]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/miscfunctions.qc
Merge remote branch 'origin/terencehill/WEP_constants_fix' into fruitiex/ctsfix
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string GetMapname();
20 string ColoredTeamName(float t);
21
22 string admin_name(void)
23 {
24         if(autocvar_sv_adminnick != "")
25                 return autocvar_sv_adminnick;
26         else
27                 return "SERVER ADMIN";
28 }
29
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
33 {
34     if (DistributeEvenly_amount)
35     {
36         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
38     }
39     if (totalweight == 0)
40         DistributeEvenly_amount = 0;
41     else
42         DistributeEvenly_amount = amount;
43     DistributeEvenly_totalweight = totalweight;
44 }
45 float DistributeEvenly_Get(float weight)
46 {
47     float f;
48     if (weight <= 0)
49         return 0;
50     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51     DistributeEvenly_totalweight -= weight;
52     DistributeEvenly_amount -= f;
53     return f;
54 }
55
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
57
58
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
62
63 #if 0
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #else
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
74 #endif
75
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
78
79 float logfile_open;
80 float logfile;
81
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
83 {
84         local float nPlayerHealth = rint(enPlayer.health);
85         local float nPlayerArmor = rint(enPlayer.armorvalue);
86         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87         local float nPlayerPing = rint(enPlayer.ping);
88         local string strPlayerPingColor;
89         local string strMessage;
90         if(nPlayerPing >= 150)
91                 strPlayerPingColor = "^1";
92         else
93                 strPlayerPingColor = "^2";
94
95         if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
97
98         if(autocvar_sv_fragmessage_information_ping) {
99                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100                         strMessage = strcat(strMessage, " ^7(^2Bot");
101                 else
102                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103                 if(autocvar_sv_fragmessage_information_handicap)
104                         if(autocvar_sv_fragmessage_information_handicap == 2)
105                                 if(nPlayerHandicap <= 1)
106                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
107                                 else
108                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109                         else if not(nPlayerHandicap <= 1)
110                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
111                 else
112                         strMessage = strcat(strMessage, "^7)");
113         } else if(autocvar_sv_fragmessage_information_handicap) {
114                 if(autocvar_sv_fragmessage_information_handicap == 2)
115                         if(nPlayerHandicap <= 1)
116                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
117                         else
118                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119                 else if(nPlayerHandicap > 1)
120                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
121         }
122         return strMessage;
123 }
124 void bcenterprint(string s)
125 {
126     // TODO replace by MSG_ALL (would show it to spectators too, though)?
127     entity head;
128     FOR_EACH_PLAYER(head)
129     if (clienttype(head) == CLIENTTYPE_REAL)
130         centerprint(head, s);
131 }
132
133 void GameLogEcho(string s)
134 {
135     string fn;
136     float matches;
137
138     if (autocvar_sv_eventlog_files)
139     {
140         if (!logfile_open)
141         {
142             logfile_open = TRUE;
143             matches = autocvar_sv_eventlog_files_counter + 1;
144             cvar_set("sv_eventlog_files_counter", ftos(matches));
145             fn = ftos(matches);
146             if (strlen(fn) < 8)
147                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149             logfile = fopen(fn, FILE_APPEND);
150             fputs(logfile, ":logversion:3\n");
151         }
152         if (logfile >= 0)
153         {
154             if (autocvar_sv_eventlog_files_timestamps)
155                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
156             else
157                 fputs(logfile, strcat(s, "\n"));
158         }
159     }
160     if (autocvar_sv_eventlog_console)
161     {
162         print(s, "\n");
163     }
164 }
165
166 void GameLogInit()
167 {
168     logfile_open = 0;
169     // will be opened later
170 }
171
172 void GameLogClose()
173 {
174     if (logfile_open && logfile >= 0)
175     {
176         fclose(logfile);
177         logfile = -1;
178     }
179 }
180
181 vector PL_VIEW_OFS;
182 vector PL_MIN;
183 vector PL_MAX;
184 vector PL_HEAD;
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
188
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
191 {
192     PL_VIEW_OFS                             = stov(autocvar_sv_player_viewoffset);
193     PL_MIN                                  = stov(autocvar_sv_player_mins);
194     PL_MAX                                  = stov(autocvar_sv_player_maxs);
195     PL_HEAD                                 = stov(autocvar_sv_player_headsize);
196     PL_CROUCH_VIEW_OFS                      = stov(autocvar_sv_player_crouch_viewoffset);
197     PL_CROUCH_MIN                           = stov(autocvar_sv_player_crouch_mins);
198     PL_CROUCH_MAX                           = stov(autocvar_sv_player_crouch_maxs);
199
200     // nudge off the floor
201     setorigin(self, self.origin + '0 0 1');
202
203     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204     if (trace_startsolid)
205     {
206         vector o;
207         o = self.origin;
208         self.mins = PL_MIN;
209         self.maxs = PL_MAX;
210         if (!move_out_of_solid(self))
211             objerror("could not get out of solid at all!");
212         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214         print(" ", ftos(self.origin_y - o_y));
215         print(" ", ftos(self.origin_z - o_z), "'\n");
216         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
217         {
218             if (!spawnpoint_nag)
219                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
220             spawnpoint_nag = 1;
221         }
222         else
223         {
224             setorigin(self, o);
225             self.mins = self.maxs = '0 0 0';
226             objerror("player spawn point in solid, mapper sucks!\n");
227             return;
228         }
229     }
230
231     self.use = spawnpoint_use;
232     self.team_saved = self.team;
233     if (!self.cnt)
234         self.cnt = 1;
235
236     if (have_team_spawns != 0)
237         if (self.team)
238             have_team_spawns = 1;
239
240     if (autocvar_r_showbboxes)
241     {
242         // show where spawnpoints point at too
243         makevectors(self.angles);
244         entity e;
245         e = spawn();
246         e.classname = "info_player_foo";
247         setorigin(e, self.origin + v_forward * 24);
248         setsize(e, '-8 -8 -8', '8 8 8');
249         e.solid = SOLID_TRIGGER;
250     }
251 }
252
253 #define strstr strstrofs
254 /*
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
260 {
261         float len, endpos;
262         string found;
263         len = strlen(needle);
264         endpos = strlen(haystack) - len;
265         while(offset <= endpos)
266         {
267                 found = substring(haystack, offset, len);
268                 if(found == needle)
269                         return offset;
270                 offset = offset + 1;
271         }
272         return -1;
273 }
274 */
275
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
280 {
281     entity localhead;
282     float i;
283     float j;
284     float len;
285     vector dist;
286
287     float num_nearest;
288     num_nearest = 0;
289
290     localhead = find(world, field, value);
291     while (localhead)
292     {
293         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294             dist = localhead.oldorigin;
295         else
296             dist = localhead.origin;
297         dist = dist - point;
298         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
299         len = vlen(dist);
300
301         for (i = 0; i < num_nearest; ++i)
302         {
303             if (len < nearest_length[i])
304                 break;
305         }
306
307         // now i tells us where to insert at
308         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
309         if (i < NUM_NEAREST_ENTITIES)
310         {
311             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
312             {
313                 nearest_length[j + 1] = nearest_length[j];
314                 nearest_entity[j + 1] = nearest_entity[j];
315             }
316             nearest_length[i] = len;
317             nearest_entity[i] = localhead;
318             if (num_nearest < NUM_NEAREST_ENTITIES)
319                 num_nearest = num_nearest + 1;
320         }
321
322         localhead = find(localhead, field, value);
323     }
324
325     // now use the first one from our list that we can see
326     for (i = 0; i < num_nearest; ++i)
327     {
328         traceline(point, nearest_entity[i].origin, TRUE, world);
329         if (trace_fraction == 1)
330         {
331             if (i != 0)
332             {
333                 dprint("Nearest point (");
334                 dprint(nearest_entity[0].netname);
335                 dprint(") is not visible, using a visible one.\n");
336             }
337             return nearest_entity[i];
338         }
339     }
340
341     if (num_nearest == 0)
342         return world;
343
344     dprint("Not seeing any location point, using nearest as fallback.\n");
345     /* DEBUGGING CODE:
346     dprint("Candidates were: ");
347     for(j = 0; j < num_nearest; ++j)
348     {
349         if(j != 0)
350                 dprint(", ");
351         dprint(nearest_entity[j].netname);
352     }
353     dprint("\n");
354     */
355
356     return nearest_entity[0];
357 }
358
359 void spawnfunc_target_location()
360 {
361     self.classname = "target_location";
362     // location name in netname
363     // eventually support: count, teamgame selectors, line of sight?
364 };
365
366 void spawnfunc_info_location()
367 {
368     self.classname = "target_location";
369     self.message = self.netname;
370 };
371
372 string NearestLocation(vector p)
373 {
374     entity loc;
375     string ret;
376     ret = "somewhere";
377     loc = findnearest(p, classname, "target_location", '1 1 1');
378     if (loc)
379     {
380         ret = loc.message;
381     }
382     else
383     {
384         loc = findnearest(p, target, "###item###", '1 1 4');
385         if (loc)
386             ret = loc.netname;
387     }
388     return ret;
389 }
390
391 string formatmessage(string msg)
392 {
393         float p, p1, p2;
394         float n;
395         vector cursor;
396         entity cursor_ent;
397         string escape;
398         string replacement;
399         p = 0;
400         n = 7;
401
402         WarpZone_crosshair_trace(self);
403         cursor = trace_endpos;
404         cursor_ent = trace_ent;
405
406         while (1) {
407                 if (n < 1)
408                         break; // too many replacements
409
410                 n = n - 1;
411                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
413
414                 if (p1 < 0)
415                         p1 = p2;
416
417                 if (p2 < 0)
418                         p2 = p1;
419
420                 p = min(p1, p2);
421
422                 if (p < 0)
423                         break;
424
425                 replacement = substring(msg, p, 2);
426                 escape = substring(msg, p + 1, 1);
427
428                 if (escape == "%")
429                         replacement = "%";
430                 else if (escape == "\\")
431                         replacement = "\\";
432                 else if (escape == "n")
433                         replacement = "\n";
434                 else if (escape == "a")
435                         replacement = ftos(floor(self.armorvalue));
436                 else if (escape == "h")
437                         replacement = ftos(floor(self.health));
438                 else if (escape == "l")
439                         replacement = NearestLocation(self.origin);
440                 else if (escape == "y")
441                         replacement = NearestLocation(cursor);
442                 else if (escape == "d")
443                         replacement = NearestLocation(self.death_origin);
444                 else if (escape == "w") {
445                         float wep;
446                         wep = self.weapon;
447                         if (!wep)
448                                 wep = self.switchweapon;
449                         if (!wep)
450                                 wep = self.cnt;
451                         replacement = W_Name(wep);
452                 } else if (escape == "W") {
453                         if (self.items & IT_SHELLS) replacement = "shells";
454                         else if (self.items & IT_NAILS) replacement = "bullets";
455                         else if (self.items & IT_ROCKETS) replacement = "rockets";
456                         else if (self.items & IT_CELLS) replacement = "cells";
457                         else replacement = "batteries"; // ;)
458                 } else if (escape == "x") {
459                         replacement = cursor_ent.netname;
460                         if (!replacement || !cursor_ent)
461                                 replacement = "nothing";
462                 } else if (escape == "p") {
463                         if (self.last_selected_player)
464                                 replacement = self.last_selected_player.netname;
465                         else
466                                 replacement = "(nobody)";
467                 } else if (escape == "s")
468                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469                 else if (escape == "S")
470                         replacement = ftos(vlen(self.velocity));
471
472                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
473                 p = p + strlen(replacement);
474         }
475         return msg;
476 }
477
478 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
479         return (value == 0) ? FALSE : TRUE;
480 }
481
482 /*
483 =============
484 GetCvars
485 =============
486 Called with:
487   0:  sends the request
488   >0: receives a cvar from name=argv(f) value=argv(f+1)
489 */
490 void GetCvars_handleString(string thisname, float f, .string field, string name)
491 {
492         if (f < 0)
493         {
494                 if (self.field)
495                         strunzone(self.field);
496                 self.field = string_null;
497         }
498         else if (f > 0)
499         {
500                 if (thisname == name)
501                 {
502                         if (self.field)
503                                 strunzone(self.field);
504                         self.field = strzone(argv(f + 1));
505                 }
506         }
507         else
508                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
509 }
510 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
511 {
512         GetCvars_handleString(thisname, f, field, name);
513         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
514                 if (thisname == name)
515                 {
516                         string s;
517                         s = func(strcat1(self.field));
518                         if (s != self.field)
519                         {
520                                 strunzone(self.field);
521                                 self.field = strzone(s);
522                         }
523                 }
524 }
525 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
526 {
527         if (f < 0)
528         {
529         }
530         else if (f > 0)
531         {
532                 if (thisname == name)
533                         self.field = stof(argv(f + 1));
534         }
535         else
536                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
537 }
538 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
539 {
540         if (f < 0)
541         {
542         }
543         else if (f > 0)
544         {
545                 if (thisname == name)
546                 {
547                         if(!self.field)
548                         {
549                                 self.field = stof(argv(f + 1));
550                                 if(!self.field)
551                                         self.field = -1;
552                         }
553                 }
554         }
555         else
556         {
557                 if(!self.field)
558                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
559         }
560 }
561 float w_getbestweapon(entity e);
562 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
563 {
564         string o;
565         o = W_FixWeaponOrder_ForceComplete(wo);
566         if(self.weaponorder_byimpulse)
567         {
568                 strunzone(self.weaponorder_byimpulse);
569                 self.weaponorder_byimpulse = string_null;
570         }
571         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
572         return o;
573 }
574 void GetCvars(float f)
575 {
576         string s;
577
578         if (f > 0)
579                 s = strcat1(argv(f));
580
581         get_cvars_f = f;
582         get_cvars_s = s;
583         MUTATOR_CALLHOOK(GetCvars);
584         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
585         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
586         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
587         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
588         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
607         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
609
610         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
612
613 #ifdef ALLOW_FORCEMODELS
614         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
616 #endif
617         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
619
620         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
621         if (f > 0)
622         {
623                 if (s == "cl_weaponpriority")
624                         self.switchweapon = w_getbestweapon(self);
625         }
626 }
627
628 float fexists(string f)
629 {
630     float fh;
631     fh = fopen(f, FILE_READ);
632     if (fh < 0)
633         return FALSE;
634     fclose(fh);
635     return TRUE;
636 }
637
638 void backtrace(string msg)
639 {
640     float dev, war;
641     dev = autocvar_developer;
642     war = autocvar_prvm_backtraceforwarnings;
643     cvar_set("developer", "1");
644     cvar_set("prvm_backtraceforwarnings", "1");
645     print("\n");
646     print("--- CUT HERE ---\nWARNING: ");
647     print(msg);
648     print("\n");
649     remove(world); // isn't there any better way to cause a backtrace?
650     print("\n--- CUT UNTIL HERE ---\n");
651     cvar_set("developer", ftos(dev));
652     cvar_set("prvm_backtraceforwarnings", ftos(war));
653 }
654
655 string Team_ColorCode(float teamid)
656 {
657     if (teamid == COLOR_TEAM1)
658         return "^1";
659     else if (teamid == COLOR_TEAM2)
660         return "^4";
661     else if (teamid == COLOR_TEAM3)
662         return "^3";
663     else if (teamid == COLOR_TEAM4)
664         return "^6";
665     else
666         return "^7";
667 }
668
669 string Team_ColorName(float t)
670 {
671     // fixme: Search for team entities and get their .netname's!
672     if (t == COLOR_TEAM1)
673         return "Red";
674     if (t == COLOR_TEAM2)
675         return "Blue";
676     if (t == COLOR_TEAM3)
677         return "Yellow";
678     if (t == COLOR_TEAM4)
679         return "Pink";
680     return "Neutral";
681 }
682
683 string Team_ColorNameLowerCase(float t)
684 {
685     // fixme: Search for team entities and get their .netname's!
686     if (t == COLOR_TEAM1)
687         return "red";
688     if (t == COLOR_TEAM2)
689         return "blue";
690     if (t == COLOR_TEAM3)
691         return "yellow";
692     if (t == COLOR_TEAM4)
693         return "pink";
694     return "neutral";
695 }
696
697 float ColourToNumber(string team_colour)
698 {
699         if (team_colour == "red")
700                 return COLOR_TEAM1;
701
702         if (team_colour == "blue")
703                 return COLOR_TEAM2;
704
705         if (team_colour == "yellow")
706                 return COLOR_TEAM3;
707
708         if (team_colour == "pink")
709                 return COLOR_TEAM4;
710
711         if (team_colour == "auto")
712                 return 0;
713
714         return -1;
715 }
716
717 float NumberToTeamNumber(float number)
718 {
719         if (number == 1)
720                 return COLOR_TEAM1;
721
722         if (number == 2)
723                 return COLOR_TEAM2;
724
725         if (number == 3)
726                 return COLOR_TEAM3;
727
728         if (number == 4)
729                 return COLOR_TEAM4;
730
731         return -1;
732 }
733
734 #define CENTERPRIO_POINT 1
735 #define CENTERPRIO_SPAM 2
736 #define CENTERPRIO_VOTE 4
737 #define CENTERPRIO_NORMAL 5
738 #define CENTERPRIO_SHIELDING 7
739 #define CENTERPRIO_MAPVOTE 9
740 #define CENTERPRIO_IDLEKICK 50
741 #define CENTERPRIO_ADMIN 99
742 .float centerprint_priority;
743 .float centerprint_expires;
744 void centerprint_atprio(entity e, float prio, string s)
745 {
746     if (intermission_running)
747         if (prio < CENTERPRIO_MAPVOTE)
748             return;
749     if (time > e.centerprint_expires)
750         e.centerprint_priority = 0;
751     if (prio >= e.centerprint_priority)
752     {
753         e.centerprint_priority = prio;
754         if (timeoutStatus == 2)
755             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
756         else
757             e.centerprint_expires = time + e.cvar_scr_centertime;
758         centerprint_builtin(e, s);
759     }
760 }
761 void centerprint_expire(entity e, float prio)
762 {
763     if (prio == e.centerprint_priority)
764     {
765         e.centerprint_priority = 0;
766         centerprint_builtin(e, "");
767     }
768 }
769 void centerprint(entity e, string s)
770 {
771     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
772 }
773
774 // decolorizes and team colors the player name when needed
775 string playername(entity p)
776 {
777     string t;
778     if (teams_matter && !intermission_running && p.classname == "player")
779     {
780         t = Team_ColorCode(p.team);
781         return strcat(t, strdecolorize(p.netname));
782     }
783     else
784         return p.netname;
785 }
786
787 vector randompos(vector m1, vector m2)
788 {
789     local vector v;
790     m2 = m2 - m1;
791     v_x = m2_x * random() + m1_x;
792     v_y = m2_y * random() + m1_y;
793     v_z = m2_z * random() + m1_z;
794     return  v;
795 };
796
797 //#NO AUTOCVARS START
798
799 float g_pickup_shells;
800 float g_pickup_shells_max;
801 float g_pickup_nails;
802 float g_pickup_nails_max;
803 float g_pickup_rockets;
804 float g_pickup_rockets_max;
805 float g_pickup_cells;
806 float g_pickup_cells_max;
807 float g_pickup_fuel;
808 float g_pickup_fuel_jetpack;
809 float g_pickup_fuel_max;
810 float g_pickup_armorsmall;
811 float g_pickup_armorsmall_max;
812 float g_pickup_armorsmall_anyway;
813 float g_pickup_armormedium;
814 float g_pickup_armormedium_max;
815 float g_pickup_armormedium_anyway;
816 float g_pickup_armorbig;
817 float g_pickup_armorbig_max;
818 float g_pickup_armorbig_anyway;
819 float g_pickup_armorlarge;
820 float g_pickup_armorlarge_max;
821 float g_pickup_armorlarge_anyway;
822 float g_pickup_healthsmall;
823 float g_pickup_healthsmall_max;
824 float g_pickup_healthsmall_anyway;
825 float g_pickup_healthmedium;
826 float g_pickup_healthmedium_max;
827 float g_pickup_healthmedium_anyway;
828 float g_pickup_healthlarge;
829 float g_pickup_healthlarge_max;
830 float g_pickup_healthlarge_anyway;
831 float g_pickup_healthmega;
832 float g_pickup_healthmega_max;
833 float g_pickup_healthmega_anyway;
834 float g_pickup_ammo_anyway;
835 float g_pickup_weapons_anyway;
836 float g_weaponarena;
837 float g_weaponarena_random;
838 float g_weaponarena_random_with_laser;
839 string g_weaponarena_list;
840 float g_weaponspeedfactor;
841 float g_weaponratefactor;
842 float g_weapondamagefactor;
843 float g_weaponforcefactor;
844 float g_weaponspreadfactor;
845
846 float start_weapons;
847 float start_items;
848 float start_ammo_shells;
849 float start_ammo_nails;
850 float start_ammo_rockets;
851 float start_ammo_cells;
852 float start_ammo_fuel;
853 float start_health;
854 float start_armorvalue;
855 float warmup_start_weapons;
856 float warmup_start_ammo_shells;
857 float warmup_start_ammo_nails;
858 float warmup_start_ammo_rockets;
859 float warmup_start_ammo_cells;
860 float warmup_start_ammo_fuel;
861 float warmup_start_health;
862 float warmup_start_armorvalue;
863 float g_weapon_stay;
864 float g_ghost_items;
865
866 entity get_weaponinfo(float w);
867
868 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
869 {
870         var float i = weaponinfo.weapon;
871
872         if (!i)
873                 return 0;
874
875         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
876
877         if (t < 0) // "default" weapon selection
878         {
879                 if (g_lms || g_ca || allguns)
880                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
881                 else if(t < -1)
882                         t = 0;
883                 else if (g_race)
884                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
885                 else if (g_cts)
886                         t = (i == WEP_SHOTGUN);
887                 else if (g_nexball)
888                         t = 0; // weapon is set a few lines later
889                 else
890                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
891                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
892                         t |= (i == WEP_HOOK);
893         }
894
895         // we cannot disable porto in Nexball, we must force it
896         if(g_nexball && i == WEP_PORTO)
897                 t = 1;
898
899         return t;
900 }
901
902 void readplayerstartcvars()
903 {
904         entity e;
905         float i, j, t;
906         string s;
907
908         // initialize starting values for players
909         start_weapons = 0;
910         start_items = 0;
911         start_ammo_shells = 0;
912         start_ammo_nails = 0;
913         start_ammo_rockets = 0;
914         start_ammo_cells = 0;
915         start_health = cvar("g_balance_health_start");
916         start_armorvalue = cvar("g_balance_armor_start");
917
918         g_weaponarena = 0;
919         s = cvar_string("g_weaponarena");
920         if (s == "0")
921         {
922         }
923         else if (s == "all")
924         {
925                 g_weaponarena_list = "All Weapons";
926                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
927                 {
928                         e = get_weaponinfo(j);
929                         g_weaponarena |= e.weapons;
930                         weapon_action(e.weapon, WR_PRECACHE);
931                 }
932         }
933         else if (s == "most")
934         {
935                 g_weaponarena_list = "Most Weapons";
936                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
937                 {
938                         e = get_weaponinfo(j);
939                         if (e.spawnflags & WEP_FLAG_NORMAL)
940                         {
941                                 g_weaponarena |= e.weapons;
942                                 weapon_action(e.weapon, WR_PRECACHE);
943                         }
944                 }
945         }
946         else if (s == "none")
947         {
948                 g_weaponarena_list = "No Weapons";
949                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
950         }
951         else
952         {
953                 t = tokenize_console(s);
954                 g_weaponarena_list = "";
955                 for (i = 0; i < t; ++i)
956                 {
957                         s = argv(i);
958                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
959                         {
960                                 e = get_weaponinfo(j);
961                                 if (e.netname == s)
962                                 {
963                                         g_weaponarena |= e.weapons;
964                                         weapon_action(e.weapon, WR_PRECACHE);
965                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
966                                         break;
967                                 }
968                         }
969                         if (j > WEP_LAST)
970                         {
971                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
972                         }
973                 }
974                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
975         }
976
977         if(g_weaponarena)
978                 g_weaponarena_random = cvar("g_weaponarena_random");
979         else
980                 g_weaponarena_random = 0;
981         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
982
983         if (g_weaponarena)
984         {
985                 start_weapons = g_weaponarena;
986                 if (g_weaponarena & (WEPBIT_GRENADE_LAUNCHER | WEPBIT_MINE_LAYER | WEPBIT_HAGAR | WEPBIT_ROCKET_LAUNCHER))
987                         start_ammo_rockets = 999;
988                 if (g_weaponarena & WEPBIT_SHOTGUN)
989                         start_ammo_shells = 999;
990                 if (g_weaponarena & (WEPBIT_ELECTRO | WEPBIT_CRYLINK | WEPBIT_NEX | WEPBIT_MINSTANEX | WEPBIT_HLAC | WEPBIT_HOOK))
991                         start_ammo_cells = 999;
992                 if (g_weaponarena & (WEPBIT_UZI | WEPBIT_CAMPINGRIFLE))
993                         start_ammo_nails = 999;
994                 if (g_weaponarena & WEPBIT_HOOK)
995                         start_ammo_fuel = 999;
996                 start_items |= IT_UNLIMITED_AMMO;
997         }
998         else if (g_minstagib)
999         {
1000                 start_health = 100;
1001                 start_armorvalue = 0;
1002                 start_weapons = WEPBIT_MINSTANEX;
1003                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1004                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1005                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1006                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1007
1008                 if (g_minstagib_invis_alpha <= 0)
1009                         g_minstagib_invis_alpha = -1;
1010         }
1011         else
1012         {
1013                 if (g_lms || g_ca)
1014                 {
1015                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1016                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1017                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1018                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1019                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1020                         start_health = cvar("g_lms_start_health");
1021                         start_armorvalue = cvar("g_lms_start_armor");
1022                 }
1023                 else
1024                 {
1025                         start_ammo_shells = cvar("g_start_ammo_shells");
1026                         start_ammo_nails = cvar("g_start_ammo_nails");
1027                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1028                         start_ammo_cells = cvar("g_start_ammo_cells");
1029                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1030                 }
1031
1032                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1033                 {
1034                         e = get_weaponinfo(i);
1035                         if(want_weapon("g_start_weapon_", e, FALSE))
1036                                 start_weapons |= e.weapons;
1037                 }
1038         }
1039
1040         if (inWarmupStage)
1041         {
1042                 warmup_start_ammo_shells = start_ammo_shells;
1043                 warmup_start_ammo_nails = start_ammo_nails;
1044                 warmup_start_ammo_rockets = start_ammo_rockets;
1045                 warmup_start_ammo_cells = start_ammo_cells;
1046                 warmup_start_ammo_fuel = start_ammo_fuel;
1047                 warmup_start_health = start_health;
1048                 warmup_start_armorvalue = start_armorvalue;
1049                 warmup_start_weapons = start_weapons;
1050
1051                 if (!g_weaponarena && !g_minstagib && !g_ca)
1052                 {
1053                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1054                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1055                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1056                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1057                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1058                         warmup_start_health = cvar("g_warmup_start_health");
1059                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1060                         warmup_start_weapons = 0;
1061                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1062                         {
1063                                 e = get_weaponinfo(i);
1064                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1065                                         warmup_start_weapons |= e.weapons;
1066                         }
1067                 }
1068         }
1069
1070         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1071         {
1072                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1073                 start_items |= IT_FUEL_REGEN;
1074                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1075                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1076         }
1077
1078         if(!cvar("g_use_ammunition"))
1079         {
1080                 start_ammo_shells = cvar("g_pickup_shells_max");
1081                 start_ammo_nails = cvar("g_pickup_nails_max");
1082                 start_ammo_rockets = cvar("g_pickup_rockets_max");
1083                 start_ammo_cells = cvar("g_pickup_cells_max");
1084                 start_ammo_fuel = cvar("g_pickup_fuel_max");
1085                 start_items |= IT_UNLIMITED_AMMO;
1086                 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1087                 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1088                 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1089                 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1090                 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1091                 //warmup_start_items |= IT_UNLIMITED_AMMO;
1092         }
1093
1094         if (g_jetpack)
1095                 start_items |= IT_JETPACK;
1096
1097         if (g_weapon_stay == 2)
1098         {
1099                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1100                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1101                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1102                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1103                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1104                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1105                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1106                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1107                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1108                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1109         }
1110
1111         MUTATOR_CALLHOOK(SetStartItems);
1112
1113         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1114         {
1115                 e = get_weaponinfo(i);
1116                 if(e.weapons & (start_weapons | warmup_start_weapons))
1117                         weapon_action(e.weapon, WR_PRECACHE);
1118         }
1119
1120         start_ammo_shells = max(0, start_ammo_shells);
1121         start_ammo_nails = max(0, start_ammo_nails);
1122         start_ammo_cells = max(0, start_ammo_cells);
1123         start_ammo_rockets = max(0, start_ammo_rockets);
1124         start_ammo_fuel = max(0, start_ammo_fuel);
1125
1126         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1127         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1128         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1129         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1130         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1131 }
1132
1133 float g_bugrigs;
1134 float g_bugrigs_planar_movement;
1135 float g_bugrigs_planar_movement_car_jumping;
1136 float g_bugrigs_reverse_spinning;
1137 float g_bugrigs_reverse_speeding;
1138 float g_bugrigs_reverse_stopping;
1139 float g_bugrigs_air_steering;
1140 float g_bugrigs_angle_smoothing;
1141 float g_bugrigs_friction_floor;
1142 float g_bugrigs_friction_brake;
1143 float g_bugrigs_friction_air;
1144 float g_bugrigs_accel;
1145 float g_bugrigs_speed_ref;
1146 float g_bugrigs_speed_pow;
1147 float g_bugrigs_steer;
1148
1149 float g_touchexplode;
1150 float g_touchexplode_radius;
1151 float g_touchexplode_damage;
1152 float g_touchexplode_edgedamage;
1153 float g_touchexplode_force;
1154
1155 float sv_autotaunt;
1156 float sv_taunt;
1157
1158 float sv_pitch_min;
1159 float sv_pitch_max;
1160 float sv_pitch_fixyaw;
1161
1162 void readlevelcvars(void)
1163 {
1164         // first load all the mutators
1165         if(cvar("g_nix"))
1166                 MUTATOR_ADD(mutator_nix);
1167         if(cvar("g_dodging"))
1168                 MUTATOR_ADD(mutator_dodging);
1169         if(cvar("g_rocket_flying"))
1170                 MUTATOR_ADD(mutator_rocketflying);
1171         if(cvar("g_vampire"))
1172                 MUTATOR_ADD(mutator_vampire);
1173
1174         if(cvar("sv_allow_fullbright"))
1175                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1176
1177     g_bugrigs = cvar("g_bugrigs");
1178     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1179     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1180     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1181     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1182     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1183     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1184     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1185     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1186     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1187     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1188     g_bugrigs_accel = cvar("g_bugrigs_accel");
1189     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1190     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1191     g_bugrigs_steer = cvar("g_bugrigs_steer");
1192
1193     g_touchexplode = cvar("g_touchexplode");
1194     g_touchexplode_radius = cvar("g_touchexplode_radius");
1195     g_touchexplode_damage = cvar("g_touchexplode_damage");
1196     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1197     g_touchexplode_force = cvar("g_touchexplode_force");
1198
1199 #ifdef ALLOW_FORCEMODELS
1200         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1201 #endif
1202         sv_loddistance1 = cvar("sv_loddistance1");
1203         sv_loddistance2 = cvar("sv_loddistance2");
1204
1205         if(sv_loddistance2 <= sv_loddistance1)
1206                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1207
1208         sv_clones = cvar("sv_clones");
1209         sv_gentle = cvar("sv_gentle");
1210         sv_foginterval = cvar("sv_foginterval");
1211         g_cloaked = cvar("g_cloaked");
1212     if(g_cts)
1213         g_cloaked = 1; // always enable cloak in CTS
1214         g_jump_grunt = cvar("g_jump_grunt");
1215         g_footsteps = cvar("g_footsteps");
1216         g_grappling_hook = cvar("g_grappling_hook");
1217         g_jetpack = cvar("g_jetpack");
1218         g_midair = cvar("g_midair");
1219         g_minstagib = cvar("g_minstagib");
1220         g_norecoil = cvar("g_norecoil");
1221         g_bloodloss = cvar("g_bloodloss");
1222         sv_maxidle = cvar("sv_maxidle");
1223         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1224         sv_pogostick = cvar("sv_pogostick");
1225         g_ctf_reverse = cvar("g_ctf_reverse");
1226         sv_autotaunt = cvar("sv_autotaunt");
1227         sv_taunt = cvar("sv_taunt");
1228
1229         inWarmupStage = cvar("g_warmup");
1230         g_warmup_limit = cvar("g_warmup_limit");
1231         g_warmup_allguns = cvar("g_warmup_allguns");
1232         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1233
1234         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1235                 inWarmupStage = 0; // these modes cannot work together, sorry
1236
1237         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1238         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1239         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1240         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1241         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1242         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1243         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1244         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1245         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1246         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1247         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1248         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1249
1250         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1251         g_weaponratefactor = cvar("g_weaponratefactor");
1252         g_weapondamagefactor = cvar("g_weapondamagefactor");
1253         g_weaponforcefactor = cvar("g_weaponforcefactor");
1254         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1255
1256         g_pickup_shells = cvar("g_pickup_shells");
1257         g_pickup_shells_max = cvar("g_pickup_shells_max");
1258         g_pickup_nails = cvar("g_pickup_nails");
1259         g_pickup_nails_max = cvar("g_pickup_nails_max");
1260         g_pickup_rockets = cvar("g_pickup_rockets");
1261         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1262         g_pickup_cells = cvar("g_pickup_cells");
1263         g_pickup_cells_max = cvar("g_pickup_cells_max");
1264         g_pickup_fuel = cvar("g_pickup_fuel");
1265         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1266         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1267         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1268         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1269         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1270         g_pickup_armormedium = cvar("g_pickup_armormedium");
1271         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1272         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1273         g_pickup_armorbig = cvar("g_pickup_armorbig");
1274         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1275         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1276         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1277         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1278         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1279         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1280         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1281         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1282         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1283         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1284         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1285         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1286         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1287         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1288         g_pickup_healthmega = cvar("g_pickup_healthmega");
1289         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1290         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1291
1292         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1293         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1294
1295         g_pinata = cvar("g_pinata");
1296
1297         g_weapon_stay = cvar("g_weapon_stay");
1298
1299         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1300                 g_weapon_stay = 1;
1301
1302         if (!g_weapon_stay && g_cts)
1303                 g_weapon_stay = 1;
1304
1305         g_ghost_items = cvar("g_ghost_items");
1306
1307         if(g_ghost_items >= 1)
1308                 g_ghost_items = 0.25; // default alpha value
1309
1310         if not(inWarmupStage && !g_ca)
1311                 game_starttime = cvar("g_start_delay");
1312
1313         sv_pitch_min = cvar("sv_pitch_min");
1314         sv_pitch_max = cvar("sv_pitch_max");
1315         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1316
1317         readplayerstartcvars();
1318 }
1319
1320 //#NO AUTOCVARS END
1321
1322 // Sound functions
1323 string precache_sound (string s) = #19;
1324 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1325 float precache_sound_index (string s) = #19;
1326
1327 #define SND_VOLUME      1
1328 #define SND_ATTENUATION 2
1329 #define SND_LARGEENTITY 8
1330 #define SND_LARGESOUND  16
1331
1332 float sound_allowed(float dest, entity e)
1333 {
1334     // sounds from world may always pass
1335     for (;;)
1336     {
1337         if (e.classname == "body")
1338             e = e.enemy;
1339         if (e.owner && e.owner != e)
1340             e = e.owner;
1341         else
1342             break;
1343     }
1344     // sounds to self may always pass
1345     if (dest == MSG_ONE)
1346         if (e == msg_entity)
1347             return TRUE;
1348     // sounds by players can be removed
1349     if (autocvar_bot_sound_monopoly)
1350         if (clienttype(e) == CLIENTTYPE_REAL)
1351             return FALSE;
1352     // anything else may pass
1353     return TRUE;
1354 }
1355
1356 void sound(entity e, float chan, string samp, float vol, float atten)
1357 {
1358     if (!sound_allowed(MSG_BROADCAST, e))
1359         return;
1360     sound_builtin(e, chan, samp, vol, atten);
1361 }
1362 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1363 {
1364     float entno, idx;
1365
1366     if (!sound_allowed(dest, e))
1367         return;
1368
1369     entno = num_for_edict(e);
1370     idx = precache_sound_index(samp);
1371
1372     float sflags;
1373     sflags = 0;
1374
1375     atten = floor(atten * 64);
1376     vol = floor(vol * 255);
1377
1378     if (vol != 255)
1379         sflags |= SND_VOLUME;
1380     if (atten != 64)
1381         sflags |= SND_ATTENUATION;
1382     if (entno >= 8192)
1383         sflags |= SND_LARGEENTITY;
1384     if (idx >= 256)
1385         sflags |= SND_LARGESOUND;
1386
1387     WriteByte(dest, SVC_SOUND);
1388     WriteByte(dest, sflags);
1389     if (sflags & SND_VOLUME)
1390         WriteByte(dest, vol);
1391     if (sflags & SND_ATTENUATION)
1392         WriteByte(dest, atten);
1393     if (sflags & SND_LARGEENTITY)
1394     {
1395         WriteShort(dest, entno);
1396         WriteByte(dest, chan);
1397     }
1398     else
1399     {
1400         WriteShort(dest, entno * 8 + chan);
1401     }
1402     if (sflags & SND_LARGESOUND)
1403         WriteShort(dest, idx);
1404     else
1405         WriteByte(dest, idx);
1406
1407     WriteCoord(dest, o_x);
1408     WriteCoord(dest, o_y);
1409     WriteCoord(dest, o_z);
1410 }
1411 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1412 {
1413     vector o;
1414
1415     if (!sound_allowed(dest, e))
1416         return;
1417
1418     o = e.origin + 0.5 * (e.mins + e.maxs);
1419     soundtoat(dest, e, o, chan, samp, vol, atten);
1420 }
1421 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1422 {
1423     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1424 }
1425 void stopsoundto(float dest, entity e, float chan)
1426 {
1427     float entno;
1428
1429     if (!sound_allowed(dest, e))
1430         return;
1431
1432     entno = num_for_edict(e);
1433
1434     if (entno >= 8192)
1435     {
1436         float idx, sflags;
1437         idx = precache_sound_index("misc/null.wav");
1438         sflags = SND_LARGEENTITY;
1439         if (idx >= 256)
1440             sflags |= SND_LARGESOUND;
1441         WriteByte(dest, SVC_SOUND);
1442         WriteByte(dest, sflags);
1443         WriteShort(dest, entno);
1444         WriteByte(dest, chan);
1445         if (sflags & SND_LARGESOUND)
1446             WriteShort(dest, idx);
1447         else
1448             WriteByte(dest, idx);
1449         WriteCoord(dest, e.origin_x);
1450         WriteCoord(dest, e.origin_y);
1451         WriteCoord(dest, e.origin_z);
1452     }
1453     else
1454     {
1455         WriteByte(dest, SVC_STOPSOUND);
1456         WriteShort(dest, entno * 8 + chan);
1457     }
1458 }
1459 void stopsound(entity e, float chan)
1460 {
1461     if (!sound_allowed(MSG_BROADCAST, e))
1462         return;
1463
1464     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1465     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1466 }
1467
1468 void play2(entity e, string filename)
1469 {
1470     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1471     msg_entity = e;
1472     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1473 }
1474
1475 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1476 .float spamtime;
1477 float spamsound(entity e, float chan, string samp, float vol, float atten)
1478 {
1479     if (!sound_allowed(MSG_BROADCAST, e))
1480         return FALSE;
1481
1482     if (time > e.spamtime)
1483     {
1484         e.spamtime = time;
1485         sound(e, chan, samp, vol, atten);
1486         return TRUE;
1487     }
1488     return FALSE;
1489 }
1490
1491 void play2team(float t, string filename)
1492 {
1493     local entity head;
1494
1495     if (autocvar_bot_sound_monopoly)
1496         return;
1497
1498     FOR_EACH_REALPLAYER(head)
1499     {
1500         if (head.team == t)
1501             play2(head, filename);
1502     }
1503 }
1504
1505 void play2all(string samp)
1506 {
1507     if (autocvar_bot_sound_monopoly)
1508         return;
1509
1510     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1511 }
1512
1513 void PrecachePlayerSounds(string f);
1514 void precache_playermodel(string m)
1515 {
1516         float globhandle, i, n;
1517         string f;
1518
1519         if(substring(m, -9,5) == "_lod1")
1520                 return;
1521         if(substring(m, -9,5) == "_lod2")
1522                 return;
1523         precache_model(m);
1524         if(sv_loddistance1)
1525         {
1526                 precache_model(strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1)));
1527                 precache_model(strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1)));
1528         }
1529
1530         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1531         if (globhandle < 0)
1532                 return;
1533         n = search_getsize(globhandle);
1534         for (i = 0; i < n; ++i)
1535         {
1536                 //print(search_getfilename(globhandle, i), "\n");
1537                 f = search_getfilename(globhandle, i);
1538                 PrecachePlayerSounds(f);
1539         }
1540         search_end(globhandle);
1541 }
1542 void precache_all_playermodels(string pattern)
1543 {
1544         float globhandle, i, n;
1545         string f;
1546
1547         globhandle = search_begin(pattern, TRUE, FALSE);
1548         if (globhandle < 0)
1549                 return;
1550         n = search_getsize(globhandle);
1551         for (i = 0; i < n; ++i)
1552         {
1553                 //print(search_getfilename(globhandle, i), "\n");
1554                 f = search_getfilename(globhandle, i);
1555                 precache_playermodel(f);
1556         }
1557         search_end(globhandle);
1558 }
1559
1560 void precache()
1561 {
1562     // gamemode related things
1563     precache_model ("models/misc/chatbubble.spr");
1564     precache_model ("models/misc/teambubble.spr");
1565     if (g_runematch)
1566     {
1567         precache_model ("models/runematch/curse.mdl");
1568         precache_model ("models/runematch/rune.mdl");
1569     }
1570
1571 #ifdef TTURRETS_ENABLED
1572     if (autocvar_g_turrets)
1573         turrets_precash();
1574 #endif
1575
1576     // Precache all player models if desired
1577     if (autocvar_sv_precacheplayermodels)
1578     {
1579         PrecachePlayerSounds("sound/player/default.sounds");
1580         precache_all_playermodels("models/player/*.zym");
1581         precache_all_playermodels("models/player/*.dpm");
1582         precache_all_playermodels("models/player/*.md3");
1583         precache_all_playermodels("models/player/*.psk");
1584         precache_all_playermodels("models/player/*.iqm");
1585     }
1586
1587     if (autocvar_sv_defaultcharacter)
1588     {
1589         string s;
1590         s = autocvar_sv_defaultplayermodel_red;
1591         if (s != "")
1592             precache_playermodel(s);
1593         s = autocvar_sv_defaultplayermodel_blue;
1594         if (s != "")
1595             precache_playermodel(s);
1596         s = autocvar_sv_defaultplayermodel_yellow;
1597         if (s != "")
1598             precache_playermodel(s);
1599         s = autocvar_sv_defaultplayermodel_pink;
1600         if (s != "")
1601             precache_playermodel(s);
1602         s = autocvar_sv_defaultplayermodel;
1603         if (s != "")
1604             precache_playermodel(s);
1605     }
1606
1607     if (g_footsteps)
1608     {
1609         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1610         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1611     }
1612
1613     // gore and miscellaneous sounds
1614     //precache_sound ("misc/h2ohit.wav");
1615     precache_model ("models/hook.md3");
1616     precache_sound ("misc/armorimpact.wav");
1617     precache_sound ("misc/bodyimpact1.wav");
1618     precache_sound ("misc/bodyimpact2.wav");
1619     precache_sound ("misc/gib.wav");
1620     precache_sound ("misc/gib_splat01.wav");
1621     precache_sound ("misc/gib_splat02.wav");
1622     precache_sound ("misc/gib_splat03.wav");
1623     precache_sound ("misc/gib_splat04.wav");
1624     precache_sound ("misc/hit.wav");
1625         precache_sound ("misc/typehit.wav");
1626     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1627     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1628     precache_sound ("misc/null.wav");
1629     precache_sound ("misc/spawn.wav");
1630     precache_sound ("misc/talk.wav");
1631     precache_sound ("misc/teleport.wav");
1632     precache_sound ("misc/poweroff.wav");
1633     precache_sound ("player/lava.wav");
1634     precache_sound ("player/slime.wav");
1635
1636     if (g_jetpack)
1637         precache_sound ("misc/jetpack_fly.wav");
1638
1639     precache_model ("models/sprites/0.spr32");
1640     precache_model ("models/sprites/1.spr32");
1641     precache_model ("models/sprites/2.spr32");
1642     precache_model ("models/sprites/3.spr32");
1643     precache_model ("models/sprites/4.spr32");
1644     precache_model ("models/sprites/5.spr32");
1645     precache_model ("models/sprites/6.spr32");
1646     precache_model ("models/sprites/7.spr32");
1647     precache_model ("models/sprites/8.spr32");
1648     precache_model ("models/sprites/9.spr32");
1649     precache_model ("models/sprites/10.spr32");
1650
1651     // common weapon precaches
1652     precache_sound ("weapons/weapon_switch.wav");
1653     precache_sound ("weapons/weaponpickup.wav");
1654     precache_sound ("weapons/unavailable.wav");
1655     precache_sound ("weapons/dryfire.wav");
1656     if (g_grappling_hook)
1657     {
1658         precache_sound ("weapons/hook_fire.wav"); // hook
1659         precache_sound ("weapons/hook_impact.wav"); // hook
1660     }
1661
1662     if(autocvar_sv_precacheweapons)
1663     {
1664         //precache weapon models/sounds
1665         local float wep;
1666         wep = WEP_FIRST;
1667         while (wep <= WEP_LAST)
1668         {
1669             weapon_action(wep, WR_PRECACHE);
1670             wep = wep + 1;
1671         }
1672     }
1673
1674     precache_model("models/elaser.mdl");
1675     precache_model("models/laser.mdl");
1676     precache_model("models/ebomb.mdl");
1677
1678 #if 0
1679     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1680
1681     if (!self.noise && self.music) // quake 3 uses the music field
1682         self.noise = self.music;
1683
1684     // plays music for the level if there is any
1685     if (self.noise)
1686     {
1687         precache_sound (self.noise);
1688         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1689     }
1690 #endif
1691 }
1692
1693 // sorry, but using \ in macros breaks line numbers
1694 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1695 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1696 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1697
1698 // WARNING: this kills the trace globals
1699 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1700 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1701
1702 #define INITPRIO_FIRST              0
1703 #define INITPRIO_GAMETYPE           0
1704 #define INITPRIO_GAMETYPE_FALLBACK  1
1705 #define INITPRIO_FINDTARGET        10
1706 #define INITPRIO_DROPTOFLOOR       20
1707 #define INITPRIO_SETLOCATION       90
1708 #define INITPRIO_LINKDOORS         91
1709 #define INITPRIO_LAST              99
1710
1711 .void(void) initialize_entity;
1712 .float initialize_entity_order;
1713 .entity initialize_entity_next;
1714 entity initialize_entity_first;
1715
1716 void make_safe_for_remove(entity e)
1717 {
1718     if (e.initialize_entity)
1719     {
1720         entity ent, prev;
1721         for (ent = initialize_entity_first; ent; )
1722         {
1723             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1724             {
1725                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1726                 // skip it in linked list
1727                 if (prev)
1728                 {
1729                     prev.initialize_entity_next = ent.initialize_entity_next;
1730                     ent = prev.initialize_entity_next;
1731                 }
1732                 else
1733                 {
1734                     initialize_entity_first = ent.initialize_entity_next;
1735                     ent = initialize_entity_first;
1736                 }
1737             }
1738             else
1739             {
1740                 prev = ent;
1741                 ent = ent.initialize_entity_next;
1742             }
1743         }
1744     }
1745 }
1746
1747 void objerror(string s)
1748 {
1749     make_safe_for_remove(self);
1750     objerror_builtin(s);
1751 }
1752
1753 .float remove_except_protected_forbidden;
1754 void remove_except_protected(entity e)
1755 {
1756         if(e.remove_except_protected_forbidden)
1757                 error("not allowed to remove this at this point");
1758         remove_builtin(e);
1759 }
1760
1761 void remove_unsafely(entity e)
1762 {
1763     remove_builtin(e);
1764 }
1765
1766 void remove_safely(entity e)
1767 {
1768     make_safe_for_remove(e);
1769     remove_builtin(e);
1770 }
1771
1772 void InitializeEntity(entity e, void(void) func, float order)
1773 {
1774     entity prev, cur;
1775
1776     if (!e || e.initialize_entity)
1777     {
1778         // make a proxy initializer entity
1779         entity e_old;
1780         e_old = e;
1781         e = spawn();
1782         e.classname = "initialize_entity";
1783         e.enemy = e_old;
1784     }
1785
1786     e.initialize_entity = func;
1787     e.initialize_entity_order = order;
1788
1789     cur = initialize_entity_first;
1790     for (;;)
1791     {
1792         if (!cur || cur.initialize_entity_order > order)
1793         {
1794             // insert between prev and cur
1795             if (prev)
1796                 prev.initialize_entity_next = e;
1797             else
1798                 initialize_entity_first = e;
1799             e.initialize_entity_next = cur;
1800             return;
1801         }
1802         prev = cur;
1803         cur = cur.initialize_entity_next;
1804     }
1805 }
1806 void InitializeEntitiesRun()
1807 {
1808     entity startoflist;
1809     startoflist = initialize_entity_first;
1810     initialize_entity_first = world;
1811     remove = remove_except_protected;
1812     for (self = startoflist; self; self = self.initialize_entity_next)
1813     {
1814         self.remove_except_protected_forbidden = 1;
1815     }
1816     for (self = startoflist; self; )
1817     {
1818         entity e;
1819         var void(void) func;
1820         e = self.initialize_entity_next;
1821         func = self.initialize_entity;
1822         self.initialize_entity_order = 0;
1823         self.initialize_entity = func_null;
1824         self.initialize_entity_next = world;
1825         self.remove_except_protected_forbidden = 0;
1826         if (self.classname == "initialize_entity")
1827         {
1828             entity e_old;
1829             e_old = self.enemy;
1830             remove_builtin(self);
1831             self = e_old;
1832         }
1833         //dprint("Delayed initialization: ", self.classname, "\n");
1834         if(func != func_null)
1835             func();
1836         else
1837         {
1838             eprint(self);
1839             backtrace(strcat("Null function in: ", self.classname, "\n"));
1840         }
1841         self = e;
1842     }
1843     remove = remove_unsafely;
1844 }
1845
1846 .float uncustomizeentityforclient_set;
1847 .void(void) uncustomizeentityforclient;
1848 void(void) SUB_Nullpointer = #0;
1849 void UncustomizeEntitiesRun()
1850 {
1851     entity oldself;
1852     oldself = self;
1853     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1854         self.uncustomizeentityforclient();
1855     self = oldself;
1856 }
1857 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1858 {
1859     e.customizeentityforclient = customizer;
1860     e.uncustomizeentityforclient = uncustomizer;
1861     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1862 }
1863
1864 .float nottargeted;
1865 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1866
1867 void() SUB_Remove;
1868 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1869 {
1870     vector mi, ma;
1871
1872     if (e.classname == "")
1873         e.classname = "net_linked";
1874
1875     if (e.model == "" || self.modelindex == 0)
1876     {
1877         mi = e.mins;
1878         ma = e.maxs;
1879         setmodel(e, "null");
1880         setsize(e, mi, ma);
1881     }
1882
1883     e.SendEntity = sendfunc;
1884     e.SendFlags = 0xFFFFFF;
1885
1886     if (!docull)
1887         e.effects |= EF_NODEPTHTEST;
1888
1889     if (dt)
1890     {
1891         e.nextthink = time + dt;
1892         e.think = SUB_Remove;
1893     }
1894 }
1895
1896 void adaptor_think2touch()
1897 {
1898     entity o;
1899     o = other;
1900     other = world;
1901     self.touch();
1902     other = o;
1903 }
1904
1905 void adaptor_think2use()
1906 {
1907     entity o, a;
1908     o = other;
1909     a = activator;
1910     activator = world;
1911     other = world;
1912     self.use();
1913     other = o;
1914     activator = a;
1915 }
1916
1917 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1918 {
1919         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1920                 self.projectiledeathtype |= HITTYPE_SPLASH;
1921         adaptor_think2use();
1922 }
1923
1924 // deferred dropping
1925 void DropToFloor_Handler()
1926 {
1927     droptofloor_builtin();
1928     self.dropped_origin = self.origin;
1929 }
1930
1931 void droptofloor()
1932 {
1933     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1934 }
1935
1936
1937
1938 float trace_hits_box_a0, trace_hits_box_a1;
1939
1940 float trace_hits_box_1d(float end, float thmi, float thma)
1941 {
1942     if (end == 0)
1943     {
1944         // just check if x is in range
1945         if (0 < thmi)
1946             return FALSE;
1947         if (0 > thma)
1948             return FALSE;
1949     }
1950     else
1951     {
1952         // do the trace with respect to x
1953         // 0 -> end has to stay in thmi -> thma
1954         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1955         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1956         if (trace_hits_box_a0 > trace_hits_box_a1)
1957             return FALSE;
1958     }
1959     return TRUE;
1960 }
1961
1962 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1963 {
1964     end -= start;
1965     thmi -= start;
1966     thma -= start;
1967     // now it is a trace from 0 to end
1968
1969     trace_hits_box_a0 = 0;
1970     trace_hits_box_a1 = 1;
1971
1972     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1973         return FALSE;
1974     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1975         return FALSE;
1976     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1977         return FALSE;
1978
1979     return TRUE;
1980 }
1981
1982 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1983 {
1984     return trace_hits_box(start, end, thmi - ma, thma - mi);
1985 }
1986
1987 float SUB_NoImpactCheck()
1988 {
1989         // zero hitcontents = this is not the real impact, but either the
1990         // mirror-impact of something hitting the projectile instead of the
1991         // projectile hitting the something, or a touchareagrid one. Neither of
1992         // these stop the projectile from moving, so...
1993         if(trace_dphitcontents == 0)
1994         {
1995                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1996                 checkclient();
1997         }
1998     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1999         return 1;
2000     if (other == world && self.size != '0 0 0')
2001     {
2002         vector tic;
2003         tic = self.velocity * sys_frametime;
2004         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2005         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2006         if (trace_fraction >= 1)
2007         {
2008             dprint("Odd... did not hit...?\n");
2009         }
2010         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2011         {
2012             dprint("Detected and prevented the sky-grapple bug.\n");
2013             return 1;
2014         }
2015     }
2016
2017     return 0;
2018 }
2019
2020 #define SUB_OwnerCheck() (other && (other == self.owner))
2021
2022 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2023 {
2024         if(SUB_OwnerCheck())
2025                 return TRUE;
2026         if(SUB_NoImpactCheck())
2027         {
2028                 remove(self);
2029                 return TRUE;
2030         }
2031         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2032                 UpdateCSQCProjectileNextFrame(self);
2033         return FALSE;
2034 }
2035 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2036
2037 float MAX_IPBAN_URIS           = 16;
2038                               
2039 float URI_GET_DISCARD          = 0;
2040 float URI_GET_IPBAN            = 1;
2041 float URI_GET_IPBAN_END        = 16;
2042 float URI_GET_PLAYERSTATS_SENT = 17;
2043
2044 void URI_Get_Callback(float id, float status, string data)
2045 {
2046     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2047     dprint(data);
2048     dprint("\nEnd of data.\n");
2049
2050     if (id == URI_GET_DISCARD)
2051     {
2052         // discard
2053     }
2054     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2055     {
2056         // online ban list
2057         OnlineBanList_URI_Get_Callback(id, status, data);
2058     }
2059     else if (id == URI_GET_PLAYERSTATS_SENT)
2060     {
2061         PlayerStats_Sent_URI_Get_Callback(id, status, data);
2062     }
2063     else
2064     {
2065         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2066     }
2067 }
2068
2069 void print_to(entity e, string s)
2070 {
2071     if (e)
2072         sprint(e, strcat(s, "\n"));
2073     else
2074         print(s, "\n");
2075 }
2076
2077 string uid2name(string myuid) {
2078         string s;
2079         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2080         
2081         if(s == "")
2082                 s = "^1Unregistered Player";
2083         return s;
2084 }
2085
2086 float race_readTime(string map, float pos)
2087 {
2088         string rr;
2089         if(g_cts)
2090                 rr = CTS_RECORD;
2091         else
2092                 rr = RACE_RECORD;
2093
2094         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2095 }
2096
2097 string race_readUID(string map, float pos)
2098 {
2099         string rr;
2100         if(g_cts)
2101                 rr = CTS_RECORD;
2102         else
2103                 rr = RACE_RECORD;
2104
2105         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2106 }
2107
2108 float race_readPos(string map, float t) {
2109         float i;
2110         for (i = 1; i <= RANKINGS_CNT; ++i)
2111                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2112                         return i;
2113
2114         return 0; // pos is zero if unranked
2115 }
2116
2117 void race_writeTime(string map, float t, string myuid)
2118 {
2119         string rr;
2120         if(g_cts)
2121                 rr = CTS_RECORD;
2122         else
2123                 rr = RACE_RECORD;
2124
2125         float newpos;
2126         newpos = race_readPos(map, t);
2127
2128         float i, prevpos;
2129         for(i = 1; i <= RANKINGS_CNT; ++i)
2130         {
2131                 if(race_readUID(map, i) == myuid)
2132                         prevpos = i;
2133         }
2134         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2135                 for (i = prevpos; i > newpos; --i) {
2136                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2137                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2138                 }
2139         } else { // player has no ranked record yet
2140                 for (i = RANKINGS_CNT; i > newpos; --i) {
2141                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2142                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2143                 }
2144         }
2145
2146         // store new time itself
2147         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2148         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2149 }
2150
2151 string race_readName(string map, float pos)
2152 {
2153         string rr;
2154         if(g_cts)
2155                 rr = CTS_RECORD;
2156         else
2157                 rr = RACE_RECORD;
2158
2159         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2160 }
2161
2162 string race_placeName(float pos) {
2163         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2164         {
2165                 if(mod(pos, 10) == 1)
2166                         return strcat(ftos(pos), "st");
2167                 else if(mod(pos, 10) == 2)
2168                         return strcat(ftos(pos), "nd");
2169                 else if(mod(pos, 10) == 3)
2170                         return strcat(ftos(pos), "rd");
2171                 else
2172                         return strcat(ftos(pos), "th");
2173         }
2174         else
2175                 return strcat(ftos(pos), "th");
2176 }
2177 string getrecords(float page) // 50 records per page
2178 {
2179     float rec;
2180     string h;
2181     float r;
2182     float i;
2183     string s;
2184
2185     rec = 0;
2186
2187     s = "";
2188
2189     if (g_ctf)
2190     {
2191         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2192         {
2193             if (MapInfo_Get_ByID(i))
2194             {
2195                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2196                 if (r == 0)
2197                     continue;
2198                 // TODO: uid2name
2199                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2200                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2201                 ++rec;
2202             }
2203         }
2204     }
2205
2206     if (g_race)
2207     {
2208         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2209         {
2210             if (MapInfo_Get_ByID(i))
2211             {
2212                 r = race_readTime(MapInfo_Map_bspname, 1);
2213                 if (r == 0)
2214                     continue;
2215                 h = race_readName(MapInfo_Map_bspname, 1);
2216                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2217                 ++rec;
2218             }
2219         }
2220     }
2221
2222     if (g_cts)
2223     {
2224         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2225         {
2226             if (MapInfo_Get_ByID(i))
2227             {
2228                 r = race_readTime(MapInfo_Map_bspname, 1);
2229                 if (r == 0)
2230                     continue;
2231                 h = race_readName(MapInfo_Map_bspname, 1);
2232                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2233                 ++rec;
2234             }
2235         }
2236     }
2237
2238     MapInfo_ClearTemps();
2239
2240     if (s == "" && page == 0)
2241         return "No records are available on this server.\n";
2242     else
2243         return s;
2244 }
2245
2246 string getrankings()
2247 {
2248     string n;
2249     float t;
2250     float i;
2251     string s;
2252     string p;
2253     string map;
2254
2255     s = "";
2256
2257     map = GetMapname();
2258
2259     for (i = 1; i <= RANKINGS_CNT; ++i)
2260     {
2261         t = race_readTime(map, i);
2262         if (t == 0)
2263             continue;
2264         n = race_readName(map, i);
2265         p = race_placeName(i);
2266         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2267     }
2268
2269     MapInfo_ClearTemps();
2270
2271     if (s == "")
2272         return strcat("No records are available for the map: ", map, "\n");
2273     else
2274         return strcat("Records for ", map, ":\n", s);
2275 }
2276
2277 #define LADDER_FIRSTPOINT 100
2278 #define LADDER_CNT 10
2279         // position X still gives LADDER_FIRSTPOINT/X points
2280 #define LADDER_SIZE 30
2281         // ladder shows the top X players
2282 string top_uids[LADDER_SIZE];
2283 float top_scores[LADDER_SIZE];
2284 string getladder()
2285 {
2286     float i, j, k, uidcnt;
2287     string s, temp_s;
2288
2289     s = "";
2290     temp_s = "";
2291
2292     string rr;
2293     if(g_cts)
2294         rr = CTS_RECORD;
2295     else
2296         rr = RACE_RECORD;
2297
2298     string myuid;
2299
2300     for (k = 0; k < MapInfo_count; ++k)
2301     {
2302         if (MapInfo_Get_ByID(k))
2303         {
2304                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2305                         if(i == 0) // speed award
2306                         {
2307                                 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2308                                         continue;
2309
2310                                 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2311                         }
2312                         else // normal record, if it exists (else break)
2313                         {
2314                                 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2315                                         continue;
2316
2317                                 myuid = race_readUID(MapInfo_Map_bspname, i);
2318                         }
2319
2320                         // string s contains:
2321                         // arg 0 = # of speed recs
2322                         // arg 1 = # of 1st place recs
2323                         // arg 2 = # of 2nd place recs
2324                         // ... etc
2325                         // LADDER_CNT+1 = total points
2326
2327                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2328                         if (temp_s == "")
2329                         {
2330                             db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2331                             ++uidcnt;
2332                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2333                             {
2334                                 if(j != LADDER_CNT + 1)
2335                                     temp_s = strcat(temp_s, "0 ");
2336                                 else
2337                                     temp_s = strcat(temp_s, "0");
2338                             }
2339                         }
2340
2341                         tokenize_console(temp_s);
2342                         s = "";
2343
2344                         if(i == 0) // speed award
2345                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2346                             {
2347                                 if(j == 0) // speed award
2348                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2349                                 else
2350                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2351                             }
2352                         else // record
2353                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2354                             {
2355                                 if(j == 0)
2356                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2357                                 else if(j == i) // wanted rec!
2358                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2359                                 else
2360                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2361                             }
2362
2363                         // total points are (by default) calculated like this:
2364                         // speedrec = floor(100 / 10) = 10 points
2365                         // 1st place = floor(100 / 1) = 100 points
2366                         // 2nd place = floor(100 / 2) = 50 points
2367                         // 3rd place = floor(100 / 3) = 33 points
2368                         // 4th place = floor(100 / 4) = 25 points
2369                         // 5th place = floor(100 / 5) = 20 points
2370                         // ... etc
2371
2372                         if(i == 0)
2373                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2374                         else
2375                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2376
2377                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2378                 }
2379         }
2380     }
2381
2382     float thiscnt;
2383     string thisuid;
2384     for (i = 0; i <= uidcnt; ++i) // for each known uid
2385     {
2386         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2387         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2388         tokenize_console(temp_s);
2389         thiscnt = stof(argv(LADDER_CNT+1));
2390
2391         if(thiscnt > top_scores[LADDER_SIZE-1])
2392         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2393         {
2394             if(thiscnt > top_scores[j])
2395             {
2396                 for (k = LADDER_SIZE-1; k >= j; --k)
2397                 {
2398                     top_uids[k] = top_uids[k-1];
2399                     top_scores[k] = top_scores[k-1];
2400                 }
2401                 top_uids[j] = thisuid;
2402                 top_scores[j] = thiscnt;
2403                 break;
2404             }
2405         }
2406     }
2407
2408     s = "^3-----------------------\n\n";
2409
2410     s = strcat(s, "Pos ^3|");
2411     s = strcat(s, " ^7Total  ^3|");
2412     for (i = 1; i <= LADDER_CNT; ++i)
2413     {
2414         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2415     }
2416     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2417
2418     s = strcat(s, "\n^3----+--------");
2419     for (i = 1; i <= min(9, LADDER_CNT); ++i)
2420     {
2421         s = strcat(s, "+-----");
2422     }
2423 #if LADDER_CNT > 9
2424     for (i = 1; i <= LADDER_CNT - 9; ++i)
2425     {
2426         s = strcat(s, "+------");
2427     }
2428 #endif
2429
2430     s = strcat(s, "+--------------+--------------------\n");
2431
2432     for (i = 0; i < LADDER_SIZE; ++i)
2433     {
2434         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2435         tokenize_console(temp_s);
2436         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2437             continue;
2438         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2439         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2440         for (j = 1; j <= min(9, LADDER_CNT); ++j)
2441         {
2442             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2443         }
2444 #if LADDER_CNT > 9
2445         for (j = 10; j <= LADDER_CNT; ++j)
2446         {
2447             s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2448         }
2449 #endif
2450
2451         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2452         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2453     }
2454
2455     MapInfo_ClearTemps();
2456
2457     if (s == "")
2458         return "No ladder on this server!\n";
2459     else
2460         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2461 }
2462
2463
2464 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2465 {
2466     float m, i;
2467     vector start, org, delta, end, enddown, mstart;
2468
2469     m = e.dphitcontentsmask;
2470     e.dphitcontentsmask = goodcontents | badcontents;
2471
2472     org = world.mins;
2473     delta = world.maxs - world.mins;
2474
2475     for (i = 0; i < attempts; ++i)
2476     {
2477         start_x = org_x + random() * delta_x;
2478         start_y = org_y + random() * delta_y;
2479         start_z = org_z + random() * delta_z;
2480
2481         // rule 1: start inside world bounds, and outside
2482         // solid, and don't start from somewhere where you can
2483         // fall down to evil
2484         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2485         if (trace_fraction >= 1)
2486             continue;
2487         if (trace_startsolid)
2488             continue;
2489         if (trace_dphitcontents & badcontents)
2490             continue;
2491         if (trace_dphitq3surfaceflags & badsurfaceflags)
2492             continue;
2493
2494         // rule 2: if we are too high, lower the point
2495         if (trace_fraction * delta_z > maxaboveground)
2496             start = trace_endpos + '0 0 1' * maxaboveground;
2497         enddown = trace_endpos;
2498
2499         // rule 3: make sure we aren't outside the map. This only works
2500         // for somewhat well formed maps. A good rule of thumb is that
2501         // the map should have a convex outside hull.
2502         // these can be traceLINES as we already verified the starting box
2503         mstart = start + 0.5 * (e.mins + e.maxs);
2504         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2505         if (trace_fraction >= 1)
2506             continue;
2507         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2508         if (trace_fraction >= 1)
2509             continue;
2510         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2511         if (trace_fraction >= 1)
2512             continue;
2513         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2514         if (trace_fraction >= 1)
2515             continue;
2516         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2517         if (trace_fraction >= 1)
2518             continue;
2519
2520         // find a random vector to "look at"
2521         end_x = org_x + random() * delta_x;
2522         end_y = org_y + random() * delta_y;
2523         end_z = org_z + random() * delta_z;
2524         end = start + normalize(end - start) * vlen(delta);
2525
2526         // rule 4: start TO end must not be too short
2527         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2528         if (trace_startsolid)
2529             continue;
2530         if (trace_fraction < minviewdistance / vlen(delta))
2531             continue;
2532
2533         // rule 5: don't want to look at sky
2534         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2535             continue;
2536
2537         // rule 6: we must not end up in trigger_hurt
2538         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2539         {
2540             dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2541             continue;
2542         }
2543
2544         break;
2545     }
2546
2547     e.dphitcontentsmask = m;
2548
2549     if (i < attempts)
2550     {
2551         setorigin(e, start);
2552         e.angles = vectoangles(end - start);
2553         dprint("Needed ", ftos(i + 1), " attempts\n");
2554         return TRUE;
2555     }
2556     else
2557         return FALSE;
2558 }
2559
2560 float zcurveparticles_effectno;
2561 vector zcurveparticles_start;
2562 float zcurveparticles_spd;
2563
2564 void endzcurveparticles()
2565 {
2566         if(zcurveparticles_effectno)
2567         {
2568                 // terminator
2569                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2570         }
2571         zcurveparticles_effectno = 0;
2572 }
2573
2574 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2575 {
2576         spd = bound(0, floor(spd / 16), 32767);
2577         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2578         {
2579                 endzcurveparticles();
2580                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2581                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2582                 WriteShort(MSG_BROADCAST, effectno);
2583                 WriteCoord(MSG_BROADCAST, start_x);
2584                 WriteCoord(MSG_BROADCAST, start_y);
2585                 WriteCoord(MSG_BROADCAST, start_z);
2586                 zcurveparticles_effectno = effectno;
2587                 zcurveparticles_start = start;
2588         }
2589         else
2590                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2591         WriteCoord(MSG_BROADCAST, end_x);
2592         WriteCoord(MSG_BROADCAST, end_y);
2593         WriteCoord(MSG_BROADCAST, end_z);
2594         WriteCoord(MSG_BROADCAST, end_dz);
2595         zcurveparticles_spd = spd;
2596 }
2597
2598 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2599 {
2600         float end_dz;
2601         vector vecxy, velxy;
2602
2603         vecxy = end - start;
2604         vecxy_z = 0;
2605         velxy = vel;
2606         velxy_z = 0;
2607
2608         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2609         {
2610                 endzcurveparticles();
2611                 trailparticles(world, effectno, start, end);
2612                 return;
2613         }
2614
2615         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2616         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2617 }
2618
2619 string GetGametype(); // g_world.qc
2620 void write_recordmarker(entity pl, float tstart, float dt)
2621 {
2622     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2623
2624     // also write a marker into demo files for demotc-race-record-extractor to find
2625     stuffcmd(pl,
2626              strcat(
2627                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2628                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2629 }
2630
2631 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2632 {
2633         switch(algn)
2634         {
2635                 case 1: // right
2636                         break;
2637
2638                 case 2: // left
2639                         vecs_y = -vecs_y;
2640                         break;
2641
2642                 default:
2643                 case 3:
2644                         if(allowcenter) // 2: allow center handedness
2645                         {
2646                                 // center
2647                                 vecs_y = 0;
2648                                 vecs_z -= 2;
2649                         }
2650                         else
2651                         {
2652                                 // right
2653                         }
2654                         break;
2655
2656                 case 4:
2657                         if(allowcenter) // 2: allow center handedness
2658                         {
2659                                 // center
2660                                 vecs_y = 0;
2661                                 vecs_z -= 2;
2662                         }
2663                         else
2664                         {
2665                                 // left
2666                                 vecs_y = -vecs_y;
2667                         }
2668                         break;
2669         }
2670         return vecs;
2671 }
2672
2673 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2674 {
2675         string s;
2676         vector v;
2677
2678         if (autocvar_g_shootfromeye)
2679         {
2680                 if (visual)
2681                 {
2682                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2683                 }
2684                 else
2685                 {
2686                         vecs_y = 0;
2687                         vecs_z = 0;
2688                 }
2689         }
2690         else if (autocvar_g_shootfromcenter)
2691         {
2692                 if (visual)
2693                 {
2694                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2695                 }
2696                 else
2697                 {
2698                         vecs_y = 0;
2699                         vecs_z -= 2;
2700                 }
2701         }
2702         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2703         {
2704                 v = stov(s);
2705                 if (y_is_right)
2706                         v_y = -v_y;
2707                 if (v_x != 0)
2708                         vecs_x = v_x;
2709                 vecs_y = v_y;
2710                 vecs_z = v_z;
2711         }
2712         else if (autocvar_g_shootfromclient)
2713         {
2714                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2715         }
2716         return vecs;
2717 }
2718
2719 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2720 {
2721         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2722 }
2723
2724
2725 void attach_sameorigin(entity e, entity to, string tag)
2726 {
2727     vector org, t_forward, t_left, t_up, e_forward, e_up;
2728     vector org0, ang0;
2729     float tagscale;
2730
2731     ang0 = e.angles;
2732     org0 = e.origin;
2733
2734     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2735     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2736     t_forward = v_forward * tagscale;
2737     t_left = v_right * -tagscale;
2738     t_up = v_up * tagscale;
2739
2740     e.origin_x = org * t_forward;
2741     e.origin_y = org * t_left;
2742     e.origin_z = org * t_up;
2743
2744     // current forward and up directions
2745     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2746                 e.angles = AnglesTransform_FromVAngles(e.angles);
2747         else
2748                 e.angles = AnglesTransform_FromAngles(e.angles);
2749     fixedmakevectors(e.angles);
2750
2751     // untransform forward, up!
2752     e_forward_x = v_forward * t_forward;
2753     e_forward_y = v_forward * t_left;
2754     e_forward_z = v_forward * t_up;
2755     e_up_x = v_up * t_forward;
2756     e_up_y = v_up * t_left;
2757     e_up_z = v_up * t_up;
2758
2759     e.angles = fixedvectoangles2(e_forward, e_up);
2760     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2761                 e.angles = AnglesTransform_ToVAngles(e.angles);
2762         else
2763                 e.angles = AnglesTransform_ToAngles(e.angles);
2764
2765     setattachment(e, to, tag);
2766     setorigin(e, e.origin);
2767 }
2768
2769 void detach_sameorigin(entity e)
2770 {
2771     vector org;
2772     org = gettaginfo(e, 0);
2773     e.angles = fixedvectoangles2(v_forward, v_up);
2774     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2775                 e.angles = AnglesTransform_ToVAngles(e.angles);
2776         else
2777                 e.angles = AnglesTransform_ToAngles(e.angles);
2778     setorigin(e, org);
2779     setattachment(e, world, "");
2780     setorigin(e, e.origin);
2781 }
2782
2783 void follow_sameorigin(entity e, entity to)
2784 {
2785     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2786     e.aiment = to; // make the hole follow bmodel
2787     e.punchangle = to.angles; // the original angles of bmodel
2788     e.view_ofs = e.origin - to.origin; // relative origin
2789     e.v_angle = e.angles - to.angles; // relative angles
2790 }
2791
2792 void unfollow_sameorigin(entity e)
2793 {
2794     e.movetype = MOVETYPE_NONE;
2795 }
2796
2797 entity gettaginfo_relative_ent;
2798 vector gettaginfo_relative(entity e, float tag)
2799 {
2800     if (!gettaginfo_relative_ent)
2801     {
2802         gettaginfo_relative_ent = spawn();
2803         gettaginfo_relative_ent.effects = EF_NODRAW;
2804     }
2805     gettaginfo_relative_ent.model = e.model;
2806     gettaginfo_relative_ent.modelindex = e.modelindex;
2807     gettaginfo_relative_ent.frame = e.frame;
2808     return gettaginfo(gettaginfo_relative_ent, tag);
2809 }
2810
2811 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2812 {
2813     float p;
2814     p = pow(2, chan);
2815     if (pl.soundentity.cnt & p)
2816         return;
2817     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2818     pl.soundentity.cnt |= p;
2819 }
2820
2821 void SoundEntity_StopSound(entity pl, float chan)
2822 {
2823     float p;
2824     p = pow(2, chan);
2825     if (pl.soundentity.cnt & p)
2826     {
2827         stopsoundto(MSG_ALL, pl.soundentity, chan);
2828         pl.soundentity.cnt &~= p;
2829     }
2830 }
2831
2832 void SoundEntity_Attach(entity pl)
2833 {
2834     pl.soundentity = spawn();
2835     pl.soundentity.classname = "soundentity";
2836     pl.soundentity.owner = pl;
2837     setattachment(pl.soundentity, pl, "");
2838     setmodel(pl.soundentity, "null");
2839 }
2840
2841 void SoundEntity_Detach(entity pl)
2842 {
2843     float i;
2844     for (i = 0; i <= 7; ++i)
2845         SoundEntity_StopSound(pl, i);
2846 }
2847
2848
2849 float ParseCommandPlayerSlotTarget_firsttoken;
2850 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2851 {
2852     string s;
2853     entity e, head;
2854     float n;
2855
2856     s = string_null;
2857
2858     ParseCommandPlayerSlotTarget_firsttoken = -1;
2859
2860     if (tokens > idx)
2861     {
2862         if (substring(argv(idx), 0, 1) == "#")
2863         {
2864             s = substring(argv(idx), 1, -1);
2865             ++idx;
2866             if (s == "")
2867                 if (tokens > idx)
2868                 {
2869                     s = argv(idx);
2870                     ++idx;
2871                 }
2872                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2873             if (s == ftos(stof(s)))
2874             {
2875                 e = edict_num(stof(s));
2876                 if (e.flags & FL_CLIENT)
2877                     return e;
2878             }
2879         }
2880         else
2881         {
2882             // it must be a nick name
2883             s = argv(idx);
2884             ++idx;
2885                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2886
2887             n = 0;
2888             FOR_EACH_CLIENT(head)
2889             if (head.netname == s)
2890             {
2891                 e = head;
2892                 ++n;
2893             }
2894             if (n == 1)
2895                 return e;
2896
2897             s = strdecolorize(s);
2898             n = 0;
2899             FOR_EACH_CLIENT(head)
2900             if (strdecolorize(head.netname) == s)
2901             {
2902                 e = head;
2903                 ++n;
2904             }
2905             if (n == 1)
2906                 return e;
2907         }
2908     }
2909
2910     return world;
2911 }
2912
2913 .float scale2;
2914
2915 float modeleffect_SendEntity(entity to, float sf)
2916 {
2917         float f;
2918         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2919
2920         f = 0;
2921         if(self.velocity != '0 0 0')
2922                 f |= 1;
2923         if(self.angles != '0 0 0')
2924                 f |= 2;
2925         if(self.avelocity != '0 0 0')
2926                 f |= 4;
2927
2928         WriteByte(MSG_ENTITY, f);
2929         WriteShort(MSG_ENTITY, self.modelindex);
2930         WriteByte(MSG_ENTITY, self.skin);
2931         WriteByte(MSG_ENTITY, self.frame);
2932         WriteCoord(MSG_ENTITY, self.origin_x);
2933         WriteCoord(MSG_ENTITY, self.origin_y);
2934         WriteCoord(MSG_ENTITY, self.origin_z);
2935         if(f & 1)
2936         {
2937                 WriteCoord(MSG_ENTITY, self.velocity_x);
2938                 WriteCoord(MSG_ENTITY, self.velocity_y);
2939                 WriteCoord(MSG_ENTITY, self.velocity_z);
2940         }
2941         if(f & 2)
2942         {
2943                 WriteCoord(MSG_ENTITY, self.angles_x);
2944                 WriteCoord(MSG_ENTITY, self.angles_y);
2945                 WriteCoord(MSG_ENTITY, self.angles_z);
2946         }
2947         if(f & 4)
2948         {
2949                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2950                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2951                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2952         }
2953         WriteShort(MSG_ENTITY, self.scale * 256.0);
2954         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2955         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2956         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2957         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2958
2959         return TRUE;
2960 }
2961
2962 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2963 {
2964         entity e;
2965         float sz;
2966         e = spawn();
2967         e.classname = "modeleffect";
2968         setmodel(e, m);
2969         e.frame = f;
2970         setorigin(e, o);
2971         e.velocity = v;
2972         e.angles = ang;
2973         e.avelocity = angv;
2974         e.alpha = a;
2975         e.teleport_time = t1;
2976         e.fade_time = t2;
2977         e.skin = s;
2978         if(s0 >= 0)
2979                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2980         else
2981                 e.scale = -s0;
2982         if(s2 >= 0)
2983                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2984         else
2985                 e.scale2 = -s2;
2986         sz = max(e.scale, e.scale2);
2987         setsize(e, e.mins * sz, e.maxs * sz);
2988         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2989 }
2990
2991 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2992 {
2993         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2994 }
2995
2996 float randombit(float bits)
2997 {
2998         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2999                 return bits;
3000
3001         float n, f, b, r;
3002
3003         r = random();
3004         b = 0;
3005         n = 0;
3006
3007         for(f = 1; f <= bits; f *= 2)
3008         {
3009                 if(bits & f)
3010                 {
3011                         ++n;
3012                         r *= n;
3013                         if(r <= 1)
3014                                 b = f;
3015                         else
3016                                 r = (r - 1) / (n - 1);
3017                 }
3018         }
3019
3020         return b;
3021 }
3022
3023 float randombits(float bits, float k, float error_return)
3024 {
3025         float r;
3026         r = 0;
3027         while(k > 0 && bits != r)
3028         {
3029                 r += randombit(bits - r);
3030                 --k;
3031         }
3032         if(error_return)
3033                 if(k > 0)
3034                         return -1; // all
3035         return r;
3036 }
3037
3038 void randombit_test(float bits, float iter)
3039 {
3040         while(iter > 0)
3041         {
3042                 print(ftos(randombit(bits)), "\n");
3043                 --iter;
3044         }
3045 }
3046
3047 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3048 {
3049         if(halflifedist > 0)
3050                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3051         else if(halflifedist < 0)
3052                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3053         else
3054                 return 1;
3055 }
3056
3057
3058
3059
3060 #ifdef RELEASE
3061 #define cvar_string_normal cvar_string_builtin
3062 #define cvar_normal cvar_builtin
3063 #else
3064 string cvar_string_normal(string n)
3065 {
3066         if not(cvar_type(n) & 1)
3067                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3068         return cvar_string_builtin(n);
3069 }
3070
3071 float cvar_normal(string n)
3072 {
3073         return stof(cvar_string_normal(n));
3074 }
3075 #endif
3076 #define cvar_set_normal cvar_set_builtin
3077
3078 void defer_think()
3079 {
3080     entity oself;
3081
3082     oself           = self;
3083     self            = self.owner;
3084     oself.think     = SUB_Remove;
3085     oself.nextthink = time;
3086
3087     oself.use();
3088 }
3089
3090 /*
3091     Execute func() after time + fdelay.
3092     self when func is executed = self when defer is called
3093 */
3094 void defer(float fdelay, void() func)
3095 {
3096     entity e;
3097
3098     e           = spawn();
3099     e.owner     = self;
3100     e.use       = func;
3101     e.think     = defer_think;
3102     e.nextthink = time + fdelay;
3103 }