]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/miscfunctions.qc
Merge branch 'master' into terencehill/ca_arena_freezetag_bugfixes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35 string ColoredTeamName(float t);
36
37 string admin_name(void)
38 {
39         if(autocvar_sv_adminnick != "")
40                 return autocvar_sv_adminnick;
41         else
42                 return "SERVER ADMIN";
43 }
44
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
48 {
49     if (DistributeEvenly_amount)
50     {
51         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
53     }
54     if (totalweight == 0)
55         DistributeEvenly_amount = 0;
56     else
57         DistributeEvenly_amount = amount;
58     DistributeEvenly_totalweight = totalweight;
59 }
60 float DistributeEvenly_Get(float weight)
61 {
62     float f;
63     if (weight <= 0)
64         return 0;
65     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66     DistributeEvenly_totalweight -= weight;
67     DistributeEvenly_amount -= f;
68     return f;
69 }
70 float DistributeEvenly_GetRandomized(float weight)
71 {
72     float f;
73     if (weight <= 0)
74         return 0;
75     f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
76     DistributeEvenly_totalweight -= weight;
77     DistributeEvenly_amount -= f;
78     return f;
79 }
80
81 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82
83
84 string STR_PLAYER = "player";
85 string STR_SPECTATOR = "spectator";
86 string STR_OBSERVER = "observer";
87
88 #if 0
89 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
90 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
91 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
92 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
93 #else
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
97 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
98 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if(v.classname != STR_PLAYER)
99 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
100 #endif
101
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + ((ent.classname == STR_PLAYER) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
103
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
106
107 float logfile_open;
108 float logfile;
109
110 void bcenterprint(string s)
111 {
112     // TODO replace by MSG_ALL (would show it to spectators too, though)?
113     entity head;
114     FOR_EACH_PLAYER(head)
115     if (clienttype(head) == CLIENTTYPE_REAL)
116         centerprint(head, s);
117 }
118
119 void GameLogEcho(string s)
120 {
121     string fn;
122     float matches;
123
124     if (autocvar_sv_eventlog_files)
125     {
126         if (!logfile_open)
127         {
128             logfile_open = TRUE;
129             matches = autocvar_sv_eventlog_files_counter + 1;
130             cvar_set("sv_eventlog_files_counter", ftos(matches));
131             fn = ftos(matches);
132             if (strlen(fn) < 8)
133                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
134             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
135             logfile = fopen(fn, FILE_APPEND);
136             fputs(logfile, ":logversion:3\n");
137         }
138         if (logfile >= 0)
139         {
140             if (autocvar_sv_eventlog_files_timestamps)
141                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
142             else
143                 fputs(logfile, strcat(s, "\n"));
144         }
145     }
146     if (autocvar_sv_eventlog_console)
147     {
148         print(s, "\n");
149     }
150 }
151
152 void GameLogInit()
153 {
154     logfile_open = 0;
155     // will be opened later
156 }
157
158 void GameLogClose()
159 {
160     if (logfile_open && logfile >= 0)
161     {
162         fclose(logfile);
163         logfile = -1;
164     }
165 }
166
167 float spawnpoint_nag;
168 void relocate_spawnpoint()
169 {
170     // nudge off the floor
171     setorigin(self, self.origin + '0 0 1');
172
173     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
174     if (trace_startsolid)
175     {
176         vector o;
177         o = self.origin;
178         self.mins = PL_MIN;
179         self.maxs = PL_MAX;
180         if (!move_out_of_solid(self))
181             objerror("could not get out of solid at all!");
182         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
183         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
184         print(" ", ftos(self.origin_y - o_y));
185         print(" ", ftos(self.origin_z - o_z), "'\n");
186         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
187         {
188             if (!spawnpoint_nag)
189                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
190             spawnpoint_nag = 1;
191         }
192         else
193         {
194             setorigin(self, o);
195             self.mins = self.maxs = '0 0 0';
196             objerror("player spawn point in solid, mapper sucks!\n");
197             return;
198         }
199     }
200
201     self.use = spawnpoint_use;
202     self.team_saved = self.team;
203     if (!self.cnt)
204         self.cnt = 1;
205
206     if (have_team_spawns != 0)
207         if (self.team)
208             have_team_spawns = 1;
209     have_team_spawns_forteam[self.team] = 1;
210
211     if (autocvar_r_showbboxes)
212     {
213         // show where spawnpoints point at too
214         makevectors(self.angles);
215         entity e;
216         e = spawn();
217         e.classname = "info_player_foo";
218         setorigin(e, self.origin + v_forward * 24);
219         setsize(e, '-8 -8 -8', '8 8 8');
220         e.solid = SOLID_TRIGGER;
221     }
222 }
223
224 #define strstr strstrofs
225 /*
226 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
227 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
228 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
229 // BE CONSTANT OR strzoneD!
230 float strstr(string haystack, string needle, float offset)
231 {
232         float len, endpos;
233         string found;
234         len = strlen(needle);
235         endpos = strlen(haystack) - len;
236         while(offset <= endpos)
237         {
238                 found = substring(haystack, offset, len);
239                 if(found == needle)
240                         return offset;
241                 offset = offset + 1;
242         }
243         return -1;
244 }
245 */
246
247 float NUM_NEAREST_ENTITIES = 4;
248 entity nearest_entity[NUM_NEAREST_ENTITIES];
249 float nearest_length[NUM_NEAREST_ENTITIES];
250 entity findnearest(vector point, .string field, string value, vector axismod)
251 {
252     entity localhead;
253     float i;
254     float j;
255     float len;
256     vector dist;
257
258     float num_nearest;
259     num_nearest = 0;
260
261     localhead = find(world, field, value);
262     while (localhead)
263     {
264         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
265             dist = localhead.oldorigin;
266         else
267             dist = localhead.origin;
268         dist = dist - point;
269         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
270         len = vlen(dist);
271
272         for (i = 0; i < num_nearest; ++i)
273         {
274             if (len < nearest_length[i])
275                 break;
276         }
277
278         // now i tells us where to insert at
279         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
280         if (i < NUM_NEAREST_ENTITIES)
281         {
282             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
283             {
284                 nearest_length[j + 1] = nearest_length[j];
285                 nearest_entity[j + 1] = nearest_entity[j];
286             }
287             nearest_length[i] = len;
288             nearest_entity[i] = localhead;
289             if (num_nearest < NUM_NEAREST_ENTITIES)
290                 num_nearest = num_nearest + 1;
291         }
292
293         localhead = find(localhead, field, value);
294     }
295
296     // now use the first one from our list that we can see
297     for (i = 0; i < num_nearest; ++i)
298     {
299         traceline(point, nearest_entity[i].origin, TRUE, world);
300         if (trace_fraction == 1)
301         {
302             if (i != 0)
303             {
304                 dprint("Nearest point (");
305                 dprint(nearest_entity[0].netname);
306                 dprint(") is not visible, using a visible one.\n");
307             }
308             return nearest_entity[i];
309         }
310     }
311
312     if (num_nearest == 0)
313         return world;
314
315     dprint("Not seeing any location point, using nearest as fallback.\n");
316     /* DEBUGGING CODE:
317     dprint("Candidates were: ");
318     for(j = 0; j < num_nearest; ++j)
319     {
320         if(j != 0)
321                 dprint(", ");
322         dprint(nearest_entity[j].netname);
323     }
324     dprint("\n");
325     */
326
327     return nearest_entity[0];
328 }
329
330 void spawnfunc_target_location()
331 {
332     self.classname = "target_location";
333     // location name in netname
334     // eventually support: count, teamgame selectors, line of sight?
335 }
336
337 void spawnfunc_info_location()
338 {
339     self.classname = "target_location";
340     self.message = self.netname;
341 }
342
343 string NearestLocation(vector p)
344 {
345     entity loc;
346     string ret;
347     ret = "somewhere";
348     loc = findnearest(p, classname, "target_location", '1 1 1');
349     if (loc)
350     {
351         ret = loc.message;
352     }
353     else
354     {
355         loc = findnearest(p, target, "###item###", '1 1 4');
356         if (loc)
357             ret = loc.netname;
358     }
359     return ret;
360 }
361
362 string formatmessage(string msg)
363 {
364         float p, p1, p2;
365         float n;
366         vector cursor;
367         entity cursor_ent;
368         string escape;
369         string replacement;
370         p = 0;
371         n = 7;
372
373         WarpZone_crosshair_trace(self);
374         cursor = trace_endpos;
375         cursor_ent = trace_ent;
376
377         while (1) {
378                 if (n < 1)
379                         break; // too many replacements
380
381                 n = n - 1;
382                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
383                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
384
385                 if (p1 < 0)
386                         p1 = p2;
387
388                 if (p2 < 0)
389                         p2 = p1;
390
391                 p = min(p1, p2);
392
393                 if (p < 0)
394                         break;
395
396                 replacement = substring(msg, p, 2);
397                 escape = substring(msg, p + 1, 1);
398
399                 if (escape == "%")
400                         replacement = "%";
401                 else if (escape == "\\")
402                         replacement = "\\";
403                 else if (escape == "n")
404                         replacement = "\n";
405                 else if (escape == "a")
406                         replacement = ftos(floor(self.armorvalue));
407                 else if (escape == "h")
408                         replacement = ftos(floor(self.health));
409                 else if (escape == "l")
410                         replacement = NearestLocation(self.origin);
411                 else if (escape == "y")
412                         replacement = NearestLocation(cursor);
413                 else if (escape == "d")
414                         replacement = NearestLocation(self.death_origin);
415                 else if (escape == "w") {
416                         float wep;
417                         wep = self.weapon;
418                         if (!wep)
419                                 wep = self.switchweapon;
420                         if (!wep)
421                                 wep = self.cnt;
422                         replacement = W_Name(wep);
423                 } else if (escape == "W") {
424                         if (self.items & IT_SHELLS) replacement = "shells";
425                         else if (self.items & IT_NAILS) replacement = "bullets";
426                         else if (self.items & IT_ROCKETS) replacement = "rockets";
427                         else if (self.items & IT_CELLS) replacement = "cells";
428                         else replacement = "batteries"; // ;)
429                 } else if (escape == "x") {
430                         replacement = cursor_ent.netname;
431                         if (replacement == "" || !cursor_ent)
432                                 replacement = "nothing";
433                 } else if (escape == "s")
434                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
435                 else if (escape == "S")
436                         replacement = ftos(vlen(self.velocity));
437
438                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
439                 p = p + strlen(replacement);
440         }
441         return msg;
442 }
443
444 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
445         return (value == 0) ? FALSE : TRUE;
446 }
447
448 /*
449 =============
450 GetCvars
451 =============
452 Called with:
453   0:  sends the request
454   >0: receives a cvar from name=argv(f) value=argv(f+1)
455 */
456 void GetCvars_handleString(string thisname, float f, .string field, string name)
457 {
458         if (f < 0)
459         {
460                 if (self.field)
461                         strunzone(self.field);
462                 self.field = string_null;
463         }
464         else if (f > 0)
465         {
466                 if (thisname == name)
467                 {
468                         if (self.field)
469                                 strunzone(self.field);
470                         self.field = strzone(argv(f + 1));
471                 }
472         }
473         else
474                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
475 }
476 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
477 {
478         GetCvars_handleString(thisname, f, field, name);
479         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
480                 if (thisname == name)
481                 {
482                         string s;
483                         s = func(strcat1(self.field));
484                         if (s != self.field)
485                         {
486                                 strunzone(self.field);
487                                 self.field = strzone(s);
488                         }
489                 }
490 }
491 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
492 {
493         if (f < 0)
494         {
495         }
496         else if (f > 0)
497         {
498                 if (thisname == name)
499                         self.field = stof(argv(f + 1));
500         }
501         else
502                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
503 }
504 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
505 {
506         if (f < 0)
507         {
508         }
509         else if (f > 0)
510         {
511                 if (thisname == name)
512                 {
513                         if(!self.field)
514                         {
515                                 self.field = stof(argv(f + 1));
516                                 if(!self.field)
517                                         self.field = -1;
518                         }
519                 }
520         }
521         else
522         {
523                 if(!self.field)
524                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
525         }
526 }
527 float w_getbestweapon(entity e);
528 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
529 {
530         string o;
531         o = W_FixWeaponOrder_ForceComplete(wo);
532         if(self.weaponorder_byimpulse)
533         {
534                 strunzone(self.weaponorder_byimpulse);
535                 self.weaponorder_byimpulse = string_null;
536         }
537         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
538         return o;
539 }
540 void GetCvars(float f)
541 {
542         string s = string_null;
543
544         if (f > 0)
545                 s = strcat1(argv(f));
546
547         get_cvars_f = f;
548         get_cvars_s = s;
549         MUTATOR_CALLHOOK(GetCvars);
550         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
551         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
552         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
553         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
554         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
555         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
556         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
557         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
558         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
559         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
560         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
561         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
562         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
563         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
564         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
565         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
566         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
567         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
568         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
569         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
570         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
571         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
572         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
573
574         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
575         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
576
577 #ifdef ALLOW_FORCEMODELS
578         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
579         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
580 #endif
581         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
582         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
583         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
584         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
585         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
586
587         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
588         if (f > 0)
589         {
590                 if (s == "cl_weaponpriority")
591                         self.switchweapon = w_getbestweapon(self);
592                 if (s == "cl_allow_uidtracking")
593                         PlayerStats_AddPlayer(self);
594         }
595 }
596
597 void backtrace(string msg)
598 {
599     float dev, war;
600     dev = autocvar_developer;
601     war = autocvar_prvm_backtraceforwarnings;
602     cvar_set("developer", "1");
603     cvar_set("prvm_backtraceforwarnings", "1");
604     print("\n");
605     print("--- CUT HERE ---\nWARNING: ");
606     print(msg);
607     print("\n");
608     remove(world); // isn't there any better way to cause a backtrace?
609     print("\n--- CUT UNTIL HERE ---\n");
610     cvar_set("developer", ftos(dev));
611     cvar_set("prvm_backtraceforwarnings", ftos(war));
612 }
613
614 string Team_ColorCode(float teamid)
615 {
616     if (teamid == COLOR_TEAM1)
617         return "^1";
618     else if (teamid == COLOR_TEAM2)
619         return "^4";
620     else if (teamid == COLOR_TEAM3)
621         return "^3";
622     else if (teamid == COLOR_TEAM4)
623         return "^6";
624     else
625         return "^7";
626 }
627
628 string Team_ColorName(float t)
629 {
630     // fixme: Search for team entities and get their .netname's!
631     if (t == COLOR_TEAM1)
632         return "Red";
633     if (t == COLOR_TEAM2)
634         return "Blue";
635     if (t == COLOR_TEAM3)
636         return "Yellow";
637     if (t == COLOR_TEAM4)
638         return "Pink";
639     return "Neutral";
640 }
641
642 string Team_ColorNameLowerCase(float t)
643 {
644     // fixme: Search for team entities and get their .netname's!
645     if (t == COLOR_TEAM1)
646         return "red";
647     if (t == COLOR_TEAM2)
648         return "blue";
649     if (t == COLOR_TEAM3)
650         return "yellow";
651     if (t == COLOR_TEAM4)
652         return "pink";
653     return "neutral";
654 }
655
656 float ColourToNumber(string team_colour)
657 {
658         if (team_colour == "red")
659                 return COLOR_TEAM1;
660
661         if (team_colour == "blue")
662                 return COLOR_TEAM2;
663
664         if (team_colour == "yellow")
665                 return COLOR_TEAM3;
666
667         if (team_colour == "pink")
668                 return COLOR_TEAM4;
669
670         if (team_colour == "auto")
671                 return 0;
672
673         return -1;
674 }
675
676 float NumberToTeamNumber(float number)
677 {
678         if (number == 1)
679                 return COLOR_TEAM1;
680
681         if (number == 2)
682                 return COLOR_TEAM2;
683
684         if (number == 3)
685                 return COLOR_TEAM3;
686
687         if (number == 4)
688                 return COLOR_TEAM4;
689
690         return -1;
691 }
692
693 // decolorizes and team colors the player name when needed
694 string playername(entity p)
695 {
696     string t;
697     if (teamplay && !intermission_running && p.classname == "player")
698     {
699         t = Team_ColorCode(p.team);
700         return strcat(t, strdecolorize(p.netname));
701     }
702     else
703         return p.netname;
704 }
705
706 vector randompos(vector m1, vector m2)
707 {
708     vector v;
709     m2 = m2 - m1;
710     v_x = m2_x * random() + m1_x;
711     v_y = m2_y * random() + m1_y;
712     v_z = m2_z * random() + m1_z;
713     return  v;
714 }
715
716 //#NO AUTOCVARS START
717
718 float g_pickup_shells;
719 float g_pickup_shells_max;
720 float g_pickup_nails;
721 float g_pickup_nails_max;
722 float g_pickup_rockets;
723 float g_pickup_rockets_max;
724 float g_pickup_cells;
725 float g_pickup_cells_max;
726 float g_pickup_fuel;
727 float g_pickup_fuel_jetpack;
728 float g_pickup_fuel_max;
729 float g_pickup_armorsmall;
730 float g_pickup_armorsmall_max;
731 float g_pickup_armorsmall_anyway;
732 float g_pickup_armormedium;
733 float g_pickup_armormedium_max;
734 float g_pickup_armormedium_anyway;
735 float g_pickup_armorbig;
736 float g_pickup_armorbig_max;
737 float g_pickup_armorbig_anyway;
738 float g_pickup_armorlarge;
739 float g_pickup_armorlarge_max;
740 float g_pickup_armorlarge_anyway;
741 float g_pickup_healthsmall;
742 float g_pickup_healthsmall_max;
743 float g_pickup_healthsmall_anyway;
744 float g_pickup_healthmedium;
745 float g_pickup_healthmedium_max;
746 float g_pickup_healthmedium_anyway;
747 float g_pickup_healthlarge;
748 float g_pickup_healthlarge_max;
749 float g_pickup_healthlarge_anyway;
750 float g_pickup_healthmega;
751 float g_pickup_healthmega_max;
752 float g_pickup_healthmega_anyway;
753 float g_pickup_ammo_anyway;
754 float g_pickup_weapons_anyway;
755 float g_weaponarena;
756 WEPSET_DECLARE_A(g_weaponarena_weapons);
757 float g_weaponarena_random;
758 float g_weaponarena_random_with_laser;
759 string g_weaponarena_list;
760 float g_weaponspeedfactor;
761 float g_weaponratefactor;
762 float g_weapondamagefactor;
763 float g_weaponforcefactor;
764 float g_weaponspreadfactor;
765
766 WEPSET_DECLARE_A(start_weapons);
767 WEPSET_DECLARE_A(start_weapons_default);
768 WEPSET_DECLARE_A(start_weapons_defaultmask);
769 float start_items;
770 float start_ammo_shells;
771 float start_ammo_nails;
772 float start_ammo_rockets;
773 float start_ammo_cells;
774 float start_ammo_fuel;
775 float start_health;
776 float start_armorvalue;
777 WEPSET_DECLARE_A(warmup_start_weapons);
778 WEPSET_DECLARE_A(warmup_start_weapons_default);
779 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
780 float warmup_start_ammo_shells;
781 float warmup_start_ammo_nails;
782 float warmup_start_ammo_rockets;
783 float warmup_start_ammo_cells;
784 float warmup_start_ammo_fuel;
785 float warmup_start_health;
786 float warmup_start_armorvalue;
787 float g_weapon_stay;
788
789 entity get_weaponinfo(float w);
790
791 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
792 {
793         var float i = weaponinfo.weapon;
794         var float d = 0;
795
796         if (!i)
797                 return 0;
798
799         if (g_lms || g_ca || allguns)
800         {
801                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
802                         d = TRUE;
803                 else
804                         d = FALSE;
805         }
806         else if (g_cts)
807                 d = (i == WEP_SHOTGUN);
808         else if (g_nexball)
809                 d = 0; // weapon is set a few lines later
810         else
811                 d = (i == WEP_LASER || i == WEP_SHOTGUN);
812                 
813         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
814                 d |= (i == WEP_HOOK);
815         if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
816                 d = 0;
817
818         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
819         
820         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
821         
822         // bit order in t:
823         // 1: want or not
824         // 2: is default?
825         // 4: is set by default?
826         if(t < 0)
827                 t = 4 | (3 * d);
828         else
829                 t |= (2 * d);
830
831         return t;
832 }
833
834 void readplayerstartcvars()
835 {
836         entity e;
837         float i, j, t;
838         string s;
839
840         // initialize starting values for players
841         WEPSET_CLEAR_A(start_weapons);
842         WEPSET_CLEAR_A(start_weapons_default);
843         WEPSET_CLEAR_A(start_weapons_defaultmask);
844         start_items = 0;
845         start_ammo_shells = 0;
846         start_ammo_nails = 0;
847         start_ammo_rockets = 0;
848         start_ammo_cells = 0;
849         start_health = cvar("g_balance_health_start");
850         start_armorvalue = cvar("g_balance_armor_start");
851
852         g_weaponarena = 0;
853         WEPSET_CLEAR_A(g_weaponarena_weapons);
854
855         s = cvar_string("g_weaponarena");
856         if (s == "0" || s == "")
857         {
858                 if(g_lms || g_ca)
859                         s = "most";
860         }
861
862         if (s == "0" || s == "")
863         {
864                 // no arena
865         }
866         else if (s == "off")
867         {
868                 // forcibly turn off weaponarena
869         }
870         else if (s == "all")
871         {
872                 g_weaponarena = 1;
873                 g_weaponarena_list = "All Weapons";
874                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
875                 {
876                         e = get_weaponinfo(j);
877                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
878                                 WEPSET_OR_AW(g_weaponarena_weapons, j);
879                 }
880         }
881         else if (s == "most")
882         {
883                 g_weaponarena = 1;
884                 g_weaponarena_list = "Most Weapons";
885                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
886                 {
887                         e = get_weaponinfo(j);
888                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
889                                 if (e.spawnflags & WEP_FLAG_NORMAL)
890                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
891                 }
892         }
893         else if (s == "none")
894         {
895                 g_weaponarena = 1;
896                 g_weaponarena_list = "No Weapons";
897         }
898         else
899         {
900                 g_weaponarena = 1;
901                 t = tokenize_console(s);
902                 g_weaponarena_list = "";
903                 for (i = 0; i < t; ++i)
904                 {
905                         s = argv(i);
906                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
907                         {
908                                 e = get_weaponinfo(j);
909                                 if (e.netname == s)
910                                 {
911                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
912                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
913                                         break;
914                                 }
915                         }
916                         if (j > WEP_LAST)
917                         {
918                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
919                         }
920                 }
921                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
922         }
923
924         if(g_weaponarena)
925                 g_weaponarena_random = cvar("g_weaponarena_random");
926         else
927                 g_weaponarena_random = 0;
928         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
929
930         if (g_weaponarena)
931         {
932                 g_minstagib = 0; // incompatible
933                 g_pinata = 0; // incompatible
934                 g_weapon_stay = 0; // incompatible
935                 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
936                 if(!(g_lms || g_ca))
937                         start_items |= IT_UNLIMITED_AMMO;
938         }
939         else if (g_minstagib)
940         {
941                 g_pinata = 0; // incompatible
942                 g_weapon_stay = 0; // incompatible
943                 g_bloodloss = 0; // incompatible
944                 start_health = 100;
945                 start_armorvalue = 0;
946                 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
947                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
948                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
949
950                 if (g_minstagib_invis_alpha <= 0)
951                         g_minstagib_invis_alpha = -1;
952         }
953         else
954         {
955                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
956                 {
957                         e = get_weaponinfo(i);
958                         float w = want_weapon("g_start_weapon_", e, FALSE);
959                         if(w & 1)
960                                 WEPSET_OR_AW(start_weapons, i);
961                         if(w & 2)
962                                 WEPSET_OR_AW(start_weapons_default, i);
963                         if(w & 4)
964                                 WEPSET_OR_AW(start_weapons_defaultmask, i);
965                 }
966         }
967
968         if(!cvar("g_use_ammunition"))
969                 start_items |= IT_UNLIMITED_AMMO;
970
971         if(cvar("g_nexball"))
972                 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
973
974         if(g_minstagib)
975         {
976                 start_ammo_cells = cvar("g_minstagib_ammo_start");
977                 start_ammo_fuel = cvar("g_start_ammo_fuel");
978         }
979         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
980         {
981                 start_ammo_rockets = 999;
982                 start_ammo_shells = 999;
983                 start_ammo_cells = 999;
984                 start_ammo_nails = 999;
985                 start_ammo_fuel = 999;
986         }
987         else
988         {
989                 if(g_lms || g_ca)
990                 {
991                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
992                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
993                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
994                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
995                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
996                 }
997                 else
998                 {
999                         start_ammo_shells = cvar("g_start_ammo_shells");
1000                         start_ammo_nails = cvar("g_start_ammo_nails");
1001                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1002                         start_ammo_cells = cvar("g_start_ammo_cells");
1003                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1004                 }
1005         }
1006
1007         if (g_lms || g_ca)
1008         {
1009                 start_health = cvar("g_lms_start_health");
1010                 start_armorvalue = cvar("g_lms_start_armor");
1011         }
1012
1013         if (inWarmupStage)
1014         {
1015                 warmup_start_ammo_shells = start_ammo_shells;
1016                 warmup_start_ammo_nails = start_ammo_nails;
1017                 warmup_start_ammo_rockets = start_ammo_rockets;
1018                 warmup_start_ammo_cells = start_ammo_cells;
1019                 warmup_start_ammo_fuel = start_ammo_fuel;
1020                 warmup_start_health = start_health;
1021                 warmup_start_armorvalue = start_armorvalue;
1022                 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
1023                 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
1024                 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
1025
1026                 if (!g_weaponarena && !g_minstagib && !g_ca)
1027                 {
1028                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1029                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1030                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1031                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1032                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1033                         warmup_start_health = cvar("g_warmup_start_health");
1034                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1035                         WEPSET_CLEAR_A(warmup_start_weapons);
1036                         WEPSET_CLEAR_A(warmup_start_weapons_default);
1037                         WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
1038                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1039                         {
1040                                 e = get_weaponinfo(i);
1041                                 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
1042                                 if(w & 1)
1043                                         WEPSET_OR_AW(warmup_start_weapons, i);
1044                                 if(w & 2)
1045                                         WEPSET_OR_AW(warmup_start_weapons_default, i);
1046                                 if(w & 4)
1047                                         WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
1048                         }
1049                 }
1050         }
1051
1052         if (g_jetpack)
1053                 start_items |= IT_JETPACK;
1054
1055         MUTATOR_CALLHOOK(SetStartItems);
1056
1057         if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
1058         {
1059                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1060                 start_items |= IT_FUEL_REGEN;
1061                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1062                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1063         }
1064
1065         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1066         {
1067                 e = get_weaponinfo(i);
1068                 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
1069                         weapon_action(i, WR_PRECACHE);
1070         }
1071
1072         start_ammo_shells = max(0, start_ammo_shells);
1073         start_ammo_nails = max(0, start_ammo_nails);
1074         start_ammo_cells = max(0, start_ammo_cells);
1075         start_ammo_rockets = max(0, start_ammo_rockets);
1076         start_ammo_fuel = max(0, start_ammo_fuel);
1077
1078         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1079         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1080         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1081         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1082         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1083 }
1084
1085 float g_bugrigs;
1086 float g_bugrigs_planar_movement;
1087 float g_bugrigs_planar_movement_car_jumping;
1088 float g_bugrigs_reverse_spinning;
1089 float g_bugrigs_reverse_speeding;
1090 float g_bugrigs_reverse_stopping;
1091 float g_bugrigs_air_steering;
1092 float g_bugrigs_angle_smoothing;
1093 float g_bugrigs_friction_floor;
1094 float g_bugrigs_friction_brake;
1095 float g_bugrigs_friction_air;
1096 float g_bugrigs_accel;
1097 float g_bugrigs_speed_ref;
1098 float g_bugrigs_speed_pow;
1099 float g_bugrigs_steer;
1100
1101 float g_touchexplode;
1102 float g_touchexplode_radius;
1103 float g_touchexplode_damage;
1104 float g_touchexplode_edgedamage;
1105 float g_touchexplode_force;
1106
1107 float sv_autotaunt;
1108 float sv_taunt;
1109
1110 float sv_pitch_min;
1111 float sv_pitch_max;
1112 float sv_pitch_fixyaw;
1113
1114 string GetGametype(); // g_world.qc
1115 void readlevelcvars(void)
1116 {
1117         g_minstagib = cvar("g_minstagib");
1118
1119         // load ALL the mutators
1120         if(cvar("g_dodging"))
1121                 MUTATOR_ADD(mutator_dodging);
1122         if(cvar("g_spawn_near_teammate"))
1123                 MUTATOR_ADD(mutator_spawn_near_teammate);
1124         if(cvar("g_physical_items"))
1125                 MUTATOR_ADD(mutator_physical_items);
1126         if(!g_minstagib)
1127         {
1128                 if(cvar("g_invincible_projectiles"))
1129                         MUTATOR_ADD(mutator_invincibleprojectiles);
1130                 if(cvar("g_new_toys"))
1131                         MUTATOR_ADD(mutator_new_toys);
1132                 if(cvar("g_nix"))
1133                         MUTATOR_ADD(mutator_nix);
1134                 if(cvar("g_rocket_flying"))
1135                         MUTATOR_ADD(mutator_rocketflying);
1136                 if(cvar("g_vampire"))
1137                         MUTATOR_ADD(mutator_vampire);           
1138                 if(cvar("g_superspectate"))
1139                         MUTATOR_ADD(mutator_superspec);
1140         }
1141
1142         // is this a mutator? is this a mode?
1143         if(cvar("g_sandbox"))
1144                 MUTATOR_ADD(sandbox);
1145
1146         if(cvar("sv_allow_fullbright"))
1147                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1148
1149     g_bugrigs = cvar("g_bugrigs");
1150     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1151     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1152     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1153     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1154     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1155     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1156     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1157     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1158     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1159     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1160     g_bugrigs_accel = cvar("g_bugrigs_accel");
1161     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1162     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1163     g_bugrigs_steer = cvar("g_bugrigs_steer");
1164
1165     g_touchexplode = cvar("g_touchexplode");
1166     g_touchexplode_radius = cvar("g_touchexplode_radius");
1167     g_touchexplode_damage = cvar("g_touchexplode_damage");
1168     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1169     g_touchexplode_force = cvar("g_touchexplode_force");
1170
1171 #ifdef ALLOW_FORCEMODELS
1172         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1173 #endif
1174
1175         sv_clones = cvar("sv_clones");
1176         sv_gentle = cvar("sv_gentle");
1177         sv_foginterval = cvar("sv_foginterval");
1178         g_cloaked = cvar("g_cloaked");
1179     if(g_cts)
1180         g_cloaked = 1; // always enable cloak in CTS
1181         g_jump_grunt = cvar("g_jump_grunt");
1182         g_footsteps = cvar("g_footsteps");
1183         g_grappling_hook = cvar("g_grappling_hook");
1184         g_jetpack = cvar("g_jetpack");
1185         g_midair = cvar("g_midair");
1186         g_norecoil = cvar("g_norecoil");
1187         g_bloodloss = cvar("g_bloodloss");
1188         sv_maxidle = cvar("sv_maxidle");
1189         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1190         sv_autotaunt = cvar("sv_autotaunt");
1191         sv_taunt = cvar("sv_taunt");
1192
1193         inWarmupStage = cvar("g_warmup");
1194         g_warmup_limit = cvar("g_warmup_limit");
1195         g_warmup_allguns = cvar("g_warmup_allguns");
1196         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1197
1198         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1199                 inWarmupStage = 0; // these modes cannot work together, sorry
1200
1201         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1202         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1203         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1204         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1205         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1206         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1207         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1208         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1209         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1210         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1211         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1212         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1213         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1214         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1215
1216         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1217         g_weaponratefactor = cvar("g_weaponratefactor");
1218         g_weapondamagefactor = cvar("g_weapondamagefactor");
1219         g_weaponforcefactor = cvar("g_weaponforcefactor");
1220         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1221
1222         g_pickup_shells = cvar("g_pickup_shells");
1223         g_pickup_shells_max = cvar("g_pickup_shells_max");
1224         g_pickup_nails = cvar("g_pickup_nails");
1225         g_pickup_nails_max = cvar("g_pickup_nails_max");
1226         g_pickup_rockets = cvar("g_pickup_rockets");
1227         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1228         g_pickup_cells = cvar("g_pickup_cells");
1229         g_pickup_cells_max = cvar("g_pickup_cells_max");
1230         g_pickup_fuel = cvar("g_pickup_fuel");
1231         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1232         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1233         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1234         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1235         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1236         g_pickup_armormedium = cvar("g_pickup_armormedium");
1237         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1238         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1239         g_pickup_armorbig = cvar("g_pickup_armorbig");
1240         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1241         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1242         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1243         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1244         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1245         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1246         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1247         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1248         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1249         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1250         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1251         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1252         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1253         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1254         g_pickup_healthmega = cvar("g_pickup_healthmega");
1255         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1256         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1257
1258         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1259         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1260
1261         g_pinata = cvar("g_pinata");
1262
1263     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1264     if(!g_weapon_stay)
1265         g_weapon_stay = cvar("g_weapon_stay");
1266
1267         if not(inWarmupStage)
1268                 game_starttime = cvar("g_start_delay");
1269
1270         sv_pitch_min = cvar("sv_pitch_min");
1271         sv_pitch_max = cvar("sv_pitch_max");
1272         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1273
1274         readplayerstartcvars();
1275 }
1276
1277 //#NO AUTOCVARS END
1278
1279 // Sound functions
1280 string precache_sound (string s) = #19;
1281 float precache_sound_index (string s) = #19;
1282
1283 #define SND_VOLUME      1
1284 #define SND_ATTENUATION 2
1285 #define SND_LARGEENTITY 8
1286 #define SND_LARGESOUND  16
1287
1288 float sound_allowed(float dest, entity e)
1289 {
1290     // sounds from world may always pass
1291     for (;;)
1292     {
1293         if (e.classname == "body")
1294             e = e.enemy;
1295         else if (e.realowner && e.realowner != e)
1296             e = e.realowner;
1297         else if (e.owner && e.owner != e)
1298             e = e.owner;
1299         else
1300             break;
1301     }
1302     // sounds to self may always pass
1303     if (dest == MSG_ONE)
1304         if (e == msg_entity)
1305             return TRUE;
1306     // sounds by players can be removed
1307     if (autocvar_bot_sound_monopoly)
1308         if (clienttype(e) == CLIENTTYPE_REAL)
1309             return FALSE;
1310     // anything else may pass
1311     return TRUE;
1312 }
1313
1314 #ifdef COMPAT_XON010_CHANNELS
1315 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1316 void sound(entity e, float chan, string samp, float vol, float atten)
1317 {
1318     if (!sound_allowed(MSG_BROADCAST, e))
1319         return;
1320     builtin_sound(e, chan, samp, vol, atten);
1321 }
1322 #else
1323 #undef sound
1324 void sound(entity e, float chan, string samp, float vol, float atten)
1325 {
1326     if (!sound_allowed(MSG_BROADCAST, e))
1327         return;
1328     sound7(e, chan, samp, vol, atten, 0, 0);
1329 }
1330 #endif
1331
1332 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1333 {
1334     float entno, idx;
1335
1336     if (!sound_allowed(dest, e))
1337         return;
1338
1339     entno = num_for_edict(e);
1340     idx = precache_sound_index(samp);
1341
1342     float sflags;
1343     sflags = 0;
1344
1345     atten = floor(atten * 64);
1346     vol = floor(vol * 255);
1347
1348     if (vol != 255)
1349         sflags |= SND_VOLUME;
1350     if (atten != 64)
1351         sflags |= SND_ATTENUATION;
1352     if (entno >= 8192 || chan < 0 || chan > 7)
1353         sflags |= SND_LARGEENTITY;
1354     if (idx >= 256)
1355         sflags |= SND_LARGESOUND;
1356
1357     WriteByte(dest, SVC_SOUND);
1358     WriteByte(dest, sflags);
1359     if (sflags & SND_VOLUME)
1360         WriteByte(dest, vol);
1361     if (sflags & SND_ATTENUATION)
1362         WriteByte(dest, atten);
1363     if (sflags & SND_LARGEENTITY)
1364     {
1365         WriteShort(dest, entno);
1366         WriteByte(dest, chan);
1367     }
1368     else
1369     {
1370         WriteShort(dest, entno * 8 + chan);
1371     }
1372     if (sflags & SND_LARGESOUND)
1373         WriteShort(dest, idx);
1374     else
1375         WriteByte(dest, idx);
1376
1377     WriteCoord(dest, o_x);
1378     WriteCoord(dest, o_y);
1379     WriteCoord(dest, o_z);
1380 }
1381 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1382 {
1383     vector o;
1384
1385     if (!sound_allowed(dest, e))
1386         return;
1387
1388     o = e.origin + 0.5 * (e.mins + e.maxs);
1389     soundtoat(dest, e, o, chan, samp, vol, atten);
1390 }
1391 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1392 {
1393     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1394 }
1395 void stopsoundto(float dest, entity e, float chan)
1396 {
1397     float entno;
1398
1399     if (!sound_allowed(dest, e))
1400         return;
1401
1402     entno = num_for_edict(e);
1403
1404     if (entno >= 8192 || chan < 0 || chan > 7)
1405     {
1406         float idx, sflags;
1407         idx = precache_sound_index("misc/null.wav");
1408         sflags = SND_LARGEENTITY;
1409         if (idx >= 256)
1410             sflags |= SND_LARGESOUND;
1411         WriteByte(dest, SVC_SOUND);
1412         WriteByte(dest, sflags);
1413         WriteShort(dest, entno);
1414         WriteByte(dest, chan);
1415         if (sflags & SND_LARGESOUND)
1416             WriteShort(dest, idx);
1417         else
1418             WriteByte(dest, idx);
1419         WriteCoord(dest, e.origin_x);
1420         WriteCoord(dest, e.origin_y);
1421         WriteCoord(dest, e.origin_z);
1422     }
1423     else
1424     {
1425         WriteByte(dest, SVC_STOPSOUND);
1426         WriteShort(dest, entno * 8 + chan);
1427     }
1428 }
1429 void stopsound(entity e, float chan)
1430 {
1431     if (!sound_allowed(MSG_BROADCAST, e))
1432         return;
1433
1434     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1435     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1436 }
1437
1438 void play2(entity e, string filename)
1439 {
1440     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1441     msg_entity = e;
1442     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1443 }
1444
1445 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1446 .float spamtime;
1447 float spamsound(entity e, float chan, string samp, float vol, float atten)
1448 {
1449     if (!sound_allowed(MSG_BROADCAST, e))
1450         return FALSE;
1451
1452     if (time > e.spamtime)
1453     {
1454         e.spamtime = time;
1455         sound(e, chan, samp, vol, atten);
1456         return TRUE;
1457     }
1458     return FALSE;
1459 }
1460
1461 void play2team(float t, string filename)
1462 {
1463     entity head;
1464
1465     if (autocvar_bot_sound_monopoly)
1466         return;
1467
1468     FOR_EACH_REALPLAYER(head)
1469     {
1470         if (head.team == t)
1471             play2(head, filename);
1472     }
1473 }
1474
1475 void play2all(string samp)
1476 {
1477     if (autocvar_bot_sound_monopoly)
1478         return;
1479
1480     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1481 }
1482
1483 void PrecachePlayerSounds(string f);
1484 void precache_playermodel(string m)
1485 {
1486         float globhandle, i, n;
1487         string f;
1488
1489         if(substring(m, -9,5) == "_lod1")
1490                 return;
1491         if(substring(m, -9,5) == "_lod2")
1492                 return;
1493         precache_model(m);
1494         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1495         if(fexists(f))
1496                 precache_model(f);
1497         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1498         if(fexists(f))
1499                 precache_model(f);
1500
1501         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1502         if (globhandle < 0)
1503                 return;
1504         n = search_getsize(globhandle);
1505         for (i = 0; i < n; ++i)
1506         {
1507                 //print(search_getfilename(globhandle, i), "\n");
1508                 f = search_getfilename(globhandle, i);
1509                 PrecachePlayerSounds(f);
1510         }
1511         search_end(globhandle);
1512 }
1513 void precache_all_playermodels(string pattern)
1514 {
1515         float globhandle, i, n;
1516         string f;
1517
1518         globhandle = search_begin(pattern, TRUE, FALSE);
1519         if (globhandle < 0)
1520                 return;
1521         n = search_getsize(globhandle);
1522         for (i = 0; i < n; ++i)
1523         {
1524                 //print(search_getfilename(globhandle, i), "\n");
1525                 f = search_getfilename(globhandle, i);
1526                 precache_playermodel(f);
1527         }
1528         search_end(globhandle);
1529 }
1530
1531 void precache()
1532 {
1533     // gamemode related things
1534     precache_model ("models/misc/chatbubble.spr");
1535     if (g_runematch)
1536     {
1537         precache_model ("models/runematch/curse.mdl");
1538         precache_model ("models/runematch/rune.mdl");
1539     }
1540
1541 #ifdef TTURRETS_ENABLED
1542     if (autocvar_g_turrets)
1543         turrets_precash();
1544 #endif
1545
1546     // Precache all player models if desired
1547     if (autocvar_sv_precacheplayermodels)
1548     {
1549         PrecachePlayerSounds("sound/player/default.sounds");
1550         precache_all_playermodels("models/player/*.zym");
1551         precache_all_playermodels("models/player/*.dpm");
1552         precache_all_playermodels("models/player/*.md3");
1553         precache_all_playermodels("models/player/*.psk");
1554         precache_all_playermodels("models/player/*.iqm");
1555     }
1556
1557     if (autocvar_sv_defaultcharacter)
1558     {
1559         string s;
1560         s = autocvar_sv_defaultplayermodel_red;
1561         if (s != "")
1562             precache_playermodel(s);
1563         s = autocvar_sv_defaultplayermodel_blue;
1564         if (s != "")
1565             precache_playermodel(s);
1566         s = autocvar_sv_defaultplayermodel_yellow;
1567         if (s != "")
1568             precache_playermodel(s);
1569         s = autocvar_sv_defaultplayermodel_pink;
1570         if (s != "")
1571             precache_playermodel(s);
1572         s = autocvar_sv_defaultplayermodel;
1573         if (s != "")
1574             precache_playermodel(s);
1575     }
1576
1577     if (g_footsteps)
1578     {
1579         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1580         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1581     }
1582
1583     // gore and miscellaneous sounds
1584     //precache_sound ("misc/h2ohit.wav");
1585     precache_model ("models/hook.md3");
1586     precache_sound ("misc/armorimpact.wav");
1587     precache_sound ("misc/bodyimpact1.wav");
1588     precache_sound ("misc/bodyimpact2.wav");
1589     precache_sound ("misc/gib.wav");
1590     precache_sound ("misc/gib_splat01.wav");
1591     precache_sound ("misc/gib_splat02.wav");
1592     precache_sound ("misc/gib_splat03.wav");
1593     precache_sound ("misc/gib_splat04.wav");
1594     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1595     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1596     precache_sound ("misc/null.wav");
1597     precache_sound ("misc/spawn.wav");
1598     precache_sound ("misc/talk.wav");
1599     precache_sound ("misc/teleport.wav");
1600     precache_sound ("misc/poweroff.wav");
1601     precache_sound ("player/lava.wav");
1602     precache_sound ("player/slime.wav");
1603
1604     precache_model ("models/sprites/0.spr32");
1605     precache_model ("models/sprites/1.spr32");
1606     precache_model ("models/sprites/2.spr32");
1607     precache_model ("models/sprites/3.spr32");
1608     precache_model ("models/sprites/4.spr32");
1609     precache_model ("models/sprites/5.spr32");
1610     precache_model ("models/sprites/6.spr32");
1611     precache_model ("models/sprites/7.spr32");
1612     precache_model ("models/sprites/8.spr32");
1613     precache_model ("models/sprites/9.spr32");
1614     precache_model ("models/sprites/10.spr32");
1615
1616     // common weapon precaches
1617         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1618     precache_sound ("weapons/weapon_switch.wav");
1619     precache_sound ("weapons/weaponpickup.wav");
1620     precache_sound ("weapons/unavailable.wav");
1621     precache_sound ("weapons/dryfire.wav");
1622     if (g_grappling_hook)
1623     {
1624         precache_sound ("weapons/hook_fire.wav"); // hook
1625         precache_sound ("weapons/hook_impact.wav"); // hook
1626     }
1627
1628     if(autocvar_sv_precacheweapons)
1629     {
1630         //precache weapon models/sounds
1631         float wep;
1632         wep = WEP_FIRST;
1633         while (wep <= WEP_LAST)
1634         {
1635             weapon_action(wep, WR_PRECACHE);
1636             wep = wep + 1;
1637         }
1638     }
1639
1640     precache_model("models/elaser.mdl");
1641     precache_model("models/laser.mdl");
1642     precache_model("models/ebomb.mdl");
1643
1644 #if 0
1645     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1646
1647     if (!self.noise && self.music) // quake 3 uses the music field
1648         self.noise = self.music;
1649
1650     // plays music for the level if there is any
1651     if (self.noise)
1652     {
1653         precache_sound (self.noise);
1654         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1655     }
1656 #endif
1657 }
1658
1659 // sorry, but using \ in macros breaks line numbers
1660 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1661 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1662 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1663
1664
1665 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1666 {
1667         if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1668         {
1669                 msg_entity = e;
1670                 WRITESPECTATABLE_MSG_ONE({
1671                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
1672                         WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1673                         WriteByte(MSG_ONE, id);
1674                         WriteString(MSG_ONE, s);
1675                         if (id != 0 && s != "")
1676                         {
1677                                 WriteByte(MSG_ONE, duration);
1678                                 WriteByte(MSG_ONE, countdown_num);
1679                         }
1680                 });
1681         }
1682 }
1683 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1684 {
1685         Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1686 }
1687 // WARNING: this kills the trace globals
1688 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1689 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1690
1691 #define INITPRIO_FIRST              0
1692 #define INITPRIO_GAMETYPE           0
1693 #define INITPRIO_GAMETYPE_FALLBACK  1
1694 #define INITPRIO_FINDTARGET        10
1695 #define INITPRIO_DROPTOFLOOR       20
1696 #define INITPRIO_SETLOCATION       90
1697 #define INITPRIO_LINKDOORS         91
1698 #define INITPRIO_LAST              99
1699
1700 .void(void) initialize_entity;
1701 .float initialize_entity_order;
1702 .entity initialize_entity_next;
1703 entity initialize_entity_first;
1704
1705 void make_safe_for_remove(entity e)
1706 {
1707     if (e.initialize_entity)
1708     {
1709         entity ent, prev = world;
1710         for (ent = initialize_entity_first; ent; )
1711         {
1712             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1713             {
1714                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1715                 // skip it in linked list
1716                 if (prev)
1717                 {
1718                     prev.initialize_entity_next = ent.initialize_entity_next;
1719                     ent = prev.initialize_entity_next;
1720                 }
1721                 else
1722                 {
1723                     initialize_entity_first = ent.initialize_entity_next;
1724                     ent = initialize_entity_first;
1725                 }
1726             }
1727             else
1728             {
1729                 prev = ent;
1730                 ent = ent.initialize_entity_next;
1731             }
1732         }
1733     }
1734 }
1735
1736 void objerror(string s)
1737 {
1738     make_safe_for_remove(self);
1739     builtin_objerror(s);
1740 }
1741
1742 .float remove_except_protected_forbidden;
1743 void remove_except_protected(entity e)
1744 {
1745         if(e.remove_except_protected_forbidden)
1746                 error("not allowed to remove this at this point");
1747         builtin_remove(e);
1748 }
1749
1750 void remove_unsafely(entity e)
1751 {
1752     if(e.classname == "spike")
1753         error("Removing spikes is forbidden (crylink bug), please report");
1754     builtin_remove(e);
1755 }
1756
1757 void remove_safely(entity e)
1758 {
1759     make_safe_for_remove(e);
1760     builtin_remove(e);
1761 }
1762
1763 void InitializeEntity(entity e, void(void) func, float order)
1764 {
1765     entity prev, cur;
1766
1767     if (!e || e.initialize_entity)
1768     {
1769         // make a proxy initializer entity
1770         entity e_old;
1771         e_old = e;
1772         e = spawn();
1773         e.classname = "initialize_entity";
1774         e.enemy = e_old;
1775     }
1776
1777     e.initialize_entity = func;
1778     e.initialize_entity_order = order;
1779
1780     cur = initialize_entity_first;
1781     prev = world;
1782     for (;;)
1783     {
1784         if (!cur || cur.initialize_entity_order > order)
1785         {
1786             // insert between prev and cur
1787             if (prev)
1788                 prev.initialize_entity_next = e;
1789             else
1790                 initialize_entity_first = e;
1791             e.initialize_entity_next = cur;
1792             return;
1793         }
1794         prev = cur;
1795         cur = cur.initialize_entity_next;
1796     }
1797 }
1798 void InitializeEntitiesRun()
1799 {
1800     entity startoflist;
1801     startoflist = initialize_entity_first;
1802     initialize_entity_first = world;
1803     remove = remove_except_protected;
1804     for (self = startoflist; self; self = self.initialize_entity_next)
1805     {
1806         self.remove_except_protected_forbidden = 1;
1807     }
1808     for (self = startoflist; self; )
1809     {
1810         entity e;
1811         var void(void) func;
1812         e = self.initialize_entity_next;
1813         func = self.initialize_entity;
1814         self.initialize_entity_order = 0;
1815         self.initialize_entity = func_null;
1816         self.initialize_entity_next = world;
1817         self.remove_except_protected_forbidden = 0;
1818         if (self.classname == "initialize_entity")
1819         {
1820             entity e_old;
1821             e_old = self.enemy;
1822             builtin_remove(self);
1823             self = e_old;
1824         }
1825         //dprint("Delayed initialization: ", self.classname, "\n");
1826         if(func)
1827             func();
1828         else
1829         {
1830             eprint(self);
1831             backtrace(strcat("Null function in: ", self.classname, "\n"));
1832         }
1833         self = e;
1834     }
1835     remove = remove_unsafely;
1836 }
1837
1838 .float uncustomizeentityforclient_set;
1839 .void(void) uncustomizeentityforclient;
1840 void UncustomizeEntitiesRun()
1841 {
1842     entity oldself;
1843     oldself = self;
1844     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1845         self.uncustomizeentityforclient();
1846     self = oldself;
1847 }
1848 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1849 {
1850     e.customizeentityforclient = customizer;
1851     e.uncustomizeentityforclient = uncustomizer;
1852     e.uncustomizeentityforclient_set = !!uncustomizer;
1853 }
1854
1855 .float nottargeted;
1856 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1857
1858 void() SUB_Remove;
1859 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1860 {
1861     vector mi, ma;
1862
1863     if (e.classname == "")
1864         e.classname = "net_linked";
1865
1866     if (e.model == "" || self.modelindex == 0)
1867     {
1868         mi = e.mins;
1869         ma = e.maxs;
1870         setmodel(e, "null");
1871         setsize(e, mi, ma);
1872     }
1873
1874     e.SendEntity = sendfunc;
1875     e.SendFlags = 0xFFFFFF;
1876
1877     if (!docull)
1878         e.effects |= EF_NODEPTHTEST;
1879
1880     if (dt)
1881     {
1882         e.nextthink = time + dt;
1883         e.think = SUB_Remove;
1884     }
1885 }
1886
1887 void adaptor_think2touch()
1888 {
1889     entity o;
1890     o = other;
1891     other = world;
1892     self.touch();
1893     other = o;
1894 }
1895
1896 void adaptor_think2use()
1897 {
1898     entity o, a;
1899     o = other;
1900     a = activator;
1901     activator = world;
1902     other = world;
1903     self.use();
1904     other = o;
1905     activator = a;
1906 }
1907
1908 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1909 {
1910         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1911                 self.projectiledeathtype |= HITTYPE_SPLASH;
1912         adaptor_think2use();
1913 }
1914
1915 // deferred dropping
1916 void DropToFloor_Handler()
1917 {
1918     builtin_droptofloor();
1919     self.dropped_origin = self.origin;
1920 }
1921
1922 void droptofloor()
1923 {
1924     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1925 }
1926
1927
1928
1929 float trace_hits_box_a0, trace_hits_box_a1;
1930
1931 float trace_hits_box_1d(float end, float thmi, float thma)
1932 {
1933     if (end == 0)
1934     {
1935         // just check if x is in range
1936         if (0 < thmi)
1937             return FALSE;
1938         if (0 > thma)
1939             return FALSE;
1940     }
1941     else
1942     {
1943         // do the trace with respect to x
1944         // 0 -> end has to stay in thmi -> thma
1945         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1946         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1947         if (trace_hits_box_a0 > trace_hits_box_a1)
1948             return FALSE;
1949     }
1950     return TRUE;
1951 }
1952
1953 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1954 {
1955     end -= start;
1956     thmi -= start;
1957     thma -= start;
1958     // now it is a trace from 0 to end
1959
1960     trace_hits_box_a0 = 0;
1961     trace_hits_box_a1 = 1;
1962
1963     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1964         return FALSE;
1965     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1966         return FALSE;
1967     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1968         return FALSE;
1969
1970     return TRUE;
1971 }
1972
1973 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1974 {
1975     return trace_hits_box(start, end, thmi - ma, thma - mi);
1976 }
1977
1978 float SUB_NoImpactCheck()
1979 {
1980         // zero hitcontents = this is not the real impact, but either the
1981         // mirror-impact of something hitting the projectile instead of the
1982         // projectile hitting the something, or a touchareagrid one. Neither of
1983         // these stop the projectile from moving, so...
1984         if(trace_dphitcontents == 0)
1985         {
1986                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1987                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1988                 checkclient();
1989         }
1990     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1991         return 1;
1992     if (other == world && self.size != '0 0 0')
1993     {
1994         vector tic;
1995         tic = self.velocity * sys_frametime;
1996         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1997         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1998         if (trace_fraction >= 1)
1999         {
2000             dprint("Odd... did not hit...?\n");
2001         }
2002         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2003         {
2004             dprint("Detected and prevented the sky-grapple bug.\n");
2005             return 1;
2006         }
2007     }
2008
2009     return 0;
2010 }
2011
2012 #define SUB_OwnerCheck() (other && (other == self.owner))
2013
2014 void RemoveGrapplingHook(entity pl);
2015 void W_Crylink_Dequeue(entity e);
2016 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2017 {
2018         if(SUB_OwnerCheck())
2019                 return TRUE;
2020         if(SUB_NoImpactCheck())
2021         {
2022                 if(self.classname == "grapplinghook")
2023                         RemoveGrapplingHook(self.realowner);
2024                 else if(self.classname == "spike")
2025                 {
2026                         W_Crylink_Dequeue(self);
2027                         remove(self);
2028                 }
2029                 else
2030                         remove(self);
2031                 return TRUE;
2032         }
2033         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2034                 UpdateCSQCProjectile(self);
2035         return FALSE;
2036 }
2037 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2038
2039 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
2040 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
2041
2042 void URI_Get_Callback(float id, float status, string data)
2043 {
2044         if(url_URI_Get_Callback(id, status, data))
2045         {
2046                 // handled
2047         }
2048         else if (id == URI_GET_DISCARD)
2049         {
2050                 // discard
2051         }
2052         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2053         {
2054                 // sv_cmd curl
2055                 Curl_URI_Get_Callback(id, status, data);
2056         }
2057         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2058         {
2059                 // online ban list
2060                 OnlineBanList_URI_Get_Callback(id, status, data);
2061         }
2062         else
2063         {
2064                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2065         }
2066 }
2067
2068 string uid2name(string myuid) {
2069         string s;
2070         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2071
2072         // FIXME remove this later after 0.6 release
2073         // convert old style broken records to correct style
2074         if(s == "")
2075         {
2076                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2077                 if(s != "")
2078                 {
2079                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2080                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2081                 }
2082         }
2083         
2084         if(s == "")
2085                 s = "^1Unregistered Player";
2086         return s;
2087 }
2088
2089 float race_readTime(string map, float pos)
2090 {
2091         string rr;
2092         if(g_cts)
2093                 rr = CTS_RECORD;
2094         else
2095                 rr = RACE_RECORD;
2096
2097         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2098 }
2099
2100 string race_readUID(string map, float pos)
2101 {
2102         string rr;
2103         if(g_cts)
2104                 rr = CTS_RECORD;
2105         else
2106                 rr = RACE_RECORD;
2107
2108         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2109 }
2110
2111 float race_readPos(string map, float t) {
2112         float i;
2113         for (i = 1; i <= RANKINGS_CNT; ++i)
2114                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2115                         return i;
2116
2117         return 0; // pos is zero if unranked
2118 }
2119
2120 void race_writeTime(string map, float t, string myuid)
2121 {
2122         string rr;
2123         if(g_cts)
2124                 rr = CTS_RECORD;
2125         else
2126                 rr = RACE_RECORD;
2127
2128         float newpos;
2129         newpos = race_readPos(map, t);
2130
2131         float i, prevpos = 0;
2132         for(i = 1; i <= RANKINGS_CNT; ++i)
2133         {
2134                 if(race_readUID(map, i) == myuid)
2135                         prevpos = i;
2136         }
2137         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2138                 for (i = prevpos; i > newpos; --i) {
2139                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2140                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2141                 }
2142         } else { // player has no ranked record yet
2143                 for (i = RANKINGS_CNT; i > newpos; --i) {
2144                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2145                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2146                 }
2147         }
2148
2149         // store new time itself
2150         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2151         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2152 }
2153
2154 string race_readName(string map, float pos)
2155 {
2156         string rr;
2157         if(g_cts)
2158                 rr = CTS_RECORD;
2159         else
2160                 rr = RACE_RECORD;
2161
2162         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2163 }
2164
2165 string race_placeName(float pos) {
2166         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2167         {
2168                 if(mod(pos, 10) == 1)
2169                         return strcat(ftos(pos), "st");
2170                 else if(mod(pos, 10) == 2)
2171                         return strcat(ftos(pos), "nd");
2172                 else if(mod(pos, 10) == 3)
2173                         return strcat(ftos(pos), "rd");
2174                 else
2175                         return strcat(ftos(pos), "th");
2176         }
2177         else
2178                 return strcat(ftos(pos), "th");
2179 }
2180
2181 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2182 {
2183     float m, i;
2184     vector start, org, delta, end, enddown, mstart;
2185     entity sp;
2186
2187     m = e.dphitcontentsmask;
2188     e.dphitcontentsmask = goodcontents | badcontents;
2189
2190     org = world.mins;
2191     delta = world.maxs - world.mins;
2192
2193     start = end = org;
2194
2195     for (i = 0; i < attempts; ++i)
2196     {
2197         start_x = org_x + random() * delta_x;
2198         start_y = org_y + random() * delta_y;
2199         start_z = org_z + random() * delta_z;
2200
2201         // rule 1: start inside world bounds, and outside
2202         // solid, and don't start from somewhere where you can
2203         // fall down to evil
2204         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2205         if (trace_fraction >= 1)
2206             continue;
2207         if (trace_startsolid)
2208             continue;
2209         if (trace_dphitcontents & badcontents)
2210             continue;
2211         if (trace_dphitq3surfaceflags & badsurfaceflags)
2212             continue;
2213
2214         // rule 2: if we are too high, lower the point
2215         if (trace_fraction * delta_z > maxaboveground)
2216             start = trace_endpos + '0 0 1' * maxaboveground;
2217         enddown = trace_endpos;
2218
2219         // rule 3: make sure we aren't outside the map. This only works
2220         // for somewhat well formed maps. A good rule of thumb is that
2221         // the map should have a convex outside hull.
2222         // these can be traceLINES as we already verified the starting box
2223         mstart = start + 0.5 * (e.mins + e.maxs);
2224         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2225         if (trace_fraction >= 1)
2226             continue;
2227         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2228         if (trace_fraction >= 1)
2229             continue;
2230         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2231         if (trace_fraction >= 1)
2232             continue;
2233         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2234         if (trace_fraction >= 1)
2235             continue;
2236         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2237         if (trace_fraction >= 1)
2238             continue;
2239
2240         // rule 4: we must "see" some spawnpoint
2241         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2242                 if(checkpvs(mstart, sp))
2243                         break;
2244         if(!sp)
2245         {
2246                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2247                         if(checkpvs(mstart, sp))
2248                                 break;
2249                 if(!sp)
2250                         continue;
2251         }
2252
2253         // find a random vector to "look at"
2254         end_x = org_x + random() * delta_x;
2255         end_y = org_y + random() * delta_y;
2256         end_z = org_z + random() * delta_z;
2257         end = start + normalize(end - start) * vlen(delta);
2258
2259         // rule 4: start TO end must not be too short
2260         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2261         if (trace_startsolid)
2262             continue;
2263         if (trace_fraction < minviewdistance / vlen(delta))
2264             continue;
2265
2266         // rule 5: don't want to look at sky
2267         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2268             continue;
2269
2270         // rule 6: we must not end up in trigger_hurt
2271         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2272             continue;
2273
2274         break;
2275     }
2276
2277     e.dphitcontentsmask = m;
2278
2279     if (i < attempts)
2280     {
2281         setorigin(e, start);
2282         e.angles = vectoangles(end - start);
2283         dprint("Needed ", ftos(i + 1), " attempts\n");
2284         return TRUE;
2285     }
2286     else
2287         return FALSE;
2288 }
2289
2290 float zcurveparticles_effectno;
2291 vector zcurveparticles_start;
2292 float zcurveparticles_spd;
2293
2294 void endzcurveparticles()
2295 {
2296         if(zcurveparticles_effectno)
2297         {
2298                 // terminator
2299                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2300         }
2301         zcurveparticles_effectno = 0;
2302 }
2303
2304 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2305 {
2306         spd = bound(0, floor(spd / 16), 32767);
2307         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2308         {
2309                 endzcurveparticles();
2310                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2311                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2312                 WriteShort(MSG_BROADCAST, effectno);
2313                 WriteCoord(MSG_BROADCAST, start_x);
2314                 WriteCoord(MSG_BROADCAST, start_y);
2315                 WriteCoord(MSG_BROADCAST, start_z);
2316                 zcurveparticles_effectno = effectno;
2317                 zcurveparticles_start = start;
2318         }
2319         else
2320                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2321         WriteCoord(MSG_BROADCAST, end_x);
2322         WriteCoord(MSG_BROADCAST, end_y);
2323         WriteCoord(MSG_BROADCAST, end_z);
2324         WriteCoord(MSG_BROADCAST, end_dz);
2325         zcurveparticles_spd = spd;
2326 }
2327
2328 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2329 {
2330         float end_dz;
2331         vector vecxy, velxy;
2332
2333         vecxy = end - start;
2334         vecxy_z = 0;
2335         velxy = vel;
2336         velxy_z = 0;
2337
2338         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2339         {
2340                 endzcurveparticles();
2341                 trailparticles(world, effectno, start, end);
2342                 return;
2343         }
2344
2345         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2346         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2347 }
2348
2349 void write_recordmarker(entity pl, float tstart, float dt)
2350 {
2351     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2352
2353     // also write a marker into demo files for demotc-race-record-extractor to find
2354     stuffcmd(pl,
2355              strcat(
2356                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2357                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2358 }
2359
2360 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2361 {
2362         switch(algn)
2363         {
2364                 default:
2365                 case 3: // right
2366                         break;
2367
2368                 case 4: // left
2369                         vecs_y = -vecs_y;
2370                         break;
2371
2372                 case 1:
2373                         if(allowcenter) // 2: allow center handedness
2374                         {
2375                                 // center
2376                                 vecs_y = 0;
2377                                 vecs_z -= 2;
2378                         }
2379                         else
2380                         {
2381                                 // right
2382                         }
2383                         break;
2384
2385                 case 2:
2386                         if(allowcenter) // 2: allow center handedness
2387                         {
2388                                 // center
2389                                 vecs_y = 0;
2390                                 vecs_z -= 2;
2391                         }
2392                         else
2393                         {
2394                                 // left
2395                                 vecs_y = -vecs_y;
2396                         }
2397                         break;
2398         }
2399         return vecs;
2400 }
2401
2402 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2403 {
2404         string s;
2405         vector v;
2406
2407         if (autocvar_g_shootfromeye)
2408         {
2409                 if (visual)
2410                 {
2411                         if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2412                         else { vecs_y = 0; vecs_z -= 2; }
2413                 }
2414                 else
2415                 {
2416                         vecs_y = 0;
2417                         vecs_z = 0;
2418                 }
2419         }
2420         else if (autocvar_g_shootfromcenter)
2421         {
2422                 vecs_y = 0;
2423                 vecs_z -= 2;
2424         }
2425         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2426         {
2427                 v = stov(s);
2428                 if (y_is_right)
2429                         v_y = -v_y;
2430                 if (v_x != 0)
2431                         vecs_x = v_x;
2432                 vecs_y = v_y;
2433                 vecs_z = v_z;
2434         }
2435         else if (autocvar_g_shootfromclient)
2436         {
2437                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2438         }
2439         return vecs;
2440 }
2441
2442 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2443 {
2444         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2445 }
2446
2447
2448 void attach_sameorigin(entity e, entity to, string tag)
2449 {
2450     vector org, t_forward, t_left, t_up, e_forward, e_up;
2451     float tagscale;
2452
2453     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2454     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2455     t_forward = v_forward * tagscale;
2456     t_left = v_right * -tagscale;
2457     t_up = v_up * tagscale;
2458
2459     e.origin_x = org * t_forward;
2460     e.origin_y = org * t_left;
2461     e.origin_z = org * t_up;
2462
2463     // current forward and up directions
2464     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2465                 e.angles = AnglesTransform_FromVAngles(e.angles);
2466         else
2467                 e.angles = AnglesTransform_FromAngles(e.angles);
2468     fixedmakevectors(e.angles);
2469
2470     // untransform forward, up!
2471     e_forward_x = v_forward * t_forward;
2472     e_forward_y = v_forward * t_left;
2473     e_forward_z = v_forward * t_up;
2474     e_up_x = v_up * t_forward;
2475     e_up_y = v_up * t_left;
2476     e_up_z = v_up * t_up;
2477
2478     e.angles = fixedvectoangles2(e_forward, e_up);
2479     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2480                 e.angles = AnglesTransform_ToVAngles(e.angles);
2481         else
2482                 e.angles = AnglesTransform_ToAngles(e.angles);
2483
2484     setattachment(e, to, tag);
2485     setorigin(e, e.origin);
2486 }
2487
2488 void detach_sameorigin(entity e)
2489 {
2490     vector org;
2491     org = gettaginfo(e, 0);
2492     e.angles = fixedvectoangles2(v_forward, v_up);
2493     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2494                 e.angles = AnglesTransform_ToVAngles(e.angles);
2495         else
2496                 e.angles = AnglesTransform_ToAngles(e.angles);
2497     setorigin(e, org);
2498     setattachment(e, world, "");
2499     setorigin(e, e.origin);
2500 }
2501
2502 void follow_sameorigin(entity e, entity to)
2503 {
2504     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2505     e.aiment = to; // make the hole follow bmodel
2506     e.punchangle = to.angles; // the original angles of bmodel
2507     e.view_ofs = e.origin - to.origin; // relative origin
2508     e.v_angle = e.angles - to.angles; // relative angles
2509 }
2510
2511 void unfollow_sameorigin(entity e)
2512 {
2513     e.movetype = MOVETYPE_NONE;
2514 }
2515
2516 entity gettaginfo_relative_ent;
2517 vector gettaginfo_relative(entity e, float tag)
2518 {
2519     if (!gettaginfo_relative_ent)
2520     {
2521         gettaginfo_relative_ent = spawn();
2522         gettaginfo_relative_ent.effects = EF_NODRAW;
2523     }
2524     gettaginfo_relative_ent.model = e.model;
2525     gettaginfo_relative_ent.modelindex = e.modelindex;
2526     gettaginfo_relative_ent.frame = e.frame;
2527     return gettaginfo(gettaginfo_relative_ent, tag);
2528 }
2529
2530 .float scale2;
2531
2532 float modeleffect_SendEntity(entity to, float sf)
2533 {
2534         float f;
2535         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2536
2537         f = 0;
2538         if(self.velocity != '0 0 0')
2539                 f |= 1;
2540         if(self.angles != '0 0 0')
2541                 f |= 2;
2542         if(self.avelocity != '0 0 0')
2543                 f |= 4;
2544
2545         WriteByte(MSG_ENTITY, f);
2546         WriteShort(MSG_ENTITY, self.modelindex);
2547         WriteByte(MSG_ENTITY, self.skin);
2548         WriteByte(MSG_ENTITY, self.frame);
2549         WriteCoord(MSG_ENTITY, self.origin_x);
2550         WriteCoord(MSG_ENTITY, self.origin_y);
2551         WriteCoord(MSG_ENTITY, self.origin_z);
2552         if(f & 1)
2553         {
2554                 WriteCoord(MSG_ENTITY, self.velocity_x);
2555                 WriteCoord(MSG_ENTITY, self.velocity_y);
2556                 WriteCoord(MSG_ENTITY, self.velocity_z);
2557         }
2558         if(f & 2)
2559         {
2560                 WriteCoord(MSG_ENTITY, self.angles_x);
2561                 WriteCoord(MSG_ENTITY, self.angles_y);
2562                 WriteCoord(MSG_ENTITY, self.angles_z);
2563         }
2564         if(f & 4)
2565         {
2566                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2567                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2568                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2569         }
2570         WriteShort(MSG_ENTITY, self.scale * 256.0);
2571         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2572         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2573         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2574         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2575
2576         return TRUE;
2577 }
2578
2579 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2580 {
2581         entity e;
2582         float sz;
2583         e = spawn();
2584         e.classname = "modeleffect";
2585         setmodel(e, m);
2586         e.frame = f;
2587         setorigin(e, o);
2588         e.velocity = v;
2589         e.angles = ang;
2590         e.avelocity = angv;
2591         e.alpha = a;
2592         e.teleport_time = t1;
2593         e.fade_time = t2;
2594         e.skin = s;
2595         if(s0 >= 0)
2596                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2597         else
2598                 e.scale = -s0;
2599         if(s2 >= 0)
2600                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2601         else
2602                 e.scale2 = -s2;
2603         sz = max(e.scale, e.scale2);
2604         setsize(e, e.mins * sz, e.maxs * sz);
2605         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2606 }
2607
2608 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2609 {
2610         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2611 }
2612
2613 float randombit(float bits)
2614 {
2615         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2616                 return bits;
2617
2618         float n, f, b, r;
2619
2620         r = random();
2621         b = 0;
2622         n = 0;
2623
2624         for(f = 1; f <= bits; f *= 2)
2625         {
2626                 if(bits & f)
2627                 {
2628                         ++n;
2629                         r *= n;
2630                         if(r <= 1)
2631                                 b = f;
2632                         else
2633                                 r = (r - 1) / (n - 1);
2634                 }
2635         }
2636
2637         return b;
2638 }
2639
2640 float randombits(float bits, float k, float error_return)
2641 {
2642         float r;
2643         r = 0;
2644         while(k > 0 && bits != r)
2645         {
2646                 r += randombit(bits - r);
2647                 --k;
2648         }
2649         if(error_return)
2650                 if(k > 0)
2651                         return -1; // all
2652         return r;
2653 }
2654
2655 void randombit_test(float bits, float iter)
2656 {
2657         while(iter > 0)
2658         {
2659                 print(ftos(randombit(bits)), "\n");
2660                 --iter;
2661         }
2662 }
2663
2664 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2665 {
2666         if(halflifedist > 0)
2667                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2668         else if(halflifedist < 0)
2669                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2670         else
2671                 return 1;
2672 }
2673
2674
2675
2676
2677 #ifdef RELEASE
2678 #define cvar_string_normal builtin_cvar_string
2679 #define cvar_normal builtin_cvar
2680 #else
2681 string cvar_string_normal(string n)
2682 {
2683         if not(cvar_type(n) & 1)
2684                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2685         return builtin_cvar_string(n);
2686 }
2687
2688 float cvar_normal(string n)
2689 {
2690         return stof(cvar_string_normal(n));
2691 }
2692 #endif
2693 #define cvar_set_normal builtin_cvar_set
2694
2695 void defer_think()
2696 {
2697     entity oself;
2698
2699     oself           = self;
2700     self            = self.owner;
2701     oself.think     = SUB_Remove;
2702     oself.nextthink = time;
2703
2704     oself.use();
2705 }
2706
2707 /*
2708     Execute func() after time + fdelay.
2709     self when func is executed = self when defer is called
2710 */
2711 void defer(float fdelay, void() func)
2712 {
2713     entity e;
2714
2715     e           = spawn();
2716     e.owner     = self;
2717     e.use       = func;
2718     e.think     = defer_think;
2719     e.nextthink = time + fdelay;
2720 }
2721
2722 .string aiment_classname;
2723 .float aiment_deadflag;
2724 void SetMovetypeFollow(entity ent, entity e)
2725 {
2726         // FIXME this may not be warpzone aware
2727         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2728         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2729         ent.aiment = e; // make the hole follow bmodel
2730         ent.punchangle = e.angles; // the original angles of bmodel
2731         ent.view_ofs = ent.origin - e.origin; // relative origin
2732         ent.v_angle = ent.angles - e.angles; // relative angles
2733         ent.aiment_classname = strzone(e.classname);
2734         ent.aiment_deadflag = e.deadflag;
2735 }
2736 void UnsetMovetypeFollow(entity ent)
2737 {
2738         ent.movetype = MOVETYPE_FLY;
2739         PROJECTILE_MAKETRIGGER(ent);
2740         ent.aiment = world;
2741 }
2742 float LostMovetypeFollow(entity ent)
2743 {
2744 /*
2745         if(ent.movetype != MOVETYPE_FOLLOW)
2746                 if(ent.aiment)
2747                         error("???");
2748 */
2749         if(ent.aiment)
2750         {
2751                 if(ent.aiment.classname != ent.aiment_classname)
2752                         return 1;
2753                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2754                         return 1;
2755         }
2756         return 0;
2757 }
2758
2759 float isPushable(entity e)
2760 {
2761         if(e.iscreature)
2762                 return TRUE;
2763         if(e.pushable)
2764                 return TRUE;
2765         switch(e.classname)
2766         {
2767                 case "body":
2768                 case "droppedweapon":
2769                 case "keepawayball":
2770                 case "nexball_basketball":
2771                 case "nexball_football":
2772                         return TRUE;
2773                 case "bullet": // antilagged bullets can't hit this either
2774                         return FALSE;
2775         }
2776         if (e.projectiledeathtype)
2777                 return TRUE;
2778         return FALSE;
2779 }