Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string GetMapname();
20 string ColoredTeamName(float t);
21
22 string admin_name(void)
23 {
24         if(autocvar_sv_adminnick != "")
25                 return autocvar_sv_adminnick;
26         else
27                 return "SERVER ADMIN";
28 }
29
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
33 {
34     if (DistributeEvenly_amount)
35     {
36         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
38     }
39     if (totalweight == 0)
40         DistributeEvenly_amount = 0;
41     else
42         DistributeEvenly_amount = amount;
43     DistributeEvenly_totalweight = totalweight;
44 }
45 float DistributeEvenly_Get(float weight)
46 {
47     float f;
48     if (weight <= 0)
49         return 0;
50     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51     DistributeEvenly_totalweight -= weight;
52     DistributeEvenly_amount -= f;
53     return f;
54 }
55
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
57
58
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
62
63 #if 0
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #else
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
74 #endif
75
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
78
79 float logfile_open;
80 float logfile;
81
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
83 {
84         local float nPlayerHealth = rint(enPlayer.health);
85         local float nPlayerArmor = rint(enPlayer.armorvalue);
86         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87         local float nPlayerPing = rint(enPlayer.ping);
88         local string strPlayerPingColor;
89         local string strMessage;
90         if(nPlayerPing >= 150)
91                 strPlayerPingColor = "^1";
92         else
93                 strPlayerPingColor = "^2";
94
95         if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
97
98         if(autocvar_sv_fragmessage_information_ping) {
99                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100                         strMessage = strcat(strMessage, " ^7(^2Bot");
101                 else
102                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103                 if(autocvar_sv_fragmessage_information_handicap)
104                         if(autocvar_sv_fragmessage_information_handicap == 2)
105                                 if(nPlayerHandicap <= 1)
106                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
107                                 else
108                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109                         else if not(nPlayerHandicap <= 1)
110                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
111                 else
112                         strMessage = strcat(strMessage, "^7)");
113         } else if(autocvar_sv_fragmessage_information_handicap) {
114                 if(autocvar_sv_fragmessage_information_handicap == 2)
115                         if(nPlayerHandicap <= 1)
116                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
117                         else
118                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119                 else if(nPlayerHandicap > 1)
120                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
121         }
122         return strMessage;
123 }
124 void bcenterprint(string s)
125 {
126     // TODO replace by MSG_ALL (would show it to spectators too, though)?
127     entity head;
128     FOR_EACH_PLAYER(head)
129     if (clienttype(head) == CLIENTTYPE_REAL)
130         centerprint(head, s);
131 }
132
133 void GameLogEcho(string s)
134 {
135     string fn;
136     float matches;
137
138     if (autocvar_sv_eventlog_files)
139     {
140         if (!logfile_open)
141         {
142             logfile_open = TRUE;
143             matches = autocvar_sv_eventlog_files_counter + 1;
144             cvar_set("sv_eventlog_files_counter", ftos(matches));
145             fn = ftos(matches);
146             if (strlen(fn) < 8)
147                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149             logfile = fopen(fn, FILE_APPEND);
150             fputs(logfile, ":logversion:3\n");
151         }
152         if (logfile >= 0)
153         {
154             if (autocvar_sv_eventlog_files_timestamps)
155                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
156             else
157                 fputs(logfile, strcat(s, "\n"));
158         }
159     }
160     if (autocvar_sv_eventlog_console)
161     {
162         print(s, "\n");
163     }
164 }
165
166 void GameLogInit()
167 {
168     logfile_open = 0;
169     // will be opened later
170 }
171
172 void GameLogClose()
173 {
174     if (logfile_open && logfile >= 0)
175     {
176         fclose(logfile);
177         logfile = -1;
178     }
179 }
180
181 vector PL_VIEW_OFS;
182 vector PL_MIN;
183 vector PL_MAX;
184 vector PL_HEAD;
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
188
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
191 {
192     PL_VIEW_OFS                             = stov(autocvar_sv_player_viewoffset);
193     PL_MIN                                  = stov(autocvar_sv_player_mins);
194     PL_MAX                                  = stov(autocvar_sv_player_maxs);
195     PL_HEAD                                 = stov(autocvar_sv_player_headsize);
196     PL_CROUCH_VIEW_OFS                      = stov(autocvar_sv_player_crouch_viewoffset);
197     PL_CROUCH_MIN                           = stov(autocvar_sv_player_crouch_mins);
198     PL_CROUCH_MAX                           = stov(autocvar_sv_player_crouch_maxs);
199
200     // nudge off the floor
201     setorigin(self, self.origin + '0 0 1');
202
203     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204     if (trace_startsolid)
205     {
206         vector o;
207         o = self.origin;
208         self.mins = PL_MIN;
209         self.maxs = PL_MAX;
210         if (!move_out_of_solid(self))
211             objerror("could not get out of solid at all!");
212         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214         print(" ", ftos(self.origin_y - o_y));
215         print(" ", ftos(self.origin_z - o_z), "'\n");
216         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
217         {
218             if (!spawnpoint_nag)
219                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
220             spawnpoint_nag = 1;
221         }
222         else
223         {
224             setorigin(self, o);
225             self.mins = self.maxs = '0 0 0';
226             objerror("player spawn point in solid, mapper sucks!\n");
227             return;
228         }
229     }
230
231     self.use = spawnpoint_use;
232     self.team_saved = self.team;
233     if (!self.cnt)
234         self.cnt = 1;
235
236     if (have_team_spawns != 0)
237         if (self.team)
238             have_team_spawns = 1;
239
240     if (autocvar_r_showbboxes)
241     {
242         // show where spawnpoints point at too
243         makevectors(self.angles);
244         entity e;
245         e = spawn();
246         e.classname = "info_player_foo";
247         setorigin(e, self.origin + v_forward * 24);
248         setsize(e, '-8 -8 -8', '8 8 8');
249         e.solid = SOLID_TRIGGER;
250     }
251 }
252
253 #define strstr strstrofs
254 /*
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
260 {
261         float len, endpos;
262         string found;
263         len = strlen(needle);
264         endpos = strlen(haystack) - len;
265         while(offset <= endpos)
266         {
267                 found = substring(haystack, offset, len);
268                 if(found == needle)
269                         return offset;
270                 offset = offset + 1;
271         }
272         return -1;
273 }
274 */
275
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
280 {
281     entity localhead;
282     float i;
283     float j;
284     float len;
285     vector dist;
286
287     float num_nearest;
288     num_nearest = 0;
289
290     localhead = find(world, field, value);
291     while (localhead)
292     {
293         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294             dist = localhead.oldorigin;
295         else
296             dist = localhead.origin;
297         dist = dist - point;
298         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
299         len = vlen(dist);
300
301         for (i = 0; i < num_nearest; ++i)
302         {
303             if (len < nearest_length[i])
304                 break;
305         }
306
307         // now i tells us where to insert at
308         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
309         if (i < NUM_NEAREST_ENTITIES)
310         {
311             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
312             {
313                 nearest_length[j + 1] = nearest_length[j];
314                 nearest_entity[j + 1] = nearest_entity[j];
315             }
316             nearest_length[i] = len;
317             nearest_entity[i] = localhead;
318             if (num_nearest < NUM_NEAREST_ENTITIES)
319                 num_nearest = num_nearest + 1;
320         }
321
322         localhead = find(localhead, field, value);
323     }
324
325     // now use the first one from our list that we can see
326     for (i = 0; i < num_nearest; ++i)
327     {
328         traceline(point, nearest_entity[i].origin, TRUE, world);
329         if (trace_fraction == 1)
330         {
331             if (i != 0)
332             {
333                 dprint("Nearest point (");
334                 dprint(nearest_entity[0].netname);
335                 dprint(") is not visible, using a visible one.\n");
336             }
337             return nearest_entity[i];
338         }
339     }
340
341     if (num_nearest == 0)
342         return world;
343
344     dprint("Not seeing any location point, using nearest as fallback.\n");
345     /* DEBUGGING CODE:
346     dprint("Candidates were: ");
347     for(j = 0; j < num_nearest; ++j)
348     {
349         if(j != 0)
350                 dprint(", ");
351         dprint(nearest_entity[j].netname);
352     }
353     dprint("\n");
354     */
355
356     return nearest_entity[0];
357 }
358
359 void spawnfunc_target_location()
360 {
361     self.classname = "target_location";
362     // location name in netname
363     // eventually support: count, teamgame selectors, line of sight?
364 };
365
366 void spawnfunc_info_location()
367 {
368     self.classname = "target_location";
369     self.message = self.netname;
370 };
371
372 string NearestLocation(vector p)
373 {
374     entity loc;
375     string ret;
376     ret = "somewhere";
377     loc = findnearest(p, classname, "target_location", '1 1 1');
378     if (loc)
379     {
380         ret = loc.message;
381     }
382     else
383     {
384         loc = findnearest(p, target, "###item###", '1 1 4');
385         if (loc)
386             ret = loc.netname;
387     }
388     return ret;
389 }
390
391 string formatmessage(string msg)
392 {
393         float p, p1, p2;
394         float n;
395         vector cursor;
396         entity cursor_ent;
397         string escape;
398         string replacement;
399         p = 0;
400         n = 7;
401
402         WarpZone_crosshair_trace(self);
403         cursor = trace_endpos;
404         cursor_ent = trace_ent;
405
406         while (1) {
407                 if (n < 1)
408                         break; // too many replacements
409
410                 n = n - 1;
411                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
413
414                 if (p1 < 0)
415                         p1 = p2;
416
417                 if (p2 < 0)
418                         p2 = p1;
419
420                 p = min(p1, p2);
421
422                 if (p < 0)
423                         break;
424
425                 replacement = substring(msg, p, 2);
426                 escape = substring(msg, p + 1, 1);
427
428                 if (escape == "%")
429                         replacement = "%";
430                 else if (escape == "\\")
431                         replacement = "\\";
432                 else if (escape == "n")
433                         replacement = "\n";
434                 else if (escape == "a")
435                         replacement = ftos(floor(self.armorvalue));
436                 else if (escape == "h")
437                         replacement = ftos(floor(self.health));
438                 else if (escape == "l")
439                         replacement = NearestLocation(self.origin);
440                 else if (escape == "y")
441                         replacement = NearestLocation(cursor);
442                 else if (escape == "d")
443                         replacement = NearestLocation(self.death_origin);
444                 else if (escape == "w") {
445                         float wep;
446                         wep = self.weapon;
447                         if (!wep)
448                                 wep = self.switchweapon;
449                         if (!wep)
450                                 wep = self.cnt;
451                         replacement = W_Name(wep);
452                 } else if (escape == "W") {
453                         if (self.items & IT_SHELLS) replacement = "shells";
454                         else if (self.items & IT_NAILS) replacement = "bullets";
455                         else if (self.items & IT_ROCKETS) replacement = "rockets";
456                         else if (self.items & IT_CELLS) replacement = "cells";
457                         else replacement = "batteries"; // ;)
458                 } else if (escape == "x") {
459                         replacement = cursor_ent.netname;
460                         if (!replacement || !cursor_ent)
461                                 replacement = "nothing";
462                 } else if (escape == "p") {
463                         if (self.last_selected_player)
464                                 replacement = self.last_selected_player.netname;
465                         else
466                                 replacement = "(nobody)";
467                 } else if (escape == "s")
468                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469                 else if (escape == "S")
470                         replacement = ftos(vlen(self.velocity));
471
472                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
473                 p = p + strlen(replacement);
474         }
475         return msg;
476 }
477
478 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
479         return (value == 0) ? FALSE : TRUE;
480 }
481
482 /*
483 =============
484 GetCvars
485 =============
486 Called with:
487   0:  sends the request
488   >0: receives a cvar from name=argv(f) value=argv(f+1)
489 */
490 void GetCvars_handleString(string thisname, float f, .string field, string name)
491 {
492         if (f < 0)
493         {
494                 if (self.field)
495                         strunzone(self.field);
496                 self.field = string_null;
497         }
498         else if (f > 0)
499         {
500                 if (thisname == name)
501                 {
502                         if (self.field)
503                                 strunzone(self.field);
504                         self.field = strzone(argv(f + 1));
505                 }
506         }
507         else
508                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
509 }
510 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
511 {
512         GetCvars_handleString(thisname, f, field, name);
513         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
514                 if (thisname == name)
515                 {
516                         string s;
517                         s = func(strcat1(self.field));
518                         if (s != self.field)
519                         {
520                                 strunzone(self.field);
521                                 self.field = strzone(s);
522                         }
523                 }
524 }
525 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
526 {
527         if (f < 0)
528         {
529         }
530         else if (f > 0)
531         {
532                 if (thisname == name)
533                         self.field = stof(argv(f + 1));
534         }
535         else
536                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
537 }
538 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
539 {
540         if (f < 0)
541         {
542         }
543         else if (f > 0)
544         {
545                 if (thisname == name)
546                 {
547                         if(!self.field)
548                         {
549                                 self.field = stof(argv(f + 1));
550                                 if(!self.field)
551                                         self.field = -1;
552                         }
553                 }
554         }
555         else
556         {
557                 if(!self.field)
558                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
559         }
560 }
561 float w_getbestweapon(entity e);
562 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
563 {
564         string o;
565         o = W_FixWeaponOrder_ForceComplete(wo);
566         if(self.weaponorder_byimpulse)
567         {
568                 strunzone(self.weaponorder_byimpulse);
569                 self.weaponorder_byimpulse = string_null;
570         }
571         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
572         return o;
573 }
574 void GetCvars(float f)
575 {
576         string s;
577
578         if (f > 0)
579                 s = strcat1(argv(f));
580
581         get_cvars_f = f;
582         get_cvars_s = s;
583         MUTATOR_CALLHOOK(GetCvars);
584         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
585         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
586         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
587         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
588         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
607         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
609
610         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
612
613 #ifdef ALLOW_FORCEMODELS
614         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
616 #endif
617         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
619
620         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
621         if (f > 0)
622         {
623                 if (s == "cl_weaponpriority")
624                         self.switchweapon = w_getbestweapon(self);
625         }
626 }
627
628 float fexists(string f)
629 {
630     float fh;
631     fh = fopen(f, FILE_READ);
632     if (fh < 0)
633         return FALSE;
634     fclose(fh);
635     return TRUE;
636 }
637
638 void backtrace(string msg)
639 {
640     float dev, war;
641     dev = autocvar_developer;
642     war = autocvar_prvm_backtraceforwarnings;
643     cvar_set("developer", "1");
644     cvar_set("prvm_backtraceforwarnings", "1");
645     print("\n");
646     print("--- CUT HERE ---\nWARNING: ");
647     print(msg);
648     print("\n");
649     remove(world); // isn't there any better way to cause a backtrace?
650     print("\n--- CUT UNTIL HERE ---\n");
651     cvar_set("developer", ftos(dev));
652     cvar_set("prvm_backtraceforwarnings", ftos(war));
653 }
654
655 string Team_ColorCode(float teamid)
656 {
657     if (teamid == COLOR_TEAM1)
658         return "^1";
659     else if (teamid == COLOR_TEAM2)
660         return "^4";
661     else if (teamid == COLOR_TEAM3)
662         return "^3";
663     else if (teamid == COLOR_TEAM4)
664         return "^6";
665     else
666         return "^7";
667 }
668
669 string Team_ColorName(float t)
670 {
671     // fixme: Search for team entities and get their .netname's!
672     if (t == COLOR_TEAM1)
673         return "Red";
674     if (t == COLOR_TEAM2)
675         return "Blue";
676     if (t == COLOR_TEAM3)
677         return "Yellow";
678     if (t == COLOR_TEAM4)
679         return "Pink";
680     return "Neutral";
681 }
682
683 string Team_ColorNameLowerCase(float t)
684 {
685     // fixme: Search for team entities and get their .netname's!
686     if (t == COLOR_TEAM1)
687         return "red";
688     if (t == COLOR_TEAM2)
689         return "blue";
690     if (t == COLOR_TEAM3)
691         return "yellow";
692     if (t == COLOR_TEAM4)
693         return "pink";
694     return "neutral";
695 }
696
697 float ColourToNumber(string team_colour)
698 {
699         if (team_colour == "red")
700                 return COLOR_TEAM1;
701
702         if (team_colour == "blue")
703                 return COLOR_TEAM2;
704
705         if (team_colour == "yellow")
706                 return COLOR_TEAM3;
707
708         if (team_colour == "pink")
709                 return COLOR_TEAM4;
710
711         if (team_colour == "auto")
712                 return 0;
713
714         return -1;
715 }
716
717 float NumberToTeamNumber(float number)
718 {
719         if (number == 1)
720                 return COLOR_TEAM1;
721
722         if (number == 2)
723                 return COLOR_TEAM2;
724
725         if (number == 3)
726                 return COLOR_TEAM3;
727
728         if (number == 4)
729                 return COLOR_TEAM4;
730
731         return -1;
732 }
733
734 #define CENTERPRIO_POINT 1
735 #define CENTERPRIO_SPAM 2
736 #define CENTERPRIO_VOTE 4
737 #define CENTERPRIO_NORMAL 5
738 #define CENTERPRIO_SHIELDING 7
739 #define CENTERPRIO_MAPVOTE 9
740 #define CENTERPRIO_IDLEKICK 50
741 #define CENTERPRIO_ADMIN 99
742 .float centerprint_priority;
743 .float centerprint_expires;
744 void centerprint_atprio(entity e, float prio, string s)
745 {
746     if (intermission_running)
747         if (prio < CENTERPRIO_MAPVOTE)
748             return;
749     if (time > e.centerprint_expires)
750         e.centerprint_priority = 0;
751     if (prio >= e.centerprint_priority)
752     {
753         e.centerprint_priority = prio;
754         if (timeoutStatus == 2)
755             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
756         else
757             e.centerprint_expires = time + e.cvar_scr_centertime;
758         centerprint_builtin(e, s);
759     }
760 }
761 void centerprint_expire(entity e, float prio)
762 {
763     if (prio == e.centerprint_priority)
764     {
765         e.centerprint_priority = 0;
766         centerprint_builtin(e, "");
767     }
768 }
769 void centerprint(entity e, string s)
770 {
771     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
772 }
773
774 // decolorizes and team colors the player name when needed
775 string playername(entity p)
776 {
777     string t;
778     if (teams_matter && !intermission_running && p.classname == "player")
779     {
780         t = Team_ColorCode(p.team);
781         return strcat(t, strdecolorize(p.netname));
782     }
783     else
784         return p.netname;
785 }
786
787 vector randompos(vector m1, vector m2)
788 {
789     local vector v;
790     m2 = m2 - m1;
791     v_x = m2_x * random() + m1_x;
792     v_y = m2_y * random() + m1_y;
793     v_z = m2_z * random() + m1_z;
794     return  v;
795 };
796
797 //#NO AUTOCVARS START
798
799 float g_pickup_shells;
800 float g_pickup_shells_max;
801 float g_pickup_nails;
802 float g_pickup_nails_max;
803 float g_pickup_rockets;
804 float g_pickup_rockets_max;
805 float g_pickup_cells;
806 float g_pickup_cells_max;
807 float g_pickup_fuel;
808 float g_pickup_fuel_jetpack;
809 float g_pickup_fuel_max;
810 float g_pickup_armorsmall;
811 float g_pickup_armorsmall_max;
812 float g_pickup_armorsmall_anyway;
813 float g_pickup_armormedium;
814 float g_pickup_armormedium_max;
815 float g_pickup_armormedium_anyway;
816 float g_pickup_armorbig;
817 float g_pickup_armorbig_max;
818 float g_pickup_armorbig_anyway;
819 float g_pickup_armorlarge;
820 float g_pickup_armorlarge_max;
821 float g_pickup_armorlarge_anyway;
822 float g_pickup_healthsmall;
823 float g_pickup_healthsmall_max;
824 float g_pickup_healthsmall_anyway;
825 float g_pickup_healthmedium;
826 float g_pickup_healthmedium_max;
827 float g_pickup_healthmedium_anyway;
828 float g_pickup_healthlarge;
829 float g_pickup_healthlarge_max;
830 float g_pickup_healthlarge_anyway;
831 float g_pickup_healthmega;
832 float g_pickup_healthmega_max;
833 float g_pickup_healthmega_anyway;
834 float g_pickup_ammo_anyway;
835 float g_pickup_weapons_anyway;
836 float g_weaponarena;
837 float g_weaponarena_random;
838 float g_weaponarena_random_with_laser;
839 string g_weaponarena_list;
840 float g_weaponspeedfactor;
841 float g_weaponratefactor;
842 float g_weapondamagefactor;
843 float g_weaponforcefactor;
844 float g_weaponspreadfactor;
845
846 float start_weapons;
847 float start_items;
848 float start_ammo_shells;
849 float start_ammo_nails;
850 float start_ammo_rockets;
851 float start_ammo_cells;
852 float start_ammo_fuel;
853 float start_health;
854 float start_armorvalue;
855 float warmup_start_weapons;
856 float warmup_start_ammo_shells;
857 float warmup_start_ammo_nails;
858 float warmup_start_ammo_rockets;
859 float warmup_start_ammo_cells;
860 float warmup_start_ammo_fuel;
861 float warmup_start_health;
862 float warmup_start_armorvalue;
863 float g_weapon_stay;
864 float g_ghost_items;
865
866 entity get_weaponinfo(float w);
867
868 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
869 {
870         var float i = weaponinfo.weapon;
871
872         if (!i)
873                 return 0;
874
875         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
876
877         if (t < 0) // "default" weapon selection
878         {
879                 if (g_lms || g_ca || allguns)
880                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
881                 else if(t < -1)
882                         t = 0;
883                 else if (g_cts)
884                         t = (i == WEP_SHOTGUN);
885                 else if (g_nexball)
886                         t = 0; // weapon is set a few lines later
887                 else
888                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
889                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
890                         t |= (i == WEP_HOOK);
891         }
892
893         // we cannot disable porto in Nexball, we must force it
894         if(g_nexball && i == WEP_PORTO)
895                 t = 1;
896
897         return t;
898 }
899
900 void readplayerstartcvars()
901 {
902         entity e;
903         float i, j, t;
904         string s;
905
906         // initialize starting values for players
907         start_weapons = 0;
908         start_items = 0;
909         start_ammo_shells = 0;
910         start_ammo_nails = 0;
911         start_ammo_rockets = 0;
912         start_ammo_cells = 0;
913         start_health = cvar("g_balance_health_start");
914         start_armorvalue = cvar("g_balance_armor_start");
915
916         g_weaponarena = 0;
917         s = cvar_string("g_weaponarena");
918         if (s == "0" || s == "")
919         {
920                 if(g_lms || g_ca)
921                         s = "most";
922         }
923
924         if (s == "off")
925         {
926                 // forcibly turn off weaponarena
927         }
928         else if (s == "all")
929         {
930                 g_weaponarena_list = "All Weapons";
931                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
932                 {
933                         e = get_weaponinfo(j);
934                         g_weaponarena |= e.weapons;
935                         weapon_action(e.weapon, WR_PRECACHE);
936                 }
937         }
938         else if (s == "most")
939         {
940                 g_weaponarena_list = "Most Weapons";
941                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
942                 {
943                         e = get_weaponinfo(j);
944                         if (e.spawnflags & WEP_FLAG_NORMAL)
945                         {
946                                 g_weaponarena |= e.weapons;
947                                 weapon_action(e.weapon, WR_PRECACHE);
948                         }
949                 }
950         }
951         else if (s == "none")
952         {
953                 g_weaponarena_list = "No Weapons";
954                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
955         }
956         else
957         {
958                 t = tokenize_console(s);
959                 g_weaponarena_list = "";
960                 for (i = 0; i < t; ++i)
961                 {
962                         s = argv(i);
963                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
964                         {
965                                 e = get_weaponinfo(j);
966                                 if (e.netname == s)
967                                 {
968                                         g_weaponarena |= e.weapons;
969                                         weapon_action(e.weapon, WR_PRECACHE);
970                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
971                                         break;
972                                 }
973                         }
974                         if (j > WEP_LAST)
975                         {
976                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
977                         }
978                 }
979                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
980         }
981
982         if(g_weaponarena)
983                 g_weaponarena_random = cvar("g_weaponarena_random");
984         else
985                 g_weaponarena_random = 0;
986         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
987
988         if (g_weaponarena)
989         {
990                 start_weapons = g_weaponarena;
991                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
992                 {
993                         e = get_weaponinfo(j);
994                         if(start_weapons & e.weapons)
995                         {
996                                 if(e.items & IT_ROCKETS)
997                                         start_ammo_rockets = 999;
998                                 if(e.items & IT_SHELLS)
999                                         start_ammo_shells = 999;
1000                                 if(e.items & IT_CELLS)
1001                                         start_ammo_cells = 999;
1002                                 if(e.items & IT_NAILS)
1003                                         start_ammo_nails = 999;
1004                                 if(e.items & IT_FUEL)
1005                                         start_ammo_fuel = 999;
1006                         }
1007                 }
1008                 start_items |= IT_UNLIMITED_AMMO;
1009         }
1010         else if (g_minstagib)
1011         {
1012                 start_health = 100;
1013                 start_armorvalue = 0;
1014                 start_weapons = WEPBIT_MINSTANEX;
1015                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1016                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1017                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1018                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1019
1020                 if (g_minstagib_invis_alpha <= 0)
1021                         g_minstagib_invis_alpha = -1;
1022         }
1023         else
1024         {
1025                 if (g_lms || g_ca)
1026                 {
1027                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1028                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1029                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1030                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1031                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1032                         start_health = cvar("g_lms_start_health");
1033                         start_armorvalue = cvar("g_lms_start_armor");
1034                 }
1035                 else
1036                 {
1037                         start_ammo_shells = cvar("g_start_ammo_shells");
1038                         start_ammo_nails = cvar("g_start_ammo_nails");
1039                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1040                         start_ammo_cells = cvar("g_start_ammo_cells");
1041                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1042                 }
1043
1044                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1045                 {
1046                         e = get_weaponinfo(i);
1047                         if(want_weapon("g_start_weapon_", e, FALSE))
1048                                 start_weapons |= e.weapons;
1049                 }
1050         }
1051
1052         if (inWarmupStage)
1053         {
1054                 warmup_start_ammo_shells = start_ammo_shells;
1055                 warmup_start_ammo_nails = start_ammo_nails;
1056                 warmup_start_ammo_rockets = start_ammo_rockets;
1057                 warmup_start_ammo_cells = start_ammo_cells;
1058                 warmup_start_ammo_fuel = start_ammo_fuel;
1059                 warmup_start_health = start_health;
1060                 warmup_start_armorvalue = start_armorvalue;
1061                 warmup_start_weapons = start_weapons;
1062
1063                 if (!g_weaponarena && !g_minstagib && !g_ca)
1064                 {
1065                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1066                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1067                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1068                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1069                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1070                         warmup_start_health = cvar("g_warmup_start_health");
1071                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1072                         warmup_start_weapons = 0;
1073                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1074                         {
1075                                 e = get_weaponinfo(i);
1076                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1077                                         warmup_start_weapons |= e.weapons;
1078                         }
1079                 }
1080         }
1081
1082         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1083         {
1084                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1085                 start_items |= IT_FUEL_REGEN;
1086                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1087                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1088         }
1089
1090         if(!cvar("g_use_ammunition"))
1091         {
1092                 start_ammo_shells = cvar("g_pickup_shells_max");
1093                 start_ammo_nails = cvar("g_pickup_nails_max");
1094                 start_ammo_rockets = cvar("g_pickup_rockets_max");
1095                 start_ammo_cells = cvar("g_pickup_cells_max");
1096                 start_ammo_fuel = cvar("g_pickup_fuel_max");
1097                 start_items |= IT_UNLIMITED_AMMO;
1098                 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1099                 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1100                 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1101                 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1102                 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1103                 //warmup_start_items |= IT_UNLIMITED_AMMO;
1104         }
1105
1106         if (g_jetpack)
1107                 start_items |= IT_JETPACK;
1108
1109         if (g_weapon_stay == 2)
1110         {
1111                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1112                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1113                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1114                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1115                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1116                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1117                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1118                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1119                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1120                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1121         }
1122
1123         MUTATOR_CALLHOOK(SetStartItems);
1124
1125         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1126         {
1127                 e = get_weaponinfo(i);
1128                 if(e.weapons & (start_weapons | warmup_start_weapons))
1129                         weapon_action(e.weapon, WR_PRECACHE);
1130         }
1131
1132         start_ammo_shells = max(0, start_ammo_shells);
1133         start_ammo_nails = max(0, start_ammo_nails);
1134         start_ammo_cells = max(0, start_ammo_cells);
1135         start_ammo_rockets = max(0, start_ammo_rockets);
1136         start_ammo_fuel = max(0, start_ammo_fuel);
1137
1138         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1139         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1140         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1141         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1142         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1143 }
1144
1145 float g_bugrigs;
1146 float g_bugrigs_planar_movement;
1147 float g_bugrigs_planar_movement_car_jumping;
1148 float g_bugrigs_reverse_spinning;
1149 float g_bugrigs_reverse_speeding;
1150 float g_bugrigs_reverse_stopping;
1151 float g_bugrigs_air_steering;
1152 float g_bugrigs_angle_smoothing;
1153 float g_bugrigs_friction_floor;
1154 float g_bugrigs_friction_brake;
1155 float g_bugrigs_friction_air;
1156 float g_bugrigs_accel;
1157 float g_bugrigs_speed_ref;
1158 float g_bugrigs_speed_pow;
1159 float g_bugrigs_steer;
1160
1161 float g_touchexplode;
1162 float g_touchexplode_radius;
1163 float g_touchexplode_damage;
1164 float g_touchexplode_edgedamage;
1165 float g_touchexplode_force;
1166
1167 float sv_autotaunt;
1168 float sv_taunt;
1169
1170 float sv_pitch_min;
1171 float sv_pitch_max;
1172 float sv_pitch_fixyaw;
1173
1174 string GetGametype(); // g_world.qc
1175 void readlevelcvars(void)
1176 {
1177         // first load all the mutators
1178         if(cvar("g_nix"))
1179                 MUTATOR_ADD(mutator_nix);
1180         if(cvar("g_dodging"))
1181                 MUTATOR_ADD(mutator_dodging);
1182         if(cvar("g_rocket_flying"))
1183                 MUTATOR_ADD(mutator_rocketflying);
1184         if(cvar("g_vampire"))
1185                 MUTATOR_ADD(mutator_vampire);
1186
1187         if(cvar("sv_allow_fullbright"))
1188                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1189
1190     g_bugrigs = cvar("g_bugrigs");
1191     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1192     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1193     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1194     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1195     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1196     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1197     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1198     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1199     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1200     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1201     g_bugrigs_accel = cvar("g_bugrigs_accel");
1202     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1203     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1204     g_bugrigs_steer = cvar("g_bugrigs_steer");
1205
1206     g_touchexplode = cvar("g_touchexplode");
1207     g_touchexplode_radius = cvar("g_touchexplode_radius");
1208     g_touchexplode_damage = cvar("g_touchexplode_damage");
1209     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1210     g_touchexplode_force = cvar("g_touchexplode_force");
1211
1212 #ifdef ALLOW_FORCEMODELS
1213         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1214 #endif
1215         sv_loddistance1 = cvar("sv_loddistance1");
1216         sv_loddistance2 = cvar("sv_loddistance2");
1217
1218         if(sv_loddistance2 <= sv_loddistance1)
1219                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1220
1221         sv_clones = cvar("sv_clones");
1222         sv_gentle = cvar("sv_gentle");
1223         sv_foginterval = cvar("sv_foginterval");
1224         g_cloaked = cvar("g_cloaked");
1225     if(g_cts)
1226         g_cloaked = 1; // always enable cloak in CTS
1227         g_jump_grunt = cvar("g_jump_grunt");
1228         g_footsteps = cvar("g_footsteps");
1229         g_grappling_hook = cvar("g_grappling_hook");
1230         g_jetpack = cvar("g_jetpack");
1231         g_midair = cvar("g_midair");
1232         g_minstagib = cvar("g_minstagib");
1233         g_norecoil = cvar("g_norecoil");
1234         g_bloodloss = cvar("g_bloodloss");
1235         sv_maxidle = cvar("sv_maxidle");
1236         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1237         sv_pogostick = cvar("sv_pogostick");
1238         g_ctf_reverse = cvar("g_ctf_reverse");
1239         sv_autotaunt = cvar("sv_autotaunt");
1240         sv_taunt = cvar("sv_taunt");
1241
1242         inWarmupStage = cvar("g_warmup");
1243         g_warmup_limit = cvar("g_warmup_limit");
1244         g_warmup_allguns = cvar("g_warmup_allguns");
1245         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1246
1247         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1248                 inWarmupStage = 0; // these modes cannot work together, sorry
1249
1250         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1251         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1252         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1253         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1254         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1255         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1256         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1257         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1258         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1259         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1260         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1261         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1262
1263         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1264         g_weaponratefactor = cvar("g_weaponratefactor");
1265         g_weapondamagefactor = cvar("g_weapondamagefactor");
1266         g_weaponforcefactor = cvar("g_weaponforcefactor");
1267         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1268
1269         g_pickup_shells = cvar("g_pickup_shells");
1270         g_pickup_shells_max = cvar("g_pickup_shells_max");
1271         g_pickup_nails = cvar("g_pickup_nails");
1272         g_pickup_nails_max = cvar("g_pickup_nails_max");
1273         g_pickup_rockets = cvar("g_pickup_rockets");
1274         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1275         g_pickup_cells = cvar("g_pickup_cells");
1276         g_pickup_cells_max = cvar("g_pickup_cells_max");
1277         g_pickup_fuel = cvar("g_pickup_fuel");
1278         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1279         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1280         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1281         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1282         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1283         g_pickup_armormedium = cvar("g_pickup_armormedium");
1284         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1285         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1286         g_pickup_armorbig = cvar("g_pickup_armorbig");
1287         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1288         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1289         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1290         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1291         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1292         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1293         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1294         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1295         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1296         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1297         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1298         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1299         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1300         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1301         g_pickup_healthmega = cvar("g_pickup_healthmega");
1302         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1303         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1304
1305         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1306         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1307
1308         g_pinata = cvar("g_pinata");
1309
1310     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1311     if(!g_weapon_stay)
1312         g_weapon_stay = cvar("g_weapon_stay");
1313
1314         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1315                 g_weapon_stay = 1;
1316
1317         g_ghost_items = cvar("g_ghost_items");
1318
1319         if(g_ghost_items >= 1)
1320                 g_ghost_items = 0.25; // default alpha value
1321
1322         if not(inWarmupStage && !g_ca)
1323                 game_starttime = cvar("g_start_delay");
1324
1325         sv_pitch_min = cvar("sv_pitch_min");
1326         sv_pitch_max = cvar("sv_pitch_max");
1327         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1328
1329         readplayerstartcvars();
1330 }
1331
1332 //#NO AUTOCVARS END
1333
1334 // Sound functions
1335 string precache_sound (string s) = #19;
1336 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1337 float precache_sound_index (string s) = #19;
1338
1339 #define SND_VOLUME      1
1340 #define SND_ATTENUATION 2
1341 #define SND_LARGEENTITY 8
1342 #define SND_LARGESOUND  16
1343
1344 float sound_allowed(float dest, entity e)
1345 {
1346     // sounds from world may always pass
1347     for (;;)
1348     {
1349         if (e.classname == "body")
1350             e = e.enemy;
1351         if (e.owner && e.owner != e)
1352             e = e.owner;
1353         else
1354             break;
1355     }
1356     // sounds to self may always pass
1357     if (dest == MSG_ONE)
1358         if (e == msg_entity)
1359             return TRUE;
1360     // sounds by players can be removed
1361     if (autocvar_bot_sound_monopoly)
1362         if (clienttype(e) == CLIENTTYPE_REAL)
1363             return FALSE;
1364     // anything else may pass
1365     return TRUE;
1366 }
1367
1368 void sound(entity e, float chan, string samp, float vol, float atten)
1369 {
1370     if (!sound_allowed(MSG_BROADCAST, e))
1371         return;
1372     sound_builtin(e, chan, samp, vol, atten);
1373 }
1374 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1375 {
1376     float entno, idx;
1377
1378     if (!sound_allowed(dest, e))
1379         return;
1380
1381     entno = num_for_edict(e);
1382     idx = precache_sound_index(samp);
1383
1384     float sflags;
1385     sflags = 0;
1386
1387     atten = floor(atten * 64);
1388     vol = floor(vol * 255);
1389
1390     if (vol != 255)
1391         sflags |= SND_VOLUME;
1392     if (atten != 64)
1393         sflags |= SND_ATTENUATION;
1394     if (entno >= 8192)
1395         sflags |= SND_LARGEENTITY;
1396     if (idx >= 256)
1397         sflags |= SND_LARGESOUND;
1398
1399     WriteByte(dest, SVC_SOUND);
1400     WriteByte(dest, sflags);
1401     if (sflags & SND_VOLUME)
1402         WriteByte(dest, vol);
1403     if (sflags & SND_ATTENUATION)
1404         WriteByte(dest, atten);
1405     if (sflags & SND_LARGEENTITY)
1406     {
1407         WriteShort(dest, entno);
1408         WriteByte(dest, chan);
1409     }
1410     else
1411     {
1412         WriteShort(dest, entno * 8 + chan);
1413     }
1414     if (sflags & SND_LARGESOUND)
1415         WriteShort(dest, idx);
1416     else
1417         WriteByte(dest, idx);
1418
1419     WriteCoord(dest, o_x);
1420     WriteCoord(dest, o_y);
1421     WriteCoord(dest, o_z);
1422 }
1423 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1424 {
1425     vector o;
1426
1427     if (!sound_allowed(dest, e))
1428         return;
1429
1430     o = e.origin + 0.5 * (e.mins + e.maxs);
1431     soundtoat(dest, e, o, chan, samp, vol, atten);
1432 }
1433 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1434 {
1435     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1436 }
1437 void stopsoundto(float dest, entity e, float chan)
1438 {
1439     float entno;
1440
1441     if (!sound_allowed(dest, e))
1442         return;
1443
1444     entno = num_for_edict(e);
1445
1446     if (entno >= 8192)
1447     {
1448         float idx, sflags;
1449         idx = precache_sound_index("misc/null.wav");
1450         sflags = SND_LARGEENTITY;
1451         if (idx >= 256)
1452             sflags |= SND_LARGESOUND;
1453         WriteByte(dest, SVC_SOUND);
1454         WriteByte(dest, sflags);
1455         WriteShort(dest, entno);
1456         WriteByte(dest, chan);
1457         if (sflags & SND_LARGESOUND)
1458             WriteShort(dest, idx);
1459         else
1460             WriteByte(dest, idx);
1461         WriteCoord(dest, e.origin_x);
1462         WriteCoord(dest, e.origin_y);
1463         WriteCoord(dest, e.origin_z);
1464     }
1465     else
1466     {
1467         WriteByte(dest, SVC_STOPSOUND);
1468         WriteShort(dest, entno * 8 + chan);
1469     }
1470 }
1471 void stopsound(entity e, float chan)
1472 {
1473     if (!sound_allowed(MSG_BROADCAST, e))
1474         return;
1475
1476     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1477     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1478 }
1479
1480 void play2(entity e, string filename)
1481 {
1482     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1483     msg_entity = e;
1484     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1485 }
1486
1487 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1488 .float spamtime;
1489 float spamsound(entity e, float chan, string samp, float vol, float atten)
1490 {
1491     if (!sound_allowed(MSG_BROADCAST, e))
1492         return FALSE;
1493
1494     if (time > e.spamtime)
1495     {
1496         e.spamtime = time;
1497         sound(e, chan, samp, vol, atten);
1498         return TRUE;
1499     }
1500     return FALSE;
1501 }
1502
1503 void play2team(float t, string filename)
1504 {
1505     local entity head;
1506
1507     if (autocvar_bot_sound_monopoly)
1508         return;
1509
1510     FOR_EACH_REALPLAYER(head)
1511     {
1512         if (head.team == t)
1513             play2(head, filename);
1514     }
1515 }
1516
1517 void play2all(string samp)
1518 {
1519     if (autocvar_bot_sound_monopoly)
1520         return;
1521
1522     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1523 }
1524
1525 void PrecachePlayerSounds(string f);
1526 void precache_playermodel(string m)
1527 {
1528         float globhandle, i, n;
1529         string f;
1530
1531         if(substring(m, -9,5) == "_lod1")
1532                 return;
1533         if(substring(m, -9,5) == "_lod2")
1534                 return;
1535         precache_model(m);
1536         if(sv_loddistance1)
1537         {
1538                 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1539                 if(fexists(f))
1540                         precache_model(f);
1541                 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1542                 if(fexists(f))
1543                         precache_model(f);
1544         }
1545
1546         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1547         if (globhandle < 0)
1548                 return;
1549         n = search_getsize(globhandle);
1550         for (i = 0; i < n; ++i)
1551         {
1552                 //print(search_getfilename(globhandle, i), "\n");
1553                 f = search_getfilename(globhandle, i);
1554                 PrecachePlayerSounds(f);
1555         }
1556         search_end(globhandle);
1557 }
1558 void precache_all_playermodels(string pattern)
1559 {
1560         float globhandle, i, n;
1561         string f;
1562
1563         globhandle = search_begin(pattern, TRUE, FALSE);
1564         if (globhandle < 0)
1565                 return;
1566         n = search_getsize(globhandle);
1567         for (i = 0; i < n; ++i)
1568         {
1569                 //print(search_getfilename(globhandle, i), "\n");
1570                 f = search_getfilename(globhandle, i);
1571                 precache_playermodel(f);
1572         }
1573         search_end(globhandle);
1574 }
1575
1576 void precache()
1577 {
1578     // gamemode related things
1579     precache_model ("models/misc/chatbubble.spr");
1580     precache_model ("models/misc/teambubble.spr");
1581     if (g_runematch)
1582     {
1583         precache_model ("models/runematch/curse.mdl");
1584         precache_model ("models/runematch/rune.mdl");
1585     }
1586
1587 #ifdef TTURRETS_ENABLED
1588     if (autocvar_g_turrets)
1589         turrets_precash();
1590 #endif
1591
1592     // Precache all player models if desired
1593     if (autocvar_sv_precacheplayermodels)
1594     {
1595         PrecachePlayerSounds("sound/player/default.sounds");
1596         precache_all_playermodels("models/player/*.zym");
1597         precache_all_playermodels("models/player/*.dpm");
1598         precache_all_playermodels("models/player/*.md3");
1599         precache_all_playermodels("models/player/*.psk");
1600         precache_all_playermodels("models/player/*.iqm");
1601     }
1602
1603     if (autocvar_sv_defaultcharacter)
1604     {
1605         string s;
1606         s = autocvar_sv_defaultplayermodel_red;
1607         if (s != "")
1608             precache_playermodel(s);
1609         s = autocvar_sv_defaultplayermodel_blue;
1610         if (s != "")
1611             precache_playermodel(s);
1612         s = autocvar_sv_defaultplayermodel_yellow;
1613         if (s != "")
1614             precache_playermodel(s);
1615         s = autocvar_sv_defaultplayermodel_pink;
1616         if (s != "")
1617             precache_playermodel(s);
1618         s = autocvar_sv_defaultplayermodel;
1619         if (s != "")
1620             precache_playermodel(s);
1621     }
1622
1623     if (g_footsteps)
1624     {
1625         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1626         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1627     }
1628
1629     // gore and miscellaneous sounds
1630     //precache_sound ("misc/h2ohit.wav");
1631     precache_model ("models/hook.md3");
1632     precache_sound ("misc/armorimpact.wav");
1633     precache_sound ("misc/bodyimpact1.wav");
1634     precache_sound ("misc/bodyimpact2.wav");
1635     precache_sound ("misc/gib.wav");
1636     precache_sound ("misc/gib_splat01.wav");
1637     precache_sound ("misc/gib_splat02.wav");
1638     precache_sound ("misc/gib_splat03.wav");
1639     precache_sound ("misc/gib_splat04.wav");
1640     precache_sound ("misc/hit.wav");
1641         precache_sound ("misc/typehit.wav");
1642     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1643     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1644     precache_sound ("misc/null.wav");
1645     precache_sound ("misc/spawn.wav");
1646     precache_sound ("misc/talk.wav");
1647     precache_sound ("misc/teleport.wav");
1648     precache_sound ("misc/poweroff.wav");
1649     precache_sound ("player/lava.wav");
1650     precache_sound ("player/slime.wav");
1651
1652     if (g_jetpack)
1653         precache_sound ("misc/jetpack_fly.wav");
1654
1655     precache_model ("models/sprites/0.spr32");
1656     precache_model ("models/sprites/1.spr32");
1657     precache_model ("models/sprites/2.spr32");
1658     precache_model ("models/sprites/3.spr32");
1659     precache_model ("models/sprites/4.spr32");
1660     precache_model ("models/sprites/5.spr32");
1661     precache_model ("models/sprites/6.spr32");
1662     precache_model ("models/sprites/7.spr32");
1663     precache_model ("models/sprites/8.spr32");
1664     precache_model ("models/sprites/9.spr32");
1665     precache_model ("models/sprites/10.spr32");
1666
1667     // common weapon precaches
1668     precache_sound ("weapons/weapon_switch.wav");
1669     precache_sound ("weapons/weaponpickup.wav");
1670     precache_sound ("weapons/unavailable.wav");
1671     precache_sound ("weapons/dryfire.wav");
1672     if (g_grappling_hook)
1673     {
1674         precache_sound ("weapons/hook_fire.wav"); // hook
1675         precache_sound ("weapons/hook_impact.wav"); // hook
1676     }
1677
1678     if(autocvar_sv_precacheweapons)
1679     {
1680         //precache weapon models/sounds
1681         local float wep;
1682         wep = WEP_FIRST;
1683         while (wep <= WEP_LAST)
1684         {
1685             weapon_action(wep, WR_PRECACHE);
1686             wep = wep + 1;
1687         }
1688     }
1689
1690     precache_model("models/elaser.mdl");
1691     precache_model("models/laser.mdl");
1692     precache_model("models/ebomb.mdl");
1693
1694 #if 0
1695     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1696
1697     if (!self.noise && self.music) // quake 3 uses the music field
1698         self.noise = self.music;
1699
1700     // plays music for the level if there is any
1701     if (self.noise)
1702     {
1703         precache_sound (self.noise);
1704         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1705     }
1706 #endif
1707 }
1708
1709 // sorry, but using \ in macros breaks line numbers
1710 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1711 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1712 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1713
1714 // WARNING: this kills the trace globals
1715 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1716 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1717
1718 #define INITPRIO_FIRST              0
1719 #define INITPRIO_GAMETYPE           0
1720 #define INITPRIO_GAMETYPE_FALLBACK  1
1721 #define INITPRIO_FINDTARGET        10
1722 #define INITPRIO_DROPTOFLOOR       20
1723 #define INITPRIO_SETLOCATION       90
1724 #define INITPRIO_LINKDOORS         91
1725 #define INITPRIO_LAST              99
1726
1727 .void(void) initialize_entity;
1728 .float initialize_entity_order;
1729 .entity initialize_entity_next;
1730 entity initialize_entity_first;
1731
1732 void make_safe_for_remove(entity e)
1733 {
1734     if (e.initialize_entity)
1735     {
1736         entity ent, prev;
1737         for (ent = initialize_entity_first; ent; )
1738         {
1739             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1740             {
1741                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1742                 // skip it in linked list
1743                 if (prev)
1744                 {
1745                     prev.initialize_entity_next = ent.initialize_entity_next;
1746                     ent = prev.initialize_entity_next;
1747                 }
1748                 else
1749                 {
1750                     initialize_entity_first = ent.initialize_entity_next;
1751                     ent = initialize_entity_first;
1752                 }
1753             }
1754             else
1755             {
1756                 prev = ent;
1757                 ent = ent.initialize_entity_next;
1758             }
1759         }
1760     }
1761 }
1762
1763 void objerror(string s)
1764 {
1765     make_safe_for_remove(self);
1766     objerror_builtin(s);
1767 }
1768
1769 .float remove_except_protected_forbidden;
1770 void remove_except_protected(entity e)
1771 {
1772         if(e.remove_except_protected_forbidden)
1773                 error("not allowed to remove this at this point");
1774         remove_builtin(e);
1775 }
1776
1777 void remove_unsafely(entity e)
1778 {
1779     remove_builtin(e);
1780 }
1781
1782 void remove_safely(entity e)
1783 {
1784     make_safe_for_remove(e);
1785     remove_builtin(e);
1786 }
1787
1788 void InitializeEntity(entity e, void(void) func, float order)
1789 {
1790     entity prev, cur;
1791
1792     if (!e || e.initialize_entity)
1793     {
1794         // make a proxy initializer entity
1795         entity e_old;
1796         e_old = e;
1797         e = spawn();
1798         e.classname = "initialize_entity";
1799         e.enemy = e_old;
1800     }
1801
1802     e.initialize_entity = func;
1803     e.initialize_entity_order = order;
1804
1805     cur = initialize_entity_first;
1806     for (;;)
1807     {
1808         if (!cur || cur.initialize_entity_order > order)
1809         {
1810             // insert between prev and cur
1811             if (prev)
1812                 prev.initialize_entity_next = e;
1813             else
1814                 initialize_entity_first = e;
1815             e.initialize_entity_next = cur;
1816             return;
1817         }
1818         prev = cur;
1819         cur = cur.initialize_entity_next;
1820     }
1821 }
1822 void InitializeEntitiesRun()
1823 {
1824     entity startoflist;
1825     startoflist = initialize_entity_first;
1826     initialize_entity_first = world;
1827     remove = remove_except_protected;
1828     for (self = startoflist; self; self = self.initialize_entity_next)
1829     {
1830         self.remove_except_protected_forbidden = 1;
1831     }
1832     for (self = startoflist; self; )
1833     {
1834         entity e;
1835         var void(void) func;
1836         e = self.initialize_entity_next;
1837         func = self.initialize_entity;
1838         self.initialize_entity_order = 0;
1839         self.initialize_entity = func_null;
1840         self.initialize_entity_next = world;
1841         self.remove_except_protected_forbidden = 0;
1842         if (self.classname == "initialize_entity")
1843         {
1844             entity e_old;
1845             e_old = self.enemy;
1846             remove_builtin(self);
1847             self = e_old;
1848         }
1849         //dprint("Delayed initialization: ", self.classname, "\n");
1850         if(func != func_null)
1851             func();
1852         else
1853         {
1854             eprint(self);
1855             backtrace(strcat("Null function in: ", self.classname, "\n"));
1856         }
1857         self = e;
1858     }
1859     remove = remove_unsafely;
1860 }
1861
1862 .float uncustomizeentityforclient_set;
1863 .void(void) uncustomizeentityforclient;
1864 void(void) SUB_Nullpointer = #0;
1865 void UncustomizeEntitiesRun()
1866 {
1867     entity oldself;
1868     oldself = self;
1869     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1870         self.uncustomizeentityforclient();
1871     self = oldself;
1872 }
1873 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1874 {
1875     e.customizeentityforclient = customizer;
1876     e.uncustomizeentityforclient = uncustomizer;
1877     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1878 }
1879
1880 .float nottargeted;
1881 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1882
1883 void() SUB_Remove;
1884 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1885 {
1886     vector mi, ma;
1887
1888     if (e.classname == "")
1889         e.classname = "net_linked";
1890
1891     if (e.model == "" || self.modelindex == 0)
1892     {
1893         mi = e.mins;
1894         ma = e.maxs;
1895         setmodel(e, "null");
1896         setsize(e, mi, ma);
1897     }
1898
1899     e.SendEntity = sendfunc;
1900     e.SendFlags = 0xFFFFFF;
1901
1902     if (!docull)
1903         e.effects |= EF_NODEPTHTEST;
1904
1905     if (dt)
1906     {
1907         e.nextthink = time + dt;
1908         e.think = SUB_Remove;
1909     }
1910 }
1911
1912 void adaptor_think2touch()
1913 {
1914     entity o;
1915     o = other;
1916     other = world;
1917     self.touch();
1918     other = o;
1919 }
1920
1921 void adaptor_think2use()
1922 {
1923     entity o, a;
1924     o = other;
1925     a = activator;
1926     activator = world;
1927     other = world;
1928     self.use();
1929     other = o;
1930     activator = a;
1931 }
1932
1933 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1934 {
1935         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1936                 self.projectiledeathtype |= HITTYPE_SPLASH;
1937         adaptor_think2use();
1938 }
1939
1940 // deferred dropping
1941 void DropToFloor_Handler()
1942 {
1943     droptofloor_builtin();
1944     self.dropped_origin = self.origin;
1945 }
1946
1947 void droptofloor()
1948 {
1949     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1950 }
1951
1952
1953
1954 float trace_hits_box_a0, trace_hits_box_a1;
1955
1956 float trace_hits_box_1d(float end, float thmi, float thma)
1957 {
1958     if (end == 0)
1959     {
1960         // just check if x is in range
1961         if (0 < thmi)
1962             return FALSE;
1963         if (0 > thma)
1964             return FALSE;
1965     }
1966     else
1967     {
1968         // do the trace with respect to x
1969         // 0 -> end has to stay in thmi -> thma
1970         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1971         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1972         if (trace_hits_box_a0 > trace_hits_box_a1)
1973             return FALSE;
1974     }
1975     return TRUE;
1976 }
1977
1978 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1979 {
1980     end -= start;
1981     thmi -= start;
1982     thma -= start;
1983     // now it is a trace from 0 to end
1984
1985     trace_hits_box_a0 = 0;
1986     trace_hits_box_a1 = 1;
1987
1988     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1989         return FALSE;
1990     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1991         return FALSE;
1992     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1993         return FALSE;
1994
1995     return TRUE;
1996 }
1997
1998 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1999 {
2000     return trace_hits_box(start, end, thmi - ma, thma - mi);
2001 }
2002
2003 float SUB_NoImpactCheck()
2004 {
2005         // zero hitcontents = this is not the real impact, but either the
2006         // mirror-impact of something hitting the projectile instead of the
2007         // projectile hitting the something, or a touchareagrid one. Neither of
2008         // these stop the projectile from moving, so...
2009         if(trace_dphitcontents == 0)
2010         {
2011                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2012                 checkclient();
2013         }
2014     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2015         return 1;
2016     if (other == world && self.size != '0 0 0')
2017     {
2018         vector tic;
2019         tic = self.velocity * sys_frametime;
2020         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2021         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2022         if (trace_fraction >= 1)
2023         {
2024             dprint("Odd... did not hit...?\n");
2025         }
2026         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2027         {
2028             dprint("Detected and prevented the sky-grapple bug.\n");
2029             return 1;
2030         }
2031     }
2032
2033     return 0;
2034 }
2035
2036 #define SUB_OwnerCheck() (other && (other == self.owner))
2037
2038 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2039 {
2040         if(SUB_OwnerCheck())
2041                 return TRUE;
2042         if(SUB_NoImpactCheck())
2043         {
2044                 remove(self);
2045                 return TRUE;
2046         }
2047         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2048                 UpdateCSQCProjectileNextFrame(self);
2049         return FALSE;
2050 }
2051 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2052
2053 float MAX_IPBAN_URIS           = 16;
2054                               
2055 float URI_GET_DISCARD          = 0;
2056 float URI_GET_IPBAN            = 1;
2057 float URI_GET_IPBAN_END        = 16;
2058 float URI_GET_PLAYERSTATS_SENT = 17;
2059
2060 void URI_Get_Callback(float id, float status, string data)
2061 {
2062     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2063     dprint(data);
2064     dprint("\nEnd of data.\n");
2065
2066     if (id == URI_GET_DISCARD)
2067     {
2068         // discard
2069     }
2070     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2071     {
2072         // online ban list
2073         OnlineBanList_URI_Get_Callback(id, status, data);
2074     }
2075     else if (id == URI_GET_PLAYERSTATS_SENT)
2076     {
2077         PlayerStats_Sent_URI_Get_Callback(id, status, data);
2078     }
2079     else
2080     {
2081         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2082     }
2083 }
2084
2085 void print_to(entity e, string s)
2086 {
2087     if (e)
2088         sprint(e, strcat(s, "\n"));
2089     else
2090         print(s, "\n");
2091 }
2092
2093 string uid2name(string myuid) {
2094         string s;
2095         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2096         
2097         if(s == "")
2098                 s = "^1Unregistered Player";
2099         return s;
2100 }
2101
2102 float race_readTime(string map, float pos)
2103 {
2104         string rr;
2105         if(g_cts)
2106                 rr = CTS_RECORD;
2107         else
2108                 rr = RACE_RECORD;
2109
2110         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2111 }
2112
2113 string race_readUID(string map, float pos)
2114 {
2115         string rr;
2116         if(g_cts)
2117                 rr = CTS_RECORD;
2118         else
2119                 rr = RACE_RECORD;
2120
2121         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2122 }
2123
2124 float race_readPos(string map, float t) {
2125         float i;
2126         for (i = 1; i <= RANKINGS_CNT; ++i)
2127                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2128                         return i;
2129
2130         return 0; // pos is zero if unranked
2131 }
2132
2133 void race_writeTime(string map, float t, string myuid)
2134 {
2135         string rr;
2136         if(g_cts)
2137                 rr = CTS_RECORD;
2138         else
2139                 rr = RACE_RECORD;
2140
2141         float newpos;
2142         newpos = race_readPos(map, t);
2143
2144         float i, prevpos;
2145         for(i = 1; i <= RANKINGS_CNT; ++i)
2146         {
2147                 if(race_readUID(map, i) == myuid)
2148                         prevpos = i;
2149         }
2150         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2151                 for (i = prevpos; i > newpos; --i) {
2152                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2153                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2154                 }
2155         } else { // player has no ranked record yet
2156                 for (i = RANKINGS_CNT; i > newpos; --i) {
2157                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2158                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2159                 }
2160         }
2161
2162         // store new time itself
2163         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2164         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2165 }
2166
2167 string race_readName(string map, float pos)
2168 {
2169         string rr;
2170         if(g_cts)
2171                 rr = CTS_RECORD;
2172         else
2173                 rr = RACE_RECORD;
2174
2175         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2176 }
2177
2178 string race_placeName(float pos) {
2179         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2180         {
2181                 if(mod(pos, 10) == 1)
2182                         return strcat(ftos(pos), "st");
2183                 else if(mod(pos, 10) == 2)
2184                         return strcat(ftos(pos), "nd");
2185                 else if(mod(pos, 10) == 3)
2186                         return strcat(ftos(pos), "rd");
2187                 else
2188                         return strcat(ftos(pos), "th");
2189         }
2190         else
2191                 return strcat(ftos(pos), "th");
2192 }
2193 string getrecords(float page) // 50 records per page
2194 {
2195     float rec;
2196     string h;
2197     float r;
2198     float i;
2199     string s;
2200
2201     rec = 0;
2202
2203     s = "";
2204
2205     if (g_ctf)
2206     {
2207         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2208         {
2209             if (MapInfo_Get_ByID(i))
2210             {
2211                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2212                 if (r == 0)
2213                     continue;
2214                 // TODO: uid2name
2215                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2216                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2217                 ++rec;
2218             }
2219         }
2220     }
2221
2222     if (g_race)
2223     {
2224         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2225         {
2226             if (MapInfo_Get_ByID(i))
2227             {
2228                 r = race_readTime(MapInfo_Map_bspname, 1);
2229                 if (r == 0)
2230                     continue;
2231                 h = race_readName(MapInfo_Map_bspname, 1);
2232                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2233                 ++rec;
2234             }
2235         }
2236     }
2237
2238     if (g_cts)
2239     {
2240         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2241         {
2242             if (MapInfo_Get_ByID(i))
2243             {
2244                 r = race_readTime(MapInfo_Map_bspname, 1);
2245                 if (r == 0)
2246                     continue;
2247                 h = race_readName(MapInfo_Map_bspname, 1);
2248                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2249                 ++rec;
2250             }
2251         }
2252     }
2253
2254     MapInfo_ClearTemps();
2255
2256     if (s == "" && page == 0)
2257         return "No records are available on this server.\n";
2258     else
2259         return s;
2260 }
2261
2262 string getrankings()
2263 {
2264     string n;
2265     float t;
2266     float i;
2267     string s;
2268     string p;
2269     string map;
2270
2271     s = "";
2272
2273     map = GetMapname();
2274
2275     for (i = 1; i <= RANKINGS_CNT; ++i)
2276     {
2277         t = race_readTime(map, i);
2278         if (t == 0)
2279             continue;
2280         n = race_readName(map, i);
2281         p = race_placeName(i);
2282         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2283     }
2284
2285     MapInfo_ClearTemps();
2286
2287     if (s == "")
2288         return strcat("No records are available for the map: ", map, "\n");
2289     else
2290         return strcat("Records for ", map, ":\n", s);
2291 }
2292
2293 #define LADDER_FIRSTPOINT 100
2294 #define LADDER_CNT 10
2295         // position X still gives LADDER_FIRSTPOINT/X points
2296 #define LADDER_SIZE 30
2297         // ladder shows the top X players
2298 string top_uids[LADDER_SIZE];
2299 float top_scores[LADDER_SIZE];
2300 string getladder()
2301 {
2302     float i, j, k, uidcnt;
2303     string s, temp_s;
2304
2305     s = "";
2306     temp_s = "";
2307
2308     string rr;
2309     if(g_cts)
2310         rr = CTS_RECORD;
2311     else
2312         rr = RACE_RECORD;
2313
2314     string myuid;
2315
2316     for (k = 0; k < MapInfo_count; ++k)
2317     {
2318         if (MapInfo_Get_ByID(k))
2319         {
2320                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2321                         if(i == 0) // speed award
2322                         {
2323                                 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2324                                         continue;
2325
2326                                 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2327                         }
2328                         else // normal record, if it exists (else break)
2329                         {
2330                                 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2331                                         continue;
2332
2333                                 myuid = race_readUID(MapInfo_Map_bspname, i);
2334                         }
2335
2336                         // string s contains:
2337                         // arg 0 = # of speed recs
2338                         // arg 1 = # of 1st place recs
2339                         // arg 2 = # of 2nd place recs
2340                         // ... etc
2341                         // LADDER_CNT+1 = total points
2342
2343                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2344                         if (temp_s == "")
2345                         {
2346                             db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2347                             ++uidcnt;
2348                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2349                             {
2350                                 if(j != LADDER_CNT + 1)
2351                                     temp_s = strcat(temp_s, "0 ");
2352                                 else
2353                                     temp_s = strcat(temp_s, "0");
2354                             }
2355                         }
2356
2357                         tokenize_console(temp_s);
2358                         s = "";
2359
2360                         if(i == 0) // speed award
2361                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2362                             {
2363                                 if(j == 0) // speed award
2364                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2365                                 else
2366                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2367                             }
2368                         else // record
2369                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2370                             {
2371                                 if(j == 0)
2372                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2373                                 else if(j == i) // wanted rec!
2374                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2375                                 else
2376                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2377                             }
2378
2379                         // total points are (by default) calculated like this:
2380                         // speedrec = floor(100 / 10) = 10 points
2381                         // 1st place = floor(100 / 1) = 100 points
2382                         // 2nd place = floor(100 / 2) = 50 points
2383                         // 3rd place = floor(100 / 3) = 33 points
2384                         // 4th place = floor(100 / 4) = 25 points
2385                         // 5th place = floor(100 / 5) = 20 points
2386                         // ... etc
2387
2388                         if(i == 0)
2389                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2390                         else
2391                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2392
2393                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2394                 }
2395         }
2396     }
2397
2398     float thiscnt;
2399     string thisuid;
2400     for (i = 0; i <= uidcnt; ++i) // for each known uid
2401     {
2402         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2403         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2404         tokenize_console(temp_s);
2405         thiscnt = stof(argv(LADDER_CNT+1));
2406
2407         if(thiscnt > top_scores[LADDER_SIZE-1])
2408         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2409         {
2410             if(thiscnt > top_scores[j])
2411             {
2412                 for (k = LADDER_SIZE-1; k >= j; --k)
2413                 {
2414                     top_uids[k] = top_uids[k-1];
2415                     top_scores[k] = top_scores[k-1];
2416                 }
2417                 top_uids[j] = thisuid;
2418                 top_scores[j] = thiscnt;
2419                 break;
2420             }
2421         }
2422     }
2423
2424     s = "^3-----------------------\n\n";
2425
2426     s = strcat(s, "Pos ^3|");
2427     s = strcat(s, " ^7Total  ^3|");
2428     for (i = 1; i <= LADDER_CNT; ++i)
2429     {
2430         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2431     }
2432     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2433
2434     s = strcat(s, "\n^3----+--------");
2435     for (i = 1; i <= min(9, LADDER_CNT); ++i)
2436     {
2437         s = strcat(s, "+-----");
2438     }
2439 #if LADDER_CNT > 9
2440     for (i = 1; i <= LADDER_CNT - 9; ++i)
2441     {
2442         s = strcat(s, "+------");
2443     }
2444 #endif
2445
2446     s = strcat(s, "+--------------+--------------------\n");
2447
2448     for (i = 0; i < LADDER_SIZE; ++i)
2449     {
2450         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2451         tokenize_console(temp_s);
2452         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2453             continue;
2454         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2455         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2456         for (j = 1; j <= min(9, LADDER_CNT); ++j)
2457         {
2458             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2459         }
2460 #if LADDER_CNT > 9
2461         for (j = 10; j <= LADDER_CNT; ++j)
2462         {
2463             s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2464         }
2465 #endif
2466
2467         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2468         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2469     }
2470
2471     MapInfo_ClearTemps();
2472
2473     if (s == "")
2474         return "No ladder on this server!\n";
2475     else
2476         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2477 }
2478
2479
2480 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2481 {
2482     float m, i;
2483     vector start, org, delta, end, enddown, mstart;
2484
2485     m = e.dphitcontentsmask;
2486     e.dphitcontentsmask = goodcontents | badcontents;
2487
2488     org = world.mins;
2489     delta = world.maxs - world.mins;
2490
2491     for (i = 0; i < attempts; ++i)
2492     {
2493         start_x = org_x + random() * delta_x;
2494         start_y = org_y + random() * delta_y;
2495         start_z = org_z + random() * delta_z;
2496
2497         // rule 1: start inside world bounds, and outside
2498         // solid, and don't start from somewhere where you can
2499         // fall down to evil
2500         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2501         if (trace_fraction >= 1)
2502             continue;
2503         if (trace_startsolid)
2504             continue;
2505         if (trace_dphitcontents & badcontents)
2506             continue;
2507         if (trace_dphitq3surfaceflags & badsurfaceflags)
2508             continue;
2509
2510         // rule 2: if we are too high, lower the point
2511         if (trace_fraction * delta_z > maxaboveground)
2512             start = trace_endpos + '0 0 1' * maxaboveground;
2513         enddown = trace_endpos;
2514
2515         // rule 3: make sure we aren't outside the map. This only works
2516         // for somewhat well formed maps. A good rule of thumb is that
2517         // the map should have a convex outside hull.
2518         // these can be traceLINES as we already verified the starting box
2519         mstart = start + 0.5 * (e.mins + e.maxs);
2520         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2521         if (trace_fraction >= 1)
2522             continue;
2523         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2524         if (trace_fraction >= 1)
2525             continue;
2526         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2527         if (trace_fraction >= 1)
2528             continue;
2529         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2530         if (trace_fraction >= 1)
2531             continue;
2532         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2533         if (trace_fraction >= 1)
2534             continue;
2535
2536         // find a random vector to "look at"
2537         end_x = org_x + random() * delta_x;
2538         end_y = org_y + random() * delta_y;
2539         end_z = org_z + random() * delta_z;
2540         end = start + normalize(end - start) * vlen(delta);
2541
2542         // rule 4: start TO end must not be too short
2543         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2544         if (trace_startsolid)
2545             continue;
2546         if (trace_fraction < minviewdistance / vlen(delta))
2547             continue;
2548
2549         // rule 5: don't want to look at sky
2550         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2551             continue;
2552
2553         // rule 6: we must not end up in trigger_hurt
2554         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2555         {
2556             dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2557             continue;
2558         }
2559
2560         break;
2561     }
2562
2563     e.dphitcontentsmask = m;
2564
2565     if (i < attempts)
2566     {
2567         setorigin(e, start);
2568         e.angles = vectoangles(end - start);
2569         dprint("Needed ", ftos(i + 1), " attempts\n");
2570         return TRUE;
2571     }
2572     else
2573         return FALSE;
2574 }
2575
2576 float zcurveparticles_effectno;
2577 vector zcurveparticles_start;
2578 float zcurveparticles_spd;
2579
2580 void endzcurveparticles()
2581 {
2582         if(zcurveparticles_effectno)
2583         {
2584                 // terminator
2585                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2586         }
2587         zcurveparticles_effectno = 0;
2588 }
2589
2590 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2591 {
2592         spd = bound(0, floor(spd / 16), 32767);
2593         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2594         {
2595                 endzcurveparticles();
2596                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2597                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2598                 WriteShort(MSG_BROADCAST, effectno);
2599                 WriteCoord(MSG_BROADCAST, start_x);
2600                 WriteCoord(MSG_BROADCAST, start_y);
2601                 WriteCoord(MSG_BROADCAST, start_z);
2602                 zcurveparticles_effectno = effectno;
2603                 zcurveparticles_start = start;
2604         }
2605         else
2606                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2607         WriteCoord(MSG_BROADCAST, end_x);
2608         WriteCoord(MSG_BROADCAST, end_y);
2609         WriteCoord(MSG_BROADCAST, end_z);
2610         WriteCoord(MSG_BROADCAST, end_dz);
2611         zcurveparticles_spd = spd;
2612 }
2613
2614 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2615 {
2616         float end_dz;
2617         vector vecxy, velxy;
2618
2619         vecxy = end - start;
2620         vecxy_z = 0;
2621         velxy = vel;
2622         velxy_z = 0;
2623
2624         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2625         {
2626                 endzcurveparticles();
2627                 trailparticles(world, effectno, start, end);
2628                 return;
2629         }
2630
2631         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2632         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2633 }
2634
2635 void write_recordmarker(entity pl, float tstart, float dt)
2636 {
2637     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2638
2639     // also write a marker into demo files for demotc-race-record-extractor to find
2640     stuffcmd(pl,
2641              strcat(
2642                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2643                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2644 }
2645
2646 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2647 {
2648         switch(algn)
2649         {
2650                 case 1: // right
2651                         break;
2652
2653                 case 2: // left
2654                         vecs_y = -vecs_y;
2655                         break;
2656
2657                 default:
2658                 case 3:
2659                         if(allowcenter) // 2: allow center handedness
2660                         {
2661                                 // center
2662                                 vecs_y = 0;
2663                                 vecs_z -= 2;
2664                         }
2665                         else
2666                         {
2667                                 // right
2668                         }
2669                         break;
2670
2671                 case 4:
2672                         if(allowcenter) // 2: allow center handedness
2673                         {
2674                                 // center
2675                                 vecs_y = 0;
2676                                 vecs_z -= 2;
2677                         }
2678                         else
2679                         {
2680                                 // left
2681                                 vecs_y = -vecs_y;
2682                         }
2683                         break;
2684         }
2685         return vecs;
2686 }
2687
2688 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2689 {
2690         string s;
2691         vector v;
2692
2693         if (autocvar_g_shootfromeye)
2694         {
2695                 if (visual)
2696                 {
2697                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2698                 }
2699                 else
2700                 {
2701                         vecs_y = 0;
2702                         vecs_z = 0;
2703                 }
2704         }
2705         else if (autocvar_g_shootfromcenter)
2706         {
2707                 if (visual)
2708                 {
2709                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2710                 }
2711                 else
2712                 {
2713                         vecs_y = 0;
2714                         vecs_z -= 2;
2715                 }
2716         }
2717         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2718         {
2719                 v = stov(s);
2720                 if (y_is_right)
2721                         v_y = -v_y;
2722                 if (v_x != 0)
2723                         vecs_x = v_x;
2724                 vecs_y = v_y;
2725                 vecs_z = v_z;
2726         }
2727         else if (autocvar_g_shootfromclient)
2728         {
2729                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2730         }
2731         return vecs;
2732 }
2733
2734 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2735 {
2736         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2737 }
2738
2739
2740 void attach_sameorigin(entity e, entity to, string tag)
2741 {
2742     vector org, t_forward, t_left, t_up, e_forward, e_up;
2743     vector org0, ang0;
2744     float tagscale;
2745
2746     ang0 = e.angles;
2747     org0 = e.origin;
2748
2749     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2750     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2751     t_forward = v_forward * tagscale;
2752     t_left = v_right * -tagscale;
2753     t_up = v_up * tagscale;
2754
2755     e.origin_x = org * t_forward;
2756     e.origin_y = org * t_left;
2757     e.origin_z = org * t_up;
2758
2759     // current forward and up directions
2760     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2761                 e.angles = AnglesTransform_FromVAngles(e.angles);
2762         else
2763                 e.angles = AnglesTransform_FromAngles(e.angles);
2764     fixedmakevectors(e.angles);
2765
2766     // untransform forward, up!
2767     e_forward_x = v_forward * t_forward;
2768     e_forward_y = v_forward * t_left;
2769     e_forward_z = v_forward * t_up;
2770     e_up_x = v_up * t_forward;
2771     e_up_y = v_up * t_left;
2772     e_up_z = v_up * t_up;
2773
2774     e.angles = fixedvectoangles2(e_forward, e_up);
2775     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2776                 e.angles = AnglesTransform_ToVAngles(e.angles);
2777         else
2778                 e.angles = AnglesTransform_ToAngles(e.angles);
2779
2780     setattachment(e, to, tag);
2781     setorigin(e, e.origin);
2782 }
2783
2784 void detach_sameorigin(entity e)
2785 {
2786     vector org;
2787     org = gettaginfo(e, 0);
2788     e.angles = fixedvectoangles2(v_forward, v_up);
2789     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2790                 e.angles = AnglesTransform_ToVAngles(e.angles);
2791         else
2792                 e.angles = AnglesTransform_ToAngles(e.angles);
2793     setorigin(e, org);
2794     setattachment(e, world, "");
2795     setorigin(e, e.origin);
2796 }
2797
2798 void follow_sameorigin(entity e, entity to)
2799 {
2800     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2801     e.aiment = to; // make the hole follow bmodel
2802     e.punchangle = to.angles; // the original angles of bmodel
2803     e.view_ofs = e.origin - to.origin; // relative origin
2804     e.v_angle = e.angles - to.angles; // relative angles
2805 }
2806
2807 void unfollow_sameorigin(entity e)
2808 {
2809     e.movetype = MOVETYPE_NONE;
2810 }
2811
2812 entity gettaginfo_relative_ent;
2813 vector gettaginfo_relative(entity e, float tag)
2814 {
2815     if (!gettaginfo_relative_ent)
2816     {
2817         gettaginfo_relative_ent = spawn();
2818         gettaginfo_relative_ent.effects = EF_NODRAW;
2819     }
2820     gettaginfo_relative_ent.model = e.model;
2821     gettaginfo_relative_ent.modelindex = e.modelindex;
2822     gettaginfo_relative_ent.frame = e.frame;
2823     return gettaginfo(gettaginfo_relative_ent, tag);
2824 }
2825
2826 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2827 {
2828     float p;
2829     p = pow(2, chan);
2830     if (pl.soundentity.cnt & p)
2831         return;
2832     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2833     pl.soundentity.cnt |= p;
2834 }
2835
2836 void SoundEntity_StopSound(entity pl, float chan)
2837 {
2838     float p;
2839     p = pow(2, chan);
2840     if (pl.soundentity.cnt & p)
2841     {
2842         stopsoundto(MSG_ALL, pl.soundentity, chan);
2843         pl.soundentity.cnt &~= p;
2844     }
2845 }
2846
2847 void SoundEntity_Attach(entity pl)
2848 {
2849     pl.soundentity = spawn();
2850     pl.soundentity.classname = "soundentity";
2851     pl.soundentity.owner = pl;
2852     setattachment(pl.soundentity, pl, "");
2853     setmodel(pl.soundentity, "null");
2854 }
2855
2856 void SoundEntity_Detach(entity pl)
2857 {
2858     float i;
2859     for (i = 0; i <= 7; ++i)
2860         SoundEntity_StopSound(pl, i);
2861 }
2862
2863
2864 float ParseCommandPlayerSlotTarget_firsttoken;
2865 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2866 {
2867     string s;
2868     entity e, head;
2869     float n;
2870
2871     s = string_null;
2872
2873     ParseCommandPlayerSlotTarget_firsttoken = -1;
2874
2875     if (tokens > idx)
2876     {
2877         if (substring(argv(idx), 0, 1) == "#")
2878         {
2879             s = substring(argv(idx), 1, -1);
2880             ++idx;
2881             if (s == "")
2882                 if (tokens > idx)
2883                 {
2884                     s = argv(idx);
2885                     ++idx;
2886                 }
2887                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2888             if (s == ftos(stof(s)))
2889             {
2890                 e = edict_num(stof(s));
2891                 if (e.flags & FL_CLIENT)
2892                     return e;
2893             }
2894         }
2895         else
2896         {
2897             // it must be a nick name
2898             s = argv(idx);
2899             ++idx;
2900                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2901
2902             n = 0;
2903             FOR_EACH_CLIENT(head)
2904             if (head.netname == s)
2905             {
2906                 e = head;
2907                 ++n;
2908             }
2909             if (n == 1)
2910                 return e;
2911
2912             s = strdecolorize(s);
2913             n = 0;
2914             FOR_EACH_CLIENT(head)
2915             if (strdecolorize(head.netname) == s)
2916             {
2917                 e = head;
2918                 ++n;
2919             }
2920             if (n == 1)
2921                 return e;
2922         }
2923     }
2924
2925     return world;
2926 }
2927
2928 .float scale2;
2929
2930 float modeleffect_SendEntity(entity to, float sf)
2931 {
2932         float f;
2933         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2934
2935         f = 0;
2936         if(self.velocity != '0 0 0')
2937                 f |= 1;
2938         if(self.angles != '0 0 0')
2939                 f |= 2;
2940         if(self.avelocity != '0 0 0')
2941                 f |= 4;
2942
2943         WriteByte(MSG_ENTITY, f);
2944         WriteShort(MSG_ENTITY, self.modelindex);
2945         WriteByte(MSG_ENTITY, self.skin);
2946         WriteByte(MSG_ENTITY, self.frame);
2947         WriteCoord(MSG_ENTITY, self.origin_x);
2948         WriteCoord(MSG_ENTITY, self.origin_y);
2949         WriteCoord(MSG_ENTITY, self.origin_z);
2950         if(f & 1)
2951         {
2952                 WriteCoord(MSG_ENTITY, self.velocity_x);
2953                 WriteCoord(MSG_ENTITY, self.velocity_y);
2954                 WriteCoord(MSG_ENTITY, self.velocity_z);
2955         }
2956         if(f & 2)
2957         {
2958                 WriteCoord(MSG_ENTITY, self.angles_x);
2959                 WriteCoord(MSG_ENTITY, self.angles_y);
2960                 WriteCoord(MSG_ENTITY, self.angles_z);
2961         }
2962         if(f & 4)
2963         {
2964                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2965                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2966                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2967         }
2968         WriteShort(MSG_ENTITY, self.scale * 256.0);
2969         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2970         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2971         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2972         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2973
2974         return TRUE;
2975 }
2976
2977 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2978 {
2979         entity e;
2980         float sz;
2981         e = spawn();
2982         e.classname = "modeleffect";
2983         setmodel(e, m);
2984         e.frame = f;
2985         setorigin(e, o);
2986         e.velocity = v;
2987         e.angles = ang;
2988         e.avelocity = angv;
2989         e.alpha = a;
2990         e.teleport_time = t1;
2991         e.fade_time = t2;
2992         e.skin = s;
2993         if(s0 >= 0)
2994                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2995         else
2996                 e.scale = -s0;
2997         if(s2 >= 0)
2998                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2999         else
3000                 e.scale2 = -s2;
3001         sz = max(e.scale, e.scale2);
3002         setsize(e, e.mins * sz, e.maxs * sz);
3003         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
3004 }
3005
3006 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
3007 {
3008         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3009 }
3010
3011 float randombit(float bits)
3012 {
3013         if not(bits & (bits-1)) // this ONLY holds for powers of two!
3014                 return bits;
3015
3016         float n, f, b, r;
3017
3018         r = random();
3019         b = 0;
3020         n = 0;
3021
3022         for(f = 1; f <= bits; f *= 2)
3023         {
3024                 if(bits & f)
3025                 {
3026                         ++n;
3027                         r *= n;
3028                         if(r <= 1)
3029                                 b = f;
3030                         else
3031                                 r = (r - 1) / (n - 1);
3032                 }
3033         }
3034
3035         return b;
3036 }
3037
3038 float randombits(float bits, float k, float error_return)
3039 {
3040         float r;
3041         r = 0;
3042         while(k > 0 && bits != r)
3043         {
3044                 r += randombit(bits - r);
3045                 --k;
3046         }
3047         if(error_return)
3048                 if(k > 0)
3049                         return -1; // all
3050         return r;
3051 }
3052
3053 void randombit_test(float bits, float iter)
3054 {
3055         while(iter > 0)
3056         {
3057                 print(ftos(randombit(bits)), "\n");
3058                 --iter;
3059         }
3060 }
3061
3062 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3063 {
3064         if(halflifedist > 0)
3065                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3066         else if(halflifedist < 0)
3067                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3068         else
3069                 return 1;
3070 }
3071
3072
3073
3074
3075 #ifdef RELEASE
3076 #define cvar_string_normal cvar_string_builtin
3077 #define cvar_normal cvar_builtin
3078 #else
3079 string cvar_string_normal(string n)
3080 {
3081         if not(cvar_type(n) & 1)
3082                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3083         return cvar_string_builtin(n);
3084 }
3085
3086 float cvar_normal(string n)
3087 {
3088         return stof(cvar_string_normal(n));
3089 }
3090 #endif
3091 #define cvar_set_normal cvar_set_builtin
3092
3093 void defer_think()
3094 {
3095     entity oself;
3096
3097     oself           = self;
3098     self            = self.owner;
3099     oself.think     = SUB_Remove;
3100     oself.nextthink = time;
3101
3102     oself.use();
3103 }
3104
3105 /*
3106     Execute func() after time + fdelay.
3107     self when func is executed = self when defer is called
3108 */
3109 void defer(float fdelay, void() func)
3110 {
3111     entity e;
3112
3113     e           = spawn();
3114     e.owner     = self;
3115     e.use       = func;
3116     e.think     = defer_think;
3117     e.nextthink = time + fdelay;
3118 }