Merge remote-tracking branch 'origin/master' into samual/serverlist
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35
36 string admin_name(void)
37 {
38         if(autocvar_sv_adminnick != "")
39                 return autocvar_sv_adminnick;
40         else
41                 return "SERVER ADMIN";
42 }
43
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
47 {
48     if (DistributeEvenly_amount)
49     {
50         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
52     }
53     if (totalweight == 0)
54         DistributeEvenly_amount = 0;
55     else
56         DistributeEvenly_amount = amount;
57     DistributeEvenly_totalweight = totalweight;
58 }
59 float DistributeEvenly_Get(float weight)
60 {
61     float f;
62     if (weight <= 0)
63         return 0;
64     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65     DistributeEvenly_totalweight -= weight;
66     DistributeEvenly_amount -= f;
67     return f;
68 }
69 float DistributeEvenly_GetRandomized(float weight)
70 {
71     float f;
72     if (weight <= 0)
73         return 0;
74     f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75     DistributeEvenly_totalweight -= weight;
76     DistributeEvenly_amount -= f;
77     return f;
78 }
79
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
81
82 const string STR_PLAYER = "player";
83 const string STR_SPECTATOR = "spectator";
84 const string STR_OBSERVER = "observer";
85
86 #define IS_PLAYER(v)                    (v.classname == STR_PLAYER)
87 #define IS_SPEC(v)                              (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v)                  (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v)                    (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v)                (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v)               (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v)              (clienttype(v) == CLIENTTYPE_NOTACLIENT)
93
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
97
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
101
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
103
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
106
107 float logfile_open;
108 float logfile;
109
110 void GameLogEcho(string s)
111 {
112     string fn;
113     float matches;
114
115     if (autocvar_sv_eventlog_files)
116     {
117         if (!logfile_open)
118         {
119             logfile_open = TRUE;
120             matches = autocvar_sv_eventlog_files_counter + 1;
121             cvar_set("sv_eventlog_files_counter", ftos(matches));
122             fn = ftos(matches);
123             if (strlen(fn) < 8)
124                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
125             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
126             logfile = fopen(fn, FILE_APPEND);
127             fputs(logfile, ":logversion:3\n");
128         }
129         if (logfile >= 0)
130         {
131             if (autocvar_sv_eventlog_files_timestamps)
132                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
133             else
134                 fputs(logfile, strcat(s, "\n"));
135         }
136     }
137     if (autocvar_sv_eventlog_console)
138     {
139         print(s, "\n");
140     }
141 }
142
143 void GameLogInit()
144 {
145     logfile_open = 0;
146     // will be opened later
147 }
148
149 void GameLogClose()
150 {
151     if (logfile_open && logfile >= 0)
152     {
153         fclose(logfile);
154         logfile = -1;
155     }
156 }
157
158 #define strstr strstrofs
159 /*
160 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
161 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
162 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
163 // BE CONSTANT OR strzoneD!
164 float strstr(string haystack, string needle, float offset)
165 {
166         float len, endpos;
167         string found;
168         len = strlen(needle);
169         endpos = strlen(haystack) - len;
170         while(offset <= endpos)
171         {
172                 found = substring(haystack, offset, len);
173                 if(found == needle)
174                         return offset;
175                 offset = offset + 1;
176         }
177         return -1;
178 }
179 */
180
181 const float NUM_NEAREST_ENTITIES = 4;
182 entity nearest_entity[NUM_NEAREST_ENTITIES];
183 float nearest_length[NUM_NEAREST_ENTITIES];
184 entity findnearest(vector point, .string field, string value, vector axismod)
185 {
186     entity localhead;
187     float i;
188     float j;
189     float len;
190     vector dist;
191
192     float num_nearest;
193     num_nearest = 0;
194
195     localhead = find(world, field, value);
196     while (localhead)
197     {
198         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
199             dist = localhead.oldorigin;
200         else
201             dist = localhead.origin;
202         dist = dist - point;
203         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
204         len = vlen(dist);
205
206         for (i = 0; i < num_nearest; ++i)
207         {
208             if (len < nearest_length[i])
209                 break;
210         }
211
212         // now i tells us where to insert at
213         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
214         if (i < NUM_NEAREST_ENTITIES)
215         {
216             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
217             {
218                 nearest_length[j + 1] = nearest_length[j];
219                 nearest_entity[j + 1] = nearest_entity[j];
220             }
221             nearest_length[i] = len;
222             nearest_entity[i] = localhead;
223             if (num_nearest < NUM_NEAREST_ENTITIES)
224                 num_nearest = num_nearest + 1;
225         }
226
227         localhead = find(localhead, field, value);
228     }
229
230     // now use the first one from our list that we can see
231     for (i = 0; i < num_nearest; ++i)
232     {
233         traceline(point, nearest_entity[i].origin, TRUE, world);
234         if (trace_fraction == 1)
235         {
236             if (i != 0)
237             {
238                 dprint("Nearest point (");
239                 dprint(nearest_entity[0].netname);
240                 dprint(") is not visible, using a visible one.\n");
241             }
242             return nearest_entity[i];
243         }
244     }
245
246     if (num_nearest == 0)
247         return world;
248
249     dprint("Not seeing any location point, using nearest as fallback.\n");
250     /* DEBUGGING CODE:
251     dprint("Candidates were: ");
252     for(j = 0; j < num_nearest; ++j)
253     {
254         if(j != 0)
255                 dprint(", ");
256         dprint(nearest_entity[j].netname);
257     }
258     dprint("\n");
259     */
260
261     return nearest_entity[0];
262 }
263
264 void spawnfunc_target_location()
265 {
266     self.classname = "target_location";
267     // location name in netname
268     // eventually support: count, teamgame selectors, line of sight?
269 }
270
271 void spawnfunc_info_location()
272 {
273     self.classname = "target_location";
274     self.message = self.netname;
275 }
276
277 string NearestLocation(vector p)
278 {
279     entity loc;
280     string ret;
281     ret = "somewhere";
282     loc = findnearest(p, classname, "target_location", '1 1 1');
283     if (loc)
284     {
285         ret = loc.message;
286     }
287     else
288     {
289         loc = findnearest(p, target, "###item###", '1 1 4');
290         if (loc)
291             ret = loc.netname;
292     }
293     return ret;
294 }
295
296 string formatmessage(string msg)
297 {
298         float p, p1, p2;
299         float n;
300         vector cursor;
301         entity cursor_ent;
302         string escape;
303         string replacement;
304         p = 0;
305         n = 7;
306
307         WarpZone_crosshair_trace(self);
308         cursor = trace_endpos;
309         cursor_ent = trace_ent;
310
311         while (1) {
312                 if (n < 1)
313                         break; // too many replacements
314
315                 n = n - 1;
316                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
317                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
318
319                 if (p1 < 0)
320                         p1 = p2;
321
322                 if (p2 < 0)
323                         p2 = p1;
324
325                 p = min(p1, p2);
326
327                 if (p < 0)
328                         break;
329
330                 replacement = substring(msg, p, 2);
331                 escape = substring(msg, p + 1, 1);
332
333                 if (escape == "%")
334                         replacement = "%";
335                 else if (escape == "\\")
336                         replacement = "\\";
337                 else if (escape == "n")
338                         replacement = "\n";
339                 else if (escape == "a")
340                         replacement = ftos(floor(self.armorvalue));
341                 else if (escape == "h")
342                         replacement = ftos(floor(self.health));
343                 else if (escape == "l")
344                         replacement = NearestLocation(self.origin);
345                 else if (escape == "y")
346                         replacement = NearestLocation(cursor);
347                 else if (escape == "d")
348                         replacement = NearestLocation(self.death_origin);
349                 else if (escape == "w") {
350                         float wep;
351                         wep = self.weapon;
352                         if (!wep)
353                                 wep = self.switchweapon;
354                         if (!wep)
355                                 wep = self.cnt;
356                         replacement = W_Name(wep);
357                 } else if (escape == "W") {
358                         if (self.items & IT_SHELLS) replacement = "shells";
359                         else if (self.items & IT_NAILS) replacement = "bullets";
360                         else if (self.items & IT_ROCKETS) replacement = "rockets";
361                         else if (self.items & IT_CELLS) replacement = "cells";
362                         else replacement = "batteries"; // ;)
363                 } else if (escape == "x") {
364                         replacement = cursor_ent.netname;
365                         if (replacement == "" || !cursor_ent)
366                                 replacement = "nothing";
367                 } else if (escape == "s")
368                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
369                 else if (escape == "S")
370                         replacement = ftos(vlen(self.velocity));
371
372                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
373                 p = p + strlen(replacement);
374         }
375         return msg;
376 }
377
378 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
379         return (value == 0) ? FALSE : TRUE;
380 }
381
382 /*
383 =============
384 GetCvars
385 =============
386 Called with:
387   0:  sends the request
388   >0: receives a cvar from name=argv(f) value=argv(f+1)
389 */
390 void GetCvars_handleString(string thisname, float f, .string field, string name)
391 {
392         if (f < 0)
393         {
394                 if (self.field)
395                         strunzone(self.field);
396                 self.field = string_null;
397         }
398         else if (f > 0)
399         {
400                 if (thisname == name)
401                 {
402                         if (self.field)
403                                 strunzone(self.field);
404                         self.field = strzone(argv(f + 1));
405                 }
406         }
407         else
408                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
409 }
410 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
411 {
412         GetCvars_handleString(thisname, f, field, name);
413         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
414                 if (thisname == name)
415                 {
416                         string s;
417                         s = func(strcat1(self.field));
418                         if (s != self.field)
419                         {
420                                 strunzone(self.field);
421                                 self.field = strzone(s);
422                         }
423                 }
424 }
425 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
426 {
427         if (f < 0)
428         {
429         }
430         else if (f > 0)
431         {
432                 if (thisname == name)
433                         self.field = stof(argv(f + 1));
434         }
435         else
436                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
437 }
438 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
439 {
440         if (f < 0)
441         {
442         }
443         else if (f > 0)
444         {
445                 if (thisname == name)
446                 {
447                         if(!self.field)
448                         {
449                                 self.field = stof(argv(f + 1));
450                                 if(!self.field)
451                                         self.field = -1;
452                         }
453                 }
454         }
455         else
456         {
457                 if(!self.field)
458                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
459         }
460 }
461 float w_getbestweapon(entity e);
462 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
463 {
464         string o;
465         o = W_FixWeaponOrder_ForceComplete(wo);
466         if(self.weaponorder_byimpulse)
467         {
468                 strunzone(self.weaponorder_byimpulse);
469                 self.weaponorder_byimpulse = string_null;
470         }
471         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
472         return o;
473 }
474 void GetCvars(float f)
475 {
476         string s = string_null;
477
478         if (f > 0)
479                 s = strcat1(argv(f));
480
481         get_cvars_f = f;
482         get_cvars_s = s;
483
484         MUTATOR_CALLHOOK(GetCvars);
485
486         Notification_GetCvars();
487
488         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
489         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
490         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
491         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
492         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
493         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
494         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
495         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
496         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
497         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
498         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
499         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
500         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
501         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
502         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
503         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
504         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
505         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
506         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
507         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
508         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
509         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
510         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
511
512         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
513         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
514
515         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
516         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
517         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
518         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
519         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
520
521         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
522         if (f > 0)
523         {
524                 if (s == "cl_weaponpriority")
525                         self.switchweapon = w_getbestweapon(self);
526                 if (s == "cl_allow_uidtracking")
527                         PlayerStats_AddPlayer(self);
528         }
529 }
530
531 // decolorizes and team colors the player name when needed
532 string playername(entity p)
533 {
534     string t;
535     if (teamplay && !intermission_running && IS_PLAYER(p))
536     {
537         t = Team_ColorCode(p.team);
538         return strcat(t, strdecolorize(p.netname));
539     }
540     else
541         return p.netname;
542 }
543
544 vector randompos(vector m1, vector m2)
545 {
546     vector v;
547     m2 = m2 - m1;
548     v_x = m2_x * random() + m1_x;
549     v_y = m2_y * random() + m1_y;
550     v_z = m2_z * random() + m1_z;
551     return  v;
552 }
553
554 //#NO AUTOCVARS START
555
556 float g_pickup_shells;
557 float g_pickup_shells_max;
558 float g_pickup_nails;
559 float g_pickup_nails_max;
560 float g_pickup_rockets;
561 float g_pickup_rockets_max;
562 float g_pickup_cells;
563 float g_pickup_cells_max;
564 float g_pickup_fuel;
565 float g_pickup_fuel_jetpack;
566 float g_pickup_fuel_max;
567 float g_pickup_armorsmall;
568 float g_pickup_armorsmall_max;
569 float g_pickup_armorsmall_anyway;
570 float g_pickup_armormedium;
571 float g_pickup_armormedium_max;
572 float g_pickup_armormedium_anyway;
573 float g_pickup_armorbig;
574 float g_pickup_armorbig_max;
575 float g_pickup_armorbig_anyway;
576 float g_pickup_armorlarge;
577 float g_pickup_armorlarge_max;
578 float g_pickup_armorlarge_anyway;
579 float g_pickup_healthsmall;
580 float g_pickup_healthsmall_max;
581 float g_pickup_healthsmall_anyway;
582 float g_pickup_healthmedium;
583 float g_pickup_healthmedium_max;
584 float g_pickup_healthmedium_anyway;
585 float g_pickup_healthlarge;
586 float g_pickup_healthlarge_max;
587 float g_pickup_healthlarge_anyway;
588 float g_pickup_healthmega;
589 float g_pickup_healthmega_max;
590 float g_pickup_healthmega_anyway;
591 float g_pickup_ammo_anyway;
592 float g_pickup_weapons_anyway;
593 float g_weaponarena;
594 WepSet g_weaponarena_weapons;
595 float g_weaponarena_random;
596 float g_weaponarena_random_with_laser;
597 string g_weaponarena_list;
598 float g_weaponspeedfactor;
599 float g_weaponratefactor;
600 float g_weapondamagefactor;
601 float g_weaponforcefactor;
602 float g_weaponspreadfactor;
603
604 WepSet start_weapons;
605 WepSet start_weapons_default;
606 WepSet start_weapons_defaultmask;
607 float start_items;
608 float start_ammo_shells;
609 float start_ammo_nails;
610 float start_ammo_rockets;
611 float start_ammo_cells;
612 float start_ammo_fuel;
613 float start_health;
614 float start_armorvalue;
615 WepSet warmup_start_weapons;
616 WepSet warmup_start_weapons_default;
617 WepSet warmup_start_weapons_defaultmask;
618 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
619 float warmup_start_ammo_shells;
620 float warmup_start_ammo_nails;
621 float warmup_start_ammo_rockets;
622 float warmup_start_ammo_cells;
623 float warmup_start_ammo_fuel;
624 float warmup_start_health;
625 float warmup_start_armorvalue;
626 float g_weapon_stay;
627
628 entity get_weaponinfo(float w);
629
630 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
631 {
632         var float i = weaponinfo.weapon;
633         var float d = 0;
634
635         if (!i)
636                 return 0;
637
638         if (g_lms || g_ca || allguns)
639         {
640                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
641                         d = TRUE;
642                 else
643                         d = FALSE;
644         }
645         else if (g_cts)
646                 d = (i == WEP_SHOTGUN);
647         else if (g_nexball)
648                 d = 0; // weapon is set a few lines later
649         else
650                 d = (i == WEP_LASER || i == WEP_SHOTGUN);
651                 
652         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
653                 d |= (i == WEP_HOOK);
654         if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
655                 d = 0;
656
657         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
658         
659         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
660         
661         // bit order in t:
662         // 1: want or not
663         // 2: is default?
664         // 4: is set by default?
665         if(t < 0)
666                 t = 4 | (3 * d);
667         else
668                 t |= (2 * d);
669
670         return t;
671 }
672
673 void readplayerstartcvars()
674 {
675         entity e;
676         float i, j, t;
677         string s;
678
679         // initialize starting values for players
680         start_weapons = '0 0 0';
681         start_weapons_default = '0 0 0';
682         start_weapons_defaultmask = '0 0 0';
683         start_items = 0;
684         start_ammo_shells = 0;
685         start_ammo_nails = 0;
686         start_ammo_rockets = 0;
687         start_ammo_cells = 0;
688         start_health = cvar("g_balance_health_start");
689         start_armorvalue = cvar("g_balance_armor_start");
690
691         g_weaponarena = 0;
692         g_weaponarena_weapons = '0 0 0';
693
694         s = cvar_string("g_weaponarena");
695         if (s == "0" || s == "")
696         {
697                 if(g_ca)
698                         s = "most";
699         }
700
701         if (s == "0" || s == "")
702         {
703                 // no arena
704         }
705         else if (s == "off")
706         {
707                 // forcibly turn off weaponarena
708         }
709         else if (s == "all")
710         {
711                 g_weaponarena = 1;
712                 g_weaponarena_list = "All Weapons";
713                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
714                 {
715                         e = get_weaponinfo(j);
716                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
717                                 g_weaponarena_weapons |= WepSet_FromWeapon(j);
718                 }
719         }
720         else if (s == "most")
721         {
722                 g_weaponarena = 1;
723                 g_weaponarena_list = "Most Weapons";
724                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
725                 {
726                         e = get_weaponinfo(j);
727                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
728                                 if (e.spawnflags & WEP_FLAG_NORMAL)
729                                         g_weaponarena_weapons |= WepSet_FromWeapon(j);
730                 }
731         }
732         else if (s == "none")
733         {
734                 g_weaponarena = 1;
735                 g_weaponarena_list = "No Weapons";
736         }
737         else
738         {
739                 g_weaponarena = 1;
740                 t = tokenize_console(s);
741                 g_weaponarena_list = "";
742                 for (i = 0; i < t; ++i)
743                 {
744                         s = argv(i);
745                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
746                         {
747                                 e = get_weaponinfo(j);
748                                 if (e.netname == s)
749                                 {
750                                         g_weaponarena_weapons |= WepSet_FromWeapon(j);
751                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
752                                         break;
753                                 }
754                         }
755                         if (j > WEP_LAST)
756                         {
757                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
758                         }
759                 }
760                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
761         }
762
763         if(g_weaponarena)
764                 g_weaponarena_random = cvar("g_weaponarena_random");
765         else
766                 g_weaponarena_random = 0;
767         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
768
769         if (g_weaponarena)
770         {
771                 g_weapon_stay = 0; // incompatible
772                 start_weapons = g_weaponarena_weapons;
773                 start_items |= IT_UNLIMITED_AMMO;
774         }
775         else
776         {
777                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
778                 {
779                         e = get_weaponinfo(i);
780                         float w = want_weapon("g_start_weapon_", e, FALSE);
781                         if(w & 1)
782                                 start_weapons |= WepSet_FromWeapon(i);
783                         if(w & 2)
784                                 start_weapons_default |= WepSet_FromWeapon(i);
785                         if(w & 4)
786                                 start_weapons_defaultmask |= WepSet_FromWeapon(i);
787                 }
788         }
789
790         if(!cvar("g_use_ammunition"))
791                 start_items |= IT_UNLIMITED_AMMO;
792         
793         if(start_items & IT_UNLIMITED_WEAPON_AMMO)
794         {
795                 start_ammo_rockets = 999;
796                 start_ammo_shells = 999;
797                 start_ammo_cells = 999;
798                 start_ammo_nails = 999;
799                 start_ammo_fuel = 999;
800         }
801         else
802         {
803                 start_ammo_shells = cvar("g_start_ammo_shells");
804                 start_ammo_nails = cvar("g_start_ammo_nails");
805                 start_ammo_rockets = cvar("g_start_ammo_rockets");
806                 start_ammo_cells = cvar("g_start_ammo_cells");
807                 start_ammo_fuel = cvar("g_start_ammo_fuel");
808         }
809
810         if (warmup_stage)
811         {
812                 warmup_start_ammo_shells = start_ammo_shells;
813                 warmup_start_ammo_nails = start_ammo_nails;
814                 warmup_start_ammo_rockets = start_ammo_rockets;
815                 warmup_start_ammo_cells = start_ammo_cells;
816                 warmup_start_ammo_fuel = start_ammo_fuel;
817                 warmup_start_health = start_health;
818                 warmup_start_armorvalue = start_armorvalue;
819                 warmup_start_weapons = start_weapons;
820                 warmup_start_weapons_default = start_weapons_default;
821                 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
822
823                 if (!g_weaponarena && !g_ca)
824                 {
825                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
826                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
827                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
828                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
829                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
830                         warmup_start_health = cvar("g_warmup_start_health");
831                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
832                         warmup_start_weapons = '0 0 0';
833                         warmup_start_weapons_default = '0 0 0';
834                         warmup_start_weapons_defaultmask = '0 0 0';
835                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
836                         {
837                                 e = get_weaponinfo(i);
838                                 float w = want_weapon("g_start_weapon_", e, g_warmup_allguns);
839                                 if(w & 1)
840                                         warmup_start_weapons |= WepSet_FromWeapon(i);
841                                 if(w & 2)
842                                         warmup_start_weapons_default |= WepSet_FromWeapon(i);
843                                 if(w & 4)
844                                         warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
845                         }
846                 }
847         }
848
849         if (g_jetpack)
850                 start_items |= IT_JETPACK;
851
852         MUTATOR_CALLHOOK(SetStartItems);
853
854         if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
855         {
856                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
857                 start_items |= IT_FUEL_REGEN;
858                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
859                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
860         }
861
862         WepSet precache_weapons = start_weapons;
863         if (g_warmup_allguns != 1)
864                 precache_weapons |= warmup_start_weapons;
865         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
866         {
867                 e = get_weaponinfo(i);
868                 if(precache_weapons & WepSet_FromWeapon(i))
869                         weapon_action(i, WR_PRECACHE);
870         }
871
872         start_ammo_shells = max(0, start_ammo_shells);
873         start_ammo_nails = max(0, start_ammo_nails);
874         start_ammo_cells = max(0, start_ammo_cells);
875         start_ammo_rockets = max(0, start_ammo_rockets);
876         start_ammo_fuel = max(0, start_ammo_fuel);
877
878         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
879         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
880         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
881         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
882         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
883 }
884
885 float g_bugrigs;
886 float g_bugrigs_planar_movement;
887 float g_bugrigs_planar_movement_car_jumping;
888 float g_bugrigs_reverse_spinning;
889 float g_bugrigs_reverse_speeding;
890 float g_bugrigs_reverse_stopping;
891 float g_bugrigs_air_steering;
892 float g_bugrigs_angle_smoothing;
893 float g_bugrigs_friction_floor;
894 float g_bugrigs_friction_brake;
895 float g_bugrigs_friction_air;
896 float g_bugrigs_accel;
897 float g_bugrigs_speed_ref;
898 float g_bugrigs_speed_pow;
899 float g_bugrigs_steer;
900
901 float sv_autotaunt;
902 float sv_taunt;
903
904 string GetGametype(); // g_world.qc
905 void readlevelcvars(void)
906 {
907         // load mutators
908         #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
909                 { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
910                 
911         CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
912         CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, 1);
913         CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
914         CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
915         CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
916         CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
917         CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
918         CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
919         CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
920         CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
921         CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
922         CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
923         CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
924         CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
925         CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
926         CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
927         CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
928         CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
929         CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
930         CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
931         
932         #undef CHECK_MUTATOR_ADD
933         
934         if(cvar("sv_allow_fullbright"))
935                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
936
937     g_bugrigs = cvar("g_bugrigs");
938     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
939     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
940     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
941     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
942     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
943     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
944     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
945     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
946     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
947     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
948     g_bugrigs_accel = cvar("g_bugrigs_accel");
949     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
950     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
951     g_bugrigs_steer = cvar("g_bugrigs_steer");
952         
953         g_minstagib = cvar("g_minstagib");
954
955         sv_clones = cvar("sv_clones");
956         sv_foginterval = cvar("sv_foginterval");
957         g_cloaked = cvar("g_cloaked");
958     if(g_cts)
959         g_cloaked = 1; // always enable cloak in CTS
960         g_footsteps = cvar("g_footsteps");
961         g_grappling_hook = cvar("g_grappling_hook");
962         g_jetpack = cvar("g_jetpack");
963         sv_maxidle = cvar("sv_maxidle");
964         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
965         sv_autotaunt = cvar("sv_autotaunt");
966         sv_taunt = cvar("sv_taunt");
967
968         warmup_stage = cvar("g_warmup");
969         g_warmup_limit = cvar("g_warmup_limit");
970         g_warmup_allguns = cvar("g_warmup_allguns");
971         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
972
973         if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))
974                 warmup_stage = 0; // these modes cannot work together, sorry
975
976         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
977         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
978         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
979         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
980         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
981         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
982         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
983         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
984         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
985         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
986         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
987         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
988         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
989         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
990
991         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
992         g_weaponratefactor = cvar("g_weaponratefactor");
993         g_weapondamagefactor = cvar("g_weapondamagefactor");
994         g_weaponforcefactor = cvar("g_weaponforcefactor");
995         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
996
997         g_pickup_shells = cvar("g_pickup_shells");
998         g_pickup_shells_max = cvar("g_pickup_shells_max");
999         g_pickup_nails = cvar("g_pickup_nails");
1000         g_pickup_nails_max = cvar("g_pickup_nails_max");
1001         g_pickup_rockets = cvar("g_pickup_rockets");
1002         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1003         g_pickup_cells = cvar("g_pickup_cells");
1004         g_pickup_cells_max = cvar("g_pickup_cells_max");
1005         g_pickup_fuel = cvar("g_pickup_fuel");
1006         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1007         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1008         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1009         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1010         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1011         g_pickup_armormedium = cvar("g_pickup_armormedium");
1012         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1013         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1014         g_pickup_armorbig = cvar("g_pickup_armorbig");
1015         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1016         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1017         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1018         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1019         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1020         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1021         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1022         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1023         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1024         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1025         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1026         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1027         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1028         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1029         g_pickup_healthmega = cvar("g_pickup_healthmega");
1030         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1031         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1032
1033         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1034         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1035
1036     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1037     if(!g_weapon_stay)
1038         g_weapon_stay = cvar("g_weapon_stay");
1039
1040         if not(warmup_stage)
1041                 game_starttime = time + cvar("g_start_delay");
1042
1043         readplayerstartcvars();
1044 }
1045
1046 //#NO AUTOCVARS END
1047
1048 // Sound functions
1049 string precache_sound (string s) = #19;
1050 float precache_sound_index (string s) = #19;
1051
1052 #define SND_VOLUME      1
1053 #define SND_ATTENUATION 2
1054 #define SND_LARGEENTITY 8
1055 #define SND_LARGESOUND  16
1056
1057 float sound_allowed(float dest, entity e)
1058 {
1059     // sounds from world may always pass
1060     for (;;)
1061     {
1062         if (e.classname == "body")
1063             e = e.enemy;
1064         else if (e.realowner && e.realowner != e)
1065             e = e.realowner;
1066         else if (e.owner && e.owner != e)
1067             e = e.owner;
1068         else
1069             break;
1070     }
1071     // sounds to self may always pass
1072     if (dest == MSG_ONE)
1073         if (e == msg_entity)
1074             return TRUE;
1075     // sounds by players can be removed
1076     if (autocvar_bot_sound_monopoly)
1077         if (IS_REAL_CLIENT(e))
1078             return FALSE;
1079     // anything else may pass
1080     return TRUE;
1081 }
1082
1083 #ifdef COMPAT_XON010_CHANNELS
1084 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1085 void sound(entity e, float chan, string samp, float vol, float atten)
1086 {
1087     if (!sound_allowed(MSG_BROADCAST, e))
1088         return;
1089     builtin_sound(e, chan, samp, vol, atten);
1090 }
1091 #else
1092 #undef sound
1093 void sound(entity e, float chan, string samp, float vol, float atten)
1094 {
1095     if (!sound_allowed(MSG_BROADCAST, e))
1096         return;
1097     sound7(e, chan, samp, vol, atten, 0, 0);
1098 }
1099 #endif
1100
1101 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1102 {
1103     float entno, idx;
1104
1105     if (!sound_allowed(dest, e))
1106         return;
1107
1108     entno = num_for_edict(e);
1109     idx = precache_sound_index(samp);
1110
1111     float sflags;
1112     sflags = 0;
1113
1114     atten = floor(atten * 64);
1115     vol = floor(vol * 255);
1116
1117     if (vol != 255)
1118         sflags |= SND_VOLUME;
1119     if (atten != 64)
1120         sflags |= SND_ATTENUATION;
1121     if (entno >= 8192 || chan < 0 || chan > 7)
1122         sflags |= SND_LARGEENTITY;
1123     if (idx >= 256)
1124         sflags |= SND_LARGESOUND;
1125
1126     WriteByte(dest, SVC_SOUND);
1127     WriteByte(dest, sflags);
1128     if (sflags & SND_VOLUME)
1129         WriteByte(dest, vol);
1130     if (sflags & SND_ATTENUATION)
1131         WriteByte(dest, atten);
1132     if (sflags & SND_LARGEENTITY)
1133     {
1134         WriteShort(dest, entno);
1135         WriteByte(dest, chan);
1136     }
1137     else
1138     {
1139         WriteShort(dest, entno * 8 + chan);
1140     }
1141     if (sflags & SND_LARGESOUND)
1142         WriteShort(dest, idx);
1143     else
1144         WriteByte(dest, idx);
1145
1146     WriteCoord(dest, o_x);
1147     WriteCoord(dest, o_y);
1148     WriteCoord(dest, o_z);
1149 }
1150 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1151 {
1152     vector o;
1153
1154     if (!sound_allowed(dest, e))
1155         return;
1156
1157     o = e.origin + 0.5 * (e.mins + e.maxs);
1158     soundtoat(dest, e, o, chan, samp, vol, atten);
1159 }
1160 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1161 {
1162     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1163 }
1164 void stopsoundto(float dest, entity e, float chan)
1165 {
1166     float entno;
1167
1168     if (!sound_allowed(dest, e))
1169         return;
1170
1171     entno = num_for_edict(e);
1172
1173     if (entno >= 8192 || chan < 0 || chan > 7)
1174     {
1175         float idx, sflags;
1176         idx = precache_sound_index("misc/null.wav");
1177         sflags = SND_LARGEENTITY;
1178         if (idx >= 256)
1179             sflags |= SND_LARGESOUND;
1180         WriteByte(dest, SVC_SOUND);
1181         WriteByte(dest, sflags);
1182         WriteShort(dest, entno);
1183         WriteByte(dest, chan);
1184         if (sflags & SND_LARGESOUND)
1185             WriteShort(dest, idx);
1186         else
1187             WriteByte(dest, idx);
1188         WriteCoord(dest, e.origin_x);
1189         WriteCoord(dest, e.origin_y);
1190         WriteCoord(dest, e.origin_z);
1191     }
1192     else
1193     {
1194         WriteByte(dest, SVC_STOPSOUND);
1195         WriteShort(dest, entno * 8 + chan);
1196     }
1197 }
1198 void stopsound(entity e, float chan)
1199 {
1200     if (!sound_allowed(MSG_BROADCAST, e))
1201         return;
1202
1203     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1204     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1205 }
1206
1207 void play2(entity e, string filename)
1208 {
1209     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1210     msg_entity = e;
1211     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
1212 }
1213
1214 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1215 .float spamtime;
1216 float spamsound(entity e, float chan, string samp, float vol, float atten)
1217 {
1218     if (!sound_allowed(MSG_BROADCAST, e))
1219         return FALSE;
1220
1221     if (time > e.spamtime)
1222     {
1223         e.spamtime = time;
1224         sound(e, chan, samp, vol, atten);
1225         return TRUE;
1226     }
1227     return FALSE;
1228 }
1229
1230 void play2team(float t, string filename)
1231 {
1232     entity head;
1233
1234     if (autocvar_bot_sound_monopoly)
1235         return;
1236
1237     FOR_EACH_REALPLAYER(head)
1238     {
1239         if (head.team == t)
1240             play2(head, filename);
1241     }
1242 }
1243
1244 void play2all(string samp)
1245 {
1246     if (autocvar_bot_sound_monopoly)
1247         return;
1248
1249     sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
1250 }
1251
1252 void PrecachePlayerSounds(string f);
1253 void precache_playermodel(string m)
1254 {
1255         float globhandle, i, n;
1256         string f;
1257
1258         if(substring(m, -9,5) == "_lod1")
1259                 return;
1260         if(substring(m, -9,5) == "_lod2")
1261                 return;
1262         precache_model(m);
1263         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1264         if(fexists(f))
1265                 precache_model(f);
1266         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1267         if(fexists(f))
1268                 precache_model(f);
1269
1270         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1271         if (globhandle < 0)
1272                 return;
1273         n = search_getsize(globhandle);
1274         for (i = 0; i < n; ++i)
1275         {
1276                 //print(search_getfilename(globhandle, i), "\n");
1277                 f = search_getfilename(globhandle, i);
1278                 PrecachePlayerSounds(f);
1279         }
1280         search_end(globhandle);
1281 }
1282 void precache_all_playermodels(string pattern)
1283 {
1284         float globhandle, i, n;
1285         string f;
1286
1287         globhandle = search_begin(pattern, TRUE, FALSE);
1288         if (globhandle < 0)
1289                 return;
1290         n = search_getsize(globhandle);
1291         for (i = 0; i < n; ++i)
1292         {
1293                 //print(search_getfilename(globhandle, i), "\n");
1294                 f = search_getfilename(globhandle, i);
1295                 precache_playermodel(f);
1296         }
1297         search_end(globhandle);
1298 }
1299
1300 void precache()
1301 {
1302     // gamemode related things
1303     precache_model ("models/misc/chatbubble.spr");
1304
1305 #ifdef TTURRETS_ENABLED
1306     if (autocvar_g_turrets)
1307         turrets_precash();
1308 #endif
1309
1310     // Precache all player models if desired
1311     if (autocvar_sv_precacheplayermodels)
1312     {
1313         PrecachePlayerSounds("sound/player/default.sounds");
1314         precache_all_playermodels("models/player/*.zym");
1315         precache_all_playermodels("models/player/*.dpm");
1316         precache_all_playermodels("models/player/*.md3");
1317         precache_all_playermodels("models/player/*.psk");
1318         precache_all_playermodels("models/player/*.iqm");
1319     }
1320
1321     if (autocvar_sv_defaultcharacter)
1322     {
1323         string s;
1324         s = autocvar_sv_defaultplayermodel_red;
1325         if (s != "")
1326             precache_playermodel(s);
1327         s = autocvar_sv_defaultplayermodel_blue;
1328         if (s != "")
1329             precache_playermodel(s);
1330         s = autocvar_sv_defaultplayermodel_yellow;
1331         if (s != "")
1332             precache_playermodel(s);
1333         s = autocvar_sv_defaultplayermodel_pink;
1334         if (s != "")
1335             precache_playermodel(s);
1336         s = autocvar_sv_defaultplayermodel;
1337         if (s != "")
1338             precache_playermodel(s);
1339     }
1340
1341     if (g_footsteps)
1342     {
1343         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1344         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1345     }
1346
1347     // gore and miscellaneous sounds
1348     //precache_sound ("misc/h2ohit.wav");
1349     precache_model ("models/hook.md3");
1350     precache_sound ("misc/armorimpact.wav");
1351     precache_sound ("misc/bodyimpact1.wav");
1352     precache_sound ("misc/bodyimpact2.wav");
1353     precache_sound ("misc/gib.wav");
1354     precache_sound ("misc/gib_splat01.wav");
1355     precache_sound ("misc/gib_splat02.wav");
1356     precache_sound ("misc/gib_splat03.wav");
1357     precache_sound ("misc/gib_splat04.wav");
1358     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1359     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1360     precache_sound ("misc/null.wav");
1361     precache_sound ("misc/spawn.wav");
1362     precache_sound ("misc/talk.wav");
1363     precache_sound ("misc/teleport.wav");
1364     precache_sound ("misc/poweroff.wav");
1365     precache_sound ("player/lava.wav");
1366     precache_sound ("player/slime.wav");
1367
1368     precache_model ("models/sprites/0.spr32");
1369     precache_model ("models/sprites/1.spr32");
1370     precache_model ("models/sprites/2.spr32");
1371     precache_model ("models/sprites/3.spr32");
1372     precache_model ("models/sprites/4.spr32");
1373     precache_model ("models/sprites/5.spr32");
1374     precache_model ("models/sprites/6.spr32");
1375     precache_model ("models/sprites/7.spr32");
1376     precache_model ("models/sprites/8.spr32");
1377     precache_model ("models/sprites/9.spr32");
1378     precache_model ("models/sprites/10.spr32");
1379
1380     // common weapon precaches
1381         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1382     precache_sound ("weapons/weapon_switch.wav");
1383     precache_sound ("weapons/weaponpickup.wav");
1384     precache_sound ("weapons/unavailable.wav");
1385     precache_sound ("weapons/dryfire.wav");
1386     if (g_grappling_hook)
1387     {
1388         precache_sound ("weapons/hook_fire.wav"); // hook
1389         precache_sound ("weapons/hook_impact.wav"); // hook
1390     }
1391
1392     if(autocvar_sv_precacheweapons)
1393     {
1394         //precache weapon models/sounds
1395         float wep;
1396         wep = WEP_FIRST;
1397         while (wep <= WEP_LAST)
1398         {
1399             weapon_action(wep, WR_PRECACHE);
1400             wep = wep + 1;
1401         }
1402     }
1403
1404     precache_model("models/elaser.mdl");
1405     precache_model("models/laser.mdl");
1406     precache_model("models/ebomb.mdl");
1407
1408 #if 0
1409     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1410
1411     if (!self.noise && self.music) // quake 3 uses the music field
1412         self.noise = self.music;
1413
1414     // plays music for the level if there is any
1415     if (self.noise)
1416     {
1417         precache_sound (self.noise);
1418         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
1419     }
1420 #endif
1421
1422 #include "precache-for-csqc.inc"
1423 }
1424
1425 // WARNING: this kills the trace globals
1426 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1427 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1428
1429 #define INITPRIO_FIRST              0
1430 #define INITPRIO_GAMETYPE           0
1431 #define INITPRIO_GAMETYPE_FALLBACK  1
1432 #define INITPRIO_FINDTARGET        10
1433 #define INITPRIO_DROPTOFLOOR       20
1434 #define INITPRIO_SETLOCATION       90
1435 #define INITPRIO_LINKDOORS         91
1436 #define INITPRIO_LAST              99
1437
1438 .void(void) initialize_entity;
1439 .float initialize_entity_order;
1440 .entity initialize_entity_next;
1441 entity initialize_entity_first;
1442
1443 void make_safe_for_remove(entity e)
1444 {
1445     if (e.initialize_entity)
1446     {
1447         entity ent, prev = world;
1448         for (ent = initialize_entity_first; ent; )
1449         {
1450             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1451             {
1452                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1453                 // skip it in linked list
1454                 if (prev)
1455                 {
1456                     prev.initialize_entity_next = ent.initialize_entity_next;
1457                     ent = prev.initialize_entity_next;
1458                 }
1459                 else
1460                 {
1461                     initialize_entity_first = ent.initialize_entity_next;
1462                     ent = initialize_entity_first;
1463                 }
1464             }
1465             else
1466             {
1467                 prev = ent;
1468                 ent = ent.initialize_entity_next;
1469             }
1470         }
1471     }
1472 }
1473
1474 void objerror(string s)
1475 {
1476     make_safe_for_remove(self);
1477     builtin_objerror(s);
1478 }
1479
1480 .float remove_except_protected_forbidden;
1481 void remove_except_protected(entity e)
1482 {
1483         if(e.remove_except_protected_forbidden)
1484                 error("not allowed to remove this at this point");
1485         builtin_remove(e);
1486 }
1487
1488 void remove_unsafely(entity e)
1489 {
1490     if(e.classname == "spike")
1491         error("Removing spikes is forbidden (crylink bug), please report");
1492     builtin_remove(e);
1493 }
1494
1495 void remove_safely(entity e)
1496 {
1497     make_safe_for_remove(e);
1498     builtin_remove(e);
1499 }
1500
1501 void InitializeEntity(entity e, void(void) func, float order)
1502 {
1503     entity prev, cur;
1504
1505     if (!e || e.initialize_entity)
1506     {
1507         // make a proxy initializer entity
1508         entity e_old;
1509         e_old = e;
1510         e = spawn();
1511         e.classname = "initialize_entity";
1512         e.enemy = e_old;
1513     }
1514
1515     e.initialize_entity = func;
1516     e.initialize_entity_order = order;
1517
1518     cur = initialize_entity_first;
1519     prev = world;
1520     for (;;)
1521     {
1522         if (!cur || cur.initialize_entity_order > order)
1523         {
1524             // insert between prev and cur
1525             if (prev)
1526                 prev.initialize_entity_next = e;
1527             else
1528                 initialize_entity_first = e;
1529             e.initialize_entity_next = cur;
1530             return;
1531         }
1532         prev = cur;
1533         cur = cur.initialize_entity_next;
1534     }
1535 }
1536 void InitializeEntitiesRun()
1537 {
1538     entity startoflist;
1539     startoflist = initialize_entity_first;
1540     initialize_entity_first = world;
1541     remove = remove_except_protected;
1542     for (self = startoflist; self; self = self.initialize_entity_next)
1543     {
1544         self.remove_except_protected_forbidden = 1;
1545     }
1546     for (self = startoflist; self; )
1547     {
1548         entity e;
1549         var void(void) func;
1550         e = self.initialize_entity_next;
1551         func = self.initialize_entity;
1552         self.initialize_entity_order = 0;
1553         self.initialize_entity = func_null;
1554         self.initialize_entity_next = world;
1555         self.remove_except_protected_forbidden = 0;
1556         if (self.classname == "initialize_entity")
1557         {
1558             entity e_old;
1559             e_old = self.enemy;
1560             builtin_remove(self);
1561             self = e_old;
1562         }
1563         //dprint("Delayed initialization: ", self.classname, "\n");
1564         if(func)
1565             func();
1566         else
1567         {
1568             eprint(self);
1569             backtrace(strcat("Null function in: ", self.classname, "\n"));
1570         }
1571         self = e;
1572     }
1573     remove = remove_unsafely;
1574 }
1575
1576 .float uncustomizeentityforclient_set;
1577 .void(void) uncustomizeentityforclient;
1578 void UncustomizeEntitiesRun()
1579 {
1580     entity oldself;
1581     oldself = self;
1582     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1583         self.uncustomizeentityforclient();
1584     self = oldself;
1585 }
1586 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1587 {
1588     e.customizeentityforclient = customizer;
1589     e.uncustomizeentityforclient = uncustomizer;
1590     e.uncustomizeentityforclient_set = !!uncustomizer;
1591 }
1592
1593 .float nottargeted;
1594 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1595
1596 void() SUB_Remove;
1597 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1598 {
1599     vector mi, ma;
1600
1601     if (e.classname == "")
1602         e.classname = "net_linked";
1603
1604     if (e.model == "" || self.modelindex == 0)
1605     {
1606         mi = e.mins;
1607         ma = e.maxs;
1608         setmodel(e, "null");
1609         setsize(e, mi, ma);
1610     }
1611
1612     e.SendEntity = sendfunc;
1613     e.SendFlags = 0xFFFFFF;
1614
1615     if (!docull)
1616         e.effects |= EF_NODEPTHTEST;
1617
1618     if (dt)
1619     {
1620         e.nextthink = time + dt;
1621         e.think = SUB_Remove;
1622     }
1623 }
1624
1625 void adaptor_think2touch()
1626 {
1627     entity o;
1628     o = other;
1629     other = world;
1630     self.touch();
1631     other = o;
1632 }
1633
1634 void adaptor_think2use()
1635 {
1636     entity o, a;
1637     o = other;
1638     a = activator;
1639     activator = world;
1640     other = world;
1641     self.use();
1642     other = o;
1643     activator = a;
1644 }
1645
1646 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1647 {
1648         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1649                 self.projectiledeathtype |= HITTYPE_SPLASH;
1650         adaptor_think2use();
1651 }
1652
1653 // deferred dropping
1654 void DropToFloor_Handler()
1655 {
1656     builtin_droptofloor();
1657     self.dropped_origin = self.origin;
1658 }
1659
1660 void droptofloor()
1661 {
1662     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1663 }
1664
1665
1666
1667 float trace_hits_box_a0, trace_hits_box_a1;
1668
1669 float trace_hits_box_1d(float end, float thmi, float thma)
1670 {
1671     if (end == 0)
1672     {
1673         // just check if x is in range
1674         if (0 < thmi)
1675             return FALSE;
1676         if (0 > thma)
1677             return FALSE;
1678     }
1679     else
1680     {
1681         // do the trace with respect to x
1682         // 0 -> end has to stay in thmi -> thma
1683         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1684         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1685         if (trace_hits_box_a0 > trace_hits_box_a1)
1686             return FALSE;
1687     }
1688     return TRUE;
1689 }
1690
1691 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1692 {
1693     end -= start;
1694     thmi -= start;
1695     thma -= start;
1696     // now it is a trace from 0 to end
1697
1698     trace_hits_box_a0 = 0;
1699     trace_hits_box_a1 = 1;
1700
1701     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1702         return FALSE;
1703     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1704         return FALSE;
1705     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1706         return FALSE;
1707
1708     return TRUE;
1709 }
1710
1711 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1712 {
1713     return trace_hits_box(start, end, thmi - ma, thma - mi);
1714 }
1715
1716 float SUB_NoImpactCheck()
1717 {
1718         // zero hitcontents = this is not the real impact, but either the
1719         // mirror-impact of something hitting the projectile instead of the
1720         // projectile hitting the something, or a touchareagrid one. Neither of
1721         // these stop the projectile from moving, so...
1722         if(trace_dphitcontents == 0)
1723         {
1724                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1725                 dprint(sprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin)));
1726                 checkclient();
1727         }
1728     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1729         return 1;
1730     if (other == world && self.size != '0 0 0')
1731     {
1732         vector tic;
1733         tic = self.velocity * sys_frametime;
1734         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1735         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1736         if (trace_fraction >= 1)
1737         {
1738             dprint("Odd... did not hit...?\n");
1739         }
1740         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1741         {
1742             dprint("Detected and prevented the sky-grapple bug.\n");
1743             return 1;
1744         }
1745     }
1746
1747     return 0;
1748 }
1749
1750 #define SUB_OwnerCheck() (other && (other == self.owner))
1751
1752 void RemoveGrapplingHook(entity pl);
1753 void W_Crylink_Dequeue(entity e);
1754 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1755 {
1756         if(SUB_OwnerCheck())
1757                 return TRUE;
1758         if(SUB_NoImpactCheck())
1759         {
1760                 if(self.classname == "grapplinghook")
1761                         RemoveGrapplingHook(self.realowner);
1762                 else if(self.classname == "spike")
1763                 {
1764                         W_Crylink_Dequeue(self);
1765                         remove(self);
1766                 }
1767                 else
1768                         remove(self);
1769                 return TRUE;
1770         }
1771         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1772                 UpdateCSQCProjectile(self);
1773         return FALSE;
1774 }
1775 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1776
1777 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1778 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1779
1780 void URI_Get_Callback(float id, float status, string data)
1781 {
1782         if(url_URI_Get_Callback(id, status, data))
1783         {
1784                 // handled
1785         }
1786         else if (id == URI_GET_DISCARD)
1787         {
1788                 // discard
1789         }
1790         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1791         {
1792                 // sv_cmd curl
1793                 Curl_URI_Get_Callback(id, status, data);
1794         }
1795         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1796         {
1797                 // online ban list
1798                 OnlineBanList_URI_Get_Callback(id, status, data);
1799         }
1800         else
1801         {
1802                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1803         }
1804 }
1805
1806 string uid2name(string myuid) {
1807         string s;
1808         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1809
1810         // FIXME remove this later after 0.6 release
1811         // convert old style broken records to correct style
1812         if(s == "")
1813         {
1814                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1815                 if(s != "")
1816                 {
1817                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1818                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1819                 }
1820         }
1821         
1822         if(s == "")
1823                 s = "^1Unregistered Player";
1824         return s;
1825 }
1826
1827 float race_readTime(string map, float pos)
1828 {
1829         string rr;
1830         if(g_cts)
1831                 rr = CTS_RECORD;
1832         else
1833                 rr = RACE_RECORD;
1834
1835         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1836 }
1837
1838 string race_readUID(string map, float pos)
1839 {
1840         string rr;
1841         if(g_cts)
1842                 rr = CTS_RECORD;
1843         else
1844                 rr = RACE_RECORD;
1845
1846         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1847 }
1848
1849 float race_readPos(string map, float t) {
1850         float i;
1851         for (i = 1; i <= RANKINGS_CNT; ++i)
1852                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1853                         return i;
1854
1855         return 0; // pos is zero if unranked
1856 }
1857
1858 void race_writeTime(string map, float t, string myuid)
1859 {
1860         string rr;
1861         if(g_cts)
1862                 rr = CTS_RECORD;
1863         else
1864                 rr = RACE_RECORD;
1865
1866         float newpos;
1867         newpos = race_readPos(map, t);
1868
1869         float i, prevpos = 0;
1870         for(i = 1; i <= RANKINGS_CNT; ++i)
1871         {
1872                 if(race_readUID(map, i) == myuid)
1873                         prevpos = i;
1874         }
1875         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1876                 for (i = prevpos; i > newpos; --i) {
1877                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1878                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1879                 }
1880         } else { // player has no ranked record yet
1881                 for (i = RANKINGS_CNT; i > newpos; --i) {
1882                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1883                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1884                 }
1885         }
1886
1887         // store new time itself
1888         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1889         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1890 }
1891
1892 string race_readName(string map, float pos)
1893 {
1894         string rr;
1895         if(g_cts)
1896                 rr = CTS_RECORD;
1897         else
1898                 rr = RACE_RECORD;
1899
1900         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1901 }
1902
1903 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1904 {
1905     float m, i;
1906     vector start, org, delta, end, enddown, mstart;
1907     entity sp;
1908
1909     m = e.dphitcontentsmask;
1910     e.dphitcontentsmask = goodcontents | badcontents;
1911
1912     org = world.mins;
1913     delta = world.maxs - world.mins;
1914
1915     start = end = org;
1916
1917     for (i = 0; i < attempts; ++i)
1918     {
1919         start_x = org_x + random() * delta_x;
1920         start_y = org_y + random() * delta_y;
1921         start_z = org_z + random() * delta_z;
1922
1923         // rule 1: start inside world bounds, and outside
1924         // solid, and don't start from somewhere where you can
1925         // fall down to evil
1926         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1927         if (trace_fraction >= 1)
1928             continue;
1929         if (trace_startsolid)
1930             continue;
1931         if (trace_dphitcontents & badcontents)
1932             continue;
1933         if (trace_dphitq3surfaceflags & badsurfaceflags)
1934             continue;
1935
1936         // rule 2: if we are too high, lower the point
1937         if (trace_fraction * delta_z > maxaboveground)
1938             start = trace_endpos + '0 0 1' * maxaboveground;
1939         enddown = trace_endpos;
1940
1941         // rule 3: make sure we aren't outside the map. This only works
1942         // for somewhat well formed maps. A good rule of thumb is that
1943         // the map should have a convex outside hull.
1944         // these can be traceLINES as we already verified the starting box
1945         mstart = start + 0.5 * (e.mins + e.maxs);
1946         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1947         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1948             continue;
1949         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1950         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1951             continue;
1952         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1953         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1954             continue;
1955         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1956         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1957             continue;
1958         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1959         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1960             continue;
1961
1962         // rule 4: we must "see" some spawnpoint or item
1963         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1964                 if(checkpvs(mstart, sp))
1965                         if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1966                                 break;
1967         if(!sp)
1968         {
1969                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1970                         if(checkpvs(mstart, sp))
1971                                 if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1972                                         break;
1973                 if(!sp)
1974                         continue;
1975         }
1976
1977         // find a random vector to "look at"
1978         end_x = org_x + random() * delta_x;
1979         end_y = org_y + random() * delta_y;
1980         end_z = org_z + random() * delta_z;
1981         end = start + normalize(end - start) * vlen(delta);
1982
1983         // rule 4: start TO end must not be too short
1984         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1985         if (trace_startsolid)
1986             continue;
1987         if (trace_fraction < minviewdistance / vlen(delta))
1988             continue;
1989
1990         // rule 5: don't want to look at sky
1991         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1992             continue;
1993
1994         // rule 6: we must not end up in trigger_hurt
1995         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1996             continue;
1997
1998         break;
1999     }
2000
2001     e.dphitcontentsmask = m;
2002
2003     if (i < attempts)
2004     {
2005         setorigin(e, start);
2006         e.angles = vectoangles(end - start);
2007         dprint("Needed ", ftos(i + 1), " attempts\n");
2008         return TRUE;
2009     }
2010     else
2011         return FALSE;
2012 }
2013
2014 float zcurveparticles_effectno;
2015 vector zcurveparticles_start;
2016 float zcurveparticles_spd;
2017
2018 void endzcurveparticles()
2019 {
2020         if(zcurveparticles_effectno)
2021         {
2022                 // terminator
2023                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2024         }
2025         zcurveparticles_effectno = 0;
2026 }
2027
2028 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2029 {
2030         spd = bound(0, floor(spd / 16), 32767);
2031         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2032         {
2033                 endzcurveparticles();
2034                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2035                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2036                 WriteShort(MSG_BROADCAST, effectno);
2037                 WriteCoord(MSG_BROADCAST, start_x);
2038                 WriteCoord(MSG_BROADCAST, start_y);
2039                 WriteCoord(MSG_BROADCAST, start_z);
2040                 zcurveparticles_effectno = effectno;
2041                 zcurveparticles_start = start;
2042         }
2043         else
2044                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2045         WriteCoord(MSG_BROADCAST, end_x);
2046         WriteCoord(MSG_BROADCAST, end_y);
2047         WriteCoord(MSG_BROADCAST, end_z);
2048         WriteCoord(MSG_BROADCAST, end_dz);
2049         zcurveparticles_spd = spd;
2050 }
2051
2052 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2053 {
2054         float end_dz;
2055         vector vecxy, velxy;
2056
2057         vecxy = end - start;
2058         vecxy_z = 0;
2059         velxy = vel;
2060         velxy_z = 0;
2061
2062         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2063         {
2064                 endzcurveparticles();
2065                 trailparticles(world, effectno, start, end);
2066                 return;
2067         }
2068
2069         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2070         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2071 }
2072
2073 void write_recordmarker(entity pl, float tstart, float dt)
2074 {
2075     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2076
2077     // also write a marker into demo files for demotc-race-record-extractor to find
2078     stuffcmd(pl,
2079              strcat(
2080                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2081                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2082 }
2083
2084 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2085 {
2086         switch(algn)
2087         {
2088                 default:
2089                 case 3: // right
2090                         break;
2091
2092                 case 4: // left
2093                         vecs_y = -vecs_y;
2094                         break;
2095
2096                 case 1:
2097                         if(allowcenter) // 2: allow center handedness
2098                         {
2099                                 // center
2100                                 vecs_y = 0;
2101                                 vecs_z -= 2;
2102                         }
2103                         else
2104                         {
2105                                 // right
2106                         }
2107                         break;
2108
2109                 case 2:
2110                         if(allowcenter) // 2: allow center handedness
2111                         {
2112                                 // center
2113                                 vecs_y = 0;
2114                                 vecs_z -= 2;
2115                         }
2116                         else
2117                         {
2118                                 // left
2119                                 vecs_y = -vecs_y;
2120                         }
2121                         break;
2122         }
2123         return vecs;
2124 }
2125
2126 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2127 {
2128         string s;
2129         vector v;
2130
2131         if (autocvar_g_shootfromeye)
2132         {
2133                 if (visual)
2134                 {
2135                         if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2136                         else { vecs_y = 0; vecs_z -= 2; }
2137                 }
2138                 else
2139                 {
2140                         vecs_y = 0;
2141                         vecs_z = 0;
2142                 }
2143         }
2144         else if (autocvar_g_shootfromcenter)
2145         {
2146                 vecs_y = 0;
2147                 vecs_z -= 2;
2148         }
2149         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2150         {
2151                 v = stov(s);
2152                 if (y_is_right)
2153                         v_y = -v_y;
2154                 if (v_x != 0)
2155                         vecs_x = v_x;
2156                 vecs_y = v_y;
2157                 vecs_z = v_z;
2158         }
2159         else if (autocvar_g_shootfromclient)
2160         {
2161                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2162         }
2163         return vecs;
2164 }
2165
2166 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2167 {
2168         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2169 }
2170
2171
2172 void attach_sameorigin(entity e, entity to, string tag)
2173 {
2174     vector org, t_forward, t_left, t_up, e_forward, e_up;
2175     float tagscale;
2176
2177     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2178     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2179     t_forward = v_forward * tagscale;
2180     t_left = v_right * -tagscale;
2181     t_up = v_up * tagscale;
2182
2183     e.origin_x = org * t_forward;
2184     e.origin_y = org * t_left;
2185     e.origin_z = org * t_up;
2186
2187     // current forward and up directions
2188     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2189                 e.angles = AnglesTransform_FromVAngles(e.angles);
2190         else
2191                 e.angles = AnglesTransform_FromAngles(e.angles);
2192     fixedmakevectors(e.angles);
2193
2194     // untransform forward, up!
2195     e_forward_x = v_forward * t_forward;
2196     e_forward_y = v_forward * t_left;
2197     e_forward_z = v_forward * t_up;
2198     e_up_x = v_up * t_forward;
2199     e_up_y = v_up * t_left;
2200     e_up_z = v_up * t_up;
2201
2202     e.angles = fixedvectoangles2(e_forward, e_up);
2203     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2204                 e.angles = AnglesTransform_ToVAngles(e.angles);
2205         else
2206                 e.angles = AnglesTransform_ToAngles(e.angles);
2207
2208     setattachment(e, to, tag);
2209     setorigin(e, e.origin);
2210 }
2211
2212 void detach_sameorigin(entity e)
2213 {
2214     vector org;
2215     org = gettaginfo(e, 0);
2216     e.angles = fixedvectoangles2(v_forward, v_up);
2217     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2218                 e.angles = AnglesTransform_ToVAngles(e.angles);
2219         else
2220                 e.angles = AnglesTransform_ToAngles(e.angles);
2221     setorigin(e, org);
2222     setattachment(e, world, "");
2223     setorigin(e, e.origin);
2224 }
2225
2226 void follow_sameorigin(entity e, entity to)
2227 {
2228     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2229     e.aiment = to; // make the hole follow bmodel
2230     e.punchangle = to.angles; // the original angles of bmodel
2231     e.view_ofs = e.origin - to.origin; // relative origin
2232     e.v_angle = e.angles - to.angles; // relative angles
2233 }
2234
2235 void unfollow_sameorigin(entity e)
2236 {
2237     e.movetype = MOVETYPE_NONE;
2238 }
2239
2240 entity gettaginfo_relative_ent;
2241 vector gettaginfo_relative(entity e, float tag)
2242 {
2243     if (!gettaginfo_relative_ent)
2244     {
2245         gettaginfo_relative_ent = spawn();
2246         gettaginfo_relative_ent.effects = EF_NODRAW;
2247     }
2248     gettaginfo_relative_ent.model = e.model;
2249     gettaginfo_relative_ent.modelindex = e.modelindex;
2250     gettaginfo_relative_ent.frame = e.frame;
2251     return gettaginfo(gettaginfo_relative_ent, tag);
2252 }
2253
2254 .float scale2;
2255
2256 float modeleffect_SendEntity(entity to, float sf)
2257 {
2258         float f;
2259         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2260
2261         f = 0;
2262         if(self.velocity != '0 0 0')
2263                 f |= 1;
2264         if(self.angles != '0 0 0')
2265                 f |= 2;
2266         if(self.avelocity != '0 0 0')
2267                 f |= 4;
2268
2269         WriteByte(MSG_ENTITY, f);
2270         WriteShort(MSG_ENTITY, self.modelindex);
2271         WriteByte(MSG_ENTITY, self.skin);
2272         WriteByte(MSG_ENTITY, self.frame);
2273         WriteCoord(MSG_ENTITY, self.origin_x);
2274         WriteCoord(MSG_ENTITY, self.origin_y);
2275         WriteCoord(MSG_ENTITY, self.origin_z);
2276         if(f & 1)
2277         {
2278                 WriteCoord(MSG_ENTITY, self.velocity_x);
2279                 WriteCoord(MSG_ENTITY, self.velocity_y);
2280                 WriteCoord(MSG_ENTITY, self.velocity_z);
2281         }
2282         if(f & 2)
2283         {
2284                 WriteCoord(MSG_ENTITY, self.angles_x);
2285                 WriteCoord(MSG_ENTITY, self.angles_y);
2286                 WriteCoord(MSG_ENTITY, self.angles_z);
2287         }
2288         if(f & 4)
2289         {
2290                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2291                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2292                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2293         }
2294         WriteShort(MSG_ENTITY, self.scale * 256.0);
2295         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2296         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2297         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2298         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2299
2300         return TRUE;
2301 }
2302
2303 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2304 {
2305         entity e;
2306         float sz;
2307         e = spawn();
2308         e.classname = "modeleffect";
2309         setmodel(e, m);
2310         e.frame = f;
2311         setorigin(e, o);
2312         e.velocity = v;
2313         e.angles = ang;
2314         e.avelocity = angv;
2315         e.alpha = a;
2316         e.teleport_time = t1;
2317         e.fade_time = t2;
2318         e.skin = s;
2319         if(s0 >= 0)
2320                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2321         else
2322                 e.scale = -s0;
2323         if(s2 >= 0)
2324                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2325         else
2326                 e.scale2 = -s2;
2327         sz = max(e.scale, e.scale2);
2328         setsize(e, e.mins * sz, e.maxs * sz);
2329         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2330 }
2331
2332 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2333 {
2334         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2335 }
2336
2337 float randombit(float bits)
2338 {
2339         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2340                 return bits;
2341
2342         float n, f, b, r;
2343
2344         r = random();
2345         b = 0;
2346         n = 0;
2347
2348         for(f = 1; f <= bits; f *= 2)
2349         {
2350                 if(bits & f)
2351                 {
2352                         ++n;
2353                         r *= n;
2354                         if(r <= 1)
2355                                 b = f;
2356                         else
2357                                 r = (r - 1) / (n - 1);
2358                 }
2359         }
2360
2361         return b;
2362 }
2363
2364 float randombits(float bits, float k, float error_return)
2365 {
2366         float r;
2367         r = 0;
2368         while(k > 0 && bits != r)
2369         {
2370                 r += randombit(bits - r);
2371                 --k;
2372         }
2373         if(error_return)
2374                 if(k > 0)
2375                         return -1; // all
2376         return r;
2377 }
2378
2379 void randombit_test(float bits, float iter)
2380 {
2381         while(iter > 0)
2382         {
2383                 print(ftos(randombit(bits)), "\n");
2384                 --iter;
2385         }
2386 }
2387
2388 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2389 {
2390         if(halflifedist > 0)
2391                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2392         else if(halflifedist < 0)
2393                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2394         else
2395                 return 1;
2396 }
2397
2398
2399
2400
2401 #ifdef RELEASE
2402 #define cvar_string_normal builtin_cvar_string
2403 #define cvar_normal builtin_cvar
2404 #else
2405 string cvar_string_normal(string n)
2406 {
2407         if not(cvar_type(n) & 1)
2408                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2409         return builtin_cvar_string(n);
2410 }
2411
2412 float cvar_normal(string n)
2413 {
2414         return stof(cvar_string_normal(n));
2415 }
2416 #endif
2417 #define cvar_set_normal builtin_cvar_set
2418
2419 void defer_think()
2420 {
2421     entity oself;
2422
2423     oself           = self;
2424     self            = self.owner;
2425     oself.think     = SUB_Remove;
2426     oself.nextthink = time;
2427
2428     oself.use();
2429 }
2430
2431 /*
2432     Execute func() after time + fdelay.
2433     self when func is executed = self when defer is called
2434 */
2435 void defer(float fdelay, void() func)
2436 {
2437     entity e;
2438
2439     e           = spawn();
2440     e.owner     = self;
2441     e.use       = func;
2442     e.think     = defer_think;
2443     e.nextthink = time + fdelay;
2444 }
2445
2446 .string aiment_classname;
2447 .float aiment_deadflag;
2448 void SetMovetypeFollow(entity ent, entity e)
2449 {
2450         // FIXME this may not be warpzone aware
2451         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2452         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2453         ent.aiment = e; // make the hole follow bmodel
2454         ent.punchangle = e.angles; // the original angles of bmodel
2455         ent.view_ofs = ent.origin - e.origin; // relative origin
2456         ent.v_angle = ent.angles - e.angles; // relative angles
2457         ent.aiment_classname = strzone(e.classname);
2458         ent.aiment_deadflag = e.deadflag;
2459 }
2460 void UnsetMovetypeFollow(entity ent)
2461 {
2462         ent.movetype = MOVETYPE_FLY;
2463         PROJECTILE_MAKETRIGGER(ent);
2464         ent.aiment = world;
2465 }
2466 float LostMovetypeFollow(entity ent)
2467 {
2468 /*
2469         if(ent.movetype != MOVETYPE_FOLLOW)
2470                 if(ent.aiment)
2471                         error("???");
2472 */
2473         if(ent.aiment)
2474         {
2475                 if(ent.aiment.classname != ent.aiment_classname)
2476                         return 1;
2477                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2478                         return 1;
2479         }
2480         return 0;
2481 }
2482
2483 float isPushable(entity e)
2484 {
2485         if(e.iscreature)
2486                 return TRUE;
2487         if(e.pushable)
2488                 return TRUE;
2489         switch(e.classname)
2490         {
2491                 case "body":
2492                 case "droppedweapon":
2493                 case "keepawayball":
2494                 case "nexball_basketball":
2495                 case "nexball_football":
2496                         return TRUE;
2497                 case "bullet": // antilagged bullets can't hit this either
2498                         return FALSE;
2499         }
2500         if (e.projectiledeathtype)
2501                 return TRUE;
2502         return FALSE;
2503 }