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1 #include "miscfunctions.qh"
2
3 #include "antilag.qh"
4 #include "command/common.qh"
5 #include "constants.qh"
6 #include "g_hook.qh"
7 #include "ipban.qh"
8 #include <server/mutators/_mod.qh>
9 #include "../common/t_items.qh"
10 #include "resources.qh"
11 #include "items.qh"
12 #include "player.qh"
13 #include "weapons/accuracy.qh"
14 #include "weapons/csqcprojectile.qh"
15 #include "weapons/selection.qh"
16 #include "../common/command/_mod.qh"
17 #include "../common/constants.qh"
18 #include <common/net_linked.qh>
19 #include <common/weapons/weapon/crylink.qh>
20 #include "../common/deathtypes/all.qh"
21 #include "../common/mapinfo.qh"
22 #include "../common/notifications/all.qh"
23 #include "../common/playerstats.qh"
24 #include "../common/teams.qh"
25 #include "../common/mapobjects/subs.qh"
26 #include "../common/util.qh"
27 #include "../common/turrets/sv_turrets.qh"
28 #include <common/weapons/_all.qh>
29 #include "../common/vehicles/sv_vehicles.qh"
30 #include "../common/vehicles/vehicle.qh"
31 #include "../common/items/_mod.qh"
32 #include "../common/state.qh"
33 #include "../common/effects/qc/globalsound.qh"
34 #include "../common/wepent.qh"
35 #include "../lib/csqcmodel/sv_model.qh"
36 #include "../lib/warpzone/anglestransform.qh"
37 #include "../lib/warpzone/server.qh"
38
39 void crosshair_trace(entity pl)
40 {
41         traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
42 }
43
44 void crosshair_trace_plusvisibletriggers(entity pl)
45 {
46         crosshair_trace_plusvisibletriggers__is_wz(pl, false);
47 }
48
49 void WarpZone_crosshair_trace_plusvisibletriggers(entity pl)
50 {
51         crosshair_trace_plusvisibletriggers__is_wz(pl, true);
52 }
53
54 void crosshair_trace_plusvisibletriggers__is_wz(entity pl, bool is_wz)
55 {
56         FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
57         {
58                 if(it.model != "")
59                 {
60                         it.solid = SOLID_BSP;
61                         IL_PUSH(g_ctrace_changed, it);
62                 }
63         });
64
65         if (is_wz)
66                 WarpZone_crosshair_trace(pl);
67         else
68                 crosshair_trace(pl);
69
70         IL_EACH(g_ctrace_changed, true, { it.solid = SOLID_TRIGGER; });
71
72         IL_CLEAR(g_ctrace_changed);
73 }
74
75 void WarpZone_crosshair_trace(entity pl)
76 {
77         WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
78 }
79
80 void dedicated_print(string input)
81 {
82         if (server_is_dedicated) print(input);
83 }
84
85 void GameLogEcho(string s)
86 {
87     string fn;
88     int matches;
89
90     if (autocvar_sv_eventlog_files)
91     {
92         if (!logfile_open)
93         {
94             logfile_open = true;
95             matches = autocvar_sv_eventlog_files_counter + 1;
96             cvar_set("sv_eventlog_files_counter", itos(matches));
97             fn = ftos(matches);
98             if (strlen(fn) < 8)
99                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
100             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
101             logfile = fopen(fn, FILE_APPEND);
102             fputs(logfile, ":logversion:3\n");
103         }
104         if (logfile >= 0)
105         {
106             if (autocvar_sv_eventlog_files_timestamps)
107                 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
108             else
109                 fputs(logfile, strcat(s, "\n"));
110         }
111     }
112     if (autocvar_sv_eventlog_console)
113     {
114         dedicated_print(strcat(s, "\n"));
115     }
116 }
117
118 void GameLogInit()
119 {
120     logfile_open = 0;
121     // will be opened later
122 }
123
124 void GameLogClose()
125 {
126     if (logfile_open && logfile >= 0)
127     {
128         fclose(logfile);
129         logfile = -1;
130     }
131 }
132
133 entity findnearest(vector point, bool checkitems, vector axismod)
134 {
135     vector dist;
136     int num_nearest = 0;
137
138     IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
139     {
140         if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
141             dist = it.oldorigin;
142         else
143             dist = it.origin;
144         dist = dist - point;
145         dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
146         float len = vlen2(dist);
147
148         int l;
149         for (l = 0; l < num_nearest; ++l)
150         {
151             if (len < nearest_length[l])
152                 break;
153         }
154
155         // now i tells us where to insert at
156         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
157         if (l < NUM_NEAREST_ENTITIES)
158         {
159             for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
160             {
161                 nearest_length[j + 1] = nearest_length[j];
162                 nearest_entity[j + 1] = nearest_entity[j];
163             }
164             nearest_length[l] = len;
165             nearest_entity[l] = it;
166             if (num_nearest < NUM_NEAREST_ENTITIES)
167                 num_nearest = num_nearest + 1;
168         }
169     });
170
171     // now use the first one from our list that we can see
172     for (int j = 0; j < num_nearest; ++j)
173     {
174         traceline(point, nearest_entity[j].origin, true, NULL);
175         if (trace_fraction == 1)
176         {
177             if (j != 0)
178                 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
179             return nearest_entity[j];
180         }
181     }
182
183     if (num_nearest == 0)
184         return NULL;
185
186     LOG_TRACE("Not seeing any location point, using nearest as fallback.");
187     /* DEBUGGING CODE:
188     dprint("Candidates were: ");
189     for(j = 0; j < num_nearest; ++j)
190     {
191         if(j != 0)
192                 dprint(", ");
193         dprint(nearest_entity[j].netname);
194     }
195     dprint("\n");
196     */
197
198     return nearest_entity[0];
199 }
200
201 string NearestLocation(vector p)
202 {
203     string ret = "somewhere";
204     entity loc = findnearest(p, false, '1 1 1');
205     if (loc)
206         ret = loc.message;
207     else
208     {
209         loc = findnearest(p, true, '1 1 4');
210         if (loc)
211             ret = loc.netname;
212     }
213     return ret;
214 }
215
216 string AmmoNameFromWeaponentity(Weapon wep)
217 {
218         string ammoitems = "batteries";
219         switch (wep.ammo_type)
220         {
221                 case RESOURCE_SHELLS:  ammoitems = ITEM_Shells.m_name;      break;
222                 case RESOURCE_BULLETS: ammoitems = ITEM_Bullets.m_name;     break;
223                 case RESOURCE_ROCKETS: ammoitems = ITEM_Rockets.m_name;     break;
224                 case RESOURCE_CELLS:   ammoitems = ITEM_Cells.m_name;       break;
225                 case RESOURCE_PLASMA:  ammoitems = ITEM_Plasma.m_name;      break;
226                 case RESOURCE_FUEL:    ammoitems = ITEM_JetpackFuel.m_name; break;
227         }
228         return ammoitems;
229 }
230
231 string formatmessage(entity this, string msg)
232 {
233         float p, p1, p2;
234         float n;
235         vector cursor = '0 0 0';
236         entity cursor_ent = NULL;
237         string escape;
238         string replacement;
239         p = 0;
240         n = 7;
241         bool traced = false;
242
243         MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
244         msg = M_ARGV(1, string);
245
246         while (1) {
247                 if (n < 1)
248                         break; // too many replacements
249
250                 n = n - 1;
251                 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
252                 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
253
254                 if (p1 < 0)
255                         p1 = p2;
256
257                 if (p2 < 0)
258                         p2 = p1;
259
260                 p = min(p1, p2);
261
262                 if (p < 0)
263                         break;
264
265                 if(!traced)
266                 {
267                         WarpZone_crosshair_trace_plusvisibletriggers(this);
268                         cursor = trace_endpos;
269                         cursor_ent = trace_ent;
270                         traced = true;
271                 }
272
273                 replacement = substring(msg, p, 2);
274                 escape = substring(msg, p + 1, 1);
275
276                 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
277
278                 switch(escape)
279                 {
280                         case "%": replacement = "%"; break;
281                         case "\\":replacement = "\\"; break;
282                         case "n": replacement = "\n"; break;
283                         case "a": replacement = ftos(floor(GetResourceAmount(this, RESOURCE_ARMOR))); break;
284                         case "h": replacement = ftos(floor(GetResourceAmount(this, RESOURCE_HEALTH))); break;
285                         case "l": replacement = NearestLocation(this.origin); break;
286                         case "y": replacement = NearestLocation(cursor); break;
287                         case "d": replacement = NearestLocation(this.death_origin); break;
288                         case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
289                         case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity).m_weapon); break;
290                         case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
291                         case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
292                         case "S": replacement = ftos(vlen(this.velocity)); break;
293                         case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
294                         case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
295                         default:
296                         {
297                                 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
298                                 replacement = M_ARGV(2, string);
299                                 break;
300                         }
301                 }
302
303                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
304                 p = p + strlen(replacement);
305         }
306         return msg;
307 }
308
309 /*
310 =============
311 GetCvars
312 =============
313 Called with:
314   0:  sends the request
315   >0: receives a cvar from name=argv(f) value=argv(f+1)
316 */
317 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
318 {
319         if (f < 0)
320         {
321                 strfree(store.(field));
322         }
323         else if (f > 0)
324         {
325                 if (thisname == name)
326                 {
327                         strcpy(store.(field), argv(f + 1));
328                 }
329         }
330         else
331                 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
332 }
333 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
334 {
335         GetCvars_handleString(this, store, thisname, f, field, name);
336         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
337                 if (thisname == name)
338                 {
339                         string s = func(this, strcat1(store.(field)));
340                         if (s != store.(field))
341                         {
342                                 strcpy(store.(field), s);
343                         }
344                 }
345 }
346 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
347 {
348         if (f < 0)
349         {
350         }
351         else if (f > 0)
352         {
353                 if (thisname == name)
354                         store.(field) = stof(argv(f + 1));
355         }
356         else
357                 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
358 }
359 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
360 {
361         if (f < 0)
362         {
363         }
364         else if (f > 0)
365         {
366                 if (thisname == name)
367                 {
368                         if (!store.(field))
369                         {
370                                 store.(field) = stof(argv(f + 1));
371                                 if (!store.(field))
372                                         store.(field) = -1;
373                         }
374                 }
375         }
376         else
377         {
378                 if (!store.(field))
379                         stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
380         }
381 }
382 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
383 {
384         string o = W_FixWeaponOrder_ForceComplete(wo);
385         strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
386         return o;
387 }
388
389 REPLICATE(autoswitch, bool, "cl_autoswitch");
390
391 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
392
393 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
394
395 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
396
397 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
398
399 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
400
401 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
402
403 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
404
405 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
406
407 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
408
409 REPLICATE(cvar_cl_physics, string, "cl_physics");
410
411 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
412
413 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
414
415 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
416
417 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
418
419 /**
420  * @param f -1: cleanup, 0: request, 1: receive
421  */
422 void GetCvars(entity this, entity store, int f)
423 {
424         string s = string_null;
425
426         if (f > 0)
427                 s = strcat1(argv(f));
428
429         get_cvars_f = f;
430         get_cvars_s = s;
431         MUTATOR_CALLHOOK(GetCvars);
432
433         Notification_GetCvars(this);
434
435         ReplicateVars(this, store, s, f);
436
437         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
438         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
439         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
440         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
441         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
442         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
443         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
444         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
445         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
446         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
447         GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
448
449         GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
450
451         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
452         if (f > 0)
453         {
454                 if (s == "cl_weaponpriority")
455                 {
456                         for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
457                         {
458                                 .entity weaponentity = weaponentities[slot];
459                                 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
460                                         this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
461                         }
462                 }
463                 if (s == "cl_allow_uidtracking")
464                         PlayerStats_GameReport_AddPlayer(this);
465         }
466 }
467
468 // decolorizes and team colors the player name when needed
469 string playername(entity p, bool team_colorize)
470 {
471     string t;
472     if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
473     {
474         t = Team_ColorCode(p.team);
475         return strcat(t, strdecolorize(p.netname));
476     }
477     else
478         return p.netname;
479 }
480
481 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
482 {
483         int i = weaponinfo.m_id;
484         int d = 0;
485         bool allow_mutatorblocked = false;
486
487         if(!i)
488                 return 0;
489
490         bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
491         d = M_ARGV(1, float);
492         allguns = M_ARGV(2, bool);
493         allow_mutatorblocked = M_ARGV(3, bool);
494
495         if(allguns)
496         {
497                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
498                         d = true;
499                 else
500                         d = false;
501         }
502         else if(!mutator_returnvalue)
503                 d = !(!weaponinfo.weaponstart);
504
505         if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
506                 d = 0;
507
508         float t = weaponinfo.weaponstartoverride;
509
510         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
511
512         // bit order in t:
513         // 1: want or not
514         // 2: is default?
515         // 4: is set by default?
516         if(t < 0)
517                 t = 4 | (3 * d);
518         else
519                 t |= (2 * d);
520
521         return t;
522 }
523
524 void readplayerstartcvars()
525 {
526         float i, t;
527         string s;
528
529         // initialize starting values for players
530         start_weapons = '0 0 0';
531         start_weapons_default = '0 0 0';
532         start_weapons_defaultmask = '0 0 0';
533         start_items = 0;
534         start_ammo_shells = 0;
535         start_ammo_nails = 0;
536         start_ammo_rockets = 0;
537         start_ammo_cells = 0;
538         start_ammo_plasma = 0;
539         if (random_start_ammo == NULL)
540         {
541                 random_start_ammo = spawn();
542         }
543         start_health = cvar("g_balance_health_start");
544         start_armorvalue = cvar("g_balance_armor_start");
545
546         g_weaponarena = 0;
547         g_weaponarena_weapons = '0 0 0';
548
549         s = cvar_string("g_weaponarena");
550
551         MUTATOR_CALLHOOK(SetWeaponArena, s);
552         s = M_ARGV(0, string);
553
554         if (s == "0" || s == "")
555         {
556                 // no arena
557         }
558         else if (s == "off")
559         {
560                 // forcibly turn off weaponarena
561         }
562         else if (s == "all" || s == "1")
563         {
564                 g_weaponarena = 1;
565                 g_weaponarena_list = "All Weapons";
566                 FOREACH(Weapons, it != WEP_Null, {
567                         if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
568                                 g_weaponarena_weapons |= (it.m_wepset);
569                 });
570         }
571         else if (s == "devall")
572         {
573                 g_weaponarena = 1;
574                 g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons?
575                 FOREACH(Weapons, it != WEP_Null,
576                 {
577                         g_weaponarena_weapons |= (it.m_wepset);
578                 });
579         }
580         else if (s == "most")
581         {
582                 g_weaponarena = 1;
583                 g_weaponarena_list = "Most Weapons";
584                 FOREACH(Weapons, it != WEP_Null, {
585                         if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
586                                 if(it.spawnflags & WEP_FLAG_NORMAL)
587                                         g_weaponarena_weapons |= (it.m_wepset);
588                 });
589         }
590         else if (s == "none")
591         {
592                 g_weaponarena = 1;
593                 g_weaponarena_list = "No Weapons";
594         }
595         else
596         {
597                 g_weaponarena = 1;
598                 t = tokenize_console(s);
599                 g_weaponarena_list = "";
600                 for (i = 0; i < t; ++i)
601                 {
602                         s = argv(i);
603                         FOREACH(Weapons, it != WEP_Null, {
604                                 if(it.netname == s)
605                                 {
606                                         g_weaponarena_weapons |= (it.m_wepset);
607                                         g_weaponarena_list = strcat(g_weaponarena_list, it.m_name, " & ");
608                                         break;
609                                 }
610                         });
611                 }
612                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
613         }
614
615         if (g_weaponarena)
616         {
617                 g_weapon_stay = 0; // incompatible
618                 start_weapons = g_weaponarena_weapons;
619                 start_items |= IT_UNLIMITED_AMMO;
620         }
621         else
622         {
623                 FOREACH(Weapons, it != WEP_Null, {
624                         int w = want_weapon(it, false);
625                         WepSet s = it.m_wepset;
626                         if(w & 1)
627                                 start_weapons |= s;
628                         if(w & 2)
629                                 start_weapons_default |= s;
630                         if(w & 4)
631                                 start_weapons_defaultmask |= s;
632                 });
633         }
634
635         if(!cvar("g_use_ammunition"))
636                 start_items |= IT_UNLIMITED_AMMO;
637
638         if(start_items & IT_UNLIMITED_WEAPON_AMMO)
639         {
640                 start_ammo_shells = 999;
641                 start_ammo_nails = 999;
642                 start_ammo_rockets = 999;
643                 start_ammo_cells = 999;
644                 start_ammo_plasma = 999;
645                 start_ammo_fuel = 999;
646         }
647         else
648         {
649                 start_ammo_shells = cvar("g_start_ammo_shells");
650                 start_ammo_nails = cvar("g_start_ammo_nails");
651                 start_ammo_rockets = cvar("g_start_ammo_rockets");
652                 start_ammo_cells = cvar("g_start_ammo_cells");
653                 start_ammo_plasma = cvar("g_start_ammo_plasma");
654                 start_ammo_fuel = cvar("g_start_ammo_fuel");
655                 random_start_weapons_count = cvar("g_random_start_weapons_count");
656                 SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, cvar(
657                         "g_random_start_shells"));
658                 SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, cvar(
659                         "g_random_start_bullets"));
660                 SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS,
661                         cvar("g_random_start_rockets"));
662                 SetResourceAmount(random_start_ammo, RESOURCE_CELLS, cvar(
663                         "g_random_start_cells"));
664                 SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, cvar(
665                         "g_random_start_plasma"));
666         }
667
668         if (warmup_stage)
669         {
670                 warmup_start_ammo_shells = start_ammo_shells;
671                 warmup_start_ammo_nails = start_ammo_nails;
672                 warmup_start_ammo_rockets = start_ammo_rockets;
673                 warmup_start_ammo_cells = start_ammo_cells;
674                 warmup_start_ammo_plasma = start_ammo_plasma;
675                 warmup_start_ammo_fuel = start_ammo_fuel;
676                 warmup_start_health = start_health;
677                 warmup_start_armorvalue = start_armorvalue;
678                 warmup_start_weapons = start_weapons;
679                 warmup_start_weapons_default = start_weapons_default;
680                 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
681
682                 if (!g_weaponarena && !g_ca && !g_freezetag)
683                 {
684                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
685                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
686                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
687                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
688                         warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
689                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
690                         warmup_start_health = cvar("g_warmup_start_health");
691                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
692                         warmup_start_weapons = '0 0 0';
693                         warmup_start_weapons_default = '0 0 0';
694                         warmup_start_weapons_defaultmask = '0 0 0';
695                         FOREACH(Weapons, it != WEP_Null, {
696                                 int w = want_weapon(it, g_warmup_allguns);
697                                 WepSet s = (it.m_wepset);
698                                 if(w & 1)
699                                         warmup_start_weapons |= s;
700                                 if(w & 2)
701                                         warmup_start_weapons_default |= s;
702                                 if(w & 4)
703                                         warmup_start_weapons_defaultmask |= s;
704                         });
705                 }
706         }
707
708         if (g_jetpack)
709                 start_items |= ITEM_Jetpack.m_itemid;
710
711         MUTATOR_CALLHOOK(SetStartItems);
712
713         if (start_items & ITEM_Jetpack.m_itemid)
714         {
715                 start_items |= ITEM_JetpackRegen.m_itemid;
716                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
717                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
718         }
719
720         WepSet precache_weapons = start_weapons;
721         if (g_warmup_allguns != 1)
722                 precache_weapons |= warmup_start_weapons;
723         FOREACH(Weapons, it != WEP_Null, {
724                 if(precache_weapons & (it.m_wepset))
725                         it.wr_init(it);
726         });
727
728         start_ammo_shells = max(0, start_ammo_shells);
729         start_ammo_nails = max(0, start_ammo_nails);
730         start_ammo_rockets = max(0, start_ammo_rockets);
731         start_ammo_cells = max(0, start_ammo_cells);
732         start_ammo_plasma = max(0, start_ammo_plasma);
733         start_ammo_fuel = max(0, start_ammo_fuel);
734         SetResourceAmount(random_start_ammo, RESOURCE_SHELLS, max(0,
735                 GetResourceAmount(random_start_ammo, RESOURCE_SHELLS)));
736         SetResourceAmount(random_start_ammo, RESOURCE_BULLETS, max(0,
737                 GetResourceAmount(random_start_ammo, RESOURCE_BULLETS)));
738         SetResourceAmount(random_start_ammo, RESOURCE_ROCKETS, max(0,
739                 GetResourceAmount(random_start_ammo, RESOURCE_ROCKETS)));
740         SetResourceAmount(random_start_ammo, RESOURCE_CELLS, max(0,
741                 GetResourceAmount(random_start_ammo, RESOURCE_CELLS)));
742         SetResourceAmount(random_start_ammo, RESOURCE_PLASMA, max(0,
743                 GetResourceAmount(random_start_ammo, RESOURCE_PLASMA)));
744
745         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
746         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
747         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
748         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
749         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
750         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
751 }
752
753 void precache_playermodel(string m)
754 {
755         float globhandle, i, n;
756         string f;
757
758         if(substring(m, -9,5) == "_lod1")
759                 return;
760         if(substring(m, -9,5) == "_lod2")
761                 return;
762         precache_model(m);
763         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
764         if(fexists(f))
765                 precache_model(f);
766         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
767         if(fexists(f))
768                 precache_model(f);
769
770         globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
771         if (globhandle < 0)
772                 return;
773         n = search_getsize(globhandle);
774         for (i = 0; i < n; ++i)
775         {
776                 //print(search_getfilename(globhandle, i), "\n");
777                 f = search_getfilename(globhandle, i);
778                 PrecachePlayerSounds(f);
779         }
780         search_end(globhandle);
781 }
782 void precache_all_playermodels(string pattern)
783 {
784         int globhandle = search_begin(pattern, true, false);
785         if (globhandle < 0) return;
786         int n = search_getsize(globhandle);
787         for (int i = 0; i < n; ++i)
788         {
789                 string s = search_getfilename(globhandle, i);
790                 precache_playermodel(s);
791         }
792         search_end(globhandle);
793 }
794
795 void precache_playermodels(string s)
796 {
797         FOREACH_WORD(s, true, { precache_playermodel(it); });
798 }
799
800 void precache()
801 {
802     // gamemode related things
803
804     // Precache all player models if desired
805     if (autocvar_sv_precacheplayermodels)
806     {
807         PrecachePlayerSounds("sound/player/default.sounds");
808         precache_all_playermodels("models/player/*.zym");
809         precache_all_playermodels("models/player/*.dpm");
810         precache_all_playermodels("models/player/*.md3");
811         precache_all_playermodels("models/player/*.psk");
812         precache_all_playermodels("models/player/*.iqm");
813     }
814
815     if (autocvar_sv_defaultcharacter)
816     {
817                 precache_playermodels(autocvar_sv_defaultplayermodel_red);
818                 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
819                 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
820                 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
821                 precache_playermodels(autocvar_sv_defaultplayermodel);
822     }
823
824 #if 0
825     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
826
827     if (!this.noise && this.music) // quake 3 uses the music field
828         this.noise = this.music;
829
830     // plays music for the level if there is any
831     if (this.noise)
832     {
833         precache_sound (this.noise);
834         ambientsound ('0 0 0', this.noise, VOL_BASE, ATTEN_NONE);
835     }
836 #endif
837 }
838
839
840 void make_safe_for_remove(entity e)
841 {
842     if (e.initialize_entity)
843     {
844         entity ent, prev = NULL;
845         for (ent = initialize_entity_first; ent; )
846         {
847             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
848             {
849                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
850                 // skip it in linked list
851                 if (prev)
852                 {
853                     prev.initialize_entity_next = ent.initialize_entity_next;
854                     ent = prev.initialize_entity_next;
855                 }
856                 else
857                 {
858                     initialize_entity_first = ent.initialize_entity_next;
859                     ent = initialize_entity_first;
860                 }
861             }
862             else
863             {
864                 prev = ent;
865                 ent = ent.initialize_entity_next;
866             }
867         }
868     }
869 }
870
871 .float remove_except_protected_forbidden;
872 void remove_except_protected(entity e)
873 {
874         if(e.remove_except_protected_forbidden)
875                 error("not allowed to remove this at this point");
876         builtin_remove(e);
877 }
878
879 void remove_unsafely(entity e)
880 {
881     if(e.classname == "spike")
882         error("Removing spikes is forbidden (crylink bug), please report");
883     builtin_remove(e);
884 }
885
886 void remove_safely(entity e)
887 {
888     make_safe_for_remove(e);
889     builtin_remove(e);
890 }
891
892 void InitializeEntity(entity e, void(entity this) func, int order)
893 {
894     entity prev, cur;
895
896     if (!e || e.initialize_entity)
897     {
898         // make a proxy initializer entity
899         entity e_old = e;
900         e = new(initialize_entity);
901         e.enemy = e_old;
902     }
903
904     e.initialize_entity = func;
905     e.initialize_entity_order = order;
906
907     cur = initialize_entity_first;
908     prev = NULL;
909     for (;;)
910     {
911         if (!cur || cur.initialize_entity_order > order)
912         {
913             // insert between prev and cur
914             if (prev)
915                 prev.initialize_entity_next = e;
916             else
917                 initialize_entity_first = e;
918             e.initialize_entity_next = cur;
919             return;
920         }
921         prev = cur;
922         cur = cur.initialize_entity_next;
923     }
924 }
925 void InitializeEntitiesRun()
926 {
927     entity startoflist = initialize_entity_first;
928     initialize_entity_first = NULL;
929     delete_fn = remove_except_protected;
930     for (entity e = startoflist; e; e = e.initialize_entity_next)
931     {
932                 e.remove_except_protected_forbidden = 1;
933     }
934     for (entity e = startoflist; e; )
935     {
936                 e.remove_except_protected_forbidden = 0;
937         e.initialize_entity_order = 0;
938         entity next = e.initialize_entity_next;
939         e.initialize_entity_next = NULL;
940         var void(entity this) func = e.initialize_entity;
941         e.initialize_entity = func_null;
942         if (e.classname == "initialize_entity")
943         {
944             entity wrappee = e.enemy;
945             builtin_remove(e);
946             e = wrappee;
947         }
948         //dprint("Delayed initialization: ", e.classname, "\n");
949         if (func)
950         {
951                 func(e);
952         }
953         else
954         {
955             eprint(e);
956             backtrace(strcat("Null function in: ", e.classname, "\n"));
957         }
958         e = next;
959     }
960     delete_fn = remove_unsafely;
961 }
962
963 .float(entity) isEliminated;
964 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
965 {
966         Stream out = MSG_ENTITY;
967         WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
968         serialize(byte, out, sendflags);
969         if (sendflags & 1) {
970                 for (int i = 1; i <= maxclients; i += 8) {
971                         int f = 0;
972                         entity e = edict_num(i);
973                         for (int b = 0; b < 8; ++b, e = nextent(e)) {
974                                 if (eliminatedPlayers.isEliminated(e)) {
975                                         f |= BIT(b);
976                                 }
977                         }
978                         serialize(byte, out, f);
979                 }
980         }
981         return true;
982 }
983
984 void EliminatedPlayers_Init(float(entity) isEliminated_func)
985 {
986         if(eliminatedPlayers)
987         {
988                 backtrace("Can't spawn eliminatedPlayers again!");
989                 return;
990         }
991         Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
992         eliminatedPlayers.isEliminated = isEliminated_func;
993 }
994
995
996
997
998 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
999 {
1000         if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1001                 this.projectiledeathtype |= HITTYPE_SPLASH;
1002         adaptor_think2use(this);
1003 }
1004
1005 // deferred dropping
1006 void DropToFloor_Handler(entity this)
1007 {
1008     WITHSELF(this, builtin_droptofloor());
1009     this.dropped_origin = this.origin;
1010 }
1011
1012 void droptofloor(entity this)
1013 {
1014     InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1015 }
1016
1017
1018
1019 float trace_hits_box_a0, trace_hits_box_a1;
1020
1021 float trace_hits_box_1d(float end, float thmi, float thma)
1022 {
1023     if (end == 0)
1024     {
1025         // just check if x is in range
1026         if (0 < thmi)
1027             return false;
1028         if (0 > thma)
1029             return false;
1030     }
1031     else
1032     {
1033         // do the trace with respect to x
1034         // 0 -> end has to stay in thmi -> thma
1035         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1036         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1037         if (trace_hits_box_a0 > trace_hits_box_a1)
1038             return false;
1039     }
1040     return true;
1041 }
1042
1043 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1044 {
1045     end -= start;
1046     thmi -= start;
1047     thma -= start;
1048     // now it is a trace from 0 to end
1049
1050     trace_hits_box_a0 = 0;
1051     trace_hits_box_a1 = 1;
1052
1053     if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1054         return false;
1055     if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1056         return false;
1057     if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1058         return false;
1059
1060     return true;
1061 }
1062
1063 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1064 {
1065     return trace_hits_box(start, end, thmi - ma, thma - mi);
1066 }
1067
1068 bool SUB_NoImpactCheck(entity this, entity toucher)
1069 {
1070         // zero hitcontents = this is not the real impact, but either the
1071         // mirror-impact of something hitting the projectile instead of the
1072         // projectile hitting the something, or a touchareagrid one. Neither of
1073         // these stop the projectile from moving, so...
1074         if(trace_dphitcontents == 0)
1075         {
1076                 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1077                 checkclient(this); // TODO: .health is checked in the engine with this, possibly replace with a QC function?
1078         }
1079     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1080         return true;
1081     if (toucher == NULL && this.size != '0 0 0')
1082     {
1083         vector tic;
1084         tic = this.velocity * sys_frametime;
1085         tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1086         traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1087         if (trace_fraction >= 1)
1088         {
1089             LOG_TRACE("Odd... did not hit...?");
1090         }
1091         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1092         {
1093             LOG_TRACE("Detected and prevented the sky-grapple bug.");
1094             return true;
1095         }
1096     }
1097
1098     return false;
1099 }
1100
1101 #define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
1102
1103 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1104 {
1105         if(SUB_OwnerCheck(this, toucher))
1106                 return true;
1107         if(SUB_NoImpactCheck(this, toucher))
1108         {
1109                 if(this.classname == "nade")
1110                         return false; // no checks here
1111                 else if(this.classname == "grapplinghook")
1112                         RemoveHook(this);
1113                 else if(this.classname == "spike")
1114                 {
1115                         W_Crylink_Dequeue(this);
1116                         delete(this);
1117                 }
1118                 else
1119                         delete(this);
1120                 return true;
1121         }
1122         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1123                 UpdateCSQCProjectile(this);
1124         return false;
1125 }
1126
1127 /** engine callback */
1128 void URI_Get_Callback(float id, float status, string data)
1129 {
1130         if(url_URI_Get_Callback(id, status, data))
1131         {
1132                 // handled
1133         }
1134         else if (id == URI_GET_DISCARD)
1135         {
1136                 // discard
1137         }
1138         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1139         {
1140                 // sv_cmd curl
1141                 Curl_URI_Get_Callback(id, status, data);
1142         }
1143         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1144         {
1145                 // online ban list
1146                 OnlineBanList_URI_Get_Callback(id, status, data);
1147         }
1148         else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1149         {
1150                 // handled by a mutator
1151         }
1152         else
1153         {
1154                 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1155         }
1156 }
1157
1158 string uid2name(string myuid) {
1159         string s;
1160         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1161
1162         // FIXME remove this later after 0.6 release
1163         // convert old style broken records to correct style
1164         if(s == "")
1165         {
1166                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1167                 if(s != "")
1168                 {
1169                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1170                         db_remove(ServerProgsDB, strcat("uid2name", myuid));
1171                 }
1172         }
1173
1174         if(s == "")
1175                 s = "^1Unregistered Player";
1176         return s;
1177 }
1178
1179 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1180 {
1181     float m, i;
1182     vector start, org, delta, end, enddown, mstart;
1183
1184     m = e.dphitcontentsmask;
1185     e.dphitcontentsmask = goodcontents | badcontents;
1186
1187     org = boundmin;
1188     delta = boundmax - boundmin;
1189
1190     start = end = org;
1191
1192     for (i = 0; i < attempts; ++i)
1193     {
1194         start.x = org.x + random() * delta.x;
1195         start.y = org.y + random() * delta.y;
1196         start.z = org.z + random() * delta.z;
1197
1198         // rule 1: start inside world bounds, and outside
1199         // solid, and don't start from somewhere where you can
1200         // fall down to evil
1201         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1202         if (trace_fraction >= 1)
1203             continue;
1204         if (trace_startsolid)
1205             continue;
1206         if (trace_dphitcontents & badcontents)
1207             continue;
1208         if (trace_dphitq3surfaceflags & badsurfaceflags)
1209             continue;
1210
1211         // rule 2: if we are too high, lower the point
1212         if (trace_fraction * delta.z > maxaboveground)
1213             start = trace_endpos + '0 0 1' * maxaboveground;
1214         enddown = trace_endpos;
1215
1216         // rule 3: make sure we aren't outside the map. This only works
1217         // for somewhat well formed maps. A good rule of thumb is that
1218         // the map should have a convex outside hull.
1219         // these can be traceLINES as we already verified the starting box
1220         mstart = start + 0.5 * (e.mins + e.maxs);
1221         traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1222         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1223             continue;
1224         traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1225         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1226             continue;
1227         traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1228         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1229             continue;
1230         traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1231         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1232             continue;
1233         traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1234         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1235             continue;
1236
1237         // rule 4: we must "see" some spawnpoint or item
1238     entity sp = NULL;
1239     IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1240     {
1241         if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1242         {
1243                 sp = it;
1244                 break;
1245         }
1246     });
1247         if(!sp)
1248         {
1249                 int items_checked = 0;
1250                 IL_EACH(g_items, checkpvs(mstart, it),
1251                 {
1252                         if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1253                         {
1254                                 sp = it;
1255                                 break;
1256                         }
1257
1258                         ++items_checked;
1259                         if(items_checked >= attempts)
1260                                 break; // sanity
1261                 });
1262
1263                 if(!sp)
1264                         continue;
1265         }
1266
1267         // find a random vector to "look at"
1268         end.x = org.x + random() * delta.x;
1269         end.y = org.y + random() * delta.y;
1270         end.z = org.z + random() * delta.z;
1271         end = start + normalize(end - start) * vlen(delta);
1272
1273         // rule 4: start TO end must not be too short
1274         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1275         if (trace_startsolid)
1276             continue;
1277         if (trace_fraction < minviewdistance / vlen(delta))
1278             continue;
1279
1280         // rule 5: don't want to look at sky
1281         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1282             continue;
1283
1284         // rule 6: we must not end up in trigger_hurt
1285         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1286             continue;
1287
1288         break;
1289     }
1290
1291     e.dphitcontentsmask = m;
1292
1293     if (i < attempts)
1294     {
1295         setorigin(e, start);
1296         e.angles = vectoangles(end - start);
1297         LOG_DEBUG("Needed ", ftos(i + 1), " attempts");
1298         return true;
1299     }
1300     else
1301         return false;
1302 }
1303
1304 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1305 {
1306         return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1307 }
1308
1309 void write_recordmarker(entity pl, float tstart, float dt)
1310 {
1311     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1312
1313     // also write a marker into demo files for demotc-race-record-extractor to find
1314     stuffcmd(pl,
1315              strcat(
1316                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1317                  " ", ftos(tstart), " ", ftos(dt), "\n"));
1318 }
1319
1320 void attach_sameorigin(entity e, entity to, string tag)
1321 {
1322     vector org, t_forward, t_left, t_up, e_forward, e_up;
1323     float tagscale;
1324
1325     org = e.origin - gettaginfo(to, gettagindex(to, tag));
1326     tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1327     t_forward = v_forward * tagscale;
1328     t_left = v_right * -tagscale;
1329     t_up = v_up * tagscale;
1330
1331     e.origin_x = org * t_forward;
1332     e.origin_y = org * t_left;
1333     e.origin_z = org * t_up;
1334
1335     // current forward and up directions
1336     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1337                 e.angles = AnglesTransform_FromVAngles(e.angles);
1338         else
1339                 e.angles = AnglesTransform_FromAngles(e.angles);
1340     fixedmakevectors(e.angles);
1341
1342     // untransform forward, up!
1343     e_forward.x = v_forward * t_forward;
1344     e_forward.y = v_forward * t_left;
1345     e_forward.z = v_forward * t_up;
1346     e_up.x = v_up * t_forward;
1347     e_up.y = v_up * t_left;
1348     e_up.z = v_up * t_up;
1349
1350     e.angles = fixedvectoangles2(e_forward, e_up);
1351     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1352                 e.angles = AnglesTransform_ToVAngles(e.angles);
1353         else
1354                 e.angles = AnglesTransform_ToAngles(e.angles);
1355
1356     setattachment(e, to, tag);
1357     setorigin(e, e.origin);
1358 }
1359
1360 void detach_sameorigin(entity e)
1361 {
1362     vector org;
1363     org = gettaginfo(e, 0);
1364     e.angles = fixedvectoangles2(v_forward, v_up);
1365     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1366                 e.angles = AnglesTransform_ToVAngles(e.angles);
1367         else
1368                 e.angles = AnglesTransform_ToAngles(e.angles);
1369     setorigin(e, org);
1370     setattachment(e, NULL, "");
1371     setorigin(e, e.origin);
1372 }
1373
1374 void follow_sameorigin(entity e, entity to)
1375 {
1376     set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1377     e.aiment = to; // make the hole follow bmodel
1378     e.punchangle = to.angles; // the original angles of bmodel
1379     e.view_ofs = e.origin - to.origin; // relative origin
1380     e.v_angle = e.angles - to.angles; // relative angles
1381 }
1382
1383 void unfollow_sameorigin(entity e)
1384 {
1385     set_movetype(e, MOVETYPE_NONE);
1386 }
1387
1388 entity gettaginfo_relative_ent;
1389 vector gettaginfo_relative(entity e, float tag)
1390 {
1391     if (!gettaginfo_relative_ent)
1392     {
1393         gettaginfo_relative_ent = spawn();
1394         gettaginfo_relative_ent.effects = EF_NODRAW;
1395     }
1396     gettaginfo_relative_ent.model = e.model;
1397     gettaginfo_relative_ent.modelindex = e.modelindex;
1398     gettaginfo_relative_ent.frame = e.frame;
1399     return gettaginfo(gettaginfo_relative_ent, tag);
1400 }
1401
1402 .string aiment_classname;
1403 .float aiment_deadflag;
1404 void SetMovetypeFollow(entity ent, entity e)
1405 {
1406         // FIXME this may not be warpzone aware
1407         set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1408         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1409         ent.aiment = e; // make the hole follow bmodel
1410         ent.punchangle = e.angles; // the original angles of bmodel
1411         ent.view_ofs = ent.origin - e.origin; // relative origin
1412         ent.v_angle = ent.angles - e.angles; // relative angles
1413         ent.aiment_classname = strzone(e.classname);
1414         ent.aiment_deadflag = e.deadflag;
1415 }
1416 void UnsetMovetypeFollow(entity ent)
1417 {
1418         set_movetype(ent, MOVETYPE_FLY);
1419         PROJECTILE_MAKETRIGGER(ent);
1420         ent.aiment = NULL;
1421 }
1422 float LostMovetypeFollow(entity ent)
1423 {
1424 /*
1425         if(ent.move_movetype != MOVETYPE_FOLLOW)
1426                 if(ent.aiment)
1427                         error("???");
1428 */
1429         if(ent.aiment)
1430         {
1431                 if(ent.aiment.classname != ent.aiment_classname)
1432                         return 1;
1433                 if(ent.aiment.deadflag != ent.aiment_deadflag)
1434                         return 1;
1435         }
1436         return 0;
1437 }
1438
1439 .bool pushable;
1440 bool isPushable(entity e)
1441 {
1442         if(e.pushable)
1443                 return true;
1444         if(IS_VEHICLE(e))
1445                 return false;
1446         if(e.iscreature)
1447                 return true;
1448         if (Item_IsLoot(e))
1449         {
1450                 return true;
1451         }
1452         switch(e.classname)
1453         {
1454                 case "body":
1455                         return true;
1456                 case "bullet": // antilagged bullets can't hit this either
1457                         return false;
1458         }
1459         if (e.projectiledeathtype)
1460                 return true;
1461         return false;
1462 }