]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/miscfunctions.qc
Merge branch 'master' into TimePath/deathtypes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 #include "miscfunctions.qh"
2 #include "antilag.qh"
3 #include "command/common.qh"
4 #include "constants.qh"
5 #include "g_hook.qh"
6 #include "ipban.qh"
7 #include "mutators/mutators_include.qh"
8 #include "t_items.qh"
9 #include "weapons/accuracy.qh"
10 #include "weapons/csqcprojectile.qh"
11 #include "weapons/selection.qh"
12 #include "../common/command/generic.qh"
13 #include "../common/constants.qh"
14 #include "../common/deathtypes/all.qh"
15 #include "../common/mapinfo.qh"
16 #include "../common/notifications.qh"
17 #include "../common/playerstats.qh"
18 #include "../common/teams.qh"
19 #include "../common/triggers/subs.qh"
20 #include "../common/util.qh"
21 #include "../common/turrets/sv_turrets.qh"
22 #include "../common/weapons/all.qh"
23 #include "../common/vehicles/sv_vehicles.qh"
24 #include "../common/vehicles/vehicle.qh"
25 #include "../common/items/all.qc"
26 #include "../lib/csqcmodel/sv_model.qh"
27 #include "../lib/warpzone/anglestransform.qh"
28 #include "../lib/warpzone/server.qh"
29
30 void crosshair_trace(entity pl)
31 {
32         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
33 }
34 void crosshair_trace_plusvisibletriggers(entity pl)
35 {
36         entity first;
37         entity e;
38         first = findchainfloat(solid, SOLID_TRIGGER);
39
40         for (e = first; e; e = e.chain)
41                 if (e.model != "")
42                         e.solid = SOLID_BSP;
43
44         crosshair_trace(pl);
45
46         for (e = first; e; e = e.chain)
47                 e.solid = SOLID_TRIGGER;
48 }
49 void WarpZone_crosshair_trace(entity pl)
50 {
51         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
52 }
53
54
55 string admin_name(void)
56 {
57         if(autocvar_sv_adminnick != "")
58                 return autocvar_sv_adminnick;
59         else
60                 return "SERVER ADMIN";
61 }
62
63 void DistributeEvenly_Init(float amount, float totalweight)
64 {
65     if (DistributeEvenly_amount)
66     {
67         LOG_TRACE("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
68         LOG_TRACE(ftos(DistributeEvenly_totalweight), " left!)\n");
69     }
70     if (totalweight == 0)
71         DistributeEvenly_amount = 0;
72     else
73         DistributeEvenly_amount = amount;
74     DistributeEvenly_totalweight = totalweight;
75 }
76 float DistributeEvenly_Get(float weight)
77 {
78     float f;
79     if (weight <= 0)
80         return 0;
81     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
82     DistributeEvenly_totalweight -= weight;
83     DistributeEvenly_amount -= f;
84     return f;
85 }
86 float DistributeEvenly_GetRandomized(float weight)
87 {
88     float f;
89     if (weight <= 0)
90         return 0;
91     f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
92     DistributeEvenly_totalweight -= weight;
93     DistributeEvenly_amount -= f;
94     return f;
95 }
96
97
98 void GameLogEcho(string s)
99 {
100     string fn;
101     int matches;
102
103     if (autocvar_sv_eventlog_files)
104     {
105         if (!logfile_open)
106         {
107             logfile_open = true;
108             matches = autocvar_sv_eventlog_files_counter + 1;
109             cvar_set("sv_eventlog_files_counter", itos(matches));
110             fn = ftos(matches);
111             if (strlen(fn) < 8)
112                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
113             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
114             logfile = fopen(fn, FILE_APPEND);
115             fputs(logfile, ":logversion:3\n");
116         }
117         if (logfile >= 0)
118         {
119             if (autocvar_sv_eventlog_files_timestamps)
120                 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
121             else
122                 fputs(logfile, strcat(s, "\n"));
123         }
124     }
125     if (autocvar_sv_eventlog_console)
126     {
127         LOG_INFO(s, "\n");
128     }
129 }
130
131 void GameLogInit()
132 {
133     logfile_open = 0;
134     // will be opened later
135 }
136
137 void GameLogClose()
138 {
139     if (logfile_open && logfile >= 0)
140     {
141         fclose(logfile);
142         logfile = -1;
143     }
144 }
145
146 entity findnearest(vector point, .string field, string value, vector axismod)
147 {
148     entity localhead;
149     float i;
150     float j;
151     float len;
152     vector dist;
153
154     float num_nearest;
155     num_nearest = 0;
156
157     localhead = find(world, field, value);
158     while (localhead)
159     {
160         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
161             dist = localhead.oldorigin;
162         else
163             dist = localhead.origin;
164         dist = dist - point;
165         dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
166         len = vlen(dist);
167
168         for (i = 0; i < num_nearest; ++i)
169         {
170             if (len < nearest_length[i])
171                 break;
172         }
173
174         // now i tells us where to insert at
175         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
176         if (i < NUM_NEAREST_ENTITIES)
177         {
178             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
179             {
180                 nearest_length[j + 1] = nearest_length[j];
181                 nearest_entity[j + 1] = nearest_entity[j];
182             }
183             nearest_length[i] = len;
184             nearest_entity[i] = localhead;
185             if (num_nearest < NUM_NEAREST_ENTITIES)
186                 num_nearest = num_nearest + 1;
187         }
188
189         localhead = find(localhead, field, value);
190     }
191
192     // now use the first one from our list that we can see
193     for (i = 0; i < num_nearest; ++i)
194     {
195         traceline(point, nearest_entity[i].origin, true, world);
196         if (trace_fraction == 1)
197         {
198             if (i != 0)
199             {
200                 LOG_TRACE("Nearest point (");
201                 LOG_TRACE(nearest_entity[0].netname);
202                 LOG_TRACE(") is not visible, using a visible one.\n");
203             }
204             return nearest_entity[i];
205         }
206     }
207
208     if (num_nearest == 0)
209         return world;
210
211     LOG_TRACE("Not seeing any location point, using nearest as fallback.\n");
212     /* DEBUGGING CODE:
213     dprint("Candidates were: ");
214     for(j = 0; j < num_nearest; ++j)
215     {
216         if(j != 0)
217                 dprint(", ");
218         dprint(nearest_entity[j].netname);
219     }
220     dprint("\n");
221     */
222
223     return nearest_entity[0];
224 }
225
226 string NearestLocation(vector p)
227 {
228     entity loc;
229     string ret;
230     ret = "somewhere";
231     loc = findnearest(p, classname, "target_location", '1 1 1');
232     if (loc)
233     {
234         ret = loc.message;
235     }
236     else
237     {
238         loc = findnearest(p, target, "###item###", '1 1 4');
239         if (loc)
240             ret = loc.netname;
241     }
242     return ret;
243 }
244
245 string formatmessage(string msg)
246 {SELFPARAM();
247         float p, p1, p2;
248         float n;
249         vector cursor;
250         entity cursor_ent;
251         string escape;
252         string replacement;
253         string ammoitems;
254         p = 0;
255         n = 7;
256
257         ammoitems = "batteries";
258         if(self.items & ITEM_Plasma.m_itemid) ammoitems = ITEM_Plasma.m_name;
259         if(self.items & ITEM_Cells.m_itemid) ammoitems = ITEM_Cells.m_name;
260         if(self.items & ITEM_Rockets.m_itemid) ammoitems = ITEM_Rockets.m_name;
261         if(self.items & ITEM_Shells.m_itemid) ammoitems = ITEM_Shells.m_name;
262
263         WarpZone_crosshair_trace(self);
264         cursor = trace_endpos;
265         cursor_ent = trace_ent;
266
267         while (1) {
268                 if (n < 1)
269                         break; // too many replacements
270
271                 n = n - 1;
272                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
273                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
274
275                 if (p1 < 0)
276                         p1 = p2;
277
278                 if (p2 < 0)
279                         p2 = p1;
280
281                 p = min(p1, p2);
282
283                 if (p < 0)
284                         break;
285
286                 replacement = substring(msg, p, 2);
287                 escape = substring(msg, p + 1, 1);
288
289                 switch(escape)
290                 {
291                         case "%": replacement = "%"; break;
292                         case "\\":replacement = "\\"; break;
293                         case "n": replacement = "\n"; break;
294                         case "a": replacement = ftos(floor(self.armorvalue)); break;
295                         case "h": replacement = ftos(floor(self.health)); break;
296                         case "l": replacement = NearestLocation(self.origin); break;
297                         case "y": replacement = NearestLocation(cursor); break;
298                         case "d": replacement = NearestLocation(self.death_origin); break;
299                         case "w": replacement = WEP_NAME((!self.weapon) ? (!self.switchweapon ? self.cnt : self.switchweapon) : self.weapon); break;
300                         case "W": replacement = ammoitems; break;
301                         case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
302                         case "s": replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1')); break;
303                         case "S": replacement = ftos(vlen(self.velocity)); break;
304                         case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
305                         case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
306                         default:
307                         {
308                                 MUTATOR_CALLHOOK(FormatMessage, escape, replacement, msg);
309                                 escape = format_escape;
310                                 replacement = format_replacement;
311                                 break;
312                         }
313                 }
314
315                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
316                 p = p + strlen(replacement);
317         }
318         return msg;
319 }
320
321 /*
322 =============
323 GetCvars
324 =============
325 Called with:
326   0:  sends the request
327   >0: receives a cvar from name=argv(f) value=argv(f+1)
328 */
329 void GetCvars_handleString(string thisname, float f, .string field, string name)
330 {SELFPARAM();
331         if (f < 0)
332         {
333                 if (self.(field))
334                         strunzone(self.(field));
335                 self.(field) = string_null;
336         }
337         else if (f > 0)
338         {
339                 if (thisname == name)
340                 {
341                         if (self.(field))
342                                 strunzone(self.(field));
343                         self.(field) = strzone(argv(f + 1));
344                 }
345         }
346         else
347                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
348 }
349 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
350 {SELFPARAM();
351         GetCvars_handleString(thisname, f, field, name);
352         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
353                 if (thisname == name)
354                 {
355                         string s = func(strcat1(self.(field)));
356                         if (s != self.(field))
357                         {
358                                 strunzone(self.(field));
359                                 self.(field) = strzone(s);
360                         }
361                 }
362 }
363 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
364 {SELFPARAM();
365         if (f < 0)
366         {
367         }
368         else if (f > 0)
369         {
370                 if (thisname == name)
371                         self.(field) = stof(argv(f + 1));
372         }
373         else
374                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
375 }
376 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
377 {SELFPARAM();
378         if (f < 0)
379         {
380         }
381         else if (f > 0)
382         {
383                 if (thisname == name)
384                 {
385                         if (!self.(field))
386                         {
387                                 self.(field) = stof(argv(f + 1));
388                                 if (!self.(field))
389                                         self.(field) = -1;
390                         }
391                 }
392         }
393         else
394         {
395                 if (!self.(field))
396                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
397         }
398 }
399 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
400 {SELFPARAM();
401         string o;
402         o = W_FixWeaponOrder_ForceComplete(wo);
403         if(self.weaponorder_byimpulse)
404         {
405                 strunzone(self.weaponorder_byimpulse);
406                 self.weaponorder_byimpulse = string_null;
407         }
408         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
409         return o;
410 }
411 void GetCvars(float f)
412 {SELFPARAM();
413         string s = string_null;
414
415         if (f > 0)
416                 s = strcat1(argv(f));
417
418         get_cvars_f = f;
419         get_cvars_s = s;
420         MUTATOR_CALLHOOK(GetCvars);
421
422         Notification_GetCvars();
423
424         ReplicateVars(this, s, f);
425
426         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
427         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
428         GetCvars_handleFloat(s, f, cvar_cl_jetpack_jump, "cl_jetpack_jump");
429         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
430         GetCvars_handleString(s, f, cvar_cl_physics, "cl_physics");
431         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
432         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
433         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
434         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
435         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
436         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
437         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
438         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
439         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
440         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
441         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
442         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
443         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
444         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
445         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
446         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
447         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
448         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
449         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
450         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
451
452         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
453         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
454
455         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
456         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
457         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
458         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
459         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
460
461         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
462         if (f > 0)
463         {
464                 if (s == "cl_weaponpriority")
465                         self.switchweapon = w_getbestweapon(self);
466                 if (s == "cl_allow_uidtracking")
467                         PlayerStats_GameReport_AddPlayer(self);
468         }
469 }
470
471 // decolorizes and team colors the player name when needed
472 string playername(entity p)
473 {
474     string t;
475     if (teamplay && !intermission_running && IS_PLAYER(p))
476     {
477         t = Team_ColorCode(p.team);
478         return strcat(t, strdecolorize(p.netname));
479     }
480     else
481         return p.netname;
482 }
483
484 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
485 {
486         int i = weaponinfo.weapon;
487         int d = 0;
488
489         if (!i)
490                 return 0;
491
492         if (g_lms || g_ca || allguns)
493         {
494                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
495                         d = true;
496                 else
497                         d = false;
498         }
499         else if (g_cts)
500                 d = (i == WEP_SHOTGUN.m_id);
501         else if (g_nexball)
502                 d = 0; // weapon is set a few lines later
503         else
504                 d = !(!weaponinfo.weaponstart);
505
506         if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
507                 d = 0;
508
509         float t = weaponinfo.weaponstartoverride;
510
511         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
512
513         // bit order in t:
514         // 1: want or not
515         // 2: is default?
516         // 4: is set by default?
517         if(t < 0)
518                 t = 4 | (3 * d);
519         else
520                 t |= (2 * d);
521
522         return t;
523 }
524
525 void readplayerstartcvars()
526 {
527         entity e;
528         float i, j, t;
529         string s;
530
531         // initialize starting values for players
532         start_weapons = '0 0 0';
533         start_weapons_default = '0 0 0';
534         start_weapons_defaultmask = '0 0 0';
535         start_items = 0;
536         start_ammo_shells = 0;
537         start_ammo_nails = 0;
538         start_ammo_rockets = 0;
539         start_ammo_cells = 0;
540         start_ammo_plasma = 0;
541         start_health = cvar("g_balance_health_start");
542         start_armorvalue = cvar("g_balance_armor_start");
543
544         g_weaponarena = 0;
545         g_weaponarena_weapons = '0 0 0';
546
547         s = cvar_string("g_weaponarena");
548         if (s == "0" || s == "")
549         {
550                 if(g_ca || g_freezetag)
551                         s = "most";
552         }
553
554         if (s == "0" || s == "")
555         {
556                 // no arena
557         }
558         else if (s == "off")
559         {
560                 // forcibly turn off weaponarena
561         }
562         else if (s == "all" || s == "1")
563         {
564                 g_weaponarena = 1;
565                 g_weaponarena_list = "All Weapons";
566                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
567                 {
568                         e = get_weaponinfo(j);
569                         if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
570                                 g_weaponarena_weapons |= WepSet_FromWeapon(j);
571                 }
572         }
573         else if (s == "most")
574         {
575                 g_weaponarena = 1;
576                 g_weaponarena_list = "Most Weapons";
577                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
578                 {
579                         e = get_weaponinfo(j);
580                         if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
581                                 if (e.spawnflags & WEP_FLAG_NORMAL)
582                                         g_weaponarena_weapons |= WepSet_FromWeapon(j);
583                 }
584         }
585         else if (s == "none")
586         {
587                 g_weaponarena = 1;
588                 g_weaponarena_list = "No Weapons";
589         }
590         else
591         {
592                 g_weaponarena = 1;
593                 t = tokenize_console(s);
594                 g_weaponarena_list = "";
595                 for (i = 0; i < t; ++i)
596                 {
597                         s = argv(i);
598                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
599                         {
600                                 e = get_weaponinfo(j);
601                                 if (e.netname == s)
602                                 {
603                                         g_weaponarena_weapons |= WepSet_FromWeapon(j);
604                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
605                                         break;
606                                 }
607                         }
608                         if (j > WEP_LAST)
609                         {
610                                 LOG_INFO("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
611                         }
612                 }
613                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
614         }
615
616         if(g_weaponarena)
617                 g_weaponarena_random = cvar("g_weaponarena_random");
618         else
619                 g_weaponarena_random = 0;
620         g_weaponarena_random_with_blaster = cvar("g_weaponarena_random_with_blaster");
621
622         if (g_weaponarena)
623         {
624                 g_weapon_stay = 0; // incompatible
625                 start_weapons = g_weaponarena_weapons;
626                 start_items |= IT_UNLIMITED_AMMO;
627         }
628         else
629         {
630                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
631                 {
632                         e = get_weaponinfo(i);
633                         int w = want_weapon(e, false);
634                         if(w & 1)
635                                 start_weapons |= WepSet_FromWeapon(i);
636                         if(w & 2)
637                                 start_weapons_default |= WepSet_FromWeapon(i);
638                         if(w & 4)
639                                 start_weapons_defaultmask |= WepSet_FromWeapon(i);
640                 }
641         }
642
643         if(!cvar("g_use_ammunition"))
644                 start_items |= IT_UNLIMITED_AMMO;
645
646         if(start_items & IT_UNLIMITED_WEAPON_AMMO)
647         {
648                 start_ammo_shells = 999;
649                 start_ammo_nails = 999;
650                 start_ammo_rockets = 999;
651                 start_ammo_cells = 999;
652                 start_ammo_plasma = 999;
653                 start_ammo_fuel = 999;
654         }
655         else
656         {
657                 start_ammo_shells = cvar("g_start_ammo_shells");
658                 start_ammo_nails = cvar("g_start_ammo_nails");
659                 start_ammo_rockets = cvar("g_start_ammo_rockets");
660                 start_ammo_cells = cvar("g_start_ammo_cells");
661                 start_ammo_plasma = cvar("g_start_ammo_plasma");
662                 start_ammo_fuel = cvar("g_start_ammo_fuel");
663         }
664
665         if (warmup_stage)
666         {
667                 warmup_start_ammo_shells = start_ammo_shells;
668                 warmup_start_ammo_nails = start_ammo_nails;
669                 warmup_start_ammo_rockets = start_ammo_rockets;
670                 warmup_start_ammo_cells = start_ammo_cells;
671                 warmup_start_ammo_plasma = start_ammo_plasma;
672                 warmup_start_ammo_fuel = start_ammo_fuel;
673                 warmup_start_health = start_health;
674                 warmup_start_armorvalue = start_armorvalue;
675                 warmup_start_weapons = start_weapons;
676                 warmup_start_weapons_default = start_weapons_default;
677                 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
678
679                 if (!g_weaponarena && !g_ca && !g_freezetag)
680                 {
681                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
682                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
683                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
684                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
685                         warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
686                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
687                         warmup_start_health = cvar("g_warmup_start_health");
688                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
689                         warmup_start_weapons = '0 0 0';
690                         warmup_start_weapons_default = '0 0 0';
691                         warmup_start_weapons_defaultmask = '0 0 0';
692                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
693                         {
694                                 e = get_weaponinfo(i);
695                                 int w = want_weapon(e, g_warmup_allguns);
696                                 if(w & 1)
697                                         warmup_start_weapons |= WepSet_FromWeapon(i);
698                                 if(w & 2)
699                                         warmup_start_weapons_default |= WepSet_FromWeapon(i);
700                                 if(w & 4)
701                                         warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
702                         }
703                 }
704         }
705
706         if (g_jetpack)
707                 start_items |= ITEM_Jetpack.m_itemid;
708
709         MUTATOR_CALLHOOK(SetStartItems);
710
711         if (start_items & ITEM_Jetpack.m_itemid)
712         {
713                 start_items |= ITEM_JetpackRegen.m_itemid;
714                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
715                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
716         }
717
718         WepSet precache_weapons = start_weapons;
719         if (g_warmup_allguns != 1)
720                 precache_weapons |= warmup_start_weapons;
721         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
722         {
723                 e = get_weaponinfo(i);
724                 if(precache_weapons & WepSet_FromWeapon(i)) {
725                         Weapon w = get_weaponinfo(i);
726                         w.wr_init(w);
727                 }
728         }
729
730         start_ammo_shells = max(0, start_ammo_shells);
731         start_ammo_nails = max(0, start_ammo_nails);
732         start_ammo_rockets = max(0, start_ammo_rockets);
733         start_ammo_cells = max(0, start_ammo_cells);
734         start_ammo_plasma = max(0, start_ammo_plasma);
735         start_ammo_fuel = max(0, start_ammo_fuel);
736
737         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
738         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
739         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
740         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
741         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
742         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
743 }
744
745 float sound_allowed(float destin, entity e)
746 {
747     // sounds from world may always pass
748     for (;;)
749     {
750         if (e.classname == "body")
751             e = e.enemy;
752         else if (e.realowner && e.realowner != e)
753             e = e.realowner;
754         else if (e.owner && e.owner != e)
755             e = e.owner;
756         else
757             break;
758     }
759     // sounds to self may always pass
760     if (destin == MSG_ONE)
761         if (e == msg_entity)
762             return true;
763     // sounds by players can be removed
764     if (autocvar_bot_sound_monopoly)
765         if (IS_REAL_CLIENT(e))
766             return false;
767     // anything else may pass
768     return true;
769 }
770
771 void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float attenu)
772 {
773     float entno, idx;
774
775     if (!sound_allowed(_dest, e))
776         return;
777
778     entno = num_for_edict(e);
779     idx = precache_sound_index(samp);
780
781     int sflags;
782     sflags = 0;
783
784     attenu = floor(attenu * 64);
785     vol = floor(vol * 255);
786
787     if (vol != 255)
788         sflags |= SND_VOLUME;
789     if (attenu != 64)
790         sflags |= SND_ATTENUATION;
791     if (entno >= 8192 || chan < 0 || chan > 7)
792         sflags |= SND_LARGEENTITY;
793     if (idx >= 256)
794         sflags |= SND_LARGESOUND;
795
796     WriteByte(_dest, SVC_SOUND);
797     WriteByte(_dest, sflags);
798     if (sflags & SND_VOLUME)
799         WriteByte(_dest, vol);
800     if (sflags & SND_ATTENUATION)
801         WriteByte(_dest, attenu);
802     if (sflags & SND_LARGEENTITY)
803     {
804         WriteShort(_dest, entno);
805         WriteByte(_dest, chan);
806     }
807     else
808     {
809         WriteShort(_dest, entno * 8 + chan);
810     }
811     if (sflags & SND_LARGESOUND)
812         WriteShort(_dest, idx);
813     else
814         WriteByte(_dest, idx);
815
816     WriteCoord(_dest, o.x);
817     WriteCoord(_dest, o.y);
818     WriteCoord(_dest, o.z);
819 }
820 void soundto(float _dest, entity e, float chan, string samp, float vol, float _atten)
821 {
822     vector o;
823
824     if (!sound_allowed(_dest, e))
825         return;
826
827     o = e.origin + 0.5 * (e.mins + e.maxs);
828     soundtoat(_dest, e, o, chan, samp, vol, _atten);
829 }
830 void soundat(entity e, vector o, float chan, string samp, float vol, float _atten)
831 {
832     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, _atten);
833 }
834 void stopsoundto(float _dest, entity e, float chan)
835 {
836     float entno;
837
838     if (!sound_allowed(_dest, e))
839         return;
840
841     entno = num_for_edict(e);
842
843     if (entno >= 8192 || chan < 0 || chan > 7)
844     {
845         float idx, sflags;
846         idx = precache_sound_index(SND(Null));
847         sflags = SND_LARGEENTITY;
848         if (idx >= 256)
849             sflags |= SND_LARGESOUND;
850         WriteByte(_dest, SVC_SOUND);
851         WriteByte(_dest, sflags);
852         WriteShort(_dest, entno);
853         WriteByte(_dest, chan);
854         if (sflags & SND_LARGESOUND)
855             WriteShort(_dest, idx);
856         else
857             WriteByte(_dest, idx);
858         WriteCoord(_dest, e.origin.x);
859         WriteCoord(_dest, e.origin.y);
860         WriteCoord(_dest, e.origin.z);
861     }
862     else
863     {
864         WriteByte(_dest, SVC_STOPSOUND);
865         WriteShort(_dest, entno * 8 + chan);
866     }
867 }
868 void stopsound(entity e, float chan)
869 {
870     if (!sound_allowed(MSG_BROADCAST, e))
871         return;
872
873     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
874     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
875 }
876
877 void play2(entity e, string filename)
878 {
879     //stuffcmd(e, strcat("play2 ", filename, "\n"));
880     msg_entity = e;
881     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
882 }
883
884 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
885 .float spamtime;
886 float spamsound(entity e, float chan, string samp, float vol, float _atten)
887 {
888     if (!sound_allowed(MSG_BROADCAST, e))
889         return false;
890
891     if (time > e.spamtime)
892     {
893         e.spamtime = time;
894         _sound(e, chan, samp, vol, _atten);
895         return true;
896     }
897     return false;
898 }
899
900 void play2team(float t, string filename)
901 {
902     entity head;
903
904     if (autocvar_bot_sound_monopoly)
905         return;
906
907     FOR_EACH_REALPLAYER(head)
908     {
909         if (head.team == t)
910             play2(head, filename);
911     }
912 }
913
914 void play2all(string samp)
915 {
916     if (autocvar_bot_sound_monopoly)
917         return;
918
919     _sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
920 }
921
922 void PrecachePlayerSounds(string f);
923 void precache_playermodel(string m)
924 {
925         float globhandle, i, n;
926         string f;
927
928         if(substring(m, -9,5) == "_lod1")
929                 return;
930         if(substring(m, -9,5) == "_lod2")
931                 return;
932         precache_model(m);
933         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
934         if(fexists(f))
935                 precache_model(f);
936         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
937         if(fexists(f))
938                 precache_model(f);
939
940         globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
941         if (globhandle < 0)
942                 return;
943         n = search_getsize(globhandle);
944         for (i = 0; i < n; ++i)
945         {
946                 //print(search_getfilename(globhandle, i), "\n");
947                 f = search_getfilename(globhandle, i);
948                 PrecachePlayerSounds(f);
949         }
950         search_end(globhandle);
951 }
952 void precache_all_playermodels(string pattern)
953 {
954         float globhandle, i, n;
955         string f;
956
957         globhandle = search_begin(pattern, true, false);
958         if (globhandle < 0)
959                 return;
960         n = search_getsize(globhandle);
961         for (i = 0; i < n; ++i)
962         {
963                 //print(search_getfilename(globhandle, i), "\n");
964                 f = search_getfilename(globhandle, i);
965                 precache_playermodel(f);
966         }
967         search_end(globhandle);
968 }
969
970 void precache()
971 {SELFPARAM();
972     // gamemode related things
973
974     // Precache all player models if desired
975     if (autocvar_sv_precacheplayermodels)
976     {
977         PrecachePlayerSounds("sound/player/default.sounds");
978         precache_all_playermodels("models/player/*.zym");
979         precache_all_playermodels("models/player/*.dpm");
980         precache_all_playermodels("models/player/*.md3");
981         precache_all_playermodels("models/player/*.psk");
982         precache_all_playermodels("models/player/*.iqm");
983     }
984
985     if (autocvar_sv_defaultcharacter)
986     {
987         string s;
988         s = autocvar_sv_defaultplayermodel_red;
989         if (s != "")
990             precache_playermodel(s);
991         s = autocvar_sv_defaultplayermodel_blue;
992         if (s != "")
993             precache_playermodel(s);
994         s = autocvar_sv_defaultplayermodel_yellow;
995         if (s != "")
996             precache_playermodel(s);
997         s = autocvar_sv_defaultplayermodel_pink;
998         if (s != "")
999             precache_playermodel(s);
1000         s = autocvar_sv_defaultplayermodel;
1001         if (s != "")
1002             precache_playermodel(s);
1003     }
1004
1005     if (g_footsteps)
1006     {
1007         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1008         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1009     }
1010
1011     // gore and miscellaneous sounds
1012     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1013     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1014
1015 #if 0
1016     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1017
1018     if (!self.noise && self.music) // quake 3 uses the music field
1019         self.noise = self.music;
1020
1021     // plays music for the level if there is any
1022     if (self.noise)
1023     {
1024         precache_sound (self.noise);
1025         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
1026     }
1027 #endif
1028 }
1029
1030
1031 void make_safe_for_remove(entity e)
1032 {
1033     if (e.initialize_entity)
1034     {
1035         entity ent, prev = world;
1036         for (ent = initialize_entity_first; ent; )
1037         {
1038             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1039             {
1040                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1041                 // skip it in linked list
1042                 if (prev)
1043                 {
1044                     prev.initialize_entity_next = ent.initialize_entity_next;
1045                     ent = prev.initialize_entity_next;
1046                 }
1047                 else
1048                 {
1049                     initialize_entity_first = ent.initialize_entity_next;
1050                     ent = initialize_entity_first;
1051                 }
1052             }
1053             else
1054             {
1055                 prev = ent;
1056                 ent = ent.initialize_entity_next;
1057             }
1058         }
1059     }
1060 }
1061
1062 void objerror(string s)
1063 {SELFPARAM();
1064     make_safe_for_remove(self);
1065     builtin_objerror(s);
1066 }
1067
1068 .float remove_except_protected_forbidden;
1069 void remove_except_protected(entity e)
1070 {
1071         if(e.remove_except_protected_forbidden)
1072                 error("not allowed to remove this at this point");
1073         builtin_remove(e);
1074 }
1075
1076 void remove_unsafely(entity e)
1077 {
1078     if(e.classname == "spike")
1079         error("Removing spikes is forbidden (crylink bug), please report");
1080     builtin_remove(e);
1081 }
1082
1083 void remove_safely(entity e)
1084 {
1085     make_safe_for_remove(e);
1086     builtin_remove(e);
1087 }
1088
1089 void InitializeEntity(entity e, void(void) func, float order)
1090 {
1091     entity prev, cur;
1092
1093     if (!e || e.initialize_entity)
1094     {
1095         // make a proxy initializer entity
1096         entity e_old = e;
1097         e = new(initialize_entity);
1098         e.enemy = e_old;
1099     }
1100
1101     e.initialize_entity = func;
1102     e.initialize_entity_order = order;
1103
1104     cur = initialize_entity_first;
1105     prev = world;
1106     for (;;)
1107     {
1108         if (!cur || cur.initialize_entity_order > order)
1109         {
1110             // insert between prev and cur
1111             if (prev)
1112                 prev.initialize_entity_next = e;
1113             else
1114                 initialize_entity_first = e;
1115             e.initialize_entity_next = cur;
1116             return;
1117         }
1118         prev = cur;
1119         cur = cur.initialize_entity_next;
1120     }
1121 }
1122 void InitializeEntitiesRun()
1123 {SELFPARAM();
1124     entity startoflist = initialize_entity_first;
1125     initialize_entity_first = NULL;
1126     remove = remove_except_protected;
1127     for (entity e = startoflist; e; e = e.initialize_entity_next)
1128     {
1129                 e.remove_except_protected_forbidden = 1;
1130     }
1131     for (entity e = startoflist; e; )
1132     {
1133                 e.remove_except_protected_forbidden = 0;
1134         e.initialize_entity_order = 0;
1135         entity next = e.initialize_entity_next;
1136         e.initialize_entity_next = NULL;
1137         var void() func = e.initialize_entity;
1138         e.initialize_entity = func_null;
1139         if (e.classname == "initialize_entity")
1140         {
1141             entity wrappee = e.enemy;
1142             builtin_remove(e);
1143             e = wrappee;
1144         }
1145         //dprint("Delayed initialization: ", e.classname, "\n");
1146         if (func)
1147         {
1148                 WITH(entity, self, e, func());
1149         }
1150         else
1151         {
1152             eprint(e);
1153             backtrace(strcat("Null function in: ", e.classname, "\n"));
1154         }
1155         e = next;
1156     }
1157     remove = remove_unsafely;
1158 }
1159
1160 .float(entity) isEliminated;
1161 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
1162 {
1163         float i, f, b;
1164         entity e;
1165         WriteByte(MSG_ENTITY, ENT_CLIENT_ELIMINATEDPLAYERS);
1166         WriteByte(MSG_ENTITY, sendflags);
1167
1168         if(sendflags & 1)
1169         {
1170                 for(i = 1; i <= maxclients; i += 8)
1171                 {
1172                         for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
1173                         {
1174                                 if(eliminatedPlayers.isEliminated(e))
1175                                         f |= b;
1176                         }
1177                         WriteByte(MSG_ENTITY, f);
1178                 }
1179         }
1180
1181         return true;
1182 }
1183
1184 void EliminatedPlayers_Init(float(entity) isEliminated_func)
1185 {
1186         if(eliminatedPlayers)
1187         {
1188                 backtrace("Can't spawn eliminatedPlayers again!");
1189                 return;
1190         }
1191         Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
1192         eliminatedPlayers.isEliminated = isEliminated_func;
1193 }
1194
1195
1196 void adaptor_think2touch()
1197 {SELFPARAM();
1198     entity o;
1199     o = other;
1200     other = world;
1201     self.touch();
1202     other = o;
1203 }
1204
1205 void adaptor_think2use()
1206 {SELFPARAM();
1207     entity o, a;
1208     o = other;
1209     a = activator;
1210     activator = world;
1211     other = world;
1212     self.use();
1213     other = o;
1214     activator = a;
1215 }
1216
1217 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1218 {SELFPARAM();
1219         if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1220                 self.projectiledeathtype |= HITTYPE_SPLASH;
1221         adaptor_think2use();
1222 }
1223
1224 // deferred dropping
1225 void DropToFloor_Handler()
1226 {SELFPARAM();
1227     builtin_droptofloor();
1228     self.dropped_origin = self.origin;
1229 }
1230
1231 void droptofloor()
1232 {SELFPARAM();
1233     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1234 }
1235
1236
1237
1238 float trace_hits_box_a0, trace_hits_box_a1;
1239
1240 float trace_hits_box_1d(float end, float thmi, float thma)
1241 {
1242     if (end == 0)
1243     {
1244         // just check if x is in range
1245         if (0 < thmi)
1246             return false;
1247         if (0 > thma)
1248             return false;
1249     }
1250     else
1251     {
1252         // do the trace with respect to x
1253         // 0 -> end has to stay in thmi -> thma
1254         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1255         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1256         if (trace_hits_box_a0 > trace_hits_box_a1)
1257             return false;
1258     }
1259     return true;
1260 }
1261
1262 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1263 {
1264     end -= start;
1265     thmi -= start;
1266     thma -= start;
1267     // now it is a trace from 0 to end
1268
1269     trace_hits_box_a0 = 0;
1270     trace_hits_box_a1 = 1;
1271
1272     if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1273         return false;
1274     if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1275         return false;
1276     if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1277         return false;
1278
1279     return true;
1280 }
1281
1282 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1283 {
1284     return trace_hits_box(start, end, thmi - ma, thma - mi);
1285 }
1286
1287 float SUB_NoImpactCheck()
1288 {SELFPARAM();
1289         // zero hitcontents = this is not the real impact, but either the
1290         // mirror-impact of something hitting the projectile instead of the
1291         // projectile hitting the something, or a touchareagrid one. Neither of
1292         // these stop the projectile from moving, so...
1293         if(trace_dphitcontents == 0)
1294         {
1295                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1296                 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin));
1297                 checkclient();
1298         }
1299     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1300         return 1;
1301     if (other == world && self.size != '0 0 0')
1302     {
1303         vector tic;
1304         tic = self.velocity * sys_frametime;
1305         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1306         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1307         if (trace_fraction >= 1)
1308         {
1309             LOG_TRACE("Odd... did not hit...?\n");
1310         }
1311         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1312         {
1313             LOG_TRACE("Detected and prevented the sky-grapple bug.\n");
1314             return 1;
1315         }
1316     }
1317
1318     return 0;
1319 }
1320
1321 #define SUB_OwnerCheck() (other && (other == self.owner))
1322
1323 void W_Crylink_Dequeue(entity e);
1324 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1325 {SELFPARAM();
1326         if(SUB_OwnerCheck())
1327                 return true;
1328         if(SUB_NoImpactCheck())
1329         {
1330                 if(self.classname == "nade")
1331                         return false; // no checks here
1332                 else if(self.classname == "grapplinghook")
1333                         RemoveGrapplingHook(self.realowner);
1334                 else if(self.classname == "spike")
1335                 {
1336                         W_Crylink_Dequeue(self);
1337                         remove(self);
1338                 }
1339                 else
1340                         remove(self);
1341                 return true;
1342         }
1343         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1344                 UpdateCSQCProjectile(self);
1345         return false;
1346 }
1347
1348
1349 void URI_Get_Callback(float id, float status, string data)
1350 {
1351         if(url_URI_Get_Callback(id, status, data))
1352         {
1353                 // handled
1354         }
1355         else if (id == URI_GET_DISCARD)
1356         {
1357                 // discard
1358         }
1359         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1360         {
1361                 // sv_cmd curl
1362                 Curl_URI_Get_Callback(id, status, data);
1363         }
1364         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1365         {
1366                 // online ban list
1367                 OnlineBanList_URI_Get_Callback(id, status, data);
1368         }
1369         else
1370         {
1371                 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1372         }
1373 }
1374
1375 string uid2name(string myuid) {
1376         string s;
1377         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1378
1379         // FIXME remove this later after 0.6 release
1380         // convert old style broken records to correct style
1381         if(s == "")
1382         {
1383                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1384                 if(s != "")
1385                 {
1386                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1387                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1388                 }
1389         }
1390
1391         if(s == "")
1392                 s = "^1Unregistered Player";
1393         return s;
1394 }
1395
1396 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1397 {
1398     float m, i;
1399     vector start, org, delta, end, enddown, mstart;
1400     entity sp;
1401
1402     m = e.dphitcontentsmask;
1403     e.dphitcontentsmask = goodcontents | badcontents;
1404
1405     org = boundmin;
1406     delta = boundmax - boundmin;
1407
1408     start = end = org;
1409
1410     for (i = 0; i < attempts; ++i)
1411     {
1412         start.x = org.x + random() * delta.x;
1413         start.y = org.y + random() * delta.y;
1414         start.z = org.z + random() * delta.z;
1415
1416         // rule 1: start inside world bounds, and outside
1417         // solid, and don't start from somewhere where you can
1418         // fall down to evil
1419         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1420         if (trace_fraction >= 1)
1421             continue;
1422         if (trace_startsolid)
1423             continue;
1424         if (trace_dphitcontents & badcontents)
1425             continue;
1426         if (trace_dphitq3surfaceflags & badsurfaceflags)
1427             continue;
1428
1429         // rule 2: if we are too high, lower the point
1430         if (trace_fraction * delta.z > maxaboveground)
1431             start = trace_endpos + '0 0 1' * maxaboveground;
1432         enddown = trace_endpos;
1433
1434         // rule 3: make sure we aren't outside the map. This only works
1435         // for somewhat well formed maps. A good rule of thumb is that
1436         // the map should have a convex outside hull.
1437         // these can be traceLINES as we already verified the starting box
1438         mstart = start + 0.5 * (e.mins + e.maxs);
1439         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1440         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1441             continue;
1442         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1443         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1444             continue;
1445         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1446         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1447             continue;
1448         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1449         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1450             continue;
1451         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1452         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1453             continue;
1454
1455         // rule 4: we must "see" some spawnpoint or item
1456         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1457                 if(checkpvs(mstart, sp))
1458                         if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1459                                 break;
1460         if(!sp)
1461         {
1462                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1463                         if(checkpvs(mstart, sp))
1464                                 if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1465                                         break;
1466                 if(!sp)
1467                         continue;
1468         }
1469
1470         // find a random vector to "look at"
1471         end.x = org.x + random() * delta.x;
1472         end.y = org.y + random() * delta.y;
1473         end.z = org.z + random() * delta.z;
1474         end = start + normalize(end - start) * vlen(delta);
1475
1476         // rule 4: start TO end must not be too short
1477         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1478         if (trace_startsolid)
1479             continue;
1480         if (trace_fraction < minviewdistance / vlen(delta))
1481             continue;
1482
1483         // rule 5: don't want to look at sky
1484         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1485             continue;
1486
1487         // rule 6: we must not end up in trigger_hurt
1488         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1489             continue;
1490
1491         break;
1492     }
1493
1494     e.dphitcontentsmask = m;
1495
1496     if (i < attempts)
1497     {
1498         setorigin(e, start);
1499         e.angles = vectoangles(end - start);
1500         LOG_TRACE("Needed ", ftos(i + 1), " attempts\n");
1501         return true;
1502     }
1503     else
1504         return false;
1505 }
1506
1507 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1508 {
1509         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1510 }
1511
1512 void write_recordmarker(entity pl, float tstart, float dt)
1513 {
1514     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1515
1516     // also write a marker into demo files for demotc-race-record-extractor to find
1517     stuffcmd(pl,
1518              strcat(
1519                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1520                  " ", ftos(tstart), " ", ftos(dt), "\n"));
1521 }
1522
1523 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
1524 {
1525         switch(algn)
1526         {
1527                 default:
1528                 case 3: // right
1529                         break;
1530
1531                 case 4: // left
1532                         vecs.y = -vecs.y;
1533                         break;
1534
1535                 case 1:
1536                         if(allowcenter) // 2: allow center handedness
1537                         {
1538                                 // center
1539                                 vecs.y = 0;
1540                                 vecs.z -= 2;
1541                         }
1542                         else
1543                         {
1544                                 // right
1545                         }
1546                         break;
1547
1548                 case 2:
1549                         if(allowcenter) // 2: allow center handedness
1550                         {
1551                                 // center
1552                                 vecs.y = 0;
1553                                 vecs.z -= 2;
1554                         }
1555                         else
1556                         {
1557                                 // left
1558                                 vecs.y = -vecs.y;
1559                         }
1560                         break;
1561         }
1562         return vecs;
1563 }
1564
1565 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
1566 {
1567         string s;
1568         vector v;
1569
1570         if (autocvar_g_shootfromeye)
1571         {
1572                 if (visual)
1573                 {
1574                         if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
1575                         else { vecs.y = 0; vecs.z -= 2; }
1576                 }
1577                 else
1578                 {
1579                         vecs.y = 0;
1580                         vecs.z = 0;
1581                 }
1582         }
1583         else if (autocvar_g_shootfromcenter)
1584         {
1585                 vecs.y = 0;
1586                 vecs.z -= 2;
1587         }
1588         else if ((s = autocvar_g_shootfromfixedorigin) != "")
1589         {
1590                 v = stov(s);
1591                 if (y_is_right)
1592                         v.y = -v.y;
1593                 if (v.x != 0)
1594                         vecs.x = v.x;
1595                 vecs.y = v.y;
1596                 vecs.z = v.z;
1597         }
1598         else if (autocvar_g_shootfromclient)
1599         {
1600                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
1601         }
1602         return vecs;
1603 }
1604
1605 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
1606 {SELFPARAM();
1607         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
1608 }
1609
1610
1611 void attach_sameorigin(entity e, entity to, string tag)
1612 {
1613     vector org, t_forward, t_left, t_up, e_forward, e_up;
1614     float tagscale;
1615
1616     org = e.origin - gettaginfo(to, gettagindex(to, tag));
1617     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
1618     t_forward = v_forward * tagscale;
1619     t_left = v_right * -tagscale;
1620     t_up = v_up * tagscale;
1621
1622     e.origin_x = org * t_forward;
1623     e.origin_y = org * t_left;
1624     e.origin_z = org * t_up;
1625
1626     // current forward and up directions
1627     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1628                 e.angles = AnglesTransform_FromVAngles(e.angles);
1629         else
1630                 e.angles = AnglesTransform_FromAngles(e.angles);
1631     fixedmakevectors(e.angles);
1632
1633     // untransform forward, up!
1634     e_forward.x = v_forward * t_forward;
1635     e_forward.y = v_forward * t_left;
1636     e_forward.z = v_forward * t_up;
1637     e_up.x = v_up * t_forward;
1638     e_up.y = v_up * t_left;
1639     e_up.z = v_up * t_up;
1640
1641     e.angles = fixedvectoangles2(e_forward, e_up);
1642     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1643                 e.angles = AnglesTransform_ToVAngles(e.angles);
1644         else
1645                 e.angles = AnglesTransform_ToAngles(e.angles);
1646
1647     setattachment(e, to, tag);
1648     setorigin(e, e.origin);
1649 }
1650
1651 void detach_sameorigin(entity e)
1652 {
1653     vector org;
1654     org = gettaginfo(e, 0);
1655     e.angles = fixedvectoangles2(v_forward, v_up);
1656     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1657                 e.angles = AnglesTransform_ToVAngles(e.angles);
1658         else
1659                 e.angles = AnglesTransform_ToAngles(e.angles);
1660     setorigin(e, org);
1661     setattachment(e, world, "");
1662     setorigin(e, e.origin);
1663 }
1664
1665 void follow_sameorigin(entity e, entity to)
1666 {
1667     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
1668     e.aiment = to; // make the hole follow bmodel
1669     e.punchangle = to.angles; // the original angles of bmodel
1670     e.view_ofs = e.origin - to.origin; // relative origin
1671     e.v_angle = e.angles - to.angles; // relative angles
1672 }
1673
1674 void unfollow_sameorigin(entity e)
1675 {
1676     e.movetype = MOVETYPE_NONE;
1677 }
1678
1679 entity gettaginfo_relative_ent;
1680 vector gettaginfo_relative(entity e, float tag)
1681 {
1682     if (!gettaginfo_relative_ent)
1683     {
1684         gettaginfo_relative_ent = spawn();
1685         gettaginfo_relative_ent.effects = EF_NODRAW;
1686     }
1687     gettaginfo_relative_ent.model = e.model;
1688     gettaginfo_relative_ent.modelindex = e.modelindex;
1689     gettaginfo_relative_ent.frame = e.frame;
1690     return gettaginfo(gettaginfo_relative_ent, tag);
1691 }
1692
1693 .float scale2;
1694
1695 bool modeleffect_SendEntity(entity this, entity to, int sf)
1696 {
1697         float f;
1698         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
1699
1700         f = 0;
1701         if(self.velocity != '0 0 0')
1702                 f |= 1;
1703         if(self.angles != '0 0 0')
1704                 f |= 2;
1705         if(self.avelocity != '0 0 0')
1706                 f |= 4;
1707
1708         WriteByte(MSG_ENTITY, f);
1709         WriteShort(MSG_ENTITY, self.modelindex);
1710         WriteByte(MSG_ENTITY, self.skin);
1711         WriteByte(MSG_ENTITY, self.frame);
1712         WriteCoord(MSG_ENTITY, self.origin.x);
1713         WriteCoord(MSG_ENTITY, self.origin.y);
1714         WriteCoord(MSG_ENTITY, self.origin.z);
1715         if(f & 1)
1716         {
1717                 WriteCoord(MSG_ENTITY, self.velocity.x);
1718                 WriteCoord(MSG_ENTITY, self.velocity.y);
1719                 WriteCoord(MSG_ENTITY, self.velocity.z);
1720         }
1721         if(f & 2)
1722         {
1723                 WriteCoord(MSG_ENTITY, self.angles.x);
1724                 WriteCoord(MSG_ENTITY, self.angles.y);
1725                 WriteCoord(MSG_ENTITY, self.angles.z);
1726         }
1727         if(f & 4)
1728         {
1729                 WriteCoord(MSG_ENTITY, self.avelocity.x);
1730                 WriteCoord(MSG_ENTITY, self.avelocity.y);
1731                 WriteCoord(MSG_ENTITY, self.avelocity.z);
1732         }
1733         WriteShort(MSG_ENTITY, self.scale * 256.0);
1734         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
1735         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
1736         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
1737         WriteByte(MSG_ENTITY, self.alpha * 255.0);
1738
1739         return true;
1740 }
1741
1742 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
1743 {
1744         entity e;
1745         float sz;
1746         e = spawn();
1747         e.classname = "modeleffect";
1748         _setmodel(e, m);
1749         e.frame = f;
1750         setorigin(e, o);
1751         e.velocity = v;
1752         e.angles = ang;
1753         e.avelocity = angv;
1754         e.alpha = a;
1755         e.teleport_time = t1;
1756         e.fade_time = t2;
1757         e.skin = s;
1758         if(s0 >= 0)
1759                 e.scale = s0 / max6(-e.mins.x, -e.mins.y, -e.mins.z, e.maxs.x, e.maxs.y, e.maxs.z);
1760         else
1761                 e.scale = -s0;
1762         if(s2 >= 0)
1763                 e.scale2 = s2 / max6(-e.mins.x, -e.mins.y, -e.mins.z, e.maxs.x, e.maxs.y, e.maxs.z);
1764         else
1765                 e.scale2 = -s2;
1766         sz = max(e.scale, e.scale2);
1767         setsize(e, e.mins * sz, e.maxs * sz);
1768         Net_LinkEntity(e, false, 0.1, modeleffect_SendEntity);
1769 }
1770
1771 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
1772 {
1773         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
1774 }
1775
1776 float randombit(float bits)
1777 {
1778         if(!(bits & (bits-1))) // this ONLY holds for powers of two!
1779                 return bits;
1780
1781         float n, f, b, r;
1782
1783         r = random();
1784         b = 0;
1785         n = 0;
1786
1787         for(f = 1; f <= bits; f *= 2)
1788         {
1789                 if(bits & f)
1790                 {
1791                         ++n;
1792                         r *= n;
1793                         if(r <= 1)
1794                                 b = f;
1795                         else
1796                                 r = (r - 1) / (n - 1);
1797                 }
1798         }
1799
1800         return b;
1801 }
1802
1803 float randombits(float bits, float k, float error_return)
1804 {
1805         float r;
1806         r = 0;
1807         while(k > 0 && bits != r)
1808         {
1809                 r += randombit(bits - r);
1810                 --k;
1811         }
1812         if(error_return)
1813                 if(k > 0)
1814                         return -1; // all
1815         return r;
1816 }
1817
1818 void randombit_test(float bits, float iter)
1819 {
1820         while(iter > 0)
1821         {
1822                 LOG_INFO(ftos(randombit(bits)), "\n");
1823                 --iter;
1824         }
1825 }
1826
1827 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
1828 {
1829         if(halflifedist > 0)
1830                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
1831         else if(halflifedist < 0)
1832                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
1833         else
1834                 return 1;
1835 }
1836
1837
1838 .string aiment_classname;
1839 .float aiment_deadflag;
1840 void SetMovetypeFollow(entity ent, entity e)
1841 {
1842         // FIXME this may not be warpzone aware
1843         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
1844         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1845         ent.aiment = e; // make the hole follow bmodel
1846         ent.punchangle = e.angles; // the original angles of bmodel
1847         ent.view_ofs = ent.origin - e.origin; // relative origin
1848         ent.v_angle = ent.angles - e.angles; // relative angles
1849         ent.aiment_classname = strzone(e.classname);
1850         ent.aiment_deadflag = e.deadflag;
1851 }
1852 void UnsetMovetypeFollow(entity ent)
1853 {
1854         ent.movetype = MOVETYPE_FLY;
1855         PROJECTILE_MAKETRIGGER(ent);
1856         ent.aiment = world;
1857 }
1858 float LostMovetypeFollow(entity ent)
1859 {
1860 /*
1861         if(ent.movetype != MOVETYPE_FOLLOW)
1862                 if(ent.aiment)
1863                         error("???");
1864 */
1865         if(ent.aiment)
1866         {
1867                 if(ent.aiment.classname != ent.aiment_classname)
1868                         return 1;
1869                 if(ent.aiment.deadflag != ent.aiment_deadflag)
1870                         return 1;
1871         }
1872         return 0;
1873 }
1874
1875 float isPushable(entity e)
1876 {
1877         if(e.pushable)
1878                 return true;
1879         if(IS_VEHICLE(e))
1880                 return false;
1881         if(e.iscreature)
1882                 return true;
1883         switch(e.classname)
1884         {
1885                 case "body":
1886                 case "droppedweapon":
1887                 case "keepawayball":
1888                 case "nexball_basketball":
1889                 case "nexball_football":
1890                         return true;
1891                 case "bullet": // antilagged bullets can't hit this either
1892                         return false;
1893         }
1894         if (e.projectiledeathtype)
1895                 return true;
1896         return false;
1897 }