1 #ifndef MISCFUNCTIONS_H
2 #define MISCFUNCTIONS_H
6 #include "mutators/events.qh"
8 #include "../common/constants.qh"
9 #include "../common/mapinfo.qh"
10 #include "../common/turrets/all.qh"
13 #define cvar_string_normal builtin_cvar_string
14 #define cvar_normal builtin_cvar
16 string cvar_string_normal(string n)
18 if (!(cvar_type(n) & CVAR_TYPEFLAG_EXISTS))
19 backtrace(strcat("Attempt to access undefined cvar: ", n));
20 return builtin_cvar_string(n);
23 float cvar_normal(string n)
25 return stof(cvar_string_normal(n));
28 #define cvar_set_normal builtin_cvar_set
30 .vector dropped_origin;
33 entity eliminatedPlayers;
34 void EliminatedPlayers_Init(float(entity) isEliminated_func);
36 string admin_name(void);
38 void write_recordmarker(entity pl, float tstart, float dt);
40 void play2all(string samp);
42 void DistributeEvenly_Init(float amount, float totalweight);
43 float DistributeEvenly_Get(float weight);
45 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2);
47 void shockwave_spawn(string m, vector org, float sz, float t1, float t2);
49 void play2team(float t, string filename);
51 void GetCvars_handleFloat(string thisname, float f, .float field, string name);
53 float spamsound(entity e, float chan, string samp, float vol, float _atten);
55 void GetCvars_handleString(string thisname, float f, .string field, string name);
57 void precache_all_playermodels(string pattern);
59 void soundat(entity e, vector o, float chan, string samp, float vol, float _atten);
61 void InitializeEntitiesRun();
63 void stopsoundto(float _dest, entity e, float chan);
64 void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float _atten);
65 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d);
67 vector shotorg_adjust(vector vecs, float y_is_right, float visual);
69 float DistributeEvenly_amount;
70 float DistributeEvenly_totalweight;
71 void objerror(string s);
75 void attach_sameorigin(entity e, entity to, string tag);
77 void crosshair_trace(entity pl);
79 void crosshair_trace_plusvisibletriggers(entity pl);
81 void detach_sameorigin(entity e);
83 void follow_sameorigin(entity e, entity to);
85 string formatmessage(string msg);
87 void GameLogEcho(string s);
93 void GetCvars(float f);
97 float isPushable(entity e);
99 float LostMovetypeFollow(entity ent);
101 string uid2name(string myuid);
103 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance);
105 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance);
107 string NearestLocation(vector p);
109 void play2(entity e, string filename);
111 string playername(entity p);
115 void remove_safely(entity e);
117 void remove_unsafely(entity e);
119 void SetMovetypeFollow(entity ent, entity e);
121 vector shotorg_adjust_values(vector vecs, float y_is_right, float visual, float algn);
123 void soundto(float dest, entity e, float chan, string samp, float vol, float atten);
125 void stopsound(entity e, float chan);
127 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma);
129 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
131 void WarpZone_crosshair_trace(entity pl);
133 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
136 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
137 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER.m_id) || ((dt) == DEATH_SLIME.m_id) || ((dt) == DEATH_LAVA.m_id) || ((dt) == DEATH_SWAMP.m_id))
139 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return
141 const string STR_PLAYER = "player";
142 const string STR_SPECTATOR = "spectator";
143 const string STR_OBSERVER = "observer";
145 #define IS_PLAYER(v) (v.classname == STR_PLAYER)
146 #define IS_SPEC(v) (v.classname == STR_SPECTATOR)
147 #define IS_OBSERVER(v) (v.classname == STR_OBSERVER)
148 #define IS_CLIENT(v) (v.flags & FL_CLIENT)
149 #define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT)
150 #define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL)
151 #define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT)
153 #define IS_MONSTER(v) (v.flags & FL_MONSTER)
154 #define IS_VEHICLE(v) (v.vehicle_flags & VHF_ISVEHICLE)
155 #define IS_TURRET(v) (v.turret_flags & TUR_FLAG_ISTURRET)
157 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
158 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v))
159 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v))
161 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v))
162 #define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too
163 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v))
165 #define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; )
167 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
169 // copies a string to a tempstring (so one can strunzone it)
170 string strcat1(string s) = #115; // FRIK_FILE
175 #define strstr strstrofs
177 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
178 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
179 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
180 // BE CONSTANT OR strzoneD!
181 float strstr(string haystack, string needle, float offset)
185 len = strlen(needle);
186 endpos = strlen(haystack) - len;
187 while(offset <= endpos)
189 found = substring(haystack, offset, len);
198 const float NUM_NEAREST_ENTITIES = 4;
199 entity nearest_entity[NUM_NEAREST_ENTITIES];
200 float nearest_length[NUM_NEAREST_ENTITIES];
203 //#NO AUTOCVARS START
205 float g_pickup_shells;
206 float g_pickup_shells_max;
207 float g_pickup_nails;
208 float g_pickup_nails_max;
209 float g_pickup_rockets;
210 float g_pickup_rockets_max;
211 float g_pickup_cells;
212 float g_pickup_cells_max;
213 float g_pickup_plasma;
214 float g_pickup_plasma_max;
216 float g_pickup_fuel_jetpack;
217 float g_pickup_fuel_max;
218 float g_pickup_armorsmall;
219 float g_pickup_armorsmall_max;
220 float g_pickup_armorsmall_anyway;
221 float g_pickup_armormedium;
222 float g_pickup_armormedium_max;
223 float g_pickup_armormedium_anyway;
224 float g_pickup_armorbig;
225 float g_pickup_armorbig_max;
226 float g_pickup_armorbig_anyway;
227 float g_pickup_armorlarge;
228 float g_pickup_armorlarge_max;
229 float g_pickup_armorlarge_anyway;
230 float g_pickup_healthsmall;
231 float g_pickup_healthsmall_max;
232 float g_pickup_healthsmall_anyway;
233 float g_pickup_healthmedium;
234 float g_pickup_healthmedium_max;
235 float g_pickup_healthmedium_anyway;
236 float g_pickup_healthlarge;
237 float g_pickup_healthlarge_max;
238 float g_pickup_healthlarge_anyway;
239 float g_pickup_healthmega;
240 float g_pickup_healthmega_max;
241 float g_pickup_healthmega_anyway;
242 float g_pickup_ammo_anyway;
243 float g_pickup_weapons_anyway;
245 WepSet g_weaponarena_weapons;
246 float g_weaponarena_random;
247 float g_weaponarena_random_with_blaster;
248 string g_weaponarena_list;
249 float g_weaponspeedfactor;
250 float g_weaponratefactor;
251 float g_weapondamagefactor;
252 float g_weaponforcefactor;
253 float g_weaponspreadfactor;
255 WepSet start_weapons;
256 WepSet start_weapons_default;
257 WepSet start_weapons_defaultmask;
259 float start_ammo_shells;
260 float start_ammo_nails;
261 float start_ammo_rockets;
262 float start_ammo_cells;
263 float start_ammo_plasma;
264 float start_ammo_fuel;
266 float start_armorvalue;
267 WepSet warmup_start_weapons;
268 WepSet warmup_start_weapons_default;
269 WepSet warmup_start_weapons_defaultmask;
270 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
271 float warmup_start_ammo_shells;
272 float warmup_start_ammo_nails;
273 float warmup_start_ammo_rockets;
274 float warmup_start_ammo_cells;
275 float warmup_start_ammo_plasma;
276 float warmup_start_ammo_fuel;
277 float warmup_start_health;
278 float warmup_start_armorvalue;
281 float want_weapon(entity weaponinfo, float allguns); // WEAPONTODO: what still needs done?
282 void readplayerstartcvars();
285 float g_bugrigs_planar_movement;
286 float g_bugrigs_planar_movement_car_jumping;
287 float g_bugrigs_reverse_spinning;
288 float g_bugrigs_reverse_speeding;
289 float g_bugrigs_reverse_stopping;
290 float g_bugrigs_air_steering;
291 float g_bugrigs_angle_smoothing;
292 float g_bugrigs_friction_floor;
293 float g_bugrigs_friction_brake;
294 float g_bugrigs_friction_air;
295 float g_bugrigs_accel;
296 float g_bugrigs_speed_ref;
297 float g_bugrigs_speed_pow;
298 float g_bugrigs_steer;
303 string GetGametype(); // g_world.qc
304 void readlevelcvars(void)
306 if(cvar("sv_allow_fullbright"))
307 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
309 g_bugrigs = cvar("g_bugrigs");
310 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
311 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
312 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
313 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
314 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
315 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
316 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
317 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
318 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
319 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
320 g_bugrigs_accel = cvar("g_bugrigs_accel");
321 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
322 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
323 g_bugrigs_steer = cvar("g_bugrigs_steer");
325 g_instagib = cvar("g_instagib");
327 sv_clones = cvar("sv_clones");
328 sv_foginterval = cvar("sv_foginterval");
329 g_cloaked = cvar("g_cloaked");
330 g_footsteps = cvar("g_footsteps");
331 g_jetpack = cvar("g_jetpack");
332 sv_maxidle = cvar("sv_maxidle");
333 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
334 sv_autotaunt = cvar("sv_autotaunt");
335 sv_taunt = cvar("sv_taunt");
337 warmup_stage = cvar("g_warmup");
338 g_warmup_limit = cvar("g_warmup_limit");
339 g_warmup_allguns = cvar("g_warmup_allguns");
340 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
342 if(cvar("g_campaign"))
343 warmup_stage = 0; // no warmup during campaign
345 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
346 g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
347 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
348 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
349 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
350 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
351 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
352 g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
353 g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
354 g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
355 g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
356 g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
357 g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
358 g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
360 g_weaponspeedfactor = cvar("g_weaponspeedfactor");
361 g_weaponratefactor = cvar("g_weaponratefactor");
362 g_weapondamagefactor = cvar("g_weapondamagefactor");
363 g_weaponforcefactor = cvar("g_weaponforcefactor");
364 g_weaponspreadfactor = cvar("g_weaponspreadfactor");
366 g_pickup_shells = cvar("g_pickup_shells");
367 g_pickup_shells_max = cvar("g_pickup_shells_max");
368 g_pickup_nails = cvar("g_pickup_nails");
369 g_pickup_nails_max = cvar("g_pickup_nails_max");
370 g_pickup_rockets = cvar("g_pickup_rockets");
371 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
372 g_pickup_cells = cvar("g_pickup_cells");
373 g_pickup_cells_max = cvar("g_pickup_cells_max");
374 g_pickup_plasma = cvar("g_pickup_plasma");
375 g_pickup_plasma_max = cvar("g_pickup_plasma_max");
376 g_pickup_fuel = cvar("g_pickup_fuel");
377 g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
378 g_pickup_fuel_max = cvar("g_pickup_fuel_max");
379 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
380 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
381 g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
382 g_pickup_armormedium = cvar("g_pickup_armormedium");
383 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
384 g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
385 g_pickup_armorbig = cvar("g_pickup_armorbig");
386 g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
387 g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
388 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
389 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
390 g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
391 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
392 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
393 g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
394 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
395 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
396 g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
397 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
398 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
399 g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
400 g_pickup_healthmega = cvar("g_pickup_healthmega");
401 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
402 g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
404 g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
405 g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
407 g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
409 g_weapon_stay = cvar("g_weapon_stay");
411 MUTATOR_CALLHOOK(ReadLevelCvars);
414 game_starttime = time + cvar("g_start_delay");
416 for(int i = WEP_FIRST; i <= WEP_LAST; ++i) {
417 Weapon w = get_weaponinfo(i);
421 readplayerstartcvars();
428 //string precache_sound (string s) = #19;
430 float precache_sound_index (string s) = #19;
432 const float SND_VOLUME = 1;
433 const float SND_ATTENUATION = 2;
434 const float SND_LARGEENTITY = 8;
435 const float SND_LARGESOUND = 16;
437 const float INITPRIO_FIRST = 0;
438 const float INITPRIO_GAMETYPE = 0;
439 const float INITPRIO_GAMETYPE_FALLBACK = 1;
440 const float INITPRIO_FINDTARGET = 10;
441 const float INITPRIO_DROPTOFLOOR = 20;
442 const float INITPRIO_SETLOCATION = 90;
443 const float INITPRIO_LINKDOORS = 91;
444 const float INITPRIO_LAST = 99;
446 .void(void) initialize_entity;
447 .float initialize_entity_order;
448 .entity initialize_entity_next;
449 entity initialize_entity_first;
455 float sound_allowed(float dest, entity e);
456 void InitializeEntity(entity e, void(void) func, float order);
457 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer);