fix player model sound and species loading for invalid skin values; use .model and...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string GetMapname();
20 string ColoredTeamName(float t);
21
22 string admin_name(void)
23 {
24         if(autocvar_sv_adminnick != "")
25                 return autocvar_sv_adminnick;
26         else
27                 return "SERVER ADMIN";
28 }
29
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
33 {
34     if (DistributeEvenly_amount)
35     {
36         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
38     }
39     if (totalweight == 0)
40         DistributeEvenly_amount = 0;
41     else
42         DistributeEvenly_amount = amount;
43     DistributeEvenly_totalweight = totalweight;
44 }
45 float DistributeEvenly_Get(float weight)
46 {
47     float f;
48     if (weight <= 0)
49         return 0;
50     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51     DistributeEvenly_totalweight -= weight;
52     DistributeEvenly_amount -= f;
53     return f;
54 }
55
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
57
58
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
62
63 #if 0
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #else
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
74 #endif
75
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
78
79 float logfile_open;
80 float logfile;
81
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
83 {
84         local float nPlayerHealth = rint(enPlayer.health);
85         local float nPlayerArmor = rint(enPlayer.armorvalue);
86         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87         local float nPlayerPing = rint(enPlayer.ping);
88         local string strPlayerPingColor;
89         local string strMessage;
90         if(nPlayerPing >= 150)
91                 strPlayerPingColor = "^1";
92         else
93                 strPlayerPingColor = "^2";
94
95         if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
97
98         if(autocvar_sv_fragmessage_information_ping) {
99                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100                         strMessage = strcat(strMessage, " ^7(^2Bot");
101                 else
102                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103                 if(autocvar_sv_fragmessage_information_handicap)
104                         if(autocvar_sv_fragmessage_information_handicap == 2)
105                                 if(nPlayerHandicap <= 1)
106                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
107                                 else
108                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109                         else if not(nPlayerHandicap <= 1)
110                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
111                 else
112                         strMessage = strcat(strMessage, "^7)");
113         } else if(autocvar_sv_fragmessage_information_handicap) {
114                 if(autocvar_sv_fragmessage_information_handicap == 2)
115                         if(nPlayerHandicap <= 1)
116                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
117                         else
118                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119                 else if(nPlayerHandicap > 1)
120                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
121         }
122         return strMessage;
123 }
124 void bcenterprint(string s)
125 {
126     // TODO replace by MSG_ALL (would show it to spectators too, though)?
127     entity head;
128     FOR_EACH_PLAYER(head)
129     if (clienttype(head) == CLIENTTYPE_REAL)
130         centerprint(head, s);
131 }
132
133 void GameLogEcho(string s)
134 {
135     string fn;
136     float matches;
137
138     if (autocvar_sv_eventlog_files)
139     {
140         if (!logfile_open)
141         {
142             logfile_open = TRUE;
143             matches = autocvar_sv_eventlog_files_counter + 1;
144             cvar_set("sv_eventlog_files_counter", ftos(matches));
145             fn = ftos(matches);
146             if (strlen(fn) < 8)
147                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149             logfile = fopen(fn, FILE_APPEND);
150             fputs(logfile, ":logversion:3\n");
151         }
152         if (logfile >= 0)
153         {
154             if (autocvar_sv_eventlog_files_timestamps)
155                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
156             else
157                 fputs(logfile, strcat(s, "\n"));
158         }
159     }
160     if (autocvar_sv_eventlog_console)
161     {
162         print(s, "\n");
163     }
164 }
165
166 void GameLogInit()
167 {
168     logfile_open = 0;
169     // will be opened later
170 }
171
172 void GameLogClose()
173 {
174     if (logfile_open && logfile >= 0)
175     {
176         fclose(logfile);
177         logfile = -1;
178     }
179 }
180
181 vector PL_VIEW_OFS;
182 vector PL_MIN;
183 vector PL_MAX;
184 vector PL_HEAD;
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
188
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
191 {
192     PL_VIEW_OFS                             = stov(autocvar_sv_player_viewoffset);
193     PL_MIN                                  = stov(autocvar_sv_player_mins);
194     PL_MAX                                  = stov(autocvar_sv_player_maxs);
195     PL_HEAD                                 = stov(autocvar_sv_player_headsize);
196     PL_CROUCH_VIEW_OFS                      = stov(autocvar_sv_player_crouch_viewoffset);
197     PL_CROUCH_MIN                           = stov(autocvar_sv_player_crouch_mins);
198     PL_CROUCH_MAX                           = stov(autocvar_sv_player_crouch_maxs);
199
200     // nudge off the floor
201     setorigin(self, self.origin + '0 0 1');
202
203     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204     if (trace_startsolid)
205     {
206         vector o;
207         o = self.origin;
208         self.mins = PL_MIN;
209         self.maxs = PL_MAX;
210         if (!move_out_of_solid(self))
211             objerror("could not get out of solid at all!");
212         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214         print(" ", ftos(self.origin_y - o_y));
215         print(" ", ftos(self.origin_z - o_z), "'\n");
216         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
217         {
218             if (!spawnpoint_nag)
219                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
220             spawnpoint_nag = 1;
221         }
222         else
223         {
224             setorigin(self, o);
225             self.mins = self.maxs = '0 0 0';
226             objerror("player spawn point in solid, mapper sucks!\n");
227             return;
228         }
229     }
230
231     self.use = spawnpoint_use;
232     self.team_saved = self.team;
233     if (!self.cnt)
234         self.cnt = 1;
235
236     if (have_team_spawns != 0)
237         if (self.team)
238             have_team_spawns = 1;
239
240     if (autocvar_r_showbboxes)
241     {
242         // show where spawnpoints point at too
243         makevectors(self.angles);
244         entity e;
245         e = spawn();
246         e.classname = "info_player_foo";
247         setorigin(e, self.origin + v_forward * 24);
248         setsize(e, '-8 -8 -8', '8 8 8');
249         e.solid = SOLID_TRIGGER;
250     }
251 }
252
253 #define strstr strstrofs
254 /*
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
260 {
261         float len, endpos;
262         string found;
263         len = strlen(needle);
264         endpos = strlen(haystack) - len;
265         while(offset <= endpos)
266         {
267                 found = substring(haystack, offset, len);
268                 if(found == needle)
269                         return offset;
270                 offset = offset + 1;
271         }
272         return -1;
273 }
274 */
275
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
280 {
281     entity localhead;
282     float i;
283     float j;
284     float len;
285     vector dist;
286
287     float num_nearest;
288     num_nearest = 0;
289
290     localhead = find(world, field, value);
291     while (localhead)
292     {
293         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294             dist = localhead.oldorigin;
295         else
296             dist = localhead.origin;
297         dist = dist - point;
298         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
299         len = vlen(dist);
300
301         for (i = 0; i < num_nearest; ++i)
302         {
303             if (len < nearest_length[i])
304                 break;
305         }
306
307         // now i tells us where to insert at
308         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
309         if (i < NUM_NEAREST_ENTITIES)
310         {
311             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
312             {
313                 nearest_length[j + 1] = nearest_length[j];
314                 nearest_entity[j + 1] = nearest_entity[j];
315             }
316             nearest_length[i] = len;
317             nearest_entity[i] = localhead;
318             if (num_nearest < NUM_NEAREST_ENTITIES)
319                 num_nearest = num_nearest + 1;
320         }
321
322         localhead = find(localhead, field, value);
323     }
324
325     // now use the first one from our list that we can see
326     for (i = 0; i < num_nearest; ++i)
327     {
328         traceline(point, nearest_entity[i].origin, TRUE, world);
329         if (trace_fraction == 1)
330         {
331             if (i != 0)
332             {
333                 dprint("Nearest point (");
334                 dprint(nearest_entity[0].netname);
335                 dprint(") is not visible, using a visible one.\n");
336             }
337             return nearest_entity[i];
338         }
339     }
340
341     if (num_nearest == 0)
342         return world;
343
344     dprint("Not seeing any location point, using nearest as fallback.\n");
345     /* DEBUGGING CODE:
346     dprint("Candidates were: ");
347     for(j = 0; j < num_nearest; ++j)
348     {
349         if(j != 0)
350                 dprint(", ");
351         dprint(nearest_entity[j].netname);
352     }
353     dprint("\n");
354     */
355
356     return nearest_entity[0];
357 }
358
359 void spawnfunc_target_location()
360 {
361     self.classname = "target_location";
362     // location name in netname
363     // eventually support: count, teamgame selectors, line of sight?
364 };
365
366 void spawnfunc_info_location()
367 {
368     self.classname = "target_location";
369     self.message = self.netname;
370 };
371
372 string NearestLocation(vector p)
373 {
374     entity loc;
375     string ret;
376     ret = "somewhere";
377     loc = findnearest(p, classname, "target_location", '1 1 1');
378     if (loc)
379     {
380         ret = loc.message;
381     }
382     else
383     {
384         loc = findnearest(p, target, "###item###", '1 1 4');
385         if (loc)
386             ret = loc.netname;
387     }
388     return ret;
389 }
390
391 string formatmessage(string msg)
392 {
393         float p, p1, p2;
394         float n;
395         vector cursor;
396         entity cursor_ent;
397         string escape;
398         string replacement;
399         p = 0;
400         n = 7;
401
402         WarpZone_crosshair_trace(self);
403         cursor = trace_endpos;
404         cursor_ent = trace_ent;
405
406         while (1) {
407                 if (n < 1)
408                         break; // too many replacements
409
410                 n = n - 1;
411                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
413
414                 if (p1 < 0)
415                         p1 = p2;
416
417                 if (p2 < 0)
418                         p2 = p1;
419
420                 p = min(p1, p2);
421
422                 if (p < 0)
423                         break;
424
425                 replacement = substring(msg, p, 2);
426                 escape = substring(msg, p + 1, 1);
427
428                 if (escape == "%")
429                         replacement = "%";
430                 else if (escape == "\\")
431                         replacement = "\\";
432                 else if (escape == "n")
433                         replacement = "\n";
434                 else if (escape == "a")
435                         replacement = ftos(floor(self.armorvalue));
436                 else if (escape == "h")
437                         replacement = ftos(floor(self.health));
438                 else if (escape == "l")
439                         replacement = NearestLocation(self.origin);
440                 else if (escape == "y")
441                         replacement = NearestLocation(cursor);
442                 else if (escape == "d")
443                         replacement = NearestLocation(self.death_origin);
444                 else if (escape == "w") {
445                         float wep;
446                         wep = self.weapon;
447                         if (!wep)
448                                 wep = self.switchweapon;
449                         if (!wep)
450                                 wep = self.cnt;
451                         replacement = W_Name(wep);
452                 } else if (escape == "W") {
453                         if (self.items & IT_SHELLS) replacement = "shells";
454                         else if (self.items & IT_NAILS) replacement = "bullets";
455                         else if (self.items & IT_ROCKETS) replacement = "rockets";
456                         else if (self.items & IT_CELLS) replacement = "cells";
457                         else replacement = "batteries"; // ;)
458                 } else if (escape == "x") {
459                         replacement = cursor_ent.netname;
460                         if (!replacement || !cursor_ent)
461                                 replacement = "nothing";
462                 } else if (escape == "p") {
463                         if (self.last_selected_player)
464                                 replacement = self.last_selected_player.netname;
465                         else
466                                 replacement = "(nobody)";
467                 } else if (escape == "s")
468                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469                 else if (escape == "S")
470                         replacement = ftos(vlen(self.velocity));
471
472                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
473                 p = p + strlen(replacement);
474         }
475         return msg;
476 }
477
478 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
479         return (value == 0) ? FALSE : TRUE;
480 }
481
482 /*
483 =============
484 GetCvars
485 =============
486 Called with:
487   0:  sends the request
488   >0: receives a cvar from name=argv(f) value=argv(f+1)
489 */
490 void GetCvars_handleString(string thisname, float f, .string field, string name)
491 {
492         if (f < 0)
493         {
494                 if (self.field)
495                         strunzone(self.field);
496                 self.field = string_null;
497         }
498         else if (f > 0)
499         {
500                 if (thisname == name)
501                 {
502                         if (self.field)
503                                 strunzone(self.field);
504                         self.field = strzone(argv(f + 1));
505                 }
506         }
507         else
508                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
509 }
510 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
511 {
512         GetCvars_handleString(thisname, f, field, name);
513         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
514                 if (thisname == name)
515                 {
516                         string s;
517                         s = func(strcat1(self.field));
518                         if (s != self.field)
519                         {
520                                 strunzone(self.field);
521                                 self.field = strzone(s);
522                         }
523                 }
524 }
525 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
526 {
527         if (f < 0)
528         {
529         }
530         else if (f > 0)
531         {
532                 if (thisname == name)
533                         self.field = stof(argv(f + 1));
534         }
535         else
536                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
537 }
538 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
539 {
540         if (f < 0)
541         {
542         }
543         else if (f > 0)
544         {
545                 if (thisname == name)
546                 {
547                         if(!self.field)
548                         {
549                                 self.field = stof(argv(f + 1));
550                                 if(!self.field)
551                                         self.field = -1;
552                         }
553                 }
554         }
555         else
556         {
557                 if(!self.field)
558                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
559         }
560 }
561 float w_getbestweapon(entity e);
562 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
563 {
564         string o;
565         o = W_FixWeaponOrder_ForceComplete(wo);
566         if(self.weaponorder_byimpulse)
567         {
568                 strunzone(self.weaponorder_byimpulse);
569                 self.weaponorder_byimpulse = string_null;
570         }
571         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
572         return o;
573 }
574 void GetCvars(float f)
575 {
576         string s;
577
578         if (f > 0)
579                 s = strcat1(argv(f));
580
581         get_cvars_f = f;
582         get_cvars_s = s;
583         MUTATOR_CALLHOOK(GetCvars);
584         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
585         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
586         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
587         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
588         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
607         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
609
610         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
612
613 #ifdef ALLOW_FORCEMODELS
614         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
616 #endif
617         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
619
620         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
621         if (f > 0)
622         {
623                 if (s == "cl_weaponpriority")
624                         self.switchweapon = w_getbestweapon(self);
625         }
626 }
627
628 float fexists(string f)
629 {
630     float fh;
631     fh = fopen(f, FILE_READ);
632     if (fh < 0)
633         return FALSE;
634     fclose(fh);
635     return TRUE;
636 }
637
638 void backtrace(string msg)
639 {
640     float dev, war;
641     dev = autocvar_developer;
642     war = autocvar_prvm_backtraceforwarnings;
643     cvar_set("developer", "1");
644     cvar_set("prvm_backtraceforwarnings", "1");
645     print("\n");
646     print("--- CUT HERE ---\nWARNING: ");
647     print(msg);
648     print("\n");
649     remove(world); // isn't there any better way to cause a backtrace?
650     print("\n--- CUT UNTIL HERE ---\n");
651     cvar_set("developer", ftos(dev));
652     cvar_set("prvm_backtraceforwarnings", ftos(war));
653 }
654
655 string Team_ColorCode(float teamid)
656 {
657     if (teamid == COLOR_TEAM1)
658         return "^1";
659     else if (teamid == COLOR_TEAM2)
660         return "^4";
661     else if (teamid == COLOR_TEAM3)
662         return "^3";
663     else if (teamid == COLOR_TEAM4)
664         return "^6";
665     else
666         return "^7";
667 }
668
669 string Team_ColorName(float t)
670 {
671     // fixme: Search for team entities and get their .netname's!
672     if (t == COLOR_TEAM1)
673         return "Red";
674     if (t == COLOR_TEAM2)
675         return "Blue";
676     if (t == COLOR_TEAM3)
677         return "Yellow";
678     if (t == COLOR_TEAM4)
679         return "Pink";
680     return "Neutral";
681 }
682
683 string Team_ColorNameLowerCase(float t)
684 {
685     // fixme: Search for team entities and get their .netname's!
686     if (t == COLOR_TEAM1)
687         return "red";
688     if (t == COLOR_TEAM2)
689         return "blue";
690     if (t == COLOR_TEAM3)
691         return "yellow";
692     if (t == COLOR_TEAM4)
693         return "pink";
694     return "neutral";
695 }
696
697 float ColourToNumber(string team_colour)
698 {
699         if (team_colour == "red")
700                 return COLOR_TEAM1;
701
702         if (team_colour == "blue")
703                 return COLOR_TEAM2;
704
705         if (team_colour == "yellow")
706                 return COLOR_TEAM3;
707
708         if (team_colour == "pink")
709                 return COLOR_TEAM4;
710
711         if (team_colour == "auto")
712                 return 0;
713
714         return -1;
715 }
716
717 float NumberToTeamNumber(float number)
718 {
719         if (number == 1)
720                 return COLOR_TEAM1;
721
722         if (number == 2)
723                 return COLOR_TEAM2;
724
725         if (number == 3)
726                 return COLOR_TEAM3;
727
728         if (number == 4)
729                 return COLOR_TEAM4;
730
731         return -1;
732 }
733
734 #define CENTERPRIO_POINT 1
735 #define CENTERPRIO_SPAM 2
736 #define CENTERPRIO_VOTE 4
737 #define CENTERPRIO_NORMAL 5
738 #define CENTERPRIO_SHIELDING 7
739 #define CENTERPRIO_MAPVOTE 9
740 #define CENTERPRIO_IDLEKICK 50
741 #define CENTERPRIO_ADMIN 99
742 .float centerprint_priority;
743 .float centerprint_expires;
744 void centerprint_atprio(entity e, float prio, string s)
745 {
746     if (intermission_running)
747         if (prio < CENTERPRIO_MAPVOTE)
748             return;
749     if (time > e.centerprint_expires)
750         e.centerprint_priority = 0;
751     if (prio >= e.centerprint_priority)
752     {
753         e.centerprint_priority = prio;
754         if (timeoutStatus == 2)
755             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
756         else
757             e.centerprint_expires = time + e.cvar_scr_centertime;
758         centerprint_builtin(e, s);
759     }
760 }
761 void centerprint_expire(entity e, float prio)
762 {
763     if (prio == e.centerprint_priority)
764     {
765         e.centerprint_priority = 0;
766         centerprint_builtin(e, "");
767     }
768 }
769 void centerprint(entity e, string s)
770 {
771     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
772 }
773
774 // decolorizes and team colors the player name when needed
775 string playername(entity p)
776 {
777     string t;
778     if (teams_matter && !intermission_running && p.classname == "player")
779     {
780         t = Team_ColorCode(p.team);
781         return strcat(t, strdecolorize(p.netname));
782     }
783     else
784         return p.netname;
785 }
786
787 vector randompos(vector m1, vector m2)
788 {
789     local vector v;
790     m2 = m2 - m1;
791     v_x = m2_x * random() + m1_x;
792     v_y = m2_y * random() + m1_y;
793     v_z = m2_z * random() + m1_z;
794     return  v;
795 };
796
797 //#NO AUTOCVARS START
798
799 float g_pickup_shells;
800 float g_pickup_shells_max;
801 float g_pickup_nails;
802 float g_pickup_nails_max;
803 float g_pickup_rockets;
804 float g_pickup_rockets_max;
805 float g_pickup_cells;
806 float g_pickup_cells_max;
807 float g_pickup_fuel;
808 float g_pickup_fuel_jetpack;
809 float g_pickup_fuel_max;
810 float g_pickup_armorsmall;
811 float g_pickup_armorsmall_max;
812 float g_pickup_armorsmall_anyway;
813 float g_pickup_armormedium;
814 float g_pickup_armormedium_max;
815 float g_pickup_armormedium_anyway;
816 float g_pickup_armorbig;
817 float g_pickup_armorbig_max;
818 float g_pickup_armorbig_anyway;
819 float g_pickup_armorlarge;
820 float g_pickup_armorlarge_max;
821 float g_pickup_armorlarge_anyway;
822 float g_pickup_healthsmall;
823 float g_pickup_healthsmall_max;
824 float g_pickup_healthsmall_anyway;
825 float g_pickup_healthmedium;
826 float g_pickup_healthmedium_max;
827 float g_pickup_healthmedium_anyway;
828 float g_pickup_healthlarge;
829 float g_pickup_healthlarge_max;
830 float g_pickup_healthlarge_anyway;
831 float g_pickup_healthmega;
832 float g_pickup_healthmega_max;
833 float g_pickup_healthmega_anyway;
834 float g_pickup_ammo_anyway;
835 float g_pickup_weapons_anyway;
836 float g_weaponarena;
837 float g_weaponarena_random;
838 float g_weaponarena_random_with_laser;
839 string g_weaponarena_list;
840 float g_weaponspeedfactor;
841 float g_weaponratefactor;
842 float g_weapondamagefactor;
843 float g_weaponforcefactor;
844 float g_weaponspreadfactor;
845
846 float start_weapons;
847 float start_items;
848 float start_ammo_shells;
849 float start_ammo_nails;
850 float start_ammo_rockets;
851 float start_ammo_cells;
852 float start_ammo_fuel;
853 float start_health;
854 float start_armorvalue;
855 float warmup_start_weapons;
856 float warmup_start_ammo_shells;
857 float warmup_start_ammo_nails;
858 float warmup_start_ammo_rockets;
859 float warmup_start_ammo_cells;
860 float warmup_start_ammo_fuel;
861 float warmup_start_health;
862 float warmup_start_armorvalue;
863 float g_weapon_stay;
864 float g_ghost_items;
865
866 entity get_weaponinfo(float w);
867
868 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
869 {
870         var float i = weaponinfo.weapon;
871
872         if (!i)
873                 return 0;
874
875         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
876
877         if (t < 0) // "default" weapon selection
878         {
879                 if (g_lms || g_ca || allguns)
880                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
881                 else if(t < -1)
882                         t = 0;
883                 else if (g_race || g_cts)
884                         t = (i == WEP_LASER);
885                 else if (g_nexball)
886                         t = 0; // weapon is set a few lines later
887                 else
888                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
889                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
890                         t |= (i == WEP_HOOK);
891         }
892
893         // we cannot disable porto in Nexball, we must force it
894         if(g_nexball && i == WEP_PORTO)
895                 t = 1;
896
897         return t;
898 }
899
900 void readplayerstartcvars()
901 {
902         entity e;
903         float i, j, t;
904         string s;
905
906         // initialize starting values for players
907         start_weapons = 0;
908         start_items = 0;
909         start_ammo_shells = 0;
910         start_ammo_nails = 0;
911         start_ammo_rockets = 0;
912         start_ammo_cells = 0;
913         start_health = cvar("g_balance_health_start");
914         start_armorvalue = cvar("g_balance_armor_start");
915
916         g_weaponarena = 0;
917         s = cvar_string("g_weaponarena");
918         if (s == "0")
919         {
920         }
921         else if (s == "all")
922         {
923                 g_weaponarena_list = "All Weapons";
924                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
925                 {
926                         e = get_weaponinfo(j);
927                         g_weaponarena |= e.weapons;
928                         weapon_action(e.weapon, WR_PRECACHE);
929                 }
930         }
931         else if (s == "most")
932         {
933                 g_weaponarena_list = "Most Weapons";
934                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
935                 {
936                         e = get_weaponinfo(j);
937                         if (e.spawnflags & WEP_FLAG_NORMAL)
938                         {
939                                 g_weaponarena |= e.weapons;
940                                 weapon_action(e.weapon, WR_PRECACHE);
941                         }
942                 }
943         }
944         else if (s == "none")
945         {
946                 g_weaponarena_list = "No Weapons";
947                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
948         }
949         else
950         {
951                 t = tokenize_console(s);
952                 g_weaponarena_list = "";
953                 for (i = 0; i < t; ++i)
954                 {
955                         s = argv(i);
956                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
957                         {
958                                 e = get_weaponinfo(j);
959                                 if (e.netname == s)
960                                 {
961                                         g_weaponarena |= e.weapons;
962                                         weapon_action(e.weapon, WR_PRECACHE);
963                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
964                                         break;
965                                 }
966                         }
967                         if (j > WEP_LAST)
968                         {
969                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
970                         }
971                 }
972                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
973         }
974
975         if(g_weaponarena)
976                 g_weaponarena_random = cvar("g_weaponarena_random");
977         else
978                 g_weaponarena_random = 0;
979         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
980
981         if (g_weaponarena)
982         {
983                 start_weapons = g_weaponarena;
984                 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
985                         start_ammo_rockets = 999;
986                 if (g_weaponarena & WEPBIT_SHOTGUN)
987                         start_ammo_shells = 999;
988                 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
989                         start_ammo_cells = 999;
990                 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
991                         start_ammo_nails = 999;
992                 if (g_weaponarena & WEPBIT_HOOK)
993                         start_ammo_fuel = 999;
994                 start_items |= IT_UNLIMITED_AMMO;
995         }
996         else if (g_minstagib)
997         {
998                 start_health = 100;
999                 start_armorvalue = 0;
1000                 start_weapons = WEPBIT_MINSTANEX;
1001                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1002                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1003                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1004                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1005
1006                 if (g_minstagib_invis_alpha <= 0)
1007                         g_minstagib_invis_alpha = -1;
1008         }
1009         else
1010         {
1011                 if (g_lms || g_ca)
1012                 {
1013                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1014                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1015                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1016                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1017                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1018                         start_health = cvar("g_lms_start_health");
1019                         start_armorvalue = cvar("g_lms_start_armor");
1020                 }
1021                 else
1022                 {
1023                         start_ammo_shells = cvar("g_start_ammo_shells");
1024                         start_ammo_nails = cvar("g_start_ammo_nails");
1025                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1026                         start_ammo_cells = cvar("g_start_ammo_cells");
1027                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1028                 }
1029
1030                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1031                 {
1032                         e = get_weaponinfo(i);
1033                         if(want_weapon("g_start_weapon_", e, FALSE))
1034                                 start_weapons |= e.weapons;
1035                 }
1036         }
1037
1038         if (inWarmupStage)
1039         {
1040                 warmup_start_ammo_shells = start_ammo_shells;
1041                 warmup_start_ammo_nails = start_ammo_nails;
1042                 warmup_start_ammo_rockets = start_ammo_rockets;
1043                 warmup_start_ammo_cells = start_ammo_cells;
1044                 warmup_start_ammo_fuel = start_ammo_fuel;
1045                 warmup_start_health = start_health;
1046                 warmup_start_armorvalue = start_armorvalue;
1047                 warmup_start_weapons = start_weapons;
1048
1049                 if (!g_weaponarena && !g_minstagib && !g_ca)
1050                 {
1051                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1052                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1053                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1054                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1055                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1056                         warmup_start_health = cvar("g_warmup_start_health");
1057                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1058                         warmup_start_weapons = 0;
1059                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1060                         {
1061                                 e = get_weaponinfo(i);
1062                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1063                                         warmup_start_weapons |= e.weapons;
1064                         }
1065                 }
1066         }
1067
1068         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1069         {
1070                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1071                 start_items |= IT_FUEL_REGEN;
1072                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1073                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1074         }
1075
1076         if(!cvar("g_use_ammunition"))
1077         {
1078                 start_ammo_shells = cvar("g_pickup_shells_max");
1079                 start_ammo_nails = cvar("g_pickup_nails_max");
1080                 start_ammo_rockets = cvar("g_pickup_rockets_max");
1081                 start_ammo_cells = cvar("g_pickup_cells_max");
1082                 start_ammo_fuel = cvar("g_pickup_fuel_max");
1083                 start_items |= IT_UNLIMITED_AMMO;
1084                 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1085                 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1086                 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1087                 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1088                 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1089                 //warmup_start_items |= IT_UNLIMITED_AMMO;
1090         }
1091
1092         if (g_jetpack)
1093                 start_items |= IT_JETPACK;
1094
1095         if (g_weapon_stay == 2)
1096         {
1097                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1098                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1099                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1100                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1101                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1102                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1103                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1104                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1105                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1106                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1107         }
1108
1109         MUTATOR_CALLHOOK(SetStartItems);
1110
1111         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1112         {
1113                 e = get_weaponinfo(i);
1114                 if(e.weapons & (start_weapons | warmup_start_weapons))
1115                         weapon_action(e.weapon, WR_PRECACHE);
1116         }
1117
1118         start_ammo_shells = max(0, start_ammo_shells);
1119         start_ammo_nails = max(0, start_ammo_nails);
1120         start_ammo_cells = max(0, start_ammo_cells);
1121         start_ammo_rockets = max(0, start_ammo_rockets);
1122         start_ammo_fuel = max(0, start_ammo_fuel);
1123
1124         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1125         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1126         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1127         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1128         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1129 }
1130
1131 float g_bugrigs;
1132 float g_bugrigs_planar_movement;
1133 float g_bugrigs_planar_movement_car_jumping;
1134 float g_bugrigs_reverse_spinning;
1135 float g_bugrigs_reverse_speeding;
1136 float g_bugrigs_reverse_stopping;
1137 float g_bugrigs_air_steering;
1138 float g_bugrigs_angle_smoothing;
1139 float g_bugrigs_friction_floor;
1140 float g_bugrigs_friction_brake;
1141 float g_bugrigs_friction_air;
1142 float g_bugrigs_accel;
1143 float g_bugrigs_speed_ref;
1144 float g_bugrigs_speed_pow;
1145 float g_bugrigs_steer;
1146
1147 float g_touchexplode;
1148 float g_touchexplode_radius;
1149 float g_touchexplode_damage;
1150 float g_touchexplode_edgedamage;
1151 float g_touchexplode_force;
1152
1153 float sv_autotaunt;
1154 float sv_taunt;
1155
1156 float sv_pitch_min;
1157 float sv_pitch_max;
1158 float sv_pitch_fixyaw;
1159
1160 void readlevelcvars(void)
1161 {
1162         // first load all the mutators
1163         if(cvar("g_nix"))
1164                 MUTATOR_ADD(mutator_nix);
1165         if(cvar("g_dodging"))
1166                 MUTATOR_ADD(mutator_dodging);
1167         if(cvar("g_rocket_flying"))
1168                 MUTATOR_ADD(mutator_rocketflying);
1169         if(cvar("g_vampire"))
1170                 MUTATOR_ADD(mutator_vampire);
1171
1172         if(cvar("sv_allow_fullbright"))
1173                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1174
1175     g_bugrigs = cvar("g_bugrigs");
1176     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1177     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1178     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1179     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1180     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1181     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1182     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1183     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1184     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1185     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1186     g_bugrigs_accel = cvar("g_bugrigs_accel");
1187     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1188     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1189     g_bugrigs_steer = cvar("g_bugrigs_steer");
1190
1191     g_touchexplode = cvar("g_touchexplode");
1192     g_touchexplode_radius = cvar("g_touchexplode_radius");
1193     g_touchexplode_damage = cvar("g_touchexplode_damage");
1194     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1195     g_touchexplode_force = cvar("g_touchexplode_force");
1196
1197 #ifdef ALLOW_FORCEMODELS
1198         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1199 #endif
1200         sv_loddistance1 = cvar("sv_loddistance1");
1201         sv_loddistance2 = cvar("sv_loddistance2");
1202
1203         if(sv_loddistance2 <= sv_loddistance1)
1204                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1205
1206         sv_clones = cvar("sv_clones");
1207         sv_gentle = cvar("sv_gentle");
1208         sv_foginterval = cvar("sv_foginterval");
1209         g_cloaked = cvar("g_cloaked");
1210         g_jump_grunt = cvar("g_jump_grunt");
1211         g_footsteps = cvar("g_footsteps");
1212         g_grappling_hook = cvar("g_grappling_hook");
1213         g_jetpack = cvar("g_jetpack");
1214         g_midair = cvar("g_midair");
1215         g_minstagib = cvar("g_minstagib");
1216         g_norecoil = cvar("g_norecoil");
1217         g_bloodloss = cvar("g_bloodloss");
1218         sv_maxidle = cvar("sv_maxidle");
1219         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1220         sv_pogostick = cvar("sv_pogostick");
1221         g_ctf_reverse = cvar("g_ctf_reverse");
1222         sv_autotaunt = cvar("sv_autotaunt");
1223         sv_taunt = cvar("sv_taunt");
1224
1225         inWarmupStage = cvar("g_warmup");
1226         g_warmup_limit = cvar("g_warmup_limit");
1227         g_warmup_allguns = cvar("g_warmup_allguns");
1228         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1229
1230         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1231                 inWarmupStage = 0; // these modes cannot work together, sorry
1232
1233         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1234         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1235         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1236         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1237         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1238         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1239         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1240         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1241         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1242         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1243         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1244         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1245
1246         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1247         g_weaponratefactor = cvar("g_weaponratefactor");
1248         g_weapondamagefactor = cvar("g_weapondamagefactor");
1249         g_weaponforcefactor = cvar("g_weaponforcefactor");
1250         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1251
1252         g_pickup_shells = cvar("g_pickup_shells");
1253         g_pickup_shells_max = cvar("g_pickup_shells_max");
1254         g_pickup_nails = cvar("g_pickup_nails");
1255         g_pickup_nails_max = cvar("g_pickup_nails_max");
1256         g_pickup_rockets = cvar("g_pickup_rockets");
1257         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1258         g_pickup_cells = cvar("g_pickup_cells");
1259         g_pickup_cells_max = cvar("g_pickup_cells_max");
1260         g_pickup_fuel = cvar("g_pickup_fuel");
1261         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1262         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1263         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1264         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1265         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1266         g_pickup_armormedium = cvar("g_pickup_armormedium");
1267         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1268         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1269         g_pickup_armorbig = cvar("g_pickup_armorbig");
1270         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1271         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1272         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1273         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1274         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1275         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1276         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1277         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1278         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1279         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1280         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1281         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1282         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1283         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1284         g_pickup_healthmega = cvar("g_pickup_healthmega");
1285         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1286         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1287
1288         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1289         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1290
1291         g_pinata = cvar("g_pinata");
1292
1293         g_weapon_stay = cvar("g_weapon_stay");
1294
1295         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1296                 g_weapon_stay = 1;
1297
1298         g_ghost_items = cvar("g_ghost_items");
1299
1300         if(g_ghost_items >= 1)
1301                 g_ghost_items = 0.25; // default alpha value
1302
1303         if not(inWarmupStage && !g_ca)
1304                 game_starttime = cvar("g_start_delay");
1305
1306         sv_pitch_min = cvar("sv_pitch_min");
1307         sv_pitch_max = cvar("sv_pitch_max");
1308         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1309
1310         readplayerstartcvars();
1311 }
1312
1313 //#NO AUTOCVARS END
1314
1315 // Sound functions
1316 string precache_sound (string s) = #19;
1317 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1318 float precache_sound_index (string s) = #19;
1319
1320 #define SND_VOLUME      1
1321 #define SND_ATTENUATION 2
1322 #define SND_LARGEENTITY 8
1323 #define SND_LARGESOUND  16
1324
1325 float sound_allowed(float dest, entity e)
1326 {
1327     // sounds from world may always pass
1328     for (;;)
1329     {
1330         if (e.classname == "body")
1331             e = e.enemy;
1332         if (e.owner && e.owner != e)
1333             e = e.owner;
1334         else
1335             break;
1336     }
1337     // sounds to self may always pass
1338     if (dest == MSG_ONE)
1339         if (e == msg_entity)
1340             return TRUE;
1341     // sounds by players can be removed
1342     if (autocvar_bot_sound_monopoly)
1343         if (clienttype(e) == CLIENTTYPE_REAL)
1344             return FALSE;
1345     // anything else may pass
1346     return TRUE;
1347 }
1348
1349 void sound(entity e, float chan, string samp, float vol, float atten)
1350 {
1351     if (!sound_allowed(MSG_BROADCAST, e))
1352         return;
1353     sound_builtin(e, chan, samp, vol, atten);
1354 }
1355 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1356 {
1357     float entno, idx;
1358
1359     if (!sound_allowed(dest, e))
1360         return;
1361
1362     entno = num_for_edict(e);
1363     idx = precache_sound_index(samp);
1364
1365     float sflags;
1366     sflags = 0;
1367
1368     atten = floor(atten * 64);
1369     vol = floor(vol * 255);
1370
1371     if (vol != 255)
1372         sflags |= SND_VOLUME;
1373     if (atten != 64)
1374         sflags |= SND_ATTENUATION;
1375     if (entno >= 8192)
1376         sflags |= SND_LARGEENTITY;
1377     if (idx >= 256)
1378         sflags |= SND_LARGESOUND;
1379
1380     WriteByte(dest, SVC_SOUND);
1381     WriteByte(dest, sflags);
1382     if (sflags & SND_VOLUME)
1383         WriteByte(dest, vol);
1384     if (sflags & SND_ATTENUATION)
1385         WriteByte(dest, atten);
1386     if (sflags & SND_LARGEENTITY)
1387     {
1388         WriteShort(dest, entno);
1389         WriteByte(dest, chan);
1390     }
1391     else
1392     {
1393         WriteShort(dest, entno * 8 + chan);
1394     }
1395     if (sflags & SND_LARGESOUND)
1396         WriteShort(dest, idx);
1397     else
1398         WriteByte(dest, idx);
1399
1400     WriteCoord(dest, o_x);
1401     WriteCoord(dest, o_y);
1402     WriteCoord(dest, o_z);
1403 }
1404 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1405 {
1406     vector o;
1407
1408     if (!sound_allowed(dest, e))
1409         return;
1410
1411     o = e.origin + 0.5 * (e.mins + e.maxs);
1412     soundtoat(dest, e, o, chan, samp, vol, atten);
1413 }
1414 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1415 {
1416     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1417 }
1418 void stopsoundto(float dest, entity e, float chan)
1419 {
1420     float entno;
1421
1422     if (!sound_allowed(dest, e))
1423         return;
1424
1425     entno = num_for_edict(e);
1426
1427     if (entno >= 8192)
1428     {
1429         float idx, sflags;
1430         idx = precache_sound_index("misc/null.wav");
1431         sflags = SND_LARGEENTITY;
1432         if (idx >= 256)
1433             sflags |= SND_LARGESOUND;
1434         WriteByte(dest, SVC_SOUND);
1435         WriteByte(dest, sflags);
1436         WriteShort(dest, entno);
1437         WriteByte(dest, chan);
1438         if (sflags & SND_LARGESOUND)
1439             WriteShort(dest, idx);
1440         else
1441             WriteByte(dest, idx);
1442         WriteCoord(dest, e.origin_x);
1443         WriteCoord(dest, e.origin_y);
1444         WriteCoord(dest, e.origin_z);
1445     }
1446     else
1447     {
1448         WriteByte(dest, SVC_STOPSOUND);
1449         WriteShort(dest, entno * 8 + chan);
1450     }
1451 }
1452 void stopsound(entity e, float chan)
1453 {
1454     if (!sound_allowed(MSG_BROADCAST, e))
1455         return;
1456
1457     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1458     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1459 }
1460
1461 void play2(entity e, string filename)
1462 {
1463     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1464     msg_entity = e;
1465     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1466 }
1467
1468 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1469 .float spamtime;
1470 float spamsound(entity e, float chan, string samp, float vol, float atten)
1471 {
1472     if (!sound_allowed(MSG_BROADCAST, e))
1473         return FALSE;
1474
1475     if (time > e.spamtime)
1476     {
1477         e.spamtime = time;
1478         sound(e, chan, samp, vol, atten);
1479         return TRUE;
1480     }
1481     return FALSE;
1482 }
1483
1484 void play2team(float t, string filename)
1485 {
1486     local entity head;
1487
1488     if (autocvar_bot_sound_monopoly)
1489         return;
1490
1491     FOR_EACH_REALPLAYER(head)
1492     {
1493         if (head.team == t)
1494             play2(head, filename);
1495     }
1496 }
1497
1498 void play2all(string samp)
1499 {
1500     if (autocvar_bot_sound_monopoly)
1501         return;
1502
1503     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1504 }
1505
1506 void PrecachePlayerSounds(string f);
1507 void precache_playermodel(string m)
1508 {
1509         float globhandle, i, n;
1510         string f;
1511
1512         if(substring(m, -9,5) == "_lod1")
1513                 return;
1514         if(substring(m, -9,5) == "_lod2")
1515                 return;
1516         precache_model(m);
1517         if(sv_loddistance1)
1518         {
1519                 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1520                 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1521         }
1522
1523         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1524         if (globhandle < 0)
1525                 return;
1526         n = search_getsize(globhandle);
1527         for (i = 0; i < n; ++i)
1528         {
1529                 //print(search_getfilename(globhandle, i), "\n");
1530                 f = search_getfilename(globhandle, i);
1531                 PrecachePlayerSounds(f);
1532         }
1533         search_end(globhandle);
1534 }
1535 void precache_all_playermodels(string pattern)
1536 {
1537         float globhandle, i, n;
1538         string f;
1539
1540         globhandle = search_begin(pattern, TRUE, FALSE);
1541         if (globhandle < 0)
1542                 return;
1543         n = search_getsize(globhandle);
1544         for (i = 0; i < n; ++i)
1545         {
1546                 //print(search_getfilename(globhandle, i), "\n");
1547                 f = search_getfilename(globhandle, i);
1548                 precache_playermodel(f);
1549         }
1550         search_end(globhandle);
1551 }
1552
1553 void precache()
1554 {
1555     // gamemode related things
1556     precache_model ("models/misc/chatbubble.spr");
1557     precache_model ("models/misc/teambubble.spr");
1558     if (g_runematch)
1559     {
1560         precache_model ("models/runematch/curse.mdl");
1561         precache_model ("models/runematch/rune.mdl");
1562     }
1563
1564 #ifdef TTURRETS_ENABLED
1565     if (autocvar_g_turrets)
1566         turrets_precash();
1567 #endif
1568
1569     // Precache all player models if desired
1570     if (autocvar_sv_precacheplayermodels)
1571     {
1572         PrecachePlayerSounds("sound/player/default.sounds");
1573         precache_all_playermodels("models/player/*.zym");
1574         precache_all_playermodels("models/player/*.dpm");
1575         precache_all_playermodels("models/player/*.md3");
1576         precache_all_playermodels("models/player/*.psk");
1577         precache_all_playermodels("models/player/*.iqm");
1578     }
1579
1580     if (autocvar_sv_defaultcharacter)
1581     {
1582         string s;
1583         s = autocvar_sv_defaultplayermodel_red;
1584         if (s != "")
1585             precache_playermodel(s);
1586         s = autocvar_sv_defaultplayermodel_blue;
1587         if (s != "")
1588             precache_playermodel(s);
1589         s = autocvar_sv_defaultplayermodel_yellow;
1590         if (s != "")
1591             precache_playermodel(s);
1592         s = autocvar_sv_defaultplayermodel_pink;
1593         if (s != "")
1594             precache_playermodel(s);
1595         s = autocvar_sv_defaultplayermodel;
1596         if (s != "")
1597             precache_playermodel(s);
1598     }
1599
1600     if (g_footsteps)
1601     {
1602         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1603         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1604     }
1605
1606     // gore and miscellaneous sounds
1607     //precache_sound ("misc/h2ohit.wav");
1608     precache_model ("models/hook.md3");
1609     precache_sound ("misc/armorimpact.wav");
1610     precache_sound ("misc/bodyimpact1.wav");
1611     precache_sound ("misc/bodyimpact2.wav");
1612     precache_sound ("misc/gib.wav");
1613     precache_sound ("misc/gib_splat01.wav");
1614     precache_sound ("misc/gib_splat02.wav");
1615     precache_sound ("misc/gib_splat03.wav");
1616     precache_sound ("misc/gib_splat04.wav");
1617     precache_sound ("misc/hit.wav");
1618         precache_sound ("misc/typehit.wav");
1619     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1620     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1621     precache_sound ("misc/null.wav");
1622     precache_sound ("misc/spawn.wav");
1623     precache_sound ("misc/talk.wav");
1624     precache_sound ("misc/teleport.wav");
1625     precache_sound ("misc/poweroff.wav");
1626     precache_sound ("player/lava.wav");
1627     precache_sound ("player/slime.wav");
1628
1629     if (g_jetpack)
1630         precache_sound ("misc/jetpack_fly.wav");
1631
1632     precache_model ("models/sprites/0.spr32");
1633     precache_model ("models/sprites/1.spr32");
1634     precache_model ("models/sprites/2.spr32");
1635     precache_model ("models/sprites/3.spr32");
1636     precache_model ("models/sprites/4.spr32");
1637     precache_model ("models/sprites/5.spr32");
1638     precache_model ("models/sprites/6.spr32");
1639     precache_model ("models/sprites/7.spr32");
1640     precache_model ("models/sprites/8.spr32");
1641     precache_model ("models/sprites/9.spr32");
1642     precache_model ("models/sprites/10.spr32");
1643
1644     // common weapon precaches
1645     precache_sound ("weapons/weapon_switch.wav");
1646     precache_sound ("weapons/weaponpickup.wav");
1647     precache_sound ("weapons/unavailable.wav");
1648     precache_sound ("weapons/dryfire.wav");
1649     if (g_grappling_hook)
1650     {
1651         precache_sound ("weapons/hook_fire.wav"); // hook
1652         precache_sound ("weapons/hook_impact.wav"); // hook
1653     }
1654
1655     if(autocvar_sv_precacheweapons)
1656     {
1657         //precache weapon models/sounds
1658         local float wep;
1659         wep = WEP_FIRST;
1660         while (wep <= WEP_LAST)
1661         {
1662             weapon_action(wep, WR_PRECACHE);
1663             wep = wep + 1;
1664         }
1665     }
1666
1667     precache_model("models/elaser.mdl");
1668     precache_model("models/laser.mdl");
1669     precache_model("models/ebomb.mdl");
1670
1671 #if 0
1672     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1673
1674     if (!self.noise && self.music) // quake 3 uses the music field
1675         self.noise = self.music;
1676
1677     // plays music for the level if there is any
1678     if (self.noise)
1679     {
1680         precache_sound (self.noise);
1681         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1682     }
1683 #endif
1684 }
1685
1686 // sorry, but using \ in macros breaks line numbers
1687 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1688 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1689 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1690
1691 // WARNING: this kills the trace globals
1692 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1693 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1694
1695 #define INITPRIO_FIRST              0
1696 #define INITPRIO_GAMETYPE           0
1697 #define INITPRIO_GAMETYPE_FALLBACK  1
1698 #define INITPRIO_FINDTARGET        10
1699 #define INITPRIO_DROPTOFLOOR       20
1700 #define INITPRIO_SETLOCATION       90
1701 #define INITPRIO_LINKDOORS         91
1702 #define INITPRIO_LAST              99
1703
1704 .void(void) initialize_entity;
1705 .float initialize_entity_order;
1706 .entity initialize_entity_next;
1707 entity initialize_entity_first;
1708
1709 void make_safe_for_remove(entity e)
1710 {
1711     if (e.initialize_entity)
1712     {
1713         entity ent, prev;
1714         for (ent = initialize_entity_first; ent; )
1715         {
1716             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1717             {
1718                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1719                 // skip it in linked list
1720                 if (prev)
1721                 {
1722                     prev.initialize_entity_next = ent.initialize_entity_next;
1723                     ent = prev.initialize_entity_next;
1724                 }
1725                 else
1726                 {
1727                     initialize_entity_first = ent.initialize_entity_next;
1728                     ent = initialize_entity_first;
1729                 }
1730             }
1731             else
1732             {
1733                 prev = ent;
1734                 ent = ent.initialize_entity_next;
1735             }
1736         }
1737     }
1738 }
1739
1740 void objerror(string s)
1741 {
1742     make_safe_for_remove(self);
1743     objerror_builtin(s);
1744 }
1745
1746 void remove_unsafely(entity e)
1747 {
1748     remove_builtin(e);
1749 }
1750
1751 void remove_safely(entity e)
1752 {
1753     make_safe_for_remove(e);
1754     remove_builtin(e);
1755 }
1756
1757 void InitializeEntity(entity e, void(void) func, float order)
1758 {
1759     entity prev, cur;
1760
1761     if (!e || e.initialize_entity)
1762     {
1763         // make a proxy initializer entity
1764         entity e_old;
1765         e_old = e;
1766         e = spawn();
1767         e.classname = "initialize_entity";
1768         e.enemy = e_old;
1769     }
1770
1771     e.initialize_entity = func;
1772     e.initialize_entity_order = order;
1773
1774     cur = initialize_entity_first;
1775     for (;;)
1776     {
1777         if (!cur || cur.initialize_entity_order > order)
1778         {
1779             // insert between prev and cur
1780             if (prev)
1781                 prev.initialize_entity_next = e;
1782             else
1783                 initialize_entity_first = e;
1784             e.initialize_entity_next = cur;
1785             return;
1786         }
1787         prev = cur;
1788         cur = cur.initialize_entity_next;
1789     }
1790 }
1791 void InitializeEntitiesRun()
1792 {
1793     entity startoflist;
1794     startoflist = initialize_entity_first;
1795     initialize_entity_first = world;
1796     for (self = startoflist; self; )
1797     {
1798         entity e;
1799         var void(void) func;
1800         e = self.initialize_entity_next;
1801         func = self.initialize_entity;
1802         self.initialize_entity_order = 0;
1803         self.initialize_entity = func_null;
1804         self.initialize_entity_next = world;
1805         if (self.classname == "initialize_entity")
1806         {
1807             entity e_old;
1808             e_old = self.enemy;
1809             remove_builtin(self);
1810             self = e_old;
1811         }
1812         //dprint("Delayed initialization: ", self.classname, "\n");
1813         func();
1814         self = e;
1815     }
1816 }
1817
1818 .float uncustomizeentityforclient_set;
1819 .void(void) uncustomizeentityforclient;
1820 void(void) SUB_Nullpointer = #0;
1821 void UncustomizeEntitiesRun()
1822 {
1823     entity oldself;
1824     oldself = self;
1825     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1826         self.uncustomizeentityforclient();
1827     self = oldself;
1828 }
1829 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1830 {
1831     e.customizeentityforclient = customizer;
1832     e.uncustomizeentityforclient = uncustomizer;
1833     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1834 }
1835
1836 .float nottargeted;
1837 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1838
1839 void() SUB_Remove;
1840 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1841 {
1842     vector mi, ma;
1843
1844     if (e.classname == "")
1845         e.classname = "net_linked";
1846
1847     if (e.model == "" || self.modelindex == 0)
1848     {
1849         mi = e.mins;
1850         ma = e.maxs;
1851         setmodel(e, "null");
1852         setsize(e, mi, ma);
1853     }
1854
1855     e.SendEntity = sendfunc;
1856     e.SendFlags = 0xFFFFFF;
1857
1858     if (!docull)
1859         e.effects |= EF_NODEPTHTEST;
1860
1861     if (dt)
1862     {
1863         e.nextthink = time + dt;
1864         e.think = SUB_Remove;
1865     }
1866 }
1867
1868 void adaptor_think2touch()
1869 {
1870     entity o;
1871     o = other;
1872     other = world;
1873     self.touch();
1874     other = o;
1875 }
1876
1877 void adaptor_think2use()
1878 {
1879     entity o, a;
1880     o = other;
1881     a = activator;
1882     activator = world;
1883     other = world;
1884     self.use();
1885     other = o;
1886     activator = a;
1887 }
1888
1889 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1890 {
1891         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1892                 self.projectiledeathtype |= HITTYPE_SPLASH;
1893         adaptor_think2use();
1894 }
1895
1896 // deferred dropping
1897 void DropToFloor_Handler()
1898 {
1899     droptofloor_builtin();
1900     self.dropped_origin = self.origin;
1901 }
1902
1903 void droptofloor()
1904 {
1905     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1906 }
1907
1908
1909
1910 float trace_hits_box_a0, trace_hits_box_a1;
1911
1912 float trace_hits_box_1d(float end, float thmi, float thma)
1913 {
1914     if (end == 0)
1915     {
1916         // just check if x is in range
1917         if (0 < thmi)
1918             return FALSE;
1919         if (0 > thma)
1920             return FALSE;
1921     }
1922     else
1923     {
1924         // do the trace with respect to x
1925         // 0 -> end has to stay in thmi -> thma
1926         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1927         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1928         if (trace_hits_box_a0 > trace_hits_box_a1)
1929             return FALSE;
1930     }
1931     return TRUE;
1932 }
1933
1934 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1935 {
1936     end -= start;
1937     thmi -= start;
1938     thma -= start;
1939     // now it is a trace from 0 to end
1940
1941     trace_hits_box_a0 = 0;
1942     trace_hits_box_a1 = 1;
1943
1944     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1945         return FALSE;
1946     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1947         return FALSE;
1948     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1949         return FALSE;
1950
1951     return TRUE;
1952 }
1953
1954 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1955 {
1956     return trace_hits_box(start, end, thmi - ma, thma - mi);
1957 }
1958
1959 float SUB_NoImpactCheck()
1960 {
1961         // zero hitcontents = this is not the real impact, but either the
1962         // mirror-impact of something hitting the projectile instead of the
1963         // projectile hitting the something, or a touchareagrid one. Neither of
1964         // these stop the projectile from moving, so...
1965         if(trace_dphitcontents == 0)
1966         {
1967                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1968                 checkclient();
1969         }
1970     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1971         return 1;
1972     if (other == world && self.size != '0 0 0')
1973     {
1974         vector tic;
1975         tic = self.velocity * sys_frametime;
1976         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1977         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1978         if (trace_fraction >= 1)
1979         {
1980             dprint("Odd... did not hit...?\n");
1981         }
1982         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1983         {
1984             dprint("Detected and prevented the sky-grapple bug.\n");
1985             return 1;
1986         }
1987     }
1988
1989     return 0;
1990 }
1991
1992 #define SUB_OwnerCheck() (other && (other == self.owner))
1993
1994 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1995 {
1996         if(SUB_OwnerCheck())
1997                 return TRUE;
1998         if(SUB_NoImpactCheck())
1999         {
2000                 remove(self);
2001                 return TRUE;
2002         }
2003         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2004                 UpdateCSQCProjectileNextFrame(self);
2005         return FALSE;
2006 }
2007 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2008
2009 float MAX_IPBAN_URIS           = 16;
2010                               
2011 float URI_GET_DISCARD          = 0;
2012 float URI_GET_IPBAN            = 1;
2013 float URI_GET_IPBAN_END        = 16;
2014 float URI_GET_PLAYERSTATS_SENT = 17;
2015
2016 void URI_Get_Callback(float id, float status, string data)
2017 {
2018     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2019     dprint(data);
2020     dprint("\nEnd of data.\n");
2021
2022     if (id == URI_GET_DISCARD)
2023     {
2024         // discard
2025     }
2026     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2027     {
2028         // online ban list
2029         OnlineBanList_URI_Get_Callback(id, status, data);
2030     }
2031     else if (id == URI_GET_PLAYERSTATS_SENT)
2032     {
2033         PlayerStats_Sent_URI_Get_Callback(id, status, data);
2034     }
2035     else
2036     {
2037         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2038     }
2039 }
2040
2041 void print_to(entity e, string s)
2042 {
2043     if (e)
2044         sprint(e, strcat(s, "\n"));
2045     else
2046         print(s, "\n");
2047 }
2048
2049 string uid2name(string myuid) {
2050         string s;
2051         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2052         
2053         if(s == "")
2054                 s = "^1Unregistered Player";
2055         return s;
2056 }
2057
2058 float race_readTime(string map, float pos)
2059 {
2060         string rr;
2061         if(g_cts)
2062                 rr = CTS_RECORD;
2063         else
2064                 rr = RACE_RECORD;
2065
2066         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2067 }
2068
2069 string race_readUID(string map, float pos)
2070 {
2071         string rr;
2072         if(g_cts)
2073                 rr = CTS_RECORD;
2074         else
2075                 rr = RACE_RECORD;
2076
2077         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2078 }
2079
2080 float race_readPos(string map, float t) {
2081         float i;
2082         for (i = 1; i <= RANKINGS_CNT; ++i)
2083                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2084                         return i;
2085
2086         return 0; // pos is zero if unranked
2087 }
2088
2089 void race_writeTime(string map, float t, string myuid)
2090 {
2091         string rr;
2092         if(g_cts)
2093                 rr = CTS_RECORD;
2094         else
2095                 rr = RACE_RECORD;
2096
2097         float newpos;
2098         newpos = race_readPos(map, t);
2099
2100         float i, prevpos;
2101         for(i = 1; i <= RANKINGS_CNT; ++i)
2102         {
2103                 if(race_readUID(map, i) == myuid)
2104                         prevpos = i;
2105         }
2106         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2107                 for (i = prevpos; i > newpos; --i) {
2108                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2109                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2110                 }
2111         } else { // player has no ranked record yet
2112                 for (i = RANKINGS_CNT; i > newpos; --i) {
2113                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2114                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2115                 }
2116         }
2117
2118         // store new time itself
2119         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2120         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2121 }
2122
2123 string race_readName(string map, float pos)
2124 {
2125         string rr;
2126         if(g_cts)
2127                 rr = CTS_RECORD;
2128         else
2129                 rr = RACE_RECORD;
2130
2131         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2132 }
2133
2134 string race_placeName(float pos) {
2135         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2136         {
2137                 if(mod(pos, 10) == 1)
2138                         return strcat(ftos(pos), "st");
2139                 else if(mod(pos, 10) == 2)
2140                         return strcat(ftos(pos), "nd");
2141                 else if(mod(pos, 10) == 3)
2142                         return strcat(ftos(pos), "rd");
2143                 else
2144                         return strcat(ftos(pos), "th");
2145         }
2146         else
2147                 return strcat(ftos(pos), "th");
2148 }
2149 string getrecords(float page) // 50 records per page
2150 {
2151     float rec;
2152     string h;
2153     float r;
2154     float i;
2155     string s;
2156
2157     rec = 0;
2158
2159     s = "";
2160
2161     if (g_ctf)
2162     {
2163         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2164         {
2165             if (MapInfo_Get_ByID(i))
2166             {
2167                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2168                 if (r == 0)
2169                     continue;
2170                 // TODO: uid2name
2171                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2172                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2173                 ++rec;
2174             }
2175         }
2176     }
2177
2178     if (g_race)
2179     {
2180         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2181         {
2182             if (MapInfo_Get_ByID(i))
2183             {
2184                 r = race_readTime(MapInfo_Map_bspname, 1);
2185                 if (r == 0)
2186                     continue;
2187                 h = race_readName(MapInfo_Map_bspname, 1);
2188                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2189                 ++rec;
2190             }
2191         }
2192     }
2193
2194     if (g_cts)
2195     {
2196         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2197         {
2198             if (MapInfo_Get_ByID(i))
2199             {
2200                 r = race_readTime(MapInfo_Map_bspname, 1);
2201                 if (r == 0)
2202                     continue;
2203                 h = race_readName(MapInfo_Map_bspname, 1);
2204                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2205                 ++rec;
2206             }
2207         }
2208     }
2209
2210     MapInfo_ClearTemps();
2211
2212     if (s == "" && page == 0)
2213         return "No records are available on this server.\n";
2214     else
2215         return s;
2216 }
2217
2218 string getrankings()
2219 {
2220     string n;
2221     float t;
2222     float i;
2223     string s;
2224     string p;
2225     string map;
2226
2227     s = "";
2228
2229     map = GetMapname();
2230
2231     for (i = 1; i <= RANKINGS_CNT; ++i)
2232     {
2233         t = race_readTime(map, i);
2234         if (t == 0)
2235             continue;
2236         n = race_readName(map, i);
2237         p = race_placeName(i);
2238         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2239     }
2240
2241     MapInfo_ClearTemps();
2242
2243     if (s == "")
2244         return strcat("No records are available for the map: ", map, "\n");
2245     else
2246         return strcat("Records for ", map, ":\n", s);
2247 }
2248
2249 #define LADDER_FIRSTPOINT 100
2250 #define LADDER_CNT 10
2251         // position X still gives LADDER_FIRSTPOINT/X points
2252 #define LADDER_SIZE 30
2253         // ladder shows the top X players
2254 string top_uids[LADDER_SIZE];
2255 float top_scores[LADDER_SIZE];
2256 string getladder()
2257 {
2258     float i, j, k, uidcnt;
2259     string s, temp_s;
2260
2261     s = "";
2262     temp_s = "";
2263
2264     string rr;
2265     if(g_cts)
2266         rr = CTS_RECORD;
2267     else
2268         rr = RACE_RECORD;
2269
2270     string myuid;
2271
2272     for (k = 0; k < MapInfo_count; ++k)
2273     {
2274         if (MapInfo_Get_ByID(k))
2275         {
2276                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2277                         if(i == 0) // speed award
2278                         {
2279                                 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2280                                         continue;
2281
2282                                 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2283                         }
2284                         else // normal record, if it exists (else break)
2285                         {
2286                                 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2287                                         continue;
2288
2289                                 myuid = race_readUID(MapInfo_Map_bspname, i);
2290                         }
2291
2292                         // string s contains:
2293                         // arg 0 = # of speed recs
2294                         // arg 1 = # of 1st place recs
2295                         // arg 2 = # of 2nd place recs
2296                         // ... etc
2297                         // LADDER_CNT+1 = total points
2298
2299                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2300                         if (temp_s == "")
2301                         {
2302                             db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2303                             ++uidcnt;
2304                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2305                             {
2306                                 if(j != LADDER_CNT + 1)
2307                                     temp_s = strcat(temp_s, "0 ");
2308                                 else
2309                                     temp_s = strcat(temp_s, "0");
2310                             }
2311                         }
2312
2313                         tokenize_console(temp_s);
2314                         s = "";
2315
2316                         if(i == 0) // speed award
2317                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2318                             {
2319                                 if(j == 0) // speed award
2320                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2321                                 else
2322                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2323                             }
2324                         else // record
2325                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2326                             {
2327                                 if(j == 0)
2328                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2329                                 else if(j == i) // wanted rec!
2330                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2331                                 else
2332                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2333                             }
2334
2335                         // total points are (by default) calculated like this:
2336                         // speedrec = floor(100 / 10) = 10 points
2337                         // 1st place = floor(100 / 1) = 100 points
2338                         // 2nd place = floor(100 / 2) = 50 points
2339                         // 3rd place = floor(100 / 3) = 33 points
2340                         // 4th place = floor(100 / 4) = 25 points
2341                         // 5th place = floor(100 / 5) = 20 points
2342                         // ... etc
2343
2344                         if(i == 0)
2345                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2346                         else
2347                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2348
2349                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2350                 }
2351         }
2352     }
2353
2354     float thiscnt;
2355     string thisuid;
2356     for (i = 0; i <= uidcnt; ++i) // for each known uid
2357     {
2358         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2359         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2360         tokenize_console(temp_s);
2361         thiscnt = stof(argv(LADDER_CNT+1));
2362
2363         if(thiscnt > top_scores[LADDER_SIZE-1])
2364         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2365         {
2366             if(thiscnt > top_scores[j])
2367             {
2368                 for (k = LADDER_SIZE-1; k >= j; --k)
2369                 {
2370                     top_uids[k] = top_uids[k-1];
2371                     top_scores[k] = top_scores[k-1];
2372                 }
2373                 top_uids[j] = thisuid;
2374                 top_scores[j] = thiscnt;
2375                 break;
2376             }
2377         }
2378     }
2379
2380     s = "^3-----------------------\n\n";
2381
2382     s = strcat(s, "Pos ^3|");
2383     s = strcat(s, " ^7Total  ^3|");
2384     for (i = 1; i <= LADDER_CNT; ++i)
2385     {
2386         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2387     }
2388     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2389
2390     s = strcat(s, "\n^3----+--------");
2391     for (i = 1; i <= min(9, LADDER_CNT); ++i)
2392     {
2393         s = strcat(s, "+-----");
2394     }
2395 #if LADDER_CNT > 9
2396     for (i = 1; i <= LADDER_CNT - 9; ++i)
2397     {
2398         s = strcat(s, "+------");
2399     }
2400 #endif
2401
2402     s = strcat(s, "+--------------+--------------------\n");
2403
2404     for (i = 0; i < LADDER_SIZE; ++i)
2405     {
2406         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2407         tokenize_console(temp_s);
2408         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2409             continue;
2410         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2411         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2412         for (j = 1; j <= min(9, LADDER_CNT); ++j)
2413         {
2414             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2415         }
2416 #if LADDER_CNT > 9
2417         for (j = 10; j <= LADDER_CNT; ++j)
2418         {
2419             s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2420         }
2421 #endif
2422
2423         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2424         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2425     }
2426
2427     MapInfo_ClearTemps();
2428
2429     if (s == "")
2430         return "No ladder on this server!\n";
2431     else
2432         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2433 }
2434
2435
2436 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2437 {
2438     float m, i;
2439     vector start, org, delta, end, enddown, mstart;
2440
2441     m = e.dphitcontentsmask;
2442     e.dphitcontentsmask = goodcontents | badcontents;
2443
2444     org = world.mins;
2445     delta = world.maxs - world.mins;
2446
2447     for (i = 0; i < attempts; ++i)
2448     {
2449         start_x = org_x + random() * delta_x;
2450         start_y = org_y + random() * delta_y;
2451         start_z = org_z + random() * delta_z;
2452
2453         // rule 1: start inside world bounds, and outside
2454         // solid, and don't start from somewhere where you can
2455         // fall down to evil
2456         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2457         if (trace_fraction >= 1)
2458             continue;
2459         if (trace_startsolid)
2460             continue;
2461         if (trace_dphitcontents & badcontents)
2462             continue;
2463         if (trace_dphitq3surfaceflags & badsurfaceflags)
2464             continue;
2465
2466         // rule 2: if we are too high, lower the point
2467         if (trace_fraction * delta_z > maxaboveground)
2468             start = trace_endpos + '0 0 1' * maxaboveground;
2469         enddown = trace_endpos;
2470
2471         // rule 3: make sure we aren't outside the map. This only works
2472         // for somewhat well formed maps. A good rule of thumb is that
2473         // the map should have a convex outside hull.
2474         // these can be traceLINES as we already verified the starting box
2475         mstart = start + 0.5 * (e.mins + e.maxs);
2476         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2477         if (trace_fraction >= 1)
2478             continue;
2479         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2480         if (trace_fraction >= 1)
2481             continue;
2482         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2483         if (trace_fraction >= 1)
2484             continue;
2485         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2486         if (trace_fraction >= 1)
2487             continue;
2488         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2489         if (trace_fraction >= 1)
2490             continue;
2491
2492         // find a random vector to "look at"
2493         end_x = org_x + random() * delta_x;
2494         end_y = org_y + random() * delta_y;
2495         end_z = org_z + random() * delta_z;
2496         end = start + normalize(end - start) * vlen(delta);
2497
2498         // rule 4: start TO end must not be too short
2499         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2500         if (trace_startsolid)
2501             continue;
2502         if (trace_fraction < minviewdistance / vlen(delta))
2503             continue;
2504
2505         // rule 5: don't want to look at sky
2506         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2507             continue;
2508
2509         // rule 6: we must not end up in trigger_hurt
2510         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2511         {
2512             dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2513             continue;
2514         }
2515
2516         break;
2517     }
2518
2519     e.dphitcontentsmask = m;
2520
2521     if (i < attempts)
2522     {
2523         setorigin(e, start);
2524         e.angles = vectoangles(end - start);
2525         dprint("Needed ", ftos(i + 1), " attempts\n");
2526         return TRUE;
2527     }
2528     else
2529         return FALSE;
2530 }
2531
2532 float zcurveparticles_effectno;
2533 vector zcurveparticles_start;
2534 float zcurveparticles_spd;
2535
2536 void endzcurveparticles()
2537 {
2538         if(zcurveparticles_effectno)
2539         {
2540                 // terminator
2541                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2542         }
2543         zcurveparticles_effectno = 0;
2544 }
2545
2546 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2547 {
2548         spd = bound(0, floor(spd / 16), 32767);
2549         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2550         {
2551                 endzcurveparticles();
2552                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2553                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2554                 WriteShort(MSG_BROADCAST, effectno);
2555                 WriteCoord(MSG_BROADCAST, start_x);
2556                 WriteCoord(MSG_BROADCAST, start_y);
2557                 WriteCoord(MSG_BROADCAST, start_z);
2558                 zcurveparticles_effectno = effectno;
2559                 zcurveparticles_start = start;
2560         }
2561         else
2562                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2563         WriteCoord(MSG_BROADCAST, end_x);
2564         WriteCoord(MSG_BROADCAST, end_y);
2565         WriteCoord(MSG_BROADCAST, end_z);
2566         WriteCoord(MSG_BROADCAST, end_dz);
2567         zcurveparticles_spd = spd;
2568 }
2569
2570 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2571 {
2572         float end_dz;
2573         vector vecxy, velxy;
2574
2575         vecxy = end - start;
2576         vecxy_z = 0;
2577         velxy = vel;
2578         velxy_z = 0;
2579
2580         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2581         {
2582                 endzcurveparticles();
2583                 trailparticles(world, effectno, start, end);
2584                 return;
2585         }
2586
2587         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2588         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2589 }
2590
2591 string GetGametype(); // g_world.qc
2592 void write_recordmarker(entity pl, float tstart, float dt)
2593 {
2594     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2595
2596     // also write a marker into demo files for demotc-race-record-extractor to find
2597     stuffcmd(pl,
2598              strcat(
2599                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2600                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2601 }
2602
2603 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2604 {
2605         switch(algn)
2606         {
2607                 case 1: // right
2608                         break;
2609
2610                 case 2: // left
2611                         vecs_y = -vecs_y;
2612                         break;
2613
2614                 default:
2615                 case 3:
2616                         if(allowcenter) // 2: allow center handedness
2617                         {
2618                                 // center
2619                                 vecs_y = 0;
2620                                 vecs_z -= 2;
2621                         }
2622                         else
2623                         {
2624                                 // right
2625                         }
2626                         break;
2627
2628                 case 4:
2629                         if(allowcenter) // 2: allow center handedness
2630                         {
2631                                 // center
2632                                 vecs_y = 0;
2633                                 vecs_z -= 2;
2634                         }
2635                         else
2636                         {
2637                                 // left
2638                                 vecs_y = -vecs_y;
2639                         }
2640                         break;
2641         }
2642         return vecs;
2643 }
2644
2645 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2646 {
2647         string s;
2648         vector v;
2649
2650         if (autocvar_g_shootfromeye)
2651         {
2652                 if (visual)
2653                 {
2654                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2655                 }
2656                 else
2657                 {
2658                         vecs_y = 0;
2659                         vecs_z = 0;
2660                 }
2661         }
2662         else if (autocvar_g_shootfromcenter)
2663         {
2664                 if (visual)
2665                 {
2666                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2667                 }
2668                 else
2669                 {
2670                         vecs_y = 0;
2671                         vecs_z -= 2;
2672                 }
2673         }
2674         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2675         {
2676                 v = stov(s);
2677                 if (y_is_right)
2678                         v_y = -v_y;
2679                 if (v_x != 0)
2680                         vecs_x = v_x;
2681                 vecs_y = v_y;
2682                 vecs_z = v_z;
2683         }
2684         else if (autocvar_g_shootfromclient)
2685         {
2686                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2687         }
2688         return vecs;
2689 }
2690
2691 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2692 {
2693         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2694 }
2695
2696
2697 void attach_sameorigin(entity e, entity to, string tag)
2698 {
2699     vector org, t_forward, t_left, t_up, e_forward, e_up;
2700     vector org0, ang0;
2701     float tagscale;
2702
2703     ang0 = e.angles;
2704     org0 = e.origin;
2705
2706     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2707     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2708     t_forward = v_forward * tagscale;
2709     t_left = v_right * -tagscale;
2710     t_up = v_up * tagscale;
2711
2712     e.origin_x = org * t_forward;
2713     e.origin_y = org * t_left;
2714     e.origin_z = org * t_up;
2715
2716     // current forward and up directions
2717     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2718                 e.angles = AnglesTransform_FromVAngles(e.angles);
2719         else
2720                 e.angles = AnglesTransform_FromAngles(e.angles);
2721     fixedmakevectors(e.angles);
2722
2723     // untransform forward, up!
2724     e_forward_x = v_forward * t_forward;
2725     e_forward_y = v_forward * t_left;
2726     e_forward_z = v_forward * t_up;
2727     e_up_x = v_up * t_forward;
2728     e_up_y = v_up * t_left;
2729     e_up_z = v_up * t_up;
2730
2731     e.angles = fixedvectoangles2(e_forward, e_up);
2732     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2733                 e.angles = AnglesTransform_ToVAngles(e.angles);
2734         else
2735                 e.angles = AnglesTransform_ToAngles(e.angles);
2736
2737     setattachment(e, to, tag);
2738     setorigin(e, e.origin);
2739 }
2740
2741 void detach_sameorigin(entity e)
2742 {
2743     vector org;
2744     org = gettaginfo(e, 0);
2745     e.angles = fixedvectoangles2(v_forward, v_up);
2746     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2747                 e.angles = AnglesTransform_ToVAngles(e.angles);
2748         else
2749                 e.angles = AnglesTransform_ToAngles(e.angles);
2750     setorigin(e, org);
2751     setattachment(e, world, "");
2752     setorigin(e, e.origin);
2753 }
2754
2755 void follow_sameorigin(entity e, entity to)
2756 {
2757     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2758     e.aiment = to; // make the hole follow bmodel
2759     e.punchangle = to.angles; // the original angles of bmodel
2760     e.view_ofs = e.origin - to.origin; // relative origin
2761     e.v_angle = e.angles - to.angles; // relative angles
2762 }
2763
2764 void unfollow_sameorigin(entity e)
2765 {
2766     e.movetype = MOVETYPE_NONE;
2767 }
2768
2769 entity gettaginfo_relative_ent;
2770 vector gettaginfo_relative(entity e, float tag)
2771 {
2772     if (!gettaginfo_relative_ent)
2773     {
2774         gettaginfo_relative_ent = spawn();
2775         gettaginfo_relative_ent.effects = EF_NODRAW;
2776     }
2777     gettaginfo_relative_ent.model = e.model;
2778     gettaginfo_relative_ent.modelindex = e.modelindex;
2779     gettaginfo_relative_ent.frame = e.frame;
2780     return gettaginfo(gettaginfo_relative_ent, tag);
2781 }
2782
2783 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2784 {
2785     float p;
2786     p = pow(2, chan);
2787     if (pl.soundentity.cnt & p)
2788         return;
2789     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2790     pl.soundentity.cnt |= p;
2791 }
2792
2793 void SoundEntity_StopSound(entity pl, float chan)
2794 {
2795     float p;
2796     p = pow(2, chan);
2797     if (pl.soundentity.cnt & p)
2798     {
2799         stopsoundto(MSG_ALL, pl.soundentity, chan);
2800         pl.soundentity.cnt &~= p;
2801     }
2802 }
2803
2804 void SoundEntity_Attach(entity pl)
2805 {
2806     pl.soundentity = spawn();
2807     pl.soundentity.classname = "soundentity";
2808     pl.soundentity.owner = pl;
2809     setattachment(pl.soundentity, pl, "");
2810     setmodel(pl.soundentity, "null");
2811 }
2812
2813 void SoundEntity_Detach(entity pl)
2814 {
2815     float i;
2816     for (i = 0; i <= 7; ++i)
2817         SoundEntity_StopSound(pl, i);
2818 }
2819
2820
2821 float ParseCommandPlayerSlotTarget_firsttoken;
2822 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2823 {
2824     string s;
2825     entity e, head;
2826     float n;
2827
2828     s = string_null;
2829
2830     ParseCommandPlayerSlotTarget_firsttoken = -1;
2831
2832     if (tokens > idx)
2833     {
2834         if (substring(argv(idx), 0, 1) == "#")
2835         {
2836             s = substring(argv(idx), 1, -1);
2837             ++idx;
2838             if (s == "")
2839                 if (tokens > idx)
2840                 {
2841                     s = argv(idx);
2842                     ++idx;
2843                 }
2844                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2845             if (s == ftos(stof(s)))
2846             {
2847                 e = edict_num(stof(s));
2848                 if (e.flags & FL_CLIENT)
2849                     return e;
2850             }
2851         }
2852         else
2853         {
2854             // it must be a nick name
2855             s = argv(idx);
2856             ++idx;
2857                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2858
2859             n = 0;
2860             FOR_EACH_CLIENT(head)
2861             if (head.netname == s)
2862             {
2863                 e = head;
2864                 ++n;
2865             }
2866             if (n == 1)
2867                 return e;
2868
2869             s = strdecolorize(s);
2870             n = 0;
2871             FOR_EACH_CLIENT(head)
2872             if (strdecolorize(head.netname) == s)
2873             {
2874                 e = head;
2875                 ++n;
2876             }
2877             if (n == 1)
2878                 return e;
2879         }
2880     }
2881
2882     return world;
2883 }
2884
2885 .float scale2;
2886
2887 float modeleffect_SendEntity(entity to, float sf)
2888 {
2889         float f;
2890         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2891
2892         f = 0;
2893         if(self.velocity != '0 0 0')
2894                 f |= 1;
2895         if(self.angles != '0 0 0')
2896                 f |= 2;
2897         if(self.avelocity != '0 0 0')
2898                 f |= 4;
2899
2900         WriteByte(MSG_ENTITY, f);
2901         WriteShort(MSG_ENTITY, self.modelindex);
2902         WriteByte(MSG_ENTITY, self.skin);
2903         WriteByte(MSG_ENTITY, self.frame);
2904         WriteCoord(MSG_ENTITY, self.origin_x);
2905         WriteCoord(MSG_ENTITY, self.origin_y);
2906         WriteCoord(MSG_ENTITY, self.origin_z);
2907         if(f & 1)
2908         {
2909                 WriteCoord(MSG_ENTITY, self.velocity_x);
2910                 WriteCoord(MSG_ENTITY, self.velocity_y);
2911                 WriteCoord(MSG_ENTITY, self.velocity_z);
2912         }
2913         if(f & 2)
2914         {
2915                 WriteCoord(MSG_ENTITY, self.angles_x);
2916                 WriteCoord(MSG_ENTITY, self.angles_y);
2917                 WriteCoord(MSG_ENTITY, self.angles_z);
2918         }
2919         if(f & 4)
2920         {
2921                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2922                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2923                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2924         }
2925         WriteShort(MSG_ENTITY, self.scale * 256.0);
2926         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2927         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2928         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2929         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2930
2931         return TRUE;
2932 }
2933
2934 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2935 {
2936         entity e;
2937         float sz;
2938         e = spawn();
2939         e.classname = "modeleffect";
2940         setmodel(e, m);
2941         e.frame = f;
2942         setorigin(e, o);
2943         e.velocity = v;
2944         e.angles = ang;
2945         e.avelocity = angv;
2946         e.alpha = a;
2947         e.teleport_time = t1;
2948         e.fade_time = t2;
2949         e.skin = s;
2950         if(s0 >= 0)
2951                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2952         else
2953                 e.scale = -s0;
2954         if(s2 >= 0)
2955                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2956         else
2957                 e.scale2 = -s2;
2958         sz = max(e.scale, e.scale2);
2959         setsize(e, e.mins * sz, e.maxs * sz);
2960         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2961 }
2962
2963 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2964 {
2965         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2966 }
2967
2968 float randombit(float bits)
2969 {
2970         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2971                 return bits;
2972
2973         float n, f, b, r;
2974
2975         r = random();
2976         b = 0;
2977         n = 0;
2978
2979         for(f = 1; f <= bits; f *= 2)
2980         {
2981                 if(bits & f)
2982                 {
2983                         ++n;
2984                         r *= n;
2985                         if(r <= 1)
2986                                 b = f;
2987                         else
2988                                 r = (r - 1) / (n - 1);
2989                 }
2990         }
2991
2992         return b;
2993 }
2994
2995 float randombits(float bits, float k, float error_return)
2996 {
2997         float r;
2998         r = 0;
2999         while(k > 0 && bits != r)
3000         {
3001                 r += randombit(bits - r);
3002                 --k;
3003         }
3004         if(error_return)
3005                 if(k > 0)
3006                         return -1; // all
3007         return r;
3008 }
3009
3010 void randombit_test(float bits, float iter)
3011 {
3012         while(iter > 0)
3013         {
3014                 print(ftos(randombit(bits)), "\n");
3015                 --iter;
3016         }
3017 }
3018
3019 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3020 {
3021         if(halflifedist > 0)
3022                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3023         else if(halflifedist < 0)
3024                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3025         else
3026                 return 1;
3027 }
3028
3029
3030
3031
3032 #ifdef RELEASE
3033 #define cvar_string_normal cvar_string_builtin
3034 #define cvar_normal cvar_builtin
3035 #else
3036 string cvar_string_normal(string n)
3037 {
3038         if not(cvar_type(n) & 1)
3039                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3040         return cvar_string_builtin(n);
3041 }
3042
3043 float cvar_normal(string n)
3044 {
3045         return stof(cvar_string_normal(n));
3046 }
3047 #endif
3048 #define cvar_set_normal cvar_set_builtin
3049
3050 void defer_think()
3051 {
3052     entity oself;
3053
3054     oself           = self;
3055     self            = self.owner;
3056     oself.think     = SUB_Remove;
3057     oself.nextthink = time;
3058
3059     oself.use();
3060 }
3061
3062 /*
3063     Execute func() after time + fdelay.
3064     self when func is executed = self when defer is called
3065 */
3066 void defer(float fdelay, void() func)
3067 {
3068     entity e;
3069
3070     e           = spawn();
3071     e.owner     = self;
3072     e.use       = func;
3073     e.think     = defer_think;
3074     e.nextthink = time + fdelay;
3075 }