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Merge branch 'div0/mutatorsystem'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 float race_GetTime(float pos);
20 string race_GetName(float pos);
21 string race_PlaceName(float pos);
22 string GetMapname();
23 string ColoredTeamName(float t);
24
25 string admin_name(void)
26 {
27         if(cvar_string("sv_adminnick") != "")
28                 return cvar_string("sv_adminnick");
29         else
30                 return "SERVER ADMIN";
31 }
32
33 float DistributeEvenly_amount;
34 float DistributeEvenly_totalweight;
35 void DistributeEvenly_Init(float amount, float totalweight)
36 {
37     if (DistributeEvenly_amount)
38     {
39         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
40         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
41     }
42     if (totalweight == 0)
43         DistributeEvenly_amount = 0;
44     else
45         DistributeEvenly_amount = amount;
46     DistributeEvenly_totalweight = totalweight;
47 }
48 float DistributeEvenly_Get(float weight)
49 {
50     float f;
51     if (weight <= 0)
52         return 0;
53     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
54     DistributeEvenly_totalweight -= weight;
55     DistributeEvenly_amount -= f;
56     return f;
57 }
58
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
60
61
62 string STR_PLAYER = "player";
63 string STR_SPECTATOR = "spectator";
64 string STR_OBSERVER = "observer";
65
66 #if 0
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
71 #else
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
77 #endif
78
79 // copies a string to a tempstring (so one can strunzone it)
80 string strcat1(string s) = #115; // FRIK_FILE
81
82 float logfile_open;
83 float logfile;
84
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
86 {
87         local float nPlayerHealth = rint(enPlayer.health);
88         local float nPlayerArmor = rint(enPlayer.armorvalue);
89         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
90         local float nPlayerPing = rint(enPlayer.ping);
91         local string strPlayerPingColor;
92         local string strMessage;
93         if(nPlayerPing >= 150)
94                 strPlayerPingColor = "^1";
95         else
96                 strPlayerPingColor = "^2";
97
98         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))
99                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
100
101         if(cvar("sv_fragmessage_information_ping")) {
102                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
103                         strMessage = strcat(strMessage, "\n^7(^2Bot");
104                 else
105                         strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
106                 if(cvar("sv_fragmessage_information_handicap"))
107                         if(cvar("sv_fragmessage_information_handicap") == 2)
108                                 if(nPlayerHandicap <= 1)
109                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
110                                 else
111                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
112                         else if not(nPlayerHandicap <= 1)
113                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
114                 else
115                         strMessage = strcat(strMessage, "^7)");
116         } else if(cvar("sv_fragmessage_information_handicap")) {
117                 if(cvar("sv_fragmessage_information_handicap") == 2)
118                         if(nPlayerHandicap <= 1)
119                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
120                         else
121                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
122                 else if(nPlayerHandicap > 1)
123                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
124         }
125         return strMessage;
126 }
127 void bcenterprint(string s)
128 {
129     // TODO replace by MSG_ALL (would show it to spectators too, though)?
130     entity head;
131     FOR_EACH_PLAYER(head)
132     if (clienttype(head) == CLIENTTYPE_REAL)
133         centerprint(head, s);
134 }
135
136 void GameLogEcho(string s)
137 {
138     string fn;
139     float matches;
140
141     if (cvar("sv_eventlog_files"))
142     {
143         if (!logfile_open)
144         {
145             logfile_open = TRUE;
146             matches = cvar("sv_eventlog_files_counter") + 1;
147             cvar_set("sv_eventlog_files_counter", ftos(matches));
148             fn = ftos(matches);
149             if (strlen(fn) < 8)
150                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
151             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
152             logfile = fopen(fn, FILE_APPEND);
153             fputs(logfile, ":logversion:3\n");
154         }
155         if (logfile >= 0)
156         {
157             if (cvar("sv_eventlog_files_timestamps"))
158                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
159             else
160                 fputs(logfile, strcat(s, "\n"));
161         }
162     }
163     if (cvar("sv_eventlog_console"))
164     {
165         print(s, "\n");
166     }
167 }
168
169 void GameLogInit()
170 {
171     logfile_open = 0;
172     // will be opened later
173 }
174
175 void GameLogClose()
176 {
177     if (logfile_open && logfile >= 0)
178     {
179         fclose(logfile);
180         logfile = -1;
181     }
182 }
183
184 vector PL_VIEW_OFS;
185 vector PL_MIN;
186 vector PL_MAX;
187 vector PL_CROUCH_VIEW_OFS;
188 vector PL_CROUCH_MIN;
189 vector PL_CROUCH_MAX;
190
191 float spawnpoint_nag;
192 void relocate_spawnpoint()
193 {
194     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));
195     PL_MIN                                  = stov(cvar_string("sv_player_mins"));
196     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));
197     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));
198     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));
199     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));
200
201     // nudge off the floor
202     setorigin(self, self.origin + '0 0 1');
203
204     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
205     if (trace_startsolid)
206     {
207         vector o;
208         o = self.origin;
209         self.mins = PL_MIN;
210         self.maxs = PL_MAX;
211         if (!move_out_of_solid(self))
212             objerror("could not get out of solid at all!");
213         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
214         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
215         print(" ", ftos(self.origin_y - o_y));
216         print(" ", ftos(self.origin_z - o_z), "'\n");
217         if (cvar("g_spawnpoints_auto_move_out_of_solid"))
218         {
219             if (!spawnpoint_nag)
220                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
221             spawnpoint_nag = 1;
222         }
223         else
224         {
225             setorigin(self, o);
226             self.mins = self.maxs = '0 0 0';
227             objerror("player spawn point in solid, mapper sucks!\n");
228             return;
229         }
230     }
231
232     if (cvar("g_spawnpoints_autodrop"))
233     {
234         setsize(self, PL_MIN, PL_MAX);
235         droptofloor();
236     }
237
238     self.use = spawnpoint_use;
239     self.team_saved = self.team;
240     if (!self.cnt)
241         self.cnt = 1;
242
243     if (have_team_spawns != 0)
244         if (self.team)
245             have_team_spawns = 1;
246
247     if (cvar("r_showbboxes"))
248     {
249         // show where spawnpoints point at too
250         makevectors(self.angles);
251         entity e;
252         e = spawn();
253         e.classname = "info_player_foo";
254         setorigin(e, self.origin + v_forward * 24);
255         setsize(e, '-8 -8 -8', '8 8 8');
256         e.solid = SOLID_TRIGGER;
257     }
258 }
259
260 #define strstr strstrofs
261 /*
262 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
263 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
264 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
265 // BE CONSTANT OR strzoneD!
266 float strstr(string haystack, string needle, float offset)
267 {
268         float len, endpos;
269         string found;
270         len = strlen(needle);
271         endpos = strlen(haystack) - len;
272         while(offset <= endpos)
273         {
274                 found = substring(haystack, offset, len);
275                 if(found == needle)
276                         return offset;
277                 offset = offset + 1;
278         }
279         return -1;
280 }
281 */
282
283 float NUM_NEAREST_ENTITIES = 4;
284 entity nearest_entity[NUM_NEAREST_ENTITIES];
285 float nearest_length[NUM_NEAREST_ENTITIES];
286 entity findnearest(vector point, .string field, string value, vector axismod)
287 {
288     entity localhead;
289     float i;
290     float j;
291     float len;
292     vector dist;
293
294     float num_nearest;
295     num_nearest = 0;
296
297     localhead = find(world, field, value);
298     while (localhead)
299     {
300         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
301             dist = localhead.oldorigin;
302         else
303             dist = localhead.origin;
304         dist = dist - point;
305         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
306         len = vlen(dist);
307
308         for (i = 0; i < num_nearest; ++i)
309         {
310             if (len < nearest_length[i])
311                 break;
312         }
313
314         // now i tells us where to insert at
315         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
316         if (i < NUM_NEAREST_ENTITIES)
317         {
318             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
319             {
320                 nearest_length[j + 1] = nearest_length[j];
321                 nearest_entity[j + 1] = nearest_entity[j];
322             }
323             nearest_length[i] = len;
324             nearest_entity[i] = localhead;
325             if (num_nearest < NUM_NEAREST_ENTITIES)
326                 num_nearest = num_nearest + 1;
327         }
328
329         localhead = find(localhead, field, value);
330     }
331
332     // now use the first one from our list that we can see
333     for (i = 0; i < num_nearest; ++i)
334     {
335         traceline(point, nearest_entity[i].origin, TRUE, world);
336         if (trace_fraction == 1)
337         {
338             if (i != 0)
339             {
340                 dprint("Nearest point (");
341                 dprint(nearest_entity[0].netname);
342                 dprint(") is not visible, using a visible one.\n");
343             }
344             return nearest_entity[i];
345         }
346     }
347
348     if (num_nearest == 0)
349         return world;
350
351     dprint("Not seeing any location point, using nearest as fallback.\n");
352     /* DEBUGGING CODE:
353     dprint("Candidates were: ");
354     for(j = 0; j < num_nearest; ++j)
355     {
356         if(j != 0)
357                 dprint(", ");
358         dprint(nearest_entity[j].netname);
359     }
360     dprint("\n");
361     */
362
363     return nearest_entity[0];
364 }
365
366 void spawnfunc_target_location()
367 {
368     self.classname = "target_location";
369     // location name in netname
370     // eventually support: count, teamgame selectors, line of sight?
371 };
372
373 void spawnfunc_info_location()
374 {
375     self.classname = "target_location";
376     self.message = self.netname;
377 };
378
379 string NearestLocation(vector p)
380 {
381     entity loc;
382     string ret;
383     ret = "somewhere";
384     loc = findnearest(p, classname, "target_location", '1 1 1');
385     if (loc)
386     {
387         ret = loc.message;
388     }
389     else
390     {
391         loc = findnearest(p, target, "###item###", '1 1 4');
392         if (loc)
393             ret = loc.netname;
394     }
395     return ret;
396 }
397
398 string formatmessage(string msg)
399 {
400         float p, p1, p2;
401         float n;
402         vector cursor;
403         entity cursor_ent;
404         string escape;
405         string replacement;
406         p = 0;
407         n = 7;
408
409         WarpZone_crosshair_trace(self);
410         cursor = trace_endpos;
411         cursor_ent = trace_ent;
412
413         while (1) {
414                 if (n < 1)
415                         break; // too many replacements
416
417                 n = n - 1;
418                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
419                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
420
421                 if (p1 < 0)
422                         p1 = p2;
423
424                 if (p2 < 0)
425                         p2 = p1;
426
427                 p = min(p1, p2);
428
429                 if (p < 0)
430                         break;
431
432                 replacement = substring(msg, p, 2);
433                 escape = substring(msg, p + 1, 1);
434
435                 if (escape == "%")
436                         replacement = "%";
437                 else if (escape == "\\")
438                         replacement = "\\";
439                 else if (escape == "n")
440                         replacement = "\n";
441                 else if (escape == "a")
442                         replacement = ftos(floor(self.armorvalue));
443                 else if (escape == "h")
444                         replacement = ftos(floor(self.health));
445                 else if (escape == "l")
446                         replacement = NearestLocation(self.origin);
447                 else if (escape == "y")
448                         replacement = NearestLocation(cursor);
449                 else if (escape == "d")
450                         replacement = NearestLocation(self.death_origin);
451                 else if (escape == "w") {
452                         float wep;
453                         wep = self.weapon;
454                         if (!wep)
455                                 wep = self.switchweapon;
456                         if (!wep)
457                                 wep = self.cnt;
458                         replacement = W_Name(wep);
459                 } else if (escape == "W") {
460                         if (self.items & IT_SHELLS) replacement = "shells";
461                         else if (self.items & IT_NAILS) replacement = "bullets";
462                         else if (self.items & IT_ROCKETS) replacement = "rockets";
463                         else if (self.items & IT_CELLS) replacement = "cells";
464                         else replacement = "batteries"; // ;)
465                 } else if (escape == "x") {
466                         replacement = cursor_ent.netname;
467                         if (!replacement || !cursor_ent)
468                                 replacement = "nothing";
469                 } else if (escape == "p") {
470                         if (self.last_selected_player)
471                                 replacement = self.last_selected_player.netname;
472                         else
473                                 replacement = "(nobody)";
474                 } else if (escape == "s")
475                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
476                 else if (escape == "S")
477                         replacement = ftos(vlen(self.velocity));
478                 else if (escape == "v") {
479                         float weapon_number;
480                         local entity stats;
481
482                         if(self.classname == "spectator")
483                                 stats = self.enemy;
484                         else
485                                 stats = self;
486
487                         weapon_number = stats.weapon;
488
489                         if (!weapon_number)
490                                 weapon_number = stats.switchweapon;
491
492                         if (!weapon_number)
493                                 weapon_number = stats.cnt;
494
495                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])
496                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));
497                         else
498                                 replacement = "~"; // or something to indicate NULL, not available
499                 }
500
501                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
502                 p = p + strlen(replacement);
503         }
504         return msg;
505 }
506
507 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
508         return (value == 0) ? FALSE : TRUE;
509 }
510
511 /*
512 =============
513 GetCvars
514 =============
515 Called with:
516   0:  sends the request
517   >0: receives a cvar from name=argv(f) value=argv(f+1)
518 */
519 void GetCvars_handleString(string thisname, float f, .string field, string name)
520 {
521         if (f < 0)
522         {
523                 if (self.field)
524                         strunzone(self.field);
525                 self.field = string_null;
526         }
527         else if (f > 0)
528         {
529                 if (thisname == name)
530                 {
531                         if (self.field)
532                                 strunzone(self.field);
533                         self.field = strzone(argv(f + 1));
534                 }
535         }
536         else
537                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
538 }
539 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
540 {
541         GetCvars_handleString(thisname, f, field, name);
542         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
543                 if (thisname == name)
544                 {
545                         string s;
546                         s = func(strcat1(self.field));
547                         if (s != self.field)
548                         {
549                                 strunzone(self.field);
550                                 self.field = strzone(s);
551                         }
552                 }
553 }
554 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
555 {
556         if (f < 0)
557         {
558         }
559         else if (f > 0)
560         {
561                 if (thisname == name)
562                         self.field = stof(argv(f + 1));
563         }
564         else
565                 stuffcmd(self, strcat("sendcvar ", name, "\n"));
566 }
567 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
568 {
569         if (f < 0)
570         {
571         }
572         else if (f > 0)
573         {
574                 if (thisname == name)
575                 {
576                         if(!self.field)
577                         {
578                                 self.field = stof(argv(f + 1));
579                                 if(!self.field)
580                                         self.field = -1;
581                         }
582                 }
583         }
584         else
585         {
586                 if(!self.field)
587                         stuffcmd(self, strcat("sendcvar ", name, "\n"));
588         }
589 }
590 string W_FixWeaponOrder_ForceComplete(string s);
591 string W_FixWeaponOrder_AllowIncomplete(string s);
592 float w_getbestweapon(entity e);
593 void GetCvars(float f)
594 {
595         string s;
596
597         if (f > 0)
598                 s = strcat1(argv(f));
599
600         get_cvars_f = f;
601         get_cvars_s = s;
602         MUTATOR_CALLHOOK(GetCvars);
603         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
604         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
605         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
606         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
607         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
608         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
609         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
610         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
611         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
612         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
613         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
614         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
615         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
616         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
617         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
618         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
619         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
620         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
621         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
622         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
623         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
624         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
625         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
626         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
627
628         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
629         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
630
631 #ifdef ALLOW_FORCEMODELS
632         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
633         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
634 #endif
635         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
636
637         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
638         if (f > 0)
639         {
640                 if (s == "cl_weaponpriority")
641                         self.switchweapon = w_getbestweapon(self);
642         }
643 }
644
645 float fexists(string f)
646 {
647     float fh;
648     fh = fopen(f, FILE_READ);
649     if (fh < 0)
650         return FALSE;
651     fclose(fh);
652     return TRUE;
653 }
654
655 void backtrace(string msg)
656 {
657     float dev, war;
658     dev = cvar("developer");
659     war = cvar("prvm_backtraceforwarnings");
660     cvar_set("developer", "1");
661     cvar_set("prvm_backtraceforwarnings", "1");
662     print("\n");
663     print("--- CUT HERE ---\nWARNING: ");
664     print(msg);
665     print("\n");
666     remove(world); // isn't there any better way to cause a backtrace?
667     print("\n--- CUT UNTIL HERE ---\n");
668     cvar_set("developer", ftos(dev));
669     cvar_set("prvm_backtraceforwarnings", ftos(war));
670 }
671
672 string Team_ColorCode(float teamid)
673 {
674     if (teamid == COLOR_TEAM1)
675         return "^1";
676     else if (teamid == COLOR_TEAM2)
677         return "^4";
678     else if (teamid == COLOR_TEAM3)
679         return "^3";
680     else if (teamid == COLOR_TEAM4)
681         return "^6";
682     else
683         return "^7";
684 }
685
686 string Team_ColorName(float t)
687 {
688     // fixme: Search for team entities and get their .netname's!
689     if (t == COLOR_TEAM1)
690         return "Red";
691     if (t == COLOR_TEAM2)
692         return "Blue";
693     if (t == COLOR_TEAM3)
694         return "Yellow";
695     if (t == COLOR_TEAM4)
696         return "Pink";
697     return "Neutral";
698 }
699
700 string Team_ColorNameLowerCase(float t)
701 {
702     // fixme: Search for team entities and get their .netname's!
703     if (t == COLOR_TEAM1)
704         return "red";
705     if (t == COLOR_TEAM2)
706         return "blue";
707     if (t == COLOR_TEAM3)
708         return "yellow";
709     if (t == COLOR_TEAM4)
710         return "pink";
711     return "neutral";
712 }
713
714 float ColourToNumber(string team_colour)
715 {
716         if (team_colour == "red")
717                 return COLOR_TEAM1;
718
719         if (team_colour == "blue")
720                 return COLOR_TEAM2;
721
722         if (team_colour == "yellow")
723                 return COLOR_TEAM3;
724
725         if (team_colour == "pink")
726                 return COLOR_TEAM4;
727
728         if (team_colour == "auto")
729                 return 0;
730
731         return -1;
732 }
733
734 float NumberToTeamNumber(float number)
735 {
736         if (number == 1)
737                 return COLOR_TEAM1;
738
739         if (number == 2)
740                 return COLOR_TEAM2;
741
742         if (number == 3)
743                 return COLOR_TEAM3;
744
745         if (number == 4)
746                 return COLOR_TEAM4;
747
748         return -1;
749 }
750
751 #define CENTERPRIO_POINT 1
752 #define CENTERPRIO_SPAM 2
753 #define CENTERPRIO_VOTE 4
754 #define CENTERPRIO_NORMAL 5
755 #define CENTERPRIO_SHIELDING 7
756 #define CENTERPRIO_MAPVOTE 9
757 #define CENTERPRIO_IDLEKICK 50
758 #define CENTERPRIO_ADMIN 99
759 .float centerprint_priority;
760 .float centerprint_expires;
761 void centerprint_atprio(entity e, float prio, string s)
762 {
763     if (intermission_running)
764         if (prio < CENTERPRIO_MAPVOTE)
765             return;
766     if (time > e.centerprint_expires)
767         e.centerprint_priority = 0;
768     if (prio >= e.centerprint_priority)
769     {
770         e.centerprint_priority = prio;
771         if (timeoutStatus == 2)
772             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
773         else
774             e.centerprint_expires = time + e.cvar_scr_centertime;
775         centerprint_builtin(e, s);
776     }
777 }
778 void centerprint_expire(entity e, float prio)
779 {
780     if (prio == e.centerprint_priority)
781     {
782         e.centerprint_priority = 0;
783         centerprint_builtin(e, "");
784     }
785 }
786 void centerprint(entity e, string s)
787 {
788     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
789 }
790
791 // decolorizes and team colors the player name when needed
792 string playername(entity p)
793 {
794     string t;
795     if (teams_matter && !intermission_running && p.classname == "player")
796     {
797         t = Team_ColorCode(p.team);
798         return strcat(t, strdecolorize(p.netname));
799     }
800     else
801         return p.netname;
802 }
803
804 vector randompos(vector m1, vector m2)
805 {
806     local vector v;
807     m2 = m2 - m1;
808     v_x = m2_x * random() + m1_x;
809     v_y = m2_y * random() + m1_y;
810     v_z = m2_z * random() + m1_z;
811     return  v;
812 };
813
814 float g_pickup_shells;
815 float g_pickup_shells_max;
816 float g_pickup_nails;
817 float g_pickup_nails_max;
818 float g_pickup_rockets;
819 float g_pickup_rockets_max;
820 float g_pickup_cells;
821 float g_pickup_cells_max;
822 float g_pickup_fuel;
823 float g_pickup_fuel_jetpack;
824 float g_pickup_fuel_max;
825 float g_pickup_armorsmall;
826 float g_pickup_armorsmall_max;
827 float g_pickup_armormedium;
828 float g_pickup_armormedium_max;
829 float g_pickup_armorbig;
830 float g_pickup_armorbig_max;
831 float g_pickup_armorlarge;
832 float g_pickup_armorlarge_max;
833 float g_pickup_healthsmall;
834 float g_pickup_healthsmall_max;
835 float g_pickup_healthmedium;
836 float g_pickup_healthmedium_max;
837 float g_pickup_healthlarge;
838 float g_pickup_healthlarge_max;
839 float g_pickup_healthmega;
840 float g_pickup_healthmega_max;
841 float g_weaponarena;
842 float g_weaponarena_random;
843 string g_weaponarena_list;
844 float g_weaponspeedfactor;
845 float g_weaponratefactor;
846 float g_weapondamagefactor;
847 float g_weaponforcefactor;
848 float g_weaponspreadfactor;
849
850 float start_weapons;
851 float start_items;
852 float start_ammo_shells;
853 float start_ammo_nails;
854 float start_ammo_rockets;
855 float start_ammo_cells;
856 float start_ammo_fuel;
857 float start_health;
858 float start_armorvalue;
859 float warmup_start_weapons;
860 float warmup_start_ammo_shells;
861 float warmup_start_ammo_nails;
862 float warmup_start_ammo_rockets;
863 float warmup_start_ammo_cells;
864 float warmup_start_ammo_fuel;
865 float warmup_start_health;
866 float warmup_start_armorvalue;
867 float g_weapon_stay;
868 float g_ghost_items;
869
870 entity get_weaponinfo(float w);
871
872 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
873 {
874         var float i = weaponinfo.weapon;
875
876         if (!i)
877                 return 0;
878
879         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
880
881         if (t < 0) // "default" weapon selection
882         {
883                 if (g_lms || g_ca || allguns)
884                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
885                 else if(t < -1)
886                         t = 0;
887                 else if (g_race || g_cts)
888                         t = (i == WEP_LASER);
889                 else if (g_nexball)
890                         t = 0; // weapon is set a few lines later
891                 else
892                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
893                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
894                         t |= (i == WEP_HOOK);
895         }
896
897         // we cannot disable porto in Nexball, we must force it
898         if(g_nexball && i == WEP_PORTO)
899                 t = 1;
900
901         return t;
902 }
903
904 void readplayerstartcvars()
905 {
906         entity e;
907         float i, j, t;
908         string s;
909
910         // initialize starting values for players
911         start_weapons = 0;
912         start_items = 0;
913         start_ammo_shells = 0;
914         start_ammo_nails = 0;
915         start_ammo_rockets = 0;
916         start_ammo_cells = 0;
917         start_health = cvar("g_balance_health_start");
918         start_armorvalue = cvar("g_balance_armor_start");
919
920         g_weaponarena = 0;
921         s = cvar_string("g_weaponarena");
922         if (s == "0")
923         {
924         }
925         else if (s == "all")
926         {
927                 g_weaponarena_list = "All Weapons";
928                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
929                 {
930                         e = get_weaponinfo(j);
931                         g_weaponarena |= e.weapons;
932                         weapon_action(e.weapon, WR_PRECACHE);
933                 }
934         }
935         else if (s == "most")
936         {
937                 g_weaponarena_list = "Most Weapons";
938                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
939                 {
940                         e = get_weaponinfo(j);
941                         if (e.spawnflags & WEP_FLAG_NORMAL)
942                         {
943                                 g_weaponarena |= e.weapons;
944                                 weapon_action(e.weapon, WR_PRECACHE);
945                         }
946                 }
947         }
948         else if (s == "none")
949         {
950                 g_weaponarena_list = "No Weapons";
951                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
952         }
953         else
954         {
955                 t = tokenize_console(s);
956                 g_weaponarena_list = "";
957                 for (i = 0; i < t; ++i)
958                 {
959                         s = argv(i);
960                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
961                         {
962                                 e = get_weaponinfo(j);
963                                 if (e.netname == s)
964                                 {
965                                         g_weaponarena |= e.weapons;
966                                         weapon_action(e.weapon, WR_PRECACHE);
967                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
968                                         break;
969                                 }
970                         }
971                         if (j > WEP_LAST)
972                         {
973                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
974                         }
975                 }
976                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
977         }
978
979         if(g_weaponarena)
980                 g_weaponarena_random = cvar("g_weaponarena_random");
981         else
982                 g_weaponarena_random = 0;
983
984         if (g_weaponarena)
985         {
986                 start_weapons = g_weaponarena;
987                 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
988                         start_ammo_rockets = 999;
989                 if (g_weaponarena & WEPBIT_SHOTGUN)
990                         start_ammo_shells = 999;
991                 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
992                         start_ammo_cells = 999;
993                 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
994                         start_ammo_nails = 999;
995                 if (g_weaponarena & WEPBIT_HOOK)
996                         start_ammo_fuel = 999;
997                 start_items |= IT_UNLIMITED_AMMO;
998         }
999         else if (g_minstagib)
1000         {
1001                 start_health = 100;
1002                 start_armorvalue = 0;
1003                 start_weapons = WEPBIT_MINSTANEX;
1004                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1005                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1006                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1007                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1008
1009                 if (g_minstagib_invis_alpha <= 0)
1010                         g_minstagib_invis_alpha = -1;
1011         }
1012         else
1013         {
1014                 if (g_lms || g_ca)
1015                 {
1016                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1017                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1018                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1019                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1020                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1021                         start_health = cvar("g_lms_start_health");
1022                         start_armorvalue = cvar("g_lms_start_armor");
1023                 }
1024                 else
1025                 {
1026                         start_ammo_shells = cvar("g_start_ammo_shells");
1027                         start_ammo_nails = cvar("g_start_ammo_nails");
1028                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1029                         start_ammo_cells = cvar("g_start_ammo_cells");
1030                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1031                 }
1032
1033                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1034                 {
1035                         e = get_weaponinfo(i);
1036                         if(want_weapon("g_start_weapon_", e, FALSE))
1037                                 start_weapons |= e.weapons;
1038                 }
1039         }
1040
1041         if (inWarmupStage)
1042         {
1043                 warmup_start_ammo_shells = start_ammo_shells;
1044                 warmup_start_ammo_nails = start_ammo_nails;
1045                 warmup_start_ammo_rockets = start_ammo_rockets;
1046                 warmup_start_ammo_cells = start_ammo_cells;
1047                 warmup_start_ammo_fuel = start_ammo_fuel;
1048                 warmup_start_health = start_health;
1049                 warmup_start_armorvalue = start_armorvalue;
1050                 warmup_start_weapons = start_weapons;
1051
1052                 if (!g_weaponarena && !g_minstagib && !g_ca)
1053                 {
1054                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1055                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1056                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1057                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1058                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1059                         warmup_start_health = cvar("g_warmup_start_health");
1060                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1061                         warmup_start_weapons = 0;
1062                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1063                         {
1064                                 e = get_weaponinfo(i);
1065                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1066                                         warmup_start_weapons |= e.weapons;
1067                         }
1068                 }
1069         }
1070
1071         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1072         {
1073                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1074                 start_items |= IT_FUEL_REGEN;
1075                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1076                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1077         }
1078
1079         if(!cvar("g_use_ammunition"))
1080         {
1081                 start_ammo_shells = cvar("g_pickup_shells_max");
1082                 start_ammo_nails = cvar("g_pickup_nails_max");
1083                 start_ammo_rockets = cvar("g_pickup_rockets_max");
1084                 start_ammo_cells = cvar("g_pickup_cells_max");
1085                 start_ammo_fuel = cvar("g_pickup_fuel_max");
1086                 start_items |= IT_UNLIMITED_AMMO;
1087                 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1088                 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1089                 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1090                 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1091                 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1092                 //warmup_start_items |= IT_UNLIMITED_AMMO;
1093         }
1094
1095         if (g_jetpack)
1096                 start_items |= IT_JETPACK;
1097
1098         if (g_weapon_stay == 2)
1099         {
1100                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1101                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1102                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1103                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1104                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1105                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1106                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1107                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1108                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1109                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1110         }
1111
1112         MUTATOR_CALLHOOK(SetStartItems);
1113
1114         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1115         {
1116                 e = get_weaponinfo(i);
1117                 if(e.weapons & (start_weapons | warmup_start_weapons))
1118                         weapon_action(e.weapon, WR_PRECACHE);
1119         }
1120
1121         start_ammo_shells = max(0, start_ammo_shells);
1122         start_ammo_nails = max(0, start_ammo_nails);
1123         start_ammo_cells = max(0, start_ammo_cells);
1124         start_ammo_rockets = max(0, start_ammo_rockets);
1125         start_ammo_fuel = max(0, start_ammo_fuel);
1126
1127         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1128         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1129         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1130         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1131         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1132 }
1133
1134 float g_bugrigs;
1135 float g_bugrigs_planar_movement;
1136 float g_bugrigs_planar_movement_car_jumping;
1137 float g_bugrigs_reverse_spinning;
1138 float g_bugrigs_reverse_speeding;
1139 float g_bugrigs_reverse_stopping;
1140 float g_bugrigs_air_steering;
1141 float g_bugrigs_angle_smoothing;
1142 float g_bugrigs_friction_floor;
1143 float g_bugrigs_friction_brake;
1144 float g_bugrigs_friction_air;
1145 float g_bugrigs_accel;
1146 float g_bugrigs_speed_ref;
1147 float g_bugrigs_speed_pow;
1148 float g_bugrigs_steer;
1149
1150 float g_touchexplode;
1151 float g_touchexplode_radius;
1152 float g_touchexplode_damage;
1153 float g_touchexplode_edgedamage;
1154 float g_touchexplode_force;
1155
1156 float sv_autotaunt;
1157 float sv_taunt;
1158
1159 float sv_pitch_min;
1160 float sv_pitch_max;
1161 float sv_pitch_fixyaw;
1162
1163 float sv_accuracy_data_share;
1164
1165 void readlevelcvars(void)
1166 {
1167         // first load all the mutators
1168         if(cvar("g_nix"))
1169                 MUTATOR_ADD(mutator_nix);
1170
1171     g_bugrigs = cvar("g_bugrigs");
1172     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1173     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1174     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1175     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1176     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1177     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1178     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1179     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1180     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1181     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1182     g_bugrigs_accel = cvar("g_bugrigs_accel");
1183     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1184     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1185     g_bugrigs_steer = cvar("g_bugrigs_steer");
1186
1187     g_touchexplode = cvar("g_touchexplode");
1188     g_touchexplode_radius = cvar("g_touchexplode_radius");
1189     g_touchexplode_damage = cvar("g_touchexplode_damage");
1190     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1191     g_touchexplode_force = cvar("g_touchexplode_force");
1192
1193 #ifdef ALLOW_FORCEMODELS
1194         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1195 #endif
1196         sv_loddistance1 = cvar("sv_loddistance1");
1197         sv_loddistance2 = cvar("sv_loddistance2");
1198
1199         if(sv_loddistance2 <= sv_loddistance1)
1200                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1201
1202         sv_clones = cvar("sv_clones");
1203         sv_gentle = cvar("sv_gentle");
1204         sv_foginterval = cvar("sv_foginterval");
1205         g_cloaked = cvar("g_cloaked");
1206         g_jump_grunt = cvar("g_jump_grunt");
1207         g_footsteps = cvar("g_footsteps");
1208         g_grappling_hook = cvar("g_grappling_hook");
1209         g_jetpack = cvar("g_jetpack");
1210         g_laserguided_missile = cvar("g_laserguided_missile");
1211         g_midair = cvar("g_midair");
1212         g_minstagib = cvar("g_minstagib");
1213         g_norecoil = cvar("g_norecoil");
1214         g_vampire = cvar("g_vampire");
1215         g_bloodloss = cvar("g_bloodloss");
1216         sv_maxidle = cvar("sv_maxidle");
1217         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1218         sv_pogostick = cvar("sv_pogostick");
1219         sv_doublejump = cvar("sv_doublejump");
1220         g_ctf_reverse = cvar("g_ctf_reverse");
1221         sv_autotaunt = cvar("sv_autotaunt");
1222         sv_taunt = cvar("sv_taunt");
1223
1224         inWarmupStage = cvar("g_warmup");
1225         g_warmup_limit = cvar("g_warmup_limit");
1226         g_warmup_allguns = cvar("g_warmup_allguns");
1227         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1228
1229         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1230                 inWarmupStage = 0; // these modes cannot work together, sorry
1231
1232         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1233         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1234         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1235         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1236         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1237         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1238         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1239         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1240         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1241         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1242         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1243         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1244
1245         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1246         g_weaponratefactor = cvar("g_weaponratefactor");
1247         g_weapondamagefactor = cvar("g_weapondamagefactor");
1248         g_weaponforcefactor = cvar("g_weaponforcefactor");
1249         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1250
1251         g_pickup_shells = cvar("g_pickup_shells");
1252         g_pickup_shells_max = cvar("g_pickup_shells_max");
1253         g_pickup_nails = cvar("g_pickup_nails");
1254         g_pickup_nails_max = cvar("g_pickup_nails_max");
1255         g_pickup_rockets = cvar("g_pickup_rockets");
1256         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1257         g_pickup_cells = cvar("g_pickup_cells");
1258         g_pickup_cells_max = cvar("g_pickup_cells_max");
1259         g_pickup_fuel = cvar("g_pickup_fuel");
1260         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1261         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1262         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1263         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1264         g_pickup_armormedium = cvar("g_pickup_armormedium");
1265         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1266         g_pickup_armorbig = cvar("g_pickup_armorbig");
1267         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1268         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1269         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1270         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1271         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1272         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1273         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1274         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1275         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1276         g_pickup_healthmega = cvar("g_pickup_healthmega");
1277         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1278
1279         g_pinata = cvar("g_pinata");
1280
1281         g_weapon_stay = cvar("g_weapon_stay");
1282
1283         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1284                 g_weapon_stay = 1;
1285
1286         g_ghost_items = cvar("g_ghost_items");
1287
1288         if(g_ghost_items >= 1)
1289                 g_ghost_items = 0.25; // default alpha value
1290
1291         if not(inWarmupStage && !g_ca)
1292                 game_starttime = cvar("g_start_delay");
1293
1294         sv_pitch_min = cvar("sv_pitch_min");
1295         sv_pitch_max = cvar("sv_pitch_max");
1296         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1297
1298         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));
1299
1300         readplayerstartcvars();
1301 }
1302
1303 /*
1304 // TODO sound pack system
1305 string soundpack;
1306
1307 string precache_sound_builtin (string s) = #19;
1308 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1309 string precache_sound(string s)
1310 {
1311         return precache_sound_builtin(strcat(soundpack, s));
1312 }
1313 void play2(entity e, string filename)
1314 {
1315         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1316 }
1317 void sound(entity e, float chan, string samp, float vol, float atten)
1318 {
1319         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1320 }
1321 */
1322
1323 // Sound functions
1324 string precache_sound (string s) = #19;
1325 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1326 float precache_sound_index (string s) = #19;
1327
1328 #define SND_VOLUME      1
1329 #define SND_ATTENUATION 2
1330 #define SND_LARGEENTITY 8
1331 #define SND_LARGESOUND  16
1332
1333 float sound_allowed(float dest, entity e)
1334 {
1335     // sounds from world may always pass
1336     for (;;)
1337     {
1338         if (e.classname == "body")
1339             e = e.enemy;
1340         if (e.owner && e.owner != e)
1341             e = e.owner;
1342         else
1343             break;
1344     }
1345     // sounds to self may always pass
1346     if (dest == MSG_ONE)
1347         if (e == msg_entity)
1348             return TRUE;
1349     // sounds by players can be removed
1350     if (cvar("bot_sound_monopoly"))
1351         if (clienttype(e) == CLIENTTYPE_REAL)
1352             return FALSE;
1353     // anything else may pass
1354     return TRUE;
1355 }
1356
1357 void sound(entity e, float chan, string samp, float vol, float atten)
1358 {
1359     if (!sound_allowed(MSG_BROADCAST, e))
1360         return;
1361     sound_builtin(e, chan, samp, vol, atten);
1362 }
1363 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1364 {
1365     float entno, idx;
1366
1367     if (!sound_allowed(dest, e))
1368         return;
1369
1370     entno = num_for_edict(e);
1371     idx = precache_sound_index(samp);
1372
1373     float sflags;
1374     sflags = 0;
1375
1376     atten = floor(atten * 64);
1377     vol = floor(vol * 255);
1378
1379     if (vol != 255)
1380         sflags |= SND_VOLUME;
1381     if (atten != 64)
1382         sflags |= SND_ATTENUATION;
1383     if (entno >= 8192)
1384         sflags |= SND_LARGEENTITY;
1385     if (idx >= 256)
1386         sflags |= SND_LARGESOUND;
1387
1388     WriteByte(dest, SVC_SOUND);
1389     WriteByte(dest, sflags);
1390     if (sflags & SND_VOLUME)
1391         WriteByte(dest, vol);
1392     if (sflags & SND_ATTENUATION)
1393         WriteByte(dest, atten);
1394     if (sflags & SND_LARGEENTITY)
1395     {
1396         WriteShort(dest, entno);
1397         WriteByte(dest, chan);
1398     }
1399     else
1400     {
1401         WriteShort(dest, entno * 8 + chan);
1402     }
1403     if (sflags & SND_LARGESOUND)
1404         WriteShort(dest, idx);
1405     else
1406         WriteByte(dest, idx);
1407
1408     WriteCoord(dest, o_x);
1409     WriteCoord(dest, o_y);
1410     WriteCoord(dest, o_z);
1411 }
1412 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1413 {
1414     vector o;
1415
1416     if (!sound_allowed(dest, e))
1417         return;
1418
1419     o = e.origin + 0.5 * (e.mins + e.maxs);
1420     soundtoat(dest, e, o, chan, samp, vol, atten);
1421 }
1422 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1423 {
1424     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1425 }
1426 void stopsoundto(float dest, entity e, float chan)
1427 {
1428     float entno;
1429
1430     if (!sound_allowed(dest, e))
1431         return;
1432
1433     entno = num_for_edict(e);
1434
1435     if (entno >= 8192)
1436     {
1437         float idx, sflags;
1438         idx = precache_sound_index("misc/null.wav");
1439         sflags = SND_LARGEENTITY;
1440         if (idx >= 256)
1441             sflags |= SND_LARGESOUND;
1442         WriteByte(dest, SVC_SOUND);
1443         WriteByte(dest, sflags);
1444         WriteShort(dest, entno);
1445         WriteByte(dest, chan);
1446         if (sflags & SND_LARGESOUND)
1447             WriteShort(dest, idx);
1448         else
1449             WriteByte(dest, idx);
1450         WriteCoord(dest, e.origin_x);
1451         WriteCoord(dest, e.origin_y);
1452         WriteCoord(dest, e.origin_z);
1453     }
1454     else
1455     {
1456         WriteByte(dest, SVC_STOPSOUND);
1457         WriteShort(dest, entno * 8 + chan);
1458     }
1459 }
1460 void stopsound(entity e, float chan)
1461 {
1462     if (!sound_allowed(MSG_BROADCAST, e))
1463         return;
1464
1465     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1466     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1467 }
1468
1469 void play2(entity e, string filename)
1470 {
1471     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1472     msg_entity = e;
1473     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1474 }
1475
1476 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1477 .float spamtime;
1478 float spamsound(entity e, float chan, string samp, float vol, float atten)
1479 {
1480     if (!sound_allowed(MSG_BROADCAST, e))
1481         return FALSE;
1482
1483     if (time > e.spamtime)
1484     {
1485         e.spamtime = time;
1486         sound(e, chan, samp, vol, atten);
1487         return TRUE;
1488     }
1489     return FALSE;
1490 }
1491
1492 void play2team(float t, string filename)
1493 {
1494     local entity head;
1495
1496     if (cvar("bot_sound_monopoly"))
1497         return;
1498
1499     FOR_EACH_REALPLAYER(head)
1500     {
1501         if (head.team == t)
1502             play2(head, filename);
1503     }
1504 }
1505
1506 void play2all(string samp)
1507 {
1508     if (cvar("bot_sound_monopoly"))
1509         return;
1510
1511     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1512 }
1513
1514 void PrecachePlayerSounds(string f);
1515 void precache_all_models(string pattern)
1516 {
1517     float globhandle, i, n;
1518     string f;
1519
1520     globhandle = search_begin(pattern, TRUE, FALSE);
1521     if (globhandle < 0)
1522         return;
1523     n = search_getsize(globhandle);
1524     for (i = 0; i < n; ++i)
1525     {
1526                 //print(search_getfilename(globhandle, i), "\n");
1527                 f = search_getfilename(globhandle, i);
1528                 if(sv_loddistance1)
1529                         precache_model(f);
1530                 if(substring(f, -9,5) == "_lod1")
1531                         continue;
1532                 if(substring(f, -9,5) == "_lod2")
1533                         continue;
1534                 if(!sv_loddistance1)
1535                         precache_model(f);
1536                 PrecachePlayerSounds(strcat(f, ".sounds"));
1537     }
1538     search_end(globhandle);
1539 }
1540
1541 void precache()
1542 {
1543     // gamemode related things
1544     precache_model ("models/misc/chatbubble.spr");
1545     precache_model ("models/misc/teambubble.spr");
1546     if (g_runematch)
1547     {
1548         precache_model ("models/runematch/curse.mdl");
1549         precache_model ("models/runematch/rune.mdl");
1550     }
1551
1552 #ifdef TTURRETS_ENABLED
1553     if (cvar("g_turrets"))
1554         turrets_precash();
1555 #endif
1556
1557     // Precache all player models if desired
1558     if (cvar("sv_precacheplayermodels"))
1559     {
1560         PrecachePlayerSounds("sound/player/default.sounds");
1561         precache_all_models("models/player/*.zym");
1562         precache_all_models("models/player/*.dpm");
1563         precache_all_models("models/player/*.md3");
1564         precache_all_models("models/player/*.psk");
1565         //precache_model("models/player/carni.zym");
1566         //precache_model("models/player/crash.zym");
1567         //precache_model("models/player/grunt.zym");
1568         //precache_model("models/player/headhunter.zym");
1569         //precache_model("models/player/insurrectionist.zym");
1570         //precache_model("models/player/jeandarc.zym");
1571         //precache_model("models/player/lurk.zym");
1572         //precache_model("models/player/lycanthrope.zym");
1573         //precache_model("models/player/marine.zym");
1574         //precache_model("models/player/nexus.zym");
1575         //precache_model("models/player/pyria.zym");
1576         //precache_model("models/player/shock.zym");
1577         //precache_model("models/player/skadi.zym");
1578         //precache_model("models/player/specop.zym");
1579         //precache_model("models/player/visitant.zym");
1580     }
1581
1582     if (cvar("sv_defaultcharacter"))
1583     {
1584         string s;
1585         s = cvar_string("sv_defaultplayermodel_red");
1586         if (s != "")
1587         {
1588             precache_model(s);
1589             PrecachePlayerSounds(strcat(s, ".sounds"));
1590         }
1591         s = cvar_string("sv_defaultplayermodel_blue");
1592         if (s != "")
1593         {
1594             precache_model(s);
1595             PrecachePlayerSounds(strcat(s, ".sounds"));
1596         }
1597         s = cvar_string("sv_defaultplayermodel_yellow");
1598         if (s != "")
1599         {
1600             precache_model(s);
1601             PrecachePlayerSounds(strcat(s, ".sounds"));
1602         }
1603         s = cvar_string("sv_defaultplayermodel_pink");
1604         if (s != "")
1605         {
1606             precache_model(s);
1607             PrecachePlayerSounds(strcat(s, ".sounds"));
1608         }
1609         s = cvar_string("sv_defaultplayermodel");
1610         if (s != "")
1611         {
1612             precache_model(s);
1613             PrecachePlayerSounds(strcat(s, ".sounds"));
1614         }
1615     }
1616
1617     if (g_footsteps)
1618     {
1619         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1620         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1621     }
1622
1623     // gore and miscellaneous sounds
1624     //precache_sound ("misc/h2ohit.wav");
1625     precache_model ("models/hook.md3");
1626     precache_sound ("misc/armorimpact.wav");
1627     precache_sound ("misc/bodyimpact1.wav");
1628     precache_sound ("misc/bodyimpact2.wav");
1629     precache_sound ("misc/gib.wav");
1630     precache_sound ("misc/gib_splat01.wav");
1631     precache_sound ("misc/gib_splat02.wav");
1632     precache_sound ("misc/gib_splat03.wav");
1633     precache_sound ("misc/gib_splat04.wav");
1634     precache_sound ("misc/hit.wav");
1635         precache_sound ("misc/typehit.wav");
1636     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1637     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1638     precache_sound ("misc/null.wav");
1639     precache_sound ("misc/spawn.wav");
1640     precache_sound ("misc/talk.wav");
1641     precache_sound ("misc/teleport.wav");
1642     precache_sound ("misc/poweroff.wav");
1643     precache_sound ("player/lava.wav");
1644     precache_sound ("player/slime.wav");
1645
1646     if (g_jetpack)
1647         precache_sound ("misc/jetpack_fly.wav");
1648
1649     precache_model ("models/sprites/0.spr32");
1650     precache_model ("models/sprites/1.spr32");
1651     precache_model ("models/sprites/2.spr32");
1652     precache_model ("models/sprites/3.spr32");
1653     precache_model ("models/sprites/4.spr32");
1654     precache_model ("models/sprites/5.spr32");
1655     precache_model ("models/sprites/6.spr32");
1656     precache_model ("models/sprites/7.spr32");
1657     precache_model ("models/sprites/8.spr32");
1658     precache_model ("models/sprites/9.spr32");
1659     precache_model ("models/sprites/10.spr32");
1660
1661     // common weapon precaches
1662     precache_sound ("weapons/weapon_switch.wav");
1663     precache_sound ("weapons/weaponpickup.wav");
1664     precache_sound ("weapons/unavailable.wav");
1665     if (g_grappling_hook)
1666     {
1667         precache_sound ("weapons/hook_fire.wav"); // hook
1668         precache_sound ("weapons/hook_impact.wav"); // hook
1669     }
1670
1671     if(cvar("sv_precacheweapons"))
1672     {
1673         //precache weapon models/sounds
1674         local float wep;
1675         wep = WEP_FIRST;
1676         while (wep <= WEP_LAST)
1677         {
1678             weapon_action(wep, WR_PRECACHE);
1679             wep = wep + 1;
1680         }
1681     }
1682
1683     precache_model("models/elaser.mdl");
1684     precache_model("models/laser.mdl");
1685     precache_model("models/ebomb.mdl");
1686
1687 #if 0
1688     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1689
1690     if (!self.noise && self.music) // quake 3 uses the music field
1691         self.noise = self.music;
1692
1693     // plays music for the level if there is any
1694     if (self.noise)
1695     {
1696         precache_sound (self.noise);
1697         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1698     }
1699 #endif
1700 }
1701
1702 // sorry, but using \ in macros breaks line numbers
1703 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1704 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1705 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1706
1707 // WARNING: this kills the trace globals
1708 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1709 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1710
1711 #define INITPRIO_FIRST              0
1712 #define INITPRIO_GAMETYPE           0
1713 #define INITPRIO_GAMETYPE_FALLBACK  1
1714 #define INITPRIO_CVARS              5
1715 #define INITPRIO_FINDTARGET        10
1716 #define INITPRIO_DROPTOFLOOR       20
1717 #define INITPRIO_SETLOCATION       90
1718 #define INITPRIO_LINKDOORS         91
1719 #define INITPRIO_LAST              99
1720
1721 .void(void) initialize_entity;
1722 .float initialize_entity_order;
1723 .entity initialize_entity_next;
1724 entity initialize_entity_first;
1725
1726 void make_safe_for_remove(entity e)
1727 {
1728     if (e.initialize_entity)
1729     {
1730         entity ent, prev;
1731         for (ent = initialize_entity_first; ent; )
1732         {
1733             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1734             {
1735                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1736                 // skip it in linked list
1737                 if (prev)
1738                 {
1739                     prev.initialize_entity_next = ent.initialize_entity_next;
1740                     ent = prev.initialize_entity_next;
1741                 }
1742                 else
1743                 {
1744                     initialize_entity_first = ent.initialize_entity_next;
1745                     ent = initialize_entity_first;
1746                 }
1747             }
1748             else
1749             {
1750                 prev = ent;
1751                 ent = ent.initialize_entity_next;
1752             }
1753         }
1754     }
1755 }
1756
1757 void objerror(string s)
1758 {
1759     make_safe_for_remove(self);
1760     objerror_builtin(s);
1761 }
1762
1763 void remove_unsafely(entity e)
1764 {
1765     remove_builtin(e);
1766 }
1767
1768 void remove_safely(entity e)
1769 {
1770     make_safe_for_remove(e);
1771     remove_builtin(e);
1772 }
1773
1774 void InitializeEntity(entity e, void(void) func, float order)
1775 {
1776     entity prev, cur;
1777
1778     if (!e || e.initialize_entity)
1779     {
1780         // make a proxy initializer entity
1781         entity e_old;
1782         e_old = e;
1783         e = spawn();
1784         e.classname = "initialize_entity";
1785         e.enemy = e_old;
1786     }
1787
1788     e.initialize_entity = func;
1789     e.initialize_entity_order = order;
1790
1791     cur = initialize_entity_first;
1792     for (;;)
1793     {
1794         if (!cur || cur.initialize_entity_order > order)
1795         {
1796             // insert between prev and cur
1797             if (prev)
1798                 prev.initialize_entity_next = e;
1799             else
1800                 initialize_entity_first = e;
1801             e.initialize_entity_next = cur;
1802             return;
1803         }
1804         prev = cur;
1805         cur = cur.initialize_entity_next;
1806     }
1807 }
1808 void InitializeEntitiesRun()
1809 {
1810     entity startoflist;
1811     startoflist = initialize_entity_first;
1812     initialize_entity_first = world;
1813     for (self = startoflist; self; )
1814     {
1815         entity e;
1816         var void(void) func;
1817         e = self.initialize_entity_next;
1818         func = self.initialize_entity;
1819         self.initialize_entity_order = 0;
1820         self.initialize_entity = func_null;
1821         self.initialize_entity_next = world;
1822         if (self.classname == "initialize_entity")
1823         {
1824             entity e_old;
1825             e_old = self.enemy;
1826             remove_builtin(self);
1827             self = e_old;
1828         }
1829         //dprint("Delayed initialization: ", self.classname, "\n");
1830         func();
1831         self = e;
1832     }
1833 }
1834
1835 .float uncustomizeentityforclient_set;
1836 .void(void) uncustomizeentityforclient;
1837 void(void) SUB_Nullpointer = #0;
1838 void UncustomizeEntitiesRun()
1839 {
1840     entity oldself;
1841     oldself = self;
1842     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1843         self.uncustomizeentityforclient();
1844     self = oldself;
1845 }
1846 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1847 {
1848     e.customizeentityforclient = customizer;
1849     e.uncustomizeentityforclient = uncustomizer;
1850     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1851 }
1852
1853 .float nottargeted;
1854 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1855
1856 void() SUB_Remove;
1857 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1858 {
1859     vector mi, ma;
1860
1861     if (e.classname == "")
1862         e.classname = "net_linked";
1863
1864     if (e.model == "" || self.modelindex == 0)
1865     {
1866         mi = e.mins;
1867         ma = e.maxs;
1868         setmodel(e, "null");
1869         setsize(e, mi, ma);
1870     }
1871
1872     e.SendEntity = sendfunc;
1873     e.SendFlags = 0xFFFFFF;
1874
1875     if (!docull)
1876         e.effects |= EF_NODEPTHTEST;
1877
1878     if (dt)
1879     {
1880         e.nextthink = time + dt;
1881         e.think = SUB_Remove;
1882     }
1883 }
1884
1885 void adaptor_think2touch()
1886 {
1887     entity o;
1888     o = other;
1889     other = world;
1890     self.touch();
1891     other = o;
1892 }
1893
1894 void adaptor_think2use()
1895 {
1896     entity o, a;
1897     o = other;
1898     a = activator;
1899     activator = world;
1900     other = world;
1901     self.use();
1902     other = o;
1903     activator = a;
1904 }
1905
1906 // deferred dropping
1907 void DropToFloor_Handler()
1908 {
1909     droptofloor_builtin();
1910     self.dropped_origin = self.origin;
1911 }
1912
1913 void droptofloor()
1914 {
1915     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1916 }
1917
1918
1919
1920 float trace_hits_box_a0, trace_hits_box_a1;
1921
1922 float trace_hits_box_1d(float end, float thmi, float thma)
1923 {
1924     if (end == 0)
1925     {
1926         // just check if x is in range
1927         if (0 < thmi)
1928             return FALSE;
1929         if (0 > thma)
1930             return FALSE;
1931     }
1932     else
1933     {
1934         // do the trace with respect to x
1935         // 0 -> end has to stay in thmi -> thma
1936         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1937         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1938         if (trace_hits_box_a0 > trace_hits_box_a1)
1939             return FALSE;
1940     }
1941     return TRUE;
1942 }
1943
1944 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1945 {
1946     end -= start;
1947     thmi -= start;
1948     thma -= start;
1949     // now it is a trace from 0 to end
1950
1951     trace_hits_box_a0 = 0;
1952     trace_hits_box_a1 = 1;
1953
1954     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1955         return FALSE;
1956     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1957         return FALSE;
1958     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1959         return FALSE;
1960
1961     return TRUE;
1962 }
1963
1964 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1965 {
1966     return trace_hits_box(start, end, thmi - ma, thma - mi);
1967 }
1968
1969 float SUB_NoImpactCheck()
1970 {
1971         // zero hitcontents = this is not the real impact, but either the
1972         // mirror-impact of something hitting the projectile instead of the
1973         // projectile hitting the something, or a touchareagrid one. Neither of
1974         // these stop the projectile from moving, so...
1975         if(trace_dphitcontents == 0)
1976         {
1977                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1978                 checkclient();
1979         }
1980     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1981         return 1;
1982     if (other == world && self.size != '0 0 0')
1983     {
1984         vector tic;
1985         tic = self.velocity * sys_frametime;
1986         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1987         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1988         if (trace_fraction >= 1)
1989         {
1990             dprint("Odd... did not hit...?\n");
1991         }
1992         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1993         {
1994             dprint("Detected and prevented the sky-grapple bug.\n");
1995             return 1;
1996         }
1997     }
1998
1999     return 0;
2000 }
2001
2002 #define SUB_OwnerCheck() (other && (other == self.owner))
2003
2004 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2005 {
2006         if(SUB_OwnerCheck())
2007                 return TRUE;
2008         if(SUB_NoImpactCheck())
2009         {
2010                 remove(self);
2011                 return TRUE;
2012         }
2013         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2014                 UpdateCSQCProjectileNextFrame(self);
2015         return FALSE;
2016 }
2017 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2018
2019 float MAX_IPBAN_URIS = 16;
2020
2021 float URI_GET_DISCARD   = 0;
2022 float URI_GET_IPBAN     = 1;
2023 float URI_GET_IPBAN_END = 16;
2024
2025 void URI_Get_Callback(float id, float status, string data)
2026 {
2027     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2028     dprint(data);
2029     dprint("\nEnd of data.\n");
2030
2031     if (id == URI_GET_DISCARD)
2032     {
2033         // discard
2034     }
2035     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2036     {
2037         // online ban list
2038         OnlineBanList_URI_Get_Callback(id, status, data);
2039     }
2040     else
2041     {
2042         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2043     }
2044 }
2045
2046 void print_to(entity e, string s)
2047 {
2048     if (e)
2049         sprint(e, strcat(s, "\n"));
2050     else
2051         print(s, "\n");
2052 }
2053
2054 string getrecords(float page) // 50 records per page
2055 {
2056     float rec;
2057     string h;
2058     float r;
2059     float i;
2060     string s;
2061
2062     rec = 0;
2063
2064     s = "";
2065
2066     if (g_ctf)
2067     {
2068         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2069         {
2070             if (MapInfo_Get_ByID(i))
2071             {
2072                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2073                 if (r == 0)
2074                     continue;
2075                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2076                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2077                 ++rec;
2078             }
2079         }
2080     }
2081
2082     if (g_race)
2083     {
2084         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2085         {
2086             if (MapInfo_Get_ByID(i))
2087             {
2088                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));
2089                 if (r == 0)
2090                     continue;
2091                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));
2092                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2093                 ++rec;
2094             }
2095         }
2096     }
2097
2098     if (g_cts)
2099     {
2100         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2101         {
2102             if (MapInfo_Get_ByID(i))
2103             {
2104                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));
2105                 if (r == 0)
2106                     continue;
2107                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));
2108                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2109                 ++rec;
2110             }
2111         }
2112     }
2113
2114     MapInfo_ClearTemps();
2115
2116     if (s == "" && page == 0)
2117         return "No records are available on this server.\n";
2118     else
2119         return s;
2120 }
2121
2122 string getrankings()
2123 {
2124     string n;
2125     float t;
2126     float i;
2127     string s;
2128     string p;
2129     string map;
2130
2131     s = "";
2132
2133     map = GetMapname();
2134
2135     for (i = 1; i <= RANKINGS_CNT; ++i)
2136     {
2137         t = race_GetTime(i);
2138         if (t == 0)
2139             continue;
2140         n = race_GetName(i);
2141         p = race_PlaceName(i);
2142         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2143     }
2144
2145     MapInfo_ClearTemps();
2146
2147     if (s == "")
2148         return strcat("No records are available for the map: ", map, "\n");
2149     else
2150         return strcat("Records for ", map, ":\n", s);
2151 }
2152
2153 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2154 {
2155     float m, i;
2156     vector start, org, delta, end, enddown, mstart;
2157
2158     m = e.dphitcontentsmask;
2159     e.dphitcontentsmask = goodcontents | badcontents;
2160
2161     org = world.mins;
2162     delta = world.maxs - world.mins;
2163
2164     for (i = 0; i < attempts; ++i)
2165     {
2166         start_x = org_x + random() * delta_x;
2167         start_y = org_y + random() * delta_y;
2168         start_z = org_z + random() * delta_z;
2169
2170         // rule 1: start inside world bounds, and outside
2171         // solid, and don't start from somewhere where you can
2172         // fall down to evil
2173         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2174         if (trace_fraction >= 1)
2175             continue;
2176         if (trace_startsolid)
2177             continue;
2178         if (trace_dphitcontents & badcontents)
2179             continue;
2180         if (trace_dphitq3surfaceflags & badsurfaceflags)
2181             continue;
2182
2183         // rule 2: if we are too high, lower the point
2184         if (trace_fraction * delta_z > maxaboveground)
2185             start = trace_endpos + '0 0 1' * maxaboveground;
2186         enddown = trace_endpos;
2187
2188         // rule 3: make sure we aren't outside the map. This only works
2189         // for somewhat well formed maps. A good rule of thumb is that
2190         // the map should have a convex outside hull.
2191         // these can be traceLINES as we already verified the starting box
2192         mstart = start + 0.5 * (e.mins + e.maxs);
2193         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2194         if (trace_fraction >= 1)
2195             continue;
2196         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2197         if (trace_fraction >= 1)
2198             continue;
2199         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2200         if (trace_fraction >= 1)
2201             continue;
2202         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2203         if (trace_fraction >= 1)
2204             continue;
2205         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2206         if (trace_fraction >= 1)
2207             continue;
2208
2209         // find a random vector to "look at"
2210         end_x = org_x + random() * delta_x;
2211         end_y = org_y + random() * delta_y;
2212         end_z = org_z + random() * delta_z;
2213         end = start + normalize(end - start) * vlen(delta);
2214
2215         // rule 4: start TO end must not be too short
2216         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2217         if (trace_startsolid)
2218             continue;
2219         if (trace_fraction < minviewdistance / vlen(delta))
2220             continue;
2221
2222         // rule 5: don't want to look at sky
2223         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2224             continue;
2225
2226         // rule 6: we must not end up in trigger_hurt
2227         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2228         {
2229             dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2230             continue;
2231         }
2232
2233         break;
2234     }
2235
2236     e.dphitcontentsmask = m;
2237
2238     if (i < attempts)
2239     {
2240         setorigin(e, start);
2241         e.angles = vectoangles(end - start);
2242         dprint("Needed ", ftos(i + 1), " attempts\n");
2243         return TRUE;
2244     }
2245     else
2246         return FALSE;
2247 }
2248
2249 float zcurveparticles_effectno;
2250 vector zcurveparticles_start;
2251 float zcurveparticles_spd;
2252
2253 void endzcurveparticles()
2254 {
2255         if(zcurveparticles_effectno)
2256         {
2257                 // terminator
2258                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2259         }
2260         zcurveparticles_effectno = 0;
2261 }
2262
2263 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2264 {
2265         spd = bound(0, floor(spd / 16), 32767);
2266         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2267         {
2268                 endzcurveparticles();
2269                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2270                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2271                 WriteShort(MSG_BROADCAST, effectno);
2272                 WriteCoord(MSG_BROADCAST, start_x);
2273                 WriteCoord(MSG_BROADCAST, start_y);
2274                 WriteCoord(MSG_BROADCAST, start_z);
2275                 zcurveparticles_effectno = effectno;
2276                 zcurveparticles_start = start;
2277         }
2278         else
2279                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2280         WriteCoord(MSG_BROADCAST, end_x);
2281         WriteCoord(MSG_BROADCAST, end_y);
2282         WriteCoord(MSG_BROADCAST, end_z);
2283         WriteCoord(MSG_BROADCAST, end_dz);
2284         zcurveparticles_spd = spd;
2285 }
2286
2287 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2288 {
2289         float end_dz;
2290         vector vecxy, velxy;
2291
2292         vecxy = end - start;
2293         vecxy_z = 0;
2294         velxy = vel;
2295         velxy_z = 0;
2296
2297         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2298         {
2299                 endzcurveparticles();
2300                 trailparticles(world, effectno, start, end);
2301                 return;
2302         }
2303
2304         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2305         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2306 }
2307
2308 string GetGametype(); // g_world.qc
2309 void write_recordmarker(entity pl, float tstart, float dt)
2310 {
2311     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2312
2313     // also write a marker into demo files for demotc-race-record-extractor to find
2314     stuffcmd(pl,
2315              strcat(
2316                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2317                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2318 }
2319
2320 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)
2321 {
2322         switch(self.owner.cvar_cl_gunalign)
2323         {
2324                 case 1: // right
2325                         break;
2326
2327                 case 2: // left
2328                         vecs_y = -vecs_y;
2329                         break;
2330
2331                 default:
2332                 case 3:
2333                         if(allowcenter) // 2: allow center handedness
2334                         {
2335                                 // center
2336                                 vecs_y = 0;
2337                                 vecs_z -= 4;
2338                         }
2339                         else
2340                         {
2341                                 // right
2342                         }
2343                         break;
2344
2345                 case 4:
2346                         if(allowcenter) // 2: allow center handedness
2347                         {
2348                                 // center
2349                                 vecs_y = 0;
2350                                 vecs_z -= 4;
2351                         }
2352                         else
2353                         {
2354                                 // left
2355                                 vecs_y = -vecs_y;
2356                         }
2357                         break;
2358         }
2359         return vecs;
2360 }
2361
2362 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2363 {
2364         string s;
2365         vector v;
2366
2367         if (cvar("g_shootfromeye"))
2368         {
2369                 if (visual)
2370                 {
2371                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2372                 }
2373                 else
2374                 {
2375                         vecs_y = 0;
2376                         vecs_z = 0;
2377                 }
2378         }
2379         else if (cvar("g_shootfromcenter"))
2380         {
2381                 if (visual)
2382                 {
2383                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);
2384                 }
2385                 else
2386                 {
2387                         vecs_y = 0;
2388                         vecs_z -= 4;
2389                 }
2390         }
2391         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")
2392         {
2393                 v = stov(s);
2394                 if (y_is_right)
2395                         v_y = -v_y;
2396                 if (v_x != 0)
2397                         vecs_x = v_x;
2398                 vecs_y = v_y;
2399                 vecs_z = v_z;
2400         }
2401         else if (cvar("g_shootfromclient"))
2402         {
2403                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));
2404         }
2405         return vecs;
2406 }
2407
2408
2409
2410 void attach_sameorigin(entity e, entity to, string tag)
2411 {
2412     vector org, t_forward, t_left, t_up, e_forward, e_up;
2413     vector org0, ang0;
2414     float tagscale;
2415
2416     ang0 = e.angles;
2417     org0 = e.origin;
2418
2419     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2420     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2421     t_forward = v_forward * tagscale;
2422     t_left = v_right * -tagscale;
2423     t_up = v_up * tagscale;
2424
2425     e.origin_x = org * t_forward;
2426     e.origin_y = org * t_left;
2427     e.origin_z = org * t_up;
2428
2429     // current forward and up directions
2430     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2431                 e.angles = AnglesTransform_FromVAngles(e.angles);
2432         else
2433                 e.angles = AnglesTransform_FromAngles(e.angles);
2434     fixedmakevectors(e.angles);
2435
2436     // untransform forward, up!
2437     e_forward_x = v_forward * t_forward;
2438     e_forward_y = v_forward * t_left;
2439     e_forward_z = v_forward * t_up;
2440     e_up_x = v_up * t_forward;
2441     e_up_y = v_up * t_left;
2442     e_up_z = v_up * t_up;
2443
2444     e.angles = fixedvectoangles2(e_forward, e_up);
2445     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2446                 e.angles = AnglesTransform_ToVAngles(e.angles);
2447         else
2448                 e.angles = AnglesTransform_ToAngles(e.angles);
2449
2450     setattachment(e, to, tag);
2451     setorigin(e, e.origin);
2452 }
2453
2454 void detach_sameorigin(entity e)
2455 {
2456     vector org;
2457     org = gettaginfo(e, 0);
2458     e.angles = fixedvectoangles2(v_forward, v_up);
2459     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2460                 e.angles = AnglesTransform_ToVAngles(e.angles);
2461         else
2462                 e.angles = AnglesTransform_ToAngles(e.angles);
2463     setorigin(e, org);
2464     setattachment(e, world, "");
2465     setorigin(e, e.origin);
2466 }
2467
2468 void follow_sameorigin(entity e, entity to)
2469 {
2470     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2471     e.aiment = to; // make the hole follow bmodel
2472     e.punchangle = to.angles; // the original angles of bmodel
2473     e.view_ofs = e.origin - to.origin; // relative origin
2474     e.v_angle = e.angles - to.angles; // relative angles
2475 }
2476
2477 void unfollow_sameorigin(entity e)
2478 {
2479     e.movetype = MOVETYPE_NONE;
2480 }
2481
2482 entity gettaginfo_relative_ent;
2483 vector gettaginfo_relative(entity e, float tag)
2484 {
2485     if (!gettaginfo_relative_ent)
2486     {
2487         gettaginfo_relative_ent = spawn();
2488         gettaginfo_relative_ent.effects = EF_NODRAW;
2489     }
2490     gettaginfo_relative_ent.model = e.model;
2491     gettaginfo_relative_ent.modelindex = e.modelindex;
2492     gettaginfo_relative_ent.frame = e.frame;
2493     return gettaginfo(gettaginfo_relative_ent, tag);
2494 }
2495
2496 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2497 {
2498     float p;
2499     p = pow(2, chan);
2500     if (pl.soundentity.cnt & p)
2501         return;
2502     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2503     pl.soundentity.cnt |= p;
2504 }
2505
2506 void SoundEntity_StopSound(entity pl, float chan)
2507 {
2508     float p;
2509     p = pow(2, chan);
2510     if (pl.soundentity.cnt & p)
2511     {
2512         stopsoundto(MSG_ALL, pl.soundentity, chan);
2513         pl.soundentity.cnt &~= p;
2514     }
2515 }
2516
2517 void SoundEntity_Attach(entity pl)
2518 {
2519     pl.soundentity = spawn();
2520     pl.soundentity.classname = "soundentity";
2521     pl.soundentity.owner = pl;
2522     setattachment(pl.soundentity, pl, "");
2523     setmodel(pl.soundentity, "null");
2524 }
2525
2526 void SoundEntity_Detach(entity pl)
2527 {
2528     float i;
2529     for (i = 0; i <= 7; ++i)
2530         SoundEntity_StopSound(pl, i);
2531 }
2532
2533
2534 float ParseCommandPlayerSlotTarget_firsttoken;
2535 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2536 {
2537     string s;
2538     entity e, head;
2539     float n;
2540
2541     s = string_null;
2542
2543     ParseCommandPlayerSlotTarget_firsttoken = -1;
2544
2545     if (tokens > idx)
2546     {
2547         if (substring(argv(idx), 0, 1) == "#")
2548         {
2549             s = substring(argv(idx), 1, -1);
2550             ++idx;
2551             if (s == "")
2552                 if (tokens > idx)
2553                 {
2554                     s = argv(idx);
2555                     ++idx;
2556                 }
2557                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2558             if (s == ftos(stof(s)))
2559             {
2560                 e = edict_num(stof(s));
2561                 if (e.flags & FL_CLIENT)
2562                     return e;
2563             }
2564         }
2565         else
2566         {
2567             // it must be a nick name
2568             s = argv(idx);
2569             ++idx;
2570                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2571
2572             n = 0;
2573             FOR_EACH_CLIENT(head)
2574             if (head.netname == s)
2575             {
2576                 e = head;
2577                 ++n;
2578             }
2579             if (n == 1)
2580                 return e;
2581
2582             s = strdecolorize(s);
2583             n = 0;
2584             FOR_EACH_CLIENT(head)
2585             if (strdecolorize(head.netname) == s)
2586             {
2587                 e = head;
2588                 ++n;
2589             }
2590             if (n == 1)
2591                 return e;
2592         }
2593     }
2594
2595     return world;
2596 }
2597
2598 .float scale2;
2599
2600 float modeleffect_SendEntity(entity to, float sf)
2601 {
2602         float f;
2603         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2604
2605         f = 0;
2606         if(self.velocity != '0 0 0')
2607                 f |= 1;
2608         if(self.angles != '0 0 0')
2609                 f |= 2;
2610         if(self.avelocity != '0 0 0')
2611                 f |= 4;
2612
2613         WriteByte(MSG_ENTITY, f);
2614         WriteShort(MSG_ENTITY, self.modelindex);
2615         WriteByte(MSG_ENTITY, self.skin);
2616         WriteByte(MSG_ENTITY, self.frame);
2617         WriteCoord(MSG_ENTITY, self.origin_x);
2618         WriteCoord(MSG_ENTITY, self.origin_y);
2619         WriteCoord(MSG_ENTITY, self.origin_z);
2620         if(f & 1)
2621         {
2622                 WriteCoord(MSG_ENTITY, self.velocity_x);
2623                 WriteCoord(MSG_ENTITY, self.velocity_y);
2624                 WriteCoord(MSG_ENTITY, self.velocity_z);
2625         }
2626         if(f & 2)
2627         {
2628                 WriteCoord(MSG_ENTITY, self.angles_x);
2629                 WriteCoord(MSG_ENTITY, self.angles_y);
2630                 WriteCoord(MSG_ENTITY, self.angles_z);
2631         }
2632         if(f & 4)
2633         {
2634                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2635                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2636                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2637         }
2638         WriteShort(MSG_ENTITY, self.scale * 256.0);
2639         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2640         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2641         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2642         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2643
2644         return TRUE;
2645 }
2646
2647 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2648 {
2649         entity e;
2650         float sz;
2651         e = spawn();
2652         e.classname = "modeleffect";
2653         setmodel(e, m);
2654         e.frame = f;
2655         setorigin(e, o);
2656         e.velocity = v;
2657         e.angles = ang;
2658         e.avelocity = angv;
2659         e.alpha = a;
2660         e.teleport_time = t1;
2661         e.fade_time = t2;
2662         e.skin = s;
2663         if(s0 >= 0)
2664                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2665         else
2666                 e.scale = -s0;
2667         if(s2 >= 0)
2668                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2669         else
2670                 e.scale2 = -s2;
2671         sz = max(e.scale, e.scale2);
2672         setsize(e, e.mins * sz, e.maxs * sz);
2673         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2674 }
2675
2676 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2677 {
2678         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2679 }
2680
2681 float randombit(float bits)
2682 {
2683         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2684                 return bits;
2685
2686         float n, f, b, r;
2687
2688         r = random();
2689         b = 0;
2690         n = 0;
2691
2692         for(f = 1; f <= bits; f *= 2)
2693         {
2694                 if(bits & f)
2695                 {
2696                         ++n;
2697                         r *= n;
2698                         if(r <= 1)
2699                                 b = f;
2700                         else
2701                                 r = (r - 1) / (n - 1);
2702                 }
2703         }
2704
2705         return b;
2706 }
2707
2708 float randombits(float bits, float k, float error_return)
2709 {
2710         float r;
2711         r = 0;
2712         while(k > 0 && bits != r)
2713         {
2714                 r += randombit(bits - r);
2715                 --k;
2716         }
2717         if(error_return)
2718                 if(k > 0)
2719                         return -1; // all
2720         return r;
2721 }
2722
2723 void randombit_test(float bits, float iter)
2724 {
2725         while(iter > 0)
2726         {
2727                 print(ftos(randombit(bits)), "\n");
2728                 --iter;
2729         }
2730 }
2731
2732 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2733 {
2734         if(halflifedist > 0)
2735                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2736         else if(halflifedist < 0)
2737                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2738         else
2739                 return 1;
2740 }
2741
2742
2743
2744
2745 #ifdef RELEASE
2746 #define cvar_string_normal cvar_string_builtin
2747 #define cvar_normal cvar_builtin
2748 #else
2749 string cvar_string_normal(string n)
2750 {
2751         if not(cvar_type(n) & 1)
2752                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2753         return cvar_string_builtin(n);
2754 }
2755
2756 float cvar_normal(string n)
2757 {
2758         return stof(cvar_string_normal(n));
2759 }
2760 #endif
2761 #define cvar_set_normal cvar_set_builtin
2762
2763 void defer_think()
2764 {
2765     entity oself;
2766
2767     oself           = self;
2768     self            = self.owner;
2769     oself.think     = SUB_Remove;
2770     oself.nextthink = time;
2771
2772     oself.use();
2773 }
2774
2775 /*
2776     Execute func() after time + fdelay.
2777     self when func is executed = self when defer is called
2778 */
2779 void defer(float fdelay, void() func)
2780 {
2781     entity e;
2782
2783     e           = spawn();
2784     e.owner     = self;
2785     e.use       = func;
2786     e.think     = defer_think;
2787     e.nextthink = time + fdelay;
2788 }