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1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string GetMapname();
20 string ColoredTeamName(float t);
21
22 string admin_name(void)
23 {
24         if(autocvar_sv_adminnick != "")
25                 return autocvar_sv_adminnick;
26         else
27                 return "SERVER ADMIN";
28 }
29
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
33 {
34     if (DistributeEvenly_amount)
35     {
36         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
38     }
39     if (totalweight == 0)
40         DistributeEvenly_amount = 0;
41     else
42         DistributeEvenly_amount = amount;
43     DistributeEvenly_totalweight = totalweight;
44 }
45 float DistributeEvenly_Get(float weight)
46 {
47     float f;
48     if (weight <= 0)
49         return 0;
50     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51     DistributeEvenly_totalweight -= weight;
52     DistributeEvenly_amount -= f;
53     return f;
54 }
55
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
57
58
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
62
63 #if 0
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #else
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
74 #endif
75
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
78
79 float logfile_open;
80 float logfile;
81
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
83 {
84         float nPlayerHealth = rint(enPlayer.health);
85         float nPlayerArmor = rint(enPlayer.armorvalue);
86         float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87         float nPlayerPing = rint(enPlayer.ping);
88         string strPlayerPingColor;
89         string strMessage;
90         
91         if(nPlayerPing >= 150)
92                 strPlayerPingColor = "^1";
93         else
94                 strPlayerPingColor = "^2";
95
96         if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
97                 strMessage = strcat(strMessage, "^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
98
99         if(autocvar_sv_fragmessage_information_ping) {
100                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
101                         strMessage = strcat(strMessage, " ^7(^2Bot");
102                 else
103                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
104                 if(autocvar_sv_fragmessage_information_handicap)
105                         if(autocvar_sv_fragmessage_information_handicap == 2)
106                                 if(nPlayerHandicap <= 1)
107                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
108                                 else
109                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
110                         else if not(nPlayerHandicap <= 1)
111                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112                 else
113                         strMessage = strcat(strMessage, "^7)");
114         } else if(autocvar_sv_fragmessage_information_handicap) {
115                 if(autocvar_sv_fragmessage_information_handicap == 2)
116                         if(nPlayerHandicap <= 1)
117                                 strMessage = strcat(strMessage, "^7(Handicap ^2Off^7)");
118                         else
119                                 strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
120                 else if(nPlayerHandicap > 1)
121                         strMessage = strcat(strMessage, "^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
122         }
123         
124         if(strMessage) // add new line to the beginning if there is a message
125                 strMessage = strcat("\n", strMessage);
126                 
127         return strMessage;
128 }
129 void bcenterprint(string s)
130 {
131     // TODO replace by MSG_ALL (would show it to spectators too, though)?
132     entity head;
133     FOR_EACH_PLAYER(head)
134     if (clienttype(head) == CLIENTTYPE_REAL)
135         centerprint(head, s);
136 }
137
138 void GameLogEcho(string s)
139 {
140     string fn;
141     float matches;
142
143     if (autocvar_sv_eventlog_files)
144     {
145         if (!logfile_open)
146         {
147             logfile_open = TRUE;
148             matches = autocvar_sv_eventlog_files_counter + 1;
149             cvar_set("sv_eventlog_files_counter", ftos(matches));
150             fn = ftos(matches);
151             if (strlen(fn) < 8)
152                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
153             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
154             logfile = fopen(fn, FILE_APPEND);
155             fputs(logfile, ":logversion:3\n");
156         }
157         if (logfile >= 0)
158         {
159             if (autocvar_sv_eventlog_files_timestamps)
160                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
161             else
162                 fputs(logfile, strcat(s, "\n"));
163         }
164     }
165     if (autocvar_sv_eventlog_console)
166     {
167         print(s, "\n");
168     }
169 }
170
171 void GameLogInit()
172 {
173     logfile_open = 0;
174     // will be opened later
175 }
176
177 void GameLogClose()
178 {
179     if (logfile_open && logfile >= 0)
180     {
181         fclose(logfile);
182         logfile = -1;
183     }
184 }
185
186 vector PL_VIEW_OFS;
187 vector PL_MIN;
188 vector PL_MAX;
189 vector PL_HEAD;
190 vector PL_CROUCH_VIEW_OFS;
191 vector PL_CROUCH_MIN;
192 vector PL_CROUCH_MAX;
193
194 float spawnpoint_nag;
195 void relocate_spawnpoint()
196 {
197     PL_VIEW_OFS                             = stov(autocvar_sv_player_viewoffset);
198     PL_MIN                                  = stov(autocvar_sv_player_mins);
199     PL_MAX                                  = stov(autocvar_sv_player_maxs);
200     PL_HEAD                                 = stov(autocvar_sv_player_headsize);
201     PL_CROUCH_VIEW_OFS                      = stov(autocvar_sv_player_crouch_viewoffset);
202     PL_CROUCH_MIN                           = stov(autocvar_sv_player_crouch_mins);
203     PL_CROUCH_MAX                           = stov(autocvar_sv_player_crouch_maxs);
204
205     // nudge off the floor
206     setorigin(self, self.origin + '0 0 1');
207
208     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
209     if (trace_startsolid)
210     {
211         vector o;
212         o = self.origin;
213         self.mins = PL_MIN;
214         self.maxs = PL_MAX;
215         if (!move_out_of_solid(self))
216             objerror("could not get out of solid at all!");
217         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
218         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
219         print(" ", ftos(self.origin_y - o_y));
220         print(" ", ftos(self.origin_z - o_z), "'\n");
221         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
222         {
223             if (!spawnpoint_nag)
224                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
225             spawnpoint_nag = 1;
226         }
227         else
228         {
229             setorigin(self, o);
230             self.mins = self.maxs = '0 0 0';
231             objerror("player spawn point in solid, mapper sucks!\n");
232             return;
233         }
234     }
235
236     self.use = spawnpoint_use;
237     self.team_saved = self.team;
238     if (!self.cnt)
239         self.cnt = 1;
240
241     if (have_team_spawns != 0)
242         if (self.team)
243             have_team_spawns = 1;
244     have_team_spawns_forteam[self.team] = 1;
245
246     if (autocvar_r_showbboxes)
247     {
248         // show where spawnpoints point at too
249         makevectors(self.angles);
250         entity e;
251         e = spawn();
252         e.classname = "info_player_foo";
253         setorigin(e, self.origin + v_forward * 24);
254         setsize(e, '-8 -8 -8', '8 8 8');
255         e.solid = SOLID_TRIGGER;
256     }
257 }
258
259 #define strstr strstrofs
260 /*
261 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
262 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
263 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
264 // BE CONSTANT OR strzoneD!
265 float strstr(string haystack, string needle, float offset)
266 {
267         float len, endpos;
268         string found;
269         len = strlen(needle);
270         endpos = strlen(haystack) - len;
271         while(offset <= endpos)
272         {
273                 found = substring(haystack, offset, len);
274                 if(found == needle)
275                         return offset;
276                 offset = offset + 1;
277         }
278         return -1;
279 }
280 */
281
282 float NUM_NEAREST_ENTITIES = 4;
283 entity nearest_entity[NUM_NEAREST_ENTITIES];
284 float nearest_length[NUM_NEAREST_ENTITIES];
285 entity findnearest(vector point, .string field, string value, vector axismod)
286 {
287     entity localhead;
288     float i;
289     float j;
290     float len;
291     vector dist;
292
293     float num_nearest;
294     num_nearest = 0;
295
296     localhead = find(world, field, value);
297     while (localhead)
298     {
299         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
300             dist = localhead.oldorigin;
301         else
302             dist = localhead.origin;
303         dist = dist - point;
304         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
305         len = vlen(dist);
306
307         for (i = 0; i < num_nearest; ++i)
308         {
309             if (len < nearest_length[i])
310                 break;
311         }
312
313         // now i tells us where to insert at
314         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
315         if (i < NUM_NEAREST_ENTITIES)
316         {
317             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
318             {
319                 nearest_length[j + 1] = nearest_length[j];
320                 nearest_entity[j + 1] = nearest_entity[j];
321             }
322             nearest_length[i] = len;
323             nearest_entity[i] = localhead;
324             if (num_nearest < NUM_NEAREST_ENTITIES)
325                 num_nearest = num_nearest + 1;
326         }
327
328         localhead = find(localhead, field, value);
329     }
330
331     // now use the first one from our list that we can see
332     for (i = 0; i < num_nearest; ++i)
333     {
334         traceline(point, nearest_entity[i].origin, TRUE, world);
335         if (trace_fraction == 1)
336         {
337             if (i != 0)
338             {
339                 dprint("Nearest point (");
340                 dprint(nearest_entity[0].netname);
341                 dprint(") is not visible, using a visible one.\n");
342             }
343             return nearest_entity[i];
344         }
345     }
346
347     if (num_nearest == 0)
348         return world;
349
350     dprint("Not seeing any location point, using nearest as fallback.\n");
351     /* DEBUGGING CODE:
352     dprint("Candidates were: ");
353     for(j = 0; j < num_nearest; ++j)
354     {
355         if(j != 0)
356                 dprint(", ");
357         dprint(nearest_entity[j].netname);
358     }
359     dprint("\n");
360     */
361
362     return nearest_entity[0];
363 }
364
365 void spawnfunc_target_location()
366 {
367     self.classname = "target_location";
368     // location name in netname
369     // eventually support: count, teamgame selectors, line of sight?
370 }
371
372 void spawnfunc_info_location()
373 {
374     self.classname = "target_location";
375     self.message = self.netname;
376 }
377
378 string NearestLocation(vector p)
379 {
380     entity loc;
381     string ret;
382     ret = "somewhere";
383     loc = findnearest(p, classname, "target_location", '1 1 1');
384     if (loc)
385     {
386         ret = loc.message;
387     }
388     else
389     {
390         loc = findnearest(p, target, "###item###", '1 1 4');
391         if (loc)
392             ret = loc.netname;
393     }
394     return ret;
395 }
396
397 string formatmessage(string msg)
398 {
399         float p, p1, p2;
400         float n;
401         vector cursor;
402         entity cursor_ent;
403         string escape;
404         string replacement;
405         p = 0;
406         n = 7;
407
408         WarpZone_crosshair_trace(self);
409         cursor = trace_endpos;
410         cursor_ent = trace_ent;
411
412         while (1) {
413                 if (n < 1)
414                         break; // too many replacements
415
416                 n = n - 1;
417                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
418                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
419
420                 if (p1 < 0)
421                         p1 = p2;
422
423                 if (p2 < 0)
424                         p2 = p1;
425
426                 p = min(p1, p2);
427
428                 if (p < 0)
429                         break;
430
431                 replacement = substring(msg, p, 2);
432                 escape = substring(msg, p + 1, 1);
433
434                 if (escape == "%")
435                         replacement = "%";
436                 else if (escape == "\\")
437                         replacement = "\\";
438                 else if (escape == "n")
439                         replacement = "\n";
440                 else if (escape == "a")
441                         replacement = ftos(floor(self.armorvalue));
442                 else if (escape == "h")
443                         replacement = ftos(floor(self.health));
444                 else if (escape == "l")
445                         replacement = NearestLocation(self.origin);
446                 else if (escape == "y")
447                         replacement = NearestLocation(cursor);
448                 else if (escape == "d")
449                         replacement = NearestLocation(self.death_origin);
450                 else if (escape == "w") {
451                         float wep;
452                         wep = self.weapon;
453                         if (!wep)
454                                 wep = self.switchweapon;
455                         if (!wep)
456                                 wep = self.cnt;
457                         replacement = W_Name(wep);
458                 } else if (escape == "W") {
459                         if (self.items & IT_SHELLS) replacement = "shells";
460                         else if (self.items & IT_NAILS) replacement = "bullets";
461                         else if (self.items & IT_ROCKETS) replacement = "rockets";
462                         else if (self.items & IT_CELLS) replacement = "cells";
463                         else replacement = "batteries"; // ;)
464                 } else if (escape == "x") {
465                         replacement = cursor_ent.netname;
466                         if (!replacement || !cursor_ent)
467                                 replacement = "nothing";
468                 } else if (escape == "s")
469                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
470                 else if (escape == "S")
471                         replacement = ftos(vlen(self.velocity));
472
473                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
474                 p = p + strlen(replacement);
475         }
476         return msg;
477 }
478
479 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
480         return (value == 0) ? FALSE : TRUE;
481 }
482
483 /*
484 =============
485 GetCvars
486 =============
487 Called with:
488   0:  sends the request
489   >0: receives a cvar from name=argv(f) value=argv(f+1)
490 */
491 void GetCvars_handleString(string thisname, float f, .string field, string name)
492 {
493         if (f < 0)
494         {
495                 if (self.field)
496                         strunzone(self.field);
497                 self.field = string_null;
498         }
499         else if (f > 0)
500         {
501                 if (thisname == name)
502                 {
503                         if (self.field)
504                                 strunzone(self.field);
505                         self.field = strzone(argv(f + 1));
506                 }
507         }
508         else
509                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
510 }
511 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
512 {
513         GetCvars_handleString(thisname, f, field, name);
514         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
515                 if (thisname == name)
516                 {
517                         string s;
518                         s = func(strcat1(self.field));
519                         if (s != self.field)
520                         {
521                                 strunzone(self.field);
522                                 self.field = strzone(s);
523                         }
524                 }
525 }
526 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
527 {
528         if (f < 0)
529         {
530         }
531         else if (f > 0)
532         {
533                 if (thisname == name)
534                         self.field = stof(argv(f + 1));
535         }
536         else
537                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
538 }
539 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
540 {
541         if (f < 0)
542         {
543         }
544         else if (f > 0)
545         {
546                 if (thisname == name)
547                 {
548                         if(!self.field)
549                         {
550                                 self.field = stof(argv(f + 1));
551                                 if(!self.field)
552                                         self.field = -1;
553                         }
554                 }
555         }
556         else
557         {
558                 if(!self.field)
559                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
560         }
561 }
562 float w_getbestweapon(entity e);
563 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
564 {
565         string o;
566         o = W_FixWeaponOrder_ForceComplete(wo);
567         if(self.weaponorder_byimpulse)
568         {
569                 strunzone(self.weaponorder_byimpulse);
570                 self.weaponorder_byimpulse = string_null;
571         }
572         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
573         return o;
574 }
575 void GetCvars(float f)
576 {
577         string s;
578
579         if (f > 0)
580                 s = strcat1(argv(f));
581
582         get_cvars_f = f;
583         get_cvars_s = s;
584         MUTATOR_CALLHOOK(GetCvars);
585         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
586         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
587         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
588         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
591         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
592         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
593         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
594         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
595         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
596         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
597         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
598         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
599         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
600         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
601         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
602         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
603         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
604         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
605         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
606         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
607         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
609
610         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
612
613 #ifdef ALLOW_FORCEMODELS
614         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
616 #endif
617         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
619         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
620         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
621         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
622
623         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
624         if (f > 0)
625         {
626                 if (s == "cl_weaponpriority")
627                         self.switchweapon = w_getbestweapon(self);
628                 if (s == "cl_allow_uidtracking")
629                         PlayerStats_AddPlayer(self);
630         }
631 }
632
633 void backtrace(string msg)
634 {
635     float dev, war;
636     dev = autocvar_developer;
637     war = autocvar_prvm_backtraceforwarnings;
638     cvar_set("developer", "1");
639     cvar_set("prvm_backtraceforwarnings", "1");
640     print("\n");
641     print("--- CUT HERE ---\nWARNING: ");
642     print(msg);
643     print("\n");
644     remove(world); // isn't there any better way to cause a backtrace?
645     print("\n--- CUT UNTIL HERE ---\n");
646     cvar_set("developer", ftos(dev));
647     cvar_set("prvm_backtraceforwarnings", ftos(war));
648 }
649
650 string Team_ColorCode(float teamid)
651 {
652     if (teamid == COLOR_TEAM1)
653         return "^1";
654     else if (teamid == COLOR_TEAM2)
655         return "^4";
656     else if (teamid == COLOR_TEAM3)
657         return "^3";
658     else if (teamid == COLOR_TEAM4)
659         return "^6";
660     else
661         return "^7";
662 }
663
664 string Team_ColorName(float t)
665 {
666     // fixme: Search for team entities and get their .netname's!
667     if (t == COLOR_TEAM1)
668         return "Red";
669     if (t == COLOR_TEAM2)
670         return "Blue";
671     if (t == COLOR_TEAM3)
672         return "Yellow";
673     if (t == COLOR_TEAM4)
674         return "Pink";
675     return "Neutral";
676 }
677
678 string Team_ColorNameLowerCase(float t)
679 {
680     // fixme: Search for team entities and get their .netname's!
681     if (t == COLOR_TEAM1)
682         return "red";
683     if (t == COLOR_TEAM2)
684         return "blue";
685     if (t == COLOR_TEAM3)
686         return "yellow";
687     if (t == COLOR_TEAM4)
688         return "pink";
689     return "neutral";
690 }
691
692 float ColourToNumber(string team_colour)
693 {
694         if (team_colour == "red")
695                 return COLOR_TEAM1;
696
697         if (team_colour == "blue")
698                 return COLOR_TEAM2;
699
700         if (team_colour == "yellow")
701                 return COLOR_TEAM3;
702
703         if (team_colour == "pink")
704                 return COLOR_TEAM4;
705
706         if (team_colour == "auto")
707                 return 0;
708
709         return -1;
710 }
711
712 float NumberToTeamNumber(float number)
713 {
714         if (number == 1)
715                 return COLOR_TEAM1;
716
717         if (number == 2)
718                 return COLOR_TEAM2;
719
720         if (number == 3)
721                 return COLOR_TEAM3;
722
723         if (number == 4)
724                 return COLOR_TEAM4;
725
726         return -1;
727 }
728
729 // decolorizes and team colors the player name when needed
730 string playername(entity p)
731 {
732     string t;
733     if (teamplay && !intermission_running && p.classname == "player")
734     {
735         t = Team_ColorCode(p.team);
736         return strcat(t, strdecolorize(p.netname));
737     }
738     else
739         return p.netname;
740 }
741
742 vector randompos(vector m1, vector m2)
743 {
744     vector v;
745     m2 = m2 - m1;
746     v_x = m2_x * random() + m1_x;
747     v_y = m2_y * random() + m1_y;
748     v_z = m2_z * random() + m1_z;
749     return  v;
750 }
751
752 //#NO AUTOCVARS START
753
754 float g_pickup_shells;
755 float g_pickup_shells_max;
756 float g_pickup_nails;
757 float g_pickup_nails_max;
758 float g_pickup_rockets;
759 float g_pickup_rockets_max;
760 float g_pickup_cells;
761 float g_pickup_cells_max;
762 float g_pickup_fuel;
763 float g_pickup_fuel_jetpack;
764 float g_pickup_fuel_max;
765 float g_pickup_armorsmall;
766 float g_pickup_armorsmall_max;
767 float g_pickup_armorsmall_anyway;
768 float g_pickup_armormedium;
769 float g_pickup_armormedium_max;
770 float g_pickup_armormedium_anyway;
771 float g_pickup_armorbig;
772 float g_pickup_armorbig_max;
773 float g_pickup_armorbig_anyway;
774 float g_pickup_armorlarge;
775 float g_pickup_armorlarge_max;
776 float g_pickup_armorlarge_anyway;
777 float g_pickup_healthsmall;
778 float g_pickup_healthsmall_max;
779 float g_pickup_healthsmall_anyway;
780 float g_pickup_healthmedium;
781 float g_pickup_healthmedium_max;
782 float g_pickup_healthmedium_anyway;
783 float g_pickup_healthlarge;
784 float g_pickup_healthlarge_max;
785 float g_pickup_healthlarge_anyway;
786 float g_pickup_healthmega;
787 float g_pickup_healthmega_max;
788 float g_pickup_healthmega_anyway;
789 float g_pickup_ammo_anyway;
790 float g_pickup_weapons_anyway;
791 float g_weaponarena;
792 float g_weaponarena_random;
793 float g_weaponarena_random_with_laser;
794 string g_weaponarena_list;
795 float g_weaponspeedfactor;
796 float g_weaponratefactor;
797 float g_weapondamagefactor;
798 float g_weaponforcefactor;
799 float g_weaponspreadfactor;
800
801 float start_weapons;
802 float start_items;
803 float start_ammo_shells;
804 float start_ammo_nails;
805 float start_ammo_rockets;
806 float start_ammo_cells;
807 float start_ammo_fuel;
808 float start_health;
809 float start_armorvalue;
810 float warmup_start_weapons;
811 float warmup_start_ammo_shells;
812 float warmup_start_ammo_nails;
813 float warmup_start_ammo_rockets;
814 float warmup_start_ammo_cells;
815 float warmup_start_ammo_fuel;
816 float warmup_start_health;
817 float warmup_start_armorvalue;
818 float g_weapon_stay;
819 float g_ghost_items;
820
821 entity get_weaponinfo(float w);
822
823 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
824 {
825         var float i = weaponinfo.weapon;
826
827         if (!i)
828                 return 0;
829
830         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
831
832         if (t < 0) // "default" weapon selection
833         {
834                 if (g_lms || g_ca || allguns)
835                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
836                 else if(t < -1)
837                         t = 0;
838                 else if (g_cts)
839                         t = (i == WEP_SHOTGUN);
840                 else if (g_nexball)
841                         t = 0; // weapon is set a few lines later
842                 else
843                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
844                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
845                         t |= (i == WEP_HOOK);
846         }
847
848         // we cannot disable porto in Nexball, we must force it
849         if(g_nexball && i == WEP_PORTO)
850                 t = 1;
851
852         return t;
853 }
854
855 void readplayerstartcvars()
856 {
857         entity e;
858         float i, j, t;
859         string s;
860
861         // initialize starting values for players
862         start_weapons = 0;
863         start_items = 0;
864         start_ammo_shells = 0;
865         start_ammo_nails = 0;
866         start_ammo_rockets = 0;
867         start_ammo_cells = 0;
868         start_health = cvar("g_balance_health_start");
869         start_armorvalue = cvar("g_balance_armor_start");
870
871         g_weaponarena = 0;
872         s = cvar_string("g_weaponarena");
873         if (s == "0" || s == "")
874         {
875                 if(g_lms || g_ca)
876                         s = "most";
877         }
878
879         if (s == "0" || s == "")
880         {
881                 // no arena
882         }
883         else if (s == "off")
884         {
885                 // forcibly turn off weaponarena
886         }
887         else if (s == "all")
888         {
889                 g_weaponarena_list = "All Weapons";
890                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
891                 {
892                         e = get_weaponinfo(j);
893                         g_weaponarena |= e.weapons;
894                         weapon_action(e.weapon, WR_PRECACHE);
895                 }
896         }
897         else if (s == "most")
898         {
899                 g_weaponarena_list = "Most Weapons";
900                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
901                 {
902                         e = get_weaponinfo(j);
903                         if (e.spawnflags & WEP_FLAG_NORMAL)
904                         {
905                                 g_weaponarena |= e.weapons;
906                                 weapon_action(e.weapon, WR_PRECACHE);
907                         }
908                 }
909         }
910         else if (s == "none")
911         {
912                 g_weaponarena_list = "No Weapons";
913                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
914         }
915         else
916         {
917                 t = tokenize_console(s);
918                 g_weaponarena_list = "";
919                 for (i = 0; i < t; ++i)
920                 {
921                         s = argv(i);
922                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
923                         {
924                                 e = get_weaponinfo(j);
925                                 if (e.netname == s)
926                                 {
927                                         g_weaponarena |= e.weapons;
928                                         weapon_action(e.weapon, WR_PRECACHE);
929                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
930                                         break;
931                                 }
932                         }
933                         if (j > WEP_LAST)
934                         {
935                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
936                         }
937                 }
938                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
939         }
940
941         if(g_weaponarena)
942                 g_weaponarena_random = cvar("g_weaponarena_random");
943         else
944                 g_weaponarena_random = 0;
945         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
946
947         if (g_weaponarena)
948         {
949                 start_weapons = g_weaponarena;
950                 if(!(g_lms || g_ca))
951                         start_items |= IT_UNLIMITED_AMMO;
952         }
953         else if (g_minstagib)
954         {
955                 start_health = 100;
956                 start_armorvalue = 0;
957                 start_weapons = WEPBIT_MINSTANEX;
958                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
959                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
960
961                 if (g_minstagib_invis_alpha <= 0)
962                         g_minstagib_invis_alpha = -1;
963         }
964         else
965         {
966                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
967                 {
968                         e = get_weaponinfo(i);
969                         if(want_weapon("g_start_weapon_", e, FALSE))
970                                 start_weapons |= e.weapons;
971                 }
972         }
973
974         if(!cvar("g_use_ammunition"))
975                 start_items |= IT_UNLIMITED_AMMO;
976
977         if(g_minstagib)
978         {
979                 start_ammo_cells = cvar("g_minstagib_ammo_start");
980                 start_ammo_fuel = cvar("g_start_ammo_fuel");
981         }
982         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
983         {
984                 start_ammo_rockets = 999;
985                 start_ammo_shells = 999;
986                 start_ammo_cells = 999;
987                 start_ammo_nails = 999;
988                 start_ammo_fuel = 999;
989         }
990         else
991         {
992                 if(g_lms || g_ca)
993                 {
994                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
995                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
996                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
997                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
998                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
999                 }
1000                 else
1001                 {
1002                         start_ammo_shells = cvar("g_start_ammo_shells");
1003                         start_ammo_nails = cvar("g_start_ammo_nails");
1004                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1005                         start_ammo_cells = cvar("g_start_ammo_cells");
1006                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1007                 }
1008         }
1009
1010         if (g_lms || g_ca)
1011         {
1012                 start_health = cvar("g_lms_start_health");
1013                 start_armorvalue = cvar("g_lms_start_armor");
1014         }
1015
1016         if (inWarmupStage)
1017         {
1018                 warmup_start_ammo_shells = start_ammo_shells;
1019                 warmup_start_ammo_nails = start_ammo_nails;
1020                 warmup_start_ammo_rockets = start_ammo_rockets;
1021                 warmup_start_ammo_cells = start_ammo_cells;
1022                 warmup_start_ammo_fuel = start_ammo_fuel;
1023                 warmup_start_health = start_health;
1024                 warmup_start_armorvalue = start_armorvalue;
1025                 warmup_start_weapons = start_weapons;
1026
1027                 if (!g_weaponarena && !g_minstagib && !g_ca)
1028                 {
1029                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1030                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1031                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1032                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1033                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1034                         warmup_start_health = cvar("g_warmup_start_health");
1035                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1036                         warmup_start_weapons = 0;
1037                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1038                         {
1039                                 e = get_weaponinfo(i);
1040                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1041                                         warmup_start_weapons |= e.weapons;
1042                         }
1043                 }
1044         }
1045
1046         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1047         {
1048                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1049                 start_items |= IT_FUEL_REGEN;
1050                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1051                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1052         }
1053
1054         if (g_jetpack)
1055                 start_items |= IT_JETPACK;
1056
1057         if (g_weapon_stay == 2)
1058         {
1059                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1060                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1061                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1062                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1063                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1064                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1065                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1066                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1067                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1068                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1069         }
1070
1071         MUTATOR_CALLHOOK(SetStartItems);
1072
1073         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1074         {
1075                 e = get_weaponinfo(i);
1076                 if(e.weapons & (start_weapons | warmup_start_weapons))
1077                         weapon_action(e.weapon, WR_PRECACHE);
1078         }
1079
1080         start_ammo_shells = max(0, start_ammo_shells);
1081         start_ammo_nails = max(0, start_ammo_nails);
1082         start_ammo_cells = max(0, start_ammo_cells);
1083         start_ammo_rockets = max(0, start_ammo_rockets);
1084         start_ammo_fuel = max(0, start_ammo_fuel);
1085
1086         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1087         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1088         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1089         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1090         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1091 }
1092
1093 float g_bugrigs;
1094 float g_bugrigs_planar_movement;
1095 float g_bugrigs_planar_movement_car_jumping;
1096 float g_bugrigs_reverse_spinning;
1097 float g_bugrigs_reverse_speeding;
1098 float g_bugrigs_reverse_stopping;
1099 float g_bugrigs_air_steering;
1100 float g_bugrigs_angle_smoothing;
1101 float g_bugrigs_friction_floor;
1102 float g_bugrigs_friction_brake;
1103 float g_bugrigs_friction_air;
1104 float g_bugrigs_accel;
1105 float g_bugrigs_speed_ref;
1106 float g_bugrigs_speed_pow;
1107 float g_bugrigs_steer;
1108
1109 float g_touchexplode;
1110 float g_touchexplode_radius;
1111 float g_touchexplode_damage;
1112 float g_touchexplode_edgedamage;
1113 float g_touchexplode_force;
1114
1115 float sv_autotaunt;
1116 float sv_taunt;
1117
1118 float sv_pitch_min;
1119 float sv_pitch_max;
1120 float sv_pitch_fixyaw;
1121
1122 string GetGametype(); // g_world.qc
1123 void readlevelcvars(void)
1124 {
1125         // first load all the mutators
1126         if(cvar("g_invincible_projectiles"))
1127                 MUTATOR_ADD(mutator_invincibleprojectiles);
1128         if(cvar("g_nix"))
1129                 MUTATOR_ADD(mutator_nix);
1130         if(cvar("g_dodging"))
1131                 MUTATOR_ADD(mutator_dodging);
1132         if(cvar("g_rocket_flying"))
1133                 MUTATOR_ADD(mutator_rocketflying);
1134         if(cvar("g_vampire"))
1135                 MUTATOR_ADD(mutator_vampire);
1136         if(cvar("g_sandbox"))
1137                 MUTATOR_ADD(sandbox);
1138
1139         if(cvar("sv_allow_fullbright"))
1140                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1141
1142     g_bugrigs = cvar("g_bugrigs");
1143     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1144     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1145     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1146     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1147     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1148     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1149     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1150     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1151     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1152     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1153     g_bugrigs_accel = cvar("g_bugrigs_accel");
1154     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1155     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1156     g_bugrigs_steer = cvar("g_bugrigs_steer");
1157
1158     g_touchexplode = cvar("g_touchexplode");
1159     g_touchexplode_radius = cvar("g_touchexplode_radius");
1160     g_touchexplode_damage = cvar("g_touchexplode_damage");
1161     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1162     g_touchexplode_force = cvar("g_touchexplode_force");
1163
1164 #ifdef ALLOW_FORCEMODELS
1165         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1166 #endif
1167         sv_loddistance1 = cvar("sv_loddistance1");
1168         sv_loddistance2 = cvar("sv_loddistance2");
1169
1170         if(sv_loddistance2 <= sv_loddistance1)
1171                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1172
1173         sv_clones = cvar("sv_clones");
1174         sv_gentle = cvar("sv_gentle");
1175         sv_foginterval = cvar("sv_foginterval");
1176         g_cloaked = cvar("g_cloaked");
1177     if(g_cts)
1178         g_cloaked = 1; // always enable cloak in CTS
1179         g_jump_grunt = cvar("g_jump_grunt");
1180         g_footsteps = cvar("g_footsteps");
1181         g_grappling_hook = cvar("g_grappling_hook");
1182         g_jetpack = cvar("g_jetpack");
1183         g_midair = cvar("g_midair");
1184         g_minstagib = cvar("g_minstagib");
1185         g_norecoil = cvar("g_norecoil");
1186         g_bloodloss = cvar("g_bloodloss");
1187         sv_maxidle = cvar("sv_maxidle");
1188         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1189         g_ctf_reverse = cvar("g_ctf_reverse");
1190         sv_autotaunt = cvar("sv_autotaunt");
1191         sv_taunt = cvar("sv_taunt");
1192
1193         inWarmupStage = cvar("g_warmup");
1194         g_warmup_limit = cvar("g_warmup_limit");
1195         g_warmup_allguns = cvar("g_warmup_allguns");
1196         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1197
1198         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1199                 inWarmupStage = 0; // these modes cannot work together, sorry
1200
1201         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1202         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1203         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1204         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1205         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1206         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1207         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1208         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1209         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1210         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1211         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1212         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1213
1214         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1215         g_weaponratefactor = cvar("g_weaponratefactor");
1216         g_weapondamagefactor = cvar("g_weapondamagefactor");
1217         g_weaponforcefactor = cvar("g_weaponforcefactor");
1218         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1219
1220         g_pickup_shells = cvar("g_pickup_shells");
1221         g_pickup_shells_max = cvar("g_pickup_shells_max");
1222         g_pickup_nails = cvar("g_pickup_nails");
1223         g_pickup_nails_max = cvar("g_pickup_nails_max");
1224         g_pickup_rockets = cvar("g_pickup_rockets");
1225         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1226         g_pickup_cells = cvar("g_pickup_cells");
1227         g_pickup_cells_max = cvar("g_pickup_cells_max");
1228         g_pickup_fuel = cvar("g_pickup_fuel");
1229         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1230         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1231         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1232         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1233         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1234         g_pickup_armormedium = cvar("g_pickup_armormedium");
1235         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1236         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1237         g_pickup_armorbig = cvar("g_pickup_armorbig");
1238         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1239         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1240         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1241         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1242         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1243         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1244         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1245         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1246         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1247         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1248         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1249         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1250         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1251         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1252         g_pickup_healthmega = cvar("g_pickup_healthmega");
1253         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1254         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1255
1256         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1257         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1258
1259         g_pinata = cvar("g_pinata");
1260
1261     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1262     if(!g_weapon_stay)
1263         g_weapon_stay = cvar("g_weapon_stay");
1264
1265         g_ghost_items = cvar("g_ghost_items");
1266
1267         if(g_ghost_items >= 1)
1268                 g_ghost_items = 0.25; // default alpha value
1269
1270         if not(inWarmupStage && !g_ca)
1271                 game_starttime = cvar("g_start_delay");
1272
1273         sv_pitch_min = cvar("sv_pitch_min");
1274         sv_pitch_max = cvar("sv_pitch_max");
1275         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1276
1277         readplayerstartcvars();
1278 }
1279
1280 //#NO AUTOCVARS END
1281
1282 // Sound functions
1283 string precache_sound (string s) = #19;
1284 float precache_sound_index (string s) = #19;
1285
1286 #define SND_VOLUME      1
1287 #define SND_ATTENUATION 2
1288 #define SND_LARGEENTITY 8
1289 #define SND_LARGESOUND  16
1290
1291 float sound_allowed(float dest, entity e)
1292 {
1293     // sounds from world may always pass
1294     for (;;)
1295     {
1296         if (e.classname == "body")
1297             e = e.enemy;
1298         else if (e.realowner && e.realowner != e)
1299             e = e.realowner;
1300         else if (e.owner && e.owner != e)
1301             e = e.owner;
1302         else
1303             break;
1304     }
1305     // sounds to self may always pass
1306     if (dest == MSG_ONE)
1307         if (e == msg_entity)
1308             return TRUE;
1309     // sounds by players can be removed
1310     if (autocvar_bot_sound_monopoly)
1311         if (clienttype(e) == CLIENTTYPE_REAL)
1312             return FALSE;
1313     // anything else may pass
1314     return TRUE;
1315 }
1316
1317 #ifdef COMPAT_XON010_CHANNELS
1318 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1319 void sound(entity e, float chan, string samp, float vol, float atten)
1320 {
1321     if (!sound_allowed(MSG_BROADCAST, e))
1322         return;
1323     sound_builtin(e, chan, samp, vol, atten);
1324 }
1325 #else
1326 #undef sound
1327 void sound(entity e, float chan, string samp, float vol, float atten)
1328 {
1329     if (!sound_allowed(MSG_BROADCAST, e))
1330         return;
1331     sound7(e, chan, samp, vol, atten, 0, 0);
1332 }
1333 #endif
1334
1335 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1336 {
1337     float entno, idx;
1338
1339     if (!sound_allowed(dest, e))
1340         return;
1341
1342     entno = num_for_edict(e);
1343     idx = precache_sound_index(samp);
1344
1345     float sflags;
1346     sflags = 0;
1347
1348     atten = floor(atten * 64);
1349     vol = floor(vol * 255);
1350
1351     if (vol != 255)
1352         sflags |= SND_VOLUME;
1353     if (atten != 64)
1354         sflags |= SND_ATTENUATION;
1355     if (entno >= 8192 || chan < 0 || chan > 7)
1356         sflags |= SND_LARGEENTITY;
1357     if (idx >= 256)
1358         sflags |= SND_LARGESOUND;
1359
1360     WriteByte(dest, SVC_SOUND);
1361     WriteByte(dest, sflags);
1362     if (sflags & SND_VOLUME)
1363         WriteByte(dest, vol);
1364     if (sflags & SND_ATTENUATION)
1365         WriteByte(dest, atten);
1366     if (sflags & SND_LARGEENTITY)
1367     {
1368         WriteShort(dest, entno);
1369         WriteByte(dest, chan);
1370     }
1371     else
1372     {
1373         WriteShort(dest, entno * 8 + chan);
1374     }
1375     if (sflags & SND_LARGESOUND)
1376         WriteShort(dest, idx);
1377     else
1378         WriteByte(dest, idx);
1379
1380     WriteCoord(dest, o_x);
1381     WriteCoord(dest, o_y);
1382     WriteCoord(dest, o_z);
1383 }
1384 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1385 {
1386     vector o;
1387
1388     if (!sound_allowed(dest, e))
1389         return;
1390
1391     o = e.origin + 0.5 * (e.mins + e.maxs);
1392     soundtoat(dest, e, o, chan, samp, vol, atten);
1393 }
1394 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1395 {
1396     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1397 }
1398 void stopsoundto(float dest, entity e, float chan)
1399 {
1400     float entno;
1401
1402     if (!sound_allowed(dest, e))
1403         return;
1404
1405     entno = num_for_edict(e);
1406
1407     if (entno >= 8192 || chan < 0 || chan > 7)
1408     {
1409         float idx, sflags;
1410         idx = precache_sound_index("misc/null.wav");
1411         sflags = SND_LARGEENTITY;
1412         if (idx >= 256)
1413             sflags |= SND_LARGESOUND;
1414         WriteByte(dest, SVC_SOUND);
1415         WriteByte(dest, sflags);
1416         WriteShort(dest, entno);
1417         WriteByte(dest, chan);
1418         if (sflags & SND_LARGESOUND)
1419             WriteShort(dest, idx);
1420         else
1421             WriteByte(dest, idx);
1422         WriteCoord(dest, e.origin_x);
1423         WriteCoord(dest, e.origin_y);
1424         WriteCoord(dest, e.origin_z);
1425     }
1426     else
1427     {
1428         WriteByte(dest, SVC_STOPSOUND);
1429         WriteShort(dest, entno * 8 + chan);
1430     }
1431 }
1432 void stopsound(entity e, float chan)
1433 {
1434     if (!sound_allowed(MSG_BROADCAST, e))
1435         return;
1436
1437     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1438     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1439 }
1440
1441 void play2(entity e, string filename)
1442 {
1443     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1444     msg_entity = e;
1445     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1446 }
1447
1448 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1449 .float spamtime;
1450 float spamsound(entity e, float chan, string samp, float vol, float atten)
1451 {
1452     if (!sound_allowed(MSG_BROADCAST, e))
1453         return FALSE;
1454
1455     if (time > e.spamtime)
1456     {
1457         e.spamtime = time;
1458         sound(e, chan, samp, vol, atten);
1459         return TRUE;
1460     }
1461     return FALSE;
1462 }
1463
1464 void play2team(float t, string filename)
1465 {
1466     entity head;
1467
1468     if (autocvar_bot_sound_monopoly)
1469         return;
1470
1471     FOR_EACH_REALPLAYER(head)
1472     {
1473         if (head.team == t)
1474             play2(head, filename);
1475     }
1476 }
1477
1478 void play2all(string samp)
1479 {
1480     if (autocvar_bot_sound_monopoly)
1481         return;
1482
1483     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1484 }
1485
1486 void PrecachePlayerSounds(string f);
1487 void precache_playermodel(string m)
1488 {
1489         float globhandle, i, n;
1490         string f;
1491
1492         if(substring(m, -9,5) == "_lod1")
1493                 return;
1494         if(substring(m, -9,5) == "_lod2")
1495                 return;
1496         precache_model(m);
1497         if(sv_loddistance1)
1498         {
1499                 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1500                 if(fexists(f))
1501                         precache_model(f);
1502                 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1503                 if(fexists(f))
1504                         precache_model(f);
1505         }
1506
1507         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1508         if (globhandle < 0)
1509                 return;
1510         n = search_getsize(globhandle);
1511         for (i = 0; i < n; ++i)
1512         {
1513                 //print(search_getfilename(globhandle, i), "\n");
1514                 f = search_getfilename(globhandle, i);
1515                 PrecachePlayerSounds(f);
1516         }
1517         search_end(globhandle);
1518 }
1519 void precache_all_playermodels(string pattern)
1520 {
1521         float globhandle, i, n;
1522         string f;
1523
1524         globhandle = search_begin(pattern, TRUE, FALSE);
1525         if (globhandle < 0)
1526                 return;
1527         n = search_getsize(globhandle);
1528         for (i = 0; i < n; ++i)
1529         {
1530                 //print(search_getfilename(globhandle, i), "\n");
1531                 f = search_getfilename(globhandle, i);
1532                 precache_playermodel(f);
1533         }
1534         search_end(globhandle);
1535 }
1536
1537 void precache()
1538 {
1539     // gamemode related things
1540     precache_model ("models/misc/chatbubble.spr");
1541     if (g_runematch)
1542     {
1543         precache_model ("models/runematch/curse.mdl");
1544         precache_model ("models/runematch/rune.mdl");
1545     }
1546
1547 #ifdef TTURRETS_ENABLED
1548     if (autocvar_g_turrets)
1549         turrets_precash();
1550 #endif
1551
1552     // Precache all player models if desired
1553     if (autocvar_sv_precacheplayermodels)
1554     {
1555         PrecachePlayerSounds("sound/player/default.sounds");
1556         precache_all_playermodels("models/player/*.zym");
1557         precache_all_playermodels("models/player/*.dpm");
1558         precache_all_playermodels("models/player/*.md3");
1559         precache_all_playermodels("models/player/*.psk");
1560         precache_all_playermodels("models/player/*.iqm");
1561     }
1562
1563     if (autocvar_sv_defaultcharacter)
1564     {
1565         string s;
1566         s = autocvar_sv_defaultplayermodel_red;
1567         if (s != "")
1568             precache_playermodel(s);
1569         s = autocvar_sv_defaultplayermodel_blue;
1570         if (s != "")
1571             precache_playermodel(s);
1572         s = autocvar_sv_defaultplayermodel_yellow;
1573         if (s != "")
1574             precache_playermodel(s);
1575         s = autocvar_sv_defaultplayermodel_pink;
1576         if (s != "")
1577             precache_playermodel(s);
1578         s = autocvar_sv_defaultplayermodel;
1579         if (s != "")
1580             precache_playermodel(s);
1581     }
1582
1583     if (g_footsteps)
1584     {
1585         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1586         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1587     }
1588
1589     // gore and miscellaneous sounds
1590     //precache_sound ("misc/h2ohit.wav");
1591     precache_model ("models/hook.md3");
1592     precache_sound ("misc/armorimpact.wav");
1593     precache_sound ("misc/bodyimpact1.wav");
1594     precache_sound ("misc/bodyimpact2.wav");
1595     precache_sound ("misc/gib.wav");
1596     precache_sound ("misc/gib_splat01.wav");
1597     precache_sound ("misc/gib_splat02.wav");
1598     precache_sound ("misc/gib_splat03.wav");
1599     precache_sound ("misc/gib_splat04.wav");
1600     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1601     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1602     precache_sound ("misc/null.wav");
1603     precache_sound ("misc/spawn.wav");
1604     precache_sound ("misc/talk.wav");
1605     precache_sound ("misc/teleport.wav");
1606     precache_sound ("misc/poweroff.wav");
1607     precache_sound ("player/lava.wav");
1608     precache_sound ("player/slime.wav");
1609
1610     if (g_jetpack)
1611         precache_sound ("misc/jetpack_fly.wav");
1612
1613     precache_model ("models/sprites/0.spr32");
1614     precache_model ("models/sprites/1.spr32");
1615     precache_model ("models/sprites/2.spr32");
1616     precache_model ("models/sprites/3.spr32");
1617     precache_model ("models/sprites/4.spr32");
1618     precache_model ("models/sprites/5.spr32");
1619     precache_model ("models/sprites/6.spr32");
1620     precache_model ("models/sprites/7.spr32");
1621     precache_model ("models/sprites/8.spr32");
1622     precache_model ("models/sprites/9.spr32");
1623     precache_model ("models/sprites/10.spr32");
1624
1625     // common weapon precaches
1626         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1627     precache_sound ("weapons/weapon_switch.wav");
1628     precache_sound ("weapons/weaponpickup.wav");
1629     precache_sound ("weapons/unavailable.wav");
1630     precache_sound ("weapons/dryfire.wav");
1631     if (g_grappling_hook)
1632     {
1633         precache_sound ("weapons/hook_fire.wav"); // hook
1634         precache_sound ("weapons/hook_impact.wav"); // hook
1635     }
1636
1637     if(autocvar_sv_precacheweapons)
1638     {
1639         //precache weapon models/sounds
1640         float wep;
1641         wep = WEP_FIRST;
1642         while (wep <= WEP_LAST)
1643         {
1644             weapon_action(wep, WR_PRECACHE);
1645             wep = wep + 1;
1646         }
1647     }
1648
1649     precache_model("models/elaser.mdl");
1650     precache_model("models/laser.mdl");
1651     precache_model("models/ebomb.mdl");
1652
1653 #if 0
1654     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1655
1656     if (!self.noise && self.music) // quake 3 uses the music field
1657         self.noise = self.music;
1658
1659     // plays music for the level if there is any
1660     if (self.noise)
1661     {
1662         precache_sound (self.noise);
1663         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1664     }
1665 #endif
1666 }
1667
1668 // sorry, but using \ in macros breaks line numbers
1669 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1670 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1671 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1672
1673
1674 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1675 {
1676         if (clienttype(e) == CLIENTTYPE_REAL)
1677         {
1678                 msg_entity = e;
1679                 WRITESPECTATABLE_MSG_ONE({
1680                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
1681                         WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1682                         WriteByte(MSG_ONE, id);
1683                         WriteString(MSG_ONE, s);
1684                         if (id != 0 && s != "")
1685                         {
1686                                 WriteByte(MSG_ONE, duration);
1687                                 WriteByte(MSG_ONE, countdown_num);
1688                         }
1689                 });
1690         }
1691 }
1692 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1693 {
1694         Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1695 }
1696 // WARNING: this kills the trace globals
1697 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1698 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1699
1700 #define INITPRIO_FIRST              0
1701 #define INITPRIO_GAMETYPE           0
1702 #define INITPRIO_GAMETYPE_FALLBACK  1
1703 #define INITPRIO_FINDTARGET        10
1704 #define INITPRIO_DROPTOFLOOR       20
1705 #define INITPRIO_SETLOCATION       90
1706 #define INITPRIO_LINKDOORS         91
1707 #define INITPRIO_LAST              99
1708
1709 .void(void) initialize_entity;
1710 .float initialize_entity_order;
1711 .entity initialize_entity_next;
1712 entity initialize_entity_first;
1713
1714 void make_safe_for_remove(entity e)
1715 {
1716     if (e.initialize_entity)
1717     {
1718         entity ent, prev;
1719         for (ent = initialize_entity_first; ent; )
1720         {
1721             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1722             {
1723                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1724                 // skip it in linked list
1725                 if (prev)
1726                 {
1727                     prev.initialize_entity_next = ent.initialize_entity_next;
1728                     ent = prev.initialize_entity_next;
1729                 }
1730                 else
1731                 {
1732                     initialize_entity_first = ent.initialize_entity_next;
1733                     ent = initialize_entity_first;
1734                 }
1735             }
1736             else
1737             {
1738                 prev = ent;
1739                 ent = ent.initialize_entity_next;
1740             }
1741         }
1742     }
1743 }
1744
1745 void objerror(string s)
1746 {
1747     make_safe_for_remove(self);
1748     objerror_builtin(s);
1749 }
1750
1751 .float remove_except_protected_forbidden;
1752 void remove_except_protected(entity e)
1753 {
1754         if(e.remove_except_protected_forbidden)
1755                 error("not allowed to remove this at this point");
1756         remove_builtin(e);
1757 }
1758
1759 void remove_unsafely(entity e)
1760 {
1761     if(e.classname == "spike")
1762         error("Removing spikes is forbidden (crylink bug), please report");
1763     remove_builtin(e);
1764 }
1765
1766 void remove_safely(entity e)
1767 {
1768     make_safe_for_remove(e);
1769     remove_builtin(e);
1770 }
1771
1772 void InitializeEntity(entity e, void(void) func, float order)
1773 {
1774     entity prev, cur;
1775
1776     if (!e || e.initialize_entity)
1777     {
1778         // make a proxy initializer entity
1779         entity e_old;
1780         e_old = e;
1781         e = spawn();
1782         e.classname = "initialize_entity";
1783         e.enemy = e_old;
1784     }
1785
1786     e.initialize_entity = func;
1787     e.initialize_entity_order = order;
1788
1789     cur = initialize_entity_first;
1790     for (;;)
1791     {
1792         if (!cur || cur.initialize_entity_order > order)
1793         {
1794             // insert between prev and cur
1795             if (prev)
1796                 prev.initialize_entity_next = e;
1797             else
1798                 initialize_entity_first = e;
1799             e.initialize_entity_next = cur;
1800             return;
1801         }
1802         prev = cur;
1803         cur = cur.initialize_entity_next;
1804     }
1805 }
1806 void InitializeEntitiesRun()
1807 {
1808     entity startoflist;
1809     startoflist = initialize_entity_first;
1810     initialize_entity_first = world;
1811     remove = remove_except_protected;
1812     for (self = startoflist; self; self = self.initialize_entity_next)
1813     {
1814         self.remove_except_protected_forbidden = 1;
1815     }
1816     for (self = startoflist; self; )
1817     {
1818         entity e;
1819         var void(void) func;
1820         e = self.initialize_entity_next;
1821         func = self.initialize_entity;
1822         self.initialize_entity_order = 0;
1823         self.initialize_entity = func_null;
1824         self.initialize_entity_next = world;
1825         self.remove_except_protected_forbidden = 0;
1826         if (self.classname == "initialize_entity")
1827         {
1828             entity e_old;
1829             e_old = self.enemy;
1830             remove_builtin(self);
1831             self = e_old;
1832         }
1833         //dprint("Delayed initialization: ", self.classname, "\n");
1834         if(func != func_null)
1835             func();
1836         else
1837         {
1838             eprint(self);
1839             backtrace(strcat("Null function in: ", self.classname, "\n"));
1840         }
1841         self = e;
1842     }
1843     remove = remove_unsafely;
1844 }
1845
1846 .float uncustomizeentityforclient_set;
1847 .void(void) uncustomizeentityforclient;
1848 void(void) SUB_Nullpointer = #0;
1849 void UncustomizeEntitiesRun()
1850 {
1851     entity oldself;
1852     oldself = self;
1853     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1854         self.uncustomizeentityforclient();
1855     self = oldself;
1856 }
1857 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1858 {
1859     e.customizeentityforclient = customizer;
1860     e.uncustomizeentityforclient = uncustomizer;
1861     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1862 }
1863
1864 .float nottargeted;
1865 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1866
1867 void() SUB_Remove;
1868 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1869 {
1870     vector mi, ma;
1871
1872     if (e.classname == "")
1873         e.classname = "net_linked";
1874
1875     if (e.model == "" || self.modelindex == 0)
1876     {
1877         mi = e.mins;
1878         ma = e.maxs;
1879         setmodel(e, "null");
1880         setsize(e, mi, ma);
1881     }
1882
1883     e.SendEntity = sendfunc;
1884     e.SendFlags = 0xFFFFFF;
1885
1886     if (!docull)
1887         e.effects |= EF_NODEPTHTEST;
1888
1889     if (dt)
1890     {
1891         e.nextthink = time + dt;
1892         e.think = SUB_Remove;
1893     }
1894 }
1895
1896 void adaptor_think2touch()
1897 {
1898     entity o;
1899     o = other;
1900     other = world;
1901     self.touch();
1902     other = o;
1903 }
1904
1905 void adaptor_think2use()
1906 {
1907     entity o, a;
1908     o = other;
1909     a = activator;
1910     activator = world;
1911     other = world;
1912     self.use();
1913     other = o;
1914     activator = a;
1915 }
1916
1917 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1918 {
1919         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1920                 self.projectiledeathtype |= HITTYPE_SPLASH;
1921         adaptor_think2use();
1922 }
1923
1924 // deferred dropping
1925 void DropToFloor_Handler()
1926 {
1927     droptofloor_builtin();
1928     self.dropped_origin = self.origin;
1929 }
1930
1931 void droptofloor()
1932 {
1933     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1934 }
1935
1936
1937
1938 float trace_hits_box_a0, trace_hits_box_a1;
1939
1940 float trace_hits_box_1d(float end, float thmi, float thma)
1941 {
1942     if (end == 0)
1943     {
1944         // just check if x is in range
1945         if (0 < thmi)
1946             return FALSE;
1947         if (0 > thma)
1948             return FALSE;
1949     }
1950     else
1951     {
1952         // do the trace with respect to x
1953         // 0 -> end has to stay in thmi -> thma
1954         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1955         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1956         if (trace_hits_box_a0 > trace_hits_box_a1)
1957             return FALSE;
1958     }
1959     return TRUE;
1960 }
1961
1962 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1963 {
1964     end -= start;
1965     thmi -= start;
1966     thma -= start;
1967     // now it is a trace from 0 to end
1968
1969     trace_hits_box_a0 = 0;
1970     trace_hits_box_a1 = 1;
1971
1972     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1973         return FALSE;
1974     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1975         return FALSE;
1976     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1977         return FALSE;
1978
1979     return TRUE;
1980 }
1981
1982 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1983 {
1984     return trace_hits_box(start, end, thmi - ma, thma - mi);
1985 }
1986
1987 float SUB_NoImpactCheck()
1988 {
1989         // zero hitcontents = this is not the real impact, but either the
1990         // mirror-impact of something hitting the projectile instead of the
1991         // projectile hitting the something, or a touchareagrid one. Neither of
1992         // these stop the projectile from moving, so...
1993         if(trace_dphitcontents == 0)
1994         {
1995                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1996                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1997                 checkclient();
1998         }
1999     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2000         return 1;
2001     if (other == world && self.size != '0 0 0')
2002     {
2003         vector tic;
2004         tic = self.velocity * sys_frametime;
2005         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2006         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2007         if (trace_fraction >= 1)
2008         {
2009             dprint("Odd... did not hit...?\n");
2010         }
2011         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2012         {
2013             dprint("Detected and prevented the sky-grapple bug.\n");
2014             return 1;
2015         }
2016     }
2017
2018     return 0;
2019 }
2020
2021 #define SUB_OwnerCheck() (other && (other == self.owner))
2022
2023 void RemoveGrapplingHook(entity pl);
2024 void W_Crylink_Dequeue(entity e);
2025 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2026 {
2027         if(SUB_OwnerCheck())
2028                 return TRUE;
2029         if(SUB_NoImpactCheck())
2030         {
2031                 if(self.classname == "grapplinghook")
2032                         RemoveGrapplingHook(self.realowner);
2033                 else if(self.classname == "spike")
2034                 {
2035                         W_Crylink_Dequeue(self);
2036                         remove(self);
2037                 }
2038                 else
2039                         remove(self);
2040                 return TRUE;
2041         }
2042         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2043                 UpdateCSQCProjectile(self);
2044         return FALSE;
2045 }
2046 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2047
2048 float MAX_IPBAN_URIS           = 16;
2049                               
2050 float URI_GET_DISCARD          = 0;
2051 float URI_GET_IPBAN            = 1;
2052 float URI_GET_IPBAN_END        = 16;
2053
2054 void URI_Get_Callback(float id, float status, string data)
2055 {
2056     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2057     dprint(data);
2058     dprint("\nEnd of data.\n");
2059
2060     if(url_URI_Get_Callback(id, status, data))
2061     {
2062         // handled
2063     }
2064     else if (id == URI_GET_DISCARD)
2065     {
2066         // discard
2067     }
2068     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2069     {
2070         // online ban list
2071         OnlineBanList_URI_Get_Callback(id, status, data);
2072     }
2073     else
2074     {
2075         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2076     }
2077 }
2078
2079 void print_to(entity e, string s)
2080 {
2081     if (e)
2082         sprint(e, strcat(s, "\n"));
2083     else
2084         print(s, "\n");
2085 }
2086
2087 string uid2name(string myuid) {
2088         string s;
2089         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2090         
2091         if(s == "")
2092                 s = "^1Unregistered Player";
2093         return s;
2094 }
2095
2096 float race_readTime(string map, float pos)
2097 {
2098         string rr;
2099         if(g_cts)
2100                 rr = CTS_RECORD;
2101         else
2102                 rr = RACE_RECORD;
2103
2104         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2105 }
2106
2107 string race_readUID(string map, float pos)
2108 {
2109         string rr;
2110         if(g_cts)
2111                 rr = CTS_RECORD;
2112         else
2113                 rr = RACE_RECORD;
2114
2115         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2116 }
2117
2118 float race_readPos(string map, float t) {
2119         float i;
2120         for (i = 1; i <= RANKINGS_CNT; ++i)
2121                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2122                         return i;
2123
2124         return 0; // pos is zero if unranked
2125 }
2126
2127 void race_writeTime(string map, float t, string myuid)
2128 {
2129         string rr;
2130         if(g_cts)
2131                 rr = CTS_RECORD;
2132         else
2133                 rr = RACE_RECORD;
2134
2135         float newpos;
2136         newpos = race_readPos(map, t);
2137
2138         float i, prevpos;
2139         for(i = 1; i <= RANKINGS_CNT; ++i)
2140         {
2141                 if(race_readUID(map, i) == myuid)
2142                         prevpos = i;
2143         }
2144         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2145                 for (i = prevpos; i > newpos; --i) {
2146                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2147                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2148                 }
2149         } else { // player has no ranked record yet
2150                 for (i = RANKINGS_CNT; i > newpos; --i) {
2151                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2152                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2153                 }
2154         }
2155
2156         // store new time itself
2157         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2158         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2159 }
2160
2161 string race_readName(string map, float pos)
2162 {
2163         string rr;
2164         if(g_cts)
2165                 rr = CTS_RECORD;
2166         else
2167                 rr = RACE_RECORD;
2168
2169         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2170 }
2171
2172 string race_placeName(float pos) {
2173         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2174         {
2175                 if(mod(pos, 10) == 1)
2176                         return strcat(ftos(pos), "st");
2177                 else if(mod(pos, 10) == 2)
2178                         return strcat(ftos(pos), "nd");
2179                 else if(mod(pos, 10) == 3)
2180                         return strcat(ftos(pos), "rd");
2181                 else
2182                         return strcat(ftos(pos), "th");
2183         }
2184         else
2185                 return strcat(ftos(pos), "th");
2186 }
2187 string getrecords(float page) // 50 records per page
2188 {
2189     float rec;
2190     string h;
2191     float r;
2192     float i;
2193     string s;
2194
2195     rec = 0;
2196
2197     s = "";
2198
2199     if (g_ctf)
2200     {
2201         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2202         {
2203             if (MapInfo_Get_ByID(i))
2204             {
2205                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2206                 if (r == 0)
2207                     continue;
2208                 // TODO: uid2name
2209                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2210                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2211                 ++rec;
2212             }
2213         }
2214     }
2215
2216     if (g_race)
2217     {
2218         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2219         {
2220             if (MapInfo_Get_ByID(i))
2221             {
2222                 r = race_readTime(MapInfo_Map_bspname, 1);
2223                 if (r == 0)
2224                     continue;
2225                 h = race_readName(MapInfo_Map_bspname, 1);
2226                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2227                 ++rec;
2228             }
2229         }
2230     }
2231
2232     if (g_cts)
2233     {
2234         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2235         {
2236             if (MapInfo_Get_ByID(i))
2237             {
2238                 r = race_readTime(MapInfo_Map_bspname, 1);
2239                 if (r == 0)
2240                     continue;
2241                 h = race_readName(MapInfo_Map_bspname, 1);
2242                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2243                 ++rec;
2244             }
2245         }
2246     }
2247
2248     MapInfo_ClearTemps();
2249
2250     if (s == "" && page == 0)
2251         return "No records are available on this server.\n";
2252     else
2253         return s;
2254 }
2255
2256 string getrankings()
2257 {
2258     string n;
2259     float t;
2260     float i;
2261     string s;
2262     string p;
2263     string map;
2264
2265     s = "";
2266
2267     map = GetMapname();
2268
2269     for (i = 1; i <= RANKINGS_CNT; ++i)
2270     {
2271         t = race_readTime(map, i);
2272         if (t == 0)
2273             continue;
2274         n = race_readName(map, i);
2275         p = race_placeName(i);
2276         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2277     }
2278
2279     MapInfo_ClearTemps();
2280
2281     if (s == "")
2282         return strcat("No records are available for the map: ", map, "\n");
2283     else
2284         return strcat("Records for ", map, ":\n", s);
2285 }
2286
2287 #define LADDER_FIRSTPOINT 100
2288 #define LADDER_CNT 10
2289         // position X still gives LADDER_FIRSTPOINT/X points
2290 #define LADDER_SIZE 30
2291         // ladder shows the top X players
2292 string top_uids[LADDER_SIZE];
2293 float top_scores[LADDER_SIZE];
2294 string getladder()
2295 {
2296     float i, j, k, uidcnt;
2297     string s, temp_s;
2298
2299     s = "";
2300     temp_s = "";
2301
2302     string rr;
2303     if(g_cts)
2304         rr = CTS_RECORD;
2305     else
2306         rr = RACE_RECORD;
2307
2308     string myuid;
2309
2310     for (k = 0; k < MapInfo_count; ++k)
2311     {
2312         if (MapInfo_Get_ByID(k))
2313         {
2314                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2315                         if(i == 0) // speed award
2316                         {
2317                                 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2318                                         continue;
2319
2320                                 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2321                         }
2322                         else // normal record, if it exists (else break)
2323                         {
2324                                 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2325                                         continue;
2326
2327                                 myuid = race_readUID(MapInfo_Map_bspname, i);
2328                         }
2329
2330                         // string s contains:
2331                         // arg 0 = # of speed recs
2332                         // arg 1 = # of 1st place recs
2333                         // arg 2 = # of 2nd place recs
2334                         // ... etc
2335                         // LADDER_CNT+1 = total points
2336
2337                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2338                         if (temp_s == "")
2339                         {
2340                             db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2341                             ++uidcnt;
2342                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2343                             {
2344                                 if(j != LADDER_CNT + 1)
2345                                     temp_s = strcat(temp_s, "0 ");
2346                                 else
2347                                     temp_s = strcat(temp_s, "0");
2348                             }
2349                         }
2350
2351                         tokenize_console(temp_s);
2352                         s = "";
2353
2354                         if(i == 0) // speed award
2355                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2356                             {
2357                                 if(j == 0) // speed award
2358                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2359                                 else
2360                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2361                             }
2362                         else // record
2363                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2364                             {
2365                                 if(j == 0)
2366                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2367                                 else if(j == i) // wanted rec!
2368                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2369                                 else
2370                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2371                             }
2372
2373                         // total points are (by default) calculated like this:
2374                         // speedrec = floor(100 / 10) = 10 points
2375                         // 1st place = floor(100 / 1) = 100 points
2376                         // 2nd place = floor(100 / 2) = 50 points
2377                         // 3rd place = floor(100 / 3) = 33 points
2378                         // 4th place = floor(100 / 4) = 25 points
2379                         // 5th place = floor(100 / 5) = 20 points
2380                         // ... etc
2381
2382                         if(i == 0)
2383                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2384                         else
2385                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2386
2387                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2388                 }
2389         }
2390     }
2391
2392     float thiscnt;
2393     string thisuid;
2394     for (i = 0; i <= uidcnt; ++i) // for each known uid
2395     {
2396         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2397         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2398         tokenize_console(temp_s);
2399         thiscnt = stof(argv(LADDER_CNT+1));
2400
2401         if(thiscnt > top_scores[LADDER_SIZE-1])
2402         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2403         {
2404             if(thiscnt > top_scores[j])
2405             {
2406                 for (k = LADDER_SIZE-1; k >= j; --k)
2407                 {
2408                     top_uids[k] = top_uids[k-1];
2409                     top_scores[k] = top_scores[k-1];
2410                 }
2411                 top_uids[j] = thisuid;
2412                 top_scores[j] = thiscnt;
2413                 break;
2414             }
2415         }
2416     }
2417
2418     s = "^3-----------------------\n\n";
2419
2420     s = strcat(s, "Pos ^3|");
2421     s = strcat(s, " ^7Total  ^3|");
2422     for (i = 1; i <= LADDER_CNT; ++i)
2423     {
2424         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2425     }
2426     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2427
2428     s = strcat(s, "\n^3----+--------");
2429     for (i = 1; i <= min(9, LADDER_CNT); ++i)
2430     {
2431         s = strcat(s, "+-----");
2432     }
2433 #if LADDER_CNT > 9
2434     for (i = 1; i <= LADDER_CNT - 9; ++i)
2435     {
2436         s = strcat(s, "+------");
2437     }
2438 #endif
2439
2440     s = strcat(s, "+--------------+--------------------\n");
2441
2442     for (i = 0; i < LADDER_SIZE; ++i)
2443     {
2444         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2445         tokenize_console(temp_s);
2446         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2447             continue;
2448         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2449         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2450         for (j = 1; j <= min(9, LADDER_CNT); ++j)
2451         {
2452             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2453         }
2454 #if LADDER_CNT > 9
2455         for (j = 10; j <= LADDER_CNT; ++j)
2456         {
2457             s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2458         }
2459 #endif
2460
2461         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2462         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2463     }
2464
2465     MapInfo_ClearTemps();
2466
2467     if (s == "")
2468         return "No ladder on this server!\n";
2469     else
2470         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2471 }
2472
2473
2474 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2475 {
2476     float m, i;
2477     vector start, org, delta, end, enddown, mstart;
2478     entity sp;
2479
2480     m = e.dphitcontentsmask;
2481     e.dphitcontentsmask = goodcontents | badcontents;
2482
2483     org = world.mins;
2484     delta = world.maxs - world.mins;
2485
2486     for (i = 0; i < attempts; ++i)
2487     {
2488         start_x = org_x + random() * delta_x;
2489         start_y = org_y + random() * delta_y;
2490         start_z = org_z + random() * delta_z;
2491
2492         // rule 1: start inside world bounds, and outside
2493         // solid, and don't start from somewhere where you can
2494         // fall down to evil
2495         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2496         if (trace_fraction >= 1)
2497             continue;
2498         if (trace_startsolid)
2499             continue;
2500         if (trace_dphitcontents & badcontents)
2501             continue;
2502         if (trace_dphitq3surfaceflags & badsurfaceflags)
2503             continue;
2504
2505         // rule 2: if we are too high, lower the point
2506         if (trace_fraction * delta_z > maxaboveground)
2507             start = trace_endpos + '0 0 1' * maxaboveground;
2508         enddown = trace_endpos;
2509
2510         // rule 3: make sure we aren't outside the map. This only works
2511         // for somewhat well formed maps. A good rule of thumb is that
2512         // the map should have a convex outside hull.
2513         // these can be traceLINES as we already verified the starting box
2514         mstart = start + 0.5 * (e.mins + e.maxs);
2515         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2516         if (trace_fraction >= 1)
2517             continue;
2518         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2519         if (trace_fraction >= 1)
2520             continue;
2521         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2522         if (trace_fraction >= 1)
2523             continue;
2524         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2525         if (trace_fraction >= 1)
2526             continue;
2527         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2528         if (trace_fraction >= 1)
2529             continue;
2530
2531         // rule 4: we must "see" some spawnpoint
2532         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2533                 if(checkpvs(mstart, sp))
2534                         break;
2535         if(!sp)
2536         {
2537                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2538                         if(checkpvs(mstart, sp))
2539                                 break;
2540                 if(!sp)
2541                         continue;
2542         }
2543
2544         // find a random vector to "look at"
2545         end_x = org_x + random() * delta_x;
2546         end_y = org_y + random() * delta_y;
2547         end_z = org_z + random() * delta_z;
2548         end = start + normalize(end - start) * vlen(delta);
2549
2550         // rule 4: start TO end must not be too short
2551         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2552         if (trace_startsolid)
2553             continue;
2554         if (trace_fraction < minviewdistance / vlen(delta))
2555             continue;
2556
2557         // rule 5: don't want to look at sky
2558         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2559             continue;
2560
2561         // rule 6: we must not end up in trigger_hurt
2562         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2563             continue;
2564
2565         break;
2566     }
2567
2568     e.dphitcontentsmask = m;
2569
2570     if (i < attempts)
2571     {
2572         setorigin(e, start);
2573         e.angles = vectoangles(end - start);
2574         dprint("Needed ", ftos(i + 1), " attempts\n");
2575         return TRUE;
2576     }
2577     else
2578         return FALSE;
2579 }
2580
2581 float zcurveparticles_effectno;
2582 vector zcurveparticles_start;
2583 float zcurveparticles_spd;
2584
2585 void endzcurveparticles()
2586 {
2587         if(zcurveparticles_effectno)
2588         {
2589                 // terminator
2590                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2591         }
2592         zcurveparticles_effectno = 0;
2593 }
2594
2595 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2596 {
2597         spd = bound(0, floor(spd / 16), 32767);
2598         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2599         {
2600                 endzcurveparticles();
2601                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2602                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2603                 WriteShort(MSG_BROADCAST, effectno);
2604                 WriteCoord(MSG_BROADCAST, start_x);
2605                 WriteCoord(MSG_BROADCAST, start_y);
2606                 WriteCoord(MSG_BROADCAST, start_z);
2607                 zcurveparticles_effectno = effectno;
2608                 zcurveparticles_start = start;
2609         }
2610         else
2611                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2612         WriteCoord(MSG_BROADCAST, end_x);
2613         WriteCoord(MSG_BROADCAST, end_y);
2614         WriteCoord(MSG_BROADCAST, end_z);
2615         WriteCoord(MSG_BROADCAST, end_dz);
2616         zcurveparticles_spd = spd;
2617 }
2618
2619 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2620 {
2621         float end_dz;
2622         vector vecxy, velxy;
2623
2624         vecxy = end - start;
2625         vecxy_z = 0;
2626         velxy = vel;
2627         velxy_z = 0;
2628
2629         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2630         {
2631                 endzcurveparticles();
2632                 trailparticles(world, effectno, start, end);
2633                 return;
2634         }
2635
2636         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2637         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2638 }
2639
2640 void write_recordmarker(entity pl, float tstart, float dt)
2641 {
2642     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2643
2644     // also write a marker into demo files for demotc-race-record-extractor to find
2645     stuffcmd(pl,
2646              strcat(
2647                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2648                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2649 }
2650
2651 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2652 {
2653         switch(algn)
2654         {
2655                 default:
2656                 case 3: // right
2657                         break;
2658
2659                 case 4: // left
2660                         vecs_y = -vecs_y;
2661                         break;
2662
2663                 case 1:
2664                         if(allowcenter) // 2: allow center handedness
2665                         {
2666                                 // center
2667                                 vecs_y = 0;
2668                                 vecs_z -= 2;
2669                         }
2670                         else
2671                         {
2672                                 // right
2673                         }
2674                         break;
2675
2676                 case 2:
2677                         if(allowcenter) // 2: allow center handedness
2678                         {
2679                                 // center
2680                                 vecs_y = 0;
2681                                 vecs_z -= 2;
2682                         }
2683                         else
2684                         {
2685                                 // left
2686                                 vecs_y = -vecs_y;
2687                         }
2688                         break;
2689         }
2690         return vecs;
2691 }
2692
2693 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2694 {
2695         string s;
2696         vector v;
2697
2698         if (autocvar_g_shootfromeye)
2699         {
2700                 if (visual)
2701                 {
2702                         vecs_y = 0;
2703                         vecs_z -= 2;
2704                 }
2705                 else
2706                 {
2707                         vecs_y = 0;
2708                         vecs_z = 0;
2709                 }
2710         }
2711         else if (autocvar_g_shootfromcenter)
2712         {
2713                 vecs_y = 0;
2714                 vecs_z -= 2;
2715         }
2716         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2717         {
2718                 v = stov(s);
2719                 if (y_is_right)
2720                         v_y = -v_y;
2721                 if (v_x != 0)
2722                         vecs_x = v_x;
2723                 vecs_y = v_y;
2724                 vecs_z = v_z;
2725         }
2726         else if (autocvar_g_shootfromclient)
2727         {
2728                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2729         }
2730         return vecs;
2731 }
2732
2733 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2734 {
2735         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2736 }
2737
2738
2739 void attach_sameorigin(entity e, entity to, string tag)
2740 {
2741     vector org, t_forward, t_left, t_up, e_forward, e_up;
2742     vector org0, ang0;
2743     float tagscale;
2744
2745     ang0 = e.angles;
2746     org0 = e.origin;
2747
2748     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2749     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2750     t_forward = v_forward * tagscale;
2751     t_left = v_right * -tagscale;
2752     t_up = v_up * tagscale;
2753
2754     e.origin_x = org * t_forward;
2755     e.origin_y = org * t_left;
2756     e.origin_z = org * t_up;
2757
2758     // current forward and up directions
2759     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2760                 e.angles = AnglesTransform_FromVAngles(e.angles);
2761         else
2762                 e.angles = AnglesTransform_FromAngles(e.angles);
2763     fixedmakevectors(e.angles);
2764
2765     // untransform forward, up!
2766     e_forward_x = v_forward * t_forward;
2767     e_forward_y = v_forward * t_left;
2768     e_forward_z = v_forward * t_up;
2769     e_up_x = v_up * t_forward;
2770     e_up_y = v_up * t_left;
2771     e_up_z = v_up * t_up;
2772
2773     e.angles = fixedvectoangles2(e_forward, e_up);
2774     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2775                 e.angles = AnglesTransform_ToVAngles(e.angles);
2776         else
2777                 e.angles = AnglesTransform_ToAngles(e.angles);
2778
2779     setattachment(e, to, tag);
2780     setorigin(e, e.origin);
2781 }
2782
2783 void detach_sameorigin(entity e)
2784 {
2785     vector org;
2786     org = gettaginfo(e, 0);
2787     e.angles = fixedvectoangles2(v_forward, v_up);
2788     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2789                 e.angles = AnglesTransform_ToVAngles(e.angles);
2790         else
2791                 e.angles = AnglesTransform_ToAngles(e.angles);
2792     setorigin(e, org);
2793     setattachment(e, world, "");
2794     setorigin(e, e.origin);
2795 }
2796
2797 void follow_sameorigin(entity e, entity to)
2798 {
2799     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2800     e.aiment = to; // make the hole follow bmodel
2801     e.punchangle = to.angles; // the original angles of bmodel
2802     e.view_ofs = e.origin - to.origin; // relative origin
2803     e.v_angle = e.angles - to.angles; // relative angles
2804 }
2805
2806 void unfollow_sameorigin(entity e)
2807 {
2808     e.movetype = MOVETYPE_NONE;
2809 }
2810
2811 entity gettaginfo_relative_ent;
2812 vector gettaginfo_relative(entity e, float tag)
2813 {
2814     if (!gettaginfo_relative_ent)
2815     {
2816         gettaginfo_relative_ent = spawn();
2817         gettaginfo_relative_ent.effects = EF_NODRAW;
2818     }
2819     gettaginfo_relative_ent.model = e.model;
2820     gettaginfo_relative_ent.modelindex = e.modelindex;
2821     gettaginfo_relative_ent.frame = e.frame;
2822     return gettaginfo(gettaginfo_relative_ent, tag);
2823 }
2824
2825 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2826 {
2827     float p;
2828     p = pow(2, chan);
2829     if (pl.soundentity.cnt & p)
2830         return;
2831     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2832     pl.soundentity.cnt |= p;
2833 }
2834
2835 void SoundEntity_StopSound(entity pl, float chan)
2836 {
2837     float p;
2838     p = pow(2, chan);
2839     if (pl.soundentity.cnt & p)
2840     {
2841         stopsoundto(MSG_ALL, pl.soundentity, chan);
2842         pl.soundentity.cnt &~= p;
2843     }
2844 }
2845
2846 void SoundEntity_Attach(entity pl)
2847 {
2848     pl.soundentity = spawn();
2849     pl.soundentity.classname = "soundentity";
2850     pl.soundentity.owner = pl;
2851     setattachment(pl.soundentity, pl, "");
2852     setmodel(pl.soundentity, "null");
2853 }
2854
2855 void SoundEntity_Detach(entity pl)
2856 {
2857     float i;
2858     for (i = 0; i <= 7; ++i)
2859         SoundEntity_StopSound(pl, i);
2860 }
2861
2862
2863 float ParseCommandPlayerSlotTarget_firsttoken;
2864 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2865 {
2866         string s;
2867         entity e, head;
2868         float n;
2869
2870         s = string_null;
2871
2872         ParseCommandPlayerSlotTarget_firsttoken = -1;
2873
2874         if (tokens > idx)
2875         {
2876                 if (substring(argv(idx), 0, 1) == "#")
2877                 {
2878                         s = substring(argv(idx), 1, -1);
2879                         ++idx;
2880                         if (s == "") if (tokens > idx)
2881                         {
2882                                 s = argv(idx);
2883                                 ++idx;
2884                         }
2885                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2886                         n = stof(s);
2887                         if (s == ftos(n) && n > 0 && n <= maxclients)
2888                         {
2889                                 e = edict_num(n);
2890                                 if (e.flags & FL_CLIENT)
2891                                         return e;
2892                         }
2893                 }
2894                 else
2895                 {
2896                         // it must be a nick name
2897                         s = argv(idx);
2898                         ++idx;
2899                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2900
2901                         n = 0;
2902                         FOR_EACH_CLIENT(head)
2903                                 if (head.netname == s)
2904                                 {
2905                                         e = head;
2906                                         ++n;
2907                                 }
2908                         if (n == 1)
2909                                 return e;
2910
2911                         s = strdecolorize(s);
2912                         n = 0;
2913                         FOR_EACH_CLIENT(head)
2914                                 if (strdecolorize(head.netname) == s)
2915                                 {
2916                                         e = head;
2917                                         ++n;
2918                                 }
2919                         if (n == 1)
2920                                 return e;
2921                 }
2922         }
2923
2924         return world;
2925 }
2926
2927 .float scale2;
2928
2929 float modeleffect_SendEntity(entity to, float sf)
2930 {
2931         float f;
2932         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2933
2934         f = 0;
2935         if(self.velocity != '0 0 0')
2936                 f |= 1;
2937         if(self.angles != '0 0 0')
2938                 f |= 2;
2939         if(self.avelocity != '0 0 0')
2940                 f |= 4;
2941
2942         WriteByte(MSG_ENTITY, f);
2943         WriteShort(MSG_ENTITY, self.modelindex);
2944         WriteByte(MSG_ENTITY, self.skin);
2945         WriteByte(MSG_ENTITY, self.frame);
2946         WriteCoord(MSG_ENTITY, self.origin_x);
2947         WriteCoord(MSG_ENTITY, self.origin_y);
2948         WriteCoord(MSG_ENTITY, self.origin_z);
2949         if(f & 1)
2950         {
2951                 WriteCoord(MSG_ENTITY, self.velocity_x);
2952                 WriteCoord(MSG_ENTITY, self.velocity_y);
2953                 WriteCoord(MSG_ENTITY, self.velocity_z);
2954         }
2955         if(f & 2)
2956         {
2957                 WriteCoord(MSG_ENTITY, self.angles_x);
2958                 WriteCoord(MSG_ENTITY, self.angles_y);
2959                 WriteCoord(MSG_ENTITY, self.angles_z);
2960         }
2961         if(f & 4)
2962         {
2963                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2964                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2965                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2966         }
2967         WriteShort(MSG_ENTITY, self.scale * 256.0);
2968         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2969         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2970         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2971         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2972
2973         return TRUE;
2974 }
2975
2976 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2977 {
2978         entity e;
2979         float sz;
2980         e = spawn();
2981         e.classname = "modeleffect";
2982         setmodel(e, m);
2983         e.frame = f;
2984         setorigin(e, o);
2985         e.velocity = v;
2986         e.angles = ang;
2987         e.avelocity = angv;
2988         e.alpha = a;
2989         e.teleport_time = t1;
2990         e.fade_time = t2;
2991         e.skin = s;
2992         if(s0 >= 0)
2993                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2994         else
2995                 e.scale = -s0;
2996         if(s2 >= 0)
2997                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2998         else
2999                 e.scale2 = -s2;
3000         sz = max(e.scale, e.scale2);
3001         setsize(e, e.mins * sz, e.maxs * sz);
3002         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
3003 }
3004
3005 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
3006 {
3007         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3008 }
3009
3010 float randombit(float bits)
3011 {
3012         if not(bits & (bits-1)) // this ONLY holds for powers of two!
3013                 return bits;
3014
3015         float n, f, b, r;
3016
3017         r = random();
3018         b = 0;
3019         n = 0;
3020
3021         for(f = 1; f <= bits; f *= 2)
3022         {
3023                 if(bits & f)
3024                 {
3025                         ++n;
3026                         r *= n;
3027                         if(r <= 1)
3028                                 b = f;
3029                         else
3030                                 r = (r - 1) / (n - 1);
3031                 }
3032         }
3033
3034         return b;
3035 }
3036
3037 float randombits(float bits, float k, float error_return)
3038 {
3039         float r;
3040         r = 0;
3041         while(k > 0 && bits != r)
3042         {
3043                 r += randombit(bits - r);
3044                 --k;
3045         }
3046         if(error_return)
3047                 if(k > 0)
3048                         return -1; // all
3049         return r;
3050 }
3051
3052 void randombit_test(float bits, float iter)
3053 {
3054         while(iter > 0)
3055         {
3056                 print(ftos(randombit(bits)), "\n");
3057                 --iter;
3058         }
3059 }
3060
3061 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3062 {
3063         if(halflifedist > 0)
3064                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3065         else if(halflifedist < 0)
3066                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3067         else
3068                 return 1;
3069 }
3070
3071
3072
3073
3074 #ifdef RELEASE
3075 #define cvar_string_normal cvar_string_builtin
3076 #define cvar_normal cvar_builtin
3077 #else
3078 string cvar_string_normal(string n)
3079 {
3080         if not(cvar_type(n) & 1)
3081                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3082         return cvar_string_builtin(n);
3083 }
3084
3085 float cvar_normal(string n)
3086 {
3087         return stof(cvar_string_normal(n));
3088 }
3089 #endif
3090 #define cvar_set_normal cvar_set_builtin
3091
3092 void defer_think()
3093 {
3094     entity oself;
3095
3096     oself           = self;
3097     self            = self.owner;
3098     oself.think     = SUB_Remove;
3099     oself.nextthink = time;
3100
3101     oself.use();
3102 }
3103
3104 /*
3105     Execute func() after time + fdelay.
3106     self when func is executed = self when defer is called
3107 */
3108 void defer(float fdelay, void() func)
3109 {
3110     entity e;
3111
3112     e           = spawn();
3113     e.owner     = self;
3114     e.use       = func;
3115     e.think     = defer_think;
3116     e.nextthink = time + fdelay;
3117 }
3118
3119 .string aiment_classname;
3120 .float aiment_deadflag;
3121 void SetMovetypeFollow(entity ent, entity e)
3122 {
3123         // FIXME this may not be warpzone aware
3124         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
3125         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
3126         ent.aiment = e; // make the hole follow bmodel
3127         ent.punchangle = e.angles; // the original angles of bmodel
3128         ent.view_ofs = ent.origin - e.origin; // relative origin
3129         ent.v_angle = ent.angles - e.angles; // relative angles
3130         ent.aiment_classname = strzone(e.classname);
3131         ent.aiment_deadflag = e.deadflag;
3132 }
3133 void UnsetMovetypeFollow(entity ent)
3134 {
3135         ent.movetype = MOVETYPE_FLY;
3136         PROJECTILE_MAKETRIGGER(ent);
3137         ent.aiment = world;
3138 }
3139 float LostMovetypeFollow(entity ent)
3140 {
3141 /*
3142         if(ent.movetype != MOVETYPE_FOLLOW)
3143                 if(ent.aiment)
3144                         error("???");
3145 */
3146         if(ent.aiment)
3147         {
3148                 if(ent.aiment.classname != ent.aiment_classname)
3149                         return 1;
3150                 if(ent.aiment.deadflag != ent.aiment_deadflag)
3151                         return 1;
3152         }
3153         return 0;
3154 }
3155
3156 float isPushable(entity e)
3157 {
3158         if(e.iscreature)
3159                 return TRUE;
3160         switch(e.classname)
3161         {
3162                 case "body":
3163                 case "droppedweapon":
3164                 case "keepawayball":
3165                 case "nexball_basketball":
3166                 case "nexball_football":
3167                         return TRUE;
3168                 case "bullet": // antilagged bullets can't hit this either
3169                         return FALSE;
3170         }
3171         if (e.projectiledeathtype)
3172                 return TRUE;
3173         return FALSE;
3174 }