1 #include "miscfunctions.qh"
3 #include "command/common.qh"
4 #include "constants.qh"
7 #include "mutators/_mod.qh"
8 #include "../common/t_items.qh"
9 #include "weapons/accuracy.qh"
10 #include "weapons/csqcprojectile.qh"
11 #include "weapons/selection.qh"
12 #include "../common/command/_mod.qh"
13 #include "../common/constants.qh"
14 #include <common/net_linked.qh>
15 #include "../common/deathtypes/all.qh"
16 #include "../common/mapinfo.qh"
17 #include "../common/notifications/all.qh"
18 #include "../common/playerstats.qh"
19 #include "../common/teams.qh"
20 #include "../common/triggers/subs.qh"
21 #include "../common/util.qh"
22 #include "../common/turrets/sv_turrets.qh"
23 #include <common/weapons/_all.qh>
24 #include "../common/vehicles/sv_vehicles.qh"
25 #include "../common/vehicles/vehicle.qh"
26 #include "../common/items/_mod.qh"
27 #include "../common/state.qh"
28 #include "../common/effects/qc/globalsound.qh"
29 #include "../common/wepent.qh"
30 #include "../lib/csqcmodel/sv_model.qh"
31 #include "../lib/warpzone/anglestransform.qh"
32 #include "../lib/warpzone/server.qh"
34 void crosshair_trace(entity pl)
36 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
38 .bool ctrace_solidchanged;
39 void crosshair_trace_plusvisibletriggers(entity pl)
41 FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
46 it.ctrace_solidchanged = true;
52 FOREACH_ENTITY_FLOAT(ctrace_solidchanged, true,
54 it.solid = SOLID_TRIGGER;
55 it.ctrace_solidchanged = false;
58 void WarpZone_crosshair_trace(entity pl)
60 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
66 if(autocvar_sv_adminnick != "")
67 return autocvar_sv_adminnick;
69 return "SERVER ADMIN";
73 void GameLogEcho(string s)
78 if (autocvar_sv_eventlog_files)
83 matches = autocvar_sv_eventlog_files_counter + 1;
84 cvar_set("sv_eventlog_files_counter", itos(matches));
87 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
88 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
89 logfile = fopen(fn, FILE_APPEND);
90 fputs(logfile, ":logversion:3\n");
94 if (autocvar_sv_eventlog_files_timestamps)
95 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
97 fputs(logfile, strcat(s, "\n"));
100 if (autocvar_sv_eventlog_console)
102 dedicated_print(strcat(s, "\n"));
109 // will be opened later
114 if (logfile_open && logfile >= 0)
121 entity findnearest(vector point, .string field, string value, vector axismod)
132 localhead = find(NULL, field, value);
135 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
136 dist = localhead.oldorigin;
138 dist = localhead.origin;
140 dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
143 for (i = 0; i < num_nearest; ++i)
145 if (len < nearest_length[i])
149 // now i tells us where to insert at
150 // INSERTION SORT! YOU'VE SEEN IT! RUN!
151 if (i < NUM_NEAREST_ENTITIES)
153 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
155 nearest_length[j + 1] = nearest_length[j];
156 nearest_entity[j + 1] = nearest_entity[j];
158 nearest_length[i] = len;
159 nearest_entity[i] = localhead;
160 if (num_nearest < NUM_NEAREST_ENTITIES)
161 num_nearest = num_nearest + 1;
164 localhead = find(localhead, field, value);
167 // now use the first one from our list that we can see
168 for (i = 0; i < num_nearest; ++i)
170 traceline(point, nearest_entity[i].origin, true, NULL);
171 if (trace_fraction == 1)
175 LOG_TRACE("Nearest point (");
176 LOG_TRACE(nearest_entity[0].netname);
177 LOG_TRACE(") is not visible, using a visible one.");
179 return nearest_entity[i];
183 if (num_nearest == 0)
186 LOG_TRACE("Not seeing any location point, using nearest as fallback.");
188 dprint("Candidates were: ");
189 for(j = 0; j < num_nearest; ++j)
193 dprint(nearest_entity[j].netname);
198 return nearest_entity[0];
201 string NearestLocation(vector p)
206 loc = findnearest(p, classname, "target_location", '1 1 1');
213 loc = findnearest(p, target, "###item###", '1 1 4');
220 string formatmessage(entity this, string msg)
232 ammoitems = "batteries";
233 switch((PS(this).m_weapon).ammo_field)
235 case ammo_shells: ammoitems = ITEM_Shells.m_name; break;
236 case ammo_nails: ammoitems = ITEM_Bullets.m_name; break;
237 case ammo_rockets: ammoitems = ITEM_Rockets.m_name; break;
238 case ammo_cells: ammoitems = ITEM_Cells.m_name; break;
239 case ammo_plasma: ammoitems = ITEM_Plasma.m_name; break;
240 case ammo_fuel: ammoitems = ITEM_JetpackFuel.m_name; break;
243 WarpZone_crosshair_trace(this);
244 cursor = trace_endpos;
245 cursor_ent = trace_ent;
247 MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
248 msg = M_ARGV(1, string);
252 break; // too many replacements
255 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
256 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
269 replacement = substring(msg, p, 2);
270 escape = substring(msg, p + 1, 1);
272 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
276 case "%": replacement = "%"; break;
277 case "\\":replacement = "\\"; break;
278 case "n": replacement = "\n"; break;
279 case "a": replacement = ftos(floor(this.armorvalue)); break;
280 case "h": replacement = ftos(floor(this.health)); break;
281 case "l": replacement = NearestLocation(this.origin); break;
282 case "y": replacement = NearestLocation(cursor); break;
283 case "d": replacement = NearestLocation(this.death_origin); break;
284 case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
285 case "W": replacement = ammoitems; break;
286 case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
287 case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
288 case "S": replacement = ftos(vlen(this.velocity)); break;
289 case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
290 case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
293 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
294 replacement = M_ARGV(2, string);
299 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
300 p = p + strlen(replacement);
311 >0: receives a cvar from name=argv(f) value=argv(f+1)
313 void GetCvars_handleString(entity this, string thisname, float f, .string field, string name)
318 strunzone(this.(field));
319 this.(field) = string_null;
323 if (thisname == name)
326 strunzone(this.(field));
327 this.(field) = strzone(argv(f + 1));
331 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
333 void GetCvars_handleString_Fixup(entity this, string thisname, float f, .string field, string name, string(entity, string) func)
335 GetCvars_handleString(this, thisname, f, field, name);
336 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
337 if (thisname == name)
339 string s = func(this, strcat1(this.(field)));
340 if (s != this.(field))
342 strunzone(this.(field));
343 this.(field) = strzone(s);
347 void GetCvars_handleFloat(entity this, string thisname, float f, .float field, string name)
354 if (thisname == name)
355 this.(field) = stof(argv(f + 1));
358 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
360 void GetCvars_handleFloatOnce(entity this, string thisname, float f, .float field, string name)
367 if (thisname == name)
371 this.(field) = stof(argv(f + 1));
380 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
383 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
386 o = W_FixWeaponOrder_ForceComplete(wo);
387 if(this.weaponorder_byimpulse)
389 strunzone(this.weaponorder_byimpulse);
390 this.weaponorder_byimpulse = string_null;
392 this.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
396 REPLICATE(autoswitch, bool, "cl_autoswitch");
398 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
400 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
402 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
404 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
406 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
408 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
410 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
412 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
414 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
416 REPLICATE(cvar_cl_physics, string, "cl_physics");
418 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
420 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
422 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
424 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
427 * @param f -1: cleanup, 0: request, 1: receive
429 void GetCvars(entity this, int f)
431 string s = string_null;
434 s = strcat1(argv(f));
438 MUTATOR_CALLHOOK(GetCvars);
440 Notification_GetCvars(this);
442 ReplicateVars(this, s, f);
444 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
445 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
446 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
447 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
448 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
449 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
450 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
451 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
452 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
453 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
454 GetCvars_handleString_Fixup(this, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
456 GetCvars_handleFloat(this, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
458 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
461 if (s == "cl_weaponpriority")
463 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
465 .entity weaponentity = weaponentities[slot];
466 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
467 this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
470 if (s == "cl_allow_uidtracking")
471 PlayerStats_GameReport_AddPlayer(this);
475 // decolorizes and team colors the player name when needed
476 string playername(entity p)
479 if (teamplay && !gameover && IS_PLAYER(p))
481 t = Team_ColorCode(p.team);
482 return strcat(t, strdecolorize(p.netname));
488 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
490 int i = weaponinfo.m_id;
492 bool allow_mutatorblocked = false;
497 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
498 d = M_ARGV(1, float);
499 allguns = M_ARGV(2, bool);
500 allow_mutatorblocked = M_ARGV(3, bool);
504 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
509 else if(!mutator_returnvalue)
510 d = !(!weaponinfo.weaponstart);
512 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
515 float t = weaponinfo.weaponstartoverride;
517 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
522 // 4: is set by default?
531 void readplayerstartcvars()
536 // initialize starting values for players
537 start_weapons = '0 0 0';
538 start_weapons_default = '0 0 0';
539 start_weapons_defaultmask = '0 0 0';
541 start_ammo_shells = 0;
542 start_ammo_nails = 0;
543 start_ammo_rockets = 0;
544 start_ammo_cells = 0;
545 start_ammo_plasma = 0;
546 start_health = cvar("g_balance_health_start");
547 start_armorvalue = cvar("g_balance_armor_start");
550 g_weaponarena_weapons = '0 0 0';
552 s = cvar_string("g_weaponarena");
554 MUTATOR_CALLHOOK(SetWeaponArena, s);
555 s = M_ARGV(0, string);
557 if (s == "0" || s == "")
563 // forcibly turn off weaponarena
565 else if (s == "all" || s == "1")
568 g_weaponarena_list = "All Weapons";
569 FOREACH(Weapons, it != WEP_Null, LAMBDA(
570 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
571 g_weaponarena_weapons |= (it.m_wepset);
574 else if (s == "devall")
577 g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons?
578 FOREACH(Weapons, it != WEP_Null,
580 g_weaponarena_weapons |= (it.m_wepset);
583 else if (s == "most")
586 g_weaponarena_list = "Most Weapons";
587 FOREACH(Weapons, it != WEP_Null, LAMBDA(
588 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
589 if(it.spawnflags & WEP_FLAG_NORMAL)
590 g_weaponarena_weapons |= (it.m_wepset);
593 else if (s == "none")
596 g_weaponarena_list = "No Weapons";
601 t = tokenize_console(s);
602 g_weaponarena_list = "";
603 for (i = 0; i < t; ++i)
606 FOREACH(Weapons, it != WEP_Null, LAMBDA(
609 g_weaponarena_weapons |= (it.m_wepset);
610 g_weaponarena_list = strcat(g_weaponarena_list, it.m_name, " & ");
615 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
619 g_weaponarena_random = cvar("g_weaponarena_random");
621 g_weaponarena_random = 0;
622 g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
626 g_weapon_stay = 0; // incompatible
627 start_weapons = g_weaponarena_weapons;
628 start_items |= IT_UNLIMITED_AMMO;
632 FOREACH(Weapons, it != WEP_Null, LAMBDA(
633 int w = want_weapon(it, false);
634 WepSet s = it.m_wepset;
638 start_weapons_default |= s;
640 start_weapons_defaultmask |= s;
644 if(!cvar("g_use_ammunition"))
645 start_items |= IT_UNLIMITED_AMMO;
647 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
649 start_ammo_shells = 999;
650 start_ammo_nails = 999;
651 start_ammo_rockets = 999;
652 start_ammo_cells = 999;
653 start_ammo_plasma = 999;
654 start_ammo_fuel = 999;
658 start_ammo_shells = cvar("g_start_ammo_shells");
659 start_ammo_nails = cvar("g_start_ammo_nails");
660 start_ammo_rockets = cvar("g_start_ammo_rockets");
661 start_ammo_cells = cvar("g_start_ammo_cells");
662 start_ammo_plasma = cvar("g_start_ammo_plasma");
663 start_ammo_fuel = cvar("g_start_ammo_fuel");
668 warmup_start_ammo_shells = start_ammo_shells;
669 warmup_start_ammo_nails = start_ammo_nails;
670 warmup_start_ammo_rockets = start_ammo_rockets;
671 warmup_start_ammo_cells = start_ammo_cells;
672 warmup_start_ammo_plasma = start_ammo_plasma;
673 warmup_start_ammo_fuel = start_ammo_fuel;
674 warmup_start_health = start_health;
675 warmup_start_armorvalue = start_armorvalue;
676 warmup_start_weapons = start_weapons;
677 warmup_start_weapons_default = start_weapons_default;
678 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
680 if (!g_weaponarena && !g_ca && !g_freezetag)
682 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
683 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
684 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
685 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
686 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
687 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
688 warmup_start_health = cvar("g_warmup_start_health");
689 warmup_start_armorvalue = cvar("g_warmup_start_armor");
690 warmup_start_weapons = '0 0 0';
691 warmup_start_weapons_default = '0 0 0';
692 warmup_start_weapons_defaultmask = '0 0 0';
693 FOREACH(Weapons, it != WEP_Null, LAMBDA(
694 int w = want_weapon(it, g_warmup_allguns);
695 WepSet s = (it.m_wepset);
697 warmup_start_weapons |= s;
699 warmup_start_weapons_default |= s;
701 warmup_start_weapons_defaultmask |= s;
707 start_items |= ITEM_Jetpack.m_itemid;
709 MUTATOR_CALLHOOK(SetStartItems);
711 if (start_items & ITEM_Jetpack.m_itemid)
713 start_items |= ITEM_JetpackRegen.m_itemid;
714 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
715 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
718 WepSet precache_weapons = start_weapons;
719 if (g_warmup_allguns != 1)
720 precache_weapons |= warmup_start_weapons;
721 FOREACH(Weapons, it != WEP_Null, LAMBDA(
722 if(precache_weapons & (it.m_wepset))
726 start_ammo_shells = max(0, start_ammo_shells);
727 start_ammo_nails = max(0, start_ammo_nails);
728 start_ammo_rockets = max(0, start_ammo_rockets);
729 start_ammo_cells = max(0, start_ammo_cells);
730 start_ammo_plasma = max(0, start_ammo_plasma);
731 start_ammo_fuel = max(0, start_ammo_fuel);
733 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
734 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
735 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
736 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
737 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
738 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
741 void precache_playermodel(string m)
743 float globhandle, i, n;
746 if(substring(m, -9,5) == "_lod1")
748 if(substring(m, -9,5) == "_lod2")
751 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
754 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
758 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
761 n = search_getsize(globhandle);
762 for (i = 0; i < n; ++i)
764 //print(search_getfilename(globhandle, i), "\n");
765 f = search_getfilename(globhandle, i);
766 PrecachePlayerSounds(f);
768 search_end(globhandle);
770 void precache_all_playermodels(string pattern)
772 int globhandle = search_begin(pattern, true, false);
773 if (globhandle < 0) return;
774 int n = search_getsize(globhandle);
775 for (int i = 0; i < n; ++i)
777 string s = search_getfilename(globhandle, i);
778 precache_playermodel(s);
780 search_end(globhandle);
783 void precache_playermodels(string s)
785 FOREACH_WORD(s, true, LAMBDA(precache_playermodel(it)));
790 // gamemode related things
792 // Precache all player models if desired
793 if (autocvar_sv_precacheplayermodels)
795 PrecachePlayerSounds("sound/player/default.sounds");
796 precache_all_playermodels("models/player/*.zym");
797 precache_all_playermodels("models/player/*.dpm");
798 precache_all_playermodels("models/player/*.md3");
799 precache_all_playermodels("models/player/*.psk");
800 precache_all_playermodels("models/player/*.iqm");
803 if (autocvar_sv_defaultcharacter)
805 precache_playermodels(autocvar_sv_defaultplayermodel_red);
806 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
807 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
808 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
809 precache_playermodels(autocvar_sv_defaultplayermodel);
813 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
815 if (!this.noise && this.music) // quake 3 uses the music field
816 this.noise = this.music;
818 // plays music for the level if there is any
821 precache_sound (this.noise);
822 ambientsound ('0 0 0', this.noise, VOL_BASE, ATTEN_NONE);
828 void make_safe_for_remove(entity e)
830 if (e.initialize_entity)
832 entity ent, prev = NULL;
833 for (ent = initialize_entity_first; ent; )
835 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
837 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
838 // skip it in linked list
841 prev.initialize_entity_next = ent.initialize_entity_next;
842 ent = prev.initialize_entity_next;
846 initialize_entity_first = ent.initialize_entity_next;
847 ent = initialize_entity_first;
853 ent = ent.initialize_entity_next;
859 .float remove_except_protected_forbidden;
860 void remove_except_protected(entity e)
862 if(e.remove_except_protected_forbidden)
863 error("not allowed to remove this at this point");
867 void remove_unsafely(entity e)
869 if(e.classname == "spike")
870 error("Removing spikes is forbidden (crylink bug), please report");
874 void remove_safely(entity e)
876 make_safe_for_remove(e);
880 void InitializeEntity(entity e, void(entity this) func, float order)
884 if (!e || e.initialize_entity)
886 // make a proxy initializer entity
888 e = new(initialize_entity);
892 e.initialize_entity = func;
893 e.initialize_entity_order = order;
895 cur = initialize_entity_first;
899 if (!cur || cur.initialize_entity_order > order)
901 // insert between prev and cur
903 prev.initialize_entity_next = e;
905 initialize_entity_first = e;
906 e.initialize_entity_next = cur;
910 cur = cur.initialize_entity_next;
913 void InitializeEntitiesRun()
915 entity startoflist = initialize_entity_first;
916 initialize_entity_first = NULL;
917 delete_fn = remove_except_protected;
918 for (entity e = startoflist; e; e = e.initialize_entity_next)
920 e.remove_except_protected_forbidden = 1;
922 for (entity e = startoflist; e; )
924 e.remove_except_protected_forbidden = 0;
925 e.initialize_entity_order = 0;
926 entity next = e.initialize_entity_next;
927 e.initialize_entity_next = NULL;
928 var void(entity this) func = e.initialize_entity;
929 e.initialize_entity = func_null;
930 if (e.classname == "initialize_entity")
932 entity wrappee = e.enemy;
936 //dprint("Delayed initialization: ", e.classname, "\n");
944 backtrace(strcat("Null function in: ", e.classname, "\n"));
948 delete_fn = remove_unsafely;
951 .float(entity) isEliminated;
952 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
956 WriteHeader(MSG_ENTITY, ENT_CLIENT_ELIMINATEDPLAYERS);
957 WriteByte(MSG_ENTITY, sendflags);
961 for(i = 1; i <= maxclients; i += 8)
963 for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
965 if(eliminatedPlayers.isEliminated(e))
968 WriteByte(MSG_ENTITY, f);
975 void EliminatedPlayers_Init(float(entity) isEliminated_func)
977 if(eliminatedPlayers)
979 backtrace("Can't spawn eliminatedPlayers again!");
982 Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
983 eliminatedPlayers.isEliminated = isEliminated_func;
989 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
991 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
992 this.projectiledeathtype |= HITTYPE_SPLASH;
993 adaptor_think2use(this);
997 void DropToFloor_Handler(entity this)
999 WITHSELF(this, builtin_droptofloor());
1000 this.dropped_origin = this.origin;
1003 void droptofloor(entity this)
1005 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1010 float trace_hits_box_a0, trace_hits_box_a1;
1012 float trace_hits_box_1d(float end, float thmi, float thma)
1016 // just check if x is in range
1024 // do the trace with respect to x
1025 // 0 -> end has to stay in thmi -> thma
1026 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1027 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1028 if (trace_hits_box_a0 > trace_hits_box_a1)
1034 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1039 // now it is a trace from 0 to end
1041 trace_hits_box_a0 = 0;
1042 trace_hits_box_a1 = 1;
1044 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1046 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1048 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1054 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1056 return trace_hits_box(start, end, thmi - ma, thma - mi);
1059 bool SUB_NoImpactCheck(entity this, entity toucher)
1061 // zero hitcontents = this is not the real impact, but either the
1062 // mirror-impact of something hitting the projectile instead of the
1063 // projectile hitting the something, or a touchareagrid one. Neither of
1064 // these stop the projectile from moving, so...
1065 if(trace_dphitcontents == 0)
1067 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1070 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1072 if (toucher == NULL && this.size != '0 0 0')
1075 tic = this.velocity * sys_frametime;
1076 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1077 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1078 if (trace_fraction >= 1)
1080 LOG_TRACE("Odd... did not hit...?");
1082 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1084 LOG_TRACE("Detected and prevented the sky-grapple bug.");
1092 #define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
1094 void W_Crylink_Dequeue(entity e);
1095 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1097 if(SUB_OwnerCheck(this, toucher))
1099 if(SUB_NoImpactCheck(this, toucher))
1101 if(this.classname == "nade")
1102 return false; // no checks here
1103 else if(this.classname == "grapplinghook")
1105 else if(this.classname == "spike")
1107 W_Crylink_Dequeue(this);
1114 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1115 UpdateCSQCProjectile(this);
1119 /** engine callback */
1120 void URI_Get_Callback(float id, float status, string data)
1122 if(url_URI_Get_Callback(id, status, data))
1126 else if (id == URI_GET_DISCARD)
1130 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1133 Curl_URI_Get_Callback(id, status, data);
1135 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1138 OnlineBanList_URI_Get_Callback(id, status, data);
1140 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1142 // handled by a mutator
1146 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1150 string uid2name(string myuid) {
1152 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1154 // FIXME remove this later after 0.6 release
1155 // convert old style broken records to correct style
1158 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1161 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1162 db_remove(ServerProgsDB, strcat("uid2name", myuid));
1167 s = "^1Unregistered Player";
1171 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1174 vector start, org, delta, end, enddown, mstart;
1176 m = e.dphitcontentsmask;
1177 e.dphitcontentsmask = goodcontents | badcontents;
1180 delta = boundmax - boundmin;
1184 for (i = 0; i < attempts; ++i)
1186 start.x = org.x + random() * delta.x;
1187 start.y = org.y + random() * delta.y;
1188 start.z = org.z + random() * delta.z;
1190 // rule 1: start inside world bounds, and outside
1191 // solid, and don't start from somewhere where you can
1192 // fall down to evil
1193 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1194 if (trace_fraction >= 1)
1196 if (trace_startsolid)
1198 if (trace_dphitcontents & badcontents)
1200 if (trace_dphitq3surfaceflags & badsurfaceflags)
1203 // rule 2: if we are too high, lower the point
1204 if (trace_fraction * delta.z > maxaboveground)
1205 start = trace_endpos + '0 0 1' * maxaboveground;
1206 enddown = trace_endpos;
1208 // rule 3: make sure we aren't outside the map. This only works
1209 // for somewhat well formed maps. A good rule of thumb is that
1210 // the map should have a convex outside hull.
1211 // these can be traceLINES as we already verified the starting box
1212 mstart = start + 0.5 * (e.mins + e.maxs);
1213 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1214 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1216 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1217 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1219 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1220 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1222 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1223 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1225 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1226 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1229 // rule 4: we must "see" some spawnpoint or item
1231 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1233 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1241 IL_EACH(g_items, checkpvs(mstart, it),
1243 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1254 // find a random vector to "look at"
1255 end.x = org.x + random() * delta.x;
1256 end.y = org.y + random() * delta.y;
1257 end.z = org.z + random() * delta.z;
1258 end = start + normalize(end - start) * vlen(delta);
1260 // rule 4: start TO end must not be too short
1261 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1262 if (trace_startsolid)
1264 if (trace_fraction < minviewdistance / vlen(delta))
1267 // rule 5: don't want to look at sky
1268 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1271 // rule 6: we must not end up in trigger_hurt
1272 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1278 e.dphitcontentsmask = m;
1282 setorigin(e, start);
1283 e.angles = vectoangles(end - start);
1284 LOG_TRACE("Needed ", ftos(i + 1), " attempts");
1291 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1293 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1296 void write_recordmarker(entity pl, float tstart, float dt)
1298 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1300 // also write a marker into demo files for demotc-race-record-extractor to find
1303 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1304 " ", ftos(tstart), " ", ftos(dt), "\n"));
1307 void attach_sameorigin(entity e, entity to, string tag)
1309 vector org, t_forward, t_left, t_up, e_forward, e_up;
1312 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1313 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
1314 t_forward = v_forward * tagscale;
1315 t_left = v_right * -tagscale;
1316 t_up = v_up * tagscale;
1318 e.origin_x = org * t_forward;
1319 e.origin_y = org * t_left;
1320 e.origin_z = org * t_up;
1322 // current forward and up directions
1323 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1324 e.angles = AnglesTransform_FromVAngles(e.angles);
1326 e.angles = AnglesTransform_FromAngles(e.angles);
1327 fixedmakevectors(e.angles);
1329 // untransform forward, up!
1330 e_forward.x = v_forward * t_forward;
1331 e_forward.y = v_forward * t_left;
1332 e_forward.z = v_forward * t_up;
1333 e_up.x = v_up * t_forward;
1334 e_up.y = v_up * t_left;
1335 e_up.z = v_up * t_up;
1337 e.angles = fixedvectoangles2(e_forward, e_up);
1338 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1339 e.angles = AnglesTransform_ToVAngles(e.angles);
1341 e.angles = AnglesTransform_ToAngles(e.angles);
1343 setattachment(e, to, tag);
1344 setorigin(e, e.origin);
1347 void detach_sameorigin(entity e)
1350 org = gettaginfo(e, 0);
1351 e.angles = fixedvectoangles2(v_forward, v_up);
1352 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1353 e.angles = AnglesTransform_ToVAngles(e.angles);
1355 e.angles = AnglesTransform_ToAngles(e.angles);
1357 setattachment(e, NULL, "");
1358 setorigin(e, e.origin);
1361 void follow_sameorigin(entity e, entity to)
1363 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1364 e.aiment = to; // make the hole follow bmodel
1365 e.punchangle = to.angles; // the original angles of bmodel
1366 e.view_ofs = e.origin - to.origin; // relative origin
1367 e.v_angle = e.angles - to.angles; // relative angles
1370 void unfollow_sameorigin(entity e)
1372 set_movetype(e, MOVETYPE_NONE);
1375 entity gettaginfo_relative_ent;
1376 vector gettaginfo_relative(entity e, float tag)
1378 if (!gettaginfo_relative_ent)
1380 gettaginfo_relative_ent = spawn();
1381 gettaginfo_relative_ent.effects = EF_NODRAW;
1383 gettaginfo_relative_ent.model = e.model;
1384 gettaginfo_relative_ent.modelindex = e.modelindex;
1385 gettaginfo_relative_ent.frame = e.frame;
1386 return gettaginfo(gettaginfo_relative_ent, tag);
1389 .string aiment_classname;
1390 .float aiment_deadflag;
1391 void SetMovetypeFollow(entity ent, entity e)
1393 // FIXME this may not be warpzone aware
1394 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1395 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1396 ent.aiment = e; // make the hole follow bmodel
1397 ent.punchangle = e.angles; // the original angles of bmodel
1398 ent.view_ofs = ent.origin - e.origin; // relative origin
1399 ent.v_angle = ent.angles - e.angles; // relative angles
1400 ent.aiment_classname = strzone(e.classname);
1401 ent.aiment_deadflag = e.deadflag;
1403 void UnsetMovetypeFollow(entity ent)
1405 set_movetype(ent, MOVETYPE_FLY);
1406 PROJECTILE_MAKETRIGGER(ent);
1409 float LostMovetypeFollow(entity ent)
1412 if(ent.move_movetype != MOVETYPE_FOLLOW)
1418 if(ent.aiment.classname != ent.aiment_classname)
1420 if(ent.aiment.deadflag != ent.aiment_deadflag)
1427 bool isPushable(entity e)
1438 case "droppedweapon":
1440 case "bullet": // antilagged bullets can't hit this either
1443 if (e.projectiledeathtype)