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1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35
36 string admin_name(void)
37 {
38         if(autocvar_sv_adminnick != "")
39                 return autocvar_sv_adminnick;
40         else
41                 return "SERVER ADMIN";
42 }
43
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
47 {
48     if (DistributeEvenly_amount)
49     {
50         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
52     }
53     if (totalweight == 0)
54         DistributeEvenly_amount = 0;
55     else
56         DistributeEvenly_amount = amount;
57     DistributeEvenly_totalweight = totalweight;
58 }
59 float DistributeEvenly_Get(float weight)
60 {
61     float f;
62     if (weight <= 0)
63         return 0;
64     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65     DistributeEvenly_totalweight -= weight;
66     DistributeEvenly_amount -= f;
67     return f;
68 }
69 float DistributeEvenly_GetRandomized(float weight)
70 {
71     float f;
72     if (weight <= 0)
73         return 0;
74     f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75     DistributeEvenly_totalweight -= weight;
76     DistributeEvenly_amount -= f;
77     return f;
78 }
79
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
81
82 string STR_PLAYER = "player";
83 string STR_SPECTATOR = "spectator";
84 string STR_OBSERVER = "observer";
85
86 #define IS_PLAYER(v)                    (v.classname == STR_PLAYER)
87 #define IS_SPEC(v)                              (v.classname == STR_SPECTATOR)
88 #define IS_OBSERVER(v)                  (v.classname == STR_OBSERVER)
89 #define IS_CLIENT(v)                    (v.flags & FL_CLIENT)
90 #define IS_BOT_CLIENT(v)                (clienttype(v) == CLIENTTYPE_BOT)
91 #define IS_REAL_CLIENT(v)               (clienttype(v) == CLIENTTYPE_REAL)
92 #define IS_NOT_A_CLIENT(v)              (clienttype(v) == CLIENTTYPE_NOTACLIENT)
93
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
97
98 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
99 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
100 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
101
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
103
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
106
107 float logfile_open;
108 float logfile;
109
110 void GameLogEcho(string s)
111 {
112     string fn;
113     float matches;
114
115     if (autocvar_sv_eventlog_files)
116     {
117         if (!logfile_open)
118         {
119             logfile_open = TRUE;
120             matches = autocvar_sv_eventlog_files_counter + 1;
121             cvar_set("sv_eventlog_files_counter", ftos(matches));
122             fn = ftos(matches);
123             if (strlen(fn) < 8)
124                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
125             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
126             logfile = fopen(fn, FILE_APPEND);
127             fputs(logfile, ":logversion:3\n");
128         }
129         if (logfile >= 0)
130         {
131             if (autocvar_sv_eventlog_files_timestamps)
132                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
133             else
134                 fputs(logfile, strcat(s, "\n"));
135         }
136     }
137     if (autocvar_sv_eventlog_console)
138     {
139         print(s, "\n");
140     }
141 }
142
143 void GameLogInit()
144 {
145     logfile_open = 0;
146     // will be opened later
147 }
148
149 void GameLogClose()
150 {
151     if (logfile_open && logfile >= 0)
152     {
153         fclose(logfile);
154         logfile = -1;
155     }
156 }
157
158 float spawnpoint_nag;
159 void relocate_spawnpoint()
160 {
161     // nudge off the floor
162     setorigin(self, self.origin + '0 0 1');
163
164     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
165     if (trace_startsolid)
166     {
167         vector o;
168         o = self.origin;
169         self.mins = PL_MIN;
170         self.maxs = PL_MAX;
171         if (!move_out_of_solid(self))
172             objerror("could not get out of solid at all!");
173         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
174         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
175         print(" ", ftos(self.origin_y - o_y));
176         print(" ", ftos(self.origin_z - o_z), "'\n");
177         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
178         {
179             if (!spawnpoint_nag)
180                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
181             spawnpoint_nag = 1;
182         }
183         else
184         {
185             setorigin(self, o);
186             self.mins = self.maxs = '0 0 0';
187             objerror("player spawn point in solid, mapper sucks!\n");
188             return;
189         }
190     }
191
192     self.use = spawnpoint_use;
193     self.team_saved = self.team;
194     if (!self.cnt)
195         self.cnt = 1;
196
197     if (have_team_spawns != 0)
198         if (self.team)
199             have_team_spawns = 1;
200     have_team_spawns_forteam[self.team] = 1;
201
202     if (autocvar_r_showbboxes)
203     {
204         // show where spawnpoints point at too
205         makevectors(self.angles);
206         entity e;
207         e = spawn();
208         e.classname = "info_player_foo";
209         setorigin(e, self.origin + v_forward * 24);
210         setsize(e, '-8 -8 -8', '8 8 8');
211         e.solid = SOLID_TRIGGER;
212     }
213 }
214
215 #define strstr strstrofs
216 /*
217 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
218 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
219 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
220 // BE CONSTANT OR strzoneD!
221 float strstr(string haystack, string needle, float offset)
222 {
223         float len, endpos;
224         string found;
225         len = strlen(needle);
226         endpos = strlen(haystack) - len;
227         while(offset <= endpos)
228         {
229                 found = substring(haystack, offset, len);
230                 if(found == needle)
231                         return offset;
232                 offset = offset + 1;
233         }
234         return -1;
235 }
236 */
237
238 float NUM_NEAREST_ENTITIES = 4;
239 entity nearest_entity[NUM_NEAREST_ENTITIES];
240 float nearest_length[NUM_NEAREST_ENTITIES];
241 entity findnearest(vector point, .string field, string value, vector axismod)
242 {
243     entity localhead;
244     float i;
245     float j;
246     float len;
247     vector dist;
248
249     float num_nearest;
250     num_nearest = 0;
251
252     localhead = find(world, field, value);
253     while (localhead)
254     {
255         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
256             dist = localhead.oldorigin;
257         else
258             dist = localhead.origin;
259         dist = dist - point;
260         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
261         len = vlen(dist);
262
263         for (i = 0; i < num_nearest; ++i)
264         {
265             if (len < nearest_length[i])
266                 break;
267         }
268
269         // now i tells us where to insert at
270         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
271         if (i < NUM_NEAREST_ENTITIES)
272         {
273             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
274             {
275                 nearest_length[j + 1] = nearest_length[j];
276                 nearest_entity[j + 1] = nearest_entity[j];
277             }
278             nearest_length[i] = len;
279             nearest_entity[i] = localhead;
280             if (num_nearest < NUM_NEAREST_ENTITIES)
281                 num_nearest = num_nearest + 1;
282         }
283
284         localhead = find(localhead, field, value);
285     }
286
287     // now use the first one from our list that we can see
288     for (i = 0; i < num_nearest; ++i)
289     {
290         traceline(point, nearest_entity[i].origin, TRUE, world);
291         if (trace_fraction == 1)
292         {
293             if (i != 0)
294             {
295                 dprint("Nearest point (");
296                 dprint(nearest_entity[0].netname);
297                 dprint(") is not visible, using a visible one.\n");
298             }
299             return nearest_entity[i];
300         }
301     }
302
303     if (num_nearest == 0)
304         return world;
305
306     dprint("Not seeing any location point, using nearest as fallback.\n");
307     /* DEBUGGING CODE:
308     dprint("Candidates were: ");
309     for(j = 0; j < num_nearest; ++j)
310     {
311         if(j != 0)
312                 dprint(", ");
313         dprint(nearest_entity[j].netname);
314     }
315     dprint("\n");
316     */
317
318     return nearest_entity[0];
319 }
320
321 void spawnfunc_target_location()
322 {
323     self.classname = "target_location";
324     // location name in netname
325     // eventually support: count, teamgame selectors, line of sight?
326 }
327
328 void spawnfunc_info_location()
329 {
330     self.classname = "target_location";
331     self.message = self.netname;
332 }
333
334 string NearestLocation(vector p)
335 {
336     entity loc;
337     string ret;
338     ret = "somewhere";
339     loc = findnearest(p, classname, "target_location", '1 1 1');
340     if (loc)
341     {
342         ret = loc.message;
343     }
344     else
345     {
346         loc = findnearest(p, target, "###item###", '1 1 4');
347         if (loc)
348             ret = loc.netname;
349     }
350     return ret;
351 }
352
353 string formatmessage(string msg)
354 {
355         float p, p1, p2;
356         float n;
357         vector cursor;
358         entity cursor_ent;
359         string escape;
360         string replacement;
361         p = 0;
362         n = 7;
363
364         WarpZone_crosshair_trace(self);
365         cursor = trace_endpos;
366         cursor_ent = trace_ent;
367
368         while (1) {
369                 if (n < 1)
370                         break; // too many replacements
371
372                 n = n - 1;
373                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
374                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
375
376                 if (p1 < 0)
377                         p1 = p2;
378
379                 if (p2 < 0)
380                         p2 = p1;
381
382                 p = min(p1, p2);
383
384                 if (p < 0)
385                         break;
386
387                 replacement = substring(msg, p, 2);
388                 escape = substring(msg, p + 1, 1);
389
390                 if (escape == "%")
391                         replacement = "%";
392                 else if (escape == "\\")
393                         replacement = "\\";
394                 else if (escape == "n")
395                         replacement = "\n";
396                 else if (escape == "a")
397                         replacement = ftos(floor(self.armorvalue));
398                 else if (escape == "h")
399                         replacement = ftos(floor(self.health));
400                 else if (escape == "l")
401                         replacement = NearestLocation(self.origin);
402                 else if (escape == "y")
403                         replacement = NearestLocation(cursor);
404                 else if (escape == "d")
405                         replacement = NearestLocation(self.death_origin);
406                 else if (escape == "w") {
407                         float wep;
408                         wep = self.weapon;
409                         if (!wep)
410                                 wep = self.switchweapon;
411                         if (!wep)
412                                 wep = self.cnt;
413                         replacement = W_Name(wep);
414                 } else if (escape == "W") {
415                         if (self.items & IT_SHELLS) replacement = "shells";
416                         else if (self.items & IT_NAILS) replacement = "bullets";
417                         else if (self.items & IT_ROCKETS) replacement = "rockets";
418                         else if (self.items & IT_CELLS) replacement = "cells";
419                         else replacement = "batteries"; // ;)
420                 } else if (escape == "x") {
421                         replacement = cursor_ent.netname;
422                         if (replacement == "" || !cursor_ent)
423                                 replacement = "nothing";
424                 } else if (escape == "s")
425                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
426                 else if (escape == "S")
427                         replacement = ftos(vlen(self.velocity));
428
429                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
430                 p = p + strlen(replacement);
431         }
432         return msg;
433 }
434
435 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
436         return (value == 0) ? FALSE : TRUE;
437 }
438
439 /*
440 =============
441 GetCvars
442 =============
443 Called with:
444   0:  sends the request
445   >0: receives a cvar from name=argv(f) value=argv(f+1)
446 */
447 void GetCvars_handleString(string thisname, float f, .string field, string name)
448 {
449         if (f < 0)
450         {
451                 if (self.field)
452                         strunzone(self.field);
453                 self.field = string_null;
454         }
455         else if (f > 0)
456         {
457                 if (thisname == name)
458                 {
459                         if (self.field)
460                                 strunzone(self.field);
461                         self.field = strzone(argv(f + 1));
462                 }
463         }
464         else
465                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
466 }
467 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
468 {
469         GetCvars_handleString(thisname, f, field, name);
470         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
471                 if (thisname == name)
472                 {
473                         string s;
474                         s = func(strcat1(self.field));
475                         if (s != self.field)
476                         {
477                                 strunzone(self.field);
478                                 self.field = strzone(s);
479                         }
480                 }
481 }
482 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
483 {
484         if (f < 0)
485         {
486         }
487         else if (f > 0)
488         {
489                 if (thisname == name)
490                         self.field = stof(argv(f + 1));
491         }
492         else
493                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
494 }
495 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
496 {
497         if (f < 0)
498         {
499         }
500         else if (f > 0)
501         {
502                 if (thisname == name)
503                 {
504                         if(!self.field)
505                         {
506                                 self.field = stof(argv(f + 1));
507                                 if(!self.field)
508                                         self.field = -1;
509                         }
510                 }
511         }
512         else
513         {
514                 if(!self.field)
515                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
516         }
517 }
518 float w_getbestweapon(entity e);
519 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
520 {
521         string o;
522         o = W_FixWeaponOrder_ForceComplete(wo);
523         if(self.weaponorder_byimpulse)
524         {
525                 strunzone(self.weaponorder_byimpulse);
526                 self.weaponorder_byimpulse = string_null;
527         }
528         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
529         return o;
530 }
531 void GetCvars(float f)
532 {
533         string s = string_null;
534
535         if (f > 0)
536                 s = strcat1(argv(f));
537
538         get_cvars_f = f;
539         get_cvars_s = s;
540
541         MUTATOR_CALLHOOK(GetCvars);
542
543         Notification_GetCvars();
544
545         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
546         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
547         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
548         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
549         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
550         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
551         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
552         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
553         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
554         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
555         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
556         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
557         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
558         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
559         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
560         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
561         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
562         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
563         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
564         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
565         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
566         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
567         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
568
569         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
570         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
571
572         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
573         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
574         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
575         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
576         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
577
578         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
579         if (f > 0)
580         {
581                 if (s == "cl_weaponpriority")
582                         self.switchweapon = w_getbestweapon(self);
583                 if (s == "cl_allow_uidtracking")
584                         PlayerStats_AddPlayer(self);
585         }
586 }
587
588 // decolorizes and team colors the player name when needed
589 string playername(entity p)
590 {
591     string t;
592     if (teamplay && !intermission_running && IS_PLAYER(p))
593     {
594         t = Team_ColorCode(p.team);
595         return strcat(t, strdecolorize(p.netname));
596     }
597     else
598         return p.netname;
599 }
600
601 vector randompos(vector m1, vector m2)
602 {
603     vector v;
604     m2 = m2 - m1;
605     v_x = m2_x * random() + m1_x;
606     v_y = m2_y * random() + m1_y;
607     v_z = m2_z * random() + m1_z;
608     return  v;
609 }
610
611 //#NO AUTOCVARS START
612
613 float g_pickup_shells;
614 float g_pickup_shells_max;
615 float g_pickup_nails;
616 float g_pickup_nails_max;
617 float g_pickup_rockets;
618 float g_pickup_rockets_max;
619 float g_pickup_cells;
620 float g_pickup_cells_max;
621 float g_pickup_fuel;
622 float g_pickup_fuel_jetpack;
623 float g_pickup_fuel_max;
624 float g_pickup_armorsmall;
625 float g_pickup_armorsmall_max;
626 float g_pickup_armorsmall_anyway;
627 float g_pickup_armormedium;
628 float g_pickup_armormedium_max;
629 float g_pickup_armormedium_anyway;
630 float g_pickup_armorbig;
631 float g_pickup_armorbig_max;
632 float g_pickup_armorbig_anyway;
633 float g_pickup_armorlarge;
634 float g_pickup_armorlarge_max;
635 float g_pickup_armorlarge_anyway;
636 float g_pickup_healthsmall;
637 float g_pickup_healthsmall_max;
638 float g_pickup_healthsmall_anyway;
639 float g_pickup_healthmedium;
640 float g_pickup_healthmedium_max;
641 float g_pickup_healthmedium_anyway;
642 float g_pickup_healthlarge;
643 float g_pickup_healthlarge_max;
644 float g_pickup_healthlarge_anyway;
645 float g_pickup_healthmega;
646 float g_pickup_healthmega_max;
647 float g_pickup_healthmega_anyway;
648 float g_pickup_ammo_anyway;
649 float g_pickup_weapons_anyway;
650 float g_weaponarena;
651 WEPSET_DECLARE_A(g_weaponarena_weapons);
652 float g_weaponarena_random;
653 float g_weaponarena_random_with_laser;
654 string g_weaponarena_list;
655 float g_weaponspeedfactor;
656 float g_weaponratefactor;
657 float g_weapondamagefactor;
658 float g_weaponforcefactor;
659 float g_weaponspreadfactor;
660
661 WEPSET_DECLARE_A(start_weapons);
662 WEPSET_DECLARE_A(start_weapons_default);
663 WEPSET_DECLARE_A(start_weapons_defaultmask);
664 float start_items;
665 float start_ammo_shells;
666 float start_ammo_nails;
667 float start_ammo_rockets;
668 float start_ammo_cells;
669 float start_ammo_fuel;
670 float start_health;
671 float start_armorvalue;
672 WEPSET_DECLARE_A(warmup_start_weapons);
673 WEPSET_DECLARE_A(warmup_start_weapons_default);
674 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
675 float warmup_start_ammo_shells;
676 float warmup_start_ammo_nails;
677 float warmup_start_ammo_rockets;
678 float warmup_start_ammo_cells;
679 float warmup_start_ammo_fuel;
680 float warmup_start_health;
681 float warmup_start_armorvalue;
682 float g_weapon_stay;
683
684 entity get_weaponinfo(float w);
685
686 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
687 {
688         var float i = weaponinfo.weapon;
689         var float d = 0;
690
691         if (!i)
692                 return 0;
693
694         if (g_lms || g_ca || allguns)
695         {
696                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
697                         d = TRUE;
698                 else
699                         d = FALSE;
700         }
701         else if (g_cts)
702                 d = (i == WEP_SHOTGUN);
703         else if (g_nexball)
704                 d = 0; // weapon is set a few lines later
705         else
706                 d = (i == WEP_LASER || i == WEP_SHOTGUN);
707                 
708         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
709                 d |= (i == WEP_HOOK);
710         if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
711                 d = 0;
712
713         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
714         
715         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
716         
717         // bit order in t:
718         // 1: want or not
719         // 2: is default?
720         // 4: is set by default?
721         if(t < 0)
722                 t = 4 | (3 * d);
723         else
724                 t |= (2 * d);
725
726         return t;
727 }
728
729 void readplayerstartcvars()
730 {
731         entity e;
732         float i, j, t;
733         string s;
734
735         // initialize starting values for players
736         WEPSET_CLEAR_A(start_weapons);
737         WEPSET_CLEAR_A(start_weapons_default);
738         WEPSET_CLEAR_A(start_weapons_defaultmask);
739         start_items = 0;
740         start_ammo_shells = 0;
741         start_ammo_nails = 0;
742         start_ammo_rockets = 0;
743         start_ammo_cells = 0;
744         start_health = cvar("g_balance_health_start");
745         start_armorvalue = cvar("g_balance_armor_start");
746
747         g_weaponarena = 0;
748         WEPSET_CLEAR_A(g_weaponarena_weapons);
749
750         s = cvar_string("g_weaponarena");
751         if (s == "0" || s == "")
752         {
753                 if(g_ca)
754                         s = "most";
755         }
756
757         if (s == "0" || s == "")
758         {
759                 // no arena
760         }
761         else if (s == "off")
762         {
763                 // forcibly turn off weaponarena
764         }
765         else if (s == "all")
766         {
767                 g_weaponarena = 1;
768                 g_weaponarena_list = "All Weapons";
769                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
770                 {
771                         e = get_weaponinfo(j);
772                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
773                                 WEPSET_OR_AW(g_weaponarena_weapons, j);
774                 }
775         }
776         else if (s == "most")
777         {
778                 g_weaponarena = 1;
779                 g_weaponarena_list = "Most Weapons";
780                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
781                 {
782                         e = get_weaponinfo(j);
783                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
784                                 if (e.spawnflags & WEP_FLAG_NORMAL)
785                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
786                 }
787         }
788         else if (s == "none")
789         {
790                 g_weaponarena = 1;
791                 g_weaponarena_list = "No Weapons";
792         }
793         else
794         {
795                 g_weaponarena = 1;
796                 t = tokenize_console(s);
797                 g_weaponarena_list = "";
798                 for (i = 0; i < t; ++i)
799                 {
800                         s = argv(i);
801                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
802                         {
803                                 e = get_weaponinfo(j);
804                                 if (e.netname == s)
805                                 {
806                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
807                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
808                                         break;
809                                 }
810                         }
811                         if (j > WEP_LAST)
812                         {
813                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
814                         }
815                 }
816                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
817         }
818
819         if(g_weaponarena)
820                 g_weaponarena_random = cvar("g_weaponarena_random");
821         else
822                 g_weaponarena_random = 0;
823         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
824
825         if (g_weaponarena)
826         {
827                 g_pinata = 0; // incompatible
828                 g_weapon_stay = 0; // incompatible
829                 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
830                 start_items |= IT_UNLIMITED_AMMO;
831         }
832         else
833         {
834                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
835                 {
836                         e = get_weaponinfo(i);
837                         float w = want_weapon("g_start_weapon_", e, FALSE);
838                         if(w & 1)
839                                 WEPSET_OR_AW(start_weapons, i);
840                         if(w & 2)
841                                 WEPSET_OR_AW(start_weapons_default, i);
842                         if(w & 4)
843                                 WEPSET_OR_AW(start_weapons_defaultmask, i);
844                 }
845         }
846
847         if(!cvar("g_use_ammunition"))
848                 start_items |= IT_UNLIMITED_AMMO;
849
850         if(cvar("g_nexball"))
851                 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
852
853         if(start_items & IT_UNLIMITED_WEAPON_AMMO)
854         {
855                 start_ammo_rockets = 999;
856                 start_ammo_shells = 999;
857                 start_ammo_cells = 999;
858                 start_ammo_nails = 999;
859                 start_ammo_fuel = 999;
860         }
861         else
862         {
863                 start_ammo_shells = cvar("g_start_ammo_shells");
864                 start_ammo_nails = cvar("g_start_ammo_nails");
865                 start_ammo_rockets = cvar("g_start_ammo_rockets");
866                 start_ammo_cells = cvar("g_start_ammo_cells");
867                 start_ammo_fuel = cvar("g_start_ammo_fuel");
868         }
869
870         if (inWarmupStage)
871         {
872                 warmup_start_ammo_shells = start_ammo_shells;
873                 warmup_start_ammo_nails = start_ammo_nails;
874                 warmup_start_ammo_rockets = start_ammo_rockets;
875                 warmup_start_ammo_cells = start_ammo_cells;
876                 warmup_start_ammo_fuel = start_ammo_fuel;
877                 warmup_start_health = start_health;
878                 warmup_start_armorvalue = start_armorvalue;
879                 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
880                 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
881                 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
882
883                 if (!g_weaponarena && !g_ca)
884                 {
885                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
886                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
887                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
888                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
889                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
890                         warmup_start_health = cvar("g_warmup_start_health");
891                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
892                         WEPSET_CLEAR_A(warmup_start_weapons);
893                         WEPSET_CLEAR_A(warmup_start_weapons_default);
894                         WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
895                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
896                         {
897                                 e = get_weaponinfo(i);
898                                 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
899                                 if(w & 1)
900                                         WEPSET_OR_AW(warmup_start_weapons, i);
901                                 if(w & 2)
902                                         WEPSET_OR_AW(warmup_start_weapons_default, i);
903                                 if(w & 4)
904                                         WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
905                         }
906                 }
907         }
908
909         if (g_jetpack)
910                 start_items |= IT_JETPACK;
911
912         MUTATOR_CALLHOOK(SetStartItems);
913
914         if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
915         {
916                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
917                 start_items |= IT_FUEL_REGEN;
918                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
919                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
920         }
921
922         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
923         {
924                 e = get_weaponinfo(i);
925                 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
926                         weapon_action(i, WR_PRECACHE);
927         }
928
929         start_ammo_shells = max(0, start_ammo_shells);
930         start_ammo_nails = max(0, start_ammo_nails);
931         start_ammo_cells = max(0, start_ammo_cells);
932         start_ammo_rockets = max(0, start_ammo_rockets);
933         start_ammo_fuel = max(0, start_ammo_fuel);
934
935         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
936         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
937         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
938         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
939         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
940 }
941
942 float g_bugrigs;
943 float g_bugrigs_planar_movement;
944 float g_bugrigs_planar_movement_car_jumping;
945 float g_bugrigs_reverse_spinning;
946 float g_bugrigs_reverse_speeding;
947 float g_bugrigs_reverse_stopping;
948 float g_bugrigs_air_steering;
949 float g_bugrigs_angle_smoothing;
950 float g_bugrigs_friction_floor;
951 float g_bugrigs_friction_brake;
952 float g_bugrigs_friction_air;
953 float g_bugrigs_accel;
954 float g_bugrigs_speed_ref;
955 float g_bugrigs_speed_pow;
956 float g_bugrigs_steer;
957
958 float sv_autotaunt;
959 float sv_taunt;
960
961 string GetGametype(); // g_world.qc
962 void readlevelcvars(void)
963 {
964         // load mutators
965         #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \
966                 { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } }
967                 
968         CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1);
969         CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, 1);
970         CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1);
971         CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1);
972         CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1);
973         CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib"));
974         CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib"));
975         CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib"));
976         CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib"));
977         CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib"));
978         CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1);
979         CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1);
980         
981         #undef CHECK_MUTATOR_ADD
982         
983         if(cvar("sv_allow_fullbright"))
984                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
985
986     g_bugrigs = cvar("g_bugrigs");
987     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
988     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
989     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
990     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
991     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
992     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
993     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
994     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
995     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
996     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
997     g_bugrigs_accel = cvar("g_bugrigs_accel");
998     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
999     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1000     g_bugrigs_steer = cvar("g_bugrigs_steer");
1001         
1002         g_minstagib = cvar("g_minstagib");
1003
1004         sv_clones = cvar("sv_clones");
1005         sv_foginterval = cvar("sv_foginterval");
1006         g_cloaked = cvar("g_cloaked");
1007     if(g_cts)
1008         g_cloaked = 1; // always enable cloak in CTS
1009         g_jump_grunt = cvar("g_jump_grunt");
1010         g_footsteps = cvar("g_footsteps");
1011         g_grappling_hook = cvar("g_grappling_hook");
1012         g_jetpack = cvar("g_jetpack");
1013         g_midair = cvar("g_midair");
1014         g_norecoil = cvar("g_norecoil");
1015         g_bloodloss = cvar("g_bloodloss");
1016         sv_maxidle = cvar("sv_maxidle");
1017         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1018         sv_autotaunt = cvar("sv_autotaunt");
1019         sv_taunt = cvar("sv_taunt");
1020
1021         inWarmupStage = cvar("g_warmup");
1022         g_warmup_limit = cvar("g_warmup_limit");
1023         g_warmup_allguns = cvar("g_warmup_allguns");
1024         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1025
1026         if ((g_race && g_race_qualifying == 2) || g_arena || g_minstagib || g_assault || cvar("g_campaign"))
1027                 inWarmupStage = 0; // these modes cannot work together, sorry
1028
1029         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1030         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1031         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1032         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1033         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1034         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1035         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1036         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1037         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1038         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1039         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1040         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1041         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1042         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1043
1044         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1045         g_weaponratefactor = cvar("g_weaponratefactor");
1046         g_weapondamagefactor = cvar("g_weapondamagefactor");
1047         g_weaponforcefactor = cvar("g_weaponforcefactor");
1048         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1049
1050         g_pickup_shells = cvar("g_pickup_shells");
1051         g_pickup_shells_max = cvar("g_pickup_shells_max");
1052         g_pickup_nails = cvar("g_pickup_nails");
1053         g_pickup_nails_max = cvar("g_pickup_nails_max");
1054         g_pickup_rockets = cvar("g_pickup_rockets");
1055         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1056         g_pickup_cells = cvar("g_pickup_cells");
1057         g_pickup_cells_max = cvar("g_pickup_cells_max");
1058         g_pickup_fuel = cvar("g_pickup_fuel");
1059         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1060         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1061         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1062         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1063         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1064         g_pickup_armormedium = cvar("g_pickup_armormedium");
1065         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1066         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1067         g_pickup_armorbig = cvar("g_pickup_armorbig");
1068         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1069         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1070         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1071         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1072         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1073         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1074         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1075         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1076         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1077         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1078         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1079         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1080         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1081         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1082         g_pickup_healthmega = cvar("g_pickup_healthmega");
1083         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1084         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1085
1086         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1087         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1088
1089         g_pinata = cvar("g_pinata");
1090
1091     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1092     if(!g_weapon_stay)
1093         g_weapon_stay = cvar("g_weapon_stay");
1094
1095         if not(inWarmupStage)
1096                 game_starttime = time + cvar("g_start_delay");
1097
1098         readplayerstartcvars();
1099 }
1100
1101 //#NO AUTOCVARS END
1102
1103 // Sound functions
1104 string precache_sound (string s) = #19;
1105 float precache_sound_index (string s) = #19;
1106
1107 #define SND_VOLUME      1
1108 #define SND_ATTENUATION 2
1109 #define SND_LARGEENTITY 8
1110 #define SND_LARGESOUND  16
1111
1112 float sound_allowed(float dest, entity e)
1113 {
1114     // sounds from world may always pass
1115     for (;;)
1116     {
1117         if (e.classname == "body")
1118             e = e.enemy;
1119         else if (e.realowner && e.realowner != e)
1120             e = e.realowner;
1121         else if (e.owner && e.owner != e)
1122             e = e.owner;
1123         else
1124             break;
1125     }
1126     // sounds to self may always pass
1127     if (dest == MSG_ONE)
1128         if (e == msg_entity)
1129             return TRUE;
1130     // sounds by players can be removed
1131     if (autocvar_bot_sound_monopoly)
1132         if (IS_REAL_CLIENT(e))
1133             return FALSE;
1134     // anything else may pass
1135     return TRUE;
1136 }
1137
1138 #ifdef COMPAT_XON010_CHANNELS
1139 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1140 void sound(entity e, float chan, string samp, float vol, float atten)
1141 {
1142     if (!sound_allowed(MSG_BROADCAST, e))
1143         return;
1144     builtin_sound(e, chan, samp, vol, atten);
1145 }
1146 #else
1147 #undef sound
1148 void sound(entity e, float chan, string samp, float vol, float atten)
1149 {
1150     if (!sound_allowed(MSG_BROADCAST, e))
1151         return;
1152     sound7(e, chan, samp, vol, atten, 0, 0);
1153 }
1154 #endif
1155
1156 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1157 {
1158     float entno, idx;
1159
1160     if (!sound_allowed(dest, e))
1161         return;
1162
1163     entno = num_for_edict(e);
1164     idx = precache_sound_index(samp);
1165
1166     float sflags;
1167     sflags = 0;
1168
1169     atten = floor(atten * 64);
1170     vol = floor(vol * 255);
1171
1172     if (vol != 255)
1173         sflags |= SND_VOLUME;
1174     if (atten != 64)
1175         sflags |= SND_ATTENUATION;
1176     if (entno >= 8192 || chan < 0 || chan > 7)
1177         sflags |= SND_LARGEENTITY;
1178     if (idx >= 256)
1179         sflags |= SND_LARGESOUND;
1180
1181     WriteByte(dest, SVC_SOUND);
1182     WriteByte(dest, sflags);
1183     if (sflags & SND_VOLUME)
1184         WriteByte(dest, vol);
1185     if (sflags & SND_ATTENUATION)
1186         WriteByte(dest, atten);
1187     if (sflags & SND_LARGEENTITY)
1188     {
1189         WriteShort(dest, entno);
1190         WriteByte(dest, chan);
1191     }
1192     else
1193     {
1194         WriteShort(dest, entno * 8 + chan);
1195     }
1196     if (sflags & SND_LARGESOUND)
1197         WriteShort(dest, idx);
1198     else
1199         WriteByte(dest, idx);
1200
1201     WriteCoord(dest, o_x);
1202     WriteCoord(dest, o_y);
1203     WriteCoord(dest, o_z);
1204 }
1205 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1206 {
1207     vector o;
1208
1209     if (!sound_allowed(dest, e))
1210         return;
1211
1212     o = e.origin + 0.5 * (e.mins + e.maxs);
1213     soundtoat(dest, e, o, chan, samp, vol, atten);
1214 }
1215 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1216 {
1217     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1218 }
1219 void stopsoundto(float dest, entity e, float chan)
1220 {
1221     float entno;
1222
1223     if (!sound_allowed(dest, e))
1224         return;
1225
1226     entno = num_for_edict(e);
1227
1228     if (entno >= 8192 || chan < 0 || chan > 7)
1229     {
1230         float idx, sflags;
1231         idx = precache_sound_index("misc/null.wav");
1232         sflags = SND_LARGEENTITY;
1233         if (idx >= 256)
1234             sflags |= SND_LARGESOUND;
1235         WriteByte(dest, SVC_SOUND);
1236         WriteByte(dest, sflags);
1237         WriteShort(dest, entno);
1238         WriteByte(dest, chan);
1239         if (sflags & SND_LARGESOUND)
1240             WriteShort(dest, idx);
1241         else
1242             WriteByte(dest, idx);
1243         WriteCoord(dest, e.origin_x);
1244         WriteCoord(dest, e.origin_y);
1245         WriteCoord(dest, e.origin_z);
1246     }
1247     else
1248     {
1249         WriteByte(dest, SVC_STOPSOUND);
1250         WriteShort(dest, entno * 8 + chan);
1251     }
1252 }
1253 void stopsound(entity e, float chan)
1254 {
1255     if (!sound_allowed(MSG_BROADCAST, e))
1256         return;
1257
1258     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1259     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1260 }
1261
1262 void play2(entity e, string filename)
1263 {
1264     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1265     msg_entity = e;
1266     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1267 }
1268
1269 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1270 .float spamtime;
1271 float spamsound(entity e, float chan, string samp, float vol, float atten)
1272 {
1273     if (!sound_allowed(MSG_BROADCAST, e))
1274         return FALSE;
1275
1276     if (time > e.spamtime)
1277     {
1278         e.spamtime = time;
1279         sound(e, chan, samp, vol, atten);
1280         return TRUE;
1281     }
1282     return FALSE;
1283 }
1284
1285 void play2team(float t, string filename)
1286 {
1287     entity head;
1288
1289     if (autocvar_bot_sound_monopoly)
1290         return;
1291
1292     FOR_EACH_REALPLAYER(head)
1293     {
1294         if (head.team == t)
1295             play2(head, filename);
1296     }
1297 }
1298
1299 void play2all(string samp)
1300 {
1301     if (autocvar_bot_sound_monopoly)
1302         return;
1303
1304     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1305 }
1306
1307 void PrecachePlayerSounds(string f);
1308 void precache_playermodel(string m)
1309 {
1310         float globhandle, i, n;
1311         string f;
1312
1313         if(substring(m, -9,5) == "_lod1")
1314                 return;
1315         if(substring(m, -9,5) == "_lod2")
1316                 return;
1317         precache_model(m);
1318         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1319         if(fexists(f))
1320                 precache_model(f);
1321         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1322         if(fexists(f))
1323                 precache_model(f);
1324
1325         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1326         if (globhandle < 0)
1327                 return;
1328         n = search_getsize(globhandle);
1329         for (i = 0; i < n; ++i)
1330         {
1331                 //print(search_getfilename(globhandle, i), "\n");
1332                 f = search_getfilename(globhandle, i);
1333                 PrecachePlayerSounds(f);
1334         }
1335         search_end(globhandle);
1336 }
1337 void precache_all_playermodels(string pattern)
1338 {
1339         float globhandle, i, n;
1340         string f;
1341
1342         globhandle = search_begin(pattern, TRUE, FALSE);
1343         if (globhandle < 0)
1344                 return;
1345         n = search_getsize(globhandle);
1346         for (i = 0; i < n; ++i)
1347         {
1348                 //print(search_getfilename(globhandle, i), "\n");
1349                 f = search_getfilename(globhandle, i);
1350                 precache_playermodel(f);
1351         }
1352         search_end(globhandle);
1353 }
1354
1355 void precache()
1356 {
1357     // gamemode related things
1358     precache_model ("models/misc/chatbubble.spr");
1359
1360 #ifdef TTURRETS_ENABLED
1361     if (autocvar_g_turrets)
1362         turrets_precash();
1363 #endif
1364
1365     // Precache all player models if desired
1366     if (autocvar_sv_precacheplayermodels)
1367     {
1368         PrecachePlayerSounds("sound/player/default.sounds");
1369         precache_all_playermodels("models/player/*.zym");
1370         precache_all_playermodels("models/player/*.dpm");
1371         precache_all_playermodels("models/player/*.md3");
1372         precache_all_playermodels("models/player/*.psk");
1373         precache_all_playermodels("models/player/*.iqm");
1374     }
1375
1376     if (autocvar_sv_defaultcharacter)
1377     {
1378         string s;
1379         s = autocvar_sv_defaultplayermodel_red;
1380         if (s != "")
1381             precache_playermodel(s);
1382         s = autocvar_sv_defaultplayermodel_blue;
1383         if (s != "")
1384             precache_playermodel(s);
1385         s = autocvar_sv_defaultplayermodel_yellow;
1386         if (s != "")
1387             precache_playermodel(s);
1388         s = autocvar_sv_defaultplayermodel_pink;
1389         if (s != "")
1390             precache_playermodel(s);
1391         s = autocvar_sv_defaultplayermodel;
1392         if (s != "")
1393             precache_playermodel(s);
1394     }
1395
1396     if (g_footsteps)
1397     {
1398         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1399         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1400     }
1401
1402     // gore and miscellaneous sounds
1403     //precache_sound ("misc/h2ohit.wav");
1404     precache_model ("models/hook.md3");
1405     precache_sound ("misc/armorimpact.wav");
1406     precache_sound ("misc/bodyimpact1.wav");
1407     precache_sound ("misc/bodyimpact2.wav");
1408     precache_sound ("misc/gib.wav");
1409     precache_sound ("misc/gib_splat01.wav");
1410     precache_sound ("misc/gib_splat02.wav");
1411     precache_sound ("misc/gib_splat03.wav");
1412     precache_sound ("misc/gib_splat04.wav");
1413     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1414     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1415     precache_sound ("misc/null.wav");
1416     precache_sound ("misc/spawn.wav");
1417     precache_sound ("misc/talk.wav");
1418     precache_sound ("misc/teleport.wav");
1419     precache_sound ("misc/poweroff.wav");
1420     precache_sound ("player/lava.wav");
1421     precache_sound ("player/slime.wav");
1422
1423     precache_model ("models/sprites/0.spr32");
1424     precache_model ("models/sprites/1.spr32");
1425     precache_model ("models/sprites/2.spr32");
1426     precache_model ("models/sprites/3.spr32");
1427     precache_model ("models/sprites/4.spr32");
1428     precache_model ("models/sprites/5.spr32");
1429     precache_model ("models/sprites/6.spr32");
1430     precache_model ("models/sprites/7.spr32");
1431     precache_model ("models/sprites/8.spr32");
1432     precache_model ("models/sprites/9.spr32");
1433     precache_model ("models/sprites/10.spr32");
1434
1435     // common weapon precaches
1436         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1437     precache_sound ("weapons/weapon_switch.wav");
1438     precache_sound ("weapons/weaponpickup.wav");
1439     precache_sound ("weapons/unavailable.wav");
1440     precache_sound ("weapons/dryfire.wav");
1441     if (g_grappling_hook)
1442     {
1443         precache_sound ("weapons/hook_fire.wav"); // hook
1444         precache_sound ("weapons/hook_impact.wav"); // hook
1445     }
1446
1447     if(autocvar_sv_precacheweapons)
1448     {
1449         //precache weapon models/sounds
1450         float wep;
1451         wep = WEP_FIRST;
1452         while (wep <= WEP_LAST)
1453         {
1454             weapon_action(wep, WR_PRECACHE);
1455             wep = wep + 1;
1456         }
1457     }
1458
1459     precache_model("models/elaser.mdl");
1460     precache_model("models/laser.mdl");
1461     precache_model("models/ebomb.mdl");
1462
1463 #if 0
1464     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1465
1466     if (!self.noise && self.music) // quake 3 uses the music field
1467         self.noise = self.music;
1468
1469     // plays music for the level if there is any
1470     if (self.noise)
1471     {
1472         precache_sound (self.noise);
1473         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1474     }
1475 #endif
1476 }
1477
1478 // WARNING: this kills the trace globals
1479 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1480 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1481
1482 #define INITPRIO_FIRST              0
1483 #define INITPRIO_GAMETYPE           0
1484 #define INITPRIO_GAMETYPE_FALLBACK  1
1485 #define INITPRIO_FINDTARGET        10
1486 #define INITPRIO_DROPTOFLOOR       20
1487 #define INITPRIO_SETLOCATION       90
1488 #define INITPRIO_LINKDOORS         91
1489 #define INITPRIO_LAST              99
1490
1491 .void(void) initialize_entity;
1492 .float initialize_entity_order;
1493 .entity initialize_entity_next;
1494 entity initialize_entity_first;
1495
1496 void make_safe_for_remove(entity e)
1497 {
1498     if (e.initialize_entity)
1499     {
1500         entity ent, prev = world;
1501         for (ent = initialize_entity_first; ent; )
1502         {
1503             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1504             {
1505                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1506                 // skip it in linked list
1507                 if (prev)
1508                 {
1509                     prev.initialize_entity_next = ent.initialize_entity_next;
1510                     ent = prev.initialize_entity_next;
1511                 }
1512                 else
1513                 {
1514                     initialize_entity_first = ent.initialize_entity_next;
1515                     ent = initialize_entity_first;
1516                 }
1517             }
1518             else
1519             {
1520                 prev = ent;
1521                 ent = ent.initialize_entity_next;
1522             }
1523         }
1524     }
1525 }
1526
1527 void objerror(string s)
1528 {
1529     make_safe_for_remove(self);
1530     builtin_objerror(s);
1531 }
1532
1533 .float remove_except_protected_forbidden;
1534 void remove_except_protected(entity e)
1535 {
1536         if(e.remove_except_protected_forbidden)
1537                 error("not allowed to remove this at this point");
1538         builtin_remove(e);
1539 }
1540
1541 void remove_unsafely(entity e)
1542 {
1543     if(e.classname == "spike")
1544         error("Removing spikes is forbidden (crylink bug), please report");
1545     builtin_remove(e);
1546 }
1547
1548 void remove_safely(entity e)
1549 {
1550     make_safe_for_remove(e);
1551     builtin_remove(e);
1552 }
1553
1554 void InitializeEntity(entity e, void(void) func, float order)
1555 {
1556     entity prev, cur;
1557
1558     if (!e || e.initialize_entity)
1559     {
1560         // make a proxy initializer entity
1561         entity e_old;
1562         e_old = e;
1563         e = spawn();
1564         e.classname = "initialize_entity";
1565         e.enemy = e_old;
1566     }
1567
1568     e.initialize_entity = func;
1569     e.initialize_entity_order = order;
1570
1571     cur = initialize_entity_first;
1572     prev = world;
1573     for (;;)
1574     {
1575         if (!cur || cur.initialize_entity_order > order)
1576         {
1577             // insert between prev and cur
1578             if (prev)
1579                 prev.initialize_entity_next = e;
1580             else
1581                 initialize_entity_first = e;
1582             e.initialize_entity_next = cur;
1583             return;
1584         }
1585         prev = cur;
1586         cur = cur.initialize_entity_next;
1587     }
1588 }
1589 void InitializeEntitiesRun()
1590 {
1591     entity startoflist;
1592     startoflist = initialize_entity_first;
1593     initialize_entity_first = world;
1594     remove = remove_except_protected;
1595     for (self = startoflist; self; self = self.initialize_entity_next)
1596     {
1597         self.remove_except_protected_forbidden = 1;
1598     }
1599     for (self = startoflist; self; )
1600     {
1601         entity e;
1602         var void(void) func;
1603         e = self.initialize_entity_next;
1604         func = self.initialize_entity;
1605         self.initialize_entity_order = 0;
1606         self.initialize_entity = func_null;
1607         self.initialize_entity_next = world;
1608         self.remove_except_protected_forbidden = 0;
1609         if (self.classname == "initialize_entity")
1610         {
1611             entity e_old;
1612             e_old = self.enemy;
1613             builtin_remove(self);
1614             self = e_old;
1615         }
1616         //dprint("Delayed initialization: ", self.classname, "\n");
1617         if(func)
1618             func();
1619         else
1620         {
1621             eprint(self);
1622             backtrace(strcat("Null function in: ", self.classname, "\n"));
1623         }
1624         self = e;
1625     }
1626     remove = remove_unsafely;
1627 }
1628
1629 .float uncustomizeentityforclient_set;
1630 .void(void) uncustomizeentityforclient;
1631 void UncustomizeEntitiesRun()
1632 {
1633     entity oldself;
1634     oldself = self;
1635     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1636         self.uncustomizeentityforclient();
1637     self = oldself;
1638 }
1639 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1640 {
1641     e.customizeentityforclient = customizer;
1642     e.uncustomizeentityforclient = uncustomizer;
1643     e.uncustomizeentityforclient_set = !!uncustomizer;
1644 }
1645
1646 .float nottargeted;
1647 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1648
1649 void() SUB_Remove;
1650 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1651 {
1652     vector mi, ma;
1653
1654     if (e.classname == "")
1655         e.classname = "net_linked";
1656
1657     if (e.model == "" || self.modelindex == 0)
1658     {
1659         mi = e.mins;
1660         ma = e.maxs;
1661         setmodel(e, "null");
1662         setsize(e, mi, ma);
1663     }
1664
1665     e.SendEntity = sendfunc;
1666     e.SendFlags = 0xFFFFFF;
1667
1668     if (!docull)
1669         e.effects |= EF_NODEPTHTEST;
1670
1671     if (dt)
1672     {
1673         e.nextthink = time + dt;
1674         e.think = SUB_Remove;
1675     }
1676 }
1677
1678 void adaptor_think2touch()
1679 {
1680     entity o;
1681     o = other;
1682     other = world;
1683     self.touch();
1684     other = o;
1685 }
1686
1687 void adaptor_think2use()
1688 {
1689     entity o, a;
1690     o = other;
1691     a = activator;
1692     activator = world;
1693     other = world;
1694     self.use();
1695     other = o;
1696     activator = a;
1697 }
1698
1699 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1700 {
1701         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1702                 self.projectiledeathtype |= HITTYPE_SPLASH;
1703         adaptor_think2use();
1704 }
1705
1706 // deferred dropping
1707 void DropToFloor_Handler()
1708 {
1709     builtin_droptofloor();
1710     self.dropped_origin = self.origin;
1711 }
1712
1713 void droptofloor()
1714 {
1715     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1716 }
1717
1718
1719
1720 float trace_hits_box_a0, trace_hits_box_a1;
1721
1722 float trace_hits_box_1d(float end, float thmi, float thma)
1723 {
1724     if (end == 0)
1725     {
1726         // just check if x is in range
1727         if (0 < thmi)
1728             return FALSE;
1729         if (0 > thma)
1730             return FALSE;
1731     }
1732     else
1733     {
1734         // do the trace with respect to x
1735         // 0 -> end has to stay in thmi -> thma
1736         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1737         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1738         if (trace_hits_box_a0 > trace_hits_box_a1)
1739             return FALSE;
1740     }
1741     return TRUE;
1742 }
1743
1744 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1745 {
1746     end -= start;
1747     thmi -= start;
1748     thma -= start;
1749     // now it is a trace from 0 to end
1750
1751     trace_hits_box_a0 = 0;
1752     trace_hits_box_a1 = 1;
1753
1754     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1755         return FALSE;
1756     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1757         return FALSE;
1758     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1759         return FALSE;
1760
1761     return TRUE;
1762 }
1763
1764 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1765 {
1766     return trace_hits_box(start, end, thmi - ma, thma - mi);
1767 }
1768
1769 float SUB_NoImpactCheck()
1770 {
1771         // zero hitcontents = this is not the real impact, but either the
1772         // mirror-impact of something hitting the projectile instead of the
1773         // projectile hitting the something, or a touchareagrid one. Neither of
1774         // these stop the projectile from moving, so...
1775         if(trace_dphitcontents == 0)
1776         {
1777                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1778                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1779                 checkclient();
1780         }
1781     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1782         return 1;
1783     if (other == world && self.size != '0 0 0')
1784     {
1785         vector tic;
1786         tic = self.velocity * sys_frametime;
1787         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1788         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1789         if (trace_fraction >= 1)
1790         {
1791             dprint("Odd... did not hit...?\n");
1792         }
1793         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1794         {
1795             dprint("Detected and prevented the sky-grapple bug.\n");
1796             return 1;
1797         }
1798     }
1799
1800     return 0;
1801 }
1802
1803 #define SUB_OwnerCheck() (other && (other == self.owner))
1804
1805 void RemoveGrapplingHook(entity pl);
1806 void W_Crylink_Dequeue(entity e);
1807 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1808 {
1809         if(SUB_OwnerCheck())
1810                 return TRUE;
1811         if(SUB_NoImpactCheck())
1812         {
1813                 if(self.classname == "grapplinghook")
1814                         RemoveGrapplingHook(self.realowner);
1815                 else if(self.classname == "spike")
1816                 {
1817                         W_Crylink_Dequeue(self);
1818                         remove(self);
1819                 }
1820                 else
1821                         remove(self);
1822                 return TRUE;
1823         }
1824         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1825                 UpdateCSQCProjectile(self);
1826         return FALSE;
1827 }
1828 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1829
1830 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1831 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1832
1833 void URI_Get_Callback(float id, float status, string data)
1834 {
1835         if(url_URI_Get_Callback(id, status, data))
1836         {
1837                 // handled
1838         }
1839         else if (id == URI_GET_DISCARD)
1840         {
1841                 // discard
1842         }
1843         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1844         {
1845                 // sv_cmd curl
1846                 Curl_URI_Get_Callback(id, status, data);
1847         }
1848         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1849         {
1850                 // online ban list
1851                 OnlineBanList_URI_Get_Callback(id, status, data);
1852         }
1853         else
1854         {
1855                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1856         }
1857 }
1858
1859 string uid2name(string myuid) {
1860         string s;
1861         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1862
1863         // FIXME remove this later after 0.6 release
1864         // convert old style broken records to correct style
1865         if(s == "")
1866         {
1867                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1868                 if(s != "")
1869                 {
1870                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1871                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1872                 }
1873         }
1874         
1875         if(s == "")
1876                 s = "^1Unregistered Player";
1877         return s;
1878 }
1879
1880 float race_readTime(string map, float pos)
1881 {
1882         string rr;
1883         if(g_cts)
1884                 rr = CTS_RECORD;
1885         else
1886                 rr = RACE_RECORD;
1887
1888         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1889 }
1890
1891 string race_readUID(string map, float pos)
1892 {
1893         string rr;
1894         if(g_cts)
1895                 rr = CTS_RECORD;
1896         else
1897                 rr = RACE_RECORD;
1898
1899         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1900 }
1901
1902 float race_readPos(string map, float t) {
1903         float i;
1904         for (i = 1; i <= RANKINGS_CNT; ++i)
1905                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1906                         return i;
1907
1908         return 0; // pos is zero if unranked
1909 }
1910
1911 void race_writeTime(string map, float t, string myuid)
1912 {
1913         string rr;
1914         if(g_cts)
1915                 rr = CTS_RECORD;
1916         else
1917                 rr = RACE_RECORD;
1918
1919         float newpos;
1920         newpos = race_readPos(map, t);
1921
1922         float i, prevpos = 0;
1923         for(i = 1; i <= RANKINGS_CNT; ++i)
1924         {
1925                 if(race_readUID(map, i) == myuid)
1926                         prevpos = i;
1927         }
1928         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
1929                 for (i = prevpos; i > newpos; --i) {
1930                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1931                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1932                 }
1933         } else { // player has no ranked record yet
1934                 for (i = RANKINGS_CNT; i > newpos; --i) {
1935                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
1936                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
1937                 }
1938         }
1939
1940         // store new time itself
1941         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
1942         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
1943 }
1944
1945 string race_readName(string map, float pos)
1946 {
1947         string rr;
1948         if(g_cts)
1949                 rr = CTS_RECORD;
1950         else
1951                 rr = RACE_RECORD;
1952
1953         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
1954 }
1955
1956 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1957 {
1958     float m, i;
1959     vector start, org, delta, end, enddown, mstart;
1960     entity sp;
1961
1962     m = e.dphitcontentsmask;
1963     e.dphitcontentsmask = goodcontents | badcontents;
1964
1965     org = world.mins;
1966     delta = world.maxs - world.mins;
1967
1968     start = end = org;
1969
1970     for (i = 0; i < attempts; ++i)
1971     {
1972         start_x = org_x + random() * delta_x;
1973         start_y = org_y + random() * delta_y;
1974         start_z = org_z + random() * delta_z;
1975
1976         // rule 1: start inside world bounds, and outside
1977         // solid, and don't start from somewhere where you can
1978         // fall down to evil
1979         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1980         if (trace_fraction >= 1)
1981             continue;
1982         if (trace_startsolid)
1983             continue;
1984         if (trace_dphitcontents & badcontents)
1985             continue;
1986         if (trace_dphitq3surfaceflags & badsurfaceflags)
1987             continue;
1988
1989         // rule 2: if we are too high, lower the point
1990         if (trace_fraction * delta_z > maxaboveground)
1991             start = trace_endpos + '0 0 1' * maxaboveground;
1992         enddown = trace_endpos;
1993
1994         // rule 3: make sure we aren't outside the map. This only works
1995         // for somewhat well formed maps. A good rule of thumb is that
1996         // the map should have a convex outside hull.
1997         // these can be traceLINES as we already verified the starting box
1998         mstart = start + 0.5 * (e.mins + e.maxs);
1999         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2000         if (trace_fraction >= 1)
2001             continue;
2002         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2003         if (trace_fraction >= 1)
2004             continue;
2005         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2006         if (trace_fraction >= 1)
2007             continue;
2008         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2009         if (trace_fraction >= 1)
2010             continue;
2011         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2012         if (trace_fraction >= 1)
2013             continue;
2014
2015         // rule 4: we must "see" some spawnpoint
2016         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2017                 if(checkpvs(mstart, sp))
2018                         break;
2019         if(!sp)
2020         {
2021                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2022                         if(checkpvs(mstart, sp))
2023                                 break;
2024                 if(!sp)
2025                         continue;
2026         }
2027
2028         // find a random vector to "look at"
2029         end_x = org_x + random() * delta_x;
2030         end_y = org_y + random() * delta_y;
2031         end_z = org_z + random() * delta_z;
2032         end = start + normalize(end - start) * vlen(delta);
2033
2034         // rule 4: start TO end must not be too short
2035         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2036         if (trace_startsolid)
2037             continue;
2038         if (trace_fraction < minviewdistance / vlen(delta))
2039             continue;
2040
2041         // rule 5: don't want to look at sky
2042         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2043             continue;
2044
2045         // rule 6: we must not end up in trigger_hurt
2046         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2047             continue;
2048
2049         break;
2050     }
2051
2052     e.dphitcontentsmask = m;
2053
2054     if (i < attempts)
2055     {
2056         setorigin(e, start);
2057         e.angles = vectoangles(end - start);
2058         dprint("Needed ", ftos(i + 1), " attempts\n");
2059         return TRUE;
2060     }
2061     else
2062         return FALSE;
2063 }
2064
2065 float zcurveparticles_effectno;
2066 vector zcurveparticles_start;
2067 float zcurveparticles_spd;
2068
2069 void endzcurveparticles()
2070 {
2071         if(zcurveparticles_effectno)
2072         {
2073                 // terminator
2074                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2075         }
2076         zcurveparticles_effectno = 0;
2077 }
2078
2079 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2080 {
2081         spd = bound(0, floor(spd / 16), 32767);
2082         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2083         {
2084                 endzcurveparticles();
2085                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2086                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2087                 WriteShort(MSG_BROADCAST, effectno);
2088                 WriteCoord(MSG_BROADCAST, start_x);
2089                 WriteCoord(MSG_BROADCAST, start_y);
2090                 WriteCoord(MSG_BROADCAST, start_z);
2091                 zcurveparticles_effectno = effectno;
2092                 zcurveparticles_start = start;
2093         }
2094         else
2095                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2096         WriteCoord(MSG_BROADCAST, end_x);
2097         WriteCoord(MSG_BROADCAST, end_y);
2098         WriteCoord(MSG_BROADCAST, end_z);
2099         WriteCoord(MSG_BROADCAST, end_dz);
2100         zcurveparticles_spd = spd;
2101 }
2102
2103 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2104 {
2105         float end_dz;
2106         vector vecxy, velxy;
2107
2108         vecxy = end - start;
2109         vecxy_z = 0;
2110         velxy = vel;
2111         velxy_z = 0;
2112
2113         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2114         {
2115                 endzcurveparticles();
2116                 trailparticles(world, effectno, start, end);
2117                 return;
2118         }
2119
2120         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2121         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2122 }
2123
2124 void write_recordmarker(entity pl, float tstart, float dt)
2125 {
2126     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2127
2128     // also write a marker into demo files for demotc-race-record-extractor to find
2129     stuffcmd(pl,
2130              strcat(
2131                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2132                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2133 }
2134
2135 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2136 {
2137         switch(algn)
2138         {
2139                 default:
2140                 case 3: // right
2141                         break;
2142
2143                 case 4: // left
2144                         vecs_y = -vecs_y;
2145                         break;
2146
2147                 case 1:
2148                         if(allowcenter) // 2: allow center handedness
2149                         {
2150                                 // center
2151                                 vecs_y = 0;
2152                                 vecs_z -= 2;
2153                         }
2154                         else
2155                         {
2156                                 // right
2157                         }
2158                         break;
2159
2160                 case 2:
2161                         if(allowcenter) // 2: allow center handedness
2162                         {
2163                                 // center
2164                                 vecs_y = 0;
2165                                 vecs_z -= 2;
2166                         }
2167                         else
2168                         {
2169                                 // left
2170                                 vecs_y = -vecs_y;
2171                         }
2172                         break;
2173         }
2174         return vecs;
2175 }
2176
2177 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2178 {
2179         string s;
2180         vector v;
2181
2182         if (autocvar_g_shootfromeye)
2183         {
2184                 if (visual)
2185                 {
2186                         if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2187                         else { vecs_y = 0; vecs_z -= 2; }
2188                 }
2189                 else
2190                 {
2191                         vecs_y = 0;
2192                         vecs_z = 0;
2193                 }
2194         }
2195         else if (autocvar_g_shootfromcenter)
2196         {
2197                 vecs_y = 0;
2198                 vecs_z -= 2;
2199         }
2200         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2201         {
2202                 v = stov(s);
2203                 if (y_is_right)
2204                         v_y = -v_y;
2205                 if (v_x != 0)
2206                         vecs_x = v_x;
2207                 vecs_y = v_y;
2208                 vecs_z = v_z;
2209         }
2210         else if (autocvar_g_shootfromclient)
2211         {
2212                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2213         }
2214         return vecs;
2215 }
2216
2217 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2218 {
2219         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2220 }
2221
2222
2223 void attach_sameorigin(entity e, entity to, string tag)
2224 {
2225     vector org, t_forward, t_left, t_up, e_forward, e_up;
2226     float tagscale;
2227
2228     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2229     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2230     t_forward = v_forward * tagscale;
2231     t_left = v_right * -tagscale;
2232     t_up = v_up * tagscale;
2233
2234     e.origin_x = org * t_forward;
2235     e.origin_y = org * t_left;
2236     e.origin_z = org * t_up;
2237
2238     // current forward and up directions
2239     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2240                 e.angles = AnglesTransform_FromVAngles(e.angles);
2241         else
2242                 e.angles = AnglesTransform_FromAngles(e.angles);
2243     fixedmakevectors(e.angles);
2244
2245     // untransform forward, up!
2246     e_forward_x = v_forward * t_forward;
2247     e_forward_y = v_forward * t_left;
2248     e_forward_z = v_forward * t_up;
2249     e_up_x = v_up * t_forward;
2250     e_up_y = v_up * t_left;
2251     e_up_z = v_up * t_up;
2252
2253     e.angles = fixedvectoangles2(e_forward, e_up);
2254     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2255                 e.angles = AnglesTransform_ToVAngles(e.angles);
2256         else
2257                 e.angles = AnglesTransform_ToAngles(e.angles);
2258
2259     setattachment(e, to, tag);
2260     setorigin(e, e.origin);
2261 }
2262
2263 void detach_sameorigin(entity e)
2264 {
2265     vector org;
2266     org = gettaginfo(e, 0);
2267     e.angles = fixedvectoangles2(v_forward, v_up);
2268     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2269                 e.angles = AnglesTransform_ToVAngles(e.angles);
2270         else
2271                 e.angles = AnglesTransform_ToAngles(e.angles);
2272     setorigin(e, org);
2273     setattachment(e, world, "");
2274     setorigin(e, e.origin);
2275 }
2276
2277 void follow_sameorigin(entity e, entity to)
2278 {
2279     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2280     e.aiment = to; // make the hole follow bmodel
2281     e.punchangle = to.angles; // the original angles of bmodel
2282     e.view_ofs = e.origin - to.origin; // relative origin
2283     e.v_angle = e.angles - to.angles; // relative angles
2284 }
2285
2286 void unfollow_sameorigin(entity e)
2287 {
2288     e.movetype = MOVETYPE_NONE;
2289 }
2290
2291 entity gettaginfo_relative_ent;
2292 vector gettaginfo_relative(entity e, float tag)
2293 {
2294     if (!gettaginfo_relative_ent)
2295     {
2296         gettaginfo_relative_ent = spawn();
2297         gettaginfo_relative_ent.effects = EF_NODRAW;
2298     }
2299     gettaginfo_relative_ent.model = e.model;
2300     gettaginfo_relative_ent.modelindex = e.modelindex;
2301     gettaginfo_relative_ent.frame = e.frame;
2302     return gettaginfo(gettaginfo_relative_ent, tag);
2303 }
2304
2305 .float scale2;
2306
2307 float modeleffect_SendEntity(entity to, float sf)
2308 {
2309         float f;
2310         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2311
2312         f = 0;
2313         if(self.velocity != '0 0 0')
2314                 f |= 1;
2315         if(self.angles != '0 0 0')
2316                 f |= 2;
2317         if(self.avelocity != '0 0 0')
2318                 f |= 4;
2319
2320         WriteByte(MSG_ENTITY, f);
2321         WriteShort(MSG_ENTITY, self.modelindex);
2322         WriteByte(MSG_ENTITY, self.skin);
2323         WriteByte(MSG_ENTITY, self.frame);
2324         WriteCoord(MSG_ENTITY, self.origin_x);
2325         WriteCoord(MSG_ENTITY, self.origin_y);
2326         WriteCoord(MSG_ENTITY, self.origin_z);
2327         if(f & 1)
2328         {
2329                 WriteCoord(MSG_ENTITY, self.velocity_x);
2330                 WriteCoord(MSG_ENTITY, self.velocity_y);
2331                 WriteCoord(MSG_ENTITY, self.velocity_z);
2332         }
2333         if(f & 2)
2334         {
2335                 WriteCoord(MSG_ENTITY, self.angles_x);
2336                 WriteCoord(MSG_ENTITY, self.angles_y);
2337                 WriteCoord(MSG_ENTITY, self.angles_z);
2338         }
2339         if(f & 4)
2340         {
2341                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2342                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2343                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2344         }
2345         WriteShort(MSG_ENTITY, self.scale * 256.0);
2346         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2347         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2348         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2349         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2350
2351         return TRUE;
2352 }
2353
2354 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2355 {
2356         entity e;
2357         float sz;
2358         e = spawn();
2359         e.classname = "modeleffect";
2360         setmodel(e, m);
2361         e.frame = f;
2362         setorigin(e, o);
2363         e.velocity = v;
2364         e.angles = ang;
2365         e.avelocity = angv;
2366         e.alpha = a;
2367         e.teleport_time = t1;
2368         e.fade_time = t2;
2369         e.skin = s;
2370         if(s0 >= 0)
2371                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2372         else
2373                 e.scale = -s0;
2374         if(s2 >= 0)
2375                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2376         else
2377                 e.scale2 = -s2;
2378         sz = max(e.scale, e.scale2);
2379         setsize(e, e.mins * sz, e.maxs * sz);
2380         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2381 }
2382
2383 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2384 {
2385         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2386 }
2387
2388 float randombit(float bits)
2389 {
2390         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2391                 return bits;
2392
2393         float n, f, b, r;
2394
2395         r = random();
2396         b = 0;
2397         n = 0;
2398
2399         for(f = 1; f <= bits; f *= 2)
2400         {
2401                 if(bits & f)
2402                 {
2403                         ++n;
2404                         r *= n;
2405                         if(r <= 1)
2406                                 b = f;
2407                         else
2408                                 r = (r - 1) / (n - 1);
2409                 }
2410         }
2411
2412         return b;
2413 }
2414
2415 float randombits(float bits, float k, float error_return)
2416 {
2417         float r;
2418         r = 0;
2419         while(k > 0 && bits != r)
2420         {
2421                 r += randombit(bits - r);
2422                 --k;
2423         }
2424         if(error_return)
2425                 if(k > 0)
2426                         return -1; // all
2427         return r;
2428 }
2429
2430 void randombit_test(float bits, float iter)
2431 {
2432         while(iter > 0)
2433         {
2434                 print(ftos(randombit(bits)), "\n");
2435                 --iter;
2436         }
2437 }
2438
2439 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2440 {
2441         if(halflifedist > 0)
2442                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2443         else if(halflifedist < 0)
2444                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2445         else
2446                 return 1;
2447 }
2448
2449
2450
2451
2452 #ifdef RELEASE
2453 #define cvar_string_normal builtin_cvar_string
2454 #define cvar_normal builtin_cvar
2455 #else
2456 string cvar_string_normal(string n)
2457 {
2458         if not(cvar_type(n) & 1)
2459                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2460         return builtin_cvar_string(n);
2461 }
2462
2463 float cvar_normal(string n)
2464 {
2465         return stof(cvar_string_normal(n));
2466 }
2467 #endif
2468 #define cvar_set_normal builtin_cvar_set
2469
2470 void defer_think()
2471 {
2472     entity oself;
2473
2474     oself           = self;
2475     self            = self.owner;
2476     oself.think     = SUB_Remove;
2477     oself.nextthink = time;
2478
2479     oself.use();
2480 }
2481
2482 /*
2483     Execute func() after time + fdelay.
2484     self when func is executed = self when defer is called
2485 */
2486 void defer(float fdelay, void() func)
2487 {
2488     entity e;
2489
2490     e           = spawn();
2491     e.owner     = self;
2492     e.use       = func;
2493     e.think     = defer_think;
2494     e.nextthink = time + fdelay;
2495 }
2496
2497 .string aiment_classname;
2498 .float aiment_deadflag;
2499 void SetMovetypeFollow(entity ent, entity e)
2500 {
2501         // FIXME this may not be warpzone aware
2502         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2503         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2504         ent.aiment = e; // make the hole follow bmodel
2505         ent.punchangle = e.angles; // the original angles of bmodel
2506         ent.view_ofs = ent.origin - e.origin; // relative origin
2507         ent.v_angle = ent.angles - e.angles; // relative angles
2508         ent.aiment_classname = strzone(e.classname);
2509         ent.aiment_deadflag = e.deadflag;
2510 }
2511 void UnsetMovetypeFollow(entity ent)
2512 {
2513         ent.movetype = MOVETYPE_FLY;
2514         PROJECTILE_MAKETRIGGER(ent);
2515         ent.aiment = world;
2516 }
2517 float LostMovetypeFollow(entity ent)
2518 {
2519 /*
2520         if(ent.movetype != MOVETYPE_FOLLOW)
2521                 if(ent.aiment)
2522                         error("???");
2523 */
2524         if(ent.aiment)
2525         {
2526                 if(ent.aiment.classname != ent.aiment_classname)
2527                         return 1;
2528                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2529                         return 1;
2530         }
2531         return 0;
2532 }
2533
2534 float isPushable(entity e)
2535 {
2536         if(e.iscreature)
2537                 return TRUE;
2538         if(e.pushable)
2539                 return TRUE;
2540         switch(e.classname)
2541         {
2542                 case "body":
2543                 case "droppedweapon":
2544                 case "keepawayball":
2545                 case "nexball_basketball":
2546                 case "nexball_football":
2547                         return TRUE;
2548                 case "bullet": // antilagged bullets can't hit this either
2549                         return FALSE;
2550         }
2551         if (e.projectiledeathtype)
2552                 return TRUE;
2553         return FALSE;
2554 }