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Merge branch 'master' into sev/luma
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35
36 string admin_name(void)
37 {
38         if(autocvar_sv_adminnick != "")
39                 return autocvar_sv_adminnick;
40         else
41                 return "SERVER ADMIN";
42 }
43
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
47 {
48     if (DistributeEvenly_amount)
49     {
50         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
52     }
53     if (totalweight == 0)
54         DistributeEvenly_amount = 0;
55     else
56         DistributeEvenly_amount = amount;
57     DistributeEvenly_totalweight = totalweight;
58 }
59 float DistributeEvenly_Get(float weight)
60 {
61     float f;
62     if (weight <= 0)
63         return 0;
64     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65     DistributeEvenly_totalweight -= weight;
66     DistributeEvenly_amount -= f;
67     return f;
68 }
69 float DistributeEvenly_GetRandomized(float weight)
70 {
71     float f;
72     if (weight <= 0)
73         return 0;
74     f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75     DistributeEvenly_totalweight -= weight;
76     DistributeEvenly_amount -= f;
77     return f;
78 }
79
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
81
82 const string STR_PLAYER = "player";
83 const string STR_SPECTATOR = "spectator";
84 const string STR_OBSERVER = "observer";
85
86 #define IS_PLAYER(v)                    (v.classname == STR_PLAYER)
87 #define IS_SPEC(v)                              (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v)                  (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v)                    (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v)                (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v)               (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v)              (clienttype(v) == CLIENTTYPE_NOTACLIENT)
93
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
97
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
101
102 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
103
104 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
105
106 // copies a string to a tempstring (so one can strunzone it)
107 string strcat1(string s) = #115; // FRIK_FILE
108
109 float logfile_open;
110 float logfile;
111
112 void GameLogEcho(string s)
113 {
114     string fn;
115     float matches;
116
117     if (autocvar_sv_eventlog_files)
118     {
119         if (!logfile_open)
120         {
121             logfile_open = TRUE;
122             matches = autocvar_sv_eventlog_files_counter + 1;
123             cvar_set("sv_eventlog_files_counter", ftos(matches));
124             fn = ftos(matches);
125             if (strlen(fn) < 8)
126                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
127             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
128             logfile = fopen(fn, FILE_APPEND);
129             fputs(logfile, ":logversion:3\n");
130         }
131         if (logfile >= 0)
132         {
133             if (autocvar_sv_eventlog_files_timestamps)
134                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
135             else
136                 fputs(logfile, strcat(s, "\n"));
137         }
138     }
139     if (autocvar_sv_eventlog_console)
140     {
141         print(s, "\n");
142     }
143 }
144
145 void GameLogInit()
146 {
147     logfile_open = 0;
148     // will be opened later
149 }
150
151 void GameLogClose()
152 {
153     if (logfile_open && logfile >= 0)
154     {
155         fclose(logfile);
156         logfile = -1;
157     }
158 }
159
160 #define strstr strstrofs
161 /*
162 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
163 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
164 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
165 // BE CONSTANT OR strzoneD!
166 float strstr(string haystack, string needle, float offset)
167 {
168         float len, endpos;
169         string found;
170         len = strlen(needle);
171         endpos = strlen(haystack) - len;
172         while(offset <= endpos)
173         {
174                 found = substring(haystack, offset, len);
175                 if(found == needle)
176                         return offset;
177                 offset = offset + 1;
178         }
179         return -1;
180 }
181 */
182
183 const float NUM_NEAREST_ENTITIES = 4;
184 entity nearest_entity[NUM_NEAREST_ENTITIES];
185 float nearest_length[NUM_NEAREST_ENTITIES];
186 entity findnearest(vector point, .string field, string value, vector axismod)
187 {
188     entity localhead;
189     float i;
190     float j;
191     float len;
192     vector dist;
193
194     float num_nearest;
195     num_nearest = 0;
196
197     localhead = find(world, field, value);
198     while (localhead)
199     {
200         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
201             dist = localhead.oldorigin;
202         else
203             dist = localhead.origin;
204         dist = dist - point;
205         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
206         len = vlen(dist);
207
208         for (i = 0; i < num_nearest; ++i)
209         {
210             if (len < nearest_length[i])
211                 break;
212         }
213
214         // now i tells us where to insert at
215         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
216         if (i < NUM_NEAREST_ENTITIES)
217         {
218             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
219             {
220                 nearest_length[j + 1] = nearest_length[j];
221                 nearest_entity[j + 1] = nearest_entity[j];
222             }
223             nearest_length[i] = len;
224             nearest_entity[i] = localhead;
225             if (num_nearest < NUM_NEAREST_ENTITIES)
226                 num_nearest = num_nearest + 1;
227         }
228
229         localhead = find(localhead, field, value);
230     }
231
232     // now use the first one from our list that we can see
233     for (i = 0; i < num_nearest; ++i)
234     {
235         traceline(point, nearest_entity[i].origin, TRUE, world);
236         if (trace_fraction == 1)
237         {
238             if (i != 0)
239             {
240                 dprint("Nearest point (");
241                 dprint(nearest_entity[0].netname);
242                 dprint(") is not visible, using a visible one.\n");
243             }
244             return nearest_entity[i];
245         }
246     }
247
248     if (num_nearest == 0)
249         return world;
250
251     dprint("Not seeing any location point, using nearest as fallback.\n");
252     /* DEBUGGING CODE:
253     dprint("Candidates were: ");
254     for(j = 0; j < num_nearest; ++j)
255     {
256         if(j != 0)
257                 dprint(", ");
258         dprint(nearest_entity[j].netname);
259     }
260     dprint("\n");
261     */
262
263     return nearest_entity[0];
264 }
265
266 void spawnfunc_target_location()
267 {
268     self.classname = "target_location";
269     // location name in netname
270     // eventually support: count, teamgame selectors, line of sight?
271 }
272
273 void spawnfunc_info_location()
274 {
275     self.classname = "target_location";
276     self.message = self.netname;
277 }
278
279 string NearestLocation(vector p)
280 {
281     entity loc;
282     string ret;
283     ret = "somewhere";
284     loc = findnearest(p, classname, "target_location", '1 1 1');
285     if (loc)
286     {
287         ret = loc.message;
288     }
289     else
290     {
291         loc = findnearest(p, target, "###item###", '1 1 4');
292         if (loc)
293             ret = loc.netname;
294     }
295     return ret;
296 }
297
298 string formatmessage(string msg)
299 {
300         float p, p1, p2;
301         float n;
302         vector cursor;
303         entity cursor_ent;
304         string escape;
305         string replacement;
306         p = 0;
307         n = 7;
308
309         WarpZone_crosshair_trace(self);
310         cursor = trace_endpos;
311         cursor_ent = trace_ent;
312
313         while (1) {
314                 if (n < 1)
315                         break; // too many replacements
316
317                 n = n - 1;
318                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
319                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
320
321                 if (p1 < 0)
322                         p1 = p2;
323
324                 if (p2 < 0)
325                         p2 = p1;
326
327                 p = min(p1, p2);
328
329                 if (p < 0)
330                         break;
331
332                 replacement = substring(msg, p, 2);
333                 escape = substring(msg, p + 1, 1);
334
335                 if (escape == "%")
336                         replacement = "%";
337                 else if (escape == "\\")
338                         replacement = "\\";
339                 else if (escape == "n")
340                         replacement = "\n";
341                 else if (escape == "a")
342                         replacement = ftos(floor(self.armorvalue));
343                 else if (escape == "h")
344                         replacement = ftos(floor(self.health));
345                 else if (escape == "l")
346                         replacement = NearestLocation(self.origin);
347                 else if (escape == "y")
348                         replacement = NearestLocation(cursor);
349                 else if (escape == "d")
350                         replacement = NearestLocation(self.death_origin);
351                 else if (escape == "w") {
352                         float wep;
353                         wep = self.weapon;
354                         if (!wep)
355                                 wep = self.switchweapon;
356                         if (!wep)
357                                 wep = self.cnt;
358                         replacement = W_Name(wep);
359                 } else if (escape == "W") {
360                         if (self.items & IT_SHELLS) replacement = "shells";
361                         else if (self.items & IT_NAILS) replacement = "bullets";
362                         else if (self.items & IT_ROCKETS) replacement = "rockets";
363                         else if (self.items & IT_CELLS) replacement = "cells";
364                         else replacement = "batteries"; // ;)
365                 } else if (escape == "x") {
366                         replacement = cursor_ent.netname;
367                         if (replacement == "" || !cursor_ent)
368                                 replacement = "nothing";
369                 } else if (escape == "s")
370                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
371                 else if (escape == "S")
372                         replacement = ftos(vlen(self.velocity));
373
374                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
375                 p = p + strlen(replacement);
376         }
377         return msg;
378 }
379
380 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
381         return (value == 0) ? FALSE : TRUE;
382 }
383
384 /*
385 =============
386 GetCvars
387 =============
388 Called with:
389   0:  sends the request
390   >0: receives a cvar from name=argv(f) value=argv(f+1)
391 */
392 void GetCvars_handleString(string thisname, float f, .string field, string name)
393 {
394         if (f < 0)
395         {
396                 if (self.field)
397                         strunzone(self.field);
398                 self.field = string_null;
399         }
400         else if (f > 0)
401         {
402                 if (thisname == name)
403                 {
404                         if (self.field)
405                                 strunzone(self.field);
406                         self.field = strzone(argv(f + 1));
407                 }
408         }
409         else
410                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
411 }
412 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
413 {
414         GetCvars_handleString(thisname, f, field, name);
415         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
416                 if (thisname == name)
417                 {
418                         string s;
419                         s = func(strcat1(self.field));
420                         if (s != self.field)
421                         {
422                                 strunzone(self.field);
423                                 self.field = strzone(s);
424                         }
425                 }
426 }
427 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
428 {
429         if (f < 0)
430         {
431         }
432         else if (f > 0)
433         {
434                 if (thisname == name)
435                         self.field = stof(argv(f + 1));
436         }
437         else
438                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
439 }
440 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
441 {
442         if (f < 0)
443         {
444         }
445         else if (f > 0)
446         {
447                 if (thisname == name)
448                 {
449                         if(!self.field)
450                         {
451                                 self.field = stof(argv(f + 1));
452                                 if(!self.field)
453                                         self.field = -1;
454                         }
455                 }
456         }
457         else
458         {
459                 if(!self.field)
460                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
461         }
462 }
463 float w_getbestweapon(entity e);
464 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
465 {
466         string o;
467         o = W_FixWeaponOrder_ForceComplete(wo);
468         if(self.weaponorder_byimpulse)
469         {
470                 strunzone(self.weaponorder_byimpulse);
471                 self.weaponorder_byimpulse = string_null;
472         }
473         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
474         return o;
475 }
476 void GetCvars(float f)
477 {
478         string s = string_null;
479
480         if (f > 0)
481                 s = strcat1(argv(f));
482
483         get_cvars_f = f;
484         get_cvars_s = s;
485
486         MUTATOR_CALLHOOK(GetCvars);
487
488         Notification_GetCvars();
489
490         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
491         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
492         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
493         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
494         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
495         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
496         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
497         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
498         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
499         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
500         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
501         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
502         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
503         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
504         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
505         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
506         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
507         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
508         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
509         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
510         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
511         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
512         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
513
514         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
515         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
516
517         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
518         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
519         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
520         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
521         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
522
523         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
524         if (f > 0)
525         {
526                 if (s == "cl_weaponpriority")
527                         self.switchweapon = w_getbestweapon(self);
528                 if (s == "cl_allow_uidtracking")
529                         PlayerStats_AddPlayer(self);
530         }
531 }
532
533 // decolorizes and team colors the player name when needed
534 string playername(entity p)
535 {
536     string t;
537     if (teamplay && !intermission_running && IS_PLAYER(p))
538     {
539         t = Team_ColorCode(p.team);
540         return strcat(t, strdecolorize(p.netname));
541     }
542     else
543         return p.netname;
544 }
545
546 vector randompos(vector m1, vector m2)
547 {
548     vector v;
549     m2 = m2 - m1;
550     v_x = m2_x * random() + m1_x;
551     v_y = m2_y * random() + m1_y;
552     v_z = m2_z * random() + m1_z;
553     return  v;
554 }
555
556 //#NO AUTOCVARS START
557
558 float g_pickup_shells;
559 float g_pickup_shells_max;
560 float g_pickup_nails;
561 float g_pickup_nails_max;
562 float g_pickup_rockets;
563 float g_pickup_rockets_max;
564 float g_pickup_cells;
565 float g_pickup_cells_max;
566 float g_pickup_fuel;
567 float g_pickup_fuel_jetpack;
568 float g_pickup_fuel_max;
569 float g_pickup_armorsmall;
570 float g_pickup_armorsmall_max;
571 float g_pickup_armorsmall_anyway;
572 float g_pickup_armormedium;
573 float g_pickup_armormedium_max;
574 float g_pickup_armormedium_anyway;
575 float g_pickup_armorbig;
576 float g_pickup_armorbig_max;
577 float g_pickup_armorbig_anyway;
578 float g_pickup_armorlarge;
579 float g_pickup_armorlarge_max;
580 float g_pickup_armorlarge_anyway;
581 float g_pickup_healthsmall;
582 float g_pickup_healthsmall_max;
583 float g_pickup_healthsmall_anyway;
584 float g_pickup_healthmedium;
585 float g_pickup_healthmedium_max;
586 float g_pickup_healthmedium_anyway;
587 float g_pickup_healthlarge;
588 float g_pickup_healthlarge_max;
589 float g_pickup_healthlarge_anyway;
590 float g_pickup_healthmega;
591 float g_pickup_healthmega_max;
592 float g_pickup_healthmega_anyway;
593 float g_pickup_ammo_anyway;
594 float g_pickup_weapons_anyway;
595 float g_weaponarena;
596 WepSet g_weaponarena_weapons;
597 float g_weaponarena_random;
598 float g_weaponarena_random_with_laser;
599 string g_weaponarena_list;
600 float g_weaponspeedfactor;
601 float g_weaponratefactor;
602 float g_weapondamagefactor;
603 float g_weaponforcefactor;
604 float g_weaponspreadfactor;
605
606 WepSet start_weapons;
607 WepSet start_weapons_default;
608 WepSet start_weapons_defaultmask;
609 float start_items;
610 float start_ammo_shells;
611 float start_ammo_nails;
612 float start_ammo_rockets;
613 float start_ammo_cells;
614 float start_ammo_fuel;
615 float start_health;
616 float start_armorvalue;
617 WepSet warmup_start_weapons;
618 WepSet warmup_start_weapons_default;
619 WepSet warmup_start_weapons_defaultmask;
620 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
621 float warmup_start_ammo_shells;
622 float warmup_start_ammo_nails;
623 float warmup_start_ammo_rockets;
624 float warmup_start_ammo_cells;
625 float warmup_start_ammo_fuel;
626 float warmup_start_health;
627 float warmup_start_armorvalue;
628 float g_weapon_stay;
629
630 entity get_weaponinfo(float w);
631
632 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
633 {
634         var float i = weaponinfo.weapon;
635         var float d = 0;
636
637         if (!i)
638                 return 0;
639
640         if (g_lms || g_ca || allguns)
641         {
642                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
643                         d = TRUE;
644                 else
645                         d = FALSE;
646         }
647         else if (g_cts)
648                 d = (i == WEP_SHOTGUN);
649         else if (g_nexball)
650                 d = 0; // weapon is set a few lines later
651         else
652                 d = (i == WEP_LASER || i == WEP_SHOTGUN);
653
654         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
655                 d |= (i == WEP_HOOK);
656         if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
657                 d = 0;
658
659         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
660
661         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
662
663         // bit order in t:
664         // 1: want or not
665         // 2: is default?
666         // 4: is set by default?
667         if(t < 0)
668                 t = 4 | (3 * d);
669         else
670                 t |= (2 * d);
671
672         return t;
673 }
674
675 void readplayerstartcvars()
676 {
677         entity e;
678         float i, j, t;
679         string s;
680
681         // initialize starting values for players
682         start_weapons = '0 0 0';
683         start_weapons_default = '0 0 0';
684         start_weapons_defaultmask = '0 0 0';
685         start_items = 0;
686         start_ammo_shells = 0;
687         start_ammo_nails = 0;
688         start_ammo_rockets = 0;
689         start_ammo_cells = 0;
690         start_health = cvar("g_balance_health_start");
691         start_armorvalue = cvar("g_balance_armor_start");
692
693         g_weaponarena = 0;
694         g_weaponarena_weapons = '0 0 0';
695
696         s = cvar_string("g_weaponarena");
697         if (s == "0" || s == "")
698         {
699                 if(g_ca)
700                         s = "most";
701         }
702
703         if (s == "0" || s == "")
704         {
705                 // no arena
706         }
707         else if (s == "off")
708         {
709                 // forcibly turn off weaponarena
710         }
711         else if (s == "all" || s == "1")
712         {
713                 g_weaponarena = 1;
714                 g_weaponarena_list = "All Weapons";
715                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
716                 {
717                         e = get_weaponinfo(j);
718                         if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
719                                 g_weaponarena_weapons |= WepSet_FromWeapon(j);
720                 }
721         }
722         else if (s == "most")
723         {
724                 g_weaponarena = 1;
725                 g_weaponarena_list = "Most Weapons";
726                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
727                 {
728                         e = get_weaponinfo(j);
729                         if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
730                                 if (e.spawnflags & WEP_FLAG_NORMAL)
731                                         g_weaponarena_weapons |= WepSet_FromWeapon(j);
732                 }
733         }
734         else if (s == "none")
735         {
736                 g_weaponarena = 1;
737                 g_weaponarena_list = "No Weapons";
738         }
739         else
740         {
741                 g_weaponarena = 1;
742                 t = tokenize_console(s);
743                 g_weaponarena_list = "";
744                 for (i = 0; i < t; ++i)
745                 {
746                         s = argv(i);
747                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
748                         {
749                                 e = get_weaponinfo(j);
750                                 if (e.netname == s)
751                                 {
752                                         g_weaponarena_weapons |= WepSet_FromWeapon(j);
753                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
754                                         break;
755                                 }
756                         }
757                         if (j > WEP_LAST)
758                         {
759                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
760                         }
761                 }
762                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
763         }
764
765         if(g_weaponarena)
766                 g_weaponarena_random = cvar("g_weaponarena_random");
767         else
768                 g_weaponarena_random = 0;
769         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
770
771         if (g_weaponarena)
772         {
773                 g_weapon_stay = 0; // incompatible
774                 start_weapons = g_weaponarena_weapons;
775                 start_items |= IT_UNLIMITED_AMMO;
776         }
777         else
778         {
779                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
780                 {
781                         e = get_weaponinfo(i);
782                         float w = want_weapon("g_start_weapon_", e, FALSE);
783                         if(w & 1)
784                                 start_weapons |= WepSet_FromWeapon(i);
785                         if(w & 2)
786                                 start_weapons_default |= WepSet_FromWeapon(i);
787                         if(w & 4)
788                                 start_weapons_defaultmask |= WepSet_FromWeapon(i);
789                 }
790         }
791
792         if(!cvar("g_use_ammunition"))
793                 start_items |= IT_UNLIMITED_AMMO;
794
795         if(start_items & IT_UNLIMITED_WEAPON_AMMO)
796         {
797                 start_ammo_rockets = 999;
798                 start_ammo_shells = 999;
799                 start_ammo_cells = 999;
800                 start_ammo_nails = 999;
801                 start_ammo_fuel = 999;
802         }
803         else
804         {
805                 start_ammo_shells = cvar("g_start_ammo_shells");
806                 start_ammo_nails = cvar("g_start_ammo_nails");
807                 start_ammo_rockets = cvar("g_start_ammo_rockets");
808                 start_ammo_cells = cvar("g_start_ammo_cells");
809                 start_ammo_fuel = cvar("g_start_ammo_fuel");
810         }
811
812         if (warmup_stage)
813         {
814                 warmup_start_ammo_shells = start_ammo_shells;
815                 warmup_start_ammo_nails = start_ammo_nails;
816                 warmup_start_ammo_rockets = start_ammo_rockets;
817                 warmup_start_ammo_cells = start_ammo_cells;
818                 warmup_start_ammo_fuel = start_ammo_fuel;
819                 warmup_start_health = start_health;
820                 warmup_start_armorvalue = start_armorvalue;
821                 warmup_start_weapons = start_weapons;
822                 warmup_start_weapons_default = start_weapons_default;
823                 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
824
825                 if (!g_weaponarena && !g_ca)
826                 {
827                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
828                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
829                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
830                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
831                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
832                         warmup_start_health = cvar("g_warmup_start_health");
833                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
834                         warmup_start_weapons = '0 0 0';
835                         warmup_start_weapons_default = '0 0 0';
836                         warmup_start_weapons_defaultmask = '0 0 0';
837                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
838                         {
839                                 e = get_weaponinfo(i);
840                                 float w = want_weapon("g_start_weapon_", e, g_warmup_allguns);
841                                 if(w & 1)
842                                         warmup_start_weapons |= WepSet_FromWeapon(i);
843                                 if(w & 2)
844                                         warmup_start_weapons_default |= WepSet_FromWeapon(i);
845                                 if(w & 4)
846                                         warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
847                         }
848                 }
849         }
850
851         if (g_jetpack)
852                 start_items |= IT_JETPACK;
853
854         MUTATOR_CALLHOOK(SetStartItems);
855
856         if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
857         {
858                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
859                 start_items |= IT_FUEL_REGEN;
860                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
861                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
862         }
863
864         WepSet precache_weapons = start_weapons;
865         if (g_warmup_allguns != 1)
866                 precache_weapons |= warmup_start_weapons;
867         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
868         {
869                 e = get_weaponinfo(i);
870                 if(precache_weapons & WepSet_FromWeapon(i))
871                         weapon_action(i, WR_PRECACHE);
872         }
873
874         start_ammo_shells = max(0, start_ammo_shells);
875         start_ammo_nails = max(0, start_ammo_nails);
876         start_ammo_cells = max(0, start_ammo_cells);
877         start_ammo_rockets = max(0, start_ammo_rockets);
878         start_ammo_fuel = max(0, start_ammo_fuel);
879
880         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
881         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
882         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
883         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
884         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
885 }
886
887 float g_bugrigs;
888 float g_bugrigs_planar_movement;
889 float g_bugrigs_planar_movement_car_jumping;
890 float g_bugrigs_reverse_spinning;
891 float g_bugrigs_reverse_speeding;
892 float g_bugrigs_reverse_stopping;
893 float g_bugrigs_air_steering;
894 float g_bugrigs_angle_smoothing;
895 float g_bugrigs_friction_floor;
896 float g_bugrigs_friction_brake;
897 float g_bugrigs_friction_air;
898 float g_bugrigs_accel;
899 float g_bugrigs_speed_ref;
900 float g_bugrigs_speed_pow;
901 float g_bugrigs_steer;
902
903 float sv_autotaunt;
904 float sv_taunt;
905
906 string GetGametype(); // g_world.qc
907 void mutators_add(); // mutators.qc
908 void readlevelcvars(void)
909 {
910         // load mutators
911         mutators_add();
912
913         if(cvar("sv_allow_fullbright"))
914                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
915
916     g_bugrigs = cvar("g_bugrigs");
917     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
918     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
919     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
920     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
921     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
922     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
923     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
924     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
925     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
926     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
927     g_bugrigs_accel = cvar("g_bugrigs_accel");
928     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
929     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
930     g_bugrigs_steer = cvar("g_bugrigs_steer");
931
932         g_minstagib = cvar("g_minstagib");
933
934         sv_clones = cvar("sv_clones");
935         sv_foginterval = cvar("sv_foginterval");
936         g_cloaked = cvar("g_cloaked");
937         g_footsteps = cvar("g_footsteps");
938         g_grappling_hook = cvar("g_grappling_hook");
939         g_jetpack = cvar("g_jetpack");
940         sv_maxidle = cvar("sv_maxidle");
941         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
942         sv_autotaunt = cvar("sv_autotaunt");
943         sv_taunt = cvar("sv_taunt");
944
945         warmup_stage = cvar("g_warmup");
946         g_warmup_limit = cvar("g_warmup_limit");
947         g_warmup_allguns = cvar("g_warmup_allguns");
948         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
949
950         if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
951                 warmup_stage = 0; // these modes cannot work together, sorry
952
953         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
954         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
955         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
956         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
957         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
958         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
959         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
960         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
961         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
962         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
963         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
964         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
965         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
966         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
967
968         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
969         g_weaponratefactor = cvar("g_weaponratefactor");
970         g_weapondamagefactor = cvar("g_weapondamagefactor");
971         g_weaponforcefactor = cvar("g_weaponforcefactor");
972         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
973
974         g_pickup_shells = cvar("g_pickup_shells");
975         g_pickup_shells_max = cvar("g_pickup_shells_max");
976         g_pickup_nails = cvar("g_pickup_nails");
977         g_pickup_nails_max = cvar("g_pickup_nails_max");
978         g_pickup_rockets = cvar("g_pickup_rockets");
979         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
980         g_pickup_cells = cvar("g_pickup_cells");
981         g_pickup_cells_max = cvar("g_pickup_cells_max");
982         g_pickup_fuel = cvar("g_pickup_fuel");
983         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
984         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
985         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
986         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
987         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
988         g_pickup_armormedium = cvar("g_pickup_armormedium");
989         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
990         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
991         g_pickup_armorbig = cvar("g_pickup_armorbig");
992         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
993         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
994         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
995         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
996         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
997         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
998         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
999         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1000         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1001         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1002         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1003         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1004         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1005         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1006         g_pickup_healthmega = cvar("g_pickup_healthmega");
1007         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1008         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1009
1010         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1011         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1012
1013     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1014     if(!g_weapon_stay)
1015         g_weapon_stay = cvar("g_weapon_stay");
1016
1017         if (!warmup_stage)
1018                 game_starttime = time + cvar("g_start_delay");
1019
1020         readplayerstartcvars();
1021 }
1022
1023 //#NO AUTOCVARS END
1024
1025 // Sound functions
1026 string precache_sound (string s) = #19;
1027 float precache_sound_index (string s) = #19;
1028
1029 #define SND_VOLUME      1
1030 #define SND_ATTENUATION 2
1031 #define SND_LARGEENTITY 8
1032 #define SND_LARGESOUND  16
1033
1034 float sound_allowed(float dest, entity e)
1035 {
1036     // sounds from world may always pass
1037     for (;;)
1038     {
1039         if (e.classname == "body")
1040             e = e.enemy;
1041         else if (e.realowner && e.realowner != e)
1042             e = e.realowner;
1043         else if (e.owner && e.owner != e)
1044             e = e.owner;
1045         else
1046             break;
1047     }
1048     // sounds to self may always pass
1049     if (dest == MSG_ONE)
1050         if (e == msg_entity)
1051             return TRUE;
1052     // sounds by players can be removed
1053     if (autocvar_bot_sound_monopoly)
1054         if (IS_REAL_CLIENT(e))
1055             return FALSE;
1056     // anything else may pass
1057     return TRUE;
1058 }
1059
1060 #undef sound
1061 void sound(entity e, float chan, string samp, float vol, float atten)
1062 {
1063     if (!sound_allowed(MSG_BROADCAST, e))
1064         return;
1065     sound7(e, chan, samp, vol, atten, 0, 0);
1066 }
1067
1068 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1069 {
1070     float entno, idx;
1071
1072     if (!sound_allowed(dest, e))
1073         return;
1074
1075     entno = num_for_edict(e);
1076     idx = precache_sound_index(samp);
1077
1078     float sflags;
1079     sflags = 0;
1080
1081     atten = floor(atten * 64);
1082     vol = floor(vol * 255);
1083
1084     if (vol != 255)
1085         sflags |= SND_VOLUME;
1086     if (atten != 64)
1087         sflags |= SND_ATTENUATION;
1088     if (entno >= 8192 || chan < 0 || chan > 7)
1089         sflags |= SND_LARGEENTITY;
1090     if (idx >= 256)
1091         sflags |= SND_LARGESOUND;
1092
1093     WriteByte(dest, SVC_SOUND);
1094     WriteByte(dest, sflags);
1095     if (sflags & SND_VOLUME)
1096         WriteByte(dest, vol);
1097     if (sflags & SND_ATTENUATION)
1098         WriteByte(dest, atten);
1099     if (sflags & SND_LARGEENTITY)
1100     {
1101         WriteShort(dest, entno);
1102         WriteByte(dest, chan);
1103     }
1104     else
1105     {
1106         WriteShort(dest, entno * 8 + chan);
1107     }
1108     if (sflags & SND_LARGESOUND)
1109         WriteShort(dest, idx);
1110     else
1111         WriteByte(dest, idx);
1112
1113     WriteCoord(dest, o_x);
1114     WriteCoord(dest, o_y);
1115     WriteCoord(dest, o_z);
1116 }
1117 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1118 {
1119     vector o;
1120
1121     if (!sound_allowed(dest, e))
1122         return;
1123
1124     o = e.origin + 0.5 * (e.mins + e.maxs);
1125     soundtoat(dest, e, o, chan, samp, vol, atten);
1126 }
1127 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1128 {
1129     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1130 }
1131 void stopsoundto(float dest, entity e, float chan)
1132 {
1133     float entno;
1134
1135     if (!sound_allowed(dest, e))
1136         return;
1137
1138     entno = num_for_edict(e);
1139
1140     if (entno >= 8192 || chan < 0 || chan > 7)
1141     {
1142         float idx, sflags;
1143         idx = precache_sound_index("misc/null.wav");
1144         sflags = SND_LARGEENTITY;
1145         if (idx >= 256)
1146             sflags |= SND_LARGESOUND;
1147         WriteByte(dest, SVC_SOUND);
1148         WriteByte(dest, sflags);
1149         WriteShort(dest, entno);
1150         WriteByte(dest, chan);
1151         if (sflags & SND_LARGESOUND)
1152             WriteShort(dest, idx);
1153         else
1154             WriteByte(dest, idx);
1155         WriteCoord(dest, e.origin_x);
1156         WriteCoord(dest, e.origin_y);
1157         WriteCoord(dest, e.origin_z);
1158     }
1159     else
1160     {
1161         WriteByte(dest, SVC_STOPSOUND);
1162         WriteShort(dest, entno * 8 + chan);
1163     }
1164 }
1165 void stopsound(entity e, float chan)
1166 {
1167     if (!sound_allowed(MSG_BROADCAST, e))
1168         return;
1169
1170     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1171     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1172 }
1173
1174 void play2(entity e, string filename)
1175 {
1176     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1177     msg_entity = e;
1178     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
1179 }
1180
1181 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1182 .float spamtime;
1183 float spamsound(entity e, float chan, string samp, float vol, float atten)
1184 {
1185     if (!sound_allowed(MSG_BROADCAST, e))
1186         return FALSE;
1187
1188     if (time > e.spamtime)
1189     {
1190         e.spamtime = time;
1191         sound(e, chan, samp, vol, atten);
1192         return TRUE;
1193     }
1194     return FALSE;
1195 }
1196
1197 void play2team(float t, string filename)
1198 {
1199     entity head;
1200
1201     if (autocvar_bot_sound_monopoly)
1202         return;
1203
1204     FOR_EACH_REALPLAYER(head)
1205     {
1206         if (head.team == t)
1207             play2(head, filename);
1208     }
1209 }
1210
1211 void play2all(string samp)
1212 {
1213     if (autocvar_bot_sound_monopoly)
1214         return;
1215
1216     sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
1217 }
1218
1219 void PrecachePlayerSounds(string f);
1220 void precache_playermodel(string m)
1221 {
1222         float globhandle, i, n;
1223         string f;
1224
1225         if(substring(m, -9,5) == "_lod1")
1226                 return;
1227         if(substring(m, -9,5) == "_lod2")
1228                 return;
1229         precache_model(m);
1230         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1231         if(fexists(f))
1232                 precache_model(f);
1233         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1234         if(fexists(f))
1235                 precache_model(f);
1236
1237         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1238         if (globhandle < 0)
1239                 return;
1240         n = search_getsize(globhandle);
1241         for (i = 0; i < n; ++i)
1242         {
1243                 //print(search_getfilename(globhandle, i), "\n");
1244                 f = search_getfilename(globhandle, i);
1245                 PrecachePlayerSounds(f);
1246         }
1247         search_end(globhandle);
1248 }
1249 void precache_all_playermodels(string pattern)
1250 {
1251         float globhandle, i, n;
1252         string f;
1253
1254         globhandle = search_begin(pattern, TRUE, FALSE);
1255         if (globhandle < 0)
1256                 return;
1257         n = search_getsize(globhandle);
1258         for (i = 0; i < n; ++i)
1259         {
1260                 //print(search_getfilename(globhandle, i), "\n");
1261                 f = search_getfilename(globhandle, i);
1262                 precache_playermodel(f);
1263         }
1264         search_end(globhandle);
1265 }
1266
1267 void precache()
1268 {
1269     // gamemode related things
1270     precache_model ("models/misc/chatbubble.spr");
1271         precache_model("models/ice/ice.md3");
1272
1273 #ifdef TTURRETS_ENABLED
1274     if (autocvar_g_turrets)
1275         turrets_precash();
1276 #endif
1277
1278     // Precache all player models if desired
1279     if (autocvar_sv_precacheplayermodels)
1280     {
1281         PrecachePlayerSounds("sound/player/default.sounds");
1282         precache_all_playermodels("models/player/*.zym");
1283         precache_all_playermodels("models/player/*.dpm");
1284         precache_all_playermodels("models/player/*.md3");
1285         precache_all_playermodels("models/player/*.psk");
1286         precache_all_playermodels("models/player/*.iqm");
1287     }
1288
1289     if (autocvar_sv_defaultcharacter)
1290     {
1291         string s;
1292         s = autocvar_sv_defaultplayermodel_red;
1293         if (s != "")
1294             precache_playermodel(s);
1295         s = autocvar_sv_defaultplayermodel_blue;
1296         if (s != "")
1297             precache_playermodel(s);
1298         s = autocvar_sv_defaultplayermodel_yellow;
1299         if (s != "")
1300             precache_playermodel(s);
1301         s = autocvar_sv_defaultplayermodel_pink;
1302         if (s != "")
1303             precache_playermodel(s);
1304         s = autocvar_sv_defaultplayermodel;
1305         if (s != "")
1306             precache_playermodel(s);
1307     }
1308
1309     if (g_footsteps)
1310     {
1311         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1312         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1313     }
1314
1315     // gore and miscellaneous sounds
1316     //precache_sound ("misc/h2ohit.wav");
1317     precache_model ("models/hook.md3");
1318     precache_sound ("misc/armorimpact.wav");
1319     precache_sound ("misc/bodyimpact1.wav");
1320     precache_sound ("misc/bodyimpact2.wav");
1321     precache_sound ("misc/gib.wav");
1322     precache_sound ("misc/gib_splat01.wav");
1323     precache_sound ("misc/gib_splat02.wav");
1324     precache_sound ("misc/gib_splat03.wav");
1325     precache_sound ("misc/gib_splat04.wav");
1326     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1327     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1328     precache_sound ("misc/null.wav");
1329     precache_sound ("misc/spawn.wav");
1330     precache_sound ("misc/talk.wav");
1331     precache_sound ("misc/teleport.wav");
1332     precache_sound ("misc/poweroff.wav");
1333     precache_sound ("player/lava.wav");
1334     precache_sound ("player/slime.wav");
1335
1336     precache_model ("models/sprites/0.spr32");
1337     precache_model ("models/sprites/1.spr32");
1338     precache_model ("models/sprites/2.spr32");
1339     precache_model ("models/sprites/3.spr32");
1340     precache_model ("models/sprites/4.spr32");
1341     precache_model ("models/sprites/5.spr32");
1342     precache_model ("models/sprites/6.spr32");
1343     precache_model ("models/sprites/7.spr32");
1344     precache_model ("models/sprites/8.spr32");
1345     precache_model ("models/sprites/9.spr32");
1346     precache_model ("models/sprites/10.spr32");
1347
1348     // common weapon precaches
1349         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1350     precache_sound ("weapons/weapon_switch.wav");
1351     precache_sound ("weapons/weaponpickup.wav");
1352     precache_sound ("weapons/unavailable.wav");
1353     precache_sound ("weapons/dryfire.wav");
1354     if (g_grappling_hook)
1355     {
1356         precache_sound ("weapons/hook_fire.wav"); // hook
1357         precache_sound ("weapons/hook_impact.wav"); // hook
1358     }
1359
1360     if(autocvar_sv_precacheweapons)
1361     {
1362         //precache weapon models/sounds
1363         float wep;
1364         wep = WEP_FIRST;
1365         while (wep <= WEP_LAST)
1366         {
1367             weapon_action(wep, WR_PRECACHE);
1368             wep = wep + 1;
1369         }
1370     }
1371
1372     precache_model("models/elaser.mdl");
1373     precache_model("models/laser.mdl");
1374     precache_model("models/ebomb.mdl");
1375
1376 #if 0
1377     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1378
1379     if (!self.noise && self.music) // quake 3 uses the music field
1380         self.noise = self.music;
1381
1382     // plays music for the level if there is any
1383     if (self.noise)
1384     {
1385         precache_sound (self.noise);
1386         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
1387     }
1388 #endif
1389
1390 #include "precache-for-csqc.inc"
1391 }
1392
1393 // WARNING: this kills the trace globals
1394 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1395 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1396
1397 #define INITPRIO_FIRST              0
1398 #define INITPRIO_GAMETYPE           0
1399 #define INITPRIO_GAMETYPE_FALLBACK  1
1400 #define INITPRIO_FINDTARGET        10
1401 #define INITPRIO_DROPTOFLOOR       20
1402 #define INITPRIO_SETLOCATION       90
1403 #define INITPRIO_LINKDOORS         91
1404 #define INITPRIO_LAST              99
1405
1406 .void(void) initialize_entity;
1407 .float initialize_entity_order;
1408 .entity initialize_entity_next;
1409 entity initialize_entity_first;
1410
1411 void make_safe_for_remove(entity e)
1412 {
1413     if (e.initialize_entity)
1414     {
1415         entity ent, prev = world;
1416         for (ent = initialize_entity_first; ent; )
1417         {
1418             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1419             {
1420                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1421                 // skip it in linked list
1422                 if (prev)
1423                 {
1424                     prev.initialize_entity_next = ent.initialize_entity_next;
1425                     ent = prev.initialize_entity_next;
1426                 }
1427                 else
1428                 {
1429                     initialize_entity_first = ent.initialize_entity_next;
1430                     ent = initialize_entity_first;
1431                 }
1432             }
1433             else
1434             {
1435                 prev = ent;
1436                 ent = ent.initialize_entity_next;
1437             }
1438         }
1439     }
1440 }
1441
1442 void objerror(string s)
1443 {
1444     make_safe_for_remove(self);
1445     builtin_objerror(s);
1446 }
1447
1448 .float remove_except_protected_forbidden;
1449 void remove_except_protected(entity e)
1450 {
1451         if(e.remove_except_protected_forbidden)
1452                 error("not allowed to remove this at this point");
1453         builtin_remove(e);
1454 }
1455
1456 void remove_unsafely(entity e)
1457 {
1458     if(e.classname == "spike")
1459         error("Removing spikes is forbidden (crylink bug), please report");
1460     builtin_remove(e);
1461 }
1462
1463 void remove_safely(entity e)
1464 {
1465     make_safe_for_remove(e);
1466     builtin_remove(e);
1467 }
1468
1469 void InitializeEntity(entity e, void(void) func, float order)
1470 {
1471     entity prev, cur;
1472
1473     if (!e || e.initialize_entity)
1474     {
1475         // make a proxy initializer entity
1476         entity e_old;
1477         e_old = e;
1478         e = spawn();
1479         e.classname = "initialize_entity";
1480         e.enemy = e_old;
1481     }
1482
1483     e.initialize_entity = func;
1484     e.initialize_entity_order = order;
1485
1486     cur = initialize_entity_first;
1487     prev = world;
1488     for (;;)
1489     {
1490         if (!cur || cur.initialize_entity_order > order)
1491         {
1492             // insert between prev and cur
1493             if (prev)
1494                 prev.initialize_entity_next = e;
1495             else
1496                 initialize_entity_first = e;
1497             e.initialize_entity_next = cur;
1498             return;
1499         }
1500         prev = cur;
1501         cur = cur.initialize_entity_next;
1502     }
1503 }
1504 void InitializeEntitiesRun()
1505 {
1506     entity startoflist;
1507     startoflist = initialize_entity_first;
1508     initialize_entity_first = world;
1509     remove = remove_except_protected;
1510     for (self = startoflist; self; self = self.initialize_entity_next)
1511     {
1512         self.remove_except_protected_forbidden = 1;
1513     }
1514     for (self = startoflist; self; )
1515     {
1516         entity e;
1517         var void(void) func;
1518         e = self.initialize_entity_next;
1519         func = self.initialize_entity;
1520         self.initialize_entity_order = 0;
1521         self.initialize_entity = func_null;
1522         self.initialize_entity_next = world;
1523         self.remove_except_protected_forbidden = 0;
1524         if (self.classname == "initialize_entity")
1525         {
1526             entity e_old;
1527             e_old = self.enemy;
1528             builtin_remove(self);
1529             self = e_old;
1530         }
1531         //dprint("Delayed initialization: ", self.classname, "\n");
1532         if(func)
1533             func();
1534         else
1535         {
1536             eprint(self);
1537             backtrace(strcat("Null function in: ", self.classname, "\n"));
1538         }
1539         self = e;
1540     }
1541     remove = remove_unsafely;
1542 }
1543
1544 .float uncustomizeentityforclient_set;
1545 .void(void) uncustomizeentityforclient;
1546 void UncustomizeEntitiesRun()
1547 {
1548     entity oldself;
1549     oldself = self;
1550     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1551         self.uncustomizeentityforclient();
1552     self = oldself;
1553 }
1554 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1555 {
1556     e.customizeentityforclient = customizer;
1557     e.uncustomizeentityforclient = uncustomizer;
1558     e.uncustomizeentityforclient_set = !!uncustomizer;
1559 }
1560
1561 .float nottargeted;
1562 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1563
1564 void() SUB_Remove;
1565 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1566 {
1567     vector mi, ma;
1568
1569     if (e.classname == "")
1570         e.classname = "net_linked";
1571
1572     if (e.model == "" || self.modelindex == 0)
1573     {
1574         mi = e.mins;
1575         ma = e.maxs;
1576         setmodel(e, "null");
1577         setsize(e, mi, ma);
1578     }
1579
1580     e.SendEntity = sendfunc;
1581     e.SendFlags = 0xFFFFFF;
1582
1583     if (!docull)
1584         e.effects |= EF_NODEPTHTEST;
1585
1586     if (dt)
1587     {
1588         e.nextthink = time + dt;
1589         e.think = SUB_Remove;
1590     }
1591 }
1592
1593 void adaptor_think2touch()
1594 {
1595     entity o;
1596     o = other;
1597     other = world;
1598     self.touch();
1599     other = o;
1600 }
1601
1602 void adaptor_think2use()
1603 {
1604     entity o, a;
1605     o = other;
1606     a = activator;
1607     activator = world;
1608     other = world;
1609     self.use();
1610     other = o;
1611     activator = a;
1612 }
1613
1614 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1615 {
1616         if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1617                 self.projectiledeathtype |= HITTYPE_SPLASH;
1618         adaptor_think2use();
1619 }
1620
1621 // deferred dropping
1622 void DropToFloor_Handler()
1623 {
1624     builtin_droptofloor();
1625     self.dropped_origin = self.origin;
1626 }
1627
1628 void droptofloor()
1629 {
1630     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1631 }
1632
1633
1634
1635 float trace_hits_box_a0, trace_hits_box_a1;
1636
1637 float trace_hits_box_1d(float end, float thmi, float thma)
1638 {
1639     if (end == 0)
1640     {
1641         // just check if x is in range
1642         if (0 < thmi)
1643             return FALSE;
1644         if (0 > thma)
1645             return FALSE;
1646     }
1647     else
1648     {
1649         // do the trace with respect to x
1650         // 0 -> end has to stay in thmi -> thma
1651         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1652         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1653         if (trace_hits_box_a0 > trace_hits_box_a1)
1654             return FALSE;
1655     }
1656     return TRUE;
1657 }
1658
1659 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1660 {
1661     end -= start;
1662     thmi -= start;
1663     thma -= start;
1664     // now it is a trace from 0 to end
1665
1666     trace_hits_box_a0 = 0;
1667     trace_hits_box_a1 = 1;
1668
1669     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1670         return FALSE;
1671     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1672         return FALSE;
1673     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1674         return FALSE;
1675
1676     return TRUE;
1677 }
1678
1679 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1680 {
1681     return trace_hits_box(start, end, thmi - ma, thma - mi);
1682 }
1683
1684 float SUB_NoImpactCheck()
1685 {
1686         // zero hitcontents = this is not the real impact, but either the
1687         // mirror-impact of something hitting the projectile instead of the
1688         // projectile hitting the something, or a touchareagrid one. Neither of
1689         // these stop the projectile from moving, so...
1690         if(trace_dphitcontents == 0)
1691         {
1692                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1693                 dprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin));
1694                 checkclient();
1695         }
1696     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1697         return 1;
1698     if (other == world && self.size != '0 0 0')
1699     {
1700         vector tic;
1701         tic = self.velocity * sys_frametime;
1702         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1703         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1704         if (trace_fraction >= 1)
1705         {
1706             dprint("Odd... did not hit...?\n");
1707         }
1708         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1709         {
1710             dprint("Detected and prevented the sky-grapple bug.\n");
1711             return 1;
1712         }
1713     }
1714
1715     return 0;
1716 }
1717
1718 #define SUB_OwnerCheck() (other && (other == self.owner))
1719
1720 void RemoveGrapplingHook(entity pl);
1721 void W_Crylink_Dequeue(entity e);
1722 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1723 {
1724         if(SUB_OwnerCheck())
1725                 return TRUE;
1726         if(SUB_NoImpactCheck())
1727         {
1728                 if(self.classname == "grapplinghook")
1729                         RemoveGrapplingHook(self.realowner);
1730                 else if(self.classname == "spike")
1731                 {
1732                         W_Crylink_Dequeue(self);
1733                         remove(self);
1734                 }
1735                 else
1736                         remove(self);
1737                 return TRUE;
1738         }
1739         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1740                 UpdateCSQCProjectile(self);
1741         return FALSE;
1742 }
1743 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1744
1745 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1746 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1747
1748 void URI_Get_Callback(float id, float status, string data)
1749 {
1750         if(url_URI_Get_Callback(id, status, data))
1751         {
1752                 // handled
1753         }
1754         else if (id == URI_GET_DISCARD)
1755         {
1756                 // discard
1757         }
1758         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1759         {
1760                 // sv_cmd curl
1761                 Curl_URI_Get_Callback(id, status, data);
1762         }
1763         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1764         {
1765                 // online ban list
1766                 OnlineBanList_URI_Get_Callback(id, status, data);
1767         }
1768         else
1769         {
1770                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1771         }
1772 }
1773
1774 string uid2name(string myuid) {
1775         string s;
1776         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1777
1778         // FIXME remove this later after 0.6 release
1779         // convert old style broken records to correct style
1780         if(s == "")
1781         {
1782                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1783                 if(s != "")
1784                 {
1785                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1786                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1787                 }
1788         }
1789
1790         if(s == "")
1791                 s = "^1Unregistered Player";
1792         return s;
1793 }
1794
1795 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1796 {
1797     float m, i;
1798     vector start, org, delta, end, enddown, mstart;
1799     entity sp;
1800
1801     m = e.dphitcontentsmask;
1802     e.dphitcontentsmask = goodcontents | badcontents;
1803
1804     org = world.mins;
1805     delta = world.maxs - world.mins;
1806
1807     start = end = org;
1808
1809     for (i = 0; i < attempts; ++i)
1810     {
1811         start_x = org_x + random() * delta_x;
1812         start_y = org_y + random() * delta_y;
1813         start_z = org_z + random() * delta_z;
1814
1815         // rule 1: start inside world bounds, and outside
1816         // solid, and don't start from somewhere where you can
1817         // fall down to evil
1818         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1819         if (trace_fraction >= 1)
1820             continue;
1821         if (trace_startsolid)
1822             continue;
1823         if (trace_dphitcontents & badcontents)
1824             continue;
1825         if (trace_dphitq3surfaceflags & badsurfaceflags)
1826             continue;
1827
1828         // rule 2: if we are too high, lower the point
1829         if (trace_fraction * delta_z > maxaboveground)
1830             start = trace_endpos + '0 0 1' * maxaboveground;
1831         enddown = trace_endpos;
1832
1833         // rule 3: make sure we aren't outside the map. This only works
1834         // for somewhat well formed maps. A good rule of thumb is that
1835         // the map should have a convex outside hull.
1836         // these can be traceLINES as we already verified the starting box
1837         mstart = start + 0.5 * (e.mins + e.maxs);
1838         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1839         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1840             continue;
1841         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1842         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1843             continue;
1844         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1845         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1846             continue;
1847         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1848         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1849             continue;
1850         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1851         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1852             continue;
1853
1854         // rule 4: we must "see" some spawnpoint or item
1855         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1856                 if(checkpvs(mstart, sp))
1857                         if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1858                                 break;
1859         if(!sp)
1860         {
1861                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1862                         if(checkpvs(mstart, sp))
1863                                 if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1864                                         break;
1865                 if(!sp)
1866                         continue;
1867         }
1868
1869         // find a random vector to "look at"
1870         end_x = org_x + random() * delta_x;
1871         end_y = org_y + random() * delta_y;
1872         end_z = org_z + random() * delta_z;
1873         end = start + normalize(end - start) * vlen(delta);
1874
1875         // rule 4: start TO end must not be too short
1876         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1877         if (trace_startsolid)
1878             continue;
1879         if (trace_fraction < minviewdistance / vlen(delta))
1880             continue;
1881
1882         // rule 5: don't want to look at sky
1883         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1884             continue;
1885
1886         // rule 6: we must not end up in trigger_hurt
1887         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1888             continue;
1889
1890         break;
1891     }
1892
1893     e.dphitcontentsmask = m;
1894
1895     if (i < attempts)
1896     {
1897         setorigin(e, start);
1898         e.angles = vectoangles(end - start);
1899         dprint("Needed ", ftos(i + 1), " attempts\n");
1900         return TRUE;
1901     }
1902     else
1903         return FALSE;
1904 }
1905
1906 void write_recordmarker(entity pl, float tstart, float dt)
1907 {
1908     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1909
1910     // also write a marker into demo files for demotc-race-record-extractor to find
1911     stuffcmd(pl,
1912              strcat(
1913                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1914                  " ", ftos(tstart), " ", ftos(dt), "\n"));
1915 }
1916
1917 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
1918 {
1919         switch(algn)
1920         {
1921                 default:
1922                 case 3: // right
1923                         break;
1924
1925                 case 4: // left
1926                         vecs_y = -vecs_y;
1927                         break;
1928
1929                 case 1:
1930                         if(allowcenter) // 2: allow center handedness
1931                         {
1932                                 // center
1933                                 vecs_y = 0;
1934                                 vecs_z -= 2;
1935                         }
1936                         else
1937                         {
1938                                 // right
1939                         }
1940                         break;
1941
1942                 case 2:
1943                         if(allowcenter) // 2: allow center handedness
1944                         {
1945                                 // center
1946                                 vecs_y = 0;
1947                                 vecs_z -= 2;
1948                         }
1949                         else
1950                         {
1951                                 // left
1952                                 vecs_y = -vecs_y;
1953                         }
1954                         break;
1955         }
1956         return vecs;
1957 }
1958
1959 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
1960 {
1961         string s;
1962         vector v;
1963
1964         if (autocvar_g_shootfromeye)
1965         {
1966                 if (visual)
1967                 {
1968                         if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
1969                         else { vecs_y = 0; vecs_z -= 2; }
1970                 }
1971                 else
1972                 {
1973                         vecs_y = 0;
1974                         vecs_z = 0;
1975                 }
1976         }
1977         else if (autocvar_g_shootfromcenter)
1978         {
1979                 vecs_y = 0;
1980                 vecs_z -= 2;
1981         }
1982         else if ((s = autocvar_g_shootfromfixedorigin) != "")
1983         {
1984                 v = stov(s);
1985                 if (y_is_right)
1986                         v_y = -v_y;
1987                 if (v_x != 0)
1988                         vecs_x = v_x;
1989                 vecs_y = v_y;
1990                 vecs_z = v_z;
1991         }
1992         else if (autocvar_g_shootfromclient)
1993         {
1994                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
1995         }
1996         return vecs;
1997 }
1998
1999 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2000 {
2001         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2002 }
2003
2004
2005 void attach_sameorigin(entity e, entity to, string tag)
2006 {
2007     vector org, t_forward, t_left, t_up, e_forward, e_up;
2008     float tagscale;
2009
2010     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2011     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2012     t_forward = v_forward * tagscale;
2013     t_left = v_right * -tagscale;
2014     t_up = v_up * tagscale;
2015
2016     e.origin_x = org * t_forward;
2017     e.origin_y = org * t_left;
2018     e.origin_z = org * t_up;
2019
2020     // current forward and up directions
2021     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2022                 e.angles = AnglesTransform_FromVAngles(e.angles);
2023         else
2024                 e.angles = AnglesTransform_FromAngles(e.angles);
2025     fixedmakevectors(e.angles);
2026
2027     // untransform forward, up!
2028     e_forward_x = v_forward * t_forward;
2029     e_forward_y = v_forward * t_left;
2030     e_forward_z = v_forward * t_up;
2031     e_up_x = v_up * t_forward;
2032     e_up_y = v_up * t_left;
2033     e_up_z = v_up * t_up;
2034
2035     e.angles = fixedvectoangles2(e_forward, e_up);
2036     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2037                 e.angles = AnglesTransform_ToVAngles(e.angles);
2038         else
2039                 e.angles = AnglesTransform_ToAngles(e.angles);
2040
2041     setattachment(e, to, tag);
2042     setorigin(e, e.origin);
2043 }
2044
2045 void detach_sameorigin(entity e)
2046 {
2047     vector org;
2048     org = gettaginfo(e, 0);
2049     e.angles = fixedvectoangles2(v_forward, v_up);
2050     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2051                 e.angles = AnglesTransform_ToVAngles(e.angles);
2052         else
2053                 e.angles = AnglesTransform_ToAngles(e.angles);
2054     setorigin(e, org);
2055     setattachment(e, world, "");
2056     setorigin(e, e.origin);
2057 }
2058
2059 void follow_sameorigin(entity e, entity to)
2060 {
2061     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2062     e.aiment = to; // make the hole follow bmodel
2063     e.punchangle = to.angles; // the original angles of bmodel
2064     e.view_ofs = e.origin - to.origin; // relative origin
2065     e.v_angle = e.angles - to.angles; // relative angles
2066 }
2067
2068 void unfollow_sameorigin(entity e)
2069 {
2070     e.movetype = MOVETYPE_NONE;
2071 }
2072
2073 entity gettaginfo_relative_ent;
2074 vector gettaginfo_relative(entity e, float tag)
2075 {
2076     if (!gettaginfo_relative_ent)
2077     {
2078         gettaginfo_relative_ent = spawn();
2079         gettaginfo_relative_ent.effects = EF_NODRAW;
2080     }
2081     gettaginfo_relative_ent.model = e.model;
2082     gettaginfo_relative_ent.modelindex = e.modelindex;
2083     gettaginfo_relative_ent.frame = e.frame;
2084     return gettaginfo(gettaginfo_relative_ent, tag);
2085 }
2086
2087 .float scale2;
2088
2089 float modeleffect_SendEntity(entity to, float sf)
2090 {
2091         float f;
2092         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2093
2094         f = 0;
2095         if(self.velocity != '0 0 0')
2096                 f |= 1;
2097         if(self.angles != '0 0 0')
2098                 f |= 2;
2099         if(self.avelocity != '0 0 0')
2100                 f |= 4;
2101
2102         WriteByte(MSG_ENTITY, f);
2103         WriteShort(MSG_ENTITY, self.modelindex);
2104         WriteByte(MSG_ENTITY, self.skin);
2105         WriteByte(MSG_ENTITY, self.frame);
2106         WriteCoord(MSG_ENTITY, self.origin_x);
2107         WriteCoord(MSG_ENTITY, self.origin_y);
2108         WriteCoord(MSG_ENTITY, self.origin_z);
2109         if(f & 1)
2110         {
2111                 WriteCoord(MSG_ENTITY, self.velocity_x);
2112                 WriteCoord(MSG_ENTITY, self.velocity_y);
2113                 WriteCoord(MSG_ENTITY, self.velocity_z);
2114         }
2115         if(f & 2)
2116         {
2117                 WriteCoord(MSG_ENTITY, self.angles_x);
2118                 WriteCoord(MSG_ENTITY, self.angles_y);
2119                 WriteCoord(MSG_ENTITY, self.angles_z);
2120         }
2121         if(f & 4)
2122         {
2123                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2124                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2125                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2126         }
2127         WriteShort(MSG_ENTITY, self.scale * 256.0);
2128         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2129         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2130         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2131         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2132
2133         return TRUE;
2134 }
2135
2136 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2137 {
2138         entity e;
2139         float sz;
2140         e = spawn();
2141         e.classname = "modeleffect";
2142         setmodel(e, m);
2143         e.frame = f;
2144         setorigin(e, o);
2145         e.velocity = v;
2146         e.angles = ang;
2147         e.avelocity = angv;
2148         e.alpha = a;
2149         e.teleport_time = t1;
2150         e.fade_time = t2;
2151         e.skin = s;
2152         if(s0 >= 0)
2153                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2154         else
2155                 e.scale = -s0;
2156         if(s2 >= 0)
2157                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2158         else
2159                 e.scale2 = -s2;
2160         sz = max(e.scale, e.scale2);
2161         setsize(e, e.mins * sz, e.maxs * sz);
2162         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2163 }
2164
2165 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2166 {
2167         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2168 }
2169
2170 float randombit(float bits)
2171 {
2172         if(!(bits & (bits-1))) // this ONLY holds for powers of two!
2173                 return bits;
2174
2175         float n, f, b, r;
2176
2177         r = random();
2178         b = 0;
2179         n = 0;
2180
2181         for(f = 1; f <= bits; f *= 2)
2182         {
2183                 if(bits & f)
2184                 {
2185                         ++n;
2186                         r *= n;
2187                         if(r <= 1)
2188                                 b = f;
2189                         else
2190                                 r = (r - 1) / (n - 1);
2191                 }
2192         }
2193
2194         return b;
2195 }
2196
2197 float randombits(float bits, float k, float error_return)
2198 {
2199         float r;
2200         r = 0;
2201         while(k > 0 && bits != r)
2202         {
2203                 r += randombit(bits - r);
2204                 --k;
2205         }
2206         if(error_return)
2207                 if(k > 0)
2208                         return -1; // all
2209         return r;
2210 }
2211
2212 void randombit_test(float bits, float iter)
2213 {
2214         while(iter > 0)
2215         {
2216                 print(ftos(randombit(bits)), "\n");
2217                 --iter;
2218         }
2219 }
2220
2221 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2222 {
2223         if(halflifedist > 0)
2224                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2225         else if(halflifedist < 0)
2226                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2227         else
2228                 return 1;
2229 }
2230
2231
2232
2233
2234 #ifdef RELEASE
2235 #define cvar_string_normal builtin_cvar_string
2236 #define cvar_normal builtin_cvar
2237 #else
2238 string cvar_string_normal(string n)
2239 {
2240         if (!(cvar_type(n) & 1))
2241                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2242         return builtin_cvar_string(n);
2243 }
2244
2245 float cvar_normal(string n)
2246 {
2247         return stof(cvar_string_normal(n));
2248 }
2249 #endif
2250 #define cvar_set_normal builtin_cvar_set
2251
2252 void defer_think()
2253 {
2254     entity oself;
2255
2256     oself           = self;
2257     self            = self.owner;
2258     oself.think     = SUB_Remove;
2259     oself.nextthink = time;
2260
2261     oself.use();
2262 }
2263
2264 /*
2265     Execute func() after time + fdelay.
2266     self when func is executed = self when defer is called
2267 */
2268 void defer(float fdelay, void() func)
2269 {
2270     entity e;
2271
2272     e           = spawn();
2273     e.owner     = self;
2274     e.use       = func;
2275     e.think     = defer_think;
2276     e.nextthink = time + fdelay;
2277 }
2278
2279 .string aiment_classname;
2280 .float aiment_deadflag;
2281 void SetMovetypeFollow(entity ent, entity e)
2282 {
2283         // FIXME this may not be warpzone aware
2284         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2285         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2286         ent.aiment = e; // make the hole follow bmodel
2287         ent.punchangle = e.angles; // the original angles of bmodel
2288         ent.view_ofs = ent.origin - e.origin; // relative origin
2289         ent.v_angle = ent.angles - e.angles; // relative angles
2290         ent.aiment_classname = strzone(e.classname);
2291         ent.aiment_deadflag = e.deadflag;
2292 }
2293 void UnsetMovetypeFollow(entity ent)
2294 {
2295         ent.movetype = MOVETYPE_FLY;
2296         PROJECTILE_MAKETRIGGER(ent);
2297         ent.aiment = world;
2298 }
2299 float LostMovetypeFollow(entity ent)
2300 {
2301 /*
2302         if(ent.movetype != MOVETYPE_FOLLOW)
2303                 if(ent.aiment)
2304                         error("???");
2305 */
2306         if(ent.aiment)
2307         {
2308                 if(ent.aiment.classname != ent.aiment_classname)
2309                         return 1;
2310                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2311                         return 1;
2312         }
2313         return 0;
2314 }
2315
2316 float isPushable(entity e)
2317 {
2318         if(e.iscreature)
2319                 return TRUE;
2320         if(e.pushable)
2321                 return TRUE;
2322         switch(e.classname)
2323         {
2324                 case "body":
2325                 case "droppedweapon":
2326                 case "keepawayball":
2327                 case "nexball_basketball":
2328                 case "nexball_football":
2329                         return TRUE;
2330                 case "bullet": // antilagged bullets can't hit this either
2331                         return FALSE;
2332         }
2333         if (e.projectiledeathtype)
2334                 return TRUE;
2335         return FALSE;
2336 }