0 0 1');
163
164     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
165     if (trace_startsolid)
166     {
167         vector o;
168         o = self.origin;
169         self.mins = PL_MIN;
170         self.maxs = PL_MAX;
171         if (!move_out_of_solid(self))
172             objerror("could not get out of solid at all!");
173         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
174         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
175         print(" ", ftos(self.origin_y - o_y));
176         print(" ", ftos(self.origin_z - o_z), "'\n");
177         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
178         {
179             if (!spawnpoint_nag)
180                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
181             spawnpoint_nag = 1;
182         }
183         else
184         {
185             setorigin(self, o);
186             self.mins = self.maxs = '0 0 0';
187             objerror("player spawn point in solid, mapper sucks!\n");
188             return;
189         }
190     }
191
192     self.use = spawnpoint_use;
193     self.team_saved = self.team;
194     if (!self.cnt)
195         self.cnt = 1;
196
197     if (have_team_spawns != 0)
198         if (self.team)
199             have_team_spawns = 1;
200     have_team_spawns_forteam[self.team] = 1;
201
202     if (autocvar_r_showbboxes)
203     {
204         // show where spawnpoints point at too
205         makevectors(self.angles);
206         entity e;
207         e = spawn();
208         e.classname = "info_player_foo";
209         setorigin(e, self.origin + v_forward * 24);
210         setsize(e, '-8 -8 -8', '8 8 8');
211         e.solid = SOLID_TRIGGER;
212     }
213 }
214
215 #define strstr strstrofs
216 /*
217 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
218 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
219 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
220 // BE CONSTANT OR strzoneD!
221 float strstr(string haystack, string needle, float offset)
222 {
223         float len, endpos;
224         string found;
225         len = strlen(needle);
226         endpos = strlen(haystack) - len;
227         while(offset <= endpos)
228         {
229                 found = substring(haystack, offset, len);
230                 if(found == needle)
231                         return offset;
232                 offset = offset + 1;
233         }
234         return -1;
235 }
236 */
237
238 float NUM_NEAREST_ENTITIES = 4;
239 entity nearest_entity[NUM_NEAREST_ENTITIES];
240 float nearest_length[NUM_NEAREST_ENTITIES];
241 entity findnearest(vector point, .string field, string value, vector axismod)
242 {
243     entity localhead;
244     float i;
245     float j;
246     float len;
247     vector dist;
248
249     float num_nearest;
250     num_nearest = 0;
251
252     localhead = find(world, field, value);
253     while (localhead)
254     {
255         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
256             dist = localhead.oldorigin;
257         else
258             dist = localhead.origin;
259         dist = dist - point;
260         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
261         len = vlen(dist);
262
263         for (i = 0; i < num_nearest; ++i)
264         {
265             if (len < nearest_length[i])
266                 break;
267         }
268
269         // now i tells us where to insert at
270         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
271         if (i < NUM_NEAREST_ENTITIES)
272         {
273             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
274             {
275                 nearest_length[j + 1] = nearest_length[j];
276                 nearest_entity[j + 1] = nearest_entity[j];
277             }
278             nearest_length[i] = len;
279             nearest_entity[i] = localhead;
280             if (num_nearest < NUM_NEAREST_ENTITIES)
281                 num_nearest = num_nearest + 1;
282         }
283
284         localhead = find(localhead, field, value);
285     }
286
287     // now use the first one from our list that we can see
288     for (i = 0; i < num_nearest; ++i)
289     {
290         traceline(point, nearest_entity[i].origin, TRUE, world);
291         if (trace_fraction == 1)
292         {
293             if (i != 0)
294             {
295                 dprint("Nearest point (");
296                 dprint(nearest_entity[0].netname);
297                 dprint(") is not visible, using a visible one.\n");
298             }
299             return nearest_entity[i];
300         }
301     }
302
303     if (num_nearest == 0)
304         return world;
305
306     dprint("Not seeing any location point, using nearest as fallback.\n");
307     /* DEBUGGING CODE:
308     dprint("Candidates were: ");
309     for(j = 0; j < num_nearest; ++j)
310     {
311         if(j != 0)
312                 dprint(", ");
313         dprint(nearest_entity[j].netname);
314     }
315     dprint("\n");
316     */
317
318     return nearest_entity[0];
319 }
320
321 void spawnfunc_target_location()
322 {
323     self.classname = "target_location";
324     // location name in netname
325     // eventually support: count, teamgame selectors, line of sight?
326 }
327
328 void spawnfunc_info_location()
329 {
330     self.classname = "target_location";
331     self.message = self.netname;
332 }
333
334 string NearestLocation(vector p)
335 {
336     entity loc;
337     string ret;
338     ret = "somewhere";
339     loc = findnearest(p, classname, "target_location", '1 1 1');
340     if (loc)
341     {
342         ret = loc.message;
343     }
344     else
345     {
346         loc = findnearest(p, target, "###item###", '1 1 4');
347         if (loc)
348             ret = loc.netname;
349     }
350     return ret;
351 }
352
353 string formatmessage(string msg)
354 {
355         float p, p1, p2;
356         float n;
357         vector cursor;
358         entity cursor_ent;
359         string escape;
360         string replacement;
361         p = 0;
362         n = 7;
363
364         WarpZone_crosshair_trace(self);
365         cursor = trace_endpos;
366         cursor_ent = trace_ent;
367
368         while (1) {
369                 if (n < 1)
370                         break; // too many replacements
371
372                 n = n - 1;
373                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
374                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
375
376                 if (p1 < 0)
377                         p1 = p2;
378
379                 if (p2 < 0)
380                         p2 = p1;
381
382                 p = min(p1, p2);
383
384                 if (p < 0)
385                         break;
386
387                 replacement = substring(msg, p, 2);
388                 escape = substring(msg, p + 1, 1);
389
390                 if (escape == "%")
391                         replacement = "%";
392                 else if (escape == "\\")
393                         replacement = "\\";
394                 else if (escape == "n")
395                         replacement = "\n";
396                 else if (escape == "a")
397                         replacement = ftos(floor(self.armorvalue));
398                 else if (escape == "h")
399                         replacement = ftos(floor(self.health));
400                 else if (escape == "l")
401                         replacement = NearestLocation(self.origin);
402                 else if (escape == "y")
403                         replacement = NearestLocation(cursor);
404                 else if (escape == "d")
405                         replacement = NearestLocation(self.death_origin);
406                 else if (escape == "w") {
407                         float wep;
408                         wep = self.weapon;
409                         if (!wep)
410                                 wep = self.switchweapon;
411                         if (!wep)
412                                 wep = self.cnt;
413                         replacement = W_Name(wep);
414                 } else if (escape == "W") {
415                         if (self.items & IT_SHELLS) replacement = "shells";
416                         else if (self.items & IT_NAILS) replacement = "bullets";
417                         else if (self.items & IT_ROCKETS) replacement = "rockets";
418                         else if (self.items & IT_CELLS) replacement = "cells";
419                         else replacement = "batteries"; // ;)
420                 } else if (escape == "x") {
421                         replacement = cursor_ent.netname;
422                         if (replacement == "" || !cursor_ent)
423                                 replacement = "nothing";
424                 } else if (escape == "s")
425                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
426                 else if (escape == "S")
427                         replacement = ftos(vlen(self.velocity));
428
429                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
430                 p = p + strlen(replacement);
431         }
432         return msg;
433 }
434
435 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
436         return (value == 0) ? FALSE : TRUE;
437 }
438
439 /*
440 =============
441 GetCvars
442 =============
443 Called with:
444   0:  sends the request
445   >0: receives a cvar from name=argv(f) value=argv(f+1)
446 */
447 void GetCvars_handleString(string thisname, float f, .string field, string name)
448 {
449         if (f < 0)
450         {
451                 if (self.field)
452                         strunzone(self.field);
453                 self.field = string_null;
454         }
455         else if (f > 0)
456         {
457                 if (thisname == name)
458                 {
459                         if (self.field)
460                                 strunzone(self.field);
461                         self.field = strzone(argv(f + 1));
462                 }
463         }
464         else
465                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
466 }
467 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
468 {
469         GetCvars_handleString(thisname, f, field, name);
470         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
471                 if (thisname == name)
472                 {
473                         string s;
474                         s = func(strcat1(self.field));
475                         if (s != self.field)
476                         {
477                                 strunzone(self.field);
478                                 self.field = strzone(s);
479                         }
480                 }
481 }
482 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
483 {
484         if (f < 0)
485         {
486         }
487         else if (f > 0)
488         {
489                 if (thisname == name)
490                         self.field = stof(argv(f + 1));
491         }
492         else
493                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
494 }
495 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
496 {
497         if (f < 0)
498         {
499         }
500         else if (f > 0)
501         {
502                 if (thisname == name)
503                 {
504                         if(!self.field)
505                         {
506                                 self.field = stof(argv(f + 1));
507                                 if(!self.field)
508                                         self.field = -1;
509                         }
510                 }
511         }
512         else
513         {
514                 if(!self.field)
515                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
516         }
517 }
518 float w_getbestweapon(entity e);
519 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
520 {
521         string o;
522         o = W_FixWeaponOrder_ForceComplete(wo);
523         if(self.weaponorder_byimpulse)
524         {
525                 strunzone(self.weaponorder_byimpulse);
526                 self.weaponorder_byimpulse = string_null;
527         }
528         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
529         return o;
530 }
531 void GetCvars(float f)
532 {
533         string s = string_null;
534
535         if (f > 0)
536                 s = strcat1(argv(f));
537
538         get_cvars_f = f;
539         get_cvars_s = s;
540
541         MUTATOR_CALLHOOK(GetCvars);
542
543         Notification_GetCvars();
544
545         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
546         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
547         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
548         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
549         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
550         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
551         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
552         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
553         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
554         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
555         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
556         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
557         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
558         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
559         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
560         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
561         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
562         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
563         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
564         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
565         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
566         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
567         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
568
569         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
570         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
571
572         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
573         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
574         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
575         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
576         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
577
578         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
579         if (f > 0)
580         {
581                 if (s == "cl_weaponpriority")
582                         self.switchweapon = w_getbestweapon(self);
583                 if (s == "cl_allow_uidtracking")
584                         PlayerStats_AddPlayer(self);
585         }
586 }
587
588 // decolorizes and team colors the player name when needed
589 string playername(entity p)
590 {
591     string t;
592     if (teamplay && !intermission_running && p.classname == "player")
593     {
594         t = Team_ColorCode(p.team);
595         return strcat(t, strdecolorize(p.netname));
596     }
597     else
598         return p.netname;
599 }
600
601 vector randompos(vector m1, vector m2)
602 {
603     vector v;
604     m2 = m2 - m1;
605     v_x = m2_x * random() + m1_x;
606     v_y = m2_y * random() + m1_y;
607     v_z = m2_z * random() + m1_z;
608     return  v;
609 }
610
611 //#NO AUTOCVARS START
612
613 float g_pickup_shells;
614 float g_pickup_shells_max;
615 float g_pickup_nails;
616 float g_pickup_nails_max;
617 float g_pickup_rockets;
618 float g_pickup_rockets_max;
619 float g_pickup_cells;
620 float g_pickup_cells_max;
621 float g_pickup_fuel;
622 float g_pickup_fuel_jetpack;
623 float g_pickup_fuel_max;
624 float g_pickup_armorsmall;
625 float g_pickup_armorsmall_max;
626 float g_pickup_armorsmall_anyway;
627 float g_pickup_armormedium;
628 float g_pickup_armormedium_max;
629 float g_pickup_armormedium_anyway;
630 float g_pickup_armorbig;
631 float g_pickup_armorbig_max;
632 float g_pickup_armorbig_anyway;
633 float g_pickup_armorlarge;
634 float g_pickup_armorlarge_max;
635 float g_pickup_armorlarge_anyway;
636 float g_pickup_healthsmall;
637 float g_pickup_healthsmall_max;
638 float g_pickup_healthsmall_anyway;
639 float g_pickup_healthmedium;
640 float g_pickup_healthmedium_max;
641 float g_pickup_healthmedium_anyway;
642 float g_pickup_healthlarge;
643 float g_pickup_healthlarge_max;
644 float g_pickup_healthlarge_anyway;
645 float g_pickup_healthmega;
646 float g_pickup_healthmega_max;
647 float g_pickup_healthmega_anyway;
648 float g_pickup_ammo_anyway;
649 float g_pickup_weapons_anyway;
650 float g_weaponarena;
651 WEPSET_DECLARE_A(g_weaponarena_weapons);
652 float g_weaponarena_random;
653 float g_weaponarena_random_with_laser;
654 string g_weaponarena_list;
655 float g_weaponspeedfactor;
656 float g_weaponratefactor;
657 float g_weapondamagefactor;
658 float g_weaponforcefactor;
659 float g_weaponspreadfactor;
660
661 WEPSET_DECLARE_A(start_weapons);
662 WEPSET_DECLARE_A(start_weapons_default);
663 WEPSET_DECLARE_A(start_weapons_defaultmask);
664 float start_items;
665 float start_ammo_shells;
666 float start_ammo_nails;
667 float start_ammo_rockets;
668 float start_ammo_cells;
669 float start_ammo_fuel;
670 float start_health;
671 float start_armorvalue;
672 WEPSET_DECLARE_A(warmup_start_weapons);
673 WEPSET_DECLARE_A(warmup_start_weapons_default);
674 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
675 float warmup_start_ammo_shells;
676 float warmup_start_ammo_nails;
677 float warmup_start_ammo_rockets;
678 float warmup_start_ammo_cells;
679 float warmup_start_ammo_fuel;
680 float warmup_start_health;
681 float warmup_start_armorvalue;
682 float g_weapon_stay;
683
684 entity get_weaponinfo(float w);
685
686 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
687 {
688         var float i = weaponinfo.weapon;
689         var float d = 0;
690
691         if (!i)
692                 return 0;
693
694         if (g_lms || g_ca || allguns)
695         {
696                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
697                         d = TRUE;
698                 else
699                         d = FALSE;
700         }
701         else if (g_cts)
702                 d = (i == WEP_SHOTGUN);
703         else if (g_nexball)
704                 d = 0; // weapon is set a few lines later
705         else
706                 d = (i == WEP_LASER || i == WEP_SHOTGUN);
707                 
708         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
709                 d |= (i == WEP_HOOK);
710         if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
711                 d = 0;
712
713         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
714         
715         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
716         
717         // bit order in t:
718         // 1: want or not
719         // 2: is default?
720         // 4: is set by default?
721         if(t < 0)
722                 t = 4 | (3 * d);
723         else
724                 t |= (2 * d);
725
726         return t;
727 }
728
729 void readplayerstartcvars()
730 {
731         entity e;
732         float i, j, t;
733         string s;
734
735         // initialize starting values for players
736         WEPSET_CLEAR_A(start_weapons);
737         WEPSET_CLEAR_A(start_weapons_default);
738         WEPSET_CLEAR_A(start_weapons_defaultmask);
739         start_items = 0;
740         start_ammo_shells = 0;
741         start_ammo_nails = 0;
742         start_ammo_rockets = 0;
743         start_ammo_cells = 0;
744         start_health = cvar("g_balance_health_start");
745         start_armorvalue = cvar("g_balance_armor_start");
746
747         g_weaponarena = 0;
748         WEPSET_CLEAR_A(g_weaponarena_weapons);
749
750         s = cvar_string("g_weaponarena");
751         if (s == "0" || s == "")
752         {
753                 if(g_ca)
754                         s = "most";
755         }
756
757         if (s == "0" || s == "")
758         {
759                 // no arena
760         }
761         else if (s == "off")
762         {
763                 // forcibly turn off weaponarena
764         }
765         else if (s == "all")
766         {
767                 g_weaponarena = 1;
768                 g_weaponarena_list = "All Weapons";
769                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
770                 {
771                         e = get_weaponinfo(j);
772                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
773                                 WEPSET_OR_AW(g_weaponarena_weapons, j);
774                 }
775         }
776         else if (s == "most")
777         {
778                 g_weaponarena = 1;
779                 g_weaponarena_list = "Most Weapons";
780                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
781                 {
782                         e = get_weaponinfo(j);
783                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
784                                 if (e.spawnflags & WEP_FLAG_NORMAL)
785                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
786                 }
787         }
788         else if (s == "none")
789         {
790                 g_weaponarena = 1;
791                 g_weaponarena_list = "No Weapons";
792         }
793         else
794         {
795                 g_weaponarena = 1;
796                 t = tokenize_console(s);
797                 g_weaponarena_list = "";
798                 for (i = 0; i < t; ++i)
799                 {
800                         s = argv(i);
801                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
802                         {
803                                 e = get_weaponinfo(j);
804                                 if (e.netname == s)
805                                 {
806                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
807                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
808                                         break;
809                                 }
810                         }
811                         if (j > WEP_LAST)
812                         {
813                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
814                         }
815                 }
816                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
817         }
818
819         if(g_weaponarena)
820                 g_weaponarena_random = cvar("g_weaponarena_random");
821         else
822                 g_weaponarena_random = 0;
823         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
824
825         if (g_weaponarena)
826         {
827                 g_pinata = 0; // incompatible
828                 g_weapon_stay = 0; // incompatible
829                 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
830                 if(!g_ca)
831                         start_items |= IT_UNLIMITED_AMMO;
832         }
833         else
834         {
835                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
836                 {
837                         e = get_weaponinfo(i);
838                         float w = want_weapon("g_start_weapon_", e, FALSE);
839                         if(w & 1)
840                                 WEPSET_OR_AW(start_weapons, i);
841                         if(w & 2)
842                                 WEPSET_OR_AW(start_weapons_default, i);
843                         if(w & 4)
844                                 WEPSET_OR_AW(start_weapons_defaultmask, i);
845                 }
846         }
847
848         if(!cvar("g_use_ammunition"))
849                 start_items |= IT_UNLIMITED_AMMO;
850
851         if(cvar("g_nexball"))
852                 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
853
854         if(start_items & IT_UNLIMITED_WEAPON_AMMO)
855         {
856                 start_ammo_rockets = 999;
857                 start_ammo_shells = 999;
858                 start_ammo_cells = 999;
859                 start_ammo_nails = 999;
860                 start_ammo_fuel = 999;
861         }
862         else
863         {
864                 if(g_ca)
865                 {
866                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
867                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
868                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
869                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
870                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
871                 }
872                 else
873                 {
874                         start_ammo_shells = cvar("g_start_ammo_shells");
875                         start_ammo_nails = cvar("g_start_ammo_nails");
876                         start_ammo_rockets = cvar("g_start_ammo_rockets");
877                         start_ammo_cells = cvar("g_start_ammo_cells");
878                         start_ammo_fuel = cvar("g_start_ammo_fuel");
879                 }
880         }
881
882         if (g_ca)
883         {
884                 start_health = cvar("g_lms_start_health");
885                 start_armorvalue = cvar("g_lms_start_armor");
886         }
887
888         if (inWarmupStage)
889         {
890                 warmup_start_ammo_shells = start_ammo_shells;
891                 warmup_start_ammo_nails = start_ammo_nails;
892                 warmup_start_ammo_rockets = start_ammo_rockets;
893                 warmup_start_ammo_cells = start_ammo_cells;
894                 warmup_start_ammo_fuel = start_ammo_fuel;
895                 warmup_start_health = start_health;
896                 warmup_start_armorvalue = start_armorvalue;
897                 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
898                 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
899                 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
900
901                 if (!g_weaponarena && !g_ca)
902                 {
903                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
904                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
905                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
906                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
907                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
908                         warmup_start_health = cvar("g_warmup_start_health");
909                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
910                         WEPSET_CLEAR_A(warmup_start_weapons);
911                         WEPSET_CLEAR_A(warmup_start_weapons_default);
912                         WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
913                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
914                         {
915                                 e = get_weaponinfo(i);
916                                 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
917                                 if(w & 1)
918                                         WEPSET_OR_AW(warmup_start_weapons, i);
919                                 if(w & 2)
920                                         WEPSET_OR_AW(warmup_start_weapons_default, i);
921                                 if(w & 4)
922                                         WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
923                         }
924                 }
925         }
926
927         if (g_jetpack)
928                 start_items |= IT_JETPACK;
929
930         MUTATOR_CALLHOOK(SetStartItems);
931
932         if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
933         {
934                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
935                 start_items |= IT_FUEL_REGEN;
936                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
937                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
938         }
939
940         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
941         {
942                 e = get_weaponinfo(i);
943                 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
944                         weapon_action(i, WR_PRECACHE);
945         }
946
947         start_ammo_shells = max(0, start_ammo_shells);
948         start_ammo_nails = max(0, start_ammo_nails);
949         start_ammo_cells = max(0, start_ammo_cells);
950         start_ammo_rockets = max(0, start_ammo_rockets);
951         start_ammo_fuel = max(0, start_ammo_fuel);
952
953         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
954         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
955         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
956         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
957         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
958 }
959
960 float g_bugrigs;
961 float g_bugrigs_planar_movement;
962 float g_bugrigs_planar_movement_car_jumping;
963 float g_bugrigs_reverse_spinning;
964 float g_bugrigs_reverse_speeding;
965 float g_bugrigs_reverse_stopping;
966 float g_bugrigs_air_steering;
967 float g_bugrigs_angle_smoothing;
968 float g_bugrigs_friction_floor;
969 float g_bugrigs_friction_brake;
970 float g_bugrigs_friction_air;
971 float g_bugrigs_accel;
972 float g_bugrigs_speed_ref;
973 float g_bugrigs_speed_pow;
974 float g_bugrigs_steer;
975
976 float sv_autotaunt;
977 float sv_taunt;
978
979 string GetGametype(); // g_world.qc
980 void readlevelcvars(void)
981 {
982         // load ALL the mutators
983         if(cvar("g_dodging"))
984                 MUTATOR_ADD(mutator_dodging);
985         if(cvar("g_spawn_near_teammate"))
986                 MUTATOR_ADD(mutator_spawn_near_teammate);
987         if(cvar("g_physical_items"))
988                 MUTATOR_ADD(mutator_physical_items);
989         if(cvar("g_touchexplode"))
990                 MUTATOR_ADD(mutator_touchexplode);
991         if(cvar("g_minstagib"))
992                 MUTATOR_ADD(mutator_minstagib);
993         if(cvar("g_invincible_projectiles"))
994                 MUTATOR_ADD(mutator_invincibleprojectiles);
995         if(cvar("g_new_toys"))
996                 MUTATOR_ADD(mutator_new_toys);
997         if(!cvar("g_minstagib")) // TODO: nix support?
998         if(cvar("g_nix"))
999                 MUTATOR_ADD(mutator_nix);
1000         if(cvar("g_rocket_flying"))
1001                 MUTATOR_ADD(mutator_rocketflying);
1002         if(cvar("g_vampire"))
1003                 MUTATOR_ADD(mutator_vampire);           
1004         if(cvar("g_superspectate"))
1005                 MUTATOR_ADD(mutator_superspec);
1006
1007         // is this a mutator? is this a mode?
1008         if(cvar("g_sandbox"))
1009                 MUTATOR_ADD(sandbox);
1010
1011         if(cvar("sv_allow_fullbright"))
1012                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1013
1014     g_bugrigs = cvar("g_bugrigs");
1015     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1016     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1017     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1018     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1019     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1020     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1021     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1022     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1023     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1024     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1025     g_bugrigs_accel = cvar("g_bugrigs_accel");
1026     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1027     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1028     g_bugrigs_steer = cvar("g_bugrigs_steer");
1029         
1030         g_minstagib = cvar("g_minstagib");
1031
1032         sv_clones = cvar("sv_clones");
1033         sv_foginterval = cvar("sv_foginterval");
1034         g_cloaked = cvar("g_cloaked");
1035     if(g_cts)
1036         g_cloaked = 1; // always enable cloak in CTS
1037         g_jump_grunt = cvar("g_jump_grunt");
1038         g_footsteps = cvar("g_footsteps");
1039         g_grappling_hook = cvar("g_grappling_hook");
1040         g_jetpack = cvar("g_jetpack");
1041         g_midair = cvar("g_midair");
1042         g_norecoil = cvar("g_norecoil");
1043         g_bloodloss = cvar("g_bloodloss");
1044         sv_maxidle = cvar("sv_maxidle");
1045         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1046         sv_autotaunt = cvar("sv_autotaunt");
1047         sv_taunt = cvar("sv_taunt");
1048
1049         inWarmupStage = cvar("g_warmup");
1050         g_warmup_limit = cvar("g_warmup_limit");
1051         g_warmup_allguns = cvar("g_warmup_allguns");
1052         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1053
1054         if ((g_race && g_race_qualifying == 2) || g_arena || g_minstagib || g_assault || cvar("g_campaign"))
1055                 inWarmupStage = 0; // these modes cannot work together, sorry
1056
1057         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1058         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1059         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1060         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1061         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1062         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1063         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1064         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1065         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1066         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1067         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1068         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1069         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1070         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1071
1072         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1073         g_weaponratefactor = cvar("g_weaponratefactor");
1074         g_weapondamagefactor = cvar("g_weapondamagefactor");
1075         g_weaponforcefactor = cvar("g_weaponforcefactor");
1076         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1077
1078         g_pickup_shells = cvar("g_pickup_shells");
1079         g_pickup_shells_max = cvar("g_pickup_shells_max");
1080         g_pickup_nails = cvar("g_pickup_nails");
1081         g_pickup_nails_max = cvar("g_pickup_nails_max");
1082         g_pickup_rockets = cvar("g_pickup_rockets");
1083         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1084         g_pickup_cells = cvar("g_pickup_cells");
1085         g_pickup_cells_max = cvar("g_pickup_cells_max");
1086         g_pickup_fuel = cvar("g_pickup_fuel");
1087         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1088         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1089         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1090         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1091         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1092         g_pickup_armormedium = cvar("g_pickup_armormedium");
1093         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1094         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1095         g_pickup_armorbig = cvar("g_pickup_armorbig");
1096         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1097         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1098         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1099         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1100         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1101         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1102         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1103         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1104         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1105         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1106         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1107         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1108         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1109         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1110         g_pickup_healthmega = cvar("g_pickup_healthmega");
1111         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1112         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1113
1114         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1115         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1116
1117         g_pinata = cvar("g_pinata");
1118
1119     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1120     if(!g_weapon_stay)
1121         g_weapon_stay = cvar("g_weapon_stay");
1122
1123         if not(inWarmupStage)
1124                 game_starttime = time + cvar("g_start_delay");
1125
1126         readplayerstartcvars();
1127 }
1128
1129 //#NO AUTOCVARS END
1130
1131 // Sound functions
1132 string precache_sound (string s) = #19;
1133 float precache_sound_index (string s) = #19;
1134
1135 #define SND_VOLUME      1
1136 #define SND_ATTENUATION 2
1137 #define SND_LARGEENTITY 8
1138 #define SND_LARGESOUND  16
1139
1140 float sound_allowed(float dest, entity e)
1141 {
1142     // sounds from world may always pass
1143     for (;;)
1144     {
1145         if (e.classname == "body")
1146             e = e.enemy;
1147         else if (e.realowner && e.realowner != e)
1148             e = e.realowner;
1149         else if (e.owner && e.owner != e)
1150             e = e.owner;
1151         else
1152             break;
1153     }
1154     // sounds to self may always pass
1155     if (dest == MSG_ONE)
1156         if (e == msg_entity)
1157             return TRUE;
1158     // sounds by players can be removed
1159     if (autocvar_bot_sound_monopoly)
1160         if (clienttype(e) == CLIENTTYPE_REAL)
1161             return FALSE;
1162     // anything else may pass
1163     return TRUE;
1164 }
1165
1166 #ifdef COMPAT_XON010_CHANNELS
1167 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1168 void sound(entity e, float chan, string samp, float vol, float atten)
1169 {
1170     if (!sound_allowed(MSG_BROADCAST, e))
1171         return;
1172     builtin_sound(e, chan, samp, vol, atten);
1173 }
1174 #else
1175 #undef sound
1176 void sound(entity e, float chan, string samp, float vol, float atten)
1177 {
1178     if (!sound_allowed(MSG_BROADCAST, e))
1179         return;
1180     sound7(e, chan, samp, vol, atten, 0, 0);
1181 }
1182 #endif
1183
1184 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1185 {
1186     float entno, idx;
1187
1188     if (!sound_allowed(dest, e))
1189         return;
1190
1191     entno = num_for_edict(e);
1192     idx = precache_sound_index(samp);
1193
1194     float sflags;
1195     sflags = 0;
1196
1197     atten = floor(atten * 64);
1198     vol = floor(vol * 255);
1199
1200     if (vol != 255)
1201         sflags |= SND_VOLUME;
1202     if (atten != 64)
1203         sflags |= SND_ATTENUATION;
1204     if (entno >= 8192 || chan < 0 || chan > 7)
1205         sflags |= SND_LARGEENTITY;
1206     if (idx >= 256)
1207         sflags |= SND_LARGESOUND;
1208
1209     WriteByte(dest, SVC_SOUND);
1210     WriteByte(dest, sflags);
1211     if (sflags & SND_VOLUME)
1212         WriteByte(dest, vol);
1213     if (sflags & SND_ATTENUATION)
1214         WriteByte(dest, atten);
1215     if (sflags & SND_LARGEENTITY)
1216     {
1217         WriteShort(dest, entno);
1218         WriteByte(dest, chan);
1219     }
1220     else
1221     {
1222         WriteShort(dest, entno * 8 + chan);
1223     }
1224     if (sflags & SND_LARGESOUND)
1225         WriteShort(dest, idx);
1226     else
1227         WriteByte(dest, idx);
1228
1229     WriteCoord(dest, o_x);
1230     WriteCoord(dest, o_y);
1231     WriteCoord(dest, o_z);
1232 }
1233 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1234 {
1235     vector o;
1236
1237     if (!sound_allowed(dest, e))
1238         return;
1239
1240     o = e.origin + 0.5 * (e.mins + e.maxs);
1241     soundtoat(dest, e, o, chan, samp, vol, atten);
1242 }
1243 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1244 {
1245     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1246 }
1247 void stopsoundto(float dest, entity e, float chan)
1248 {
1249     float entno;
1250
1251     if (!sound_allowed(dest, e))
1252         return;
1253
1254     entno = num_for_edict(e);
1255
1256     if (entno >= 8192 || chan < 0 || chan > 7)
1257     {
1258         float idx, sflags;
1259         idx = precache_sound_index("misc/null.wav");
1260         sflags = SND_LARGEENTITY;
1261         if (idx >= 256)
1262             sflags |= SND_LARGESOUND;
1263         WriteByte(dest, SVC_SOUND);
1264         WriteByte(dest, sflags);
1265         WriteShort(dest, entno);
1266         WriteByte(dest, chan);
1267         if (sflags & SND_LARGESOUND)
1268             WriteShort(dest, idx);
1269         else
1270             WriteByte(dest, idx);
1271         WriteCoord(dest, e.origin_x);
1272         WriteCoord(dest, e.origin_y);
1273         WriteCoord(dest, e.origin_z);
1274     }
1275     else
1276     {
1277         WriteByte(dest, SVC_STOPSOUND);
1278         WriteShort(dest, entno * 8 + chan);
1279     }
1280 }
1281 void stopsound(entity e, float chan)
1282 {
1283     if (!sound_allowed(MSG_BROADCAST, e))
1284         return;
1285
1286     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1287     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1288 }
1289
1290 void play2(entity e, string filename)
1291 {
1292     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1293     msg_entity = e;
1294     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1295 }
1296
1297 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1298 .float spamtime;
1299 float spamsound(entity e, float chan, string samp, float vol, float atten)
1300 {
1301     if (!sound_allowed(MSG_BROADCAST, e))
1302         return FALSE;
1303
1304     if (time > e.spamtime)
1305     {
1306         e.spamtime = time;
1307         sound(e, chan, samp, vol, atten);
1308         return TRUE;
1309     }
1310     return FALSE;
1311 }
1312
1313 void play2team(float t, string filename)
1314 {
1315     entity head;
1316
1317     if (autocvar_bot_sound_monopoly)
1318         return;
1319
1320     FOR_EACH_REALPLAYER(head)
1321     {
1322         if (head.team == t)
1323             play2(head, filename);
1324     }
1325 }
1326
1327 void play2all(string samp)
1328 {
1329     if (autocvar_bot_sound_monopoly)
1330         return;
1331
1332     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1333 }
1334
1335 void PrecachePlayerSounds(string f);
1336 void precache_playermodel(string m)
1337 {
1338         float globhandle, i, n;
1339         string f;
1340
1341         if(substring(m, -9,5) == "_lod1")
1342                 return;
1343         if(substring(m, -9,5) == "_lod2")
1344                 return;
1345         precache_model(m);
1346         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1347         if(fexists(f))
1348                 precache_model(f);
1349         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1350         if(fexists(f))
1351                 precache_model(f);
1352
1353         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1354         if (globhandle < 0)
1355                 return;
1356         n = search_getsize(globhandle);
1357         for (i = 0; i < n; ++i)
1358         {
1359                 //print(search_getfilename(globhandle, i), "\n");
1360                 f = search_getfilename(globhandle, i);
1361                 PrecachePlayerSounds(f);
1362         }
1363         search_end(globhandle);
1364 }
1365 void precache_all_playermodels(string pattern)
1366 {
1367         float globhandle, i, n;
1368         string f;
1369
1370         globhandle = search_begin(pattern, TRUE, FALSE);
1371         if (globhandle < 0)
1372                 return;
1373         n = search_getsize(globhandle);
1374         for (i = 0; i < n; ++i)
1375         {
1376                 //print(search_getfilename(globhandle, i), "\n");
1377                 f = search_getfilename(globhandle, i);
1378                 precache_playermodel(f);
1379         }
1380         search_end(globhandle);
1381 }
1382
1383 void precache()
1384 {
1385     // gamemode related things
1386     precache_model ("models/misc/chatbubble.spr");
1387
1388 #ifdef TTURRETS_ENABLED
1389     if (autocvar_g_turrets)
1390         turrets_precash();
1391 #endif
1392
1393     // Precache all player models if desired
1394     if (autocvar_sv_precacheplayermodels)
1395     {
1396         PrecachePlayerSounds("sound/player/default.sounds");
1397         precache_all_playermodels("models/player/*.zym");
1398         precache_all_playermodels("models/player/*.dpm");
1399         precache_all_playermodels("models/player/*.md3");
1400         precache_all_playermodels("models/player/*.psk");
1401         precache_all_playermodels("models/player/*.iqm");
1402     }
1403
1404     if (autocvar_sv_defaultcharacter)
1405     {
1406         string s;
1407         s = autocvar_sv_defaultplayermodel_red;
1408         if (s != "")
1409             precache_playermodel(s);
1410         s = autocvar_sv_defaultplayermodel_blue;
1411         if (s != "")
1412             precache_playermodel(s);
1413         s = autocvar_sv_defaultplayermodel_yellow;
1414         if (s != "")
1415             precache_playermodel(s);
1416         s = autocvar_sv_defaultplayermodel_pink;
1417         if (s != "")
1418             precache_playermodel(s);
1419         s = autocvar_sv_defaultplayermodel;
1420         if (s != "")
1421             precache_playermodel(s);
1422     }
1423
1424     if (g_footsteps)
1425     {
1426         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1427         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1428     }
1429
1430     // gore and miscellaneous sounds
1431     //precache_sound ("misc/h2ohit.wav");
1432     precache_model ("models/hook.md3");
1433     precache_sound ("misc/armorimpact.wav");
1434     precache_sound ("misc/bodyimpact1.wav");
1435     precache_sound ("misc/bodyimpact2.wav");
1436     precache_sound ("misc/gib.wav");
1437     precache_sound ("misc/gib_splat01.wav");
1438     precache_sound ("misc/gib_splat02.wav");
1439     precache_sound ("misc/gib_splat03.wav");
1440     precache_sound ("misc/gib_splat04.wav");
1441     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1442     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1443     precache_sound ("misc/null.wav");
1444     precache_sound ("misc/spawn.wav");
1445     precache_sound ("misc/talk.wav");
1446     precache_sound ("misc/teleport.wav");
1447     precache_sound ("misc/poweroff.wav");
1448     precache_sound ("player/lava.wav");
1449     precache_sound ("player/slime.wav");
1450
1451     precache_model ("models/sprites/0.spr32");
1452     precache_model ("models/sprites/1.spr32");
1453     precache_model ("models/sprites/2.spr32");
1454     precache_model ("models/sprites/3.spr32");
1455     precache_model ("models/sprites/4.spr32");
1456     precache_model ("models/sprites/5.spr32");
1457     precache_model ("models/sprites/6.spr32");
1458     precache_model ("models/sprites/7.spr32");
1459     precache_model ("models/sprites/8.spr32");
1460     precache_model ("models/sprites/9.spr32");
1461     precache_model ("models/sprites/10.spr32");
1462
1463     // common weapon precaches
1464         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1465     precache_sound ("weapons/weapon_switch.wav");
1466     precache_sound ("weapons/weaponpickup.wav");
1467     precache_sound ("weapons/unavailable.wav");
1468     precache_sound ("weapons/dryfire.wav");
1469     if (g_grappling_hook)
1470     {
1471         precache_sound ("weapons/hook_fire.wav"); // hook
1472         precache_sound ("weapons/hook_impact.wav"); // hook
1473     }
1474
1475     if(autocvar_sv_precacheweapons)
1476     {
1477         //precache weapon models/sounds
1478         float wep;
1479         wep = WEP_FIRST;
1480         while (wep <= WEP_LAST)
1481         {
1482             weapon_action(wep, WR_PRECACHE);
1483             wep = wep + 1;
1484         }
1485     }
1486
1487     precache_model("models/elaser.mdl");
1488     precache_model("models/laser.mdl");
1489     precache_model("models/ebomb.mdl");
1490
1491 #if 0
1492     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1493
1494     if (!self.noise && self.music) // quake 3 uses the music field
1495         self.noise = self.music;
1496
1497     // plays music for the level if there is any
1498     if (self.noise)
1499     {
1500         precache_sound (self.noise);
1501         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1502     }
1503 #endif
1504 }
1505
1506 // WARNING: this kills the trace globals
1507 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1508 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1509
1510 #define INITPRIO_FIRST              0
1511 #define INITPRIO_GAMETYPE           0
1512 #define INITPRIO_GAMETYPE_FALLBACK  1
1513 #define INITPRIO_FINDTARGET        10
1514 #define INITPRIO_DROPTOFLOOR       20
1515 #define INITPRIO_SETLOCATION       90
1516 #define INITPRIO_LINKDOORS         91
1517 #define INITPRIO_LAST              99
1518
1519 .void(void) initialize_entity;
1520 .float initialize_entity_order;
1521 .entity initialize_entity_next;
1522 entity initialize_entity_first;
1523
1524 void make_safe_for_remove(entity e)
1525 {
1526     if (e.initialize_entity)
1527     {
1528         entity ent, prev = world;
1529         for (ent = initialize_entity_first; ent; )
1530         {
1531             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1532             {
1533                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1534                 // skip it in linked list
1535                 if (prev)
1536                 {
1537                     prev.initialize_entity_next = ent.initialize_entity_next;
1538                     ent = prev.initialize_entity_next;
1539                 }
1540                 else
1541                 {
1542                     initialize_entity_first = ent.initialize_entity_next;
1543                     ent = initialize_entity_first;
1544                 }
1545             }
1546             else
1547             {
1548                 prev = ent;
1549                 ent = ent.initialize_entity_next;
1550             }
1551         }
1552     }
1553 }
1554
1555 void objerror(string s)
1556 {
1557     make_safe_for_remove(self);
1558     builtin_objerror(s);
1559 }
1560
1561 .float remove_except_protected_forbidden;
1562 void remove_except_protected(entity e)
1563 {
1564         if(e.remove_except_protected_forbidden)
1565                 error("not allowed to remove this at this point");
1566         builtin_remove(e);
1567 }
1568
1569 void remove_unsafely(entity e)
1570 {
1571     if(e.classname == "spike")
1572         error("Removing spikes is forbidden (crylink bug), please report");
1573     builtin_remove(e);
1574 }
1575
1576 void remove_safely(entity e)
1577 {
1578     make_safe_for_remove(e);
1579     builtin_remove(e);
1580 }
1581
1582 void InitializeEntity(entity e, void(void) func, float order)
1583 {
1584     entity prev, cur;
1585
1586     if (!e || e.initialize_entity)
1587     {
1588         // make a proxy initializer entity
1589         entity e_old;
1590         e_old = e;
1591         e = spawn();
1592         e.classname = "initialize_entity";
1593         e.enemy = e_old;
1594     }
1595
1596     e.initialize_entity = func;
1597     e.initialize_entity_order = order;
1598
1599     cur = initialize_entity_first;
1600     prev = world;
1601     for (;;)
1602     {
1603         if (!cur || cur.initialize_entity_order > order)
1604         {
1605             // insert between prev and cur
1606             if (prev)
1607                 prev.initialize_entity_next = e;
1608             else
1609                 initialize_entity_first = e;
1610             e.initialize_entity_next = cur;
1611             return;
1612         }
1613         prev = cur;
1614         cur = cur.initialize_entity_next;
1615     }
1616 }
1617 void InitializeEntitiesRun()
1618 {
1619     entity startoflist;
1620     startoflist = initialize_entity_first;
1621     initialize_entity_first = world;
1622     remove = remove_except_protected;
1623     for (self = startoflist; self; self = self.initialize_entity_next)
1624     {
1625         self.remove_except_protected_forbidden = 1;
1626     }
1627     for (self = startoflist; self; )
1628     {
1629         entity e;
1630         var void(void) func;
1631         e = self.initialize_entity_next;
1632         func = self.initialize_entity;
1633         self.initialize_entity_order = 0;
1634         self.initialize_entity = func_null;
1635         self.initialize_entity_next = world;
1636         self.remove_except_protected_forbidden = 0;
1637         if (self.classname == "initialize_entity")
1638         {
1639             entity e_old;
1640             e_old = self.enemy;
1641             builtin_remove(self);
1642             self = e_old;
1643         }
1644         //dprint("Delayed initialization: ", self.classname, "\n");
1645         if(func)
1646             func();
1647         else
1648         {
1649             eprint(self);
1650             backtrace(strcat("Null function in: ", self.classname, "\n"));
1651         }
1652         self = e;
1653     }
1654     remove = remove_unsafely;
1655 }
1656
1657 .float uncustomizeentityforclient_set;
1658 .void(void) uncustomizeentityforclient;
1659 void UncustomizeEntitiesRun()
1660 {
1661     entity oldself;
1662     oldself = self;
1663     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1664         self.uncustomizeentityforclient();
1665     self = oldself;
1666 }
1667 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1668 {
1669     e.customizeentityforclient = customizer;
1670     e.uncustomizeentityforclient = uncustomizer;
1671     e.uncustomizeentityforclient_set = !!uncustomizer;
1672 }
1673
1674 .float nottargeted;
1675 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1676
1677 void() SUB_Remove;
1678 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1679 {
1680     vector mi, ma;
1681
1682     if (e.classname == "")
1683         e.classname = "net_linked";
1684
1685     if (e.model == "" || self.modelindex == 0)
1686     {
1687         mi = e.mins;
1688         ma = e.maxs;
1689         setmodel(e, "null");
1690         setsize(e, mi, ma);
1691     }
1692
1693     e.SendEntity = sendfunc;
1694     e.SendFlags = 0xFFFFFF;
1695
1696     if (!docull)
1697         e.effects |= EF_NODEPTHTEST;
1698
1699     if (dt)
1700     {
1701         e.nextthink = time + dt;
1702         e.think = SUB_Remove;
1703     }
1704 }
1705
1706 void adaptor_think2touch()
1707 {
1708     entity o;
1709     o = other;
1710     other = world;
1711     self.touch();
1712     other = o;
1713 }
1714
1715 void adaptor_think2use()
1716 {
1717     entity o, a;
1718     o = other;
1719     a = activator;
1720     activator = world;
1721     other = world;
1722     self.use();
1723     other = o;
1724     activator = a;
1725 }
1726
1727 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1728 {
1729         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1730                 self.projectiledeathtype |= HITTYPE_SPLASH;
1731         adaptor_think2use();
1732 }
1733
1734 // deferred dropping
1735 void DropToFloor_Handler()
1736 {
1737     builtin_droptofloor();
1738     self.dropped_origin = self.origin;
1739 }
1740
1741 void droptofloor()
1742 {
1743     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1744 }
1745
1746
1747
1748 float trace_hits_box_a0, trace_hits_box_a1;
1749
1750 float trace_hits_box_1d(float end, float thmi, float thma)
1751 {
1752     if (end == 0)
1753     {
1754         // just check if x is in range
1755         if (0 < thmi)
1756             return FALSE;
1757         if (0 > thma)
1758             return FALSE;
1759     }
1760     else
1761     {
1762         // do the trace with respect to x
1763         // 0 -> end has to stay in thmi -> thma
1764         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1765         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1766         if (trace_hits_box_a0 > trace_hits_box_a1)
1767             return FALSE;
1768     }
1769     return TRUE;
1770 }
1771
1772 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1773 {
1774     end -= start;
1775     thmi -= start;
1776     thma -= start;
1777     // now it is a trace from 0 to end
1778
1779     trace_hits_box_a0 = 0;
1780     trace_hits_box_a1 = 1;
1781
1782     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1783         return FALSE;
1784     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1785         return FALSE;
1786     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1787         return FALSE;
1788
1789     return TRUE;
1790 }
1791
1792 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1793 {
1794     return trace_hits_box(start, end, thmi - ma, thma - mi);
1795 }
1796
1797 float SUB_NoImpactCheck()
1798 {
1799         // zero hitcontents = this is not the real impact, but either the
1800         // mirror-impact of something hitting the projectile instead of the
1801         // projectile hitting the something, or a touchareagrid one. Neither of
1802         // these stop the projectile from moving, so...
1803         if(trace_dphitcontents == 0)
1804         {
1805                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1806                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1807                 checkclient();
1808         }
1809     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1810         return 1;
1811     if (other == world && self.size != '0 0 0')
1812     {
1813         vector tic;
1814         tic = self.velocity * sys_frametime;
1815         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1816         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1817         if (trace_fraction >= 1)
1818         {
1819             dprint("Odd... did not hit...?\n");
1820         }
1821         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1822         {
1823             dprint("Detected and prevented the sky-grapple bug.\n");
1824             return 1;
1825         }
1826     }
1827
1828     return 0;
1829 }
1830
1831 #define SUB_OwnerCheck() (other && (other == self.owner))
1832
1833 void RemoveGrapplingHook(entity pl);
1834 void W_Crylink_Dequeue(entity e);
1835 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1836 {
1837         if(SUB_OwnerCheck())
1838                 return TRUE;
1839         if(SUB_NoImpactCheck())
1840         {
1841                 if(self.classname == "grapplinghook")
1842                         RemoveGrapplingHook(self.realowner);
1843                 else if(self.classname == "spike")
1844                 {
1845                         W_Crylink_Dequeue(self);
1846                         remove(self);
1847                 }
1848                 else
1849                         remove(self);
1850                 return TRUE;
1851         }
1852         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1853                 UpdateCSQCProjectile(self);
1854         return FALSE;
1855 }
1856 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1857
1858 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1859 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1860
1861 void URI_Get_Callback(float id, float status, string data)
1862 {
1863         if(url_URI_Get_Callback(id, status, data))
1864         {
1865                 // handled
1866         }
1867         else if (id == URI_GET_DISCARD)
1868         {
1869                 // discard
1870         }
1871         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1872         {
1873                 // sv_cmd curl
1874                 Curl_URI_Get_Callback(id, status, data);
1875         }
1876         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1877         {
1878                 // online ban list
1879                 OnlineBanList_URI_Get_Callback(id, status, data);
1880         }
1881         else
1882         {
1883                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1884         }
1885 }
1886
1887 string uid2name(string myuid) {
1888         string s;
1889         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1890
1891         // FIXME remove this later after 0.6 release
1892         // convert old style broken records to correct style
1893         if(s == "")
1894         {
1895                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1896                 if(s != "")
1897                 {
1898                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1899                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1900                 }
1901         }
1902         
1903         if(s == "")
1904                 s = "^1Unregistered Player";
1905         return s;
1906 }
1907
1908 float race_readTime(string map, float pos)
1909 {
1910         string rr;
1911         if(g_cts)
1912                 rr = CTS_RECORD;
1913         else
1914                 rr = RACE_RECORD;
1915
1916         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1917 }
1918
1919 string race_readUID(string map, float pos)
1920 {
1921         string rr;
1922         if(g_cts)
1923                 rr = CTS_RECORD;
1924         else
1925                 rr = RACE_RECORD;
1926
1927         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1928 }
1929
1930 float race_readPos(string map, float t) {
1931         float i;
1932         for (i = 1; i <= RANKINGS_CNT; ++i)
1933                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1934                         return i;
1935
1936         return 0; // pos is zero if unranked
1937 }
1938
1939 void race_writeTime(string map, float t, string myuid)
1940 {
1941         string rr;
1942         if(g_cts)
1943                 rr = CTS_RECORD;
1944         else
1945                 rr = RACE_RECORD;
1946
1947         float newpos;
1948         newpos = race_readPos(map, t);
1949
1950         float i, prevpos = 0;
1951         for(i = 1; i <= RANKINGS_CNT; ++i)
1952         {
1953                 if(race_readUID(map, i) == myuid)
1954                         prevpos = i;
1955         }
1956         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1957                 for (i = prevpos; i > newpos; --i) {
1958                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1959                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1960                 }
1961         } else { // player has no ranked record yet
1962                 for (i = RANKINGS_CNT; i > newpos; --i) {
1963                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1964                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1965                 }
1966         }
1967
1968         // store new time itself
1969         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1970         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1971 }
1972
1973 string race_readName(string map, float pos)
1974 {
1975         string rr;
1976         if(g_cts)
1977                 rr = CTS_RECORD;
1978         else
1979                 rr = RACE_RECORD;
1980
1981         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1982 }
1983
1984 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1985 {
1986     float m, i;
1987     vector start, org, delta, end, enddown, mstart;
1988     entity sp;
1989
1990     m = e.dphitcontentsmask;
1991     e.dphitcontentsmask = goodcontents | badcontents;
1992
1993     org = world.mins;
1994     delta = world.maxs - world.mins;
1995
1996     start = end = org;
1997
1998     for (i = 0; i < attempts; ++i)
1999     {
2000         start_x = org_x + random() * delta_x;
2001         start_y = org_y + random() * delta_y;
2002         start_z = org_z + random() * delta_z;
2003
2004         // rule 1: start inside world bounds, and outside
2005         // solid, and don't start from somewhere where you can
2006         // fall down to evil
2007         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2008         if (trace_fraction >= 1)
2009             continue;
2010         if (trace_startsolid)
2011             continue;
2012         if (trace_dphitcontents & badcontents)
2013             continue;
2014         if (trace_dphitq3surfaceflags & badsurfaceflags)
2015             continue;
2016
2017         // rule 2: if we are too high, lower the point
2018         if (trace_fraction * delta_z > maxaboveground)
2019             start = trace_endpos + '0 0 1' * maxaboveground;
2020         enddown = trace_endpos;
2021
2022         // rule 3: make sure we aren't outside the map. This only works
2023         // for somewhat well formed maps. A good rule of thumb is that
2024         // the map should have a convex outside hull.
2025         // these can be traceLINES as we already verified the starting box
2026         mstart = start + 0.5 * (e.mins + e.maxs);
2027         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2028         if (trace_fraction >= 1)
2029             continue;
2030         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2031         if (trace_fraction >= 1)
2032             continue;
2033         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2034         if (trace_fraction >= 1)
2035             continue;
2036         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2037         if (trace_fraction >= 1)
2038             continue;
2039         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2040         if (trace_fraction >= 1)
2041             continue;
2042
2043         // rule 4: we must "see" some spawnpoint
2044         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2045                 if(checkpvs(mstart, sp))
2046                         break;
2047         if(!sp)
2048         {
2049                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2050                         if(checkpvs(mstart, sp))
2051                                 break;
2052                 if(!sp)
2053                         continue;
2054         }
2055
2056         // find a random vector to "look at"
2057         end_x = org_x + random() * delta_x;
2058         end_y = org_y + random() * delta_y;
2059         end_z = org_z + random() * delta_z;
2060         end = start + normalize(end - start) * vlen(delta);
2061
2062         // rule 4: start TO end must not be too short
2063         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2064         if (trace_startsolid)
2065             continue;
2066         if (trace_fraction < minviewdistance / vlen(delta))
2067             continue;
2068
2069         // rule 5: don't want to look at sky
2070         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2071             continue;
2072
2073         // rule 6: we must not end up in trigger_hurt
2074         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2075             continue;
2076
2077         break;
2078     }
2079
2080     e.dphitcontentsmask = m;
2081
2082     if (i < attempts)
2083     {
2084         setorigin(e, start);
2085         e.angles = vectoangles(end - start);
2086         dprint("Needed ", ftos(i + 1), " attempts\n");
2087         return TRUE;
2088     }
2089     else
2090         return FALSE;
2091 }
2092
2093 float zcurveparticles_effectno;
2094 vector zcurveparticles_start;
2095 float zcurveparticles_spd;
2096
2097 void endzcurveparticles()
2098 {
2099         if(zcurveparticles_effectno)
2100         {
2101                 // terminator
2102                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2103         }
2104         zcurveparticles_effectno = 0;
2105 }
2106
2107 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2108 {
2109         spd = bound(0, floor(spd / 16), 32767);
2110         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2111         {
2112                 endzcurveparticles();
2113                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2114                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2115                 WriteShort(MSG_BROADCAST, effectno);
2116                 WriteCoord(MSG_BROADCAST, start_x);
2117                 WriteCoord(MSG_BROADCAST, start_y);
2118                 WriteCoord(MSG_BROADCAST, start_z);
2119                 zcurveparticles_effectno = effectno;
2120                 zcurveparticles_start = start;
2121         }
2122         else
2123                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2124         WriteCoord(MSG_BROADCAST, end_x);
2125         WriteCoord(MSG_BROADCAST, end_y);
2126         WriteCoord(MSG_BROADCAST, end_z);
2127         WriteCoord(MSG_BROADCAST, end_dz);
2128         zcurveparticles_spd = spd;
2129 }
2130
2131 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2132 {
2133         float end_dz;
2134         vector vecxy, velxy;
2135
2136         vecxy = end - start;
2137         vecxy_z = 0;
2138         velxy = vel;
2139         velxy_z = 0;
2140
2141         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2142         {
2143                 endzcurveparticles();
2144                 trailparticles(world, effectno, start, end);
2145                 return;
2146         }
2147
2148         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2149         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2150 }
2151
2152 void write_recordmarker(entity pl, float tstart, float dt)
2153 {
2154     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2155
2156     // also write a marker into demo files for demotc-race-record-extractor to find
2157     stuffcmd(pl,
2158              strcat(
2159                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2160                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2161 }
2162
2163 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2164 {
2165         switch(algn)
2166         {
2167                 default:
2168                 case 3: // right
2169                         break;
2170
2171                 case 4: // left
2172                         vecs_y = -vecs_y;
2173                         break;
2174
2175                 case 1:
2176                         if(allowcenter) // 2: allow center handedness
2177                         {
2178                                 // center
2179                                 vecs_y = 0;
2180                                 vecs_z -= 2;
2181                         }
2182                         else
2183                         {
2184                                 // right
2185                         }
2186                         break;
2187
2188                 case 2:
2189                         if(allowcenter) // 2: allow center handedness
2190                         {
2191                                 // center
2192                                 vecs_y = 0;
2193                                 vecs_z -= 2;
2194                         }
2195                         else
2196                         {
2197                                 // left
2198                                 vecs_y = -vecs_y;
2199                         }
2200                         break;
2201         }
2202         return vecs;
2203 }
2204
2205 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2206 {
2207         string s;
2208         vector v;
2209
2210         if (autocvar_g_shootfromeye)
2211         {
2212                 if (visual)
2213                 {
2214                         if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2215                         else { vecs_y = 0; vecs_z -= 2; }
2216                 }
2217                 else
2218                 {
2219                         vecs_y = 0;
2220                         vecs_z = 0;
2221                 }
2222         }
2223         else if (autocvar_g_shootfromcenter)
2224         {
2225                 vecs_y = 0;
2226                 vecs_z -= 2;
2227         }
2228         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2229         {
2230                 v = stov(s);
2231                 if (y_is_right)
2232                         v_y = -v_y;
2233                 if (v_x != 0)
2234                         vecs_x = v_x;
2235                 vecs_y = v_y;
2236                 vecs_z = v_z;
2237         }
2238         else if (autocvar_g_shootfromclient)
2239         {
2240                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2241         }
2242         return vecs;
2243 }
2244
2245 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2246 {
2247         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2248 }
2249
2250
2251 void attach_sameorigin(entity e, entity to, string tag)
2252 {
2253     vector org, t_forward, t_left, t_up, e_forward, e_up;
2254     float tagscale;
2255
2256     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2257     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2258     t_forward = v_forward * tagscale;
2259     t_left = v_right * -tagscale;
2260     t_up = v_up * tagscale;
2261
2262     e.origin_x = org * t_forward;
2263     e.origin_y = org * t_left;
2264     e.origin_z = org * t_up;
2265
2266     // current forward and up directions
2267     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2268                 e.angles = AnglesTransform_FromVAngles(e.angles);
2269         else
2270                 e.angles = AnglesTransform_FromAngles(e.angles);
2271     fixedmakevectors(e.angles);
2272
2273     // untransform forward, up!
2274     e_forward_x = v_forward * t_forward;
2275     e_forward_y = v_forward * t_left;
2276     e_forward_z = v_forward * t_up;
2277     e_up_x = v_up * t_forward;
2278     e_up_y = v_up * t_left;
2279     e_up_z = v_up * t_up;
2280
2281     e.angles = fixedvectoangles2(e_forward, e_up);
2282     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2283                 e.angles = AnglesTransform_ToVAngles(e.angles);
2284         else
2285                 e.angles = AnglesTransform_ToAngles(e.angles);
2286
2287     setattachment(e, to, tag);
2288     setorigin(e, e.origin);
2289 }
2290
2291 void detach_sameorigin(entity e)
2292 {
2293     vector org;
2294     org = gettaginfo(e, 0);
2295     e.angles = fixedvectoangles2(v_forward, v_up);
2296     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2297                 e.angles = AnglesTransform_ToVAngles(e.angles);
2298         else
2299                 e.angles = AnglesTransform_ToAngles(e.angles);
2300     setorigin(e, org);
2301     setattachment(e, world, "");
2302     setorigin(e, e.origin);
2303 }
2304
2305 void follow_sameorigin(entity e, entity to)
2306 {
2307     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2308     e.aiment = to; // make the hole follow bmodel
2309     e.punchangle = to.angles; // the original angles of bmodel
2310     e.view_ofs = e.origin - to.origin; // relative origin
2311     e.v_angle = e.angles - to.angles; // relative angles
2312 }
2313
2314 void unfollow_sameorigin(entity e)
2315 {
2316     e.movetype = MOVETYPE_NONE;
2317 }
2318
2319 entity gettaginfo_relative_ent;
2320 vector gettaginfo_relative(entity e, float tag)
2321 {
2322     if (!gettaginfo_relative_ent)
2323     {
2324         gettaginfo_relative_ent = spawn();
2325         gettaginfo_relative_ent.effects = EF_NODRAW;
2326     }
2327     gettaginfo_relative_ent.model = e.model;
2328     gettaginfo_relative_ent.modelindex = e.modelindex;
2329     gettaginfo_relative_ent.frame = e.frame;
2330     return gettaginfo(gettaginfo_relative_ent, tag);
2331 }
2332
2333 .float scale2;
2334
2335 float modeleffect_SendEntity(entity to, float sf)
2336 {
2337         float f;
2338         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2339
2340         f = 0;
2341         if(self.velocity != '0 0 0')
2342                 f |= 1;
2343         if(self.angles != '0 0 0')
2344                 f |= 2;
2345         if(self.avelocity != '0 0 0')
2346                 f |= 4;
2347
2348         WriteByte(MSG_ENTITY, f);
2349         WriteShort(MSG_ENTITY, self.modelindex);
2350         WriteByte(MSG_ENTITY, self.skin);
2351         WriteByte(MSG_ENTITY, self.frame);
2352         WriteCoord(MSG_ENTITY, self.origin_x);
2353         WriteCoord(MSG_ENTITY, self.origin_y);
2354         WriteCoord(MSG_ENTITY, self.origin_z);
2355         if(f & 1)
2356         {
2357                 WriteCoord(MSG_ENTITY, self.velocity_x);
2358                 WriteCoord(MSG_ENTITY, self.velocity_y);
2359                 WriteCoord(MSG_ENTITY, self.velocity_z);
2360         }
2361         if(f & 2)
2362         {
2363                 WriteCoord(MSG_ENTITY, self.angles_x);
2364                 WriteCoord(MSG_ENTITY, self.angles_y);
2365                 WriteCoord(MSG_ENTITY, self.angles_z);
2366         }
2367         if(f & 4)
2368         {
2369                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2370                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2371                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2372         }
2373         WriteShort(MSG_ENTITY, self.scale * 256.0);
2374         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2375         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2376         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2377         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2378
2379         return TRUE;
2380 }
2381
2382 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2383 {
2384         entity e;
2385         float sz;
2386         e = spawn();
2387         e.classname = "modeleffect";
2388         setmodel(e, m);
2389         e.frame = f;
2390         setorigin(e, o);
2391         e.velocity = v;
2392         e.angles = ang;
2393         e.avelocity = angv;
2394         e.alpha = a;
2395         e.teleport_time = t1;
2396         e.fade_time = t2;
2397         e.skin = s;
2398         if(s0 >= 0)
2399                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2400         else
2401                 e.scale = -s0;
2402         if(s2 >= 0)
2403                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2404         else
2405                 e.scale2 = -s2;
2406         sz = max(e.scale, e.scale2);
2407         setsize(e, e.mins * sz, e.maxs * sz);
2408         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2409 }
2410
2411 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2412 {
2413         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2414 }
2415
2416 float randombit(float bits)
2417 {
2418         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2419                 return bits;
2420
2421         float n, f, b, r;
2422
2423         r = random();
2424         b = 0;
2425         n = 0;
2426
2427         for(f = 1; f <= bits; f *= 2)
2428         {
2429                 if(bits & f)
2430                 {
2431                         ++n;
2432                         r *= n;
2433                         if(r <= 1)
2434                                 b = f;
2435                         else
2436                                 r = (r - 1) / (n - 1);
2437                 }
2438         }
2439
2440         return b;
2441 }
2442
2443 float randombits(float bits, float k, float error_return)
2444 {
2445         float r;
2446         r = 0;
2447         while(k > 0 && bits != r)
2448         {
2449                 r += randombit(bits - r);
2450                 --k;
2451         }
2452         if(error_return)
2453                 if(k > 0)
2454                         return -1; // all
2455         return r;
2456 }
2457
2458 void randombit_test(float bits, float iter)
2459 {
2460         while(iter > 0)
2461         {
2462                 print(ftos(randombit(bits)), "\n");
2463                 --iter;
2464         }
2465 }
2466
2467 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2468 {
2469         if(halflifedist > 0)
2470                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2471         else if(halflifedist < 0)
2472                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2473         else
2474                 return 1;
2475 }
2476
2477
2478
2479
2480 #ifdef RELEASE
2481 #define cvar_string_normal builtin_cvar_string
2482 #define cvar_normal builtin_cvar
2483 #else
2484 string cvar_string_normal(string n)
2485 {
2486         if not(cvar_type(n) & 1)
2487                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2488         return builtin_cvar_string(n);
2489 }
2490
2491 float cvar_normal(string n)
2492 {
2493         return stof(cvar_string_normal(n));
2494 }
2495 #endif
2496 #define cvar_set_normal builtin_cvar_set
2497
2498 void defer_think()
2499 {
2500     entity oself;
2501
2502     oself           = self;
2503     self            = self.owner;
2504     oself.think     = SUB_Remove;
2505     oself.nextthink = time;
2506
2507     oself.use();
2508 }
2509
2510 /*
2511     Execute func() after time + fdelay.
2512     self when func is executed = self when defer is called
2513 */
2514 void defer(float fdelay, void() func)
2515 {
2516     entity e;
2517
2518     e           = spawn();
2519     e.owner     = self;
2520     e.use       = func;
2521     e.think     = defer_think;
2522     e.nextthink = time + fdelay;
2523 }
2524
2525 .string aiment_classname;
2526 .float aiment_deadflag;
2527 void SetMovetypeFollow(entity ent, entity e)
2528 {
2529         // FIXME this may not be warpzone aware
2530         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2531         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2532         ent.aiment = e; // make the hole follow bmodel
2533         ent.punchangle = e.angles; // the original angles of bmodel
2534         ent.view_ofs = ent.origin - e.origin; // relative origin
2535         ent.v_angle = ent.angles - e.angles; // relative angles
2536         ent.aiment_classname = strzone(e.classname);
2537         ent.aiment_deadflag = e.deadflag;
2538 }
2539 void UnsetMovetypeFollow(entity ent)
2540 {
2541         ent.movetype = MOVETYPE_FLY;
2542         PROJECTILE_MAKETRIGGER(ent);
2543         ent.aiment = world;
2544 }
2545 float LostMovetypeFollow(entity ent)
2546 {
2547 /*
2548         if(ent.movetype != MOVETYPE_FOLLOW)
2549                 if(ent.aiment)
2550                         error("???");
2551 */
2552         if(ent.aiment)
2553         {
2554                 if(ent.aiment.classname != ent.aiment_classname)
2555                         return 1;
2556                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2557                         return 1;
2558         }
2559         return 0;
2560 }
2561
2562 float isPushable(entity e)
2563 {
2564         if(e.iscreature)
2565                 return TRUE;
2566         if(e.pushable)
2567                 return TRUE;
2568         switch(e.classname)
2569         {
2570                 case "body":
2571                 case "droppedweapon":
2572                 case "keepawayball":
2573                 case "nexball_basketball":
2574                 case "nexball_football":
2575                         return TRUE;
2576                 case "bullet": // antilagged bullets can't hit this either
2577                         return FALSE;
2578         }
2579         if (e.projectiledeathtype)
2580                 return TRUE;
2581         return FALSE;
2582 }