Properly support team field on trigger_multiple
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 #include "miscfunctions.qh"
2
3 #include "antilag.qh"
4 #include "command/common.qh"
5 #include "constants.qh"
6 #include "g_hook.qh"
7 #include "ipban.qh"
8 #include "mutators/_mod.qh"
9 #include "../common/t_items.qh"
10 #include "resources.qh"
11 #include "items.qh"
12 #include "weapons/accuracy.qh"
13 #include "weapons/csqcprojectile.qh"
14 #include "weapons/selection.qh"
15 #include "../common/command/_mod.qh"
16 #include "../common/constants.qh"
17 #include <common/net_linked.qh>
18 #include "../common/deathtypes/all.qh"
19 #include "../common/mapinfo.qh"
20 #include "../common/notifications/all.qh"
21 #include "../common/playerstats.qh"
22 #include "../common/teams.qh"
23 #include "../common/triggers/subs.qh"
24 #include "../common/util.qh"
25 #include "../common/turrets/sv_turrets.qh"
26 #include <common/weapons/_all.qh>
27 #include "../common/vehicles/sv_vehicles.qh"
28 #include "../common/vehicles/vehicle.qh"
29 #include "../common/items/_mod.qh"
30 #include "../common/state.qh"
31 #include "../common/effects/qc/globalsound.qh"
32 #include "../common/wepent.qh"
33 #include "../lib/csqcmodel/sv_model.qh"
34 #include "../lib/warpzone/anglestransform.qh"
35 #include "../lib/warpzone/server.qh"
36
37 void crosshair_trace(entity pl)
38 {
39         traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
40 }
41 .bool ctrace_solidchanged;
42 void crosshair_trace_plusvisibletriggers(entity pl)
43 {
44         FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
45         {
46                 if(it.model != "")
47                 {
48                         it.solid = SOLID_BSP;
49                         it.ctrace_solidchanged = true;
50                         IL_PUSH(g_ctrace_changed, it);
51                 }
52         });
53
54         crosshair_trace(pl);
55
56         IL_EACH(g_ctrace_changed, it.ctrace_solidchanged,
57         {
58                 it.solid = SOLID_TRIGGER;
59                 it.ctrace_solidchanged = false;
60         });
61
62         IL_CLEAR(g_ctrace_changed);
63 }
64 void WarpZone_crosshair_trace(entity pl)
65 {
66         WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
67 }
68
69
70 void GameLogEcho(string s)
71 {
72     string fn;
73     int matches;
74
75     if (autocvar_sv_eventlog_files)
76     {
77         if (!logfile_open)
78         {
79             logfile_open = true;
80             matches = autocvar_sv_eventlog_files_counter + 1;
81             cvar_set("sv_eventlog_files_counter", itos(matches));
82             fn = ftos(matches);
83             if (strlen(fn) < 8)
84                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
85             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
86             logfile = fopen(fn, FILE_APPEND);
87             fputs(logfile, ":logversion:3\n");
88         }
89         if (logfile >= 0)
90         {
91             if (autocvar_sv_eventlog_files_timestamps)
92                 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
93             else
94                 fputs(logfile, strcat(s, "\n"));
95         }
96     }
97     if (autocvar_sv_eventlog_console)
98     {
99         dedicated_print(strcat(s, "\n"));
100     }
101 }
102
103 void GameLogInit()
104 {
105     logfile_open = 0;
106     // will be opened later
107 }
108
109 void GameLogClose()
110 {
111     if (logfile_open && logfile >= 0)
112     {
113         fclose(logfile);
114         logfile = -1;
115     }
116 }
117
118 entity findnearest(vector point, bool checkitems, vector axismod)
119 {
120     vector dist;
121     int num_nearest = 0;
122
123     IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
124     {
125         if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
126             dist = it.oldorigin;
127         else
128             dist = it.origin;
129         dist = dist - point;
130         dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
131         float len = vlen2(dist);
132
133         int l;
134         for (l = 0; l < num_nearest; ++l)
135         {
136             if (len < nearest_length[l])
137                 break;
138         }
139
140         // now i tells us where to insert at
141         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
142         if (l < NUM_NEAREST_ENTITIES)
143         {
144             for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
145             {
146                 nearest_length[j + 1] = nearest_length[j];
147                 nearest_entity[j + 1] = nearest_entity[j];
148             }
149             nearest_length[l] = len;
150             nearest_entity[l] = it;
151             if (num_nearest < NUM_NEAREST_ENTITIES)
152                 num_nearest = num_nearest + 1;
153         }
154     });
155
156     // now use the first one from our list that we can see
157     for (int j = 0; j < num_nearest; ++j)
158     {
159         traceline(point, nearest_entity[j].origin, true, NULL);
160         if (trace_fraction == 1)
161         {
162             if (j != 0)
163                 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
164             return nearest_entity[j];
165         }
166     }
167
168     if (num_nearest == 0)
169         return NULL;
170
171     LOG_TRACE("Not seeing any location point, using nearest as fallback.");
172     /* DEBUGGING CODE:
173     dprint("Candidates were: ");
174     for(j = 0; j < num_nearest; ++j)
175     {
176         if(j != 0)
177                 dprint(", ");
178         dprint(nearest_entity[j].netname);
179     }
180     dprint("\n");
181     */
182
183     return nearest_entity[0];
184 }
185
186 string NearestLocation(vector p)
187 {
188     string ret = "somewhere";
189     entity loc = findnearest(p, false, '1 1 1');
190     if (loc)
191         ret = loc.message;
192     else
193     {
194         loc = findnearest(p, true, '1 1 4');
195         if (loc)
196             ret = loc.netname;
197     }
198     return ret;
199 }
200
201 string AmmoNameFromWeaponentity(entity wpn)
202 {
203         string ammoitems = "batteries";
204         switch ((wpn.m_weapon).ammo_type)
205         {
206                 case RESOURCE_SHELLS:  ammoitems = ITEM_Shells.m_name;      break;
207                 case RESOURCE_BULLETS: ammoitems = ITEM_Bullets.m_name;     break;
208                 case RESOURCE_ROCKETS: ammoitems = ITEM_Rockets.m_name;     break;
209                 case RESOURCE_CELLS:   ammoitems = ITEM_Cells.m_name;       break;
210                 case RESOURCE_PLASMA:  ammoitems = ITEM_Plasma.m_name;      break;
211                 case RESOURCE_FUEL:    ammoitems = ITEM_JetpackFuel.m_name; break;
212         }
213         return ammoitems;
214 }
215
216 string formatmessage(entity this, string msg)
217 {
218         float p, p1, p2;
219         float n;
220         vector cursor;
221         entity cursor_ent;
222         string escape;
223         string replacement;
224         p = 0;
225         n = 7;
226
227         WarpZone_crosshair_trace(this);
228         cursor = trace_endpos;
229         cursor_ent = trace_ent;
230
231         MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
232         msg = M_ARGV(1, string);
233
234         while (1) {
235                 if (n < 1)
236                         break; // too many replacements
237
238                 n = n - 1;
239                 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
240                 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
241
242                 if (p1 < 0)
243                         p1 = p2;
244
245                 if (p2 < 0)
246                         p2 = p1;
247
248                 p = min(p1, p2);
249
250                 if (p < 0)
251                         break;
252
253                 replacement = substring(msg, p, 2);
254                 escape = substring(msg, p + 1, 1);
255
256                 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
257
258                 switch(escape)
259                 {
260                         case "%": replacement = "%"; break;
261                         case "\\":replacement = "\\"; break;
262                         case "n": replacement = "\n"; break;
263                         case "a": replacement = ftos(floor(this.armorvalue)); break;
264                         case "h": replacement = ftos(floor(this.health)); break;
265                         case "l": replacement = NearestLocation(this.origin); break;
266                         case "y": replacement = NearestLocation(cursor); break;
267                         case "d": replacement = NearestLocation(this.death_origin); break;
268                         case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
269                         case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity)); break;
270                         case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
271                         case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
272                         case "S": replacement = ftos(vlen(this.velocity)); break;
273                         case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
274                         case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
275                         default:
276                         {
277                                 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
278                                 replacement = M_ARGV(2, string);
279                                 break;
280                         }
281                 }
282
283                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
284                 p = p + strlen(replacement);
285         }
286         return msg;
287 }
288
289 /*
290 =============
291 GetCvars
292 =============
293 Called with:
294   0:  sends the request
295   >0: receives a cvar from name=argv(f) value=argv(f+1)
296 */
297 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
298 {
299         if (f < 0)
300         {
301                 if (store.(field))
302                         strunzone(store.(field));
303                 store.(field) = string_null;
304         }
305         else if (f > 0)
306         {
307                 if (thisname == name)
308                 {
309                         if (store.(field))
310                                 strunzone(store.(field));
311                         store.(field) = strzone(argv(f + 1));
312                 }
313         }
314         else
315                 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
316 }
317 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
318 {
319         GetCvars_handleString(this, store, thisname, f, field, name);
320         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
321                 if (thisname == name)
322                 {
323                         string s = func(this, strcat1(store.(field)));
324                         if (s != store.(field))
325                         {
326                                 strunzone(store.(field));
327                                 store.(field) = strzone(s);
328                         }
329                 }
330 }
331 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
332 {
333         if (f < 0)
334         {
335         }
336         else if (f > 0)
337         {
338                 if (thisname == name)
339                         store.(field) = stof(argv(f + 1));
340         }
341         else
342                 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
343 }
344 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
345 {
346         if (f < 0)
347         {
348         }
349         else if (f > 0)
350         {
351                 if (thisname == name)
352                 {
353                         if (!store.(field))
354                         {
355                                 store.(field) = stof(argv(f + 1));
356                                 if (!store.(field))
357                                         store.(field) = -1;
358                         }
359                 }
360         }
361         else
362         {
363                 if (!store.(field))
364                         stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
365         }
366 }
367 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
368 {
369         string o;
370         o = W_FixWeaponOrder_ForceComplete(wo);
371         if(this.weaponorder_byimpulse)
372         {
373                 strunzone(this.weaponorder_byimpulse);
374                 this.weaponorder_byimpulse = string_null;
375         }
376         this.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
377         return o;
378 }
379
380 REPLICATE(autoswitch, bool, "cl_autoswitch");
381
382 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
383
384 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
385
386 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
387
388 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
389
390 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
391
392 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
393
394 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
395
396 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
397
398 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
399
400 REPLICATE(cvar_cl_physics, string, "cl_physics");
401
402 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
403
404 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
405
406 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
407
408 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
409
410 /**
411  * @param f -1: cleanup, 0: request, 1: receive
412  */
413 void GetCvars(entity this, entity store, int f)
414 {
415         string s = string_null;
416
417         if (f > 0)
418                 s = strcat1(argv(f));
419
420         get_cvars_f = f;
421         get_cvars_s = s;
422         MUTATOR_CALLHOOK(GetCvars);
423
424         Notification_GetCvars(this);
425
426         ReplicateVars(this, store, s, f);
427
428         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
429         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
430         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
431         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
432         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
433         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
434         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
435         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
436         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
437         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
438         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
439
440         GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
441
442         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
443         if (f > 0)
444         {
445                 if (s == "cl_weaponpriority")
446                 {
447                         for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
448                         {
449                                 .entity weaponentity = weaponentities[slot];
450                                 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
451                                         this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
452                         }
453                 }
454                 if (s == "cl_allow_uidtracking")
455                         PlayerStats_GameReport_AddPlayer(this);
456         }
457 }
458
459 // decolorizes and team colors the player name when needed
460 string playername(entity p, bool team_colorize)
461 {
462     string t;
463     if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
464     {
465         t = Team_ColorCode(p.team);
466         return strcat(t, strdecolorize(p.netname));
467     }
468     else
469         return p.netname;
470 }
471
472 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
473 {
474         int i = weaponinfo.m_id;
475         int d = 0;
476         bool allow_mutatorblocked = false;
477
478         if(!i)
479                 return 0;
480
481         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
482         d = M_ARGV(1, float);
483         allguns = M_ARGV(2, bool);
484         allow_mutatorblocked = M_ARGV(3, bool);
485
486         if(allguns)
487         {
488                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
489                         d = true;
490                 else
491                         d = false;
492         }
493         else if(!mutator_returnvalue)
494                 d = !(!weaponinfo.weaponstart);
495
496         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
497                 d = 0;
498
499         float t = weaponinfo.weaponstartoverride;
500
501         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
502
503         // bit order in t:
504         // 1: want or not
505         // 2: is default?
506         // 4: is set by default?
507         if(t < 0)
508                 t = 4 | (3 * d);
509         else
510                 t |= (2 * d);
511
512         return t;
513 }
514
515 void readplayerstartcvars()
516 {
517         float i, t;
518         string s;
519
520         // initialize starting values for players
521         start_weapons = '0 0 0';
522         start_weapons_default = '0 0 0';
523         start_weapons_defaultmask = '0 0 0';
524         start_items = 0;
525         start_ammo_shells = 0;
526         start_ammo_nails = 0;
527         start_ammo_rockets = 0;
528         start_ammo_cells = 0;
529         start_ammo_plasma = 0;
530         if (random_start_ammo == NULL)
531         {
532                 random_start_ammo = spawn();
533         }
534         start_health = cvar("g_balance_health_start");
535         start_armorvalue = cvar("g_balance_armor_start");
536
537         g_weaponarena = 0;
538         g_weaponarena_weapons = '0 0 0';
539
540         s = cvar_string("g_weaponarena");
541
542         MUTATOR_CALLHOOK(SetWeaponArena, s);
543         s = M_ARGV(0, string);
544
545         if (s == "0" || s == "")
546         {
547                 // no arena
548         }
549         else if (s == "off")
550         {
551                 // forcibly turn off weaponarena
552         }
553         else if (s == "all" || s == "1")
554         {
555                 g_weaponarena = 1;
556                 g_weaponarena_list = "All Weapons";
557                 FOREACH(Weapons, it != WEP_Null, {
558                         if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
559                                 g_weaponarena_weapons |= (it.m_wepset);
560                 });
561         }
562         else if (s == "devall")
563         {
564                 g_weaponarena = 1;
565                 g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons?
566                 FOREACH(Weapons, it != WEP_Null,
567                 {
568                         g_weaponarena_weapons |= (it.m_wepset);
569                 });
570         }
571         else if (s == "most")
572         {
573                 g_weaponarena = 1;
574                 g_weaponarena_list = "Most Weapons";
575                 FOREACH(Weapons, it != WEP_Null, {
576                         if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
577                                 if(it.spawnflags & WEP_FLAG_NORMAL)
578                                         g_weaponarena_weapons |= (it.m_wepset);
579                 });
580         }
581         else if (s == "none")
582         {
583                 g_weaponarena = 1;
584                 g_weaponarena_list = "No Weapons";
585         }
586         else
587         {
588                 g_weaponarena = 1;
589                 t = tokenize_console(s);
590                 g_weaponarena_list = "";
591                 for (i = 0; i < t; ++i)
592                 {
593                         s = argv(i);
594                         FOREACH(Weapons, it != WEP_Null, {
595                                 if(it.netname == s)
596                                 {
597                                         g_weaponarena_weapons |= (it.m_wepset);
598                                         g_weaponarena_list = strcat(g_weaponarena_list, it.m_name, " & ");
599                                         break;
600                                 }
601                         });
602                 }
603                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
604         }
605
606         if(g_weaponarena)
607                 g_weaponarena_random = cvar("g_weaponarena_random");
608         else
609                 g_weaponarena_random = 0;
610         g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
611
612         if (g_weaponarena)
613         {
614                 g_weapon_stay = 0; // incompatible
615                 start_weapons = g_weaponarena_weapons;
616                 start_items |= IT_UNLIMITED_AMMO;
617         }
618         else
619         {
620                 FOREACH(Weapons, it != WEP_Null, {
621                         int w = want_weapon(it, false);
622                         WepSet s = it.m_wepset;
623                         if(w & 1)
624                                 start_weapons |= s;
625                         if(w & 2)
626                                 start_weapons_default |= s;
627                         if(w & 4)
628                                 start_weapons_defaultmask |= s;
629                 });
630         }
631
632         if(!cvar("g_use_ammunition"))
633                 start_items |= IT_UNLIMITED_AMMO;
634
635         if(start_items & IT_UNLIMITED_WEAPON_AMMO)
636         {
637                 start_ammo_shells = 999;
638                 start_ammo_nails = 999;
639                 start_ammo_rockets = 999;
640                 start_ammo_cells = 999;
641                 start_ammo_plasma = 999;
642                 start_ammo_fuel = 999;
643         }
644         else
645         {
646                 start_ammo_shells = cvar("g_start_ammo_shells");
647                 start_ammo_nails = cvar("g_start_ammo_nails");
648                 start_ammo_rockets = cvar("g_start_ammo_rockets");
649                 start_ammo_cells = cvar("g_start_ammo_cells");
650                 start_ammo_plasma = cvar("g_start_ammo_plasma");
651                 start_ammo_fuel = cvar("g_start_ammo_fuel");
652                 random_start_weapons_count = cvar("g_random_start_weapons_count");
653                 SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, cvar(
654                         "g_random_start_shells"));
655                 SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, cvar(
656                         "g_random_start_bullets"));
657                 SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS,
658                         cvar("g_random_start_rockets"));
659                 SetResourceAmount(random_start_ammo, RESOURCE_CELLS, cvar(
660                         "g_random_start_cells"));
661                 SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, cvar(
662                         "g_random_start_plasma"));
663         }
664
665         if (warmup_stage)
666         {
667                 warmup_start_ammo_shells = start_ammo_shells;
668                 warmup_start_ammo_nails = start_ammo_nails;
669                 warmup_start_ammo_rockets = start_ammo_rockets;
670                 warmup_start_ammo_cells = start_ammo_cells;
671                 warmup_start_ammo_plasma = start_ammo_plasma;
672                 warmup_start_ammo_fuel = start_ammo_fuel;
673                 warmup_start_health = start_health;
674                 warmup_start_armorvalue = start_armorvalue;
675                 warmup_start_weapons = start_weapons;
676                 warmup_start_weapons_default = start_weapons_default;
677                 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
678
679                 if (!g_weaponarena && !g_ca && !g_freezetag)
680                 {
681                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
682                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
683                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
684                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
685                         warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
686                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
687                         warmup_start_health = cvar("g_warmup_start_health");
688                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
689                         warmup_start_weapons = '0 0 0';
690                         warmup_start_weapons_default = '0 0 0';
691                         warmup_start_weapons_defaultmask = '0 0 0';
692                         FOREACH(Weapons, it != WEP_Null, {
693                                 int w = want_weapon(it, g_warmup_allguns);
694                                 WepSet s = (it.m_wepset);
695                                 if(w & 1)
696                                         warmup_start_weapons |= s;
697                                 if(w & 2)
698                                         warmup_start_weapons_default |= s;
699                                 if(w & 4)
700                                         warmup_start_weapons_defaultmask |= s;
701                         });
702                 }
703         }
704
705         if (g_jetpack)
706                 start_items |= ITEM_Jetpack.m_itemid;
707
708         MUTATOR_CALLHOOK(SetStartItems);
709
710         if (start_items & ITEM_Jetpack.m_itemid)
711         {
712                 start_items |= ITEM_JetpackRegen.m_itemid;
713                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
714                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
715         }
716
717         WepSet precache_weapons = start_weapons;
718         if (g_warmup_allguns != 1)
719                 precache_weapons |= warmup_start_weapons;
720         FOREACH(Weapons, it != WEP_Null, {
721                 if(precache_weapons & (it.m_wepset))
722                         it.wr_init(it);
723         });
724
725         start_ammo_shells = max(0, start_ammo_shells);
726         start_ammo_nails = max(0, start_ammo_nails);
727         start_ammo_rockets = max(0, start_ammo_rockets);
728         start_ammo_cells = max(0, start_ammo_cells);
729         start_ammo_plasma = max(0, start_ammo_plasma);
730         start_ammo_fuel = max(0, start_ammo_fuel);
731         SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, max(0,
732                 GetResourceAmount(random_start_ammo, RESOURCE_SHELLS)));
733         SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, max(0,
734                 GetResourceAmount(random_start_ammo, RESOURCE_BULLETS)));
735         SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS, max(0,
736                 GetResourceAmount(random_start_ammo, RESOURCE_ROCKETS)));
737         SetResourceAmount(random_start_ammo, RESOURCE_CELLS, max(0,
738                 GetResourceAmount(random_start_ammo, RESOURCE_CELLS)));
739         SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, max(0,
740                 GetResourceAmount(random_start_ammo, RESOURCE_PLASMA)));
741
742         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
743         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
744         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
745         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
746         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
747         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
748 }
749
750 void precache_playermodel(string m)
751 {
752         float globhandle, i, n;
753         string f;
754
755         if(substring(m, -9,5) == "_lod1")
756                 return;
757         if(substring(m, -9,5) == "_lod2")
758                 return;
759         precache_model(m);
760         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
761         if(fexists(f))
762                 precache_model(f);
763         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
764         if(fexists(f))
765                 precache_model(f);
766
767         globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
768         if (globhandle < 0)
769                 return;
770         n = search_getsize(globhandle);
771         for (i = 0; i < n; ++i)
772         {
773                 //print(search_getfilename(globhandle, i), "\n");
774                 f = search_getfilename(globhandle, i);
775                 PrecachePlayerSounds(f);
776         }
777         search_end(globhandle);
778 }
779 void precache_all_playermodels(string pattern)
780 {
781         int globhandle = search_begin(pattern, true, false);
782         if (globhandle < 0) return;
783         int n = search_getsize(globhandle);
784         for (int i = 0; i < n; ++i)
785         {
786                 string s = search_getfilename(globhandle, i);
787                 precache_playermodel(s);
788         }
789         search_end(globhandle);
790 }
791
792 void precache_playermodels(string s)
793 {
794         FOREACH_WORD(s, true, { precache_playermodel(it); });
795 }
796
797 void precache()
798 {
799     // gamemode related things
800
801     // Precache all player models if desired
802     if (autocvar_sv_precacheplayermodels)
803     {
804         PrecachePlayerSounds("sound/player/default.sounds");
805         precache_all_playermodels("models/player/*.zym");
806         precache_all_playermodels("models/player/*.dpm");
807         precache_all_playermodels("models/player/*.md3");
808         precache_all_playermodels("models/player/*.psk");
809         precache_all_playermodels("models/player/*.iqm");
810     }
811
812     if (autocvar_sv_defaultcharacter)
813     {
814                 precache_playermodels(autocvar_sv_defaultplayermodel_red);
815                 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
816                 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
817                 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
818                 precache_playermodels(autocvar_sv_defaultplayermodel);
819     }
820
821 #if 0
822     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
823
824     if (!this.noise && this.music) // quake 3 uses the music field
825         this.noise = this.music;
826
827     // plays music for the level if there is any
828     if (this.noise)
829     {
830         precache_sound (this.noise);
831         ambientsound ('0 0 0', this.noise, VOL_BASE, ATTEN_NONE);
832     }
833 #endif
834 }
835
836
837 void make_safe_for_remove(entity e)
838 {
839     if (e.initialize_entity)
840     {
841         entity ent, prev = NULL;
842         for (ent = initialize_entity_first; ent; )
843         {
844             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
845             {
846                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
847                 // skip it in linked list
848                 if (prev)
849                 {
850                     prev.initialize_entity_next = ent.initialize_entity_next;
851                     ent = prev.initialize_entity_next;
852                 }
853                 else
854                 {
855                     initialize_entity_first = ent.initialize_entity_next;
856                     ent = initialize_entity_first;
857                 }
858             }
859             else
860             {
861                 prev = ent;
862                 ent = ent.initialize_entity_next;
863             }
864         }
865     }
866 }
867
868 .float remove_except_protected_forbidden;
869 void remove_except_protected(entity e)
870 {
871         if(e.remove_except_protected_forbidden)
872                 error("not allowed to remove this at this point");
873         builtin_remove(e);
874 }
875
876 void remove_unsafely(entity e)
877 {
878     if(e.classname == "spike")
879         error("Removing spikes is forbidden (crylink bug), please report");
880     builtin_remove(e);
881 }
882
883 void remove_safely(entity e)
884 {
885     make_safe_for_remove(e);
886     builtin_remove(e);
887 }
888
889 void InitializeEntity(entity e, void(entity this) func, float order)
890 {
891     entity prev, cur;
892
893     if (!e || e.initialize_entity)
894     {
895         // make a proxy initializer entity
896         entity e_old = e;
897         e = new(initialize_entity);
898         e.enemy = e_old;
899     }
900
901     e.initialize_entity = func;
902     e.initialize_entity_order = order;
903
904     cur = initialize_entity_first;
905     prev = NULL;
906     for (;;)
907     {
908         if (!cur || cur.initialize_entity_order > order)
909         {
910             // insert between prev and cur
911             if (prev)
912                 prev.initialize_entity_next = e;
913             else
914                 initialize_entity_first = e;
915             e.initialize_entity_next = cur;
916             return;
917         }
918         prev = cur;
919         cur = cur.initialize_entity_next;
920     }
921 }
922 void InitializeEntitiesRun()
923 {
924     entity startoflist = initialize_entity_first;
925     initialize_entity_first = NULL;
926     delete_fn = remove_except_protected;
927     for (entity e = startoflist; e; e = e.initialize_entity_next)
928     {
929                 e.remove_except_protected_forbidden = 1;
930     }
931     for (entity e = startoflist; e; )
932     {
933                 e.remove_except_protected_forbidden = 0;
934         e.initialize_entity_order = 0;
935         entity next = e.initialize_entity_next;
936         e.initialize_entity_next = NULL;
937         var void(entity this) func = e.initialize_entity;
938         e.initialize_entity = func_null;
939         if (e.classname == "initialize_entity")
940         {
941             entity wrappee = e.enemy;
942             builtin_remove(e);
943             e = wrappee;
944         }
945         //dprint("Delayed initialization: ", e.classname, "\n");
946         if (func)
947         {
948                 func(e);
949         }
950         else
951         {
952             eprint(e);
953             backtrace(strcat("Null function in: ", e.classname, "\n"));
954         }
955         e = next;
956     }
957     delete_fn = remove_unsafely;
958 }
959
960 .float(entity) isEliminated;
961 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
962 {
963         Stream out = MSG_ENTITY;
964         WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
965         serialize(byte, out, sendflags);
966         if (sendflags & 1) {
967                 for (int i = 1; i <= maxclients; i += 8) {
968                         int f = 0;
969                         entity e = edict_num(i);
970                         for (int b = 0; b < 8; ++b, e = nextent(e)) {
971                                 if (eliminatedPlayers.isEliminated(e)) {
972                                         f |= BIT(b);
973                                 }
974                         }
975                         serialize(byte, out, f);
976                 }
977         }
978         return true;
979 }
980
981 void EliminatedPlayers_Init(float(entity) isEliminated_func)
982 {
983         if(eliminatedPlayers)
984         {
985                 backtrace("Can't spawn eliminatedPlayers again!");
986                 return;
987         }
988         Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
989         eliminatedPlayers.isEliminated = isEliminated_func;
990 }
991
992
993
994
995 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
996 {
997         if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
998                 this.projectiledeathtype |= HITTYPE_SPLASH;
999         adaptor_think2use(this);
1000 }
1001
1002 // deferred dropping
1003 void DropToFloor_Handler(entity this)
1004 {
1005     WITHSELF(this, builtin_droptofloor());
1006     this.dropped_origin = this.origin;
1007 }
1008
1009 void droptofloor(entity this)
1010 {
1011     InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1012 }
1013
1014
1015
1016 float trace_hits_box_a0, trace_hits_box_a1;
1017
1018 float trace_hits_box_1d(float end, float thmi, float thma)
1019 {
1020     if (end == 0)
1021     {
1022         // just check if x is in range
1023         if (0 < thmi)
1024             return false;
1025         if (0 > thma)
1026             return false;
1027     }
1028     else
1029     {
1030         // do the trace with respect to x
1031         // 0 -> end has to stay in thmi -> thma
1032         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1033         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1034         if (trace_hits_box_a0 > trace_hits_box_a1)
1035             return false;
1036     }
1037     return true;
1038 }
1039
1040 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1041 {
1042     end -= start;
1043     thmi -= start;
1044     thma -= start;
1045     // now it is a trace from 0 to end
1046
1047     trace_hits_box_a0 = 0;
1048     trace_hits_box_a1 = 1;
1049
1050     if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1051         return false;
1052     if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1053         return false;
1054     if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1055         return false;
1056
1057     return true;
1058 }
1059
1060 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1061 {
1062     return trace_hits_box(start, end, thmi - ma, thma - mi);
1063 }
1064
1065 bool SUB_NoImpactCheck(entity this, entity toucher)
1066 {
1067         // zero hitcontents = this is not the real impact, but either the
1068         // mirror-impact of something hitting the projectile instead of the
1069         // projectile hitting the something, or a touchareagrid one. Neither of
1070         // these stop the projectile from moving, so...
1071         if(trace_dphitcontents == 0)
1072         {
1073                 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1074                 checkclient(this);
1075         }
1076     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1077         return true;
1078     if (toucher == NULL && this.size != '0 0 0')
1079     {
1080         vector tic;
1081         tic = this.velocity * sys_frametime;
1082         tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1083         traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1084         if (trace_fraction >= 1)
1085         {
1086             LOG_TRACE("Odd... did not hit...?");
1087         }
1088         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1089         {
1090             LOG_TRACE("Detected and prevented the sky-grapple bug.");
1091             return true;
1092         }
1093     }
1094
1095     return false;
1096 }
1097
1098 #define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
1099
1100 void W_Crylink_Dequeue(entity e);
1101 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1102 {
1103         if(SUB_OwnerCheck(this, toucher))
1104                 return true;
1105         if(SUB_NoImpactCheck(this, toucher))
1106         {
1107                 if(this.classname == "nade")
1108                         return false; // no checks here
1109                 else if(this.classname == "grapplinghook")
1110                         RemoveHook(this);
1111                 else if(this.classname == "spike")
1112                 {
1113                         W_Crylink_Dequeue(this);
1114                         delete(this);
1115                 }
1116                 else
1117                         delete(this);
1118                 return true;
1119         }
1120         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1121                 UpdateCSQCProjectile(this);
1122         return false;
1123 }
1124
1125 /** engine callback */
1126 void URI_Get_Callback(float id, float status, string data)
1127 {
1128         if(url_URI_Get_Callback(id, status, data))
1129         {
1130                 // handled
1131         }
1132         else if (id == URI_GET_DISCARD)
1133         {
1134                 // discard
1135         }
1136         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1137         {
1138                 // sv_cmd curl
1139                 Curl_URI_Get_Callback(id, status, data);
1140         }
1141         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1142         {
1143                 // online ban list
1144                 OnlineBanList_URI_Get_Callback(id, status, data);
1145         }
1146         else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1147         {
1148                 // handled by a mutator
1149         }
1150         else
1151         {
1152                 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1153         }
1154 }
1155
1156 string uid2name(string myuid) {
1157         string s;
1158         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1159
1160         // FIXME remove this later after 0.6 release
1161         // convert old style broken records to correct style
1162         if(s == "")
1163         {
1164                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1165                 if(s != "")
1166                 {
1167                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1168                         db_remove(ServerProgsDB, strcat("uid2name", myuid));
1169                 }
1170         }
1171
1172         if(s == "")
1173                 s = "^1Unregistered Player";
1174         return s;
1175 }
1176
1177 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1178 {
1179     float m, i;
1180     vector start, org, delta, end, enddown, mstart;
1181
1182     m = e.dphitcontentsmask;
1183     e.dphitcontentsmask = goodcontents | badcontents;
1184
1185     org = boundmin;
1186     delta = boundmax - boundmin;
1187
1188     start = end = org;
1189
1190     for (i = 0; i < attempts; ++i)
1191     {
1192         start.x = org.x + random() * delta.x;
1193         start.y = org.y + random() * delta.y;
1194         start.z = org.z + random() * delta.z;
1195
1196         // rule 1: start inside world bounds, and outside
1197         // solid, and don't start from somewhere where you can
1198         // fall down to evil
1199         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1200         if (trace_fraction >= 1)
1201             continue;
1202         if (trace_startsolid)
1203             continue;
1204         if (trace_dphitcontents & badcontents)
1205             continue;
1206         if (trace_dphitq3surfaceflags & badsurfaceflags)
1207             continue;
1208
1209         // rule 2: if we are too high, lower the point
1210         if (trace_fraction * delta.z > maxaboveground)
1211             start = trace_endpos + '0 0 1' * maxaboveground;
1212         enddown = trace_endpos;
1213
1214         // rule 3: make sure we aren't outside the map. This only works
1215         // for somewhat well formed maps. A good rule of thumb is that
1216         // the map should have a convex outside hull.
1217         // these can be traceLINES as we already verified the starting box
1218         mstart = start + 0.5 * (e.mins + e.maxs);
1219         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1220         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1221             continue;
1222         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1223         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1224             continue;
1225         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1226         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1227             continue;
1228         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1229         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1230             continue;
1231         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1232         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1233             continue;
1234
1235         // rule 4: we must "see" some spawnpoint or item
1236     entity sp = NULL;
1237     IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1238     {
1239         if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1240         {
1241                 sp = it;
1242                 break;
1243         }
1244     });
1245         if(!sp)
1246         {
1247                 int items_checked = 0;
1248                 IL_EACH(g_items, checkpvs(mstart, it),
1249                 {
1250                         if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1251                         {
1252                                 sp = it;
1253                                 break;
1254                         }
1255
1256                         ++items_checked;
1257                         if(items_checked >= attempts)
1258                                 break; // sanity
1259                 });
1260
1261                 if(!sp)
1262                         continue;
1263         }
1264
1265         // find a random vector to "look at"
1266         end.x = org.x + random() * delta.x;
1267         end.y = org.y + random() * delta.y;
1268         end.z = org.z + random() * delta.z;
1269         end = start + normalize(end - start) * vlen(delta);
1270
1271         // rule 4: start TO end must not be too short
1272         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1273         if (trace_startsolid)
1274             continue;
1275         if (trace_fraction < minviewdistance / vlen(delta))
1276             continue;
1277
1278         // rule 5: don't want to look at sky
1279         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1280             continue;
1281
1282         // rule 6: we must not end up in trigger_hurt
1283         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1284             continue;
1285
1286         break;
1287     }
1288
1289     e.dphitcontentsmask = m;
1290
1291     if (i < attempts)
1292     {
1293         setorigin(e, start);
1294         e.angles = vectoangles(end - start);
1295         LOG_DEBUG("Needed ", ftos(i + 1), " attempts");
1296         return true;
1297     }
1298     else
1299         return false;
1300 }
1301
1302 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1303 {
1304         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1305 }
1306
1307 void write_recordmarker(entity pl, float tstart, float dt)
1308 {
1309     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1310
1311     // also write a marker into demo files for demotc-race-record-extractor to find
1312     stuffcmd(pl,
1313              strcat(
1314                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1315                  " ", ftos(tstart), " ", ftos(dt), "\n"));
1316 }
1317
1318 void attach_sameorigin(entity e, entity to, string tag)
1319 {
1320     vector org, t_forward, t_left, t_up, e_forward, e_up;
1321     float tagscale;
1322
1323     org = e.origin - gettaginfo(to, gettagindex(to, tag));
1324     tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1325     t_forward = v_forward * tagscale;
1326     t_left = v_right * -tagscale;
1327     t_up = v_up * tagscale;
1328
1329     e.origin_x = org * t_forward;
1330     e.origin_y = org * t_left;
1331     e.origin_z = org * t_up;
1332
1333     // current forward and up directions
1334     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1335                 e.angles = AnglesTransform_FromVAngles(e.angles);
1336         else
1337                 e.angles = AnglesTransform_FromAngles(e.angles);
1338     fixedmakevectors(e.angles);
1339
1340     // untransform forward, up!
1341     e_forward.x = v_forward * t_forward;
1342     e_forward.y = v_forward * t_left;
1343     e_forward.z = v_forward * t_up;
1344     e_up.x = v_up * t_forward;
1345     e_up.y = v_up * t_left;
1346     e_up.z = v_up * t_up;
1347
1348     e.angles = fixedvectoangles2(e_forward, e_up);
1349     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1350                 e.angles = AnglesTransform_ToVAngles(e.angles);
1351         else
1352                 e.angles = AnglesTransform_ToAngles(e.angles);
1353
1354     setattachment(e, to, tag);
1355     setorigin(e, e.origin);
1356 }
1357
1358 void detach_sameorigin(entity e)
1359 {
1360     vector org;
1361     org = gettaginfo(e, 0);
1362     e.angles = fixedvectoangles2(v_forward, v_up);
1363     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1364                 e.angles = AnglesTransform_ToVAngles(e.angles);
1365         else
1366                 e.angles = AnglesTransform_ToAngles(e.angles);
1367     setorigin(e, org);
1368     setattachment(e, NULL, "");
1369     setorigin(e, e.origin);
1370 }
1371
1372 void follow_sameorigin(entity e, entity to)
1373 {
1374     set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1375     e.aiment = to; // make the hole follow bmodel
1376     e.punchangle = to.angles; // the original angles of bmodel
1377     e.view_ofs = e.origin - to.origin; // relative origin
1378     e.v_angle = e.angles - to.angles; // relative angles
1379 }
1380
1381 void unfollow_sameorigin(entity e)
1382 {
1383     set_movetype(e, MOVETYPE_NONE);
1384 }
1385
1386 entity gettaginfo_relative_ent;
1387 vector gettaginfo_relative(entity e, float tag)
1388 {
1389     if (!gettaginfo_relative_ent)
1390     {
1391         gettaginfo_relative_ent = spawn();
1392         gettaginfo_relative_ent.effects = EF_NODRAW;
1393     }
1394     gettaginfo_relative_ent.model = e.model;
1395     gettaginfo_relative_ent.modelindex = e.modelindex;
1396     gettaginfo_relative_ent.frame = e.frame;
1397     return gettaginfo(gettaginfo_relative_ent, tag);
1398 }
1399
1400 .string aiment_classname;
1401 .float aiment_deadflag;
1402 void SetMovetypeFollow(entity ent, entity e)
1403 {
1404         // FIXME this may not be warpzone aware
1405         set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1406         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1407         ent.aiment = e; // make the hole follow bmodel
1408         ent.punchangle = e.angles; // the original angles of bmodel
1409         ent.view_ofs = ent.origin - e.origin; // relative origin
1410         ent.v_angle = ent.angles - e.angles; // relative angles
1411         ent.aiment_classname = strzone(e.classname);
1412         ent.aiment_deadflag = e.deadflag;
1413 }
1414 void UnsetMovetypeFollow(entity ent)
1415 {
1416         set_movetype(ent, MOVETYPE_FLY);
1417         PROJECTILE_MAKETRIGGER(ent);
1418         ent.aiment = NULL;
1419 }
1420 float LostMovetypeFollow(entity ent)
1421 {
1422 /*
1423         if(ent.move_movetype != MOVETYPE_FOLLOW)
1424                 if(ent.aiment)
1425                         error("???");
1426 */
1427         if(ent.aiment)
1428         {
1429                 if(ent.aiment.classname != ent.aiment_classname)
1430                         return 1;
1431                 if(ent.aiment.deadflag != ent.aiment_deadflag)
1432                         return 1;
1433         }
1434         return 0;
1435 }
1436
1437 .bool pushable;
1438 bool isPushable(entity e)
1439 {
1440         if(e.pushable)
1441                 return true;
1442         if(IS_VEHICLE(e))
1443                 return false;
1444         if(e.iscreature)
1445                 return true;
1446         if (Item_IsLoot(e))
1447         {
1448                 return true;
1449         }
1450         switch(e.classname)
1451         {
1452                 case "body":
1453                         return true;
1454                 case "bullet": // antilagged bullets can't hit this either
1455                         return false;
1456         }
1457         if (e.projectiledeathtype)
1458                 return true;
1459         return false;
1460 }