]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/miscfunctions.qc
Merge branch 'master' into samual/weapons
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35
36 string admin_name(void)
37 {
38         if(autocvar_sv_adminnick != "")
39                 return autocvar_sv_adminnick;
40         else
41                 return "SERVER ADMIN";
42 }
43
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
47 {
48     if (DistributeEvenly_amount)
49     {
50         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
52     }
53     if (totalweight == 0)
54         DistributeEvenly_amount = 0;
55     else
56         DistributeEvenly_amount = amount;
57     DistributeEvenly_totalweight = totalweight;
58 }
59 float DistributeEvenly_Get(float weight)
60 {
61     float f;
62     if (weight <= 0)
63         return 0;
64     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65     DistributeEvenly_totalweight -= weight;
66     DistributeEvenly_amount -= f;
67     return f;
68 }
69 float DistributeEvenly_GetRandomized(float weight)
70 {
71     float f;
72     if (weight <= 0)
73         return 0;
74     f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75     DistributeEvenly_totalweight -= weight;
76     DistributeEvenly_amount -= f;
77     return f;
78 }
79
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
81
82 const string STR_PLAYER = "player";
83 const string STR_SPECTATOR = "spectator";
84 const string STR_OBSERVER = "observer";
85
86 #define IS_PLAYER(v)                    (v.classname == STR_PLAYER)
87 #define IS_SPEC(v)                              (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v)                  (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v)                    (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v)                (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v)               (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v)              (clienttype(v) == CLIENTTYPE_NOTACLIENT)
93
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
97
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
101
102 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
103
104 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
105
106 // copies a string to a tempstring (so one can strunzone it)
107 string strcat1(string s) = #115; // FRIK_FILE
108
109 float logfile_open;
110 float logfile;
111
112 void GameLogEcho(string s)
113 {
114     string fn;
115     float matches;
116
117     if (autocvar_sv_eventlog_files)
118     {
119         if (!logfile_open)
120         {
121             logfile_open = TRUE;
122             matches = autocvar_sv_eventlog_files_counter + 1;
123             cvar_set("sv_eventlog_files_counter", ftos(matches));
124             fn = ftos(matches);
125             if (strlen(fn) < 8)
126                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
127             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
128             logfile = fopen(fn, FILE_APPEND);
129             fputs(logfile, ":logversion:3\n");
130         }
131         if (logfile >= 0)
132         {
133             if (autocvar_sv_eventlog_files_timestamps)
134                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
135             else
136                 fputs(logfile, strcat(s, "\n"));
137         }
138     }
139     if (autocvar_sv_eventlog_console)
140     {
141         print(s, "\n");
142     }
143 }
144
145 void GameLogInit()
146 {
147     logfile_open = 0;
148     // will be opened later
149 }
150
151 void GameLogClose()
152 {
153     if (logfile_open && logfile >= 0)
154     {
155         fclose(logfile);
156         logfile = -1;
157     }
158 }
159
160 #define strstr strstrofs
161 /*
162 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
163 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
164 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
165 // BE CONSTANT OR strzoneD!
166 float strstr(string haystack, string needle, float offset)
167 {
168         float len, endpos;
169         string found;
170         len = strlen(needle);
171         endpos = strlen(haystack) - len;
172         while(offset <= endpos)
173         {
174                 found = substring(haystack, offset, len);
175                 if(found == needle)
176                         return offset;
177                 offset = offset + 1;
178         }
179         return -1;
180 }
181 */
182
183 const float NUM_NEAREST_ENTITIES = 4;
184 entity nearest_entity[NUM_NEAREST_ENTITIES];
185 float nearest_length[NUM_NEAREST_ENTITIES];
186 entity findnearest(vector point, .string field, string value, vector axismod)
187 {
188     entity localhead;
189     float i;
190     float j;
191     float len;
192     vector dist;
193
194     float num_nearest;
195     num_nearest = 0;
196
197     localhead = find(world, field, value);
198     while (localhead)
199     {
200         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
201             dist = localhead.oldorigin;
202         else
203             dist = localhead.origin;
204         dist = dist - point;
205         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
206         len = vlen(dist);
207
208         for (i = 0; i < num_nearest; ++i)
209         {
210             if (len < nearest_length[i])
211                 break;
212         }
213
214         // now i tells us where to insert at
215         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
216         if (i < NUM_NEAREST_ENTITIES)
217         {
218             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
219             {
220                 nearest_length[j + 1] = nearest_length[j];
221                 nearest_entity[j + 1] = nearest_entity[j];
222             }
223             nearest_length[i] = len;
224             nearest_entity[i] = localhead;
225             if (num_nearest < NUM_NEAREST_ENTITIES)
226                 num_nearest = num_nearest + 1;
227         }
228
229         localhead = find(localhead, field, value);
230     }
231
232     // now use the first one from our list that we can see
233     for (i = 0; i < num_nearest; ++i)
234     {
235         traceline(point, nearest_entity[i].origin, TRUE, world);
236         if (trace_fraction == 1)
237         {
238             if (i != 0)
239             {
240                 dprint("Nearest point (");
241                 dprint(nearest_entity[0].netname);
242                 dprint(") is not visible, using a visible one.\n");
243             }
244             return nearest_entity[i];
245         }
246     }
247
248     if (num_nearest == 0)
249         return world;
250
251     dprint("Not seeing any location point, using nearest as fallback.\n");
252     /* DEBUGGING CODE:
253     dprint("Candidates were: ");
254     for(j = 0; j < num_nearest; ++j)
255     {
256         if(j != 0)
257                 dprint(", ");
258         dprint(nearest_entity[j].netname);
259     }
260     dprint("\n");
261     */
262
263     return nearest_entity[0];
264 }
265
266 void spawnfunc_target_location()
267 {
268     self.classname = "target_location";
269     // location name in netname
270     // eventually support: count, teamgame selectors, line of sight?
271 }
272
273 void spawnfunc_info_location()
274 {
275     self.classname = "target_location";
276     self.message = self.netname;
277 }
278
279 string NearestLocation(vector p)
280 {
281     entity loc;
282     string ret;
283     ret = "somewhere";
284     loc = findnearest(p, classname, "target_location", '1 1 1');
285     if (loc)
286     {
287         ret = loc.message;
288     }
289     else
290     {
291         loc = findnearest(p, target, "###item###", '1 1 4');
292         if (loc)
293             ret = loc.netname;
294     }
295     return ret;
296 }
297
298 string formatmessage(string msg)
299 {
300         float p, p1, p2;
301         float n;
302         vector cursor;
303         entity cursor_ent;
304         string escape;
305         string replacement;
306         p = 0;
307         n = 7;
308
309         WarpZone_crosshair_trace(self);
310         cursor = trace_endpos;
311         cursor_ent = trace_ent;
312
313         while (1) {
314                 if (n < 1)
315                         break; // too many replacements
316
317                 n = n - 1;
318                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
319                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
320
321                 if (p1 < 0)
322                         p1 = p2;
323
324                 if (p2 < 0)
325                         p2 = p1;
326
327                 p = min(p1, p2);
328
329                 if (p < 0)
330                         break;
331
332                 replacement = substring(msg, p, 2);
333                 escape = substring(msg, p + 1, 1);
334
335                 if (escape == "%")
336                         replacement = "%";
337                 else if (escape == "\\")
338                         replacement = "\\";
339                 else if (escape == "n")
340                         replacement = "\n";
341                 else if (escape == "a")
342                         replacement = ftos(floor(self.armorvalue));
343                 else if (escape == "h")
344                         replacement = ftos(floor(self.health));
345                 else if (escape == "l")
346                         replacement = NearestLocation(self.origin);
347                 else if (escape == "y")
348                         replacement = NearestLocation(cursor);
349                 else if (escape == "d")
350                         replacement = NearestLocation(self.death_origin);
351                 else if (escape == "w") {
352                         float wep;
353                         wep = self.weapon;
354                         if (!wep)
355                                 wep = self.switchweapon;
356                         if (!wep)
357                                 wep = self.cnt;
358                         replacement = WEP_NAME(wep);
359                 } else if (escape == "W") {
360                         if (self.items & IT_SHELLS) replacement = "shells";
361                         else if (self.items & IT_NAILS) replacement = "bullets";
362                         else if (self.items & IT_ROCKETS) replacement = "rockets";
363                         else if (self.items & IT_CELLS) replacement = "cells";
364                         else replacement = "batteries"; // ;)
365                 } else if (escape == "x") {
366                         replacement = cursor_ent.netname;
367                         if (replacement == "" || !cursor_ent)
368                                 replacement = "nothing";
369                 } else if (escape == "s")
370                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
371                 else if (escape == "S")
372                         replacement = ftos(vlen(self.velocity));
373
374                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
375                 p = p + strlen(replacement);
376         }
377         return msg;
378 }
379
380 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
381         return (value == 0) ? FALSE : TRUE;
382 }
383
384 /*
385 =============
386 GetCvars
387 =============
388 Called with:
389   0:  sends the request
390   >0: receives a cvar from name=argv(f) value=argv(f+1)
391 */
392 void GetCvars_handleString(string thisname, float f, .string field, string name)
393 {
394         if (f < 0)
395         {
396                 if (self.field)
397                         strunzone(self.field);
398                 self.field = string_null;
399         }
400         else if (f > 0)
401         {
402                 if (thisname == name)
403                 {
404                         if (self.field)
405                                 strunzone(self.field);
406                         self.field = strzone(argv(f + 1));
407                 }
408         }
409         else
410                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
411 }
412 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
413 {
414         GetCvars_handleString(thisname, f, field, name);
415         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
416                 if (thisname == name)
417                 {
418                         string s;
419                         s = func(strcat1(self.field));
420                         if (s != self.field)
421                         {
422                                 strunzone(self.field);
423                                 self.field = strzone(s);
424                         }
425                 }
426 }
427 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
428 {
429         if (f < 0)
430         {
431         }
432         else if (f > 0)
433         {
434                 if (thisname == name)
435                         self.field = stof(argv(f + 1));
436         }
437         else
438                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
439 }
440 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
441 {
442         if (f < 0)
443         {
444         }
445         else if (f > 0)
446         {
447                 if (thisname == name)
448                 {
449                         if(!self.field)
450                         {
451                                 self.field = stof(argv(f + 1));
452                                 if(!self.field)
453                                         self.field = -1;
454                         }
455                 }
456         }
457         else
458         {
459                 if(!self.field)
460                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
461         }
462 }
463 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
464 {
465         string o;
466         o = W_FixWeaponOrder_ForceComplete(wo);
467         if(self.weaponorder_byimpulse)
468         {
469                 strunzone(self.weaponorder_byimpulse);
470                 self.weaponorder_byimpulse = string_null;
471         }
472         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
473         return o;
474 }
475 void GetCvars(float f)
476 {
477         string s = string_null;
478
479         if (f > 0)
480                 s = strcat1(argv(f));
481
482         get_cvars_f = f;
483         get_cvars_s = s;
484
485         MUTATOR_CALLHOOK(GetCvars);
486
487         Notification_GetCvars();
488
489         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
490         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
491         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
492         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
493         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
494         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
495         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
496         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
497         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
498         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
499         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
500         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
501         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
502         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
503         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
504         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
505         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
506         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
507         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
508         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
509         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
510         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
511         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
512
513         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
514         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
515
516         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
517         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
518         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
519         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
520         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
521
522         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
523         if (f > 0)
524         {
525                 if (s == "cl_weaponpriority")
526                         self.switchweapon = w_getbestweapon(self);
527                 if (s == "cl_allow_uidtracking")
528                         PlayerStats_AddPlayer(self);
529         }
530 }
531
532 // decolorizes and team colors the player name when needed
533 string playername(entity p)
534 {
535     string t;
536     if (teamplay && !intermission_running && IS_PLAYER(p))
537     {
538         t = Team_ColorCode(p.team);
539         return strcat(t, strdecolorize(p.netname));
540     }
541     else
542         return p.netname;
543 }
544
545 vector randompos(vector m1, vector m2)
546 {
547     vector v;
548     m2 = m2 - m1;
549     v_x = m2_x * random() + m1_x;
550     v_y = m2_y * random() + m1_y;
551     v_z = m2_z * random() + m1_z;
552     return  v;
553 }
554
555 //#NO AUTOCVARS START
556
557 float g_pickup_shells;
558 float g_pickup_shells_max;
559 float g_pickup_nails;
560 float g_pickup_nails_max;
561 float g_pickup_rockets;
562 float g_pickup_rockets_max;
563 float g_pickup_cells;
564 float g_pickup_cells_max;
565 float g_pickup_fuel;
566 float g_pickup_fuel_jetpack;
567 float g_pickup_fuel_max;
568 float g_pickup_armorsmall;
569 float g_pickup_armorsmall_max;
570 float g_pickup_armorsmall_anyway;
571 float g_pickup_armormedium;
572 float g_pickup_armormedium_max;
573 float g_pickup_armormedium_anyway;
574 float g_pickup_armorbig;
575 float g_pickup_armorbig_max;
576 float g_pickup_armorbig_anyway;
577 float g_pickup_armorlarge;
578 float g_pickup_armorlarge_max;
579 float g_pickup_armorlarge_anyway;
580 float g_pickup_healthsmall;
581 float g_pickup_healthsmall_max;
582 float g_pickup_healthsmall_anyway;
583 float g_pickup_healthmedium;
584 float g_pickup_healthmedium_max;
585 float g_pickup_healthmedium_anyway;
586 float g_pickup_healthlarge;
587 float g_pickup_healthlarge_max;
588 float g_pickup_healthlarge_anyway;
589 float g_pickup_healthmega;
590 float g_pickup_healthmega_max;
591 float g_pickup_healthmega_anyway;
592 float g_pickup_ammo_anyway;
593 float g_pickup_weapons_anyway;
594 float g_weaponarena;
595 WepSet g_weaponarena_weapons;
596 float g_weaponarena_random;
597 float g_weaponarena_random_with_laser;
598 string g_weaponarena_list;
599 float g_weaponspeedfactor;
600 float g_weaponratefactor;
601 float g_weapondamagefactor;
602 float g_weaponforcefactor;
603 float g_weaponspreadfactor;
604
605 WepSet start_weapons;
606 WepSet start_weapons_default;
607 WepSet start_weapons_defaultmask;
608 float start_items;
609 float start_ammo_shells;
610 float start_ammo_nails;
611 float start_ammo_rockets;
612 float start_ammo_cells;
613 float start_ammo_fuel;
614 float start_health;
615 float start_armorvalue;
616 WepSet warmup_start_weapons;
617 WepSet warmup_start_weapons_default;
618 WepSet warmup_start_weapons_defaultmask;
619 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
620 float warmup_start_ammo_shells;
621 float warmup_start_ammo_nails;
622 float warmup_start_ammo_rockets;
623 float warmup_start_ammo_cells;
624 float warmup_start_ammo_fuel;
625 float warmup_start_health;
626 float warmup_start_armorvalue;
627 float g_weapon_stay;
628
629 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done? 
630 {
631         var float i = weaponinfo.weapon;
632         var float d = 0;
633
634         if (!i)
635                 return 0;
636
637         if (g_lms || g_ca || allguns)
638         {
639                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
640                         d = TRUE;
641                 else
642                         d = FALSE;
643         }
644         else if (g_cts)
645                 d = (i == WEP_SHOTGUN);
646         else if (g_nexball)
647                 d = 0; // weapon is set a few lines later
648         else
649                 d = !(!weaponinfo.weaponstart);
650
651         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
652                 d |= (i == WEP_HOOK);
653         if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
654                 d = 0;
655
656         var float t = weaponinfo.weaponstartoverride;
657
658         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
659
660         // bit order in t:
661         // 1: want or not
662         // 2: is default?
663         // 4: is set by default?
664         if(t < 0)
665                 t = 4 | (3 * d);
666         else
667                 t |= (2 * d);
668
669         return t;
670 }
671
672 void readplayerstartcvars()
673 {
674         entity e;
675         float i, j, t;
676         string s;
677
678         // initialize starting values for players
679         start_weapons = '0 0 0';
680         start_weapons_default = '0 0 0';
681         start_weapons_defaultmask = '0 0 0';
682         start_items = 0;
683         start_ammo_shells = 0;
684         start_ammo_nails = 0;
685         start_ammo_rockets = 0;
686         start_ammo_cells = 0;
687         start_health = cvar("g_balance_health_start");
688         start_armorvalue = cvar("g_balance_armor_start");
689
690         g_weaponarena = 0;
691         g_weaponarena_weapons = '0 0 0';
692
693         s = cvar_string("g_weaponarena");
694         if (s == "0" || s == "")
695         {
696                 if(g_ca)
697                         s = "most";
698         }
699
700         if (s == "0" || s == "")
701         {
702                 // no arena
703         }
704         else if (s == "off")
705         {
706                 // forcibly turn off weaponarena
707         }
708         else if (s == "all")
709         {
710                 g_weaponarena = 1;
711                 g_weaponarena_list = "All Weapons";
712                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
713                 {
714                         e = get_weaponinfo(j);
715                         if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
716                                 g_weaponarena_weapons |= WepSet_FromWeapon(j);
717                 }
718         }
719         else if (s == "most")
720         {
721                 g_weaponarena = 1;
722                 g_weaponarena_list = "Most Weapons";
723                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
724                 {
725                         e = get_weaponinfo(j);
726                         if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
727                                 if (e.spawnflags & WEP_FLAG_NORMAL)
728                                         g_weaponarena_weapons |= WepSet_FromWeapon(j);
729                 }
730         }
731         else if (s == "none")
732         {
733                 g_weaponarena = 1;
734                 g_weaponarena_list = "No Weapons";
735         }
736         else
737         {
738                 g_weaponarena = 1;
739                 t = tokenize_console(s);
740                 g_weaponarena_list = "";
741                 for (i = 0; i < t; ++i)
742                 {
743                         s = argv(i);
744                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
745                         {
746                                 e = get_weaponinfo(j);
747                                 if (e.netname == s)
748                                 {
749                                         g_weaponarena_weapons |= WepSet_FromWeapon(j);
750                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
751                                         break;
752                                 }
753                         }
754                         if (j > WEP_LAST)
755                         {
756                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
757                         }
758                 }
759                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
760         }
761
762         if(g_weaponarena)
763                 g_weaponarena_random = cvar("g_weaponarena_random");
764         else
765                 g_weaponarena_random = 0;
766         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
767
768         if (g_weaponarena)
769         {
770                 g_weapon_stay = 0; // incompatible
771                 start_weapons = g_weaponarena_weapons;
772                 start_items |= IT_UNLIMITED_AMMO;
773         }
774         else
775         {
776                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
777                 {
778                         e = get_weaponinfo(i);
779                         float w = want_weapon(e, FALSE);
780                         if(w & 1)
781                                 start_weapons |= WepSet_FromWeapon(i);
782                         if(w & 2)
783                                 start_weapons_default |= WepSet_FromWeapon(i);
784                         if(w & 4)
785                                 start_weapons_defaultmask |= WepSet_FromWeapon(i);
786                 }
787         }
788
789         if(!cvar("g_use_ammunition"))
790                 start_items |= IT_UNLIMITED_AMMO;
791
792         if(start_items & IT_UNLIMITED_WEAPON_AMMO)
793         {
794                 start_ammo_rockets = 999;
795                 start_ammo_shells = 999;
796                 start_ammo_cells = 999;
797                 start_ammo_nails = 999;
798                 start_ammo_fuel = 999;
799         }
800         else
801         {
802                 start_ammo_shells = cvar("g_start_ammo_shells");
803                 start_ammo_nails = cvar("g_start_ammo_nails");
804                 start_ammo_rockets = cvar("g_start_ammo_rockets");
805                 start_ammo_cells = cvar("g_start_ammo_cells");
806                 start_ammo_fuel = cvar("g_start_ammo_fuel");
807         }
808
809         if (warmup_stage)
810         {
811                 warmup_start_ammo_shells = start_ammo_shells;
812                 warmup_start_ammo_nails = start_ammo_nails;
813                 warmup_start_ammo_rockets = start_ammo_rockets;
814                 warmup_start_ammo_cells = start_ammo_cells;
815                 warmup_start_ammo_fuel = start_ammo_fuel;
816                 warmup_start_health = start_health;
817                 warmup_start_armorvalue = start_armorvalue;
818                 warmup_start_weapons = start_weapons;
819                 warmup_start_weapons_default = start_weapons_default;
820                 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
821
822                 if (!g_weaponarena && !g_ca)
823                 {
824                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
825                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
826                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
827                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
828                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
829                         warmup_start_health = cvar("g_warmup_start_health");
830                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
831                         warmup_start_weapons = '0 0 0';
832                         warmup_start_weapons_default = '0 0 0';
833                         warmup_start_weapons_defaultmask = '0 0 0';
834                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
835                         {
836                                 e = get_weaponinfo(i);
837                                 float w = want_weapon(e, g_warmup_allguns);
838                                 if(w & 1)
839                                         warmup_start_weapons |= WepSet_FromWeapon(i);
840                                 if(w & 2)
841                                         warmup_start_weapons_default |= WepSet_FromWeapon(i);
842                                 if(w & 4)
843                                         warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
844                         }
845                 }
846         }
847
848         if (g_jetpack)
849                 start_items |= IT_JETPACK;
850
851         MUTATOR_CALLHOOK(SetStartItems);
852
853         if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
854         {
855                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
856                 start_items |= IT_FUEL_REGEN;
857                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
858                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
859         }
860
861         WepSet precache_weapons = start_weapons;
862         if (g_warmup_allguns != 1)
863                 precache_weapons |= warmup_start_weapons;
864         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
865         {
866                 e = get_weaponinfo(i);
867                 if(precache_weapons & WepSet_FromWeapon(i))
868                         WEP_ACTION(i, WR_INIT);
869         }
870
871         start_ammo_shells = max(0, start_ammo_shells);
872         start_ammo_nails = max(0, start_ammo_nails);
873         start_ammo_cells = max(0, start_ammo_cells);
874         start_ammo_rockets = max(0, start_ammo_rockets);
875         start_ammo_fuel = max(0, start_ammo_fuel);
876
877         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
878         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
879         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
880         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
881         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
882 }
883
884 float g_bugrigs;
885 float g_bugrigs_planar_movement;
886 float g_bugrigs_planar_movement_car_jumping;
887 float g_bugrigs_reverse_spinning;
888 float g_bugrigs_reverse_speeding;
889 float g_bugrigs_reverse_stopping;
890 float g_bugrigs_air_steering;
891 float g_bugrigs_angle_smoothing;
892 float g_bugrigs_friction_floor;
893 float g_bugrigs_friction_brake;
894 float g_bugrigs_friction_air;
895 float g_bugrigs_accel;
896 float g_bugrigs_speed_ref;
897 float g_bugrigs_speed_pow;
898 float g_bugrigs_steer;
899
900 float sv_autotaunt;
901 float sv_taunt;
902
903 string GetGametype(); // g_world.qc
904 void readlevelcvars(void)
905 {
906         // load mutators
907         #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
908                 { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
909
910         CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
911         CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, teamplay);
912         CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
913         CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
914         CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
915         CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
916         CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
917         CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
918         CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
919         CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
920         CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
921         CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib"));
922         CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1);
923         CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib"));
924         CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1);
925         CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1);
926         CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib"));
927         CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1);
928         CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
929         CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1);
930
931         #undef CHECK_MUTATOR_ADD
932
933         if(cvar("sv_allow_fullbright"))
934                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
935
936     g_bugrigs = cvar("g_bugrigs");
937     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
938     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
939     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
940     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
941     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
942     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
943     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
944     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
945     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
946     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
947     g_bugrigs_accel = cvar("g_bugrigs_accel");
948     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
949     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
950     g_bugrigs_steer = cvar("g_bugrigs_steer");
951
952         g_minstagib = cvar("g_minstagib");
953
954         sv_clones = cvar("sv_clones");
955         sv_foginterval = cvar("sv_foginterval");
956         g_cloaked = cvar("g_cloaked");
957     if(g_cts)
958         g_cloaked = 1; // always enable cloak in CTS
959         g_footsteps = cvar("g_footsteps");
960         g_grappling_hook = cvar("g_grappling_hook");
961         g_jetpack = cvar("g_jetpack");
962         sv_maxidle = cvar("sv_maxidle");
963         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
964         sv_autotaunt = cvar("sv_autotaunt");
965         sv_taunt = cvar("sv_taunt");
966
967         warmup_stage = cvar("g_warmup");
968         g_warmup_limit = cvar("g_warmup_limit");
969         g_warmup_allguns = cvar("g_warmup_allguns");
970         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
971
972         if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
973                 warmup_stage = 0; // these modes cannot work together, sorry
974
975         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
976         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
977         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
978         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
979         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
980         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
981         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
982         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
983         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
984         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
985         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
986         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
987         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
988         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
989
990         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
991         g_weaponratefactor = cvar("g_weaponratefactor");
992         g_weapondamagefactor = cvar("g_weapondamagefactor");
993         g_weaponforcefactor = cvar("g_weaponforcefactor");
994         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
995
996         g_pickup_shells = cvar("g_pickup_shells");
997         g_pickup_shells_max = cvar("g_pickup_shells_max");
998         g_pickup_nails = cvar("g_pickup_nails");
999         g_pickup_nails_max = cvar("g_pickup_nails_max");
1000         g_pickup_rockets = cvar("g_pickup_rockets");
1001         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1002         g_pickup_cells = cvar("g_pickup_cells");
1003         g_pickup_cells_max = cvar("g_pickup_cells_max");
1004         g_pickup_fuel = cvar("g_pickup_fuel");
1005         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1006         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1007         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1008         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1009         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1010         g_pickup_armormedium = cvar("g_pickup_armormedium");
1011         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1012         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1013         g_pickup_armorbig = cvar("g_pickup_armorbig");
1014         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1015         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1016         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1017         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1018         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1019         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1020         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1021         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1022         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1023         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1024         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1025         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1026         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1027         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1028         g_pickup_healthmega = cvar("g_pickup_healthmega");
1029         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1030         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1031
1032         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1033         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1034
1035     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1036     if(!g_weapon_stay)
1037         g_weapon_stay = cvar("g_weapon_stay");
1038
1039         if (!warmup_stage)
1040                 game_starttime = time + cvar("g_start_delay");
1041
1042         readplayerstartcvars();
1043 }
1044
1045 //#NO AUTOCVARS END
1046
1047 // Sound functions
1048 string precache_sound (string s) = #19;
1049 float precache_sound_index (string s) = #19;
1050
1051 #define SND_VOLUME      1
1052 #define SND_ATTENUATION 2
1053 #define SND_LARGEENTITY 8
1054 #define SND_LARGESOUND  16
1055
1056 float sound_allowed(float dest, entity e)
1057 {
1058     // sounds from world may always pass
1059     for (;;)
1060     {
1061         if (e.classname == "body")
1062             e = e.enemy;
1063         else if (e.realowner && e.realowner != e)
1064             e = e.realowner;
1065         else if (e.owner && e.owner != e)
1066             e = e.owner;
1067         else
1068             break;
1069     }
1070     // sounds to self may always pass
1071     if (dest == MSG_ONE)
1072         if (e == msg_entity)
1073             return TRUE;
1074     // sounds by players can be removed
1075     if (autocvar_bot_sound_monopoly)
1076         if (IS_REAL_CLIENT(e))
1077             return FALSE;
1078     // anything else may pass
1079     return TRUE;
1080 }
1081
1082 #ifdef COMPAT_XON010_CHANNELS
1083 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1084 void sound(entity e, float chan, string samp, float vol, float atten)
1085 {
1086     if (!sound_allowed(MSG_BROADCAST, e))
1087         return;
1088     builtin_sound(e, chan, samp, vol, atten);
1089 }
1090 #else
1091 #undef sound
1092 void sound(entity e, float chan, string samp, float vol, float atten)
1093 {
1094     if (!sound_allowed(MSG_BROADCAST, e))
1095         return;
1096     sound7(e, chan, samp, vol, atten, 0, 0);
1097 }
1098 #endif
1099
1100 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1101 {
1102     float entno, idx;
1103
1104     if (!sound_allowed(dest, e))
1105         return;
1106
1107     entno = num_for_edict(e);
1108     idx = precache_sound_index(samp);
1109
1110     float sflags;
1111     sflags = 0;
1112
1113     atten = floor(atten * 64);
1114     vol = floor(vol * 255);
1115
1116     if (vol != 255)
1117         sflags |= SND_VOLUME;
1118     if (atten != 64)
1119         sflags |= SND_ATTENUATION;
1120     if (entno >= 8192 || chan < 0 || chan > 7)
1121         sflags |= SND_LARGEENTITY;
1122     if (idx >= 256)
1123         sflags |= SND_LARGESOUND;
1124
1125     WriteByte(dest, SVC_SOUND);
1126     WriteByte(dest, sflags);
1127     if (sflags & SND_VOLUME)
1128         WriteByte(dest, vol);
1129     if (sflags & SND_ATTENUATION)
1130         WriteByte(dest, atten);
1131     if (sflags & SND_LARGEENTITY)
1132     {
1133         WriteShort(dest, entno);
1134         WriteByte(dest, chan);
1135     }
1136     else
1137     {
1138         WriteShort(dest, entno * 8 + chan);
1139     }
1140     if (sflags & SND_LARGESOUND)
1141         WriteShort(dest, idx);
1142     else
1143         WriteByte(dest, idx);
1144
1145     WriteCoord(dest, o_x);
1146     WriteCoord(dest, o_y);
1147     WriteCoord(dest, o_z);
1148 }
1149 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1150 {
1151     vector o;
1152
1153     if (!sound_allowed(dest, e))
1154         return;
1155
1156     o = e.origin + 0.5 * (e.mins + e.maxs);
1157     soundtoat(dest, e, o, chan, samp, vol, atten);
1158 }
1159 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1160 {
1161     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1162 }
1163 void stopsoundto(float dest, entity e, float chan)
1164 {
1165     float entno;
1166
1167     if (!sound_allowed(dest, e))
1168         return;
1169
1170     entno = num_for_edict(e);
1171
1172     if (entno >= 8192 || chan < 0 || chan > 7)
1173     {
1174         float idx, sflags;
1175         idx = precache_sound_index("misc/null.wav");
1176         sflags = SND_LARGEENTITY;
1177         if (idx >= 256)
1178             sflags |= SND_LARGESOUND;
1179         WriteByte(dest, SVC_SOUND);
1180         WriteByte(dest, sflags);
1181         WriteShort(dest, entno);
1182         WriteByte(dest, chan);
1183         if (sflags & SND_LARGESOUND)
1184             WriteShort(dest, idx);
1185         else
1186             WriteByte(dest, idx);
1187         WriteCoord(dest, e.origin_x);
1188         WriteCoord(dest, e.origin_y);
1189         WriteCoord(dest, e.origin_z);
1190     }
1191     else
1192     {
1193         WriteByte(dest, SVC_STOPSOUND);
1194         WriteShort(dest, entno * 8 + chan);
1195     }
1196 }
1197 void stopsound(entity e, float chan)
1198 {
1199     if (!sound_allowed(MSG_BROADCAST, e))
1200         return;
1201
1202     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1203     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1204 }
1205
1206 void play2(entity e, string filename)
1207 {
1208     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1209     msg_entity = e;
1210     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
1211 }
1212
1213 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1214 .float spamtime;
1215 float spamsound(entity e, float chan, string samp, float vol, float atten)
1216 {
1217     if (!sound_allowed(MSG_BROADCAST, e))
1218         return FALSE;
1219
1220     if (time > e.spamtime)
1221     {
1222         e.spamtime = time;
1223         sound(e, chan, samp, vol, atten);
1224         return TRUE;
1225     }
1226     return FALSE;
1227 }
1228
1229 void play2team(float t, string filename)
1230 {
1231     entity head;
1232
1233     if (autocvar_bot_sound_monopoly)
1234         return;
1235
1236     FOR_EACH_REALPLAYER(head)
1237     {
1238         if (head.team == t)
1239             play2(head, filename);
1240     }
1241 }
1242
1243 void play2all(string samp)
1244 {
1245     if (autocvar_bot_sound_monopoly)
1246         return;
1247
1248     sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
1249 }
1250
1251 void PrecachePlayerSounds(string f);
1252 void precache_playermodel(string m)
1253 {
1254         float globhandle, i, n;
1255         string f;
1256
1257         if(substring(m, -9,5) == "_lod1")
1258                 return;
1259         if(substring(m, -9,5) == "_lod2")
1260                 return;
1261         precache_model(m);
1262         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1263         if(fexists(f))
1264                 precache_model(f);
1265         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1266         if(fexists(f))
1267                 precache_model(f);
1268
1269         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1270         if (globhandle < 0)
1271                 return;
1272         n = search_getsize(globhandle);
1273         for (i = 0; i < n; ++i)
1274         {
1275                 //print(search_getfilename(globhandle, i), "\n");
1276                 f = search_getfilename(globhandle, i);
1277                 PrecachePlayerSounds(f);
1278         }
1279         search_end(globhandle);
1280 }
1281 void precache_all_playermodels(string pattern)
1282 {
1283         float globhandle, i, n;
1284         string f;
1285
1286         globhandle = search_begin(pattern, TRUE, FALSE);
1287         if (globhandle < 0)
1288                 return;
1289         n = search_getsize(globhandle);
1290         for (i = 0; i < n; ++i)
1291         {
1292                 //print(search_getfilename(globhandle, i), "\n");
1293                 f = search_getfilename(globhandle, i);
1294                 precache_playermodel(f);
1295         }
1296         search_end(globhandle);
1297 }
1298
1299 void precache()
1300 {
1301     // gamemode related things
1302     precache_model ("models/misc/chatbubble.spr");
1303
1304 #ifdef TTURRETS_ENABLED
1305     if (autocvar_g_turrets)
1306         turrets_precash();
1307 #endif
1308
1309     // Precache all player models if desired
1310     if (autocvar_sv_precacheplayermodels)
1311     {
1312         PrecachePlayerSounds("sound/player/default.sounds");
1313         precache_all_playermodels("models/player/*.zym");
1314         precache_all_playermodels("models/player/*.dpm");
1315         precache_all_playermodels("models/player/*.md3");
1316         precache_all_playermodels("models/player/*.psk");
1317         precache_all_playermodels("models/player/*.iqm");
1318     }
1319
1320     if (autocvar_sv_defaultcharacter)
1321     {
1322         string s;
1323         s = autocvar_sv_defaultplayermodel_red;
1324         if (s != "")
1325             precache_playermodel(s);
1326         s = autocvar_sv_defaultplayermodel_blue;
1327         if (s != "")
1328             precache_playermodel(s);
1329         s = autocvar_sv_defaultplayermodel_yellow;
1330         if (s != "")
1331             precache_playermodel(s);
1332         s = autocvar_sv_defaultplayermodel_pink;
1333         if (s != "")
1334             precache_playermodel(s);
1335         s = autocvar_sv_defaultplayermodel;
1336         if (s != "")
1337             precache_playermodel(s);
1338     }
1339
1340     if (g_footsteps)
1341     {
1342         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1343         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1344     }
1345
1346     // gore and miscellaneous sounds
1347     //precache_sound ("misc/h2ohit.wav");
1348     precache_model ("models/hook.md3");
1349     precache_sound ("misc/armorimpact.wav");
1350     precache_sound ("misc/bodyimpact1.wav");
1351     precache_sound ("misc/bodyimpact2.wav");
1352     precache_sound ("misc/gib.wav");
1353     precache_sound ("misc/gib_splat01.wav");
1354     precache_sound ("misc/gib_splat02.wav");
1355     precache_sound ("misc/gib_splat03.wav");
1356     precache_sound ("misc/gib_splat04.wav");
1357     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1358     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1359     precache_sound ("misc/null.wav");
1360     precache_sound ("misc/spawn.wav");
1361     precache_sound ("misc/talk.wav");
1362     precache_sound ("misc/teleport.wav");
1363     precache_sound ("misc/poweroff.wav");
1364     precache_sound ("player/lava.wav");
1365     precache_sound ("player/slime.wav");
1366
1367     precache_model ("models/sprites/0.spr32");
1368     precache_model ("models/sprites/1.spr32");
1369     precache_model ("models/sprites/2.spr32");
1370     precache_model ("models/sprites/3.spr32");
1371     precache_model ("models/sprites/4.spr32");
1372     precache_model ("models/sprites/5.spr32");
1373     precache_model ("models/sprites/6.spr32");
1374     precache_model ("models/sprites/7.spr32");
1375     precache_model ("models/sprites/8.spr32");
1376     precache_model ("models/sprites/9.spr32");
1377     precache_model ("models/sprites/10.spr32");
1378
1379     // common weapon precaches
1380         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1381     precache_sound ("weapons/weapon_switch.wav");
1382     precache_sound ("weapons/weaponpickup.wav");
1383     precache_sound ("weapons/unavailable.wav");
1384     precache_sound ("weapons/dryfire.wav");
1385     if (g_grappling_hook)
1386     {
1387         precache_sound ("weapons/hook_fire.wav"); // hook
1388         precache_sound ("weapons/hook_impact.wav"); // hook
1389     }
1390
1391     precache_model("models/elaser.mdl");
1392     precache_model("models/laser.mdl");
1393     precache_model("models/ebomb.mdl");
1394
1395 #if 0
1396     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1397
1398     if (!self.noise && self.music) // quake 3 uses the music field
1399         self.noise = self.music;
1400
1401     // plays music for the level if there is any
1402     if (self.noise)
1403     {
1404         precache_sound (self.noise);
1405         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
1406     }
1407 #endif
1408
1409 #include "precache-for-csqc.inc"
1410 }
1411
1412 // WARNING: this kills the trace globals
1413 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1414 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1415
1416 #define INITPRIO_FIRST              0
1417 #define INITPRIO_GAMETYPE           0
1418 #define INITPRIO_GAMETYPE_FALLBACK  1
1419 #define INITPRIO_FINDTARGET        10
1420 #define INITPRIO_DROPTOFLOOR       20
1421 #define INITPRIO_SETLOCATION       90
1422 #define INITPRIO_LINKDOORS         91
1423 #define INITPRIO_LAST              99
1424
1425 .void(void) initialize_entity;
1426 .float initialize_entity_order;
1427 .entity initialize_entity_next;
1428 entity initialize_entity_first;
1429
1430 void make_safe_for_remove(entity e)
1431 {
1432     if (e.initialize_entity)
1433     {
1434         entity ent, prev = world;
1435         for (ent = initialize_entity_first; ent; )
1436         {
1437             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1438             {
1439                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1440                 // skip it in linked list
1441                 if (prev)
1442                 {
1443                     prev.initialize_entity_next = ent.initialize_entity_next;
1444                     ent = prev.initialize_entity_next;
1445                 }
1446                 else
1447                 {
1448                     initialize_entity_first = ent.initialize_entity_next;
1449                     ent = initialize_entity_first;
1450                 }
1451             }
1452             else
1453             {
1454                 prev = ent;
1455                 ent = ent.initialize_entity_next;
1456             }
1457         }
1458     }
1459 }
1460
1461 void objerror(string s)
1462 {
1463     make_safe_for_remove(self);
1464     builtin_objerror(s);
1465 }
1466
1467 .float remove_except_protected_forbidden;
1468 void remove_except_protected(entity e)
1469 {
1470         if(e.remove_except_protected_forbidden)
1471                 error("not allowed to remove this at this point");
1472         builtin_remove(e);
1473 }
1474
1475 void remove_unsafely(entity e)
1476 {
1477     if(e.classname == "spike")
1478         error("Removing spikes is forbidden (crylink bug), please report");
1479     builtin_remove(e);
1480 }
1481
1482 void remove_safely(entity e)
1483 {
1484     make_safe_for_remove(e);
1485     builtin_remove(e);
1486 }
1487
1488 void InitializeEntity(entity e, void(void) func, float order)
1489 {
1490     entity prev, cur;
1491
1492     if (!e || e.initialize_entity)
1493     {
1494         // make a proxy initializer entity
1495         entity e_old;
1496         e_old = e;
1497         e = spawn();
1498         e.classname = "initialize_entity";
1499         e.enemy = e_old;
1500     }
1501
1502     e.initialize_entity = func;
1503     e.initialize_entity_order = order;
1504
1505     cur = initialize_entity_first;
1506     prev = world;
1507     for (;;)
1508     {
1509         if (!cur || cur.initialize_entity_order > order)
1510         {
1511             // insert between prev and cur
1512             if (prev)
1513                 prev.initialize_entity_next = e;
1514             else
1515                 initialize_entity_first = e;
1516             e.initialize_entity_next = cur;
1517             return;
1518         }
1519         prev = cur;
1520         cur = cur.initialize_entity_next;
1521     }
1522 }
1523 void InitializeEntitiesRun()
1524 {
1525     entity startoflist;
1526     startoflist = initialize_entity_first;
1527     initialize_entity_first = world;
1528     remove = remove_except_protected;
1529     for (self = startoflist; self; self = self.initialize_entity_next)
1530     {
1531         self.remove_except_protected_forbidden = 1;
1532     }
1533     for (self = startoflist; self; )
1534     {
1535         entity e;
1536         var void(void) func;
1537         e = self.initialize_entity_next;
1538         func = self.initialize_entity;
1539         self.initialize_entity_order = 0;
1540         self.initialize_entity = func_null;
1541         self.initialize_entity_next = world;
1542         self.remove_except_protected_forbidden = 0;
1543         if (self.classname == "initialize_entity")
1544         {
1545             entity e_old;
1546             e_old = self.enemy;
1547             builtin_remove(self);
1548             self = e_old;
1549         }
1550         //dprint("Delayed initialization: ", self.classname, "\n");
1551         if(func)
1552             func();
1553         else
1554         {
1555             eprint(self);
1556             backtrace(strcat("Null function in: ", self.classname, "\n"));
1557         }
1558         self = e;
1559     }
1560     remove = remove_unsafely;
1561 }
1562
1563 .float uncustomizeentityforclient_set;
1564 .void(void) uncustomizeentityforclient;
1565 void UncustomizeEntitiesRun()
1566 {
1567     entity oldself;
1568     oldself = self;
1569     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1570         self.uncustomizeentityforclient();
1571     self = oldself;
1572 }
1573 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1574 {
1575     e.customizeentityforclient = customizer;
1576     e.uncustomizeentityforclient = uncustomizer;
1577     e.uncustomizeentityforclient_set = !!uncustomizer;
1578 }
1579
1580 .float nottargeted;
1581 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1582
1583 void() SUB_Remove;
1584 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1585 {
1586     vector mi, ma;
1587
1588     if (e.classname == "")
1589         e.classname = "net_linked";
1590
1591     if (e.model == "" || self.modelindex == 0)
1592     {
1593         mi = e.mins;
1594         ma = e.maxs;
1595         setmodel(e, "null");
1596         setsize(e, mi, ma);
1597     }
1598
1599     e.SendEntity = sendfunc;
1600     e.SendFlags = 0xFFFFFF;
1601
1602     if (!docull)
1603         e.effects |= EF_NODEPTHTEST;
1604
1605     if (dt)
1606     {
1607         e.nextthink = time + dt;
1608         e.think = SUB_Remove;
1609     }
1610 }
1611
1612 void adaptor_think2touch()
1613 {
1614     entity o;
1615     o = other;
1616     other = world;
1617     self.touch();
1618     other = o;
1619 }
1620
1621 void adaptor_think2use()
1622 {
1623     entity o, a;
1624     o = other;
1625     a = activator;
1626     activator = world;
1627     other = world;
1628     self.use();
1629     other = o;
1630     activator = a;
1631 }
1632
1633 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1634 {
1635         if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1636                 self.projectiledeathtype |= HITTYPE_SPLASH;
1637         adaptor_think2use();
1638 }
1639
1640 // deferred dropping
1641 void DropToFloor_Handler()
1642 {
1643     builtin_droptofloor();
1644     self.dropped_origin = self.origin;
1645 }
1646
1647 void droptofloor()
1648 {
1649     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1650 }
1651
1652
1653
1654 float trace_hits_box_a0, trace_hits_box_a1;
1655
1656 float trace_hits_box_1d(float end, float thmi, float thma)
1657 {
1658     if (end == 0)
1659     {
1660         // just check if x is in range
1661         if (0 < thmi)
1662             return FALSE;
1663         if (0 > thma)
1664             return FALSE;
1665     }
1666     else
1667     {
1668         // do the trace with respect to x
1669         // 0 -> end has to stay in thmi -> thma
1670         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1671         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1672         if (trace_hits_box_a0 > trace_hits_box_a1)
1673             return FALSE;
1674     }
1675     return TRUE;
1676 }
1677
1678 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1679 {
1680     end -= start;
1681     thmi -= start;
1682     thma -= start;
1683     // now it is a trace from 0 to end
1684
1685     trace_hits_box_a0 = 0;
1686     trace_hits_box_a1 = 1;
1687
1688     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1689         return FALSE;
1690     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1691         return FALSE;
1692     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1693         return FALSE;
1694
1695     return TRUE;
1696 }
1697
1698 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1699 {
1700     return trace_hits_box(start, end, thmi - ma, thma - mi);
1701 }
1702
1703 float SUB_NoImpactCheck()
1704 {
1705         // zero hitcontents = this is not the real impact, but either the
1706         // mirror-impact of something hitting the projectile instead of the
1707         // projectile hitting the something, or a touchareagrid one. Neither of
1708         // these stop the projectile from moving, so...
1709         if(trace_dphitcontents == 0)
1710         {
1711                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1712                 dprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin));
1713                 checkclient();
1714         }
1715     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1716         return 1;
1717     if (other == world && self.size != '0 0 0')
1718     {
1719         vector tic;
1720         tic = self.velocity * sys_frametime;
1721         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1722         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1723         if (trace_fraction >= 1)
1724         {
1725             dprint("Odd... did not hit...?\n");
1726         }
1727         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1728         {
1729             dprint("Detected and prevented the sky-grapple bug.\n");
1730             return 1;
1731         }
1732     }
1733
1734     return 0;
1735 }
1736
1737 #define SUB_OwnerCheck() (other && (other == self.owner))
1738
1739 void RemoveGrapplingHook(entity pl);
1740 void W_Crylink_Dequeue(entity e);
1741 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1742 {
1743         if(SUB_OwnerCheck())
1744                 return TRUE;
1745         if(SUB_NoImpactCheck())
1746         {
1747                 if(self.classname == "grapplinghook")
1748                         RemoveGrapplingHook(self.realowner);
1749                 else if(self.classname == "spike")
1750                 {
1751                         W_Crylink_Dequeue(self);
1752                         remove(self);
1753                 }
1754                 else
1755                         remove(self);
1756                 return TRUE;
1757         }
1758         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1759                 UpdateCSQCProjectile(self);
1760         return FALSE;
1761 }
1762 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1763
1764 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1765 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1766
1767 void URI_Get_Callback(float id, float status, string data)
1768 {
1769         if(url_URI_Get_Callback(id, status, data))
1770         {
1771                 // handled
1772         }
1773         else if (id == URI_GET_DISCARD)
1774         {
1775                 // discard
1776         }
1777         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1778         {
1779                 // sv_cmd curl
1780                 Curl_URI_Get_Callback(id, status, data);
1781         }
1782         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1783         {
1784                 // online ban list
1785                 OnlineBanList_URI_Get_Callback(id, status, data);
1786         }
1787         else
1788         {
1789                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1790         }
1791 }
1792
1793 string uid2name(string myuid) {
1794         string s;
1795         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1796
1797         // FIXME remove this later after 0.6 release
1798         // convert old style broken records to correct style
1799         if(s == "")
1800         {
1801                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1802                 if(s != "")
1803                 {
1804                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1805                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1806                 }
1807         }
1808
1809         if(s == "")
1810                 s = "^1Unregistered Player";
1811         return s;
1812 }
1813
1814 float race_readTime(string map, float pos)
1815 {
1816         string rr;
1817         if(g_cts)
1818                 rr = CTS_RECORD;
1819         else
1820                 rr = RACE_RECORD;
1821
1822         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1823 }
1824
1825 string race_readUID(string map, float pos)
1826 {
1827         string rr;
1828         if(g_cts)
1829                 rr = CTS_RECORD;
1830         else
1831                 rr = RACE_RECORD;
1832
1833         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1834 }
1835
1836 float race_readPos(string map, float t) {
1837         float i;
1838         for (i = 1; i <= RANKINGS_CNT; ++i)
1839                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1840                         return i;
1841
1842         return 0; // pos is zero if unranked
1843 }
1844
1845 void race_writeTime(string map, float t, string myuid)
1846 {
1847         string rr;
1848         if(g_cts)
1849                 rr = CTS_RECORD;
1850         else
1851                 rr = RACE_RECORD;
1852
1853         float newpos;
1854         newpos = race_readPos(map, t);
1855
1856         float i, prevpos = 0;
1857         for(i = 1; i <= RANKINGS_CNT; ++i)
1858         {
1859                 if(race_readUID(map, i) == myuid)
1860                         prevpos = i;
1861         }
1862         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1863                 for (i = prevpos; i > newpos; --i) {
1864                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1865                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1866                 }
1867         } else { // player has no ranked record yet
1868                 for (i = RANKINGS_CNT; i > newpos; --i) {
1869                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1870                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1871                 }
1872         }
1873
1874         // store new time itself
1875         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1876         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1877 }
1878
1879 string race_readName(string map, float pos)
1880 {
1881         string rr;
1882         if(g_cts)
1883                 rr = CTS_RECORD;
1884         else
1885                 rr = RACE_RECORD;
1886
1887         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1888 }
1889
1890 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1891 {
1892     float m, i;
1893     vector start, org, delta, end, enddown, mstart;
1894     entity sp;
1895
1896     m = e.dphitcontentsmask;
1897     e.dphitcontentsmask = goodcontents | badcontents;
1898
1899     org = world.mins;
1900     delta = world.maxs - world.mins;
1901
1902     start = end = org;
1903
1904     for (i = 0; i < attempts; ++i)
1905     {
1906         start_x = org_x + random() * delta_x;
1907         start_y = org_y + random() * delta_y;
1908         start_z = org_z + random() * delta_z;
1909
1910         // rule 1: start inside world bounds, and outside
1911         // solid, and don't start from somewhere where you can
1912         // fall down to evil
1913         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1914         if (trace_fraction >= 1)
1915             continue;
1916         if (trace_startsolid)
1917             continue;
1918         if (trace_dphitcontents & badcontents)
1919             continue;
1920         if (trace_dphitq3surfaceflags & badsurfaceflags)
1921             continue;
1922
1923         // rule 2: if we are too high, lower the point
1924         if (trace_fraction * delta_z > maxaboveground)
1925             start = trace_endpos + '0 0 1' * maxaboveground;
1926         enddown = trace_endpos;
1927
1928         // rule 3: make sure we aren't outside the map. This only works
1929         // for somewhat well formed maps. A good rule of thumb is that
1930         // the map should have a convex outside hull.
1931         // these can be traceLINES as we already verified the starting box
1932         mstart = start + 0.5 * (e.mins + e.maxs);
1933         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1934         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1935             continue;
1936         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1937         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1938             continue;
1939         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1940         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1941             continue;
1942         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1943         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1944             continue;
1945         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1946         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1947             continue;
1948
1949         // rule 4: we must "see" some spawnpoint or item
1950         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1951                 if(checkpvs(mstart, sp))
1952                         if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1953                                 break;
1954         if(!sp)
1955         {
1956                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1957                         if(checkpvs(mstart, sp))
1958                                 if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1959                                         break;
1960                 if(!sp)
1961                         continue;
1962         }
1963
1964         // find a random vector to "look at"
1965         end_x = org_x + random() * delta_x;
1966         end_y = org_y + random() * delta_y;
1967         end_z = org_z + random() * delta_z;
1968         end = start + normalize(end - start) * vlen(delta);
1969
1970         // rule 4: start TO end must not be too short
1971         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1972         if (trace_startsolid)
1973             continue;
1974         if (trace_fraction < minviewdistance / vlen(delta))
1975             continue;
1976
1977         // rule 5: don't want to look at sky
1978         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1979             continue;
1980
1981         // rule 6: we must not end up in trigger_hurt
1982         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1983             continue;
1984
1985         break;
1986     }
1987
1988     e.dphitcontentsmask = m;
1989
1990     if (i < attempts)
1991     {
1992         setorigin(e, start);
1993         e.angles = vectoangles(end - start);
1994         dprint("Needed ", ftos(i + 1), " attempts\n");
1995         return TRUE;
1996     }
1997     else
1998         return FALSE;
1999 }
2000
2001 void write_recordmarker(entity pl, float tstart, float dt)
2002 {
2003     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2004
2005     // also write a marker into demo files for demotc-race-record-extractor to find
2006     stuffcmd(pl,
2007              strcat(
2008                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2009                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2010 }
2011
2012 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2013 {
2014         switch(algn)
2015         {
2016                 default:
2017                 case 3: // right
2018                         break;
2019
2020                 case 4: // left
2021                         vecs_y = -vecs_y;
2022                         break;
2023
2024                 case 1:
2025                         if(allowcenter) // 2: allow center handedness
2026                         {
2027                                 // center
2028                                 vecs_y = 0;
2029                                 vecs_z -= 2;
2030                         }
2031                         else
2032                         {
2033                                 // right
2034                         }
2035                         break;
2036
2037                 case 2:
2038                         if(allowcenter) // 2: allow center handedness
2039                         {
2040                                 // center
2041                                 vecs_y = 0;
2042                                 vecs_z -= 2;
2043                         }
2044                         else
2045                         {
2046                                 // left
2047                                 vecs_y = -vecs_y;
2048                         }
2049                         break;
2050         }
2051         return vecs;
2052 }
2053
2054 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2055 {
2056         string s;
2057         vector v;
2058
2059         if (autocvar_g_shootfromeye)
2060         {
2061                 if (visual)
2062                 {
2063                         if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2064                         else { vecs_y = 0; vecs_z -= 2; }
2065                 }
2066                 else
2067                 {
2068                         vecs_y = 0;
2069                         vecs_z = 0;
2070                 }
2071         }
2072         else if (autocvar_g_shootfromcenter)
2073         {
2074                 vecs_y = 0;
2075                 vecs_z -= 2;
2076         }
2077         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2078         {
2079                 v = stov(s);
2080                 if (y_is_right)
2081                         v_y = -v_y;
2082                 if (v_x != 0)
2083                         vecs_x = v_x;
2084                 vecs_y = v_y;
2085                 vecs_z = v_z;
2086         }
2087         else if (autocvar_g_shootfromclient)
2088         {
2089                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2090         }
2091         return vecs;
2092 }
2093
2094 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2095 {
2096         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2097 }
2098
2099
2100 void attach_sameorigin(entity e, entity to, string tag)
2101 {
2102     vector org, t_forward, t_left, t_up, e_forward, e_up;
2103     float tagscale;
2104
2105     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2106     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2107     t_forward = v_forward * tagscale;
2108     t_left = v_right * -tagscale;
2109     t_up = v_up * tagscale;
2110
2111     e.origin_x = org * t_forward;
2112     e.origin_y = org * t_left;
2113     e.origin_z = org * t_up;
2114
2115     // current forward and up directions
2116     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2117                 e.angles = AnglesTransform_FromVAngles(e.angles);
2118         else
2119                 e.angles = AnglesTransform_FromAngles(e.angles);
2120     fixedmakevectors(e.angles);
2121
2122     // untransform forward, up!
2123     e_forward_x = v_forward * t_forward;
2124     e_forward_y = v_forward * t_left;
2125     e_forward_z = v_forward * t_up;
2126     e_up_x = v_up * t_forward;
2127     e_up_y = v_up * t_left;
2128     e_up_z = v_up * t_up;
2129
2130     e.angles = fixedvectoangles2(e_forward, e_up);
2131     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2132                 e.angles = AnglesTransform_ToVAngles(e.angles);
2133         else
2134                 e.angles = AnglesTransform_ToAngles(e.angles);
2135
2136     setattachment(e, to, tag);
2137     setorigin(e, e.origin);
2138 }
2139
2140 void detach_sameorigin(entity e)
2141 {
2142     vector org;
2143     org = gettaginfo(e, 0);
2144     e.angles = fixedvectoangles2(v_forward, v_up);
2145     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2146                 e.angles = AnglesTransform_ToVAngles(e.angles);
2147         else
2148                 e.angles = AnglesTransform_ToAngles(e.angles);
2149     setorigin(e, org);
2150     setattachment(e, world, "");
2151     setorigin(e, e.origin);
2152 }
2153
2154 void follow_sameorigin(entity e, entity to)
2155 {
2156     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2157     e.aiment = to; // make the hole follow bmodel
2158     e.punchangle = to.angles; // the original angles of bmodel
2159     e.view_ofs = e.origin - to.origin; // relative origin
2160     e.v_angle = e.angles - to.angles; // relative angles
2161 }
2162
2163 void unfollow_sameorigin(entity e)
2164 {
2165     e.movetype = MOVETYPE_NONE;
2166 }
2167
2168 entity gettaginfo_relative_ent;
2169 vector gettaginfo_relative(entity e, float tag)
2170 {
2171     if (!gettaginfo_relative_ent)
2172     {
2173         gettaginfo_relative_ent = spawn();
2174         gettaginfo_relative_ent.effects = EF_NODRAW;
2175     }
2176     gettaginfo_relative_ent.model = e.model;
2177     gettaginfo_relative_ent.modelindex = e.modelindex;
2178     gettaginfo_relative_ent.frame = e.frame;
2179     return gettaginfo(gettaginfo_relative_ent, tag);
2180 }
2181
2182 .float scale2;
2183
2184 float modeleffect_SendEntity(entity to, float sf)
2185 {
2186         float f;
2187         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2188
2189         f = 0;
2190         if(self.velocity != '0 0 0')
2191                 f |= 1;
2192         if(self.angles != '0 0 0')
2193                 f |= 2;
2194         if(self.avelocity != '0 0 0')
2195                 f |= 4;
2196
2197         WriteByte(MSG_ENTITY, f);
2198         WriteShort(MSG_ENTITY, self.modelindex);
2199         WriteByte(MSG_ENTITY, self.skin);
2200         WriteByte(MSG_ENTITY, self.frame);
2201         WriteCoord(MSG_ENTITY, self.origin_x);
2202         WriteCoord(MSG_ENTITY, self.origin_y);
2203         WriteCoord(MSG_ENTITY, self.origin_z);
2204         if(f & 1)
2205         {
2206                 WriteCoord(MSG_ENTITY, self.velocity_x);
2207                 WriteCoord(MSG_ENTITY, self.velocity_y);
2208                 WriteCoord(MSG_ENTITY, self.velocity_z);
2209         }
2210         if(f & 2)
2211         {
2212                 WriteCoord(MSG_ENTITY, self.angles_x);
2213                 WriteCoord(MSG_ENTITY, self.angles_y);
2214                 WriteCoord(MSG_ENTITY, self.angles_z);
2215         }
2216         if(f & 4)
2217         {
2218                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2219                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2220                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2221         }
2222         WriteShort(MSG_ENTITY, self.scale * 256.0);
2223         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2224         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2225         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2226         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2227
2228         return TRUE;
2229 }
2230
2231 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2232 {
2233         entity e;
2234         float sz;
2235         e = spawn();
2236         e.classname = "modeleffect";
2237         setmodel(e, m);
2238         e.frame = f;
2239         setorigin(e, o);
2240         e.velocity = v;
2241         e.angles = ang;
2242         e.avelocity = angv;
2243         e.alpha = a;
2244         e.teleport_time = t1;
2245         e.fade_time = t2;
2246         e.skin = s;
2247         if(s0 >= 0)
2248                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2249         else
2250                 e.scale = -s0;
2251         if(s2 >= 0)
2252                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2253         else
2254                 e.scale2 = -s2;
2255         sz = max(e.scale, e.scale2);
2256         setsize(e, e.mins * sz, e.maxs * sz);
2257         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2258 }
2259
2260 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2261 {
2262         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2263 }
2264
2265 float randombit(float bits)
2266 {
2267         if(!(bits & (bits-1))) // this ONLY holds for powers of two!
2268                 return bits;
2269
2270         float n, f, b, r;
2271
2272         r = random();
2273         b = 0;
2274         n = 0;
2275
2276         for(f = 1; f <= bits; f *= 2)
2277         {
2278                 if(bits & f)
2279                 {
2280                         ++n;
2281                         r *= n;
2282                         if(r <= 1)
2283                                 b = f;
2284                         else
2285                                 r = (r - 1) / (n - 1);
2286                 }
2287         }
2288
2289         return b;
2290 }
2291
2292 float randombits(float bits, float k, float error_return)
2293 {
2294         float r;
2295         r = 0;
2296         while(k > 0 && bits != r)
2297         {
2298                 r += randombit(bits - r);
2299                 --k;
2300         }
2301         if(error_return)
2302                 if(k > 0)
2303                         return -1; // all
2304         return r;
2305 }
2306
2307 void randombit_test(float bits, float iter)
2308 {
2309         while(iter > 0)
2310         {
2311                 print(ftos(randombit(bits)), "\n");
2312                 --iter;
2313         }
2314 }
2315
2316 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2317 {
2318         if(halflifedist > 0)
2319                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2320         else if(halflifedist < 0)
2321                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2322         else
2323                 return 1;
2324 }
2325
2326
2327
2328
2329 #ifdef RELEASE
2330 #define cvar_string_normal builtin_cvar_string
2331 #define cvar_normal builtin_cvar
2332 #else
2333 string cvar_string_normal(string n)
2334 {
2335         if (!(cvar_type(n) & 1))
2336                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2337         return builtin_cvar_string(n);
2338 }
2339
2340 float cvar_normal(string n)
2341 {
2342         return stof(cvar_string_normal(n));
2343 }
2344 #endif
2345 #define cvar_set_normal builtin_cvar_set
2346
2347 void defer_think()
2348 {
2349     entity oself;
2350
2351     oself           = self;
2352     self            = self.owner;
2353     oself.think     = SUB_Remove;
2354     oself.nextthink = time;
2355
2356     oself.use();
2357 }
2358
2359 /*
2360     Execute func() after time + fdelay.
2361     self when func is executed = self when defer is called
2362 */
2363 void defer(float fdelay, void() func)
2364 {
2365     entity e;
2366
2367     e           = spawn();
2368     e.owner     = self;
2369     e.use       = func;
2370     e.think     = defer_think;
2371     e.nextthink = time + fdelay;
2372 }
2373
2374 .string aiment_classname;
2375 .float aiment_deadflag;
2376 void SetMovetypeFollow(entity ent, entity e)
2377 {
2378         // FIXME this may not be warpzone aware
2379         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2380         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2381         ent.aiment = e; // make the hole follow bmodel
2382         ent.punchangle = e.angles; // the original angles of bmodel
2383         ent.view_ofs = ent.origin - e.origin; // relative origin
2384         ent.v_angle = ent.angles - e.angles; // relative angles
2385         ent.aiment_classname = strzone(e.classname);
2386         ent.aiment_deadflag = e.deadflag;
2387 }
2388 void UnsetMovetypeFollow(entity ent)
2389 {
2390         ent.movetype = MOVETYPE_FLY;
2391         PROJECTILE_MAKETRIGGER(ent);
2392         ent.aiment = world;
2393 }
2394 float LostMovetypeFollow(entity ent)
2395 {
2396 /*
2397         if(ent.movetype != MOVETYPE_FOLLOW)
2398                 if(ent.aiment)
2399                         error("???");
2400 */
2401         if(ent.aiment)
2402         {
2403                 if(ent.aiment.classname != ent.aiment_classname)
2404                         return 1;
2405                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2406                         return 1;
2407         }
2408         return 0;
2409 }
2410
2411 float isPushable(entity e)
2412 {
2413         if(e.iscreature)
2414                 return TRUE;
2415         if(e.pushable)
2416                 return TRUE;
2417         switch(e.classname)
2418         {
2419                 case "body":
2420                 case "droppedweapon":
2421                 case "keepawayball":
2422                 case "nexball_basketball":
2423                 case "nexball_football":
2424                         return TRUE;
2425                 case "bullet": // antilagged bullets can't hit this either
2426                         return FALSE;
2427         }
2428         if (e.projectiledeathtype)
2429                 return TRUE;
2430         return FALSE;
2431 }