Cleanse the touch functions of the other evil
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / miscfunctions.qh
1 #pragma once
2
3 #include <common/t_items.qh>
4
5 #include "mutators/events.qh"
6
7 #include <common/constants.qh>
8 #include <common/mapinfo.qh>
9 #include <common/turrets/all.qh>
10
11 #ifdef RELEASE
12 #define cvar_string_normal builtin_cvar_string
13 #define cvar_normal builtin_cvar
14 #else
15 string cvar_string_normal(string n)
16 {
17         if (!(cvar_type(n) & CVAR_TYPEFLAG_EXISTS))
18                 backtrace(strcat("Attempt to access undefined cvar: ", n));
19         return builtin_cvar_string(n);
20 }
21
22 float cvar_normal(string n)
23 {
24         return stof(cvar_string_normal(n));
25 }
26 #endif
27 #define cvar_set_normal builtin_cvar_set
28
29 .vector dropped_origin;
30 .float nottargeted;
31
32 entity eliminatedPlayers;
33 void EliminatedPlayers_Init(float(entity) isEliminated_func);
34
35 string admin_name();
36
37 void write_recordmarker(entity pl, float tstart, float dt);
38
39 void play2all(string samp);
40
41 void play2team(float t, string filename);
42
43 void GetCvars_handleFloat(entity this, string thisname, float f, .float field, string name);
44
45 float spamsound(entity e, float chan, string samp, float vol, float _atten);
46
47 void GetCvars_handleString(entity this, string thisname, float f, .string field, string name);
48
49 void precache_all_playermodels(string pattern);
50
51 void soundat(entity e, vector o, float chan, string samp, float vol, float _atten);
52
53 void InitializeEntitiesRun();
54
55 void stopsoundto(float _dest, entity e, float chan);
56 void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float _atten);
57
58 void droptofloor(entity this);
59
60 void attach_sameorigin(entity e, entity to, string tag);
61
62 void crosshair_trace(entity pl);
63
64 void crosshair_trace_plusvisibletriggers(entity pl);
65
66 void detach_sameorigin(entity e);
67
68 void follow_sameorigin(entity e, entity to);
69
70 string formatmessage(entity this, string msg);
71
72 void GameLogEcho(string s);
73
74 void GameLogInit();
75
76 void GameLogClose();
77
78 void GetCvars(entity this, float f);
79
80 string GetMapname();
81
82 float isPushable(entity e);
83
84 float LostMovetypeFollow(entity ent);
85
86 string uid2name(string myuid);
87
88 float MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance);
89
90 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance);
91
92 string NearestLocation(vector p);
93
94 void play2(entity e, string filename);
95
96 string playername(entity p);
97
98 void precache();
99
100 void remove_safely(entity e);
101
102 void remove_unsafely(entity e);
103
104 void SetMovetypeFollow(entity ent, entity e);
105
106 void soundto(float dest, entity e, float chan, string samp, float vol, float atten);
107
108 void stopsound(entity e, float chan);
109
110 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma);
111
112 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
113
114 void WarpZone_crosshair_trace(entity pl);
115
116 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);
117
118 #define IS_DEAD(s) ((s).deadflag != DEAD_NO)
119
120
121 #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
122 #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER.m_id) || ((dt) == DEATH_SLIME.m_id) || ((dt) == DEATH_LAVA.m_id) || ((dt) == DEATH_SWAMP.m_id))
123
124 #define PROJECTILE_TOUCH(e,t) MACRO_BEGIN if (WarpZone_Projectile_Touch(e,t)) return; MACRO_END
125
126 #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5)))
127
128 // copies a string to a tempstring (so one can strunzone it)
129 string strcat1(string s) = #115; // FRIK_FILE
130
131 float logfile_open;
132 float logfile;
133
134 /*
135 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
136 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
137 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
138 // BE CONSTANT OR strzoneD!
139 float strstrofs(string haystack, string needle, float offset)
140 {
141         float len, endpos;
142         string found;
143         len = strlen(needle);
144         endpos = strlen(haystack) - len;
145         while(offset <= endpos)
146         {
147                 found = substring(haystack, offset, len);
148                 if(found == needle)
149                         return offset;
150                 offset = offset + 1;
151         }
152         return -1;
153 }
154 */
155
156 const float NUM_NEAREST_ENTITIES = 4;
157 entity nearest_entity[NUM_NEAREST_ENTITIES];
158 float nearest_length[NUM_NEAREST_ENTITIES];
159
160
161 //#NO AUTOCVARS START
162
163 float g_pickup_shells;
164 float g_pickup_shells_max;
165 float g_pickup_nails;
166 float g_pickup_nails_max;
167 float g_pickup_rockets;
168 float g_pickup_rockets_max;
169 float g_pickup_cells;
170 float g_pickup_cells_max;
171 float g_pickup_plasma;
172 float g_pickup_plasma_max;
173 float g_pickup_fuel;
174 float g_pickup_fuel_jetpack;
175 float g_pickup_fuel_max;
176 float g_pickup_armorsmall;
177 float g_pickup_armorsmall_max;
178 float g_pickup_armorsmall_anyway;
179 float g_pickup_armormedium;
180 float g_pickup_armormedium_max;
181 float g_pickup_armormedium_anyway;
182 float g_pickup_armorbig;
183 float g_pickup_armorbig_max;
184 float g_pickup_armorbig_anyway;
185 float g_pickup_armorlarge;
186 float g_pickup_armorlarge_max;
187 float g_pickup_armorlarge_anyway;
188 float g_pickup_healthsmall;
189 float g_pickup_healthsmall_max;
190 float g_pickup_healthsmall_anyway;
191 float g_pickup_healthmedium;
192 float g_pickup_healthmedium_max;
193 float g_pickup_healthmedium_anyway;
194 float g_pickup_healthlarge;
195 float g_pickup_healthlarge_max;
196 float g_pickup_healthlarge_anyway;
197 float g_pickup_healthmega;
198 float g_pickup_healthmega_max;
199 float g_pickup_healthmega_anyway;
200 float g_pickup_ammo_anyway;
201 float g_pickup_weapons_anyway;
202 float g_weaponarena;
203 WepSet g_weaponarena_weapons;
204 float g_weaponarena_random;
205 float g_weaponarena_random_with_blaster;
206 string g_weaponarena_list;
207 float g_weaponspeedfactor;
208 float g_weaponratefactor;
209 float g_weapondamagefactor;
210 float g_weaponforcefactor;
211 float g_weaponspreadfactor;
212
213 WepSet start_weapons;
214 WepSet start_weapons_default;
215 WepSet start_weapons_defaultmask;
216 int start_items;
217 float start_ammo_shells;
218 float start_ammo_nails;
219 float start_ammo_rockets;
220 float start_ammo_cells;
221 float start_ammo_plasma;
222 float start_ammo_fuel;
223 float start_health;
224 float start_armorvalue;
225 WepSet warmup_start_weapons;
226 WepSet warmup_start_weapons_default;
227 WepSet warmup_start_weapons_defaultmask;
228 #define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons)
229 float warmup_start_ammo_shells;
230 float warmup_start_ammo_nails;
231 float warmup_start_ammo_rockets;
232 float warmup_start_ammo_cells;
233 float warmup_start_ammo_plasma;
234 float warmup_start_ammo_fuel;
235 float warmup_start_health;
236 float warmup_start_armorvalue;
237 float g_weapon_stay;
238
239 float want_weapon(entity weaponinfo, float allguns); // WEAPONTODO: what still needs done?
240 void readplayerstartcvars();
241
242 float sv_autotaunt;
243 float sv_taunt;
244
245 string GetGametype(); // g_world.qc
246 void readlevelcvars()
247 {
248         if(cvar("sv_allow_fullbright"))
249                 serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT;
250
251         g_instagib = cvar("g_instagib");
252
253         sv_clones = cvar("sv_clones");
254         sv_foginterval = cvar("sv_foginterval");
255         g_footsteps = cvar("g_footsteps");
256         g_jetpack = cvar("g_jetpack");
257         sv_maxidle = cvar("sv_maxidle");
258         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
259         sv_autotaunt = cvar("sv_autotaunt");
260         sv_taunt = cvar("sv_taunt");
261
262         warmup_stage = cvar("g_warmup");
263         warmup_limit = cvar("g_warmup_limit");
264         g_warmup_allguns = cvar("g_warmup_allguns");
265         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
266
267         if(cvar("g_campaign"))
268                 warmup_stage = 0; // no warmup during campaign
269
270         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
271         g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon");
272         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
273         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
274         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
275         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
276         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
277         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");
278         g_pickup_respawntimejitter_superweapon = cvar("g_pickup_respawntimejitter_superweapon");
279         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");
280         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");
281         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");
282         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");
283         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");
284
285         g_weaponspeedfactor = cvar("g_weaponspeedfactor");
286         g_weaponratefactor = cvar("g_weaponratefactor");
287         g_weapondamagefactor = cvar("g_weapondamagefactor");
288         g_weaponforcefactor = cvar("g_weaponforcefactor");
289         g_weaponspreadfactor = cvar("g_weaponspreadfactor");
290
291         g_pickup_shells = cvar("g_pickup_shells");
292         g_pickup_shells_max = cvar("g_pickup_shells_max");
293         g_pickup_nails = cvar("g_pickup_nails");
294         g_pickup_nails_max = cvar("g_pickup_nails_max");
295         g_pickup_rockets = cvar("g_pickup_rockets");
296         g_pickup_rockets_max = cvar("g_pickup_rockets_max");
297         g_pickup_cells = cvar("g_pickup_cells");
298         g_pickup_cells_max = cvar("g_pickup_cells_max");
299         g_pickup_plasma = cvar("g_pickup_plasma");
300         g_pickup_plasma_max = cvar("g_pickup_plasma_max");
301         g_pickup_fuel = cvar("g_pickup_fuel");
302         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
303         g_pickup_fuel_max = cvar("g_pickup_fuel_max");
304         g_pickup_armorsmall = cvar("g_pickup_armorsmall");
305         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
306         g_pickup_armorsmall_anyway = cvar("g_pickup_armorsmall_anyway");
307         g_pickup_armormedium = cvar("g_pickup_armormedium");
308         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
309         g_pickup_armormedium_anyway = cvar("g_pickup_armormedium_anyway");
310         g_pickup_armorbig = cvar("g_pickup_armorbig");
311         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");
312         g_pickup_armorbig_anyway = cvar("g_pickup_armorbig_anyway");
313         g_pickup_armorlarge = cvar("g_pickup_armorlarge");
314         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
315         g_pickup_armorlarge_anyway = cvar("g_pickup_armorlarge_anyway");
316         g_pickup_healthsmall = cvar("g_pickup_healthsmall");
317         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
318         g_pickup_healthsmall_anyway = cvar("g_pickup_healthsmall_anyway");
319         g_pickup_healthmedium = cvar("g_pickup_healthmedium");
320         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
321         g_pickup_healthmedium_anyway = cvar("g_pickup_healthmedium_anyway");
322         g_pickup_healthlarge = cvar("g_pickup_healthlarge");
323         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
324         g_pickup_healthlarge_anyway = cvar("g_pickup_healthlarge_anyway");
325         g_pickup_healthmega = cvar("g_pickup_healthmega");
326         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
327         g_pickup_healthmega_anyway = cvar("g_pickup_healthmega_anyway");
328
329         g_pickup_ammo_anyway = cvar("g_pickup_ammo_anyway");
330         g_pickup_weapons_anyway = cvar("g_pickup_weapons_anyway");
331
332     g_weapon_stay = cvar(strcat("g_", GetGametype(), "_weapon_stay"));
333     if(!g_weapon_stay)
334         g_weapon_stay = cvar("g_weapon_stay");
335
336     MUTATOR_CALLHOOK(ReadLevelCvars);
337
338         if (!warmup_stage)
339                 game_starttime = time + cvar("g_start_delay");
340
341         FOREACH(Weapons, it != WEP_Null, LAMBDA(it.wr_init(it)));
342
343         readplayerstartcvars();
344 }
345
346 //#NO AUTOCVARS END
347
348 const float INITPRIO_FIRST                              = 0;
349 const float INITPRIO_GAMETYPE                   = 0;
350 const float INITPRIO_GAMETYPE_FALLBACK  = 1;
351 const float INITPRIO_FINDTARGET                 = 10;
352 const float INITPRIO_DROPTOFLOOR                = 20;
353 const float INITPRIO_SETLOCATION                = 90;
354 const float INITPRIO_LINKDOORS                  = 91;
355 const float INITPRIO_LAST                               = 99;
356
357 .void(entity this) initialize_entity;
358 .float initialize_entity_order;
359 .entity initialize_entity_next;
360 entity initialize_entity_first;
361
362
363
364
365
366 float sound_allowed(float dest, entity e);
367 void InitializeEntity(entity e, void(entity this) func, float order);