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[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 float race_GetTime(float pos);
20 string race_GetName(float pos);
21 string race_PlaceName(float pos);
22 string GetMapname();
23 string ColoredTeamName(float t);
24
25 string admin_name(void)
26 {
27         if(cvar_string("sv_adminnick") != "")
28                 return cvar_string("sv_adminnick");
29         else
30                 return "SERVER ADMIN";
31 }
32
33 float DistributeEvenly_amount;
34 float DistributeEvenly_totalweight;
35 void DistributeEvenly_Init(float amount, float totalweight)
36 {
37     if (DistributeEvenly_amount)
38     {
39         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
40         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
41     }
42     if (totalweight == 0)
43         DistributeEvenly_amount = 0;
44     else
45         DistributeEvenly_amount = amount;
46     DistributeEvenly_totalweight = totalweight;
47 }
48 float DistributeEvenly_Get(float weight)
49 {
50     float f;
51     if (weight <= 0)
52         return 0;
53     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
54     DistributeEvenly_totalweight -= weight;
55     DistributeEvenly_amount -= f;
56     return f;
57 }
58
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
60
61
62 string STR_PLAYER = "player";
63 string STR_SPECTATOR = "spectator";
64 string STR_OBSERVER = "observer";
65
66 #if 0
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
71 #else
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
77 #endif
78
79 // copies a string to a tempstring (so one can strunzone it)
80 string strcat1(string s) = #115; // FRIK_FILE
81
82 float logfile_open;
83 float logfile;
84
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
86 {
87         local float nPlayerHealth = rint(enPlayer.health);
88         local float nPlayerArmor = rint(enPlayer.armorvalue);
89         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
90         local float nPlayerPing = rint(enPlayer.ping);
91         local string strPlayerPingColor;
92         local string strMessage;
93         if(nPlayerPing >= 150)
94                 strPlayerPingColor = "^1";
95         else
96                 strPlayerPingColor = "^2";
97
98         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
99                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
100
101         if(cvar("sv_fragmessage_information_ping")) {
102                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
103                         strMessage = strcat(strMessage, "\n^7(^2Bot");
104                 else
105                         strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
106                 if(cvar("sv_fragmessage_information_handicap"))
107                         if(cvar("sv_fragmessage_information_handicap") == 2)
108                                 if(nPlayerHandicap <= 1)
109                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
110                                 else
111                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112                         else if not(nPlayerHandicap <= 1)
113                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
114                 else
115                         strMessage = strcat(strMessage, "^7)");
116         } else if(cvar("sv_fragmessage_information_handicap")) {
117                 if(cvar("sv_fragmessage_information_handicap") == 2)
118                         if(nPlayerHandicap <= 1)
119                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
120                         else
121                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
122                 else if(nPlayerHandicap > 1)
123                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124         }
125         return strMessage;
126 }
127 void bcenterprint(string s)
128 {
129     // TODO replace by MSG_ALL (would show it to spectators too, though)?
130     entity head;
131     FOR_EACH_PLAYER(head)
132     if (clienttype(head) == CLIENTTYPE_REAL)
133         centerprint(head, s);
134 }
135
136 void GameLogEcho(string s)
137 {
138     string fn;
139     float matches;
140
141     if (cvar("sv_eventlog_files"))
142     {
143         if (!logfile_open)
144         {
145             logfile_open = TRUE;
146             matches = cvar("sv_eventlog_files_counter") + 1;
147             cvar_set("sv_eventlog_files_counter", ftos(matches));
148             fn = ftos(matches);
149             if (strlen(fn) < 8)
150                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
151             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
152             logfile = fopen(fn, FILE_APPEND);
153             fputs(logfile, ":logversion:3\n");
154         }
155         if (logfile >= 0)
156         {
157             if (cvar("sv_eventlog_files_timestamps"))
158                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
159             else
160                 fputs(logfile, strcat(s, "\n"));
161         }
162     }
163     if (cvar("sv_eventlog_console"))
164     {
165         print(s, "\n");
166     }
167 }
168
169 void GameLogInit()
170 {
171     logfile_open = 0;
172     // will be opened later
173 }
174
175 void GameLogClose()
176 {
177     if (logfile_open && logfile >= 0)
178     {
179         fclose(logfile);
180         logfile = -1;
181     }
182 }
183
184 vector PL_VIEW_OFS;
185 vector PL_MIN;
186 vector PL_MAX;
187 vector PL_CROUCH_VIEW_OFS;
188 vector PL_CROUCH_MIN;
189 vector PL_CROUCH_MAX;
190
191 float spawnpoint_nag;
192 void relocate_spawnpoint()
193 {
194     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));
195     PL_MIN                                  = stov(cvar_string("sv_player_mins"));
196     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));
197     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));
198     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));
199     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));
200
201     // nudge off the floor
202     setorigin(self, self.origin + '0 0 1');
203
204     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
205     if (trace_startsolid)
206     {
207         vector o;
208         o = self.origin;
209         self.mins = PL_MIN;
210         self.maxs = PL_MAX;
211         if (!move_out_of_solid(self))
212             objerror("could not get out of solid at all!");
213         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
214         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
215         print(" ", ftos(self.origin_y - o_y));
216         print(" ", ftos(self.origin_z - o_z), "'\n");
217         if (cvar("g_spawnpoints_auto_move_out_of_solid"))
218         {
219             if (!spawnpoint_nag)
220                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
221             spawnpoint_nag = 1;
222         }
223         else
224         {
225             setorigin(self, o);
226             self.mins = self.maxs = '0 0 0';
227             objerror("player spawn point in solid, mapper sucks!\n");
228             return;
229         }
230     }
231
232     if (cvar("g_spawnpoints_autodrop"))
233     {
234         setsize(self, PL_MIN, PL_MAX);
235         droptofloor();
236     }
237
238     self.use = spawnpoint_use;
239     self.team_saved = self.team;
240     if (!self.cnt)
241         self.cnt = 1;
242
243     if (have_team_spawns != 0)
244         if (self.team)
245             have_team_spawns = 1;
246
247     if (cvar("r_showbboxes"))
248     {
249         // show where spawnpoints point at too
250         makevectors(self.angles);
251         entity e;
252         e = spawn();
253         e.classname = "info_player_foo";
254         setorigin(e, self.origin + v_forward * 24);
255         setsize(e, '-8 -8 -8', '8 8 8');
256         e.solid = SOLID_TRIGGER;
257     }
258 }
259
260 #define strstr strstrofs
261 /*
262 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
263 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
264 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
265 // BE CONSTANT OR strzoneD!
266 float strstr(string haystack, string needle, float offset)
267 {
268         float len, endpos;
269         string found;
270         len = strlen(needle);
271         endpos = strlen(haystack) - len;
272         while(offset <= endpos)
273         {
274                 found = substring(haystack, offset, len);
275                 if(found == needle)
276                         return offset;
277                 offset = offset + 1;
278         }
279         return -1;
280 }
281 */
282
283 float NUM_NEAREST_ENTITIES = 4;
284 entity nearest_entity[NUM_NEAREST_ENTITIES];
285 float nearest_length[NUM_NEAREST_ENTITIES];
286 entity findnearest(vector point, .string field, string value, vector axismod)
287 {
288     entity localhead;
289     float i;
290     float j;
291     float len;
292     vector dist;
293
294     float num_nearest;
295     num_nearest = 0;
296
297     localhead = find(world, field, value);
298     while (localhead)
299     {
300         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
301             dist = localhead.oldorigin;
302         else
303             dist = localhead.origin;
304         dist = dist - point;
305         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
306         len = vlen(dist);
307
308         for (i = 0; i < num_nearest; ++i)
309         {
310             if (len < nearest_length[i])
311                 break;
312         }
313
314         // now i tells us where to insert at
315         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
316         if (i < NUM_NEAREST_ENTITIES)
317         {
318             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
319             {
320                 nearest_length[j + 1] = nearest_length[j];
321                 nearest_entity[j + 1] = nearest_entity[j];
322             }
323             nearest_length[i] = len;
324             nearest_entity[i] = localhead;
325             if (num_nearest < NUM_NEAREST_ENTITIES)
326                 num_nearest = num_nearest + 1;
327         }
328
329         localhead = find(localhead, field, value);
330     }
331
332     // now use the first one from our list that we can see
333     for (i = 0; i < num_nearest; ++i)
334     {
335         traceline(point, nearest_entity[i].origin, TRUE, world);
336         if (trace_fraction == 1)
337         {
338             if (i != 0)
339             {
340                 dprint("Nearest point (");
341                 dprint(nearest_entity[0].netname);
342                 dprint(") is not visible, using a visible one.\n");
343             }
344             return nearest_entity[i];
345         }
346     }
347
348     if (num_nearest == 0)
349         return world;
350
351     dprint("Not seeing any location point, using nearest as fallback.\n");
352     /* DEBUGGING CODE:
353     dprint("Candidates were: ");
354     for(j = 0; j < num_nearest; ++j)
355     {
356         if(j != 0)
357                 dprint(", ");
358         dprint(nearest_entity[j].netname);
359     }
360     dprint("\n");
361     */
362
363     return nearest_entity[0];
364 }
365
366 void spawnfunc_target_location()
367 {
368     self.classname = "target_location";
369     // location name in netname
370     // eventually support: count, teamgame selectors, line of sight?
371 };
372
373 void spawnfunc_info_location()
374 {
375     self.classname = "target_location";
376     self.message = self.netname;
377 };
378
379 string NearestLocation(vector p)
380 {
381     entity loc;
382     string ret;
383     ret = "somewhere";
384     loc = findnearest(p, classname, "target_location", '1 1 1');
385     if (loc)
386     {
387         ret = loc.message;
388     }
389     else
390     {
391         loc = findnearest(p, target, "###item###", '1 1 4');
392         if (loc)
393             ret = loc.netname;
394     }
395     return ret;
396 }
397
398 string formatmessage(string msg)
399 {
400         float p, p1, p2;
401         float n;
402         vector cursor;
403         entity cursor_ent;
404         string escape;
405         string replacement;
406         p = 0;
407         n = 7;
408
409         WarpZone_crosshair_trace(self);
410         cursor = trace_endpos;
411         cursor_ent = trace_ent;
412
413         while (1) {
414                 if (n < 1)
415                         break; // too many replacements
416
417                 n = n - 1;
418                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
419                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
420
421                 if (p1 < 0)
422                         p1 = p2;
423
424                 if (p2 < 0)
425                         p2 = p1;
426
427                 p = min(p1, p2);
428
429                 if (p < 0)
430                         break;
431
432                 replacement = substring(msg, p, 2);
433                 escape = substring(msg, p + 1, 1);
434
435                 if (escape == "%")
436                         replacement = "%";
437                 else if (escape == "\\")
438                         replacement = "\\";
439                 else if (escape == "n")
440                         replacement = "\n";
441                 else if (escape == "a")
442                         replacement = ftos(floor(self.armorvalue));
443                 else if (escape == "h")
444                         replacement = ftos(floor(self.health));
445                 else if (escape == "l")
446                         replacement = NearestLocation(self.origin);
447                 else if (escape == "y")
448                         replacement = NearestLocation(cursor);
449                 else if (escape == "d")
450                         replacement = NearestLocation(self.death_origin);
451                 else if (escape == "w") {
452                         float wep;
453                         wep = self.weapon;
454                         if (!wep)
455                                 wep = self.switchweapon;
456                         if (!wep)
457                                 wep = self.cnt;
458                         replacement = W_Name(wep);
459                 } else if (escape == "W") {
460                         if (self.items & IT_SHELLS) replacement = "shells";
461                         else if (self.items & IT_NAILS) replacement = "bullets";
462                         else if (self.items & IT_ROCKETS) replacement = "rockets";
463                         else if (self.items & IT_CELLS) replacement = "cells";
464                         else replacement = "batteries"; // ;)
465                 } else if (escape == "x") {
466                         replacement = cursor_ent.netname;
467                         if (!replacement || !cursor_ent)
468                                 replacement = "nothing";
469                 } else if (escape == "p") {
470                         if (self.last_selected_player)
471                                 replacement = self.last_selected_player.netname;
472                         else
473                                 replacement = "(nobody)";
474                 } else if (escape == "s")
475                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
476                 else if (escape == "S")
477                         replacement = ftos(vlen(self.velocity));
478                 else if (escape == "v") {
479                         float weapon_number;
480                         local entity stats;
481
482                         if(self.classname == "spectator")
483                                 stats = self.enemy;
484                         else
485                                 stats = self;
486
487                         weapon_number = stats.weapon;
488
489                         if (!weapon_number)
490                                 weapon_number = stats.switchweapon;
491
492                         if (!weapon_number)
493                                 weapon_number = stats.cnt;
494
495                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
496                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
497                         else
498                                 replacement = "~"; // or something to indicate NULL, not available
499                 }
500
501                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
502                 p = p + strlen(replacement);
503         }
504         return msg;
505 }
506
507 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
508         return (value == 0) ? FALSE : TRUE;
509 }
510
511 /*
512 =============
513 GetCvars
514 =============
515 Called with:
516   0:  sends the request
517   >0: receives a cvar from name=argv(f) value=argv(f+1)
518 */
519 void GetCvars_handleString(string thisname, float f, .string field, string name)
520 {
521         if (f < 0)
522         {
523                 if (self.field)
524                         strunzone(self.field);
525                 self.field = string_null;
526         }
527         else if (f > 0)
528         {
529                 if (thisname == name)
530                 {
531                         if (self.field)
532                                 strunzone(self.field);
533                         self.field = strzone(argv(f + 1));
534                 }
535         }
536         else
537                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
538 }
539 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
540 {
541         GetCvars_handleString(thisname, f, field, name);
542         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
543                 if (thisname == name)
544                 {
545                         string s;
546                         s = func(strcat1(self.field));
547                         if (s != self.field)
548                         {
549                                 strunzone(self.field);
550                                 self.field = strzone(s);
551                         }
552                 }
553 }
554 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
555 {
556         if (f < 0)
557         {
558         }
559         else if (f > 0)
560         {
561                 if (thisname == name)
562                         self.field = stof(argv(f + 1));
563         }
564         else
565                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
566 }
567 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
568 {
569         if (f < 0)
570         {
571         }
572         else if (f > 0)
573         {
574                 if (thisname == name)
575                 {
576                         if(!self.field)
577                         {
578                                 self.field = stof(argv(f + 1));
579                                 if(!self.field)
580                                         self.field = -1;
581                         }
582                 }
583         }
584         else
585         {
586                 if(!self.field)
587                         stuffcmd(self, strcat("sendcvar ", name, "\n"));
588         }
589 }
590 string W_FixWeaponOrder_ForceComplete(string s);
591 string W_FixWeaponOrder_AllowIncomplete(string s);
592 float w_getbestweapon(entity e);
593 void GetCvars(float f)
594 {
595         string s;
596         if (f > 0)
597                 s = strcat1(argv(f));
598         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
599         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
600         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
601         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
602         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
603         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
604         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
605         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
606         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
607         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
608         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
609         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
610         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
611         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
612         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
613         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
614         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
615         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
616         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
617         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
618         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
619         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
620         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
621         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
622         GetCvars_handleFloat(s, f, cvar_cl_dodging_timeout, "cl_dodging_timeout");
623
624         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
625         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
626
627 #ifdef ALLOW_FORCEMODELS
628         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
629         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
630 #endif
631         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
632
633         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
634         if (f > 0)
635         {
636                 if (s == "cl_weaponpriority")
637                         self.switchweapon = w_getbestweapon(self);
638         }
639 }
640
641 float fexists(string f)
642 {
643     float fh;
644     fh = fopen(f, FILE_READ);
645     if (fh < 0)
646         return FALSE;
647     fclose(fh);
648     return TRUE;
649 }
650
651 void backtrace(string msg)
652 {
653     float dev, war;
654     dev = cvar("developer");
655     war = cvar("prvm_backtraceforwarnings");
656     cvar_set("developer", "1");
657     cvar_set("prvm_backtraceforwarnings", "1");
658     print("\n");
659     print("--- CUT HERE ---\nWARNING: ");
660     print(msg);
661     print("\n");
662     remove(world); // isn't there any better way to cause a backtrace?
663     print("\n--- CUT UNTIL HERE ---\n");
664     cvar_set("developer", ftos(dev));
665     cvar_set("prvm_backtraceforwarnings", ftos(war));
666 }
667
668 string Team_ColorCode(float teamid)
669 {
670     if (teamid == COLOR_TEAM1)
671         return "^1";
672     else if (teamid == COLOR_TEAM2)
673         return "^4";
674     else if (teamid == COLOR_TEAM3)
675         return "^3";
676     else if (teamid == COLOR_TEAM4)
677         return "^6";
678     else
679         return "^7";
680 }
681
682 string Team_ColorName(float t)
683 {
684     // fixme: Search for team entities and get their .netname's!
685     if (t == COLOR_TEAM1)
686         return "Red";
687     if (t == COLOR_TEAM2)
688         return "Blue";
689     if (t == COLOR_TEAM3)
690         return "Yellow";
691     if (t == COLOR_TEAM4)
692         return "Pink";
693     return "Neutral";
694 }
695
696 string Team_ColorNameLowerCase(float t)
697 {
698     // fixme: Search for team entities and get their .netname's!
699     if (t == COLOR_TEAM1)
700         return "red";
701     if (t == COLOR_TEAM2)
702         return "blue";
703     if (t == COLOR_TEAM3)
704         return "yellow";
705     if (t == COLOR_TEAM4)
706         return "pink";
707     return "neutral";
708 }
709
710 float ColourToNumber(string team_colour)
711 {
712         if (team_colour == "red")
713                 return COLOR_TEAM1;
714
715         if (team_colour == "blue")
716                 return COLOR_TEAM2;
717
718         if (team_colour == "yellow")
719                 return COLOR_TEAM3;
720
721         if (team_colour == "pink")
722                 return COLOR_TEAM4;
723
724         if (team_colour == "auto")
725                 return 0;
726
727         return -1;
728 }
729
730 float NumberToTeamNumber(float number)
731 {
732         if (number == 1)
733                 return COLOR_TEAM1;
734
735         if (number == 2)
736                 return COLOR_TEAM2;
737
738         if (number == 3)
739                 return COLOR_TEAM3;
740
741         if (number == 4)
742                 return COLOR_TEAM4;
743
744         return -1;
745 }
746
747 #define CENTERPRIO_POINT 1
748 #define CENTERPRIO_SPAM 2
749 #define CENTERPRIO_VOTE 4
750 #define CENTERPRIO_NORMAL 5
751 #define CENTERPRIO_SHIELDING 7
752 #define CENTERPRIO_MAPVOTE 9
753 #define CENTERPRIO_IDLEKICK 50
754 #define CENTERPRIO_ADMIN 99
755 .float centerprint_priority;
756 .float centerprint_expires;
757 void centerprint_atprio(entity e, float prio, string s)
758 {
759     if (intermission_running)
760         if (prio < CENTERPRIO_MAPVOTE)
761             return;
762     if (time > e.centerprint_expires)
763         e.centerprint_priority = 0;
764     if (prio >= e.centerprint_priority)
765     {
766         e.centerprint_priority = prio;
767         if (timeoutStatus == 2)
768             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
769         else
770             e.centerprint_expires = time + e.cvar_scr_centertime;
771         centerprint_builtin(e, s);
772     }
773 }
774 void centerprint_expire(entity e, float prio)
775 {
776     if (prio == e.centerprint_priority)
777     {
778         e.centerprint_priority = 0;
779         centerprint_builtin(e, "");
780     }
781 }
782 void centerprint(entity e, string s)
783 {
784     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
785 }
786
787 // decolorizes and team colors the player name when needed
788 string playername(entity p)
789 {
790     string t;
791     if (teams_matter && !intermission_running && p.classname == "player")
792     {
793         t = Team_ColorCode(p.team);
794         return strcat(t, strdecolorize(p.netname));
795     }
796     else
797         return p.netname;
798 }
799
800 vector randompos(vector m1, vector m2)
801 {
802     local vector v;
803     m2 = m2 - m1;
804     v_x = m2_x * random() + m1_x;
805     v_y = m2_y * random() + m1_y;
806     v_z = m2_z * random() + m1_z;
807     return  v;
808 };
809
810 float g_pickup_shells;
811 float g_pickup_shells_max;
812 float g_pickup_nails;
813 float g_pickup_nails_max;
814 float g_pickup_rockets;
815 float g_pickup_rockets_max;
816 float g_pickup_cells;
817 float g_pickup_cells_max;
818 float g_pickup_fuel;
819 float g_pickup_fuel_jetpack;
820 float g_pickup_fuel_max;
821 float g_pickup_armorsmall;
822 float g_pickup_armorsmall_max;
823 float g_pickup_armormedium;
824 float g_pickup_armormedium_max;
825 float g_pickup_armorbig;
826 float g_pickup_armorbig_max;
827 float g_pickup_armorlarge;
828 float g_pickup_armorlarge_max;
829 float g_pickup_healthsmall;
830 float g_pickup_healthsmall_max;
831 float g_pickup_healthmedium;
832 float g_pickup_healthmedium_max;
833 float g_pickup_healthlarge;
834 float g_pickup_healthlarge_max;
835 float g_pickup_healthmega;
836 float g_pickup_healthmega_max;
837 float g_weaponarena;
838 float g_weaponarena_random;
839 string g_weaponarena_list;
840 float g_weaponspeedfactor;
841 float g_weaponratefactor;
842 float g_weapondamagefactor;
843 float g_weaponforcefactor;
844 float g_weaponspreadfactor;
845
846 float start_weapons;
847 float start_items;
848 float start_ammo_shells;
849 float start_ammo_nails;
850 float start_ammo_rockets;
851 float start_ammo_cells;
852 float start_ammo_fuel;
853 float start_health;
854 float start_armorvalue;
855 float warmup_start_weapons;
856 float warmup_start_ammo_shells;
857 float warmup_start_ammo_nails;
858 float warmup_start_ammo_rockets;
859 float warmup_start_ammo_cells;
860 float warmup_start_ammo_fuel;
861 float warmup_start_health;
862 float warmup_start_armorvalue;
863 float g_weapon_stay;
864 float g_ghost_items;
865
866 entity get_weaponinfo(float w);
867
868 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
869 {
870         var float i = weaponinfo.weapon;
871
872         if (!i)
873                 return 0;
874
875         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
876
877         if (t < 0) // "default" weapon selection
878         {
879                 if (g_lms || g_ca || allguns)
880                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
881                 else if(t < -1)
882                         t = 0;
883                 else if (g_race || g_cts)
884                         t = (i == WEP_LASER);
885                 else if (g_nexball)
886                         t = 0; // weapon is set a few lines later
887                 else
888                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
889                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
890                         t |= (i == WEP_HOOK);
891         }
892
893         // we cannot disable porto in Nexball, we must force it
894         if(g_nexball && i == WEP_PORTO)
895                 t = 1;
896
897         return t;
898 }
899
900 void readplayerstartcvars()
901 {
902         entity e;
903         float i, j, t;
904         string s;
905
906         // initialize starting values for players
907         start_weapons = 0;
908         start_items = 0;
909         start_ammo_shells = 0;
910         start_ammo_nails = 0;
911         start_ammo_rockets = 0;
912         start_ammo_cells = 0;
913         start_health = cvar("g_balance_health_start");
914         start_armorvalue = cvar("g_balance_armor_start");
915
916         g_weaponarena = 0;
917         s = cvar_string("g_weaponarena");
918         if (s == "0")
919         {
920         }
921         else if (s == "all")
922         {
923                 g_weaponarena_list = "All Weapons";
924                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
925                 {
926                         e = get_weaponinfo(j);
927                         g_weaponarena |= e.weapons;
928                         weapon_action(e.weapon, WR_PRECACHE);
929                 }
930         }
931         else if (s == "most")
932         {
933                 g_weaponarena_list = "Most Weapons";
934                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
935                 {
936                         e = get_weaponinfo(j);
937                         if (e.spawnflags & WEP_FLAG_NORMAL)
938                         {
939                                 g_weaponarena |= e.weapons;
940                                 weapon_action(e.weapon, WR_PRECACHE);
941                         }
942                 }
943         }
944         else if (s == "none")
945         {
946                 g_weaponarena_list = "No Weapons";
947                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
948         }
949         else
950         {
951                 t = tokenize_console(s);
952                 g_weaponarena_list = "";
953                 for (i = 0; i < t; ++i)
954                 {
955                         s = argv(i);
956                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
957                         {
958                                 e = get_weaponinfo(j);
959                                 if (e.netname == s)
960                                 {
961                                         g_weaponarena |= e.weapons;
962                                         weapon_action(e.weapon, WR_PRECACHE);
963                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
964                                         break;
965                                 }
966                         }
967                         if (j > WEP_LAST)
968                         {
969                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
970                         }
971                 }
972                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
973         }
974
975         if(g_weaponarena)
976                 g_weaponarena_random = cvar("g_weaponarena_random");
977         else
978                 g_weaponarena_random = 0;
979
980         if (g_weaponarena)
981         {
982                 start_weapons = g_weaponarena;
983                 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
984                         start_ammo_rockets = 999;
985                 if (g_weaponarena & WEPBIT_SHOTGUN)
986                         start_ammo_shells = 999;
987                 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
988                         start_ammo_cells = 999;
989                 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
990                         start_ammo_nails = 999;
991                 if (g_weaponarena & WEPBIT_HOOK)
992                         start_ammo_fuel = 999;
993                 start_items |= IT_UNLIMITED_AMMO;
994         }
995         else if (g_minstagib)
996         {
997                 start_health = 100;
998                 start_armorvalue = 0;
999                 start_weapons = WEPBIT_MINSTANEX;
1000                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1001                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1002                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1003                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1004
1005                 if (g_minstagib_invis_alpha <= 0)
1006                         g_minstagib_invis_alpha = -1;
1007         }
1008         else
1009         {
1010                 if (g_lms || g_ca)
1011                 {
1012                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1013                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1014                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1015                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1016                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1017                         start_health = cvar("g_lms_start_health");
1018                         start_armorvalue = cvar("g_lms_start_armor");
1019                 }
1020                 else
1021                 {
1022                         start_ammo_shells = cvar("g_start_ammo_shells");
1023                         start_ammo_nails = cvar("g_start_ammo_nails");
1024                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1025                         start_ammo_cells = cvar("g_start_ammo_cells");
1026                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1027                 }
1028
1029                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1030                 {
1031                         e = get_weaponinfo(i);
1032                         if(want_weapon("g_start_weapon_", e, FALSE))
1033                                 start_weapons |= e.weapons;
1034                 }
1035         }
1036
1037         if (inWarmupStage)
1038         {
1039                 warmup_start_ammo_shells = start_ammo_shells;
1040                 warmup_start_ammo_nails = start_ammo_nails;
1041                 warmup_start_ammo_rockets = start_ammo_rockets;
1042                 warmup_start_ammo_cells = start_ammo_cells;
1043                 warmup_start_ammo_fuel = start_ammo_fuel;
1044                 warmup_start_health = start_health;
1045                 warmup_start_armorvalue = start_armorvalue;
1046                 warmup_start_weapons = start_weapons;
1047
1048                 if (!g_weaponarena && !g_minstagib && !g_ca)
1049                 {
1050                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1051                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1052                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1053                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1054                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1055                         warmup_start_health = cvar("g_warmup_start_health");
1056                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1057                         warmup_start_weapons = 0;
1058                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1059                         {
1060                                 e = get_weaponinfo(i);
1061                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1062                                         warmup_start_weapons |= e.weapons;
1063                         }
1064                 }
1065         }
1066
1067         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1068         {
1069                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1070                 start_items |= IT_FUEL_REGEN;
1071                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1072                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1073         }
1074
1075         if(!cvar("g_use_ammunition"))
1076         {
1077                 start_ammo_shells = cvar("g_pickup_shells_max");
1078                 start_ammo_nails = cvar("g_pickup_nails_max");
1079                 start_ammo_rockets = cvar("g_pickup_rockets_max");
1080                 start_ammo_cells = cvar("g_pickup_cells_max");
1081                 start_ammo_fuel = cvar("g_pickup_fuel_max");
1082                 start_items |= IT_UNLIMITED_AMMO;
1083                 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1084                 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1085                 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1086                 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1087                 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1088                 //warmup_start_items |= IT_UNLIMITED_AMMO;
1089         }
1090
1091         if (g_jetpack)
1092                 start_items |= IT_JETPACK;
1093
1094         if (g_weapon_stay == 2)
1095         {
1096                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1097                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1098                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1099                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1100                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1101                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1102                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1103                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1104                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1105                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1106         }
1107
1108         MUTATOR_CALLHOOK(SetStartItems);
1109
1110         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1111         {
1112                 e = get_weaponinfo(i);
1113                 if(e.weapons & (start_weapons | warmup_start_weapons))
1114                         weapon_action(e.weapon, WR_PRECACHE);
1115         }
1116
1117         start_ammo_shells = max(0, start_ammo_shells);
1118         start_ammo_nails = max(0, start_ammo_nails);
1119         start_ammo_cells = max(0, start_ammo_cells);
1120         start_ammo_rockets = max(0, start_ammo_rockets);
1121         start_ammo_fuel = max(0, start_ammo_fuel);
1122
1123         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1124         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1125         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1126         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1127         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1128 }
1129
1130 float g_bugrigs;
1131 float g_bugrigs_planar_movement;
1132 float g_bugrigs_planar_movement_car_jumping;
1133 float g_bugrigs_reverse_spinning;
1134 float g_bugrigs_reverse_speeding;
1135 float g_bugrigs_reverse_stopping;
1136 float g_bugrigs_air_steering;
1137 float g_bugrigs_angle_smoothing;
1138 float g_bugrigs_friction_floor;
1139 float g_bugrigs_friction_brake;
1140 float g_bugrigs_friction_air;
1141 float g_bugrigs_accel;
1142 float g_bugrigs_speed_ref;
1143 float g_bugrigs_speed_pow;
1144 float g_bugrigs_steer;
1145
1146 float g_touchexplode;
1147 float g_touchexplode_radius;
1148 float g_touchexplode_damage;
1149 float g_touchexplode_edgedamage;
1150 float g_touchexplode_force;
1151
1152 float sv_autotaunt;
1153 float sv_taunt;
1154
1155 float sv_pitch_min;
1156 float sv_pitch_max;
1157 float sv_pitch_fixyaw;
1158
1159 float sv_accuracy_data_share;
1160
1161 void readlevelcvars(void)
1162 {
1163         // first load all the mutators
1164         if(cvar("g_nix"))
1165                 MUTATOR_ADD(mutator_nix);
1166
1167     g_bugrigs = cvar("g_bugrigs");
1168     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1169     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1170     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1171     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1172     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1173     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1174     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1175     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1176     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1177     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1178     g_bugrigs_accel = cvar("g_bugrigs_accel");
1179     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1180     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1181     g_bugrigs_steer = cvar("g_bugrigs_steer");
1182
1183     g_touchexplode = cvar("g_touchexplode");
1184     g_touchexplode_radius = cvar("g_touchexplode_radius");
1185     g_touchexplode_damage = cvar("g_touchexplode_damage");
1186     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1187     g_touchexplode_force = cvar("g_touchexplode_force");
1188
1189 #ifdef ALLOW_FORCEMODELS
1190         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1191 #endif
1192         sv_loddistance1 = cvar("sv_loddistance1");
1193         sv_loddistance2 = cvar("sv_loddistance2");
1194
1195         if(sv_loddistance2 <= sv_loddistance1)
1196                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1197
1198         sv_clones = cvar("sv_clones");
1199         sv_gentle = cvar("sv_gentle");
1200         sv_foginterval = cvar("sv_foginterval");
1201         g_cloaked = cvar("g_cloaked");
1202         g_jump_grunt = cvar("g_jump_grunt");
1203         g_footsteps = cvar("g_footsteps");
1204         g_grappling_hook = cvar("g_grappling_hook");
1205         g_jetpack = cvar("g_jetpack");
1206         g_laserguided_missile = cvar("g_laserguided_missile");
1207         g_midair = cvar("g_midair");
1208         g_minstagib = cvar("g_minstagib");
1209         g_norecoil = cvar("g_norecoil");
1210         g_vampire = cvar("g_vampire");
1211         g_bloodloss = cvar("g_bloodloss");
1212         sv_maxidle = cvar("sv_maxidle");
1213         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1214         sv_pogostick = cvar("sv_pogostick");
1215         sv_doublejump = cvar("sv_doublejump");
1216         g_ctf_reverse = cvar("g_ctf_reverse");
1217         sv_autotaunt = cvar("sv_autotaunt");
1218         sv_taunt = cvar("sv_taunt");
1219
1220         inWarmupStage = cvar("g_warmup");
1221         g_warmup_limit = cvar("g_warmup_limit");
1222         g_warmup_allguns = cvar("g_warmup_allguns");
1223         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1224
1225         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1226                 inWarmupStage = 0; // these modes cannot work together, sorry
1227
1228         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1229         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1230         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1231         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1232         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1233         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1234         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1235         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1236         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1237         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1238         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1239         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1240
1241         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1242         g_weaponratefactor = cvar("g_weaponratefactor");
1243         g_weapondamagefactor = cvar("g_weapondamagefactor");
1244         g_weaponforcefactor = cvar("g_weaponforcefactor");
1245         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1246
1247         g_pickup_shells = cvar("g_pickup_shells");
1248         g_pickup_shells_max = cvar("g_pickup_shells_max");
1249         g_pickup_nails = cvar("g_pickup_nails");
1250         g_pickup_nails_max = cvar("g_pickup_nails_max");
1251         g_pickup_rockets = cvar("g_pickup_rockets");
1252         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1253         g_pickup_cells = cvar("g_pickup_cells");
1254         g_pickup_cells_max = cvar("g_pickup_cells_max");
1255         g_pickup_fuel = cvar("g_pickup_fuel");
1256         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1257         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1258         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1259         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1260         g_pickup_armormedium = cvar("g_pickup_armormedium");
1261         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1262         g_pickup_armorbig = cvar("g_pickup_armorbig");
1263         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1264         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1265         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1266         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1267         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1268         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1269         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1270         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1271         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1272         g_pickup_healthmega = cvar("g_pickup_healthmega");
1273         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1274
1275         g_pinata = cvar("g_pinata");
1276
1277         g_weapon_stay = cvar("g_weapon_stay");
1278
1279         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1280                 g_weapon_stay = 1;
1281
1282         g_ghost_items = cvar("g_ghost_items");
1283
1284         if(g_ghost_items >= 1)
1285                 g_ghost_items = 0.25; // default alpha value
1286
1287         if not(inWarmupStage && !g_ca)
1288                 game_starttime = cvar("g_start_delay");
1289
1290         sv_pitch_min = cvar("sv_pitch_min");
1291         sv_pitch_max = cvar("sv_pitch_max");
1292         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1293
1294         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1295
1296         readplayerstartcvars();
1297 }
1298
1299 /*
1300 // TODO sound pack system
1301 string soundpack;
1302
1303 string precache_sound_builtin (string s) = #19;
1304 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1305 string precache_sound(string s)
1306 {
1307         return precache_sound_builtin(strcat(soundpack, s));
1308 }
1309 void play2(entity e, string filename)
1310 {
1311         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1312 }
1313 void sound(entity e, float chan, string samp, float vol, float atten)
1314 {
1315         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1316 }
1317 */
1318
1319 // Sound functions
1320 string precache_sound (string s) = #19;
1321 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1322 float precache_sound_index (string s) = #19;
1323
1324 #define SND_VOLUME      1
1325 #define SND_ATTENUATION 2
1326 #define SND_LARGEENTITY 8
1327 #define SND_LARGESOUND  16
1328
1329 float sound_allowed(float dest, entity e)
1330 {
1331     // sounds from world may always pass
1332     for (;;)
1333     {
1334         if (e.classname == "body")
1335             e = e.enemy;
1336         if (e.owner && e.owner != e)
1337             e = e.owner;
1338         else
1339             break;
1340     }
1341     // sounds to self may always pass
1342     if (dest == MSG_ONE)
1343         if (e == msg_entity)
1344             return TRUE;
1345     // sounds by players can be removed
1346     if (cvar("bot_sound_monopoly"))
1347         if (clienttype(e) == CLIENTTYPE_REAL)
1348             return FALSE;
1349     // anything else may pass
1350     return TRUE;
1351 }
1352
1353 void sound(entity e, float chan, string samp, float vol, float atten)
1354 {
1355     if (!sound_allowed(MSG_BROADCAST, e))
1356         return;
1357     sound_builtin(e, chan, samp, vol, atten);
1358 }
1359 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1360 {
1361     float entno, idx;
1362
1363     if (!sound_allowed(dest, e))
1364         return;
1365
1366     entno = num_for_edict(e);
1367     idx = precache_sound_index(samp);
1368
1369     float sflags;
1370     sflags = 0;
1371
1372     atten = floor(atten * 64);
1373     vol = floor(vol * 255);
1374
1375     if (vol != 255)
1376         sflags |= SND_VOLUME;
1377     if (atten != 64)
1378         sflags |= SND_ATTENUATION;
1379     if (entno >= 8192)
1380         sflags |= SND_LARGEENTITY;
1381     if (idx >= 256)
1382         sflags |= SND_LARGESOUND;
1383
1384     WriteByte(dest, SVC_SOUND);
1385     WriteByte(dest, sflags);
1386     if (sflags & SND_VOLUME)
1387         WriteByte(dest, vol);
1388     if (sflags & SND_ATTENUATION)
1389         WriteByte(dest, atten);
1390     if (sflags & SND_LARGEENTITY)
1391     {
1392         WriteShort(dest, entno);
1393         WriteByte(dest, chan);
1394     }
1395     else
1396     {
1397         WriteShort(dest, entno * 8 + chan);
1398     }
1399     if (sflags & SND_LARGESOUND)
1400         WriteShort(dest, idx);
1401     else
1402         WriteByte(dest, idx);
1403
1404     WriteCoord(dest, o_x);
1405     WriteCoord(dest, o_y);
1406     WriteCoord(dest, o_z);
1407 }
1408 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1409 {
1410     vector o;
1411
1412     if (!sound_allowed(dest, e))
1413         return;
1414
1415     o = e.origin + 0.5 * (e.mins + e.maxs);
1416     soundtoat(dest, e, o, chan, samp, vol, atten);
1417 }
1418 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1419 {
1420     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1421 }
1422 void stopsoundto(float dest, entity e, float chan)
1423 {
1424     float entno;
1425
1426     if (!sound_allowed(dest, e))
1427         return;
1428
1429     entno = num_for_edict(e);
1430
1431     if (entno >= 8192)
1432     {
1433         float idx, sflags;
1434         idx = precache_sound_index("misc/null.wav");
1435         sflags = SND_LARGEENTITY;
1436         if (idx >= 256)
1437             sflags |= SND_LARGESOUND;
1438         WriteByte(dest, SVC_SOUND);
1439         WriteByte(dest, sflags);
1440         WriteShort(dest, entno);
1441         WriteByte(dest, chan);
1442         if (sflags & SND_LARGESOUND)
1443             WriteShort(dest, idx);
1444         else
1445             WriteByte(dest, idx);
1446         WriteCoord(dest, e.origin_x);
1447         WriteCoord(dest, e.origin_y);
1448         WriteCoord(dest, e.origin_z);
1449     }
1450     else
1451     {
1452         WriteByte(dest, SVC_STOPSOUND);
1453         WriteShort(dest, entno * 8 + chan);
1454     }
1455 }
1456 void stopsound(entity e, float chan)
1457 {
1458     if (!sound_allowed(MSG_BROADCAST, e))
1459         return;
1460
1461     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1462     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1463 }
1464
1465 void play2(entity e, string filename)
1466 {
1467     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1468     msg_entity = e;
1469     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1470 }
1471
1472 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1473 .float spamtime;
1474 float spamsound(entity e, float chan, string samp, float vol, float atten)
1475 {
1476     if (!sound_allowed(MSG_BROADCAST, e))
1477         return FALSE;
1478
1479     if (time > e.spamtime)
1480     {
1481         e.spamtime = time;
1482         sound(e, chan, samp, vol, atten);
1483         return TRUE;
1484     }
1485     return FALSE;
1486 }
1487
1488 void play2team(float t, string filename)
1489 {
1490     local entity head;
1491
1492     if (cvar("bot_sound_monopoly"))
1493         return;
1494
1495     FOR_EACH_REALPLAYER(head)
1496     {
1497         if (head.team == t)
1498             play2(head, filename);
1499     }
1500 }
1501
1502 void play2all(string samp)
1503 {
1504     if (cvar("bot_sound_monopoly"))
1505         return;
1506
1507     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1508 }
1509
1510 void PrecachePlayerSounds(string f);
1511 void precache_all_models(string pattern)
1512 {
1513     float globhandle, i, n;
1514     string f;
1515
1516     globhandle = search_begin(pattern, TRUE, FALSE);
1517     if (globhandle < 0)
1518         return;
1519     n = search_getsize(globhandle);
1520     for (i = 0; i < n; ++i)
1521     {
1522                 //print(search_getfilename(globhandle, i), "\n");
1523                 f = search_getfilename(globhandle, i);
1524                 if(sv_loddistance1)
1525                         precache_model(f);
1526                 if(substring(f, -9,5) == "_lod1")
1527                         continue;
1528                 if(substring(f, -9,5) == "_lod2")
1529                         continue;
1530                 if(!sv_loddistance1)
1531                         precache_model(f);
1532                 PrecachePlayerSounds(strcat(f, ".sounds"));
1533     }
1534     search_end(globhandle);
1535 }
1536
1537 void precache()
1538 {
1539     // gamemode related things
1540     precache_model ("models/misc/chatbubble.spr");
1541     precache_model ("models/misc/teambubble.spr");
1542     if (g_runematch)
1543     {
1544         precache_model ("models/runematch/curse.mdl");
1545         precache_model ("models/runematch/rune.mdl");
1546     }
1547
1548 #ifdef TTURRETS_ENABLED
1549     if (cvar("g_turrets"))
1550         turrets_precash();
1551 #endif
1552
1553     // Precache all player models if desired
1554     if (cvar("sv_precacheplayermodels"))
1555     {
1556         PrecachePlayerSounds("sound/player/default.sounds");
1557         precache_all_models("models/player/*.zym");
1558         precache_all_models("models/player/*.dpm");
1559         precache_all_models("models/player/*.md3");
1560         precache_all_models("models/player/*.psk");
1561         //precache_model("models/player/carni.zym");
1562         //precache_model("models/player/crash.zym");
1563         //precache_model("models/player/grunt.zym");
1564         //precache_model("models/player/headhunter.zym");
1565         //precache_model("models/player/insurrectionist.zym");
1566         //precache_model("models/player/jeandarc.zym");
1567         //precache_model("models/player/lurk.zym");
1568         //precache_model("models/player/lycanthrope.zym");
1569         //precache_model("models/player/marine.zym");
1570         //precache_model("models/player/nexus.zym");
1571         //precache_model("models/player/pyria.zym");
1572         //precache_model("models/player/shock.zym");
1573         //precache_model("models/player/skadi.zym");
1574         //precache_model("models/player/specop.zym");
1575         //precache_model("models/player/visitant.zym");
1576     }
1577
1578     if (cvar("sv_defaultcharacter"))
1579     {
1580         string s;
1581         s = cvar_string("sv_defaultplayermodel_red");
1582         if (s != "")
1583         {
1584             precache_model(s);
1585             PrecachePlayerSounds(strcat(s, ".sounds"));
1586         }
1587         s = cvar_string("sv_defaultplayermodel_blue");
1588         if (s != "")
1589         {
1590             precache_model(s);
1591             PrecachePlayerSounds(strcat(s, ".sounds"));
1592         }
1593         s = cvar_string("sv_defaultplayermodel_yellow");
1594         if (s != "")
1595         {
1596             precache_model(s);
1597             PrecachePlayerSounds(strcat(s, ".sounds"));
1598         }
1599         s = cvar_string("sv_defaultplayermodel_pink");
1600         if (s != "")
1601         {
1602             precache_model(s);
1603             PrecachePlayerSounds(strcat(s, ".sounds"));
1604         }
1605         s = cvar_string("sv_defaultplayermodel");
1606         if (s != "")
1607         {
1608             precache_model(s);
1609             PrecachePlayerSounds(strcat(s, ".sounds"));
1610         }
1611     }
1612
1613     if (g_footsteps)
1614     {
1615         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1616         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1617     }
1618
1619     // gore and miscellaneous sounds
1620     //precache_sound ("misc/h2ohit.wav");
1621     precache_model ("models/hook.md3");
1622     precache_sound ("misc/armorimpact.wav");
1623     precache_sound ("misc/bodyimpact1.wav");
1624     precache_sound ("misc/bodyimpact2.wav");
1625     precache_sound ("misc/gib.wav");
1626     precache_sound ("misc/gib_splat01.wav");
1627     precache_sound ("misc/gib_splat02.wav");
1628     precache_sound ("misc/gib_splat03.wav");
1629     precache_sound ("misc/gib_splat04.wav");
1630     precache_sound ("misc/hit.wav");
1631         precache_sound ("misc/typehit.wav");
1632     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1633     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1634     precache_sound ("misc/null.wav");
1635     precache_sound ("misc/spawn.wav");
1636     precache_sound ("misc/talk.wav");
1637     precache_sound ("misc/teleport.wav");
1638     precache_sound ("misc/poweroff.wav");
1639     precache_sound ("player/lava.wav");
1640     precache_sound ("player/slime.wav");
1641
1642     if (g_jetpack)
1643         precache_sound ("misc/jetpack_fly.wav");
1644
1645     precache_model ("models/sprites/0.spr32");
1646     precache_model ("models/sprites/1.spr32");
1647     precache_model ("models/sprites/2.spr32");
1648     precache_model ("models/sprites/3.spr32");
1649     precache_model ("models/sprites/4.spr32");
1650     precache_model ("models/sprites/5.spr32");
1651     precache_model ("models/sprites/6.spr32");
1652     precache_model ("models/sprites/7.spr32");
1653     precache_model ("models/sprites/8.spr32");
1654     precache_model ("models/sprites/9.spr32");
1655     precache_model ("models/sprites/10.spr32");
1656
1657     // common weapon precaches
1658     precache_sound ("weapons/weapon_switch.wav");
1659     precache_sound ("weapons/weaponpickup.wav");
1660     precache_sound ("weapons/unavailable.wav");
1661     if (g_grappling_hook)
1662     {
1663         precache_sound ("weapons/hook_fire.wav"); // hook
1664         precache_sound ("weapons/hook_impact.wav"); // hook
1665     }
1666
1667     if(cvar("sv_precacheweapons"))
1668     {
1669         //precache weapon models/sounds
1670         local float wep;
1671         wep = WEP_FIRST;
1672         while (wep <= WEP_LAST)
1673         {
1674             weapon_action(wep, WR_PRECACHE);
1675             wep = wep + 1;
1676         }
1677     }
1678
1679     precache_model("models/elaser.mdl");
1680     precache_model("models/laser.mdl");
1681     precache_model("models/ebomb.mdl");
1682
1683 #if 0
1684     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1685
1686     if (!self.noise && self.music) // quake 3 uses the music field
1687         self.noise = self.music;
1688
1689     // plays music for the level if there is any
1690     if (self.noise)
1691     {
1692         precache_sound (self.noise);
1693         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1694     }
1695 #endif
1696 }
1697
1698 // sorry, but using \ in macros breaks line numbers
1699 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1700 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1701 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1702
1703 // WARNING: this kills the trace globals
1704 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1705 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1706
1707 #define INITPRIO_FIRST              0
1708 #define INITPRIO_GAMETYPE           0
1709 #define INITPRIO_GAMETYPE_FALLBACK  1
1710 #define INITPRIO_CVARS              5
1711 #define INITPRIO_FINDTARGET        10
1712 #define INITPRIO_DROPTOFLOOR       20
1713 #define INITPRIO_SETLOCATION       90
1714 #define INITPRIO_LINKDOORS         91
1715 #define INITPRIO_LAST              99
1716
1717 .void(void) initialize_entity;
1718 .float initialize_entity_order;
1719 .entity initialize_entity_next;
1720 entity initialize_entity_first;
1721
1722 void make_safe_for_remove(entity e)
1723 {
1724     if (e.initialize_entity)
1725     {
1726         entity ent, prev;
1727         for (ent = initialize_entity_first; ent; )
1728         {
1729             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1730             {
1731                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1732                 // skip it in linked list
1733                 if (prev)
1734                 {
1735                     prev.initialize_entity_next = ent.initialize_entity_next;
1736                     ent = prev.initialize_entity_next;
1737                 }
1738                 else
1739                 {
1740                     initialize_entity_first = ent.initialize_entity_next;
1741                     ent = initialize_entity_first;
1742                 }
1743             }
1744             else
1745             {
1746                 prev = ent;
1747                 ent = ent.initialize_entity_next;
1748             }
1749         }
1750     }
1751 }
1752
1753 void objerror(string s)
1754 {
1755     make_safe_for_remove(self);
1756     objerror_builtin(s);
1757 }
1758
1759 void remove_unsafely(entity e)
1760 {
1761     remove_builtin(e);
1762 }
1763
1764 void remove_safely(entity e)
1765 {
1766     make_safe_for_remove(e);
1767     remove_builtin(e);
1768 }
1769
1770 void InitializeEntity(entity e, void(void) func, float order)
1771 {
1772     entity prev, cur;
1773
1774     if (!e || e.initialize_entity)
1775     {
1776         // make a proxy initializer entity
1777         entity e_old;
1778         e_old = e;
1779         e = spawn();
1780         e.classname = "initialize_entity";
1781         e.enemy = e_old;
1782     }
1783
1784     e.initialize_entity = func;
1785     e.initialize_entity_order = order;
1786
1787     cur = initialize_entity_first;
1788     for (;;)
1789     {
1790         if (!cur || cur.initialize_entity_order > order)
1791         {
1792             // insert between prev and cur
1793             if (prev)
1794                 prev.initialize_entity_next = e;
1795             else
1796                 initialize_entity_first = e;
1797             e.initialize_entity_next = cur;
1798             return;
1799         }
1800         prev = cur;
1801         cur = cur.initialize_entity_next;
1802     }
1803 }
1804 void InitializeEntitiesRun()
1805 {
1806     entity startoflist;
1807     startoflist = initialize_entity_first;
1808     initialize_entity_first = world;
1809     for (self = startoflist; self; )
1810     {
1811         entity e;
1812         var void(void) func;
1813         e = self.initialize_entity_next;
1814         func = self.initialize_entity;
1815         self.initialize_entity_order = 0;
1816         self.initialize_entity = func_null;
1817         self.initialize_entity_next = world;
1818         if (self.classname == "initialize_entity")
1819         {
1820             entity e_old;
1821             e_old = self.enemy;
1822             remove_builtin(self);
1823             self = e_old;
1824         }
1825         //dprint("Delayed initialization: ", self.classname, "\n");
1826         func();
1827         self = e;
1828     }
1829 }
1830
1831 .float uncustomizeentityforclient_set;
1832 .void(void) uncustomizeentityforclient;
1833 void(void) SUB_Nullpointer = #0;
1834 void UncustomizeEntitiesRun()
1835 {
1836     entity oldself;
1837     oldself = self;
1838     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1839         self.uncustomizeentityforclient();
1840     self = oldself;
1841 }
1842 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1843 {
1844     e.customizeentityforclient = customizer;
1845     e.uncustomizeentityforclient = uncustomizer;
1846     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1847 }
1848
1849 .float nottargeted;
1850 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1851
1852 void() SUB_Remove;
1853 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1854 {
1855     vector mi, ma;
1856
1857     if (e.classname == "")
1858         e.classname = "net_linked";
1859
1860     if (e.model == "" || self.modelindex == 0)
1861     {
1862         mi = e.mins;
1863         ma = e.maxs;
1864         setmodel(e, "null");
1865         setsize(e, mi, ma);
1866     }
1867
1868     e.SendEntity = sendfunc;
1869     e.SendFlags = 0xFFFFFF;
1870
1871     if (!docull)
1872         e.effects |= EF_NODEPTHTEST;
1873
1874     if (dt)
1875     {
1876         e.nextthink = time + dt;
1877         e.think = SUB_Remove;
1878     }
1879 }
1880
1881 void adaptor_think2touch()
1882 {
1883     entity o;
1884     o = other;
1885     other = world;
1886     self.touch();
1887     other = o;
1888 }
1889
1890 void adaptor_think2use()
1891 {
1892     entity o, a;
1893     o = other;
1894     a = activator;
1895     activator = world;
1896     other = world;
1897     self.use();
1898     other = o;
1899     activator = a;
1900 }
1901
1902 // deferred dropping
1903 void DropToFloor_Handler()
1904 {
1905     droptofloor_builtin();
1906     self.dropped_origin = self.origin;
1907 }
1908
1909 void droptofloor()
1910 {
1911     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1912 }
1913
1914
1915
1916 float trace_hits_box_a0, trace_hits_box_a1;
1917
1918 float trace_hits_box_1d(float end, float thmi, float thma)
1919 {
1920     if (end == 0)
1921     {
1922         // just check if x is in range
1923         if (0 < thmi)
1924             return FALSE;
1925         if (0 > thma)
1926             return FALSE;
1927     }
1928     else
1929     {
1930         // do the trace with respect to x
1931         // 0 -> end has to stay in thmi -> thma
1932         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1933         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1934         if (trace_hits_box_a0 > trace_hits_box_a1)
1935             return FALSE;
1936     }
1937     return TRUE;
1938 }
1939
1940 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1941 {
1942     end -= start;
1943     thmi -= start;
1944     thma -= start;
1945     // now it is a trace from 0 to end
1946
1947     trace_hits_box_a0 = 0;
1948     trace_hits_box_a1 = 1;
1949
1950     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1951         return FALSE;
1952     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1953         return FALSE;
1954     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1955         return FALSE;
1956
1957     return TRUE;
1958 }
1959
1960 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1961 {
1962     return trace_hits_box(start, end, thmi - ma, thma - mi);
1963 }
1964
1965 float SUB_NoImpactCheck()
1966 {
1967         // zero hitcontents = this is not the real impact, but either the
1968         // mirror-impact of something hitting the projectile instead of the
1969         // projectile hitting the something, or a touchareagrid one. Neither of
1970         // these stop the projectile from moving, so...
1971         if(trace_dphitcontents == 0)
1972         {
1973                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1974                 checkclient();
1975         }
1976     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1977         return 1;
1978     if (other == world && self.size != '0 0 0')
1979     {
1980         vector tic;
1981         tic = self.velocity * sys_frametime;
1982         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1983         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1984         if (trace_fraction >= 1)
1985         {
1986             dprint("Odd... did not hit...?\n");
1987         }
1988         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1989         {
1990             dprint("Detected and prevented the sky-grapple bug.\n");
1991             return 1;
1992         }
1993     }
1994
1995     return 0;
1996 }
1997
1998 #define SUB_OwnerCheck() (other && (other == self.owner))
1999
2000 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2001 {
2002         if(SUB_OwnerCheck())
2003                 return TRUE;
2004         if(SUB_NoImpactCheck())
2005         {
2006                 remove(self);
2007                 return TRUE;
2008         }
2009         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2010                 UpdateCSQCProjectileNextFrame(self);
2011         return FALSE;
2012 }
2013 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2014
2015 float MAX_IPBAN_URIS = 16;
2016
2017 float URI_GET_DISCARD   = 0;
2018 float URI_GET_IPBAN     = 1;
2019 float URI_GET_IPBAN_END = 16;
2020
2021 void URI_Get_Callback(float id, float status, string data)
2022 {
2023     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2024     dprint(data);
2025     dprint("\nEnd of data.\n");
2026
2027     if (id == URI_GET_DISCARD)
2028     {
2029         // discard
2030     }
2031     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2032     {
2033         // online ban list
2034         OnlineBanList_URI_Get_Callback(id, status, data);
2035     }
2036     else
2037     {
2038         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2039     }
2040 }
2041
2042 void print_to(entity e, string s)
2043 {
2044     if (e)
2045         sprint(e, strcat(s, "\n"));
2046     else
2047         print(s, "\n");
2048 }
2049
2050 string getrecords(float page) // 50 records per page
2051 {
2052     float rec;
2053     string h;
2054     float r;
2055     float i;
2056     string s;
2057
2058     rec = 0;
2059
2060     s = "";
2061
2062     if (g_ctf)
2063     {
2064         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2065         {
2066             if (MapInfo_Get_ByID(i))
2067             {
2068                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2069                 if (r == 0)
2070                     continue;
2071                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2072                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2073                 ++rec;
2074             }
2075         }
2076     }
2077
2078     if (g_race)
2079     {
2080         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2081         {
2082             if (MapInfo_Get_ByID(i))
2083             {
2084                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
2085                 if (r == 0)
2086                     continue;
2087                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
2088                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2089                 ++rec;
2090             }
2091         }
2092     }
2093
2094     if (g_cts)
2095     {
2096         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2097         {
2098             if (MapInfo_Get_ByID(i))
2099             {
2100                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
2101                 if (r == 0)
2102                     continue;
2103                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
2104                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2105                 ++rec;
2106             }
2107         }
2108     }
2109
2110     MapInfo_ClearTemps();
2111
2112     if (s == "" && page == 0)
2113         return "No records are available on this server.\n";
2114     else
2115         return s;
2116 }
2117
2118 string getrankings()
2119 {
2120     string n;
2121     float t;
2122     float i;
2123     string s;
2124     string p;
2125     string map;
2126
2127     s = "";
2128
2129     map = GetMapname();
2130
2131     for (i = 1; i <= RANKINGS_CNT; ++i)
2132     {
2133         t = race_GetTime(i);
2134         if (t == 0)
2135             continue;
2136         n = race_GetName(i);
2137         p = race_PlaceName(i);
2138         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2139     }
2140
2141     MapInfo_ClearTemps();
2142
2143     if (s == "")
2144         return strcat("No records are available for the map: ", map, "\n");
2145     else
2146         return strcat("Records for ", map, ":\n", s);
2147 }
2148
2149 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2150 {
2151     float m, i;
2152     vector start, org, delta, end, enddown, mstart;
2153
2154     m = e.dphitcontentsmask;
2155     e.dphitcontentsmask = goodcontents | badcontents;
2156
2157     org = world.mins;
2158     delta = world.maxs - world.mins;
2159
2160     for (i = 0; i < attempts; ++i)
2161     {
2162         start_x = org_x + random() * delta_x;
2163         start_y = org_y + random() * delta_y;
2164         start_z = org_z + random() * delta_z;
2165
2166         // rule 1: start inside world bounds, and outside
2167         // solid, and don't start from somewhere where you can
2168         // fall down to evil
2169         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2170         if (trace_fraction >= 1)
2171             continue;
2172         if (trace_startsolid)
2173             continue;
2174         if (trace_dphitcontents & badcontents)
2175             continue;
2176         if (trace_dphitq3surfaceflags & badsurfaceflags)
2177             continue;
2178
2179         // rule 2: if we are too high, lower the point
2180         if (trace_fraction * delta_z > maxaboveground)
2181             start = trace_endpos + '0 0 1' * maxaboveground;
2182         enddown = trace_endpos;
2183
2184         // rule 3: make sure we aren't outside the map. This only works
2185         // for somewhat well formed maps. A good rule of thumb is that
2186         // the map should have a convex outside hull.
2187         // these can be traceLINES as we already verified the starting box
2188         mstart = start + 0.5 * (e.mins + e.maxs);
2189         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2190         if (trace_fraction >= 1)
2191             continue;
2192         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2193         if (trace_fraction >= 1)
2194             continue;
2195         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2196         if (trace_fraction >= 1)
2197             continue;
2198         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2199         if (trace_fraction >= 1)
2200             continue;
2201         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2202         if (trace_fraction >= 1)
2203             continue;
2204
2205         // find a random vector to "look at"
2206         end_x = org_x + random() * delta_x;
2207         end_y = org_y + random() * delta_y;
2208         end_z = org_z + random() * delta_z;
2209         end = start + normalize(end - start) * vlen(delta);
2210
2211         // rule 4: start TO end must not be too short
2212         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2213         if (trace_startsolid)
2214             continue;
2215         if (trace_fraction < minviewdistance / vlen(delta))
2216             continue;
2217
2218         // rule 5: don't want to look at sky
2219         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2220             continue;
2221
2222         // rule 6: we must not end up in trigger_hurt
2223         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2224         {
2225             dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2226             continue;
2227         }
2228
2229         break;
2230     }
2231
2232     e.dphitcontentsmask = m;
2233
2234     if (i < attempts)
2235     {
2236         setorigin(e, start);
2237         e.angles = vectoangles(end - start);
2238         dprint("Needed ", ftos(i + 1), " attempts\n");
2239         return TRUE;
2240     }
2241     else
2242         return FALSE;
2243 }
2244
2245 float zcurveparticles_effectno;
2246 vector zcurveparticles_start;
2247 float zcurveparticles_spd;
2248
2249 void endzcurveparticles()
2250 {
2251         if(zcurveparticles_effectno)
2252         {
2253                 // terminator
2254                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2255         }
2256         zcurveparticles_effectno = 0;
2257 }
2258
2259 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2260 {
2261         spd = bound(0, floor(spd / 16), 32767);
2262         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2263         {
2264                 endzcurveparticles();
2265                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2266                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2267                 WriteShort(MSG_BROADCAST, effectno);
2268                 WriteCoord(MSG_BROADCAST, start_x);
2269                 WriteCoord(MSG_BROADCAST, start_y);
2270                 WriteCoord(MSG_BROADCAST, start_z);
2271                 zcurveparticles_effectno = effectno;
2272                 zcurveparticles_start = start;
2273         }
2274         else
2275                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2276         WriteCoord(MSG_BROADCAST, end_x);
2277         WriteCoord(MSG_BROADCAST, end_y);
2278         WriteCoord(MSG_BROADCAST, end_z);
2279         WriteCoord(MSG_BROADCAST, end_dz);
2280         zcurveparticles_spd = spd;
2281 }
2282
2283 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2284 {
2285         float end_dz;
2286         vector vecxy, velxy;
2287
2288         vecxy = end - start;
2289         vecxy_z = 0;
2290         velxy = vel;
2291         velxy_z = 0;
2292
2293         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2294         {
2295                 endzcurveparticles();
2296                 trailparticles(world, effectno, start, end);
2297                 return;
2298         }
2299
2300         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2301         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2302 }
2303
2304 string GetGametype(); // g_world.qc
2305 void write_recordmarker(entity pl, float tstart, float dt)
2306 {
2307     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2308
2309     // also write a marker into demo files for demotc-race-record-extractor to find
2310     stuffcmd(pl,
2311              strcat(
2312                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2313                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2314 }
2315
2316 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)
2317 {
2318         switch(self.owner.cvar_cl_gunalign)
2319         {
2320                 case 1: // right
2321                         break;
2322
2323                 case 2: // left
2324                         vecs_y = -vecs_y;
2325                         break;
2326
2327                 default:
2328                 case 3:
2329                         if(allowcenter) // 2: allow center handedness
2330                         {
2331                                 // center
2332                                 vecs_y = 0;
2333                                 vecs_z -= 4;
2334                         }
2335                         else
2336                         {
2337                                 // right
2338                         }
2339                         break;
2340
2341                 case 4:
2342                         if(allowcenter) // 2: allow center handedness
2343                         {
2344                                 // center
2345                                 vecs_y = 0;
2346                                 vecs_z -= 4;
2347                         }
2348                         else
2349                         {
2350                                 // left
2351                                 vecs_y = -vecs_y;
2352                         }
2353                         break;
2354         }
2355         return vecs;
2356 }
2357
2358 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2359 {
2360         string s;
2361         vector v;
2362
2363         if (cvar("g_shootfromeye"))
2364         {
2365                 if (visual)
2366                 {
2367                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2368                 }
2369                 else
2370                 {
2371                         vecs_y = 0;
2372                         vecs_z = 0;
2373                 }
2374         }
2375         else if (cvar("g_shootfromcenter"))
2376         {
2377                 if (visual)
2378                 {
2379                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2380                 }
2381                 else
2382                 {
2383                         vecs_y = 0;
2384                         vecs_z -= 4;
2385                 }
2386         }
2387         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2388         {
2389                 v = stov(s);
2390                 if (y_is_right)
2391                         v_y = -v_y;
2392                 if (v_x != 0)
2393                         vecs_x = v_x;
2394                 vecs_y = v_y;
2395                 vecs_z = v_z;
2396         }
2397         else if (cvar("g_shootfromclient"))
2398         {
2399                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));
2400         }
2401         return vecs;
2402 }
2403
2404
2405
2406 void attach_sameorigin(entity e, entity to, string tag)
2407 {
2408     vector org, t_forward, t_left, t_up, e_forward, e_up;
2409     vector org0, ang0;
2410     float tagscale;
2411
2412     ang0 = e.angles;
2413     org0 = e.origin;
2414
2415     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2416     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2417     t_forward = v_forward * tagscale;
2418     t_left = v_right * -tagscale;
2419     t_up = v_up * tagscale;
2420
2421     e.origin_x = org * t_forward;
2422     e.origin_y = org * t_left;
2423     e.origin_z = org * t_up;
2424
2425     // current forward and up directions
2426     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2427                 e.angles = AnglesTransform_FromVAngles(e.angles);
2428         else
2429                 e.angles = AnglesTransform_FromAngles(e.angles);
2430     fixedmakevectors(e.angles);
2431
2432     // untransform forward, up!
2433     e_forward_x = v_forward * t_forward;
2434     e_forward_y = v_forward * t_left;
2435     e_forward_z = v_forward * t_up;
2436     e_up_x = v_up * t_forward;
2437     e_up_y = v_up * t_left;
2438     e_up_z = v_up * t_up;
2439
2440     e.angles = fixedvectoangles2(e_forward, e_up);
2441     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2442                 e.angles = AnglesTransform_ToVAngles(e.angles);
2443         else
2444                 e.angles = AnglesTransform_ToAngles(e.angles);
2445
2446     setattachment(e, to, tag);
2447     setorigin(e, e.origin);
2448 }
2449
2450 void detach_sameorigin(entity e)
2451 {
2452     vector org;
2453     org = gettaginfo(e, 0);
2454     e.angles = fixedvectoangles2(v_forward, v_up);
2455     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2456                 e.angles = AnglesTransform_ToVAngles(e.angles);
2457         else
2458                 e.angles = AnglesTransform_ToAngles(e.angles);
2459     setorigin(e, org);
2460     setattachment(e, world, "");
2461     setorigin(e, e.origin);
2462 }
2463
2464 void follow_sameorigin(entity e, entity to)
2465 {
2466     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2467     e.aiment = to; // make the hole follow bmodel
2468     e.punchangle = to.angles; // the original angles of bmodel
2469     e.view_ofs = e.origin - to.origin; // relative origin
2470     e.v_angle = e.angles - to.angles; // relative angles
2471 }
2472
2473 void unfollow_sameorigin(entity e)
2474 {
2475     e.movetype = MOVETYPE_NONE;
2476 }
2477
2478 entity gettaginfo_relative_ent;
2479 vector gettaginfo_relative(entity e, float tag)
2480 {
2481     if (!gettaginfo_relative_ent)
2482     {
2483         gettaginfo_relative_ent = spawn();
2484         gettaginfo_relative_ent.effects = EF_NODRAW;
2485     }
2486     gettaginfo_relative_ent.model = e.model;
2487     gettaginfo_relative_ent.modelindex = e.modelindex;
2488     gettaginfo_relative_ent.frame = e.frame;
2489     return gettaginfo(gettaginfo_relative_ent, tag);
2490 }
2491
2492 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2493 {
2494     float p;
2495     p = pow(2, chan);
2496     if (pl.soundentity.cnt & p)
2497         return;
2498     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2499     pl.soundentity.cnt |= p;
2500 }
2501
2502 void SoundEntity_StopSound(entity pl, float chan)
2503 {
2504     float p;
2505     p = pow(2, chan);
2506     if (pl.soundentity.cnt & p)
2507     {
2508         stopsoundto(MSG_ALL, pl.soundentity, chan);
2509         pl.soundentity.cnt &~= p;
2510     }
2511 }
2512
2513 void SoundEntity_Attach(entity pl)
2514 {
2515     pl.soundentity = spawn();
2516     pl.soundentity.classname = "soundentity";
2517     pl.soundentity.owner = pl;
2518     setattachment(pl.soundentity, pl, "");
2519     setmodel(pl.soundentity, "null");
2520 }
2521
2522 void SoundEntity_Detach(entity pl)
2523 {
2524     float i;
2525     for (i = 0; i <= 7; ++i)
2526         SoundEntity_StopSound(pl, i);
2527 }
2528
2529
2530 float ParseCommandPlayerSlotTarget_firsttoken;
2531 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2532 {
2533     string s;
2534     entity e, head;
2535     float n;
2536
2537     s = string_null;
2538
2539     ParseCommandPlayerSlotTarget_firsttoken = -1;
2540
2541     if (tokens > idx)
2542     {
2543         if (substring(argv(idx), 0, 1) == "#")
2544         {
2545             s = substring(argv(idx), 1, -1);
2546             ++idx;
2547             if (s == "")
2548                 if (tokens > idx)
2549                 {
2550                     s = argv(idx);
2551                     ++idx;
2552                 }
2553                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2554             if (s == ftos(stof(s)))
2555             {
2556                 e = edict_num(stof(s));
2557                 if (e.flags & FL_CLIENT)
2558                     return e;
2559             }
2560         }
2561         else
2562         {
2563             // it must be a nick name
2564             s = argv(idx);
2565             ++idx;
2566                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2567
2568             n = 0;
2569             FOR_EACH_CLIENT(head)
2570             if (head.netname == s)
2571             {
2572                 e = head;
2573                 ++n;
2574             }
2575             if (n == 1)
2576                 return e;
2577
2578             s = strdecolorize(s);
2579             n = 0;
2580             FOR_EACH_CLIENT(head)
2581             if (strdecolorize(head.netname) == s)
2582             {
2583                 e = head;
2584                 ++n;
2585             }
2586             if (n == 1)
2587                 return e;
2588         }
2589     }
2590
2591     return world;
2592 }
2593
2594 .float scale2;
2595
2596 float modeleffect_SendEntity(entity to, float sf)
2597 {
2598         float f;
2599         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2600
2601         f = 0;
2602         if(self.velocity != '0 0 0')
2603                 f |= 1;
2604         if(self.angles != '0 0 0')
2605                 f |= 2;
2606         if(self.avelocity != '0 0 0')
2607                 f |= 4;
2608
2609         WriteByte(MSG_ENTITY, f);
2610         WriteShort(MSG_ENTITY, self.modelindex);
2611         WriteByte(MSG_ENTITY, self.skin);
2612         WriteByte(MSG_ENTITY, self.frame);
2613         WriteCoord(MSG_ENTITY, self.origin_x);
2614         WriteCoord(MSG_ENTITY, self.origin_y);
2615         WriteCoord(MSG_ENTITY, self.origin_z);
2616         if(f & 1)
2617         {
2618                 WriteCoord(MSG_ENTITY, self.velocity_x);
2619                 WriteCoord(MSG_ENTITY, self.velocity_y);
2620                 WriteCoord(MSG_ENTITY, self.velocity_z);
2621         }
2622         if(f & 2)
2623         {
2624                 WriteCoord(MSG_ENTITY, self.angles_x);
2625                 WriteCoord(MSG_ENTITY, self.angles_y);
2626                 WriteCoord(MSG_ENTITY, self.angles_z);
2627         }
2628         if(f & 4)
2629         {
2630                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2631                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2632                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2633         }
2634         WriteShort(MSG_ENTITY, self.scale * 256.0);
2635         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2636         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2637         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2638         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2639
2640         return TRUE;
2641 }
2642
2643 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2644 {
2645         entity e;
2646         float sz;
2647         e = spawn();
2648         e.classname = "modeleffect";
2649         setmodel(e, m);
2650         e.frame = f;
2651         setorigin(e, o);
2652         e.velocity = v;
2653         e.angles = ang;
2654         e.avelocity = angv;
2655         e.alpha = a;
2656         e.teleport_time = t1;
2657         e.fade_time = t2;
2658         e.skin = s;
2659         if(s0 >= 0)
2660                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2661         else
2662                 e.scale = -s0;
2663         if(s2 >= 0)
2664                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2665         else
2666                 e.scale2 = -s2;
2667         sz = max(e.scale, e.scale2);
2668         setsize(e, e.mins * sz, e.maxs * sz);
2669         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2670 }
2671
2672 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2673 {
2674         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2675 }
2676
2677 float randombit(float bits)
2678 {
2679         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2680                 return bits;
2681
2682         float n, f, b, r;
2683
2684         r = random();
2685         b = 0;
2686         n = 0;
2687
2688         for(f = 1; f <= bits; f *= 2)
2689         {
2690                 if(bits & f)
2691                 {
2692                         ++n;
2693                         r *= n;
2694                         if(r <= 1)
2695                                 b = f;
2696                         else
2697                                 r = (r - 1) / (n - 1);
2698                 }
2699         }
2700
2701         return b;
2702 }
2703
2704 float randombits(float bits, float k, float error_return)
2705 {
2706         float r;
2707         r = 0;
2708         while(k > 0 && bits != r)
2709         {
2710                 r += randombit(bits - r);
2711                 --k;
2712         }
2713         if(error_return)
2714                 if(k > 0)
2715                         return -1; // all
2716         return r;
2717 }
2718
2719 void randombit_test(float bits, float iter)
2720 {
2721         while(iter > 0)
2722         {
2723                 print(ftos(randombit(bits)), "\n");
2724                 --iter;
2725         }
2726 }
2727
2728 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2729 {
2730         if(halflifedist > 0)
2731                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2732         else if(halflifedist < 0)
2733                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2734         else
2735                 return 1;
2736 }
2737
2738
2739
2740
2741 #ifdef RELEASE
2742 #define cvar_string_normal cvar_string_builtin
2743 #define cvar_normal cvar_builtin
2744 #else
2745 string cvar_string_normal(string n)
2746 {
2747         if not(cvar_type(n) & 1)
2748                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2749         return cvar_string_builtin(n);
2750 }
2751
2752 float cvar_normal(string n)
2753 {
2754         return stof(cvar_string_normal(n));
2755 }
2756 #endif
2757 #define cvar_set_normal cvar_set_builtin
2758
2759 void defer_think()
2760 {
2761     entity oself;
2762
2763     oself           = self;
2764     self            = self.owner;
2765     oself.think     = SUB_Remove;
2766     oself.nextthink = time;
2767
2768     oself.use();
2769 }
2770
2771 /*
2772     Execute func() after time + fdelay.
2773     self when func is executed = self when defer is called
2774 */
2775 void defer(float fdelay, void() func)
2776 {
2777     entity e;
2778
2779     e           = spawn();
2780     e.owner     = self;
2781     e.use       = func;
2782     e.think     = defer_think;
2783     e.nextthink = time + fdelay;
2784 }