1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
20 string ColoredTeamName(float t);
22 string admin_name(void)
24 if(autocvar_sv_adminnick != "")
25 return autocvar_sv_adminnick;
27 return "SERVER ADMIN";
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
34 if (DistributeEvenly_amount)
36 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
40 DistributeEvenly_amount = 0;
42 DistributeEvenly_amount = amount;
43 DistributeEvenly_totalweight = totalweight;
45 float DistributeEvenly_Get(float weight)
50 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51 DistributeEvenly_totalweight -= weight;
52 DistributeEvenly_amount -= f;
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
84 local float nPlayerHealth = rint(enPlayer.health);
85 local float nPlayerArmor = rint(enPlayer.armorvalue);
86 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87 local float nPlayerPing = rint(enPlayer.ping);
88 local string strPlayerPingColor;
89 local string strMessage;
90 if(nPlayerPing >= 150)
91 strPlayerPingColor = "^1";
93 strPlayerPingColor = "^2";
95 if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98 if(autocvar_sv_fragmessage_information_ping) {
99 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100 strMessage = strcat(strMessage, " ^7(^2Bot");
102 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103 if(autocvar_sv_fragmessage_information_handicap)
104 if(autocvar_sv_fragmessage_information_handicap == 2)
105 if(nPlayerHandicap <= 1)
106 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109 else if not(nPlayerHandicap <= 1)
110 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 strMessage = strcat(strMessage, "^7)");
113 } else if(autocvar_sv_fragmessage_information_handicap) {
114 if(autocvar_sv_fragmessage_information_handicap == 2)
115 if(nPlayerHandicap <= 1)
116 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
118 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119 else if(nPlayerHandicap > 1)
120 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124 void bcenterprint(string s)
126 // TODO replace by MSG_ALL (would show it to spectators too, though)?
128 FOR_EACH_PLAYER(head)
129 if (clienttype(head) == CLIENTTYPE_REAL)
130 centerprint(head, s);
133 void GameLogEcho(string s)
138 if (autocvar_sv_eventlog_files)
143 matches = autocvar_sv_eventlog_files_counter + 1;
144 cvar_set("sv_eventlog_files_counter", ftos(matches));
147 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149 logfile = fopen(fn, FILE_APPEND);
150 fputs(logfile, ":logversion:3\n");
154 if (autocvar_sv_eventlog_files_timestamps)
155 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
157 fputs(logfile, strcat(s, "\n"));
160 if (autocvar_sv_eventlog_console)
169 // will be opened later
174 if (logfile_open && logfile >= 0)
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
192 PL_VIEW_OFS = stov(autocvar_sv_player_viewoffset);
193 PL_MIN = stov(autocvar_sv_player_mins);
194 PL_MAX = stov(autocvar_sv_player_maxs);
195 PL_HEAD = stov(autocvar_sv_player_headsize);
196 PL_CROUCH_VIEW_OFS = stov(autocvar_sv_player_crouch_viewoffset);
197 PL_CROUCH_MIN = stov(autocvar_sv_player_crouch_mins);
198 PL_CROUCH_MAX = stov(autocvar_sv_player_crouch_maxs);
200 // nudge off the floor
201 setorigin(self, self.origin + '0 0 1');
203 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204 if (trace_startsolid)
210 if (!move_out_of_solid(self))
211 objerror("could not get out of solid at all!");
212 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214 print(" ", ftos(self.origin_y - o_y));
215 print(" ", ftos(self.origin_z - o_z), "'\n");
216 if (autocvar_g_spawnpoints_auto_move_out_of_solid)
219 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225 self.mins = self.maxs = '0 0 0';
226 objerror("player spawn point in solid, mapper sucks!\n");
231 self.use = spawnpoint_use;
232 self.team_saved = self.team;
236 if (have_team_spawns != 0)
238 have_team_spawns = 1;
240 if (autocvar_r_showbboxes)
242 // show where spawnpoints point at too
243 makevectors(self.angles);
246 e.classname = "info_player_foo";
247 setorigin(e, self.origin + v_forward * 24);
248 setsize(e, '-8 -8 -8', '8 8 8');
249 e.solid = SOLID_TRIGGER;
253 #define strstr strstrofs
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
263 len = strlen(needle);
264 endpos = strlen(haystack) - len;
265 while(offset <= endpos)
267 found = substring(haystack, offset, len);
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
290 localhead = find(world, field, value);
293 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294 dist = localhead.oldorigin;
296 dist = localhead.origin;
298 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
301 for (i = 0; i < num_nearest; ++i)
303 if (len < nearest_length[i])
307 // now i tells us where to insert at
308 // INSERTION SORT! YOU'VE SEEN IT! RUN!
309 if (i < NUM_NEAREST_ENTITIES)
311 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313 nearest_length[j + 1] = nearest_length[j];
314 nearest_entity[j + 1] = nearest_entity[j];
316 nearest_length[i] = len;
317 nearest_entity[i] = localhead;
318 if (num_nearest < NUM_NEAREST_ENTITIES)
319 num_nearest = num_nearest + 1;
322 localhead = find(localhead, field, value);
325 // now use the first one from our list that we can see
326 for (i = 0; i < num_nearest; ++i)
328 traceline(point, nearest_entity[i].origin, TRUE, world);
329 if (trace_fraction == 1)
333 dprint("Nearest point (");
334 dprint(nearest_entity[0].netname);
335 dprint(") is not visible, using a visible one.\n");
337 return nearest_entity[i];
341 if (num_nearest == 0)
344 dprint("Not seeing any location point, using nearest as fallback.\n");
346 dprint("Candidates were: ");
347 for(j = 0; j < num_nearest; ++j)
351 dprint(nearest_entity[j].netname);
356 return nearest_entity[0];
359 void spawnfunc_target_location()
361 self.classname = "target_location";
362 // location name in netname
363 // eventually support: count, teamgame selectors, line of sight?
366 void spawnfunc_info_location()
368 self.classname = "target_location";
369 self.message = self.netname;
372 string NearestLocation(vector p)
377 loc = findnearest(p, classname, "target_location", '1 1 1');
384 loc = findnearest(p, target, "###item###", '1 1 4');
391 string formatmessage(string msg)
402 WarpZone_crosshair_trace(self);
403 cursor = trace_endpos;
404 cursor_ent = trace_ent;
408 break; // too many replacements
411 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
425 replacement = substring(msg, p, 2);
426 escape = substring(msg, p + 1, 1);
430 else if (escape == "\\")
432 else if (escape == "n")
434 else if (escape == "a")
435 replacement = ftos(floor(self.armorvalue));
436 else if (escape == "h")
437 replacement = ftos(floor(self.health));
438 else if (escape == "l")
439 replacement = NearestLocation(self.origin);
440 else if (escape == "y")
441 replacement = NearestLocation(cursor);
442 else if (escape == "d")
443 replacement = NearestLocation(self.death_origin);
444 else if (escape == "w") {
448 wep = self.switchweapon;
451 replacement = W_Name(wep);
452 } else if (escape == "W") {
453 if (self.items & IT_SHELLS) replacement = "shells";
454 else if (self.items & IT_NAILS) replacement = "bullets";
455 else if (self.items & IT_ROCKETS) replacement = "rockets";
456 else if (self.items & IT_CELLS) replacement = "cells";
457 else replacement = "batteries"; // ;)
458 } else if (escape == "x") {
459 replacement = cursor_ent.netname;
460 if (!replacement || !cursor_ent)
461 replacement = "nothing";
462 } else if (escape == "p") {
463 if (self.last_selected_player)
464 replacement = self.last_selected_player.netname;
466 replacement = "(nobody)";
467 } else if (escape == "s")
468 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469 else if (escape == "S")
470 replacement = ftos(vlen(self.velocity));
472 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
473 p = p + strlen(replacement);
478 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
479 return (value == 0) ? FALSE : TRUE;
488 >0: receives a cvar from name=argv(f) value=argv(f+1)
490 void GetCvars_handleString(string thisname, float f, .string field, string name)
495 strunzone(self.field);
496 self.field = string_null;
500 if (thisname == name)
503 strunzone(self.field);
504 self.field = strzone(argv(f + 1));
508 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
510 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
512 GetCvars_handleString(thisname, f, field, name);
513 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
514 if (thisname == name)
517 s = func(strcat1(self.field));
520 strunzone(self.field);
521 self.field = strzone(s);
525 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
532 if (thisname == name)
533 self.field = stof(argv(f + 1));
536 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
545 if (thisname == name)
549 self.field = stof(argv(f + 1));
558 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
561 float w_getbestweapon(entity e);
562 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
565 o = W_FixWeaponOrder_ForceComplete(wo);
566 if(self.weaponorder_byimpulse)
568 strunzone(self.weaponorder_byimpulse);
569 self.weaponorder_byimpulse = string_null;
571 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
574 void GetCvars(float f)
579 s = strcat1(argv(f));
583 MUTATOR_CALLHOOK(GetCvars);
584 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
585 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
586 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
587 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
588 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
607 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
609 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
610 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
612 #ifdef ALLOW_FORCEMODELS
613 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
614 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
616 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
617 GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
618 GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
620 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
623 if (s == "cl_weaponpriority")
624 self.switchweapon = w_getbestweapon(self);
628 void backtrace(string msg)
631 dev = autocvar_developer;
632 war = autocvar_prvm_backtraceforwarnings;
633 cvar_set("developer", "1");
634 cvar_set("prvm_backtraceforwarnings", "1");
636 print("--- CUT HERE ---\nWARNING: ");
639 remove(world); // isn't there any better way to cause a backtrace?
640 print("\n--- CUT UNTIL HERE ---\n");
641 cvar_set("developer", ftos(dev));
642 cvar_set("prvm_backtraceforwarnings", ftos(war));
645 string Team_ColorCode(float teamid)
647 if (teamid == COLOR_TEAM1)
649 else if (teamid == COLOR_TEAM2)
651 else if (teamid == COLOR_TEAM3)
653 else if (teamid == COLOR_TEAM4)
659 string Team_ColorName(float t)
661 // fixme: Search for team entities and get their .netname's!
662 if (t == COLOR_TEAM1)
664 if (t == COLOR_TEAM2)
666 if (t == COLOR_TEAM3)
668 if (t == COLOR_TEAM4)
673 string Team_ColorNameLowerCase(float t)
675 // fixme: Search for team entities and get their .netname's!
676 if (t == COLOR_TEAM1)
678 if (t == COLOR_TEAM2)
680 if (t == COLOR_TEAM3)
682 if (t == COLOR_TEAM4)
687 float ColourToNumber(string team_colour)
689 if (team_colour == "red")
692 if (team_colour == "blue")
695 if (team_colour == "yellow")
698 if (team_colour == "pink")
701 if (team_colour == "auto")
707 float NumberToTeamNumber(float number)
724 #define CENTERPRIO_POINT 1
725 #define CENTERPRIO_SPAM 2
726 #define CENTERPRIO_VOTE 4
727 #define CENTERPRIO_NORMAL 5
728 #define CENTERPRIO_SHIELDING 7
729 #define CENTERPRIO_MAPVOTE 9
730 #define CENTERPRIO_IDLEKICK 50
731 #define CENTERPRIO_ADMIN 99
732 .float centerprint_priority;
733 .float centerprint_expires;
734 void centerprint_atprio(entity e, float prio, string s)
736 if (intermission_running)
737 if (prio < CENTERPRIO_MAPVOTE)
739 if (time > e.centerprint_expires)
740 e.centerprint_priority = 0;
741 if (prio >= e.centerprint_priority)
743 e.centerprint_priority = prio;
744 if (timeoutStatus == 2)
745 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
747 e.centerprint_expires = time + e.cvar_scr_centertime;
748 centerprint_builtin(e, s);
751 void centerprint_expire(entity e, float prio)
753 if (prio == e.centerprint_priority)
755 e.centerprint_priority = 0;
756 centerprint_builtin(e, "");
759 void centerprint(entity e, string s)
761 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
764 // decolorizes and team colors the player name when needed
765 string playername(entity p)
768 if (teams_matter && !intermission_running && p.classname == "player")
770 t = Team_ColorCode(p.team);
771 return strcat(t, strdecolorize(p.netname));
777 vector randompos(vector m1, vector m2)
781 v_x = m2_x * random() + m1_x;
782 v_y = m2_y * random() + m1_y;
783 v_z = m2_z * random() + m1_z;
787 //#NO AUTOCVARS START
789 float g_pickup_shells;
790 float g_pickup_shells_max;
791 float g_pickup_nails;
792 float g_pickup_nails_max;
793 float g_pickup_rockets;
794 float g_pickup_rockets_max;
795 float g_pickup_cells;
796 float g_pickup_cells_max;
798 float g_pickup_fuel_jetpack;
799 float g_pickup_fuel_max;
800 float g_pickup_armorsmall;
801 float g_pickup_armorsmall_max;
802 float g_pickup_armorsmall_anyway;
803 float g_pickup_armormedium;
804 float g_pickup_armormedium_max;
805 float g_pickup_armormedium_anyway;
806 float g_pickup_armorbig;
807 float g_pickup_armorbig_max;
808 float g_pickup_armorbig_anyway;
809 float g_pickup_armorlarge;
810 float g_pickup_armorlarge_max;
811 float g_pickup_armorlarge_anyway;
812 float g_pickup_healthsmall;
813 float g_pickup_healthsmall_max;
814 float g_pickup_healthsmall_anyway;
815 float g_pickup_healthmedium;
816 float g_pickup_healthmedium_max;
817 float g_pickup_healthmedium_anyway;
818 float g_pickup_healthlarge;
819 float g_pickup_healthlarge_max;
820 float g_pickup_healthlarge_anyway;
821 float g_pickup_healthmega;
822 float g_pickup_healthmega_max;
823 float g_pickup_healthmega_anyway;
824 float g_pickup_ammo_anyway;
825 float g_pickup_weapons_anyway;
827 float g_weaponarena_random;
828 float g_weaponarena_random_with_laser;
829 string g_weaponarena_list;
830 float g_weaponspeedfactor;
831 float g_weaponratefactor;
832 float g_weapondamagefactor;
833 float g_weaponforcefactor;
834 float g_weaponspreadfactor;
838 float start_ammo_shells;
839 float start_ammo_nails;
840 float start_ammo_rockets;
841 float start_ammo_cells;
842 float start_ammo_fuel;
844 float start_armorvalue;
845 float warmup_start_weapons;
846 float warmup_start_ammo_shells;
847 float warmup_start_ammo_nails;
848 float warmup_start_ammo_rockets;
849 float warmup_start_ammo_cells;
850 float warmup_start_ammo_fuel;
851 float warmup_start_health;
852 float warmup_start_armorvalue;
856 entity get_weaponinfo(float w);
858 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
860 var float i = weaponinfo.weapon;
865 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
867 if (t < 0) // "default" weapon selection
869 if (g_lms || g_ca || allguns)
870 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
874 t = (i == WEP_SHOTGUN);
876 t = 0; // weapon is set a few lines later
878 t = (i == WEP_LASER || i == WEP_SHOTGUN);
879 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
880 t |= (i == WEP_HOOK);
883 // we cannot disable porto in Nexball, we must force it
884 if(g_nexball && i == WEP_PORTO)
890 void readplayerstartcvars()
896 // initialize starting values for players
899 start_ammo_shells = 0;
900 start_ammo_nails = 0;
901 start_ammo_rockets = 0;
902 start_ammo_cells = 0;
903 start_health = cvar("g_balance_health_start");
904 start_armorvalue = cvar("g_balance_armor_start");
907 s = cvar_string("g_weaponarena");
908 if (s == "0" || s == "")
914 if (s == "0" || s == "")
920 // forcibly turn off weaponarena
924 g_weaponarena_list = "All Weapons";
925 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
927 e = get_weaponinfo(j);
928 g_weaponarena |= e.weapons;
929 weapon_action(e.weapon, WR_PRECACHE);
932 else if (s == "most")
934 g_weaponarena_list = "Most Weapons";
935 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
937 e = get_weaponinfo(j);
938 if (e.spawnflags & WEP_FLAG_NORMAL)
940 g_weaponarena |= e.weapons;
941 weapon_action(e.weapon, WR_PRECACHE);
945 else if (s == "none")
947 g_weaponarena_list = "No Weapons";
948 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
952 t = tokenize_console(s);
953 g_weaponarena_list = "";
954 for (i = 0; i < t; ++i)
957 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
959 e = get_weaponinfo(j);
962 g_weaponarena |= e.weapons;
963 weapon_action(e.weapon, WR_PRECACHE);
964 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
970 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
973 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
977 g_weaponarena_random = cvar("g_weaponarena_random");
979 g_weaponarena_random = 0;
980 g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
984 start_weapons = g_weaponarena;
986 start_items |= IT_UNLIMITED_AMMO;
988 else if (g_minstagib)
991 start_armorvalue = 0;
992 start_weapons = WEPBIT_MINSTANEX;
993 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
994 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
996 if (g_minstagib_invis_alpha <= 0)
997 g_minstagib_invis_alpha = -1;
1001 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1003 e = get_weaponinfo(i);
1004 if(want_weapon("g_start_weapon_", e, FALSE))
1005 start_weapons |= e.weapons;
1009 if(!cvar("g_use_ammunition"))
1010 start_items |= IT_UNLIMITED_AMMO;
1014 start_ammo_cells = cvar("g_minstagib_ammo_start");
1015 start_ammo_fuel = cvar("g_start_ammo_fuel");
1017 else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
1019 start_ammo_rockets = 999;
1020 start_ammo_shells = 999;
1021 start_ammo_cells = 999;
1022 start_ammo_nails = 999;
1023 start_ammo_fuel = 999;
1029 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1030 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1031 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1032 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1033 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1037 start_ammo_shells = cvar("g_start_ammo_shells");
1038 start_ammo_nails = cvar("g_start_ammo_nails");
1039 start_ammo_rockets = cvar("g_start_ammo_rockets");
1040 start_ammo_cells = cvar("g_start_ammo_cells");
1041 start_ammo_fuel = cvar("g_start_ammo_fuel");
1047 start_health = cvar("g_lms_start_health");
1048 start_armorvalue = cvar("g_lms_start_armor");
1053 warmup_start_ammo_shells = start_ammo_shells;
1054 warmup_start_ammo_nails = start_ammo_nails;
1055 warmup_start_ammo_rockets = start_ammo_rockets;
1056 warmup_start_ammo_cells = start_ammo_cells;
1057 warmup_start_ammo_fuel = start_ammo_fuel;
1058 warmup_start_health = start_health;
1059 warmup_start_armorvalue = start_armorvalue;
1060 warmup_start_weapons = start_weapons;
1062 if (!g_weaponarena && !g_minstagib && !g_ca)
1064 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1065 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1066 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1067 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1068 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1069 warmup_start_health = cvar("g_warmup_start_health");
1070 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1071 warmup_start_weapons = 0;
1072 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1074 e = get_weaponinfo(i);
1075 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1076 warmup_start_weapons |= e.weapons;
1081 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1083 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1084 start_items |= IT_FUEL_REGEN;
1085 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1086 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1090 start_items |= IT_JETPACK;
1092 if (g_weapon_stay == 2)
1094 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1095 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1096 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1097 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1098 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1099 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1100 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1101 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1102 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1103 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1106 MUTATOR_CALLHOOK(SetStartItems);
1108 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1110 e = get_weaponinfo(i);
1111 if(e.weapons & (start_weapons | warmup_start_weapons))
1112 weapon_action(e.weapon, WR_PRECACHE);
1115 start_ammo_shells = max(0, start_ammo_shells);
1116 start_ammo_nails = max(0, start_ammo_nails);
1117 start_ammo_cells = max(0, start_ammo_cells);
1118 start_ammo_rockets = max(0, start_ammo_rockets);
1119 start_ammo_fuel = max(0, start_ammo_fuel);
1121 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1122 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1123 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1124 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1125 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1129 float g_bugrigs_planar_movement;
1130 float g_bugrigs_planar_movement_car_jumping;
1131 float g_bugrigs_reverse_spinning;
1132 float g_bugrigs_reverse_speeding;
1133 float g_bugrigs_reverse_stopping;
1134 float g_bugrigs_air_steering;
1135 float g_bugrigs_angle_smoothing;
1136 float g_bugrigs_friction_floor;
1137 float g_bugrigs_friction_brake;
1138 float g_bugrigs_friction_air;
1139 float g_bugrigs_accel;
1140 float g_bugrigs_speed_ref;
1141 float g_bugrigs_speed_pow;
1142 float g_bugrigs_steer;
1144 float g_touchexplode;
1145 float g_touchexplode_radius;
1146 float g_touchexplode_damage;
1147 float g_touchexplode_edgedamage;
1148 float g_touchexplode_force;
1155 float sv_pitch_fixyaw;
1157 string GetGametype(); // g_world.qc
1158 void readlevelcvars(void)
1160 // first load all the mutators
1162 MUTATOR_ADD(mutator_nix);
1163 if(cvar("g_dodging"))
1164 MUTATOR_ADD(mutator_dodging);
1165 if(cvar("g_rocket_flying"))
1166 MUTATOR_ADD(mutator_rocketflying);
1167 if(cvar("g_vampire"))
1168 MUTATOR_ADD(mutator_vampire);
1170 if(cvar("sv_allow_fullbright"))
1171 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1173 g_bugrigs = cvar("g_bugrigs");
1174 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1175 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1176 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1177 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1178 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1179 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1180 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1181 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1182 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1183 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1184 g_bugrigs_accel = cvar("g_bugrigs_accel");
1185 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1186 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1187 g_bugrigs_steer = cvar("g_bugrigs_steer");
1189 g_touchexplode = cvar("g_touchexplode");
1190 g_touchexplode_radius = cvar("g_touchexplode_radius");
1191 g_touchexplode_damage = cvar("g_touchexplode_damage");
1192 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1193 g_touchexplode_force = cvar("g_touchexplode_force");
1195 #ifdef ALLOW_FORCEMODELS
1196 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1198 sv_loddistance1 = cvar("sv_loddistance1");
1199 sv_loddistance2 = cvar("sv_loddistance2");
1201 if(sv_loddistance2 <= sv_loddistance1)
1202 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1204 sv_clones = cvar("sv_clones");
1205 sv_gentle = cvar("sv_gentle");
1206 sv_foginterval = cvar("sv_foginterval");
1207 g_cloaked = cvar("g_cloaked");
1209 g_cloaked = 1; // always enable cloak in CTS
1210 g_jump_grunt = cvar("g_jump_grunt");
1211 g_footsteps = cvar("g_footsteps");
1212 g_grappling_hook = cvar("g_grappling_hook");
1213 g_jetpack = cvar("g_jetpack");
1214 g_midair = cvar("g_midair");
1215 g_minstagib = cvar("g_minstagib");
1216 g_norecoil = cvar("g_norecoil");
1217 g_bloodloss = cvar("g_bloodloss");
1218 sv_maxidle = cvar("sv_maxidle");
1219 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1220 sv_pogostick = cvar("sv_pogostick");
1221 g_ctf_reverse = cvar("g_ctf_reverse");
1222 sv_autotaunt = cvar("sv_autotaunt");
1223 sv_taunt = cvar("sv_taunt");
1225 inWarmupStage = cvar("g_warmup");
1226 g_warmup_limit = cvar("g_warmup_limit");
1227 g_warmup_allguns = cvar("g_warmup_allguns");
1228 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1230 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1231 inWarmupStage = 0; // these modes cannot work together, sorry
1233 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1234 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1235 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1236 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1237 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1238 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1239 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1240 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1241 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1242 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1243 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1244 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1246 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1247 g_weaponratefactor = cvar("g_weaponratefactor");
1248 g_weapondamagefactor = cvar("g_weapondamagefactor");
1249 g_weaponforcefactor = cvar("g_weaponforcefactor");
1250 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1252 g_pickup_shells = cvar("g_pickup_shells");
1253 g_pickup_shells_max = cvar("g_pickup_shells_max");
1254 g_pickup_nails = cvar("g_pickup_nails");
1255 g_pickup_nails_max = cvar("g_pickup_nails_max");
1256 g_pickup_rockets = cvar("g_pickup_rockets");
1257 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1258 g_pickup_cells = cvar("g_pickup_cells");
1259 g_pickup_cells_max = cvar("g_pickup_cells_max");
1260 g_pickup_fuel = cvar("g_pickup_fuel");
1261 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1262 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1263 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1264 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1265 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1266 g_pickup_armormedium = cvar("g_pickup_armormedium");
1267 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1268 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1269 g_pickup_armorbig = cvar("g_pickup_armorbig");
1270 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1271 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1272 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1273 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1274 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1275 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1276 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1277 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1278 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1279 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1280 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1281 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1282 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1283 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1284 g_pickup_healthmega = cvar("g_pickup_healthmega");
1285 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1286 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1288 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1289 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1291 g_pinata = cvar("g_pinata");
1293 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1295 g_weapon_stay = cvar("g_weapon_stay");
1297 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1300 g_ghost_items = cvar("g_ghost_items");
1302 if(g_ghost_items >= 1)
1303 g_ghost_items = 0.25; // default alpha value
1305 if not(inWarmupStage && !g_ca)
1306 game_starttime = cvar("g_start_delay");
1308 sv_pitch_min = cvar("sv_pitch_min");
1309 sv_pitch_max = cvar("sv_pitch_max");
1310 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1312 readplayerstartcvars();
1318 string precache_sound (string s) = #19;
1319 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1320 float precache_sound_index (string s) = #19;
1322 #define SND_VOLUME 1
1323 #define SND_ATTENUATION 2
1324 #define SND_LARGEENTITY 8
1325 #define SND_LARGESOUND 16
1327 float sound_allowed(float dest, entity e)
1329 // sounds from world may always pass
1332 if (e.classname == "body")
1334 if (e.owner && e.owner != e)
1339 // sounds to self may always pass
1340 if (dest == MSG_ONE)
1341 if (e == msg_entity)
1343 // sounds by players can be removed
1344 if (autocvar_bot_sound_monopoly)
1345 if (clienttype(e) == CLIENTTYPE_REAL)
1347 // anything else may pass
1351 void sound(entity e, float chan, string samp, float vol, float atten)
1353 if (!sound_allowed(MSG_BROADCAST, e))
1355 sound_builtin(e, chan, samp, vol, atten);
1357 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1361 if (!sound_allowed(dest, e))
1364 entno = num_for_edict(e);
1365 idx = precache_sound_index(samp);
1370 atten = floor(atten * 64);
1371 vol = floor(vol * 255);
1374 sflags |= SND_VOLUME;
1376 sflags |= SND_ATTENUATION;
1378 sflags |= SND_LARGEENTITY;
1380 sflags |= SND_LARGESOUND;
1382 WriteByte(dest, SVC_SOUND);
1383 WriteByte(dest, sflags);
1384 if (sflags & SND_VOLUME)
1385 WriteByte(dest, vol);
1386 if (sflags & SND_ATTENUATION)
1387 WriteByte(dest, atten);
1388 if (sflags & SND_LARGEENTITY)
1390 WriteShort(dest, entno);
1391 WriteByte(dest, chan);
1395 WriteShort(dest, entno * 8 + chan);
1397 if (sflags & SND_LARGESOUND)
1398 WriteShort(dest, idx);
1400 WriteByte(dest, idx);
1402 WriteCoord(dest, o_x);
1403 WriteCoord(dest, o_y);
1404 WriteCoord(dest, o_z);
1406 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1410 if (!sound_allowed(dest, e))
1413 o = e.origin + 0.5 * (e.mins + e.maxs);
1414 soundtoat(dest, e, o, chan, samp, vol, atten);
1416 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1418 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1420 void stopsoundto(float dest, entity e, float chan)
1424 if (!sound_allowed(dest, e))
1427 entno = num_for_edict(e);
1432 idx = precache_sound_index("misc/null.wav");
1433 sflags = SND_LARGEENTITY;
1435 sflags |= SND_LARGESOUND;
1436 WriteByte(dest, SVC_SOUND);
1437 WriteByte(dest, sflags);
1438 WriteShort(dest, entno);
1439 WriteByte(dest, chan);
1440 if (sflags & SND_LARGESOUND)
1441 WriteShort(dest, idx);
1443 WriteByte(dest, idx);
1444 WriteCoord(dest, e.origin_x);
1445 WriteCoord(dest, e.origin_y);
1446 WriteCoord(dest, e.origin_z);
1450 WriteByte(dest, SVC_STOPSOUND);
1451 WriteShort(dest, entno * 8 + chan);
1454 void stopsound(entity e, float chan)
1456 if (!sound_allowed(MSG_BROADCAST, e))
1459 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1460 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1463 void play2(entity e, string filename)
1465 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1467 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1470 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1472 float spamsound(entity e, float chan, string samp, float vol, float atten)
1474 if (!sound_allowed(MSG_BROADCAST, e))
1477 if (time > e.spamtime)
1480 sound(e, chan, samp, vol, atten);
1486 void play2team(float t, string filename)
1490 if (autocvar_bot_sound_monopoly)
1493 FOR_EACH_REALPLAYER(head)
1496 play2(head, filename);
1500 void play2all(string samp)
1502 if (autocvar_bot_sound_monopoly)
1505 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1508 void PrecachePlayerSounds(string f);
1509 void precache_playermodel(string m)
1511 float globhandle, i, n;
1514 if(substring(m, -9,5) == "_lod1")
1516 if(substring(m, -9,5) == "_lod2")
1521 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1524 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1529 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1532 n = search_getsize(globhandle);
1533 for (i = 0; i < n; ++i)
1535 //print(search_getfilename(globhandle, i), "\n");
1536 f = search_getfilename(globhandle, i);
1537 PrecachePlayerSounds(f);
1539 search_end(globhandle);
1541 void precache_all_playermodels(string pattern)
1543 float globhandle, i, n;
1546 globhandle = search_begin(pattern, TRUE, FALSE);
1549 n = search_getsize(globhandle);
1550 for (i = 0; i < n; ++i)
1552 //print(search_getfilename(globhandle, i), "\n");
1553 f = search_getfilename(globhandle, i);
1554 precache_playermodel(f);
1556 search_end(globhandle);
1561 // gamemode related things
1562 precache_model ("models/misc/chatbubble.spr");
1563 precache_model ("models/misc/teambubble.spr");
1566 precache_model ("models/runematch/curse.mdl");
1567 precache_model ("models/runematch/rune.mdl");
1570 #ifdef TTURRETS_ENABLED
1571 if (autocvar_g_turrets)
1575 // Precache all player models if desired
1576 if (autocvar_sv_precacheplayermodels)
1578 PrecachePlayerSounds("sound/player/default.sounds");
1579 precache_all_playermodels("models/player/*.zym");
1580 precache_all_playermodels("models/player/*.dpm");
1581 precache_all_playermodels("models/player/*.md3");
1582 precache_all_playermodels("models/player/*.psk");
1583 precache_all_playermodels("models/player/*.iqm");
1586 if (autocvar_sv_defaultcharacter)
1589 s = autocvar_sv_defaultplayermodel_red;
1591 precache_playermodel(s);
1592 s = autocvar_sv_defaultplayermodel_blue;
1594 precache_playermodel(s);
1595 s = autocvar_sv_defaultplayermodel_yellow;
1597 precache_playermodel(s);
1598 s = autocvar_sv_defaultplayermodel_pink;
1600 precache_playermodel(s);
1601 s = autocvar_sv_defaultplayermodel;
1603 precache_playermodel(s);
1608 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1609 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1612 // gore and miscellaneous sounds
1613 //precache_sound ("misc/h2ohit.wav");
1614 precache_model ("models/hook.md3");
1615 precache_sound ("misc/armorimpact.wav");
1616 precache_sound ("misc/bodyimpact1.wav");
1617 precache_sound ("misc/bodyimpact2.wav");
1618 precache_sound ("misc/gib.wav");
1619 precache_sound ("misc/gib_splat01.wav");
1620 precache_sound ("misc/gib_splat02.wav");
1621 precache_sound ("misc/gib_splat03.wav");
1622 precache_sound ("misc/gib_splat04.wav");
1623 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1624 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1625 precache_sound ("misc/null.wav");
1626 precache_sound ("misc/spawn.wav");
1627 precache_sound ("misc/talk.wav");
1628 precache_sound ("misc/teleport.wav");
1629 precache_sound ("misc/poweroff.wav");
1630 precache_sound ("player/lava.wav");
1631 precache_sound ("player/slime.wav");
1634 precache_sound ("misc/jetpack_fly.wav");
1636 precache_model ("models/sprites/0.spr32");
1637 precache_model ("models/sprites/1.spr32");
1638 precache_model ("models/sprites/2.spr32");
1639 precache_model ("models/sprites/3.spr32");
1640 precache_model ("models/sprites/4.spr32");
1641 precache_model ("models/sprites/5.spr32");
1642 precache_model ("models/sprites/6.spr32");
1643 precache_model ("models/sprites/7.spr32");
1644 precache_model ("models/sprites/8.spr32");
1645 precache_model ("models/sprites/9.spr32");
1646 precache_model ("models/sprites/10.spr32");
1648 // common weapon precaches
1649 precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1650 precache_sound ("weapons/weapon_switch.wav");
1651 precache_sound ("weapons/weaponpickup.wav");
1652 precache_sound ("weapons/unavailable.wav");
1653 precache_sound ("weapons/dryfire.wav");
1654 if (g_grappling_hook)
1656 precache_sound ("weapons/hook_fire.wav"); // hook
1657 precache_sound ("weapons/hook_impact.wav"); // hook
1660 if(autocvar_sv_precacheweapons)
1662 //precache weapon models/sounds
1665 while (wep <= WEP_LAST)
1667 weapon_action(wep, WR_PRECACHE);
1672 precache_model("models/elaser.mdl");
1673 precache_model("models/laser.mdl");
1674 precache_model("models/ebomb.mdl");
1677 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1679 if (!self.noise && self.music) // quake 3 uses the music field
1680 self.noise = self.music;
1682 // plays music for the level if there is any
1685 precache_sound (self.noise);
1686 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1691 // sorry, but using \ in macros breaks line numbers
1692 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1693 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1694 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1696 // WARNING: this kills the trace globals
1697 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1698 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1700 #define INITPRIO_FIRST 0
1701 #define INITPRIO_GAMETYPE 0
1702 #define INITPRIO_GAMETYPE_FALLBACK 1
1703 #define INITPRIO_FINDTARGET 10
1704 #define INITPRIO_DROPTOFLOOR 20
1705 #define INITPRIO_SETLOCATION 90
1706 #define INITPRIO_LINKDOORS 91
1707 #define INITPRIO_LAST 99
1709 .void(void) initialize_entity;
1710 .float initialize_entity_order;
1711 .entity initialize_entity_next;
1712 entity initialize_entity_first;
1714 void make_safe_for_remove(entity e)
1716 if (e.initialize_entity)
1719 for (ent = initialize_entity_first; ent; )
1721 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1723 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1724 // skip it in linked list
1727 prev.initialize_entity_next = ent.initialize_entity_next;
1728 ent = prev.initialize_entity_next;
1732 initialize_entity_first = ent.initialize_entity_next;
1733 ent = initialize_entity_first;
1739 ent = ent.initialize_entity_next;
1745 void objerror(string s)
1747 make_safe_for_remove(self);
1748 objerror_builtin(s);
1751 .float remove_except_protected_forbidden;
1752 void remove_except_protected(entity e)
1754 if(e.remove_except_protected_forbidden)
1755 error("not allowed to remove this at this point");
1759 void remove_unsafely(entity e)
1764 void remove_safely(entity e)
1766 make_safe_for_remove(e);
1770 void InitializeEntity(entity e, void(void) func, float order)
1774 if (!e || e.initialize_entity)
1776 // make a proxy initializer entity
1780 e.classname = "initialize_entity";
1784 e.initialize_entity = func;
1785 e.initialize_entity_order = order;
1787 cur = initialize_entity_first;
1790 if (!cur || cur.initialize_entity_order > order)
1792 // insert between prev and cur
1794 prev.initialize_entity_next = e;
1796 initialize_entity_first = e;
1797 e.initialize_entity_next = cur;
1801 cur = cur.initialize_entity_next;
1804 void InitializeEntitiesRun()
1807 startoflist = initialize_entity_first;
1808 initialize_entity_first = world;
1809 remove = remove_except_protected;
1810 for (self = startoflist; self; self = self.initialize_entity_next)
1812 self.remove_except_protected_forbidden = 1;
1814 for (self = startoflist; self; )
1817 var void(void) func;
1818 e = self.initialize_entity_next;
1819 func = self.initialize_entity;
1820 self.initialize_entity_order = 0;
1821 self.initialize_entity = func_null;
1822 self.initialize_entity_next = world;
1823 self.remove_except_protected_forbidden = 0;
1824 if (self.classname == "initialize_entity")
1828 remove_builtin(self);
1831 //dprint("Delayed initialization: ", self.classname, "\n");
1832 if(func != func_null)
1837 backtrace(strcat("Null function in: ", self.classname, "\n"));
1841 remove = remove_unsafely;
1844 .float uncustomizeentityforclient_set;
1845 .void(void) uncustomizeentityforclient;
1846 void(void) SUB_Nullpointer = #0;
1847 void UncustomizeEntitiesRun()
1851 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1852 self.uncustomizeentityforclient();
1855 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1857 e.customizeentityforclient = customizer;
1858 e.uncustomizeentityforclient = uncustomizer;
1859 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1863 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1866 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1870 if (e.classname == "")
1871 e.classname = "net_linked";
1873 if (e.model == "" || self.modelindex == 0)
1877 setmodel(e, "null");
1881 e.SendEntity = sendfunc;
1882 e.SendFlags = 0xFFFFFF;
1885 e.effects |= EF_NODEPTHTEST;
1889 e.nextthink = time + dt;
1890 e.think = SUB_Remove;
1894 void adaptor_think2touch()
1903 void adaptor_think2use()
1915 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1917 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1918 self.projectiledeathtype |= HITTYPE_SPLASH;
1919 adaptor_think2use();
1922 // deferred dropping
1923 void DropToFloor_Handler()
1925 droptofloor_builtin();
1926 self.dropped_origin = self.origin;
1931 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1936 float trace_hits_box_a0, trace_hits_box_a1;
1938 float trace_hits_box_1d(float end, float thmi, float thma)
1942 // just check if x is in range
1950 // do the trace with respect to x
1951 // 0 -> end has to stay in thmi -> thma
1952 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1953 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1954 if (trace_hits_box_a0 > trace_hits_box_a1)
1960 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1965 // now it is a trace from 0 to end
1967 trace_hits_box_a0 = 0;
1968 trace_hits_box_a1 = 1;
1970 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1972 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1974 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1980 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1982 return trace_hits_box(start, end, thmi - ma, thma - mi);
1985 float SUB_NoImpactCheck()
1987 // zero hitcontents = this is not the real impact, but either the
1988 // mirror-impact of something hitting the projectile instead of the
1989 // projectile hitting the something, or a touchareagrid one. Neither of
1990 // these stop the projectile from moving, so...
1991 if(trace_dphitcontents == 0)
1993 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1996 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1998 if (other == world && self.size != '0 0 0')
2001 tic = self.velocity * sys_frametime;
2002 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2003 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2004 if (trace_fraction >= 1)
2006 dprint("Odd... did not hit...?\n");
2008 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2010 dprint("Detected and prevented the sky-grapple bug.\n");
2018 #define SUB_OwnerCheck() (other && (other == self.owner))
2020 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2022 if(SUB_OwnerCheck())
2024 if(SUB_NoImpactCheck())
2029 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2030 UpdateCSQCProjectileNextFrame(self);
2033 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2035 float MAX_IPBAN_URIS = 16;
2037 float URI_GET_DISCARD = 0;
2038 float URI_GET_IPBAN = 1;
2039 float URI_GET_IPBAN_END = 16;
2040 float URI_GET_PLAYERSTATS_SENT = 17;
2042 void URI_Get_Callback(float id, float status, string data)
2044 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2046 dprint("\nEnd of data.\n");
2048 if (id == URI_GET_DISCARD)
2052 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2055 OnlineBanList_URI_Get_Callback(id, status, data);
2057 else if (id == URI_GET_PLAYERSTATS_SENT)
2059 PlayerStats_Sent_URI_Get_Callback(id, status, data);
2063 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2067 void print_to(entity e, string s)
2070 sprint(e, strcat(s, "\n"));
2075 string uid2name(string myuid) {
2077 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2080 s = "^1Unregistered Player";
2084 float race_readTime(string map, float pos)
2092 return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2095 string race_readUID(string map, float pos)
2103 return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2106 float race_readPos(string map, float t) {
2108 for (i = 1; i <= RANKINGS_CNT; ++i)
2109 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2112 return 0; // pos is zero if unranked
2115 void race_writeTime(string map, float t, string myuid)
2124 newpos = race_readPos(map, t);
2127 for(i = 1; i <= RANKINGS_CNT; ++i)
2129 if(race_readUID(map, i) == myuid)
2132 if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2133 for (i = prevpos; i > newpos; --i) {
2134 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2135 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2137 } else { // player has no ranked record yet
2138 for (i = RANKINGS_CNT; i > newpos; --i) {
2139 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2140 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2144 // store new time itself
2145 db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2146 db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2149 string race_readName(string map, float pos)
2157 return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2160 string race_placeName(float pos) {
2161 if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2163 if(mod(pos, 10) == 1)
2164 return strcat(ftos(pos), "st");
2165 else if(mod(pos, 10) == 2)
2166 return strcat(ftos(pos), "nd");
2167 else if(mod(pos, 10) == 3)
2168 return strcat(ftos(pos), "rd");
2170 return strcat(ftos(pos), "th");
2173 return strcat(ftos(pos), "th");
2175 string getrecords(float page) // 50 records per page
2189 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2191 if (MapInfo_Get_ByID(i))
2193 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2197 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2198 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2206 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2208 if (MapInfo_Get_ByID(i))
2210 r = race_readTime(MapInfo_Map_bspname, 1);
2213 h = race_readName(MapInfo_Map_bspname, 1);
2214 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2222 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2224 if (MapInfo_Get_ByID(i))
2226 r = race_readTime(MapInfo_Map_bspname, 1);
2229 h = race_readName(MapInfo_Map_bspname, 1);
2230 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2236 MapInfo_ClearTemps();
2238 if (s == "" && page == 0)
2239 return "No records are available on this server.\n";
2244 string getrankings()
2257 for (i = 1; i <= RANKINGS_CNT; ++i)
2259 t = race_readTime(map, i);
2262 n = race_readName(map, i);
2263 p = race_placeName(i);
2264 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2267 MapInfo_ClearTemps();
2270 return strcat("No records are available for the map: ", map, "\n");
2272 return strcat("Records for ", map, ":\n", s);
2275 #define LADDER_FIRSTPOINT 100
2276 #define LADDER_CNT 10
2277 // position X still gives LADDER_FIRSTPOINT/X points
2278 #define LADDER_SIZE 30
2279 // ladder shows the top X players
2280 string top_uids[LADDER_SIZE];
2281 float top_scores[LADDER_SIZE];
2284 float i, j, k, uidcnt;
2298 for (k = 0; k < MapInfo_count; ++k)
2300 if (MapInfo_Get_ByID(k))
2302 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2303 if(i == 0) // speed award
2305 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2308 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2310 else // normal record, if it exists (else break)
2312 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2315 myuid = race_readUID(MapInfo_Map_bspname, i);
2318 // string s contains:
2319 // arg 0 = # of speed recs
2320 // arg 1 = # of 1st place recs
2321 // arg 2 = # of 2nd place recs
2323 // LADDER_CNT+1 = total points
2325 temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2328 db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2330 for (j = 0; j <= LADDER_CNT + 1; ++j)
2332 if(j != LADDER_CNT + 1)
2333 temp_s = strcat(temp_s, "0 ");
2335 temp_s = strcat(temp_s, "0");
2339 tokenize_console(temp_s);
2342 if(i == 0) // speed award
2343 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2345 if(j == 0) // speed award
2346 s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2348 s = strcat(s, " ", argv(j)); // just copy over everything else
2351 for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2354 s = strcat(s, argv(j)); // speed award, dont prefix with " "
2355 else if(j == i) // wanted rec!
2356 s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2358 s = strcat(s, " ", argv(j)); // just copy over everything else
2361 // total points are (by default) calculated like this:
2362 // speedrec = floor(100 / 10) = 10 points
2363 // 1st place = floor(100 / 1) = 100 points
2364 // 2nd place = floor(100 / 2) = 50 points
2365 // 3rd place = floor(100 / 3) = 33 points
2366 // 4th place = floor(100 / 4) = 25 points
2367 // 5th place = floor(100 / 5) = 20 points
2371 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2373 s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2375 db_put(TemporaryDB, strcat("ladder", myuid), s);
2382 for (i = 0; i <= uidcnt; ++i) // for each known uid
2384 thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2385 temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2386 tokenize_console(temp_s);
2387 thiscnt = stof(argv(LADDER_CNT+1));
2389 if(thiscnt > top_scores[LADDER_SIZE-1])
2390 for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2392 if(thiscnt > top_scores[j])
2394 for (k = LADDER_SIZE-1; k >= j; --k)
2396 top_uids[k] = top_uids[k-1];
2397 top_scores[k] = top_scores[k-1];
2399 top_uids[j] = thisuid;
2400 top_scores[j] = thiscnt;
2406 s = "^3-----------------------\n\n";
2408 s = strcat(s, "Pos ^3|");
2409 s = strcat(s, " ^7Total ^3|");
2410 for (i = 1; i <= LADDER_CNT; ++i)
2412 s = strcat(s, " ^7", race_placeName(i), " ^3|");
2414 s = strcat(s, " ^7Speed awards ^3| ^7Name");
2416 s = strcat(s, "\n^3----+--------");
2417 for (i = 1; i <= min(9, LADDER_CNT); ++i)
2419 s = strcat(s, "+-----");
2422 for (i = 1; i <= LADDER_CNT - 9; ++i)
2424 s = strcat(s, "+------");
2428 s = strcat(s, "+--------------+--------------------\n");
2430 for (i = 0; i < LADDER_SIZE; ++i)
2432 temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2433 tokenize_console(temp_s);
2434 if (argv(LADDER_CNT+1) == "") // total is 0, skip
2436 s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2437 s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2438 for (j = 1; j <= min(9, LADDER_CNT); ++j)
2440 s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2443 for (j = 10; j <= LADDER_CNT; ++j)
2445 s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2449 s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2450 s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2453 MapInfo_ClearTemps();
2456 return "No ladder on this server!\n";
2458 return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2462 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2465 vector start, org, delta, end, enddown, mstart;
2467 m = e.dphitcontentsmask;
2468 e.dphitcontentsmask = goodcontents | badcontents;
2471 delta = world.maxs - world.mins;
2473 for (i = 0; i < attempts; ++i)
2475 start_x = org_x + random() * delta_x;
2476 start_y = org_y + random() * delta_y;
2477 start_z = org_z + random() * delta_z;
2479 // rule 1: start inside world bounds, and outside
2480 // solid, and don't start from somewhere where you can
2481 // fall down to evil
2482 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2483 if (trace_fraction >= 1)
2485 if (trace_startsolid)
2487 if (trace_dphitcontents & badcontents)
2489 if (trace_dphitq3surfaceflags & badsurfaceflags)
2492 // rule 2: if we are too high, lower the point
2493 if (trace_fraction * delta_z > maxaboveground)
2494 start = trace_endpos + '0 0 1' * maxaboveground;
2495 enddown = trace_endpos;
2497 // rule 3: make sure we aren't outside the map. This only works
2498 // for somewhat well formed maps. A good rule of thumb is that
2499 // the map should have a convex outside hull.
2500 // these can be traceLINES as we already verified the starting box
2501 mstart = start + 0.5 * (e.mins + e.maxs);
2502 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2503 if (trace_fraction >= 1)
2505 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2506 if (trace_fraction >= 1)
2508 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2509 if (trace_fraction >= 1)
2511 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2512 if (trace_fraction >= 1)
2514 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2515 if (trace_fraction >= 1)
2518 // find a random vector to "look at"
2519 end_x = org_x + random() * delta_x;
2520 end_y = org_y + random() * delta_y;
2521 end_z = org_z + random() * delta_z;
2522 end = start + normalize(end - start) * vlen(delta);
2524 // rule 4: start TO end must not be too short
2525 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2526 if (trace_startsolid)
2528 if (trace_fraction < minviewdistance / vlen(delta))
2531 // rule 5: don't want to look at sky
2532 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2535 // rule 6: we must not end up in trigger_hurt
2536 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2542 e.dphitcontentsmask = m;
2546 setorigin(e, start);
2547 e.angles = vectoangles(end - start);
2548 dprint("Needed ", ftos(i + 1), " attempts\n");
2555 float zcurveparticles_effectno;
2556 vector zcurveparticles_start;
2557 float zcurveparticles_spd;
2559 void endzcurveparticles()
2561 if(zcurveparticles_effectno)
2564 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2566 zcurveparticles_effectno = 0;
2569 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2571 spd = bound(0, floor(spd / 16), 32767);
2572 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2574 endzcurveparticles();
2575 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2576 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2577 WriteShort(MSG_BROADCAST, effectno);
2578 WriteCoord(MSG_BROADCAST, start_x);
2579 WriteCoord(MSG_BROADCAST, start_y);
2580 WriteCoord(MSG_BROADCAST, start_z);
2581 zcurveparticles_effectno = effectno;
2582 zcurveparticles_start = start;
2585 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2586 WriteCoord(MSG_BROADCAST, end_x);
2587 WriteCoord(MSG_BROADCAST, end_y);
2588 WriteCoord(MSG_BROADCAST, end_z);
2589 WriteCoord(MSG_BROADCAST, end_dz);
2590 zcurveparticles_spd = spd;
2593 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2596 vector vecxy, velxy;
2598 vecxy = end - start;
2603 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2605 endzcurveparticles();
2606 trailparticles(world, effectno, start, end);
2610 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2611 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2614 void write_recordmarker(entity pl, float tstart, float dt)
2616 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2618 // also write a marker into demo files for demotc-race-record-extractor to find
2621 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2622 " ", ftos(tstart), " ", ftos(dt), "\n"));
2625 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2638 if(allowcenter) // 2: allow center handedness
2651 if(allowcenter) // 2: allow center handedness
2667 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2672 if (autocvar_g_shootfromeye)
2676 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2684 else if (autocvar_g_shootfromcenter)
2688 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2696 else if ((s = autocvar_g_shootfromfixedorigin) != "")
2706 else if (autocvar_g_shootfromclient)
2708 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2713 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2715 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2719 void attach_sameorigin(entity e, entity to, string tag)
2721 vector org, t_forward, t_left, t_up, e_forward, e_up;
2728 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2729 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2730 t_forward = v_forward * tagscale;
2731 t_left = v_right * -tagscale;
2732 t_up = v_up * tagscale;
2734 e.origin_x = org * t_forward;
2735 e.origin_y = org * t_left;
2736 e.origin_z = org * t_up;
2738 // current forward and up directions
2739 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2740 e.angles = AnglesTransform_FromVAngles(e.angles);
2742 e.angles = AnglesTransform_FromAngles(e.angles);
2743 fixedmakevectors(e.angles);
2745 // untransform forward, up!
2746 e_forward_x = v_forward * t_forward;
2747 e_forward_y = v_forward * t_left;
2748 e_forward_z = v_forward * t_up;
2749 e_up_x = v_up * t_forward;
2750 e_up_y = v_up * t_left;
2751 e_up_z = v_up * t_up;
2753 e.angles = fixedvectoangles2(e_forward, e_up);
2754 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2755 e.angles = AnglesTransform_ToVAngles(e.angles);
2757 e.angles = AnglesTransform_ToAngles(e.angles);
2759 setattachment(e, to, tag);
2760 setorigin(e, e.origin);
2763 void detach_sameorigin(entity e)
2766 org = gettaginfo(e, 0);
2767 e.angles = fixedvectoangles2(v_forward, v_up);
2768 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2769 e.angles = AnglesTransform_ToVAngles(e.angles);
2771 e.angles = AnglesTransform_ToAngles(e.angles);
2773 setattachment(e, world, "");
2774 setorigin(e, e.origin);
2777 void follow_sameorigin(entity e, entity to)
2779 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2780 e.aiment = to; // make the hole follow bmodel
2781 e.punchangle = to.angles; // the original angles of bmodel
2782 e.view_ofs = e.origin - to.origin; // relative origin
2783 e.v_angle = e.angles - to.angles; // relative angles
2786 void unfollow_sameorigin(entity e)
2788 e.movetype = MOVETYPE_NONE;
2791 entity gettaginfo_relative_ent;
2792 vector gettaginfo_relative(entity e, float tag)
2794 if (!gettaginfo_relative_ent)
2796 gettaginfo_relative_ent = spawn();
2797 gettaginfo_relative_ent.effects = EF_NODRAW;
2799 gettaginfo_relative_ent.model = e.model;
2800 gettaginfo_relative_ent.modelindex = e.modelindex;
2801 gettaginfo_relative_ent.frame = e.frame;
2802 return gettaginfo(gettaginfo_relative_ent, tag);
2805 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2809 if (pl.soundentity.cnt & p)
2811 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2812 pl.soundentity.cnt |= p;
2815 void SoundEntity_StopSound(entity pl, float chan)
2819 if (pl.soundentity.cnt & p)
2821 stopsoundto(MSG_ALL, pl.soundentity, chan);
2822 pl.soundentity.cnt &~= p;
2826 void SoundEntity_Attach(entity pl)
2828 pl.soundentity = spawn();
2829 pl.soundentity.classname = "soundentity";
2830 pl.soundentity.owner = pl;
2831 setattachment(pl.soundentity, pl, "");
2832 setmodel(pl.soundentity, "null");
2835 void SoundEntity_Detach(entity pl)
2838 for (i = 0; i <= 7; ++i)
2839 SoundEntity_StopSound(pl, i);
2843 float ParseCommandPlayerSlotTarget_firsttoken;
2844 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2852 ParseCommandPlayerSlotTarget_firsttoken = -1;
2856 if (substring(argv(idx), 0, 1) == "#")
2858 s = substring(argv(idx), 1, -1);
2860 if (s == "") if (tokens > idx)
2865 ParseCommandPlayerSlotTarget_firsttoken = idx;
2867 if (s == ftos(n) && n > 0 && n <= maxclients)
2870 if (e.flags & FL_CLIENT)
2876 // it must be a nick name
2879 ParseCommandPlayerSlotTarget_firsttoken = idx;
2882 FOR_EACH_CLIENT(head)
2883 if (head.netname == s)
2891 s = strdecolorize(s);
2893 FOR_EACH_CLIENT(head)
2894 if (strdecolorize(head.netname) == s)
2909 float modeleffect_SendEntity(entity to, float sf)
2912 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2915 if(self.velocity != '0 0 0')
2917 if(self.angles != '0 0 0')
2919 if(self.avelocity != '0 0 0')
2922 WriteByte(MSG_ENTITY, f);
2923 WriteShort(MSG_ENTITY, self.modelindex);
2924 WriteByte(MSG_ENTITY, self.skin);
2925 WriteByte(MSG_ENTITY, self.frame);
2926 WriteCoord(MSG_ENTITY, self.origin_x);
2927 WriteCoord(MSG_ENTITY, self.origin_y);
2928 WriteCoord(MSG_ENTITY, self.origin_z);
2931 WriteCoord(MSG_ENTITY, self.velocity_x);
2932 WriteCoord(MSG_ENTITY, self.velocity_y);
2933 WriteCoord(MSG_ENTITY, self.velocity_z);
2937 WriteCoord(MSG_ENTITY, self.angles_x);
2938 WriteCoord(MSG_ENTITY, self.angles_y);
2939 WriteCoord(MSG_ENTITY, self.angles_z);
2943 WriteCoord(MSG_ENTITY, self.avelocity_x);
2944 WriteCoord(MSG_ENTITY, self.avelocity_y);
2945 WriteCoord(MSG_ENTITY, self.avelocity_z);
2947 WriteShort(MSG_ENTITY, self.scale * 256.0);
2948 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2949 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2950 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2951 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2956 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2961 e.classname = "modeleffect";
2969 e.teleport_time = t1;
2973 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2977 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2980 sz = max(e.scale, e.scale2);
2981 setsize(e, e.mins * sz, e.maxs * sz);
2982 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2985 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2987 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2990 float randombit(float bits)
2992 if not(bits & (bits-1)) // this ONLY holds for powers of two!
3001 for(f = 1; f <= bits; f *= 2)
3010 r = (r - 1) / (n - 1);
3017 float randombits(float bits, float k, float error_return)
3021 while(k > 0 && bits != r)
3023 r += randombit(bits - r);
3032 void randombit_test(float bits, float iter)
3036 print(ftos(randombit(bits)), "\n");
3041 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3043 if(halflifedist > 0)
3044 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3045 else if(halflifedist < 0)
3046 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3055 #define cvar_string_normal cvar_string_builtin
3056 #define cvar_normal cvar_builtin
3058 string cvar_string_normal(string n)
3060 if not(cvar_type(n) & 1)
3061 backtrace(strcat("Attempt to access undefined cvar: ", n));
3062 return cvar_string_builtin(n);
3065 float cvar_normal(string n)
3067 return stof(cvar_string_normal(n));
3070 #define cvar_set_normal cvar_set_builtin
3078 oself.think = SUB_Remove;
3079 oself.nextthink = time;
3085 Execute func() after time + fdelay.
3086 self when func is executed = self when defer is called
3088 void defer(float fdelay, void() func)
3095 e.think = defer_think;
3096 e.nextthink = time + fdelay;