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do not load _lod models if they do not exist (fixes client warning)
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
12 void WarpZone_crosshair_trace(entity pl)
13 {
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
15 }
16
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
18 void() spawnpoint_use;
19 string GetMapname();
20 string ColoredTeamName(float t);
21
22 string admin_name(void)
23 {
24         if(autocvar_sv_adminnick != "")
25                 return autocvar_sv_adminnick;
26         else
27                 return "SERVER ADMIN";
28 }
29
30 float DistributeEvenly_amount;
31 float DistributeEvenly_totalweight;
32 void DistributeEvenly_Init(float amount, float totalweight)
33 {
34     if (DistributeEvenly_amount)
35     {
36         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
37         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
38     }
39     if (totalweight == 0)
40         DistributeEvenly_amount = 0;
41     else
42         DistributeEvenly_amount = amount;
43     DistributeEvenly_totalweight = totalweight;
44 }
45 float DistributeEvenly_Get(float weight)
46 {
47     float f;
48     if (weight <= 0)
49         return 0;
50     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
51     DistributeEvenly_totalweight -= weight;
52     DistributeEvenly_amount -= f;
53     return f;
54 }
55
56 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
57
58
59 string STR_PLAYER = "player";
60 string STR_SPECTATOR = "spectator";
61 string STR_OBSERVER = "observer";
62
63 #if 0
64 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
65 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
66 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
67 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
68 #else
69 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
70 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
71 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
72 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
73 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
74 #endif
75
76 // copies a string to a tempstring (so one can strunzone it)
77 string strcat1(string s) = #115; // FRIK_FILE
78
79 float logfile_open;
80 float logfile;
81
82 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information
83 {
84         local float nPlayerHealth = rint(enPlayer.health);
85         local float nPlayerArmor = rint(enPlayer.armorvalue);
86         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;
87         local float nPlayerPing = rint(enPlayer.ping);
88         local string strPlayerPingColor;
89         local string strMessage;
90         if(nPlayerPing >= 150)
91                 strPlayerPingColor = "^1";
92         else
93                 strPlayerPingColor = "^2";
94
95         if((autocvar_sv_fragmessage_information_stats) && (enPlayer.health >= 1))
96                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");
97
98         if(autocvar_sv_fragmessage_information_ping) {
99                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping
100                         strMessage = strcat(strMessage, " ^7(^2Bot");
101                 else
102                         strMessage = strcat(strMessage, " ^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");
103                 if(autocvar_sv_fragmessage_information_handicap)
104                         if(autocvar_sv_fragmessage_information_handicap == 2)
105                                 if(nPlayerHandicap <= 1)
106                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");
107                                 else
108                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
109                         else if not(nPlayerHandicap <= 1)
110                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");
111                 else
112                         strMessage = strcat(strMessage, "^7)");
113         } else if(autocvar_sv_fragmessage_information_handicap) {
114                 if(autocvar_sv_fragmessage_information_handicap == 2)
115                         if(nPlayerHandicap <= 1)
116                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");
117                         else
118                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
119                 else if(nPlayerHandicap > 1)
120                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");
121         }
122         return strMessage;
123 }
124 void bcenterprint(string s)
125 {
126     // TODO replace by MSG_ALL (would show it to spectators too, though)?
127     entity head;
128     FOR_EACH_PLAYER(head)
129     if (clienttype(head) == CLIENTTYPE_REAL)
130         centerprint(head, s);
131 }
132
133 void GameLogEcho(string s)
134 {
135     string fn;
136     float matches;
137
138     if (autocvar_sv_eventlog_files)
139     {
140         if (!logfile_open)
141         {
142             logfile_open = TRUE;
143             matches = autocvar_sv_eventlog_files_counter + 1;
144             cvar_set("sv_eventlog_files_counter", ftos(matches));
145             fn = ftos(matches);
146             if (strlen(fn) < 8)
147                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
148             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
149             logfile = fopen(fn, FILE_APPEND);
150             fputs(logfile, ":logversion:3\n");
151         }
152         if (logfile >= 0)
153         {
154             if (autocvar_sv_eventlog_files_timestamps)
155                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
156             else
157                 fputs(logfile, strcat(s, "\n"));
158         }
159     }
160     if (autocvar_sv_eventlog_console)
161     {
162         print(s, "\n");
163     }
164 }
165
166 void GameLogInit()
167 {
168     logfile_open = 0;
169     // will be opened later
170 }
171
172 void GameLogClose()
173 {
174     if (logfile_open && logfile >= 0)
175     {
176         fclose(logfile);
177         logfile = -1;
178     }
179 }
180
181 vector PL_VIEW_OFS;
182 vector PL_MIN;
183 vector PL_MAX;
184 vector PL_HEAD;
185 vector PL_CROUCH_VIEW_OFS;
186 vector PL_CROUCH_MIN;
187 vector PL_CROUCH_MAX;
188
189 float spawnpoint_nag;
190 void relocate_spawnpoint()
191 {
192     PL_VIEW_OFS                             = stov(autocvar_sv_player_viewoffset);
193     PL_MIN                                  = stov(autocvar_sv_player_mins);
194     PL_MAX                                  = stov(autocvar_sv_player_maxs);
195     PL_HEAD                                 = stov(autocvar_sv_player_headsize);
196     PL_CROUCH_VIEW_OFS                      = stov(autocvar_sv_player_crouch_viewoffset);
197     PL_CROUCH_MIN                           = stov(autocvar_sv_player_crouch_mins);
198     PL_CROUCH_MAX                           = stov(autocvar_sv_player_crouch_maxs);
199
200     // nudge off the floor
201     setorigin(self, self.origin + '0 0 1');
202
203     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
204     if (trace_startsolid)
205     {
206         vector o;
207         o = self.origin;
208         self.mins = PL_MIN;
209         self.maxs = PL_MAX;
210         if (!move_out_of_solid(self))
211             objerror("could not get out of solid at all!");
212         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
213         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
214         print(" ", ftos(self.origin_y - o_y));
215         print(" ", ftos(self.origin_z - o_z), "'\n");
216         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
217         {
218             if (!spawnpoint_nag)
219                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
220             spawnpoint_nag = 1;
221         }
222         else
223         {
224             setorigin(self, o);
225             self.mins = self.maxs = '0 0 0';
226             objerror("player spawn point in solid, mapper sucks!\n");
227             return;
228         }
229     }
230
231     self.use = spawnpoint_use;
232     self.team_saved = self.team;
233     if (!self.cnt)
234         self.cnt = 1;
235
236     if (have_team_spawns != 0)
237         if (self.team)
238             have_team_spawns = 1;
239
240     if (autocvar_r_showbboxes)
241     {
242         // show where spawnpoints point at too
243         makevectors(self.angles);
244         entity e;
245         e = spawn();
246         e.classname = "info_player_foo";
247         setorigin(e, self.origin + v_forward * 24);
248         setsize(e, '-8 -8 -8', '8 8 8');
249         e.solid = SOLID_TRIGGER;
250     }
251 }
252
253 #define strstr strstrofs
254 /*
255 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
256 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
257 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
258 // BE CONSTANT OR strzoneD!
259 float strstr(string haystack, string needle, float offset)
260 {
261         float len, endpos;
262         string found;
263         len = strlen(needle);
264         endpos = strlen(haystack) - len;
265         while(offset <= endpos)
266         {
267                 found = substring(haystack, offset, len);
268                 if(found == needle)
269                         return offset;
270                 offset = offset + 1;
271         }
272         return -1;
273 }
274 */
275
276 float NUM_NEAREST_ENTITIES = 4;
277 entity nearest_entity[NUM_NEAREST_ENTITIES];
278 float nearest_length[NUM_NEAREST_ENTITIES];
279 entity findnearest(vector point, .string field, string value, vector axismod)
280 {
281     entity localhead;
282     float i;
283     float j;
284     float len;
285     vector dist;
286
287     float num_nearest;
288     num_nearest = 0;
289
290     localhead = find(world, field, value);
291     while (localhead)
292     {
293         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
294             dist = localhead.oldorigin;
295         else
296             dist = localhead.origin;
297         dist = dist - point;
298         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
299         len = vlen(dist);
300
301         for (i = 0; i < num_nearest; ++i)
302         {
303             if (len < nearest_length[i])
304                 break;
305         }
306
307         // now i tells us where to insert at
308         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
309         if (i < NUM_NEAREST_ENTITIES)
310         {
311             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
312             {
313                 nearest_length[j + 1] = nearest_length[j];
314                 nearest_entity[j + 1] = nearest_entity[j];
315             }
316             nearest_length[i] = len;
317             nearest_entity[i] = localhead;
318             if (num_nearest < NUM_NEAREST_ENTITIES)
319                 num_nearest = num_nearest + 1;
320         }
321
322         localhead = find(localhead, field, value);
323     }
324
325     // now use the first one from our list that we can see
326     for (i = 0; i < num_nearest; ++i)
327     {
328         traceline(point, nearest_entity[i].origin, TRUE, world);
329         if (trace_fraction == 1)
330         {
331             if (i != 0)
332             {
333                 dprint("Nearest point (");
334                 dprint(nearest_entity[0].netname);
335                 dprint(") is not visible, using a visible one.\n");
336             }
337             return nearest_entity[i];
338         }
339     }
340
341     if (num_nearest == 0)
342         return world;
343
344     dprint("Not seeing any location point, using nearest as fallback.\n");
345     /* DEBUGGING CODE:
346     dprint("Candidates were: ");
347     for(j = 0; j < num_nearest; ++j)
348     {
349         if(j != 0)
350                 dprint(", ");
351         dprint(nearest_entity[j].netname);
352     }
353     dprint("\n");
354     */
355
356     return nearest_entity[0];
357 }
358
359 void spawnfunc_target_location()
360 {
361     self.classname = "target_location";
362     // location name in netname
363     // eventually support: count, teamgame selectors, line of sight?
364 };
365
366 void spawnfunc_info_location()
367 {
368     self.classname = "target_location";
369     self.message = self.netname;
370 };
371
372 string NearestLocation(vector p)
373 {
374     entity loc;
375     string ret;
376     ret = "somewhere";
377     loc = findnearest(p, classname, "target_location", '1 1 1');
378     if (loc)
379     {
380         ret = loc.message;
381     }
382     else
383     {
384         loc = findnearest(p, target, "###item###", '1 1 4');
385         if (loc)
386             ret = loc.netname;
387     }
388     return ret;
389 }
390
391 string formatmessage(string msg)
392 {
393         float p, p1, p2;
394         float n;
395         vector cursor;
396         entity cursor_ent;
397         string escape;
398         string replacement;
399         p = 0;
400         n = 7;
401
402         WarpZone_crosshair_trace(self);
403         cursor = trace_endpos;
404         cursor_ent = trace_ent;
405
406         while (1) {
407                 if (n < 1)
408                         break; // too many replacements
409
410                 n = n - 1;
411                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
412                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
413
414                 if (p1 < 0)
415                         p1 = p2;
416
417                 if (p2 < 0)
418                         p2 = p1;
419
420                 p = min(p1, p2);
421
422                 if (p < 0)
423                         break;
424
425                 replacement = substring(msg, p, 2);
426                 escape = substring(msg, p + 1, 1);
427
428                 if (escape == "%")
429                         replacement = "%";
430                 else if (escape == "\\")
431                         replacement = "\\";
432                 else if (escape == "n")
433                         replacement = "\n";
434                 else if (escape == "a")
435                         replacement = ftos(floor(self.armorvalue));
436                 else if (escape == "h")
437                         replacement = ftos(floor(self.health));
438                 else if (escape == "l")
439                         replacement = NearestLocation(self.origin);
440                 else if (escape == "y")
441                         replacement = NearestLocation(cursor);
442                 else if (escape == "d")
443                         replacement = NearestLocation(self.death_origin);
444                 else if (escape == "w") {
445                         float wep;
446                         wep = self.weapon;
447                         if (!wep)
448                                 wep = self.switchweapon;
449                         if (!wep)
450                                 wep = self.cnt;
451                         replacement = W_Name(wep);
452                 } else if (escape == "W") {
453                         if (self.items & IT_SHELLS) replacement = "shells";
454                         else if (self.items & IT_NAILS) replacement = "bullets";
455                         else if (self.items & IT_ROCKETS) replacement = "rockets";
456                         else if (self.items & IT_CELLS) replacement = "cells";
457                         else replacement = "batteries"; // ;)
458                 } else if (escape == "x") {
459                         replacement = cursor_ent.netname;
460                         if (!replacement || !cursor_ent)
461                                 replacement = "nothing";
462                 } else if (escape == "p") {
463                         if (self.last_selected_player)
464                                 replacement = self.last_selected_player.netname;
465                         else
466                                 replacement = "(nobody)";
467                 } else if (escape == "s")
468                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
469                 else if (escape == "S")
470                         replacement = ftos(vlen(self.velocity));
471
472                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
473                 p = p + strlen(replacement);
474         }
475         return msg;
476 }
477
478 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
479         return (value == 0) ? FALSE : TRUE;
480 }
481
482 /*
483 =============
484 GetCvars
485 =============
486 Called with:
487   0:  sends the request
488   >0: receives a cvar from name=argv(f) value=argv(f+1)
489 */
490 void GetCvars_handleString(string thisname, float f, .string field, string name)
491 {
492         if (f < 0)
493         {
494                 if (self.field)
495                         strunzone(self.field);
496                 self.field = string_null;
497         }
498         else if (f > 0)
499         {
500                 if (thisname == name)
501                 {
502                         if (self.field)
503                                 strunzone(self.field);
504                         self.field = strzone(argv(f + 1));
505                 }
506         }
507         else
508                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
509 }
510 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
511 {
512         GetCvars_handleString(thisname, f, field, name);
513         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
514                 if (thisname == name)
515                 {
516                         string s;
517                         s = func(strcat1(self.field));
518                         if (s != self.field)
519                         {
520                                 strunzone(self.field);
521                                 self.field = strzone(s);
522                         }
523                 }
524 }
525 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
526 {
527         if (f < 0)
528         {
529         }
530         else if (f > 0)
531         {
532                 if (thisname == name)
533                         self.field = stof(argv(f + 1));
534         }
535         else
536                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
537 }
538 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
539 {
540         if (f < 0)
541         {
542         }
543         else if (f > 0)
544         {
545                 if (thisname == name)
546                 {
547                         if(!self.field)
548                         {
549                                 self.field = stof(argv(f + 1));
550                                 if(!self.field)
551                                         self.field = -1;
552                         }
553                 }
554         }
555         else
556         {
557                 if(!self.field)
558                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
559         }
560 }
561 float w_getbestweapon(entity e);
562 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
563 {
564         string o;
565         o = W_FixWeaponOrder_ForceComplete(wo);
566         if(self.weaponorder_byimpulse)
567         {
568                 strunzone(self.weaponorder_byimpulse);
569                 self.weaponorder_byimpulse = string_null;
570         }
571         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
572         return o;
573 }
574 void GetCvars(float f)
575 {
576         string s;
577
578         if (f > 0)
579                 s = strcat1(argv(f));
580
581         get_cvars_f = f;
582         get_cvars_s = s;
583         MUTATOR_CALLHOOK(GetCvars);
584         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
585         GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
586         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
587         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
588         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
589         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
590         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
591         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
592         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
593         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
594         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
595         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
596         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
597         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
598         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
599         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
600         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
601         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
602         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
603         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
604         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
605         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
606         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
607         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
608         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
609
610         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
611         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
612
613 #ifdef ALLOW_FORCEMODELS
614         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
615         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
616 #endif
617         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
618         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
619
620         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
621         if (f > 0)
622         {
623                 if (s == "cl_weaponpriority")
624                         self.switchweapon = w_getbestweapon(self);
625         }
626 }
627
628 float fexists(string f)
629 {
630     float fh;
631     fh = fopen(f, FILE_READ);
632     if (fh < 0)
633         return FALSE;
634     fclose(fh);
635     return TRUE;
636 }
637
638 void backtrace(string msg)
639 {
640     float dev, war;
641     dev = autocvar_developer;
642     war = autocvar_prvm_backtraceforwarnings;
643     cvar_set("developer", "1");
644     cvar_set("prvm_backtraceforwarnings", "1");
645     print("\n");
646     print("--- CUT HERE ---\nWARNING: ");
647     print(msg);
648     print("\n");
649     remove(world); // isn't there any better way to cause a backtrace?
650     print("\n--- CUT UNTIL HERE ---\n");
651     cvar_set("developer", ftos(dev));
652     cvar_set("prvm_backtraceforwarnings", ftos(war));
653 }
654
655 string Team_ColorCode(float teamid)
656 {
657     if (teamid == COLOR_TEAM1)
658         return "^1";
659     else if (teamid == COLOR_TEAM2)
660         return "^4";
661     else if (teamid == COLOR_TEAM3)
662         return "^3";
663     else if (teamid == COLOR_TEAM4)
664         return "^6";
665     else
666         return "^7";
667 }
668
669 string Team_ColorName(float t)
670 {
671     // fixme: Search for team entities and get their .netname's!
672     if (t == COLOR_TEAM1)
673         return "Red";
674     if (t == COLOR_TEAM2)
675         return "Blue";
676     if (t == COLOR_TEAM3)
677         return "Yellow";
678     if (t == COLOR_TEAM4)
679         return "Pink";
680     return "Neutral";
681 }
682
683 string Team_ColorNameLowerCase(float t)
684 {
685     // fixme: Search for team entities and get their .netname's!
686     if (t == COLOR_TEAM1)
687         return "red";
688     if (t == COLOR_TEAM2)
689         return "blue";
690     if (t == COLOR_TEAM3)
691         return "yellow";
692     if (t == COLOR_TEAM4)
693         return "pink";
694     return "neutral";
695 }
696
697 float ColourToNumber(string team_colour)
698 {
699         if (team_colour == "red")
700                 return COLOR_TEAM1;
701
702         if (team_colour == "blue")
703                 return COLOR_TEAM2;
704
705         if (team_colour == "yellow")
706                 return COLOR_TEAM3;
707
708         if (team_colour == "pink")
709                 return COLOR_TEAM4;
710
711         if (team_colour == "auto")
712                 return 0;
713
714         return -1;
715 }
716
717 float NumberToTeamNumber(float number)
718 {
719         if (number == 1)
720                 return COLOR_TEAM1;
721
722         if (number == 2)
723                 return COLOR_TEAM2;
724
725         if (number == 3)
726                 return COLOR_TEAM3;
727
728         if (number == 4)
729                 return COLOR_TEAM4;
730
731         return -1;
732 }
733
734 #define CENTERPRIO_POINT 1
735 #define CENTERPRIO_SPAM 2
736 #define CENTERPRIO_VOTE 4
737 #define CENTERPRIO_NORMAL 5
738 #define CENTERPRIO_SHIELDING 7
739 #define CENTERPRIO_MAPVOTE 9
740 #define CENTERPRIO_IDLEKICK 50
741 #define CENTERPRIO_ADMIN 99
742 .float centerprint_priority;
743 .float centerprint_expires;
744 void centerprint_atprio(entity e, float prio, string s)
745 {
746     if (intermission_running)
747         if (prio < CENTERPRIO_MAPVOTE)
748             return;
749     if (time > e.centerprint_expires)
750         e.centerprint_priority = 0;
751     if (prio >= e.centerprint_priority)
752     {
753         e.centerprint_priority = prio;
754         if (timeoutStatus == 2)
755             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
756         else
757             e.centerprint_expires = time + e.cvar_scr_centertime;
758         centerprint_builtin(e, s);
759     }
760 }
761 void centerprint_expire(entity e, float prio)
762 {
763     if (prio == e.centerprint_priority)
764     {
765         e.centerprint_priority = 0;
766         centerprint_builtin(e, "");
767     }
768 }
769 void centerprint(entity e, string s)
770 {
771     centerprint_atprio(e, CENTERPRIO_NORMAL, s);
772 }
773
774 // decolorizes and team colors the player name when needed
775 string playername(entity p)
776 {
777     string t;
778     if (teams_matter && !intermission_running && p.classname == "player")
779     {
780         t = Team_ColorCode(p.team);
781         return strcat(t, strdecolorize(p.netname));
782     }
783     else
784         return p.netname;
785 }
786
787 vector randompos(vector m1, vector m2)
788 {
789     local vector v;
790     m2 = m2 - m1;
791     v_x = m2_x * random() + m1_x;
792     v_y = m2_y * random() + m1_y;
793     v_z = m2_z * random() + m1_z;
794     return  v;
795 };
796
797 //#NO AUTOCVARS START
798
799 float g_pickup_shells;
800 float g_pickup_shells_max;
801 float g_pickup_nails;
802 float g_pickup_nails_max;
803 float g_pickup_rockets;
804 float g_pickup_rockets_max;
805 float g_pickup_cells;
806 float g_pickup_cells_max;
807 float g_pickup_fuel;
808 float g_pickup_fuel_jetpack;
809 float g_pickup_fuel_max;
810 float g_pickup_armorsmall;
811 float g_pickup_armorsmall_max;
812 float g_pickup_armorsmall_anyway;
813 float g_pickup_armormedium;
814 float g_pickup_armormedium_max;
815 float g_pickup_armormedium_anyway;
816 float g_pickup_armorbig;
817 float g_pickup_armorbig_max;
818 float g_pickup_armorbig_anyway;
819 float g_pickup_armorlarge;
820 float g_pickup_armorlarge_max;
821 float g_pickup_armorlarge_anyway;
822 float g_pickup_healthsmall;
823 float g_pickup_healthsmall_max;
824 float g_pickup_healthsmall_anyway;
825 float g_pickup_healthmedium;
826 float g_pickup_healthmedium_max;
827 float g_pickup_healthmedium_anyway;
828 float g_pickup_healthlarge;
829 float g_pickup_healthlarge_max;
830 float g_pickup_healthlarge_anyway;
831 float g_pickup_healthmega;
832 float g_pickup_healthmega_max;
833 float g_pickup_healthmega_anyway;
834 float g_pickup_ammo_anyway;
835 float g_pickup_weapons_anyway;
836 float g_weaponarena;
837 float g_weaponarena_random;
838 float g_weaponarena_random_with_laser;
839 string g_weaponarena_list;
840 float g_weaponspeedfactor;
841 float g_weaponratefactor;
842 float g_weapondamagefactor;
843 float g_weaponforcefactor;
844 float g_weaponspreadfactor;
845
846 float start_weapons;
847 float start_items;
848 float start_ammo_shells;
849 float start_ammo_nails;
850 float start_ammo_rockets;
851 float start_ammo_cells;
852 float start_ammo_fuel;
853 float start_health;
854 float start_armorvalue;
855 float warmup_start_weapons;
856 float warmup_start_ammo_shells;
857 float warmup_start_ammo_nails;
858 float warmup_start_ammo_rockets;
859 float warmup_start_ammo_cells;
860 float warmup_start_ammo_fuel;
861 float warmup_start_health;
862 float warmup_start_armorvalue;
863 float g_weapon_stay;
864 float g_ghost_items;
865
866 entity get_weaponinfo(float w);
867
868 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
869 {
870         var float i = weaponinfo.weapon;
871
872         if (!i)
873                 return 0;
874
875         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
876
877         if (t < 0) // "default" weapon selection
878         {
879                 if (g_lms || g_ca || allguns)
880                         t = (weaponinfo.spawnflags & WEP_FLAG_NORMAL);
881                 else if(t < -1)
882                         t = 0;
883                 else if (g_cts)
884                         t = (i == WEP_SHOTGUN);
885                 else if (g_nexball)
886                         t = 0; // weapon is set a few lines later
887                 else
888                         t = (i == WEP_LASER || i == WEP_SHOTGUN);
889                 if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
890                         t |= (i == WEP_HOOK);
891         }
892
893         // we cannot disable porto in Nexball, we must force it
894         if(g_nexball && i == WEP_PORTO)
895                 t = 1;
896
897         return t;
898 }
899
900 void readplayerstartcvars()
901 {
902         entity e;
903         float i, j, t;
904         string s;
905
906         // initialize starting values for players
907         start_weapons = 0;
908         start_items = 0;
909         start_ammo_shells = 0;
910         start_ammo_nails = 0;
911         start_ammo_rockets = 0;
912         start_ammo_cells = 0;
913         start_health = cvar("g_balance_health_start");
914         start_armorvalue = cvar("g_balance_armor_start");
915
916         g_weaponarena = 0;
917         s = cvar_string("g_weaponarena");
918         if (s == "0")
919         {
920         }
921         else if (s == "all")
922         {
923                 g_weaponarena_list = "All Weapons";
924                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
925                 {
926                         e = get_weaponinfo(j);
927                         g_weaponarena |= e.weapons;
928                         weapon_action(e.weapon, WR_PRECACHE);
929                 }
930         }
931         else if (s == "most")
932         {
933                 g_weaponarena_list = "Most Weapons";
934                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
935                 {
936                         e = get_weaponinfo(j);
937                         if (e.spawnflags & WEP_FLAG_NORMAL)
938                         {
939                                 g_weaponarena |= e.weapons;
940                                 weapon_action(e.weapon, WR_PRECACHE);
941                         }
942                 }
943         }
944         else if (s == "none")
945         {
946                 g_weaponarena_list = "No Weapons";
947                 g_weaponarena = WEPBIT_ALL + 1; // this supports no single weapon bit!
948         }
949         else
950         {
951                 t = tokenize_console(s);
952                 g_weaponarena_list = "";
953                 for (i = 0; i < t; ++i)
954                 {
955                         s = argv(i);
956                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
957                         {
958                                 e = get_weaponinfo(j);
959                                 if (e.netname == s)
960                                 {
961                                         g_weaponarena |= e.weapons;
962                                         weapon_action(e.weapon, WR_PRECACHE);
963                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
964                                         break;
965                                 }
966                         }
967                         if (j > WEP_LAST)
968                         {
969                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
970                         }
971                 }
972                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
973         }
974
975         if(g_weaponarena)
976                 g_weaponarena_random = cvar("g_weaponarena_random");
977         else
978                 g_weaponarena_random = 0;
979         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
980
981         if (g_weaponarena)
982         {
983                 start_weapons = g_weaponarena;
984                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
985                 {
986                         e = get_weaponinfo(j);
987                         if(start_weapons & e.weapons)
988                         {
989                                 if(e.items & IT_ROCKETS)
990                                         start_ammo_rockets = 999;
991                                 if(e.items & IT_SHELLS)
992                                         start_ammo_shells = 999;
993                                 if(e.items & IT_CELLS)
994                                         start_ammo_cells = 999;
995                                 if(e.items & IT_NAILS)
996                                         start_ammo_nails = 999;
997                                 if(e.items & IT_FUEL)
998                                         start_ammo_fuel = 999;
999                         }
1000                 }
1001                 start_items |= IT_UNLIMITED_AMMO;
1002         }
1003         else if (g_minstagib)
1004         {
1005                 start_health = 100;
1006                 start_armorvalue = 0;
1007                 start_weapons = WEPBIT_MINSTANEX;
1008                 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
1009                 start_ammo_cells = cvar("g_minstagib_ammo_start");
1010                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
1011                 start_ammo_fuel = cvar("g_start_ammo_fuel");
1012
1013                 if (g_minstagib_invis_alpha <= 0)
1014                         g_minstagib_invis_alpha = -1;
1015         }
1016         else
1017         {
1018                 if (g_lms || g_ca)
1019                 {
1020                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
1021                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
1022                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
1023                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
1024                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
1025                         start_health = cvar("g_lms_start_health");
1026                         start_armorvalue = cvar("g_lms_start_armor");
1027                 }
1028                 else
1029                 {
1030                         start_ammo_shells = cvar("g_start_ammo_shells");
1031                         start_ammo_nails = cvar("g_start_ammo_nails");
1032                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1033                         start_ammo_cells = cvar("g_start_ammo_cells");
1034                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1035                 }
1036
1037                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1038                 {
1039                         e = get_weaponinfo(i);
1040                         if(want_weapon("g_start_weapon_", e, FALSE))
1041                                 start_weapons |= e.weapons;
1042                 }
1043         }
1044
1045         if (inWarmupStage)
1046         {
1047                 warmup_start_ammo_shells = start_ammo_shells;
1048                 warmup_start_ammo_nails = start_ammo_nails;
1049                 warmup_start_ammo_rockets = start_ammo_rockets;
1050                 warmup_start_ammo_cells = start_ammo_cells;
1051                 warmup_start_ammo_fuel = start_ammo_fuel;
1052                 warmup_start_health = start_health;
1053                 warmup_start_armorvalue = start_armorvalue;
1054                 warmup_start_weapons = start_weapons;
1055
1056                 if (!g_weaponarena && !g_minstagib && !g_ca)
1057                 {
1058                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1059                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1060                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1061                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1062                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1063                         warmup_start_health = cvar("g_warmup_start_health");
1064                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1065                         warmup_start_weapons = 0;
1066                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1067                         {
1068                                 e = get_weaponinfo(i);
1069                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))
1070                                         warmup_start_weapons |= e.weapons;
1071                         }
1072                 }
1073         }
1074
1075         if (g_jetpack || (g_grappling_hook && (start_weapons & WEPBIT_HOOK)))
1076         {
1077                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1078                 start_items |= IT_FUEL_REGEN;
1079                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1080                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1081         }
1082
1083         if(!cvar("g_use_ammunition"))
1084         {
1085                 start_ammo_shells = cvar("g_pickup_shells_max");
1086                 start_ammo_nails = cvar("g_pickup_nails_max");
1087                 start_ammo_rockets = cvar("g_pickup_rockets_max");
1088                 start_ammo_cells = cvar("g_pickup_cells_max");
1089                 start_ammo_fuel = cvar("g_pickup_fuel_max");
1090                 start_items |= IT_UNLIMITED_AMMO;
1091                 warmup_start_ammo_shells = cvar("g_pickup_shells_max");
1092                 warmup_start_ammo_nails = cvar("g_pickup_nails_max");
1093                 warmup_start_ammo_rockets = cvar("g_pickup_rockets_max");
1094                 warmup_start_ammo_cells = cvar("g_pickup_cells_max");
1095                 warmup_start_ammo_fuel = cvar("g_pickup_fuel_max");
1096                 //warmup_start_items |= IT_UNLIMITED_AMMO;
1097         }
1098
1099         if (g_jetpack)
1100                 start_items |= IT_JETPACK;
1101
1102         if (g_weapon_stay == 2)
1103         {
1104                 if (!start_ammo_shells) start_ammo_shells = g_pickup_shells;
1105                 if (!start_ammo_nails) start_ammo_nails = g_pickup_nails;
1106                 if (!start_ammo_cells) start_ammo_cells = g_pickup_cells;
1107                 if (!start_ammo_rockets) start_ammo_rockets = g_pickup_rockets;
1108                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;
1109                 if (!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
1110                 if (!warmup_start_ammo_nails) warmup_start_ammo_nails = g_pickup_nails;
1111                 if (!warmup_start_ammo_cells) warmup_start_ammo_cells = g_pickup_cells;
1112                 if (!warmup_start_ammo_rockets) warmup_start_ammo_rockets = g_pickup_rockets;
1113                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;
1114         }
1115
1116         MUTATOR_CALLHOOK(SetStartItems);
1117
1118         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1119         {
1120                 e = get_weaponinfo(i);
1121                 if(e.weapons & (start_weapons | warmup_start_weapons))
1122                         weapon_action(e.weapon, WR_PRECACHE);
1123         }
1124
1125         start_ammo_shells = max(0, start_ammo_shells);
1126         start_ammo_nails = max(0, start_ammo_nails);
1127         start_ammo_cells = max(0, start_ammo_cells);
1128         start_ammo_rockets = max(0, start_ammo_rockets);
1129         start_ammo_fuel = max(0, start_ammo_fuel);
1130
1131         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1132         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1133         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1134         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1135         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1136 }
1137
1138 float g_bugrigs;
1139 float g_bugrigs_planar_movement;
1140 float g_bugrigs_planar_movement_car_jumping;
1141 float g_bugrigs_reverse_spinning;
1142 float g_bugrigs_reverse_speeding;
1143 float g_bugrigs_reverse_stopping;
1144 float g_bugrigs_air_steering;
1145 float g_bugrigs_angle_smoothing;
1146 float g_bugrigs_friction_floor;
1147 float g_bugrigs_friction_brake;
1148 float g_bugrigs_friction_air;
1149 float g_bugrigs_accel;
1150 float g_bugrigs_speed_ref;
1151 float g_bugrigs_speed_pow;
1152 float g_bugrigs_steer;
1153
1154 float g_touchexplode;
1155 float g_touchexplode_radius;
1156 float g_touchexplode_damage;
1157 float g_touchexplode_edgedamage;
1158 float g_touchexplode_force;
1159
1160 float sv_autotaunt;
1161 float sv_taunt;
1162
1163 float sv_pitch_min;
1164 float sv_pitch_max;
1165 float sv_pitch_fixyaw;
1166
1167 string GetGametype(); // g_world.qc
1168 void readlevelcvars(void)
1169 {
1170         // first load all the mutators
1171         if(cvar("g_nix"))
1172                 MUTATOR_ADD(mutator_nix);
1173         if(cvar("g_dodging"))
1174                 MUTATOR_ADD(mutator_dodging);
1175         if(cvar("g_rocket_flying"))
1176                 MUTATOR_ADD(mutator_rocketflying);
1177         if(cvar("g_vampire"))
1178                 MUTATOR_ADD(mutator_vampire);
1179
1180         if(cvar("sv_allow_fullbright"))
1181                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1182
1183     g_bugrigs = cvar("g_bugrigs");
1184     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1185     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1186     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1187     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1188     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1189     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1190     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1191     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1192     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1193     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1194     g_bugrigs_accel = cvar("g_bugrigs_accel");
1195     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1196     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1197     g_bugrigs_steer = cvar("g_bugrigs_steer");
1198
1199     g_touchexplode = cvar("g_touchexplode");
1200     g_touchexplode_radius = cvar("g_touchexplode_radius");
1201     g_touchexplode_damage = cvar("g_touchexplode_damage");
1202     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1203     g_touchexplode_force = cvar("g_touchexplode_force");
1204
1205 #ifdef ALLOW_FORCEMODELS
1206         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1207 #endif
1208         sv_loddistance1 = cvar("sv_loddistance1");
1209         sv_loddistance2 = cvar("sv_loddistance2");
1210
1211         if(sv_loddistance2 <= sv_loddistance1)
1212                 sv_loddistance2 = 1073741824; // enough to turn off LOD 2 reliably
1213
1214         sv_clones = cvar("sv_clones");
1215         sv_gentle = cvar("sv_gentle");
1216         sv_foginterval = cvar("sv_foginterval");
1217         g_cloaked = cvar("g_cloaked");
1218     if(g_cts)
1219         g_cloaked = 1; // always enable cloak in CTS
1220         g_jump_grunt = cvar("g_jump_grunt");
1221         g_footsteps = cvar("g_footsteps");
1222         g_grappling_hook = cvar("g_grappling_hook");
1223         g_jetpack = cvar("g_jetpack");
1224         g_midair = cvar("g_midair");
1225         g_minstagib = cvar("g_minstagib");
1226         g_norecoil = cvar("g_norecoil");
1227         g_bloodloss = cvar("g_bloodloss");
1228         sv_maxidle = cvar("sv_maxidle");
1229         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1230         sv_pogostick = cvar("sv_pogostick");
1231         g_ctf_reverse = cvar("g_ctf_reverse");
1232         sv_autotaunt = cvar("sv_autotaunt");
1233         sv_taunt = cvar("sv_taunt");
1234
1235         inWarmupStage = cvar("g_warmup");
1236         g_warmup_limit = cvar("g_warmup_limit");
1237         g_warmup_allguns = cvar("g_warmup_allguns");
1238         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1239
1240         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1241                 inWarmupStage = 0; // these modes cannot work together, sorry
1242
1243         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1244         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1245         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1246         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1247         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1248         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1249         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1250         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1251         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1252         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1253         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1254         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1255
1256         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1257         g_weaponratefactor = cvar("g_weaponratefactor");
1258         g_weapondamagefactor = cvar("g_weapondamagefactor");
1259         g_weaponforcefactor = cvar("g_weaponforcefactor");
1260         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1261
1262         g_pickup_shells = cvar("g_pickup_shells");
1263         g_pickup_shells_max = cvar("g_pickup_shells_max");
1264         g_pickup_nails = cvar("g_pickup_nails");
1265         g_pickup_nails_max = cvar("g_pickup_nails_max");
1266         g_pickup_rockets = cvar("g_pickup_rockets");
1267         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1268         g_pickup_cells = cvar("g_pickup_cells");
1269         g_pickup_cells_max = cvar("g_pickup_cells_max");
1270         g_pickup_fuel = cvar("g_pickup_fuel");
1271         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1272         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1273         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1274         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1275         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1276         g_pickup_armormedium = cvar("g_pickup_armormedium");
1277         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1278         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1279         g_pickup_armorbig = cvar("g_pickup_armorbig");
1280         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1281         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1282         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1283         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1284         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1285         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1286         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1287         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1288         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1289         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1290         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1291         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1292         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1293         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1294         g_pickup_healthmega = cvar("g_pickup_healthmega");
1295         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1296         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1297
1298         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1299         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1300
1301         g_pinata = cvar("g_pinata");
1302
1303     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1304     if(!g_weapon_stay)
1305         g_weapon_stay = cvar("g_weapon_stay");
1306
1307         if (!g_weapon_stay && (cvar("deathmatch") == 2))
1308                 g_weapon_stay = 1;
1309
1310         g_ghost_items = cvar("g_ghost_items");
1311
1312         if(g_ghost_items >= 1)
1313                 g_ghost_items = 0.25; // default alpha value
1314
1315         if not(inWarmupStage && !g_ca)
1316                 game_starttime = cvar("g_start_delay");
1317
1318         sv_pitch_min = cvar("sv_pitch_min");
1319         sv_pitch_max = cvar("sv_pitch_max");
1320         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1321
1322         readplayerstartcvars();
1323 }
1324
1325 //#NO AUTOCVARS END
1326
1327 // Sound functions
1328 string precache_sound (string s) = #19;
1329 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1330 float precache_sound_index (string s) = #19;
1331
1332 #define SND_VOLUME      1
1333 #define SND_ATTENUATION 2
1334 #define SND_LARGEENTITY 8
1335 #define SND_LARGESOUND  16
1336
1337 float sound_allowed(float dest, entity e)
1338 {
1339     // sounds from world may always pass
1340     for (;;)
1341     {
1342         if (e.classname == "body")
1343             e = e.enemy;
1344         if (e.owner && e.owner != e)
1345             e = e.owner;
1346         else
1347             break;
1348     }
1349     // sounds to self may always pass
1350     if (dest == MSG_ONE)
1351         if (e == msg_entity)
1352             return TRUE;
1353     // sounds by players can be removed
1354     if (autocvar_bot_sound_monopoly)
1355         if (clienttype(e) == CLIENTTYPE_REAL)
1356             return FALSE;
1357     // anything else may pass
1358     return TRUE;
1359 }
1360
1361 void sound(entity e, float chan, string samp, float vol, float atten)
1362 {
1363     if (!sound_allowed(MSG_BROADCAST, e))
1364         return;
1365     sound_builtin(e, chan, samp, vol, atten);
1366 }
1367 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1368 {
1369     float entno, idx;
1370
1371     if (!sound_allowed(dest, e))
1372         return;
1373
1374     entno = num_for_edict(e);
1375     idx = precache_sound_index(samp);
1376
1377     float sflags;
1378     sflags = 0;
1379
1380     atten = floor(atten * 64);
1381     vol = floor(vol * 255);
1382
1383     if (vol != 255)
1384         sflags |= SND_VOLUME;
1385     if (atten != 64)
1386         sflags |= SND_ATTENUATION;
1387     if (entno >= 8192)
1388         sflags |= SND_LARGEENTITY;
1389     if (idx >= 256)
1390         sflags |= SND_LARGESOUND;
1391
1392     WriteByte(dest, SVC_SOUND);
1393     WriteByte(dest, sflags);
1394     if (sflags & SND_VOLUME)
1395         WriteByte(dest, vol);
1396     if (sflags & SND_ATTENUATION)
1397         WriteByte(dest, atten);
1398     if (sflags & SND_LARGEENTITY)
1399     {
1400         WriteShort(dest, entno);
1401         WriteByte(dest, chan);
1402     }
1403     else
1404     {
1405         WriteShort(dest, entno * 8 + chan);
1406     }
1407     if (sflags & SND_LARGESOUND)
1408         WriteShort(dest, idx);
1409     else
1410         WriteByte(dest, idx);
1411
1412     WriteCoord(dest, o_x);
1413     WriteCoord(dest, o_y);
1414     WriteCoord(dest, o_z);
1415 }
1416 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1417 {
1418     vector o;
1419
1420     if (!sound_allowed(dest, e))
1421         return;
1422
1423     o = e.origin + 0.5 * (e.mins + e.maxs);
1424     soundtoat(dest, e, o, chan, samp, vol, atten);
1425 }
1426 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1427 {
1428     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1429 }
1430 void stopsoundto(float dest, entity e, float chan)
1431 {
1432     float entno;
1433
1434     if (!sound_allowed(dest, e))
1435         return;
1436
1437     entno = num_for_edict(e);
1438
1439     if (entno >= 8192)
1440     {
1441         float idx, sflags;
1442         idx = precache_sound_index("misc/null.wav");
1443         sflags = SND_LARGEENTITY;
1444         if (idx >= 256)
1445             sflags |= SND_LARGESOUND;
1446         WriteByte(dest, SVC_SOUND);
1447         WriteByte(dest, sflags);
1448         WriteShort(dest, entno);
1449         WriteByte(dest, chan);
1450         if (sflags & SND_LARGESOUND)
1451             WriteShort(dest, idx);
1452         else
1453             WriteByte(dest, idx);
1454         WriteCoord(dest, e.origin_x);
1455         WriteCoord(dest, e.origin_y);
1456         WriteCoord(dest, e.origin_z);
1457     }
1458     else
1459     {
1460         WriteByte(dest, SVC_STOPSOUND);
1461         WriteShort(dest, entno * 8 + chan);
1462     }
1463 }
1464 void stopsound(entity e, float chan)
1465 {
1466     if (!sound_allowed(MSG_BROADCAST, e))
1467         return;
1468
1469     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1470     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1471 }
1472
1473 void play2(entity e, string filename)
1474 {
1475     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1476     msg_entity = e;
1477     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1478 }
1479
1480 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1481 .float spamtime;
1482 float spamsound(entity e, float chan, string samp, float vol, float atten)
1483 {
1484     if (!sound_allowed(MSG_BROADCAST, e))
1485         return FALSE;
1486
1487     if (time > e.spamtime)
1488     {
1489         e.spamtime = time;
1490         sound(e, chan, samp, vol, atten);
1491         return TRUE;
1492     }
1493     return FALSE;
1494 }
1495
1496 void play2team(float t, string filename)
1497 {
1498     local entity head;
1499
1500     if (autocvar_bot_sound_monopoly)
1501         return;
1502
1503     FOR_EACH_REALPLAYER(head)
1504     {
1505         if (head.team == t)
1506             play2(head, filename);
1507     }
1508 }
1509
1510 void play2all(string samp)
1511 {
1512     if (autocvar_bot_sound_monopoly)
1513         return;
1514
1515     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1516 }
1517
1518 void PrecachePlayerSounds(string f);
1519 void precache_playermodel(string m)
1520 {
1521         float globhandle, i, n;
1522         string f;
1523
1524         if(substring(m, -9,5) == "_lod1")
1525                 return;
1526         if(substring(m, -9,5) == "_lod2")
1527                 return;
1528         precache_model(m);
1529         if(sv_loddistance1)
1530         {
1531                 f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1532                 if(fexists(f))
1533                         precache_model(f);
1534                 f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1535                 if(fexists(f))
1536                         precache_model(f);
1537         }
1538
1539         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1540         if (globhandle < 0)
1541                 return;
1542         n = search_getsize(globhandle);
1543         for (i = 0; i < n; ++i)
1544         {
1545                 //print(search_getfilename(globhandle, i), "\n");
1546                 f = search_getfilename(globhandle, i);
1547                 PrecachePlayerSounds(f);
1548         }
1549         search_end(globhandle);
1550 }
1551 void precache_all_playermodels(string pattern)
1552 {
1553         float globhandle, i, n;
1554         string f;
1555
1556         globhandle = search_begin(pattern, TRUE, FALSE);
1557         if (globhandle < 0)
1558                 return;
1559         n = search_getsize(globhandle);
1560         for (i = 0; i < n; ++i)
1561         {
1562                 //print(search_getfilename(globhandle, i), "\n");
1563                 f = search_getfilename(globhandle, i);
1564                 precache_playermodel(f);
1565         }
1566         search_end(globhandle);
1567 }
1568
1569 void precache()
1570 {
1571     // gamemode related things
1572     precache_model ("models/misc/chatbubble.spr");
1573     precache_model ("models/misc/teambubble.spr");
1574     if (g_runematch)
1575     {
1576         precache_model ("models/runematch/curse.mdl");
1577         precache_model ("models/runematch/rune.mdl");
1578     }
1579
1580 #ifdef TTURRETS_ENABLED
1581     if (autocvar_g_turrets)
1582         turrets_precash();
1583 #endif
1584
1585     // Precache all player models if desired
1586     if (autocvar_sv_precacheplayermodels)
1587     {
1588         PrecachePlayerSounds("sound/player/default.sounds");
1589         precache_all_playermodels("models/player/*.zym");
1590         precache_all_playermodels("models/player/*.dpm");
1591         precache_all_playermodels("models/player/*.md3");
1592         precache_all_playermodels("models/player/*.psk");
1593         precache_all_playermodels("models/player/*.iqm");
1594     }
1595
1596     if (autocvar_sv_defaultcharacter)
1597     {
1598         string s;
1599         s = autocvar_sv_defaultplayermodel_red;
1600         if (s != "")
1601             precache_playermodel(s);
1602         s = autocvar_sv_defaultplayermodel_blue;
1603         if (s != "")
1604             precache_playermodel(s);
1605         s = autocvar_sv_defaultplayermodel_yellow;
1606         if (s != "")
1607             precache_playermodel(s);
1608         s = autocvar_sv_defaultplayermodel_pink;
1609         if (s != "")
1610             precache_playermodel(s);
1611         s = autocvar_sv_defaultplayermodel;
1612         if (s != "")
1613             precache_playermodel(s);
1614     }
1615
1616     if (g_footsteps)
1617     {
1618         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1619         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1620     }
1621
1622     // gore and miscellaneous sounds
1623     //precache_sound ("misc/h2ohit.wav");
1624     precache_model ("models/hook.md3");
1625     precache_sound ("misc/armorimpact.wav");
1626     precache_sound ("misc/bodyimpact1.wav");
1627     precache_sound ("misc/bodyimpact2.wav");
1628     precache_sound ("misc/gib.wav");
1629     precache_sound ("misc/gib_splat01.wav");
1630     precache_sound ("misc/gib_splat02.wav");
1631     precache_sound ("misc/gib_splat03.wav");
1632     precache_sound ("misc/gib_splat04.wav");
1633     precache_sound ("misc/hit.wav");
1634         precache_sound ("misc/typehit.wav");
1635     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1636     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1637     precache_sound ("misc/null.wav");
1638     precache_sound ("misc/spawn.wav");
1639     precache_sound ("misc/talk.wav");
1640     precache_sound ("misc/teleport.wav");
1641     precache_sound ("misc/poweroff.wav");
1642     precache_sound ("player/lava.wav");
1643     precache_sound ("player/slime.wav");
1644
1645     if (g_jetpack)
1646         precache_sound ("misc/jetpack_fly.wav");
1647
1648     precache_model ("models/sprites/0.spr32");
1649     precache_model ("models/sprites/1.spr32");
1650     precache_model ("models/sprites/2.spr32");
1651     precache_model ("models/sprites/3.spr32");
1652     precache_model ("models/sprites/4.spr32");
1653     precache_model ("models/sprites/5.spr32");
1654     precache_model ("models/sprites/6.spr32");
1655     precache_model ("models/sprites/7.spr32");
1656     precache_model ("models/sprites/8.spr32");
1657     precache_model ("models/sprites/9.spr32");
1658     precache_model ("models/sprites/10.spr32");
1659
1660     // common weapon precaches
1661     precache_sound ("weapons/weapon_switch.wav");
1662     precache_sound ("weapons/weaponpickup.wav");
1663     precache_sound ("weapons/unavailable.wav");
1664     precache_sound ("weapons/dryfire.wav");
1665     if (g_grappling_hook)
1666     {
1667         precache_sound ("weapons/hook_fire.wav"); // hook
1668         precache_sound ("weapons/hook_impact.wav"); // hook
1669     }
1670
1671     if(autocvar_sv_precacheweapons)
1672     {
1673         //precache weapon models/sounds
1674         local float wep;
1675         wep = WEP_FIRST;
1676         while (wep <= WEP_LAST)
1677         {
1678             weapon_action(wep, WR_PRECACHE);
1679             wep = wep + 1;
1680         }
1681     }
1682
1683     precache_model("models/elaser.mdl");
1684     precache_model("models/laser.mdl");
1685     precache_model("models/ebomb.mdl");
1686
1687 #if 0
1688     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1689
1690     if (!self.noise && self.music) // quake 3 uses the music field
1691         self.noise = self.music;
1692
1693     // plays music for the level if there is any
1694     if (self.noise)
1695     {
1696         precache_sound (self.noise);
1697         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1698     }
1699 #endif
1700 }
1701
1702 // sorry, but using \ in macros breaks line numbers
1703 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1704 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1705 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1706
1707 // WARNING: this kills the trace globals
1708 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1709 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1710
1711 #define INITPRIO_FIRST              0
1712 #define INITPRIO_GAMETYPE           0
1713 #define INITPRIO_GAMETYPE_FALLBACK  1
1714 #define INITPRIO_FINDTARGET        10
1715 #define INITPRIO_DROPTOFLOOR       20
1716 #define INITPRIO_SETLOCATION       90
1717 #define INITPRIO_LINKDOORS         91
1718 #define INITPRIO_LAST              99
1719
1720 .void(void) initialize_entity;
1721 .float initialize_entity_order;
1722 .entity initialize_entity_next;
1723 entity initialize_entity_first;
1724
1725 void make_safe_for_remove(entity e)
1726 {
1727     if (e.initialize_entity)
1728     {
1729         entity ent, prev;
1730         for (ent = initialize_entity_first; ent; )
1731         {
1732             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1733             {
1734                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1735                 // skip it in linked list
1736                 if (prev)
1737                 {
1738                     prev.initialize_entity_next = ent.initialize_entity_next;
1739                     ent = prev.initialize_entity_next;
1740                 }
1741                 else
1742                 {
1743                     initialize_entity_first = ent.initialize_entity_next;
1744                     ent = initialize_entity_first;
1745                 }
1746             }
1747             else
1748             {
1749                 prev = ent;
1750                 ent = ent.initialize_entity_next;
1751             }
1752         }
1753     }
1754 }
1755
1756 void objerror(string s)
1757 {
1758     make_safe_for_remove(self);
1759     objerror_builtin(s);
1760 }
1761
1762 .float remove_except_protected_forbidden;
1763 void remove_except_protected(entity e)
1764 {
1765         if(e.remove_except_protected_forbidden)
1766                 error("not allowed to remove this at this point");
1767         remove_builtin(e);
1768 }
1769
1770 void remove_unsafely(entity e)
1771 {
1772     remove_builtin(e);
1773 }
1774
1775 void remove_safely(entity e)
1776 {
1777     make_safe_for_remove(e);
1778     remove_builtin(e);
1779 }
1780
1781 void InitializeEntity(entity e, void(void) func, float order)
1782 {
1783     entity prev, cur;
1784
1785     if (!e || e.initialize_entity)
1786     {
1787         // make a proxy initializer entity
1788         entity e_old;
1789         e_old = e;
1790         e = spawn();
1791         e.classname = "initialize_entity";
1792         e.enemy = e_old;
1793     }
1794
1795     e.initialize_entity = func;
1796     e.initialize_entity_order = order;
1797
1798     cur = initialize_entity_first;
1799     for (;;)
1800     {
1801         if (!cur || cur.initialize_entity_order > order)
1802         {
1803             // insert between prev and cur
1804             if (prev)
1805                 prev.initialize_entity_next = e;
1806             else
1807                 initialize_entity_first = e;
1808             e.initialize_entity_next = cur;
1809             return;
1810         }
1811         prev = cur;
1812         cur = cur.initialize_entity_next;
1813     }
1814 }
1815 void InitializeEntitiesRun()
1816 {
1817     entity startoflist;
1818     startoflist = initialize_entity_first;
1819     initialize_entity_first = world;
1820     remove = remove_except_protected;
1821     for (self = startoflist; self; self = self.initialize_entity_next)
1822     {
1823         self.remove_except_protected_forbidden = 1;
1824     }
1825     for (self = startoflist; self; )
1826     {
1827         entity e;
1828         var void(void) func;
1829         e = self.initialize_entity_next;
1830         func = self.initialize_entity;
1831         self.initialize_entity_order = 0;
1832         self.initialize_entity = func_null;
1833         self.initialize_entity_next = world;
1834         self.remove_except_protected_forbidden = 0;
1835         if (self.classname == "initialize_entity")
1836         {
1837             entity e_old;
1838             e_old = self.enemy;
1839             remove_builtin(self);
1840             self = e_old;
1841         }
1842         //dprint("Delayed initialization: ", self.classname, "\n");
1843         if(func != func_null)
1844             func();
1845         else
1846         {
1847             eprint(self);
1848             backtrace(strcat("Null function in: ", self.classname, "\n"));
1849         }
1850         self = e;
1851     }
1852     remove = remove_unsafely;
1853 }
1854
1855 .float uncustomizeentityforclient_set;
1856 .void(void) uncustomizeentityforclient;
1857 void(void) SUB_Nullpointer = #0;
1858 void UncustomizeEntitiesRun()
1859 {
1860     entity oldself;
1861     oldself = self;
1862     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1863         self.uncustomizeentityforclient();
1864     self = oldself;
1865 }
1866 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1867 {
1868     e.customizeentityforclient = customizer;
1869     e.uncustomizeentityforclient = uncustomizer;
1870     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1871 }
1872
1873 .float nottargeted;
1874 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1875
1876 void() SUB_Remove;
1877 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1878 {
1879     vector mi, ma;
1880
1881     if (e.classname == "")
1882         e.classname = "net_linked";
1883
1884     if (e.model == "" || self.modelindex == 0)
1885     {
1886         mi = e.mins;
1887         ma = e.maxs;
1888         setmodel(e, "null");
1889         setsize(e, mi, ma);
1890     }
1891
1892     e.SendEntity = sendfunc;
1893     e.SendFlags = 0xFFFFFF;
1894
1895     if (!docull)
1896         e.effects |= EF_NODEPTHTEST;
1897
1898     if (dt)
1899     {
1900         e.nextthink = time + dt;
1901         e.think = SUB_Remove;
1902     }
1903 }
1904
1905 void adaptor_think2touch()
1906 {
1907     entity o;
1908     o = other;
1909     other = world;
1910     self.touch();
1911     other = o;
1912 }
1913
1914 void adaptor_think2use()
1915 {
1916     entity o, a;
1917     o = other;
1918     a = activator;
1919     activator = world;
1920     other = world;
1921     self.use();
1922     other = o;
1923     activator = a;
1924 }
1925
1926 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1927 {
1928         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1929                 self.projectiledeathtype |= HITTYPE_SPLASH;
1930         adaptor_think2use();
1931 }
1932
1933 // deferred dropping
1934 void DropToFloor_Handler()
1935 {
1936     droptofloor_builtin();
1937     self.dropped_origin = self.origin;
1938 }
1939
1940 void droptofloor()
1941 {
1942     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1943 }
1944
1945
1946
1947 float trace_hits_box_a0, trace_hits_box_a1;
1948
1949 float trace_hits_box_1d(float end, float thmi, float thma)
1950 {
1951     if (end == 0)
1952     {
1953         // just check if x is in range
1954         if (0 < thmi)
1955             return FALSE;
1956         if (0 > thma)
1957             return FALSE;
1958     }
1959     else
1960     {
1961         // do the trace with respect to x
1962         // 0 -> end has to stay in thmi -> thma
1963         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1964         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1965         if (trace_hits_box_a0 > trace_hits_box_a1)
1966             return FALSE;
1967     }
1968     return TRUE;
1969 }
1970
1971 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1972 {
1973     end -= start;
1974     thmi -= start;
1975     thma -= start;
1976     // now it is a trace from 0 to end
1977
1978     trace_hits_box_a0 = 0;
1979     trace_hits_box_a1 = 1;
1980
1981     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1982         return FALSE;
1983     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1984         return FALSE;
1985     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1986         return FALSE;
1987
1988     return TRUE;
1989 }
1990
1991 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1992 {
1993     return trace_hits_box(start, end, thmi - ma, thma - mi);
1994 }
1995
1996 float SUB_NoImpactCheck()
1997 {
1998         // zero hitcontents = this is not the real impact, but either the
1999         // mirror-impact of something hitting the projectile instead of the
2000         // projectile hitting the something, or a touchareagrid one. Neither of
2001         // these stop the projectile from moving, so...
2002         if(trace_dphitcontents == 0)
2003         {
2004                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
2005                 checkclient();
2006         }
2007     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2008         return 1;
2009     if (other == world && self.size != '0 0 0')
2010     {
2011         vector tic;
2012         tic = self.velocity * sys_frametime;
2013         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
2014         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2015         if (trace_fraction >= 1)
2016         {
2017             dprint("Odd... did not hit...?\n");
2018         }
2019         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2020         {
2021             dprint("Detected and prevented the sky-grapple bug.\n");
2022             return 1;
2023         }
2024     }
2025
2026     return 0;
2027 }
2028
2029 #define SUB_OwnerCheck() (other && (other == self.owner))
2030
2031 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2032 {
2033         if(SUB_OwnerCheck())
2034                 return TRUE;
2035         if(SUB_NoImpactCheck())
2036         {
2037                 remove(self);
2038                 return TRUE;
2039         }
2040         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2041                 UpdateCSQCProjectileNextFrame(self);
2042         return FALSE;
2043 }
2044 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2045
2046 float MAX_IPBAN_URIS           = 16;
2047                               
2048 float URI_GET_DISCARD          = 0;
2049 float URI_GET_IPBAN            = 1;
2050 float URI_GET_IPBAN_END        = 16;
2051 float URI_GET_PLAYERSTATS_SENT = 17;
2052
2053 void URI_Get_Callback(float id, float status, string data)
2054 {
2055     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");
2056     dprint(data);
2057     dprint("\nEnd of data.\n");
2058
2059     if (id == URI_GET_DISCARD)
2060     {
2061         // discard
2062     }
2063     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2064     {
2065         // online ban list
2066         OnlineBanList_URI_Get_Callback(id, status, data);
2067     }
2068     else if (id == URI_GET_PLAYERSTATS_SENT)
2069     {
2070         PlayerStats_Sent_URI_Get_Callback(id, status, data);
2071     }
2072     else
2073     {
2074         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2075     }
2076 }
2077
2078 void print_to(entity e, string s)
2079 {
2080     if (e)
2081         sprint(e, strcat(s, "\n"));
2082     else
2083         print(s, "\n");
2084 }
2085
2086 string uid2name(string myuid) {
2087         string s;
2088         s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2089         
2090         if(s == "")
2091                 s = "^1Unregistered Player";
2092         return s;
2093 }
2094
2095 float race_readTime(string map, float pos)
2096 {
2097         string rr;
2098         if(g_cts)
2099                 rr = CTS_RECORD;
2100         else
2101                 rr = RACE_RECORD;
2102
2103         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2104 }
2105
2106 string race_readUID(string map, float pos)
2107 {
2108         string rr;
2109         if(g_cts)
2110                 rr = CTS_RECORD;
2111         else
2112                 rr = RACE_RECORD;
2113
2114         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2115 }
2116
2117 float race_readPos(string map, float t) {
2118         float i;
2119         for (i = 1; i <= RANKINGS_CNT; ++i)
2120                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2121                         return i;
2122
2123         return 0; // pos is zero if unranked
2124 }
2125
2126 void race_writeTime(string map, float t, string myuid)
2127 {
2128         string rr;
2129         if(g_cts)
2130                 rr = CTS_RECORD;
2131         else
2132                 rr = RACE_RECORD;
2133
2134         float newpos;
2135         newpos = race_readPos(map, t);
2136
2137         float i, prevpos;
2138         for(i = 1; i <= RANKINGS_CNT; ++i)
2139         {
2140                 if(race_readUID(map, i) == myuid)
2141                         prevpos = i;
2142         }
2143         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2144                 for (i = prevpos; i > newpos; --i) {
2145                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2146                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2147                 }
2148         } else { // player has no ranked record yet
2149                 for (i = RANKINGS_CNT; i > newpos; --i) {
2150                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2151                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2152                 }
2153         }
2154
2155         // store new time itself
2156         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2157         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2158 }
2159
2160 string race_readName(string map, float pos)
2161 {
2162         string rr;
2163         if(g_cts)
2164                 rr = CTS_RECORD;
2165         else
2166                 rr = RACE_RECORD;
2167
2168         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2169 }
2170
2171 string race_placeName(float pos) {
2172         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2173         {
2174                 if(mod(pos, 10) == 1)
2175                         return strcat(ftos(pos), "st");
2176                 else if(mod(pos, 10) == 2)
2177                         return strcat(ftos(pos), "nd");
2178                 else if(mod(pos, 10) == 3)
2179                         return strcat(ftos(pos), "rd");
2180                 else
2181                         return strcat(ftos(pos), "th");
2182         }
2183         else
2184                 return strcat(ftos(pos), "th");
2185 }
2186 string getrecords(float page) // 50 records per page
2187 {
2188     float rec;
2189     string h;
2190     float r;
2191     float i;
2192     string s;
2193
2194     rec = 0;
2195
2196     s = "";
2197
2198     if (g_ctf)
2199     {
2200         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2201         {
2202             if (MapInfo_Get_ByID(i))
2203             {
2204                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
2205                 if (r == 0)
2206                     continue;
2207                 // TODO: uid2name
2208                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
2209                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
2210                 ++rec;
2211             }
2212         }
2213     }
2214
2215     if (g_race)
2216     {
2217         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2218         {
2219             if (MapInfo_Get_ByID(i))
2220             {
2221                 r = race_readTime(MapInfo_Map_bspname, 1);
2222                 if (r == 0)
2223                     continue;
2224                 h = race_readName(MapInfo_Map_bspname, 1);
2225                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2226                 ++rec;
2227             }
2228         }
2229     }
2230
2231     if (g_cts)
2232     {
2233         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)
2234         {
2235             if (MapInfo_Get_ByID(i))
2236             {
2237                 r = race_readTime(MapInfo_Map_bspname, 1);
2238                 if (r == 0)
2239                     continue;
2240                 h = race_readName(MapInfo_Map_bspname, 1);
2241                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
2242                 ++rec;
2243             }
2244         }
2245     }
2246
2247     MapInfo_ClearTemps();
2248
2249     if (s == "" && page == 0)
2250         return "No records are available on this server.\n";
2251     else
2252         return s;
2253 }
2254
2255 string getrankings()
2256 {
2257     string n;
2258     float t;
2259     float i;
2260     string s;
2261     string p;
2262     string map;
2263
2264     s = "";
2265
2266     map = GetMapname();
2267
2268     for (i = 1; i <= RANKINGS_CNT; ++i)
2269     {
2270         t = race_readTime(map, i);
2271         if (t == 0)
2272             continue;
2273         n = race_readName(map, i);
2274         p = race_placeName(i);
2275         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");
2276     }
2277
2278     MapInfo_ClearTemps();
2279
2280     if (s == "")
2281         return strcat("No records are available for the map: ", map, "\n");
2282     else
2283         return strcat("Records for ", map, ":\n", s);
2284 }
2285
2286 #define LADDER_FIRSTPOINT 100
2287 #define LADDER_CNT 10
2288         // position X still gives LADDER_FIRSTPOINT/X points
2289 #define LADDER_SIZE 30
2290         // ladder shows the top X players
2291 string top_uids[LADDER_SIZE];
2292 float top_scores[LADDER_SIZE];
2293 string getladder()
2294 {
2295     float i, j, k, uidcnt;
2296     string s, temp_s;
2297
2298     s = "";
2299     temp_s = "";
2300
2301     string rr;
2302     if(g_cts)
2303         rr = CTS_RECORD;
2304     else
2305         rr = RACE_RECORD;
2306
2307     string myuid;
2308
2309     for (k = 0; k < MapInfo_count; ++k)
2310     {
2311         if (MapInfo_Get_ByID(k))
2312         {
2313                 for (i = 0; i <= LADDER_CNT; ++i) { // i = 0 because it is the speed award
2314                         if(i == 0) // speed award
2315                         {
2316                                 if(stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/speed"))) == 0)
2317                                         continue;
2318
2319                                 myuid = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, rr, "speed/crypto_idfp"));
2320                         }
2321                         else // normal record, if it exists (else break)
2322                         {
2323                                 if(race_readTime(MapInfo_Map_bspname, i) == 0)
2324                                         continue;
2325
2326                                 myuid = race_readUID(MapInfo_Map_bspname, i);
2327                         }
2328
2329                         // string s contains:
2330                         // arg 0 = # of speed recs
2331                         // arg 1 = # of 1st place recs
2332                         // arg 2 = # of 2nd place recs
2333                         // ... etc
2334                         // LADDER_CNT+1 = total points
2335
2336                         temp_s = db_get(TemporaryDB, strcat("ladder", myuid));
2337                         if (temp_s == "")
2338                         {
2339                             db_put(TemporaryDB, strcat("uid", ftos(uidcnt)), myuid);
2340                             ++uidcnt;
2341                             for (j = 0; j <= LADDER_CNT + 1; ++j)
2342                             {
2343                                 if(j != LADDER_CNT + 1)
2344                                     temp_s = strcat(temp_s, "0 ");
2345                                 else
2346                                     temp_s = strcat(temp_s, "0");
2347                             }
2348                         }
2349
2350                         tokenize_console(temp_s);
2351                         s = "";
2352
2353                         if(i == 0) // speed award
2354                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2355                             {
2356                                 if(j == 0) // speed award
2357                                     s = strcat(s, ftos(stof(argv(j)) +1)); // add 1 to speed rec count and write
2358                                 else
2359                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2360                             }
2361                         else // record
2362                             for (j = 0; j <= LADDER_CNT; ++j) // loop over each arg in the string
2363                             {
2364                                 if(j == 0)
2365                                     s = strcat(s, argv(j)); // speed award, dont prefix with " "
2366                                 else if(j == i) // wanted rec!
2367                                     s = strcat(s, " ", ftos(stof(argv(j)) +1)); // update argv(j)
2368                                 else
2369                                     s = strcat(s, " ", argv(j)); // just copy over everything else
2370                             }
2371
2372                         // total points are (by default) calculated like this:
2373                         // speedrec = floor(100 / 10) = 10 points
2374                         // 1st place = floor(100 / 1) = 100 points
2375                         // 2nd place = floor(100 / 2) = 50 points
2376                         // 3rd place = floor(100 / 3) = 33 points
2377                         // 4th place = floor(100 / 4) = 25 points
2378                         // 5th place = floor(100 / 5) = 20 points
2379                         // ... etc
2380
2381                         if(i == 0)
2382                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + LADDER_FIRSTPOINT / 10)); // speed award, add LADDER_FIRSTPOINT / 10 points
2383                         else
2384                             s = strcat(s, " ", ftos(stof(argv(LADDER_CNT+1)) + floor(LADDER_FIRSTPOINT / i))); // record, add LADDER_FIRSTPOINT / i points
2385
2386                         db_put(TemporaryDB, strcat("ladder", myuid), s);
2387                 }
2388         }
2389     }
2390
2391     float thiscnt;
2392     string thisuid;
2393     for (i = 0; i <= uidcnt; ++i) // for each known uid
2394     {
2395         thisuid = db_get(TemporaryDB, strcat("uid", ftos(i)));
2396         temp_s = db_get(TemporaryDB, strcat("ladder", thisuid));
2397         tokenize_console(temp_s);
2398         thiscnt = stof(argv(LADDER_CNT+1));
2399
2400         if(thiscnt > top_scores[LADDER_SIZE-1])
2401         for (j = 0; j < LADDER_SIZE; ++j) // for each place in ladder
2402         {
2403             if(thiscnt > top_scores[j])
2404             {
2405                 for (k = LADDER_SIZE-1; k >= j; --k)
2406                 {
2407                     top_uids[k] = top_uids[k-1];
2408                     top_scores[k] = top_scores[k-1];
2409                 }
2410                 top_uids[j] = thisuid;
2411                 top_scores[j] = thiscnt;
2412                 break;
2413             }
2414         }
2415     }
2416
2417     s = "^3-----------------------\n\n";
2418
2419     s = strcat(s, "Pos ^3|");
2420     s = strcat(s, " ^7Total  ^3|");
2421     for (i = 1; i <= LADDER_CNT; ++i)
2422     {
2423         s = strcat(s, " ^7", race_placeName(i), " ^3|");
2424     }
2425     s = strcat(s, " ^7Speed awards ^3| ^7Name");
2426
2427     s = strcat(s, "\n^3----+--------");
2428     for (i = 1; i <= min(9, LADDER_CNT); ++i)
2429     {
2430         s = strcat(s, "+-----");
2431     }
2432 #if LADDER_CNT > 9
2433     for (i = 1; i <= LADDER_CNT - 9; ++i)
2434     {
2435         s = strcat(s, "+------");
2436     }
2437 #endif
2438
2439     s = strcat(s, "+--------------+--------------------\n");
2440
2441     for (i = 0; i < LADDER_SIZE; ++i)
2442     {
2443         temp_s = db_get(TemporaryDB, strcat("ladder", top_uids[i]));
2444         tokenize_console(temp_s);
2445         if (argv(LADDER_CNT+1) == "") // total is 0, skip
2446             continue;
2447         s = strcat(s, strpad(4, race_placeName(i+1)), "^3| ^7"); // pos
2448         s = strcat(s, strpad(7, argv(LADDER_CNT+1)), "^3| ^7"); // total
2449         for (j = 1; j <= min(9, LADDER_CNT); ++j)
2450         {
2451             s = strcat(s, strpad(4, argv(j)), "^3| ^7"); // 1st, 2nd, 3rd etc cnt
2452         }
2453 #if LADDER_CNT > 9
2454         for (j = 10; j <= LADDER_CNT; ++j)
2455         {
2456             s = strcat(s, strpad(4, argv(j)), " ^3| ^7"); // 1st, 2nd, 3rd etc cnt
2457         }
2458 #endif
2459
2460         s = strcat(s, strpad(13, argv(0)), "^3| ^7"); // speed award cnt
2461         s = strcat(s, uid2name(top_uids[i]), "\n"); // name
2462     }
2463
2464     MapInfo_ClearTemps();
2465
2466     if (s == "")
2467         return "No ladder on this server!\n";
2468     else
2469         return strcat("Top ", ftos(LADDER_SIZE), " ladder rankings:\n", s);
2470 }
2471
2472
2473 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2474 {
2475     float m, i;
2476     vector start, org, delta, end, enddown, mstart;
2477
2478     m = e.dphitcontentsmask;
2479     e.dphitcontentsmask = goodcontents | badcontents;
2480
2481     org = world.mins;
2482     delta = world.maxs - world.mins;
2483
2484     for (i = 0; i < attempts; ++i)
2485     {
2486         start_x = org_x + random() * delta_x;
2487         start_y = org_y + random() * delta_y;
2488         start_z = org_z + random() * delta_z;
2489
2490         // rule 1: start inside world bounds, and outside
2491         // solid, and don't start from somewhere where you can
2492         // fall down to evil
2493         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2494         if (trace_fraction >= 1)
2495             continue;
2496         if (trace_startsolid)
2497             continue;
2498         if (trace_dphitcontents & badcontents)
2499             continue;
2500         if (trace_dphitq3surfaceflags & badsurfaceflags)
2501             continue;
2502
2503         // rule 2: if we are too high, lower the point
2504         if (trace_fraction * delta_z > maxaboveground)
2505             start = trace_endpos + '0 0 1' * maxaboveground;
2506         enddown = trace_endpos;
2507
2508         // rule 3: make sure we aren't outside the map. This only works
2509         // for somewhat well formed maps. A good rule of thumb is that
2510         // the map should have a convex outside hull.
2511         // these can be traceLINES as we already verified the starting box
2512         mstart = start + 0.5 * (e.mins + e.maxs);
2513         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2514         if (trace_fraction >= 1)
2515             continue;
2516         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2517         if (trace_fraction >= 1)
2518             continue;
2519         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2520         if (trace_fraction >= 1)
2521             continue;
2522         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2523         if (trace_fraction >= 1)
2524             continue;
2525         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2526         if (trace_fraction >= 1)
2527             continue;
2528
2529         // find a random vector to "look at"
2530         end_x = org_x + random() * delta_x;
2531         end_y = org_y + random() * delta_y;
2532         end_z = org_z + random() * delta_z;
2533         end = start + normalize(end - start) * vlen(delta);
2534
2535         // rule 4: start TO end must not be too short
2536         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2537         if (trace_startsolid)
2538             continue;
2539         if (trace_fraction < minviewdistance / vlen(delta))
2540             continue;
2541
2542         // rule 5: don't want to look at sky
2543         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2544             continue;
2545
2546         // rule 6: we must not end up in trigger_hurt
2547         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2548         {
2549             dprint("trigger_hurt! ouch! and nothing else could find it!\n");
2550             continue;
2551         }
2552
2553         break;
2554     }
2555
2556     e.dphitcontentsmask = m;
2557
2558     if (i < attempts)
2559     {
2560         setorigin(e, start);
2561         e.angles = vectoangles(end - start);
2562         dprint("Needed ", ftos(i + 1), " attempts\n");
2563         return TRUE;
2564     }
2565     else
2566         return FALSE;
2567 }
2568
2569 float zcurveparticles_effectno;
2570 vector zcurveparticles_start;
2571 float zcurveparticles_spd;
2572
2573 void endzcurveparticles()
2574 {
2575         if(zcurveparticles_effectno)
2576         {
2577                 // terminator
2578                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2579         }
2580         zcurveparticles_effectno = 0;
2581 }
2582
2583 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2584 {
2585         spd = bound(0, floor(spd / 16), 32767);
2586         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2587         {
2588                 endzcurveparticles();
2589                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2590                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2591                 WriteShort(MSG_BROADCAST, effectno);
2592                 WriteCoord(MSG_BROADCAST, start_x);
2593                 WriteCoord(MSG_BROADCAST, start_y);
2594                 WriteCoord(MSG_BROADCAST, start_z);
2595                 zcurveparticles_effectno = effectno;
2596                 zcurveparticles_start = start;
2597         }
2598         else
2599                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2600         WriteCoord(MSG_BROADCAST, end_x);
2601         WriteCoord(MSG_BROADCAST, end_y);
2602         WriteCoord(MSG_BROADCAST, end_z);
2603         WriteCoord(MSG_BROADCAST, end_dz);
2604         zcurveparticles_spd = spd;
2605 }
2606
2607 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2608 {
2609         float end_dz;
2610         vector vecxy, velxy;
2611
2612         vecxy = end - start;
2613         vecxy_z = 0;
2614         velxy = vel;
2615         velxy_z = 0;
2616
2617         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2618         {
2619                 endzcurveparticles();
2620                 trailparticles(world, effectno, start, end);
2621                 return;
2622         }
2623
2624         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2625         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2626 }
2627
2628 void write_recordmarker(entity pl, float tstart, float dt)
2629 {
2630     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2631
2632     // also write a marker into demo files for demotc-race-record-extractor to find
2633     stuffcmd(pl,
2634              strcat(
2635                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2636                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2637 }
2638
2639 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2640 {
2641         switch(algn)
2642         {
2643                 case 1: // right
2644                         break;
2645
2646                 case 2: // left
2647                         vecs_y = -vecs_y;
2648                         break;
2649
2650                 default:
2651                 case 3:
2652                         if(allowcenter) // 2: allow center handedness
2653                         {
2654                                 // center
2655                                 vecs_y = 0;
2656                                 vecs_z -= 2;
2657                         }
2658                         else
2659                         {
2660                                 // right
2661                         }
2662                         break;
2663
2664                 case 4:
2665                         if(allowcenter) // 2: allow center handedness
2666                         {
2667                                 // center
2668                                 vecs_y = 0;
2669                                 vecs_z -= 2;
2670                         }
2671                         else
2672                         {
2673                                 // left
2674                                 vecs_y = -vecs_y;
2675                         }
2676                         break;
2677         }
2678         return vecs;
2679 }
2680
2681 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2682 {
2683         string s;
2684         vector v;
2685
2686         if (autocvar_g_shootfromeye)
2687         {
2688                 if (visual)
2689                 {
2690                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2691                 }
2692                 else
2693                 {
2694                         vecs_y = 0;
2695                         vecs_z = 0;
2696                 }
2697         }
2698         else if (autocvar_g_shootfromcenter)
2699         {
2700                 if (visual)
2701                 {
2702                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE, algn);
2703                 }
2704                 else
2705                 {
2706                         vecs_y = 0;
2707                         vecs_z -= 2;
2708                 }
2709         }
2710         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2711         {
2712                 v = stov(s);
2713                 if (y_is_right)
2714                         v_y = -v_y;
2715                 if (v_x != 0)
2716                         vecs_x = v_x;
2717                 vecs_y = v_y;
2718                 vecs_z = v_z;
2719         }
2720         else if (autocvar_g_shootfromclient)
2721         {
2722                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2723         }
2724         return vecs;
2725 }
2726
2727 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2728 {
2729         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2730 }
2731
2732
2733 void attach_sameorigin(entity e, entity to, string tag)
2734 {
2735     vector org, t_forward, t_left, t_up, e_forward, e_up;
2736     vector org0, ang0;
2737     float tagscale;
2738
2739     ang0 = e.angles;
2740     org0 = e.origin;
2741
2742     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2743     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2744     t_forward = v_forward * tagscale;
2745     t_left = v_right * -tagscale;
2746     t_up = v_up * tagscale;
2747
2748     e.origin_x = org * t_forward;
2749     e.origin_y = org * t_left;
2750     e.origin_z = org * t_up;
2751
2752     // current forward and up directions
2753     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2754                 e.angles = AnglesTransform_FromVAngles(e.angles);
2755         else
2756                 e.angles = AnglesTransform_FromAngles(e.angles);
2757     fixedmakevectors(e.angles);
2758
2759     // untransform forward, up!
2760     e_forward_x = v_forward * t_forward;
2761     e_forward_y = v_forward * t_left;
2762     e_forward_z = v_forward * t_up;
2763     e_up_x = v_up * t_forward;
2764     e_up_y = v_up * t_left;
2765     e_up_z = v_up * t_up;
2766
2767     e.angles = fixedvectoangles2(e_forward, e_up);
2768     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2769                 e.angles = AnglesTransform_ToVAngles(e.angles);
2770         else
2771                 e.angles = AnglesTransform_ToAngles(e.angles);
2772
2773     setattachment(e, to, tag);
2774     setorigin(e, e.origin);
2775 }
2776
2777 void detach_sameorigin(entity e)
2778 {
2779     vector org;
2780     org = gettaginfo(e, 0);
2781     e.angles = fixedvectoangles2(v_forward, v_up);
2782     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2783                 e.angles = AnglesTransform_ToVAngles(e.angles);
2784         else
2785                 e.angles = AnglesTransform_ToAngles(e.angles);
2786     setorigin(e, org);
2787     setattachment(e, world, "");
2788     setorigin(e, e.origin);
2789 }
2790
2791 void follow_sameorigin(entity e, entity to)
2792 {
2793     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2794     e.aiment = to; // make the hole follow bmodel
2795     e.punchangle = to.angles; // the original angles of bmodel
2796     e.view_ofs = e.origin - to.origin; // relative origin
2797     e.v_angle = e.angles - to.angles; // relative angles
2798 }
2799
2800 void unfollow_sameorigin(entity e)
2801 {
2802     e.movetype = MOVETYPE_NONE;
2803 }
2804
2805 entity gettaginfo_relative_ent;
2806 vector gettaginfo_relative(entity e, float tag)
2807 {
2808     if (!gettaginfo_relative_ent)
2809     {
2810         gettaginfo_relative_ent = spawn();
2811         gettaginfo_relative_ent.effects = EF_NODRAW;
2812     }
2813     gettaginfo_relative_ent.model = e.model;
2814     gettaginfo_relative_ent.modelindex = e.modelindex;
2815     gettaginfo_relative_ent.frame = e.frame;
2816     return gettaginfo(gettaginfo_relative_ent, tag);
2817 }
2818
2819 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)
2820 {
2821     float p;
2822     p = pow(2, chan);
2823     if (pl.soundentity.cnt & p)
2824         return;
2825     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);
2826     pl.soundentity.cnt |= p;
2827 }
2828
2829 void SoundEntity_StopSound(entity pl, float chan)
2830 {
2831     float p;
2832     p = pow(2, chan);
2833     if (pl.soundentity.cnt & p)
2834     {
2835         stopsoundto(MSG_ALL, pl.soundentity, chan);
2836         pl.soundentity.cnt &~= p;
2837     }
2838 }
2839
2840 void SoundEntity_Attach(entity pl)
2841 {
2842     pl.soundentity = spawn();
2843     pl.soundentity.classname = "soundentity";
2844     pl.soundentity.owner = pl;
2845     setattachment(pl.soundentity, pl, "");
2846     setmodel(pl.soundentity, "null");
2847 }
2848
2849 void SoundEntity_Detach(entity pl)
2850 {
2851     float i;
2852     for (i = 0; i <= 7; ++i)
2853         SoundEntity_StopSound(pl, i);
2854 }
2855
2856
2857 float ParseCommandPlayerSlotTarget_firsttoken;
2858 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index
2859 {
2860     string s;
2861     entity e, head;
2862     float n;
2863
2864     s = string_null;
2865
2866     ParseCommandPlayerSlotTarget_firsttoken = -1;
2867
2868     if (tokens > idx)
2869     {
2870         if (substring(argv(idx), 0, 1) == "#")
2871         {
2872             s = substring(argv(idx), 1, -1);
2873             ++idx;
2874             if (s == "")
2875                 if (tokens > idx)
2876                 {
2877                     s = argv(idx);
2878                     ++idx;
2879                 }
2880                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2881             if (s == ftos(stof(s)))
2882             {
2883                 e = edict_num(stof(s));
2884                 if (e.flags & FL_CLIENT)
2885                     return e;
2886             }
2887         }
2888         else
2889         {
2890             // it must be a nick name
2891             s = argv(idx);
2892             ++idx;
2893                         ParseCommandPlayerSlotTarget_firsttoken = idx;
2894
2895             n = 0;
2896             FOR_EACH_CLIENT(head)
2897             if (head.netname == s)
2898             {
2899                 e = head;
2900                 ++n;
2901             }
2902             if (n == 1)
2903                 return e;
2904
2905             s = strdecolorize(s);
2906             n = 0;
2907             FOR_EACH_CLIENT(head)
2908             if (strdecolorize(head.netname) == s)
2909             {
2910                 e = head;
2911                 ++n;
2912             }
2913             if (n == 1)
2914                 return e;
2915         }
2916     }
2917
2918     return world;
2919 }
2920
2921 .float scale2;
2922
2923 float modeleffect_SendEntity(entity to, float sf)
2924 {
2925         float f;
2926         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2927
2928         f = 0;
2929         if(self.velocity != '0 0 0')
2930                 f |= 1;
2931         if(self.angles != '0 0 0')
2932                 f |= 2;
2933         if(self.avelocity != '0 0 0')
2934                 f |= 4;
2935
2936         WriteByte(MSG_ENTITY, f);
2937         WriteShort(MSG_ENTITY, self.modelindex);
2938         WriteByte(MSG_ENTITY, self.skin);
2939         WriteByte(MSG_ENTITY, self.frame);
2940         WriteCoord(MSG_ENTITY, self.origin_x);
2941         WriteCoord(MSG_ENTITY, self.origin_y);
2942         WriteCoord(MSG_ENTITY, self.origin_z);
2943         if(f & 1)
2944         {
2945                 WriteCoord(MSG_ENTITY, self.velocity_x);
2946                 WriteCoord(MSG_ENTITY, self.velocity_y);
2947                 WriteCoord(MSG_ENTITY, self.velocity_z);
2948         }
2949         if(f & 2)
2950         {
2951                 WriteCoord(MSG_ENTITY, self.angles_x);
2952                 WriteCoord(MSG_ENTITY, self.angles_y);
2953                 WriteCoord(MSG_ENTITY, self.angles_z);
2954         }
2955         if(f & 4)
2956         {
2957                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2958                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2959                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2960         }
2961         WriteShort(MSG_ENTITY, self.scale * 256.0);
2962         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2963         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2964         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2965         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2966
2967         return TRUE;
2968 }
2969
2970 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2971 {
2972         entity e;
2973         float sz;
2974         e = spawn();
2975         e.classname = "modeleffect";
2976         setmodel(e, m);
2977         e.frame = f;
2978         setorigin(e, o);
2979         e.velocity = v;
2980         e.angles = ang;
2981         e.avelocity = angv;
2982         e.alpha = a;
2983         e.teleport_time = t1;
2984         e.fade_time = t2;
2985         e.skin = s;
2986         if(s0 >= 0)
2987                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2988         else
2989                 e.scale = -s0;
2990         if(s2 >= 0)
2991                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2992         else
2993                 e.scale2 = -s2;
2994         sz = max(e.scale, e.scale2);
2995         setsize(e, e.mins * sz, e.maxs * sz);
2996         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2997 }
2998
2999 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
3000 {
3001         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
3002 }
3003
3004 float randombit(float bits)
3005 {
3006         if not(bits & (bits-1)) // this ONLY holds for powers of two!
3007                 return bits;
3008
3009         float n, f, b, r;
3010
3011         r = random();
3012         b = 0;
3013         n = 0;
3014
3015         for(f = 1; f <= bits; f *= 2)
3016         {
3017                 if(bits & f)
3018                 {
3019                         ++n;
3020                         r *= n;
3021                         if(r <= 1)
3022                                 b = f;
3023                         else
3024                                 r = (r - 1) / (n - 1);
3025                 }
3026         }
3027
3028         return b;
3029 }
3030
3031 float randombits(float bits, float k, float error_return)
3032 {
3033         float r;
3034         r = 0;
3035         while(k > 0 && bits != r)
3036         {
3037                 r += randombit(bits - r);
3038                 --k;
3039         }
3040         if(error_return)
3041                 if(k > 0)
3042                         return -1; // all
3043         return r;
3044 }
3045
3046 void randombit_test(float bits, float iter)
3047 {
3048         while(iter > 0)
3049         {
3050                 print(ftos(randombit(bits)), "\n");
3051                 --iter;
3052         }
3053 }
3054
3055 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
3056 {
3057         if(halflifedist > 0)
3058                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
3059         else if(halflifedist < 0)
3060                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
3061         else
3062                 return 1;
3063 }
3064
3065
3066
3067
3068 #ifdef RELEASE
3069 #define cvar_string_normal cvar_string_builtin
3070 #define cvar_normal cvar_builtin
3071 #else
3072 string cvar_string_normal(string n)
3073 {
3074         if not(cvar_type(n) & 1)
3075                 backtrace(strcat("Attempt to access undefined cvar: ", n));
3076         return cvar_string_builtin(n);
3077 }
3078
3079 float cvar_normal(string n)
3080 {
3081         return stof(cvar_string_normal(n));
3082 }
3083 #endif
3084 #define cvar_set_normal cvar_set_builtin
3085
3086 void defer_think()
3087 {
3088     entity oself;
3089
3090     oself           = self;
3091     self            = self.owner;
3092     oself.think     = SUB_Remove;
3093     oself.nextthink = time;
3094
3095     oself.use();
3096 }
3097
3098 /*
3099     Execute func() after time + fdelay.
3100     self when func is executed = self when defer is called
3101 */
3102 void defer(float fdelay, void() func)
3103 {
3104     entity e;
3105
3106     e           = spawn();
3107     e.owner     = self;
3108     e.use       = func;
3109     e.think     = defer_think;
3110     e.nextthink = time + fdelay;
3111 }