]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/miscfunctions.qc
Merge branch 'master' into terencehill/crosshair_fix
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 float race_GetTime(float pos);
20 string race_GetName(float pos);
21 string race_PlaceName(float pos);
22 string GetMapname();
23 string ColoredTeamName(float t);
24
25 string admin_name(void)
26 {
27         if(cvar_string("sv_adminnick") != "")
28                 return cvar_string("sv_adminnick");
29         else
30                 return "SERVER ADMIN";
31 }
32
33 float DistributeEvenly_amount;
34 float DistributeEvenly_totalweight;
35 void DistributeEvenly_Init(float amount, float totalweight)
36 {
37     if (DistributeEvenly_amount)
38     {
39         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
40         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
41     }
42     if (totalweight == 0)
43         DistributeEvenly_amount = 0;
44     else
45         DistributeEvenly_amount = amount;
46     DistributeEvenly_totalweight = totalweight;
47 }
48 float DistributeEvenly_Get(float weight)
49 {
50     float f;
51     if (weight <= 0)
52         return 0;
53     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
54     DistributeEvenly_totalweight -= weight;
55     DistributeEvenly_amount -= f;
56     return f;
57 }
58
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
60
61
62 string STR_PLAYER = "player";
63 string STR_SPECTATOR = "spectator";
64 string STR_OBSERVER = "observer";
65
66 #if 0
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
71 #else
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
77 #endif
78
79 // copies a string to a tempstring (so one can strunzone it)
80 string strcat1(string s) = #115; // FRIK_FILE
81
82 float logfile_open;
83 float logfile;
84
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
86 {
87         local float nPlayerHealth = rint(enPlayer.health);
88         local float nPlayerArmor = rint(enPlayer.armorvalue);
89         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
90         local float nPlayerPing = rint(enPlayer.ping);
91         local string strPlayerPingColor;
92         local string strMessage;
93         if(nPlayerPing >= 150)
94                 strPlayerPingColor = "^1";
95         else
96                 strPlayerPingColor = "^2";
97
98         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
99                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
100
101         if(cvar("sv_fragmessage_information_ping")) {
102                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
103                         strMessage = strcat(strMessage, " ^7(^2Bot");
104                 else
105                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
106                 if(cvar("sv_fragmessage_information_handicap"))
107                         if(cvar("sv_fragmessage_information_handicap") == 2)
108                                 if(nPlayerHandicap <= 1)
109                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
110                                 else
111                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112                         else if not(nPlayerHandicap <= 1)
113                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
114                 else
115                         strMessage = strcat(strMessage, "^7)");
116         } else if(cvar("sv_fragmessage_information_handicap")) {
117                 if(cvar("sv_fragmessage_information_handicap") == 2)
118                         if(nPlayerHandicap <= 1)
119                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
120                         else
121                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
122                 else if(nPlayerHandicap > 1)
123                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124         }
125         return strMessage;
126 }
127 void bcenterprint(string s)
128 {
129     // TODO replace by MSG_ALL (would show it to spectators too, though)?
130     entity head;
131     FOR_EACH_PLAYER(head)
132     if (clienttype(head) == CLIENTTYPE_REAL)
133         centerprint(head, s);
134 }
135
136 void GameLogEcho(string s)
137 {
138     string fn;
139     float matches;
140
141     if (cvar("sv_eventlog_files"))
142     {
143         if (!logfile_open)
144         {
145             logfile_open = TRUE;
146             matches = cvar("sv_eventlog_files_counter") + 1;
147             cvar_set("sv_eventlog_files_counter", ftos(matches));
148             fn = ftos(matches);
149             if (strlen(fn) < 8)
150                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
151             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
152             logfile = fopen(fn, FILE_APPEND);
153             fputs(logfile, ":logversion:3\n");
154         }
155         if (logfile >= 0)
156         {
157             if (cvar("sv_eventlog_files_timestamps"))
158                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
159             else
160                 fputs(logfile, strcat(s, "\n"));
161         }
162     }
163     if (cvar("sv_eventlog_console"))
164     {
165         print(s, "\n");
166     }
167 }
168
169 void GameLogInit()
170 {
171     logfile_open = 0;
172     // will be opened later
173 }
174
175 void GameLogClose()
176 {
177     if (logfile_open && logfile >= 0)
178     {
179         fclose(logfile);
180         logfile = -1;
181     }
182 }
183
184 vector PL_VIEW_OFS;
185 vector PL_MIN;
186 vector PL_MAX;
187 vector PL_CROUCH_VIEW_OFS;
188 vector PL_CROUCH_MIN;
189 vector PL_CROUCH_MAX;
190
191 float spawnpoint_nag;
192 void relocate_spawnpoint()
193 {
194     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));
195     PL_MIN                                  = stov(cvar_string("sv_player_mins"));
196     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));
197     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));
198     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));
199     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));
200
201     // nudge off the floor
202     setorigin(self, self.origin + '0 0 1');
203
204     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
205     if (trace_startsolid)
206     {
207         vector o;
208         o = self.origin;
209         self.mins = PL_MIN;
210         self.maxs = PL_MAX;
211         if (!move_out_of_solid(self))
212             objerror("could not get out of solid at all!");
213         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
214         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
215         print(" ", ftos(self.origin_y - o_y));
216         print(" ", ftos(self.origin_z - o_z), "'\n");
217         if (cvar("g_spawnpoints_auto_move_out_of_solid"))
218         {
219             if (!spawnpoint_nag)
220                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
221             spawnpoint_nag = 1;
222         }
223         else
224         {
225             setorigin(self, o);
226             self.mins = self.maxs = '0 0 0';
227             objerror("player spawn point in solid, mapper sucks!\n");
228             return;
229         }
230     }
231
232     self.use = spawnpoint_use;
233     self.team_saved = self.team;
234     if (!self.cnt)
235         self.cnt = 1;
236
237     if (have_team_spawns != 0)
238         if (self.team)
239             have_team_spawns = 1;
240
241     if (cvar("r_showbboxes"))
242     {
243         // show where spawnpoints point at too
244         makevectors(self.angles);
245         entity e;
246         e = spawn();
247         e.classname = "info_player_foo";
248         setorigin(e, self.origin + v_forward * 24);
249         setsize(e, '-8 -8 -8', '8 8 8');
250         e.solid = SOLID_TRIGGER;
251     }
252 }
253
254 #define strstr strstrofs
255 /*
256 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
257 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
258 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
259 // BE CONSTANT OR strzoneD!
260 float strstr(string haystack, string needle, float offset)
261 {
262         float len, endpos;
263         string found;
264         len = strlen(needle);
265         endpos = strlen(haystack) - len;
266         while(offset <= endpos)
267         {
268                 found = substring(haystack, offset, len);
269                 if(found == needle)
270                         return offset;
271                 offset = offset + 1;
272         }
273         return -1;
274 }
275 */
276
277 float NUM_NEAREST_ENTITIES = 4;
278 entity nearest_entity[NUM_NEAREST_ENTITIES];
279 float nearest_length[NUM_NEAREST_ENTITIES];
280 entity findnearest(vector point, .string field, string value, vector axismod)
281 {
282     entity localhead;
283     float i;
284     float j;
285     float len;
286     vector dist;
287
288     float num_nearest;
289     num_nearest = 0;
290
291     localhead = find(world, field, value);
292     while (localhead)
293     {
294         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
295             dist = localhead.oldorigin;
296         else
297             dist = localhead.origin;
298         dist = dist - point;
299         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
300         len = vlen(dist);
301
302         for (i = 0; i < num_nearest; ++i)
303         {
304             if (len < nearest_length[i])
305                 break;
306         }
307
308         // now i tells us where to insert at
309         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
310         if (i < NUM_NEAREST_ENTITIES)
311         {
312             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
313             {
314                 nearest_length[j + 1] = nearest_length[j];
315                 nearest_entity[j + 1] = nearest_entity[j];
316             }
317             nearest_length[i] = len;
318             nearest_entity[i] = localhead;
319             if (num_nearest < NUM_NEAREST_ENTITIES)
320                 num_nearest = num_nearest + 1;
321         }
322
323         localhead = find(localhead, field, value);
324     }
325
326     // now use the first one from our list that we can see
327     for (i = 0; i < num_nearest; ++i)
328     {
329         traceline(point, nearest_entity[i].origin, TRUE, world);
330         if (trace_fraction == 1)
331         {
332             if (i != 0)
333             {
334                 dprint("Nearest point (");
335                 dprint(nearest_entity[0].netname);
336                 dprint(") is not visible, using a visible one.\n");
337             }
338             return nearest_entity[i];
339         }
340     }
341
342     if (num_nearest == 0)
343         return world;
344
345     dprint("Not seeing any location point, using nearest as fallback.\n");
346     /* DEBUGGING CODE:
347     dprint("Candidates were: ");
348     for(j = 0; j < num_nearest; ++j)
349     {
350         if(j != 0)
351                 dprint(", ");
352         dprint(nearest_entity[j].netname);
353     }
354     dprint("\n");
355     */
356
357     return nearest_entity[0];
358 }
359
360 void spawnfunc_target_location()
361 {
362     self.classname = "target_location";
363     // location name in netname
364     // eventually support: count, teamgame selectors, line of sight?
365 };
366
367 void spawnfunc_info_location()
368 {
369     self.classname = "target_location";
370     self.message = self.netname;
371 };
372
373 string NearestLocation(vector p)
374 {
375     entity loc;
376     string ret;
377     ret = "somewhere";
378     loc = findnearest(p, classname, "target_location", '1 1 1');
379     if (loc)
380     {
381         ret = loc.message;
382     }
383     else
384     {
385         loc = findnearest(p, target, "###item###", '1 1 4');
386         if (loc)
387             ret = loc.netname;
388     }
389     return ret;
390 }
391
392 string formatmessage(string msg)
393 {
394         float p, p1, p2;
395         float n;
396         vector cursor;
397         entity cursor_ent;
398         string escape;
399         string replacement;
400         p = 0;
401         n = 7;
402
403         WarpZone_crosshair_trace(self);
404         cursor = trace_endpos;
405         cursor_ent = trace_ent;
406
407         while (1) {
408                 if (n < 1)
409                         break; // too many replacements
410
411                 n = n - 1;
412                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
413                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
414
415                 if (p1 < 0)
416                         p1 = p2;
417
418                 if (p2 < 0)
419                         p2 = p1;
420
421                 p = min(p1, p2);
422
423                 if (p < 0)
424                         break;
425
426                 replacement = substring(msg, p, 2);
427                 escape = substring(msg, p + 1, 1);
428
429                 if (escape == "%")
430                         replacement = "%";
431                 else if (escape == "\\")
432                         replacement = "\\";
433                 else if (escape == "n")
434                         replacement = "\n";
435                 else if (escape == "a")
436                         replacement = ftos(floor(self.armorvalue));
437                 else if (escape == "h")
438                         replacement = ftos(floor(self.health));
439                 else if (escape == "l")
440                         replacement = NearestLocation(self.origin);
441                 else if (escape == "y")
442                         replacement = NearestLocation(cursor);
443                 else if (escape == "d")
444                         replacement = NearestLocation(self.death_origin);
445                 else if (escape == "w") {
446                         float wep;
447                         wep = self.weapon;
448                         if (!wep)
449                                 wep = self.switchweapon;
450                         if (!wep)
451                                 wep = self.cnt;
452                         replacement = W_Name(wep);
453                 } else if (escape == "W") {
454                         if (self.items & IT_SHELLS) replacement = "shells";
455                         else if (self.items & IT_NAILS) replacement = "bullets";
456                         else if (self.items & IT_ROCKETS) replacement = "rockets";
457                         else if (self.items & IT_CELLS) replacement = "cells";
458                         else replacement = "batteries"; // ;)
459                 } else if (escape == "x") {
460                         replacement = cursor_ent.netname;
461                         if (!replacement || !cursor_ent)
462                                 replacement = "nothing";
463                 } else if (escape == "p") {
464                         if (self.last_selected_player)
465                                 replacement = self.last_selected_player.netname;
466                         else
467                                 replacement = "(nobody)";
468                 } else if (escape == "s")
469                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
470                 else if (escape == "S")
471                         replacement = ftos(vlen(self.velocity));
472                 else if (escape == "v") {
473                         float weapon_number;
474                         local entity stats;
475
476                         if(self.classname == "spectator")
477                                 stats = self.enemy;
478                         else
479                                 stats = self;
480
481                         weapon_number = stats.weapon;
482
483                         if (!weapon_number)
484                                 weapon_number = stats.switchweapon;
485
486                         if (!weapon_number)
487                                 weapon_number = stats.cnt;
488
489                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
490                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
491                         else
492                                 replacement = "~"; // or something to indicate NULL, not available
493                 }
494
495                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
496                 p = p + strlen(replacement);
497         }
498         return msg;
499 }
500
501 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
502         return (value == 0) ? FALSE : TRUE;
503 }
504
505 /*
506 =============
507 GetCvars
508 =============
509 Called with:
510   0:  sends the request
511   >0: receives a cvar from name=argv(f) value=argv(f+1)
512 */
513 void GetCvars_handleString(string thisname, float f, .string field, string name)
514 {
515         if (f < 0)
516         {
517                 if (self.field)
518                         strunzone(self.field);
519                 self.field = string_null;
520         }
521         else if (f > 0)
522         {
523                 if (thisname == name)
524                 {
525                         if (self.field)
526                                 strunzone(self.field);
527                         self.field = strzone(argv(f + 1));
528                 }
529         }
530         else
531                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
532 }
533 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
534 {
535         GetCvars_handleString(thisname, f, field, name);
536         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
537                 if (thisname == name)
538                 {
539                         string s;
540                         s = func(strcat1(self.field));
541                         if (s != self.field)
542                         {
543                                 strunzone(self.field);
544                                 self.field = strzone(s);
545                         }
546                 }
547 }
548 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
549 {
550         if (f < 0)
551         {
552         }
553         else if (f > 0)
554         {
555                 if (thisname == name)
556                         self.field = stof(argv(f + 1));
557         }
558         else
559                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
560 }
561 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
562 {
563         if (f < 0)
564         {
565         }
566         else if (f > 0)
567         {
568                 if (thisname == name)
569                 {
570                         if(!self.field)
571                         {
572                                 self.field = stof(argv(f + 1));
573                                 if(!self.field)
574                                         self.field = -1;
575                         }
576                 }
577         }
578         else
579         {
580                 if(!self.field)
581                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
582         }
583 }
584 float w_getbestweapon(entity e);
585 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
586 {
587         string o;
588         o = W_FixWeaponOrder_ForceComplete(wo);
589         if(self.weaponorder_byimpulse)
590         {
591                 strunzone(self.weaponorder_byimpulse);
592                 self.weaponorder_byimpulse = string_null;
593         }
594         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
595         return o;
596 }
597 void GetCvars(float f)
598 {
599         string s;
600
601         if (f > 0)
602                 s = strcat1(argv(f));
603
604         get_cvars_f = f;
605         get_cvars_s = s;
606         MUTATOR_CALLHOOK(GetCvars);
607         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
608         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
609         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
610         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
611         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
612         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
613         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
614         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
615         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
616         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
617         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
618         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
619         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
620         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
621         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
622         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
623         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
624         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
625         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
626         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
627         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
628         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
629         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
630         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
631         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
632
633         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
634         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
635
636 #ifdef ALLOW_FORCEMODELS
637         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
638         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
639 #endif
640         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
641
642         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
643         if (f > 0)
644         {
645                 if (s == "cl_weaponpriority")
646                         self.switchweapon = w_getbestweapon(self);
647         }
648 }
649
650 float fexists(string f)
651 {
652     float fh;
653     fh = fopen(f, FILE_READ);
654     if (fh < 0)
655         return FALSE;
656     fclose(fh);
657     return TRUE;
658 }
659
660 void backtrace(string msg)
661 {
662     float dev, war;
663     dev = cvar("developer");
664     war = cvar("prvm_backtraceforwarnings");
665     cvar_set("developer", "1");
666     cvar_set("prvm_backtraceforwarnings", "1");
667     print("\n");
668     print("--- CUT HERE ---\nWARNING: ");
669     print(msg);
670     print("\n");
671     remove(world); // isn't there any better way to cause a backtrace?
672     print("\n--- CUT UNTIL HERE ---\n");
673     cvar_set("developer", ftos(dev));
674     cvar_set("prvm_backtraceforwarnings", ftos(war));
675 }
676
677 string Team_ColorCode(float teamid)
678 {
679     if (teamid == COLOR_TEAM1)
680         return "^1";
681     else if (teamid == COLOR_TEAM2)
682         return "^4";
683     else if (teamid == COLOR_TEAM3)
684         return "^3";
685     else if (teamid == COLOR_TEAM4)
686         return "^6";
687     else
688         return "^7";
689 }
690
691 string Team_ColorName(float t)
692 {
693     // fixme: Search for team entities and get their .netname's!
694     if (t == COLOR_TEAM1)
695         return "Red";
696     if (t == COLOR_TEAM2)
697         return "Blue";
698     if (t == COLOR_TEAM3)
699         return "Yellow";
700     if (t == COLOR_TEAM4)
701         return "Pink";
702     return "Neutral";
703 }
704
705 string Team_ColorNameLowerCase(float t)
706 {
707     // fixme: Search for team entities and get their .netname's!
708     if (t == COLOR_TEAM1)
709         return "red";
710     if (t == COLOR_TEAM2)
711         return "blue";
712     if (t == COLOR_TEAM3)
713         return "yellow";
714     if (t == COLOR_TEAM4)
715         return "pink";
716     return "neutral";
717 }
718
719 float ColourToNumber(string team_colour)
720 {
721         if (team_colour == "red")
722                 return COLOR_TEAM1;
723
724         if (team_colour == "blue")
725                 return COLOR_TEAM2;
726
727         if (team_colour == "yellow")
728                 return COLOR_TEAM3;
729
730         if (team_colour == "pink")
731                 return COLOR_TEAM4;
732
733         if (team_colour == "auto")
734                 return 0;
735
736         return -1;
737 }
738
739 float NumberToTeamNumber(float number)
740 {
741         if (number == 1)
742                 return COLOR_TEAM1;
743
744         if (number == 2)
745                 return COLOR_TEAM2;
746
747         if (number == 3)
748                 return COLOR_TEAM3;
749
750         if (number == 4)
751                 return COLOR_TEAM4;
752
753         return -1;
754 }
755
756 #define CENTERPRIO_POINT 1
757 #define CENTERPRIO_SPAM 2
758 #define CENTERPRIO_VOTE 4
759 #define CENTERPRIO_NORMAL 5
760 #define CENTERPRIO_SHIELDING 7
761 #define CENTERPRIO_MAPVOTE 9
762 #define CENTERPRIO_IDLEKICK 50
763 #define CENTERPRIO_ADMIN 99
764 .float centerprint_priority;
765 .float centerprint_expires;
766 void centerprint_atprio(entity e, float prio, string s)
767 {
768     if (intermission_running)
769         if (prio < CENTERPRIO_MAPVOTE)
770             return;
771     if (time > e.centerprint_expires)
772         e.centerprint_priority = 0;
773     if (prio >= e.centerprint_priority)
774     {
775         e.centerprint_priority = prio;
776         if (timeoutStatus == 2)
777             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
778         else
779             e.centerprint_expires = time + e.cvar_scr_centertime;
780         centerprint_builtin(e, s);
781     }
782 }
783 void centerprint_expire(entity e, float prio)
784 {
785     if (prio == e.centerprint_priority)
786     {
787         e.centerprint_priority = 0;
788         centerprint_builtin(e, "");
789     }
790 }
791 void centerprint(entity e, string s)
792 {
793     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
794 }
795
796 // decolorizes and team colors the player name when needed
797 string playername(entity p)
798 {
799     string t;
800     if (teams_matter && !intermission_running && p.classname == "player")
801     {
802         t = Team_ColorCode(p.team);
803         return strcat(t, strdecolorize(p.netname));
804     }
805     else
806         return p.netname;
807 }
808
809 vector randompos(vector m1, vector m2)
810 {
811     local vector v;
812     m2 = m2 - m1;
813     v_x = m2_x * random() + m1_x;
814     v_y = m2_y * random() + m1_y;
815     v_z = m2_z * random() + m1_z;
816     return  v;
817 };
818
819 float g_pickup_shells;
820 float g_pickup_shells_max;
821 float g_pickup_nails;
822 float g_pickup_nails_max;
823 float g_pickup_rockets;
824 float g_pickup_rockets_max;
825 float g_pickup_cells;
826 float g_pickup_cells_max;
827 float g_pickup_fuel;
828 float g_pickup_fuel_jetpack;
829 float g_pickup_fuel_max;
830 float g_pickup_armorsmall;
831 float g_pickup_armorsmall_max;
832 float g_pickup_armorsmall_anyway;
833 float g_pickup_armormedium;
834 float g_pickup_armormedium_max;
835 float g_pickup_armormedium_anyway;
836 float g_pickup_armorbig;
837 float g_pickup_armorbig_max;
838 float g_pickup_armorbig_anyway;
839 float g_pickup_armorlarge;
840 float g_pickup_armorlarge_max;
841 float g_pickup_armorlarge_anyway;
842 float g_pickup_healthsmall;
843 float g_pickup_healthsmall_max;
844 float g_pickup_healthsmall_anyway;
845 float g_pickup_healthmedium;
846 float g_pickup_healthmedium_max;
847 float g_pickup_healthmedium_anyway;
848 float g_pickup_healthlarge;
849 float g_pickup_healthlarge_max;
850 float g_pickup_healthlarge_anyway;
851 float g_pickup_healthmega;
852 float g_pickup_healthmega_max;
853 float g_pickup_healthmega_anyway;
854 float g_pickup_ammo_anyway;
855 float g_pickup_weapons_anyway;
856 float g_weaponarena;
857 float g_weaponarena_random;
858 string g_weaponarena_list;
859 float g_weaponspeedfactor;
860 float g_weaponratefactor;
861 float g_weapondamagefactor;
862 float g_weaponforcefactor;
863 float g_weaponspreadfactor;
864
865 float start_weapons;
866 float start_items;
867 float start_ammo_shells;
868 float start_ammo_nails;
869 float start_ammo_rockets;
870 float start_ammo_cells;
871 float start_ammo_fuel;
872 float start_health;
873 float start_armorvalue;
874 float warmup_start_weapons;
875 float warmup_start_ammo_shells;
876 float warmup_start_ammo_nails;
877 float warmup_start_ammo_rockets;
878 float warmup_start_ammo_cells;
879 float warmup_start_ammo_fuel;
880 float warmup_start_health;
881 float warmup_start_armorvalue;
882 float g_weapon_stay;
883 float g_ghost_items;
884
885 entity get_weaponinfo(float w);
886
887 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
888 {
889         var float i = weaponinfo.weapon;
890
891         if (!i)
892                 return 0;
893
894         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
895
896         if (t < 0) // "default" weapon selection
897         {
898                 if (g_lms || g_ca || allguns)
899                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
900                 else if(t < -1)
901                         t = 0;
902                 else if (g_race || g_cts)
903                         t = (i == WEP_LASER);
904                 else if (g_nexball)
905                         t = 0; // weapon is set a few lines later
906                 else
907                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
908                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
909                         t |= (i == WEP_HOOK);
910         }
911
912         // we cannot disable porto in Nexball, we must force it
913         if(g_nexball && i == WEP_PORTO)
914                 t = 1;
915
916         return t;
917 }
918
919 void readplayerstartcvars()
920 {
921         entity e;
922         float i, j, t;
923         string s;
924
925         // initialize starting values for players
926         start_weapons = 0;
927         start_items = 0;
928         start_ammo_shells = 0;
929         start_ammo_nails = 0;
930         start_ammo_rockets = 0;
931         start_ammo_cells = 0;
932         start_health = cvar("g_balance_health_start");
933         start_armorvalue = cvar("g_balance_armor_start");
934
935         g_weaponarena = 0;
936         s = cvar_string("g_weaponarena");
937         if (s == "0")
938         {
939         }
940         else if (s == "all")
941         {
942                 g_weaponarena_list = "All Weapons";
943                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
944                 {
945                         e = get_weaponinfo(j);
946                         g_weaponarena |= e.weapons;
947                         weapon_action(e.weapon, WR_PRECACHE);
948                 }
949         }
950         else if (s == "most")
951         {
952                 g_weaponarena_list = "Most Weapons";
953                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
954                 {
955                         e = get_weaponinfo(j);
956                         if (e.spawnflags & WEP_FLAG_NORMAL)
957                         {
958                                 g_weaponarena |= e.weapons;
959                                 weapon_action(e.weapon, WR_PRECACHE);
960                         }
961                 }
962         }
963         else if (s == "none")
964         {
965                 g_weaponarena_list = "No Weapons";
966                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
967         }
968         else
969         {
970                 t = tokenize_console(s);
971                 g_weaponarena_list = "";
972                 for (i = 0; i < t; ++i)
973                 {
974                         s = argv(i);
975                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
976                         {
977                                 e = get_weaponinfo(j);
978                                 if (e.netname == s)
979                                 {
980                                         g_weaponarena |= e.weapons;
981                                         weapon_action(e.weapon, WR_PRECACHE);
982                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
983                                         break;
984                                 }
985                         }
986                         if (j > WEP_LAST)
987                         {
988                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
989                         }
990                 }
991                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
992         }
993
994         if(g_weaponarena)
995                 g_weaponarena_random = cvar("g_weaponarena_random");
996         else
997                 g_weaponarena_random = 0;
998
999         if (g_weaponarena)
1000         {
1001                 start_weapons = g_weaponarena;
1002                 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
1003                         start_ammo_rockets = 999;
1004                 if (g_weaponarena & WEPBIT_SHOTGUN)
1005                         start_ammo_shells = 999;
1006                 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
1007                         start_ammo_cells = 999;
1008                 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
1009                         start_ammo_nails = 999;
1010                 if (g_weaponarena & WEPBIT_HOOK)
1011                         start_ammo_fuel = 999;
1012                 start_items |= IT_UNLIMITED_AMMO;
1013         }
1014         else if (g_minstagib)
1015         {
1016                 start_health = 100;
1017                 start_armorvalue = 0;
1018                 start_weapons = WEPBIT_MINSTANEX;
1019                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1020                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1021                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1022                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1023
1024                 if (g_minstagib_invis_alpha <= 0)
1025                         g_minstagib_invis_alpha = -1;
1026         }
1027         else
1028         {
1029                 if (g_lms || g_ca)
1030                 {
1031                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1032                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1033                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1034                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1035                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1036                         start_health = cvar("g_lms_start_health");
1037                         start_armorvalue = cvar("g_lms_start_armor");
1038                 }
1039                 else
1040                 {
1041                         start_ammo_shells = cvar("g_start_ammo_shells");
1042                         start_ammo_nails = cvar("g_start_ammo_nails");
1043                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1044                         start_ammo_cells = cvar("g_start_ammo_cells");
1045                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1046                 }
1047
1048                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1049                 {
1050                         e = get_weaponinfo(i);
1051                         if(want_weapon("g_start_weapon_", e, FALSE))
1052                                 start_weapons |= e.weapons;
1053                 }
1054         }
1055
1056         if (inWarmupStage)
1057         {
1058                 warmup_start_ammo_shells = start_ammo_shells;
1059                 warmup_start_ammo_nails = start_ammo_nails;
1060                 warmup_start_ammo_rockets = start_ammo_rockets;
1061                 warmup_start_ammo_cells = start_ammo_cells;
1062                 warmup_start_ammo_fuel = start_ammo_fuel;
1063                 warmup_start_health = start_health;
1064                 warmup_start_armorvalue = start_armorvalue;
1065                 warmup_start_weapons = start_weapons;
1066
1067                 if (!g_weaponarena && !g_minstagib && !g_ca)
1068                 {
1069                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1070                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1071                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1072                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1073                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1074                         warmup_start_health = cvar("g_warmup_start_health");
1075                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1076                         warmup_start_weapons = 0;
1077                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1078                         {
1079                                 e = get_weaponinfo(i);
1080                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1081                                         warmup_start_weapons |= e.weapons;
1082                         }
1083                 }
1084         }
1085
1086         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1087         {
1088                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1089                 start_items |= IT_FUEL_REGEN;
1090                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1091                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1092         }
1093
1094         if(!cvar("g_use_ammunition"))
1095         {
1096                 start_ammo_shells = cvar("g_pickup_shells_max");
1097                 start_ammo_nails = cvar("g_pickup_nails_max");
1098                 start_ammo_rockets = cvar("g_pickup_rockets_max");
1099                 start_ammo_cells = cvar("g_pickup_cells_max");
1100                 start_ammo_fuel = cvar("g_pickup_fuel_max");
1101                 start_items |= IT_UNLIMITED_AMMO;
1102                 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1103                 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1104                 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1105                 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1106                 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1107                 //warmup_start_items |= IT_UNLIMITED_AMMO;
1108         }
1109
1110         if (g_jetpack)
1111                 start_items |= IT_JETPACK;
1112
1113         if (g_weapon_stay == 2)
1114         {
1115                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1116                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1117                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1118                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1119                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1120                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1121                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1122                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1123                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1124                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1125         }
1126
1127         MUTATOR_CALLHOOK(SetStartItems);
1128
1129         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1130         {
1131                 e = get_weaponinfo(i);
1132                 if(e.weapons & (start_weapons | warmup_start_weapons))
1133                         weapon_action(e.weapon, WR_PRECACHE);
1134         }
1135
1136         start_ammo_shells = max(0, start_ammo_shells);
1137         start_ammo_nails = max(0, start_ammo_nails);
1138         start_ammo_cells = max(0, start_ammo_cells);
1139         start_ammo_rockets = max(0, start_ammo_rockets);
1140         start_ammo_fuel = max(0, start_ammo_fuel);
1141
1142         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1143         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1144         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1145         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1146         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1147 }
1148
1149 float g_bugrigs;
1150 float g_bugrigs_planar_movement;
1151 float g_bugrigs_planar_movement_car_jumping;
1152 float g_bugrigs_reverse_spinning;
1153 float g_bugrigs_reverse_speeding;
1154 float g_bugrigs_reverse_stopping;
1155 float g_bugrigs_air_steering;
1156 float g_bugrigs_angle_smoothing;
1157 float g_bugrigs_friction_floor;
1158 float g_bugrigs_friction_brake;
1159 float g_bugrigs_friction_air;
1160 float g_bugrigs_accel;
1161 float g_bugrigs_speed_ref;
1162 float g_bugrigs_speed_pow;
1163 float g_bugrigs_steer;
1164
1165 float g_touchexplode;
1166 float g_touchexplode_radius;
1167 float g_touchexplode_damage;
1168 float g_touchexplode_edgedamage;
1169 float g_touchexplode_force;
1170
1171 float sv_autotaunt;
1172 float sv_taunt;
1173
1174 float sv_pitch_min;
1175 float sv_pitch_max;
1176 float sv_pitch_fixyaw;
1177
1178 float sv_accuracy_data_share;
1179
1180 void readlevelcvars(void)
1181 {
1182         // first load all the mutators
1183         if(cvar("g_nix"))
1184                 MUTATOR_ADD(mutator_nix);
1185         if(cvar("g_dodging"))
1186                 MUTATOR_ADD(mutator_dodging);
1187         if(cvar("g_rocket_flying") || (cvar("g_balance_rocketlauncher_detonatedelay") == 0 && stof(cvar_defstring("g_balance_rocketlauncher_detonatedelay")) != 0))
1188                 MUTATOR_ADD(mutator_rocketflying);
1189
1190     g_bugrigs = cvar("g_bugrigs");
1191     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1192     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1193     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1194     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1195     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1196     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1197     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1198     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1199     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1200     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1201     g_bugrigs_accel = cvar("g_bugrigs_accel");
1202     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1203     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1204     g_bugrigs_steer = cvar("g_bugrigs_steer");
1205
1206     g_touchexplode = cvar("g_touchexplode");
1207     g_touchexplode_radius = cvar("g_touchexplode_radius");
1208     g_touchexplode_damage = cvar("g_touchexplode_damage");
1209     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1210     g_touchexplode_force = cvar("g_touchexplode_force");
1211
1212 #ifdef ALLOW_FORCEMODELS
1213         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1214 #endif
1215         sv_loddistance1 = cvar("sv_loddistance1");
1216         sv_loddistance2 = cvar("sv_loddistance2");
1217
1218         if(sv_loddistance2 <= sv_loddistance1)
1219                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1220
1221         sv_clones = cvar("sv_clones");
1222         sv_gentle = cvar("sv_gentle");
1223         sv_foginterval = cvar("sv_foginterval");
1224         g_cloaked = cvar("g_cloaked");
1225         g_jump_grunt = cvar("g_jump_grunt");
1226         g_footsteps = cvar("g_footsteps");
1227         g_grappling_hook = cvar("g_grappling_hook");
1228         g_jetpack = cvar("g_jetpack");
1229         g_laserguided_missile = cvar("g_laserguided_missile");
1230         g_midair = cvar("g_midair");
1231         g_minstagib = cvar("g_minstagib");
1232         g_norecoil = cvar("g_norecoil");
1233         g_vampire = cvar("g_vampire");
1234         g_bloodloss = cvar("g_bloodloss");
1235         sv_maxidle = cvar("sv_maxidle");
1236         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1237         sv_pogostick = cvar("sv_pogostick");
1238         g_ctf_reverse = cvar("g_ctf_reverse");
1239         sv_autotaunt = cvar("sv_autotaunt");
1240         sv_taunt = cvar("sv_taunt");
1241
1242         inWarmupStage = cvar("g_warmup");
1243         g_warmup_limit = cvar("g_warmup_limit");
1244         g_warmup_allguns = cvar("g_warmup_allguns");
1245         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1246
1247         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1248                 inWarmupStage = 0; // these modes cannot work together, sorry
1249
1250         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1251         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1252         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1253         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1254         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1255         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1256         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1257         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1258         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1259         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1260         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1261         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1262
1263         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1264         g_weaponratefactor = cvar("g_weaponratefactor");
1265         g_weapondamagefactor = cvar("g_weapondamagefactor");
1266         g_weaponforcefactor = cvar("g_weaponforcefactor");
1267         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1268
1269         g_pickup_shells = cvar("g_pickup_shells");
1270         g_pickup_shells_max = cvar("g_pickup_shells_max");
1271         g_pickup_nails = cvar("g_pickup_nails");
1272         g_pickup_nails_max = cvar("g_pickup_nails_max");
1273         g_pickup_rockets = cvar("g_pickup_rockets");
1274         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1275         g_pickup_cells = cvar("g_pickup_cells");
1276         g_pickup_cells_max = cvar("g_pickup_cells_max");
1277         g_pickup_fuel = cvar("g_pickup_fuel");
1278         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1279         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1280         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1281         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1282         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1283         g_pickup_armormedium = cvar("g_pickup_armormedium");
1284         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1285         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1286         g_pickup_armorbig = cvar("g_pickup_armorbig");
1287         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1288         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1289         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1290         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1291         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1292         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1293         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1294         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1295         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1296         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1297         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1298         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1299         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1300         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1301         g_pickup_healthmega = cvar("g_pickup_healthmega");
1302         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1303         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1304
1305         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1306         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1307
1308         g_pinata = cvar("g_pinata");
1309
1310         g_weapon_stay = cvar("g_weapon_stay");
1311
1312         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1313                 g_weapon_stay = 1;
1314
1315         g_ghost_items = cvar("g_ghost_items");
1316
1317         if(g_ghost_items >= 1)
1318                 g_ghost_items = 0.25; // default alpha value
1319
1320         if not(inWarmupStage && !g_ca)
1321                 game_starttime = cvar("g_start_delay");
1322
1323         sv_pitch_min = cvar("sv_pitch_min");
1324         sv_pitch_max = cvar("sv_pitch_max");
1325         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1326
1327         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1328
1329         readplayerstartcvars();
1330 }
1331
1332 /*
1333 // TODO sound pack system
1334 string soundpack;
1335
1336 string precache_sound_builtin (string s) = #19;
1337 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1338 string precache_sound(string s)
1339 {
1340         return precache_sound_builtin(strcat(soundpack, s));
1341 }
1342 void play2(entity e, string filename)
1343 {
1344         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1345 }
1346 void sound(entity e, float chan, string samp, float vol, float atten)
1347 {
1348         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1349 }
1350 */
1351
1352 // Sound functions
1353 string precache_sound (string s) = #19;
1354 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1355 float precache_sound_index (string s) = #19;
1356
1357 #define SND_VOLUME      1
1358 #define SND_ATTENUATION 2
1359 #define SND_LARGEENTITY 8
1360 #define SND_LARGESOUND  16
1361
1362 float sound_allowed(float dest, entity e)
1363 {
1364     // sounds from world may always pass
1365     for (;;)
1366     {
1367         if (e.classname == "body")
1368             e = e.enemy;
1369         if (e.owner && e.owner != e)
1370             e = e.owner;
1371         else
1372             break;
1373     }
1374     // sounds to self may always pass
1375     if (dest == MSG_ONE)
1376         if (e == msg_entity)
1377             return TRUE;
1378     // sounds by players can be removed
1379     if (cvar("bot_sound_monopoly"))
1380         if (clienttype(e) == CLIENTTYPE_REAL)
1381             return FALSE;
1382     // anything else may pass
1383     return TRUE;
1384 }
1385
1386 void sound(entity e, float chan, string samp, float vol, float atten)
1387 {
1388     if (!sound_allowed(MSG_BROADCAST, e))
1389         return;
1390     sound_builtin(e, chan, samp, vol, atten);
1391 }
1392 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1393 {
1394     float entno, idx;
1395
1396     if (!sound_allowed(dest, e))
1397         return;
1398
1399     entno = num_for_edict(e);
1400     idx = precache_sound_index(samp);
1401
1402     float sflags;
1403     sflags = 0;
1404
1405     atten = floor(atten * 64);
1406     vol = floor(vol * 255);
1407
1408     if (vol != 255)
1409         sflags |= SND_VOLUME;
1410     if (atten != 64)
1411         sflags |= SND_ATTENUATION;
1412     if (entno >= 8192)
1413         sflags |= SND_LARGEENTITY;
1414     if (idx >= 256)
1415         sflags |= SND_LARGESOUND;
1416
1417     WriteByte(dest, SVC_SOUND);
1418     WriteByte(dest, sflags);
1419     if (sflags & SND_VOLUME)
1420         WriteByte(dest, vol);
1421     if (sflags & SND_ATTENUATION)
1422         WriteByte(dest, atten);
1423     if (sflags & SND_LARGEENTITY)
1424     {
1425         WriteShort(dest, entno);
1426         WriteByte(dest, chan);
1427     }
1428     else
1429     {
1430         WriteShort(dest, entno * 8 + chan);
1431     }
1432     if (sflags & SND_LARGESOUND)
1433         WriteShort(dest, idx);
1434     else
1435         WriteByte(dest, idx);
1436
1437     WriteCoord(dest, o_x);
1438     WriteCoord(dest, o_y);
1439     WriteCoord(dest, o_z);
1440 }
1441 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1442 {
1443     vector o;
1444
1445     if (!sound_allowed(dest, e))
1446         return;
1447
1448     o = e.origin + 0.5 * (e.mins + e.maxs);
1449     soundtoat(dest, e, o, chan, samp, vol, atten);
1450 }
1451 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1452 {
1453     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1454 }
1455 void stopsoundto(float dest, entity e, float chan)
1456 {
1457     float entno;
1458
1459     if (!sound_allowed(dest, e))
1460         return;
1461
1462     entno = num_for_edict(e);
1463
1464     if (entno >= 8192)
1465     {
1466         float idx, sflags;
1467         idx = precache_sound_index("misc/null.wav");
1468         sflags = SND_LARGEENTITY;
1469         if (idx >= 256)
1470             sflags |= SND_LARGESOUND;
1471         WriteByte(dest, SVC_SOUND);
1472         WriteByte(dest, sflags);
1473         WriteShort(dest, entno);
1474         WriteByte(dest, chan);
1475         if (sflags & SND_LARGESOUND)
1476             WriteShort(dest, idx);
1477         else
1478             WriteByte(dest, idx);
1479         WriteCoord(dest, e.origin_x);
1480         WriteCoord(dest, e.origin_y);
1481         WriteCoord(dest, e.origin_z);
1482     }
1483     else
1484     {
1485         WriteByte(dest, SVC_STOPSOUND);
1486         WriteShort(dest, entno * 8 + chan);
1487     }
1488 }
1489 void stopsound(entity e, float chan)
1490 {
1491     if (!sound_allowed(MSG_BROADCAST, e))
1492         return;
1493
1494     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1495     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1496 }
1497
1498 void play2(entity e, string filename)
1499 {
1500     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1501     msg_entity = e;
1502     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1503 }
1504
1505 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1506 .float spamtime;
1507 float spamsound(entity e, float chan, string samp, float vol, float atten)
1508 {
1509     if (!sound_allowed(MSG_BROADCAST, e))
1510         return FALSE;
1511
1512     if (time > e.spamtime)
1513     {
1514         e.spamtime = time;
1515         sound(e, chan, samp, vol, atten);
1516         return TRUE;
1517     }
1518     return FALSE;
1519 }
1520
1521 void play2team(float t, string filename)
1522 {
1523     local entity head;
1524
1525     if (cvar("bot_sound_monopoly"))
1526         return;
1527
1528     FOR_EACH_REALPLAYER(head)
1529     {
1530         if (head.team == t)
1531             play2(head, filename);
1532     }
1533 }
1534
1535 void play2all(string samp)
1536 {
1537     if (cvar("bot_sound_monopoly"))
1538         return;
1539
1540     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1541 }
1542
1543 void PrecachePlayerSounds(string f);
1544 void precache_playermodel(string m)
1545 {
1546         float globhandle, i, n;
1547         string f;
1548
1549         if(substring(m, -9,5) == "_lod1")
1550                 return;
1551         if(substring(m, -9,5) == "_lod2")
1552                 return;
1553         precache_model(m);
1554         if(sv_loddistance1)
1555         {
1556                 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1557                 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1558         }
1559
1560         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1561         if (globhandle < 0)
1562                 return;
1563         n = search_getsize(globhandle);
1564         for (i = 0; i < n; ++i)
1565         {
1566                 //print(search_getfilename(globhandle, i), "\n");
1567                 f = search_getfilename(globhandle, i);
1568                 PrecachePlayerSounds(f);
1569         }
1570         search_end(globhandle);
1571 }
1572 void precache_all_playermodels(string pattern)
1573 {
1574         float globhandle, i, n;
1575         string f;
1576
1577         globhandle = search_begin(pattern, TRUE, FALSE);
1578         if (globhandle < 0)
1579                 return;
1580         n = search_getsize(globhandle);
1581         for (i = 0; i < n; ++i)
1582         {
1583                 //print(search_getfilename(globhandle, i), "\n");
1584                 f = search_getfilename(globhandle, i);
1585                 precache_playermodel(f);
1586         }
1587         search_end(globhandle);
1588 }
1589
1590 void precache()
1591 {
1592     // gamemode related things
1593     precache_model ("models/misc/chatbubble.spr");
1594     precache_model ("models/misc/teambubble.spr");
1595     if (g_runematch)
1596     {
1597         precache_model ("models/runematch/curse.mdl");
1598         precache_model ("models/runematch/rune.mdl");
1599     }
1600
1601 #ifdef TTURRETS_ENABLED
1602     if (cvar("g_turrets"))
1603         turrets_precash();
1604 #endif
1605
1606     // Precache all player models if desired
1607     if (cvar("sv_precacheplayermodels"))
1608     {
1609         PrecachePlayerSounds("sound/player/default.sounds");
1610         precache_all_playermodels("models/player/*.zym");
1611         precache_all_playermodels("models/player/*.dpm");
1612         precache_all_playermodels("models/player/*.md3");
1613         precache_all_playermodels("models/player/*.psk");
1614         precache_all_playermodels("models/player/*.iqm");
1615     }
1616
1617     if (cvar("sv_defaultcharacter"))
1618     {
1619         string s;
1620         s = cvar_string("sv_defaultplayermodel_red");
1621         if (s != "")
1622             precache_playermodel(s);
1623         s = cvar_string("sv_defaultplayermodel_blue");
1624         if (s != "")
1625             precache_playermodel(s);
1626         s = cvar_string("sv_defaultplayermodel_yellow");
1627         if (s != "")
1628             precache_playermodel(s);
1629         s = cvar_string("sv_defaultplayermodel_pink");
1630         if (s != "")
1631             precache_playermodel(s);
1632         s = cvar_string("sv_defaultplayermodel");
1633         if (s != "")
1634             precache_playermodel(s);
1635     }
1636
1637     if (g_footsteps)
1638     {
1639         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1640         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1641     }
1642
1643     // gore and miscellaneous sounds
1644     //precache_sound ("misc/h2ohit.wav");
1645     precache_model ("models/hook.md3");
1646     precache_sound ("misc/armorimpact.wav");
1647     precache_sound ("misc/bodyimpact1.wav");
1648     precache_sound ("misc/bodyimpact2.wav");
1649     precache_sound ("misc/gib.wav");
1650     precache_sound ("misc/gib_splat01.wav");
1651     precache_sound ("misc/gib_splat02.wav");
1652     precache_sound ("misc/gib_splat03.wav");
1653     precache_sound ("misc/gib_splat04.wav");
1654     precache_sound ("misc/hit.wav");
1655         precache_sound ("misc/typehit.wav");
1656     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1657     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1658     precache_sound ("misc/null.wav");
1659     precache_sound ("misc/spawn.wav");
1660     precache_sound ("misc/talk.wav");
1661     precache_sound ("misc/teleport.wav");
1662     precache_sound ("misc/poweroff.wav");
1663     precache_sound ("player/lava.wav");
1664     precache_sound ("player/slime.wav");
1665
1666     if (g_jetpack)
1667         precache_sound ("misc/jetpack_fly.wav");
1668
1669     precache_model ("models/sprites/0.spr32");
1670     precache_model ("models/sprites/1.spr32");
1671     precache_model ("models/sprites/2.spr32");
1672     precache_model ("models/sprites/3.spr32");
1673     precache_model ("models/sprites/4.spr32");
1674     precache_model ("models/sprites/5.spr32");
1675     precache_model ("models/sprites/6.spr32");
1676     precache_model ("models/sprites/7.spr32");
1677     precache_model ("models/sprites/8.spr32");
1678     precache_model ("models/sprites/9.spr32");
1679     precache_model ("models/sprites/10.spr32");
1680
1681     // common weapon precaches
1682     precache_sound ("weapons/weapon_switch.wav");
1683     precache_sound ("weapons/weaponpickup.wav");
1684     precache_sound ("weapons/unavailable.wav");
1685     precache_sound ("weapons/dryfire.wav");
1686     if (g_grappling_hook)
1687     {
1688         precache_sound ("weapons/hook_fire.wav"); // hook
1689         precache_sound ("weapons/hook_impact.wav"); // hook
1690     }
1691
1692     if(cvar("sv_precacheweapons"))
1693     {
1694         //precache weapon models/sounds
1695         local float wep;
1696         wep = WEP_FIRST;
1697         while (wep <= WEP_LAST)
1698         {
1699             weapon_action(wep, WR_PRECACHE);
1700             wep = wep + 1;
1701         }
1702     }
1703
1704     precache_model("models/elaser.mdl");
1705     precache_model("models/laser.mdl");
1706     precache_model("models/ebomb.mdl");
1707
1708 #if 0
1709     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1710
1711     if (!self.noise && self.music) // quake 3 uses the music field
1712         self.noise = self.music;
1713
1714     // plays music for the level if there is any
1715     if (self.noise)
1716     {
1717         precache_sound (self.noise);
1718         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1719     }
1720 #endif
1721 }
1722
1723 // sorry, but using \ in macros breaks line numbers
1724 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1725 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1726 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1727
1728 // WARNING: this kills the trace globals
1729 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1730 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1731
1732 #define INITPRIO_FIRST              0
1733 #define INITPRIO_GAMETYPE           0
1734 #define INITPRIO_GAMETYPE_FALLBACK  1
1735 #define INITPRIO_CVARS              5
1736 #define INITPRIO_FINDTARGET        10
1737 #define INITPRIO_DROPTOFLOOR       20
1738 #define INITPRIO_SETLOCATION       90
1739 #define INITPRIO_LINKDOORS         91
1740 #define INITPRIO_LAST              99
1741
1742 .void(void) initialize_entity;
1743 .float initialize_entity_order;
1744 .entity initialize_entity_next;
1745 entity initialize_entity_first;
1746
1747 void make_safe_for_remove(entity e)
1748 {
1749     if (e.initialize_entity)
1750     {
1751         entity ent, prev;
1752         for (ent = initialize_entity_first; ent; )
1753         {
1754             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1755             {
1756                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1757                 // skip it in linked list
1758                 if (prev)
1759                 {
1760                     prev.initialize_entity_next = ent.initialize_entity_next;
1761                     ent = prev.initialize_entity_next;
1762                 }
1763                 else
1764                 {
1765                     initialize_entity_first = ent.initialize_entity_next;
1766                     ent = initialize_entity_first;
1767                 }
1768             }
1769             else
1770             {
1771                 prev = ent;
1772                 ent = ent.initialize_entity_next;
1773             }
1774         }
1775     }
1776 }
1777
1778 void objerror(string s)
1779 {
1780     make_safe_for_remove(self);
1781     objerror_builtin(s);
1782 }
1783
1784 void remove_unsafely(entity e)
1785 {
1786     remove_builtin(e);
1787 }
1788
1789 void remove_safely(entity e)
1790 {
1791     make_safe_for_remove(e);
1792     remove_builtin(e);
1793 }
1794
1795 void InitializeEntity(entity e, void(void) func, float order)
1796 {
1797     entity prev, cur;
1798
1799     if (!e || e.initialize_entity)
1800     {
1801         // make a proxy initializer entity
1802         entity e_old;
1803         e_old = e;
1804         e = spawn();
1805         e.classname = "initialize_entity";
1806         e.enemy = e_old;
1807     }
1808
1809     e.initialize_entity = func;
1810     e.initialize_entity_order = order;
1811
1812     cur = initialize_entity_first;
1813     for (;;)
1814     {
1815         if (!cur || cur.initialize_entity_order > order)
1816         {
1817             // insert between prev and cur
1818             if (prev)
1819                 prev.initialize_entity_next = e;
1820             else
1821                 initialize_entity_first = e;
1822             e.initialize_entity_next = cur;
1823             return;
1824         }
1825         prev = cur;
1826         cur = cur.initialize_entity_next;
1827     }
1828 }
1829 void InitializeEntitiesRun()
1830 {
1831     entity startoflist;
1832     startoflist = initialize_entity_first;
1833     initialize_entity_first = world;
1834     for (self = startoflist; self; )
1835     {
1836         entity e;
1837         var void(void) func;
1838         e = self.initialize_entity_next;
1839         func = self.initialize_entity;
1840         self.initialize_entity_order = 0;
1841         self.initialize_entity = func_null;
1842         self.initialize_entity_next = world;
1843         if (self.classname == "initialize_entity")
1844         {
1845             entity e_old;
1846             e_old = self.enemy;
1847             remove_builtin(self);
1848             self = e_old;
1849         }
1850         //dprint("Delayed initialization: ", self.classname, "\n");
1851         func();
1852         self = e;
1853     }
1854 }
1855
1856 .float uncustomizeentityforclient_set;
1857 .void(void) uncustomizeentityforclient;
1858 void(void) SUB_Nullpointer = #0;
1859 void UncustomizeEntitiesRun()
1860 {
1861     entity oldself;
1862     oldself = self;
1863     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1864         self.uncustomizeentityforclient();
1865     self = oldself;
1866 }
1867 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1868 {
1869     e.customizeentityforclient = customizer;
1870     e.uncustomizeentityforclient = uncustomizer;
1871     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1872 }
1873
1874 .float nottargeted;
1875 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1876
1877 void() SUB_Remove;
1878 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1879 {
1880     vector mi, ma;
1881
1882     if (e.classname == "")
1883         e.classname = "net_linked";
1884
1885     if (e.model == "" || self.modelindex == 0)
1886     {
1887         mi = e.mins;
1888         ma = e.maxs;
1889         setmodel(e, "null");
1890         setsize(e, mi, ma);
1891     }
1892
1893     e.SendEntity = sendfunc;
1894     e.SendFlags = 0xFFFFFF;
1895
1896     if (!docull)
1897         e.effects |= EF_NODEPTHTEST;
1898
1899     if (dt)
1900     {
1901         e.nextthink = time + dt;
1902         e.think = SUB_Remove;
1903     }
1904 }
1905
1906 void adaptor_think2touch()
1907 {
1908     entity o;
1909     o = other;
1910     other = world;
1911     self.touch();
1912     other = o;
1913 }
1914
1915 void adaptor_think2use()
1916 {
1917     entity o, a;
1918     o = other;
1919     a = activator;
1920     activator = world;
1921     other = world;
1922     self.use();
1923     other = o;
1924     activator = a;
1925 }
1926
1927 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1928 {
1929         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1930                 self.projectiledeathtype |= HITTYPE_SPLASH;
1931         adaptor_think2use();
1932 }
1933
1934 // deferred dropping
1935 void DropToFloor_Handler()
1936 {
1937     droptofloor_builtin();
1938     self.dropped_origin = self.origin;
1939 }
1940
1941 void droptofloor()
1942 {
1943     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1944 }
1945
1946
1947
1948 float trace_hits_box_a0, trace_hits_box_a1;
1949
1950 float trace_hits_box_1d(float end, float thmi, float thma)
1951 {
1952     if (end == 0)
1953     {
1954         // just check if x is in range
1955         if (0 < thmi)
1956             return FALSE;
1957         if (0 > thma)
1958             return FALSE;
1959     }
1960     else
1961     {
1962         // do the trace with respect to x
1963         // 0 -> end has to stay in thmi -> thma
1964         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1965         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1966         if (trace_hits_box_a0 > trace_hits_box_a1)
1967             return FALSE;
1968     }
1969     return TRUE;
1970 }
1971
1972 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1973 {
1974     end -= start;
1975     thmi -= start;
1976     thma -= start;
1977     // now it is a trace from 0 to end
1978
1979     trace_hits_box_a0 = 0;
1980     trace_hits_box_a1 = 1;
1981
1982     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1983         return FALSE;
1984     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1985         return FALSE;
1986     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1987         return FALSE;
1988
1989     return TRUE;
1990 }
1991
1992 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1993 {
1994     return trace_hits_box(start, end, thmi - ma, thma - mi);
1995 }
1996
1997 float SUB_NoImpactCheck()
1998 {
1999         // zero hitcontents = this is not the real impact, but either the
2000         // mirror-impact of something hitting the projectile instead of the
2001         // projectile hitting the something, or a touchareagrid one. Neither of
2002         // these stop the projectile from moving, so...
2003         if(trace_dphitcontents == 0)
2004         {
2005                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2006                 checkclient();
2007         }
2008     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2009         return 1;
2010     if (other == world && self.size != '0 0 0')
2011     {
2012         vector tic;
2013         tic = self.velocity * sys_frametime;
2014         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2015         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2016         if (trace_fraction >= 1)
2017         {
2018             dprint("Odd... did not hit...?\n");
2019         }
2020         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2021         {
2022             dprint("Detected and prevented the sky-grapple bug.\n");
2023             return 1;
2024         }
2025     }
2026
2027     return 0;
2028 }
2029
2030 #define SUB_OwnerCheck() (other && (other == self.owner))
2031
2032 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2033 {
2034         if(SUB_OwnerCheck())
2035                 return TRUE;
2036         if(SUB_NoImpactCheck())
2037         {
2038                 remove(self);
2039                 return TRUE;
2040         }
2041         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2042                 UpdateCSQCProjectileNextFrame(self);
2043         return FALSE;
2044 }
2045 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2046
2047 float MAX_IPBAN_URIS = 16;
2048
2049 float URI_GET_DISCARD   = 0;
2050 float URI_GET_IPBAN     = 1;
2051 float URI_GET_IPBAN_END = 16;
2052
2053 void URI_Get_Callback(float id, float status, string data)
2054 {
2055     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2056     dprint(data);
2057     dprint("\nEnd of data.\n");
2058
2059     if (id == URI_GET_DISCARD)
2060     {
2061         // discard
2062     }
2063     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2064     {
2065         // online ban list
2066         OnlineBanList_URI_Get_Callback(id, status, data);
2067     }
2068     else
2069     {
2070         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2071     }
2072 }
2073
2074 void print_to(entity e, string s)
2075 {
2076     if (e)
2077         sprint(e, strcat(s, "\n"));
2078     else
2079         print(s, "\n");
2080 }
2081
2082 string getrecords(float page) // 50 records per page
2083 {
2084     float rec;
2085     string h;
2086     float r;
2087     float i;
2088     string s;
2089
2090     rec = 0;
2091
2092     s = "";
2093
2094     if (g_ctf)
2095     {
2096         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2097         {
2098             if (MapInfo_Get_ByID(i))
2099             {
2100                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2101                 if (r == 0)
2102                     continue;
2103                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2104                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2105                 ++rec;
2106             }
2107         }
2108     }
2109
2110     if (g_race)
2111     {
2112         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2113         {
2114             if (MapInfo_Get_ByID(i))
2115             {
2116                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
2117                 if (r == 0)
2118                     continue;
2119                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
2120                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2121                 ++rec;
2122             }
2123         }
2124     }
2125
2126     if (g_cts)
2127     {
2128         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2129         {
2130             if (MapInfo_Get_ByID(i))
2131             {
2132                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
2133                 if (r == 0)
2134                     continue;
2135                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
2136                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2137                 ++rec;
2138             }
2139         }
2140     }
2141
2142     MapInfo_ClearTemps();
2143
2144     if (s == "" && page == 0)
2145         return "No records are available on this server.\n";
2146     else
2147         return s;
2148 }
2149
2150 string getrankings()
2151 {
2152     string n;
2153     float t;
2154     float i;
2155     string s;
2156     string p;
2157     string map;
2158
2159     s = "";
2160
2161     map = GetMapname();
2162
2163     for (i = 1; i <= RANKINGS_CNT; ++i)
2164     {
2165         t = race_GetTime(i);
2166         if (t == 0)
2167             continue;
2168         n = race_GetName(i);
2169         p = race_PlaceName(i);
2170         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2171     }
2172
2173     MapInfo_ClearTemps();
2174
2175     if (s == "")
2176         return strcat("No records are available for the map: ", map, "\n");
2177     else
2178         return strcat("Records for ", map, ":\n", s);
2179 }
2180
2181 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2182 {
2183     float m, i;
2184     vector start, org, delta, end, enddown, mstart;
2185
2186     m = e.dphitcontentsmask;
2187     e.dphitcontentsmask = goodcontents | badcontents;
2188
2189     org = world.mins;
2190     delta = world.maxs - world.mins;
2191
2192     for (i = 0; i < attempts; ++i)
2193     {
2194         start_x = org_x + random() * delta_x;
2195         start_y = org_y + random() * delta_y;
2196         start_z = org_z + random() * delta_z;
2197
2198         // rule 1: start inside world bounds, and outside
2199         // solid, and don't start from somewhere where you can
2200         // fall down to evil
2201         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2202         if (trace_fraction >= 1)
2203             continue;
2204         if (trace_startsolid)
2205             continue;
2206         if (trace_dphitcontents & badcontents)
2207             continue;
2208         if (trace_dphitq3surfaceflags & badsurfaceflags)
2209             continue;
2210
2211         // rule 2: if we are too high, lower the point
2212         if (trace_fraction * delta_z > maxaboveground)
2213             start = trace_endpos + '0 0 1' * maxaboveground;
2214         enddown = trace_endpos;
2215
2216         // rule 3: make sure we aren't outside the map. This only works
2217         // for somewhat well formed maps. A good rule of thumb is that
2218         // the map should have a convex outside hull.
2219         // these can be traceLINES as we already verified the starting box
2220         mstart = start + 0.5 * (e.mins + e.maxs);
2221         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2222         if (trace_fraction >= 1)
2223             continue;
2224         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2225         if (trace_fraction >= 1)
2226             continue;
2227         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2228         if (trace_fraction >= 1)
2229             continue;
2230         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2231         if (trace_fraction >= 1)
2232             continue;
2233         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2234         if (trace_fraction >= 1)
2235             continue;
2236
2237         // find a random vector to "look at"
2238         end_x = org_x + random() * delta_x;
2239         end_y = org_y + random() * delta_y;
2240         end_z = org_z + random() * delta_z;
2241         end = start + normalize(end - start) * vlen(delta);
2242
2243         // rule 4: start TO end must not be too short
2244         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2245         if (trace_startsolid)
2246             continue;
2247         if (trace_fraction < minviewdistance / vlen(delta))
2248             continue;
2249
2250         // rule 5: don't want to look at sky
2251         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2252             continue;
2253
2254         // rule 6: we must not end up in trigger_hurt
2255         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2256         {
2257             dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2258             continue;
2259         }
2260
2261         break;
2262     }
2263
2264     e.dphitcontentsmask = m;
2265
2266     if (i < attempts)
2267     {
2268         setorigin(e, start);
2269         e.angles = vectoangles(end - start);
2270         dprint("Needed ", ftos(i + 1), " attempts\n");
2271         return TRUE;
2272     }
2273     else
2274         return FALSE;
2275 }
2276
2277 float zcurveparticles_effectno;
2278 vector zcurveparticles_start;
2279 float zcurveparticles_spd;
2280
2281 void endzcurveparticles()
2282 {
2283         if(zcurveparticles_effectno)
2284         {
2285                 // terminator
2286                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2287         }
2288         zcurveparticles_effectno = 0;
2289 }
2290
2291 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2292 {
2293         spd = bound(0, floor(spd / 16), 32767);
2294         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2295         {
2296                 endzcurveparticles();
2297                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2298                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2299                 WriteShort(MSG_BROADCAST, effectno);
2300                 WriteCoord(MSG_BROADCAST, start_x);
2301                 WriteCoord(MSG_BROADCAST, start_y);
2302                 WriteCoord(MSG_BROADCAST, start_z);
2303                 zcurveparticles_effectno = effectno;
2304                 zcurveparticles_start = start;
2305         }
2306         else
2307                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2308         WriteCoord(MSG_BROADCAST, end_x);
2309         WriteCoord(MSG_BROADCAST, end_y);
2310         WriteCoord(MSG_BROADCAST, end_z);
2311         WriteCoord(MSG_BROADCAST, end_dz);
2312         zcurveparticles_spd = spd;
2313 }
2314
2315 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2316 {
2317         float end_dz;
2318         vector vecxy, velxy;
2319
2320         vecxy = end - start;
2321         vecxy_z = 0;
2322         velxy = vel;
2323         velxy_z = 0;
2324
2325         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2326         {
2327                 endzcurveparticles();
2328                 trailparticles(world, effectno, start, end);
2329                 return;
2330         }
2331
2332         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2333         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2334 }
2335
2336 string GetGametype(); // g_world.qc
2337 void write_recordmarker(entity pl, float tstart, float dt)
2338 {
2339     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2340
2341     // also write a marker into demo files for demotc-race-record-extractor to find
2342     stuffcmd(pl,
2343              strcat(
2344                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2345                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2346 }
2347
2348 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2349 {
2350         switch(algn)
2351         {
2352                 case 1: // right
2353                         break;
2354
2355                 case 2: // left
2356                         vecs_y = -vecs_y;
2357                         break;
2358
2359                 default:
2360                 case 3:
2361                         if(allowcenter) // 2: allow center handedness
2362                         {
2363                                 // center
2364                                 vecs_y = 0;
2365                                 vecs_z -= 2;
2366                         }
2367                         else
2368                         {
2369                                 // right
2370                         }
2371                         break;
2372
2373                 case 4:
2374                         if(allowcenter) // 2: allow center handedness
2375                         {
2376                                 // center
2377                                 vecs_y = 0;
2378                                 vecs_z -= 2;
2379                         }
2380                         else
2381                         {
2382                                 // left
2383                                 vecs_y = -vecs_y;
2384                         }
2385                         break;
2386         }
2387         return vecs;
2388 }
2389
2390 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2391 {
2392         string s;
2393         vector v;
2394
2395         if (cvar("g_shootfromeye"))
2396         {
2397                 if (visual)
2398                 {
2399                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2400                 }
2401                 else
2402                 {
2403                         vecs_y = 0;
2404                         vecs_z = 0;
2405                 }
2406         }
2407         else if (cvar("g_shootfromcenter"))
2408         {
2409                 if (visual)
2410                 {
2411                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2412                 }
2413                 else
2414                 {
2415                         vecs_y = 0;
2416                         vecs_z -= 2;
2417                 }
2418         }
2419         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2420         {
2421                 v = stov(s);
2422                 if (y_is_right)
2423                         v_y = -v_y;
2424                 if (v_x != 0)
2425                         vecs_x = v_x;
2426                 vecs_y = v_y;
2427                 vecs_z = v_z;
2428         }
2429         else if (cvar("g_shootfromclient"))
2430         {
2431                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2), algn);
2432         }
2433         return vecs;
2434 }
2435
2436 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2437 {
2438         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2439 }
2440
2441
2442 void attach_sameorigin(entity e, entity to, string tag)
2443 {
2444     vector org, t_forward, t_left, t_up, e_forward, e_up;
2445     vector org0, ang0;
2446     float tagscale;
2447
2448     ang0 = e.angles;
2449     org0 = e.origin;
2450
2451     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2452     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2453     t_forward = v_forward * tagscale;
2454     t_left = v_right * -tagscale;
2455     t_up = v_up * tagscale;
2456
2457     e.origin_x = org * t_forward;
2458     e.origin_y = org * t_left;
2459     e.origin_z = org * t_up;
2460
2461     // current forward and up directions
2462     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2463                 e.angles = AnglesTransform_FromVAngles(e.angles);
2464         else
2465                 e.angles = AnglesTransform_FromAngles(e.angles);
2466     fixedmakevectors(e.angles);
2467
2468     // untransform forward, up!
2469     e_forward_x = v_forward * t_forward;
2470     e_forward_y = v_forward * t_left;
2471     e_forward_z = v_forward * t_up;
2472     e_up_x = v_up * t_forward;
2473     e_up_y = v_up * t_left;
2474     e_up_z = v_up * t_up;
2475
2476     e.angles = fixedvectoangles2(e_forward, e_up);
2477     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2478                 e.angles = AnglesTransform_ToVAngles(e.angles);
2479         else
2480                 e.angles = AnglesTransform_ToAngles(e.angles);
2481
2482     setattachment(e, to, tag);
2483     setorigin(e, e.origin);
2484 }
2485
2486 void detach_sameorigin(entity e)
2487 {
2488     vector org;
2489     org = gettaginfo(e, 0);
2490     e.angles = fixedvectoangles2(v_forward, v_up);
2491     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2492                 e.angles = AnglesTransform_ToVAngles(e.angles);
2493         else
2494                 e.angles = AnglesTransform_ToAngles(e.angles);
2495     setorigin(e, org);
2496     setattachment(e, world, "");
2497     setorigin(e, e.origin);
2498 }
2499
2500 void follow_sameorigin(entity e, entity to)
2501 {
2502     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2503     e.aiment = to; // make the hole follow bmodel
2504     e.punchangle = to.angles; // the original angles of bmodel
2505     e.view_ofs = e.origin - to.origin; // relative origin
2506     e.v_angle = e.angles - to.angles; // relative angles
2507 }
2508
2509 void unfollow_sameorigin(entity e)
2510 {
2511     e.movetype = MOVETYPE_NONE;
2512 }
2513
2514 entity gettaginfo_relative_ent;
2515 vector gettaginfo_relative(entity e, float tag)
2516 {
2517     if (!gettaginfo_relative_ent)
2518     {
2519         gettaginfo_relative_ent = spawn();
2520         gettaginfo_relative_ent.effects = EF_NODRAW;
2521     }
2522     gettaginfo_relative_ent.model = e.model;
2523     gettaginfo_relative_ent.modelindex = e.modelindex;
2524     gettaginfo_relative_ent.frame = e.frame;
2525     return gettaginfo(gettaginfo_relative_ent, tag);
2526 }
2527
2528 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2529 {
2530     float p;
2531     p = pow(2, chan);
2532     if (pl.soundentity.cnt & p)
2533         return;
2534     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2535     pl.soundentity.cnt |= p;
2536 }
2537
2538 void SoundEntity_StopSound(entity pl, float chan)
2539 {
2540     float p;
2541     p = pow(2, chan);
2542     if (pl.soundentity.cnt & p)
2543     {
2544         stopsoundto(MSG_ALL, pl.soundentity, chan);
2545         pl.soundentity.cnt &~= p;
2546     }
2547 }
2548
2549 void SoundEntity_Attach(entity pl)
2550 {
2551     pl.soundentity = spawn();
2552     pl.soundentity.classname = "soundentity";
2553     pl.soundentity.owner = pl;
2554     setattachment(pl.soundentity, pl, "");
2555     setmodel(pl.soundentity, "null");
2556 }
2557
2558 void SoundEntity_Detach(entity pl)
2559 {
2560     float i;
2561     for (i = 0; i <= 7; ++i)
2562         SoundEntity_StopSound(pl, i);
2563 }
2564
2565
2566 float ParseCommandPlayerSlotTarget_firsttoken;
2567 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2568 {
2569     string s;
2570     entity e, head;
2571     float n;
2572
2573     s = string_null;
2574
2575     ParseCommandPlayerSlotTarget_firsttoken = -1;
2576
2577     if (tokens > idx)
2578     {
2579         if (substring(argv(idx), 0, 1) == "#")
2580         {
2581             s = substring(argv(idx), 1, -1);
2582             ++idx;
2583             if (s == "")
2584                 if (tokens > idx)
2585                 {
2586                     s = argv(idx);
2587                     ++idx;
2588                 }
2589                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2590             if (s == ftos(stof(s)))
2591             {
2592                 e = edict_num(stof(s));
2593                 if (e.flags & FL_CLIENT)
2594                     return e;
2595             }
2596         }
2597         else
2598         {
2599             // it must be a nick name
2600             s = argv(idx);
2601             ++idx;
2602                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2603
2604             n = 0;
2605             FOR_EACH_CLIENT(head)
2606             if (head.netname == s)
2607             {
2608                 e = head;
2609                 ++n;
2610             }
2611             if (n == 1)
2612                 return e;
2613
2614             s = strdecolorize(s);
2615             n = 0;
2616             FOR_EACH_CLIENT(head)
2617             if (strdecolorize(head.netname) == s)
2618             {
2619                 e = head;
2620                 ++n;
2621             }
2622             if (n == 1)
2623                 return e;
2624         }
2625     }
2626
2627     return world;
2628 }
2629
2630 .float scale2;
2631
2632 float modeleffect_SendEntity(entity to, float sf)
2633 {
2634         float f;
2635         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2636
2637         f = 0;
2638         if(self.velocity != '0 0 0')
2639                 f |= 1;
2640         if(self.angles != '0 0 0')
2641                 f |= 2;
2642         if(self.avelocity != '0 0 0')
2643                 f |= 4;
2644
2645         WriteByte(MSG_ENTITY, f);
2646         WriteShort(MSG_ENTITY, self.modelindex);
2647         WriteByte(MSG_ENTITY, self.skin);
2648         WriteByte(MSG_ENTITY, self.frame);
2649         WriteCoord(MSG_ENTITY, self.origin_x);
2650         WriteCoord(MSG_ENTITY, self.origin_y);
2651         WriteCoord(MSG_ENTITY, self.origin_z);
2652         if(f & 1)
2653         {
2654                 WriteCoord(MSG_ENTITY, self.velocity_x);
2655                 WriteCoord(MSG_ENTITY, self.velocity_y);
2656                 WriteCoord(MSG_ENTITY, self.velocity_z);
2657         }
2658         if(f & 2)
2659         {
2660                 WriteCoord(MSG_ENTITY, self.angles_x);
2661                 WriteCoord(MSG_ENTITY, self.angles_y);
2662                 WriteCoord(MSG_ENTITY, self.angles_z);
2663         }
2664         if(f & 4)
2665         {
2666                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2667                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2668                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2669         }
2670         WriteShort(MSG_ENTITY, self.scale * 256.0);
2671         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2672         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2673         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2674         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2675
2676         return TRUE;
2677 }
2678
2679 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2680 {
2681         entity e;
2682         float sz;
2683         e = spawn();
2684         e.classname = "modeleffect";
2685         setmodel(e, m);
2686         e.frame = f;
2687         setorigin(e, o);
2688         e.velocity = v;
2689         e.angles = ang;
2690         e.avelocity = angv;
2691         e.alpha = a;
2692         e.teleport_time = t1;
2693         e.fade_time = t2;
2694         e.skin = s;
2695         if(s0 >= 0)
2696                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2697         else
2698                 e.scale = -s0;
2699         if(s2 >= 0)
2700                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2701         else
2702                 e.scale2 = -s2;
2703         sz = max(e.scale, e.scale2);
2704         setsize(e, e.mins * sz, e.maxs * sz);
2705         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2706 }
2707
2708 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2709 {
2710         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2711 }
2712
2713 float randombit(float bits)
2714 {
2715         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2716                 return bits;
2717
2718         float n, f, b, r;
2719
2720         r = random();
2721         b = 0;
2722         n = 0;
2723
2724         for(f = 1; f <= bits; f *= 2)
2725         {
2726                 if(bits & f)
2727                 {
2728                         ++n;
2729                         r *= n;
2730                         if(r <= 1)
2731                                 b = f;
2732                         else
2733                                 r = (r - 1) / (n - 1);
2734                 }
2735         }
2736
2737         return b;
2738 }
2739
2740 float randombits(float bits, float k, float error_return)
2741 {
2742         float r;
2743         r = 0;
2744         while(k > 0 && bits != r)
2745         {
2746                 r += randombit(bits - r);
2747                 --k;
2748         }
2749         if(error_return)
2750                 if(k > 0)
2751                         return -1; // all
2752         return r;
2753 }
2754
2755 void randombit_test(float bits, float iter)
2756 {
2757         while(iter > 0)
2758         {
2759                 print(ftos(randombit(bits)), "\n");
2760                 --iter;
2761         }
2762 }
2763
2764 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2765 {
2766         if(halflifedist > 0)
2767                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2768         else if(halflifedist < 0)
2769                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2770         else
2771                 return 1;
2772 }
2773
2774
2775
2776
2777 #ifdef RELEASE
2778 #define cvar_string_normal cvar_string_builtin
2779 #define cvar_normal cvar_builtin
2780 #else
2781 string cvar_string_normal(string n)
2782 {
2783         if not(cvar_type(n) & 1)
2784                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2785         return cvar_string_builtin(n);
2786 }
2787
2788 float cvar_normal(string n)
2789 {
2790         return stof(cvar_string_normal(n));
2791 }
2792 #endif
2793 #define cvar_set_normal cvar_set_builtin
2794
2795 void defer_think()
2796 {
2797     entity oself;
2798
2799     oself           = self;
2800     self            = self.owner;
2801     oself.think     = SUB_Remove;
2802     oself.nextthink = time;
2803
2804     oself.use();
2805 }
2806
2807 /*
2808     Execute func() after time + fdelay.
2809     self when func is executed = self when defer is called
2810 */
2811 void defer(float fdelay, void() func)
2812 {
2813     entity e;
2814
2815     e           = spawn();
2816     e.owner     = self;
2817     e.use       = func;
2818     e.think     = defer_think;
2819     e.nextthink = time + fdelay;
2820 }