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get rid of 'local' prefixes (does nothing)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string GetMapname();
20 string ColoredTeamName(float t);
21
22 string admin_name(void)
23 {
24         if(autocvar_sv_adminnick != "")
25                 return autocvar_sv_adminnick;
26         else
27                 return "SERVER ADMIN";
28 }
29
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
33 {
34     if (DistributeEvenly_amount)
35     {
36         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
38     }
39     if (totalweight == 0)
40         DistributeEvenly_amount = 0;
41     else
42         DistributeEvenly_amount = amount;
43     DistributeEvenly_totalweight = totalweight;
44 }
45 float DistributeEvenly_Get(float weight)
46 {
47     float f;
48     if (weight <= 0)
49         return 0;
50     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51     DistributeEvenly_totalweight -= weight;
52     DistributeEvenly_amount -= f;
53     return f;
54 }
55
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
57
58
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
62
63 #if 0
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #else
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
74 #endif
75
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
78
79 float logfile_open;
80 float logfile;
81
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
83 {
84         float nPlayerHealth = rint(enPlayer.health);
85         float nPlayerArmor = rint(enPlayer.armorvalue);
86         float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87         float nPlayerPing = rint(enPlayer.ping);
88         string strPlayerPingColor;
89         string strMessage;
90         
91         if(nPlayerPing >= 150)
92                 strPlayerPingColor = "^1";
93         else
94                 strPlayerPingColor = "^2";
95
96         if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
97                 strMessage = strcat(strMessage, "^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98
99         if(autocvar_sv_fragmessage_information_ping) {
100                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
101                         strMessage = strcat(strMessage, " ^7(^2Bot");
102                 else
103                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
104                 if(autocvar_sv_fragmessage_information_handicap)
105                         if(autocvar_sv_fragmessage_information_handicap == 2)
106                                 if(nPlayerHandicap <= 1)
107                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108                                 else
109                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
110                         else if not(nPlayerHandicap <= 1)
111                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112                 else
113                         strMessage = strcat(strMessage, "^7)");
114         } else if(autocvar_sv_fragmessage_information_handicap) {
115                 if(autocvar_sv_fragmessage_information_handicap == 2)
116                         if(nPlayerHandicap <= 1)
117                                 strMessage = strcat(strMessage, "^7(Handicap ^2Off^7)");
118                         else
119                                 strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
120                 else if(nPlayerHandicap > 1)
121                         strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
122         }
123         
124         if(strMessage) // add new line to the beginning if there is a message
125                 strMessage = strcat("\n", strMessage);
126                 
127         return strMessage;
128 }
129 void bcenterprint(string s)
130 {
131     // TODO replace by MSG_ALL (would show it to spectators too, though)?
132     entity head;
133     FOR_EACH_PLAYER(head)
134     if (clienttype(head) == CLIENTTYPE_REAL)
135         centerprint(head, s);
136 }
137
138 void GameLogEcho(string s)
139 {
140     string fn;
141     float matches;
142
143     if (autocvar_sv_eventlog_files)
144     {
145         if (!logfile_open)
146         {
147             logfile_open = TRUE;
148             matches = autocvar_sv_eventlog_files_counter + 1;
149             cvar_set("sv_eventlog_files_counter", ftos(matches));
150             fn = ftos(matches);
151             if (strlen(fn) < 8)
152                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
153             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
154             logfile = fopen(fn, FILE_APPEND);
155             fputs(logfile, ":logversion:3\n");
156         }
157         if (logfile >= 0)
158         {
159             if (autocvar_sv_eventlog_files_timestamps)
160                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
161             else
162                 fputs(logfile, strcat(s, "\n"));
163         }
164     }
165     if (autocvar_sv_eventlog_console)
166     {
167         print(s, "\n");
168     }
169 }
170
171 void GameLogInit()
172 {
173     logfile_open = 0;
174     // will be opened later
175 }
176
177 void GameLogClose()
178 {
179     if (logfile_open && logfile >= 0)
180     {
181         fclose(logfile);
182         logfile = -1;
183     }
184 }
185
186 vector PL_VIEW_OFS;
187 vector PL_MIN;
188 vector PL_MAX;
189 vector PL_HEAD;
190 vector PL_CROUCH_VIEW_OFS;
191 vector PL_CROUCH_MIN;
192 vector PL_CROUCH_MAX;
193
194 float spawnpoint_nag;
195 void relocate_spawnpoint()
196 {
197     PL_VIEW_OFS                             = stov(autocvar_sv_player_viewoffset);
198     PL_MIN                                  = stov(autocvar_sv_player_mins);
199     PL_MAX                                  = stov(autocvar_sv_player_maxs);
200     PL_HEAD                                 = stov(autocvar_sv_player_headsize);
201     PL_CROUCH_VIEW_OFS                      = stov(autocvar_sv_player_crouch_viewoffset);
202     PL_CROUCH_MIN                           = stov(autocvar_sv_player_crouch_mins);
203     PL_CROUCH_MAX                           = stov(autocvar_sv_player_crouch_maxs);
204
205     // nudge off the floor
206     setorigin(self, self.origin + '0 0 1');
207
208     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
209     if (trace_startsolid)
210     {
211         vector o;
212         o = self.origin;
213         self.mins = PL_MIN;
214         self.maxs = PL_MAX;
215         if (!move_out_of_solid(self))
216             objerror("could not get out of solid at all!");
217         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
218         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
219         print(" ", ftos(self.origin_y - o_y));
220         print(" ", ftos(self.origin_z - o_z), "'\n");
221         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
222         {
223             if (!spawnpoint_nag)
224                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225             spawnpoint_nag = 1;
226         }
227         else
228         {
229             setorigin(self, o);
230             self.mins = self.maxs = '0 0 0';
231             objerror("player spawn point in solid, mapper sucks!\n");
232             return;
233         }
234     }
235
236     self.use = spawnpoint_use;
237     self.team_saved = self.team;
238     if (!self.cnt)
239         self.cnt = 1;
240
241     if (have_team_spawns != 0)
242         if (self.team)
243             have_team_spawns = 1;
244     have_team_spawns_forteam[self.team] = 1;
245
246     if (autocvar_r_showbboxes)
247     {
248         // show where spawnpoints point at too
249         makevectors(self.angles);
250         entity e;
251         e = spawn();
252         e.classname = "info_player_foo";
253         setorigin(e, self.origin + v_forward * 24);
254         setsize(e, '-8 -8 -8', '8 8 8');
255         e.solid = SOLID_TRIGGER;
256     }
257 }
258
259 #define strstr strstrofs
260 /*
261 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
262 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
263 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
264 // BE CONSTANT OR strzoneD!
265 float strstr(string haystack, string needle, float offset)
266 {
267         float len, endpos;
268         string found;
269         len = strlen(needle);
270         endpos = strlen(haystack) - len;
271         while(offset <= endpos)
272         {
273                 found = substring(haystack, offset, len);
274                 if(found == needle)
275                         return offset;
276                 offset = offset + 1;
277         }
278         return -1;
279 }
280 */
281
282 float NUM_NEAREST_ENTITIES = 4;
283 entity nearest_entity[NUM_NEAREST_ENTITIES];
284 float nearest_length[NUM_NEAREST_ENTITIES];
285 entity findnearest(vector point, .string field, string value, vector axismod)
286 {
287     entity localhead;
288     float i;
289     float j;
290     float len;
291     vector dist;
292
293     float num_nearest;
294     num_nearest = 0;
295
296     localhead = find(world, field, value);
297     while (localhead)
298     {
299         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
300             dist = localhead.oldorigin;
301         else
302             dist = localhead.origin;
303         dist = dist - point;
304         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
305         len = vlen(dist);
306
307         for (i = 0; i < num_nearest; ++i)
308         {
309             if (len < nearest_length[i])
310                 break;
311         }
312
313         // now i tells us where to insert at
314         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
315         if (i < NUM_NEAREST_ENTITIES)
316         {
317             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
318             {
319                 nearest_length[j + 1] = nearest_length[j];
320                 nearest_entity[j + 1] = nearest_entity[j];
321             }
322             nearest_length[i] = len;
323             nearest_entity[i] = localhead;
324             if (num_nearest < NUM_NEAREST_ENTITIES)
325                 num_nearest = num_nearest + 1;
326         }
327
328         localhead = find(localhead, field, value);
329     }
330
331     // now use the first one from our list that we can see
332     for (i = 0; i < num_nearest; ++i)
333     {
334         traceline(point, nearest_entity[i].origin, TRUE, world);
335         if (trace_fraction == 1)
336         {
337             if (i != 0)
338             {
339                 dprint("Nearest point (");
340                 dprint(nearest_entity[0].netname);
341                 dprint(") is not visible, using a visible one.\n");
342             }
343             return nearest_entity[i];
344         }
345     }
346
347     if (num_nearest == 0)
348         return world;
349
350     dprint("Not seeing any location point, using nearest as fallback.\n");
351     /* DEBUGGING CODE:
352     dprint("Candidates were: ");
353     for(j = 0; j < num_nearest; ++j)
354     {
355         if(j != 0)
356                 dprint(", ");
357         dprint(nearest_entity[j].netname);
358     }
359     dprint("\n");
360     */
361
362     return nearest_entity[0];
363 }
364
365 void spawnfunc_target_location()
366 {
367     self.classname = "target_location";
368     // location name in netname
369     // eventually support: count, teamgame selectors, line of sight?
370 };
371
372 void spawnfunc_info_location()
373 {
374     self.classname = "target_location";
375     self.message = self.netname;
376 };
377
378 string NearestLocation(vector p)
379 {
380     entity loc;
381     string ret;
382     ret = "somewhere";
383     loc = findnearest(p, classname, "target_location", '1 1 1');
384     if (loc)
385     {
386         ret = loc.message;
387     }
388     else
389     {
390         loc = findnearest(p, target, "###item###", '1 1 4');
391         if (loc)
392             ret = loc.netname;
393     }
394     return ret;
395 }
396
397 string formatmessage(string msg)
398 {
399         float p, p1, p2;
400         float n;
401         vector cursor;
402         entity cursor_ent;
403         string escape;
404         string replacement;
405         p = 0;
406         n = 7;
407
408         WarpZone_crosshair_trace(self);
409         cursor = trace_endpos;
410         cursor_ent = trace_ent;
411
412         while (1) {
413                 if (n < 1)
414                         break; // too many replacements
415
416                 n = n - 1;
417                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
418                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
419
420                 if (p1 < 0)
421                         p1 = p2;
422
423                 if (p2 < 0)
424                         p2 = p1;
425
426                 p = min(p1, p2);
427
428                 if (p < 0)
429                         break;
430
431                 replacement = substring(msg, p, 2);
432                 escape = substring(msg, p + 1, 1);
433
434                 if (escape == "%")
435                         replacement = "%";
436                 else if (escape == "\\")
437                         replacement = "\\";
438                 else if (escape == "n")
439                         replacement = "\n";
440                 else if (escape == "a")
441                         replacement = ftos(floor(self.armorvalue));
442                 else if (escape == "h")
443                         replacement = ftos(floor(self.health));
444                 else if (escape == "l")
445                         replacement = NearestLocation(self.origin);
446                 else if (escape == "y")
447                         replacement = NearestLocation(cursor);
448                 else if (escape == "d")
449                         replacement = NearestLocation(self.death_origin);
450                 else if (escape == "w") {
451                         float wep;
452                         wep = self.weapon;
453                         if (!wep)
454                                 wep = self.switchweapon;
455                         if (!wep)
456                                 wep = self.cnt;
457                         replacement = W_Name(wep);
458                 } else if (escape == "W") {
459                         if (self.items & IT_SHELLS) replacement = "shells";
460                         else if (self.items & IT_NAILS) replacement = "bullets";
461                         else if (self.items & IT_ROCKETS) replacement = "rockets";
462                         else if (self.items & IT_CELLS) replacement = "cells";
463                         else replacement = "batteries"; // ;)
464                 } else if (escape == "x") {
465                         replacement = cursor_ent.netname;
466                         if (!replacement || !cursor_ent)
467                                 replacement = "nothing";
468                 } else if (escape == "s")
469                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
470                 else if (escape == "S")
471                         replacement = ftos(vlen(self.velocity));
472
473                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
474                 p = p + strlen(replacement);
475         }
476         return msg;
477 }
478
479 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
480         return (value == 0) ? FALSE : TRUE;
481 }
482
483 /*
484 =============
485 GetCvars
486 =============
487 Called with:
488   0:  sends the request
489   >0: receives a cvar from name=argv(f) value=argv(f+1)
490 */
491 void GetCvars_handleString(string thisname, float f, .string field, string name)
492 {
493         if (f < 0)
494         {
495                 if (self.field)
496                         strunzone(self.field);
497                 self.field = string_null;
498         }
499         else if (f > 0)
500         {
501                 if (thisname == name)
502                 {
503                         if (self.field)
504                                 strunzone(self.field);
505                         self.field = strzone(argv(f + 1));
506                 }
507         }
508         else
509                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
510 }
511 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
512 {
513         GetCvars_handleString(thisname, f, field, name);
514         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
515                 if (thisname == name)
516                 {
517                         string s;
518                         s = func(strcat1(self.field));
519                         if (s != self.field)
520                         {
521                                 strunzone(self.field);
522                                 self.field = strzone(s);
523                         }
524                 }
525 }
526 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
527 {
528         if (f < 0)
529         {
530         }
531         else if (f > 0)
532         {
533                 if (thisname == name)
534                         self.field = stof(argv(f + 1));
535         }
536         else
537                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 }
539 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
540 {
541         if (f < 0)
542         {
543         }
544         else if (f > 0)
545         {
546                 if (thisname == name)
547                 {
548                         if(!self.field)
549                         {
550                                 self.field = stof(argv(f + 1));
551                                 if(!self.field)
552                                         self.field = -1;
553                         }
554                 }
555         }
556         else
557         {
558                 if(!self.field)
559                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
560         }
561 }
562 float w_getbestweapon(entity e);
563 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
564 {
565         string o;
566         o = W_FixWeaponOrder_ForceComplete(wo);
567         if(self.weaponorder_byimpulse)
568         {
569                 strunzone(self.weaponorder_byimpulse);
570                 self.weaponorder_byimpulse = string_null;
571         }
572         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
573         return o;
574 }
575 void GetCvars(float f)
576 {
577         string s;
578
579         if (f > 0)
580                 s = strcat1(argv(f));
581
582         get_cvars_f = f;
583         get_cvars_s = s;
584         MUTATOR_CALLHOOK(GetCvars);
585         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
586         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
587         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
588         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
589         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
590         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
607         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
608
609         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
610         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
611
612 #ifdef ALLOW_FORCEMODELS
613         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
614         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
615 #endif
616         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
617         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
618         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
619         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
620         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
621
622         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
623         if (f > 0)
624         {
625                 if (s == "cl_weaponpriority")
626                         self.switchweapon = w_getbestweapon(self);
627                 if (s == "cl_allow_uidtracking")
628                         PlayerStats_AddPlayer(self);
629         }
630 }
631
632 void backtrace(string msg)
633 {
634     float dev, war;
635     dev = autocvar_developer;
636     war = autocvar_prvm_backtraceforwarnings;
637     cvar_set("developer", "1");
638     cvar_set("prvm_backtraceforwarnings", "1");
639     print("\n");
640     print("--- CUT HERE ---\nWARNING: ");
641     print(msg);
642     print("\n");
643     remove(world); // isn't there any better way to cause a backtrace?
644     print("\n--- CUT UNTIL HERE ---\n");
645     cvar_set("developer", ftos(dev));
646     cvar_set("prvm_backtraceforwarnings", ftos(war));
647 }
648
649 string Team_ColorCode(float teamid)
650 {
651     if (teamid == COLOR_TEAM1)
652         return "^1";
653     else if (teamid == COLOR_TEAM2)
654         return "^4";
655     else if (teamid == COLOR_TEAM3)
656         return "^3";
657     else if (teamid == COLOR_TEAM4)
658         return "^6";
659     else
660         return "^7";
661 }
662
663 string Team_ColorName(float t)
664 {
665     // fixme: Search for team entities and get their .netname's!
666     if (t == COLOR_TEAM1)
667         return "Red";
668     if (t == COLOR_TEAM2)
669         return "Blue";
670     if (t == COLOR_TEAM3)
671         return "Yellow";
672     if (t == COLOR_TEAM4)
673         return "Pink";
674     return "Neutral";
675 }
676
677 string Team_ColorNameLowerCase(float t)
678 {
679     // fixme: Search for team entities and get their .netname's!
680     if (t == COLOR_TEAM1)
681         return "red";
682     if (t == COLOR_TEAM2)
683         return "blue";
684     if (t == COLOR_TEAM3)
685         return "yellow";
686     if (t == COLOR_TEAM4)
687         return "pink";
688     return "neutral";
689 }
690
691 float ColourToNumber(string team_colour)
692 {
693         if (team_colour == "red")
694                 return COLOR_TEAM1;
695
696         if (team_colour == "blue")
697                 return COLOR_TEAM2;
698
699         if (team_colour == "yellow")
700                 return COLOR_TEAM3;
701
702         if (team_colour == "pink")
703                 return COLOR_TEAM4;
704
705         if (team_colour == "auto")
706                 return 0;
707
708         return -1;
709 }
710
711 float NumberToTeamNumber(float number)
712 {
713         if (number == 1)
714                 return COLOR_TEAM1;
715
716         if (number == 2)
717                 return COLOR_TEAM2;
718
719         if (number == 3)
720                 return COLOR_TEAM3;
721
722         if (number == 4)
723                 return COLOR_TEAM4;
724
725         return -1;
726 }
727
728 // decolorizes and team colors the player name when needed
729 string playername(entity p)
730 {
731     string t;
732     if (teamplay && !intermission_running && p.classname == "player")
733     {
734         t = Team_ColorCode(p.team);
735         return strcat(t, strdecolorize(p.netname));
736     }
737     else
738         return p.netname;
739 }
740
741 vector randompos(vector m1, vector m2)
742 {
743     vector v;
744     m2 = m2 - m1;
745     v_x = m2_x * random() + m1_x;
746     v_y = m2_y * random() + m1_y;
747     v_z = m2_z * random() + m1_z;
748     return  v;
749 };
750
751 //#NO AUTOCVARS START
752
753 float g_pickup_shells;
754 float g_pickup_shells_max;
755 float g_pickup_nails;
756 float g_pickup_nails_max;
757 float g_pickup_rockets;
758 float g_pickup_rockets_max;
759 float g_pickup_cells;
760 float g_pickup_cells_max;
761 float g_pickup_fuel;
762 float g_pickup_fuel_jetpack;
763 float g_pickup_fuel_max;
764 float g_pickup_armorsmall;
765 float g_pickup_armorsmall_max;
766 float g_pickup_armorsmall_anyway;
767 float g_pickup_armormedium;
768 float g_pickup_armormedium_max;
769 float g_pickup_armormedium_anyway;
770 float g_pickup_armorbig;
771 float g_pickup_armorbig_max;
772 float g_pickup_armorbig_anyway;
773 float g_pickup_armorlarge;
774 float g_pickup_armorlarge_max;
775 float g_pickup_armorlarge_anyway;
776 float g_pickup_healthsmall;
777 float g_pickup_healthsmall_max;
778 float g_pickup_healthsmall_anyway;
779 float g_pickup_healthmedium;
780 float g_pickup_healthmedium_max;
781 float g_pickup_healthmedium_anyway;
782 float g_pickup_healthlarge;
783 float g_pickup_healthlarge_max;
784 float g_pickup_healthlarge_anyway;
785 float g_pickup_healthmega;
786 float g_pickup_healthmega_max;
787 float g_pickup_healthmega_anyway;
788 float g_pickup_ammo_anyway;
789 float g_pickup_weapons_anyway;
790 float g_weaponarena;
791 float g_weaponarena_random;
792 float g_weaponarena_random_with_laser;
793 string g_weaponarena_list;
794 float g_weaponspeedfactor;
795 float g_weaponratefactor;
796 float g_weapondamagefactor;
797 float g_weaponforcefactor;
798 float g_weaponspreadfactor;
799
800 float start_weapons;
801 float start_items;
802 float start_ammo_shells;
803 float start_ammo_nails;
804 float start_ammo_rockets;
805 float start_ammo_cells;
806 float start_ammo_fuel;
807 float start_health;
808 float start_armorvalue;
809 float warmup_start_weapons;
810 float warmup_start_ammo_shells;
811 float warmup_start_ammo_nails;
812 float warmup_start_ammo_rockets;
813 float warmup_start_ammo_cells;
814 float warmup_start_ammo_fuel;
815 float warmup_start_health;
816 float warmup_start_armorvalue;
817 float g_weapon_stay;
818 float g_ghost_items;
819
820 entity get_weaponinfo(float w);
821
822 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
823 {
824         var float i = weaponinfo.weapon;
825
826         if (!i)
827                 return 0;
828
829         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
830
831         if (t < 0) // "default" weapon selection
832         {
833                 if (g_lms || g_ca || allguns)
834                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
835                 else if(t < -1)
836                         t = 0;
837                 else if (g_cts)
838                         t = (i == WEP_SHOTGUN);
839                 else if (g_nexball)
840                         t = 0; // weapon is set a few lines later
841                 else
842                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
843                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
844                         t |= (i == WEP_HOOK);
845         }
846
847         // we cannot disable porto in Nexball, we must force it
848         if(g_nexball && i == WEP_PORTO)
849                 t = 1;
850
851         return t;
852 }
853
854 void readplayerstartcvars()
855 {
856         entity e;
857         float i, j, t;
858         string s;
859
860         // initialize starting values for players
861         start_weapons = 0;
862         start_items = 0;
863         start_ammo_shells = 0;
864         start_ammo_nails = 0;
865         start_ammo_rockets = 0;
866         start_ammo_cells = 0;
867         start_health = cvar("g_balance_health_start");
868         start_armorvalue = cvar("g_balance_armor_start");
869
870         g_weaponarena = 0;
871         s = cvar_string("g_weaponarena");
872         if (s == "0" || s == "")
873         {
874                 if(g_lms || g_ca)
875                         s = "most";
876         }
877
878         if (s == "0" || s == "")
879         {
880                 // no arena
881         }
882         else if (s == "off")
883         {
884                 // forcibly turn off weaponarena
885         }
886         else if (s == "all")
887         {
888                 g_weaponarena_list = "All Weapons";
889                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
890                 {
891                         e = get_weaponinfo(j);
892                         g_weaponarena |= e.weapons;
893                         weapon_action(e.weapon, WR_PRECACHE);
894                 }
895         }
896         else if (s == "most")
897         {
898                 g_weaponarena_list = "Most Weapons";
899                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
900                 {
901                         e = get_weaponinfo(j);
902                         if (e.spawnflags & WEP_FLAG_NORMAL)
903                         {
904                                 g_weaponarena |= e.weapons;
905                                 weapon_action(e.weapon, WR_PRECACHE);
906                         }
907                 }
908         }
909         else if (s == "none")
910         {
911                 g_weaponarena_list = "No Weapons";
912                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
913         }
914         else
915         {
916                 t = tokenize_console(s);
917                 g_weaponarena_list = "";
918                 for (i = 0; i < t; ++i)
919                 {
920                         s = argv(i);
921                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
922                         {
923                                 e = get_weaponinfo(j);
924                                 if (e.netname == s)
925                                 {
926                                         g_weaponarena |= e.weapons;
927                                         weapon_action(e.weapon, WR_PRECACHE);
928                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
929                                         break;
930                                 }
931                         }
932                         if (j > WEP_LAST)
933                         {
934                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
935                         }
936                 }
937                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
938         }
939
940         if(g_weaponarena)
941                 g_weaponarena_random = cvar("g_weaponarena_random");
942         else
943                 g_weaponarena_random = 0;
944         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
945
946         if (g_weaponarena)
947         {
948                 start_weapons = g_weaponarena;
949                 if(!(g_lms || g_ca))
950                         start_items |= IT_UNLIMITED_AMMO;
951         }
952         else if (g_minstagib)
953         {
954                 start_health = 100;
955                 start_armorvalue = 0;
956                 start_weapons = WEPBIT_MINSTANEX;
957                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
958                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
959
960                 if (g_minstagib_invis_alpha <= 0)
961                         g_minstagib_invis_alpha = -1;
962         }
963         else
964         {
965                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
966                 {
967                         e = get_weaponinfo(i);
968                         if(want_weapon("g_start_weapon_", e, FALSE))
969                                 start_weapons |= e.weapons;
970                 }
971         }
972
973         if(!cvar("g_use_ammunition"))
974                 start_items |= IT_UNLIMITED_AMMO;
975
976         if(g_minstagib)
977         {
978                 start_ammo_cells = cvar("g_minstagib_ammo_start");
979                 start_ammo_fuel = cvar("g_start_ammo_fuel");
980         }
981         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
982         {
983                 start_ammo_rockets = 999;
984                 start_ammo_shells = 999;
985                 start_ammo_cells = 999;
986                 start_ammo_nails = 999;
987                 start_ammo_fuel = 999;
988         }
989         else
990         {
991                 if(g_lms || g_ca)
992                 {
993                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
994                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
995                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
996                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
997                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
998                 }
999                 else
1000                 {
1001                         start_ammo_shells = cvar("g_start_ammo_shells");
1002                         start_ammo_nails = cvar("g_start_ammo_nails");
1003                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1004                         start_ammo_cells = cvar("g_start_ammo_cells");
1005                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1006                 }
1007         }
1008
1009         if (g_lms || g_ca)
1010         {
1011                 start_health = cvar("g_lms_start_health");
1012                 start_armorvalue = cvar("g_lms_start_armor");
1013         }
1014
1015         if (inWarmupStage)
1016         {
1017                 warmup_start_ammo_shells = start_ammo_shells;
1018                 warmup_start_ammo_nails = start_ammo_nails;
1019                 warmup_start_ammo_rockets = start_ammo_rockets;
1020                 warmup_start_ammo_cells = start_ammo_cells;
1021                 warmup_start_ammo_fuel = start_ammo_fuel;
1022                 warmup_start_health = start_health;
1023                 warmup_start_armorvalue = start_armorvalue;
1024                 warmup_start_weapons = start_weapons;
1025
1026                 if (!g_weaponarena && !g_minstagib && !g_ca)
1027                 {
1028                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1029                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1030                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1031                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1032                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1033                         warmup_start_health = cvar("g_warmup_start_health");
1034                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1035                         warmup_start_weapons = 0;
1036                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1037                         {
1038                                 e = get_weaponinfo(i);
1039                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1040                                         warmup_start_weapons |= e.weapons;
1041                         }
1042                 }
1043         }
1044
1045         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1046         {
1047                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1048                 start_items |= IT_FUEL_REGEN;
1049                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1050                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1051         }
1052
1053         if (g_jetpack)
1054                 start_items |= IT_JETPACK;
1055
1056         if (g_weapon_stay == 2)
1057         {
1058                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1059                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1060                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1061                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1062                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1063                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1064                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1065                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1066                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1067                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1068         }
1069
1070         MUTATOR_CALLHOOK(SetStartItems);
1071
1072         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1073         {
1074                 e = get_weaponinfo(i);
1075                 if(e.weapons & (start_weapons | warmup_start_weapons))
1076                         weapon_action(e.weapon, WR_PRECACHE);
1077         }
1078
1079         start_ammo_shells = max(0, start_ammo_shells);
1080         start_ammo_nails = max(0, start_ammo_nails);
1081         start_ammo_cells = max(0, start_ammo_cells);
1082         start_ammo_rockets = max(0, start_ammo_rockets);
1083         start_ammo_fuel = max(0, start_ammo_fuel);
1084
1085         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1086         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1087         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1088         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1089         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1090 }
1091
1092 float g_bugrigs;
1093 float g_bugrigs_planar_movement;
1094 float g_bugrigs_planar_movement_car_jumping;
1095 float g_bugrigs_reverse_spinning;
1096 float g_bugrigs_reverse_speeding;
1097 float g_bugrigs_reverse_stopping;
1098 float g_bugrigs_air_steering;
1099 float g_bugrigs_angle_smoothing;
1100 float g_bugrigs_friction_floor;
1101 float g_bugrigs_friction_brake;
1102 float g_bugrigs_friction_air;
1103 float g_bugrigs_accel;
1104 float g_bugrigs_speed_ref;
1105 float g_bugrigs_speed_pow;
1106 float g_bugrigs_steer;
1107
1108 float g_touchexplode;
1109 float g_touchexplode_radius;
1110 float g_touchexplode_damage;
1111 float g_touchexplode_edgedamage;
1112 float g_touchexplode_force;
1113
1114 float sv_autotaunt;
1115 float sv_taunt;
1116
1117 float sv_pitch_min;
1118 float sv_pitch_max;
1119 float sv_pitch_fixyaw;
1120
1121 string GetGametype(); // g_world.qc
1122 void readlevelcvars(void)
1123 {
1124         // first load all the mutators
1125         if(cvar("g_invincible_projectiles"))
1126                 MUTATOR_ADD(mutator_invincibleprojectiles);
1127         if(cvar("g_nix"))
1128                 MUTATOR_ADD(mutator_nix);
1129         if(cvar("g_dodging"))
1130                 MUTATOR_ADD(mutator_dodging);
1131         if(cvar("g_rocket_flying"))
1132                 MUTATOR_ADD(mutator_rocketflying);
1133         if(cvar("g_vampire"))
1134                 MUTATOR_ADD(mutator_vampire);
1135
1136         if(cvar("sv_allow_fullbright"))
1137                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1138
1139     g_bugrigs = cvar("g_bugrigs");
1140     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1141     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1142     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1143     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1144     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1145     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1146     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1147     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1148     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1149     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1150     g_bugrigs_accel = cvar("g_bugrigs_accel");
1151     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1152     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1153     g_bugrigs_steer = cvar("g_bugrigs_steer");
1154
1155     g_touchexplode = cvar("g_touchexplode");
1156     g_touchexplode_radius = cvar("g_touchexplode_radius");
1157     g_touchexplode_damage = cvar("g_touchexplode_damage");
1158     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1159     g_touchexplode_force = cvar("g_touchexplode_force");
1160
1161 #ifdef ALLOW_FORCEMODELS
1162         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1163 #endif
1164         sv_loddistance1 = cvar("sv_loddistance1");
1165         sv_loddistance2 = cvar("sv_loddistance2");
1166
1167         if(sv_loddistance2 <= sv_loddistance1)
1168                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1169
1170         sv_clones = cvar("sv_clones");
1171         sv_gentle = cvar("sv_gentle");
1172         sv_foginterval = cvar("sv_foginterval");
1173         g_cloaked = cvar("g_cloaked");
1174     if(g_cts)
1175         g_cloaked = 1; // always enable cloak in CTS
1176         g_jump_grunt = cvar("g_jump_grunt");
1177         g_footsteps = cvar("g_footsteps");
1178         g_grappling_hook = cvar("g_grappling_hook");
1179         g_jetpack = cvar("g_jetpack");
1180         g_midair = cvar("g_midair");
1181         g_minstagib = cvar("g_minstagib");
1182         g_norecoil = cvar("g_norecoil");
1183         g_bloodloss = cvar("g_bloodloss");
1184         sv_maxidle = cvar("sv_maxidle");
1185         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1186         g_ctf_reverse = cvar("g_ctf_reverse");
1187         sv_autotaunt = cvar("sv_autotaunt");
1188         sv_taunt = cvar("sv_taunt");
1189
1190         inWarmupStage = cvar("g_warmup");
1191         g_warmup_limit = cvar("g_warmup_limit");
1192         g_warmup_allguns = cvar("g_warmup_allguns");
1193         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1194
1195         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1196                 inWarmupStage = 0; // these modes cannot work together, sorry
1197
1198         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1199         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1200         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1201         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1202         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1203         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1204         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1205         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1206         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1207         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1208         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1209         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1210
1211         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1212         g_weaponratefactor = cvar("g_weaponratefactor");
1213         g_weapondamagefactor = cvar("g_weapondamagefactor");
1214         g_weaponforcefactor = cvar("g_weaponforcefactor");
1215         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1216
1217         g_pickup_shells = cvar("g_pickup_shells");
1218         g_pickup_shells_max = cvar("g_pickup_shells_max");
1219         g_pickup_nails = cvar("g_pickup_nails");
1220         g_pickup_nails_max = cvar("g_pickup_nails_max");
1221         g_pickup_rockets = cvar("g_pickup_rockets");
1222         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1223         g_pickup_cells = cvar("g_pickup_cells");
1224         g_pickup_cells_max = cvar("g_pickup_cells_max");
1225         g_pickup_fuel = cvar("g_pickup_fuel");
1226         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1227         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1228         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1229         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1230         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1231         g_pickup_armormedium = cvar("g_pickup_armormedium");
1232         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1233         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1234         g_pickup_armorbig = cvar("g_pickup_armorbig");
1235         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1236         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1237         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1238         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1239         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1240         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1241         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1242         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1243         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1244         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1245         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1246         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1247         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1248         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1249         g_pickup_healthmega = cvar("g_pickup_healthmega");
1250         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1251         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1252
1253         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1254         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1255
1256         g_pinata = cvar("g_pinata");
1257
1258     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1259     if(!g_weapon_stay)
1260         g_weapon_stay = cvar("g_weapon_stay");
1261
1262         g_ghost_items = cvar("g_ghost_items");
1263
1264         if(g_ghost_items >= 1)
1265                 g_ghost_items = 0.25; // default alpha value
1266
1267         if not(inWarmupStage && !g_ca)
1268                 game_starttime = cvar("g_start_delay");
1269
1270         sv_pitch_min = cvar("sv_pitch_min");
1271         sv_pitch_max = cvar("sv_pitch_max");
1272         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1273
1274         readplayerstartcvars();
1275 }
1276
1277 //#NO AUTOCVARS END
1278
1279 // Sound functions
1280 string precache_sound (string s) = #19;
1281 float precache_sound_index (string s) = #19;
1282
1283 #define SND_VOLUME      1
1284 #define SND_ATTENUATION 2
1285 #define SND_LARGEENTITY 8
1286 #define SND_LARGESOUND  16
1287
1288 float sound_allowed(float dest, entity e)
1289 {
1290     // sounds from world may always pass
1291     for (;;)
1292     {
1293         if (e.classname == "body")
1294             e = e.enemy;
1295         if (e.owner && e.owner != e)
1296             e = e.owner;
1297         else
1298             break;
1299     }
1300     // sounds to self may always pass
1301     if (dest == MSG_ONE)
1302         if (e == msg_entity)
1303             return TRUE;
1304     // sounds by players can be removed
1305     if (autocvar_bot_sound_monopoly)
1306         if (clienttype(e) == CLIENTTYPE_REAL)
1307             return FALSE;
1308     // anything else may pass
1309     return TRUE;
1310 }
1311
1312 #ifdef COMPAT_XON010_CHANNELS
1313 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1314 void sound(entity e, float chan, string samp, float vol, float atten)
1315 {
1316     if (!sound_allowed(MSG_BROADCAST, e))
1317         return;
1318     sound_builtin(e, chan, samp, vol, atten);
1319 }
1320 #else
1321 #undef sound
1322 void sound(entity e, float chan, string samp, float vol, float atten)
1323 {
1324     if (!sound_allowed(MSG_BROADCAST, e))
1325         return;
1326     sound7(e, chan, samp, vol, atten, 0, 0);
1327 }
1328 #endif
1329
1330 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1331 {
1332     float entno, idx;
1333
1334     if (!sound_allowed(dest, e))
1335         return;
1336
1337     entno = num_for_edict(e);
1338     idx = precache_sound_index(samp);
1339
1340     float sflags;
1341     sflags = 0;
1342
1343     atten = floor(atten * 64);
1344     vol = floor(vol * 255);
1345
1346     if (vol != 255)
1347         sflags |= SND_VOLUME;
1348     if (atten != 64)
1349         sflags |= SND_ATTENUATION;
1350     if (entno >= 8192 || chan < 0 || chan > 7)
1351         sflags |= SND_LARGEENTITY;
1352     if (idx >= 256)
1353         sflags |= SND_LARGESOUND;
1354
1355     WriteByte(dest, SVC_SOUND);
1356     WriteByte(dest, sflags);
1357     if (sflags & SND_VOLUME)
1358         WriteByte(dest, vol);
1359     if (sflags & SND_ATTENUATION)
1360         WriteByte(dest, atten);
1361     if (sflags & SND_LARGEENTITY)
1362     {
1363         WriteShort(dest, entno);
1364         WriteByte(dest, chan);
1365     }
1366     else
1367     {
1368         WriteShort(dest, entno * 8 + chan);
1369     }
1370     if (sflags & SND_LARGESOUND)
1371         WriteShort(dest, idx);
1372     else
1373         WriteByte(dest, idx);
1374
1375     WriteCoord(dest, o_x);
1376     WriteCoord(dest, o_y);
1377     WriteCoord(dest, o_z);
1378 }
1379 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1380 {
1381     vector o;
1382
1383     if (!sound_allowed(dest, e))
1384         return;
1385
1386     o = e.origin + 0.5 * (e.mins + e.maxs);
1387     soundtoat(dest, e, o, chan, samp, vol, atten);
1388 }
1389 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1390 {
1391     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1392 }
1393 void stopsoundto(float dest, entity e, float chan)
1394 {
1395     float entno;
1396
1397     if (!sound_allowed(dest, e))
1398         return;
1399
1400     entno = num_for_edict(e);
1401
1402     if (entno >= 8192 || chan < 0 || chan > 7)
1403     {
1404         float idx, sflags;
1405         idx = precache_sound_index("misc/null.wav");
1406         sflags = SND_LARGEENTITY;
1407         if (idx >= 256)
1408             sflags |= SND_LARGESOUND;
1409         WriteByte(dest, SVC_SOUND);
1410         WriteByte(dest, sflags);
1411         WriteShort(dest, entno);
1412         WriteByte(dest, chan);
1413         if (sflags & SND_LARGESOUND)
1414             WriteShort(dest, idx);
1415         else
1416             WriteByte(dest, idx);
1417         WriteCoord(dest, e.origin_x);
1418         WriteCoord(dest, e.origin_y);
1419         WriteCoord(dest, e.origin_z);
1420     }
1421     else
1422     {
1423         WriteByte(dest, SVC_STOPSOUND);
1424         WriteShort(dest, entno * 8 + chan);
1425     }
1426 }
1427 void stopsound(entity e, float chan)
1428 {
1429     if (!sound_allowed(MSG_BROADCAST, e))
1430         return;
1431
1432     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1433     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1434 }
1435
1436 void play2(entity e, string filename)
1437 {
1438     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1439     msg_entity = e;
1440     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1441 }
1442
1443 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1444 .float spamtime;
1445 float spamsound(entity e, float chan, string samp, float vol, float atten)
1446 {
1447     if (!sound_allowed(MSG_BROADCAST, e))
1448         return FALSE;
1449
1450     if (time > e.spamtime)
1451     {
1452         e.spamtime = time;
1453         sound(e, chan, samp, vol, atten);
1454         return TRUE;
1455     }
1456     return FALSE;
1457 }
1458
1459 void play2team(float t, string filename)
1460 {
1461     entity head;
1462
1463     if (autocvar_bot_sound_monopoly)
1464         return;
1465
1466     FOR_EACH_REALPLAYER(head)
1467     {
1468         if (head.team == t)
1469             play2(head, filename);
1470     }
1471 }
1472
1473 void play2all(string samp)
1474 {
1475     if (autocvar_bot_sound_monopoly)
1476         return;
1477
1478     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1479 }
1480
1481 void PrecachePlayerSounds(string f);
1482 void precache_playermodel(string m)
1483 {
1484         float globhandle, i, n;
1485         string f;
1486
1487         if(substring(m, -9,5) == "_lod1")
1488                 return;
1489         if(substring(m, -9,5) == "_lod2")
1490                 return;
1491         precache_model(m);
1492         if(sv_loddistance1)
1493         {
1494                 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1495                 if(fexists(f))
1496                         precache_model(f);
1497                 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1498                 if(fexists(f))
1499                         precache_model(f);
1500         }
1501
1502         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1503         if (globhandle < 0)
1504                 return;
1505         n = search_getsize(globhandle);
1506         for (i = 0; i < n; ++i)
1507         {
1508                 //print(search_getfilename(globhandle, i), "\n");
1509                 f = search_getfilename(globhandle, i);
1510                 PrecachePlayerSounds(f);
1511         }
1512         search_end(globhandle);
1513 }
1514 void precache_all_playermodels(string pattern)
1515 {
1516         float globhandle, i, n;
1517         string f;
1518
1519         globhandle = search_begin(pattern, TRUE, FALSE);
1520         if (globhandle < 0)
1521                 return;
1522         n = search_getsize(globhandle);
1523         for (i = 0; i < n; ++i)
1524         {
1525                 //print(search_getfilename(globhandle, i), "\n");
1526                 f = search_getfilename(globhandle, i);
1527                 precache_playermodel(f);
1528         }
1529         search_end(globhandle);
1530 }
1531
1532 void precache()
1533 {
1534     // gamemode related things
1535     precache_model ("models/misc/chatbubble.spr");
1536     if (g_runematch)
1537     {
1538         precache_model ("models/runematch/curse.mdl");
1539         precache_model ("models/runematch/rune.mdl");
1540     }
1541
1542 #ifdef TTURRETS_ENABLED
1543     if (autocvar_g_turrets)
1544         turrets_precash();
1545 #endif
1546
1547     // Precache all player models if desired
1548     if (autocvar_sv_precacheplayermodels)
1549     {
1550         PrecachePlayerSounds("sound/player/default.sounds");
1551         precache_all_playermodels("models/player/*.zym");
1552         precache_all_playermodels("models/player/*.dpm");
1553         precache_all_playermodels("models/player/*.md3");
1554         precache_all_playermodels("models/player/*.psk");
1555         precache_all_playermodels("models/player/*.iqm");
1556     }
1557
1558     if (autocvar_sv_defaultcharacter)
1559     {
1560         string s;
1561         s = autocvar_sv_defaultplayermodel_red;
1562         if (s != "")
1563             precache_playermodel(s);
1564         s = autocvar_sv_defaultplayermodel_blue;
1565         if (s != "")
1566             precache_playermodel(s);
1567         s = autocvar_sv_defaultplayermodel_yellow;
1568         if (s != "")
1569             precache_playermodel(s);
1570         s = autocvar_sv_defaultplayermodel_pink;
1571         if (s != "")
1572             precache_playermodel(s);
1573         s = autocvar_sv_defaultplayermodel;
1574         if (s != "")
1575             precache_playermodel(s);
1576     }
1577
1578     if (g_footsteps)
1579     {
1580         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1581         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1582     }
1583
1584     // gore and miscellaneous sounds
1585     //precache_sound ("misc/h2ohit.wav");
1586     precache_model ("models/hook.md3");
1587     precache_sound ("misc/armorimpact.wav");
1588     precache_sound ("misc/bodyimpact1.wav");
1589     precache_sound ("misc/bodyimpact2.wav");
1590     precache_sound ("misc/gib.wav");
1591     precache_sound ("misc/gib_splat01.wav");
1592     precache_sound ("misc/gib_splat02.wav");
1593     precache_sound ("misc/gib_splat03.wav");
1594     precache_sound ("misc/gib_splat04.wav");
1595     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1596     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1597     precache_sound ("misc/null.wav");
1598     precache_sound ("misc/spawn.wav");
1599     precache_sound ("misc/talk.wav");
1600     precache_sound ("misc/teleport.wav");
1601     precache_sound ("misc/poweroff.wav");
1602     precache_sound ("player/lava.wav");
1603     precache_sound ("player/slime.wav");
1604
1605     if (g_jetpack)
1606         precache_sound ("misc/jetpack_fly.wav");
1607
1608     precache_model ("models/sprites/0.spr32");
1609     precache_model ("models/sprites/1.spr32");
1610     precache_model ("models/sprites/2.spr32");
1611     precache_model ("models/sprites/3.spr32");
1612     precache_model ("models/sprites/4.spr32");
1613     precache_model ("models/sprites/5.spr32");
1614     precache_model ("models/sprites/6.spr32");
1615     precache_model ("models/sprites/7.spr32");
1616     precache_model ("models/sprites/8.spr32");
1617     precache_model ("models/sprites/9.spr32");
1618     precache_model ("models/sprites/10.spr32");
1619
1620     // common weapon precaches
1621         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1622     precache_sound ("weapons/weapon_switch.wav");
1623     precache_sound ("weapons/weaponpickup.wav");
1624     precache_sound ("weapons/unavailable.wav");
1625     precache_sound ("weapons/dryfire.wav");
1626     if (g_grappling_hook)
1627     {
1628         precache_sound ("weapons/hook_fire.wav"); // hook
1629         precache_sound ("weapons/hook_impact.wav"); // hook
1630     }
1631
1632     if(autocvar_sv_precacheweapons)
1633     {
1634         //precache weapon models/sounds
1635         float wep;
1636         wep = WEP_FIRST;
1637         while (wep <= WEP_LAST)
1638         {
1639             weapon_action(wep, WR_PRECACHE);
1640             wep = wep + 1;
1641         }
1642     }
1643
1644     precache_model("models/elaser.mdl");
1645     precache_model("models/laser.mdl");
1646     precache_model("models/ebomb.mdl");
1647
1648 #if 0
1649     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1650
1651     if (!self.noise && self.music) // quake 3 uses the music field
1652         self.noise = self.music;
1653
1654     // plays music for the level if there is any
1655     if (self.noise)
1656     {
1657         precache_sound (self.noise);
1658         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1659     }
1660 #endif
1661 }
1662
1663 // sorry, but using \ in macros breaks line numbers
1664 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1665 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1666 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1667
1668
1669 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1670 {
1671         if (clienttype(e) == CLIENTTYPE_REAL)
1672         {
1673                 msg_entity = e;
1674                 WRITESPECTATABLE_MSG_ONE({
1675                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
1676                         WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1677                         WriteByte(MSG_ONE, id);
1678                         WriteString(MSG_ONE, s);
1679                         if (id != 0 && s != "")
1680                         {
1681                                 WriteByte(MSG_ONE, duration);
1682                                 WriteByte(MSG_ONE, countdown_num);
1683                         }
1684                 });
1685         }
1686 }
1687 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1688 {
1689         Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1690 }
1691 // WARNING: this kills the trace globals
1692 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1693 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1694
1695 #define INITPRIO_FIRST              0
1696 #define INITPRIO_GAMETYPE           0
1697 #define INITPRIO_GAMETYPE_FALLBACK  1
1698 #define INITPRIO_FINDTARGET        10
1699 #define INITPRIO_DROPTOFLOOR       20
1700 #define INITPRIO_SETLOCATION       90
1701 #define INITPRIO_LINKDOORS         91
1702 #define INITPRIO_LAST              99
1703
1704 .void(void) initialize_entity;
1705 .float initialize_entity_order;
1706 .entity initialize_entity_next;
1707 entity initialize_entity_first;
1708
1709 void make_safe_for_remove(entity e)
1710 {
1711     if (e.initialize_entity)
1712     {
1713         entity ent, prev;
1714         for (ent = initialize_entity_first; ent; )
1715         {
1716             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1717             {
1718                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1719                 // skip it in linked list
1720                 if (prev)
1721                 {
1722                     prev.initialize_entity_next = ent.initialize_entity_next;
1723                     ent = prev.initialize_entity_next;
1724                 }
1725                 else
1726                 {
1727                     initialize_entity_first = ent.initialize_entity_next;
1728                     ent = initialize_entity_first;
1729                 }
1730             }
1731             else
1732             {
1733                 prev = ent;
1734                 ent = ent.initialize_entity_next;
1735             }
1736         }
1737     }
1738 }
1739
1740 void objerror(string s)
1741 {
1742     make_safe_for_remove(self);
1743     objerror_builtin(s);
1744 }
1745
1746 .float remove_except_protected_forbidden;
1747 void remove_except_protected(entity e)
1748 {
1749         if(e.remove_except_protected_forbidden)
1750                 error("not allowed to remove this at this point");
1751         remove_builtin(e);
1752 }
1753
1754 void remove_unsafely(entity e)
1755 {
1756     if(e.classname == "spike")
1757         error("Removing spikes is forbidden (crylink bug), please report");
1758     remove_builtin(e);
1759 }
1760
1761 void remove_safely(entity e)
1762 {
1763     make_safe_for_remove(e);
1764     remove_builtin(e);
1765 }
1766
1767 void InitializeEntity(entity e, void(void) func, float order)
1768 {
1769     entity prev, cur;
1770
1771     if (!e || e.initialize_entity)
1772     {
1773         // make a proxy initializer entity
1774         entity e_old;
1775         e_old = e;
1776         e = spawn();
1777         e.classname = "initialize_entity";
1778         e.enemy = e_old;
1779     }
1780
1781     e.initialize_entity = func;
1782     e.initialize_entity_order = order;
1783
1784     cur = initialize_entity_first;
1785     for (;;)
1786     {
1787         if (!cur || cur.initialize_entity_order > order)
1788         {
1789             // insert between prev and cur
1790             if (prev)
1791                 prev.initialize_entity_next = e;
1792             else
1793                 initialize_entity_first = e;
1794             e.initialize_entity_next = cur;
1795             return;
1796         }
1797         prev = cur;
1798         cur = cur.initialize_entity_next;
1799     }
1800 }
1801 void InitializeEntitiesRun()
1802 {
1803     entity startoflist;
1804     startoflist = initialize_entity_first;
1805     initialize_entity_first = world;
1806     remove = remove_except_protected;
1807     for (self = startoflist; self; self = self.initialize_entity_next)
1808     {
1809         self.remove_except_protected_forbidden = 1;
1810     }
1811     for (self = startoflist; self; )
1812     {
1813         entity e;
1814         var void(void) func;
1815         e = self.initialize_entity_next;
1816         func = self.initialize_entity;
1817         self.initialize_entity_order = 0;
1818         self.initialize_entity = func_null;
1819         self.initialize_entity_next = world;
1820         self.remove_except_protected_forbidden = 0;
1821         if (self.classname == "initialize_entity")
1822         {
1823             entity e_old;
1824             e_old = self.enemy;
1825             remove_builtin(self);
1826             self = e_old;
1827         }
1828         //dprint("Delayed initialization: ", self.classname, "\n");
1829         if(func != func_null)
1830             func();
1831         else
1832         {
1833             eprint(self);
1834             backtrace(strcat("Null function in: ", self.classname, "\n"));
1835         }
1836         self = e;
1837     }
1838     remove = remove_unsafely;
1839 }
1840
1841 .float uncustomizeentityforclient_set;
1842 .void(void) uncustomizeentityforclient;
1843 void(void) SUB_Nullpointer = #0;
1844 void UncustomizeEntitiesRun()
1845 {
1846     entity oldself;
1847     oldself = self;
1848     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1849         self.uncustomizeentityforclient();
1850     self = oldself;
1851 }
1852 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1853 {
1854     e.customizeentityforclient = customizer;
1855     e.uncustomizeentityforclient = uncustomizer;
1856     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1857 }
1858
1859 .float nottargeted;
1860 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1861
1862 void() SUB_Remove;
1863 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1864 {
1865     vector mi, ma;
1866
1867     if (e.classname == "")
1868         e.classname = "net_linked";
1869
1870     if (e.model == "" || self.modelindex == 0)
1871     {
1872         mi = e.mins;
1873         ma = e.maxs;
1874         setmodel(e, "null");
1875         setsize(e, mi, ma);
1876     }
1877
1878     e.SendEntity = sendfunc;
1879     e.SendFlags = 0xFFFFFF;
1880
1881     if (!docull)
1882         e.effects |= EF_NODEPTHTEST;
1883
1884     if (dt)
1885     {
1886         e.nextthink = time + dt;
1887         e.think = SUB_Remove;
1888     }
1889 }
1890
1891 void adaptor_think2touch()
1892 {
1893     entity o;
1894     o = other;
1895     other = world;
1896     self.touch();
1897     other = o;
1898 }
1899
1900 void adaptor_think2use()
1901 {
1902     entity o, a;
1903     o = other;
1904     a = activator;
1905     activator = world;
1906     other = world;
1907     self.use();
1908     other = o;
1909     activator = a;
1910 }
1911
1912 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1913 {
1914         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1915                 self.projectiledeathtype |= HITTYPE_SPLASH;
1916         adaptor_think2use();
1917 }
1918
1919 // deferred dropping
1920 void DropToFloor_Handler()
1921 {
1922     droptofloor_builtin();
1923     self.dropped_origin = self.origin;
1924 }
1925
1926 void droptofloor()
1927 {
1928     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1929 }
1930
1931
1932
1933 float trace_hits_box_a0, trace_hits_box_a1;
1934
1935 float trace_hits_box_1d(float end, float thmi, float thma)
1936 {
1937     if (end == 0)
1938     {
1939         // just check if x is in range
1940         if (0 < thmi)
1941             return FALSE;
1942         if (0 > thma)
1943             return FALSE;
1944     }
1945     else
1946     {
1947         // do the trace with respect to x
1948         // 0 -> end has to stay in thmi -> thma
1949         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1950         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1951         if (trace_hits_box_a0 > trace_hits_box_a1)
1952             return FALSE;
1953     }
1954     return TRUE;
1955 }
1956
1957 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1958 {
1959     end -= start;
1960     thmi -= start;
1961     thma -= start;
1962     // now it is a trace from 0 to end
1963
1964     trace_hits_box_a0 = 0;
1965     trace_hits_box_a1 = 1;
1966
1967     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1968         return FALSE;
1969     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1970         return FALSE;
1971     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1972         return FALSE;
1973
1974     return TRUE;
1975 }
1976
1977 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1978 {
1979     return trace_hits_box(start, end, thmi - ma, thma - mi);
1980 }
1981
1982 float SUB_NoImpactCheck()
1983 {
1984         // zero hitcontents = this is not the real impact, but either the
1985         // mirror-impact of something hitting the projectile instead of the
1986         // projectile hitting the something, or a touchareagrid one. Neither of
1987         // these stop the projectile from moving, so...
1988         if(trace_dphitcontents == 0)
1989         {
1990                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1991                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1992                 checkclient();
1993         }
1994     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1995         return 1;
1996     if (other == world && self.size != '0 0 0')
1997     {
1998         vector tic;
1999         tic = self.velocity * sys_frametime;
2000         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2001         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2002         if (trace_fraction >= 1)
2003         {
2004             dprint("Odd... did not hit...?\n");
2005         }
2006         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2007         {
2008             dprint("Detected and prevented the sky-grapple bug.\n");
2009             return 1;
2010         }
2011     }
2012
2013     return 0;
2014 }
2015
2016 #define SUB_OwnerCheck() (other && (other == self.owner))
2017
2018 void RemoveGrapplingHook(entity pl);
2019 void W_Crylink_Dequeue(entity e);
2020 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2021 {
2022         if(SUB_OwnerCheck())
2023                 return TRUE;
2024         if(SUB_NoImpactCheck())
2025         {
2026                 if(self.classname == "grapplinghook")
2027                         RemoveGrapplingHook(self.realowner);
2028                 else if(self.classname == "spike")
2029                 {
2030                         W_Crylink_Dequeue(self);
2031                         remove(self);
2032                 }
2033                 else
2034                         remove(self);
2035                 return TRUE;
2036         }
2037         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2038                 UpdateCSQCProjectile(self);
2039         return FALSE;
2040 }
2041 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2042
2043 float MAX_IPBAN_URIS           = 16;
2044                               
2045 float URI_GET_DISCARD          = 0;
2046 float URI_GET_IPBAN            = 1;
2047 float URI_GET_IPBAN_END        = 16;
2048
2049 void URI_Get_Callback(float id, float status, string data)
2050 {
2051     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2052     dprint(data);
2053     dprint("\nEnd of data.\n");
2054
2055     if(url_URI_Get_Callback(id, status, data))
2056     {
2057         // handled
2058     }
2059     else if (id == URI_GET_DISCARD)
2060     {
2061         // discard
2062     }
2063     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2064     {
2065         // online ban list
2066         OnlineBanList_URI_Get_Callback(id, status, data);
2067     }
2068     else
2069     {
2070         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2071     }
2072 }
2073
2074 void print_to(entity e, string s)
2075 {
2076     if (e)
2077         sprint(e, strcat(s, "\n"));
2078     else
2079         print(s, "\n");
2080 }
2081
2082 string uid2name(string myuid) {
2083         string s;
2084         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2085         
2086         if(s == "")
2087                 s = "^1Unregistered Player";
2088         return s;
2089 }
2090
2091 float race_readTime(string map, float pos)
2092 {
2093         string rr;
2094         if(g_cts)
2095                 rr = CTS_RECORD;
2096         else
2097                 rr = RACE_RECORD;
2098
2099         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2100 }
2101
2102 string race_readUID(string map, float pos)
2103 {
2104         string rr;
2105         if(g_cts)
2106                 rr = CTS_RECORD;
2107         else
2108                 rr = RACE_RECORD;
2109
2110         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2111 }
2112
2113 float race_readPos(string map, float t) {
2114         float i;
2115         for (i = 1; i <= RANKINGS_CNT; ++i)
2116                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2117                         return i;
2118
2119         return 0; // pos is zero if unranked
2120 }
2121
2122 void race_writeTime(string map, float t, string myuid)
2123 {
2124         string rr;
2125         if(g_cts)
2126                 rr = CTS_RECORD;
2127         else
2128                 rr = RACE_RECORD;
2129
2130         float newpos;
2131         newpos = race_readPos(map, t);
2132
2133         float i, prevpos;
2134         for(i = 1; i <= RANKINGS_CNT; ++i)
2135         {
2136                 if(race_readUID(map, i) == myuid)
2137                         prevpos = i;
2138         }
2139         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2140                 for (i = prevpos; i > newpos; --i) {
2141                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2142                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2143                 }
2144         } else { // player has no ranked record yet
2145                 for (i = RANKINGS_CNT; i > newpos; --i) {
2146                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2147                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2148                 }
2149         }
2150
2151         // store new time itself
2152         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2153         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2154 }
2155
2156 string race_readName(string map, float pos)
2157 {
2158         string rr;
2159         if(g_cts)
2160                 rr = CTS_RECORD;
2161         else
2162                 rr = RACE_RECORD;
2163
2164         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2165 }
2166
2167 string race_placeName(float pos) {
2168         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2169         {
2170                 if(mod(pos, 10) == 1)
2171                         return strcat(ftos(pos), "st");
2172                 else if(mod(pos, 10) == 2)
2173                         return strcat(ftos(pos), "nd");
2174                 else if(mod(pos, 10) == 3)
2175                         return strcat(ftos(pos), "rd");
2176                 else
2177                         return strcat(ftos(pos), "th");
2178         }
2179         else
2180                 return strcat(ftos(pos), "th");
2181 }
2182 string getrecords(float page) // 50 records per page
2183 {
2184     float rec;
2185     string h;
2186     float r;
2187     float i;
2188     string s;
2189
2190     rec = 0;
2191
2192     s = "";
2193
2194     if (g_ctf)
2195     {
2196         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2197         {
2198             if (MapInfo_Get_ByID(i))
2199             {
2200                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2201                 if (r == 0)
2202                     continue;
2203                 // TODO: uid2name
2204                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2205                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2206                 ++rec;
2207             }
2208         }
2209     }
2210
2211     if (g_race)
2212     {
2213         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2214         {
2215             if (MapInfo_Get_ByID(i))
2216             {
2217                 r = race_readTime(MapInfo_Map_bspname, 1);
2218                 if (r == 0)
2219                     continue;
2220                 h = race_readName(MapInfo_Map_bspname, 1);
2221                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2222                 ++rec;
2223             }
2224         }
2225     }
2226
2227     if (g_cts)
2228     {
2229         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2230         {
2231             if (MapInfo_Get_ByID(i))
2232             {
2233                 r = race_readTime(MapInfo_Map_bspname, 1);
2234                 if (r == 0)
2235                     continue;
2236                 h = race_readName(MapInfo_Map_bspname, 1);
2237                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2238                 ++rec;
2239             }
2240         }
2241     }
2242
2243     MapInfo_ClearTemps();
2244
2245     if (s == "" && page == 0)
2246         return "No records are available on this server.\n";
2247     else
2248         return s;
2249 }
2250
2251 string getrankings()
2252 {
2253     string n;
2254     float t;
2255     float i;
2256     string s;
2257     string p;
2258     string map;
2259
2260     s = "";
2261
2262     map = GetMapname();
2263
2264     for (i = 1; i <= RANKINGS_CNT; ++i)
2265     {
2266         t = race_readTime(map, i);
2267         if (t == 0)
2268             continue;
2269         n = race_readName(map, i);
2270         p = race_placeName(i);
2271         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2272     }
2273
2274     MapInfo_ClearTemps();
2275
2276     if (s == "")
2277         return strcat("No records are available for the map: ", map, "\n");
2278     else
2279         return strcat("Records for ", map, ":\n", s);
2280 }
2281
2282 #define LADDER_FIRSTPOINT 100
2283 #define LADDER_CNT 10
2284         // position X still gives LADDER_FIRSTPOINT/X points
2285 #define LADDER_SIZE 30
2286         // ladder shows the top X players
2287 string top_uids[LADDER_SIZE];
2288 float top_scores[LADDER_SIZE];
2289 string getladder()
2290 {
2291     float i, j, k, uidcnt;
2292     string s, temp_s;
2293
2294     s = "";
2295     temp_s = "";
2296
2297     string rr;
2298     if(g_cts)
2299         rr = CTS_RECORD;
2300     else
2301         rr = RACE_RECORD;
2302
2303     string myuid;
2304
2305     for (k = 0; k < MapInfo_count; ++k)
2306     {
2307         if (MapInfo_Get_ByID(k))
2308         {
2309                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2310                         if(i == 0) // speed award
2311                         {
2312                                 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2313                                         continue;
2314
2315                                 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2316                         }
2317                         else // normal record, if it exists (else break)
2318                         {
2319                                 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2320                                         continue;
2321
2322                                 myuid = race_readUID(MapInfo_Map_bspname, i);
2323                         }
2324
2325                         // string s contains:
2326                         // arg 0 = # of speed recs
2327                         // arg 1 = # of 1st place recs
2328                         // arg 2 = # of 2nd place recs
2329                         // ... etc
2330                         // LADDER_CNT+1 = total points
2331
2332                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2333                         if (temp_s == "")
2334                         {
2335                             db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2336                             ++uidcnt;
2337                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2338                             {
2339                                 if(j != LADDER_CNT + 1)
2340                                     temp_s = strcat(temp_s, "0 ");
2341                                 else
2342                                     temp_s = strcat(temp_s, "0");
2343                             }
2344                         }
2345
2346                         tokenize_console(temp_s);
2347                         s = "";
2348
2349                         if(i == 0) // speed award
2350                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2351                             {
2352                                 if(j == 0) // speed award
2353                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2354                                 else
2355                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2356                             }
2357                         else // record
2358                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2359                             {
2360                                 if(j == 0)
2361                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2362                                 else if(j == i) // wanted rec!
2363                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2364                                 else
2365                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2366                             }
2367
2368                         // total points are (by default) calculated like this:
2369                         // speedrec = floor(100 / 10) = 10 points
2370                         // 1st place = floor(100 / 1) = 100 points
2371                         // 2nd place = floor(100 / 2) = 50 points
2372                         // 3rd place = floor(100 / 3) = 33 points
2373                         // 4th place = floor(100 / 4) = 25 points
2374                         // 5th place = floor(100 / 5) = 20 points
2375                         // ... etc
2376
2377                         if(i == 0)
2378                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2379                         else
2380                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2381
2382                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2383                 }
2384         }
2385     }
2386
2387     float thiscnt;
2388     string thisuid;
2389     for (i = 0; i <= uidcnt; ++i) // for each known uid
2390     {
2391         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2392         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2393         tokenize_console(temp_s);
2394         thiscnt = stof(argv(LADDER_CNT+1));
2395
2396         if(thiscnt > top_scores[LADDER_SIZE-1])
2397         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2398         {
2399             if(thiscnt > top_scores[j])
2400             {
2401                 for (k = LADDER_SIZE-1; k >= j; --k)
2402                 {
2403                     top_uids[k] = top_uids[k-1];
2404                     top_scores[k] = top_scores[k-1];
2405                 }
2406                 top_uids[j] = thisuid;
2407                 top_scores[j] = thiscnt;
2408                 break;
2409             }
2410         }
2411     }
2412
2413     s = "^3-----------------------\n\n";
2414
2415     s = strcat(s, "Pos ^3|");
2416     s = strcat(s, " ^7Total  ^3|");
2417     for (i = 1; i <= LADDER_CNT; ++i)
2418     {
2419         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2420     }
2421     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2422
2423     s = strcat(s, "\n^3----+--------");
2424     for (i = 1; i <= min(9, LADDER_CNT); ++i)
2425     {
2426         s = strcat(s, "+-----");
2427     }
2428 #if LADDER_CNT > 9
2429     for (i = 1; i <= LADDER_CNT - 9; ++i)
2430     {
2431         s = strcat(s, "+------");
2432     }
2433 #endif
2434
2435     s = strcat(s, "+--------------+--------------------\n");
2436
2437     for (i = 0; i < LADDER_SIZE; ++i)
2438     {
2439         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2440         tokenize_console(temp_s);
2441         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2442             continue;
2443         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2444         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2445         for (j = 1; j <= min(9, LADDER_CNT); ++j)
2446         {
2447             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2448         }
2449 #if LADDER_CNT > 9
2450         for (j = 10; j <= LADDER_CNT; ++j)
2451         {
2452             s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2453         }
2454 #endif
2455
2456         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2457         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2458     }
2459
2460     MapInfo_ClearTemps();
2461
2462     if (s == "")
2463         return "No ladder on this server!\n";
2464     else
2465         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2466 }
2467
2468
2469 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2470 {
2471     float m, i;
2472     vector start, org, delta, end, enddown, mstart;
2473     entity sp;
2474
2475     m = e.dphitcontentsmask;
2476     e.dphitcontentsmask = goodcontents | badcontents;
2477
2478     org = world.mins;
2479     delta = world.maxs - world.mins;
2480
2481     for (i = 0; i < attempts; ++i)
2482     {
2483         start_x = org_x + random() * delta_x;
2484         start_y = org_y + random() * delta_y;
2485         start_z = org_z + random() * delta_z;
2486
2487         // rule 1: start inside world bounds, and outside
2488         // solid, and don't start from somewhere where you can
2489         // fall down to evil
2490         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2491         if (trace_fraction >= 1)
2492             continue;
2493         if (trace_startsolid)
2494             continue;
2495         if (trace_dphitcontents & badcontents)
2496             continue;
2497         if (trace_dphitq3surfaceflags & badsurfaceflags)
2498             continue;
2499
2500         // rule 2: if we are too high, lower the point
2501         if (trace_fraction * delta_z > maxaboveground)
2502             start = trace_endpos + '0 0 1' * maxaboveground;
2503         enddown = trace_endpos;
2504
2505         // rule 3: make sure we aren't outside the map. This only works
2506         // for somewhat well formed maps. A good rule of thumb is that
2507         // the map should have a convex outside hull.
2508         // these can be traceLINES as we already verified the starting box
2509         mstart = start + 0.5 * (e.mins + e.maxs);
2510         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2511         if (trace_fraction >= 1)
2512             continue;
2513         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2514         if (trace_fraction >= 1)
2515             continue;
2516         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2517         if (trace_fraction >= 1)
2518             continue;
2519         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2520         if (trace_fraction >= 1)
2521             continue;
2522         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2523         if (trace_fraction >= 1)
2524             continue;
2525
2526         // rule 4: we must "see" some spawnpoint
2527         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2528                 if(checkpvs(mstart, sp))
2529                         break;
2530         if(!sp)
2531         {
2532                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2533                         if(checkpvs(mstart, sp))
2534                                 break;
2535                 if(!sp)
2536                         continue;
2537         }
2538
2539         // find a random vector to "look at"
2540         end_x = org_x + random() * delta_x;
2541         end_y = org_y + random() * delta_y;
2542         end_z = org_z + random() * delta_z;
2543         end = start + normalize(end - start) * vlen(delta);
2544
2545         // rule 4: start TO end must not be too short
2546         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2547         if (trace_startsolid)
2548             continue;
2549         if (trace_fraction < minviewdistance / vlen(delta))
2550             continue;
2551
2552         // rule 5: don't want to look at sky
2553         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2554             continue;
2555
2556         // rule 6: we must not end up in trigger_hurt
2557         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2558             continue;
2559
2560         break;
2561     }
2562
2563     e.dphitcontentsmask = m;
2564
2565     if (i < attempts)
2566     {
2567         setorigin(e, start);
2568         e.angles = vectoangles(end - start);
2569         dprint("Needed ", ftos(i + 1), " attempts\n");
2570         return TRUE;
2571     }
2572     else
2573         return FALSE;
2574 }
2575
2576 float zcurveparticles_effectno;
2577 vector zcurveparticles_start;
2578 float zcurveparticles_spd;
2579
2580 void endzcurveparticles()
2581 {
2582         if(zcurveparticles_effectno)
2583         {
2584                 // terminator
2585                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2586         }
2587         zcurveparticles_effectno = 0;
2588 }
2589
2590 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2591 {
2592         spd = bound(0, floor(spd / 16), 32767);
2593         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2594         {
2595                 endzcurveparticles();
2596                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2597                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2598                 WriteShort(MSG_BROADCAST, effectno);
2599                 WriteCoord(MSG_BROADCAST, start_x);
2600                 WriteCoord(MSG_BROADCAST, start_y);
2601                 WriteCoord(MSG_BROADCAST, start_z);
2602                 zcurveparticles_effectno = effectno;
2603                 zcurveparticles_start = start;
2604         }
2605         else
2606                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2607         WriteCoord(MSG_BROADCAST, end_x);
2608         WriteCoord(MSG_BROADCAST, end_y);
2609         WriteCoord(MSG_BROADCAST, end_z);
2610         WriteCoord(MSG_BROADCAST, end_dz);
2611         zcurveparticles_spd = spd;
2612 }
2613
2614 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2615 {
2616         float end_dz;
2617         vector vecxy, velxy;
2618
2619         vecxy = end - start;
2620         vecxy_z = 0;
2621         velxy = vel;
2622         velxy_z = 0;
2623
2624         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2625         {
2626                 endzcurveparticles();
2627                 trailparticles(world, effectno, start, end);
2628                 return;
2629         }
2630
2631         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2632         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2633 }
2634
2635 void write_recordmarker(entity pl, float tstart, float dt)
2636 {
2637     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2638
2639     // also write a marker into demo files for demotc-race-record-extractor to find
2640     stuffcmd(pl,
2641              strcat(
2642                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2643                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2644 }
2645
2646 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2647 {
2648         switch(algn)
2649         {
2650                 default:
2651                 case 3: // right
2652                         break;
2653
2654                 case 4: // left
2655                         vecs_y = -vecs_y;
2656                         break;
2657
2658                 case 1:
2659                         if(allowcenter) // 2: allow center handedness
2660                         {
2661                                 // center
2662                                 vecs_y = 0;
2663                                 vecs_z -= 2;
2664                         }
2665                         else
2666                         {
2667                                 // right
2668                         }
2669                         break;
2670
2671                 case 2:
2672                         if(allowcenter) // 2: allow center handedness
2673                         {
2674                                 // center
2675                                 vecs_y = 0;
2676                                 vecs_z -= 2;
2677                         }
2678                         else
2679                         {
2680                                 // left
2681                                 vecs_y = -vecs_y;
2682                         }
2683                         break;
2684         }
2685         return vecs;
2686 }
2687
2688 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2689 {
2690         string s;
2691         vector v;
2692
2693         if (autocvar_g_shootfromeye)
2694         {
2695                 if (visual)
2696                 {
2697                         vecs_y = 0;
2698                         vecs_z -= 2;
2699                 }
2700                 else
2701                 {
2702                         vecs_y = 0;
2703                         vecs_z = 0;
2704                 }
2705         }
2706         else if (autocvar_g_shootfromcenter)
2707         {
2708                 vecs_y = 0;
2709                 vecs_z -= 2;
2710         }
2711         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2712         {
2713                 v = stov(s);
2714                 if (y_is_right)
2715                         v_y = -v_y;
2716                 if (v_x != 0)
2717                         vecs_x = v_x;
2718                 vecs_y = v_y;
2719                 vecs_z = v_z;
2720         }
2721         else if (autocvar_g_shootfromclient)
2722         {
2723                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2724         }
2725         return vecs;
2726 }
2727
2728 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2729 {
2730         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2731 }
2732
2733
2734 void attach_sameorigin(entity e, entity to, string tag)
2735 {
2736     vector org, t_forward, t_left, t_up, e_forward, e_up;
2737     vector org0, ang0;
2738     float tagscale;
2739
2740     ang0 = e.angles;
2741     org0 = e.origin;
2742
2743     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2744     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2745     t_forward = v_forward * tagscale;
2746     t_left = v_right * -tagscale;
2747     t_up = v_up * tagscale;
2748
2749     e.origin_x = org * t_forward;
2750     e.origin_y = org * t_left;
2751     e.origin_z = org * t_up;
2752
2753     // current forward and up directions
2754     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2755                 e.angles = AnglesTransform_FromVAngles(e.angles);
2756         else
2757                 e.angles = AnglesTransform_FromAngles(e.angles);
2758     fixedmakevectors(e.angles);
2759
2760     // untransform forward, up!
2761     e_forward_x = v_forward * t_forward;
2762     e_forward_y = v_forward * t_left;
2763     e_forward_z = v_forward * t_up;
2764     e_up_x = v_up * t_forward;
2765     e_up_y = v_up * t_left;
2766     e_up_z = v_up * t_up;
2767
2768     e.angles = fixedvectoangles2(e_forward, e_up);
2769     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2770                 e.angles = AnglesTransform_ToVAngles(e.angles);
2771         else
2772                 e.angles = AnglesTransform_ToAngles(e.angles);
2773
2774     setattachment(e, to, tag);
2775     setorigin(e, e.origin);
2776 }
2777
2778 void detach_sameorigin(entity e)
2779 {
2780     vector org;
2781     org = gettaginfo(e, 0);
2782     e.angles = fixedvectoangles2(v_forward, v_up);
2783     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2784                 e.angles = AnglesTransform_ToVAngles(e.angles);
2785         else
2786                 e.angles = AnglesTransform_ToAngles(e.angles);
2787     setorigin(e, org);
2788     setattachment(e, world, "");
2789     setorigin(e, e.origin);
2790 }
2791
2792 void follow_sameorigin(entity e, entity to)
2793 {
2794     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2795     e.aiment = to; // make the hole follow bmodel
2796     e.punchangle = to.angles; // the original angles of bmodel
2797     e.view_ofs = e.origin - to.origin; // relative origin
2798     e.v_angle = e.angles - to.angles; // relative angles
2799 }
2800
2801 void unfollow_sameorigin(entity e)
2802 {
2803     e.movetype = MOVETYPE_NONE;
2804 }
2805
2806 entity gettaginfo_relative_ent;
2807 vector gettaginfo_relative(entity e, float tag)
2808 {
2809     if (!gettaginfo_relative_ent)
2810     {
2811         gettaginfo_relative_ent = spawn();
2812         gettaginfo_relative_ent.effects = EF_NODRAW;
2813     }
2814     gettaginfo_relative_ent.model = e.model;
2815     gettaginfo_relative_ent.modelindex = e.modelindex;
2816     gettaginfo_relative_ent.frame = e.frame;
2817     return gettaginfo(gettaginfo_relative_ent, tag);
2818 }
2819
2820 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2821 {
2822     float p;
2823     p = pow(2, chan);
2824     if (pl.soundentity.cnt & p)
2825         return;
2826     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2827     pl.soundentity.cnt |= p;
2828 }
2829
2830 void SoundEntity_StopSound(entity pl, float chan)
2831 {
2832     float p;
2833     p = pow(2, chan);
2834     if (pl.soundentity.cnt & p)
2835     {
2836         stopsoundto(MSG_ALL, pl.soundentity, chan);
2837         pl.soundentity.cnt &~= p;
2838     }
2839 }
2840
2841 void SoundEntity_Attach(entity pl)
2842 {
2843     pl.soundentity = spawn();
2844     pl.soundentity.classname = "soundentity";
2845     pl.soundentity.owner = pl;
2846     setattachment(pl.soundentity, pl, "");
2847     setmodel(pl.soundentity, "null");
2848 }
2849
2850 void SoundEntity_Detach(entity pl)
2851 {
2852     float i;
2853     for (i = 0; i <= 7; ++i)
2854         SoundEntity_StopSound(pl, i);
2855 }
2856
2857
2858 float ParseCommandPlayerSlotTarget_firsttoken;
2859 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2860 {
2861         string s;
2862         entity e, head;
2863         float n;
2864
2865         s = string_null;
2866
2867         ParseCommandPlayerSlotTarget_firsttoken = -1;
2868
2869         if (tokens > idx)
2870         {
2871                 if (substring(argv(idx), 0, 1) == "#")
2872                 {
2873                         s = substring(argv(idx), 1, -1);
2874                         ++idx;
2875                         if (s == "") if (tokens > idx)
2876                         {
2877                                 s = argv(idx);
2878                                 ++idx;
2879                         }
2880                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2881                         n = stof(s);
2882                         if (s == ftos(n) && n > 0 && n <= maxclients)
2883                         {
2884                                 e = edict_num(n);
2885                                 if (e.flags & FL_CLIENT)
2886                                         return e;
2887                         }
2888                 }
2889                 else
2890                 {
2891                         // it must be a nick name
2892                         s = argv(idx);
2893                         ++idx;
2894                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2895
2896                         n = 0;
2897                         FOR_EACH_CLIENT(head)
2898                                 if (head.netname == s)
2899                                 {
2900                                         e = head;
2901                                         ++n;
2902                                 }
2903                         if (n == 1)
2904                                 return e;
2905
2906                         s = strdecolorize(s);
2907                         n = 0;
2908                         FOR_EACH_CLIENT(head)
2909                                 if (strdecolorize(head.netname) == s)
2910                                 {
2911                                         e = head;
2912                                         ++n;
2913                                 }
2914                         if (n == 1)
2915                                 return e;
2916                 }
2917         }
2918
2919         return world;
2920 }
2921
2922 .float scale2;
2923
2924 float modeleffect_SendEntity(entity to, float sf)
2925 {
2926         float f;
2927         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2928
2929         f = 0;
2930         if(self.velocity != '0 0 0')
2931                 f |= 1;
2932         if(self.angles != '0 0 0')
2933                 f |= 2;
2934         if(self.avelocity != '0 0 0')
2935                 f |= 4;
2936
2937         WriteByte(MSG_ENTITY, f);
2938         WriteShort(MSG_ENTITY, self.modelindex);
2939         WriteByte(MSG_ENTITY, self.skin);
2940         WriteByte(MSG_ENTITY, self.frame);
2941         WriteCoord(MSG_ENTITY, self.origin_x);
2942         WriteCoord(MSG_ENTITY, self.origin_y);
2943         WriteCoord(MSG_ENTITY, self.origin_z);
2944         if(f & 1)
2945         {
2946                 WriteCoord(MSG_ENTITY, self.velocity_x);
2947                 WriteCoord(MSG_ENTITY, self.velocity_y);
2948                 WriteCoord(MSG_ENTITY, self.velocity_z);
2949         }
2950         if(f & 2)
2951         {
2952                 WriteCoord(MSG_ENTITY, self.angles_x);
2953                 WriteCoord(MSG_ENTITY, self.angles_y);
2954                 WriteCoord(MSG_ENTITY, self.angles_z);
2955         }
2956         if(f & 4)
2957         {
2958                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2959                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2960                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2961         }
2962         WriteShort(MSG_ENTITY, self.scale * 256.0);
2963         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2964         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2965         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2966         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2967
2968         return TRUE;
2969 }
2970
2971 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2972 {
2973         entity e;
2974         float sz;
2975         e = spawn();
2976         e.classname = "modeleffect";
2977         setmodel(e, m);
2978         e.frame = f;
2979         setorigin(e, o);
2980         e.velocity = v;
2981         e.angles = ang;
2982         e.avelocity = angv;
2983         e.alpha = a;
2984         e.teleport_time = t1;
2985         e.fade_time = t2;
2986         e.skin = s;
2987         if(s0 >= 0)
2988                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2989         else
2990                 e.scale = -s0;
2991         if(s2 >= 0)
2992                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2993         else
2994                 e.scale2 = -s2;
2995         sz = max(e.scale, e.scale2);
2996         setsize(e, e.mins * sz, e.maxs * sz);
2997         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2998 }
2999
3000 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
3001 {
3002         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3003 }
3004
3005 float randombit(float bits)
3006 {
3007         if not(bits & (bits-1)) // this ONLY holds for powers of two!
3008                 return bits;
3009
3010         float n, f, b, r;
3011
3012         r = random();
3013         b = 0;
3014         n = 0;
3015
3016         for(f = 1; f <= bits; f *= 2)
3017         {
3018                 if(bits & f)
3019                 {
3020                         ++n;
3021                         r *= n;
3022                         if(r <= 1)
3023                                 b = f;
3024                         else
3025                                 r = (r - 1) / (n - 1);
3026                 }
3027         }
3028
3029         return b;
3030 }
3031
3032 float randombits(float bits, float k, float error_return)
3033 {
3034         float r;
3035         r = 0;
3036         while(k > 0 && bits != r)
3037         {
3038                 r += randombit(bits - r);
3039                 --k;
3040         }
3041         if(error_return)
3042                 if(k > 0)
3043                         return -1; // all
3044         return r;
3045 }
3046
3047 void randombit_test(float bits, float iter)
3048 {
3049         while(iter > 0)
3050         {
3051                 print(ftos(randombit(bits)), "\n");
3052                 --iter;
3053         }
3054 }
3055
3056 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3057 {
3058         if(halflifedist > 0)
3059                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3060         else if(halflifedist < 0)
3061                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3062         else
3063                 return 1;
3064 }
3065
3066
3067
3068
3069 #ifdef RELEASE
3070 #define cvar_string_normal cvar_string_builtin
3071 #define cvar_normal cvar_builtin
3072 #else
3073 string cvar_string_normal(string n)
3074 {
3075         if not(cvar_type(n) & 1)
3076                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3077         return cvar_string_builtin(n);
3078 }
3079
3080 float cvar_normal(string n)
3081 {
3082         return stof(cvar_string_normal(n));
3083 }
3084 #endif
3085 #define cvar_set_normal cvar_set_builtin
3086
3087 void defer_think()
3088 {
3089     entity oself;
3090
3091     oself           = self;
3092     self            = self.owner;
3093     oself.think     = SUB_Remove;
3094     oself.nextthink = time;
3095
3096     oself.use();
3097 }
3098
3099 /*
3100     Execute func() after time + fdelay.
3101     self when func is executed = self when defer is called
3102 */
3103 void defer(float fdelay, void() func)
3104 {
3105     entity e;
3106
3107     e           = spawn();
3108     e.owner     = self;
3109     e.use       = func;
3110     e.think     = defer_think;
3111     e.nextthink = time + fdelay;
3112 }
3113
3114 .string aiment_classname;
3115 .float aiment_deadflag;
3116 void SetMovetypeFollow(entity ent, entity e)
3117 {
3118         // FIXME this may not be warpzone aware
3119         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3120         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3121         ent.aiment = e; // make the hole follow bmodel
3122         ent.punchangle = e.angles; // the original angles of bmodel
3123         ent.view_ofs = ent.origin - e.origin; // relative origin
3124         ent.v_angle = ent.angles - e.angles; // relative angles
3125         ent.aiment_classname = strzone(e.classname);
3126         ent.aiment_deadflag = e.deadflag;
3127 }
3128 void UnsetMovetypeFollow(entity ent)
3129 {
3130         ent.movetype = MOVETYPE_FLY;
3131         PROJECTILE_MAKETRIGGER(ent);
3132         ent.aiment = world;
3133 }
3134 float LostMovetypeFollow(entity ent)
3135 {
3136 /*
3137         if(ent.movetype != MOVETYPE_FOLLOW)
3138                 if(ent.aiment)
3139                         error("???");
3140 */
3141         if(ent.aiment)
3142         {
3143                 if(ent.aiment.classname != ent.aiment_classname)
3144                         return 1;
3145                 if(ent.aiment.deadflag != ent.aiment_deadflag)
3146                         return 1;
3147         }
3148         return 0;
3149 }
3150
3151 float isPushable(entity e)
3152 {
3153         if(e.iscreature)
3154                 return TRUE;
3155         switch(e.classname)
3156         {
3157                 case "body":
3158                 case "droppedweapon":
3159                 case "keepawayball":
3160                 case "nexball_basketball":
3161                 case "nexball_football":
3162                         return TRUE;
3163                 case "bullet": // antilagged bullets can't hit this either
3164                         return FALSE;
3165         }
3166         if (e.projectiledeathtype)
3167                 return TRUE;
3168         return FALSE;
3169 }