]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/miscfunctions.qc
Merge remote-tracking branch 'origin/master' into Mario/weapons_new
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35
36 string admin_name(void)
37 {
38         if(autocvar_sv_adminnick != "")
39                 return autocvar_sv_adminnick;
40         else
41                 return "SERVER ADMIN";
42 }
43
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
47 {
48     if (DistributeEvenly_amount)
49     {
50         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
52     }
53     if (totalweight == 0)
54         DistributeEvenly_amount = 0;
55     else
56         DistributeEvenly_amount = amount;
57     DistributeEvenly_totalweight = totalweight;
58 }
59 float DistributeEvenly_Get(float weight)
60 {
61     float f;
62     if (weight <= 0)
63         return 0;
64     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65     DistributeEvenly_totalweight -= weight;
66     DistributeEvenly_amount -= f;
67     return f;
68 }
69 float DistributeEvenly_GetRandomized(float weight)
70 {
71     float f;
72     if (weight <= 0)
73         return 0;
74     f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75     DistributeEvenly_totalweight -= weight;
76     DistributeEvenly_amount -= f;
77     return f;
78 }
79
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
81
82 const string STR_PLAYER = "player";
83 const string STR_SPECTATOR = "spectator";
84 const string STR_OBSERVER = "observer";
85
86 #define IS_PLAYER(v)                    (v.classname == STR_PLAYER)
87 #define IS_SPEC(v)                              (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v)                  (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v)                    (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v)                (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v)               (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v)              (clienttype(v) == CLIENTTYPE_NOTACLIENT)
93
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
97
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
101
102 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
103
104 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
105
106 // copies a string to a tempstring (so one can strunzone it)
107 string strcat1(string s) = #115; // FRIK_FILE
108
109 float logfile_open;
110 float logfile;
111
112 void GameLogEcho(string s)
113 {
114     string fn;
115     float matches;
116
117     if (autocvar_sv_eventlog_files)
118     {
119         if (!logfile_open)
120         {
121             logfile_open = TRUE;
122             matches = autocvar_sv_eventlog_files_counter + 1;
123             cvar_set("sv_eventlog_files_counter", ftos(matches));
124             fn = ftos(matches);
125             if (strlen(fn) < 8)
126                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
127             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
128             logfile = fopen(fn, FILE_APPEND);
129             fputs(logfile, ":logversion:3\n");
130         }
131         if (logfile >= 0)
132         {
133             if (autocvar_sv_eventlog_files_timestamps)
134                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
135             else
136                 fputs(logfile, strcat(s, "\n"));
137         }
138     }
139     if (autocvar_sv_eventlog_console)
140     {
141         print(s, "\n");
142     }
143 }
144
145 void GameLogInit()
146 {
147     logfile_open = 0;
148     // will be opened later
149 }
150
151 void GameLogClose()
152 {
153     if (logfile_open && logfile >= 0)
154     {
155         fclose(logfile);
156         logfile = -1;
157     }
158 }
159
160 #define strstr strstrofs
161 /*
162 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
163 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
164 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
165 // BE CONSTANT OR strzoneD!
166 float strstr(string haystack, string needle, float offset)
167 {
168         float len, endpos;
169         string found;
170         len = strlen(needle);
171         endpos = strlen(haystack) - len;
172         while(offset <= endpos)
173         {
174                 found = substring(haystack, offset, len);
175                 if(found == needle)
176                         return offset;
177                 offset = offset + 1;
178         }
179         return -1;
180 }
181 */
182
183 const float NUM_NEAREST_ENTITIES = 4;
184 entity nearest_entity[NUM_NEAREST_ENTITIES];
185 float nearest_length[NUM_NEAREST_ENTITIES];
186 entity findnearest(vector point, .string field, string value, vector axismod)
187 {
188     entity localhead;
189     float i;
190     float j;
191     float len;
192     vector dist;
193
194     float num_nearest;
195     num_nearest = 0;
196
197     localhead = find(world, field, value);
198     while (localhead)
199     {
200         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
201             dist = localhead.oldorigin;
202         else
203             dist = localhead.origin;
204         dist = dist - point;
205         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
206         len = vlen(dist);
207
208         for (i = 0; i < num_nearest; ++i)
209         {
210             if (len < nearest_length[i])
211                 break;
212         }
213
214         // now i tells us where to insert at
215         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
216         if (i < NUM_NEAREST_ENTITIES)
217         {
218             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
219             {
220                 nearest_length[j + 1] = nearest_length[j];
221                 nearest_entity[j + 1] = nearest_entity[j];
222             }
223             nearest_length[i] = len;
224             nearest_entity[i] = localhead;
225             if (num_nearest < NUM_NEAREST_ENTITIES)
226                 num_nearest = num_nearest + 1;
227         }
228
229         localhead = find(localhead, field, value);
230     }
231
232     // now use the first one from our list that we can see
233     for (i = 0; i < num_nearest; ++i)
234     {
235         traceline(point, nearest_entity[i].origin, TRUE, world);
236         if (trace_fraction == 1)
237         {
238             if (i != 0)
239             {
240                 dprint("Nearest point (");
241                 dprint(nearest_entity[0].netname);
242                 dprint(") is not visible, using a visible one.\n");
243             }
244             return nearest_entity[i];
245         }
246     }
247
248     if (num_nearest == 0)
249         return world;
250
251     dprint("Not seeing any location point, using nearest as fallback.\n");
252     /* DEBUGGING CODE:
253     dprint("Candidates were: ");
254     for(j = 0; j < num_nearest; ++j)
255     {
256         if(j != 0)
257                 dprint(", ");
258         dprint(nearest_entity[j].netname);
259     }
260     dprint("\n");
261     */
262
263     return nearest_entity[0];
264 }
265
266 void spawnfunc_target_location()
267 {
268     self.classname = "target_location";
269     // location name in netname
270     // eventually support: count, teamgame selectors, line of sight?
271 }
272
273 void spawnfunc_info_location()
274 {
275     self.classname = "target_location";
276     self.message = self.netname;
277 }
278
279 string NearestLocation(vector p)
280 {
281     entity loc;
282     string ret;
283     ret = "somewhere";
284     loc = findnearest(p, classname, "target_location", '1 1 1');
285     if (loc)
286     {
287         ret = loc.message;
288     }
289     else
290     {
291         loc = findnearest(p, target, "###item###", '1 1 4');
292         if (loc)
293             ret = loc.netname;
294     }
295     return ret;
296 }
297
298 string formatmessage(string msg)
299 {
300         float p, p1, p2;
301         float n;
302         vector cursor;
303         entity cursor_ent;
304         string escape;
305         string replacement;
306         p = 0;
307         n = 7;
308
309         WarpZone_crosshair_trace(self);
310         cursor = trace_endpos;
311         cursor_ent = trace_ent;
312
313         while (1) {
314                 if (n < 1)
315                         break; // too many replacements
316
317                 n = n - 1;
318                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
319                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
320
321                 if (p1 < 0)
322                         p1 = p2;
323
324                 if (p2 < 0)
325                         p2 = p1;
326
327                 p = min(p1, p2);
328
329                 if (p < 0)
330                         break;
331
332                 replacement = substring(msg, p, 2);
333                 escape = substring(msg, p + 1, 1);
334
335                 if (escape == "%")
336                         replacement = "%";
337                 else if (escape == "\\")
338                         replacement = "\\";
339                 else if (escape == "n")
340                         replacement = "\n";
341                 else if (escape == "a")
342                         replacement = ftos(floor(self.armorvalue));
343                 else if (escape == "h")
344                         replacement = ftos(floor(self.health));
345                 else if (escape == "l")
346                         replacement = NearestLocation(self.origin);
347                 else if (escape == "y")
348                         replacement = NearestLocation(cursor);
349                 else if (escape == "d")
350                         replacement = NearestLocation(self.death_origin);
351                 else if (escape == "w") {
352                         float wep;
353                         wep = self.weapon;
354                         if (!wep)
355                                 wep = self.switchweapon;
356                         if (!wep)
357                                 wep = self.cnt;
358                         replacement = WEP_NAME(wep);
359                 } else if (escape == "W") {
360                         if (self.items & IT_SHELLS) replacement = "shells";
361                         else if (self.items & IT_NAILS) replacement = "bullets";
362                         else if (self.items & IT_ROCKETS) replacement = "rockets";
363                         else if (self.items & IT_CELLS) replacement = "cells";
364                         else if (self.items & IT_PLASMA) replacement = "plasma";
365                         else replacement = "batteries"; // ;)
366                 } else if (escape == "x") {
367                         replacement = cursor_ent.netname;
368                         if (replacement == "" || !cursor_ent)
369                                 replacement = "nothing";
370                 } else if (escape == "s")
371                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
372                 else if (escape == "S")
373                         replacement = ftos(vlen(self.velocity));
374
375                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
376                 p = p + strlen(replacement);
377         }
378         return msg;
379 }
380
381 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
382         return (value == 0) ? FALSE : TRUE;
383 }
384
385 /*
386 =============
387 GetCvars
388 =============
389 Called with:
390   0:  sends the request
391   >0: receives a cvar from name=argv(f) value=argv(f+1)
392 */
393 void GetCvars_handleString(string thisname, float f, .string field, string name)
394 {
395         if (f < 0)
396         {
397                 if (self.field)
398                         strunzone(self.field);
399                 self.field = string_null;
400         }
401         else if (f > 0)
402         {
403                 if (thisname == name)
404                 {
405                         if (self.field)
406                                 strunzone(self.field);
407                         self.field = strzone(argv(f + 1));
408                 }
409         }
410         else
411                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
412 }
413 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
414 {
415         GetCvars_handleString(thisname, f, field, name);
416         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
417                 if (thisname == name)
418                 {
419                         string s;
420                         s = func(strcat1(self.field));
421                         if (s != self.field)
422                         {
423                                 strunzone(self.field);
424                                 self.field = strzone(s);
425                         }
426                 }
427 }
428 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
429 {
430         if (f < 0)
431         {
432         }
433         else if (f > 0)
434         {
435                 if (thisname == name)
436                         self.field = stof(argv(f + 1));
437         }
438         else
439                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
440 }
441 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
442 {
443         if (f < 0)
444         {
445         }
446         else if (f > 0)
447         {
448                 if (thisname == name)
449                 {
450                         if(!self.field)
451                         {
452                                 self.field = stof(argv(f + 1));
453                                 if(!self.field)
454                                         self.field = -1;
455                         }
456                 }
457         }
458         else
459         {
460                 if(!self.field)
461                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
462         }
463 }
464 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
465 {
466         string o;
467         o = W_FixWeaponOrder_ForceComplete(wo);
468         if(self.weaponorder_byimpulse)
469         {
470                 strunzone(self.weaponorder_byimpulse);
471                 self.weaponorder_byimpulse = string_null;
472         }
473         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
474         return o;
475 }
476 void GetCvars(float f)
477 {
478         string s = string_null;
479
480         if (f > 0)
481                 s = strcat1(argv(f));
482
483         get_cvars_f = f;
484         get_cvars_s = s;
485
486         MUTATOR_CALLHOOK(GetCvars);
487
488         Notification_GetCvars();
489
490         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
491         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
492         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
493         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
494         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
495         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
496         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
497         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
498         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
499         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
500         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
501         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
502         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
503         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
504         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
505         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
506         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
507         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
508         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
509         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
510         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
511         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
512         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
513
514         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
515         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
516
517         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
518         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
519         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
520         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
521         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
522
523         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
524         if (f > 0)
525         {
526                 if (s == "cl_weaponpriority")
527                         self.switchweapon = w_getbestweapon(self);
528                 if (s == "cl_allow_uidtracking")
529                         PlayerStats_AddPlayer(self);
530         }
531 }
532
533 // decolorizes and team colors the player name when needed
534 string playername(entity p)
535 {
536     string t;
537     if (teamplay && !intermission_running && IS_PLAYER(p))
538     {
539         t = Team_ColorCode(p.team);
540         return strcat(t, strdecolorize(p.netname));
541     }
542     else
543         return p.netname;
544 }
545
546 vector randompos(vector m1, vector m2)
547 {
548     vector v;
549     m2 = m2 - m1;
550     v_x = m2_x * random() + m1_x;
551     v_y = m2_y * random() + m1_y;
552     v_z = m2_z * random() + m1_z;
553     return  v;
554 }
555
556 //#NO AUTOCVARS START
557
558 float g_pickup_shells;
559 float g_pickup_shells_max;
560 float g_pickup_nails;
561 float g_pickup_nails_max;
562 float g_pickup_rockets;
563 float g_pickup_rockets_max;
564 float g_pickup_cells;
565 float g_pickup_cells_max;
566 float g_pickup_plasma;
567 float g_pickup_plasma_max;
568 float g_pickup_fuel;
569 float g_pickup_fuel_jetpack;
570 float g_pickup_fuel_max;
571 float g_pickup_armorsmall;
572 float g_pickup_armorsmall_max;
573 float g_pickup_armorsmall_anyway;
574 float g_pickup_armormedium;
575 float g_pickup_armormedium_max;
576 float g_pickup_armormedium_anyway;
577 float g_pickup_armorbig;
578 float g_pickup_armorbig_max;
579 float g_pickup_armorbig_anyway;
580 float g_pickup_armorlarge;
581 float g_pickup_armorlarge_max;
582 float g_pickup_armorlarge_anyway;
583 float g_pickup_healthsmall;
584 float g_pickup_healthsmall_max;
585 float g_pickup_healthsmall_anyway;
586 float g_pickup_healthmedium;
587 float g_pickup_healthmedium_max;
588 float g_pickup_healthmedium_anyway;
589 float g_pickup_healthlarge;
590 float g_pickup_healthlarge_max;
591 float g_pickup_healthlarge_anyway;
592 float g_pickup_healthmega;
593 float g_pickup_healthmega_max;
594 float g_pickup_healthmega_anyway;
595 float g_pickup_ammo_anyway;
596 float g_pickup_weapons_anyway;
597 float g_weaponarena;
598 WepSet g_weaponarena_weapons;
599 float g_weaponarena_random;
600 float g_weaponarena_random_with_laser;
601 string g_weaponarena_list;
602 float g_weaponspeedfactor;
603 float g_weaponratefactor;
604 float g_weapondamagefactor;
605 float g_weaponforcefactor;
606 float g_weaponspreadfactor;
607
608 WepSet start_weapons;
609 WepSet start_weapons_default;
610 WepSet start_weapons_defaultmask;
611 float start_items;
612 float start_ammo_shells;
613 float start_ammo_nails;
614 float start_ammo_rockets;
615 float start_ammo_cells;
616 float start_ammo_plasma;
617 float start_ammo_fuel;
618 float start_health;
619 float start_armorvalue;
620 WepSet warmup_start_weapons;
621 WepSet warmup_start_weapons_default;
622 WepSet warmup_start_weapons_defaultmask;
623 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
624 float warmup_start_ammo_shells;
625 float warmup_start_ammo_nails;
626 float warmup_start_ammo_rockets;
627 float warmup_start_ammo_cells;
628 float warmup_start_ammo_plasma;
629 float warmup_start_ammo_fuel;
630 float warmup_start_health;
631 float warmup_start_armorvalue;
632 float g_weapon_stay;
633
634 float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done? 
635 {
636         var float i = weaponinfo.weapon;
637         var float d = 0;
638
639         if (!i)
640                 return 0;
641
642         if (g_lms || g_ca || allguns)
643         {
644                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
645                         d = TRUE;
646                 else
647                         d = FALSE;
648         }
649         else if (g_cts)
650                 d = (i == WEP_SHOTGUN);
651         else if (g_nexball)
652                 d = 0; // weapon is set a few lines later
653         else
654                 d = !(!weaponinfo.weaponstart);
655
656         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
657                 d |= (i == WEP_HOOK);
658         if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns
659                 d = 0;
660
661         var float t = weaponinfo.weaponstartoverride;
662
663         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
664
665         // bit order in t:
666         // 1: want or not
667         // 2: is default?
668         // 4: is set by default?
669         if(t < 0)
670                 t = 4 | (3 * d);
671         else
672                 t |= (2 * d);
673
674         return t;
675 }
676
677 void readplayerstartcvars()
678 {
679         entity e;
680         float i, j, t;
681         string s;
682
683         // initialize starting values for players
684         start_weapons = '0 0 0';
685         start_weapons_default = '0 0 0';
686         start_weapons_defaultmask = '0 0 0';
687         start_items = 0;
688         start_ammo_shells = 0;
689         start_ammo_nails = 0;
690         start_ammo_rockets = 0;
691         start_ammo_cells = 0;
692         start_ammo_plasma = 0;
693         start_health = cvar("g_balance_health_start");
694         start_armorvalue = cvar("g_balance_armor_start");
695
696         g_weaponarena = 0;
697         g_weaponarena_weapons = '0 0 0';
698
699         s = cvar_string("g_weaponarena");
700         if (s == "0" || s == "")
701         {
702                 if(g_ca)
703                         s = "most";
704         }
705
706         if (s == "0" || s == "")
707         {
708                 // no arena
709         }
710         else if (s == "off")
711         {
712                 // forcibly turn off weaponarena
713         }
714         else if (s == "all" || s == "1")
715         {
716                 g_weaponarena = 1;
717                 g_weaponarena_list = "All Weapons";
718                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
719                 {
720                         e = get_weaponinfo(j);
721                         if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
722                                 g_weaponarena_weapons |= WepSet_FromWeapon(j);
723                 }
724         }
725         else if (s == "most")
726         {
727                 g_weaponarena = 1;
728                 g_weaponarena_list = "Most Weapons";
729                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
730                 {
731                         e = get_weaponinfo(j);
732                         if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED))
733                                 if (e.spawnflags & WEP_FLAG_NORMAL)
734                                         g_weaponarena_weapons |= WepSet_FromWeapon(j);
735                 }
736         }
737         else if (s == "none")
738         {
739                 g_weaponarena = 1;
740                 g_weaponarena_list = "No Weapons";
741         }
742         else
743         {
744                 g_weaponarena = 1;
745                 t = tokenize_console(s);
746                 g_weaponarena_list = "";
747                 for (i = 0; i < t; ++i)
748                 {
749                         s = argv(i);
750                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
751                         {
752                                 e = get_weaponinfo(j);
753                                 if (e.netname == s)
754                                 {
755                                         g_weaponarena_weapons |= WepSet_FromWeapon(j);
756                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
757                                         break;
758                                 }
759                         }
760                         if (j > WEP_LAST)
761                         {
762                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
763                         }
764                 }
765                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
766         }
767
768         if(g_weaponarena)
769                 g_weaponarena_random = cvar("g_weaponarena_random");
770         else
771                 g_weaponarena_random = 0;
772         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
773
774         if (g_weaponarena)
775         {
776                 g_weapon_stay = 0; // incompatible
777                 start_weapons = g_weaponarena_weapons;
778                 start_items |= IT_UNLIMITED_AMMO;
779         }
780         else
781         {
782                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
783                 {
784                         e = get_weaponinfo(i);
785                         float w = want_weapon(e, FALSE);
786                         if(w & 1)
787                                 start_weapons |= WepSet_FromWeapon(i);
788                         if(w & 2)
789                                 start_weapons_default |= WepSet_FromWeapon(i);
790                         if(w & 4)
791                                 start_weapons_defaultmask |= WepSet_FromWeapon(i);
792                 }
793         }
794
795         if(!cvar("g_use_ammunition"))
796                 start_items |= IT_UNLIMITED_AMMO;
797
798         if(start_items & IT_UNLIMITED_WEAPON_AMMO)
799         {
800                 start_ammo_rockets = 999;
801                 start_ammo_shells = 999;
802                 start_ammo_cells = 999;
803                 start_ammo_plasma = 999;
804                 start_ammo_nails = 999;
805                 start_ammo_fuel = 999;
806         }
807         else
808         {
809                 start_ammo_shells = cvar("g_start_ammo_shells");
810                 start_ammo_nails = cvar("g_start_ammo_nails");
811                 start_ammo_rockets = cvar("g_start_ammo_rockets");
812                 start_ammo_cells = cvar("g_start_ammo_cells");
813                 start_ammo_plasma = cvar("g_start_ammo_plasma");
814                 start_ammo_fuel = cvar("g_start_ammo_fuel");
815         }
816
817         if (warmup_stage)
818         {
819                 warmup_start_ammo_shells = start_ammo_shells;
820                 warmup_start_ammo_nails = start_ammo_nails;
821                 warmup_start_ammo_rockets = start_ammo_rockets;
822                 warmup_start_ammo_cells = start_ammo_cells;
823                 warmup_start_ammo_fuel = start_ammo_fuel;
824                 warmup_start_health = start_health;
825                 warmup_start_armorvalue = start_armorvalue;
826                 warmup_start_weapons = start_weapons;
827                 warmup_start_weapons_default = start_weapons_default;
828                 warmup_start_weapons_defaultmask = start_weapons_defaultmask;
829
830                 if (!g_weaponarena && !g_ca)
831                 {
832                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
833                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
834                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
835                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
836                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
837                         warmup_start_health = cvar("g_warmup_start_health");
838                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
839                         warmup_start_weapons = '0 0 0';
840                         warmup_start_weapons_default = '0 0 0';
841                         warmup_start_weapons_defaultmask = '0 0 0';
842                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
843                         {
844                                 e = get_weaponinfo(i);
845                                 float w = want_weapon(e, g_warmup_allguns);
846                                 if(w & 1)
847                                         warmup_start_weapons |= WepSet_FromWeapon(i);
848                                 if(w & 2)
849                                         warmup_start_weapons_default |= WepSet_FromWeapon(i);
850                                 if(w & 4)
851                                         warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i);
852                         }
853                 }
854         }
855
856         if (g_jetpack)
857                 start_items |= IT_JETPACK;
858
859         MUTATOR_CALLHOOK(SetStartItems);
860
861         if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK)))
862         {
863                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
864                 start_items |= IT_FUEL_REGEN;
865                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
866                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
867         }
868
869         WepSet precache_weapons = start_weapons;
870         if (g_warmup_allguns != 1)
871                 precache_weapons |= warmup_start_weapons;
872         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
873         {
874                 e = get_weaponinfo(i);
875                 if(precache_weapons & WepSet_FromWeapon(i))
876                         WEP_ACTION(i, WR_INIT);
877         }
878
879         start_ammo_shells = max(0, start_ammo_shells);
880         start_ammo_nails = max(0, start_ammo_nails);
881         start_ammo_cells = max(0, start_ammo_cells);
882         start_ammo_plasma = max(0, start_ammo_plasma);
883         start_ammo_rockets = max(0, start_ammo_rockets);
884         start_ammo_fuel = max(0, start_ammo_fuel);
885
886         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
887         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
888         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
889         warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
890         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
891         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
892 }
893
894 float g_bugrigs;
895 float g_bugrigs_planar_movement;
896 float g_bugrigs_planar_movement_car_jumping;
897 float g_bugrigs_reverse_spinning;
898 float g_bugrigs_reverse_speeding;
899 float g_bugrigs_reverse_stopping;
900 float g_bugrigs_air_steering;
901 float g_bugrigs_angle_smoothing;
902 float g_bugrigs_friction_floor;
903 float g_bugrigs_friction_brake;
904 float g_bugrigs_friction_air;
905 float g_bugrigs_accel;
906 float g_bugrigs_speed_ref;
907 float g_bugrigs_speed_pow;
908 float g_bugrigs_steer;
909
910 float sv_autotaunt;
911 float sv_taunt;
912
913 string GetGametype(); // g_world.qc
914 void mutators_add(); // mutators.qc
915 void readlevelcvars(void)
916 {
917         // load mutators
918         mutators_add();
919
920         if(cvar("sv_allow_fullbright"))
921                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
922
923     g_bugrigs = cvar("g_bugrigs");
924     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
925     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
926     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
927     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
928     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
929     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
930     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
931     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
932     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
933     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
934     g_bugrigs_accel = cvar("g_bugrigs_accel");
935     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
936     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
937     g_bugrigs_steer = cvar("g_bugrigs_steer");
938
939         g_instagib = cvar("g_instagib");
940
941         sv_clones = cvar("sv_clones");
942         sv_foginterval = cvar("sv_foginterval");
943         g_cloaked = cvar("g_cloaked");
944         g_footsteps = cvar("g_footsteps");
945         g_grappling_hook = cvar("g_grappling_hook");
946         g_jetpack = cvar("g_jetpack");
947         sv_maxidle = cvar("sv_maxidle");
948         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
949         sv_autotaunt = cvar("sv_autotaunt");
950         sv_taunt = cvar("sv_taunt");
951
952         warmup_stage = cvar("g_warmup");
953         g_warmup_limit = cvar("g_warmup_limit");
954         g_warmup_allguns = cvar("g_warmup_allguns");
955         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
956
957         if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign"))
958                 warmup_stage = 0; // these modes cannot work together, sorry
959
960         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
961         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
962         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
963         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
964         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
965         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
966         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
967         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
968         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
969         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
970         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
971         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
972         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
973         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
974
975         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
976         g_weaponratefactor = cvar("g_weaponratefactor");
977         g_weapondamagefactor = cvar("g_weapondamagefactor");
978         g_weaponforcefactor = cvar("g_weaponforcefactor");
979         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
980
981         g_pickup_shells = cvar("g_pickup_shells");
982         g_pickup_shells_max = cvar("g_pickup_shells_max");
983         g_pickup_nails = cvar("g_pickup_nails");
984         g_pickup_nails_max = cvar("g_pickup_nails_max");
985         g_pickup_rockets = cvar("g_pickup_rockets");
986         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
987         g_pickup_cells = cvar("g_pickup_cells");
988         g_pickup_cells_max = cvar("g_pickup_cells_max");
989         g_pickup_plasma = cvar("g_pickup_plasma");
990         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
991         g_pickup_fuel = cvar("g_pickup_fuel");
992         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
993         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
994         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
995         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
996         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
997         g_pickup_armormedium = cvar("g_pickup_armormedium");
998         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
999         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1000         g_pickup_armorbig = cvar("g_pickup_armorbig");
1001         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1002         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1003         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1004         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1005         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1006         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1007         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1008         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1009         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1010         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1011         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1012         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1013         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1014         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1015         g_pickup_healthmega = cvar("g_pickup_healthmega");
1016         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1017         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1018
1019         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1020         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1021
1022     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1023     if(!g_weapon_stay)
1024         g_weapon_stay = cvar("g_weapon_stay");
1025
1026         if (!warmup_stage)
1027                 game_starttime = time + cvar("g_start_delay");
1028
1029         readplayerstartcvars();
1030 }
1031
1032 //#NO AUTOCVARS END
1033
1034 // Sound functions
1035 string precache_sound (string s) = #19;
1036 float precache_sound_index (string s) = #19;
1037
1038 #define SND_VOLUME      1
1039 #define SND_ATTENUATION 2
1040 #define SND_LARGEENTITY 8
1041 #define SND_LARGESOUND  16
1042
1043 float sound_allowed(float dest, entity e)
1044 {
1045     // sounds from world may always pass
1046     for (;;)
1047     {
1048         if (e.classname == "body")
1049             e = e.enemy;
1050         else if (e.realowner && e.realowner != e)
1051             e = e.realowner;
1052         else if (e.owner && e.owner != e)
1053             e = e.owner;
1054         else
1055             break;
1056     }
1057     // sounds to self may always pass
1058     if (dest == MSG_ONE)
1059         if (e == msg_entity)
1060             return TRUE;
1061     // sounds by players can be removed
1062     if (autocvar_bot_sound_monopoly)
1063         if (IS_REAL_CLIENT(e))
1064             return FALSE;
1065     // anything else may pass
1066     return TRUE;
1067 }
1068
1069 #undef sound
1070 void sound(entity e, float chan, string samp, float vol, float atten)
1071 {
1072     if (!sound_allowed(MSG_BROADCAST, e))
1073         return;
1074     sound7(e, chan, samp, vol, atten, 0, 0);
1075 }
1076
1077 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1078 {
1079     float entno, idx;
1080
1081     if (!sound_allowed(dest, e))
1082         return;
1083
1084     entno = num_for_edict(e);
1085     idx = precache_sound_index(samp);
1086
1087     float sflags;
1088     sflags = 0;
1089
1090     atten = floor(atten * 64);
1091     vol = floor(vol * 255);
1092
1093     if (vol != 255)
1094         sflags |= SND_VOLUME;
1095     if (atten != 64)
1096         sflags |= SND_ATTENUATION;
1097     if (entno >= 8192 || chan < 0 || chan > 7)
1098         sflags |= SND_LARGEENTITY;
1099     if (idx >= 256)
1100         sflags |= SND_LARGESOUND;
1101
1102     WriteByte(dest, SVC_SOUND);
1103     WriteByte(dest, sflags);
1104     if (sflags & SND_VOLUME)
1105         WriteByte(dest, vol);
1106     if (sflags & SND_ATTENUATION)
1107         WriteByte(dest, atten);
1108     if (sflags & SND_LARGEENTITY)
1109     {
1110         WriteShort(dest, entno);
1111         WriteByte(dest, chan);
1112     }
1113     else
1114     {
1115         WriteShort(dest, entno * 8 + chan);
1116     }
1117     if (sflags & SND_LARGESOUND)
1118         WriteShort(dest, idx);
1119     else
1120         WriteByte(dest, idx);
1121
1122     WriteCoord(dest, o_x);
1123     WriteCoord(dest, o_y);
1124     WriteCoord(dest, o_z);
1125 }
1126 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1127 {
1128     vector o;
1129
1130     if (!sound_allowed(dest, e))
1131         return;
1132
1133     o = e.origin + 0.5 * (e.mins + e.maxs);
1134     soundtoat(dest, e, o, chan, samp, vol, atten);
1135 }
1136 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1137 {
1138     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1139 }
1140 void stopsoundto(float dest, entity e, float chan)
1141 {
1142     float entno;
1143
1144     if (!sound_allowed(dest, e))
1145         return;
1146
1147     entno = num_for_edict(e);
1148
1149     if (entno >= 8192 || chan < 0 || chan > 7)
1150     {
1151         float idx, sflags;
1152         idx = precache_sound_index("misc/null.wav");
1153         sflags = SND_LARGEENTITY;
1154         if (idx >= 256)
1155             sflags |= SND_LARGESOUND;
1156         WriteByte(dest, SVC_SOUND);
1157         WriteByte(dest, sflags);
1158         WriteShort(dest, entno);
1159         WriteByte(dest, chan);
1160         if (sflags & SND_LARGESOUND)
1161             WriteShort(dest, idx);
1162         else
1163             WriteByte(dest, idx);
1164         WriteCoord(dest, e.origin_x);
1165         WriteCoord(dest, e.origin_y);
1166         WriteCoord(dest, e.origin_z);
1167     }
1168     else
1169     {
1170         WriteByte(dest, SVC_STOPSOUND);
1171         WriteShort(dest, entno * 8 + chan);
1172     }
1173 }
1174 void stopsound(entity e, float chan)
1175 {
1176     if (!sound_allowed(MSG_BROADCAST, e))
1177         return;
1178
1179     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1180     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1181 }
1182
1183 void play2(entity e, string filename)
1184 {
1185     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1186     msg_entity = e;
1187     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE);
1188 }
1189
1190 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1191 .float spamtime;
1192 float spamsound(entity e, float chan, string samp, float vol, float atten)
1193 {
1194     if (!sound_allowed(MSG_BROADCAST, e))
1195         return FALSE;
1196
1197     if (time > e.spamtime)
1198     {
1199         e.spamtime = time;
1200         sound(e, chan, samp, vol, atten);
1201         return TRUE;
1202     }
1203     return FALSE;
1204 }
1205
1206 void play2team(float t, string filename)
1207 {
1208     entity head;
1209
1210     if (autocvar_bot_sound_monopoly)
1211         return;
1212
1213     FOR_EACH_REALPLAYER(head)
1214     {
1215         if (head.team == t)
1216             play2(head, filename);
1217     }
1218 }
1219
1220 void play2all(string samp)
1221 {
1222     if (autocvar_bot_sound_monopoly)
1223         return;
1224
1225     sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE);
1226 }
1227
1228 void PrecachePlayerSounds(string f);
1229 void precache_playermodel(string m)
1230 {
1231         float globhandle, i, n;
1232         string f;
1233
1234         if(substring(m, -9,5) == "_lod1")
1235                 return;
1236         if(substring(m, -9,5) == "_lod2")
1237                 return;
1238         precache_model(m);
1239         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1240         if(fexists(f))
1241                 precache_model(f);
1242         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1243         if(fexists(f))
1244                 precache_model(f);
1245
1246         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1247         if (globhandle < 0)
1248                 return;
1249         n = search_getsize(globhandle);
1250         for (i = 0; i < n; ++i)
1251         {
1252                 //print(search_getfilename(globhandle, i), "\n");
1253                 f = search_getfilename(globhandle, i);
1254                 PrecachePlayerSounds(f);
1255         }
1256         search_end(globhandle);
1257 }
1258 void precache_all_playermodels(string pattern)
1259 {
1260         float globhandle, i, n;
1261         string f;
1262
1263         globhandle = search_begin(pattern, TRUE, FALSE);
1264         if (globhandle < 0)
1265                 return;
1266         n = search_getsize(globhandle);
1267         for (i = 0; i < n; ++i)
1268         {
1269                 //print(search_getfilename(globhandle, i), "\n");
1270                 f = search_getfilename(globhandle, i);
1271                 precache_playermodel(f);
1272         }
1273         search_end(globhandle);
1274 }
1275
1276 void precache()
1277 {
1278     // gamemode related things
1279     precache_model ("models/misc/chatbubble.spr");
1280         precache_model("models/ice/ice.md3");
1281
1282 #ifdef TTURRETS_ENABLED
1283     if (autocvar_g_turrets)
1284         turrets_precash();
1285 #endif
1286
1287     // Precache all player models if desired
1288     if (autocvar_sv_precacheplayermodels)
1289     {
1290         PrecachePlayerSounds("sound/player/default.sounds");
1291         precache_all_playermodels("models/player/*.zym");
1292         precache_all_playermodels("models/player/*.dpm");
1293         precache_all_playermodels("models/player/*.md3");
1294         precache_all_playermodels("models/player/*.psk");
1295         precache_all_playermodels("models/player/*.iqm");
1296     }
1297
1298     if (autocvar_sv_defaultcharacter)
1299     {
1300         string s;
1301         s = autocvar_sv_defaultplayermodel_red;
1302         if (s != "")
1303             precache_playermodel(s);
1304         s = autocvar_sv_defaultplayermodel_blue;
1305         if (s != "")
1306             precache_playermodel(s);
1307         s = autocvar_sv_defaultplayermodel_yellow;
1308         if (s != "")
1309             precache_playermodel(s);
1310         s = autocvar_sv_defaultplayermodel_pink;
1311         if (s != "")
1312             precache_playermodel(s);
1313         s = autocvar_sv_defaultplayermodel;
1314         if (s != "")
1315             precache_playermodel(s);
1316     }
1317
1318     if (g_footsteps)
1319     {
1320         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1321         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1322     }
1323
1324     // gore and miscellaneous sounds
1325     //precache_sound ("misc/h2ohit.wav");
1326     precache_model ("models/hook.md3");
1327     precache_sound ("misc/armorimpact.wav");
1328     precache_sound ("misc/bodyimpact1.wav");
1329     precache_sound ("misc/bodyimpact2.wav");
1330     precache_sound ("misc/gib.wav");
1331     precache_sound ("misc/gib_splat01.wav");
1332     precache_sound ("misc/gib_splat02.wav");
1333     precache_sound ("misc/gib_splat03.wav");
1334     precache_sound ("misc/gib_splat04.wav");
1335     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1336     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1337     precache_sound ("misc/null.wav");
1338     precache_sound ("misc/spawn.wav");
1339     precache_sound ("misc/talk.wav");
1340     precache_sound ("misc/teleport.wav");
1341     precache_sound ("misc/poweroff.wav");
1342     precache_sound ("player/lava.wav");
1343     precache_sound ("player/slime.wav");
1344
1345     precache_model ("models/sprites/0.spr32");
1346     precache_model ("models/sprites/1.spr32");
1347     precache_model ("models/sprites/2.spr32");
1348     precache_model ("models/sprites/3.spr32");
1349     precache_model ("models/sprites/4.spr32");
1350     precache_model ("models/sprites/5.spr32");
1351     precache_model ("models/sprites/6.spr32");
1352     precache_model ("models/sprites/7.spr32");
1353     precache_model ("models/sprites/8.spr32");
1354     precache_model ("models/sprites/9.spr32");
1355     precache_model ("models/sprites/10.spr32");
1356
1357     // common weapon precaches
1358         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1359     precache_sound ("weapons/weapon_switch.wav");
1360     precache_sound ("weapons/weaponpickup.wav");
1361     precache_sound ("weapons/unavailable.wav");
1362     precache_sound ("weapons/dryfire.wav");
1363     if (g_grappling_hook)
1364     {
1365         precache_sound ("weapons/hook_fire.wav"); // hook
1366         precache_sound ("weapons/hook_impact.wav"); // hook
1367     }
1368
1369     precache_model("models/elaser.mdl");
1370     precache_model("models/laser.mdl");
1371     precache_model("models/ebomb.mdl");
1372
1373 #if 0
1374     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1375
1376     if (!self.noise && self.music) // quake 3 uses the music field
1377         self.noise = self.music;
1378
1379     // plays music for the level if there is any
1380     if (self.noise)
1381     {
1382         precache_sound (self.noise);
1383         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE);
1384     }
1385 #endif
1386
1387 #include "precache-for-csqc.inc"
1388 }
1389
1390 // WARNING: this kills the trace globals
1391 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1392 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1393
1394 #define INITPRIO_FIRST              0
1395 #define INITPRIO_GAMETYPE           0
1396 #define INITPRIO_GAMETYPE_FALLBACK  1
1397 #define INITPRIO_FINDTARGET        10
1398 #define INITPRIO_DROPTOFLOOR       20
1399 #define INITPRIO_SETLOCATION       90
1400 #define INITPRIO_LINKDOORS         91
1401 #define INITPRIO_LAST              99
1402
1403 .void(void) initialize_entity;
1404 .float initialize_entity_order;
1405 .entity initialize_entity_next;
1406 entity initialize_entity_first;
1407
1408 void make_safe_for_remove(entity e)
1409 {
1410     if (e.initialize_entity)
1411     {
1412         entity ent, prev = world;
1413         for (ent = initialize_entity_first; ent; )
1414         {
1415             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1416             {
1417                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1418                 // skip it in linked list
1419                 if (prev)
1420                 {
1421                     prev.initialize_entity_next = ent.initialize_entity_next;
1422                     ent = prev.initialize_entity_next;
1423                 }
1424                 else
1425                 {
1426                     initialize_entity_first = ent.initialize_entity_next;
1427                     ent = initialize_entity_first;
1428                 }
1429             }
1430             else
1431             {
1432                 prev = ent;
1433                 ent = ent.initialize_entity_next;
1434             }
1435         }
1436     }
1437 }
1438
1439 void objerror(string s)
1440 {
1441     make_safe_for_remove(self);
1442     builtin_objerror(s);
1443 }
1444
1445 .float remove_except_protected_forbidden;
1446 void remove_except_protected(entity e)
1447 {
1448         if(e.remove_except_protected_forbidden)
1449                 error("not allowed to remove this at this point");
1450         builtin_remove(e);
1451 }
1452
1453 void remove_unsafely(entity e)
1454 {
1455     if(e.classname == "spike")
1456         error("Removing spikes is forbidden (crylink bug), please report");
1457     builtin_remove(e);
1458 }
1459
1460 void remove_safely(entity e)
1461 {
1462     make_safe_for_remove(e);
1463     builtin_remove(e);
1464 }
1465
1466 void InitializeEntity(entity e, void(void) func, float order)
1467 {
1468     entity prev, cur;
1469
1470     if (!e || e.initialize_entity)
1471     {
1472         // make a proxy initializer entity
1473         entity e_old;
1474         e_old = e;
1475         e = spawn();
1476         e.classname = "initialize_entity";
1477         e.enemy = e_old;
1478     }
1479
1480     e.initialize_entity = func;
1481     e.initialize_entity_order = order;
1482
1483     cur = initialize_entity_first;
1484     prev = world;
1485     for (;;)
1486     {
1487         if (!cur || cur.initialize_entity_order > order)
1488         {
1489             // insert between prev and cur
1490             if (prev)
1491                 prev.initialize_entity_next = e;
1492             else
1493                 initialize_entity_first = e;
1494             e.initialize_entity_next = cur;
1495             return;
1496         }
1497         prev = cur;
1498         cur = cur.initialize_entity_next;
1499     }
1500 }
1501 void InitializeEntitiesRun()
1502 {
1503     entity startoflist;
1504     startoflist = initialize_entity_first;
1505     initialize_entity_first = world;
1506     remove = remove_except_protected;
1507     for (self = startoflist; self; self = self.initialize_entity_next)
1508     {
1509         self.remove_except_protected_forbidden = 1;
1510     }
1511     for (self = startoflist; self; )
1512     {
1513         entity e;
1514         var void(void) func;
1515         e = self.initialize_entity_next;
1516         func = self.initialize_entity;
1517         self.initialize_entity_order = 0;
1518         self.initialize_entity = func_null;
1519         self.initialize_entity_next = world;
1520         self.remove_except_protected_forbidden = 0;
1521         if (self.classname == "initialize_entity")
1522         {
1523             entity e_old;
1524             e_old = self.enemy;
1525             builtin_remove(self);
1526             self = e_old;
1527         }
1528         //dprint("Delayed initialization: ", self.classname, "\n");
1529         if(func)
1530             func();
1531         else
1532         {
1533             eprint(self);
1534             backtrace(strcat("Null function in: ", self.classname, "\n"));
1535         }
1536         self = e;
1537     }
1538     remove = remove_unsafely;
1539 }
1540
1541 .float uncustomizeentityforclient_set;
1542 .void(void) uncustomizeentityforclient;
1543 void UncustomizeEntitiesRun()
1544 {
1545     entity oldself;
1546     oldself = self;
1547     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1548         self.uncustomizeentityforclient();
1549     self = oldself;
1550 }
1551 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1552 {
1553     e.customizeentityforclient = customizer;
1554     e.uncustomizeentityforclient = uncustomizer;
1555     e.uncustomizeentityforclient_set = !!uncustomizer;
1556 }
1557
1558 .float nottargeted;
1559 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1560
1561 void() SUB_Remove;
1562 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1563 {
1564     vector mi, ma;
1565
1566     if (e.classname == "")
1567         e.classname = "net_linked";
1568
1569     if (e.model == "" || self.modelindex == 0)
1570     {
1571         mi = e.mins;
1572         ma = e.maxs;
1573         setmodel(e, "null");
1574         setsize(e, mi, ma);
1575     }
1576
1577     e.SendEntity = sendfunc;
1578     e.SendFlags = 0xFFFFFF;
1579
1580     if (!docull)
1581         e.effects |= EF_NODEPTHTEST;
1582
1583     if (dt)
1584     {
1585         e.nextthink = time + dt;
1586         e.think = SUB_Remove;
1587     }
1588 }
1589
1590 void adaptor_think2touch()
1591 {
1592     entity o;
1593     o = other;
1594     other = world;
1595     self.touch();
1596     other = o;
1597 }
1598
1599 void adaptor_think2use()
1600 {
1601     entity o, a;
1602     o = other;
1603     a = activator;
1604     activator = world;
1605     other = world;
1606     self.use();
1607     other = o;
1608     activator = a;
1609 }
1610
1611 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1612 {
1613         if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1614                 self.projectiledeathtype |= HITTYPE_SPLASH;
1615         adaptor_think2use();
1616 }
1617
1618 // deferred dropping
1619 void DropToFloor_Handler()
1620 {
1621     builtin_droptofloor();
1622     self.dropped_origin = self.origin;
1623 }
1624
1625 void droptofloor()
1626 {
1627     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1628 }
1629
1630
1631
1632 float trace_hits_box_a0, trace_hits_box_a1;
1633
1634 float trace_hits_box_1d(float end, float thmi, float thma)
1635 {
1636     if (end == 0)
1637     {
1638         // just check if x is in range
1639         if (0 < thmi)
1640             return FALSE;
1641         if (0 > thma)
1642             return FALSE;
1643     }
1644     else
1645     {
1646         // do the trace with respect to x
1647         // 0 -> end has to stay in thmi -> thma
1648         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1649         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1650         if (trace_hits_box_a0 > trace_hits_box_a1)
1651             return FALSE;
1652     }
1653     return TRUE;
1654 }
1655
1656 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1657 {
1658     end -= start;
1659     thmi -= start;
1660     thma -= start;
1661     // now it is a trace from 0 to end
1662
1663     trace_hits_box_a0 = 0;
1664     trace_hits_box_a1 = 1;
1665
1666     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1667         return FALSE;
1668     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1669         return FALSE;
1670     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1671         return FALSE;
1672
1673     return TRUE;
1674 }
1675
1676 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1677 {
1678     return trace_hits_box(start, end, thmi - ma, thma - mi);
1679 }
1680
1681 float SUB_NoImpactCheck()
1682 {
1683         // zero hitcontents = this is not the real impact, but either the
1684         // mirror-impact of something hitting the projectile instead of the
1685         // projectile hitting the something, or a touchareagrid one. Neither of
1686         // these stop the projectile from moving, so...
1687         if(trace_dphitcontents == 0)
1688         {
1689                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1690                 dprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin));
1691                 checkclient();
1692         }
1693     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1694         return 1;
1695     if (other == world && self.size != '0 0 0')
1696     {
1697         vector tic;
1698         tic = self.velocity * sys_frametime;
1699         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1700         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1701         if (trace_fraction >= 1)
1702         {
1703             dprint("Odd... did not hit...?\n");
1704         }
1705         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1706         {
1707             dprint("Detected and prevented the sky-grapple bug.\n");
1708             return 1;
1709         }
1710     }
1711
1712     return 0;
1713 }
1714
1715 #define SUB_OwnerCheck() (other && (other == self.owner))
1716
1717 void RemoveGrapplingHook(entity pl);
1718 void W_Crylink_Dequeue(entity e);
1719 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1720 {
1721         if(SUB_OwnerCheck())
1722                 return TRUE;
1723         if(SUB_NoImpactCheck())
1724         {
1725                 if(self.classname == "grapplinghook")
1726                         RemoveGrapplingHook(self.realowner);
1727                 else if(self.classname == "spike")
1728                 {
1729                         W_Crylink_Dequeue(self);
1730                         remove(self);
1731                 }
1732                 else
1733                         remove(self);
1734                 return TRUE;
1735         }
1736         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1737                 UpdateCSQCProjectile(self);
1738         return FALSE;
1739 }
1740 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1741
1742 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1743 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1744
1745 void URI_Get_Callback(float id, float status, string data)
1746 {
1747         if(url_URI_Get_Callback(id, status, data))
1748         {
1749                 // handled
1750         }
1751         else if (id == URI_GET_DISCARD)
1752         {
1753                 // discard
1754         }
1755         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1756         {
1757                 // sv_cmd curl
1758                 Curl_URI_Get_Callback(id, status, data);
1759         }
1760         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1761         {
1762                 // online ban list
1763                 OnlineBanList_URI_Get_Callback(id, status, data);
1764         }
1765         else
1766         {
1767                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1768         }
1769 }
1770
1771 string uid2name(string myuid) {
1772         string s;
1773         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1774
1775         // FIXME remove this later after 0.6 release
1776         // convert old style broken records to correct style
1777         if(s == "")
1778         {
1779                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1780                 if(s != "")
1781                 {
1782                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1783                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1784                 }
1785         }
1786
1787         if(s == "")
1788                 s = "^1Unregistered Player";
1789         return s;
1790 }
1791
1792 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1793 {
1794     float m, i;
1795     vector start, org, delta, end, enddown, mstart;
1796     entity sp;
1797
1798     m = e.dphitcontentsmask;
1799     e.dphitcontentsmask = goodcontents | badcontents;
1800
1801     org = world.mins;
1802     delta = world.maxs - world.mins;
1803
1804     start = end = org;
1805
1806     for (i = 0; i < attempts; ++i)
1807     {
1808         start_x = org_x + random() * delta_x;
1809         start_y = org_y + random() * delta_y;
1810         start_z = org_z + random() * delta_z;
1811
1812         // rule 1: start inside world bounds, and outside
1813         // solid, and don't start from somewhere where you can
1814         // fall down to evil
1815         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1816         if (trace_fraction >= 1)
1817             continue;
1818         if (trace_startsolid)
1819             continue;
1820         if (trace_dphitcontents & badcontents)
1821             continue;
1822         if (trace_dphitq3surfaceflags & badsurfaceflags)
1823             continue;
1824
1825         // rule 2: if we are too high, lower the point
1826         if (trace_fraction * delta_z > maxaboveground)
1827             start = trace_endpos + '0 0 1' * maxaboveground;
1828         enddown = trace_endpos;
1829
1830         // rule 3: make sure we aren't outside the map. This only works
1831         // for somewhat well formed maps. A good rule of thumb is that
1832         // the map should have a convex outside hull.
1833         // these can be traceLINES as we already verified the starting box
1834         mstart = start + 0.5 * (e.mins + e.maxs);
1835         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1836         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1837             continue;
1838         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1839         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1840             continue;
1841         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1842         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1843             continue;
1844         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1845         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1846             continue;
1847         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1848         if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
1849             continue;
1850
1851         // rule 4: we must "see" some spawnpoint or item
1852         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
1853                 if(checkpvs(mstart, sp))
1854                         if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
1855                                 break;
1856         if(!sp)
1857         {
1858                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
1859                         if(checkpvs(mstart, sp))
1860                                 if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
1861                                         break;
1862                 if(!sp)
1863                         continue;
1864         }
1865
1866         // find a random vector to "look at"
1867         end_x = org_x + random() * delta_x;
1868         end_y = org_y + random() * delta_y;
1869         end_z = org_z + random() * delta_z;
1870         end = start + normalize(end - start) * vlen(delta);
1871
1872         // rule 4: start TO end must not be too short
1873         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1874         if (trace_startsolid)
1875             continue;
1876         if (trace_fraction < minviewdistance / vlen(delta))
1877             continue;
1878
1879         // rule 5: don't want to look at sky
1880         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1881             continue;
1882
1883         // rule 6: we must not end up in trigger_hurt
1884         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1885             continue;
1886
1887         break;
1888     }
1889
1890     e.dphitcontentsmask = m;
1891
1892     if (i < attempts)
1893     {
1894         setorigin(e, start);
1895         e.angles = vectoangles(end - start);
1896         dprint("Needed ", ftos(i + 1), " attempts\n");
1897         return TRUE;
1898     }
1899     else
1900         return FALSE;
1901 }
1902
1903 void write_recordmarker(entity pl, float tstart, float dt)
1904 {
1905     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
1906
1907     // also write a marker into demo files for demotc-race-record-extractor to find
1908     stuffcmd(pl,
1909              strcat(
1910                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
1911                  " ", ftos(tstart), " ", ftos(dt), "\n"));
1912 }
1913
1914 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
1915 {
1916         switch(algn)
1917         {
1918                 default:
1919                 case 3: // right
1920                         break;
1921
1922                 case 4: // left
1923                         vecs_y = -vecs_y;
1924                         break;
1925
1926                 case 1:
1927                         if(allowcenter) // 2: allow center handedness
1928                         {
1929                                 // center
1930                                 vecs_y = 0;
1931                                 vecs_z -= 2;
1932                         }
1933                         else
1934                         {
1935                                 // right
1936                         }
1937                         break;
1938
1939                 case 2:
1940                         if(allowcenter) // 2: allow center handedness
1941                         {
1942                                 // center
1943                                 vecs_y = 0;
1944                                 vecs_z -= 2;
1945                         }
1946                         else
1947                         {
1948                                 // left
1949                                 vecs_y = -vecs_y;
1950                         }
1951                         break;
1952         }
1953         return vecs;
1954 }
1955
1956 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
1957 {
1958         string s;
1959         vector v;
1960
1961         if (autocvar_g_shootfromeye)
1962         {
1963                 if (visual)
1964                 {
1965                         if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
1966                         else { vecs_y = 0; vecs_z -= 2; }
1967                 }
1968                 else
1969                 {
1970                         vecs_y = 0;
1971                         vecs_z = 0;
1972                 }
1973         }
1974         else if (autocvar_g_shootfromcenter)
1975         {
1976                 vecs_y = 0;
1977                 vecs_z -= 2;
1978         }
1979         else if ((s = autocvar_g_shootfromfixedorigin) != "")
1980         {
1981                 v = stov(s);
1982                 if (y_is_right)
1983                         v_y = -v_y;
1984                 if (v_x != 0)
1985                         vecs_x = v_x;
1986                 vecs_y = v_y;
1987                 vecs_z = v_z;
1988         }
1989         else if (autocvar_g_shootfromclient)
1990         {
1991                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
1992         }
1993         return vecs;
1994 }
1995
1996 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
1997 {
1998         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
1999 }
2000
2001
2002 void attach_sameorigin(entity e, entity to, string tag)
2003 {
2004     vector org, t_forward, t_left, t_up, e_forward, e_up;
2005     float tagscale;
2006
2007     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2008     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2009     t_forward = v_forward * tagscale;
2010     t_left = v_right * -tagscale;
2011     t_up = v_up * tagscale;
2012
2013     e.origin_x = org * t_forward;
2014     e.origin_y = org * t_left;
2015     e.origin_z = org * t_up;
2016
2017     // current forward and up directions
2018     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2019                 e.angles = AnglesTransform_FromVAngles(e.angles);
2020         else
2021                 e.angles = AnglesTransform_FromAngles(e.angles);
2022     fixedmakevectors(e.angles);
2023
2024     // untransform forward, up!
2025     e_forward_x = v_forward * t_forward;
2026     e_forward_y = v_forward * t_left;
2027     e_forward_z = v_forward * t_up;
2028     e_up_x = v_up * t_forward;
2029     e_up_y = v_up * t_left;
2030     e_up_z = v_up * t_up;
2031
2032     e.angles = fixedvectoangles2(e_forward, e_up);
2033     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2034                 e.angles = AnglesTransform_ToVAngles(e.angles);
2035         else
2036                 e.angles = AnglesTransform_ToAngles(e.angles);
2037
2038     setattachment(e, to, tag);
2039     setorigin(e, e.origin);
2040 }
2041
2042 void detach_sameorigin(entity e)
2043 {
2044     vector org;
2045     org = gettaginfo(e, 0);
2046     e.angles = fixedvectoangles2(v_forward, v_up);
2047     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2048                 e.angles = AnglesTransform_ToVAngles(e.angles);
2049         else
2050                 e.angles = AnglesTransform_ToAngles(e.angles);
2051     setorigin(e, org);
2052     setattachment(e, world, "");
2053     setorigin(e, e.origin);
2054 }
2055
2056 void follow_sameorigin(entity e, entity to)
2057 {
2058     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2059     e.aiment = to; // make the hole follow bmodel
2060     e.punchangle = to.angles; // the original angles of bmodel
2061     e.view_ofs = e.origin - to.origin; // relative origin
2062     e.v_angle = e.angles - to.angles; // relative angles
2063 }
2064
2065 void unfollow_sameorigin(entity e)
2066 {
2067     e.movetype = MOVETYPE_NONE;
2068 }
2069
2070 entity gettaginfo_relative_ent;
2071 vector gettaginfo_relative(entity e, float tag)
2072 {
2073     if (!gettaginfo_relative_ent)
2074     {
2075         gettaginfo_relative_ent = spawn();
2076         gettaginfo_relative_ent.effects = EF_NODRAW;
2077     }
2078     gettaginfo_relative_ent.model = e.model;
2079     gettaginfo_relative_ent.modelindex = e.modelindex;
2080     gettaginfo_relative_ent.frame = e.frame;
2081     return gettaginfo(gettaginfo_relative_ent, tag);
2082 }
2083
2084 .float scale2;
2085
2086 float modeleffect_SendEntity(entity to, float sf)
2087 {
2088         float f;
2089         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2090
2091         f = 0;
2092         if(self.velocity != '0 0 0')
2093                 f |= 1;
2094         if(self.angles != '0 0 0')
2095                 f |= 2;
2096         if(self.avelocity != '0 0 0')
2097                 f |= 4;
2098
2099         WriteByte(MSG_ENTITY, f);
2100         WriteShort(MSG_ENTITY, self.modelindex);
2101         WriteByte(MSG_ENTITY, self.skin);
2102         WriteByte(MSG_ENTITY, self.frame);
2103         WriteCoord(MSG_ENTITY, self.origin_x);
2104         WriteCoord(MSG_ENTITY, self.origin_y);
2105         WriteCoord(MSG_ENTITY, self.origin_z);
2106         if(f & 1)
2107         {
2108                 WriteCoord(MSG_ENTITY, self.velocity_x);
2109                 WriteCoord(MSG_ENTITY, self.velocity_y);
2110                 WriteCoord(MSG_ENTITY, self.velocity_z);
2111         }
2112         if(f & 2)
2113         {
2114                 WriteCoord(MSG_ENTITY, self.angles_x);
2115                 WriteCoord(MSG_ENTITY, self.angles_y);
2116                 WriteCoord(MSG_ENTITY, self.angles_z);
2117         }
2118         if(f & 4)
2119         {
2120                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2121                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2122                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2123         }
2124         WriteShort(MSG_ENTITY, self.scale * 256.0);
2125         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2126         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2127         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2128         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2129
2130         return TRUE;
2131 }
2132
2133 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2134 {
2135         entity e;
2136         float sz;
2137         e = spawn();
2138         e.classname = "modeleffect";
2139         setmodel(e, m);
2140         e.frame = f;
2141         setorigin(e, o);
2142         e.velocity = v;
2143         e.angles = ang;
2144         e.avelocity = angv;
2145         e.alpha = a;
2146         e.teleport_time = t1;
2147         e.fade_time = t2;
2148         e.skin = s;
2149         if(s0 >= 0)
2150                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2151         else
2152                 e.scale = -s0;
2153         if(s2 >= 0)
2154                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2155         else
2156                 e.scale2 = -s2;
2157         sz = max(e.scale, e.scale2);
2158         setsize(e, e.mins * sz, e.maxs * sz);
2159         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2160 }
2161
2162 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2163 {
2164         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2165 }
2166
2167 float randombit(float bits)
2168 {
2169         if(!(bits & (bits-1))) // this ONLY holds for powers of two!
2170                 return bits;
2171
2172         float n, f, b, r;
2173
2174         r = random();
2175         b = 0;
2176         n = 0;
2177
2178         for(f = 1; f <= bits; f *= 2)
2179         {
2180                 if(bits & f)
2181                 {
2182                         ++n;
2183                         r *= n;
2184                         if(r <= 1)
2185                                 b = f;
2186                         else
2187                                 r = (r - 1) / (n - 1);
2188                 }
2189         }
2190
2191         return b;
2192 }
2193
2194 float randombits(float bits, float k, float error_return)
2195 {
2196         float r;
2197         r = 0;
2198         while(k > 0 && bits != r)
2199         {
2200                 r += randombit(bits - r);
2201                 --k;
2202         }
2203         if(error_return)
2204                 if(k > 0)
2205                         return -1; // all
2206         return r;
2207 }
2208
2209 void randombit_test(float bits, float iter)
2210 {
2211         while(iter > 0)
2212         {
2213                 print(ftos(randombit(bits)), "\n");
2214                 --iter;
2215         }
2216 }
2217
2218 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2219 {
2220         if(halflifedist > 0)
2221                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2222         else if(halflifedist < 0)
2223                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2224         else
2225                 return 1;
2226 }
2227
2228
2229
2230
2231 #ifdef RELEASE
2232 #define cvar_string_normal builtin_cvar_string
2233 #define cvar_normal builtin_cvar
2234 #else
2235 string cvar_string_normal(string n)
2236 {
2237         if (!(cvar_type(n) & 1))
2238                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2239         return builtin_cvar_string(n);
2240 }
2241
2242 float cvar_normal(string n)
2243 {
2244         return stof(cvar_string_normal(n));
2245 }
2246 #endif
2247 #define cvar_set_normal builtin_cvar_set
2248
2249 void defer_think()
2250 {
2251     entity oself;
2252
2253     oself           = self;
2254     self            = self.owner;
2255     oself.think     = SUB_Remove;
2256     oself.nextthink = time;
2257
2258     oself.use();
2259 }
2260
2261 /*
2262     Execute func() after time + fdelay.
2263     self when func is executed = self when defer is called
2264 */
2265 void defer(float fdelay, void() func)
2266 {
2267     entity e;
2268
2269     e           = spawn();
2270     e.owner     = self;
2271     e.use       = func;
2272     e.think     = defer_think;
2273     e.nextthink = time + fdelay;
2274 }
2275
2276 .string aiment_classname;
2277 .float aiment_deadflag;
2278 void SetMovetypeFollow(entity ent, entity e)
2279 {
2280         // FIXME this may not be warpzone aware
2281         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2282         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2283         ent.aiment = e; // make the hole follow bmodel
2284         ent.punchangle = e.angles; // the original angles of bmodel
2285         ent.view_ofs = ent.origin - e.origin; // relative origin
2286         ent.v_angle = ent.angles - e.angles; // relative angles
2287         ent.aiment_classname = strzone(e.classname);
2288         ent.aiment_deadflag = e.deadflag;
2289 }
2290 void UnsetMovetypeFollow(entity ent)
2291 {
2292         ent.movetype = MOVETYPE_FLY;
2293         PROJECTILE_MAKETRIGGER(ent);
2294         ent.aiment = world;
2295 }
2296 float LostMovetypeFollow(entity ent)
2297 {
2298 /*
2299         if(ent.movetype != MOVETYPE_FOLLOW)
2300                 if(ent.aiment)
2301                         error("???");
2302 */
2303         if(ent.aiment)
2304         {
2305                 if(ent.aiment.classname != ent.aiment_classname)
2306                         return 1;
2307                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2308                         return 1;
2309         }
2310         return 0;
2311 }
2312
2313 float isPushable(entity e)
2314 {
2315         if(e.iscreature)
2316                 return TRUE;
2317         if(e.pushable)
2318                 return TRUE;
2319         switch(e.classname)
2320         {
2321                 case "body":
2322                 case "droppedweapon":
2323                 case "keepawayball":
2324                 case "nexball_basketball":
2325                 case "nexball_football":
2326                         return TRUE;
2327                 case "bullet": // antilagged bullets can't hit this either
2328                         return FALSE;
2329         }
2330         if (e.projectiledeathtype)
2331                 return TRUE;
2332         return FALSE;
2333 }