]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blob - qcsrc/server/miscfunctions.qc
Ah, so this is where to mess with to improve spawnpoints... mwahaha.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35 string ColoredTeamName(float t);
36
37 string admin_name(void)
38 {
39         if(autocvar_sv_adminnick != "")
40                 return autocvar_sv_adminnick;
41         else
42                 return "SERVER ADMIN";
43 }
44
45 float DistributeEvenly_amount;
46 float DistributeEvenly_totalweight;
47 void DistributeEvenly_Init(float amount, float totalweight)
48 {
49     if (DistributeEvenly_amount)
50     {
51         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
52         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
53     }
54     if (totalweight == 0)
55         DistributeEvenly_amount = 0;
56     else
57         DistributeEvenly_amount = amount;
58     DistributeEvenly_totalweight = totalweight;
59 }
60 float DistributeEvenly_Get(float weight)
61 {
62     float f;
63     if (weight <= 0)
64         return 0;
65     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
66     DistributeEvenly_totalweight -= weight;
67     DistributeEvenly_amount -= f;
68     return f;
69 }
70 float DistributeEvenly_GetRandomized(float weight)
71 {
72     float f;
73     if (weight <= 0)
74         return 0;
75     f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
76     DistributeEvenly_totalweight -= weight;
77     DistributeEvenly_amount -= f;
78     return f;
79 }
80
81 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
82
83
84 string STR_PLAYER = "player";
85 string STR_SPECTATOR = "spectator";
86 string STR_OBSERVER = "observer";
87
88 #if 0
89 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
90 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
91 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
92 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
93 #else
94 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
95 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
96 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
97 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
98 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if(v.classname != STR_PLAYER)
99 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
100 #endif
101
102 #define CENTER_OR_VIEWOFS(ent) (ent.origin + ((ent.classname == STR_PLAYER) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
103
104 // copies a string to a tempstring (so one can strunzone it)
105 string strcat1(string s) = #115; // FRIK_FILE
106
107 float logfile_open;
108 float logfile;
109
110 void bcenterprint(string s)
111 {
112     // TODO replace by MSG_ALL (would show it to spectators too, though)?
113     entity head;
114     FOR_EACH_PLAYER(head)
115     if (clienttype(head) == CLIENTTYPE_REAL)
116         centerprint(head, s);
117 }
118
119 void GameLogEcho(string s)
120 {
121     string fn;
122     float matches;
123
124     if (autocvar_sv_eventlog_files)
125     {
126         if (!logfile_open)
127         {
128             logfile_open = TRUE;
129             matches = autocvar_sv_eventlog_files_counter + 1;
130             cvar_set("sv_eventlog_files_counter", ftos(matches));
131             fn = ftos(matches);
132             if (strlen(fn) < 8)
133                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
134             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
135             logfile = fopen(fn, FILE_APPEND);
136             fputs(logfile, ":logversion:3\n");
137         }
138         if (logfile >= 0)
139         {
140             if (autocvar_sv_eventlog_files_timestamps)
141                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
142             else
143                 fputs(logfile, strcat(s, "\n"));
144         }
145     }
146     if (autocvar_sv_eventlog_console)
147     {
148         print(s, "\n");
149     }
150 }
151
152 void GameLogInit()
153 {
154     logfile_open = 0;
155     // will be opened later
156 }
157
158 void GameLogClose()
159 {
160     if (logfile_open && logfile >= 0)
161     {
162         fclose(logfile);
163         logfile = -1;
164     }
165 }
166
167 float spawnpoint_nag;
168 void relocate_spawnpoint()
169 {
170     // nudge off the floor
171     setorigin(self, self.origin + '0 0 1');
172
173     setmodel(self, "models/domination/dom_unclaimed.md3");
174
175     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
176     if (trace_startsolid)
177     {
178         vector o;
179         o = self.origin;
180         self.mins = PL_MIN;
181         self.maxs = PL_MAX;
182         if (!move_out_of_solid(self))
183             objerror("could not get out of solid at all!");
184         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
185         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
186         print(" ", ftos(self.origin_y - o_y));
187         print(" ", ftos(self.origin_z - o_z), "'\n");
188         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
189         {
190             if (!spawnpoint_nag)
191                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
192             spawnpoint_nag = 1;
193         }
194         else
195         {
196             setorigin(self, o);
197             self.mins = self.maxs = '0 0 0';
198             objerror("player spawn point in solid, mapper sucks!\n");
199             return;
200         }
201     }
202
203     self.use = spawnpoint_use;
204     self.team_saved = self.team;
205     if (!self.cnt)
206         self.cnt = 1;
207
208     if (have_team_spawns != 0)
209         if (self.team)
210             have_team_spawns = 1;
211     have_team_spawns_forteam[self.team] = 1;
212
213     if (autocvar_r_showbboxes)
214     {
215         // show where spawnpoints point at too
216         makevectors(self.angles);
217         entity e;
218         e = spawn();
219         e.classname = "info_player_foo";
220         setorigin(e, self.origin + v_forward * 24);
221         setsize(e, '-8 -8 -8', '8 8 8');
222         e.solid = SOLID_TRIGGER;
223     }
224 }
225
226 #define strstr strstrofs
227 /*
228 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
229 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
230 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
231 // BE CONSTANT OR strzoneD!
232 float strstr(string haystack, string needle, float offset)
233 {
234         float len, endpos;
235         string found;
236         len = strlen(needle);
237         endpos = strlen(haystack) - len;
238         while(offset <= endpos)
239         {
240                 found = substring(haystack, offset, len);
241                 if(found == needle)
242                         return offset;
243                 offset = offset + 1;
244         }
245         return -1;
246 }
247 */
248
249 float NUM_NEAREST_ENTITIES = 4;
250 entity nearest_entity[NUM_NEAREST_ENTITIES];
251 float nearest_length[NUM_NEAREST_ENTITIES];
252 entity findnearest(vector point, .string field, string value, vector axismod)
253 {
254     entity localhead;
255     float i;
256     float j;
257     float len;
258     vector dist;
259
260     float num_nearest;
261     num_nearest = 0;
262
263     localhead = find(world, field, value);
264     while (localhead)
265     {
266         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
267             dist = localhead.oldorigin;
268         else
269             dist = localhead.origin;
270         dist = dist - point;
271         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
272         len = vlen(dist);
273
274         for (i = 0; i < num_nearest; ++i)
275         {
276             if (len < nearest_length[i])
277                 break;
278         }
279
280         // now i tells us where to insert at
281         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
282         if (i < NUM_NEAREST_ENTITIES)
283         {
284             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
285             {
286                 nearest_length[j + 1] = nearest_length[j];
287                 nearest_entity[j + 1] = nearest_entity[j];
288             }
289             nearest_length[i] = len;
290             nearest_entity[i] = localhead;
291             if (num_nearest < NUM_NEAREST_ENTITIES)
292                 num_nearest = num_nearest + 1;
293         }
294
295         localhead = find(localhead, field, value);
296     }
297
298     // now use the first one from our list that we can see
299     for (i = 0; i < num_nearest; ++i)
300     {
301         traceline(point, nearest_entity[i].origin, TRUE, world);
302         if (trace_fraction == 1)
303         {
304             if (i != 0)
305             {
306                 dprint("Nearest point (");
307                 dprint(nearest_entity[0].netname);
308                 dprint(") is not visible, using a visible one.\n");
309             }
310             return nearest_entity[i];
311         }
312     }
313
314     if (num_nearest == 0)
315         return world;
316
317     dprint("Not seeing any location point, using nearest as fallback.\n");
318     /* DEBUGGING CODE:
319     dprint("Candidates were: ");
320     for(j = 0; j < num_nearest; ++j)
321     {
322         if(j != 0)
323                 dprint(", ");
324         dprint(nearest_entity[j].netname);
325     }
326     dprint("\n");
327     */
328
329     return nearest_entity[0];
330 }
331
332 void spawnfunc_target_location()
333 {
334     self.classname = "target_location";
335     // location name in netname
336     // eventually support: count, teamgame selectors, line of sight?
337 }
338
339 void spawnfunc_info_location()
340 {
341     self.classname = "target_location";
342     self.message = self.netname;
343 }
344
345 string NearestLocation(vector p)
346 {
347     entity loc;
348     string ret;
349     ret = "somewhere";
350     loc = findnearest(p, classname, "target_location", '1 1 1');
351     if (loc)
352     {
353         ret = loc.message;
354     }
355     else
356     {
357         loc = findnearest(p, target, "###item###", '1 1 4');
358         if (loc)
359             ret = loc.netname;
360     }
361     return ret;
362 }
363
364 string formatmessage(string msg)
365 {
366         float p, p1, p2;
367         float n;
368         vector cursor;
369         entity cursor_ent;
370         string escape;
371         string replacement;
372         p = 0;
373         n = 7;
374
375         WarpZone_crosshair_trace(self);
376         cursor = trace_endpos;
377         cursor_ent = trace_ent;
378
379         while (1) {
380                 if (n < 1)
381                         break; // too many replacements
382
383                 n = n - 1;
384                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
385                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
386
387                 if (p1 < 0)
388                         p1 = p2;
389
390                 if (p2 < 0)
391                         p2 = p1;
392
393                 p = min(p1, p2);
394
395                 if (p < 0)
396                         break;
397
398                 replacement = substring(msg, p, 2);
399                 escape = substring(msg, p + 1, 1);
400
401                 if (escape == "%")
402                         replacement = "%";
403                 else if (escape == "\\")
404                         replacement = "\\";
405                 else if (escape == "n")
406                         replacement = "\n";
407                 else if (escape == "a")
408                         replacement = ftos(floor(self.armorvalue));
409                 else if (escape == "h")
410                         replacement = ftos(floor(self.health));
411                 else if (escape == "l")
412                         replacement = NearestLocation(self.origin);
413                 else if (escape == "y")
414                         replacement = NearestLocation(cursor);
415                 else if (escape == "d")
416                         replacement = NearestLocation(self.death_origin);
417                 else if (escape == "w") {
418                         float wep;
419                         wep = self.weapon;
420                         if (!wep)
421                                 wep = self.switchweapon;
422                         if (!wep)
423                                 wep = self.cnt;
424                         replacement = W_Name(wep);
425                 } else if (escape == "W") {
426                         if (self.items & IT_SHELLS) replacement = "shells";
427                         else if (self.items & IT_NAILS) replacement = "bullets";
428                         else if (self.items & IT_ROCKETS) replacement = "rockets";
429                         else if (self.items & IT_CELLS) replacement = "cells";
430                         else replacement = "batteries"; // ;)
431                 } else if (escape == "x") {
432                         replacement = cursor_ent.netname;
433                         if (replacement == "" || !cursor_ent)
434                                 replacement = "nothing";
435                 } else if (escape == "s")
436                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
437                 else if (escape == "S")
438                         replacement = ftos(vlen(self.velocity));
439
440                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
441                 p = p + strlen(replacement);
442         }
443         return msg;
444 }
445
446 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
447         return (value == 0) ? FALSE : TRUE;
448 }
449
450 /*
451 =============
452 GetCvars
453 =============
454 Called with:
455   0:  sends the request
456   >0: receives a cvar from name=argv(f) value=argv(f+1)
457 */
458 void GetCvars_handleString(string thisname, float f, .string field, string name)
459 {
460         if (f < 0)
461         {
462                 if (self.field)
463                         strunzone(self.field);
464                 self.field = string_null;
465         }
466         else if (f > 0)
467         {
468                 if (thisname == name)
469                 {
470                         if (self.field)
471                                 strunzone(self.field);
472                         self.field = strzone(argv(f + 1));
473                 }
474         }
475         else
476                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
477 }
478 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
479 {
480         GetCvars_handleString(thisname, f, field, name);
481         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
482                 if (thisname == name)
483                 {
484                         string s;
485                         s = func(strcat1(self.field));
486                         if (s != self.field)
487                         {
488                                 strunzone(self.field);
489                                 self.field = strzone(s);
490                         }
491                 }
492 }
493 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
494 {
495         if (f < 0)
496         {
497         }
498         else if (f > 0)
499         {
500                 if (thisname == name)
501                         self.field = stof(argv(f + 1));
502         }
503         else
504                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
505 }
506 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
507 {
508         if (f < 0)
509         {
510         }
511         else if (f > 0)
512         {
513                 if (thisname == name)
514                 {
515                         if(!self.field)
516                         {
517                                 self.field = stof(argv(f + 1));
518                                 if(!self.field)
519                                         self.field = -1;
520                         }
521                 }
522         }
523         else
524         {
525                 if(!self.field)
526                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
527         }
528 }
529 float w_getbestweapon(entity e);
530 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
531 {
532         string o;
533         o = W_FixWeaponOrder_ForceComplete(wo);
534         if(self.weaponorder_byimpulse)
535         {
536                 strunzone(self.weaponorder_byimpulse);
537                 self.weaponorder_byimpulse = string_null;
538         }
539         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
540         return o;
541 }
542 void GetCvars(float f)
543 {
544         string s = string_null;
545
546         if (f > 0)
547                 s = strcat1(argv(f));
548
549         get_cvars_f = f;
550         get_cvars_s = s;
551         MUTATOR_CALLHOOK(GetCvars);
552         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
553         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
554         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
555         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
556         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
557         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
558         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
559         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
560         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
561         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
562         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
563         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
564         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
565         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
566         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
567         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
568         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
569         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
570         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
571         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
572         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
573         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
574         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
575
576         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
577         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
578
579 #ifdef ALLOW_FORCEMODELS
580         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
581         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
582 #endif
583         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
584         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
585         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
586         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
587         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
588
589         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
590         if (f > 0)
591         {
592                 if (s == "cl_weaponpriority")
593                         self.switchweapon = w_getbestweapon(self);
594                 if (s == "cl_allow_uidtracking")
595                         PlayerStats_AddPlayer(self);
596         }
597 }
598
599 void backtrace(string msg)
600 {
601     float dev, war;
602     dev = autocvar_developer;
603     war = autocvar_prvm_backtraceforwarnings;
604     cvar_set("developer", "1");
605     cvar_set("prvm_backtraceforwarnings", "1");
606     print("\n");
607     print("--- CUT HERE ---\nWARNING: ");
608     print(msg);
609     print("\n");
610     remove(world); // isn't there any better way to cause a backtrace?
611     print("\n--- CUT UNTIL HERE ---\n");
612     cvar_set("developer", ftos(dev));
613     cvar_set("prvm_backtraceforwarnings", ftos(war));
614 }
615
616 string Team_ColorCode(float teamid)
617 {
618     if (teamid == COLOR_TEAM1)
619         return "^1";
620     else if (teamid == COLOR_TEAM2)
621         return "^4";
622     else if (teamid == COLOR_TEAM3)
623         return "^3";
624     else if (teamid == COLOR_TEAM4)
625         return "^6";
626     else
627         return "^7";
628 }
629
630 string Team_ColorName(float t)
631 {
632     // fixme: Search for team entities and get their .netname's!
633     if (t == COLOR_TEAM1)
634         return "Red";
635     if (t == COLOR_TEAM2)
636         return "Blue";
637     if (t == COLOR_TEAM3)
638         return "Yellow";
639     if (t == COLOR_TEAM4)
640         return "Pink";
641     return "Neutral";
642 }
643
644 string Team_ColorNameLowerCase(float t)
645 {
646     // fixme: Search for team entities and get their .netname's!
647     if (t == COLOR_TEAM1)
648         return "red";
649     if (t == COLOR_TEAM2)
650         return "blue";
651     if (t == COLOR_TEAM3)
652         return "yellow";
653     if (t == COLOR_TEAM4)
654         return "pink";
655     return "neutral";
656 }
657
658 float ColourToNumber(string team_colour)
659 {
660         if (team_colour == "red")
661                 return COLOR_TEAM1;
662
663         if (team_colour == "blue")
664                 return COLOR_TEAM2;
665
666         if (team_colour == "yellow")
667                 return COLOR_TEAM3;
668
669         if (team_colour == "pink")
670                 return COLOR_TEAM4;
671
672         if (team_colour == "auto")
673                 return 0;
674
675         return -1;
676 }
677
678 float NumberToTeamNumber(float number)
679 {
680         if (number == 1)
681                 return COLOR_TEAM1;
682
683         if (number == 2)
684                 return COLOR_TEAM2;
685
686         if (number == 3)
687                 return COLOR_TEAM3;
688
689         if (number == 4)
690                 return COLOR_TEAM4;
691
692         return -1;
693 }
694
695 // decolorizes and team colors the player name when needed
696 string playername(entity p)
697 {
698     string t;
699     if (teamplay && !intermission_running && p.classname == "player")
700     {
701         t = Team_ColorCode(p.team);
702         return strcat(t, strdecolorize(p.netname));
703     }
704     else
705         return p.netname;
706 }
707
708 vector randompos(vector m1, vector m2)
709 {
710     vector v;
711     m2 = m2 - m1;
712     v_x = m2_x * random() + m1_x;
713     v_y = m2_y * random() + m1_y;
714     v_z = m2_z * random() + m1_z;
715     return  v;
716 }
717
718 //#NO AUTOCVARS START
719
720 float g_pickup_shells;
721 float g_pickup_shells_max;
722 float g_pickup_nails;
723 float g_pickup_nails_max;
724 float g_pickup_rockets;
725 float g_pickup_rockets_max;
726 float g_pickup_cells;
727 float g_pickup_cells_max;
728 float g_pickup_fuel;
729 float g_pickup_fuel_jetpack;
730 float g_pickup_fuel_max;
731 float g_pickup_armorsmall;
732 float g_pickup_armorsmall_max;
733 float g_pickup_armorsmall_anyway;
734 float g_pickup_armormedium;
735 float g_pickup_armormedium_max;
736 float g_pickup_armormedium_anyway;
737 float g_pickup_armorbig;
738 float g_pickup_armorbig_max;
739 float g_pickup_armorbig_anyway;
740 float g_pickup_armorlarge;
741 float g_pickup_armorlarge_max;
742 float g_pickup_armorlarge_anyway;
743 float g_pickup_healthsmall;
744 float g_pickup_healthsmall_max;
745 float g_pickup_healthsmall_anyway;
746 float g_pickup_healthmedium;
747 float g_pickup_healthmedium_max;
748 float g_pickup_healthmedium_anyway;
749 float g_pickup_healthlarge;
750 float g_pickup_healthlarge_max;
751 float g_pickup_healthlarge_anyway;
752 float g_pickup_healthmega;
753 float g_pickup_healthmega_max;
754 float g_pickup_healthmega_anyway;
755 float g_pickup_ammo_anyway;
756 float g_pickup_weapons_anyway;
757 float g_weaponarena;
758 WEPSET_DECLARE_A(g_weaponarena_weapons);
759 float g_weaponarena_random;
760 float g_weaponarena_random_with_laser;
761 string g_weaponarena_list;
762 float g_weaponspeedfactor;
763 float g_weaponratefactor;
764 float g_weapondamagefactor;
765 float g_weaponforcefactor;
766 float g_weaponspreadfactor;
767
768 WEPSET_DECLARE_A(start_weapons);
769 WEPSET_DECLARE_A(start_weapons_default);
770 WEPSET_DECLARE_A(start_weapons_defaultmask);
771 float start_items;
772 float start_ammo_shells;
773 float start_ammo_nails;
774 float start_ammo_rockets;
775 float start_ammo_cells;
776 float start_ammo_fuel;
777 float start_health;
778 float start_armorvalue;
779 WEPSET_DECLARE_A(warmup_start_weapons);
780 WEPSET_DECLARE_A(warmup_start_weapons_default);
781 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
782 float warmup_start_ammo_shells;
783 float warmup_start_ammo_nails;
784 float warmup_start_ammo_rockets;
785 float warmup_start_ammo_cells;
786 float warmup_start_ammo_fuel;
787 float warmup_start_health;
788 float warmup_start_armorvalue;
789 float g_weapon_stay;
790
791 entity get_weaponinfo(float w);
792
793 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
794 {
795         var float i = weaponinfo.weapon;
796         var float d = 0;
797
798         if (!i)
799                 return 0;
800
801         if (g_lms || g_ca || allguns)
802         {
803                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
804                         d = TRUE;
805                 else
806                         d = FALSE;
807         }
808         else if (g_cts)
809                 d = (i == WEP_SHOTGUN);
810         else if (g_nexball)
811                 d = 0; // weapon is set a few lines later
812         else
813                 d = (i == WEP_LASER || i == WEP_SHOTGUN);
814                 
815         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
816                 d |= (i == WEP_HOOK);
817         if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
818                 d = 0;
819
820         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
821         
822         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
823         
824         // bit order in t:
825         // 1: want or not
826         // 2: is default?
827         // 4: is set by default?
828         if(t < 0)
829                 t = 4 | (3 * d);
830         else
831                 t |= (2 * d);
832
833         return t;
834 }
835
836 void readplayerstartcvars()
837 {
838         entity e;
839         float i, j, t;
840         string s;
841
842         // initialize starting values for players
843         WEPSET_CLEAR_A(start_weapons);
844         WEPSET_CLEAR_A(start_weapons_default);
845         WEPSET_CLEAR_A(start_weapons_defaultmask);
846         start_items = 0;
847         start_ammo_shells = 0;
848         start_ammo_nails = 0;
849         start_ammo_rockets = 0;
850         start_ammo_cells = 0;
851         start_health = cvar("g_balance_health_start");
852         start_armorvalue = cvar("g_balance_armor_start");
853
854         g_weaponarena = 0;
855         WEPSET_CLEAR_A(g_weaponarena_weapons);
856
857         s = cvar_string("g_weaponarena");
858         if (s == "0" || s == "")
859         {
860                 if(g_lms || g_ca)
861                         s = "most";
862         }
863
864         if (s == "0" || s == "")
865         {
866                 // no arena
867         }
868         else if (s == "off")
869         {
870                 // forcibly turn off weaponarena
871         }
872         else if (s == "all")
873         {
874                 g_weaponarena = 1;
875                 g_weaponarena_list = "All Weapons";
876                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
877                 {
878                         e = get_weaponinfo(j);
879                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
880                                 WEPSET_OR_AW(g_weaponarena_weapons, j);
881                 }
882         }
883         else if (s == "most")
884         {
885                 g_weaponarena = 1;
886                 g_weaponarena_list = "Most Weapons";
887                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
888                 {
889                         e = get_weaponinfo(j);
890                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
891                                 if (e.spawnflags & WEP_FLAG_NORMAL)
892                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
893                 }
894         }
895         else if (s == "none")
896         {
897                 g_weaponarena = 1;
898                 g_weaponarena_list = "No Weapons";
899         }
900         else
901         {
902                 g_weaponarena = 1;
903                 t = tokenize_console(s);
904                 g_weaponarena_list = "";
905                 for (i = 0; i < t; ++i)
906                 {
907                         s = argv(i);
908                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
909                         {
910                                 e = get_weaponinfo(j);
911                                 if (e.netname == s)
912                                 {
913                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
914                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
915                                         break;
916                                 }
917                         }
918                         if (j > WEP_LAST)
919                         {
920                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
921                         }
922                 }
923                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
924         }
925
926         if(g_weaponarena)
927                 g_weaponarena_random = cvar("g_weaponarena_random");
928         else
929                 g_weaponarena_random = 0;
930         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
931
932         if (g_weaponarena)
933         {
934                 g_minstagib = 0; // incompatible
935                 g_pinata = 0; // incompatible
936                 g_weapon_stay = 0; // incompatible
937                 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
938                 if(!(g_lms || g_ca))
939                         start_items |= IT_UNLIMITED_AMMO;
940         }
941         else if (g_minstagib)
942         {
943                 g_pinata = 0; // incompatible
944                 g_weapon_stay = 0; // incompatible
945                 g_bloodloss = 0; // incompatible
946                 start_health = 100;
947                 start_armorvalue = 0;
948                 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
949                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
950                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
951
952                 if (g_minstagib_invis_alpha <= 0)
953                         g_minstagib_invis_alpha = -1;
954         }
955         else
956         {
957                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
958                 {
959                         e = get_weaponinfo(i);
960                         float w = want_weapon("g_start_weapon_", e, FALSE);
961                         if(w & 1)
962                                 WEPSET_OR_AW(start_weapons, i);
963                         if(w & 2)
964                                 WEPSET_OR_AW(start_weapons_default, i);
965                         if(w & 4)
966                                 WEPSET_OR_AW(start_weapons_defaultmask, i);
967                 }
968         }
969
970         if(!cvar("g_use_ammunition"))
971                 start_items |= IT_UNLIMITED_AMMO;
972
973         if(cvar("g_nexball"))
974                 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
975
976         if(g_minstagib)
977         {
978                 start_ammo_cells = cvar("g_minstagib_ammo_start");
979                 start_ammo_fuel = cvar("g_start_ammo_fuel");
980         }
981         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
982         {
983                 start_ammo_rockets = 999;
984                 start_ammo_shells = 999;
985                 start_ammo_cells = 999;
986                 start_ammo_nails = 999;
987                 start_ammo_fuel = 999;
988         }
989         else
990         {
991                 if(g_lms || g_ca)
992                 {
993                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
994                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
995                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
996                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
997                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
998                 }
999                 else
1000                 {
1001                         start_ammo_shells = cvar("g_start_ammo_shells");
1002                         start_ammo_nails = cvar("g_start_ammo_nails");
1003                         start_ammo_rockets = cvar("g_start_ammo_rockets");
1004                         start_ammo_cells = cvar("g_start_ammo_cells");
1005                         start_ammo_fuel = cvar("g_start_ammo_fuel");
1006                 }
1007         }
1008
1009         if (g_lms || g_ca)
1010         {
1011                 start_health = cvar("g_lms_start_health");
1012                 start_armorvalue = cvar("g_lms_start_armor");
1013         }
1014
1015         if (inWarmupStage)
1016         {
1017                 warmup_start_ammo_shells = start_ammo_shells;
1018                 warmup_start_ammo_nails = start_ammo_nails;
1019                 warmup_start_ammo_rockets = start_ammo_rockets;
1020                 warmup_start_ammo_cells = start_ammo_cells;
1021                 warmup_start_ammo_fuel = start_ammo_fuel;
1022                 warmup_start_health = start_health;
1023                 warmup_start_armorvalue = start_armorvalue;
1024                 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
1025                 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
1026                 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
1027
1028                 if (!g_weaponarena && !g_minstagib && !g_ca)
1029                 {
1030                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
1031                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
1032                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
1033                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
1034                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
1035                         warmup_start_health = cvar("g_warmup_start_health");
1036                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
1037                         WEPSET_CLEAR_A(warmup_start_weapons);
1038                         WEPSET_CLEAR_A(warmup_start_weapons_default);
1039                         WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
1040                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1041                         {
1042                                 e = get_weaponinfo(i);
1043                                 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
1044                                 if(w & 1)
1045                                         WEPSET_OR_AW(warmup_start_weapons, i);
1046                                 if(w & 2)
1047                                         WEPSET_OR_AW(warmup_start_weapons_default, i);
1048                                 if(w & 4)
1049                                         WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
1050                         }
1051                 }
1052         }
1053
1054         if (g_jetpack)
1055                 start_items |= IT_JETPACK;
1056
1057         MUTATOR_CALLHOOK(SetStartItems);
1058
1059         if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
1060         {
1061                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
1062                 start_items |= IT_FUEL_REGEN;
1063                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1064                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
1065         }
1066
1067         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
1068         {
1069                 e = get_weaponinfo(i);
1070                 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
1071                         weapon_action(i, WR_PRECACHE);
1072         }
1073
1074         start_ammo_shells = max(0, start_ammo_shells);
1075         start_ammo_nails = max(0, start_ammo_nails);
1076         start_ammo_cells = max(0, start_ammo_cells);
1077         start_ammo_rockets = max(0, start_ammo_rockets);
1078         start_ammo_fuel = max(0, start_ammo_fuel);
1079
1080         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
1081         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
1082         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
1083         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
1084         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
1085 }
1086
1087 float g_bugrigs;
1088 float g_bugrigs_planar_movement;
1089 float g_bugrigs_planar_movement_car_jumping;
1090 float g_bugrigs_reverse_spinning;
1091 float g_bugrigs_reverse_speeding;
1092 float g_bugrigs_reverse_stopping;
1093 float g_bugrigs_air_steering;
1094 float g_bugrigs_angle_smoothing;
1095 float g_bugrigs_friction_floor;
1096 float g_bugrigs_friction_brake;
1097 float g_bugrigs_friction_air;
1098 float g_bugrigs_accel;
1099 float g_bugrigs_speed_ref;
1100 float g_bugrigs_speed_pow;
1101 float g_bugrigs_steer;
1102
1103 float g_touchexplode;
1104 float g_touchexplode_radius;
1105 float g_touchexplode_damage;
1106 float g_touchexplode_edgedamage;
1107 float g_touchexplode_force;
1108
1109 float sv_autotaunt;
1110 float sv_taunt;
1111
1112 float sv_pitch_min;
1113 float sv_pitch_max;
1114 float sv_pitch_fixyaw;
1115
1116 string GetGametype(); // g_world.qc
1117 void readlevelcvars(void)
1118 {
1119         g_minstagib = cvar("g_minstagib");
1120
1121         // load ALL the mutators
1122         if(cvar("g_dodging"))
1123                 MUTATOR_ADD(mutator_dodging);
1124         if(cvar("g_spawn_near_teammate"))
1125                 MUTATOR_ADD(mutator_spawn_near_teammate);
1126         if(cvar("g_physical_items"))
1127                 MUTATOR_ADD(mutator_physical_items);
1128         if(!g_minstagib)
1129         {
1130                 if(cvar("g_invincible_projectiles"))
1131                         MUTATOR_ADD(mutator_invincibleprojectiles);
1132                 if(cvar("g_new_toys"))
1133                         MUTATOR_ADD(mutator_new_toys);
1134                 if(cvar("g_nix"))
1135                         MUTATOR_ADD(mutator_nix);
1136                 if(cvar("g_rocket_flying"))
1137                         MUTATOR_ADD(mutator_rocketflying);
1138                 if(cvar("g_vampire"))
1139                         MUTATOR_ADD(mutator_vampire);           
1140                 if(cvar("g_superspectate"))
1141                         MUTATOR_ADD(mutator_superspec);
1142         }
1143
1144         // is this a mutator? is this a mode?
1145         if(cvar("g_sandbox"))
1146                 MUTATOR_ADD(sandbox);
1147
1148         if(cvar("sv_allow_fullbright"))
1149                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1150
1151     g_bugrigs = cvar("g_bugrigs");
1152     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1153     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1154     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1155     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1156     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1157     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1158     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1159     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1160     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1161     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1162     g_bugrigs_accel = cvar("g_bugrigs_accel");
1163     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1164     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1165     g_bugrigs_steer = cvar("g_bugrigs_steer");
1166
1167     g_touchexplode = cvar("g_touchexplode");
1168     g_touchexplode_radius = cvar("g_touchexplode_radius");
1169     g_touchexplode_damage = cvar("g_touchexplode_damage");
1170     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1171     g_touchexplode_force = cvar("g_touchexplode_force");
1172
1173 #ifdef ALLOW_FORCEMODELS
1174         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1175 #endif
1176
1177         sv_clones = cvar("sv_clones");
1178         sv_gentle = cvar("sv_gentle");
1179         sv_foginterval = cvar("sv_foginterval");
1180         g_cloaked = cvar("g_cloaked");
1181     if(g_cts)
1182         g_cloaked = 1; // always enable cloak in CTS
1183         g_jump_grunt = cvar("g_jump_grunt");
1184         g_footsteps = cvar("g_footsteps");
1185         g_grappling_hook = cvar("g_grappling_hook");
1186         g_jetpack = cvar("g_jetpack");
1187         g_midair = cvar("g_midair");
1188         g_norecoil = cvar("g_norecoil");
1189         g_bloodloss = cvar("g_bloodloss");
1190         sv_maxidle = cvar("sv_maxidle");
1191         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1192         sv_autotaunt = cvar("sv_autotaunt");
1193         sv_taunt = cvar("sv_taunt");
1194
1195         inWarmupStage = cvar("g_warmup");
1196         g_warmup_limit = cvar("g_warmup_limit");
1197         g_warmup_allguns = cvar("g_warmup_allguns");
1198         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1199
1200         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1201                 inWarmupStage = 0; // these modes cannot work together, sorry
1202
1203         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1204         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1205         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1206         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1207         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1208         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1209         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1210         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1211         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1212         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1213         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1214         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1215         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1216         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1217
1218         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1219         g_weaponratefactor = cvar("g_weaponratefactor");
1220         g_weapondamagefactor = cvar("g_weapondamagefactor");
1221         g_weaponforcefactor = cvar("g_weaponforcefactor");
1222         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1223
1224         g_pickup_shells = cvar("g_pickup_shells");
1225         g_pickup_shells_max = cvar("g_pickup_shells_max");
1226         g_pickup_nails = cvar("g_pickup_nails");
1227         g_pickup_nails_max = cvar("g_pickup_nails_max");
1228         g_pickup_rockets = cvar("g_pickup_rockets");
1229         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1230         g_pickup_cells = cvar("g_pickup_cells");
1231         g_pickup_cells_max = cvar("g_pickup_cells_max");
1232         g_pickup_fuel = cvar("g_pickup_fuel");
1233         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1234         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1235         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1236         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1237         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1238         g_pickup_armormedium = cvar("g_pickup_armormedium");
1239         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1240         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1241         g_pickup_armorbig = cvar("g_pickup_armorbig");
1242         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1243         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1244         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1245         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1246         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1247         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1248         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1249         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1250         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1251         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1252         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1253         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1254         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1255         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1256         g_pickup_healthmega = cvar("g_pickup_healthmega");
1257         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1258         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1259
1260         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1261         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1262
1263         g_pinata = cvar("g_pinata");
1264
1265     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1266     if(!g_weapon_stay)
1267         g_weapon_stay = cvar("g_weapon_stay");
1268
1269         if not(inWarmupStage && !g_ca)
1270                 game_starttime = cvar("g_start_delay");
1271
1272         sv_pitch_min = cvar("sv_pitch_min");
1273         sv_pitch_max = cvar("sv_pitch_max");
1274         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1275
1276         readplayerstartcvars();
1277 }
1278
1279 //#NO AUTOCVARS END
1280
1281 // Sound functions
1282 string precache_sound (string s) = #19;
1283 float precache_sound_index (string s) = #19;
1284
1285 #define SND_VOLUME      1
1286 #define SND_ATTENUATION 2
1287 #define SND_LARGEENTITY 8
1288 #define SND_LARGESOUND  16
1289
1290 float sound_allowed(float dest, entity e)
1291 {
1292     // sounds from world may always pass
1293     for (;;)
1294     {
1295         if (e.classname == "body")
1296             e = e.enemy;
1297         else if (e.realowner && e.realowner != e)
1298             e = e.realowner;
1299         else if (e.owner && e.owner != e)
1300             e = e.owner;
1301         else
1302             break;
1303     }
1304     // sounds to self may always pass
1305     if (dest == MSG_ONE)
1306         if (e == msg_entity)
1307             return TRUE;
1308     // sounds by players can be removed
1309     if (autocvar_bot_sound_monopoly)
1310         if (clienttype(e) == CLIENTTYPE_REAL)
1311             return FALSE;
1312     // anything else may pass
1313     return TRUE;
1314 }
1315
1316 #ifdef COMPAT_XON010_CHANNELS
1317 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1318 void sound(entity e, float chan, string samp, float vol, float atten)
1319 {
1320     if (!sound_allowed(MSG_BROADCAST, e))
1321         return;
1322     builtin_sound(e, chan, samp, vol, atten);
1323 }
1324 #else
1325 #undef sound
1326 void sound(entity e, float chan, string samp, float vol, float atten)
1327 {
1328     if (!sound_allowed(MSG_BROADCAST, e))
1329         return;
1330     sound7(e, chan, samp, vol, atten, 0, 0);
1331 }
1332 #endif
1333
1334 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1335 {
1336     float entno, idx;
1337
1338     if (!sound_allowed(dest, e))
1339         return;
1340
1341     entno = num_for_edict(e);
1342     idx = precache_sound_index(samp);
1343
1344     float sflags;
1345     sflags = 0;
1346
1347     atten = floor(atten * 64);
1348     vol = floor(vol * 255);
1349
1350     if (vol != 255)
1351         sflags |= SND_VOLUME;
1352     if (atten != 64)
1353         sflags |= SND_ATTENUATION;
1354     if (entno >= 8192 || chan < 0 || chan > 7)
1355         sflags |= SND_LARGEENTITY;
1356     if (idx >= 256)
1357         sflags |= SND_LARGESOUND;
1358
1359     WriteByte(dest, SVC_SOUND);
1360     WriteByte(dest, sflags);
1361     if (sflags & SND_VOLUME)
1362         WriteByte(dest, vol);
1363     if (sflags & SND_ATTENUATION)
1364         WriteByte(dest, atten);
1365     if (sflags & SND_LARGEENTITY)
1366     {
1367         WriteShort(dest, entno);
1368         WriteByte(dest, chan);
1369     }
1370     else
1371     {
1372         WriteShort(dest, entno * 8 + chan);
1373     }
1374     if (sflags & SND_LARGESOUND)
1375         WriteShort(dest, idx);
1376     else
1377         WriteByte(dest, idx);
1378
1379     WriteCoord(dest, o_x);
1380     WriteCoord(dest, o_y);
1381     WriteCoord(dest, o_z);
1382 }
1383 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1384 {
1385     vector o;
1386
1387     if (!sound_allowed(dest, e))
1388         return;
1389
1390     o = e.origin + 0.5 * (e.mins + e.maxs);
1391     soundtoat(dest, e, o, chan, samp, vol, atten);
1392 }
1393 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1394 {
1395     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1396 }
1397 void stopsoundto(float dest, entity e, float chan)
1398 {
1399     float entno;
1400
1401     if (!sound_allowed(dest, e))
1402         return;
1403
1404     entno = num_for_edict(e);
1405
1406     if (entno >= 8192 || chan < 0 || chan > 7)
1407     {
1408         float idx, sflags;
1409         idx = precache_sound_index("misc/null.wav");
1410         sflags = SND_LARGEENTITY;
1411         if (idx >= 256)
1412             sflags |= SND_LARGESOUND;
1413         WriteByte(dest, SVC_SOUND);
1414         WriteByte(dest, sflags);
1415         WriteShort(dest, entno);
1416         WriteByte(dest, chan);
1417         if (sflags & SND_LARGESOUND)
1418             WriteShort(dest, idx);
1419         else
1420             WriteByte(dest, idx);
1421         WriteCoord(dest, e.origin_x);
1422         WriteCoord(dest, e.origin_y);
1423         WriteCoord(dest, e.origin_z);
1424     }
1425     else
1426     {
1427         WriteByte(dest, SVC_STOPSOUND);
1428         WriteShort(dest, entno * 8 + chan);
1429     }
1430 }
1431 void stopsound(entity e, float chan)
1432 {
1433     if (!sound_allowed(MSG_BROADCAST, e))
1434         return;
1435
1436     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1437     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1438 }
1439
1440 void play2(entity e, string filename)
1441 {
1442     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1443     msg_entity = e;
1444     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1445 }
1446
1447 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1448 .float spamtime;
1449 float spamsound(entity e, float chan, string samp, float vol, float atten)
1450 {
1451     if (!sound_allowed(MSG_BROADCAST, e))
1452         return FALSE;
1453
1454     if (time > e.spamtime)
1455     {
1456         e.spamtime = time;
1457         sound(e, chan, samp, vol, atten);
1458         return TRUE;
1459     }
1460     return FALSE;
1461 }
1462
1463 void play2team(float t, string filename)
1464 {
1465     entity head;
1466
1467     if (autocvar_bot_sound_monopoly)
1468         return;
1469
1470     FOR_EACH_REALPLAYER(head)
1471     {
1472         if (head.team == t)
1473             play2(head, filename);
1474     }
1475 }
1476
1477 void play2all(string samp)
1478 {
1479     if (autocvar_bot_sound_monopoly)
1480         return;
1481
1482     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1483 }
1484
1485 void PrecachePlayerSounds(string f);
1486 void precache_playermodel(string m)
1487 {
1488         float globhandle, i, n;
1489         string f;
1490
1491         if(substring(m, -9,5) == "_lod1")
1492                 return;
1493         if(substring(m, -9,5) == "_lod2")
1494                 return;
1495         precache_model(m);
1496         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1497         if(fexists(f))
1498                 precache_model(f);
1499         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1500         if(fexists(f))
1501                 precache_model(f);
1502
1503         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1504         if (globhandle < 0)
1505                 return;
1506         n = search_getsize(globhandle);
1507         for (i = 0; i < n; ++i)
1508         {
1509                 //print(search_getfilename(globhandle, i), "\n");
1510                 f = search_getfilename(globhandle, i);
1511                 PrecachePlayerSounds(f);
1512         }
1513         search_end(globhandle);
1514 }
1515 void precache_all_playermodels(string pattern)
1516 {
1517         float globhandle, i, n;
1518         string f;
1519
1520         globhandle = search_begin(pattern, TRUE, FALSE);
1521         if (globhandle < 0)
1522                 return;
1523         n = search_getsize(globhandle);
1524         for (i = 0; i < n; ++i)
1525         {
1526                 //print(search_getfilename(globhandle, i), "\n");
1527                 f = search_getfilename(globhandle, i);
1528                 precache_playermodel(f);
1529         }
1530         search_end(globhandle);
1531 }
1532
1533 void precache()
1534 {
1535     // gamemode related things
1536     precache_model ("models/misc/chatbubble.spr");
1537     if (g_runematch)
1538     {
1539         precache_model ("models/runematch/curse.mdl");
1540         precache_model ("models/runematch/rune.mdl");
1541     }
1542
1543 #ifdef TTURRETS_ENABLED
1544     if (autocvar_g_turrets)
1545         turrets_precash();
1546 #endif
1547
1548     // Precache all player models if desired
1549     if (autocvar_sv_precacheplayermodels)
1550     {
1551         PrecachePlayerSounds("sound/player/default.sounds");
1552         precache_all_playermodels("models/player/*.zym");
1553         precache_all_playermodels("models/player/*.dpm");
1554         precache_all_playermodels("models/player/*.md3");
1555         precache_all_playermodels("models/player/*.psk");
1556         precache_all_playermodels("models/player/*.iqm");
1557     }
1558
1559     if (autocvar_sv_defaultcharacter)
1560     {
1561         string s;
1562         s = autocvar_sv_defaultplayermodel_red;
1563         if (s != "")
1564             precache_playermodel(s);
1565         s = autocvar_sv_defaultplayermodel_blue;
1566         if (s != "")
1567             precache_playermodel(s);
1568         s = autocvar_sv_defaultplayermodel_yellow;
1569         if (s != "")
1570             precache_playermodel(s);
1571         s = autocvar_sv_defaultplayermodel_pink;
1572         if (s != "")
1573             precache_playermodel(s);
1574         s = autocvar_sv_defaultplayermodel;
1575         if (s != "")
1576             precache_playermodel(s);
1577     }
1578
1579     if (g_footsteps)
1580     {
1581         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1582         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1583     }
1584
1585     // gore and miscellaneous sounds
1586     //precache_sound ("misc/h2ohit.wav");
1587     precache_model ("models/hook.md3");
1588     precache_sound ("misc/armorimpact.wav");
1589     precache_sound ("misc/bodyimpact1.wav");
1590     precache_sound ("misc/bodyimpact2.wav");
1591     precache_sound ("misc/gib.wav");
1592     precache_sound ("misc/gib_splat01.wav");
1593     precache_sound ("misc/gib_splat02.wav");
1594     precache_sound ("misc/gib_splat03.wav");
1595     precache_sound ("misc/gib_splat04.wav");
1596     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1597     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1598     precache_sound ("misc/null.wav");
1599     precache_sound ("misc/spawn.wav");
1600     precache_sound ("misc/talk.wav");
1601     precache_sound ("misc/teleport.wav");
1602     precache_sound ("misc/poweroff.wav");
1603     precache_sound ("player/lava.wav");
1604     precache_sound ("player/slime.wav");
1605
1606     precache_model ("models/sprites/0.spr32");
1607     precache_model ("models/sprites/1.spr32");
1608     precache_model ("models/sprites/2.spr32");
1609     precache_model ("models/sprites/3.spr32");
1610     precache_model ("models/sprites/4.spr32");
1611     precache_model ("models/sprites/5.spr32");
1612     precache_model ("models/sprites/6.spr32");
1613     precache_model ("models/sprites/7.spr32");
1614     precache_model ("models/sprites/8.spr32");
1615     precache_model ("models/sprites/9.spr32");
1616     precache_model ("models/sprites/10.spr32");
1617
1618     // common weapon precaches
1619         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1620     precache_sound ("weapons/weapon_switch.wav");
1621     precache_sound ("weapons/weaponpickup.wav");
1622     precache_sound ("weapons/unavailable.wav");
1623     precache_sound ("weapons/dryfire.wav");
1624     if (g_grappling_hook)
1625     {
1626         precache_sound ("weapons/hook_fire.wav"); // hook
1627         precache_sound ("weapons/hook_impact.wav"); // hook
1628     }
1629
1630     if(autocvar_sv_precacheweapons)
1631     {
1632         //precache weapon models/sounds
1633         float wep;
1634         wep = WEP_FIRST;
1635         while (wep <= WEP_LAST)
1636         {
1637             weapon_action(wep, WR_PRECACHE);
1638             wep = wep + 1;
1639         }
1640     }
1641
1642     precache_model("models/elaser.mdl");
1643     precache_model("models/laser.mdl");
1644     precache_model("models/ebomb.mdl");
1645
1646 #if 0
1647     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1648
1649     if (!self.noise && self.music) // quake 3 uses the music field
1650         self.noise = self.music;
1651
1652     // plays music for the level if there is any
1653     if (self.noise)
1654     {
1655         precache_sound (self.noise);
1656         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1657     }
1658 #endif
1659 }
1660
1661 // sorry, but using \ in macros breaks line numbers
1662 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1663 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1664 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1665
1666
1667 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
1668 {
1669         if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
1670         {
1671                 msg_entity = e;
1672                 WRITESPECTATABLE_MSG_ONE({
1673                         WriteByte(MSG_ONE, SVC_TEMPENTITY);
1674                         WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
1675                         WriteByte(MSG_ONE, id);
1676                         WriteString(MSG_ONE, s);
1677                         if (id != 0 && s != "")
1678                         {
1679                                 WriteByte(MSG_ONE, duration);
1680                                 WriteByte(MSG_ONE, countdown_num);
1681                         }
1682                 });
1683         }
1684 }
1685 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
1686 {
1687         Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);
1688 }
1689 // WARNING: this kills the trace globals
1690 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1691 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1692
1693 #define INITPRIO_FIRST              0
1694 #define INITPRIO_GAMETYPE           0
1695 #define INITPRIO_GAMETYPE_FALLBACK  1
1696 #define INITPRIO_FINDTARGET        10
1697 #define INITPRIO_DROPTOFLOOR       20
1698 #define INITPRIO_SETLOCATION       90
1699 #define INITPRIO_LINKDOORS         91
1700 #define INITPRIO_LAST              99
1701
1702 .void(void) initialize_entity;
1703 .float initialize_entity_order;
1704 .entity initialize_entity_next;
1705 entity initialize_entity_first;
1706
1707 void make_safe_for_remove(entity e)
1708 {
1709     if (e.initialize_entity)
1710     {
1711         entity ent, prev = world;
1712         for (ent = initialize_entity_first; ent; )
1713         {
1714             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1715             {
1716                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1717                 // skip it in linked list
1718                 if (prev)
1719                 {
1720                     prev.initialize_entity_next = ent.initialize_entity_next;
1721                     ent = prev.initialize_entity_next;
1722                 }
1723                 else
1724                 {
1725                     initialize_entity_first = ent.initialize_entity_next;
1726                     ent = initialize_entity_first;
1727                 }
1728             }
1729             else
1730             {
1731                 prev = ent;
1732                 ent = ent.initialize_entity_next;
1733             }
1734         }
1735     }
1736 }
1737
1738 void objerror(string s)
1739 {
1740     make_safe_for_remove(self);
1741     builtin_objerror(s);
1742 }
1743
1744 .float remove_except_protected_forbidden;
1745 void remove_except_protected(entity e)
1746 {
1747         if(e.remove_except_protected_forbidden)
1748                 error("not allowed to remove this at this point");
1749         builtin_remove(e);
1750 }
1751
1752 void remove_unsafely(entity e)
1753 {
1754     if(e.classname == "spike")
1755         error("Removing spikes is forbidden (crylink bug), please report");
1756     builtin_remove(e);
1757 }
1758
1759 void remove_safely(entity e)
1760 {
1761     make_safe_for_remove(e);
1762     builtin_remove(e);
1763 }
1764
1765 void InitializeEntity(entity e, void(void) func, float order)
1766 {
1767     entity prev, cur;
1768
1769     if (!e || e.initialize_entity)
1770     {
1771         // make a proxy initializer entity
1772         entity e_old;
1773         e_old = e;
1774         e = spawn();
1775         e.classname = "initialize_entity";
1776         e.enemy = e_old;
1777     }
1778
1779     e.initialize_entity = func;
1780     e.initialize_entity_order = order;
1781
1782     cur = initialize_entity_first;
1783     prev = world;
1784     for (;;)
1785     {
1786         if (!cur || cur.initialize_entity_order > order)
1787         {
1788             // insert between prev and cur
1789             if (prev)
1790                 prev.initialize_entity_next = e;
1791             else
1792                 initialize_entity_first = e;
1793             e.initialize_entity_next = cur;
1794             return;
1795         }
1796         prev = cur;
1797         cur = cur.initialize_entity_next;
1798     }
1799 }
1800 void InitializeEntitiesRun()
1801 {
1802     entity startoflist;
1803     startoflist = initialize_entity_first;
1804     initialize_entity_first = world;
1805     remove = remove_except_protected;
1806     for (self = startoflist; self; self = self.initialize_entity_next)
1807     {
1808         self.remove_except_protected_forbidden = 1;
1809     }
1810     for (self = startoflist; self; )
1811     {
1812         entity e;
1813         var void(void) func;
1814         e = self.initialize_entity_next;
1815         func = self.initialize_entity;
1816         self.initialize_entity_order = 0;
1817         self.initialize_entity = func_null;
1818         self.initialize_entity_next = world;
1819         self.remove_except_protected_forbidden = 0;
1820         if (self.classname == "initialize_entity")
1821         {
1822             entity e_old;
1823             e_old = self.enemy;
1824             builtin_remove(self);
1825             self = e_old;
1826         }
1827         //dprint("Delayed initialization: ", self.classname, "\n");
1828         if(func)
1829             func();
1830         else
1831         {
1832             eprint(self);
1833             backtrace(strcat("Null function in: ", self.classname, "\n"));
1834         }
1835         self = e;
1836     }
1837     remove = remove_unsafely;
1838 }
1839
1840 .float uncustomizeentityforclient_set;
1841 .void(void) uncustomizeentityforclient;
1842 void UncustomizeEntitiesRun()
1843 {
1844     entity oldself;
1845     oldself = self;
1846     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1847         self.uncustomizeentityforclient();
1848     self = oldself;
1849 }
1850 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1851 {
1852     e.customizeentityforclient = customizer;
1853     e.uncustomizeentityforclient = uncustomizer;
1854     e.uncustomizeentityforclient_set = !!uncustomizer;
1855 }
1856
1857 .float nottargeted;
1858 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1859
1860 void() SUB_Remove;
1861 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1862 {
1863     vector mi, ma;
1864
1865     if (e.classname == "")
1866         e.classname = "net_linked";
1867
1868     if (e.model == "" || self.modelindex == 0)
1869     {
1870         mi = e.mins;
1871         ma = e.maxs;
1872         setmodel(e, "null");
1873         setsize(e, mi, ma);
1874     }
1875
1876     e.SendEntity = sendfunc;
1877     e.SendFlags = 0xFFFFFF;
1878
1879     if (!docull)
1880         e.effects |= EF_NODEPTHTEST;
1881
1882     if (dt)
1883     {
1884         e.nextthink = time + dt;
1885         e.think = SUB_Remove;
1886     }
1887 }
1888
1889 void adaptor_think2touch()
1890 {
1891     entity o;
1892     o = other;
1893     other = world;
1894     self.touch();
1895     other = o;
1896 }
1897
1898 void adaptor_think2use()
1899 {
1900     entity o, a;
1901     o = other;
1902     a = activator;
1903     activator = world;
1904     other = world;
1905     self.use();
1906     other = o;
1907     activator = a;
1908 }
1909
1910 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1911 {
1912         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1913                 self.projectiledeathtype |= HITTYPE_SPLASH;
1914         adaptor_think2use();
1915 }
1916
1917 // deferred dropping
1918 void DropToFloor_Handler()
1919 {
1920     builtin_droptofloor();
1921     self.dropped_origin = self.origin;
1922 }
1923
1924 void droptofloor()
1925 {
1926     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1927 }
1928
1929
1930
1931 float trace_hits_box_a0, trace_hits_box_a1;
1932
1933 float trace_hits_box_1d(float end, float thmi, float thma)
1934 {
1935     if (end == 0)
1936     {
1937         // just check if x is in range
1938         if (0 < thmi)
1939             return FALSE;
1940         if (0 > thma)
1941             return FALSE;
1942     }
1943     else
1944     {
1945         // do the trace with respect to x
1946         // 0 -> end has to stay in thmi -> thma
1947         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1948         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1949         if (trace_hits_box_a0 > trace_hits_box_a1)
1950             return FALSE;
1951     }
1952     return TRUE;
1953 }
1954
1955 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1956 {
1957     end -= start;
1958     thmi -= start;
1959     thma -= start;
1960     // now it is a trace from 0 to end
1961
1962     trace_hits_box_a0 = 0;
1963     trace_hits_box_a1 = 1;
1964
1965     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1966         return FALSE;
1967     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1968         return FALSE;
1969     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1970         return FALSE;
1971
1972     return TRUE;
1973 }
1974
1975 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1976 {
1977     return trace_hits_box(start, end, thmi - ma, thma - mi);
1978 }
1979
1980 float SUB_NoImpactCheck()
1981 {
1982         // zero hitcontents = this is not the real impact, but either the
1983         // mirror-impact of something hitting the projectile instead of the
1984         // projectile hitting the something, or a touchareagrid one. Neither of
1985         // these stop the projectile from moving, so...
1986         if(trace_dphitcontents == 0)
1987         {
1988                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1989                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1990                 checkclient();
1991         }
1992     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1993         return 1;
1994     if (other == world && self.size != '0 0 0')
1995     {
1996         vector tic;
1997         tic = self.velocity * sys_frametime;
1998         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1999         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
2000         if (trace_fraction >= 1)
2001         {
2002             dprint("Odd... did not hit...?\n");
2003         }
2004         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
2005         {
2006             dprint("Detected and prevented the sky-grapple bug.\n");
2007             return 1;
2008         }
2009     }
2010
2011     return 0;
2012 }
2013
2014 #define SUB_OwnerCheck() (other && (other == self.owner))
2015
2016 void RemoveGrapplingHook(entity pl);
2017 void W_Crylink_Dequeue(entity e);
2018 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
2019 {
2020         if(SUB_OwnerCheck())
2021                 return TRUE;
2022         if(SUB_NoImpactCheck())
2023         {
2024                 if(self.classname == "grapplinghook")
2025                         RemoveGrapplingHook(self.realowner);
2026                 else if(self.classname == "spike")
2027                 {
2028                         W_Crylink_Dequeue(self);
2029                         remove(self);
2030                 }
2031                 else
2032                         remove(self);
2033                 return TRUE;
2034         }
2035         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
2036                 UpdateCSQCProjectile(self);
2037         return FALSE;
2038 }
2039 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
2040
2041 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
2042 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
2043
2044 void URI_Get_Callback(float id, float status, string data)
2045 {
2046         if(url_URI_Get_Callback(id, status, data))
2047         {
2048                 // handled
2049         }
2050         else if (id == URI_GET_DISCARD)
2051         {
2052                 // discard
2053         }
2054         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
2055         {
2056                 // sv_cmd curl
2057                 Curl_URI_Get_Callback(id, status, data);
2058         }
2059         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
2060         {
2061                 // online ban list
2062                 OnlineBanList_URI_Get_Callback(id, status, data);
2063         }
2064         else
2065         {
2066                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
2067         }
2068 }
2069
2070 string uid2name(string myuid) {
2071         string s;
2072         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
2073
2074         // FIXME remove this later after 0.6 release
2075         // convert old style broken records to correct style
2076         if(s == "")
2077         {
2078                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
2079                 if(s != "")
2080                 {
2081                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
2082                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
2083                 }
2084         }
2085         
2086         if(s == "")
2087                 s = "^1Unregistered Player";
2088         return s;
2089 }
2090
2091 float race_readTime(string map, float pos)
2092 {
2093         string rr;
2094         if(g_cts)
2095                 rr = CTS_RECORD;
2096         else
2097                 rr = RACE_RECORD;
2098
2099         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
2100 }
2101
2102 string race_readUID(string map, float pos)
2103 {
2104         string rr;
2105         if(g_cts)
2106                 rr = CTS_RECORD;
2107         else
2108                 rr = RACE_RECORD;
2109
2110         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
2111 }
2112
2113 float race_readPos(string map, float t) {
2114         float i;
2115         for (i = 1; i <= RANKINGS_CNT; ++i)
2116                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
2117                         return i;
2118
2119         return 0; // pos is zero if unranked
2120 }
2121
2122 void race_writeTime(string map, float t, string myuid)
2123 {
2124         string rr;
2125         if(g_cts)
2126                 rr = CTS_RECORD;
2127         else
2128                 rr = RACE_RECORD;
2129
2130         float newpos;
2131         newpos = race_readPos(map, t);
2132
2133         float i, prevpos = 0;
2134         for(i = 1; i <= RANKINGS_CNT; ++i)
2135         {
2136                 if(race_readUID(map, i) == myuid)
2137                         prevpos = i;
2138         }
2139         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2140                 for (i = prevpos; i > newpos; --i) {
2141                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2142                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2143                 }
2144         } else { // player has no ranked record yet
2145                 for (i = RANKINGS_CNT; i > newpos; --i) {
2146                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2147                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2148                 }
2149         }
2150
2151         // store new time itself
2152         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2153         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2154 }
2155
2156 string race_readName(string map, float pos)
2157 {
2158         string rr;
2159         if(g_cts)
2160                 rr = CTS_RECORD;
2161         else
2162                 rr = RACE_RECORD;
2163
2164         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2165 }
2166
2167 string race_placeName(float pos) {
2168         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2169         {
2170                 if(mod(pos, 10) == 1)
2171                         return strcat(ftos(pos), "st");
2172                 else if(mod(pos, 10) == 2)
2173                         return strcat(ftos(pos), "nd");
2174                 else if(mod(pos, 10) == 3)
2175                         return strcat(ftos(pos), "rd");
2176                 else
2177                         return strcat(ftos(pos), "th");
2178         }
2179         else
2180                 return strcat(ftos(pos), "th");
2181 }
2182
2183 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2184 {
2185     float m, i;
2186     vector start, org, delta, end, enddown, mstart;
2187     entity sp;
2188
2189     m = e.dphitcontentsmask;
2190     e.dphitcontentsmask = goodcontents | badcontents;
2191
2192     org = world.mins;
2193     delta = world.maxs - world.mins;
2194
2195     start = end = org;
2196
2197     for (i = 0; i < attempts; ++i)
2198     {
2199         start_x = org_x + random() * delta_x;
2200         start_y = org_y + random() * delta_y;
2201         start_z = org_z + random() * delta_z;
2202
2203         // rule 1: start inside world bounds, and outside
2204         // solid, and don't start from somewhere where you can
2205         // fall down to evil
2206         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2207         if (trace_fraction >= 1)
2208             continue;
2209         if (trace_startsolid)
2210             continue;
2211         if (trace_dphitcontents & badcontents)
2212             continue;
2213         if (trace_dphitq3surfaceflags & badsurfaceflags)
2214             continue;
2215
2216         // rule 2: if we are too high, lower the point
2217         if (trace_fraction * delta_z > maxaboveground)
2218             start = trace_endpos + '0 0 1' * maxaboveground;
2219         enddown = trace_endpos;
2220
2221         // rule 3: make sure we aren't outside the map. This only works
2222         // for somewhat well formed maps. A good rule of thumb is that
2223         // the map should have a convex outside hull.
2224         // these can be traceLINES as we already verified the starting box
2225         mstart = start + 0.5 * (e.mins + e.maxs);
2226         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2227         if (trace_fraction >= 1)
2228             continue;
2229         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2230         if (trace_fraction >= 1)
2231             continue;
2232         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2233         if (trace_fraction >= 1)
2234             continue;
2235         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2236         if (trace_fraction >= 1)
2237             continue;
2238         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2239         if (trace_fraction >= 1)
2240             continue;
2241
2242         // rule 4: we must "see" some spawnpoint
2243         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2244                 if(checkpvs(mstart, sp))
2245                         break;
2246         if(!sp)
2247         {
2248                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2249                         if(checkpvs(mstart, sp))
2250                                 break;
2251                 if(!sp)
2252                         continue;
2253         }
2254
2255         // find a random vector to "look at"
2256         end_x = org_x + random() * delta_x;
2257         end_y = org_y + random() * delta_y;
2258         end_z = org_z + random() * delta_z;
2259         end = start + normalize(end - start) * vlen(delta);
2260
2261         // rule 4: start TO end must not be too short
2262         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2263         if (trace_startsolid)
2264             continue;
2265         if (trace_fraction < minviewdistance / vlen(delta))
2266             continue;
2267
2268         // rule 5: don't want to look at sky
2269         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2270             continue;
2271
2272         // rule 6: we must not end up in trigger_hurt
2273         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2274             continue;
2275
2276         break;
2277     }
2278
2279     e.dphitcontentsmask = m;
2280
2281     if (i < attempts)
2282     {
2283         setorigin(e, start);
2284         e.angles = vectoangles(end - start);
2285         dprint("Needed ", ftos(i + 1), " attempts\n");
2286         return TRUE;
2287     }
2288     else
2289         return FALSE;
2290 }
2291
2292 float zcurveparticles_effectno;
2293 vector zcurveparticles_start;
2294 float zcurveparticles_spd;
2295
2296 void endzcurveparticles()
2297 {
2298         if(zcurveparticles_effectno)
2299         {
2300                 // terminator
2301                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2302         }
2303         zcurveparticles_effectno = 0;
2304 }
2305
2306 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2307 {
2308         spd = bound(0, floor(spd / 16), 32767);
2309         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2310         {
2311                 endzcurveparticles();
2312                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2313                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2314                 WriteShort(MSG_BROADCAST, effectno);
2315                 WriteCoord(MSG_BROADCAST, start_x);
2316                 WriteCoord(MSG_BROADCAST, start_y);
2317                 WriteCoord(MSG_BROADCAST, start_z);
2318                 zcurveparticles_effectno = effectno;
2319                 zcurveparticles_start = start;
2320         }
2321         else
2322                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2323         WriteCoord(MSG_BROADCAST, end_x);
2324         WriteCoord(MSG_BROADCAST, end_y);
2325         WriteCoord(MSG_BROADCAST, end_z);
2326         WriteCoord(MSG_BROADCAST, end_dz);
2327         zcurveparticles_spd = spd;
2328 }
2329
2330 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2331 {
2332         float end_dz;
2333         vector vecxy, velxy;
2334
2335         vecxy = end - start;
2336         vecxy_z = 0;
2337         velxy = vel;
2338         velxy_z = 0;
2339
2340         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2341         {
2342                 endzcurveparticles();
2343                 trailparticles(world, effectno, start, end);
2344                 return;
2345         }
2346
2347         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2348         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2349 }
2350
2351 void write_recordmarker(entity pl, float tstart, float dt)
2352 {
2353     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2354
2355     // also write a marker into demo files for demotc-race-record-extractor to find
2356     stuffcmd(pl,
2357              strcat(
2358                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2359                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2360 }
2361
2362 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2363 {
2364         switch(algn)
2365         {
2366                 default:
2367                 case 3: // right
2368                         break;
2369
2370                 case 4: // left
2371                         vecs_y = -vecs_y;
2372                         break;
2373
2374                 case 1:
2375                         if(allowcenter) // 2: allow center handedness
2376                         {
2377                                 // center
2378                                 vecs_y = 0;
2379                                 vecs_z -= 2;
2380                         }
2381                         else
2382                         {
2383                                 // right
2384                         }
2385                         break;
2386
2387                 case 2:
2388                         if(allowcenter) // 2: allow center handedness
2389                         {
2390                                 // center
2391                                 vecs_y = 0;
2392                                 vecs_z -= 2;
2393                         }
2394                         else
2395                         {
2396                                 // left
2397                                 vecs_y = -vecs_y;
2398                         }
2399                         break;
2400         }
2401         return vecs;
2402 }
2403
2404 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2405 {
2406         string s;
2407         vector v;
2408
2409         if (autocvar_g_shootfromeye)
2410         {
2411                 if (visual)
2412                 {
2413                         if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2414                         else { vecs_y = 0; vecs_z -= 2; }
2415                 }
2416                 else
2417                 {
2418                         vecs_y = 0;
2419                         vecs_z = 0;
2420                 }
2421         }
2422         else if (autocvar_g_shootfromcenter)
2423         {
2424                 vecs_y = 0;
2425                 vecs_z -= 2;
2426         }
2427         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2428         {
2429                 v = stov(s);
2430                 if (y_is_right)
2431                         v_y = -v_y;
2432                 if (v_x != 0)
2433                         vecs_x = v_x;
2434                 vecs_y = v_y;
2435                 vecs_z = v_z;
2436         }
2437         else if (autocvar_g_shootfromclient)
2438         {
2439                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2440         }
2441         return vecs;
2442 }
2443
2444 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2445 {
2446         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2447 }
2448
2449
2450 void attach_sameorigin(entity e, entity to, string tag)
2451 {
2452     vector org, t_forward, t_left, t_up, e_forward, e_up;
2453     float tagscale;
2454
2455     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2456     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2457     t_forward = v_forward * tagscale;
2458     t_left = v_right * -tagscale;
2459     t_up = v_up * tagscale;
2460
2461     e.origin_x = org * t_forward;
2462     e.origin_y = org * t_left;
2463     e.origin_z = org * t_up;
2464
2465     // current forward and up directions
2466     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2467                 e.angles = AnglesTransform_FromVAngles(e.angles);
2468         else
2469                 e.angles = AnglesTransform_FromAngles(e.angles);
2470     fixedmakevectors(e.angles);
2471
2472     // untransform forward, up!
2473     e_forward_x = v_forward * t_forward;
2474     e_forward_y = v_forward * t_left;
2475     e_forward_z = v_forward * t_up;
2476     e_up_x = v_up * t_forward;
2477     e_up_y = v_up * t_left;
2478     e_up_z = v_up * t_up;
2479
2480     e.angles = fixedvectoangles2(e_forward, e_up);
2481     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2482                 e.angles = AnglesTransform_ToVAngles(e.angles);
2483         else
2484                 e.angles = AnglesTransform_ToAngles(e.angles);
2485
2486     setattachment(e, to, tag);
2487     setorigin(e, e.origin);
2488 }
2489
2490 void detach_sameorigin(entity e)
2491 {
2492     vector org;
2493     org = gettaginfo(e, 0);
2494     e.angles = fixedvectoangles2(v_forward, v_up);
2495     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2496                 e.angles = AnglesTransform_ToVAngles(e.angles);
2497         else
2498                 e.angles = AnglesTransform_ToAngles(e.angles);
2499     setorigin(e, org);
2500     setattachment(e, world, "");
2501     setorigin(e, e.origin);
2502 }
2503
2504 void follow_sameorigin(entity e, entity to)
2505 {
2506     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2507     e.aiment = to; // make the hole follow bmodel
2508     e.punchangle = to.angles; // the original angles of bmodel
2509     e.view_ofs = e.origin - to.origin; // relative origin
2510     e.v_angle = e.angles - to.angles; // relative angles
2511 }
2512
2513 void unfollow_sameorigin(entity e)
2514 {
2515     e.movetype = MOVETYPE_NONE;
2516 }
2517
2518 entity gettaginfo_relative_ent;
2519 vector gettaginfo_relative(entity e, float tag)
2520 {
2521     if (!gettaginfo_relative_ent)
2522     {
2523         gettaginfo_relative_ent = spawn();
2524         gettaginfo_relative_ent.effects = EF_NODRAW;
2525     }
2526     gettaginfo_relative_ent.model = e.model;
2527     gettaginfo_relative_ent.modelindex = e.modelindex;
2528     gettaginfo_relative_ent.frame = e.frame;
2529     return gettaginfo(gettaginfo_relative_ent, tag);
2530 }
2531
2532 .float scale2;
2533
2534 float modeleffect_SendEntity(entity to, float sf)
2535 {
2536         float f;
2537         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2538
2539         f = 0;
2540         if(self.velocity != '0 0 0')
2541                 f |= 1;
2542         if(self.angles != '0 0 0')
2543                 f |= 2;
2544         if(self.avelocity != '0 0 0')
2545                 f |= 4;
2546
2547         WriteByte(MSG_ENTITY, f);
2548         WriteShort(MSG_ENTITY, self.modelindex);
2549         WriteByte(MSG_ENTITY, self.skin);
2550         WriteByte(MSG_ENTITY, self.frame);
2551         WriteCoord(MSG_ENTITY, self.origin_x);
2552         WriteCoord(MSG_ENTITY, self.origin_y);
2553         WriteCoord(MSG_ENTITY, self.origin_z);
2554         if(f & 1)
2555         {
2556                 WriteCoord(MSG_ENTITY, self.velocity_x);
2557                 WriteCoord(MSG_ENTITY, self.velocity_y);
2558                 WriteCoord(MSG_ENTITY, self.velocity_z);
2559         }
2560         if(f & 2)
2561         {
2562                 WriteCoord(MSG_ENTITY, self.angles_x);
2563                 WriteCoord(MSG_ENTITY, self.angles_y);
2564                 WriteCoord(MSG_ENTITY, self.angles_z);
2565         }
2566         if(f & 4)
2567         {
2568                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2569                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2570                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2571         }
2572         WriteShort(MSG_ENTITY, self.scale * 256.0);
2573         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2574         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2575         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2576         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2577
2578         return TRUE;
2579 }
2580
2581 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2582 {
2583         entity e;
2584         float sz;
2585         e = spawn();
2586         e.classname = "modeleffect";
2587         setmodel(e, m);
2588         e.frame = f;
2589         setorigin(e, o);
2590         e.velocity = v;
2591         e.angles = ang;
2592         e.avelocity = angv;
2593         e.alpha = a;
2594         e.teleport_time = t1;
2595         e.fade_time = t2;
2596         e.skin = s;
2597         if(s0 >= 0)
2598                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2599         else
2600                 e.scale = -s0;
2601         if(s2 >= 0)
2602                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2603         else
2604                 e.scale2 = -s2;
2605         sz = max(e.scale, e.scale2);
2606         setsize(e, e.mins * sz, e.maxs * sz);
2607         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2608 }
2609
2610 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2611 {
2612         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2613 }
2614
2615 float randombit(float bits)
2616 {
2617         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2618                 return bits;
2619
2620         float n, f, b, r;
2621
2622         r = random();
2623         b = 0;
2624         n = 0;
2625
2626         for(f = 1; f <= bits; f *= 2)
2627         {
2628                 if(bits & f)
2629                 {
2630                         ++n;
2631                         r *= n;
2632                         if(r <= 1)
2633                                 b = f;
2634                         else
2635                                 r = (r - 1) / (n - 1);
2636                 }
2637         }
2638
2639         return b;
2640 }
2641
2642 float randombits(float bits, float k, float error_return)
2643 {
2644         float r;
2645         r = 0;
2646         while(k > 0 && bits != r)
2647         {
2648                 r += randombit(bits - r);
2649                 --k;
2650         }
2651         if(error_return)
2652                 if(k > 0)
2653                         return -1; // all
2654         return r;
2655 }
2656
2657 void randombit_test(float bits, float iter)
2658 {
2659         while(iter > 0)
2660         {
2661                 print(ftos(randombit(bits)), "\n");
2662                 --iter;
2663         }
2664 }
2665
2666 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2667 {
2668         if(halflifedist > 0)
2669                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2670         else if(halflifedist < 0)
2671                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2672         else
2673                 return 1;
2674 }
2675
2676
2677
2678
2679 #ifdef RELEASE
2680 #define cvar_string_normal builtin_cvar_string
2681 #define cvar_normal builtin_cvar
2682 #else
2683 string cvar_string_normal(string n)
2684 {
2685         if not(cvar_type(n) & 1)
2686                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2687         return builtin_cvar_string(n);
2688 }
2689
2690 float cvar_normal(string n)
2691 {
2692         return stof(cvar_string_normal(n));
2693 }
2694 #endif
2695 #define cvar_set_normal builtin_cvar_set
2696
2697 void defer_think()
2698 {
2699     entity oself;
2700
2701     oself           = self;
2702     self            = self.owner;
2703     oself.think     = SUB_Remove;
2704     oself.nextthink = time;
2705
2706     oself.use();
2707 }
2708
2709 /*
2710     Execute func() after time + fdelay.
2711     self when func is executed = self when defer is called
2712 */
2713 void defer(float fdelay, void() func)
2714 {
2715     entity e;
2716
2717     e           = spawn();
2718     e.owner     = self;
2719     e.use       = func;
2720     e.think     = defer_think;
2721     e.nextthink = time + fdelay;
2722 }
2723
2724 .string aiment_classname;
2725 .float aiment_deadflag;
2726 void SetMovetypeFollow(entity ent, entity e)
2727 {
2728         // FIXME this may not be warpzone aware
2729         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2730         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2731         ent.aiment = e; // make the hole follow bmodel
2732         ent.punchangle = e.angles; // the original angles of bmodel
2733         ent.view_ofs = ent.origin - e.origin; // relative origin
2734         ent.v_angle = ent.angles - e.angles; // relative angles
2735         ent.aiment_classname = strzone(e.classname);
2736         ent.aiment_deadflag = e.deadflag;
2737 }
2738 void UnsetMovetypeFollow(entity ent)
2739 {
2740         ent.movetype = MOVETYPE_FLY;
2741         PROJECTILE_MAKETRIGGER(ent);
2742         ent.aiment = world;
2743 }
2744 float LostMovetypeFollow(entity ent)
2745 {
2746 /*
2747         if(ent.movetype != MOVETYPE_FOLLOW)
2748                 if(ent.aiment)
2749                         error("???");
2750 */
2751         if(ent.aiment)
2752         {
2753                 if(ent.aiment.classname != ent.aiment_classname)
2754                         return 1;
2755                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2756                         return 1;
2757         }
2758         return 0;
2759 }
2760
2761 float isPushable(entity e)
2762 {
2763         if(e.iscreature)
2764                 return TRUE;
2765         if(e.pushable)
2766                 return TRUE;
2767         switch(e.classname)
2768         {
2769                 case "body":
2770                 case "droppedweapon":
2771                 case "keepawayball":
2772                 case "nexball_basketball":
2773                 case "nexball_football":
2774                         return TRUE;
2775                 case "bullet": // antilagged bullets can't hit this either
2776                         return FALSE;
2777         }
2778         if (e.projectiledeathtype)
2779                 return TRUE;
2780         return FALSE;
2781 }