1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
9 traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
14 WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 float race_GetTime(float pos);
20 string race_GetName(float pos);
21 string race_PlaceName(float pos);
23 string ColoredTeamName(float t);
25 string admin_name(void)
27 if(cvar_string("sv_adminnick") != "")
28 return cvar_string("sv_adminnick");
30 return "SERVER ADMIN";
33 float DistributeEvenly_amount;
34 float DistributeEvenly_totalweight;
35 void DistributeEvenly_Init(float amount, float totalweight)
37 if (DistributeEvenly_amount)
39 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
40 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
43 DistributeEvenly_amount = 0;
45 DistributeEvenly_amount = amount;
46 DistributeEvenly_totalweight = totalweight;
48 float DistributeEvenly_Get(float weight)
53 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
54 DistributeEvenly_totalweight -= weight;
55 DistributeEvenly_amount -= f;
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
62 string STR_PLAYER = "player";
63 string STR_SPECTATOR = "spectator";
64 string STR_OBSERVER = "observer";
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
79 // copies a string to a tempstring (so one can strunzone it)
80 string strcat1(string s) = #115; // FRIK_FILE
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
87 local float nPlayerHealth = rint(enPlayer.health);
88 local float nPlayerArmor = rint(enPlayer.armorvalue);
89 local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
90 local float nPlayerPing = rint(enPlayer.ping);
91 local string strPlayerPingColor;
92 local string strMessage;
93 if(nPlayerPing >= 150)
94 strPlayerPingColor = "^1";
96 strPlayerPingColor = "^2";
98 if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
99 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
101 if(cvar("sv_fragmessage_information_ping")) {
102 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
103 strMessage = strcat(strMessage, " ^7(^2Bot");
105 strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
106 if(cvar("sv_fragmessage_information_handicap"))
107 if(cvar("sv_fragmessage_information_handicap") == 2)
108 if(nPlayerHandicap <= 1)
109 strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
111 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112 else if not(nPlayerHandicap <= 1)
113 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
115 strMessage = strcat(strMessage, "^7)");
116 } else if(cvar("sv_fragmessage_information_handicap")) {
117 if(cvar("sv_fragmessage_information_handicap") == 2)
118 if(nPlayerHandicap <= 1)
119 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
121 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
122 else if(nPlayerHandicap > 1)
123 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
127 void bcenterprint(string s)
129 // TODO replace by MSG_ALL (would show it to spectators too, though)?
131 FOR_EACH_PLAYER(head)
132 if (clienttype(head) == CLIENTTYPE_REAL)
133 centerprint(head, s);
136 void GameLogEcho(string s)
141 if (cvar("sv_eventlog_files"))
146 matches = cvar("sv_eventlog_files_counter") + 1;
147 cvar_set("sv_eventlog_files_counter", ftos(matches));
150 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
151 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
152 logfile = fopen(fn, FILE_APPEND);
153 fputs(logfile, ":logversion:3\n");
157 if (cvar("sv_eventlog_files_timestamps"))
158 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
160 fputs(logfile, strcat(s, "\n"));
163 if (cvar("sv_eventlog_console"))
172 // will be opened later
177 if (logfile_open && logfile >= 0)
187 vector PL_CROUCH_VIEW_OFS;
188 vector PL_CROUCH_MIN;
189 vector PL_CROUCH_MAX;
191 float spawnpoint_nag;
192 void relocate_spawnpoint()
194 PL_VIEW_OFS = stov(cvar_string("sv_player_viewoffset"));
195 PL_MIN = stov(cvar_string("sv_player_mins"));
196 PL_MAX = stov(cvar_string("sv_player_maxs"));
197 PL_CROUCH_VIEW_OFS = stov(cvar_string("sv_player_crouch_viewoffset"));
198 PL_CROUCH_MIN = stov(cvar_string("sv_player_crouch_mins"));
199 PL_CROUCH_MAX = stov(cvar_string("sv_player_crouch_maxs"));
201 // nudge off the floor
202 setorigin(self, self.origin + '0 0 1');
204 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
205 if (trace_startsolid)
211 if (!move_out_of_solid(self))
212 objerror("could not get out of solid at all!");
213 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
214 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
215 print(" ", ftos(self.origin_y - o_y));
216 print(" ", ftos(self.origin_z - o_z), "'\n");
217 if (cvar("g_spawnpoints_auto_move_out_of_solid"))
220 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
226 self.mins = self.maxs = '0 0 0';
227 objerror("player spawn point in solid, mapper sucks!\n");
232 self.use = spawnpoint_use;
233 self.team_saved = self.team;
237 if (have_team_spawns != 0)
239 have_team_spawns = 1;
241 if (cvar("r_showbboxes"))
243 // show where spawnpoints point at too
244 makevectors(self.angles);
247 e.classname = "info_player_foo";
248 setorigin(e, self.origin + v_forward * 24);
249 setsize(e, '-8 -8 -8', '8 8 8');
250 e.solid = SOLID_TRIGGER;
254 #define strstr strstrofs
256 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
257 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
258 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
259 // BE CONSTANT OR strzoneD!
260 float strstr(string haystack, string needle, float offset)
264 len = strlen(needle);
265 endpos = strlen(haystack) - len;
266 while(offset <= endpos)
268 found = substring(haystack, offset, len);
277 float NUM_NEAREST_ENTITIES = 4;
278 entity nearest_entity[NUM_NEAREST_ENTITIES];
279 float nearest_length[NUM_NEAREST_ENTITIES];
280 entity findnearest(vector point, .string field, string value, vector axismod)
291 localhead = find(world, field, value);
294 if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
295 dist = localhead.oldorigin;
297 dist = localhead.origin;
299 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
302 for (i = 0; i < num_nearest; ++i)
304 if (len < nearest_length[i])
308 // now i tells us where to insert at
309 // INSERTION SORT! YOU'VE SEEN IT! RUN!
310 if (i < NUM_NEAREST_ENTITIES)
312 for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
314 nearest_length[j + 1] = nearest_length[j];
315 nearest_entity[j + 1] = nearest_entity[j];
317 nearest_length[i] = len;
318 nearest_entity[i] = localhead;
319 if (num_nearest < NUM_NEAREST_ENTITIES)
320 num_nearest = num_nearest + 1;
323 localhead = find(localhead, field, value);
326 // now use the first one from our list that we can see
327 for (i = 0; i < num_nearest; ++i)
329 traceline(point, nearest_entity[i].origin, TRUE, world);
330 if (trace_fraction == 1)
334 dprint("Nearest point (");
335 dprint(nearest_entity[0].netname);
336 dprint(") is not visible, using a visible one.\n");
338 return nearest_entity[i];
342 if (num_nearest == 0)
345 dprint("Not seeing any location point, using nearest as fallback.\n");
347 dprint("Candidates were: ");
348 for(j = 0; j < num_nearest; ++j)
352 dprint(nearest_entity[j].netname);
357 return nearest_entity[0];
360 void spawnfunc_target_location()
362 self.classname = "target_location";
363 // location name in netname
364 // eventually support: count, teamgame selectors, line of sight?
367 void spawnfunc_info_location()
369 self.classname = "target_location";
370 self.message = self.netname;
373 string NearestLocation(vector p)
378 loc = findnearest(p, classname, "target_location", '1 1 1');
385 loc = findnearest(p, target, "###item###", '1 1 4');
392 string formatmessage(string msg)
403 WarpZone_crosshair_trace(self);
404 cursor = trace_endpos;
405 cursor_ent = trace_ent;
409 break; // too many replacements
412 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
413 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
426 replacement = substring(msg, p, 2);
427 escape = substring(msg, p + 1, 1);
431 else if (escape == "\\")
433 else if (escape == "n")
435 else if (escape == "a")
436 replacement = ftos(floor(self.armorvalue));
437 else if (escape == "h")
438 replacement = ftos(floor(self.health));
439 else if (escape == "l")
440 replacement = NearestLocation(self.origin);
441 else if (escape == "y")
442 replacement = NearestLocation(cursor);
443 else if (escape == "d")
444 replacement = NearestLocation(self.death_origin);
445 else if (escape == "w") {
449 wep = self.switchweapon;
452 replacement = W_Name(wep);
453 } else if (escape == "W") {
454 if (self.items & IT_SHELLS) replacement = "shells";
455 else if (self.items & IT_NAILS) replacement = "bullets";
456 else if (self.items & IT_ROCKETS) replacement = "rockets";
457 else if (self.items & IT_CELLS) replacement = "cells";
458 else replacement = "batteries"; // ;)
459 } else if (escape == "x") {
460 replacement = cursor_ent.netname;
461 if (!replacement || !cursor_ent)
462 replacement = "nothing";
463 } else if (escape == "p") {
464 if (self.last_selected_player)
465 replacement = self.last_selected_player.netname;
467 replacement = "(nobody)";
468 } else if (escape == "s")
469 replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
470 else if (escape == "S")
471 replacement = ftos(vlen(self.velocity));
472 else if (escape == "v") {
476 if(self.classname == "spectator")
481 weapon_number = stats.weapon;
484 weapon_number = stats.switchweapon;
487 weapon_number = stats.cnt;
489 if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
490 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
492 replacement = "~"; // or something to indicate NULL, not available
495 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
496 p = p + strlen(replacement);
501 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
502 return (value == 0) ? FALSE : TRUE;
511 >0: receives a cvar from name=argv(f) value=argv(f+1)
513 void GetCvars_handleString(string thisname, float f, .string field, string name)
518 strunzone(self.field);
519 self.field = string_null;
523 if (thisname == name)
526 strunzone(self.field);
527 self.field = strzone(argv(f + 1));
531 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
533 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
535 GetCvars_handleString(thisname, f, field, name);
536 if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
537 if (thisname == name)
540 s = func(strcat1(self.field));
543 strunzone(self.field);
544 self.field = strzone(s);
548 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
555 if (thisname == name)
556 self.field = stof(argv(f + 1));
559 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
561 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
568 if (thisname == name)
572 self.field = stof(argv(f + 1));
581 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
584 string W_FixWeaponOrder_ForceComplete(string s);
585 string W_FixWeaponOrder_AllowIncomplete(string s);
586 string W_FixWeaponOrder_BuildImpulseList(string s);
587 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
590 o = W_FixWeaponOrder_ForceComplete(wo);
591 if(self.weaponorder_byimpulse)
593 strunzone(self.weaponorder_byimpulse);
594 self.weaponorder_byimpulse = string_null;
596 self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
599 void GetCvars(float f)
604 s = strcat1(argv(f));
608 MUTATOR_CALLHOOK(GetCvars);
609 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
610 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
611 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
612 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
613 GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
614 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
615 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
616 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
617 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
618 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
619 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
620 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
621 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
622 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
623 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
624 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
625 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
626 GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
627 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
628 GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
629 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
630 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
631 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
632 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
633 GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
635 self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
636 self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
638 #ifdef ALLOW_FORCEMODELS
639 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
640 GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
642 GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
644 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
647 if (s == "cl_weaponpriority")
648 self.switchweapon = w_getbestweapon(self);
652 float fexists(string f)
655 fh = fopen(f, FILE_READ);
662 void backtrace(string msg)
665 dev = cvar("developer");
666 war = cvar("prvm_backtraceforwarnings");
667 cvar_set("developer", "1");
668 cvar_set("prvm_backtraceforwarnings", "1");
670 print("--- CUT HERE ---\nWARNING: ");
673 remove(world); // isn't there any better way to cause a backtrace?
674 print("\n--- CUT UNTIL HERE ---\n");
675 cvar_set("developer", ftos(dev));
676 cvar_set("prvm_backtraceforwarnings", ftos(war));
679 string Team_ColorCode(float teamid)
681 if (teamid == COLOR_TEAM1)
683 else if (teamid == COLOR_TEAM2)
685 else if (teamid == COLOR_TEAM3)
687 else if (teamid == COLOR_TEAM4)
693 string Team_ColorName(float t)
695 // fixme: Search for team entities and get their .netname's!
696 if (t == COLOR_TEAM1)
698 if (t == COLOR_TEAM2)
700 if (t == COLOR_TEAM3)
702 if (t == COLOR_TEAM4)
707 string Team_ColorNameLowerCase(float t)
709 // fixme: Search for team entities and get their .netname's!
710 if (t == COLOR_TEAM1)
712 if (t == COLOR_TEAM2)
714 if (t == COLOR_TEAM3)
716 if (t == COLOR_TEAM4)
721 float ColourToNumber(string team_colour)
723 if (team_colour == "red")
726 if (team_colour == "blue")
729 if (team_colour == "yellow")
732 if (team_colour == "pink")
735 if (team_colour == "auto")
741 float NumberToTeamNumber(float number)
758 #define CENTERPRIO_POINT 1
759 #define CENTERPRIO_SPAM 2
760 #define CENTERPRIO_VOTE 4
761 #define CENTERPRIO_NORMAL 5
762 #define CENTERPRIO_SHIELDING 7
763 #define CENTERPRIO_MAPVOTE 9
764 #define CENTERPRIO_IDLEKICK 50
765 #define CENTERPRIO_ADMIN 99
766 .float centerprint_priority;
767 .float centerprint_expires;
768 void centerprint_atprio(entity e, float prio, string s)
770 if (intermission_running)
771 if (prio < CENTERPRIO_MAPVOTE)
773 if (time > e.centerprint_expires)
774 e.centerprint_priority = 0;
775 if (prio >= e.centerprint_priority)
777 e.centerprint_priority = prio;
778 if (timeoutStatus == 2)
779 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
781 e.centerprint_expires = time + e.cvar_scr_centertime;
782 centerprint_builtin(e, s);
785 void centerprint_expire(entity e, float prio)
787 if (prio == e.centerprint_priority)
789 e.centerprint_priority = 0;
790 centerprint_builtin(e, "");
793 void centerprint(entity e, string s)
795 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
798 // decolorizes and team colors the player name when needed
799 string playername(entity p)
802 if (teams_matter && !intermission_running && p.classname == "player")
804 t = Team_ColorCode(p.team);
805 return strcat(t, strdecolorize(p.netname));
811 vector randompos(vector m1, vector m2)
815 v_x = m2_x * random() + m1_x;
816 v_y = m2_y * random() + m1_y;
817 v_z = m2_z * random() + m1_z;
821 float g_pickup_shells;
822 float g_pickup_shells_max;
823 float g_pickup_nails;
824 float g_pickup_nails_max;
825 float g_pickup_rockets;
826 float g_pickup_rockets_max;
827 float g_pickup_cells;
828 float g_pickup_cells_max;
830 float g_pickup_fuel_jetpack;
831 float g_pickup_fuel_max;
832 float g_pickup_armorsmall;
833 float g_pickup_armorsmall_max;
834 float g_pickup_armorsmall_anyway;
835 float g_pickup_armormedium;
836 float g_pickup_armormedium_max;
837 float g_pickup_armormedium_anyway;
838 float g_pickup_armorbig;
839 float g_pickup_armorbig_max;
840 float g_pickup_armorbig_anyway;
841 float g_pickup_armorlarge;
842 float g_pickup_armorlarge_max;
843 float g_pickup_armorlarge_anyway;
844 float g_pickup_healthsmall;
845 float g_pickup_healthsmall_max;
846 float g_pickup_healthsmall_anyway;
847 float g_pickup_healthmedium;
848 float g_pickup_healthmedium_max;
849 float g_pickup_healthmedium_anyway;
850 float g_pickup_healthlarge;
851 float g_pickup_healthlarge_max;
852 float g_pickup_healthlarge_anyway;
853 float g_pickup_healthmega;
854 float g_pickup_healthmega_max;
855 float g_pickup_healthmega_anyway;
856 float g_pickup_ammo_anyway;
857 float g_pickup_weapons_anyway;
859 float g_weaponarena_random;
860 string g_weaponarena_list;
861 float g_weaponspeedfactor;
862 float g_weaponratefactor;
863 float g_weapondamagefactor;
864 float g_weaponforcefactor;
865 float g_weaponspreadfactor;
869 float start_ammo_shells;
870 float start_ammo_nails;
871 float start_ammo_rockets;
872 float start_ammo_cells;
873 float start_ammo_fuel;
875 float start_armorvalue;
876 float warmup_start_weapons;
877 float warmup_start_ammo_shells;
878 float warmup_start_ammo_nails;
879 float warmup_start_ammo_rockets;
880 float warmup_start_ammo_cells;
881 float warmup_start_ammo_fuel;
882 float warmup_start_health;
883 float warmup_start_armorvalue;
887 entity get_weaponinfo(float w);
889 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
891 var float i = weaponinfo.weapon;
896 var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
898 if (t < 0) // "default" weapon selection
900 if (g_lms || g_ca || allguns)
901 t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
904 else if (g_race || g_cts)
905 t = (i == WEP_LASER);
907 t = 0; // weapon is set a few lines later
909 t = (i == WEP_LASER || i == WEP_SHOTGUN);
910 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
911 t |= (i == WEP_HOOK);
914 // we cannot disable porto in Nexball, we must force it
915 if(g_nexball && i == WEP_PORTO)
921 void readplayerstartcvars()
927 // initialize starting values for players
930 start_ammo_shells = 0;
931 start_ammo_nails = 0;
932 start_ammo_rockets = 0;
933 start_ammo_cells = 0;
934 start_health = cvar("g_balance_health_start");
935 start_armorvalue = cvar("g_balance_armor_start");
938 s = cvar_string("g_weaponarena");
944 g_weaponarena_list = "All Weapons";
945 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
947 e = get_weaponinfo(j);
948 g_weaponarena |= e.weapons;
949 weapon_action(e.weapon, WR_PRECACHE);
952 else if (s == "most")
954 g_weaponarena_list = "Most Weapons";
955 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
957 e = get_weaponinfo(j);
958 if (e.spawnflags & WEP_FLAG_NORMAL)
960 g_weaponarena |= e.weapons;
961 weapon_action(e.weapon, WR_PRECACHE);
965 else if (s == "none")
967 g_weaponarena_list = "No Weapons";
968 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
972 t = tokenize_console(s);
973 g_weaponarena_list = "";
974 for (i = 0; i < t; ++i)
977 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
979 e = get_weaponinfo(j);
982 g_weaponarena |= e.weapons;
983 weapon_action(e.weapon, WR_PRECACHE);
984 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
990 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
993 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
997 g_weaponarena_random = cvar("g_weaponarena_random");
999 g_weaponarena_random = 0;
1003 start_weapons = g_weaponarena;
1004 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
1005 start_ammo_rockets = 999;
1006 if (g_weaponarena & WEPBIT_SHOTGUN)
1007 start_ammo_shells = 999;
1008 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
1009 start_ammo_cells = 999;
1010 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
1011 start_ammo_nails = 999;
1012 if (g_weaponarena & WEPBIT_HOOK)
1013 start_ammo_fuel = 999;
1014 start_items |= IT_UNLIMITED_AMMO;
1016 else if (g_minstagib)
1019 start_armorvalue = 0;
1020 start_weapons = WEPBIT_MINSTANEX;
1021 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1022 start_ammo_cells = cvar("g_minstagib_ammo_start");
1023 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1024 start_ammo_fuel = cvar("g_start_ammo_fuel");
1026 if (g_minstagib_invis_alpha <= 0)
1027 g_minstagib_invis_alpha = -1;
1033 start_ammo_shells = cvar("g_lms_start_ammo_shells");
1034 start_ammo_nails = cvar("g_lms_start_ammo_nails");
1035 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1036 start_ammo_cells = cvar("g_lms_start_ammo_cells");
1037 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1038 start_health = cvar("g_lms_start_health");
1039 start_armorvalue = cvar("g_lms_start_armor");
1043 start_ammo_shells = cvar("g_start_ammo_shells");
1044 start_ammo_nails = cvar("g_start_ammo_nails");
1045 start_ammo_rockets = cvar("g_start_ammo_rockets");
1046 start_ammo_cells = cvar("g_start_ammo_cells");
1047 start_ammo_fuel = cvar("g_start_ammo_fuel");
1050 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1052 e = get_weaponinfo(i);
1053 if(want_weapon("g_start_weapon_", e, FALSE))
1054 start_weapons |= e.weapons;
1060 warmup_start_ammo_shells = start_ammo_shells;
1061 warmup_start_ammo_nails = start_ammo_nails;
1062 warmup_start_ammo_rockets = start_ammo_rockets;
1063 warmup_start_ammo_cells = start_ammo_cells;
1064 warmup_start_ammo_fuel = start_ammo_fuel;
1065 warmup_start_health = start_health;
1066 warmup_start_armorvalue = start_armorvalue;
1067 warmup_start_weapons = start_weapons;
1069 if (!g_weaponarena && !g_minstagib && !g_ca)
1071 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1072 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1073 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1074 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1075 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1076 warmup_start_health = cvar("g_warmup_start_health");
1077 warmup_start_armorvalue = cvar("g_warmup_start_armor");
1078 warmup_start_weapons = 0;
1079 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1081 e = get_weaponinfo(i);
1082 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1083 warmup_start_weapons |= e.weapons;
1088 if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1090 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1091 start_items |= IT_FUEL_REGEN;
1092 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1093 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1096 if(!cvar("g_use_ammunition"))
1098 start_ammo_shells = cvar("g_pickup_shells_max");
1099 start_ammo_nails = cvar("g_pickup_nails_max");
1100 start_ammo_rockets = cvar("g_pickup_rockets_max");
1101 start_ammo_cells = cvar("g_pickup_cells_max");
1102 start_ammo_fuel = cvar("g_pickup_fuel_max");
1103 start_items |= IT_UNLIMITED_AMMO;
1104 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1105 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1106 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1107 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1108 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1109 //warmup_start_items |= IT_UNLIMITED_AMMO;
1113 start_items |= IT_JETPACK;
1115 if (g_weapon_stay == 2)
1117 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1118 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1119 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1120 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1121 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1122 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1123 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1124 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1125 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1126 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1129 MUTATOR_CALLHOOK(SetStartItems);
1131 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1133 e = get_weaponinfo(i);
1134 if(e.weapons & (start_weapons | warmup_start_weapons))
1135 weapon_action(e.weapon, WR_PRECACHE);
1138 start_ammo_shells = max(0, start_ammo_shells);
1139 start_ammo_nails = max(0, start_ammo_nails);
1140 start_ammo_cells = max(0, start_ammo_cells);
1141 start_ammo_rockets = max(0, start_ammo_rockets);
1142 start_ammo_fuel = max(0, start_ammo_fuel);
1144 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1145 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1146 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1147 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1148 warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1152 float g_bugrigs_planar_movement;
1153 float g_bugrigs_planar_movement_car_jumping;
1154 float g_bugrigs_reverse_spinning;
1155 float g_bugrigs_reverse_speeding;
1156 float g_bugrigs_reverse_stopping;
1157 float g_bugrigs_air_steering;
1158 float g_bugrigs_angle_smoothing;
1159 float g_bugrigs_friction_floor;
1160 float g_bugrigs_friction_brake;
1161 float g_bugrigs_friction_air;
1162 float g_bugrigs_accel;
1163 float g_bugrigs_speed_ref;
1164 float g_bugrigs_speed_pow;
1165 float g_bugrigs_steer;
1167 float g_touchexplode;
1168 float g_touchexplode_radius;
1169 float g_touchexplode_damage;
1170 float g_touchexplode_edgedamage;
1171 float g_touchexplode_force;
1178 float sv_pitch_fixyaw;
1180 float sv_accuracy_data_share;
1182 void readlevelcvars(void)
1184 // first load all the mutators
1186 MUTATOR_ADD(mutator_nix);
1187 if(cvar("g_dodging"))
1188 MUTATOR_ADD(mutator_dodging);
1189 if(cvar("g_rocket_flying") || (cvar("g_balance_rocketlauncher_detonatedelay") == 0 && stof(cvar_defstring("g_balance_rocketlauncher_detonatedelay")) != 0))
1190 MUTATOR_ADD(mutator_rocketflying);
1192 g_bugrigs = cvar("g_bugrigs");
1193 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1194 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1195 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1196 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1197 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1198 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1199 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1200 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1201 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1202 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1203 g_bugrigs_accel = cvar("g_bugrigs_accel");
1204 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1205 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1206 g_bugrigs_steer = cvar("g_bugrigs_steer");
1208 g_touchexplode = cvar("g_touchexplode");
1209 g_touchexplode_radius = cvar("g_touchexplode_radius");
1210 g_touchexplode_damage = cvar("g_touchexplode_damage");
1211 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1212 g_touchexplode_force = cvar("g_touchexplode_force");
1214 #ifdef ALLOW_FORCEMODELS
1215 sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1217 sv_loddistance1 = cvar("sv_loddistance1");
1218 sv_loddistance2 = cvar("sv_loddistance2");
1220 if(sv_loddistance2 <= sv_loddistance1)
1221 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1223 sv_clones = cvar("sv_clones");
1224 sv_gentle = cvar("sv_gentle");
1225 sv_foginterval = cvar("sv_foginterval");
1226 g_cloaked = cvar("g_cloaked");
1227 g_jump_grunt = cvar("g_jump_grunt");
1228 g_footsteps = cvar("g_footsteps");
1229 g_grappling_hook = cvar("g_grappling_hook");
1230 g_jetpack = cvar("g_jetpack");
1231 g_laserguided_missile = cvar("g_laserguided_missile");
1232 g_midair = cvar("g_midair");
1233 g_minstagib = cvar("g_minstagib");
1234 g_norecoil = cvar("g_norecoil");
1235 g_vampire = cvar("g_vampire");
1236 g_bloodloss = cvar("g_bloodloss");
1237 sv_maxidle = cvar("sv_maxidle");
1238 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1239 sv_pogostick = cvar("sv_pogostick");
1240 g_ctf_reverse = cvar("g_ctf_reverse");
1241 sv_autotaunt = cvar("sv_autotaunt");
1242 sv_taunt = cvar("sv_taunt");
1244 inWarmupStage = cvar("g_warmup");
1245 g_warmup_limit = cvar("g_warmup_limit");
1246 g_warmup_allguns = cvar("g_warmup_allguns");
1247 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1249 if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1250 inWarmupStage = 0; // these modes cannot work together, sorry
1252 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1253 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1254 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1255 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1256 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1257 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1258 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1259 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1260 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1261 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1262 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1263 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1265 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1266 g_weaponratefactor = cvar("g_weaponratefactor");
1267 g_weapondamagefactor = cvar("g_weapondamagefactor");
1268 g_weaponforcefactor = cvar("g_weaponforcefactor");
1269 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1271 g_pickup_shells = cvar("g_pickup_shells");
1272 g_pickup_shells_max = cvar("g_pickup_shells_max");
1273 g_pickup_nails = cvar("g_pickup_nails");
1274 g_pickup_nails_max = cvar("g_pickup_nails_max");
1275 g_pickup_rockets = cvar("g_pickup_rockets");
1276 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1277 g_pickup_cells = cvar("g_pickup_cells");
1278 g_pickup_cells_max = cvar("g_pickup_cells_max");
1279 g_pickup_fuel = cvar("g_pickup_fuel");
1280 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1281 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1282 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1283 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1284 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1285 g_pickup_armormedium = cvar("g_pickup_armormedium");
1286 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1287 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1288 g_pickup_armorbig = cvar("g_pickup_armorbig");
1289 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1290 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1291 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1292 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1293 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1294 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1295 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1296 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1297 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1298 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1299 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1300 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1301 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1302 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1303 g_pickup_healthmega = cvar("g_pickup_healthmega");
1304 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1305 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1307 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1308 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1310 g_pinata = cvar("g_pinata");
1312 g_weapon_stay = cvar("g_weapon_stay");
1314 if (!g_weapon_stay && (cvar("deathmatch") == 2))
1317 g_ghost_items = cvar("g_ghost_items");
1319 if(g_ghost_items >= 1)
1320 g_ghost_items = 0.25; // default alpha value
1322 if not(inWarmupStage && !g_ca)
1323 game_starttime = cvar("g_start_delay");
1325 sv_pitch_min = cvar("sv_pitch_min");
1326 sv_pitch_max = cvar("sv_pitch_max");
1327 sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1329 sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1331 readplayerstartcvars();
1335 // TODO sound pack system
1338 string precache_sound_builtin (string s) = #19;
1339 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1340 string precache_sound(string s)
1342 return precache_sound_builtin(strcat(soundpack, s));
1344 void play2(entity e, string filename)
1346 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1348 void sound(entity e, float chan, string samp, float vol, float atten)
1350 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1355 string precache_sound (string s) = #19;
1356 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1357 float precache_sound_index (string s) = #19;
1359 #define SND_VOLUME 1
1360 #define SND_ATTENUATION 2
1361 #define SND_LARGEENTITY 8
1362 #define SND_LARGESOUND 16
1364 float sound_allowed(float dest, entity e)
1366 // sounds from world may always pass
1369 if (e.classname == "body")
1371 if (e.owner && e.owner != e)
1376 // sounds to self may always pass
1377 if (dest == MSG_ONE)
1378 if (e == msg_entity)
1380 // sounds by players can be removed
1381 if (cvar("bot_sound_monopoly"))
1382 if (clienttype(e) == CLIENTTYPE_REAL)
1384 // anything else may pass
1388 void sound(entity e, float chan, string samp, float vol, float atten)
1390 if (!sound_allowed(MSG_BROADCAST, e))
1392 sound_builtin(e, chan, samp, vol, atten);
1394 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1398 if (!sound_allowed(dest, e))
1401 entno = num_for_edict(e);
1402 idx = precache_sound_index(samp);
1407 atten = floor(atten * 64);
1408 vol = floor(vol * 255);
1411 sflags |= SND_VOLUME;
1413 sflags |= SND_ATTENUATION;
1415 sflags |= SND_LARGEENTITY;
1417 sflags |= SND_LARGESOUND;
1419 WriteByte(dest, SVC_SOUND);
1420 WriteByte(dest, sflags);
1421 if (sflags & SND_VOLUME)
1422 WriteByte(dest, vol);
1423 if (sflags & SND_ATTENUATION)
1424 WriteByte(dest, atten);
1425 if (sflags & SND_LARGEENTITY)
1427 WriteShort(dest, entno);
1428 WriteByte(dest, chan);
1432 WriteShort(dest, entno * 8 + chan);
1434 if (sflags & SND_LARGESOUND)
1435 WriteShort(dest, idx);
1437 WriteByte(dest, idx);
1439 WriteCoord(dest, o_x);
1440 WriteCoord(dest, o_y);
1441 WriteCoord(dest, o_z);
1443 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1447 if (!sound_allowed(dest, e))
1450 o = e.origin + 0.5 * (e.mins + e.maxs);
1451 soundtoat(dest, e, o, chan, samp, vol, atten);
1453 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1455 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1457 void stopsoundto(float dest, entity e, float chan)
1461 if (!sound_allowed(dest, e))
1464 entno = num_for_edict(e);
1469 idx = precache_sound_index("misc/null.wav");
1470 sflags = SND_LARGEENTITY;
1472 sflags |= SND_LARGESOUND;
1473 WriteByte(dest, SVC_SOUND);
1474 WriteByte(dest, sflags);
1475 WriteShort(dest, entno);
1476 WriteByte(dest, chan);
1477 if (sflags & SND_LARGESOUND)
1478 WriteShort(dest, idx);
1480 WriteByte(dest, idx);
1481 WriteCoord(dest, e.origin_x);
1482 WriteCoord(dest, e.origin_y);
1483 WriteCoord(dest, e.origin_z);
1487 WriteByte(dest, SVC_STOPSOUND);
1488 WriteShort(dest, entno * 8 + chan);
1491 void stopsound(entity e, float chan)
1493 if (!sound_allowed(MSG_BROADCAST, e))
1496 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1497 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1500 void play2(entity e, string filename)
1502 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1504 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1507 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1509 float spamsound(entity e, float chan, string samp, float vol, float atten)
1511 if (!sound_allowed(MSG_BROADCAST, e))
1514 if (time > e.spamtime)
1517 sound(e, chan, samp, vol, atten);
1523 void play2team(float t, string filename)
1527 if (cvar("bot_sound_monopoly"))
1530 FOR_EACH_REALPLAYER(head)
1533 play2(head, filename);
1537 void play2all(string samp)
1539 if (cvar("bot_sound_monopoly"))
1542 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1545 void PrecachePlayerSounds(string f);
1546 void precache_playermodel(string m)
1548 float globhandle, i, n;
1551 if(substring(m, -9,5) == "_lod1")
1553 if(substring(m, -9,5) == "_lod2")
1558 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1559 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1562 globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1565 n = search_getsize(globhandle);
1566 for (i = 0; i < n; ++i)
1568 //print(search_getfilename(globhandle, i), "\n");
1569 f = search_getfilename(globhandle, i);
1570 PrecachePlayerSounds(f);
1572 search_end(globhandle);
1574 void precache_all_playermodels(string pattern)
1576 float globhandle, i, n;
1579 globhandle = search_begin(pattern, TRUE, FALSE);
1582 n = search_getsize(globhandle);
1583 for (i = 0; i < n; ++i)
1585 //print(search_getfilename(globhandle, i), "\n");
1586 f = search_getfilename(globhandle, i);
1587 precache_playermodel(f);
1589 search_end(globhandle);
1594 // gamemode related things
1595 precache_model ("models/misc/chatbubble.spr");
1596 precache_model ("models/misc/teambubble.spr");
1599 precache_model ("models/runematch/curse.mdl");
1600 precache_model ("models/runematch/rune.mdl");
1603 #ifdef TTURRETS_ENABLED
1604 if (cvar("g_turrets"))
1608 // Precache all player models if desired
1609 if (cvar("sv_precacheplayermodels"))
1611 PrecachePlayerSounds("sound/player/default.sounds");
1612 precache_all_playermodels("models/player/*.zym");
1613 precache_all_playermodels("models/player/*.dpm");
1614 precache_all_playermodels("models/player/*.md3");
1615 precache_all_playermodels("models/player/*.psk");
1616 precache_all_playermodels("models/player/*.iqm");
1619 if (cvar("sv_defaultcharacter"))
1622 s = cvar_string("sv_defaultplayermodel_red");
1624 precache_playermodel(s);
1625 s = cvar_string("sv_defaultplayermodel_blue");
1627 precache_playermodel(s);
1628 s = cvar_string("sv_defaultplayermodel_yellow");
1630 precache_playermodel(s);
1631 s = cvar_string("sv_defaultplayermodel_pink");
1633 precache_playermodel(s);
1634 s = cvar_string("sv_defaultplayermodel");
1636 precache_playermodel(s);
1641 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1642 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1645 // gore and miscellaneous sounds
1646 //precache_sound ("misc/h2ohit.wav");
1647 precache_model ("models/hook.md3");
1648 precache_sound ("misc/armorimpact.wav");
1649 precache_sound ("misc/bodyimpact1.wav");
1650 precache_sound ("misc/bodyimpact2.wav");
1651 precache_sound ("misc/gib.wav");
1652 precache_sound ("misc/gib_splat01.wav");
1653 precache_sound ("misc/gib_splat02.wav");
1654 precache_sound ("misc/gib_splat03.wav");
1655 precache_sound ("misc/gib_splat04.wav");
1656 precache_sound ("misc/hit.wav");
1657 precache_sound ("misc/typehit.wav");
1658 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1659 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1660 precache_sound ("misc/null.wav");
1661 precache_sound ("misc/spawn.wav");
1662 precache_sound ("misc/talk.wav");
1663 precache_sound ("misc/teleport.wav");
1664 precache_sound ("misc/poweroff.wav");
1665 precache_sound ("player/lava.wav");
1666 precache_sound ("player/slime.wav");
1669 precache_sound ("misc/jetpack_fly.wav");
1671 precache_model ("models/sprites/0.spr32");
1672 precache_model ("models/sprites/1.spr32");
1673 precache_model ("models/sprites/2.spr32");
1674 precache_model ("models/sprites/3.spr32");
1675 precache_model ("models/sprites/4.spr32");
1676 precache_model ("models/sprites/5.spr32");
1677 precache_model ("models/sprites/6.spr32");
1678 precache_model ("models/sprites/7.spr32");
1679 precache_model ("models/sprites/8.spr32");
1680 precache_model ("models/sprites/9.spr32");
1681 precache_model ("models/sprites/10.spr32");
1683 // common weapon precaches
1684 precache_sound ("weapons/weapon_switch.wav");
1685 precache_sound ("weapons/weaponpickup.wav");
1686 precache_sound ("weapons/unavailable.wav");
1687 precache_sound ("weapons/dryfire.wav");
1688 if (g_grappling_hook)
1690 precache_sound ("weapons/hook_fire.wav"); // hook
1691 precache_sound ("weapons/hook_impact.wav"); // hook
1694 if(cvar("sv_precacheweapons"))
1696 //precache weapon models/sounds
1699 while (wep <= WEP_LAST)
1701 weapon_action(wep, WR_PRECACHE);
1706 precache_model("models/elaser.mdl");
1707 precache_model("models/laser.mdl");
1708 precache_model("models/ebomb.mdl");
1711 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1713 if (!self.noise && self.music) // quake 3 uses the music field
1714 self.noise = self.music;
1716 // plays music for the level if there is any
1719 precache_sound (self.noise);
1720 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1725 // sorry, but using \ in macros breaks line numbers
1726 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1727 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1728 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1730 // WARNING: this kills the trace globals
1731 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1732 #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init()
1734 #define INITPRIO_FIRST 0
1735 #define INITPRIO_GAMETYPE 0
1736 #define INITPRIO_GAMETYPE_FALLBACK 1
1737 #define INITPRIO_CVARS 5
1738 #define INITPRIO_FINDTARGET 10
1739 #define INITPRIO_DROPTOFLOOR 20
1740 #define INITPRIO_SETLOCATION 90
1741 #define INITPRIO_LINKDOORS 91
1742 #define INITPRIO_LAST 99
1744 .void(void) initialize_entity;
1745 .float initialize_entity_order;
1746 .entity initialize_entity_next;
1747 entity initialize_entity_first;
1749 void make_safe_for_remove(entity e)
1751 if (e.initialize_entity)
1754 for (ent = initialize_entity_first; ent; )
1756 if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1758 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1759 // skip it in linked list
1762 prev.initialize_entity_next = ent.initialize_entity_next;
1763 ent = prev.initialize_entity_next;
1767 initialize_entity_first = ent.initialize_entity_next;
1768 ent = initialize_entity_first;
1774 ent = ent.initialize_entity_next;
1780 void objerror(string s)
1782 make_safe_for_remove(self);
1783 objerror_builtin(s);
1786 void remove_unsafely(entity e)
1791 void remove_safely(entity e)
1793 make_safe_for_remove(e);
1797 void InitializeEntity(entity e, void(void) func, float order)
1801 if (!e || e.initialize_entity)
1803 // make a proxy initializer entity
1807 e.classname = "initialize_entity";
1811 e.initialize_entity = func;
1812 e.initialize_entity_order = order;
1814 cur = initialize_entity_first;
1817 if (!cur || cur.initialize_entity_order > order)
1819 // insert between prev and cur
1821 prev.initialize_entity_next = e;
1823 initialize_entity_first = e;
1824 e.initialize_entity_next = cur;
1828 cur = cur.initialize_entity_next;
1831 void InitializeEntitiesRun()
1834 startoflist = initialize_entity_first;
1835 initialize_entity_first = world;
1836 for (self = startoflist; self; )
1839 var void(void) func;
1840 e = self.initialize_entity_next;
1841 func = self.initialize_entity;
1842 self.initialize_entity_order = 0;
1843 self.initialize_entity = func_null;
1844 self.initialize_entity_next = world;
1845 if (self.classname == "initialize_entity")
1849 remove_builtin(self);
1852 //dprint("Delayed initialization: ", self.classname, "\n");
1858 .float uncustomizeentityforclient_set;
1859 .void(void) uncustomizeentityforclient;
1860 void(void) SUB_Nullpointer = #0;
1861 void UncustomizeEntitiesRun()
1865 for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1866 self.uncustomizeentityforclient();
1869 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1871 e.customizeentityforclient = customizer;
1872 e.uncustomizeentityforclient = uncustomizer;
1873 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1877 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1880 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1884 if (e.classname == "")
1885 e.classname = "net_linked";
1887 if (e.model == "" || self.modelindex == 0)
1891 setmodel(e, "null");
1895 e.SendEntity = sendfunc;
1896 e.SendFlags = 0xFFFFFF;
1899 e.effects |= EF_NODEPTHTEST;
1903 e.nextthink = time + dt;
1904 e.think = SUB_Remove;
1908 void adaptor_think2touch()
1917 void adaptor_think2use()
1929 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1931 if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1932 self.projectiledeathtype |= HITTYPE_SPLASH;
1933 adaptor_think2use();
1936 // deferred dropping
1937 void DropToFloor_Handler()
1939 droptofloor_builtin();
1940 self.dropped_origin = self.origin;
1945 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1950 float trace_hits_box_a0, trace_hits_box_a1;
1952 float trace_hits_box_1d(float end, float thmi, float thma)
1956 // just check if x is in range
1964 // do the trace with respect to x
1965 // 0 -> end has to stay in thmi -> thma
1966 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1967 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1968 if (trace_hits_box_a0 > trace_hits_box_a1)
1974 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1979 // now it is a trace from 0 to end
1981 trace_hits_box_a0 = 0;
1982 trace_hits_box_a1 = 1;
1984 if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1986 if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1988 if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1994 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1996 return trace_hits_box(start, end, thmi - ma, thma - mi);
1999 float SUB_NoImpactCheck()
2001 // zero hitcontents = this is not the real impact, but either the
2002 // mirror-impact of something hitting the projectile instead of the
2003 // projectile hitting the something, or a touchareagrid one. Neither of
2004 // these stop the projectile from moving, so...
2005 if(trace_dphitcontents == 0)
2007 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2010 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2012 if (other == world && self.size != '0 0 0')
2015 tic = self.velocity * sys_frametime;
2016 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2017 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2018 if (trace_fraction >= 1)
2020 dprint("Odd... did not hit...?\n");
2022 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2024 dprint("Detected and prevented the sky-grapple bug.\n");
2032 #define SUB_OwnerCheck() (other && (other == self.owner))
2034 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2036 if(SUB_OwnerCheck())
2038 if(SUB_NoImpactCheck())
2043 if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2044 UpdateCSQCProjectileNextFrame(self);
2047 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2049 float MAX_IPBAN_URIS = 16;
2051 float URI_GET_DISCARD = 0;
2052 float URI_GET_IPBAN = 1;
2053 float URI_GET_IPBAN_END = 16;
2055 void URI_Get_Callback(float id, float status, string data)
2057 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2059 dprint("\nEnd of data.\n");
2061 if (id == URI_GET_DISCARD)
2065 else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2068 OnlineBanList_URI_Get_Callback(id, status, data);
2072 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2076 void print_to(entity e, string s)
2079 sprint(e, strcat(s, "\n"));
2084 string getrecords(float page) // 50 records per page
2098 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2100 if (MapInfo_Get_ByID(i))
2102 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2105 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2106 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2114 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2116 if (MapInfo_Get_ByID(i))
2118 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
2121 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
2122 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2130 for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2132 if (MapInfo_Get_ByID(i))
2134 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
2137 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
2138 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2144 MapInfo_ClearTemps();
2146 if (s == "" && page == 0)
2147 return "No records are available on this server.\n";
2152 string getrankings()
2165 for (i = 1; i <= RANKINGS_CNT; ++i)
2167 t = race_GetTime(i);
2170 n = race_GetName(i);
2171 p = race_PlaceName(i);
2172 s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2175 MapInfo_ClearTemps();
2178 return strcat("No records are available for the map: ", map, "\n");
2180 return strcat("Records for ", map, ":\n", s);
2183 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2186 vector start, org, delta, end, enddown, mstart;
2188 m = e.dphitcontentsmask;
2189 e.dphitcontentsmask = goodcontents | badcontents;
2192 delta = world.maxs - world.mins;
2194 for (i = 0; i < attempts; ++i)
2196 start_x = org_x + random() * delta_x;
2197 start_y = org_y + random() * delta_y;
2198 start_z = org_z + random() * delta_z;
2200 // rule 1: start inside world bounds, and outside
2201 // solid, and don't start from somewhere where you can
2202 // fall down to evil
2203 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2204 if (trace_fraction >= 1)
2206 if (trace_startsolid)
2208 if (trace_dphitcontents & badcontents)
2210 if (trace_dphitq3surfaceflags & badsurfaceflags)
2213 // rule 2: if we are too high, lower the point
2214 if (trace_fraction * delta_z > maxaboveground)
2215 start = trace_endpos + '0 0 1' * maxaboveground;
2216 enddown = trace_endpos;
2218 // rule 3: make sure we aren't outside the map. This only works
2219 // for somewhat well formed maps. A good rule of thumb is that
2220 // the map should have a convex outside hull.
2221 // these can be traceLINES as we already verified the starting box
2222 mstart = start + 0.5 * (e.mins + e.maxs);
2223 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2224 if (trace_fraction >= 1)
2226 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2227 if (trace_fraction >= 1)
2229 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2230 if (trace_fraction >= 1)
2232 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2233 if (trace_fraction >= 1)
2235 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2236 if (trace_fraction >= 1)
2239 // find a random vector to "look at"
2240 end_x = org_x + random() * delta_x;
2241 end_y = org_y + random() * delta_y;
2242 end_z = org_z + random() * delta_z;
2243 end = start + normalize(end - start) * vlen(delta);
2245 // rule 4: start TO end must not be too short
2246 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2247 if (trace_startsolid)
2249 if (trace_fraction < minviewdistance / vlen(delta))
2252 // rule 5: don't want to look at sky
2253 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2256 // rule 6: we must not end up in trigger_hurt
2257 if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2259 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2266 e.dphitcontentsmask = m;
2270 setorigin(e, start);
2271 e.angles = vectoangles(end - start);
2272 dprint("Needed ", ftos(i + 1), " attempts\n");
2279 float zcurveparticles_effectno;
2280 vector zcurveparticles_start;
2281 float zcurveparticles_spd;
2283 void endzcurveparticles()
2285 if(zcurveparticles_effectno)
2288 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2290 zcurveparticles_effectno = 0;
2293 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2295 spd = bound(0, floor(spd / 16), 32767);
2296 if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2298 endzcurveparticles();
2299 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2300 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2301 WriteShort(MSG_BROADCAST, effectno);
2302 WriteCoord(MSG_BROADCAST, start_x);
2303 WriteCoord(MSG_BROADCAST, start_y);
2304 WriteCoord(MSG_BROADCAST, start_z);
2305 zcurveparticles_effectno = effectno;
2306 zcurveparticles_start = start;
2309 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2310 WriteCoord(MSG_BROADCAST, end_x);
2311 WriteCoord(MSG_BROADCAST, end_y);
2312 WriteCoord(MSG_BROADCAST, end_z);
2313 WriteCoord(MSG_BROADCAST, end_dz);
2314 zcurveparticles_spd = spd;
2317 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2320 vector vecxy, velxy;
2322 vecxy = end - start;
2327 if (vlen(velxy) < 0.000001 * fabs(vel_z))
2329 endzcurveparticles();
2330 trailparticles(world, effectno, start, end);
2334 end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2335 zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2338 string GetGametype(); // g_world.qc
2339 void write_recordmarker(entity pl, float tstart, float dt)
2341 GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2343 // also write a marker into demo files for demotc-race-record-extractor to find
2346 strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2347 " ", ftos(tstart), " ", ftos(dt), "\n"));
2350 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2363 if(allowcenter) // 2: allow center handedness
2376 if(allowcenter) // 2: allow center handedness
2392 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2397 if (cvar("g_shootfromeye"))
2401 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2409 else if (cvar("g_shootfromcenter"))
2413 vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2421 else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2431 else if (cvar("g_shootfromclient"))
2433 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2), algn);
2438 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2440 return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2444 void attach_sameorigin(entity e, entity to, string tag)
2446 vector org, t_forward, t_left, t_up, e_forward, e_up;
2453 org = e.origin - gettaginfo(to, gettagindex(to, tag));
2454 tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2455 t_forward = v_forward * tagscale;
2456 t_left = v_right * -tagscale;
2457 t_up = v_up * tagscale;
2459 e.origin_x = org * t_forward;
2460 e.origin_y = org * t_left;
2461 e.origin_z = org * t_up;
2463 // current forward and up directions
2464 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2465 e.angles = AnglesTransform_FromVAngles(e.angles);
2467 e.angles = AnglesTransform_FromAngles(e.angles);
2468 fixedmakevectors(e.angles);
2470 // untransform forward, up!
2471 e_forward_x = v_forward * t_forward;
2472 e_forward_y = v_forward * t_left;
2473 e_forward_z = v_forward * t_up;
2474 e_up_x = v_up * t_forward;
2475 e_up_y = v_up * t_left;
2476 e_up_z = v_up * t_up;
2478 e.angles = fixedvectoangles2(e_forward, e_up);
2479 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2480 e.angles = AnglesTransform_ToVAngles(e.angles);
2482 e.angles = AnglesTransform_ToAngles(e.angles);
2484 setattachment(e, to, tag);
2485 setorigin(e, e.origin);
2488 void detach_sameorigin(entity e)
2491 org = gettaginfo(e, 0);
2492 e.angles = fixedvectoangles2(v_forward, v_up);
2493 if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2494 e.angles = AnglesTransform_ToVAngles(e.angles);
2496 e.angles = AnglesTransform_ToAngles(e.angles);
2498 setattachment(e, world, "");
2499 setorigin(e, e.origin);
2502 void follow_sameorigin(entity e, entity to)
2504 e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2505 e.aiment = to; // make the hole follow bmodel
2506 e.punchangle = to.angles; // the original angles of bmodel
2507 e.view_ofs = e.origin - to.origin; // relative origin
2508 e.v_angle = e.angles - to.angles; // relative angles
2511 void unfollow_sameorigin(entity e)
2513 e.movetype = MOVETYPE_NONE;
2516 entity gettaginfo_relative_ent;
2517 vector gettaginfo_relative(entity e, float tag)
2519 if (!gettaginfo_relative_ent)
2521 gettaginfo_relative_ent = spawn();
2522 gettaginfo_relative_ent.effects = EF_NODRAW;
2524 gettaginfo_relative_ent.model = e.model;
2525 gettaginfo_relative_ent.modelindex = e.modelindex;
2526 gettaginfo_relative_ent.frame = e.frame;
2527 return gettaginfo(gettaginfo_relative_ent, tag);
2530 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2534 if (pl.soundentity.cnt & p)
2536 soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2537 pl.soundentity.cnt |= p;
2540 void SoundEntity_StopSound(entity pl, float chan)
2544 if (pl.soundentity.cnt & p)
2546 stopsoundto(MSG_ALL, pl.soundentity, chan);
2547 pl.soundentity.cnt &~= p;
2551 void SoundEntity_Attach(entity pl)
2553 pl.soundentity = spawn();
2554 pl.soundentity.classname = "soundentity";
2555 pl.soundentity.owner = pl;
2556 setattachment(pl.soundentity, pl, "");
2557 setmodel(pl.soundentity, "null");
2560 void SoundEntity_Detach(entity pl)
2563 for (i = 0; i <= 7; ++i)
2564 SoundEntity_StopSound(pl, i);
2568 float ParseCommandPlayerSlotTarget_firsttoken;
2569 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2577 ParseCommandPlayerSlotTarget_firsttoken = -1;
2581 if (substring(argv(idx), 0, 1) == "#")
2583 s = substring(argv(idx), 1, -1);
2591 ParseCommandPlayerSlotTarget_firsttoken = idx;
2592 if (s == ftos(stof(s)))
2594 e = edict_num(stof(s));
2595 if (e.flags & FL_CLIENT)
2601 // it must be a nick name
2604 ParseCommandPlayerSlotTarget_firsttoken = idx;
2607 FOR_EACH_CLIENT(head)
2608 if (head.netname == s)
2616 s = strdecolorize(s);
2618 FOR_EACH_CLIENT(head)
2619 if (strdecolorize(head.netname) == s)
2634 float modeleffect_SendEntity(entity to, float sf)
2637 WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2640 if(self.velocity != '0 0 0')
2642 if(self.angles != '0 0 0')
2644 if(self.avelocity != '0 0 0')
2647 WriteByte(MSG_ENTITY, f);
2648 WriteShort(MSG_ENTITY, self.modelindex);
2649 WriteByte(MSG_ENTITY, self.skin);
2650 WriteByte(MSG_ENTITY, self.frame);
2651 WriteCoord(MSG_ENTITY, self.origin_x);
2652 WriteCoord(MSG_ENTITY, self.origin_y);
2653 WriteCoord(MSG_ENTITY, self.origin_z);
2656 WriteCoord(MSG_ENTITY, self.velocity_x);
2657 WriteCoord(MSG_ENTITY, self.velocity_y);
2658 WriteCoord(MSG_ENTITY, self.velocity_z);
2662 WriteCoord(MSG_ENTITY, self.angles_x);
2663 WriteCoord(MSG_ENTITY, self.angles_y);
2664 WriteCoord(MSG_ENTITY, self.angles_z);
2668 WriteCoord(MSG_ENTITY, self.avelocity_x);
2669 WriteCoord(MSG_ENTITY, self.avelocity_y);
2670 WriteCoord(MSG_ENTITY, self.avelocity_z);
2672 WriteShort(MSG_ENTITY, self.scale * 256.0);
2673 WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2674 WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2675 WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2676 WriteByte(MSG_ENTITY, self.alpha * 255.0);
2681 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2686 e.classname = "modeleffect";
2694 e.teleport_time = t1;
2698 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2702 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2705 sz = max(e.scale, e.scale2);
2706 setsize(e, e.mins * sz, e.maxs * sz);
2707 Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2710 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2712 return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2715 float randombit(float bits)
2717 if not(bits & (bits-1)) // this ONLY holds for powers of two!
2726 for(f = 1; f <= bits; f *= 2)
2735 r = (r - 1) / (n - 1);
2742 float randombits(float bits, float k, float error_return)
2746 while(k > 0 && bits != r)
2748 r += randombit(bits - r);
2757 void randombit_test(float bits, float iter)
2761 print(ftos(randombit(bits)), "\n");
2766 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2768 if(halflifedist > 0)
2769 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2770 else if(halflifedist < 0)
2771 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2780 #define cvar_string_normal cvar_string_builtin
2781 #define cvar_normal cvar_builtin
2783 string cvar_string_normal(string n)
2785 if not(cvar_type(n) & 1)
2786 backtrace(strcat("Attempt to access undefined cvar: ", n));
2787 return cvar_string_builtin(n);
2790 float cvar_normal(string n)
2792 return stof(cvar_string_normal(n));
2795 #define cvar_set_normal cvar_set_builtin
2803 oself.think = SUB_Remove;
2804 oself.nextthink = time;
2810 Execute func() after time + fdelay.
2811 self when func is executed = self when defer is called
2813 void defer(float fdelay, void() func)
2820 e.think = defer_think;
2821 e.nextthink = time + fdelay;