1 #include "miscfunctions.qh"
4 #include "command/common.qh"
5 #include "constants.qh"
8 #include <server/mutators/_mod.qh>
9 #include "../common/t_items.qh"
10 #include "resources.qh"
13 #include "weapons/accuracy.qh"
14 #include "weapons/csqcprojectile.qh"
15 #include "weapons/selection.qh"
16 #include "../common/command/_mod.qh"
17 #include "../common/constants.qh"
18 #include <common/net_linked.qh>
19 #include <common/weapons/weapon/crylink.qh>
20 #include "../common/deathtypes/all.qh"
21 #include "../common/mapinfo.qh"
22 #include "../common/notifications/all.qh"
23 #include "../common/playerstats.qh"
24 #include "../common/teams.qh"
25 #include "../common/mapobjects/subs.qh"
26 #include "../common/util.qh"
27 #include "../common/turrets/sv_turrets.qh"
28 #include <common/weapons/_all.qh>
29 #include "../common/vehicles/sv_vehicles.qh"
30 #include "../common/vehicles/vehicle.qh"
31 #include "../common/items/_mod.qh"
32 #include "../common/state.qh"
33 #include "../common/effects/qc/globalsound.qh"
34 #include "../common/wepent.qh"
35 #include "../lib/csqcmodel/sv_model.qh"
36 #include "../lib/warpzone/anglestransform.qh"
37 #include "../lib/warpzone/server.qh"
39 void crosshair_trace(entity pl)
41 traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
44 void crosshair_trace_plusvisibletriggers(entity pl)
46 crosshair_trace_plusvisibletriggers__is_wz(pl, false);
49 void WarpZone_crosshair_trace_plusvisibletriggers(entity pl)
51 crosshair_trace_plusvisibletriggers__is_wz(pl, true);
54 void crosshair_trace_plusvisibletriggers__is_wz(entity pl, bool is_wz)
56 FOREACH_ENTITY_FLOAT(solid, SOLID_TRIGGER,
61 IL_PUSH(g_ctrace_changed, it);
66 WarpZone_crosshair_trace(pl);
70 IL_EACH(g_ctrace_changed, true, { it.solid = SOLID_TRIGGER; });
72 IL_CLEAR(g_ctrace_changed);
75 void WarpZone_crosshair_trace(entity pl)
77 WarpZone_traceline_antilag(pl, CS(pl).cursor_trace_start, CS(pl).cursor_trace_start + normalize(CS(pl).cursor_trace_endpos - CS(pl).cursor_trace_start) * max_shot_distance, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
80 void dedicated_print(string input)
82 if (server_is_dedicated) print(input);
85 void GameLogEcho(string s)
90 if (autocvar_sv_eventlog_files)
95 matches = autocvar_sv_eventlog_files_counter + 1;
96 cvar_set("sv_eventlog_files_counter", itos(matches));
99 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
100 fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
101 logfile = fopen(fn, FILE_APPEND);
102 fputs(logfile, ":logversion:3\n");
106 if (autocvar_sv_eventlog_files_timestamps)
107 fputs(logfile, strcat(":time:", strftime(true, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
109 fputs(logfile, strcat(s, "\n"));
112 if (autocvar_sv_eventlog_console)
114 dedicated_print(strcat(s, "\n"));
121 // will be opened later
126 if (logfile_open && logfile >= 0)
133 entity findnearest(vector point, bool checkitems, vector axismod)
138 IL_EACH(((checkitems) ? g_items : g_locations), ((checkitems) ? (it.target == "###item###") : (it.classname == "target_location")),
140 if ((it.items == IT_KEY1 || it.items == IT_KEY2) && it.target == "###item###")
145 dist = dist.x * axismod.x * '1 0 0' + dist.y * axismod.y * '0 1 0' + dist.z * axismod.z * '0 0 1';
146 float len = vlen2(dist);
149 for (l = 0; l < num_nearest; ++l)
151 if (len < nearest_length[l])
155 // now i tells us where to insert at
156 // INSERTION SORT! YOU'VE SEEN IT! RUN!
157 if (l < NUM_NEAREST_ENTITIES)
159 for (int j = NUM_NEAREST_ENTITIES - 1; j >= l; --j)
161 nearest_length[j + 1] = nearest_length[j];
162 nearest_entity[j + 1] = nearest_entity[j];
164 nearest_length[l] = len;
165 nearest_entity[l] = it;
166 if (num_nearest < NUM_NEAREST_ENTITIES)
167 num_nearest = num_nearest + 1;
171 // now use the first one from our list that we can see
172 for (int j = 0; j < num_nearest; ++j)
174 traceline(point, nearest_entity[j].origin, true, NULL);
175 if (trace_fraction == 1)
178 LOG_TRACEF("Nearest point (%s) is not visible, using a visible one.", nearest_entity[0].netname);
179 return nearest_entity[j];
183 if (num_nearest == 0)
186 LOG_TRACE("Not seeing any location point, using nearest as fallback.");
188 dprint("Candidates were: ");
189 for(j = 0; j < num_nearest; ++j)
193 dprint(nearest_entity[j].netname);
198 return nearest_entity[0];
201 string NearestLocation(vector p)
203 string ret = "somewhere";
204 entity loc = findnearest(p, false, '1 1 1');
209 loc = findnearest(p, true, '1 1 4');
216 string AmmoNameFromWeaponentity(Weapon wep)
218 string ammoitems = "batteries";
219 switch (wep.ammo_type)
221 case RES_SHELLS: ammoitems = ITEM_Shells.m_name; break;
222 case RES_BULLETS: ammoitems = ITEM_Bullets.m_name; break;
223 case RES_ROCKETS: ammoitems = ITEM_Rockets.m_name; break;
224 case RES_CELLS: ammoitems = ITEM_Cells.m_name; break;
225 case RES_PLASMA: ammoitems = ITEM_Plasma.m_name; break;
226 case RES_FUEL: ammoitems = ITEM_JetpackFuel.m_name; break;
231 string formatmessage(entity this, string msg)
235 vector cursor = '0 0 0';
236 entity cursor_ent = NULL;
243 MUTATOR_CALLHOOK(PreFormatMessage, this, msg);
244 msg = M_ARGV(1, string);
248 break; // too many replacements
251 p1 = strstrofs(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
252 p2 = strstrofs(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
267 WarpZone_crosshair_trace_plusvisibletriggers(this);
268 cursor = trace_endpos;
269 cursor_ent = trace_ent;
273 replacement = substring(msg, p, 2);
274 escape = substring(msg, p + 1, 1);
276 .entity weaponentity = weaponentities[0]; // TODO: unhardcode
280 case "%": replacement = "%"; break;
281 case "\\":replacement = "\\"; break;
282 case "n": replacement = "\n"; break;
283 case "a": replacement = ftos(floor(GetResource(this, RES_ARMOR))); break;
284 case "h": replacement = ftos(floor(GetResource(this, RES_HEALTH))); break;
285 case "l": replacement = NearestLocation(this.origin); break;
286 case "y": replacement = NearestLocation(cursor); break;
287 case "d": replacement = NearestLocation(this.death_origin); break;
288 case "w": replacement = ((this.(weaponentity).m_weapon == WEP_Null) ? ((this.(weaponentity).m_switchweapon == WEP_Null) ? Weapons_from(this.(weaponentity).cnt) : this.(weaponentity).m_switchweapon) : this.(weaponentity).m_weapon).m_name; break;
289 case "W": replacement = AmmoNameFromWeaponentity(this.(weaponentity).m_weapon); break;
290 case "x": replacement = ((cursor_ent.netname == "" || !cursor_ent) ? "nothing" : cursor_ent.netname); break;
291 case "s": replacement = ftos(vlen(this.velocity - this.velocity_z * '0 0 1')); break;
292 case "S": replacement = ftos(vlen(this.velocity)); break;
293 case "t": replacement = seconds_tostring(ceil(max(0, autocvar_timelimit * 60 + game_starttime - time))); break;
294 case "T": replacement = seconds_tostring(floor(time - game_starttime)); break;
297 MUTATOR_CALLHOOK(FormatMessage, this, escape, replacement, msg);
298 replacement = M_ARGV(2, string);
303 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
304 p = p + strlen(replacement);
315 >0: receives a cvar from name=argv(f) value=argv(f+1)
317 void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name)
321 strfree(store.(field));
325 if (thisname == name)
327 strcpy(store.(field), argv(f + 1));
331 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
333 void GetCvars_handleString_Fixup(entity this, entity store, string thisname, float f, .string field, string name, string(entity, string) func)
335 GetCvars_handleString(this, store, thisname, f, field, name);
336 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
337 if (thisname == name)
339 string s = func(this, strcat1(store.(field)));
340 if (s != store.(field))
342 strcpy(store.(field), s);
346 void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name)
353 if (thisname == name)
354 store.(field) = stof(argv(f + 1));
357 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
359 void GetCvars_handleFloatOnce(entity this, entity store, string thisname, float f, .float field, string name)
366 if (thisname == name)
370 store.(field) = stof(argv(f + 1));
379 stuffcmd(this, strcat("cl_cmd sendcvar ", name, "\n"));
382 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
384 string o = W_FixWeaponOrder_ForceComplete(wo);
385 strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
389 REPLICATE(autoswitch, bool, "cl_autoswitch");
391 REPLICATE(cvar_cl_allow_uid2name, bool, "cl_allow_uid2name");
393 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
395 REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
397 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
399 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
401 REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
403 REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
405 REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
407 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
409 REPLICATE(cvar_cl_physics, string, "cl_physics");
411 REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
413 REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
415 REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
417 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
419 REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch");
421 REPLICATE(cvar_cl_weapon_switch_reload, bool, "cl_weapon_switch_reload");
423 REPLICATE(cvar_cl_weapon_switch_fallback_to_impulse, bool, "cl_weapon_switch_fallback_to_impulse");
426 * @param f -1: cleanup, 0: request, 1: receive
428 void GetCvars(entity this, entity store, int f)
430 string s = string_null;
433 s = strcat1(argv(f));
437 MUTATOR_CALLHOOK(GetCvars);
439 Notification_GetCvars(this);
441 ReplicateVars(this, store, s, f);
443 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
444 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
445 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
446 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
447 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
448 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
449 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
450 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
451 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
452 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
453 GetCvars_handleString_Fixup(this, store, s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
455 GetCvars_handleFloat(this, store, s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
457 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
460 if (s == "cl_weaponpriority")
462 for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
464 .entity weaponentity = weaponentities[slot];
465 if (this.(weaponentity) && (this.(weaponentity).m_weapon != WEP_Null || slot == 0))
466 this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity);
469 if (s == "cl_allow_uidtracking")
470 PlayerStats_GameReport_AddPlayer(this);
474 // decolorizes and team colors the player name when needed
475 string playername(entity p, bool team_colorize)
478 if (team_colorize && teamplay && !intermission_running && IS_PLAYER(p))
480 t = Team_ColorCode(p.team);
481 return strcat(t, strdecolorize(p.netname));
487 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done?
489 int i = weaponinfo.m_id;
491 bool allow_mutatorblocked = false;
496 bool mutator_returnvalue = MUTATOR_CALLHOOK(WantWeapon, weaponinfo, d, allguns, allow_mutatorblocked);
497 d = M_ARGV(1, float);
498 allguns = M_ARGV(2, bool);
499 allow_mutatorblocked = M_ARGV(3, bool);
502 d = boolean((weaponinfo.spawnflags & WEP_FLAG_NORMAL) && !(weaponinfo.spawnflags & WEP_FLAG_HIDDEN));
503 else if(!mutator_returnvalue)
504 d = !(!weaponinfo.weaponstart);
506 if(!allow_mutatorblocked && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
509 float t = weaponinfo.weaponstartoverride;
511 //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
516 // 4: is set by default?
525 void weaponarena_available_update(entity this)
527 FOREACH(Weapons, it != WEP_Null, {
528 // if no weapons are available, just fall back to normal weapons (most weapons arena)
529 bool wep_available = ((weaponsInMapAll) ? !!(weaponsInMapAll & WepSet_FromWeapon(it)) : (it.spawnflags & WEP_FLAG_NORMAL));
530 if(wep_available && !(it.spawnflags & WEP_FLAG_MUTATORBLOCKED) && !(it.spawnflags & WEP_FLAG_HIDDEN))
531 g_weaponarena_weapons |= WepSet_FromWeapon(it);
533 start_weapons |= g_weaponarena_weapons;
535 warmup_start_weapons |= g_weaponarena_weapons;
538 void readplayerstartcvars()
543 // initialize starting values for players
544 start_weapons = '0 0 0';
545 start_weapons_default = '0 0 0';
546 start_weapons_defaultmask = '0 0 0';
548 start_ammo_shells = 0;
549 start_ammo_nails = 0;
550 start_ammo_rockets = 0;
551 start_ammo_cells = 0;
552 start_ammo_plasma = 0;
553 if (random_start_ammo == NULL)
555 random_start_ammo = spawn();
557 start_health = cvar("g_balance_health_start");
558 start_armorvalue = cvar("g_balance_armor_start");
561 g_weaponarena_weapons = '0 0 0';
563 s = cvar_string("g_weaponarena");
565 MUTATOR_CALLHOOK(SetWeaponArena, s);
566 s = M_ARGV(0, string);
568 if (s == "0" || s == "")
574 // forcibly turn off weaponarena
576 else if (s == "all" || s == "1")
579 g_weaponarena_list = "All Weapons";
580 FOREACH(Weapons, it != WEP_Null, {
581 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED))
582 g_weaponarena_weapons |= (it.m_wepset);
585 else if (s == "devall")
588 g_weaponarena_list = "All Weapons"; // TODO: report as more than just all weapons?
589 FOREACH(Weapons, it != WEP_Null,
591 g_weaponarena_weapons |= (it.m_wepset);
594 else if (s == "most")
597 g_weaponarena_list = "Most Weapons";
598 FOREACH(Weapons, it != WEP_Null, {
599 if(!(it.spawnflags & WEP_FLAG_MUTATORBLOCKED) && (it.spawnflags & WEP_FLAG_NORMAL) && !(it.spawnflags & WEP_FLAG_HIDDEN))
600 g_weaponarena_weapons |= (it.m_wepset);
603 else if (s == "available")
606 g_weaponarena_list = "Most Weapons";
607 // include weapons the player would start with
608 FOREACH(Weapons, it != WEP_Null, {
609 int w = want_weapon(it, false);
611 g_weaponarena_weapons |= (it.m_wepset);
613 InitializeEntity(NULL, weaponarena_available_update, INITPRIO_FINDTARGET);
615 else if (s == "none")
618 g_weaponarena_list = "No Weapons";
623 t = tokenize_console(s);
624 g_weaponarena_list = "";
625 for (i = 0; i < t; ++i)
628 Weapon wep = Weapons_fromstr(s);
631 g_weaponarena_weapons |= (wep.m_wepset);
632 g_weaponarena_list = strcat(g_weaponarena_list, wep.m_name, " & ");
635 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
640 g_weapon_stay = 0; // incompatible
641 start_weapons = g_weaponarena_weapons;
642 start_items |= IT_UNLIMITED_AMMO;
646 FOREACH(Weapons, it != WEP_Null, {
647 int w = want_weapon(it, false);
648 WepSet s = it.m_wepset;
652 start_weapons_default |= s;
654 start_weapons_defaultmask |= s;
658 if(cvar("g_balance_superweapons_time") < 0)
659 start_items |= IT_UNLIMITED_SUPERWEAPONS;
661 if(!cvar("g_use_ammunition"))
662 start_items |= IT_UNLIMITED_AMMO;
664 if(start_items & IT_UNLIMITED_WEAPON_AMMO)
666 start_ammo_shells = 999;
667 start_ammo_nails = 999;
668 start_ammo_rockets = 999;
669 start_ammo_cells = 999;
670 start_ammo_plasma = 999;
671 start_ammo_fuel = 999;
675 start_ammo_shells = cvar("g_start_ammo_shells");
676 start_ammo_nails = cvar("g_start_ammo_nails");
677 start_ammo_rockets = cvar("g_start_ammo_rockets");
678 start_ammo_cells = cvar("g_start_ammo_cells");
679 start_ammo_plasma = cvar("g_start_ammo_plasma");
680 start_ammo_fuel = cvar("g_start_ammo_fuel");
681 random_start_weapons_count = cvar("g_random_start_weapons_count");
682 SetResource(random_start_ammo, RES_SHELLS, cvar(
683 "g_random_start_shells"));
684 SetResource(random_start_ammo, RES_BULLETS, cvar(
685 "g_random_start_bullets"));
686 SetResource(random_start_ammo, RES_ROCKETS,
687 cvar("g_random_start_rockets"));
688 SetResource(random_start_ammo, RES_CELLS, cvar(
689 "g_random_start_cells"));
690 SetResource(random_start_ammo, RES_PLASMA, cvar(
691 "g_random_start_plasma"));
696 warmup_start_ammo_shells = start_ammo_shells;
697 warmup_start_ammo_nails = start_ammo_nails;
698 warmup_start_ammo_rockets = start_ammo_rockets;
699 warmup_start_ammo_cells = start_ammo_cells;
700 warmup_start_ammo_plasma = start_ammo_plasma;
701 warmup_start_ammo_fuel = start_ammo_fuel;
702 warmup_start_health = start_health;
703 warmup_start_armorvalue = start_armorvalue;
704 warmup_start_weapons = start_weapons;
705 warmup_start_weapons_default = start_weapons_default;
706 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
708 if (!g_weaponarena && !g_ca && !g_freezetag)
710 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
711 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
712 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
713 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
714 warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
715 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
716 warmup_start_health = cvar("g_warmup_start_health");
717 warmup_start_armorvalue = cvar("g_warmup_start_armor");
718 warmup_start_weapons = '0 0 0';
719 warmup_start_weapons_default = '0 0 0';
720 warmup_start_weapons_defaultmask = '0 0 0';
721 FOREACH(Weapons, it != WEP_Null, {
722 int w = want_weapon(it, g_warmup_allguns);
723 WepSet s = (it.m_wepset);
725 warmup_start_weapons |= s;
727 warmup_start_weapons_default |= s;
729 warmup_start_weapons_defaultmask |= s;
735 start_items |= ITEM_Jetpack.m_itemid;
737 MUTATOR_CALLHOOK(SetStartItems);
739 if (start_items & ITEM_Jetpack.m_itemid)
741 start_items |= ITEM_JetpackRegen.m_itemid;
742 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
743 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
746 start_ammo_shells = max(0, start_ammo_shells);
747 start_ammo_nails = max(0, start_ammo_nails);
748 start_ammo_rockets = max(0, start_ammo_rockets);
749 start_ammo_cells = max(0, start_ammo_cells);
750 start_ammo_plasma = max(0, start_ammo_plasma);
751 start_ammo_fuel = max(0, start_ammo_fuel);
752 SetResource(random_start_ammo, RES_SHELLS, max(0,
753 GetResource(random_start_ammo, RES_SHELLS)));
754 SetResource(random_start_ammo, RES_BULLETS, max(0,
755 GetResource(random_start_ammo, RES_BULLETS)));
756 SetResource(random_start_ammo, RES_ROCKETS, max(0,
757 GetResource(random_start_ammo, RES_ROCKETS)));
758 SetResource(random_start_ammo, RES_CELLS, max(0,
759 GetResource(random_start_ammo, RES_CELLS)));
760 SetResource(random_start_ammo, RES_PLASMA, max(0,
761 GetResource(random_start_ammo, RES_PLASMA)));
763 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
764 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
765 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
766 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
767 warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
768 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
771 void precache_playermodel(string m)
773 float globhandle, i, n;
776 if(substring(m, -9,5) == "_lod1")
778 if(substring(m, -9,5) == "_lod2")
781 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
784 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
788 globhandle = search_begin(strcat(m, "_*.sounds"), true, false);
791 n = search_getsize(globhandle);
792 for (i = 0; i < n; ++i)
794 //print(search_getfilename(globhandle, i), "\n");
795 f = search_getfilename(globhandle, i);
796 PrecachePlayerSounds(f);
798 search_end(globhandle);
800 void precache_all_playermodels(string pattern)
802 int globhandle = search_begin(pattern, true, false);
803 if (globhandle < 0) return;
804 int n = search_getsize(globhandle);
805 for (int i = 0; i < n; ++i)
807 string s = search_getfilename(globhandle, i);
808 precache_playermodel(s);
810 search_end(globhandle);
813 void precache_playermodels(string s)
815 FOREACH_WORD(s, true, { precache_playermodel(it); });
820 // gamemode related things
822 // Precache all player models if desired
823 if (autocvar_sv_precacheplayermodels)
825 PrecachePlayerSounds("sound/player/default.sounds");
826 precache_all_playermodels("models/player/*.zym");
827 precache_all_playermodels("models/player/*.dpm");
828 precache_all_playermodels("models/player/*.md3");
829 precache_all_playermodels("models/player/*.psk");
830 precache_all_playermodels("models/player/*.iqm");
833 if (autocvar_sv_defaultcharacter)
835 precache_playermodels(autocvar_sv_defaultplayermodel_red);
836 precache_playermodels(autocvar_sv_defaultplayermodel_blue);
837 precache_playermodels(autocvar_sv_defaultplayermodel_yellow);
838 precache_playermodels(autocvar_sv_defaultplayermodel_pink);
839 precache_playermodels(autocvar_sv_defaultplayermodel);
843 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
845 if (!this.noise && this.music) // quake 3 uses the music field
846 this.noise = this.music;
848 // plays music for the level if there is any
851 precache_sound (this.noise);
852 ambientsound ('0 0 0', this.noise, VOL_BASE, ATTEN_NONE);
858 void make_safe_for_remove(entity e)
860 if (e.initialize_entity)
862 entity ent, prev = NULL;
863 for (ent = initialize_entity_first; ent; )
865 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
867 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
868 // skip it in linked list
871 prev.initialize_entity_next = ent.initialize_entity_next;
872 ent = prev.initialize_entity_next;
876 initialize_entity_first = ent.initialize_entity_next;
877 ent = initialize_entity_first;
883 ent = ent.initialize_entity_next;
889 .float remove_except_protected_forbidden;
890 void remove_except_protected(entity e)
892 if(e.remove_except_protected_forbidden)
893 error("not allowed to remove this at this point");
897 void remove_unsafely(entity e)
899 if(e.classname == "spike")
900 error("Removing spikes is forbidden (crylink bug), please report");
904 void remove_safely(entity e)
906 make_safe_for_remove(e);
910 void InitializeEntity(entity e, void(entity this) func, int order)
914 if (!e || e.initialize_entity)
916 // make a proxy initializer entity
918 e = new(initialize_entity);
922 e.initialize_entity = func;
923 e.initialize_entity_order = order;
925 cur = initialize_entity_first;
929 if (!cur || cur.initialize_entity_order > order)
931 // insert between prev and cur
933 prev.initialize_entity_next = e;
935 initialize_entity_first = e;
936 e.initialize_entity_next = cur;
940 cur = cur.initialize_entity_next;
943 void InitializeEntitiesRun()
945 entity startoflist = initialize_entity_first;
946 initialize_entity_first = NULL;
947 delete_fn = remove_except_protected;
948 for (entity e = startoflist; e; e = e.initialize_entity_next)
950 e.remove_except_protected_forbidden = 1;
952 for (entity e = startoflist; e; )
954 e.remove_except_protected_forbidden = 0;
955 e.initialize_entity_order = 0;
956 entity next = e.initialize_entity_next;
957 e.initialize_entity_next = NULL;
958 var void(entity this) func = e.initialize_entity;
959 e.initialize_entity = func_null;
960 if (e.classname == "initialize_entity")
962 entity wrappee = e.enemy;
966 //dprint("Delayed initialization: ", e.classname, "\n");
974 backtrace(strcat("Null function in: ", e.classname, "\n"));
978 delete_fn = remove_unsafely;
981 .float(entity) isEliminated;
982 bool EliminatedPlayers_SendEntity(entity this, entity to, float sendflags)
984 Stream out = MSG_ENTITY;
985 WriteHeader(out, ENT_CLIENT_ELIMINATEDPLAYERS);
986 serialize(byte, out, sendflags);
988 for (int i = 1; i <= maxclients; i += 8) {
990 entity e = edict_num(i);
991 for (int b = 0; b < 8; ++b, e = nextent(e)) {
992 if (eliminatedPlayers.isEliminated(e)) {
996 serialize(byte, out, f);
1002 void EliminatedPlayers_Init(float(entity) isEliminated_func)
1004 if(eliminatedPlayers)
1006 backtrace("Can't spawn eliminatedPlayers again!");
1009 Net_LinkEntity(eliminatedPlayers = spawn(), false, 0, EliminatedPlayers_SendEntity);
1010 eliminatedPlayers.isEliminated = isEliminated_func;
1016 void adaptor_think2use_hittype_splash(entity this) // for timed projectile detonation
1018 if(!(IS_ONGROUND(this))) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1019 this.projectiledeathtype |= HITTYPE_SPLASH;
1020 adaptor_think2use(this);
1023 // deferred dropping
1024 void DropToFloor_Handler(entity this)
1026 WITHSELF(this, builtin_droptofloor());
1027 this.dropped_origin = this.origin;
1030 void droptofloor(entity this)
1032 InitializeEntity(this, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1037 float trace_hits_box_a0, trace_hits_box_a1;
1039 float trace_hits_box_1d(float end, float thmi, float thma)
1043 // just check if x is in range
1051 // do the trace with respect to x
1052 // 0 -> end has to stay in thmi -> thma
1053 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1054 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1055 if (trace_hits_box_a0 > trace_hits_box_a1)
1061 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1066 // now it is a trace from 0 to end
1068 trace_hits_box_a0 = 0;
1069 trace_hits_box_a1 = 1;
1071 if (!trace_hits_box_1d(end.x, thmi.x, thma.x))
1073 if (!trace_hits_box_1d(end.y, thmi.y, thma.y))
1075 if (!trace_hits_box_1d(end.z, thmi.z, thma.z))
1081 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1083 return trace_hits_box(start, end, thmi - ma, thma - mi);
1086 bool SUB_NoImpactCheck(entity this, entity toucher)
1088 // zero hitcontents = this is not the real impact, but either the
1089 // mirror-impact of something hitting the projectile instead of the
1090 // projectile hitting the something, or a touchareagrid one. Neither of
1091 // these stop the projectile from moving, so...
1092 if(trace_dphitcontents == 0)
1094 LOG_TRACEF("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct. (edict: %i, classname: %s, origin: %v)", this, this.classname, this.origin);
1095 checkclient(this); // TODO: .health is checked in the engine with this, possibly replace with a QC function?
1097 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1099 if (toucher == NULL && this.size != '0 0 0')
1102 tic = this.velocity * sys_frametime;
1103 tic = tic + normalize(tic) * vlen(this.maxs - this.mins);
1104 traceline(this.origin - tic, this.origin + tic, MOVE_NORMAL, this);
1105 if (trace_fraction >= 1)
1107 LOG_TRACE("Odd... did not hit...?");
1109 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1111 LOG_TRACE("Detected and prevented the sky-grapple bug.");
1119 #define SUB_OwnerCheck(ent,oth) ((oth) && ((oth) == (ent).owner))
1121 bool WarpZone_Projectile_Touch_ImpactFilter_Callback(entity this, entity toucher)
1123 if(SUB_OwnerCheck(this, toucher))
1125 if(SUB_NoImpactCheck(this, toucher))
1127 if(this.classname == "nade")
1128 return false; // no checks here
1129 else if(this.classname == "grapplinghook")
1131 else if(this.classname == "spike")
1133 W_Crylink_Dequeue(this);
1140 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1141 UpdateCSQCProjectile(this);
1145 /** engine callback */
1146 void URI_Get_Callback(float id, float status, string data)
1148 if(url_URI_Get_Callback(id, status, data))
1152 else if (id == URI_GET_DISCARD)
1156 else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1159 Curl_URI_Get_Callback(id, status, data);
1161 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1164 OnlineBanList_URI_Get_Callback(id, status, data);
1166 else if (MUTATOR_CALLHOOK(URI_GetCallback, id, status, data))
1168 // handled by a mutator
1172 LOG_INFO("Received HTTP request data for an invalid id ", ftos(id), ".");
1176 string uid2name(string myuid) {
1178 s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1180 // FIXME remove this later after 0.6 release
1181 // convert old style broken records to correct style
1184 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1187 db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1188 db_remove(ServerProgsDB, strcat("uid2name", myuid));
1193 s = "^1Unregistered Player";
1197 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1200 vector start, org, delta, end, enddown, mstart;
1202 m = e.dphitcontentsmask;
1203 e.dphitcontentsmask = goodcontents | badcontents;
1206 delta = boundmax - boundmin;
1210 for (i = 0; i < attempts; ++i)
1212 start.x = org.x + random() * delta.x;
1213 start.y = org.y + random() * delta.y;
1214 start.z = org.z + random() * delta.z;
1216 // rule 1: start inside world bounds, and outside
1217 // solid, and don't start from somewhere where you can
1218 // fall down to evil
1219 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
1220 if (trace_fraction >= 1)
1222 if (trace_startsolid)
1224 if (trace_dphitcontents & badcontents)
1226 if (trace_dphitq3surfaceflags & badsurfaceflags)
1229 // rule 2: if we are too high, lower the point
1230 if (trace_fraction * delta.z > maxaboveground)
1231 start = trace_endpos + '0 0 1' * maxaboveground;
1232 enddown = trace_endpos;
1234 // rule 3: make sure we aren't outside the map. This only works
1235 // for somewhat well formed maps. A good rule of thumb is that
1236 // the map should have a convex outside hull.
1237 // these can be traceLINES as we already verified the starting box
1238 mstart = start + 0.5 * (e.mins + e.maxs);
1239 traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
1240 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1242 traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
1243 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1245 traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
1246 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1248 traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
1249 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1251 traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
1252 if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1255 // rule 4: we must "see" some spawnpoint or item
1257 IL_EACH(g_spawnpoints, checkpvs(mstart, it),
1259 if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1267 int items_checked = 0;
1268 IL_EACH(g_items, checkpvs(mstart, it),
1270 if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1277 if(items_checked >= attempts)
1285 // find a random vector to "look at"
1286 end.x = org.x + random() * delta.x;
1287 end.y = org.y + random() * delta.y;
1288 end.z = org.z + random() * delta.z;
1289 end = start + normalize(end - start) * vlen(delta);
1291 // rule 4: start TO end must not be too short
1292 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1293 if (trace_startsolid)
1295 if (trace_fraction < minviewdistance / vlen(delta))
1298 // rule 5: don't want to look at sky
1299 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1302 // rule 6: we must not end up in trigger_hurt
1303 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1309 e.dphitcontentsmask = m;
1313 setorigin(e, start);
1314 e.angles = vectoangles(end - start);
1315 LOG_DEBUG("Needed ", ftos(i + 1), " attempts");
1322 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1324 return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
1327 void write_recordmarker(entity pl, float tstart, float dt)
1329 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1331 // also write a marker into demo files for demotc-race-record-extractor to find
1334 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1335 " ", ftos(tstart), " ", ftos(dt), "\n"));
1338 void attach_sameorigin(entity e, entity to, string tag)
1340 vector org, t_forward, t_left, t_up, e_forward, e_up;
1343 org = e.origin - gettaginfo(to, gettagindex(to, tag));
1344 tagscale = (vlen(v_forward) ** -2); // undo a scale on the tag
1345 t_forward = v_forward * tagscale;
1346 t_left = v_right * -tagscale;
1347 t_up = v_up * tagscale;
1349 e.origin_x = org * t_forward;
1350 e.origin_y = org * t_left;
1351 e.origin_z = org * t_up;
1353 // current forward and up directions
1354 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1355 e.angles = AnglesTransform_FromVAngles(e.angles);
1357 e.angles = AnglesTransform_FromAngles(e.angles);
1358 fixedmakevectors(e.angles);
1360 // untransform forward, up!
1361 e_forward.x = v_forward * t_forward;
1362 e_forward.y = v_forward * t_left;
1363 e_forward.z = v_forward * t_up;
1364 e_up.x = v_up * t_forward;
1365 e_up.y = v_up * t_left;
1366 e_up.z = v_up * t_up;
1368 e.angles = fixedvectoangles2(e_forward, e_up);
1369 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1370 e.angles = AnglesTransform_ToVAngles(e.angles);
1372 e.angles = AnglesTransform_ToAngles(e.angles);
1374 setattachment(e, to, tag);
1375 setorigin(e, e.origin);
1378 void detach_sameorigin(entity e)
1381 org = gettaginfo(e, 0);
1382 e.angles = fixedvectoangles2(v_forward, v_up);
1383 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
1384 e.angles = AnglesTransform_ToVAngles(e.angles);
1386 e.angles = AnglesTransform_ToAngles(e.angles);
1388 setattachment(e, NULL, "");
1389 setorigin(e, e.origin);
1392 void follow_sameorigin(entity e, entity to)
1394 set_movetype(e, MOVETYPE_FOLLOW); // make the hole follow
1395 e.aiment = to; // make the hole follow bmodel
1396 e.punchangle = to.angles; // the original angles of bmodel
1397 e.view_ofs = e.origin - to.origin; // relative origin
1398 e.v_angle = e.angles - to.angles; // relative angles
1401 void unfollow_sameorigin(entity e)
1403 set_movetype(e, MOVETYPE_NONE);
1406 entity gettaginfo_relative_ent;
1407 vector gettaginfo_relative(entity e, float tag)
1409 if (!gettaginfo_relative_ent)
1411 gettaginfo_relative_ent = spawn();
1412 gettaginfo_relative_ent.effects = EF_NODRAW;
1414 gettaginfo_relative_ent.model = e.model;
1415 gettaginfo_relative_ent.modelindex = e.modelindex;
1416 gettaginfo_relative_ent.frame = e.frame;
1417 return gettaginfo(gettaginfo_relative_ent, tag);
1420 .string aiment_classname;
1421 .float aiment_deadflag;
1422 void SetMovetypeFollow(entity ent, entity e)
1424 // FIXME this may not be warpzone aware
1425 set_movetype(ent, MOVETYPE_FOLLOW); // make the hole follow
1426 ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
1427 ent.aiment = e; // make the hole follow bmodel
1428 ent.punchangle = e.angles; // the original angles of bmodel
1429 ent.view_ofs = ent.origin - e.origin; // relative origin
1430 ent.v_angle = ent.angles - e.angles; // relative angles
1431 ent.aiment_classname = strzone(e.classname);
1432 ent.aiment_deadflag = e.deadflag;
1434 void UnsetMovetypeFollow(entity ent)
1436 set_movetype(ent, MOVETYPE_FLY);
1437 PROJECTILE_MAKETRIGGER(ent);
1440 float LostMovetypeFollow(entity ent)
1443 if(ent.move_movetype != MOVETYPE_FOLLOW)
1449 if(ent.aiment.classname != ent.aiment_classname)
1451 if(ent.aiment.deadflag != ent.aiment_deadflag)
1458 bool isPushable(entity e)
1474 case "bullet": // antilagged bullets can't hit this either
1477 if (e.projectiledeathtype)