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1 var void remove(entity e);
2 void objerror(string s);
3 void droptofloor();
4 .vector dropped_origin;
5
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
7 void crosshair_trace(entity pl)
8 {
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
10 }
11 void crosshair_trace_plusvisibletriggers(entity pl)
12 {
13         entity first;
14         entity e;
15         first = findchainfloat(solid, SOLID_TRIGGER);
16
17         for (e = first; e; e = e.chain)
18                 if (e.model != "")
19                         e.solid = SOLID_BSP;
20
21         crosshair_trace(pl);
22
23         for (e = first; e; e = e.chain)
24                 e.solid = SOLID_TRIGGER;
25 }
26 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
27 void WarpZone_crosshair_trace(entity pl)
28 {
29         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));
30 }
31
32 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
33 void() spawnpoint_use;
34 string GetMapname();
35
36 string admin_name(void)
37 {
38         if(autocvar_sv_adminnick != "")
39                 return autocvar_sv_adminnick;
40         else
41                 return "SERVER ADMIN";
42 }
43
44 float DistributeEvenly_amount;
45 float DistributeEvenly_totalweight;
46 void DistributeEvenly_Init(float amount, float totalweight)
47 {
48     if (DistributeEvenly_amount)
49     {
50         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
51         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
52     }
53     if (totalweight == 0)
54         DistributeEvenly_amount = 0;
55     else
56         DistributeEvenly_amount = amount;
57     DistributeEvenly_totalweight = totalweight;
58 }
59 float DistributeEvenly_Get(float weight)
60 {
61     float f;
62     if (weight <= 0)
63         return 0;
64     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
65     DistributeEvenly_totalweight -= weight;
66     DistributeEvenly_amount -= f;
67     return f;
68 }
69 float DistributeEvenly_GetRandomized(float weight)
70 {
71     float f;
72     if (weight <= 0)
73         return 0;
74     f = floor(random() + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
75     DistributeEvenly_totalweight -= weight;
76     DistributeEvenly_amount -= f;
77     return f;
78 }
79
80 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)
81
82
83 string STR_PLAYER = "player";
84 string STR_SPECTATOR = "spectator";
85 string STR_OBSERVER = "observer";
86
87 #if 0
88 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
89 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
90 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
91 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
92 #else
93 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
94 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
95 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
96 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
97 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if(v.classname != STR_PLAYER)
98 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
99 #endif
100
101 #define CENTER_OR_VIEWOFS(ent) (ent.origin + ((ent.classname == STR_PLAYER) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
102
103 // copies a string to a tempstring (so one can strunzone it)
104 string strcat1(string s) = #115; // FRIK_FILE
105
106 float logfile_open;
107 float logfile;
108
109 void bcenterprint(string s)
110 {
111     // TODO replace by MSG_ALL (would show it to spectators too, though)?
112     entity head;
113     FOR_EACH_PLAYER(head)
114     if (clienttype(head) == CLIENTTYPE_REAL)
115         centerprint(head, s);
116 }
117
118 void GameLogEcho(string s)
119 {
120     string fn;
121     float matches;
122
123     if (autocvar_sv_eventlog_files)
124     {
125         if (!logfile_open)
126         {
127             logfile_open = TRUE;
128             matches = autocvar_sv_eventlog_files_counter + 1;
129             cvar_set("sv_eventlog_files_counter", ftos(matches));
130             fn = ftos(matches);
131             if (strlen(fn) < 8)
132                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
133             fn = strcat(autocvar_sv_eventlog_files_nameprefix, fn, autocvar_sv_eventlog_files_namesuffix);
134             logfile = fopen(fn, FILE_APPEND);
135             fputs(logfile, ":logversion:3\n");
136         }
137         if (logfile >= 0)
138         {
139             if (autocvar_sv_eventlog_files_timestamps)
140                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
141             else
142                 fputs(logfile, strcat(s, "\n"));
143         }
144     }
145     if (autocvar_sv_eventlog_console)
146     {
147         print(s, "\n");
148     }
149 }
150
151 void GameLogInit()
152 {
153     logfile_open = 0;
154     // will be opened later
155 }
156
157 void GameLogClose()
158 {
159     if (logfile_open && logfile >= 0)
160     {
161         fclose(logfile);
162         logfile = -1;
163     }
164 }
165
166 float spawnpoint_nag;
167 void relocate_spawnpoint()
168 {
169     // nudge off the floor
170     setorigin(self, self.origin + '0 0 1');
171
172     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
173     if (trace_startsolid)
174     {
175         vector o;
176         o = self.origin;
177         self.mins = PL_MIN;
178         self.maxs = PL_MAX;
179         if (!move_out_of_solid(self))
180             objerror("could not get out of solid at all!");
181         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
182         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
183         print(" ", ftos(self.origin_y - o_y));
184         print(" ", ftos(self.origin_z - o_z), "'\n");
185         if (autocvar_g_spawnpoints_auto_move_out_of_solid)
186         {
187             if (!spawnpoint_nag)
188                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
189             spawnpoint_nag = 1;
190         }
191         else
192         {
193             setorigin(self, o);
194             self.mins = self.maxs = '0 0 0';
195             objerror("player spawn point in solid, mapper sucks!\n");
196             return;
197         }
198     }
199
200     self.use = spawnpoint_use;
201     self.team_saved = self.team;
202     if (!self.cnt)
203         self.cnt = 1;
204
205     if (have_team_spawns != 0)
206         if (self.team)
207             have_team_spawns = 1;
208     have_team_spawns_forteam[self.team] = 1;
209
210     if (autocvar_r_showbboxes)
211     {
212         // show where spawnpoints point at too
213         makevectors(self.angles);
214         entity e;
215         e = spawn();
216         e.classname = "info_player_foo";
217         setorigin(e, self.origin + v_forward * 24);
218         setsize(e, '-8 -8 -8', '8 8 8');
219         e.solid = SOLID_TRIGGER;
220     }
221 }
222
223 #define strstr strstrofs
224 /*
225 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
226 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
227 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
228 // BE CONSTANT OR strzoneD!
229 float strstr(string haystack, string needle, float offset)
230 {
231         float len, endpos;
232         string found;
233         len = strlen(needle);
234         endpos = strlen(haystack) - len;
235         while(offset <= endpos)
236         {
237                 found = substring(haystack, offset, len);
238                 if(found == needle)
239                         return offset;
240                 offset = offset + 1;
241         }
242         return -1;
243 }
244 */
245
246 float NUM_NEAREST_ENTITIES = 4;
247 entity nearest_entity[NUM_NEAREST_ENTITIES];
248 float nearest_length[NUM_NEAREST_ENTITIES];
249 entity findnearest(vector point, .string field, string value, vector axismod)
250 {
251     entity localhead;
252     float i;
253     float j;
254     float len;
255     vector dist;
256
257     float num_nearest;
258     num_nearest = 0;
259
260     localhead = find(world, field, value);
261     while (localhead)
262     {
263         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
264             dist = localhead.oldorigin;
265         else
266             dist = localhead.origin;
267         dist = dist - point;
268         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
269         len = vlen(dist);
270
271         for (i = 0; i < num_nearest; ++i)
272         {
273             if (len < nearest_length[i])
274                 break;
275         }
276
277         // now i tells us where to insert at
278         //   INSERTION SORT! YOU'VE SEEN IT! RUN!
279         if (i < NUM_NEAREST_ENTITIES)
280         {
281             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
282             {
283                 nearest_length[j + 1] = nearest_length[j];
284                 nearest_entity[j + 1] = nearest_entity[j];
285             }
286             nearest_length[i] = len;
287             nearest_entity[i] = localhead;
288             if (num_nearest < NUM_NEAREST_ENTITIES)
289                 num_nearest = num_nearest + 1;
290         }
291
292         localhead = find(localhead, field, value);
293     }
294
295     // now use the first one from our list that we can see
296     for (i = 0; i < num_nearest; ++i)
297     {
298         traceline(point, nearest_entity[i].origin, TRUE, world);
299         if (trace_fraction == 1)
300         {
301             if (i != 0)
302             {
303                 dprint("Nearest point (");
304                 dprint(nearest_entity[0].netname);
305                 dprint(") is not visible, using a visible one.\n");
306             }
307             return nearest_entity[i];
308         }
309     }
310
311     if (num_nearest == 0)
312         return world;
313
314     dprint("Not seeing any location point, using nearest as fallback.\n");
315     /* DEBUGGING CODE:
316     dprint("Candidates were: ");
317     for(j = 0; j < num_nearest; ++j)
318     {
319         if(j != 0)
320                 dprint(", ");
321         dprint(nearest_entity[j].netname);
322     }
323     dprint("\n");
324     */
325
326     return nearest_entity[0];
327 }
328
329 void spawnfunc_target_location()
330 {
331     self.classname = "target_location";
332     // location name in netname
333     // eventually support: count, teamgame selectors, line of sight?
334 }
335
336 void spawnfunc_info_location()
337 {
338     self.classname = "target_location";
339     self.message = self.netname;
340 }
341
342 string NearestLocation(vector p)
343 {
344     entity loc;
345     string ret;
346     ret = "somewhere";
347     loc = findnearest(p, classname, "target_location", '1 1 1');
348     if (loc)
349     {
350         ret = loc.message;
351     }
352     else
353     {
354         loc = findnearest(p, target, "###item###", '1 1 4');
355         if (loc)
356             ret = loc.netname;
357     }
358     return ret;
359 }
360
361 string formatmessage(string msg)
362 {
363         float p, p1, p2;
364         float n;
365         vector cursor;
366         entity cursor_ent;
367         string escape;
368         string replacement;
369         p = 0;
370         n = 7;
371
372         WarpZone_crosshair_trace(self);
373         cursor = trace_endpos;
374         cursor_ent = trace_ent;
375
376         while (1) {
377                 if (n < 1)
378                         break; // too many replacements
379
380                 n = n - 1;
381                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!
382                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!
383
384                 if (p1 < 0)
385                         p1 = p2;
386
387                 if (p2 < 0)
388                         p2 = p1;
389
390                 p = min(p1, p2);
391
392                 if (p < 0)
393                         break;
394
395                 replacement = substring(msg, p, 2);
396                 escape = substring(msg, p + 1, 1);
397
398                 if (escape == "%")
399                         replacement = "%";
400                 else if (escape == "\\")
401                         replacement = "\\";
402                 else if (escape == "n")
403                         replacement = "\n";
404                 else if (escape == "a")
405                         replacement = ftos(floor(self.armorvalue));
406                 else if (escape == "h")
407                         replacement = ftos(floor(self.health));
408                 else if (escape == "l")
409                         replacement = NearestLocation(self.origin);
410                 else if (escape == "y")
411                         replacement = NearestLocation(cursor);
412                 else if (escape == "d")
413                         replacement = NearestLocation(self.death_origin);
414                 else if (escape == "w") {
415                         float wep;
416                         wep = self.weapon;
417                         if (!wep)
418                                 wep = self.switchweapon;
419                         if (!wep)
420                                 wep = self.cnt;
421                         replacement = W_Name(wep);
422                 } else if (escape == "W") {
423                         if (self.items & IT_SHELLS) replacement = "shells";
424                         else if (self.items & IT_NAILS) replacement = "bullets";
425                         else if (self.items & IT_ROCKETS) replacement = "rockets";
426                         else if (self.items & IT_CELLS) replacement = "cells";
427                         else replacement = "batteries"; // ;)
428                 } else if (escape == "x") {
429                         replacement = cursor_ent.netname;
430                         if (replacement == "" || !cursor_ent)
431                                 replacement = "nothing";
432                 } else if (escape == "s")
433                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));
434                 else if (escape == "S")
435                         replacement = ftos(vlen(self.velocity));
436
437                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));
438                 p = p + strlen(replacement);
439         }
440         return msg;
441 }
442
443 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)
444         return (value == 0) ? FALSE : TRUE;
445 }
446
447 /*
448 =============
449 GetCvars
450 =============
451 Called with:
452   0:  sends the request
453   >0: receives a cvar from name=argv(f) value=argv(f+1)
454 */
455 void GetCvars_handleString(string thisname, float f, .string field, string name)
456 {
457         if (f < 0)
458         {
459                 if (self.field)
460                         strunzone(self.field);
461                 self.field = string_null;
462         }
463         else if (f > 0)
464         {
465                 if (thisname == name)
466                 {
467                         if (self.field)
468                                 strunzone(self.field);
469                         self.field = strzone(argv(f + 1));
470                 }
471         }
472         else
473                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
474 }
475 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
476 {
477         GetCvars_handleString(thisname, f, field, name);
478         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out
479                 if (thisname == name)
480                 {
481                         string s;
482                         s = func(strcat1(self.field));
483                         if (s != self.field)
484                         {
485                                 strunzone(self.field);
486                                 self.field = strzone(s);
487                         }
488                 }
489 }
490 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
491 {
492         if (f < 0)
493         {
494         }
495         else if (f > 0)
496         {
497                 if (thisname == name)
498                         self.field = stof(argv(f + 1));
499         }
500         else
501                 stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
502 }
503 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)
504 {
505         if (f < 0)
506         {
507         }
508         else if (f > 0)
509         {
510                 if (thisname == name)
511                 {
512                         if(!self.field)
513                         {
514                                 self.field = stof(argv(f + 1));
515                                 if(!self.field)
516                                         self.field = -1;
517                         }
518                 }
519         }
520         else
521         {
522                 if(!self.field)
523                         stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n"));
524         }
525 }
526 float w_getbestweapon(entity e);
527 string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo)
528 {
529         string o;
530         o = W_FixWeaponOrder_ForceComplete(wo);
531         if(self.weaponorder_byimpulse)
532         {
533                 strunzone(self.weaponorder_byimpulse);
534                 self.weaponorder_byimpulse = string_null;
535         }
536         self.weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(o));
537         return o;
538 }
539 void GetCvars(float f)
540 {
541         string s = string_null;
542
543         if (f > 0)
544                 s = strcat1(argv(f));
545
546         get_cvars_f = f;
547         get_cvars_s = s;
548         MUTATOR_CALLHOOK(GetCvars);
549         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
550         GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot");
551         GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion");
552         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
553         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");
554         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete_AndBuildImpulseList);
555         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
556         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
557         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
558         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
559         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
560         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
561         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
562         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
563         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
564         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
565         GetCvars_handleFloat(s, f, cvar_cl_weaponimpulsemode, "cl_weaponimpulsemode");
566         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
567         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");
568         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
569         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
570         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");
571         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");
572
573         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);
574         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);
575
576 #ifdef ALLOW_FORCEMODELS
577         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");
578         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic");
579 #endif
580         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");
581         GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name");
582         GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking");
583         GetCvars_handleFloat(s, f, cvar_cl_movement_track_canjump, "cl_movement_track_canjump");
584         GetCvars_handleFloat(s, f, cvar_cl_newusekeysupported, "cl_newusekeysupported");
585
586         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
587         if (f > 0)
588         {
589                 if (s == "cl_weaponpriority")
590                         self.switchweapon = w_getbestweapon(self);
591                 if (s == "cl_allow_uidtracking")
592                         PlayerStats_AddPlayer(self);
593         }
594 }
595
596 // decolorizes and team colors the player name when needed
597 string playername(entity p)
598 {
599     string t;
600     if (teamplay && !intermission_running && p.classname == "player")
601     {
602         t = Team_ColorCode(p.team);
603         return strcat(t, strdecolorize(p.netname));
604     }
605     else
606         return p.netname;
607 }
608
609 vector randompos(vector m1, vector m2)
610 {
611     vector v;
612     m2 = m2 - m1;
613     v_x = m2_x * random() + m1_x;
614     v_y = m2_y * random() + m1_y;
615     v_z = m2_z * random() + m1_z;
616     return  v;
617 }
618
619 //#NO AUTOCVARS START
620
621 float g_pickup_shells;
622 float g_pickup_shells_max;
623 float g_pickup_nails;
624 float g_pickup_nails_max;
625 float g_pickup_rockets;
626 float g_pickup_rockets_max;
627 float g_pickup_cells;
628 float g_pickup_cells_max;
629 float g_pickup_fuel;
630 float g_pickup_fuel_jetpack;
631 float g_pickup_fuel_max;
632 float g_pickup_armorsmall;
633 float g_pickup_armorsmall_max;
634 float g_pickup_armorsmall_anyway;
635 float g_pickup_armormedium;
636 float g_pickup_armormedium_max;
637 float g_pickup_armormedium_anyway;
638 float g_pickup_armorbig;
639 float g_pickup_armorbig_max;
640 float g_pickup_armorbig_anyway;
641 float g_pickup_armorlarge;
642 float g_pickup_armorlarge_max;
643 float g_pickup_armorlarge_anyway;
644 float g_pickup_healthsmall;
645 float g_pickup_healthsmall_max;
646 float g_pickup_healthsmall_anyway;
647 float g_pickup_healthmedium;
648 float g_pickup_healthmedium_max;
649 float g_pickup_healthmedium_anyway;
650 float g_pickup_healthlarge;
651 float g_pickup_healthlarge_max;
652 float g_pickup_healthlarge_anyway;
653 float g_pickup_healthmega;
654 float g_pickup_healthmega_max;
655 float g_pickup_healthmega_anyway;
656 float g_pickup_ammo_anyway;
657 float g_pickup_weapons_anyway;
658 float g_weaponarena;
659 WEPSET_DECLARE_A(g_weaponarena_weapons);
660 float g_weaponarena_random;
661 float g_weaponarena_random_with_laser;
662 string g_weaponarena_list;
663 float g_weaponspeedfactor;
664 float g_weaponratefactor;
665 float g_weapondamagefactor;
666 float g_weaponforcefactor;
667 float g_weaponspreadfactor;
668
669 WEPSET_DECLARE_A(start_weapons);
670 WEPSET_DECLARE_A(start_weapons_default);
671 WEPSET_DECLARE_A(start_weapons_defaultmask);
672 float start_items;
673 float start_ammo_shells;
674 float start_ammo_nails;
675 float start_ammo_rockets;
676 float start_ammo_cells;
677 float start_ammo_fuel;
678 float start_health;
679 float start_armorvalue;
680 WEPSET_DECLARE_A(warmup_start_weapons);
681 WEPSET_DECLARE_A(warmup_start_weapons_default);
682 WEPSET_DECLARE_A(warmup_start_weapons_defaultmask);
683 float warmup_start_ammo_shells;
684 float warmup_start_ammo_nails;
685 float warmup_start_ammo_rockets;
686 float warmup_start_ammo_cells;
687 float warmup_start_ammo_fuel;
688 float warmup_start_health;
689 float warmup_start_armorvalue;
690 float g_weapon_stay;
691
692 entity get_weaponinfo(float w);
693
694 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)
695 {
696         var float i = weaponinfo.weapon;
697         var float d = 0;
698
699         if (!i)
700                 return 0;
701
702         if (g_lms || g_ca || allguns)
703         {
704                 if(weaponinfo.spawnflags & WEP_FLAG_NORMAL)
705                         d = TRUE;
706                 else
707                         d = FALSE;
708         }
709         else if (g_cts)
710                 d = (i == WEP_SHOTGUN);
711         else if (g_nexball)
712                 d = 0; // weapon is set a few lines later
713         else
714                 d = (i == WEP_LASER || i == WEP_SHOTGUN);
715                 
716         if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook
717                 d |= (i == WEP_HOOK);
718         if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns
719                 d = 0;
720
721         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));
722         
723         //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n"));
724         
725         // bit order in t:
726         // 1: want or not
727         // 2: is default?
728         // 4: is set by default?
729         if(t < 0)
730                 t = 4 | (3 * d);
731         else
732                 t |= (2 * d);
733
734         return t;
735 }
736
737 void readplayerstartcvars()
738 {
739         entity e;
740         float i, j, t;
741         string s;
742
743         // initialize starting values for players
744         WEPSET_CLEAR_A(start_weapons);
745         WEPSET_CLEAR_A(start_weapons_default);
746         WEPSET_CLEAR_A(start_weapons_defaultmask);
747         start_items = 0;
748         start_ammo_shells = 0;
749         start_ammo_nails = 0;
750         start_ammo_rockets = 0;
751         start_ammo_cells = 0;
752         start_health = cvar("g_balance_health_start");
753         start_armorvalue = cvar("g_balance_armor_start");
754
755         g_weaponarena = 0;
756         WEPSET_CLEAR_A(g_weaponarena_weapons);
757
758         s = cvar_string("g_weaponarena");
759         if (s == "0" || s == "")
760         {
761                 if(g_lms || g_ca)
762                         s = "most";
763         }
764
765         if (s == "0" || s == "")
766         {
767                 // no arena
768         }
769         else if (s == "off")
770         {
771                 // forcibly turn off weaponarena
772         }
773         else if (s == "all")
774         {
775                 g_weaponarena = 1;
776                 g_weaponarena_list = "All Weapons";
777                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
778                 {
779                         e = get_weaponinfo(j);
780                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
781                                 WEPSET_OR_AW(g_weaponarena_weapons, j);
782                 }
783         }
784         else if (s == "most")
785         {
786                 g_weaponarena = 1;
787                 g_weaponarena_list = "Most Weapons";
788                 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
789                 {
790                         e = get_weaponinfo(j);
791                         if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
792                                 if (e.spawnflags & WEP_FLAG_NORMAL)
793                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
794                 }
795         }
796         else if (s == "none")
797         {
798                 g_weaponarena = 1;
799                 g_weaponarena_list = "No Weapons";
800         }
801         else
802         {
803                 g_weaponarena = 1;
804                 t = tokenize_console(s);
805                 g_weaponarena_list = "";
806                 for (i = 0; i < t; ++i)
807                 {
808                         s = argv(i);
809                         for (j = WEP_FIRST; j <= WEP_LAST; ++j)
810                         {
811                                 e = get_weaponinfo(j);
812                                 if (e.netname == s)
813                                 {
814                                         WEPSET_OR_AW(g_weaponarena_weapons, j);
815                                         g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
816                                         break;
817                                 }
818                         }
819                         if (j > WEP_LAST)
820                         {
821                                 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
822                         }
823                 }
824                 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
825         }
826
827         if(g_weaponarena)
828                 g_weaponarena_random = cvar("g_weaponarena_random");
829         else
830                 g_weaponarena_random = 0;
831         g_weaponarena_random_with_laser = cvar("g_weaponarena_random_with_laser");
832
833         if (g_weaponarena)
834         {
835                 g_minstagib = 0; // incompatible
836                 g_pinata = 0; // incompatible
837                 g_weapon_stay = 0; // incompatible
838                 WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons);
839                 if(!(g_lms || g_ca))
840                         start_items |= IT_UNLIMITED_AMMO;
841         }
842         else if (g_minstagib)
843         {
844                 g_pinata = 0; // incompatible
845                 g_weapon_stay = 0; // incompatible
846                 g_bloodloss = 0; // incompatible
847                 start_health = 100;
848                 start_armorvalue = 0;
849                 WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX);
850                 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
851                 start_items |= IT_UNLIMITED_SUPERWEAPONS;
852
853                 if (g_minstagib_invis_alpha <= 0)
854                         g_minstagib_invis_alpha = -1;
855         }
856         else
857         {
858                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)
859                 {
860                         e = get_weaponinfo(i);
861                         float w = want_weapon("g_start_weapon_", e, FALSE);
862                         if(w & 1)
863                                 WEPSET_OR_AW(start_weapons, i);
864                         if(w & 2)
865                                 WEPSET_OR_AW(start_weapons_default, i);
866                         if(w & 4)
867                                 WEPSET_OR_AW(start_weapons_defaultmask, i);
868                 }
869         }
870
871         if(!cvar("g_use_ammunition"))
872                 start_items |= IT_UNLIMITED_AMMO;
873
874         if(cvar("g_nexball"))
875                 start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT
876
877         if(g_minstagib)
878         {
879                 start_ammo_cells = cvar("g_minstagib_ammo_start");
880                 start_ammo_fuel = cvar("g_start_ammo_fuel");
881         }
882         else if(start_items & IT_UNLIMITED_WEAPON_AMMO)
883         {
884                 start_ammo_rockets = 999;
885                 start_ammo_shells = 999;
886                 start_ammo_cells = 999;
887                 start_ammo_nails = 999;
888                 start_ammo_fuel = 999;
889         }
890         else
891         {
892                 if(g_lms || g_ca)
893                 {
894                         start_ammo_shells = cvar("g_lms_start_ammo_shells");
895                         start_ammo_nails = cvar("g_lms_start_ammo_nails");
896                         start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
897                         start_ammo_cells = cvar("g_lms_start_ammo_cells");
898                         start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
899                 }
900                 else
901                 {
902                         start_ammo_shells = cvar("g_start_ammo_shells");
903                         start_ammo_nails = cvar("g_start_ammo_nails");
904                         start_ammo_rockets = cvar("g_start_ammo_rockets");
905                         start_ammo_cells = cvar("g_start_ammo_cells");
906                         start_ammo_fuel = cvar("g_start_ammo_fuel");
907                 }
908         }
909
910         if (g_lms || g_ca)
911         {
912                 start_health = cvar("g_lms_start_health");
913                 start_armorvalue = cvar("g_lms_start_armor");
914         }
915
916         if (inWarmupStage)
917         {
918                 warmup_start_ammo_shells = start_ammo_shells;
919                 warmup_start_ammo_nails = start_ammo_nails;
920                 warmup_start_ammo_rockets = start_ammo_rockets;
921                 warmup_start_ammo_cells = start_ammo_cells;
922                 warmup_start_ammo_fuel = start_ammo_fuel;
923                 warmup_start_health = start_health;
924                 warmup_start_armorvalue = start_armorvalue;
925                 WEPSET_COPY_AA(warmup_start_weapons, start_weapons);
926                 WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default);
927                 WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask);
928
929                 if (!g_weaponarena && !g_minstagib && !g_ca)
930                 {
931                         warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
932                         warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
933                         warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
934                         warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
935                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
936                         warmup_start_health = cvar("g_warmup_start_health");
937                         warmup_start_armorvalue = cvar("g_warmup_start_armor");
938                         WEPSET_CLEAR_A(warmup_start_weapons);
939                         WEPSET_CLEAR_A(warmup_start_weapons_default);
940                         WEPSET_CLEAR_A(warmup_start_weapons_defaultmask);
941                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
942                         {
943                                 e = get_weaponinfo(i);
944                                 float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns"));
945                                 if(w & 1)
946                                         WEPSET_OR_AW(warmup_start_weapons, i);
947                                 if(w & 2)
948                                         WEPSET_OR_AW(warmup_start_weapons_default, i);
949                                 if(w & 4)
950                                         WEPSET_OR_AW(warmup_start_weapons_defaultmask, i);
951                         }
952                 }
953         }
954
955         if (g_jetpack)
956                 start_items |= IT_JETPACK;
957
958         MUTATOR_CALLHOOK(SetStartItems);
959
960         if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK)))
961         {
962                 g_grappling_hook = 0; // these two can't coexist, as they use the same button
963                 start_items |= IT_FUEL_REGEN;
964                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
965                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));
966         }
967
968         for (i = WEP_FIRST; i <= WEP_LAST; ++i)
969         {
970                 e = get_weaponinfo(i);
971                 if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i))
972                         weapon_action(i, WR_PRECACHE);
973         }
974
975         start_ammo_shells = max(0, start_ammo_shells);
976         start_ammo_nails = max(0, start_ammo_nails);
977         start_ammo_cells = max(0, start_ammo_cells);
978         start_ammo_rockets = max(0, start_ammo_rockets);
979         start_ammo_fuel = max(0, start_ammo_fuel);
980
981         warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
982         warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
983         warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
984         warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
985         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
986 }
987
988 float g_bugrigs;
989 float g_bugrigs_planar_movement;
990 float g_bugrigs_planar_movement_car_jumping;
991 float g_bugrigs_reverse_spinning;
992 float g_bugrigs_reverse_speeding;
993 float g_bugrigs_reverse_stopping;
994 float g_bugrigs_air_steering;
995 float g_bugrigs_angle_smoothing;
996 float g_bugrigs_friction_floor;
997 float g_bugrigs_friction_brake;
998 float g_bugrigs_friction_air;
999 float g_bugrigs_accel;
1000 float g_bugrigs_speed_ref;
1001 float g_bugrigs_speed_pow;
1002 float g_bugrigs_steer;
1003
1004 float g_touchexplode;
1005 float g_touchexplode_radius;
1006 float g_touchexplode_damage;
1007 float g_touchexplode_edgedamage;
1008 float g_touchexplode_force;
1009
1010 float sv_autotaunt;
1011 float sv_taunt;
1012
1013 float sv_pitch_min;
1014 float sv_pitch_max;
1015 float sv_pitch_fixyaw;
1016
1017 string GetGametype(); // g_world.qc
1018 void readlevelcvars(void)
1019 {
1020         g_minstagib = cvar("g_minstagib");
1021
1022         // load ALL the mutators
1023         if(cvar("g_dodging"))
1024                 MUTATOR_ADD(mutator_dodging);
1025         if(cvar("g_spawn_near_teammate"))
1026                 MUTATOR_ADD(mutator_spawn_near_teammate);
1027         if(cvar("g_physical_items"))
1028                 MUTATOR_ADD(mutator_physical_items);
1029         if(!g_minstagib)
1030         {
1031                 if(cvar("g_invincible_projectiles"))
1032                         MUTATOR_ADD(mutator_invincibleprojectiles);
1033                 if(cvar("g_new_toys"))
1034                         MUTATOR_ADD(mutator_new_toys);
1035                 if(cvar("g_nix"))
1036                         MUTATOR_ADD(mutator_nix);
1037                 if(cvar("g_rocket_flying"))
1038                         MUTATOR_ADD(mutator_rocketflying);
1039                 if(cvar("g_vampire"))
1040                         MUTATOR_ADD(mutator_vampire);           
1041                 if(cvar("g_superspectate"))
1042                         MUTATOR_ADD(mutator_superspec);
1043         }
1044
1045         // is this a mutator? is this a mode?
1046         if(cvar("g_sandbox"))
1047                 MUTATOR_ADD(sandbox);
1048
1049         if(cvar("sv_allow_fullbright"))
1050                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
1051
1052     g_bugrigs = cvar("g_bugrigs");
1053     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
1054     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
1055     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
1056     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
1057     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
1058     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
1059     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
1060     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
1061     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
1062     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
1063     g_bugrigs_accel = cvar("g_bugrigs_accel");
1064     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
1065     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
1066     g_bugrigs_steer = cvar("g_bugrigs_steer");
1067
1068     g_touchexplode = cvar("g_touchexplode");
1069     g_touchexplode_radius = cvar("g_touchexplode_radius");
1070     g_touchexplode_damage = cvar("g_touchexplode_damage");
1071     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
1072     g_touchexplode_force = cvar("g_touchexplode_force");
1073
1074 #ifdef ALLOW_FORCEMODELS
1075         sv_clforceplayermodels = cvar("sv_clforceplayermodels");
1076 #endif
1077
1078         sv_clones = cvar("sv_clones");
1079         sv_foginterval = cvar("sv_foginterval");
1080         g_cloaked = cvar("g_cloaked");
1081     if(g_cts)
1082         g_cloaked = 1; // always enable cloak in CTS
1083         g_jump_grunt = cvar("g_jump_grunt");
1084         g_footsteps = cvar("g_footsteps");
1085         g_grappling_hook = cvar("g_grappling_hook");
1086         g_jetpack = cvar("g_jetpack");
1087         g_midair = cvar("g_midair");
1088         g_norecoil = cvar("g_norecoil");
1089         g_bloodloss = cvar("g_bloodloss");
1090         sv_maxidle = cvar("sv_maxidle");
1091         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1092         sv_autotaunt = cvar("sv_autotaunt");
1093         sv_taunt = cvar("sv_taunt");
1094
1095         inWarmupStage = cvar("g_warmup");
1096         g_warmup_limit = cvar("g_warmup_limit");
1097         g_warmup_allguns = cvar("g_warmup_allguns");
1098         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1099
1100         if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign"))
1101                 inWarmupStage = 0; // these modes cannot work together, sorry
1102
1103         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1104         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
1105         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1106         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1107         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1108         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1109         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1110         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
1111         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
1112         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
1113         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
1114         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
1115         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
1116         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
1117
1118         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
1119         g_weaponratefactor = cvar("g_weaponratefactor");
1120         g_weapondamagefactor = cvar("g_weapondamagefactor");
1121         g_weaponforcefactor = cvar("g_weaponforcefactor");
1122         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
1123
1124         g_pickup_shells = cvar("g_pickup_shells");
1125         g_pickup_shells_max = cvar("g_pickup_shells_max");
1126         g_pickup_nails = cvar("g_pickup_nails");
1127         g_pickup_nails_max = cvar("g_pickup_nails_max");
1128         g_pickup_rockets = cvar("g_pickup_rockets");
1129         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1130         g_pickup_cells = cvar("g_pickup_cells");
1131         g_pickup_cells_max = cvar("g_pickup_cells_max");
1132         g_pickup_fuel = cvar("g_pickup_fuel");
1133         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
1134         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
1135         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1136         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1137         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
1138         g_pickup_armormedium = cvar("g_pickup_armormedium");
1139         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1140         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
1141         g_pickup_armorbig = cvar("g_pickup_armorbig");
1142         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
1143         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
1144         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1145         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1146         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
1147         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1148         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1149         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
1150         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1151         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1152         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
1153         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1154         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1155         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
1156         g_pickup_healthmega = cvar("g_pickup_healthmega");
1157         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1158         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
1159
1160         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
1161         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
1162
1163         g_pinata = cvar("g_pinata");
1164
1165     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
1166     if(!g_weapon_stay)
1167         g_weapon_stay = cvar("g_weapon_stay");
1168
1169         if not(inWarmupStage && !g_ca)
1170                 game_starttime = cvar("g_start_delay");
1171
1172         sv_pitch_min = cvar("sv_pitch_min");
1173         sv_pitch_max = cvar("sv_pitch_max");
1174         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");
1175
1176         readplayerstartcvars();
1177 }
1178
1179 //#NO AUTOCVARS END
1180
1181 // Sound functions
1182 string precache_sound (string s) = #19;
1183 float precache_sound_index (string s) = #19;
1184
1185 #define SND_VOLUME      1
1186 #define SND_ATTENUATION 2
1187 #define SND_LARGEENTITY 8
1188 #define SND_LARGESOUND  16
1189
1190 float sound_allowed(float dest, entity e)
1191 {
1192     // sounds from world may always pass
1193     for (;;)
1194     {
1195         if (e.classname == "body")
1196             e = e.enemy;
1197         else if (e.realowner && e.realowner != e)
1198             e = e.realowner;
1199         else if (e.owner && e.owner != e)
1200             e = e.owner;
1201         else
1202             break;
1203     }
1204     // sounds to self may always pass
1205     if (dest == MSG_ONE)
1206         if (e == msg_entity)
1207             return TRUE;
1208     // sounds by players can be removed
1209     if (autocvar_bot_sound_monopoly)
1210         if (clienttype(e) == CLIENTTYPE_REAL)
1211             return FALSE;
1212     // anything else may pass
1213     return TRUE;
1214 }
1215
1216 #ifdef COMPAT_XON010_CHANNELS
1217 void(entity e, float chan, string samp, float vol, float atten) builtin_sound = #8;
1218 void sound(entity e, float chan, string samp, float vol, float atten)
1219 {
1220     if (!sound_allowed(MSG_BROADCAST, e))
1221         return;
1222     builtin_sound(e, chan, samp, vol, atten);
1223 }
1224 #else
1225 #undef sound
1226 void sound(entity e, float chan, string samp, float vol, float atten)
1227 {
1228     if (!sound_allowed(MSG_BROADCAST, e))
1229         return;
1230     sound7(e, chan, samp, vol, atten, 0, 0);
1231 }
1232 #endif
1233
1234 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1235 {
1236     float entno, idx;
1237
1238     if (!sound_allowed(dest, e))
1239         return;
1240
1241     entno = num_for_edict(e);
1242     idx = precache_sound_index(samp);
1243
1244     float sflags;
1245     sflags = 0;
1246
1247     atten = floor(atten * 64);
1248     vol = floor(vol * 255);
1249
1250     if (vol != 255)
1251         sflags |= SND_VOLUME;
1252     if (atten != 64)
1253         sflags |= SND_ATTENUATION;
1254     if (entno >= 8192 || chan < 0 || chan > 7)
1255         sflags |= SND_LARGEENTITY;
1256     if (idx >= 256)
1257         sflags |= SND_LARGESOUND;
1258
1259     WriteByte(dest, SVC_SOUND);
1260     WriteByte(dest, sflags);
1261     if (sflags & SND_VOLUME)
1262         WriteByte(dest, vol);
1263     if (sflags & SND_ATTENUATION)
1264         WriteByte(dest, atten);
1265     if (sflags & SND_LARGEENTITY)
1266     {
1267         WriteShort(dest, entno);
1268         WriteByte(dest, chan);
1269     }
1270     else
1271     {
1272         WriteShort(dest, entno * 8 + chan);
1273     }
1274     if (sflags & SND_LARGESOUND)
1275         WriteShort(dest, idx);
1276     else
1277         WriteByte(dest, idx);
1278
1279     WriteCoord(dest, o_x);
1280     WriteCoord(dest, o_y);
1281     WriteCoord(dest, o_z);
1282 }
1283 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1284 {
1285     vector o;
1286
1287     if (!sound_allowed(dest, e))
1288         return;
1289
1290     o = e.origin + 0.5 * (e.mins + e.maxs);
1291     soundtoat(dest, e, o, chan, samp, vol, atten);
1292 }
1293 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1294 {
1295     soundtoat(((chan & 8) ? MSG_ALL : MSG_BROADCAST), e, o, chan, samp, vol, atten);
1296 }
1297 void stopsoundto(float dest, entity e, float chan)
1298 {
1299     float entno;
1300
1301     if (!sound_allowed(dest, e))
1302         return;
1303
1304     entno = num_for_edict(e);
1305
1306     if (entno >= 8192 || chan < 0 || chan > 7)
1307     {
1308         float idx, sflags;
1309         idx = precache_sound_index("misc/null.wav");
1310         sflags = SND_LARGEENTITY;
1311         if (idx >= 256)
1312             sflags |= SND_LARGESOUND;
1313         WriteByte(dest, SVC_SOUND);
1314         WriteByte(dest, sflags);
1315         WriteShort(dest, entno);
1316         WriteByte(dest, chan);
1317         if (sflags & SND_LARGESOUND)
1318             WriteShort(dest, idx);
1319         else
1320             WriteByte(dest, idx);
1321         WriteCoord(dest, e.origin_x);
1322         WriteCoord(dest, e.origin_y);
1323         WriteCoord(dest, e.origin_z);
1324     }
1325     else
1326     {
1327         WriteByte(dest, SVC_STOPSOUND);
1328         WriteShort(dest, entno * 8 + chan);
1329     }
1330 }
1331 void stopsound(entity e, float chan)
1332 {
1333     if (!sound_allowed(MSG_BROADCAST, e))
1334         return;
1335
1336     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1337     stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1338 }
1339
1340 void play2(entity e, string filename)
1341 {
1342     //stuffcmd(e, strcat("play2 ", filename, "\n"));
1343     msg_entity = e;
1344     soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE);
1345 }
1346
1347 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)
1348 .float spamtime;
1349 float spamsound(entity e, float chan, string samp, float vol, float atten)
1350 {
1351     if (!sound_allowed(MSG_BROADCAST, e))
1352         return FALSE;
1353
1354     if (time > e.spamtime)
1355     {
1356         e.spamtime = time;
1357         sound(e, chan, samp, vol, atten);
1358         return TRUE;
1359     }
1360     return FALSE;
1361 }
1362
1363 void play2team(float t, string filename)
1364 {
1365     entity head;
1366
1367     if (autocvar_bot_sound_monopoly)
1368         return;
1369
1370     FOR_EACH_REALPLAYER(head)
1371     {
1372         if (head.team == t)
1373             play2(head, filename);
1374     }
1375 }
1376
1377 void play2all(string samp)
1378 {
1379     if (autocvar_bot_sound_monopoly)
1380         return;
1381
1382     sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE);
1383 }
1384
1385 void PrecachePlayerSounds(string f);
1386 void precache_playermodel(string m)
1387 {
1388         float globhandle, i, n;
1389         string f;
1390
1391         if(substring(m, -9,5) == "_lod1")
1392                 return;
1393         if(substring(m, -9,5) == "_lod2")
1394                 return;
1395         precache_model(m);
1396         f = strcat(substring(m, 0, -5), "_lod1", substring(m, -4, -1));
1397         if(fexists(f))
1398                 precache_model(f);
1399         f = strcat(substring(m, 0, -5), "_lod2", substring(m, -4, -1));
1400         if(fexists(f))
1401                 precache_model(f);
1402
1403         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);
1404         if (globhandle < 0)
1405                 return;
1406         n = search_getsize(globhandle);
1407         for (i = 0; i < n; ++i)
1408         {
1409                 //print(search_getfilename(globhandle, i), "\n");
1410                 f = search_getfilename(globhandle, i);
1411                 PrecachePlayerSounds(f);
1412         }
1413         search_end(globhandle);
1414 }
1415 void precache_all_playermodels(string pattern)
1416 {
1417         float globhandle, i, n;
1418         string f;
1419
1420         globhandle = search_begin(pattern, TRUE, FALSE);
1421         if (globhandle < 0)
1422                 return;
1423         n = search_getsize(globhandle);
1424         for (i = 0; i < n; ++i)
1425         {
1426                 //print(search_getfilename(globhandle, i), "\n");
1427                 f = search_getfilename(globhandle, i);
1428                 precache_playermodel(f);
1429         }
1430         search_end(globhandle);
1431 }
1432
1433 void precache()
1434 {
1435     // gamemode related things
1436     precache_model ("models/misc/chatbubble.spr");
1437     if (g_runematch)
1438     {
1439         precache_model ("models/runematch/curse.mdl");
1440         precache_model ("models/runematch/rune.mdl");
1441     }
1442
1443 #ifdef TTURRETS_ENABLED
1444     if (autocvar_g_turrets)
1445         turrets_precash();
1446 #endif
1447
1448     // Precache all player models if desired
1449     if (autocvar_sv_precacheplayermodels)
1450     {
1451         PrecachePlayerSounds("sound/player/default.sounds");
1452         precache_all_playermodels("models/player/*.zym");
1453         precache_all_playermodels("models/player/*.dpm");
1454         precache_all_playermodels("models/player/*.md3");
1455         precache_all_playermodels("models/player/*.psk");
1456         precache_all_playermodels("models/player/*.iqm");
1457     }
1458
1459     if (autocvar_sv_defaultcharacter)
1460     {
1461         string s;
1462         s = autocvar_sv_defaultplayermodel_red;
1463         if (s != "")
1464             precache_playermodel(s);
1465         s = autocvar_sv_defaultplayermodel_blue;
1466         if (s != "")
1467             precache_playermodel(s);
1468         s = autocvar_sv_defaultplayermodel_yellow;
1469         if (s != "")
1470             precache_playermodel(s);
1471         s = autocvar_sv_defaultplayermodel_pink;
1472         if (s != "")
1473             precache_playermodel(s);
1474         s = autocvar_sv_defaultplayermodel;
1475         if (s != "")
1476             precache_playermodel(s);
1477     }
1478
1479     if (g_footsteps)
1480     {
1481         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1482         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1483     }
1484
1485     // gore and miscellaneous sounds
1486     //precache_sound ("misc/h2ohit.wav");
1487     precache_model ("models/hook.md3");
1488     precache_sound ("misc/armorimpact.wav");
1489     precache_sound ("misc/bodyimpact1.wav");
1490     precache_sound ("misc/bodyimpact2.wav");
1491     precache_sound ("misc/gib.wav");
1492     precache_sound ("misc/gib_splat01.wav");
1493     precache_sound ("misc/gib_splat02.wav");
1494     precache_sound ("misc/gib_splat03.wav");
1495     precache_sound ("misc/gib_splat04.wav");
1496     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1497     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1498     precache_sound ("misc/null.wav");
1499     precache_sound ("misc/spawn.wav");
1500     precache_sound ("misc/talk.wav");
1501     precache_sound ("misc/teleport.wav");
1502     precache_sound ("misc/poweroff.wav");
1503     precache_sound ("player/lava.wav");
1504     precache_sound ("player/slime.wav");
1505
1506     precache_model ("models/sprites/0.spr32");
1507     precache_model ("models/sprites/1.spr32");
1508     precache_model ("models/sprites/2.spr32");
1509     precache_model ("models/sprites/3.spr32");
1510     precache_model ("models/sprites/4.spr32");
1511     precache_model ("models/sprites/5.spr32");
1512     precache_model ("models/sprites/6.spr32");
1513     precache_model ("models/sprites/7.spr32");
1514     precache_model ("models/sprites/8.spr32");
1515     precache_model ("models/sprites/9.spr32");
1516     precache_model ("models/sprites/10.spr32");
1517
1518     // common weapon precaches
1519         precache_sound ("weapons/reload.wav"); // until weapons have individual reload sounds, precache the reload sound here
1520     precache_sound ("weapons/weapon_switch.wav");
1521     precache_sound ("weapons/weaponpickup.wav");
1522     precache_sound ("weapons/unavailable.wav");
1523     precache_sound ("weapons/dryfire.wav");
1524     if (g_grappling_hook)
1525     {
1526         precache_sound ("weapons/hook_fire.wav"); // hook
1527         precache_sound ("weapons/hook_impact.wav"); // hook
1528     }
1529
1530     if(autocvar_sv_precacheweapons)
1531     {
1532         //precache weapon models/sounds
1533         float wep;
1534         wep = WEP_FIRST;
1535         while (wep <= WEP_LAST)
1536         {
1537             weapon_action(wep, WR_PRECACHE);
1538             wep = wep + 1;
1539         }
1540     }
1541
1542     precache_model("models/elaser.mdl");
1543     precache_model("models/laser.mdl");
1544     precache_model("models/ebomb.mdl");
1545
1546 #if 0
1547     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1548
1549     if (!self.noise && self.music) // quake 3 uses the music field
1550         self.noise = self.music;
1551
1552     // plays music for the level if there is any
1553     if (self.noise)
1554     {
1555         precache_sound (self.noise);
1556         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1557     }
1558 #endif
1559 }
1560
1561 // WARNING: this kills the trace globals
1562 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return
1563 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()
1564
1565 #define INITPRIO_FIRST              0
1566 #define INITPRIO_GAMETYPE           0
1567 #define INITPRIO_GAMETYPE_FALLBACK  1
1568 #define INITPRIO_FINDTARGET        10
1569 #define INITPRIO_DROPTOFLOOR       20
1570 #define INITPRIO_SETLOCATION       90
1571 #define INITPRIO_LINKDOORS         91
1572 #define INITPRIO_LAST              99
1573
1574 .void(void) initialize_entity;
1575 .float initialize_entity_order;
1576 .entity initialize_entity_next;
1577 entity initialize_entity_first;
1578
1579 void make_safe_for_remove(entity e)
1580 {
1581     if (e.initialize_entity)
1582     {
1583         entity ent, prev = world;
1584         for (ent = initialize_entity_first; ent; )
1585         {
1586             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1587             {
1588                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1589                 // skip it in linked list
1590                 if (prev)
1591                 {
1592                     prev.initialize_entity_next = ent.initialize_entity_next;
1593                     ent = prev.initialize_entity_next;
1594                 }
1595                 else
1596                 {
1597                     initialize_entity_first = ent.initialize_entity_next;
1598                     ent = initialize_entity_first;
1599                 }
1600             }
1601             else
1602             {
1603                 prev = ent;
1604                 ent = ent.initialize_entity_next;
1605             }
1606         }
1607     }
1608 }
1609
1610 void objerror(string s)
1611 {
1612     make_safe_for_remove(self);
1613     builtin_objerror(s);
1614 }
1615
1616 .float remove_except_protected_forbidden;
1617 void remove_except_protected(entity e)
1618 {
1619         if(e.remove_except_protected_forbidden)
1620                 error("not allowed to remove this at this point");
1621         builtin_remove(e);
1622 }
1623
1624 void remove_unsafely(entity e)
1625 {
1626     if(e.classname == "spike")
1627         error("Removing spikes is forbidden (crylink bug), please report");
1628     builtin_remove(e);
1629 }
1630
1631 void remove_safely(entity e)
1632 {
1633     make_safe_for_remove(e);
1634     builtin_remove(e);
1635 }
1636
1637 void InitializeEntity(entity e, void(void) func, float order)
1638 {
1639     entity prev, cur;
1640
1641     if (!e || e.initialize_entity)
1642     {
1643         // make a proxy initializer entity
1644         entity e_old;
1645         e_old = e;
1646         e = spawn();
1647         e.classname = "initialize_entity";
1648         e.enemy = e_old;
1649     }
1650
1651     e.initialize_entity = func;
1652     e.initialize_entity_order = order;
1653
1654     cur = initialize_entity_first;
1655     prev = world;
1656     for (;;)
1657     {
1658         if (!cur || cur.initialize_entity_order > order)
1659         {
1660             // insert between prev and cur
1661             if (prev)
1662                 prev.initialize_entity_next = e;
1663             else
1664                 initialize_entity_first = e;
1665             e.initialize_entity_next = cur;
1666             return;
1667         }
1668         prev = cur;
1669         cur = cur.initialize_entity_next;
1670     }
1671 }
1672 void InitializeEntitiesRun()
1673 {
1674     entity startoflist;
1675     startoflist = initialize_entity_first;
1676     initialize_entity_first = world;
1677     remove = remove_except_protected;
1678     for (self = startoflist; self; self = self.initialize_entity_next)
1679     {
1680         self.remove_except_protected_forbidden = 1;
1681     }
1682     for (self = startoflist; self; )
1683     {
1684         entity e;
1685         var void(void) func;
1686         e = self.initialize_entity_next;
1687         func = self.initialize_entity;
1688         self.initialize_entity_order = 0;
1689         self.initialize_entity = func_null;
1690         self.initialize_entity_next = world;
1691         self.remove_except_protected_forbidden = 0;
1692         if (self.classname == "initialize_entity")
1693         {
1694             entity e_old;
1695             e_old = self.enemy;
1696             builtin_remove(self);
1697             self = e_old;
1698         }
1699         //dprint("Delayed initialization: ", self.classname, "\n");
1700         if(func)
1701             func();
1702         else
1703         {
1704             eprint(self);
1705             backtrace(strcat("Null function in: ", self.classname, "\n"));
1706         }
1707         self = e;
1708     }
1709     remove = remove_unsafely;
1710 }
1711
1712 .float uncustomizeentityforclient_set;
1713 .void(void) uncustomizeentityforclient;
1714 void UncustomizeEntitiesRun()
1715 {
1716     entity oldself;
1717     oldself = self;
1718     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1719         self.uncustomizeentityforclient();
1720     self = oldself;
1721 }
1722 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1723 {
1724     e.customizeentityforclient = customizer;
1725     e.uncustomizeentityforclient = uncustomizer;
1726     e.uncustomizeentityforclient_set = !!uncustomizer;
1727 }
1728
1729 .float nottargeted;
1730 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1731
1732 void() SUB_Remove;
1733 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1734 {
1735     vector mi, ma;
1736
1737     if (e.classname == "")
1738         e.classname = "net_linked";
1739
1740     if (e.model == "" || self.modelindex == 0)
1741     {
1742         mi = e.mins;
1743         ma = e.maxs;
1744         setmodel(e, "null");
1745         setsize(e, mi, ma);
1746     }
1747
1748     e.SendEntity = sendfunc;
1749     e.SendFlags = 0xFFFFFF;
1750
1751     if (!docull)
1752         e.effects |= EF_NODEPTHTEST;
1753
1754     if (dt)
1755     {
1756         e.nextthink = time + dt;
1757         e.think = SUB_Remove;
1758     }
1759 }
1760
1761 void adaptor_think2touch()
1762 {
1763     entity o;
1764     o = other;
1765     other = world;
1766     self.touch();
1767     other = o;
1768 }
1769
1770 void adaptor_think2use()
1771 {
1772     entity o, a;
1773     o = other;
1774     a = activator;
1775     activator = world;
1776     other = world;
1777     self.use();
1778     other = o;
1779     activator = a;
1780 }
1781
1782 void adaptor_think2use_hittype_splash() // for timed projectile detonation
1783 {
1784         if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING
1785                 self.projectiledeathtype |= HITTYPE_SPLASH;
1786         adaptor_think2use();
1787 }
1788
1789 // deferred dropping
1790 void DropToFloor_Handler()
1791 {
1792     builtin_droptofloor();
1793     self.dropped_origin = self.origin;
1794 }
1795
1796 void droptofloor()
1797 {
1798     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1799 }
1800
1801
1802
1803 float trace_hits_box_a0, trace_hits_box_a1;
1804
1805 float trace_hits_box_1d(float end, float thmi, float thma)
1806 {
1807     if (end == 0)
1808     {
1809         // just check if x is in range
1810         if (0 < thmi)
1811             return FALSE;
1812         if (0 > thma)
1813             return FALSE;
1814     }
1815     else
1816     {
1817         // do the trace with respect to x
1818         // 0 -> end has to stay in thmi -> thma
1819         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1820         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1821         if (trace_hits_box_a0 > trace_hits_box_a1)
1822             return FALSE;
1823     }
1824     return TRUE;
1825 }
1826
1827 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1828 {
1829     end -= start;
1830     thmi -= start;
1831     thma -= start;
1832     // now it is a trace from 0 to end
1833
1834     trace_hits_box_a0 = 0;
1835     trace_hits_box_a1 = 1;
1836
1837     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))
1838         return FALSE;
1839     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))
1840         return FALSE;
1841     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))
1842         return FALSE;
1843
1844     return TRUE;
1845 }
1846
1847 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1848 {
1849     return trace_hits_box(start, end, thmi - ma, thma - mi);
1850 }
1851
1852 float SUB_NoImpactCheck()
1853 {
1854         // zero hitcontents = this is not the real impact, but either the
1855         // mirror-impact of something hitting the projectile instead of the
1856         // projectile hitting the something, or a touchareagrid one. Neither of
1857         // these stop the projectile from moving, so...
1858         if(trace_dphitcontents == 0)
1859         {
1860                 //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");
1861                 dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin)));
1862                 checkclient();
1863         }
1864     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1865         return 1;
1866     if (other == world && self.size != '0 0 0')
1867     {
1868         vector tic;
1869         tic = self.velocity * sys_frametime;
1870         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1871         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1872         if (trace_fraction >= 1)
1873         {
1874             dprint("Odd... did not hit...?\n");
1875         }
1876         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1877         {
1878             dprint("Detected and prevented the sky-grapple bug.\n");
1879             return 1;
1880         }
1881     }
1882
1883     return 0;
1884 }
1885
1886 #define SUB_OwnerCheck() (other && (other == self.owner))
1887
1888 void RemoveGrapplingHook(entity pl);
1889 void W_Crylink_Dequeue(entity e);
1890 float WarpZone_Projectile_Touch_ImpactFilter_Callback()
1891 {
1892         if(SUB_OwnerCheck())
1893                 return TRUE;
1894         if(SUB_NoImpactCheck())
1895         {
1896                 if(self.classname == "grapplinghook")
1897                         RemoveGrapplingHook(self.realowner);
1898                 else if(self.classname == "spike")
1899                 {
1900                         W_Crylink_Dequeue(self);
1901                         remove(self);
1902                 }
1903                 else
1904                         remove(self);
1905                 return TRUE;
1906         }
1907         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)
1908                 UpdateCSQCProjectile(self);
1909         return FALSE;
1910 }
1911 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
1912
1913 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
1914 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER) || ((dt) == DEATH_SLIME) || ((dt) == DEATH_LAVA) || ((dt) == DEATH_SWAMP))
1915
1916 void URI_Get_Callback(float id, float status, string data)
1917 {
1918         if(url_URI_Get_Callback(id, status, data))
1919         {
1920                 // handled
1921         }
1922         else if (id == URI_GET_DISCARD)
1923         {
1924                 // discard
1925         }
1926         else if (id >= URI_GET_CURL && id <= URI_GET_CURL_END)
1927         {
1928                 // sv_cmd curl
1929                 Curl_URI_Get_Callback(id, status, data);
1930         }
1931         else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1932         {
1933                 // online ban list
1934                 OnlineBanList_URI_Get_Callback(id, status, data);
1935         }
1936         else
1937         {
1938                 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1939         }
1940 }
1941
1942 string uid2name(string myuid) {
1943         string s;
1944         s = db_get(ServerProgsDB, strcat("/uid2name/", myuid));
1945
1946         // FIXME remove this later after 0.6 release
1947         // convert old style broken records to correct style
1948         if(s == "")
1949         {
1950                 s = db_get(ServerProgsDB, strcat("uid2name", myuid));
1951                 if(s != "")
1952                 {
1953                         db_put(ServerProgsDB, strcat("/uid2name/", myuid), s);
1954                         db_put(ServerProgsDB, strcat("uid2name", myuid), "");
1955                 }
1956         }
1957         
1958         if(s == "")
1959                 s = "^1Unregistered Player";
1960         return s;
1961 }
1962
1963 float race_readTime(string map, float pos)
1964 {
1965         string rr;
1966         if(g_cts)
1967                 rr = CTS_RECORD;
1968         else
1969                 rr = RACE_RECORD;
1970
1971         return stof(db_get(ServerProgsDB, strcat(map, rr, "time", ftos(pos))));
1972 }
1973
1974 string race_readUID(string map, float pos)
1975 {
1976         string rr;
1977         if(g_cts)
1978                 rr = CTS_RECORD;
1979         else
1980                 rr = RACE_RECORD;
1981
1982         return db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)));
1983 }
1984
1985 float race_readPos(string map, float t) {
1986         float i;
1987         for (i = 1; i <= RANKINGS_CNT; ++i)
1988                 if (race_readTime(map, i) == 0 || race_readTime(map, i) > t)
1989                         return i;
1990
1991         return 0; // pos is zero if unranked
1992 }
1993
1994 void race_writeTime(string map, float t, string myuid)
1995 {
1996         string rr;
1997         if(g_cts)
1998                 rr = CTS_RECORD;
1999         else
2000                 rr = RACE_RECORD;
2001
2002         float newpos;
2003         newpos = race_readPos(map, t);
2004
2005         float i, prevpos = 0;
2006         for(i = 1; i <= RANKINGS_CNT; ++i)
2007         {
2008                 if(race_readUID(map, i) == myuid)
2009                         prevpos = i;
2010         }
2011         if (prevpos) { // player improved his existing record, only have to iterate on ranks between new and old recs
2012                 for (i = prevpos; i > newpos; --i) {
2013                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2014                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2015                 }
2016         } else { // player has no ranked record yet
2017                 for (i = RANKINGS_CNT; i > newpos; --i) {
2018                         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(i)), ftos(race_readTime(map, i - 1)));
2019                         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(i)), race_readUID(map, i - 1));
2020                 }
2021         }
2022
2023         // store new time itself
2024         db_put(ServerProgsDB, strcat(map, rr, "time", ftos(newpos)), ftos(t));
2025         db_put(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(newpos)), myuid);
2026 }
2027
2028 string race_readName(string map, float pos)
2029 {
2030         string rr;
2031         if(g_cts)
2032                 rr = CTS_RECORD;
2033         else
2034                 rr = RACE_RECORD;
2035
2036         return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos))));
2037 }
2038
2039 string race_placeName(float pos) {
2040         if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block
2041         {
2042                 if(mod(pos, 10) == 1)
2043                         return strcat(ftos(pos), "st");
2044                 else if(mod(pos, 10) == 2)
2045                         return strcat(ftos(pos), "nd");
2046                 else if(mod(pos, 10) == 3)
2047                         return strcat(ftos(pos), "rd");
2048                 else
2049                         return strcat(ftos(pos), "th");
2050         }
2051         else
2052                 return strcat(ftos(pos), "th");
2053 }
2054
2055 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
2056 {
2057     float m, i;
2058     vector start, org, delta, end, enddown, mstart;
2059     entity sp;
2060
2061     m = e.dphitcontentsmask;
2062     e.dphitcontentsmask = goodcontents | badcontents;
2063
2064     org = world.mins;
2065     delta = world.maxs - world.mins;
2066
2067     start = end = org;
2068
2069     for (i = 0; i < attempts; ++i)
2070     {
2071         start_x = org_x + random() * delta_x;
2072         start_y = org_y + random() * delta_y;
2073         start_z = org_z + random() * delta_z;
2074
2075         // rule 1: start inside world bounds, and outside
2076         // solid, and don't start from somewhere where you can
2077         // fall down to evil
2078         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
2079         if (trace_fraction >= 1)
2080             continue;
2081         if (trace_startsolid)
2082             continue;
2083         if (trace_dphitcontents & badcontents)
2084             continue;
2085         if (trace_dphitq3surfaceflags & badsurfaceflags)
2086             continue;
2087
2088         // rule 2: if we are too high, lower the point
2089         if (trace_fraction * delta_z > maxaboveground)
2090             start = trace_endpos + '0 0 1' * maxaboveground;
2091         enddown = trace_endpos;
2092
2093         // rule 3: make sure we aren't outside the map. This only works
2094         // for somewhat well formed maps. A good rule of thumb is that
2095         // the map should have a convex outside hull.
2096         // these can be traceLINES as we already verified the starting box
2097         mstart = start + 0.5 * (e.mins + e.maxs);
2098         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
2099         if (trace_fraction >= 1)
2100             continue;
2101         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
2102         if (trace_fraction >= 1)
2103             continue;
2104         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
2105         if (trace_fraction >= 1)
2106             continue;
2107         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
2108         if (trace_fraction >= 1)
2109             continue;
2110         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
2111         if (trace_fraction >= 1)
2112             continue;
2113
2114         // rule 4: we must "see" some spawnpoint
2115         for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); )
2116                 if(checkpvs(mstart, sp))
2117                         break;
2118         if(!sp)
2119         {
2120                 for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); )
2121                         if(checkpvs(mstart, sp))
2122                                 break;
2123                 if(!sp)
2124                         continue;
2125         }
2126
2127         // find a random vector to "look at"
2128         end_x = org_x + random() * delta_x;
2129         end_y = org_y + random() * delta_y;
2130         end_z = org_z + random() * delta_z;
2131         end = start + normalize(end - start) * vlen(delta);
2132
2133         // rule 4: start TO end must not be too short
2134         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
2135         if (trace_startsolid)
2136             continue;
2137         if (trace_fraction < minviewdistance / vlen(delta))
2138             continue;
2139
2140         // rule 5: don't want to look at sky
2141         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
2142             continue;
2143
2144         // rule 6: we must not end up in trigger_hurt
2145         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
2146             continue;
2147
2148         break;
2149     }
2150
2151     e.dphitcontentsmask = m;
2152
2153     if (i < attempts)
2154     {
2155         setorigin(e, start);
2156         e.angles = vectoangles(end - start);
2157         dprint("Needed ", ftos(i + 1), " attempts\n");
2158         return TRUE;
2159     }
2160     else
2161         return FALSE;
2162 }
2163
2164 float zcurveparticles_effectno;
2165 vector zcurveparticles_start;
2166 float zcurveparticles_spd;
2167
2168 void endzcurveparticles()
2169 {
2170         if(zcurveparticles_effectno)
2171         {
2172                 // terminator
2173                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);
2174         }
2175         zcurveparticles_effectno = 0;
2176 }
2177
2178 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)
2179 {
2180         spd = bound(0, floor(spd / 16), 32767);
2181         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)
2182         {
2183                 endzcurveparticles();
2184                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
2185                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);
2186                 WriteShort(MSG_BROADCAST, effectno);
2187                 WriteCoord(MSG_BROADCAST, start_x);
2188                 WriteCoord(MSG_BROADCAST, start_y);
2189                 WriteCoord(MSG_BROADCAST, start_z);
2190                 zcurveparticles_effectno = effectno;
2191                 zcurveparticles_start = start;
2192         }
2193         else
2194                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);
2195         WriteCoord(MSG_BROADCAST, end_x);
2196         WriteCoord(MSG_BROADCAST, end_y);
2197         WriteCoord(MSG_BROADCAST, end_z);
2198         WriteCoord(MSG_BROADCAST, end_dz);
2199         zcurveparticles_spd = spd;
2200 }
2201
2202 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)
2203 {
2204         float end_dz;
2205         vector vecxy, velxy;
2206
2207         vecxy = end - start;
2208         vecxy_z = 0;
2209         velxy = vel;
2210         velxy_z = 0;
2211
2212         if (vlen(velxy) < 0.000001 * fabs(vel_z))
2213         {
2214                 endzcurveparticles();
2215                 trailparticles(world, effectno, start, end);
2216                 return;
2217         }
2218
2219         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);
2220         zcurveparticles(effectno, start, end, end_dz, vlen(vel));
2221 }
2222
2223 void write_recordmarker(entity pl, float tstart, float dt)
2224 {
2225     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));
2226
2227     // also write a marker into demo files for demotc-race-record-extractor to find
2228     stuffcmd(pl,
2229              strcat(
2230                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),
2231                  " ", ftos(tstart), " ", ftos(dt), "\n"));
2232 }
2233
2234 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter, float algn)
2235 {
2236         switch(algn)
2237         {
2238                 default:
2239                 case 3: // right
2240                         break;
2241
2242                 case 4: // left
2243                         vecs_y = -vecs_y;
2244                         break;
2245
2246                 case 1:
2247                         if(allowcenter) // 2: allow center handedness
2248                         {
2249                                 // center
2250                                 vecs_y = 0;
2251                                 vecs_z -= 2;
2252                         }
2253                         else
2254                         {
2255                                 // right
2256                         }
2257                         break;
2258
2259                 case 2:
2260                         if(allowcenter) // 2: allow center handedness
2261                         {
2262                                 // center
2263                                 vecs_y = 0;
2264                                 vecs_z -= 2;
2265                         }
2266                         else
2267                         {
2268                                 // left
2269                                 vecs_y = -vecs_y;
2270                         }
2271                         break;
2272         }
2273         return vecs;
2274 }
2275
2276 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn)
2277 {
2278         string s;
2279         vector v;
2280
2281         if (autocvar_g_shootfromeye)
2282         {
2283                 if (visual)
2284                 {
2285                         if (autocvar_g_shootfromclient) { vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn); }
2286                         else { vecs_y = 0; vecs_z -= 2; }
2287                 }
2288                 else
2289                 {
2290                         vecs_y = 0;
2291                         vecs_z = 0;
2292                 }
2293         }
2294         else if (autocvar_g_shootfromcenter)
2295         {
2296                 vecs_y = 0;
2297                 vecs_z -= 2;
2298         }
2299         else if ((s = autocvar_g_shootfromfixedorigin) != "")
2300         {
2301                 v = stov(s);
2302                 if (y_is_right)
2303                         v_y = -v_y;
2304                 if (v_x != 0)
2305                         vecs_x = v_x;
2306                 vecs_y = v_y;
2307                 vecs_z = v_z;
2308         }
2309         else if (autocvar_g_shootfromclient)
2310         {
2311                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (autocvar_g_shootfromclient >= 2), algn);
2312         }
2313         return vecs;
2314 }
2315
2316 vector shotorg_adjust(vector vecs, float y_is_right, float visual)
2317 {
2318         return shotorg_adjust_values(vecs, y_is_right, visual, self.owner.cvar_cl_gunalign);
2319 }
2320
2321
2322 void attach_sameorigin(entity e, entity to, string tag)
2323 {
2324     vector org, t_forward, t_left, t_up, e_forward, e_up;
2325     float tagscale;
2326
2327     org = e.origin - gettaginfo(to, gettagindex(to, tag));
2328     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag
2329     t_forward = v_forward * tagscale;
2330     t_left = v_right * -tagscale;
2331     t_up = v_up * tagscale;
2332
2333     e.origin_x = org * t_forward;
2334     e.origin_y = org * t_left;
2335     e.origin_z = org * t_up;
2336
2337     // current forward and up directions
2338     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2339                 e.angles = AnglesTransform_FromVAngles(e.angles);
2340         else
2341                 e.angles = AnglesTransform_FromAngles(e.angles);
2342     fixedmakevectors(e.angles);
2343
2344     // untransform forward, up!
2345     e_forward_x = v_forward * t_forward;
2346     e_forward_y = v_forward * t_left;
2347     e_forward_z = v_forward * t_up;
2348     e_up_x = v_up * t_forward;
2349     e_up_y = v_up * t_left;
2350     e_up_z = v_up * t_up;
2351
2352     e.angles = fixedvectoangles2(e_forward, e_up);
2353     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2354                 e.angles = AnglesTransform_ToVAngles(e.angles);
2355         else
2356                 e.angles = AnglesTransform_ToAngles(e.angles);
2357
2358     setattachment(e, to, tag);
2359     setorigin(e, e.origin);
2360 }
2361
2362 void detach_sameorigin(entity e)
2363 {
2364     vector org;
2365     org = gettaginfo(e, 0);
2366     e.angles = fixedvectoangles2(v_forward, v_up);
2367     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules
2368                 e.angles = AnglesTransform_ToVAngles(e.angles);
2369         else
2370                 e.angles = AnglesTransform_ToAngles(e.angles);
2371     setorigin(e, org);
2372     setattachment(e, world, "");
2373     setorigin(e, e.origin);
2374 }
2375
2376 void follow_sameorigin(entity e, entity to)
2377 {
2378     e.movetype = MOVETYPE_FOLLOW; // make the hole follow
2379     e.aiment = to; // make the hole follow bmodel
2380     e.punchangle = to.angles; // the original angles of bmodel
2381     e.view_ofs = e.origin - to.origin; // relative origin
2382     e.v_angle = e.angles - to.angles; // relative angles
2383 }
2384
2385 void unfollow_sameorigin(entity e)
2386 {
2387     e.movetype = MOVETYPE_NONE;
2388 }
2389
2390 entity gettaginfo_relative_ent;
2391 vector gettaginfo_relative(entity e, float tag)
2392 {
2393     if (!gettaginfo_relative_ent)
2394     {
2395         gettaginfo_relative_ent = spawn();
2396         gettaginfo_relative_ent.effects = EF_NODRAW;
2397     }
2398     gettaginfo_relative_ent.model = e.model;
2399     gettaginfo_relative_ent.modelindex = e.modelindex;
2400     gettaginfo_relative_ent.frame = e.frame;
2401     return gettaginfo(gettaginfo_relative_ent, tag);
2402 }
2403
2404 .float scale2;
2405
2406 float modeleffect_SendEntity(entity to, float sf)
2407 {
2408         float f;
2409         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);
2410
2411         f = 0;
2412         if(self.velocity != '0 0 0')
2413                 f |= 1;
2414         if(self.angles != '0 0 0')
2415                 f |= 2;
2416         if(self.avelocity != '0 0 0')
2417                 f |= 4;
2418
2419         WriteByte(MSG_ENTITY, f);
2420         WriteShort(MSG_ENTITY, self.modelindex);
2421         WriteByte(MSG_ENTITY, self.skin);
2422         WriteByte(MSG_ENTITY, self.frame);
2423         WriteCoord(MSG_ENTITY, self.origin_x);
2424         WriteCoord(MSG_ENTITY, self.origin_y);
2425         WriteCoord(MSG_ENTITY, self.origin_z);
2426         if(f & 1)
2427         {
2428                 WriteCoord(MSG_ENTITY, self.velocity_x);
2429                 WriteCoord(MSG_ENTITY, self.velocity_y);
2430                 WriteCoord(MSG_ENTITY, self.velocity_z);
2431         }
2432         if(f & 2)
2433         {
2434                 WriteCoord(MSG_ENTITY, self.angles_x);
2435                 WriteCoord(MSG_ENTITY, self.angles_y);
2436                 WriteCoord(MSG_ENTITY, self.angles_z);
2437         }
2438         if(f & 4)
2439         {
2440                 WriteCoord(MSG_ENTITY, self.avelocity_x);
2441                 WriteCoord(MSG_ENTITY, self.avelocity_y);
2442                 WriteCoord(MSG_ENTITY, self.avelocity_z);
2443         }
2444         WriteShort(MSG_ENTITY, self.scale * 256.0);
2445         WriteShort(MSG_ENTITY, self.scale2 * 256.0);
2446         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);
2447         WriteByte(MSG_ENTITY, self.fade_time * 100.0);
2448         WriteByte(MSG_ENTITY, self.alpha * 255.0);
2449
2450         return TRUE;
2451 }
2452
2453 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)
2454 {
2455         entity e;
2456         float sz;
2457         e = spawn();
2458         e.classname = "modeleffect";
2459         setmodel(e, m);
2460         e.frame = f;
2461         setorigin(e, o);
2462         e.velocity = v;
2463         e.angles = ang;
2464         e.avelocity = angv;
2465         e.alpha = a;
2466         e.teleport_time = t1;
2467         e.fade_time = t2;
2468         e.skin = s;
2469         if(s0 >= 0)
2470                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2471         else
2472                 e.scale = -s0;
2473         if(s2 >= 0)
2474                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);
2475         else
2476                 e.scale2 = -s2;
2477         sz = max(e.scale, e.scale2);
2478         setsize(e, e.mins * sz, e.maxs * sz);
2479         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);
2480 }
2481
2482 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)
2483 {
2484         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);
2485 }
2486
2487 float randombit(float bits)
2488 {
2489         if not(bits & (bits-1)) // this ONLY holds for powers of two!
2490                 return bits;
2491
2492         float n, f, b, r;
2493
2494         r = random();
2495         b = 0;
2496         n = 0;
2497
2498         for(f = 1; f <= bits; f *= 2)
2499         {
2500                 if(bits & f)
2501                 {
2502                         ++n;
2503                         r *= n;
2504                         if(r <= 1)
2505                                 b = f;
2506                         else
2507                                 r = (r - 1) / (n - 1);
2508                 }
2509         }
2510
2511         return b;
2512 }
2513
2514 float randombits(float bits, float k, float error_return)
2515 {
2516         float r;
2517         r = 0;
2518         while(k > 0 && bits != r)
2519         {
2520                 r += randombit(bits - r);
2521                 --k;
2522         }
2523         if(error_return)
2524                 if(k > 0)
2525                         return -1; // all
2526         return r;
2527 }
2528
2529 void randombit_test(float bits, float iter)
2530 {
2531         while(iter > 0)
2532         {
2533                 print(ftos(randombit(bits)), "\n");
2534                 --iter;
2535         }
2536 }
2537
2538 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)
2539 {
2540         if(halflifedist > 0)
2541                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);
2542         else if(halflifedist < 0)
2543                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);
2544         else
2545                 return 1;
2546 }
2547
2548
2549
2550
2551 #ifdef RELEASE
2552 #define cvar_string_normal builtin_cvar_string
2553 #define cvar_normal builtin_cvar
2554 #else
2555 string cvar_string_normal(string n)
2556 {
2557         if not(cvar_type(n) & 1)
2558                 backtrace(strcat("Attempt to access undefined cvar: ", n));
2559         return builtin_cvar_string(n);
2560 }
2561
2562 float cvar_normal(string n)
2563 {
2564         return stof(cvar_string_normal(n));
2565 }
2566 #endif
2567 #define cvar_set_normal builtin_cvar_set
2568
2569 void defer_think()
2570 {
2571     entity oself;
2572
2573     oself           = self;
2574     self            = self.owner;
2575     oself.think     = SUB_Remove;
2576     oself.nextthink = time;
2577
2578     oself.use();
2579 }
2580
2581 /*
2582     Execute func() after time + fdelay.
2583     self when func is executed = self when defer is called
2584 */
2585 void defer(float fdelay, void() func)
2586 {
2587     entity e;
2588
2589     e           = spawn();
2590     e.owner     = self;
2591     e.use       = func;
2592     e.think     = defer_think;
2593     e.nextthink = time + fdelay;
2594 }
2595
2596 .string aiment_classname;
2597 .float aiment_deadflag;
2598 void SetMovetypeFollow(entity ent, entity e)
2599 {
2600         // FIXME this may not be warpzone aware
2601         ent.movetype = MOVETYPE_FOLLOW; // make the hole follow
2602         ent.solid = SOLID_NOT; // MOVETYPE_FOLLOW is always non-solid - this means this cannot be teleported by warpzones any more! Instead, we must notice when our owner gets teleported.
2603         ent.aiment = e; // make the hole follow bmodel
2604         ent.punchangle = e.angles; // the original angles of bmodel
2605         ent.view_ofs = ent.origin - e.origin; // relative origin
2606         ent.v_angle = ent.angles - e.angles; // relative angles
2607         ent.aiment_classname = strzone(e.classname);
2608         ent.aiment_deadflag = e.deadflag;
2609 }
2610 void UnsetMovetypeFollow(entity ent)
2611 {
2612         ent.movetype = MOVETYPE_FLY;
2613         PROJECTILE_MAKETRIGGER(ent);
2614         ent.aiment = world;
2615 }
2616 float LostMovetypeFollow(entity ent)
2617 {
2618 /*
2619         if(ent.movetype != MOVETYPE_FOLLOW)
2620                 if(ent.aiment)
2621                         error("???");
2622 */
2623         if(ent.aiment)
2624         {
2625                 if(ent.aiment.classname != ent.aiment_classname)
2626                         return 1;
2627                 if(ent.aiment.deadflag != ent.aiment_deadflag)
2628                         return 1;
2629         }
2630         return 0;
2631 }
2632
2633 float isPushable(entity e)
2634 {
2635         if(e.iscreature)
2636                 return TRUE;
2637         if(e.pushable)
2638                 return TRUE;
2639         switch(e.classname)
2640         {
2641                 case "body":
2642                 case "droppedweapon":
2643                 case "keepawayball":
2644                 case "nexball_basketball":
2645                 case "nexball_football":
2646                         return TRUE;
2647                 case "bullet": // antilagged bullets can't hit this either
2648                         return FALSE;
2649         }
2650         if (e.projectiledeathtype)
2651                 return TRUE;
2652         return FALSE;
2653 }
2654
2655 void dedicated_print(string input) // print(), but only print if the server is not local
2656 {
2657         if not(server_is_local) { print(input); }
2658 }